View Full Version : Units would-be


LouLong
Mar 08, 2004, 02:13 PM
Anybody interested in that one ?

(Hint : Cthulhu).

Note all pics are low gif quality.

embryodead
Mar 08, 2004, 02:28 PM
wow where did you get that. i doubt a cthulhu mod has any sense at all, but the unit looks great :D

LouLong
Mar 08, 2004, 02:36 PM
Or this one ?

(hint : only one horn).

LouLong
Mar 08, 2004, 02:38 PM
Well, embryo, I made it, just like you guys do !

I thought you might be interested since your mod begins to be well-"unit"ed.
If you like it then that will be my priority before I finsih the cop death.

BTW any hint for me on the death pose ?

LouLong
Mar 08, 2004, 02:43 PM
Other choice :

LouLong
Mar 08, 2004, 02:46 PM
Other choice :

Well give me your priorities...

The Slayer
Mar 08, 2004, 03:19 PM
I prefer the Spartan Soldier :goobjob:

Gogf
Mar 08, 2004, 03:33 PM
Weren't you making the policeman? I would be willing to, but I don't have Poser.

The Slayer
Mar 08, 2004, 03:35 PM
IIRC, the police man was a model to learn how to use poser, but now it seems he likes to make it a unit too.

:D

Steph
Mar 08, 2004, 03:36 PM
Originally posted by LouLong
Or this one ?

(hint : only one horn).

Valere? The Horn of Valere is unique, so it fits the hint.

LouLong
Mar 08, 2004, 03:36 PM
I was and am. I was blocked by palette issues but The Slayer has proposed to help me on that so now I can reume my work. I just need to make a good death anim. But some might have priorities for mods/scenarios that I am willing to take into account. :)

mrtn
Mar 08, 2004, 05:35 PM
Drift has requested a unicorn for his MoM mod.

embryodead
Mar 08, 2004, 06:10 PM
Originally posted by LouLong
Well, embryo, I made it, just like you guys do !

You made the model? I asked because I work in the err.. usual way - grabbing what models are available on the net and animating them, no modelling whatsover.


I thought you might be interested since your mod begins to be well-"unit"ed.
If you like it then that will be my priority before I finsih the cop death.

BTW any hint for me on the death pose ?

I don't really have any use for Lovecraft's units in Warhammer mod ;) but Unicorn would be welcomed not only by me but all fantasy modders. Do you have run animation presets for a horse already?

LouLong
Mar 09, 2004, 01:41 AM
Sorry, embryo I was pulling your leg to see your reaction. :D Albeit I am trying to work on my own models (humans or horse+humans only though).

Go for Unicorn for Drift and you. I guess I will use one of the few horsefeathers poses I gathered. These are great, aren' they ?

And would you have any hint to give me on creating the cop death pose ? And would you have an ancient, striaght, simple and not too long (it is for horseman) cape in your props ?

LouLong
Mar 09, 2004, 01:42 AM
Originally posted by Steph


Valere? The Horn of Valere is unique, so it fits the hint.

Steph, it is time to change the glasses, you obviously failed to see the larger attached picture :D

mrtn
Mar 09, 2004, 02:52 AM
Originally posted by LouLong


Steph, it is time to change the glasses, you obviously failed to see the larger attached picture :D No, it's the Horn of Valere alright: you blow the pointy end, and a mist filled with old dead "heroes" come out the other end. :D

embryodead
Mar 09, 2004, 04:05 AM
Originally posted by LouLong
Sorry, embryo I was pulling your leg to see your reaction. :D Albeit I am trying to work on my own models (humans or horse+humans only though).

:confused: Do you mean what I mean - making the actual models, from meshes, in 3D modelling programs like 3D Studio?

Go for Unicorn for Drift and you. I guess I will use one of the few horsefeathers poses I gathered. These are great, aren' they ?

Yeah but I meant run animations, not poses. There was a preset for it too somewhere, essential stuff for horses.

And would you have any hint to give me on creating the cop death pose ? And would you have an ancient, striaght, simple and not too long (it is for horseman) cape in your props ?

From the free items, only the cape that Kinboat used in his elves, but it's not the usual cape if you know what I mean.

As for the cop, I don't make "poses", I rather start from few key frames, ie. the first would be bended hip, and hands touching his stomach. Then, with IK turned off, slow falling back, faster when he starts reaching the ground. Then his poor back would bounce up for 1-2 frames (with the legs and upper body on the ground) and fall again :)

LouLong
Mar 09, 2004, 04:47 AM
I was actually more thinking of doing props (I am trying to do a Fez at the moment for Turkish troops at the moment).

