View Full Version : NorthAmerica 100x100
RangerOne314 Nov 06, 2001, 08:12 AM This is the 1st NorthAmerica map for Civ3 I came up with. I enclosed it as a .zip file. It is 50x100... ooops 100x100 I keep forgetting the Civ3 layout... It was converted and scaled from a 75x120 Civ3 map.
I will be posting a free downloadable MapUtility in probably probably later this month (Nov 2001) or so when I'm sure its fully bug free for people to create their own maps at http://home.earthlink.net/~amflinch/progpage.html
The program doesn't time expire or anything...
Does anyone have any requests for Civ3maps? I can convert any Civ2, RailroadTycoon II, CalltoPower 1 or 2, Alpha Centauri, or color or black and white .pcx or .bmp file.
Thunderfall Nov 06, 2001, 08:48 AM Thanks for posting the map. :goodjob: I would like to request a map of the Pacific region. :)
A note to map makers: you should add a ReadMe file to the map zip file so people know who created the map. You don't need to write a long readme -- a short description of the map, date the map was created, and your contact info (name/nickname and email) would suffice.
Drynagolt Nov 06, 2001, 11:38 AM Could you do one of Canada please?
yelahneb Nov 06, 2001, 11:48 AM i've been struggling to create a Civ3 map of Mars using the latest imaging from the MOLA sattelite, currently in orbit around the red planet. here's the link to the monstrous .jpg i'm trying to fool with - be warned, it's ridiculously large:
http://ltpwww.gsfc.nasa.gov/tharsis/mercat.jpg
here's a smaller version, in case you're curious to see what i mean, but don't have a lot of virtual memory:
http://ltpwww.gsfc.nasa.gov/tharsis/global.map.html
the map really is incredible. you can see how the northern hemisphere of Mars was an ocean at one point in the distant past, and where a possible ancient coastline lay, the great volcanoes nearby, the great canyon, etc. it would be fanatastic to have this map in Civ3!
unfortunately, my resources are limited. not only am i unsure how to convert this image into a Civ3 map, the image in question is color coded by altitude - obviously, this would need to be changed to the familiar reds and browns of the Martian surface.
so what do you think RangerOne314? or anyone else, for that matter - any takers on this project?
dash2 Nov 06, 2001, 01:36 PM is it possible to make a map of our world as it currently exists?
Avahz Darkwood Nov 06, 2001, 02:01 PM Just to jump in before you are swamped with requests :goodjob:
A european map that includes all the areas ruled by the Roman Empire in its hayday... Including southern UK
Thanks a bunch :cool:
Civilizator Nov 06, 2001, 02:02 PM Really?? Can you convert civ2 maps into civ3 maps? Some time ago I spent many hours creating an extremely and accurate map
of Europe, I did it with a grid and I consulted quite a few books and atlas to locate everything exactly in its place, forests, mountains, deserts, everything. I would love if you could convert it into a civ3 map.
I attach my Europa map.
Vyanvotts Nov 06, 2001, 05:36 PM could u do one of europe where all the civs are in the correct place?
:sniper: :viking:
RangerOne314 Nov 06, 2001, 06:25 PM I'm planning on Pacific, Europe, Africa, Atlantic, British Isles, and Australia/Indonesia maps...
So far from what I can tell... you can't place individual Civilizations where they belong with starting locations, since there doesn't seem to be any indicators for WHICH civ gets the starting location... atleast not NOW.
Probably should email or post on civ3.com for that... it would be a good thing...
I'm trying to perfect the rivers... they don't display perfectly in Civ3 although they do show up in the correct positions...
RangerOne314 Nov 06, 2001, 06:47 PM I looked at the .gif of Mars... if the big map has a scrambled palette... it might be difficult to work with but if you get the colors in order so that the colors of the palette are in order of elevation like in the key, I could make a Civ3 map (minus the red color of Mars since Civ3 tiles are not red) and minus terrain types but the elevations would work, and I could have oceans in the low terrain. Would only take 5 or 6 minutes to make a Civ3 map.
The map utility works with the formats Civ II, Civ 3, CallToPower, CallToPower2, SidMeier Alpha Centauri, Railroad Tychoon II, grey scale and color .pcx and .bmp files. It can convert back and forth without much distinction between any format and any format.
The Mars thing looks big but I have a 360 degree x 180 degree map of Earth that is 933 MILLION tiles and has over 90 terrain types. From this I created (but deleted by mistake so I have to rebuild it) a UniversalMap that is 9.33 million tiles with 20 terrain types, and has elevation values added in. I plan on adding resources and rivers to the UniversalMap, and longitude lattitude support, so you can select long/lat coords, in addition to drawing a red selection box, to create new maps!
