View Full Version : Term 4 - Military Office: Sir Camel-lot
Chieftess Mar 31, 2004, 08:47 PM Term1 (http://forums.civfanatics.com/showthread.php?s=&threadid=73701)
Term2 (http://forums.civfanatics.com/showthread.php?s=&threadid=77202)
Term3 (http://forums.civfanatics.com/showthread.php?s=&threadid=80262)
Military Advisor - Chieftess
Military Deputy - Sarevok
Goals:
1 - To have complete control of the northern part of our continent.
2 - To wipe out Babylon and Russia.
3 - Plan for a possible control of the continent and surrounding islands based on citizen input.
4 - To acquire a monopoly on English Silk.
Chieftess Mar 31, 2004, 08:53 PM Current Military Discussions:
Defense of Mure (http://forums.civfanatics.com/showthread.php?s=&threadid=83761)
Military Cities Plan (http://forums.civfanatics.com/showthread.php?s=&threadid=83387)
Egyptian War & War Plans (http://forums.civfanatics.com/showthread.php?s=&threadid=83386)
Manifest Destiny (http://forums.civfanatics.com/showthread.php?s=&threadid=82965)
After Egypt, what do we do? (http://forums.civfanatics.com/showthread.php?s=&threadid=83385)
Army Re-organization (http://forums.civfanatics.com/showthread.php?s=&threadid=83058)
Past Discussions:
Sarevok Mar 31, 2004, 10:23 PM Reserved
F4FWildcat Apr 01, 2004, 12:22 AM So your not having Operational Planners, Chieftess?
Sarevok Apr 01, 2004, 12:29 AM I think it was most likely an innefective thing, I believe though that you can still post in military discussions and show your abilities and get the same results that would have been achieved though that position I created.
Chieftess Apr 01, 2004, 08:20 AM You can still post plans if you want, and if I like them, I'll see what I can do it them.
Sarevok Apr 01, 2004, 11:04 PM Indeed, consider this department "open" to ideas from the citizenry, though do not count on all of the plans being used as posted, but they may be used in some form or another. It also dosent hurt to have a backup plan ;)
donsig Apr 06, 2004, 08:45 PM Originally posted by Sarevok
Indeed, consider this department "open" to ideas from the citizenry, though do not count on all of the plans being used as posted, but they may be used in some form or another. It also dosent hurt to have a backup plan ;)
Here's an idea:
Let's have the military leader and deputy not attend the game play sessions. I am quite disturbed by the military leader's posted instructions:
Military Instructions
Gonna be general on this one (setting up a new computer today. Might not be at the turnchat).
1 - Keep our current garrisons as they are.
2 - If any new pikes are built, move them to cities that are garrisoned by (in this order: warrior, archer, horseman, spear).
3 - If I'm not at the turnchat, Sarevok will be in charge.
It is item number three that I find so offensive. It should matter not whether the military leader or deputy are present at the chat - since they are not supposed to be making decisions on the fly during the game play session! Military orders are to be devised - after consulting the people via the forums and then posted in the game play instruction thread well before the game play session for all to see.
I formally ask the miltary department to refrain from making decisions during game play!
Noldodan Apr 06, 2004, 09:21 PM Originally posted by donsig
I formally ask the miltary department to refrain from making decisions during game play!
Donsig, I think that the point of that instruction was that if the advice of the Military Dept. was asked for at the turnchat, Sarevok would have the authority of the Minister in that advising.
Chieftess Apr 06, 2004, 09:25 PM Yes, what Nolodan said. So, if it doesn't matter whether or not we come to the turnchat (and I know you don't like turnchats), then what's the point of deputies then? Let's just have a 5 official system then.
donsig Apr 06, 2004, 09:42 PM Originally posted by Noldodan
Donsig, I think that the point of that instruction was that if the advice of the Military Dept. was asked for at the turnchat, Sarevok would have the authority of the Minister in that advising.
One does not need to hold an elected office in order to give advice. My point is that it matters not whether the minister was present or the deputy for anything thing either has to say during the game play session is merely advice and carries no authority what so ever. Ergo, the minister's posted instruction was spurious. (I learned that word from Shaitan long ago. :) )
donsig Apr 06, 2004, 09:50 PM Originally posted by Chieftess
Yes, what Nolodan said. So, if it doesn't matter whether or not we come to the turnchat (and I know you don't like turnchats), then what's the point of deputies then? Let's just have a 5 official system then.
My dear Lady, the point of having deputies is to ensure legally binding department instructions can be posted in the game play instruction thread if the Minister is unable to do so.
As for my not liking turnchats, your statement is untrue. I actually like them and enjoyed quite a few as DP, leader or deputy or as a mere citizen. What I do not like is the pressuring of the DP that goes on at the chats. It is an easy thing to do and I have been guilty of it myself, hence my current absence from them. Unfortunately, my self imposed exile from the chats, combined with my refusal to download the save all the time, really means I am unable to participate in the game to a great extent since our leaders still do not get game play information posted on the forums for all to discuss!
