View Full Version : Turn 13 - 3400 BC


Donovan Zoi
Mar 21, 2004, 09:52 AM
Lucky 13!

Contrary to tradition, the number 13 turned out to be quite a lucky year for us. First of all, the culture of our capital expanded on the same turn that our worker completed a new mine.

Donovan Zoi
Mar 21, 2004, 09:58 AM
After that, Wally the Western Warrior made a fascinating discovery, one that could give us an inside track in the early game. You see, Wally has discovered:

Ivory!! :D :D

This Luxury gives us the best opportunity to build the Statue of Zeus, which would give us an Ancient Cavalry every 5 turns. To best facilitate this, we will need to research Alphabet and then Mathematics while settling the river hill just SE of our new find.

Donovan Zoi
Mar 21, 2004, 10:04 AM
The good news continues..........

As most have figured out, a canal is indeed possible where Edward the Eastern, um, Explorer ;) stood last turn. And on his travels north, he discovered two more bonus tiles that would optimize our canal site once it expands to 21 tiles. The Game will be particularly helpful.

Donovan Zoi
Mar 21, 2004, 10:07 AM
And finally, here is a screenie of Fanatica circa 3400 BC. At Peri's request, I have activated the grid, and will try to remember to do this in the future.

Ankka
Mar 21, 2004, 10:10 AM
Looks good, that Ivory is really good there. :)

So, our next city should be the Elephant one and the third one the canal, right?

As it turns to be so that we've got Ivory, IMHO we should go for alphabet @ max science > then Maths at max to try and get Zeus' ASAP.

Pegster
Mar 21, 2004, 12:02 PM
Nice discoveries both in east and west:)

I agree with Ankka, the next city shoul be on the hill SE of the nearest elephant, and then a Canal city south of where Edward is now.

Cheetah
Mar 21, 2004, 12:02 PM
YES! A great turn indeed! :D

And with Ivory we get more happy people and might not need the luxury slider. :)

Ankkas plan sounds good. Though may I ask why DZ and Pegster suggests to settle the hill?

Emp.Napoleon
Mar 21, 2004, 12:07 PM
I say that right now we build a settler to go settle in the middle of the ivory. Then we should build a worker to make a road from the ivory city to the capital. While all this is happing we should go stright for mathamatics. After this is complete we should go build the canal city.

Pegster
Mar 21, 2004, 12:19 PM
The hill has several good things with it.
It's closer to the capitol, with the effects that give. It's also shorter for the worker to road, and thus we get the Ivory luxury faster.
It also has a bigger defence bonus than the surrounding lands in case of attacks.

Ankka
Mar 21, 2004, 12:28 PM
Yes, the hill is on the river, gets a defence bonus and is just on optimum distance from Fanatazuma.

Gainy
Mar 21, 2004, 01:21 PM
To add to that, it also gives us the oportunity to start a pre-build on the SOZ, and we want to grab as much land as quickly as possible.
As a side note: I think we should build a worker initially on the hill city, then possibly start doing a pre-build for the SOZ -- after getting 2 warriors. Could people share their opinions on this please?

I had thought that Wally (:)) was going to go onto the hill so we could see more over to the west, but I suppose the settler will do that anyways, so it doesn't matter.

I suggest that we move Wally onto the mountain 2 tiles north of him, and I am not too fussed whether Edward goes Due north, or Due east :)
And unless Edward meets someone else soon, I don't think we should build our 3rd city up there(canal place). It would be more beneficial to go either SW, or SE - alot more productive/growth worthy.

Btw, did you (DZ) check if that water bit was a lake or not?

Edit: Just incase I wasn't clear, I was thinking of building the SOZ in the hill city...

Edit again: :( Thinking about it, Lets just hope for a SGL. I still think we should start a pre-build quite early though...

Pegster
Mar 21, 2004, 01:57 PM
Mowing Wally to the mountain sounds good.
As does building a worker on the hill city, and road from the ivory to the capital.
I really like the idea of getting the Zeus statue:)

Hygro
Mar 21, 2004, 02:48 PM
:eek: IVORY!

You shoulda seen my reaction when I saw those lovely elephants.

Here's my idea: like you guys, I agree we should get mathematics right after warrior code.

I am also considering we might want to build it in our capital (granary prebuild), as that city has optimum production. Our ivory city can make settlers. I really think we should build this as early as possible, because once we have it, we will be on one side or another of a delicate balance: the world's greatest enemy they will team up upon to destroy, or the world's greatest threat they will try to appease.

I'd really like to be the second one, and the earlier we have this thing, the better chance that will be the case.

