View Full Version : Turn 3 - 3900 BC(Cont'd: Turn 4-3850 BC)


Donovan Zoi
Mar 13, 2004, 10:30 AM
People of Fanatica, I give you

Fanatazuma!!

Donovan Zoi
Mar 13, 2004, 10:38 AM
As you can see from the layout of our land, we have a great early defense bonus from the surrounding water. Time will tell how this bodes for the effectiveness of our Palace.

Also, we have jumped from 5th to first in almost every demographic. This will be a great city site indeed.

Donovan Zoi
Mar 13, 2004, 10:41 AM
In fact, our city site is so great that it has already cracked the Top 5 Cities! :lol:

Donovan Zoi
Mar 13, 2004, 10:46 AM
Science was set at 100% and we are due to discover Warrior Code in 15 turns. Our capital is currently working on building our first Warrior.

Donovan Zoi
Mar 13, 2004, 10:51 AM
And for our last screenshot, here are the team rankings. At present, they are pretty much based on who settled first. Let's move up in the ranks, shall we? ;)

Donovan Zoi
Mar 13, 2004, 11:12 AM
OK, the next few turns will just be forwarding a inactive game. Here are the issues we should have decided by crunch time.

Build queue 5 turns: What do we want to build after our first Warrior. Do we all agree that we should immediately build a second Warrior and send each in separate directions?

Worker task 3-4 turns: What should our worker do after the mine is complete? Should he immediately build a road there for extra commerce or should he mine another grassland tile? Or retrace his steps to mine the Tobacco tile?


I think that we should build another Warrior after this one is complete. The first one should head west and the second one should head northeast. A brief stop on the Mountain for each will give us a better picture for our next settlement option.

Although I am still curious about the area to the southeast. Does it end there? Will there be a small landbridge that leads to another continent? Regardless, let's get to the two mountain sites first, and figure out which NE mountain we should land on first. Nothing is truly crucial here, but it is important that we figure these things out now.

As for the worker, I think that he should build the road where he stands and then road his way SE to the Tobacco tile. This will not only give us a roadway for quick exploration of the SE, but it will also let us make improvements on the way to the Tobacco tile.

Any thoughts?

Ankka
Mar 13, 2004, 11:29 AM
I say let's road the tile too. And Two warriors is quite good sounding, but I think at least the other one should check the SE corner ASAP to see what is there, so we don't need to be concerned about it in that way anymore.

Cheetah
Mar 13, 2004, 01:18 PM
Road the tile. We save one turn by not moving the worker back on the tile to road it. And continue down to the tobacco. :)

How about the first Warrior go straight east to the mountain? Then he will see to all directions and can be sent to the south if we find more to investigate there.
And the second Warrior to the NW mountain.

But won't the city riot on size two without any warriors there? Don't we have to keep one of the warriors in the city?

Emp.Napoleon
Mar 13, 2004, 02:28 PM
I say 2 warriors then another worker. Yes we should look around to see where our next city should be. Maybe after that worker we should build a settler to settle in the newly explored territory?
What is the barbarian diffaculty set at?

Gainy
Mar 13, 2004, 03:10 PM
Build Queue: Warrior, Warrior, Settler. There is no need for another worker. Really, why?
Expansion is much more important at the moment, we don't need to work that many tiles.

Worker: Build Road, then move 1 square to the east. There is no point mining/roading the Tobacco, as it will give the same as a regular grassland so long as we are in Despotism. If we do it on my proposed square, we will have a road coming from out capital, which gives us extra movement. If we worked the Tobacco square, we would lose this.

Exploration: 1st warrior, mountain to the NW. 2nd warrior, mountain directly to the east. Later movements can be decided... well... later :mischief:

Hygro
Mar 13, 2004, 05:37 PM
Gainy Bo is once again right on target.

Mining the Tobacco is a waste of time, because its too far away, and we won't be able to use it until our culture expands. Roading that tile would be even more useless as it won't gain any extra commerce points.

We our worker finishes, move it one tile along his side of the river and mine, then road there.

Donovan Zoi
Mar 13, 2004, 06:36 PM
Turn 4 has been played, but I would rather continue the discussion here. I have renamed the thread to reflect the update. Let me know if anyone has a problem with this.

Originally posted by Hygro
Gainy Bo is once again right on target.

Mining the Tobacco is a waste of time, because its too far away, and we won't be able to use it until our culture expands. Roading that tile would be even more useless as it won't gain any extra commerce points.

We our worker finishes, move it one tile along his side of the river and mine, then road there.



While I can agree with this assessment, it's a bit harsh to label mining the Tobacco tile as a "waste of time." Since our Palace will expand our borders in 6 more turns, we would be able to use that tile by then. And building a road on the way there on that side of the river(we agree on this, Hygro) is what I had suggested, mostly for the movement benefits. Good catch on the maxed out Commerce under Despotism, but we shouldn't let that keep us from using that tile. We can road Gainy Bo's tile after, or before, the Tobacco tile....it really doesn't matter. :)

Gainy
Mar 13, 2004, 06:42 PM
I disagree. We would save a few movement points (dont have to move as far), which can be important in the early game. We would also save time for our troop/settler movements, as we would then have a road coming out of our capital. It is unnecessary (sp?) to go all that extra distance*, especially when it would actually be more beneficial to work my proposed tile.
I know it's only a silly wee insignificant thing, but why not?

* ;)

Donovan Zoi
Mar 13, 2004, 07:00 PM
Actually, Gainy, I can see your point now although your proposal won't help our Eastern traveling Warrior, who can get to the Mountain through the hills. But for a future Settler, it would be best to send him on the same side of the river as our city.

But how about this? Since we are concerned with movement from our capital, why don't we road/mine the NW tile first? This way our NW Warrior can reach the mountain on its opening turn. If we deide this, then we should send our first Warrior east, as our miners won't be done in time for the NW proposal.

Gainy
Mar 13, 2004, 07:26 PM
That's ok by me :) Although you should know that we won't have the road built there by the time our first warrior is produced -- who is presumably going to be the one heading to the North-West mountain? Saying this, your proposal is still better in the long run - assuming the west part of our continent/island is larger.

Edit: Btw, can we start a new thread after 3 or 4 more pages? It could get confusing otherwise...

Donovan Zoi
Mar 13, 2004, 09:12 PM
Yeah, this is most-likely a one or two time deal.

I just figured since there was no movement and active discussion that we could keep it going here. I can change that if you like.

Does anyone else have an opinion? The turns are moving pretty quickly. :)

Zarn
Mar 13, 2004, 10:28 PM
Yippie! Exploration rules! Go find someone for me to talk to. :yeah:

It looks like you guys have things under control here. :goodjob: