View Full Version : Survival of the weak - first demigod attempt
microbe Mar 14, 2004, 04:19 PM After several successful game at Emperor, I decide to give demigod a shot.
I choose Byzantine and Continent, as I like Scientific (free tech is really nice for catching up), and seafaring means more contact before Navigation.
It's large map, cultural link and respawn off, and everything else is default, except I choose the following civs (not for a particular reason, though, just those not in my previous game):
Greece, America, Rome, China, Carthage, Germany, France, Maya, Netherlands, Sumeria.
This is the start:
http://www.civfanatics.net/uploads6/BZ-4000BC.jpg
microbe Mar 14, 2004, 04:51 PM This game has started for a while. I didn't originally intend to post it but I did keep some important notes from the beginning. Now these notes turn out to be useful. So here it is:
Start min research on Writing.
2550BC: meet Rome and buy CB with Pottery + 12g.
2270BC: buy Mysticism with 109g+5gpt, sell to Rome for Warrior Code, Masonry and 8g.
1350BC: Writing due, start Literature. 315g+2gpt to Germany for Mathematics. Writing+Math to Greece for Iron Working+Wheel+12g. Math+1gpt+4g to France for HBR. We have no iron or horses. :( Rome has one extra iron and Maya has one extra horses. Nobody else has any resources.
1275BC: Rome demands 20g, I cave.
1225BC: Found Smyrna to claim horses.
1075BC: Maya demands 24g, I cave.
925BC: Maya and Greece are at war.
730BC: buy CoL from Maya for 339g+6gpt. CoL+2g+3gpt to France for Map Making. CoL+HBR to Greece for Polytheism+3g.
610BC: Maya destroyed some Greece cities, so I move settlers there to claim the land.
490BC: build an embassy at Paris: pop 6, one lux, 9 shields per turn building a swordman. Garrison 3 spear plus a cat. France has a MA with Maya against Greece.
CIVs on our continent: Maya, France, Greece, Rome and Germany.
Here is the map:
http://www.civfanatics.net/uploads6/BZ-490BC.jpg
370BC: Germany demands 34g, I cave.
330BC: Maya demands 35g, I cave.
microbe Mar 14, 2004, 05:46 PM 310BC: My dromon survives 3 turns in the ocean and meets Korea (and China soon)! He has about the same advances as other civs on my own continent, but they lack literature, which I'll have in 4 turns. Great opportunity for brokering!
the suicide channel
http://www.civfanatics.net/uploads6/BZ-310BC.jpg
230BC: meet Netherlands.
210BC: Lit is done, time for trading! This is the tech situation:
our continent
France: Philosophy, Lit, Monarchy
Greece: Monarchy
Germany: Philosophy, Lit, Monarchy, Construction
Rome/Maya: Philosophy, Lit, Currency, Monarchy, Construction
the other continent
China/Korea: Philosolphy, Currency, Monarchy, Construction
Netherlands: Philosophy, Currency, Construction
Lit+11g to China for Currency. Currency+147g to Germany for Construction. Lit to Korea for Philosophy+42g. We are in the Middle Ages! Get Monotheism as the free tech. Maya as Feudalism, and he agrees to trade it plus 27g!
Wait, Korea has Engineering, and I sell it Feudalism for Engineering+Monarch.
Feudalism+Monotheism to Rome for Republic+iron+7g. I need iron to build MDI and pikemen. France has iron so I want that, and she lacks currency and construction, so she still has a long way to Middle Ages. However to use the iron I'd have to postpone revolting to Republic for 20 turns.
Lit to Greece for worker+2g. Monotheism to Germany for 186g+2gpt.
So in short, this turn I get Currency, Construction, Philosophy, Monotheism, Feudalism, Engineering, Republic, Monarch, iron, a worker, 104g and 2gpt for nothing! :lol: This is absolutely the best trade I've done.
I'm now the tech lead. Min sci to Invention.
Chinease are at war with Dutches.
170BC: France and Greece make peace.
90BC: Rome demands Engineering, I refuse, he doesn't declare.
70BC: Maya destroyed Greece.
50BC: Meet America. He lacks Currency, Republic and Monarch.
IBT: Dyrrachium desposes to Maya! :aargh:
30BC: Establish an embassy in Korea. Seoul is building Sun Tzu's due in 27. It has 1 lux, pop 7, 13 shields per turn.
10BC: Monarchy to Netherlands for 80g+7gpt.
30AD: St. Augustine thinks we are the Glorious?!
70AD: Establish embassy with Maya, it's building a settler. 4 lux. 10 shield per turn and 5 food per turn.
90AD: buy a Maya worker for 7g+6gpt as some insurance. Sell Monotheism to China for 68g+13gpt.
microbe Mar 14, 2004, 07:43 PM I have two sources of horses, but no iron. My current iron deal with Rome is going to expire in 5 turns, so here is my plan:
http://www.civfanatics.net/uploads6/BZ-90AD-plan2.jpg
Our military is weak compared to France, according to MA. I have 4 MDIs, 5 Pikemen and 5 horsemen that have been put in the three cities next to France. In the next 5 turns I can build a few more. I've put the 5 horsemen next to the border and they can attack Marseiles in one turn.
France has no horses so all she can use are slow-moving units, with swordmen the strongest. I think we can capture Marseiles quickly and then sue for peace. Then after building enough forces we can declare war again after 20 turns.
Another choice would be to renew the iron deal with Rome with Engineering, build more units and then attack, but it's not my favor to have to import strategic resources.
Oh I'm also building the Great Library. It's just a prebuild for Leo or Sistine.
Al Zan Mar 14, 2004, 07:50 PM Good Luck on Demigod!
Chieftess Mar 14, 2004, 10:51 PM The Maya are getting pretty big... just hope they don't become a run-away civ.
microbe Mar 14, 2004, 11:42 PM I have to admit that Joan is my favorite leader, and I feel sorry to declare on her. But when it comes to the fate of my nation and people, personal emotion and feelings have to be put aside. Hm, just realized I am Theodora, so please forget the above comment about "personal feelings". We are not suggesting Theodora has weird preference, are we? :lol:
130AD: We meet Sumeria, they are at tech parity. I declare war on France. First vet horse loses to spear taking one hp, second vet horse wins losing 2 hp, third vet horse wins and Marseilles is ours. We've got iron!
Maya has invention.
Monotheism to Netherlands for 106g+11gpt.
150AD: Engineering to Germany for ivory+2gpt+20g.
230AD: Korea has Theology AND Invention. Sell Monotheism to America for 24g+11gpt.
270AD: America declares on Korea.
280AD: French reinforcement (4 swords and 2 spears) come from the ex-Greece land. I have 3 vet MDIs (one of them has 3hp) and 1 vet pikeman outside of Tours. Can I take it?
First MDI loses to spearman but redlines it. Second MDI wins but redlines. Third MDI wins. Now only the redline spear is there. Do I dare? Yes, pikeman attacks! It wins by 1 hp!!
I immediately sue for peace. I've got two decent cities and iron, and pillaged its other iron. I'll be back in 20 turns, but not now. :-)
I take Dijon and 9g for peace.
new map
http://www.civfanatics.net/uploads6/BZ-280AD-2.jpg
290AD: Maya demands 100g, I cave, he turns polite.