Peri
Mar 21, 2004, 04:16 PM
Thanks for that DZ.
I also agree with the city sites proposed by Ankka,

Would we not be better off concentrating on expansion rather than devoting one city to a prebuild so early? I would like to see a core of 6 or so cities before we start this sort of thing. We need to have a group cities capable of producing military units.
A pre build wont be any good to us if we get attacked and we dont have the military capacity to resist successfully.

Hygro
Mar 21, 2004, 04:32 PM
If we don't get the Statue of Zues early enough, then we will be attacked. Every civ will want it either in their hands or plain gone. Also, what if someone else has ivory and is planning to build it before we do? We need every turn we can get.

Peri
Mar 21, 2004, 05:04 PM
I understand that but if we start prebuilding for it in the next few turns we will only have one city for producing settlers instead of two. As a compromise why not wait until we have 4 cities built. Then the pre build wont be too much of a drain on our expansion capabilities. :)

Chieftess
Mar 21, 2004, 05:21 PM
Let's hope for a Scientific Great Leader! :D Let's not play like the AI this time... You need more strategies in MP. Tight builds are essential. (so that 1 unit can move to another city in 1 turn to defend it.)

Peri
Mar 21, 2004, 05:29 PM
Exactly CT.
This is about winning not about building beautiful empires.
We will only win by rapid expansion and close build. We dont need 21 city squares until much later in the game. At the moment 8 is more than enough until we are an established civ.

Peri
Mar 21, 2004, 05:30 PM
More settlers now means more cities means more units science and gold.

http://www.civfanatics.net/uploads6/Pix23.JPG

Chieftess
Mar 21, 2004, 05:38 PM
And to add. Notice how in the other MSDG, the game is almost over (or rather, winding down), and we aren't even close to size 21 cities.

Donovan Zoi
Mar 21, 2004, 06:02 PM
Peri, in the future, please do not use img tags! Although the pic is named anonymously, I don't want to take chances with a rival cruising our file server for classified info. Use the attach file feature instead. :)

Gainy
Mar 21, 2004, 06:03 PM
Well here's my proposed build plans...

Those aren't in the order I want 'em built btw, as that will be circumstancial.

The * means that it would go on the most northern square if it was next to water(we can't fuly see it yet) , else it would go on the more southern tile.

I'm still undecided about the #3 placement, and the #6 placement varies in my mind depending on #3 :crazyeye:

The rest is all good :) (I hope ye can understand all that btw ;))

Chieftess
Mar 21, 2004, 06:07 PM
BTW, we also have to remember that in C3C, corruption has been dramatically changed. You have an advantage that a profession tester is on your team and was told things first hand. ;)

Rank corruption is fix, so if you build a city further out, and then one further in, the further in city will have a bit more corruption. Also, the FP doesn't give an addition core, but be sure to build it in an area that's 50-75% corrupt. Communism (should we make it that far) is great for reducing corruption due to the SPHQ. Also, the Palace, FP, and SPHQ give 0 corruption in the city that they are built.

Emp.Napoleon
Mar 21, 2004, 06:10 PM
I don't like site #3 it is too close to the capital and will lower it's production a lot. I think one tile to the SouthEast would be a better city site.

Gainy
Mar 21, 2004, 06:13 PM
But if #3 were to use all of the tiles it possibly could of the capital's, Fanatazuma would still have enough to fulfill it's growth prospects till Sanitation/Shake's theatre. Hence, I disagree. We would also miss out on the bonus from the river if we did that...

Peri
Mar 21, 2004, 06:13 PM
I like that plan Gainy.
Sorry DZ I did not realise.
How does the attach function make it more secure?

Gainy
Mar 21, 2004, 06:16 PM
People could look up www.civfanatics.net/uploads6 and find that picture that you uploaded.

If you attatch an image, it is not stored anywhere where people can see it :) (think it's just literally attatched ot the thread?)

Donovan Zoi
Mar 21, 2004, 06:18 PM
Now, I must commend everyone for their participation here. I will try to respond to the various ideas you have presented.

Peri's map I can agree with these three locations. We can determine whether we need to switch 2 & 3 based on what Edward finds in the northeast.

We will only win by rapid expansion and close build. We dont need 21 city squares until much later in the game. At the moment 8 is more than enough until we are an established civ.

I am starting to buy into your strategy, although "close build" and "rapid expansion" seem to work against each other IMHO. The closer we build our cities together, the longer we leave unsettled land for others. There are cases where a 3-tile span would be sufficient(ie Peri's Site 2), but I would like cities to be 4 tiles apart whenever possible, but never 5 apart(the optimum builder distance).

