View Full Version : Term 4 - The Senate


Rik Meleet
Apr 03, 2004, 08:02 AM
The senate is under threat in this term. The inability to perform by the previous Senates in the previous terms has caused wide-spread complaints and civil-unrest in our Glorious nation. There are even plans to remove power from the senate.

President Bootstoots has appointed me to VP.

I call upon the Governors:

Octavian X - Governor of the province of Berry (http://forums.civfanatics.com/showthread.php?s=&threadid=84713),
tao - Governor of the province of Audiac (http://forums.civfanatics.com/showthread.php?s=&threadid=83838),
Noldodan - Governor of Sérliënorë (http://forums.civfanatics.com/showthread.php?s=&threadid=84027),
CivGeneral - Governor of the Province of Endor (http://forums.civfanatics.com/showthread.php?s=&threadid=83674),
Gert-JanL - Governor of Alluares (http://forums.civfanatics.com/showthread.php?s=&threadid=84147),
truckingpere - Governor of the Province of Norwich (http://forums.civfanatics.com/showthread.php?s=&threadid=85590).

to show our nation that the senate can be run correctly and that the senate is a cornerstone in our nation.

You are Senators ! You should be respected and looked-up on. Don't let history continue; let you get the respect you deserve. You can do this by proper slider control and proper worker allocations and proper financial management. And to vote in time on the issues addressed here.

I as VP has the task to make your votes official by posting in the Instructions thread. I will not fail you; please do not fail me.

Rik Meleet
Apr 03, 2004, 08:02 AM
Dear Senators,

The TC will be soon. There is no time to call the senate to arms. I therefore posted this thread (http://forums.civfanatics.com/showthread.php?s=&threadid=83935) in the citizen's section. If you have any remarks (of course the Senator's voices are decisive in these matters) please post there.

tao
Apr 03, 2004, 10:31 AM
Thank you for opening this thread; late, but hopefully not too late.

For the next turnchat, I have the following wishes:

The market in Cijam needs to be hurried (112 g) to build the settler for the fish site in the west. We need it urgently before we can make peace. Thus it might be good to also give some hurry the the settler, if money is available. Otherwise the war will be longer.

I don't agree to spend 232g for hurrying the granary in Ville de Buisson. It is not worth so much money.

I don't agree to spend 180g for hurrying the granary in Anarchyisgodville. The town has little food, does not need a granary, and is not at all worth the money to hurry it.

Chieftess
Apr 03, 2004, 10:49 AM
As military advisor, I'm asking governors to build barracks in our core "Military Cities" (based on my military cities plan), and rushing those.

tao
Apr 03, 2004, 10:52 AM
Originally posted by Chieftess
As military advisor, I'm asking governors to build barracks in our core "Military Cities" (based on my military cities plan), and rushing those. As governor of Audiac, I don't approve the cash for this global rush jobs request. I might agree to individual rush jobs, if a detailed list with costs is presented.

Chieftess
Apr 03, 2004, 11:00 AM
Can I see the exact cities of Audiac?

tao
Apr 03, 2004, 11:20 AM
Originally posted by Chieftess
Can I see the exact cities of Audiac? Sure. Just look at the Audiac Province thread. (http://forums.civfanatics.com/showthread.php?s=&threadid=83838) Please note that none of them has barracks and no barracks are scheduled either. As I explained before, Audiac is on commerce and science, and Berry should be on barracks and units.

Please also note that we need money for hurrying the market and settler in Cijam for the new town to be founded in Egyptian territories and it's temple afterwards. Details can be found in my turnchat instructions.

tao
Apr 03, 2004, 11:22 AM
We also need money to hurry temples in Buto, Pitom, and the new city to be founded in Egyptian territory

Rik Meleet
Apr 03, 2004, 01:04 PM
I've posted these instructions:

Sliders
Keep the lux slider high enough to avoid riots in more than 3 towns or 2 cities. Counter the unhappyness with specialists. Keep the science slider as high as possible but with a positive gpt. You are free to lower the sci slider if it gets us more gold, while not increasing research time.

Requested Cashrushes
Cashrushes have been requested in the Senate's thread.
- The market in Cijam needs to be hurried (112 g) to allow the building of a Settler for the fish site in the west.
- hurry temple in Buto
- hurry temple in Pitom
- hurry temple in the new city to be founded in Egyptian territory

CivGeneral
Apr 03, 2004, 03:17 PM
*CivGeneral returns form a little expidition from the seas near the province of Endor.

I beleve we should have the lux slider high enough to at least stem the unhappyness while keeping riots to a minumum.

Noldodan
Apr 04, 2004, 12:16 AM
Governor Noldodan reporting for duty. *snaps off a sloppy, almost mocking salute to RM* Opinions pending.

gert-janl
Apr 04, 2004, 02:03 PM
And after a long and retiring trip to his own Province, Governor gert-janl enters Deux Rivières, the political heart of Fanatica again. Gert-janl is known for his dedication to the Senate and will try to be as constructive as possible in order to show all Fanaticans that the Senate can be a very effective part of our democratic government.

Chieftess
Apr 04, 2004, 02:15 PM
Notice to the Senate - We have just captured 3 Egyptian cities, 2 of which need to have culture rushed in them. There's also a new city that was settled within the borders of Egypt on our continent. That also needs culture rushed in it. I'm asking to rush culture in those 3 northern cities. (i.e., start a library/temple, wait a turn, and rush). This also means we need to make full use of the war chest.

Noldodan
Apr 04, 2004, 02:29 PM
I support CT's proposal for the cash rushes.

tao
Apr 04, 2004, 03:05 PM
As governor of Audiac, I fully support this plan.

Rik Meleet
Apr 04, 2004, 03:16 PM
Item 1. Cashrushes of Cultural buildings in the former-Egyptian cities, Sharkeygrad, New Morgana and Kadessa.