Anyway : I think (but I will try to post previews, especially for the run since I don't really know how it will look) all anims are ready (including default, fidget...) for the Unicorn except for the death (this one will take some time).

For the anims I did not use any of the action sets but tried to get a combination of poses at irregular places to avoid giving the impression of constant equal movement (which is the most annoying thing in some otherwise great units, you know when everything moves always at the same speed). But we will wait for the results.

BTW I did a direct attack (mostly with the head/horn). Did you have something else in mind ?


:confused: What is IK ?

tjedge1
Mar 09, 2004, 05:24 AM
I could use the Unicorn for my mod as well. That Cthulhu thing looks interesting and I'm sure I could use it as well.

embryodead
Mar 09, 2004, 06:08 AM
IK = Inverse Kinematics

I don't get what's wrong with that horse animation sets. They are very good and natural. What's wrong with "constant, regular movement?" That's how a horse runs isn't it?

Unicorns usually have some kind of magical attack, but I don't really know how should it look. Some kind of ray coming from his horn maybe. BTW I hope the actual unit is smaller than on the preview? and the horn could be bigger because it will disappear otherwise.

LouLong
Mar 09, 2004, 07:28 AM
Arghh ! Now you tell me you want a bigger horn !!!!

Well, I was trying to add mane myself so I guess it means I will need to redo the anims. I just need to increase its size without changing anything else, do I ?

PB : about the mane : when I pose it it looks like a group of black points. I guess it means Hair roots that haven't grown. But how do I make them grow ? I tried in Hair and did not see any real result.

Steph
Mar 09, 2004, 07:51 AM
Originally posted by embryodead

Unicorns usually have some kind of magical attack...

Usually? Do you mean you have seen them do this often ;) ?

embryodead
Mar 09, 2004, 07:55 AM
What mane do you refer too? Which horse? etc. There are plenty of different models out there. Anyway, things like "roots" and hair "growing" doesn't work with models, only with poser grown hair (in hair room), which are crap ;)

Drift
Mar 09, 2004, 07:58 AM
Hey, I haven't noticed this thread before! A unicorn! And a swamp monster! (at least it looks like one. :lol: )

This is great. :)

Dom Pedro II
Mar 09, 2004, 08:11 AM
The Poser hair isn't crap. It can be quite useful. It's crap for civ units though.

Kinboat
Mar 09, 2004, 09:13 AM
The black dots might be because it's transparent (at least partially) I find the turning the transparencies off in the materials is best for civ sized figures.

Also the back of the Unicorn looks like it has some pinkish colors that might make palette creation more difficult.

I've seen that fish man before but didn't know it was from Cthulhu...

LouLong
Mar 09, 2004, 10:45 AM
OK, seems like I'd better drop the mane idea (it would have been real nice though).

Kinboat in one of my threads [dance]

I don't think I can really change the pink (it is a complete model). Anyway I will sort things out since I am very good at palettes...
:confused: ... because someone else will do it for me :D

LouLong
Mar 09, 2004, 12:07 PM
The Slayer, can you try on this one (Unicorn attack) and tell me if you have issues.

@ Embryo : I increased the horn size by 15%, that is all I could do. Beyond that level the horn is no more attached. It moves already very slightly at 15%.

The Slayer
Mar 09, 2004, 05:01 PM
Ok, this is my first attemp.

The gif isw a trick, if you see in the flc in flicster, there you have a little kind-of magenta border. I Think how to fix that know.

Question: the stomach of the unicorn if supposed to be kind of transparent?. Because if you give a closer look the stomach is also magenta. If you tried to give the stomach a magenta color, I recomend to change it, because in Civ the magenta becomes transparent.

http://www.civfanatics.net/uploads6/UniAttack.gif (this prev was done with from flic to gif, so it's quality has been lowered a bit.

But, here is the lick for the zip that contains the flc file! :)

http://www.civfanatics.net/uploads6/UniAttack.zip

Waiting for your comments, I'll continue in my quest to get rid of that magenta!

:D

Edit: I forgot to say, nice attack and nice unicorn! :D

(kind of advice : is not the shadow too strong for civ? ;) try lowering the light intensity :) )

:goodjob:

TheMorpheus
Mar 09, 2004, 05:17 PM
Very nice animation :goodjob:

The magenta could be a problem and you are right the shadow is too dark in comparions to the other units.

