View Full Version : Most needed Editor flags?


thestonesfan
Apr 02, 2004, 11:30 AM
What are some of the flags you wish were included in the editor? I whipped up a short list...maybe some will make into Civ4.

Improvements/Techs
Increase food from irrigation(Crop Rotation? Refrigeration? Supermarket?)
Increase trade on land(Superhighways?)
Increase shields from forest(Lumber Mill?)
Increase shields from hills/mtns(Mining? Geology?)
Allows city size level 4
Allows city size level 5(To give us a possible increase for each age?)

Units
Defense doubled against Foot Units(Machine gun?)
Defense doubled against Mounted Units(Pikemen?)
Defense doubled against Armored Units(Anti-Tank Guns?)
Ignore defensive bonuses(Combat Engineers? Howitzers?)
Retreat

And also, these aren't flags, but I have to mention them...

Be able to set number of attacks!(Give a Destroyer 12 moves and 3 attacks)
Be able to give stat boosting for certain units!(Naval Cannons gives +20% attack/defense for all cannon-armed ships)

Gogf
Apr 02, 2004, 01:38 PM
Those sound good.

Improvements:
Ability to set railroad rate

Units:
Ignore roads or railroads (if it's too big to be affected)
Enslave to self
Land and Sea (to simulate amphibious units, you would then make it sink in sea and ocean)

I'll get more soon...

Ukas
Apr 02, 2004, 01:51 PM
I think defence doubled against 'units of choice' roller would be handier to use and easier to make. Like you how can choose units to stealth attack now. That way there there wouldn't be need for unnecessary new unit classes.
Also 'doubles defence against x2 moving units' wouldn't be that good because e.g. Mech Infantry wouldn't be so vulnerable when attacking antitank guns plus Heavy Tanks with movement of one would be successful against antitank units. Just a way to choose units like with the stealth attack roller.

thestonesfan
Apr 02, 2004, 03:23 PM
Originally posted by Ukas
I think defence doubled against 'units of choice' roller would be handier to use and easier to make. Like you how can choose units to stealth attack now. That way there there wouldn't be need for unnecessary new unit classes.

Also 'doubles defence against x2 moving units' wouldn't be that good because e.g. Mech Infantry wouldn't be so vulnerable when attacking antitank guns plus Heavy Tanks with movement of one would be successful against antitank units. Just a way to choose units like with the stealth attack roller.

Maybe, or there could be a flag to specify if a unit is Mounted or Armor. You can still class Mech. Infantry as a foot unit instead of Armored.

I'd think a roller would be tougher to implement because of AI issues.

The Last Conformist
Apr 02, 2004, 03:29 PM
Back in the early patches of Vanilla, there was a "Mounted" flag, which wasn't used for anything. I've always suspect that was a leftover for a planned CivII-style system with bonuses vs mounted (only for Pikemen in "epic" CivII).

Probably not a flag, but I'd like to be able to control how many "slots" a unit takes in a transport.

Risbinroch
Apr 02, 2004, 03:55 PM
Some nice ideas. You should have the ability to flag a unit as a: foot, mounted or armoured unit.

Then you could have pikeman have an increased defence against mounted units, but less defence for other units.

And as mentioned, anti-tank units could have an increased defence (and attack) against armoured units.

I also wish it was possible to make a building before you were able to build certain units. For instance A Tank Factory to build tanks etc.

And (this is perhaps more of a game issue) ability to add more eras...

Gramphos
Apr 02, 2004, 04:02 PM
The ability to group units together into unit groups, and some interation of units between groups. (I.e all Defense doubled against Foot Units(Machine gun?)
Defense doubled against Mounted Units(Pikemen?)
Defense doubled against Armored Units(Anti-Tank Guns?) could be made by this, but more configurable, since you weren't limited to a number of predefined groups)

aaglo
Apr 03, 2004, 12:11 AM
I would love to see the option to set an attack & defence & movement bonus for an unit on certain land type (like ski warriors would have normally A/D/M=8/10/1, but on tundra they would have A/D/M=10/12/2).

Fanatica
Apr 03, 2004, 12:36 AM
I'd like to see a flag for "explosives" which could be used for sea/land mines, booby traps, ammo depots, coral reefs, submarine nets, etc.

Fanatica
Apr 03, 2004, 12:49 AM
Also wish to add a flag for "Railroad", so that only flagged units could use the railroad thus allowing for freight trains and bullet trains, etc.

Ogedei_the_Mad
Apr 03, 2004, 01:00 AM
For units, they should have a "Requires Improvement" option. For example, a Fighter would require an Airport or a Caravel would require a Harbor.

For improvements, there should be value for adding or decreasing corruption. I'd like to be able to create an improvement that can increase corruption while giving happiness at the same time (sort of like a Casino improvement ;) ), so there would be more consideration in selecting improvements.