Treasury: 88 gold, making currently +9 gpt.

In this thread: http://forums.civfanatics.com/showthread.php?s=&threadid=84006 peace negotiations take place; perhaps increasing our funds.

I'll allow Noldodan's and tao's vote to be changed, if they desire, because I am not sure they realised we are so low on funds.

Senators: Please vote.

Rik Meleet
Apr 04, 2004, 03:19 PM
Item 2. Slider settings for the TC starting in 780 AD.
In this thread: http://forums.civfanatics.com/showthread.php?s=&threadid=84006 peace negotiations take place; perhaps increasing our funds.

Senators: please post your preferences.

tao
Apr 04, 2004, 03:22 PM
No need to change.

I checked the save and in both New Morgana and Sharkeygrad a temple was already rushed.

The vote says, that as soon as we have the funds, we need to rush culture in Kadessa. Cash may come from lowering the science slider because we don't need 60% next turn to finish banking, or from trades. or by accumulating small amounts over the next turns.

gert-janl
Apr 05, 2004, 11:03 AM
I agree that culture in Kadessa is important, so as soon as we can afford it, I would support to rush a temple in Kadessa.

Slider settings are a bit difficult to decide on at this moment, since we don't know how much we need for our next tech.
Changing the Happiness Slider will result in 4 cities needing specialists (DR is one of them, so production on Sun Tzu is slowed 2 turns). But we can save a worthy 40 gpt by doing that.
If we can't change the tech slider, because it would result in a set-back of our research, this may be an option to be considered.

The way I see it now gives me the following slider suggestions:
-Science steady at 60
-Luxury down to 10
so taxes would be 30%, which gives us 49 gpt.

These extra funds can be used for any cultural rushes.

Chieftess
Apr 05, 2004, 11:12 AM
Remember that lowering luxuries may increase unhappiness... and that we're almost done researching Banking. *PLEASE* vote to lower science to whatever amount when there's 1 turn left. :)

tao
Apr 05, 2004, 11:17 AM
IMHO we already made 1 major blunders slowing our wonder build:
- producing knight first
- not using (against my advice) the forest
If we loose the race, these may be the reasons.
Under no circumstances should we reduce happiness causing further delays. research is second. Producing cash for hurrying the temple is third.

And of course I agree with Chieftess.

Rik Meleet
Apr 05, 2004, 12:32 PM
Originally posted by Chieftess
Remember that lowering luxuries may increase unhappiness... and that we're almost done researching Banking. *PLEASE* vote to lower science to whatever amount when there's 1 turn left. :) I am the VP; I am not forgetting those things. Remember how I fought against non-flexible instructions ? ;)

Rik Meleet
Apr 07, 2004, 02:09 PM
Senators:

Please state your preferences about:
Sliders.
Cashrushes.
Worker-assignment

tao
Apr 07, 2004, 02:21 PM
IMHO we should now research as fast as we can while maintaining a positive income.

I request cashrushes for the new city "Steal Incense" and Kadessa in my turnchat instructions (already written, just waiting for the thread).

Worker actions are also detailed. Please execute mine in Audiac rather than the DoI's. Thank you.

gert-janl
Apr 07, 2004, 02:23 PM
Sliders
Cut science back to 50%! We can make money for the next 4 turns at the same research rate. When we have researched astronomy, we can return to our regular (60%) tech setting.
As long as we don't get new luxuries we have to maintain this high luxury setting, which leaves us with very few gpt.:( We don't really have a choice if we want to maintain productivity in our core cities.

Cashrushes
Not really needed in Alluares, the way I see it now: we still have way too much jungle that blocks growth.

Worker Actions
I didn't know this was the responsibility of the Senate (I actually think it isn't), but I have no problem spreading my views about it here. I think it is very important to keep up the current workforce, and not add any workers to cities. Alluares is waiting to be liberated from the jungle, so any worker without a serious task should be moved here.

Rik Meleet
Apr 07, 2004, 02:28 PM
tao: I agree research stays important. 50% as GJL suggest sounds well enough to me (but I am not a Senator). Can you please name some numbers of %-ages and amounts ?

You are Senators; you decide if the nation cashruses and if so what and where for how much. Same is true for sliders: You hold the power to control this completely. And not forgetting workers; the DoI is an unofficial office; the Senate still controls the workers for the full 100%.

Use the force, Luke !

tao
Apr 07, 2004, 02:37 PM
I don't want to give %. The % are determined by the requests:
- enough lux to not slow wonder building cities
- enough lux to not have clowns/specialist in more than about 2-3 cities
- research as fast as possible with positive income
- lower research slider, if this does not prolong research (in the last 1-3 turns, usually)

If enough cash is acculated for the rush jobs, do them in the following priority:
temple in "Steal Incense", walls in "Steal Incense", library in Kadessa.

gert-janl
Apr 07, 2004, 02:43 PM
Originally posted by tao
I don't want to give %. The % are determined by the requests:
- enough lux to not slow wonder building cities
- enough lux to not have clowns/specialist in more than about 2-3 cities


As new trade routes will become available in 4 turns, when we research Astronomy, we may lower the luxury slider, without upsetting people:). The exact slider setting will have to be determined by the DP.

Rik Meleet
Apr 09, 2004, 05:18 AM
I see that the Senators apparently have said what they wanted to say. I call on a vote.

Sliders
Sci-slider to get Astronomy in 4 turns from now.
Lux-slider to a setting that at most 2 cities or 3 towns need entertainers.
Tax-slider: the remainder.

Item 3: Sliders
Do you want the above slider settings? (Y / N / A).


-------------------


Cashrushes
If we have the funds: temple in "Steal Incense", walls in "Steal Incense", library in Kadessa; in that order.