The Slayer
Mar 09, 2004, 07:19 PM
ok, I think it's done now. I got rid of that kind-of magenta little lines that the unicorn had an it's back and legs, but not using the palette. Instead, this was done manually.

I do not post a gif because it will look the same as the first gif ;).

But, again here a link to the new flc, so everyone can see it in Flicter. (turn alpha blend in the two files to see the difference ;) )

http://www.civfanatics.net/uploads6/UniAttack2.zip

Some extra words...

I think your lights setup is messed a little bit, apart from the shadws, the lights chaged the default magenta colour to another kind of magenta. When I used to color replacer to fix it I realiced that this process caused that small kind-of magenta lies and sections in the model.

I'll edit this post I a while with a link where are posted the exacly form to set your camera and lights (thanks to embryo and Kinboat :) )

:D

Edited: :D, here's the link : http://forums.civfanatics.com/showthread.php?s=&threadid=77716

mrtn
Mar 10, 2004, 04:39 AM
I checked the unicorn in flicster, and it looks better than in the gif, but I neither like or understand those green spots on the neck and back.:cry:
Other than that I like it. ;)

Oh, and as someone else said, the shadows seems darker than normally...

LouLong
Mar 10, 2004, 06:03 AM
It is because the model had light colors on the back (probably to give an impression of light magic and avoid plain white). Too bad it shows... well... bad. The mane would have been nice but my knowledge of hair is not that good yet (and might never be) Shadow colors should be easy to change through palettes though I will leave that to your professionals.

When everyone (embryo and drift mostly as it is their request, Dom Pedro, Kinboat and embryo as unit creators) agrees on the setting I will post the rest of the anims (still have to redo death that looks not so good at the moment).


The Slayer : thanks
About settings, I used precisely Kinboat's settings (imported the horse into it) but maybe he uses different settings for horse-based units ? Can you answer, Kinboat, please, if you are still around ?
Is the size OK. I render at 142 which Kinboat told me to use but I would like to know if it means any problem to you.

embryodead
Mar 10, 2004, 06:58 AM
a couple of comments

- shadows are about three times too dark. They're pitch-black in fact... You can fix it by rendering with lighter shadows or fixing the palette (use 7th shadow colour as the darkest magenta). Kinboat's setup looks different in your unit because you use Poser 5, and his setup is from Poser 4. That's why lowering the shadows intensity and pumping up the contrast later in Photoshop/PSP is a good idea.

a recipe for civ3 like shadows is simple - the darkest shadow colour should be in 7th position (counting from the end in case of PSP).

- to get rid of magenta, simply get rid of it in the palette. I see that there's a lot of it in the non-shadow area.

- the horse sort of slides like it was kept in air... not very natural. Hope you know what I mean - legs can't slide just that (that's where IK aka Inverse Kinematics come handy - they keep the feet on the ground while body moves, or you can move the feet independently of the body, up, down etc.)

Drift
Mar 10, 2004, 07:36 AM
I leave the stage to people who actually create units. :) I'm waiting this with anticipation and the unit looks good, but I lack the know-how to give proper criticism about technical matters. I trust e.d and others have this covered. :) Keep up the good work!

LouLong
Mar 10, 2004, 04:14 PM
Embryo, where is the IK ? I don't know if I will change it for the Attack (which looks OK to me at the moment) but that is exactly what I need for the death (guess it is kind of compulory here !).

embryodead
Mar 10, 2004, 05:57 PM
From the menu:
Figure -> Use Inverse Kinematics -> [limb name] (ON/OFF).

IMHO IK is compulsory for both attack and death... Look at any civ3 unit or real-life humans/animals. It's imposible to move limbs and stay at the same position, unless you're hanging in the air.

BTW it has to be smaller... and the tail should be relaxed in default position. I know I'm pain in the bottom, sorry...

The Slayer
Mar 10, 2004, 06:03 PM
Well, I have been trying to fix the magenta thing but without too much success. I'll have to wait to Steph manual on weekend.

Personally I think it's kind of difficult to get rid of the Magenta because there's some magenta on the model (stomach, tail, and a little bit in the horn). So, when I use the color replacer it applies also for other zones that I don't want to change...

I would be thankfull (sp?) if you try to "fix" (I mean to adapt the Poser 4 setting to 5) the lights, and so the shadows.