Sarevok Apr 06, 2004, 10:28 PM there is hardly anyone left anymore to discuss them anymore anyways. My discussions I held when I was Minister were barely looked at, some not at all. There is no real discussion going on at all, so we figure why put them up if no one will care?
donsig Apr 07, 2004, 12:09 AM Originally posted by Sarevok
there is hardly anyone left anymore to discuss them anymore anyways. My discussions I held when I was Minister were barely looked at, some not at all. There is no real discussion going on at all, so we figure why put them up if no one will care?
Well, with the restrictive ruleset, the all powerful chat sessions and no way for a person not a) at the chats and/or b) not downloading the save to know what's going on, there is really no way to participate in the game.
I do not have time to look at every post in every thread in the DG forums and there isn't a place where even the basic game information is available for one to peruse. Heck, I don't even know what government we're in! We've had a war or two and I don't know how they started. Every now and then there's a poll posted but I find it difficult to vote in those because they're structured so that one must really be looking at the save after every chat in order to vote intelligently. The discussion threads are much the same. There's one about now concerning a war with Babylon. There's no background info other than the fact that some Babylonians passed though our lands to attack Germany. Not one iota about our military strength, not one map to show the situation, no data on what Babylon has, etc. Fortunately Rik Meleet pointed out that we don't have gunpowder...
Sarevok Apr 07, 2004, 02:26 AM Well, what do you suggest then to make the game more open and more informative without looking at the save? Id like to hear it as "attendance" is a severe problem with the DG.
tao Apr 07, 2004, 06:33 AM We built the first galley in Cabaret Voltaire (and soon the 2nd is finished) with the intent to block the sea passage at Raven's Flight. This would significantly prolong AI ship journeys. :D
Regrettably, the 1st galley moved north. Please will you reconsider the intention of Audiac Province for your next turnchat instructions?
Audiac will also build a settler next turnchat to claim incense from Greece. Thus at least one (much better 2) ships are needed at Raven's Flight.
Btw: Once we know astronomy (and maybe have Leonardo's) the galleys should be upgraded in Huntington's harbor.
PS: Audiac also very much would like to have a stronger garrison in some of its cities. May I suggest to move the horseman to a city with barracks and send a knight instead. Same with some warriors.
PPS: We need a strong escort for the settler and workers moving to the incense. Preferred would be 2 knights plus 2 pikes/muskets.
Chieftess Apr 07, 2004, 10:17 AM ok, will do that this coming turnchat. We are starting to have a nice supply line of knights rolling in.
donsig Apr 07, 2004, 11:12 AM Originally posted by Sarevok
Well, what do you suggest then to make the game more open and more informative without looking at the save? Id like to hear it as "attendance" is a severe problem with the DG.
We need one thread (not a discussion thread) where citizens can go to get an overview of what's going on. Maybe there is one already and I just don't know about it...
Noldodan Apr 07, 2004, 02:28 PM Originally posted by donsig
Well, with the restrictive ruleset, the all powerful chat sessions and no way for a person not a) at the chats and/or b) not downloading the save to know what's going on, there is really no way to participate in the game.
Donsig, is it too much to ask that people take 10 minutes every three or four days to look at the save if they want to participate?
Sarevok Apr 07, 2004, 03:28 PM there is that option as well...
donsig Apr 07, 2004, 03:49 PM Originally posted by Noldodan
Donsig, is it too much to ask that people take 10 minutes every three or four days to look at the save if they want to participate?
Frankly, YES! If a person only has ten minutes here or there to post, why waste that precious time looking at the save?
Let me ask you this: is it too much to ask that an elected official take ten minutes every three or four days to post a brief summary of what's happened recently? Imagine a thread where a citizen can go to read the history of our country as it unfolds...
Such a thread may well increase game participation and enjoyment.
Falcon02 Apr 07, 2004, 04:50 PM ~Crawls out from under his dorm building in his College imposes exile~
I have to agree with Donsig on that last point.... Summaries of what has happened is very important, and should be done. This was one thing I kinda wished to revive in my more recent administrations. When I was just the Military Chat Rep. I would often post detailed summaries of what had happened, however, I got out of that habit, and kept on trying to revive it to no avail :-/
~Crawls back under his Dorm to continue Grinding away on the Calculator~
Noldodan Apr 07, 2004, 06:27 PM Originally posted by donsig
Let me ask you this: is it too much to ask that an elected official take ten minutes every three or four days to post a brief summary of what's happened recently?
True, true... I concede the point.
Sarevok Apr 08, 2004, 10:16 PM But some people do not have that much time on their hads to do that. I am one such person, and I have many other things to do as well. I couldnt be asked to do that.