Item 4: Cashrushes
Do you approve the above proposed cashrushes ? (Y / N / A).


-------------------


Worker actions
Tao has proposed this:

Mure has much more improved tiles, than it can work for centuries.
1 worker should stay, 3 move where they are needed.
Sanction does not need 5 workers; 3 is plenty.
Bootsville is completely improved. It does not need 3 workers. (And forest planting is folly, because it kills growth.)
Working forest in Ville de Buisson turns it into a 2 turn settler factory.

Gert-JanL has proposed this:
Do not add any workers to cities.
Alluares is waiting to be liberated from the jungle, so any worker without a serious task should be moved here.

Item 5: workers
Do you approve the above proposed worker-tasks? (Y / N / A).


-------------------


Senators: the vote is open !!
Vote in this thread by a simple:

Item 3: X,
Item 4: X,
Item 5: X
(where X is Y, N or A; for yes, no or abstain).

gert-janl
Apr 09, 2004, 03:41 PM
Item 3: Y
Item 4: Y
Item 5: Y

Noldodan
Apr 09, 2004, 04:04 PM
Item 3: Yes
Item 4: Yes
Item 5: Yes

ravensfire
Apr 09, 2004, 04:06 PM
As a citizen, I challenge the constitutionality of item 5. Worker actions are within the domain of the President. Neither the Senate, nor a Governor, may post instructions on worker actions, only post requests.

-- Ravensfire

Rik Meleet
Apr 09, 2004, 05:04 PM
@RF:

In order to maintain friendly and cooperating relations with everyone I will post Item 5 as a request.

Would you be so kind to tell me the law-article that assigns worker-tasks; I've looked through the books, but (english isn't my native language) I am not 100% sure where it belongs.

I specifically asked the DoI if the senate was to assign worker-tasks and it was confirmed. Of course the DoI's opinion never goes above the law.

zorven
Apr 09, 2004, 05:12 PM
@ Rik Meleet -

Code of Law B.1.d gives the President domain over workers.

B. The Executive Branch
1. Presidency
a. The Leader of the Executive Branch is the President.
b. The Deputy of the Presidency is the Vice President.
c. Is responsible for determining what to do with Great
Leaders.
d. Is responsible for worker activities.
e. Is responsible for policies, plans and agendas for
departments when these have not been set by a
department.
f. Is responsible for policies, plans and agendas for
items and activities that have not been defined as a
task of an individual department or leader.

Rik Meleet
Apr 09, 2004, 05:34 PM
Thank you.

gert-janl
Apr 10, 2004, 12:10 PM
Fellow Senators,

The Province of Alluares has slowly been developing over the last centuries. Progress have been achieved with regard to corruption and tile improvements. However, Acheron is still lacking ways to fight corruption effectively and has several important queues on its list. I would therefore like to hereby submit a Cashrush Request to rush a courthouse in Acheron the next turnchat. The cost will be 200 gold, which is IMHO a respectable price.
When the courthouse is rushed, Acheron could better develop itself into an important production core.

The population of Alluares trusts that the Senate will decide wisely...;)

CivGeneral
Apr 10, 2004, 12:21 PM
Hmm, I am a little disapointed that my deputy has not voted while I was away.

Chieftess
Apr 10, 2004, 10:20 PM
I am requesting an upgrade of 4 Pikemen to Musketeers (240g), and an upgrade of 3 Spears to Musketeers (240g). That's 480g total. We have 526g in our treasury. Both would be done by pressing Shift-U on a pike, and spear.

Rik Meleet
Apr 11, 2004, 09:32 AM
Senators:

A request has been submitted by Chieftess. I'm going to split them into 2 items.

Item 6:
Do you approve the upgrade of 4 Pikemen to Musketeers for 240 gold ? ( Y / N / A ).

item 7:
Do you approve the upgrade of 3 spears to Musketeers for 240 gold? ( Y / N / A ).

gert-janl
Apr 11, 2004, 11:27 AM
Item 5+6: Y

We need musketeers, period.

But what about my cashrush request? Aren't we going to vote for that?

I am in favor (of course) of my cashrush request, but I think that Chieftess' request is more urgent. So my cashrush should happen a few turns later, so that it's cheaper, and we have the money.

523-480=43
53gpt gives in 3 turns the opportunity to rush my courthouse.

Rik Meleet
Apr 11, 2004, 11:54 AM
I'm sorry Gert-Jan; foutje. I missed it.

Senators

A request has been sumitted by Governor Gert_Janl.
I would therefore like to hereby submit a Cashrush Request to rush a courthouse in Acheron the next turnchat. The cost will be 200 gold.

item 7:
Do you approve of the cashrushing of a courthouse in Acheron for 200 gold ? ( Y / N / A )

It might be wise if you approve of multiple cashrushes (items 5, 6 and 7) to give the order in which you want to cashrush them.

Rik Meleet
Apr 11, 2004, 11:56 AM
Senators
Please post your slider-settings. If different proposals are posted I will call for a vote.

Furiey
Apr 11, 2004, 12:35 PM
Senators

We may be declaring War on Babylon (or at least persuading them to declare War on us) during the next turn chat, and there is a poll up concerning a Military Alliance with India. Unfortunately, until we are at war, I do not know how much this may cost us. Any cost may well be offset by a ROP with Russia (they pay 20gold + WM) which is also being polled and a suggested ROP with India (they pay 2 gpt + 4 gold). You never know, they may even pay us!

I apologise for not being able to give you specific details of the requirement, but hope that should the Alliance poll pass you will approve the expenditure.

Rik Meleet
Apr 11, 2004, 12:48 PM
Senators

An item has been brought up by the Minister of Foreign affairs. It's about paying an unknown cost to India for a MA Vs Babylon, if the citizens in the polls decide to do so.

item 8:
Do you approve to pay for a MA with India Vs Babylon ?

