View Full Version : Sneaky Tricks [New]


razzor7
Mar 20, 2004, 01:15 PM
I'm not the kind of person who likes to cheat in games :rolleyes: but does anybody know any exploits, sneaky tricks, etc. that (here's the good part) ACTUALLY WORK! (Shoddy horror music). What i mean by this is work in the 1.27/1.29 patch.

Thanks

SesnOfWthr
Mar 20, 2004, 01:31 PM
First of all, Welcome to CFC.

Second, are you referring to Civ3, PTW or C3C? There are various exploits etc., but you can make the game do anything you want by using the editor. Check the creation forums.

homeyg
Mar 20, 2004, 02:22 PM
First of all, welcome to CFC!!

Second, exploits are errors made when the programmers programmed the game (not put in the game purposefully). They can be used for your benefit. But the main point I am trying to make here is: please don't cheat. Try reading articles in the War Academy to get better at the game. Then you won't need to rely on exploits. Here (http://www.civfanatics.com/civ3academy.shtml) is the link to the War Academy. Browse these forums regularly, it will greatly improve your play.

If you must, here (http://www.civfanatics.com/civ3cheats.shtml) is a link to the known exploits, whether they have been fixed in patches, etc.

razzor7
Mar 21, 2004, 07:39 AM
First, i'm referring to Civ III

Second, i know what an exploit is, and just like to know them for kicks. I can eaisily win a Regent game, but struggle with anything above that :(. But the real reason i wanted to know an exploit is because it's fun to periodically play a Cheiftan game and OWN everyone else, just for fun. That's why i was wondering, but i agree, cheating ruins games.

Thanks


P.S. This bothers me in every forum i join: How do i change the thing under my name that says "Cheiftan"?

ArmPilot
Mar 21, 2004, 08:29 AM
You have to have 300 posts here to change your title.

homeyg
Mar 21, 2004, 10:16 AM
No, you have to have 30 posts to change your title, 300 to get a custom avatar. To change the title, go into your user cp and go into your 'profile'. It have a section where you can change it. The when your done, press 'submit changes' at the bottom.

Edit: Armpilot, you have enough posts to change yours

necrosmith
Mar 22, 2004, 11:53 AM
This is a sneaky trick I learned of on these forums, and I use it sometimes.

Sign a ROP with your neighbor.
Send your workers in and change all his irrigation to mines.
Watch those size 20 cities start to shrink.

Gengis Khan
Mar 22, 2004, 12:30 PM
Doesn't work anymore, changing their tiles is an act of war.

necrosmith
Mar 22, 2004, 01:10 PM
Hmm...
I was doing it in a game last night, patched 1.15.

homeyg
Mar 22, 2004, 02:17 PM
Originally posted by Gengis Khan
Doesn't work anymore, changing their tiles is an act of war.

No it's not.

ArmPilot
Mar 22, 2004, 02:44 PM
In c3c i changed a few mine of an IA to irrigation so i could acces to fressh water and irrigate those few cities near by

Gengis Khan
Mar 22, 2004, 04:41 PM
Learn something new everyday, thought they changed that in Conquests.

necrosmith
Mar 22, 2004, 05:05 PM
Whew! I know I have a bad memory and thought I had forgotten something else!

Anyone else have any dirty tricks?

I don't know if this is dirty or not, but if I see a SOD heading towards one of my cities, I'll try to buy a tech from the AI with a gpt deal. This way, the AI is discouraged from declaring war on me, and if they do, they take a rep hit and I get the tech for cheap.

homeyg
Mar 22, 2004, 06:01 PM
That isn't very sneaky, and it's been done before. It does, however, work sometimes, but usually they would rather just declare war on you.

necrosmith
Mar 22, 2004, 07:21 PM
Who died and made you sneaky judge?

j/k

If he didn't know about that trick it might be sort of sneaky. Maybe it has just a minutia of sneaky to it...

Ok, fine, you're right...not even a minute amount of sneaky.

*sigh*

homeyg
Mar 22, 2004, 08:01 PM
That is actually a very good strategy if you know they are going to declare war on you soon. Buy everything they have for GPT, and when they declare war on you, you wouldn't have spent anything at all!

Illusion13
Mar 22, 2004, 10:42 PM
You know, that thing with using workers and changing the AI's tiles is rather cute... I gotta do it someday...

dreamvirus
Mar 23, 2004, 06:07 AM
Here's an exploit that I've used in many emperor/deity games to keep up in an impossible tech race when you're way, way behind.

Find a technologically advanced civ that is on a different continent, preferably on the other side of the world. The weaker the civ, the better, the main point is you want to be able to have a "phony war" where you're in no danger.

Make sure you're in a form of government that doesn't mind being at war constantly. Monarchy is good.