Chieftess
Mar 21, 2004, 06:18 PM
Well, you can still view it, sort of...

attachment.php?s=&postid=1691813 <--

So, I could pick a random one (don't know what attachment I'll get... maybe none at all). But, someone could type in something like below and see if they find anything. Of course, that means looking through 1,000,000 posts. (plus, I don't think you can view it if you don't have access to the forum... never tried that, though).

http://forums.civfanatics.com/attachment.php?s=&postid=100

Peri
Mar 21, 2004, 06:19 PM
Oh I see. Thanks
DZ can you get it deleted from the server then please.

I meant expansion as in expanding the number of cities we have rapidly like multiplying bacteria, not expansion as in territory controlled. :)

Chieftess
Mar 21, 2004, 06:20 PM
Email Thunderfall.

Donovan Zoi
Mar 21, 2004, 06:23 PM
Originally posted by Chieftess
Email Thunderfall.

Already done. :D

Donovan Zoi
Mar 21, 2004, 06:43 PM
Originally posted by Hygro
If we don't get the Statue of Zues early enough, then we will be attacked. Every civ will want it either in their hands or plain gone. Also, what if someone else has ivory and is planning to build it before we do? We need every turn we can get.

Hygro, I can certainly appreciate your sentiment here but Peri has a point as well. Perhaps there is a compromise?

Perhaps the Ivory city and Fanatzuma should produce one more Settler apiece. After this, Fanatzuma can be set to an SoZ prebuild. If we do this and slowly increase our capital to Size 4, we may be able to stunt further growth by putting a Scientist to work(3 beakers now :D ).

If we send the Fantazuma Settler to Peri's Site 3, we should get three food in our city square with good growth opportunity throughout. We should make sure that the land ends in the southeast before we establish that city however.

As for a western Settler, there is plenty of grassland to the south but we may want to uncover what is in the north first. Since our nation is so far south, I have a feeling that our rivals would be coming from the north; therefore it would be a good idea to bunker ourselves in those northwest Hills and Mountains. Then we have a better chance of settling the south at our leisure.

Donovan Zoi
Mar 21, 2004, 06:58 PM
Originally posted by Gainy bo
As a side note: I think we should build a worker initially on the hill city, then possibly start doing a pre-build for the SOZ -- after getting 2 warriors. Could people share their opinions on this please?

Yes, we do need workers if we are going to have a successful expansion. So do we implement a Worker/Settler queue for both cities once the new one is built? After that, see above for a possible SoZ strategy. Of course and SGL is always welcome, but we shouldn't count on it. ;)

Originally posted by Gainy bo
I suggest that we move Wally onto the mountain 2 tiles north of him, and I am not too fussed whether Edward goes Due north, or Due east :)
And unless Edward meets someone else soon, I don't think we should build our 3rd city up there(canal place). It would be more beneficial to go either SW, or SE - alot more productive/growth worthy.

I agree on both points here, Gainy. Incidentally, I will usually choose Mountains for exploration whenever they are an option. And for Edward, would you object to NE? That will give us the best of both worlds and we can commit to a direction once we see a bit more.

I also don't see the need to rush to the canal site; it will be a slow grower anyway unless we pop-rush a Temple(something we may want to consider down the line to quickly grab the bonuses). We just need to make certain that no-one else gets the site.

Originally posted by Gainy bo
Btw, did you (DZ) check if that water bit was a lake or not?


Yep. It's not a lake. :D

Hygro
Mar 21, 2004, 07:05 PM
Ok, I will give my blessings for a second settler at Fanatazuma, but no more than that.

With Gainy Bo's city map, I prefer the red 3, on the forest. It is still coastal, incase some of you didn't like it if you thought it was inland.

RegentMan
Mar 21, 2004, 11:15 PM
Originally posted by Donovan Zoi
Yep. It's not a lake. :D
I thought so!

What a great stroke of luck to have ivory close by. I agree that we should send the settler to the hill and build a city there. The next one would need to go to the canal site.

Cheetah
Mar 22, 2004, 04:32 AM
If we do not find opponents east of the landbridge, I would like to settle site 3 before site 2.

Ankka
Mar 22, 2004, 08:27 AM
I agree with Cheetah.

Hygro
Mar 22, 2004, 05:57 PM
I third Cheetah's motion, except have site 3 (to be settled 2nd) on the forest tile.

Emp.Napoleon
Mar 22, 2004, 06:01 PM
I think that if we do not find another nation east of the landbridge then we should make city #1 not city #3 to get the ivory fast so that we can build the SoZ before anyone else does.

Donovan Zoi
Mar 22, 2004, 07:38 PM
Turn 14 is complete!

EN, I believe that city #1 is a given, but I have brought the topic up in the Turn 14 thread (http://forums.civfanatics.com/showthread.php?s=&threadid=82723). Actually, there are several things to confirm, so please check it out. :)