Yes - please state the max amount you want to pay.
No
Abstain.

Noldodan
Apr 11, 2004, 06:32 PM
Item 6: Yes
Item 7: Yes, after the Pikes
Item 8: Yes, after the military upgrades
Item 9: Yes, up to 5 gpt or 75 gold

Note: Yes, my numbering IS correct, RM got mixed up somewhere (i.e. two Item 7s)

CivGeneral
Apr 11, 2004, 07:13 PM
Item 6: Y
Item 7: Y
Item 8: Y
Item 9: Y

Chieftess
Apr 12, 2004, 12:47 AM
Another request. In about 10 turns or so, we will have Cavalry. I request that, after next turn, we save up our gold, and have atleast 600 gold in reserve for Knight to Cav upgrades (30 knights to cav). We are making about 50gpt (500 gold in 10 turns, give or take the reduced science when there's 1 turn left for research). I think a 600 gold purse will be more than enough for an upgrade to cavs, right when our knights are in place. Our Golden Age is also nearly upon us, if we have a musket that's attacked.

Rik Meleet
Apr 12, 2004, 04:17 AM
CT: That will be an item for the next turnchat.

Sorry 'bout items 7. Vote is for 6,7,8 and 9. Thanks for paying attetntion Nold.

gert-janl
Apr 12, 2004, 06:07 AM
Fellow Senators,

I think that, due to lots of financial requests, it's wise to make a financial overview, to see if we actually can pay all the approved items.

http://www.civfanatics.net/uploads7/Financial_overview_Fanatica.jpg

In this overview, you can see that not all items can be approved if we want to end with 600 gold. In my opinion it is very important to end the turnchat with this amount, so we have to reconsider our votes. In the overview I denied my own cashrushrequest, as it doesn't have the same priority as unit upgrading. In the overview I also denied the Foreign Affairs request, but we can pay that with the extra money we make when we adjust the slider just before we researched metallurgy.

I have to add that the 53 gpt will not be maintained as units are being produced with high speed. So this is a very optimistic overview, and it already shows that item 7 cannot be entertained, and that we end the turnchat near 500 gold.
Moreover, I don't know what the plans are for the T&T ministry: will they make or cost money?

Rik, can you call a revote with this new info?
I now vote:
Item 6: Y
Item 7: Y
Item 8: N (as long as T&T ministry doesn't bring in more money)
Item 9: Y
Research speed must be maintained, please adjust slider, if possible, just before we researched our new tech.
No lux setting required.

Noldodan
Apr 12, 2004, 07:49 AM
gert-janl: I agree with you on the courthouse thing, but as far as the foreign affairs thing goes, I don't see problem with it as long as it costs less than 100 gold. Therefore I am changing my vote on Item 8 to No.

gert-janl
Apr 12, 2004, 08:05 AM
Originally posted by Noldodan
as far as the foreign affairs thing goes, I don't see problem with it as long as it costs less than 100 gold.

It isn't a problem. Like I said, we can finance those expenses with the extra money that we get when we decrease the science slider at 1 turn from metallurgy. I denied money for it in the overview just to show that without these expenses we won't even get to 600 gold at the end of the turnchat.

Chieftess
Apr 12, 2004, 08:18 AM
I will also try to get a unit to impale (shoot) itself on a Musketeer for our Golden Age, which will dramatically affect our income.

tao
Apr 12, 2004, 09:57 AM
Hey: I return from short vacation and find these Items a mess: What is what? I include my guesses:

Item sliders: Y
Item cashrushes: Y
Item worker actions: Y
Item pikes->muskets: Y
Item spears->muskets: N (we don't have the money currently)
Item Acheron court: N (WLTKD shoud start with pop 6 in 6 turns; same effect on production as courthouse; thus not needed)

Rik Meleet
Apr 14, 2004, 01:57 AM
Senators

No cashrush requests have been put in for this turnchat. But they can still come.

There was however 1 request which continues to be of importance. In 2 turns we know the mysteries of Military Tradition. This means Cavalry. At least if we have the funds to upgrade our knights. And some defenders to Musketeers.

Please state: How much gold do we need to hold in reserve for Military upgrades ?

(And please use this to also post your preferred slider settings now, and after we learn Mil Trad).

tao
Apr 14, 2004, 03:45 AM
We have about 377g and will make same amount (at least) in the next 2 turns as taxes. Thus we have about 740g.

There still are the "open" cash-rush requests for Kadessa's library (232g) and Audiac's walls (44g) (and possibly barracks). I consider these still very necessary. Total 278g.

Upgrading knight to cavalry costs 20g. Thus we can't afford to upgrade all of them immediately, but 20+ should be done. Total 400+g.

All of the above we can do without spending the additional cash from the proposed trades. And from possibly lowering the science slider next turn.

Spend the extra money for Audiac's barracks (in 2 turns) and more upgrades as necessary.

I propose to set the science slider high enough to sustain 4 turn research. We currently don't need luxury spending. Accumulate cash to keep up research after our Golden Age ends.

Chieftess
Apr 14, 2004, 09:50 AM
I estimate a good 520g for the Cav upgrades, although, it's possible that we could be using more gold to upgrade a wandering spear or pike or two. It depends on what's being built, and what I can move around.


In the meanwhile, I'll be playing with the War Chest. ;)

Furiey
Apr 14, 2004, 04:26 PM
Senators

The people are voting here (http://forums.civfanatics.com/showthread.php?s=&threadid=85068) on whether or not we want a Military Alliance with India. The cost of an Alliance against Russia is currently 40 gold, although this may change as time passes. The cost of an Alliance against either Babylon or Germany is unknown at this time, so if the option to sign the Alliance only if Germany or Babylon also declare war against us is chosen, I intend to leave the choice of which Civ to ally against to the DP. This will allow the cost of the Alliance to be balanced against the benefit obtained from it. Any cost may to some extent offset by 20 gold from a Peace Renegotiation with Persia which is also being voted on at this time.