300AD: We revolt, due in 7 turns. Sumeria has Chivalry.
IBT: Carthage and Korea sign alliance against America.
330AD: We meet Carthage. They are at tech parity. Our score is more than Carthage and China, but less than anyone else.
350AD: IBT America and Korea make peace. Korea completes Sun Tzu's.
360AD: Korea gets Chivalry too. I buy Chivalry from Korea with 1294g. Chivalry to Maya for Invention+Incense+14gpt+44g. Chivalry+Incention to Germany for Theology+61g+8gpt.
So this round I got Chivalry+Invention+Theology+Incense+22gpt for 1189g (or 749g without the gpt). Pretty nice.
I switch Sun Tzu's to Leo.
Maya has Education. Korea and Sumeria have Gunpowder. I smell something profitable. :D Set research to Printing Press.
IBT: We are Republic! Rome builds Leo, and Maya builds Kights Templar.
370AD: I switch to Sistine. Maya has Gunpowder. I set research to max, PP due in 12 turns.
IBT: Sumeria builds Sistine! Wow, these folks are fast!
380AD: I switch to Marketplace and lost 284 shields. In fact, if we havd switched to Knights Templar instead of Leo, we would have built it.
I sell Theology to China for 2g+17gpt.
400AD: Korea and Sumeria have Education too.
410AD: Ask France to leave, she declares.
420AD: Korea declares on Sumeria.
440AD: Two knights and two MDIs take out Lyons, lost one MDI. We now can build FP.
450AD: France already agrees to talk.
IBT: Netherlands declares on Korea.
470AD: I abandon Lyeon and found Septum at the same location. I sue for peace again for 17gpt, as France's reinforcement comes from north (again). But France is almost toasted. I'll finish it off later. I've got Incense and France's second iron hasn't been connected yet after the first war.
http://www.civfanatics.net/uploads6/BZ-470AD.jpg
IBT: China and Korea sign alliance against Sumeria.
480AD: Our score exceeds Netherlands (851). But Sumeria and Maya are far more than the rest (~2000).
This is the power:
http://www.civfanatics.net/uploads6/BZ-480AD-power.jpg
microbe Mar 15, 2004, 12:40 AM Yes, the current situation is that each continent has one superpower: Sumeria and Maya. They are also the tech leader: From what I can see, Maya has Education and Gunpowder and Sumeria has Gunpowder. The good thing is only I have the contact between the two continents.
This is the world map:
http://www.civfanatics.net/uploads6/BZ-480AD-map.jpg
The little brown city between Sumeria and Korea is Carthage.
490AD: Printing Press is due. Time for another round of brokerage. PP to Sumeria for Gunpowder+10g. PP to Maya for Education+Ivory+13g+4gpt. PP to Korea for 255g+30gpt.
Sumeria has Astronomy. Maya has Astronomy and Music Theory. Set research to banking, due in 16 turns.
Theology to Carthage for 80g+15gpt.
510AD: IBT Korea and Sumeria sign peace.
520AD: Carthage has only 2 cities? Korea has Chemistry. PP to Carthage for 43g+10gpt.
IBT: Sumeria destroyed America. :eek: The big is becoming bigger! France just connected the iron. I ask her to leave, she declares again? Nope she leaves.
530AD: Sumeria demands contact with Maya, I refuse, he declares. He is not gonna hurt me without being able to reach me.
We have war happiness so I drop lux to zero.
550AD: Netherlands demands contact with Maya, I refuse too, he doesn't declare.
560AD: Incense deal with Maya ended - our incense hasn't come online (needs expansion first). I rush library in Septum, and raise lux to 10% again.
Maya has Chemistry. Looks like my choice of Banking worked..it's due in 8.
IBT: Rome demands contact with Sumeria, I refuse. He doesn't declare. But now I'm worried aboout Maya - what if he demands? I'd have to cave.
570AD: People love me the second time.
Wait, just found out we don't have saltpeter! :aargh: :wallbash:
580AD: We built FP. Sumeria builds Copernicus.
600AD: Germany demands contact with Sumeria, I refuse, he doesn't declare.
630AD: Banking is due, set to Economics. Sell to Maya and get Astronomy, Music Theory, 18g and 39gpt. Music Theory+Banking to Rome for Chemistry+20g+4gpt. Music Theory to Korea for 291g. Sumeria has navigation but lacks Chemistry, however I still need to pay 800 in the deal..
Now lux is 0 and we research at 100%, Economics due in 11.
640AD: Saw a Sumerian craval. Since they have Navigation sooner or later they'll meet Maya, so I trade contacts now. Maya has Metallurgy, and Sumeria has got Chemistry (from Korea). :mad:
I buy nagivation+15g from Sumeria with contacts with Maya, German, Roman, French and sign peace. I sell contacts with Maya and Romans to Korea for saltpeter, plus WM for WM.
Sell WM to Germany for WM, 12gpt and 60g.
Maya wouldn't sell Metallury wotj Navigation. PP to Netherlands for furs, WM, 8g+1gpt. TM to France for TM+6g.
Lux drop to 0 again.
650AD: Maya now has Navigation. He must be researching it last turn..
660AD: WM+3g to Maya for its TM.
We now know the whole world:
http://www.civfanatics.net/uploads6/BZ-660AD.jpg
Clearly, two superpowers. As you can see from the last map, Sumeria has conquered America and is grabbing lands from Chinese - they must be at war. I wonder how long the other nations could live on that continent with such an agressive powerful neighbor..
microbe Mar 15, 2004, 01:35 AM 670AD: Our peace treaty with France expired, so I declare.
IBT: One knight defeats an archer but the other loses to a sword. 2 archers, 1 pike and 1 spearman (all reg) stand next to Septum.
680AD: 5 knights attack Avignon, two retreats and 3 win with dromon bombardment assistance. Only one pike is left..
During the battle at Septum, we get our first leader - knight army.
http://www.civfanatics.net/uploads6/BZ-680AD-leader-1st.jpg
690AD: ivory deal ends, lux to 10%. Both Maya and Sumeria have Democracy.
The good news is we've exceeded Korea/France in rank, now No. 5.
Our dromon sinks a galley in Avignon and..we enter the Golden Age! We may have a chance at JS Bach, due in 17.
720AD: Avignon is razed. Injured army attacks Besanon twice, kills two spears, there is still one.
730AD: Economics is due, set to Physics due in 8 turns. Basenon razed. I could sell Economics to Maya for Metallurgy+126g+20gpt but hold for now: I want to delay cascade to Smith's. This is a big mistake: I still have 13 turns to get Bach's and I cannot hold for that long, so I cannot get both anyway, and you'll see why this is a big mistake.
740AD: Gunpowder to Carthage for WM+67g+14gpt. Music Theory to China for WM+20g+13gpt.
IBT: Sumeria destroyed China (oops!). Maya demands Economics, :mad: I cave reluctantly - I should have sold it! Lession learned.
750AD: Now I cannot trade Economics with Metallurgy. :( I get Metallurgy from Germany by Economics+WM+774g. I lost at least 1200g by not trading early! :wallbash:
Economics to Sumeria for wines+WM+17g.
IBT: Dijon (the French city I took with the first peace treaty) desposes to Maya - fine.
770AD: raze Rheims.
780AD: Sumeria and Maya have Physics.
