DB_in_Omaha
Mar 07, 2004, 11:23 PM
I've never paid much attention to this before, but now that I am, I'm seeing some apparently anomalous results....
When a city is built, the tile production changes, and for the life of me, I can't figure out any logic behind it. Sometimes food production increases, sometimes shield production increases (even if mining isn't possible on the square), and always, gold production seems to go up, though not always by the same amount.
Does anyone actually know what logic lies behind the changes?
What really brought the matter to my attention was the fact that while playing with production numbers in my mod, I noticed a *real* oddity. Food production in a flood plains square *DROPPED* from 4 to 3 when I built a city, while gold production rose from 2 to 4 and shield production rose from 0 to 1. (The civ in question did not have the ability to mine or to irrigate, if that's relevant....)
-- Darryl
When a city is built, the tile production changes, and for the life of me, I can't figure out any logic behind it. Sometimes food production increases, sometimes shield production increases (even if mining isn't possible on the square), and always, gold production seems to go up, though not always by the same amount.
Does anyone actually know what logic lies behind the changes?
What really brought the matter to my attention was the fact that while playing with production numbers in my mod, I noticed a *real* oddity. Food production in a flood plains square *DROPPED* from 4 to 3 when I built a city, while gold production rose from 2 to 4 and shield production rose from 0 to 1. (The civ in question did not have the ability to mine or to irrigate, if that's relevant....)
-- Darryl