When I get the MapUtility version 3.0 fully working, I will post the UniversalMap, which is 4,320 x 2,160 squares (accurate to about 10 km).
yelahneb Nov 07, 2001, 09:43 AM excellent news, Ranger One! thanks for your reply.
question: when you say "get the colors in order so that the colors of the palette are in order of elevation like in the key", can you elaborate on that? is this something that you would need me to do with the image on my end before you did your stuff?
bummer about the lack of red Civ3 tiles. can anyone suggest / be interested in creating a "Martian Terrain" modpack? i'd still love to see a map of Mars as it is for gameplay (which would be a tough map - all desert except for the ice caps and perhaps some underground sources of water).
if not, this could be created as a possible Mars in the far past, without the red soil, back when there might have been oceans, vegetation, etc.
thoughts, anyone? maybe we should start a new thread for this one.
hannibol43 Nov 07, 2001, 11:08 AM You may try reproducing the europepw map on this site. It has the entire Mediteranean. If not I just look forward to the map converting utility an i'll do it myself.
Civilizator Nov 07, 2001, 01:27 PM Hi Vyanvotts,
in my map the european civ start exactly where their capital
is (or was), the rest of the civs I located them randomly just
to have them all in the map...
greetings
Mercator Nov 07, 2001, 02:48 PM Have you added support to Civ3 maps in your MapUtility?... erm, apparently IŽd say.
I have some comments regarding your utility (I created MapEdit, by the way)...
Could you let your utility handle larger Civ2 maps? Civ2 maps can be as large as 32,767 squares, while your utility can only deal with maps up to the standard maximum. Civ2 maps can also have larger dimensions (without crashing), so you might want to increase the max, to a nice amount like 500 instead of 250. I believe your last version of MapUtility couldnŽt create maps wider than 127, because of a bug, youŽd better solve that one.
And a final comment, MapUtility deals with elevation rather inappropriately IŽd say. You simply use the altitude (instead of slope) to add Hills or Mountains, thereby turning, say, a high-altitude plains into a giant Mountain mass. I know itŽs a pretty impossible thing to deal with slope (shaded reliefs), though.
And concerning v2.0, first of all, IŽd be happy to assist in one way or another... If you resize a map window, the area shown in it resizes with it, instead of showing a larger/smaller area.
There is something strange with the drawing of the maps: If you open up several maps, change focus to another application and change the focus back to MapUtility, the map of the bottom-most window shows up on top. I think they even generally appear stacked in the reverse order of the windows.
Hmmm, other than that :D. Great job :goodjob:!
Mercator Nov 07, 2001, 03:02 PM Oh yes, yelahneb, thereŽs an interactive map of Mars over at National Geographic (http://www.nationalgeographic.com/maps) you might like... the server seems to be down right now though.
Bakunine69 Nov 07, 2001, 06:02 PM Is it just me or doesn't this map have any resources at all?
I've already discovered a big amount of map and also iron work and so far not even a fish or a cattle! :crazyeyes
I was realy enjoying this game... Took a city from romans very early.
Gonna attach the lat saved game ziped. It's small... 50 KBytes.
Bakunine69 Nov 07, 2001, 06:05 PM Humm...
Attached didn't upload :confused:
Gonna try again.
Magellan Nov 07, 2001, 06:58 PM Ranger - - if you're taking requests, do a small and tiny map of the entire world. I like playing the world map, and was disappointed they only gave us a medium size and huge world map. It would be fun to do a tiny world map where you get maybe 4-5 cities and cover your continent.
RangerOne314 Nov 07, 2001, 10:10 PM Sorry about that... I forgot to mention that I hadn't put resources on it yet... Resources are not added in since it was converted form Civ2 and Civ2's resources were random...
I've been working on a huge 4,320 x 2,160 map that covers the entire world and you can create a map from any section of that... the terrain types and elevations are SUPER accurate, but I need to find a way to add rivers, and I will manually have to put in resources...
But there will be coal in West Virginia, horses in Central Asia, gold in California, etc...
RangerOne314 Nov 07, 2001, 10:46 PM I figured on Civ2 maps being 10,906 tiles but I didn't know they could be as large as 32,767 tiles, is that the Fantasy realms addition that I didn't quite get into??
I DO believe i have fixed the CivII width bug in 2.0, in v2.1. Changing the size a Civ2 map can be legally would take me all but 5 minutes... I just have to change to PromptText and about 2 lines of code in a legal_size() check.
Version 3.0 is so far more advanced than 2.0, its like comparing the USS-Enterprise-E to a Saturn rocket...