IBT: Physics is due, set to ToG due in 7. Sumaria completes Magellan's Voyage.
790AD: Physics+Economics for Democracy+8g+WM from Rome. Two superpowers have Free Artistry. They must be researching ToG and magnetism.
Paris is razed.
IBT: Some Maya AC come into my territory. Not good..
810AD: Chartres is captured - it has only 2 pop, so I keep it.
I pay Maya 5gpt for a RoP..but from my previous experience, that wouldn't do anything.
This sumerizes it:
http://www.civfanatics.net/uploads6/BZ-810AD.jpg
Vizurok Mar 15, 2004, 12:01 PM Good thread, Microbe!
I have read and enjoyed your previous tale with Germany, and I think this will be as good as that! Im sure!
And I like that a story-writer names the parts! :)
Ville Mar 15, 2004, 12:40 PM Good luck:)
I just started my own attempt to beat Demigod as Dutch and it's not going that well...
microbe Mar 16, 2004, 01:14 PM Vizurok: it depends how you define "good". The outcome might not be as good as Emperor, but the process is definitely more exciting. And if I win this one, I'd feel very very satisfied.
It takes some time for me to post the next set of turns as too many things happened. Before that, I'll post a poll (which seems to be increasingly polular in SGs):
Which of the following are true:
1. Maya sneak attacked me and I lost 5 cities
2. Maya sneak attacked me and I captured one of its cities
3. I eliminated France
4. I got a dogpile on Maya
5. I got a dogpile on myself
6. I built JS Bach's
elhanna Mar 16, 2004, 03:11 PM For me,
2. Maya sneak attack you, you take Lagartero
and,
4. You got a dog on Maya.
So, what happened?
PS: Enjoy reading your story. KUTGW.
microbe Mar 16, 2004, 09:56 PM IBT:
http://www.civfanatics.net/uploads6/BZ-810AD-attack.jpg
Maya sneak attacks us! First AC attacks Snyrna, loses but my musketman has only 2-hp left. Second AC attacks Caesarea, kills pikeman. Third AC kills the pike protecting the horses. Fourth Elite AC kills MDI in Caeserea. The firth AC - nope, it's a cav! - comes out of the fog and takes out another pike in Smyna. A sword and a JT also appear.
It seems in C3C AIs are more aggressive. In my previous Jungly Germany (http://forums.civfanatics.com/showthread.php?s=&threadid=78033) game I was also sneak-attacked. Plus a couple of other recent games. It's my bad anyway. I shouldn't take any chance and should have built more military to defend myself. As it stands now, my military strength is really thin, and the sneak attack might be fatal.
We didn't lose city this turn, but next turn we will. Caesarea is only defended by a longbow, and Smyna by a musket and a pikeman.
http://www.civfanatics.net/uploads6/BZ-820AD.jpg
820AD: I sign peace with France, get 10g+WM+Orleans. Elite musketman in Smyna attacks 3-hp cav, wins and gets a leader! I switch many cities to rax and military.
I sign alliance with Germany against Maya with WM+31gpt.
IBT: Injured AC attacks lone 1-hp longbow in Caearea and..
http://www.civfanatics.net/uploads6/BZ-820AD-fall.jpg
Caearea falls. Maya SoD sit next to Marseilles. It has 2 ACs, 2 crusaders, 5 JTs and 2 longbows.
830AD: It turns out weed but I move an elite MDI and injured kight army into Marseilles hoping they won't attack the army.
IBT: Maya crusader, AC, archer and crusader attack in a row and kill my injured knight army. Marseilles falls.
http://www.civfanatics.net/uploads6/BZ-830AD-fall.jpg
We lost iron and our knight army. A bunch of JTs and longbows move toward Adriano which is defended by a single warrior.
840AD: Furs and saltpeter deal ends. Get saltpeter+11g+7gpt from Korea by horses+Economics. Move a knight into Adriano - it's my second core city, I cannot lose it.
IBT: ACs attack Septum. Geez, I have strongest defense there: one trechubet, one pike, and 3 MDIs (two of them are elite)! First AC kills pike, second AC retreats from elite MDI, third AC loses to elite MDI but redlines it, fourth AC kills vet MDI, fifth AC lose to injured elite MDI, sixth and seventh AC kill the two MDIs and we lose Septum!
http://www.civfanatics.net/uploads6/BZ-840AD-fall.jpg
Maya builds Bach's one turn before us, so we build Smith's.
microbe Mar 16, 2004, 11:06 PM elhanna, you apparently gave me too much expectation.
My inner cities are even more poorly defended - mostly by one warrior and some of them are even empty.
The loss of cities continues.
850AD: IBT, two groups of slave workers (~14 total) and two trechubets are captured. A vet AC attacks Amorium, kills a vet pike and Amorium falls.
http://www.civfanatics.net/uploads6/BZ-850AD-fall.jpg
You see, Ancyra is empty?
ToG is due, set to Magnetism. We build Smith's.
860AD: I've lost 4 cities, and more than 20 units are marching toward my vulnerable inner cities.
Maya approaches
http://www.civfanatics.net/uploads6/BZ-860AD.jpg
My newly built musket in Smyrna attacks the AC and it retreats. I create an army from the last leader and load only two knights into it as that's all I have.
870AD: More Maya movement..
http://www.civfanatics.net/uploads6/BZ-870AD-fall.jpg
IBT: Ancyra falls too. A bit of good news: Rome sign alliance with Germany against Maya!
For some reason Maya units move away from Smyrna to Adrino. Some units even retreat - guess Germany and Rome are drawing attention.
880AD: IBT: Korea joins the war against Maya too. Germany builds Shakespear's Theatre. Maya builds newtons.
Maya retreats
http://www.civfanatics.net/uploads6/BZ-890AD.jpg
They never got a chance to attack Adriano. Phew..
But in any case, we've lost five cities. Maya basically sat behind me watching me fighting France and then at the end took everything I got from France away. Smart AI?
The future looks grim now. I have 15 cities but most of them are not really productive. How can I compete with Maya or Sumeria? Even Rome and Germany are stronger. Also, can I actually survive?
microbe Mar 17, 2004, 12:05 AM So the answer to the poll is:
1) Maya sneak attacked me and I lost 5 cities - certainly true.
4) I got a dogpile on Maya - sort of. Rome and Germany are at war with it. It definitely hurts Maya, as it is retreating from my territory, otherwise I'd probably lose more cities.
Our GA ends this turn.
900AD: I've moved the 2-knight army outside of Ancyra - a vet AC is defending it. I attack, kill one reg AC, but there is another. Attack again, we win but only have 3-hp left.
http://www.civfanatics.net/uploads6/BZ-900AD.jpg
Maya agrees to talk and asks for 40g. I'll hold. WW is so high that lux is 40%.
IBT: Netherlands jumps in the dogpile too. Carthage declares on Korea.
910AD: Maya's units surround Smyna again.
IBT: Sumeria demands TM+63g, I cave.
920AD: 2-Knight army takes Amorium back - it's my hero!
http://www.civfanatics.net/uploads6/BZ-920AD.jpg
The war caused us to lose incense and iron. We need to connect the other iron too.
IBT: We are the Puny Byzantines.
930AD: Should I end the war? The other 3 cities I lost are much harder to take back. Maya is losing cities to Germany and Rome.
