Naatti
Apr 04, 2004, 05:12 AM
A "slight" problem with my (first) scenario. When a town/city/metropolis is captured, the game hangs. No error messages, but the game freezes...or goes in a loop.
It doesn't matter what civilization does the capturing (even if it's the barbarians).
I've played the scenario through as a single player, and it works fine.
If anyone had a hint, I'd appreciate!
Editor version is 1.06, BIC version 2.05
I've done the following:
- Edited unit abilities and changed icons. Haven't made new icons, but used those with the game. (Units appear ok and no problems when fighting or settlers captured).
- Made new folders and .ini-files for the units
- Edited civilization advances, their names, abilities and coordinates. (Appear alright in Civilopedia). Put some advances to era: none.
- Edited era names.
- Edited improvements and wonders, their names and attributes.
- Edited general rules tabs (road movement, barbarian units)
- Added new government types (they work alright)
- Edited terrain attributes (movement cost, what resources appear, what they produce in shields, commerce and food)
- Edited resources atributes, and names, changed icons (used game icons, didn't make new ones)
- Haven't touched into Civilopedia entries. Units, improvements and advances still use the old entries.
- Haven't thouched into graphics or sounds.
It doesn't matter what civilization does the capturing (even if it's the barbarians).
I've played the scenario through as a single player, and it works fine.
If anyone had a hint, I'd appreciate!
Editor version is 1.06, BIC version 2.05
I've done the following:
- Edited unit abilities and changed icons. Haven't made new icons, but used those with the game. (Units appear ok and no problems when fighting or settlers captured).
- Made new folders and .ini-files for the units
- Edited civilization advances, their names, abilities and coordinates. (Appear alright in Civilopedia). Put some advances to era: none.
- Edited era names.
- Edited improvements and wonders, their names and attributes.
- Edited general rules tabs (road movement, barbarian units)
- Added new government types (they work alright)
- Edited terrain attributes (movement cost, what resources appear, what they produce in shields, commerce and food)
- Edited resources atributes, and names, changed icons (used game icons, didn't make new ones)
- Haven't touched into Civilopedia entries. Units, improvements and advances still use the old entries.
- Haven't thouched into graphics or sounds.