Chieftess Apr 12, 2004, 02:59 PM During the last Turnchat, we were attacked by Russia, as we were sending troops down to the Babylonian border. Fortunately, we were upgrading spears and pikes along our borders. More muskets will be needed in our interior cities, though.
The result of the archer attack on our spear to musket upgrade was a victory for the Musketeer, netting us our Golden Age! We are also 2 turns away from Cavlary, which makes it a PERFECT time to be building cavs! Mure's iron has been disconnected, but we can still build the knight it's currently building. In 2 turns, we can start to switch to Cavs after current knight builds are complete. I also have an upgrade planned for about 30 knights (provided we get that many before cavs come online).
We also have our first elite Knight unit! It will need a 2-turn rest, and lead our Cavalry into battle!
tao Apr 12, 2004, 05:11 PM May I call your attention to the incense city of Audiac. It is defended by a lone pike. I suggested to huury walls asap. it was agreed in the senate. But it build a library. IMHO it needs walls and barracks and a much stronger garrison. Add at least 1 musket (e.g. from Huntington), 1 knight (upgrade the Raven's Flight horseman), 1 canon (upgrade e.g. catapult in Cabaret Voltaire). We protect Mure, but we don't adequately protect Audiac with the valuable incense.
Chieftess Apr 12, 2004, 05:15 PM I will ask the governor to build walls in the city (4 turns to build). It will also need barracks before muskets can be rushed, and then more culture. Due to our Golden Age, we can start to build more Musketeers, and those will phase out our outdated units. There's one musket that's built, in which I'm going to send to a city with a spear. In turn, upgrade the spear, and send it to another city. This will require lots of unit movement in our interior (I hope Bootstoots can keep up with it! ;)).
I will also look into the cannon and horse upgrades too.
Sarevok Apr 12, 2004, 06:04 PM hmm... Russia and Babylon...
We need more allies.
Chieftess Apr 15, 2004, 12:29 PM The first phase of our war will be in full swing by turn 2, when we upgrade our cavs! The full warplan is in the TCI thread.
Chieftess Apr 15, 2004, 04:49 PM There has been a shocking development this turnchat. Persia, already #1 in score and size, has declared war on the Zulus. Shaka may very well go by the way of Hiawatha. Dead. This will leave the other continent with a very powerful Persia.
Sarevok Apr 15, 2004, 05:01 PM alright... kill Russia and Babylon, possibly india in response.
Lecky Apr 16, 2004, 03:29 AM I just want to make this official ;-)
WELL DONE TO CHIEFTESS!!!
A very successful campaign thus far (v. the Russians)
All the very best of luck v. the Babs
Sarevok Apr 16, 2004, 05:55 PM Thank you very much :) CT, you have done a great job thus far. Ill try to give more time to the DG so I can be of much more use.
Sarevok Apr 18, 2004, 03:18 PM CT, I am afraid im going to have to resign this position as Defense deputy. Boots has offered to let me be the Minister of the Interior after Ravensfire resigned the position.
tao Apr 21, 2004, 04:39 AM As a member of The Senate I kindly ask the MoD to propose the cash request for unit upgrades in the Senate thread. We will have replaceable parts (infantry, artillery) in 4 turns. We have magnetism (galleon) now.
Chieftess Apr 24, 2004, 07:06 PM Here are the 2 plans I'm proposing. They're not in the instruction thread since I didn't know when we wanted to go to war, and didn't expect it this quickly... The plan is to rail first, defend, bombard (if possible), and attack with 1 cav at a time. When the next city finishes, rail first, then attack. [b]Do not use up all of our workers before going to war! Keep atleast 10-12 native (or it equivalent - 2 foreign = 1 native) for road building).
http://www.civfanatics.net/uploads7/DG4_AD1315_Indiawarplan.jpg
http://www.civfanatics.net/uploads7/DG4_AD1315_germanwarplan.jpg
Chieftess Apr 24, 2004, 07:35 PM Remember, these are preliminary, since I didn't think we were going to war so soon.
Chieftess Apr 28, 2004, 10:20 PM This term has seen AMAZING strides! From 720AD, to 1430AD. In 720AD, we didn't even have our entire homeland settled! There were still cultural gaps, and we were poised to attack Egypt (who *STILL* hates us for taking "their" colonies). Even the Iroquois were still around! By mid-term, 1030AD, no one forsaw the carnage that was about to be unleashed on the world. Russia had attacked us, of which we conquered the Russian lands in 14 turns. 7 turns later, Babylon fell. 5 war-turns later, India fell. Then, in 3 turns, the German mainland fell! This was quite an impresive turn! Next term will see the fall of Greece, Egypt, and the English. Who knows, maybe even Persia, the Zulus, and Aztecs will fall!
Term 5 Thread (http://forums.civfanatics.com/showthread.php?s=&postid=1798587#post1798587)
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