940AD: I have to sue for peace as Maya moves units toward my inner cities defended by single warrior.
http://www.civfanatics.net/uploads6/BZ-940AD.jpg
I get a discount on Magnetism (429g). I'm in the Industrial Ages! My free tech is..Medicine! :mad:
Germany and Sumeria have Nationalism+Medicine. Set min research to Steam.
microbe Mar 17, 2004, 12:12 AM It has been a BRUTAL dozen turns. I lost 5 cities and got 2 back. Maya is at war with the other civs on the continent. We are at peace again but I think the game is already lost. Sumeria is likely running away, Maya probably too. But I'll not give up - I'll see how far I could go with this. At the very least, I'll take everything to have my cities back! Revenge is the only thing that will keep me alive!
http://www.civfanatics.net/uploads6/BZ-940AD-map.jpg
microbe Mar 17, 2004, 12:42 AM 950AD: Medicine to Maya for MilTrad+Incense+Ivory+128g.
IBT: France and Maya sign alliance against Germany. Rome and Germany sign alliance against France.
960AD: Sumeria declares on Korea - not good, it will run over Korea and eventually Netherlands, then it will be the sole owner of its continent.
970AD: Sell Music Theory to France for WM+73g, to Carthage for WM+65g.
980AD: I set max research to Steam Power, due in 14.
IBT: Stupid Germany demands TM+98g. I refuse, he declares. We get war happiness! He wouldn't be able to hurt me - he is at war with Maya and Maya is between us.
1000AD: Korea is losing. I sell ToG to it for iron, WM, 2g and 2gpt. He enters Industrial Age and gets Nationalism as the free tech. He wouldn't trade it to me with MilTrad+Medicine! But riflemen would help him survive a little longer..
IBT: France and Sumeria sign alliance against Korea. Netherlands and Rome sign alliance against France.
1020AD: Sumeria has Steam Power. Gunpowder to France for WM+14g+4gpt.
IBT: Germany declares on Korea.
1040AD: IBT: Rome and Germany sign embargo against us. Maya cav enters our border.. We lost our saltpeter from Korea - it's in Sumeria's hands now. :(
1050AD: IBT: Maya's cav leaves. Carthage signs alliance with Germany against us, and on Maya too. Netherlands and Germany sign embargo against us.
1060AD: Maya has Nationalism.
IBT: Germany declares on Korea. Rome joins too. Sumeria declares on France. Sumaria and Rome sign alliance against Maya!
1070AD: Maya is losing to Rome and Germany. Germany agrees to talk but it asks for 120g. I probably should wait for German units to show up first, but I sign peace now, and have to hire some more clowns since I lose war happiness.
1100AD: Steam Power is done, set to Sanitation. Sumeria has Industrialization. Buy Nationalism+100g+32gpt with Medicine, Steam Power and MilTrad from Korea.
We have two sources of coals, and one is already hooked up.
Upgrade 5 musketmen to riflemen. I should be relatively safe now. Guess how many units I have now? 45 (38 allowed).
Set research to Industrilization, due in 11.
I can trade Steam Power to Maya for Saltpeter+96g+127gpt. I'll need saltpeter to build cavs..so I take it. I sell Steam Power to Germany for 51gpt+284g+WM+Free Artistry.
1120AD: France and Korea sign peace.
1140AD: Maya demands TM+92g, I cave.
IBT: Maya and Korea sign peace. Germany and Carthage sign embargo against us. Buy furs from Sumeria with 355g and wines for 352g.
1150AD: exchange WM with Netherlands and get 42g+5gpt. Maya and Carthage sign peace.
1160AD: Sumeria destroyed Korea.
1170AD: Carthage and Maya sign alliance against Netherlands. Carthage and Maya sign alliance against Sumeria.
1190AD: Sumeria destroyed Carthage. France and Netherlands sign peace. Industrialization is due, set to Corporation.
1200AD: Sumeria has both Corporation and Sanitation. I set to Electricity, due in 13.
1230AD: Banking to France for WM+12g+4gpt. IBT tons of Sumerian Frigates pass by my border toward Maya, yeah!
1250AD: Sumeria has Electricity.
1255AD: Sumeria and France sign peace treaty.
1270AD: Exchange WM with Maya and get 87g. Saltpeter deal with Maya will expire next turn.
IBT: Maya and Netherlands sign peace.
The past 30 turns have been quiet on our side, although Maya is still in war with Rome, Germany and Sumeria. Sumeria almost rules the whole continent - it's just a matter of time for it to declare on and wipe out Netherlands.
We researched Steam Power and Industrilization, and picked up several techs such as Nationalism and Military Tradition. With 188gpt payment from the AI, we could research a tech in about 8-10 turns at a surplus. However, Sumeria researches much faster than we do: it now has Communism, electricity, Sanitation, Corporation and Facism on us. It looks like it has been researching with 4-turns, and it has more than 4K gold in bank. I don't see anyone could stop him.
But before I worry about Sumeria, I'll have to deal with my own continent. Currently I have 16 cavs, 7 riflemen, 4 longbow, 4 pikemen, several cannons and a 2-knight army. What can I do with this small military force?
the world
http://www.civfanatics.net/uploads6/BZ-1270AD.jpg
microbe Mar 17, 2004, 11:36 AM 1275AD: We declare war on Maya! I load one cav into the army. It attacks Septum and wins, second cav retreats, third cav wins, fourth cav loses but there is the last rifle with 1hp, fifth cav kills a cav, 6th cav finishes off the rifle, and Septum is ours again! What, there are 8 resisters? I may have to abandon and refound it..
http://www.civfanatics.net/uploads6/BZ-1270AD-capture.jpg
Move 7 cannons, 8 cavs, 3 longbow and 2 rifle next to Caesarea.
the military plan
http://www.civfanatics.net/uploads6/BZ-1275AD-p2.jpg
IBT one Mayan cav kills a pike, another cav loses to my cav. Rome makes peace with France.
1280AD: Bombard Caesarea, 2 rifle and one musketman are injured. First cav loses to 2hp musket. Second cav kills a rifle. Third cav kills the other rifle and promotes with no hp loss. Fourth cav loses to a cav but redlines it. Fifth cav kills the musketman and Caesarea is liberated!
http://www.civfanatics.net/uploads6/BZ-1280AD.jpg
Can we get back Marseilles? 4 cavs attack, one loses and 3 win! Marseilles is back!
http://www.civfanatics.net/uploads6/BZ-1280AD-2.jpg
Industrialization to Rome for 211g+52gpt.
1285AD: Electricity is done, set research to Sci Method, due in 10. Sumeria has Replaceable Parts. It's really bad - this guy researches super fast! Sumeria is clearly running away. But for me I just need to give Maya some pain and if I could tear it down I'd get a moral victory.
Establish embassy with Sumeria, Universal Suffrage is due in 5 in Ur. We still have 13 turns to go, so I switch it to Bank. Ur has 5 lux, 6 infantry as garrison, 2 artillery and 22 shields. Its sci output is 150 with Copernicus.
IBT not much counterattack.
1290AD: Germany has Sanitation, Corporation, Communicsm and Facism. Rome has Sanitation. Both lack Electricity. I get Corporation+WM from Germany and Sanitaiton+WM+1g from Rome with Electricity - this is important, I have to partner with Rome and Germany so they could do research for me, otherwise I'll never catch up with Sumeria.
