View Full Version : Let The Game Begin!!(Pre-Game Discussion)


Donovan Zoi
Mar 08, 2004, 09:12 PM
C3C SemiFinals Finally Underway

UNITED NATIONS - After what seemed like a lifetime of last-minute ruleset additions and precautionary measures, the C3C Intersite PBEM has finally begun. Earlier this evening, saves were sent to the first team in each grouping --- People's Army of the Ladder(Group 1) and Civ3Brazil(Group 2).

The Fanaticans of CivFanatics Center find themselves in Group 2, which is comprised of five teams total:

Civ3Brazil(C3B): Persians
Gamecatcher's Alliance(GCA): Vikings
Civ Duel Zone(CDZ): Iroquois
Civilization Gaming Network(CGN): Celts
CivFanatics Center(CFC): Mayans

In the ceremonial first move for Group 2, C3B has already stated that they may need 24 hours for the first turn! This is in stark contrast to the expediency displayed by Group 1's PAL, who have already shipped their save off to Apolyton. Incidentaly, here is the grouping for the other game taking place.

People's Army of the Ladder(PAL): Mayans
Apolyton(APO): Greeks
Batrachos(BAT): Sumerians
German Webring Team(GWT): Chinese
Creative Design Group(CDG): Vikings

Hygro
Mar 08, 2004, 10:08 PM
I'm excited about what our terrain will be like.

What should our first move be? I'm tempted, if we can, but down 2 forests in succession and build a granary asap. I did the math in another thread, which I shall bump.

We should not play our turn immediately. As presdient, you must give us a screenshot of the terrain, and we shall, as a group, decide what our first moves are. No wasting! We are against CDZ (which is totally unfair IMO)

Hygro
Mar 08, 2004, 10:28 PM
Well I can't find it but basically it goes like this:

Our city, using forests or cattle on plains, (or other 2 shield tiles), will shart with 3 spt. Assume we are using forests for a moment.

Turn/shields:
1/0 - Our Capitol is set to granary, worker moved to forest
2/3 -Worker begins 3 turn cut on forest
3/6
4/9
5/22 -Worker finishes, moves to adjacant forest (outside cutural borders but within the "big X" (this works)
6/25 Starts cutting
7/28
8/31
9/44 Finishes
10/ 47 -Culture grows, starts working on another forest, switch to a 1 shield, 2 food tile if we have one, or any 2+ food tile. We dont need anymore shields beyond the autmoatic 1
11/ 48
12/49
13/ DONE

We are done on turn 13 or 14 or something, with 16 food in the basket.

Cheetah
Mar 09, 2004, 02:20 AM
WOHO!! :D

Donovan Zoi
Mar 09, 2004, 05:08 AM
Hygro,

Your proposal assumes quite a bit, but this doensn't sound like a bad plan. My only concern is that a team like CDZ may start off on full military, and we would be that much behind when we got to start on ours.

A few questions to get us ready for Turn 1:

How soon do you think it would be until we meet our first rival?

Those with more PBEM experience can give me an idea of what to expect here. On a standard map with 8 civs, I have met a neighbor by as early as Turn 10. This is a standard map with 5, so how much time should that buy us?

What do you think of pop-rushing?

I am usually against this, expecially when I am acting as the leader of a government, but I have a feeling that this method will be put to good use by others in the game. As an Agricultural civ, we should be able to replenish the population quickly. Any thoughts?

What tech should we research first?

This seems to be a no-brainer to me: Warrior Code. Javelin Throwers, free workers, nuff said.

What should we name our first city?

I still want to incorporate Fanatazuma into our heritage somehow. ;) This seems to be the best way to do so.



Let's begin these important discussions now so we will have less to hammer out once we receive the save. :)

Ankka
Mar 09, 2004, 06:55 AM
I fully agree with DZ, especially that Warrior code is a must. :ninja:


And why is CDZ so hard? :hmm: I'm hearing this all the time...

Emp.Napoleon
Mar 09, 2004, 08:59 AM
They are all basicly CFC people who belong to this PBEM network called CDZ. They are very good and experianced in the art of PBEM and will be a big problem.

Ankka
Mar 09, 2004, 12:32 PM
Ok... well, they'll have at the minimum a good fight. :D

Gainy
Mar 09, 2004, 04:51 PM
Regarding early build orders:None of the teams are expansionist, so I doubt there will be much threat in the very early game (popping warriors). Saying that, CDZ are undoubtably going to make a beeline for horseback riding, and thus rush. I would be more in favour of getting an early settler + warriors vs the Granary thing. It is more important to get a knowledge of your surroundings IMO, and added to the fact that there's going to be barbarians, we need some defence, and military police.
Besides that, if we do start next to fresh water, and have a bonus food resource, I would be completely against building a granary. It would be a waste of time, as we would/could already have a surplus of 4 - 7 food.
However, if we were to have a plain start (no bonus'), then I would agree to build a Granary after the 1st settler -- with the help of chopping some forests.

Regarding techs: I'm quite happy to go for Warrior code. A Javelin Thrower or two could be useful, in that they would get money for dispersing barb camps, and creating workers.

Regarding City name(s): I'd quite like to get some dodgey ones in there :) Fanatazuma sounds nice ;)

Regarding Pop-rushing: It's also a nono for me. I will only really do it if a city is at risk (from attackers).

After reading my opinions, you should take into account that I have next to no PBEM experience (~5 unfinished games), I haven't really experimented with Agricultural Civs yet, and I always play with the Barbs at Sedenetary or lower. So what i've said may be a heap of crap :mischief:

Hygro
Mar 09, 2004, 05:57 PM
Your points on military are well taken. Let's see what terrain we get before making any real decisions.

Emp.Napoleon
Mar 09, 2004, 07:08 PM
River River River that is all I have to say ;)

Zarn
Mar 09, 2004, 08:35 PM
I want to talk to somebody already :cry:

DaveShack
Mar 10, 2004, 12:38 AM
From the MSDG forum, copied here in case we have someone on this forum access not on the other one:

Originally posted by Vander
So there i was, over on 'Poly, and I was surfing my little self around the forums when I found this. (http://www.apolyton.com/forums/showthread.php?threadid=106947) Just a thought, but this could be very helpful to our (and any other) Civ III game that we play. So, FYI, here are the "over- arching" therories of MP on Civ III nets.
Enjoy!:goodjob:

I've looked, and there is some great stuff in this article. Unfortunately our civ is not listed as being particularily good at any of the strategies listed there, but it's good reading.

Emp.Napoleon
Mar 10, 2004, 12:45 AM
Yes that artical is pretty good. I think that we should expand quickly city wise and not go out of our way to look for other nations. As long as we keep a decent science program we shouldn't need them for a while.

Ankka
Mar 10, 2004, 09:46 AM
I agree on that, EMP.

If we go for Hygro's granary project (which will go obsolete if we start near no forests), we can get a real powerhouse settler factory and get to exoand @ a great speed. We should try and get at least a powerful core built ASAP.

DaveShack
Mar 10, 2004, 12:34 PM
Unless the start pos is a no-brainer, we should have a discussion on where to plop down our backpacks.

There is a lot to be said for being the 1st to discover Philosophy. I don't remember what our starting techs are.

Ankka
Mar 10, 2004, 01:31 PM
I hope we get Alpha... but can't remember. Anyway we should go for Warrior Code IMHO to get those Javelin Throwers.

Hygro
Mar 10, 2004, 06:02 PM
We start with masonry and pottery.

Ankka
Mar 11, 2004, 07:55 AM
We'll have to wish for a Alphabet hut. :)