Sorry Lou, this problem never happened to me when I was making my test-learning unit.

Hikaro Takayama
Mar 10, 2004, 09:23 PM
Sorry, embryo I was pulling your leg to see your reaction. Albeit I am trying to work on my own models (humans or horse+humans only though).

What for program do you use? I'm looking for a half-decent 3d modeling/animation program that doesn't cost an arm and a leg or require a Beowulf cluster to run.:rolleyes:

Oh, and nice units.:goodjob: When/if I get a modeling program, I might use that unicorn for some kind of unicorn rider types in a fantasy mod.

Drift
Mar 10, 2004, 11:47 PM
Actually, I feel it should be bigger than the horses cavalry units ride. It won't have a rider so if it's same size with the other horsies, it will look small and weak. In my head, unicorns are bigger than horses. Current size or just slightly smaller is IMO ok - it looks like a powerful mythical creature.

tjedge1
Mar 11, 2004, 05:29 AM
I agree Drift. It won't have riders in my mod, since Unicorns don't allow riders much in D&D realms. That's very rare, too uncommon to make a unit with a rider.

embryodead
Mar 11, 2004, 06:27 AM
geez at least a bit, now it's the size of an elephant ;)

Grandraem
Mar 11, 2004, 09:14 AM
Originally posted by embryodead
geez at least a bit, now it's the size of an elephant ;)

I have to agree with you on this. I think it is too big.:)
Looks nice though.

LouLong
Mar 11, 2004, 10:13 AM
Yep, you are right, it is too big (even if it needs to be bigger than a mere horse for horseman).
I rendered as 142x142 like Kinboat said he does. Should I have rendered at a different size for a horse-based unit ?

Any idea, embryodead ? Should I render it at a different size, it is in SBB I failed to do something ?
Can it be changed directly by The Slayer in PSP ? And what can I do to avoid that pb in further renderings ?

I would like to know before I upload the other anims here if I need to rework on them (not the attack, I quite like it :D it looks kind of magical !).

Yoda Power
Mar 11, 2004, 10:22 AM
Looks good:thumbsup:, especially the Spartan soldier.

LouLong
Mar 11, 2004, 10:25 AM
Originally posted by Yoda Power
Looks good:thumbsup:, especially the Spartan soldier.

Would you need it for Persian Empire ?

Yoda Power
Mar 11, 2004, 10:44 AM
Originally posted by LouLong


Would you need it for Persian Empire ? Well not really since Kryten already made a Spartan Hoplite. But that doesn't mean I couldn't fit it in somewhere;)

embryodead
Mar 11, 2004, 10:44 AM
You may simply scale down the whole horse instead of changing the frame size. Doesn't really matter how you do it though, the effect will the same.

LouLong
Mar 12, 2004, 04:02 AM
Drift, e.d. by how much should I decrease its size ?

Drift
Mar 12, 2004, 04:11 AM
Well, as long as it doesn't end up as small as the horses cavalry units ride, it's ok with me. :) I guess it was really a bit too large. Some kind of middle road between current size and the cavalry horses?

embryodead
Mar 12, 2004, 07:24 AM
yeah, scale down, render just one frame and compare next to horseman or knight, until satisfied.

Steph
Mar 12, 2004, 08:04 AM
Or put in in SBB, open the knight with flicster, but the windows side by side, and reduce the size in SBB until you find the correct % reduction. Apply.

The Slayer
Mar 12, 2004, 02:45 PM
Yes, I can do the resiging, no problem. My only problem so far is that magenta points and the shadow :shame:

I'm here today if you want to post a re-done version of the uniconr or that spartan soldier ;)

embryodead
Mar 12, 2004, 03:03 PM
The Slayer,
You shouldn't do resizing, the author should, simply because model rendered to proper size will always look better than resized model. Steph proposed a quick way to find the correct % as far as I got it.

LouLong
Mar 12, 2004, 03:06 PM
I am reworking the Unicorn. Better save your skills/time for the palettes. I should post three storyboards tomorrow. You'd better learn shadows/magenta handling by then :p ;).

Ask Steph or e.d. directl if you are really lost.

The Slayer
Mar 12, 2004, 03:36 PM
I'm waiting for Steph's direction, he said that he will post the translation on weekend.
Anyway, tomorrow I'm going to be unavailable :cool: ;), so I'll work on sunday, ok? :)

@embrio : ok, thanks.

Btw, taking the opportunity, a little bit off topic...., Steph, once I have tried to resize a unit with SBB but it didn't work, so I made the resizing on PSP.