Sci Method is due in 8 turns, so I start prebuild of Mil Academy in Constantinople also due in 8. I should be able to get ToE.
I've now taken back all my previous cities, but I'll move on! Lagartero is obviously the next target - it has ivory.
Cav army and 4 cavs attack Lagartero, one loses and several retreat, and there is only one cav left in the city.
Seanirl Mar 17, 2004, 02:23 PM w00t, that's all of them taken back now is it?
Seanirl Mar 17, 2004, 02:26 PM oh wait, you said it was... whoops;). Looks like Maya's doing pretty bad now... in my current game Carthage was huge, but then they attacked me and I took them over :soldier:
They were absolutely huge in power when I first met them but now they're original land is all gone and they live on their Roman conquests and I'm the undisputed strongest civ in the world by far :soldier:.
microbe Mar 17, 2004, 04:28 PM 1295AD: Sumeria has Sci Method - and starts ToE in Beijing? :lol:
Maya drafted 2 rifles in Lagartero. It will take a few turns to capture. I move cannons up there.
1300AD: Furs/wines deal expired. Renew with 760g+WM. Elite cav produces my 3rd leader! Cav army for sure.
http://www.civfanatics.net/uploads6/BZ-1300AD-leader.jpg
1305AD:
Lagartero is defended by a vet rifle and 2 conscript rifles.
http://www.civfanatics.net/uploads6/BZ-1305AD-Lagartero.jpg
Easily razed. Move the new cav army and a few cavs up to Palenque.
We are moving to Maya's core!
The war is proceeding surprisingly well. There is almost no counterattack except a couple of rifles trying to pillage here and there. I guess the long war between Maya and Rome/Germany has either exhausted most of its offense units, or makes them all at the north front line. In fact, even when Maya first attacked us, his units were almost all ancient-date ones (AC/Crusader being the strongest).
IBT: Sumeria builds Suffrage.
1310AD:
http://www.civfanatics.net/uploads6/BZ-1310AD.jpg
Cav army and another cav take out Palenque. I raze it and Ohrid is founded to bring ivory immediately online.
IBT: I give France Democracy and get a worker, WM and 9g. It only has one city left now.
1320AD: Cav/knight army attacks twice and razes Dzibilchaltun.
http://www.civfanatics.net/uploads6/BZ-1320AD.jpg
WW is 35%.
My next target is Lazapa which has Bach's. Happines has been a big problem to me - I have 3 local lux none of which have extra, and nobody else except Sumeria has any extra lux to trade (Sumeria has totally 7 lux, including all my three). I've had to pay hundreds of gold to Sumeria for lux and it makes him even stronger.
attack plan
http://www.civfanatics.net/uploads6/BZ-1320AD-2.jpg
1325AD: SciMeth done, immediately switch Military Academy to ToE, due in 4 turns. I shut off research completely as I cannot research anything in 4 turns, and set to Atomic Theory.
1330AD: all my offense force have been positioned on the mountain next to Cuello.
IBT: One Mayan cav kills one cav, another captures several workers working on a mountain. Two cav attacks one single reg rifle with cannon, both lose and it promotes!
1335AD: Cav army attacks twice, and we raze Cuello.
http://www.civfanatics.net/uploads6/BZ-1335AD.jpg
As you can see Copen has both Saltpeter and Coal. We don't have saltpeter and we need that.
IBT: Rome and Maya sign peace. A Mayan cav attacks 1-hp cav on the mountain and captures two cannons. We caught a Sumerian spy.
1340AD: Sumeria now has refining.
Cav army wins, 2nd cav loses to a rifle but redlines it, 3rd cav retreats but takes a rifle down to 2-hp, 4th cav kills 2-hp rifle and promotes, 5th cav kills 1-hp rifle, 6th cav kills a 2-hp cav, 7th healthy cav loses to a 1-hp cav and promotes it? I'm out of cavs. 5-hp cav army attacks and kills it. Lazapa is now ours, we are the proud owner of JS Bach's and Knight's Templar!
http://www.civfanatics.net/uploads6/BZ-1340AD.jpg
Gladly it's only pop 3 (Maya is in Facism).
IBT: ToE is due, choose Atomic Theory and Electronics. Set research to Replaceable Parts.
1345AD: I don't want to trade with Sumeria to speed it up. I'll do research myself and trade with other CIVs.
I sell Nationalism to Netherlands for WM+64g+10gpt. Astronomy to France for WM+16g+4gpt.
RP due in 10 turns with -93 deficit.
IBT: Rome demands Corporation, I refuse, he declares. Fine.
1355AD: Sci Method to Germany for WM+114gpt+173g. Saw about 8 Roman cavs approaching through Mayan territory.
IBT: Germany and Maya sign peace. This makes more Maya troops come after me. Many Roman cavs appear too - 3 attacks Smyrna, either retreat or lose.
1360AD: I had hoped to capture Copen but it seems I cannot get to it any more since more and more Maya troops are showing up, plus I'd have to deal with those Roman forces. I sign peace with Maya for 207g+10gpt. I'll be back after 20 turns. I immediately get saltpeter+WM from Maya with Corporation.
Below shows Smyrna is surrounded by 8 Roman cavs but I have moved 2 armies, a bunch of cannons and rifles into it. :)
http://www.civfanatics.net/uploads6/BZ-1360AD.jpg
Seanirl Mar 17, 2004, 05:03 PM Sounds good. What I'd like to know though is why raze cities?
Personally I always capture them under fascism which kills off a few natives, then when it gets settled down I forced labour them into building a temple or whatever. Leaving me with an... ethnically pure city shall we say and a free improvement.
microbe Mar 17, 2004, 05:05 PM After almost 20 turns of war with Maya, I now have 23 cities (with a couple of more to be founded) and get JS Bach's. Maybe I still have a chance of winning? :eek:
Maya is clearly not a threat anymore. However, Sumeria is way, way ahead of anyone else. It has Communism, Espionage, Refining, Steel, RP, and Facism, 6 techs on me. There are probably more after Refining/Steel. Almost every 4 turns he'll get a new tech. The only advantage I have is what ToE gave me: AT and Electronics, and Hoover Dam is due in 10 turns. RP is still 7 turns to go.
I really should make peace with Rome asap - not that I fear him, but I need partnership with him to make progress against Sumeria. I don't want him to waste his energy on wars. This would only benefit Sumeria.
1365AD: Kill lots of Roman cavs. Sign RoP with Germany.
We caught Sumeria's spy again.
1370AD: Kill the last Roman cav in my territory and get my fourth leader - army.
1375AD: 5 German cavs show up next to my border. I wonder what they are up to? They are paying me 116gpt and may be regretting..I move two armies into two cities within their attack range.
IBT: Sumaria declares on Netherlands, the last civ on its continent. Then the game pauses for about 10 seconds - is AI considering whether to attack me or not?
Phew..those German cavs move to France: I forgot they are still at war.
1385AD: Rome agrees to talk. I sign peace straight up.
IBT: Germany destroyed France.
1395AD: RP is due, set to Refining due in 10.
We have rubber, just beside Lazapa! But unconnected. I immediately sent some workers over. The doubled worker speed is nice.
IBT: Germany sign alliance with Sumeria against Netherlands. Rome joins too.