Improvements should also be able to replace each other.

10Seven
Apr 03, 2004, 03:09 AM
Well, I love the ideas, but it seems, especially when many of these were being asked for prior to even PtW, that we are unlikely to get any of them.

Unless someone wants to start doing their own Civ beater, it doesn't seem a good idea to bet on anything more from Fireaxis...

Steph
Apr 03, 2004, 04:56 AM
Don't stop posting ideas, even if they are not included in civ, they may be in SSS

The Last Conformist
Apr 03, 2004, 07:00 AM
I'd like retreat cap being divorced from movement rating and assigned to a flag. Would be great for guerilla/partisan type units, for starters, and I'm sure someone would find a use for "kamikaze cav" (I'm already thinking akincis).

thestonesfan
Apr 03, 2004, 02:31 PM
Originally posted by The Last Conformist
I'd like retreat cap being divorced from movement rating and assigned to a flag. Would be great for guerilla/partisan type units, for starters, and I'm sure someone would find a use for "kamikaze cav" (I'm already thinking akincis).

I was thinking of the exact same thing for retreat.

"Kamikaze" is also an excellent idea.

10Seven
Apr 03, 2004, 05:03 PM
...Cruise missle function.

Mithadan
Apr 03, 2004, 05:47 PM
Originally posted by Steph
Don't stop posting ideas, even if they are not included in civ, they may be in SSS Exactly what I like to hear! :)

Bluemofia
Apr 04, 2004, 05:52 PM
ability to pick up units within operational range (for helicopters),

carry aircraft and foot units.

maybe an immune to bombard.

Risbinroch
Apr 04, 2004, 08:12 PM
Probably game issue but: there should be the option of two seperate attacks and defends animations.

And I just loved the idea that Aaglo had. That could be used to make desert units operate very badly in tundra... Don't know how well camels would fit into that climate though. So that some units operate good in some areas, but extremely bad in others.

And what about real amphibious, a unit that could move on both land and sea? Perhaps mostly for scenarios, but if you could link different animations to land and sea, you could have marines in boats or something when in water, or frogmen... that could sabotage a ship.

Suicide type bombers/Kamikaze planes, with one attack animation (where theyd blowed themselvs up), but also one defend animation where theyd defend themselves "normally"

Id like that some units could cost more to upkeep than others. Or that you could easily alter them all.

It would also be great if you could make the roads and railroads cost money to upkeep. That way you would have to decide more carefully where you want it. And then some units could only be able to move on roads/railroads etc aswell.

Able to require more than three resources... And perhaps several buildings aswell... to build a unit that was (edited)

Able to make a unit be buildable only in certain sized cities.

Citizen mood: chanse of declaring independence...

More slots for barbarian units, so that they get different units depending on which era they where in.

A flag that allowed barbarians to capture cities.

superjib
Apr 05, 2004, 09:09 AM
Oh please !
A "cannot attack walls-fortified cities for mounted units". Would be very useful for strategy !

Mithadan
Apr 05, 2004, 09:33 AM
Oooh, I agree very much with (most recently) superjib.

I also think a "logistical range" capability would be cool (can this be flagged? I dunno!):

1. Unit has a logistical range of [numerical-value] tiles away from [either: capital-equivalent or: cultural border].

2. Units could either not go beyond the logistical range (à la wheeled units) or would lose [numerical-value] hit-point(s) per [turn-value]. Dunno which. Maybe both.

3. Improvements or wonders could be built that would improve logistical range by [numerical or percentage value]. Thus would your civ start out simply raiding and exacting tribute, only later learning to conquer and consolidate an empire. Even then, no more Roman cities in Siberia by 100 BC. ;)

(Or something like that...)

Steph
Apr 05, 2004, 10:06 AM
This concept of logistical range will be the key element of supply and maintenance in SSS.

Mithadan
Apr 06, 2004, 10:26 AM
Cool! :cool:

Phil Schneider
Apr 06, 2004, 11:05 AM
Ahhh, Steph, what should "SSS" mean?

Steph
Apr 06, 2004, 11:35 AM
SSS = Steph's Strategic Simulation. See link in my sig for more

Pfeffersack
Apr 06, 2004, 12:14 PM
Units: An AI strategy flag for air-defense would be really cool.

aaglo
Apr 13, 2004, 03:36 AM
some units could cost more to upkeep than others. Or that you could easily alter them all.

I have to disagree on this - especially with the current civ3 feature setting.

If different units had different cost, how would the game determine which units are free for the civ (since civ has a set amount of free units depending on number of cities and the size of those cities)? Or could it be so, that instead of "free units", we could talk about "unit cost discount" - i.e. a town would support units worth 4 gp, city worth of 8 gp and so on...? Hmm, that could work quite nicely afterall :)