Bjorn Bjornson
Mar 18, 2004, 12:24 AM
Hello.
This is a specialist Multi-figure unit for Civ3, "Tribe."
Made from default Civ3 units: Warrior, Worker, and Settler; using Steph's SBB utility.
Usage recommendations:
Basically, this unit replaces the Settler for the early turns of the game.
In my Civ3, I have made the default Settler require Map Making, and have Tribe the only starting unit for all civilizations... all civs start with two Tribe units, and expansionist civs start with three. Since Settler is unavailible until Map Making, and I've made the Tribe unit extremely expensive to build, this lowers the extensive settling during the early parts of the game.
If you don't want to do extensive modifying of the game, I suggest just making this unit a more expensive Settler, with a few abilities the settler does not have - the Tribe.ini is set up for combat, and for road building.
Installation:
Just unzip the file to art/units/ and have fun.
The .ini links to some default sound effects, so you don't need to move any sound files around. Although I would prefer sounds more fitting to this unit, it works fine for now (and I don't know how to mess with the sounds, nor want to add the extra d/l size from the waves).
I have included two Civilopedia Icons and a units_32 icon in the zip as well. If you don't know how to add them in, you don't need to bother as it doesn't effect the unit's performance in game. For the unit icon in units_32.pcx, you could just select the Settler icon to use as well, or some other icon you feel fits.
File:
http://www.civfanatics.net/uploads6/bb_Tribe.zip
Secondary link:
Please only use this if the Civfanatics upload folders are down.
bb_Tribe.zip (http://jedi.mad-science-labs.com/files/bb_Tribe.zip)
This is a specialist Multi-figure unit for Civ3, "Tribe."
Made from default Civ3 units: Warrior, Worker, and Settler; using Steph's SBB utility.
Usage recommendations:
Basically, this unit replaces the Settler for the early turns of the game.
In my Civ3, I have made the default Settler require Map Making, and have Tribe the only starting unit for all civilizations... all civs start with two Tribe units, and expansionist civs start with three. Since Settler is unavailible until Map Making, and I've made the Tribe unit extremely expensive to build, this lowers the extensive settling during the early parts of the game.
If you don't want to do extensive modifying of the game, I suggest just making this unit a more expensive Settler, with a few abilities the settler does not have - the Tribe.ini is set up for combat, and for road building.
Installation:
Just unzip the file to art/units/ and have fun.
The .ini links to some default sound effects, so you don't need to move any sound files around. Although I would prefer sounds more fitting to this unit, it works fine for now (and I don't know how to mess with the sounds, nor want to add the extra d/l size from the waves).
I have included two Civilopedia Icons and a units_32 icon in the zip as well. If you don't know how to add them in, you don't need to bother as it doesn't effect the unit's performance in game. For the unit icon in units_32.pcx, you could just select the Settler icon to use as well, or some other icon you feel fits.
File:
http://www.civfanatics.net/uploads6/bb_Tribe.zip
Secondary link:
Please only use this if the Civfanatics upload folders are down.
bb_Tribe.zip (http://jedi.mad-science-labs.com/files/bb_Tribe.zip)