1400AD: Wines/furs deal expires, but our happiness is about OK so I don't renew. Rubber online, so we upgrade several rifle to infantry.
1405AD: Sumeria demands Atomic Theory, of course I decline. He declares.
microbe Mar 17, 2004, 05:10 PM Originally posted by Seanirl
Sounds good. What I'd like to know though is why raze cities?
Maya has more than double my culture. The city would flip easily unless I have huge garrison, which I don't really have. Especially now those cities are closer to its core and far from mine.
So I raze the cities and re-found them myself, unless the city has wonders that I need.
microbe Mar 17, 2004, 06:02 PM IBT: Hoover Dam is finished.
1410AD: I renegotiate peace with Germany for 3gpt.
1415AD: Sumeria destroyed Netherlands. Finally it occurpied the whole continent.
1420AD: Germany and Sumeria sign alliance against us. Fine.
1425AD: two German cav SoDs approach Lazapa. Totally 18 cavs. I bombard and kill one SoD of 8 cavs.
http://www.civfanatics.net/uploads6/BZ-1425AD.jpg
IBT: The other SoD doesn't attack my infantry and spends the turn moving around. Sumerian destroyers show up..
1430AD: bombard and kill the other German SoD.
With only 5 civs left, now we are at the bottom!!
1435AD: Close to 30 Sumerian boats appear..bombard them from the shore.
http://www.civfanatics.net/uploads6/BZ-1435AD.jpg
IBT: Massive bombardment from sea at Varna. We complete Wall Street. Sumeria landed two cavs.
1440AD: Maya has Electricity (I intentionally didn't trade to delay its access to RP). I now trade Sci Method to it for Espionage+WM.
Bombard and kill the two cavs, and get my 5th leader. Still army.
Capture Grenoble from Germany (the ex-French capital).
IBT: Rome and Germany sign embargo against us. Refining is due.
1445AD: Germany agrees to talk. He has Steel. I sign peace and get Steel, 8gpt and 21g by Refining.
Steel to Rome for WM+86gpt+36g. I need those partners to catch up and research for me, and buy selling Steel to Rome at least he wouldn't need to waste time on this tech which I already have.
I still hold Atomic Theory not to trade - Sumeria didn't have it yet before the war and I don't want it to get this tech by buying from others.
Set max sci and get Combustion in 9 turns.
Peace with Maya will expire in 3 turns.
1450AD: Sumeria agrees to talk, but asks for 80g. I sign peace. I don't want Sumeria to buy Rome or Germany again into the war. On the down side I do lose some happiness, and Sumeria could concentrate more on the research.
He hasn't got Atomic Theory yet!
1455AD: We caught Sumeria's spy the third time. :lol:.
microbe Mar 18, 2004, 04:02 AM IBT: We are second in the world?
http://www.civfanatics.net/uploads6/BZ-1460AD.jpg
1460AD: Saltpeter deal ended and We declare on Maya! Attack Quiriguo - it has 3 rifles and .. at least 6 cavs! I have to use 3 cav armies and a bunch of cavs to take it out, and lose 2 cavs in the battle. It is razed.
http://www.civfanatics.net/uploads6/BZ-1460AD-capture.jpg
lux has to be raised to 10%.
IBT: Many Mayan cavs enter my territory. Some attack Ani but are fended off by my infantry.
1465AD: Our cav/knight army bravely takes out Copan alone - we've got Statue of Zeus, coal and the SALTPETER! But too bad that the city is not continous to our other cities so reinforcement cannot enter immediately..I rush library in Samosta so it could expand to connect it. The bad thing is our army has only 5-hp left..
http://www.civfanatics.net/uploads6/BZ-1465AD.jpg
Uaxact'n is also razed.
http://www.civfanatics.net/uploads6/BZ-1465AD-2.jpg
IBT: Too bad, the army is killed and we lose Copan again. :argh: Anyway, it's the least powerful army. If it were in a movie I'd replay some of the heroic battles it did in the past: it captured 2 cities from Maya in the first sneak-attack. ;)
WW is already 36%?? I really don't understand this.
1475AD: Intelligence Agency is due, we plant a spy in Maya. Also one in Sumeria (expensive, it's 213g). Wow, Sumeria has 126 cavs and 296 infantry!
Sumeria has a new tech, which is .. ironclads. :lol:
All armies fully healed. One sent to re-capture Copan, another takes out Dijon. 13-hp army attacks a 2-hp rifle, kills it but loses 10-hp!!
1480AD: Copan is re-captured.
IBT: Maya obviously values Copan. Many cavs turn around to try to take it back. Geez, Vidin desposes - it was founded ourselves!
1485AD: Just in time, Samosata expands and now we have the saltpeter and can send reinforcement to Copan. We take Vidin back. Worker builds rail to connect to Copan and infantry moves in to secure it.
And I get my 6th leader. What to do with it? Army!
1490AD: Sumeria has Atomic Theory! Man he researches it in 3 turns?? Oh no, Germany or Rome researched it. Now everybody has it. But weird Sumeria still has all its gold intact. Maybe he traded some lux or gpt..
1495AD: Combustion due, set research to Flight due in 11. Not surprisingly, sumeria has Flight and Mass Production. It still doesn't have tank, but it has marines.
Bonampak falls. I founded Edess to claim its two incenses. Now I can trade incense to Sumeria for furs+gems. Deal. Drop lux to 0. Sci to 100% and Flight due in 9.
I sell Combustion to Rome for Communism+WM+24g+16gpt. Germany doesn't give Facism for Combustion so I pass, although I do want them to catch up to research for me.
IBT: Lots of Mayan cavs attack, kill one 2hp infantry but all others lose or retreat.
1500AD: Raze Piedras Negras.
http://www.civfanatics.net/uploads6/BZ-1500AD.jpg
It had Maya's second saltpeter within its range, but now it falls into Uxmal's culture border. Send a cav army to take it out.
IBT: Copan deposes! Man, may I keep this city? 3 cities disorder..
1505AD: Raze Uxmal. Found Taomina to bring saltpeter online immediately.
http://www.civfanatics.net/uploads6/BZ-1505AD.jpg
IBT: Shoot, Lazapa also deposes, we lose Bach's! Many cities riot.
1510AD: Sumeria has Electronics! How can I catch up? :( I think I'd have to steal at some point.
1515AD: Strangly, Maya still wouldn't talk, and it's still in Democracy?!! Fine. We re-capture Copan. Two armies raze Dirandium.
http://www.civfanatics.net/uploads6/BZ-1515AD.jpg
1520AD: Tribizond founded. Maya now agrees to talk. I sign peace, get Facism+WM+2workers+7g by Combustion. Sell Atomic Theory to Maya for 24gpt. Maya has RP but not rubber - no actually he has two rubbers, but none of them is connected apparently, otherwise the war would have been much tougher.
OK so much for the war. Now my only hope is that I consolidate the outcome of the war, and both Germany and Rome could do some research for me, otherwise there is no way I can beat Sumeria's 4-turn research.