I apologise that yet again I come to you with a request for an unspecified amount, athough I do have a little more information than last time!

Thank you

Rik Meleet
Apr 15, 2004, 04:44 AM
Senators

Voting time !

Sliders: tao's proposal = I propose to set the science slider high enough to sustain 4 turn research. We currently don't need luxury spending. Accumulate cash to keep up research after our Golden Age ends.

item 10
Do you approve of these slider settings ? ( Y / N / A )

Cashrushes

item 11
request for the cashrush of Kadessa's library (232g)
Do you approve of this cashrush ? ( Y / N / A )

Item 12
request for the cashrush of Audiac's walls (44g)
Do you approve of this cashrush ? ( Y / N / A )

item 13
request for the cashrush of Audiac's barracks (unknown amount)
Do you approve of this cashrush ? ( Y / N / A )

item 14
request for 520g for the Cav upgrades.
Do you approve of this cashrush ? ( Y / N / A )

item 15
request for possible purchase of MA with India Versus Russia (and others if they ally with Russia). (variable amount, currently 40 gold.)
Do you approve of this cashrush ? ( Y / N / A ) - note: if the vote in the poll is for alliances, you have to have very good reason to reject it !

item 16
request for cashrushes of an unspecified amount of pikes and spears to muskets.
Do you approve of this cashrush ? ( Y / N / A )
If you vote "Yes", please specify a min and/or max amount for this.

Senators
Please also provide the order in which you want to spend our hard-earned Euro's.

CivGeneral
Apr 15, 2004, 08:13 AM
Item 10: Yes
Item 11: Yes
Item 12: Yes
Item 13: No, Need more information
Item 14: Yes
Item 15: Yes
Item 16: Yes (Max ~450g)

tao
Apr 15, 2004, 09:30 AM
Item 10: Yes
Item 11: Yes
Item 12: Yes
Item 13: Yes (after all other requests have been serviced)
Item 14: Yes (over 3-4 turns depending on funds available after doing 11, 12)
Item 15: No.
Item 16: Yes (Max ~450g)

Rik Meleet
Apr 15, 2004, 12:54 PM
My dear Senators,

The citizens have spoken. In the polls ( http://forums.civfanatics.com/showthread.php?s=&threadid=85068 ) it seems the citizens want an MA with India when Babylon or Germany ally with Russia.Although the poll isn't closed yet (but it will close in just over an hour).

I assume the result will not change. That will make item 15 void for a senatorial vote; it will be an automatic "yes". We will see in just over an hour.

Furiey
Apr 15, 2004, 12:58 PM
I too am watching this poll (and the others) - if the results do change I will be amending my instructions accordingly. I will not instruct to form an alliance if the people do not want one.

Chieftess
Apr 16, 2004, 02:39 AM
(For the life of me, I can not find the term 4 Internal Affairs thread...). Anyway, I'd like the governors of the following (and soon to be following) cities to consider rushing culture (temples) here (included are upgrades):

Rush temples in:

Sambhava - 92g
Fallsong - 200g
City of the Da. - <240g (currently in resistence)
Grindenwald - <240g (currently in resistence)
Smolensk - <240g (not captured yet)

Sub-Total - 1012g

Upgrades
3 Galleys - 60g
3 Catapults - 120g
1 Horse - 100g (turn 2)

Current Gold - 2554g (307gpt)
Total - 1832g
-----------------------
722g (1029 gold after the turn 2 upgrade)

There may be other rush requests of warriors, if I can find the defenses for them. (400 gold total, but only 320-360 might be used). 5 can be upgraded this turn for 200g. Another 4 can be upgraded next turn (or 2) for 160g. A spear can be upgraded next turn for 80g. An archer can be upgraded for 40 gold.

That's 460g for lesser upgrades that can be done later in the turnchat, for a Grand Total of 2292g. (Provided that Internal builds a barracks)

Chieftess
Apr 16, 2004, 01:58 PM
Hold that request! I was just analyzing the save some more. Muskets can be rushed for about 100-200g. There's 9 cities that can use Muskets. While most may be regulars, I think it would be a deterant to Germany. I'm going to post a discussion.

Noldodan
Apr 16, 2004, 02:39 PM
I probably won't be here to post anytime else before the next chat, so here's my province instructions for that turnchat. RM, please post them when you post the Senate instructions.

Instructions for Sérliënorë

Groton: Cavalry, Library, Cavalry

Mûre: Courthouse, Cavalry, Cavalry

Grand Bricolage: Aqueduct, Temple, Barracks

Sambhava: Temple, Barracks, Library

Worker instructions: 1) Up to the DoI or the President’s judgment.

Other: My turn for city naming passed a while ago, and I want my city named. Do try to name the next captured city New Gondolin.

CivGeneral
Apr 16, 2004, 09:58 PM
I would like to place a request to have any Culture producing Buildings to be rush built in Fanatican Capured Russian cities.

ravensfire
Apr 16, 2004, 10:52 PM
Originally posted by CivGeneral
I would like to place a request to have any Culture producing Buildings to be rush built in Fanatican Capured Russian cities.

lol - can you be any more generic?

-- Ravensfire

Chieftess
Apr 16, 2004, 10:56 PM
I'm sure the colleseum would be in good use. ;) (that's the last culture improvement that should be built, BTW).

tao
Apr 17, 2004, 01:04 AM
Since the Golden Age comes to an end soon, I want to have at keep 1000g in our treasury to allow deficit research. Our military is more than enough to finish Babylon without spendig excessive money for hurrying units. Only border cities should get hurried culture.