Also, when I'm making units, there some point that I'm looking to the new animation and then the preview window goes grey, without any reason. So I have to look at my current settings, write them in a paper, close and open again SSB and continuing to do the Munit. There's a fix for this? :)

I'm using Win XP

LouLong
Mar 15, 2004, 05:03 AM
Oops, got lazy playing instead of "posering"...

Anyway :

LouLong
Mar 15, 2004, 05:06 AM
And default.
The Slayer if you can post a preview to check the size. Gracias !

The Slayer
Mar 15, 2004, 04:47 PM
Here is the preview, again with From Flic to Gif.

But I'm still waiting for Steph's directions.. the size looks ok, now the palleta (again) is the problem... sorry if I dissapoint you. :(

embryodead
Mar 15, 2004, 05:47 PM
Size is definetely good now :) though I really think a horse should stand in default anim. He is squeezing back and forth right now :confused:, again with his feet moving strangely. I'm sorry for all this complaining, but you really should start using IK, because this does look very weird.
and I hope either you or Slayer will do something about those pitch-black shadows ;)

Drift
Mar 15, 2004, 11:43 PM
The legs can't really move like that, not in any animation but especially not in default. If there has to be movement in default, it should be subtle. Size is ok... why am I repeating everything embryodead said instead of just saying "agree with E.D."? :lol:

Keep working on it! :)

LouLong
Mar 16, 2004, 02:23 AM
Yep, indeed.
Since size is OK, I will redo the default and rework all the other anims. Give me 2 days (normally).

mrtn
Mar 16, 2004, 05:19 AM
Lou, you still have that magenta sheen on the back of the unicorn...

LouLong
Mar 16, 2004, 07:19 AM
Too much vodka in Sweden, not enough listening... :D
As I wrote earlier it is in the model so I cannot do much about it. On the other hand I think The Slayer can do something with the palette. :king:

mrtn
Mar 16, 2004, 03:06 PM
We don't drink vodka*, we drink brännvin. No need to borrow russian words for something we do better. :p
Then you shouldn't use magenta as the background colour, use something else. The point of the magenta is to use a colour not likely to feature in a unit, after all... You'd save The Slayer a lot of trouble by using another colour.

*Worthless Wisdom of the day: Vodka is a diminutive of voda, which means water, so vodka=small water. :D

Kindred72
Mar 16, 2004, 10:38 PM
I have a Cthulu model, never thought of making a unit out of it though.

The Slayer
Mar 16, 2004, 10:59 PM
Loulong, Im still trying to do a good job with the palletes, but, by the time, do you think you can post your Poser file?. So I can try to set up like Kinboat's setup in my Poser 4 (I read somewhere there will be no compatibility problems I think).

Do I have to send a PM to Steph?. Our multi many tasks man have not posted the promised pallete working manual ;).

:)

tjedge1
Mar 17, 2004, 05:31 AM
Maybe this was said already, but what game or story does the Cthulu come from?

aaglo
Mar 17, 2004, 06:04 AM
Cthulu is a part of finnish mythology (IIRC, a demonic creature called kutulhuu)...

I don't know where I've heard this, so this might be a complete hoax too... :)

Drift
Mar 17, 2004, 06:43 AM
Cthulu comes from the mythology created by H.P. Lovecraft for his well known horror literature. In general, his books are a good read - old school horror with a distant resemblance to Edgar Allan Poe's works. Only that Lovecraft took his stories quite a bit further down the road to madness and terror than Poe.

Here's a dictionary link.
http://encyclopedia.thefreedictionary.com/Cthulhu

Hikaro Takayama
Mar 17, 2004, 06:55 AM
Originally posted by aaglo
Cthulu is a part of finnish mythology (IIRC, a demonic creature called kutulhuu)...

I don't know where I've heard this, so this might be a complete hoax too... :)

Cthulhuu is a creature that was made up by H.P. Lovecraft, in his series of warped, supernatural, horror/sci-fi/mystery novels. Also among his invetions is the Necronomicon, but his writing style was so realistic, and his author friends shared ideas and story elements so much that many people still mistakenly take his stuff for the truth. Basically Lovecraft and his stories were the 19th century equivalent of the X-files :)

Still, Cthulhuu would make an interesting unit for some fantasy/horror mod.