In fact, I'm not even sure if I should have declared war this round. It weakened Maya further. Otherwise Maya might become a good partner and help me get more techs. But I hated Maya so much that I did it anyway. Might not be good for a victory, but he deserves it for his stupid sneak attack! That's the spirit!
microbe Mar 18, 2004, 04:43 AM 1525AD: We continue to pop up infantry - most of our cities are empty! We have a tremendous army of 23 infantry and 16 cavs - including 12 in armies :lol: I'll tell you how many units Sumeria has:
133 cavs, 330 infantry, 41 artillery, 10 transports, 8 carriers, 42 destroyers, 6 battleships, 36 fighters, 30 bombers, 76 guerilla, and a bunch of other units. He has twice our landmass and almost 4 times of population. :eek:
What, Germany gets ironclads? :mad: Hey, don't you research uesless techs!
I sell Electronics to Germany for ironclad+WM+20g+60gpt - yes I know it's usually not worth, but I want those guys research something for me, such as Radio. I sell Electronics to Rome for 16gpt+30g.
1530AD: Sumeria has Radio. Yeah, exactly 4 turns. He has one tech to go for Modern Ages.
I sell ironclad to Rome for almost nothing to avoid him researching useless tech.
I give Maya Electronics for the same reason.
1535AD: We get Flight. Oh shoot, Germany has Flight at the same time! Set research to Radio due in 9.
1540AD: IBT Pentagon is completed.
1550AD: Sumeria apparently entered Modern Ages.
1555AD: Germany has Mass Production. Nice! I don't have anything to trade, though. Rome also gets Flight. :(
IBT: Oh shoot, Copan desposes again. I've lost it three times. Anyway, the age of saltpeter has ended. So let it be.
What, both Quiriguo and Dijon despose too? Fine, these cities don't matter anyway, and it may be good to let Maya be stronger.
1565AD: One Sumerian transport/destroyer pair appears, I wonder what he is up to..
I sign RoP with Maya for his 2gpt.
IBT:
http://www.civfanatics.net/uploads6/BZ-1570AD.jpg
Sumeria sneak attacks us from the sea. Man I hate this. Those AIs really like to pick on me! and we lost two lux.
1570AD: I sign alliance with Maya for Flight. After I get radio I'll do so with Rome and Germany too, but that's two turns away and I'm afraid Sumeria will have alreayd bought them first.
IBT: Not surprisingly, Germany signs alliance with Sumeria. But fortunately not Rome..
Bombers on Naissus and Nicomdia. Mayan cavs kill all landed Sumerian troops. Nice job! About 25 German cavs enter my territory and capture 4 workers. Welcome, just 25 cavs? 4 for each army..
the north
http://www.civfanatics.net/uploads6/BZ-1575AD-north.jpg
the south
http://www.civfanatics.net/uploads6/BZ-1575AD-south.jpg
1575AD: 4 armies kill 16 cavs, simple math.
IBT: Flak shoots down a bomber.
1580AD: Radio is done. However, the bad thing is I cannot trade with Germany. Finish off the rest of Germany cavs. I shut off research so I can trade after making peace with Germany, and save money to steal tech from Sumeria.
Sumeria is building SETI. :(
1590AD: Rome has Mass Production, but it asks Radio+1280g, hmm? I thought Radio is more expensive. Fine.
Motorized Transportation in 5 turns. Try to plant a spy in Germany but failed. Try an immediate steal on Sumeria, succeeded! Pick Motorized Trabsportation. We enter Modern Ages! Our free tech is computers.
I sell Motorized Transportation back to Rome for 1280g to get my money back.
I sell Mass Production to Maya for WM+32g+8gpt+Embargo against Sumeria.
Sumeria has now 305 Mech Infantry. :eek: 13 cruisers, 26 TOW, 1 Mobile SAM, only 1 tank. This means he has Rocketry on me. Good, at least we are not THAT behind.
I start research labs everywhere. Set sci to Fission due in 14 turns. Diplo win doesn't seem to be possible, though, since everyone is furious with me. But in case we have no other choice, we may have to try, plus Sumeria may get the vote.
IBT: Rome and Sumeria sign alliance against Maya. Massive bombardment from Sumeria again, we shoot down 5 bombers. Sumeria completes SETI. 5 german infantry enter my territory.
1595AD: with completion of 3 research labs, Fission is due in 12, 4 more due next turn. 2 armies kill the 5 infantry.
IBT: Sumeria is building UN and Manhattan.
1600AD: Now Fission is due in 9 turns. Kill 5 German cavs and 2 infantry.
One thing is not good: Sumeria now has 105192 culture, close to 130K.
IBT: Rome and Germany sign embarge against us. Germany and Rome sign alliance against Maya.
1605AD: This turn Sumeria's culture is 106357. That's 1165 per turn. This means at most 21 turns for a culture victory.
OK, the answer is simple, so diplo is the only choice now. Sumeria is building UN in Carthage, which is far away from its core and only pop 12. I start Palace build in Adrianople due in 8 and Fission is also due in 8. I should build the UN after 12 turns.
microbe Mar 18, 2004, 04:58 AM 1610AD: I've tried to move two fighters into Naissus, but everytime it's destroyed as soon as it's done, so I give up but build flaks instead.
IBT massive bombardment again, our flak shoot down 7 bombers. some guerilla and cav land.
A German panzer comes out of nowhere and captures Vidin!
1615AD: A tank and a cav army take Vidin back. Two cav armies also raze a size-1 city which Germany just took from Maya. He still wouldn't talk. In the fog I see 8 panzers. :eek:
http://www.civfanatics.net/uploads6/BZ-1615AD.jpg
I ally with Rome against both Sumeria and Germany by Computers. Hope this will delay Germany. Rome turns polite.
I gift Maya Motorized Transportation to hope it could defend against Germany. He is still furious..
We sign RoP with Rome.
1620AD: Ivory to Rome for WM+20g+15gpt. He turns Gracious. Incense to Maya for 5gpt. He is still Furious.
1625AD: I know this wouldn't help from the famous AI Attitude article, but ivory to Maya for 5gpt. Still furious!!
1630AD: Germany agrees to talk. He has Ecology. But we pass for now.
IBT: Sumeria lands mech infantry. Rome and Maya sign peace - good! Sumeria builds SS Docking.
1635AD: I give Maya 50g as gift, still furious. Wow, Sumeria landed 8 cavs, 1 guerilla, 6 infantry and 2 mech inf. Where are your 131 cavs and 331 mech inf?
Bombard, two cav army kill two MIs. The rest are easily slaughered. Raise lux to 10% to make Adrianpople complete UN as fast as possible.
1640AD: Radio to Maya for 110g+27gpt. He enters Modern Ages.
IBT Fission is done - choose "What's the big picture", F1 and immediately switch Palace to UN, due in 5 turns. Sumeria starts Internet.
1645AD: We have 4 uranium. Change 3 taxmen in Adrianople to civial engineers, UN due in 4!
I now shut off research completely.
IBT Sumeria builds Internet. Must be a sci leader - phew, fortunately it didn't rush the UN.
1650AD: Germany lands 7 cavs and 1 infantry. Elite tank attacks twice and gets my 7th leader. I save it for now. Try to plant another spy in Germany, fail again. :mad:
IBT: Sumeria builds SS Cockpit.
1655AD: Sumeria drops 4 cav, 2 marine and 3 mech inf (I wonder why the marine didn't attack my city guarded by 1 infantry). Germany drops..one cav and one infantry. Impressive!
I create tank army which kills two mech inf. Cav army take out the rest.