Actually, I have a FAR better way of dealing with elevation in version 3.0... you can now Edit the minimal values a hill or a mountain has to be in order to be a hill or a mountain. In Civ2, if a desert terrain is 1200 meters, and the hill elevation is 1100 meters, tile will be a hill, but you can raise the hill elevation to 1300m and it will be flat desert. You can do these values of course, as long as you have the map you just converted onscreen. Of course you will lose the terrain under the mountain as soon as you save and reload the map. Needless to say, you can seriously fine tune elevations...
The TILE area left side of the map IS designed to resize with it, although in the future I will have some kind of option to ZOOM in/out. The AMUv1.0 and the MU3.0 now use DirectDraw in conjuction with MultiDocInterface. The drawing of the map problem is gone. I'm planning on adding greater range of tiles, and my own custom tileset including rivers, but right now you only have the option to view/notview rivers on the world map in the View menu. You can also change View to elevation mode or terrain type mode.
If you are curious, I enclosed a screen shot which shows off the FULLY functional edit menu... I since then added the capability to rotate any map 90 degrees clockwise or counterclockwise.
I think you'll like being able to draw a box around a map you load, and to copy it onto another map, or create a new map out of the section. Cutting, copying, pasting, 3 different fill functions, 4 different rotate and flip functions.
Oh, and you can also directly edit the tiles now using terrain brush select in a very similar fashion to Civ3editor-this goes for Civ2, Civ3, SMAC, etc... You can also make a map from scratch now, and save a map without SaveAs'ing. Also if you SaveAs a map, of the same type and dimensions as the source map, it will simply save it as a new name, and rename the file displayed.
I plan on adding MANY more features in the future to version 3.0, but right now I'm more concerned with hammer out any weird bugs, memory leaks, etc. I WILL probably add the MASK copy, so you can draw a box around an island or continent, and copy and paste it onto another map, and leave out the ocean squares, so you don't paste a square piece of ocean into existing land.
I've been kind of busy with my graduate computer courses, my internship at Northrop Grumman, maintaining my webpages, and house hunting... but I will find the time to continue to upgrade the program... I have some really cool ideas for MapUtility 3.5...
Bright blessings,
Allyn
Bakunine69 Nov 08, 2001, 07:56 AM Originally posted by RangerOne314
Sorry about that... I forgot to mention that I hadn't put resources on it yet... Resources are not added in since it was converted form Civ2 and Civ2's resources were random...
I've been working on a huge 4,320 x 2,160 map that covers the entire world and you can create a map from any section of that... the terrain types and elevations are SUPER accurate, but I need to find a way to add rivers, and I will manually have to put in resources...
But there will be coal in West Virginia, horses in Central Asia, gold in California, etc...
Well maps are really cool but without resources in terms of game playing their useless. :(
Could i suggest that you stopped making more maps and add resources to the ones already made so i (and many others) could play them.
When you put resources in your maps you will be the :king: of map making. :goodjob:
Mercator Nov 08, 2001, 12:03 PM Originally posted by RangerOne314
[B]I figured on Civ2 maps being 10,906 tiles but I didn't know they could be as large as 32,767 tiles, is that the Fantasy realms addition that I didn't quite get into??
Up to Fantastic Worlds, maps can be as large as 10,922 tiles, after that, they can be as large as 32,767.
Actually, I have a FAR better way of dealing with elevation in version 3.0... you can now Edit the minimal values a hill or a mountain has to be in order to be a hill or a mountain. In Civ2, if a desert terrain is 1200 meters, and the hill elevation is 1100 meters, tile will be a hill, but you can raise the hill elevation to 1300m and it will be flat desert.
Just being nitpicky. That's brilliant, but if elevation doesn't necessarily make something Hills or Mountains. You can have high-altitude flat areas, a low-altitude mountainous areas.
Ack! Dinner's ready, gotta go.
DuckManX Dec 01, 2001, 05:51 PM Hey u don't think u can make a map of the one in Final Fantasy 7 do u?
rustydawg Dec 12, 2001, 07:34 PM I agree i just got to the modern age of a game on your north american map and just realized theres no rubber and other useful minerals that would be nice to maybe someone on the planet can make some offensive units other than rifleman in the 21st century.
RangerOne314 Dec 12, 2001, 09:05 PM Did you actually have the most recent version of the North America map? I looked at the map and I quickly counted atleast 5 rubber... in forested areas, like Canada, and Northern California and Central America... there is also uranium and aluminum... all the strategic resources are there...
rustydawg Dec 13, 2001, 10:34 AM The latest map wasnt out when i started playing, I downloaded the one off this thread. There were only 2 aluminums on the entire map, no horses or rubber, 3 uraniums. Apparently you've fixed it for future versions though.
|
|