Declare war and keep checking the advisors screen for that civ. As soon as it stops saying "refused to acknowledge our envoy", and you can negotiate for peace, then go and set your tech and happiness sliders to 0 to maximize your gold per turn. Go back to the peace negotiation. put peace treaty on the table, and offer ALL your gold per turn, then get as many techs from the AI as you can on the table that they will accept. Accept the peace treaty terms.

Now declare war on that civ again. Presto! You've gained some tech and you have all your gpt back again. Set your happiness and tech sliders back to what they were before. Wait until you can make contact again, and repeat. If you can get away with doing this with more than one civ, do it. I have gotten up to twelve or fifteen free techs doing this in emperor/deity games.

The point is that the AI will ALWAYS accept a gpt deal for tech at the peace negotiation table even if no civ is giving you that kind of deal normally. This exploit will ruin your reputation, obviously, so I would only do it if you are in a situation where you're way behind in tech and no civs will give you gpt deals. It does feel like cheating but that's up to your personal "morals" - you asked for exploits, and that's my favourite :cool:

binyo66
Mar 24, 2004, 12:01 AM
Originally posted by dreamvirus
Here's an exploit that I've used in many emperor/deity games to keep up in an impossible tech race when you're way, way behind.

Declare war and keep checking the advisors screen for that civ. As soon as it stops saying "refused to acknowledge our envoy", and you can negotiate for peace, then go and set your tech and happiness sliders to 0 to maximize your gold per turn. Go back to the peace negotiation. put peace treaty on the table, and offer ALL your gold per turn, then get as many techs from the AI as you can on the table that they will accept. Accept the peace treaty terms.

Now declare war on that civ again. Presto! You've gained some tech and you have all your gpt back again. Set your happiness and tech sliders back to what they were before. Wait until you can make contact again, and repeat. If you can get away with doing this with more than one civ, do it. I have gotten up to twelve or fifteen free techs doing this in emperor/deity games.



Do we get rep hit using this "exploit." ? :confused:

dreamvirus
Mar 24, 2004, 02:41 AM
Indeed we do, which is I said in my post:


This exploit will ruin your reputation, obviously

Baalzebul
Mar 24, 2004, 04:00 AM
If you break a gpt treaty the AI civs never accepts gpt deals again. So be careful about using this exploit.

dreamvirus
Mar 24, 2004, 06:19 AM
Yes, like I said, I only use this exploit in a situation where the AIs are already all refusing me gpt deals for tech, this very often happens on high levels without my having done anything bad or broken any treaties. At some stage, for some unknown reason, suddenly I can't trade tech for gpt with anyone, and that's when I'd consider trying this. Either that or if I'm in a situation where I can't possibly afford to buy my way out of my tech hole and I'm prepared to accept the ruination of my rep.

smackster
Mar 24, 2004, 09:48 AM
Originally posted by dreamvirus
Yes, like I said, I only use this exploit in a situation where the AIs are already all refusing me gpt deals for tech, this very often happens on high levels without my having done anything bad or broken any treaties. At some stage, for some unknown reason, suddenly I can't trade tech for gpt with anyone, and that's when I'd consider trying this. Either that or if I'm in a situation where I can't possibly afford to buy my way out of my tech hole and I'm prepared to accept the ruination of my rep.

What most likely happened to break your rep is that you had a trade deal going for a luxury or resource and your trading partner got cut off from you (maybe they were at war with somebody else, who cut that line of trade). Sad to say that even this has the same effect of you breaking a GPT yourself, and you don't get warned about it. You only notice later when you can't trade GPT.

dreamvirus
Mar 24, 2004, 02:31 PM
I guess that must be what happened. I guess there's no way to prevent it. Is that regarded as a bug by Firaxis or is it just a part of the game that everyone has learned to live with? Seems to me like you should only get a rep hit if the trade is cut through your direct action, not by the action of another civ.

Renfield
Mar 25, 2004, 12:29 PM
Not sure if it's sneaky but if I want a war with an AI and don't want the rep hit I will perform spy missions until my spy is caught then I know that future spy missions will fail for several turns. The beginning of my next turn I attempt to plant spies over and over until the AI declares war.

The AI takes the rep hit for the war. And declares war at the beginning my turn :)

Hakim
Mar 26, 2004, 04:03 AM
Draft'n'disband. This is so sneaky I've stopped doing it.

But building an airport on a 1-tile-island...

dreamvirus
Mar 26, 2004, 05:20 AM
What is meant by draft'n'disband? Haven't heard of that one before.

razzor7
Mar 26, 2004, 07:31 PM
i think draft and disband means draft some units, then disband in that city for extra sheilds, but that seems very ineffective to me. Unless, you have higher level units....

razzor7
Mar 26, 2004, 07:31 PM
i think draft and disband means draft some units, then disband in that city for extra sheilds, but that seems very ineffective to me. Unless, you have higher level units....