Edit Dang, Drift beat me to the punch while I was distracted for a moment (one of my Bryce files had just finished rendering), so, yeah, what he said:goodjob:

LouLong
Mar 17, 2004, 10:13 AM
Actually it is more early XXth century. IIRC his dates are 1890 - 1927 and I seriously doubt he was published before he was ten (;)).
He invented an entire cosmogonia and pantheon of evil gods among whom Cthulhu "the one who waits while dreaming" is one of the most famous.
A sick (physically and mentally he was not very healthy so read, thought and invented a lot) man's thinkings plus tales of exotic lands in the New England harbors probably contributed to his ideas.
It became the RPG I prefered :"Call of Cthulhu".

LouLong
Mar 17, 2004, 02:16 PM
Well, mrtn's idea is kind of shrewd after all :p (I am sorry my Swedish bearded friend). I will try to do that. The Slayer, any special color preference ?

@ The Slayer : I don't get what you mean ? I use Kinboat's settings (AFAIK of course). But if you want a model to work on by yourself, I can send you one. Tell me which one you want.

BTW I think I should not have started with the Unicorn which has proved to be full of issues.

While I redo it completely, here is a "test" version for the Hoplite default.

embryodead
Mar 17, 2004, 05:17 PM
LouLong you use Kinboat's setup but in Poser 5, so it looks very different (Kinboat's setup was for Poser 4). As I said previously, the way around it is to lower the shadow intensity by 1/3 and later add some contrast to the Storyboard (I usually add +15 in Photoshop).

The Slayer
Mar 17, 2004, 06:18 PM
Lou, yes, I wanted to mean that if you can give me your Poser files... in the moment just before to turn them in a lot of bmp's and then to fussione then on SSB. If you desire, I would like to see them finished, so I can apply the exctly light form Knboat's setups, because I have Poser 4 ;).

And, where do you got this so cool unit! . I never found him... (well I can only look in the free stuff area ;) )

Here's my first "public" attemp. Not all the heavy problems like in the unicorn...

http://www.civfanatics.net/uploads6/hopdef.gif

And the flc on a zip file...

http://www.civfanatics.net/uploads6/hopdef.zip

Now, a couple of notes :

I was changing the shows (making them a little softer) but also I replaced a lot of thing later and I kind of messe it, so I restarted and forgot the shadow. Anyway, we know this Poser4-5 lights settings are no compatible ;). I can try to work with it again later .

Noticed you forgot the Civ-colored zones ;), so, I made the headdrees (sp?) civ colored. I also wanted to do the shield, but it's color are conected to some points of the human, so I left it like it was.

Changed some colors on the spear.. now it looks very brown, but this is to avoid a purple spear (I the file pcx you can see that the spear is not magenta-ish but on Flicster, with Alpha blend, yes.)

I can see that there now little and excluded zones of magenta points, not as notizable (sp?) like with the unicorn.


Well, I hope you can give me your files before the final rendering, so I can ajust them here. (or at least I'll try to do that ;) ).

On another note, I'm still using from Flic to Gif program for the preview, but when the unit is totally finished I'm going to use GifGear (something like that), a very nice program that aaglo linked to me in one of his great unit threads...

Here you can see a little demostration what I have done with that program (and skipping all the tutorial, too lazy to read :lol: )

http://www.civfanatics.net/uploads6/attackavatar.gif

LouLong
Mar 18, 2004, 01:22 AM
Originally posted by embryodead
LouLong you use Kinboat's setup but in Poser 5, so it looks very different (Kinboat's setup was for Poser 4). As I said previously, the way around it is to lower the shadow intensity by 1/3 and later add some contrast to the Storyboard (I usually add +15 in Photoshop).

OK, sorry it seems I failed to see this info before.
Photoshop is not my part normally.
Shadow intensity I can and will take care of.

LouLong
Mar 18, 2004, 01:26 AM
@ The Slayer : OK, I got it. Do the modelling and the animation then give you directly the Poser file to import with Kinbaot's Poser 4.0 settings and do the rendering. No pb.

The hoplite looks great, maybe a tad too dar though.
And I already colored the headdress. I am surprised it does not show. But it is true when from the front it looks so dark the dark blue could possibly pass for black.

Steph
Mar 18, 2004, 01:50 AM
Here is the word document about palette editing I wrote for Loulong , translated in English.

It's not very good, but it can be useful for some.