Chieftess
Apr 17, 2004, 11:55 AM
Remember that the plan is for all 40 cavs (we need a couple more). That would leave those cities undefended...

On the other hand, rails are coming within 5 turns.

tao
Apr 17, 2004, 01:06 PM
And there is absolutely no need to defend cities deep in our territory with 2 units, unless we have a ROP. And that is why I am against ROPs, especially with railroads looming.

Chieftess
Apr 17, 2004, 01:08 PM
The war might be almost over when rails come.

tao
Apr 17, 2004, 01:11 PM
Didn't we have this before?

"After the war is before the war!" :D

Edit/add. I would have the strategic rr backbone in place in at most 10 turns. I'm not so sure about this game ....

CivGeneral
Apr 17, 2004, 01:43 PM
Originally posted by tao
Didn't we have this before?

"After the war is before the war!" :D

Edit/add. I would have the strategic rr backbone in place in at most 10 turns. I'm not so sure about this game ....

I beleve it would be a good idea to have a major railline running from one end of our country to the other side.

CivGeneral
Apr 17, 2004, 02:32 PM
Province of Endor's Rush Build Request

I wish to rush build the following items in my queue that are marked in bold:

Province of Endor Instructions

Antwerp: Temple (19) (Cost: 228g), Barracks (14)
The White City: Temple (53) (Cost: Unknown, Rush after city is out of resistance), Marketplace (100)

Rik Meleet
Apr 17, 2004, 03:02 PM
finally a real request I can turn into an item.

Senators

item 17
Do you approve the cashrushing of a temple in Antwerp for 228 gold ? ( Y / N / A ).

item 18
Do you approve the cashrushing of a barracks after the temple in Antwerp for an unknown amount of gold ? ( Y / N / A ).

item 19
Do you approve the cashrushing of a temple in The White City for an unknown amount of gold ? ( Y / N / A ).

item 20
Do you approve the cashrushing of a marketplace after the temple in The White City for an unknown amount of gold ? ( Y / N / A ).

Senators
Do not forget to post your Slider Settings.

CivGeneral
Apr 17, 2004, 03:09 PM
Item 17: Y
Item 18: Y
Item 19: Y
Item 20: Y

Also, Perfered slider settings:

40% Science, once Magnitism is finished, push it up to 70%
10% Lux

Chieftess
Apr 17, 2004, 04:12 PM
I wouldn't put an exact % on a new tech. We don't know how long it'll take to research it, or if 60% and 70% are the same value. Something like, "max out the science slider so that we get the next tech in the max number of turns while still getting a positive gpt income" would be better.

gert-janl
Apr 17, 2004, 04:17 PM
Do I get it wrong or did CG propose to only cashrush the 2 temples? He stated that only the items in bold were to be rushed...
I favor the rushes of these temples (i.e. item 17&19)
If I got it wrong and item 18 & 20 are official proposals I vote against, as I don't believe they are urgent enough. I think we should be careful with what to rush, as our GA will be over soon, and we won't get as much money in as we are used to now.

I agree with Chieftess that the slidersettings should be as flexible as they were last few turnchats.

CivGeneral
Apr 17, 2004, 04:39 PM
Originally posted by gert-janl
Do I get it wrong or did CG propose to only cashrush the 2 temples? He stated that only the items in bold were to be rushed...

Now that I stoped to think about it. I did proposed to only cashrush the 2 temples. Since I did had the two on bold, I just posted my copy of the queue here and bolded the ones I need to cashrush.

Rik Meleet
Apr 17, 2004, 04:46 PM
That makes items 18 and 20 void.

tao
Apr 17, 2004, 06:37 PM
Item 17: definitely no (no overlap, no culture presure, hence totally wasted money)
Item 18: no; shear crazyness
Item 19: definitely no (no overlap, no culture presure, hence totally wasted money)
Item 20: no; shear crazyness

Slider: sustain 4 turn research, even when running a cash deficit

PS: Hint for the DP: starving conquered cities is correct until we eliminate the opponent. Once it is gon, switch to growth the same turn.

PPS: And do intelligent starving, i.e. get maximum out of the cities, while running a food deficit, i.e. White city could produce 2 shields from 2 forest,

Chieftess
Apr 17, 2004, 08:48 PM
On turn 2, I'd like a longbow rushed in Finklewink for 120g (It's building a worker, which isn't needed, but does need some sort of offensive defense for the upcoming war).

CivGeneral
Apr 17, 2004, 09:10 PM
I would like to request a cash rush for the temple in Anarchyisgodville. The cost will be around 216g. The rush will only happen on turn 6 of the turn chat.

tao
Apr 18, 2004, 01:21 AM
No on Finklewink rush. Switch to walls, build spear afterwards, upgrade galley in Huntington next turn, send enforcements.

No on the temple hurrying in Anarchyisgodville, yes to hurry library if it is switched to library now.

CivGeneral
Apr 18, 2004, 01:33 AM
Originally posted by tao
No on Finklewink rush. Switch to walls, build spear afterwards, upgrade galley in Huntington next turn, send enforcements.

No on the temple hurrying in Anarchyisgodville, yes to hurry library if it is switched to library now.

I would say yes to the cash rush. Anarchyisgodville needs a temple culture foot hold.

CivGeneral
Apr 18, 2004, 01:53 AM
*Sigh* To make Tao happy. I have decided to switch Anarchyisgodville's queue from Temple to a Library and I would like for Anarchy's Library to be rush built on turn 6.

ravensfire
Apr 18, 2004, 10:58 AM
Originally posted by Chieftess
On turn 2, I'd like a longbow rushed in Finklewink for 120g (It's building a worker, which isn't needed, but does need some sort of offensive defense for the upcoming war).

Sidestepping the Governor of that city on that request?