EDIT: Crap, double clicked, sry

The Last Conformist
Mar 27, 2004, 04:27 PM
Well, drafting and disbanding a Mech Inf should give you 22 shields, which is more than pop-rushing a citizen. But I'd have to be pretty desperate to pull it.

Here's another evil one to pull when you've almost finished an opponent off: Give another AI gpt for an alliance vs the almost dead civ and a tech. The kill of the first AI, and the gpt is cancelled along with the alliance.

Jawz II
Mar 28, 2004, 02:07 AM
am i missunderstanding this?

why give away a tech for a job u can pull off yourself?

an almost dead civ shouldnt be too hard to kill

actually i have problem with the opposite,when im working a civ and have killed the core of their army and eating their land one city at a time usually my rival civs show up to take what they can before i get it all

all declaring war on my victim
man that makes me wanna rip their heads off:)

Batho
Jul 06, 2004, 07:52 AM
This is a really really cheap strategy that can be used in Regicide games. I only used this once because I was at the tedious point in the game where I knew I was going to win, but had to play a couple more hours to accomplish it.

Here's the step by step process:

1. Build 2 nukes per enemy civilization.
2. Send 2 nukes at each enemy capital (more then likely killing their king unit)
3. You win.

Batho.

Gnarfflinger
Jul 06, 2004, 09:06 PM
Now to have a game last that long before I win...

Samson
Jul 07, 2004, 06:50 AM
am i missunderstanding this?

why give away a tech for a job u can pull off yourself?

I think the idea is this -

You have and almost dead civ with your army stacked outside his last city.
You also have a technologicaly backward civ with no money spare.

So, you get an MA with the backward civ against the almost dead civ for loads of gpt. You then get most of this gpt back by selling him obsolete techs. You then kill the almost dead civ that turn, so the gpt going from you > backward civ is canceled. However, the gpt going in the other direction is not. This is definatly a dirty trick, as it will create money from nowhere. It may also completely hammer the backward civ, as they could be loosing a building and a unit every turn. I am not convinced that the AI does not get free defacit though (as the human gets at cheiften?).

Arathorn
Jul 07, 2004, 06:58 AM
I am convinced that the AI does not get free deficit. I've seen far too many useful units for the AI just disappear during the production phase to believe otherwise.

I'm also pretty sure people have done tests with that and seen the buildings and units disappear, just like they do for the human. The AI is almost always at a default "Regeant" state, so it would make sense, too, for it to get hurt by deficits, just like a human playing on Regeant.

As to the trick...it's evil but I kind of like it. Not one I've used, but I like if_only_we_were's explanation. It's clear. The other option, that I've seen used occasionally, is to pay enormous gpt along with the alliance against the nearly-dead civ to some semi-leader to get a tech for almost free. Not sure of the reputation implications of this one, though. I think it may have changed over time, with patches/expansions.

Arathorn

Rik Meleet
Jul 07, 2004, 07:38 AM
If you, very late in the game, have many many workers and no more real job for them; merge them in 1 city which A) - has a hospital and B) - is in disorder. Grow that city to any size you like, but keep that city in disorder!! That way you won't loose population due to lack-of-food, but can still use the new citizens for beakers or gold. And your unit-cost drops for every native-worker merged.

It is nice to brag about a size 779 city which doesn't starve and still gives about 2000 beakers per turn. ;) :lol:

Samson
Jul 07, 2004, 08:19 AM
I just thought of another one. You used to be able to use non-combat units to gaurd the coast, so you needed marines to invade. They changed this, but forgot to tell the AI. So not you can blockade to coast with workers, but capture any AI workers on the coast.
I am convinced that the AI does not get free deficit. I've seen far too many useful units for the AI just disappear during the production phase to believe otherwise.
This makes this very powerful. I guess this would be a good time to wipe out one backward AI and then play the same trick on the rest. :lol:

dgfred
Jul 07, 2004, 09:45 AM
I just thought of another one. You used to be able to use non-combat units to gaurd the coast, so you needed marines to invade. They changed this, but forgot to tell the AI. So not you can blockade to coast with workers, but capture any AI workers on the coast.

This makes this very powerful. I guess this would be a good time to wipe out one backward AI and then play the same trick on the rest. :lol:


I have also noticed the abundance of AI workers on the coast eager for
capture :mischief: . Sometimes the AI will leave one on the coast but have
a Swordsman waiting nearby out of sight :eek: , which is very surprising the
first time it happens but after that you just include defensive units on the
attack and it will not be a problem ;) .