IBT Maya and Sumeria sign peace. Rome and Germany sign peace.
1660AD: UN due in 1 turn. This is a crucial time and the crucial decision has to be made: how could I win?
microbe Mar 18, 2004, 05:05 AM I'll post the result tomorrow. I also post the SAVE (http://www.civfanatics.net/uploads6/BZ-1660AD-challenge.zip) in this turn here. Anyone that wants a challenge in diplomatic win could take the save and figure out how to do it. This is a very interesting situation. You should read AI Attitude Exposed (http://www.civfanatics.com/civ3acad_ai_attitude.shtml) by Bamspeedy (http://forums.civfanatics.com/member.php?s=&action=getinfo&userid=7936) if you haven't done so.
This is the diplo screen:
http://www.civfanatics.net/uploads6/BZ-1660AD.jpg
microbe Mar 19, 2004, 12:22 AM 1660AD: Here is the situation.
Rome is at war with Sumeria, Maya is at war with Germany. I'm at war with both Sumeria and Germany.
Everybody is furious with me including Rome.
I should be able to get Rome to love me by signing alliance or MPP, but Maya is hopelessly furious with me - even if we had common enemy (Germany and Sumeria) before he was still furious. This means I probably wouldn't get his vote. Of course I cannot get vote from Sumeria either. So it leaves only Germany, which I'm at war with.
Germany actually seems to be a better candidate than Maya. I didn't fight with Germany as much as I did with Maya in the history, nor did I capture or raze any its cities, so this is really something worth trying. On the other hand, maybe I can sign MPP with Maya and he would turn polite? But signing MPP with Maya means I'll be locked into war against Germany.
Since Germany and Maya are at war (BAD!), I have to pick one of them as friend and the other as enemy to please the friend. Since Sumeria is going to have a culture win within 20 turns, I have to hold the vote IMMEDIATELY, so I cannot wait for another 20 turns to "fix up" our relationship with Maya or Germany. I have to get one of them polite NOW!
I read AI Attitude again and again, and here are the bad things which cause permanent negative effect:
For Maya
1. I razed Maya's cities, which caused +12 permanent penalty
2. I declared on Maya before, +4 permanent penalty
For Germany:
1. I broke an alliance before (+12)
2. I was caught on trying to plant a spy (+4)
Looks even? (but I am skeptical at why razing a city has the same effect as breaking an alliance?)
This is a tough decision to make, but Germany seems to be a better candidate. Since I'm close to Maya, it's easier for me to cause more damage to it which would please Germany (temporarily). Plus I don't want to face panzers.
So here it goes:
I sign peace with Germany, and sign MPP with it by Fission. He is still furious. I sign MPP with Rome with Fission, and he turns polite. I give Rome Uranium, and he turns gracious.
The reason Germany is furious is probably MPP hasn't triggered yet. Triggering it would mean I'd be at war with Maya, and that's OK if you wouldn't vote for me any way. But UN is due next turn, how can I be sure Germany is polite then? I delay UN by one turn. I switch citizens to entertainers until it shows "due in 2 turns". Food is at shortage, but who cares?
I also have to raise lux to 20%.
IBT: Sumeria offers peace up front, no way! Germany declares on Sumeria due to MPP. Rome and Germany start UN.
1665AD: What? MPP with Maya hasn't triggered? Germany is still furious. I can't wait anymore. I sign alliance with Germany against Maya for horses+3555g+99gpt. Germany turns "Annoyed"! I give him 100g, he turns polite! Yes! I gift him incense, still polite. Fine, enough for me!
Cav army attacks Quiriguo, kills one infantry and one rifle, it's razed. Two army raze Dijon shortly after. Move units to defend front cities.
Press enter, and pray..
http://www.civfanatics.net/uploads6/UnitedNations.jpg
http://www.civfanatics.net/uploads6/BZ-1670AD-win.jpg
http://www.civfanatics.net/uploads6/BZ-1670AD-map.jpg
Diplimatic win in 1670AD. Final score: 4581.
microbe Mar 19, 2004, 12:36 AM I don't know if anyone tried the 1660AD save. I tried MPP with Maya and it didn't please him at all, and you'll see this result:
http://www.civfanatics.net/uploads6/BZ-1660AD-UN-result.jpg
However, *maybe* there is a way to get Maya back to polite, but I didn't try: sign MPP/RoP with Maya, but delay UN for as far as you could (but before Sumeria's culture hits 130K), and kill as many Germany's units as possible. It *may* improve Maya's attitude. But allying with Germany is abviously the easiest way.
microbe Mar 19, 2004, 12:57 AM It was a tough game. I almost gave up after I lost 5 cities to Maya, then I thought I'd play for revenge only. Just when I started to smash Maya and think "maybe I have a chance", Sumeria was running away big time with more than double my research speed. He also didn't give me any breathing time by sneak attacking me in the end, bombarding my size-13 city down to size 1. And then I saw his culture was going to exceed 130K in about 20 turns.
Even the final turn of holding the vote was kind of brutal. It would be much easier if Sumeria didn't attack me and forced me to be at war with Germany. The bad thing was Maya and Germany were at war so I had to pick one and only one. It was a big bet and you only got one chance.
There have been some weed too. For example, I probably should have picked Germany earlier so I could get more time to improve his attitude, and if that was the case I shouldn't try to plant spy on it which got caught.
I've been struggling with resources too. I had happiness issues for most of the game. I didn't have iron and had to take it from France. I didn't have saltpeter almost all the time. These all made for a difficult game.
Here is the replay:
http://www.civfanatics.net/uploads6/BZ-REPLAY-1000BC.jpg
After war with France
http://www.civfanatics.net/uploads6/BZ-REPLAY-480AD.jpg
France is falling
http://www.civfanatics.net/uploads6/BZ-REPLAY-820AD.jpg
Maya captured 5 cities from us
http://www.civfanatics.net/uploads6/BZ-REPLAY-900AD.jpg
We took back 2 of them
http://www.civfanatics.net/uploads6/BZ-REPLAY-940AD.jpg
Our revenge against Maya
http://www.civfanatics.net/uploads6/BZ-REPLAY-1360AD.jpg
More revenge
http://www.civfanatics.net/uploads6/BZ-REPLAY-1525AD.jpg
The last turn
http://www.civfanatics.net/uploads6/BZ-REPLAY-1670AD.jpg
The power
http://www.civfanatics.net/uploads6/BZ-REPLAY-power.jpg
This game really made me very tired (plus writing the report)..I guess it will be a while before I try another demigod solo game. Thanks for reading.
steviejay Mar 19, 2004, 07:10 AM wow man, you rock. bringing the :hammer: to the Mayans, congrats!!!
Vizurok Mar 19, 2004, 07:47 AM Very good play! You have won from a tough, hopeless situation!
Congratulaions for the victory! :)
Im really looking forward to your next story!
Ville Mar 19, 2004, 09:34 AM Congratulations!
Now I understand why it's important not to quit when losing...
Great game.
microbe Mar 19, 2004, 02:15 PM Im really looking forward to your next story!
I am glad you enjoyed it. :)
This game really exhausted my energy. My next game will be my first attempt at OCC (emperor) on a standard/archipelago map. I've always wanted to try an OCC and I guess I really need a peaceful/short game. ;)
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