-- Ravensfire

Chieftess
Apr 18, 2004, 01:33 PM
I don't know who the governor is. I'd like to see a province thread with the cities and screenshots in them... (one of my old suggestions from long ago that never made it...)

tao
Apr 18, 2004, 01:35 PM
You find all Audiac cities in the Audiac thread. But not individual screenshots.

Rik Meleet
Apr 20, 2004, 04:55 PM
Senators

No items are presented to us to vote upon.
Still we have a job to do with respect to the Sliders.

Post your slider-proposals here and debate them.

I also want to invite the new Governors to join the senate.

truckingpete
Apr 20, 2004, 05:18 PM
Well....Okay I am going to give this a try but, may we rush a temple in Kazas. It will cost 224 gold to rush on the pre turn. We can 5 turns then rush it so it will be cheaper. I want to rush a temple in Kazas becuase if it culture flips to India..well ya...

Governor of Norwich (1st time Governor if you haven't noticed)

Rik Meleet
Apr 20, 2004, 05:40 PM
Item 21
Do you approve the cashrush of a temple in Kazas for 228 gold ( Y / N / A ). If you vote yes, please also include when you want to rush it.

I do want to remind the Senators that our funds are now 734 gold and we spend -225 gpt due to research on Replaceable Parts (due in 4 turns).

truckingpete
Apr 20, 2004, 09:31 PM
Item 21: Yes I think we should build it on turn 5. We would be done researching Replaceable Parts by then.

@RM - Would you please post in in the TC thread IF this passes, and put in the post that is below my governor TC instruction if this passed by then. If not, I'll put it in the next TC IF it passes.

tao
Apr 20, 2004, 11:22 PM
Item 21: yes, in turn 5

PS: Please wake the workers in Kazas and let them work!

Sarevok
Apr 21, 2004, 12:50 AM
Senators,

I am at this point requesting a sum of money that is at this time unknown to be used to rush cultural improvements in our recently conquered cities. These buildings are required ASAP or else they may flip to either Germany or India. I am sorry that the cash amount is currently unknown, but I am unsure of how much is needed.

- Sarevok
Minister of Internal Affairs

tao
Apr 21, 2004, 01:53 AM
Regarding German border towns:
The White City and Grindelwald have no cultural overlap, thus not 1st priority.
City of the Damned, The White City, Grindelwald can all be kicked in WLTKD if mm properly. This is the job of the governors. If they don't do it, they loose their city. Not 1st priority to hurry culture.
New Gondolin needs some attention, but not extremely urgent.

Regarding India border towns:
We should hurry temple in Kazas turn 5.
Wyford can be put in wltkd.
Nea Rome reaches pop 6 and wltkd in 4 turns.
Regent town needs some culture.

Since our cash is limited due to the goal of getting rep parts in 4 turns, we need money from Persia. You might want to encourage the trade deal I proposed.

You might also ask the military advisor to move many outdated swords in the border cities to reduce flip risk.

Rik Meleet
Apr 21, 2004, 04:04 AM
A request of our Minister of Internal affairs
item 22
requesting a sum of money that is at this time unknown to be used to rush cultural improvements in our recently conquered cities. Do you Approve Senators ? ( Y / N / A ).

If the vote = yes, please state how much you want to reserve for this and when the culture should be rushed.

And we still need Slider-settings. If none are posted the DP gets full control. We, VP and Senators are too proud to let that happen, aren't we ?

tao
Apr 21, 2004, 04:31 AM
Slider settings:
Keep science up to get replaceable parts in 4 turns
Afterwards keep science up to get industrialization in not more than 6 turns, preferable 5 turns.

And in the last turnchat we couldn't upgrade anything, because the MoD failed to make a request. In 4 turns we have replaceable parts and can't upgrade to infantry and artillery. Crazy.

I would propose to split any exess funds we have (after science) for upgrades and rush jobs about 50:50.

Chieftess
Apr 21, 2004, 11:02 AM
I didn't post last time because I thought the TC was at 7:30pm instead of am.

Anyway, please vote for an upgrade of 2 galleys this turn for 120g. Upgrade another galley on turn 4 for 60g.

Vote for another upgrade of 3 catapults for 60g.

If we have enough gold in the turnchat (which I doubt), upgrade 11 cannons (after turn 4) for 440g.

Request for an upgrade of a horseman to a cav for 100g.

Rik Meleet
Apr 21, 2004, 11:55 AM
item 23
upgrade of 2 galleys this turn for 120g. Upgrade another galley on turn 4 for 60g.
Senators Do you approve this ?
Y / N / A

item24
upgrade of 3 catapults for 60g.
Senators Do you approve this ?
Y / N / A

item 25
upgrade 11 cannons (after turn 4) for 440g.
Senators Do you approve this ?
Y / N / A

item 26
upgrade of a horseman to a cav for 100g.
Senators Do you approve this ?
Y / N / A

NEXT TIME PLEASE PUT IN YOUR REQUESTS EARLIER ! /

gert-janl
Apr 21, 2004, 12:22 PM
If financial resources allow, I support all military rushes. (items 23 to 26)

I support cultural rushes only when really necessary, i.e. when seriously under the threat of a cultural flip.

tao
Apr 21, 2004, 12:23 PM
After allocating money to science, I approve spending all the rest 50:50 for improvement hurrying and unit upgrades.

Chieftess
Apr 21, 2004, 01:05 PM
There are also 10 warriors that could be rushed, but those are low on the priority scale, plus, I want to see how much gold we have after this turnchat. It might be a request in the next ten turns, though.

CivGeneral
Apr 21, 2004, 02:33 PM
I vote yes on Items 23-25

Rik Meleet
Apr 23, 2004, 09:29 AM
Senators
A new TC is near: please discuss Slider settings here.