Download (http://www.civfanatics.net/uploads6/PaletteEnglish.zip)

LouLong
Mar 18, 2004, 03:54 AM
@ Steph : thanks. And thanks for what you did on the policeman too (I kind of forgot to thank you before :o ). BTW I have learnt that way of your eclectic TV choices, ranging from Palettes to Buffy if I am not wrong :D .

@ The Slayer : can you send me a PM with your mail. The Poser files (I have Hoplite default (again but Poser file), Attack, Fortify and Fidget ready + a geometry you might not have) are a tad big to be uploaded here so if you have fast enough a model, it would be easier if I sent them directly to you.
And, BTW, I did not buy it as a model, did not buy any part at all actually.
If the hoplite turns good and CFC allows it (you will see why shortly) I have worked on a (quite simple actually) model for early Greek cavalry (the guy is naked (:eek: , naked policy), with a Greek helmet, the horse has only reins and the guy is actually throwing light spears (quite accurate actually)). I could give him some kind of small protection between the legs if 1/ nude policy is applying 2/ you think such a horseman would loose his "manhood" too quickly on a horse without any protection :D

The Slayer
Mar 18, 2004, 02:39 PM
Ok, I'm seind you a PM, but, how big it's the file?. :scared:

@Steph, thanks :goodjob: going down to my hard disk right now.

:)

Edit: seems like the upload server is down :(, I'll try later. :)

LouLong
Mar 19, 2004, 02:39 PM
Here are 4 anims for the hoplite (the names should be clear enough :) )
The first one is to put in your Geometries folder. Poser will probably look for it while you load the figure/anim. It replaces the hip with the "hip-cloth". The anims look OK too me, except maybe the feet (if someone like e.d. looks at them. I tried using Inverse Kinematics but I am not sure I use it the correct way yet).
BTW some files are still being uploaded so don't yell at me if one file does not start downloading immediately :)

http://www.civfanatics.net/uploads6/blHipNoGen.zip
http://www.civfanatics.net/uploads6/HopliteAttack.zip
http://www.civfanatics.net/uploads6/HopliteDefault.zip

http://www.civfanatics.net/uploads6/HopliteFidget.zip
http://www.civfanatics.net/uploads6/HopliteFortify.zip

NOTE : these files are for The Slayer. These are Poser files, these are NOT unit flcs usable in Civ3 directly. Just so that you don't waste your time downloading them...

The Slayer
Mar 19, 2004, 04:22 PM
Yes, downloading now :D. Also I was able to donwload Steph's manual (thank again) now that the server is up.

In the donwload queue : fidget - fortify.

Just curious, are you working on the rest of the anims? (victory, death and so..), no? ;)

:goodjob:

LouLong
Mar 19, 2004, 04:25 PM
Yep, started doing a few things, started trying actually.
If the ones I sent you are OK, without any pb, I will finsih them quickly.
Too bad I failed to do a very original attack.... :(

The Slayer
Mar 19, 2004, 04:57 PM
Success, poser opened the file! :D.

There's just one slight problem.. you miss a file caled "greek_he.jpg".. I suppose it's the testure map of the shiled, because when I render the file there's no painting or figures in the shield.

Other than that, nice good.

Do you want that I change colours on more parts of the unit to the civ specific?.

LouLong
Mar 20, 2004, 02:30 AM
Oops, forgot about that one :


Otherwise do you like the anims ?
About blue, I think the head crest would have been enough if it had been a bit larger. At the moment while facing, it appears black more than blue. But otherwise I think it does not need much more blue. If you think differently, tell me why and.... where you want to put it.

LouLong
Mar 20, 2004, 03:28 PM
Here is the victory. I am sorry, the death anim should have been uploaded too but I made something wrong and cannot seem to get my work correct. Guess I will need to redo it.
Later then with the Run.

http://www.civfanatics.net/uploads6/HopliteVictory.zip

The Slayer
Mar 20, 2004, 03:38 PM
The anims so far I have seen (just the default ;) ) are ok. :).

Yesterday in the night (for me :p ) I fixed the shadows problem and made the complete animation, without the shiled textere that now I'll add.

You can notice also that I made also his "skirt" civ colured and made the spear bigger. But now it looks too long, no?.

Perhaps I must only make it bigger on the width, right?.

http://www.civfanatics.net/uploads6/phxdef1.gif

I'll try to finish the default today, because on the night it's my cousin's birthday, and I'm invited. :).

Tomorrow after my exam at the morning I'll do the rest of the anims.

LouLong
Mar 20, 2004, 03:48 PM
The Hoplite's spear was long so I don't think it is much of a problem.
What can be a problem is :
1/ a sense of balance in the anims
2/ the length in the other anims for maybe it would interfere with the body or such things. Unlikely but possible.

I must say the guy's skin looks pretty dark to me. Greeks were coming from the North so they would mostly be fair-skinned.

The hip dress looks pretty blue, did you put blue everywhere or just for one of the colors ? If you made it full blue then I think it is too much. If not, well, not much I can say :)

Focus on your exam first ! :goodjob:

The guy looks a bit straight but that is probably my fault in the anim...

BTW I have a bum file as well that might be needed for the shield. Let me know if you need it (I am not THAT familiar with all these files yet :D ).

LouLong
Mar 20, 2004, 04:00 PM
BTW after the hoplite and the policeman, this could be the third unit/fourth unit (depending if I suceed in making the unicorn) ; an early Greek cavalry (don't laugh because the model looks so simple :lol: because actually it is kind of accurate; of course a cape would have have been nice but....) :

LouLong
Mar 20, 2004, 04:04 PM
Policeman fidget anim

embryodead
Mar 20, 2004, 05:15 PM
both hoplite and cavalry are too big imho. compare them to civ3 units to see.

The Slayer
Mar 21, 2004, 04:51 PM
Yes, I'll fix that with the camera (it's safer).


Now that my exam is done (*scared*) I'm back in town :D.

Poser now asks me about a "shield_2.jpg" file, Lou. Please, post it here and all the other files that can be needed, please.

:)

LouLong
Mar 22, 2004, 03:03 AM
That should do, I have gathered all files related to the hoplite's parts, normally...

LouLong
Mar 22, 2004, 03:06 AM
And this should be the palette for the policeman (worked on by Steph).


BTW can I let you do the run anims. These should be easy to do with the walk designer.

And about the hoplite skin, do you think you can make it lighter ? Did you change the color of the armor ? because it looks a bit yellowish... Sorry if I am a pain... :(

The Slayer
Mar 22, 2004, 06:59 PM
Don't worry, it's better for me. The more exigent, the best quality I could give...

And here is your wonderful hoplite (that I call Spartan for myself ;) ). in a fortify animation. Here is also the flc in zip link.

Now there's just a little pallete issue that I can handle with (or I will) but basically everytinhg is done.

Now, look, it's alive! :evilgrin: :lol:

http://www.civfanatics.net/uploads6/sparthopfort.gif

http://www.civfanatics.net/uploads6/spartahop_fortify.zip

Tomorrow more improvements, comments an animations to go.

Pallete experts looking at this, there something extra to add to Steph's pallet explanaiton(sp?) file?

Thank you for any help you could provide.

:)

Edit: and, note that the preview has been done with GifGear Program.. so it's almost like it looks on flicster or civ :)

LouLong
Mar 23, 2004, 02:02 AM
Eer.... that is not the fortify anim I sent you ! Did you redo it ?

Edit : got it, I uploaded the wrong fortify. This is more like the attack one and I must say it does not look too good (it looked OK to me in South Direction) but that is my fault :o Could you make the spear not to go so low in frame 12 ? It was supposed to go forward, not to go low...

I will reupload the correct fortify + the death one ASAP.

And about hte palette. It looks very good now :goodjob:

LouLong
Mar 23, 2004, 03:02 AM
http://www.civfanatics.net/uploads6/Death3.zip
http://www.civfanatics.net/uploads6/Fortify1.zip

and Policeman Fortify.

LouLong
Mar 23, 2004, 04:42 AM
This might interest you too as it is a perfect alternative for the shield. This one has an "eye".

LouLong
Mar 25, 2004, 05:27 AM
And here is the Run anim. The hoplite is complete now save if you want me to redo the attack anim (which I would understand...:( ).

http://www.civfanatics.net/uploads6/HopliteRun.zip

Drift
Apr 28, 2004, 12:18 AM
Did anything come out of that unicorn?

LouLong
Apr 28, 2004, 02:40 AM
Nope.
The unicorn was a difficult model so we switched to easier units but then the Slayer disappeared so we could not finish these ones and get enough experience to do the Unicorn.

I will try to contact embryodead to see if I shoud send him the model. And I might have to learn about the palete myself since my palette-maker is no more around...

Sorry for that.

Drift
Apr 28, 2004, 02:47 AM
No problem, I'm just reorganizing MoM's unit and needed to know whether I should include it in my plans. :)