Lurkers
If you want to request a cashrush or upgrade for something; please post here using this format:

I, <Name + function>, hereby request a Cashrush for the rushing of <improvement name> in the city of <city-name> for the amount of <amount needed>. I prefer this is done in turn <turn-number> or when <special occurance> happens.

I, <Name + function>, hereby request the amount of <amount needed> gold for the upgrade of <number of units> units <unit-type> to <new-unit-type>. The location(s) of these units is <enter locations>
I prefer this is done in turn <turn-number> or when <special occurance> happens.

If you feel you need to add a motivation or an explanation, please post a link to the Citizen's section where you've posted the discussion. The senate is where the senators vote and discuss, non-senators shouldn't discuss here. Of course non-senators deliver the topics the Senate debates and votes about.

Chieftess
Apr 23, 2004, 09:34 AM
This is a chart of military spending that I wish to do over the course of several turnchats. First on the agenda is upgrading the 2 spears, 2 galleys, and remaining catapults, spread out over the next turnchat. After these are upgraded, I'd like to be able to rush atleast 1 musket per turn to an infantry.

Number = Number of units.
Upgrade = Cost to upgrade 1 unit.
Cost = Total cost for all units of that type.

Unit Number Upgrade Cost
Musketeers 32 60 1920g
Spears 2 140 280g
Warriors (9) 40 360g
Catapult 3 120 660g
Archer 1 40 40g
Galley 4 60 240g
-------------------------------------
Total 3540g

And just to note
Science: 60% (Medicine in 5) - 231gpt

EDIT: There is one elite warrior (hey, you never know! If an Immortal can defeat an Infantry in DG1 and spawn a Great Leader...) that I don't want upgraded. Thus the change from 10 to 9.

tao
Apr 23, 2004, 10:39 AM
Since funds are limited and we do not have Leonardo's, I would act a little different:
[list=1] Warriors can at most upgrade to swords (3/2/1) and we have cavalry and infantry. Thus we don't want to attack with them. Thus I would NEVER upgrade them, but use them as garrison against flips only.
Upgrading spears is (for now) too expensive and we better upgrade 4 muskets instead of 2 spears.
Upgrading catapults is very expensive and ONLY IF the President will use them in the upcoming war should we upgrade them. (and 3*120=360;) )
Since we have cavalry, we don't need a longbow. Thus I would NOT upgrade the archer but use it as garrison only.
[/list=1] IMHO we should sell electricity to Persia for 251 gpt, 188g, wm. It gives us money for upgrades and slows Persia down for 20 turns thus increasing our lead.

And I would slow down research on medicine. Electricity should be done in 5-6 turns IMHO.

Noldodan
Apr 23, 2004, 05:33 PM
I vote to upgrade the muskets and the galleys.

Rik Meleet
Apr 24, 2004, 02:05 PM
Senators
Item 27
Chieftess' plan in post 107.
Do you approve these upgrades ? (Y / N / A)

Slider settings
Do you approve of a science setting of (around) 60% ? (Y / N / A)

tao
Apr 24, 2004, 02:18 PM
I approve upgrades as I outlined above.

I do NOT approve "around 60%" science. I vote for enough science to get scientific method in 6 turns.

truckingpete
Apr 24, 2004, 05:14 PM
Item 27: Yes

Slider: No, bump it up a little more, want to get scientifc method in 6 turns...then that will end the TC..becuase medicine due in 4...

Rik Meleet
Apr 24, 2004, 06:16 PM
Scientific Method ? We are researching Medicine (acc to my 1315 AD save). But I've included this in the instructions.

truckingpete
Apr 24, 2004, 10:07 PM
Originally posted by Rik Meleet
Scientific Method ? We are researching Medicine (acc to my 1315 AD save). But I've included this in the instructions.

We are researching medicine whice is due in 4 turns..the we will be researching scientific method...that make sense?

Noldodan
Apr 25, 2004, 06:46 AM
Item 27: I approve upgrades of muskets and galleys only (sorry CT).

Slider: I vote to keep the slider at whatever is necessary to get scientific method within 6 turns of finishing medicine research.

tao
Apr 25, 2004, 06:47 AM
Originally posted by Noldodan
Item 27: I approve upgrades of muskets and galleys only (sorry CT).

Slider: I vote to keep the slider at whatever is necessary to get scientific method within 6 turns of finishing medicine research. You are too late. Turnchat done already. :D

PS: And I pursuaded the DP (Chieftess) to do scientific method in 5 turns. :D

Noldodan
Apr 25, 2004, 06:49 AM
GAH! Stupid turnchat times, I thought I had until this afternoon at least. Well, at least Serlie's instructions got in on time.

Rik Meleet
Apr 26, 2004, 04:06 PM
Senators
The TC is 47 hours (Nold ;) ) away. Please post your Slider proposals.

CivGeneral
Apr 26, 2004, 04:10 PM
Have the slider at 80% Science and 10% Lux.

tao
Apr 26, 2004, 04:20 PM
Definitely 0% luxuries and 100% research.

(We should get even more happiness by trading medicine, wines for the Aztec furs.)

truckingpete
Apr 26, 2004, 06:22 PM
Agree with tao on this one....the slider settings..

truckingpete
Apr 26, 2004, 06:32 PM
CANCELLED

Rik Meleet
Apr 27, 2004, 02:59 AM
Senators
item 28
Slider settings: 100 % Science, 0% tax, 0% luxuries.
Do you approve ( Y / N / A ).

P.S. I have no access to the save now; can someone check what the GPT is in that case ?

CivGeneral
Apr 27, 2004, 09:47 AM
Vote: No

tao
Apr 27, 2004, 12:59 PM
Yes. (248g, +37gpt, steel in 4 turns.)

Noldodan
Apr 27, 2004, 02:22 PM
Vote: Yes

truckingpete
Apr 27, 2004, 05:07 PM
Item 28: Yes