View Full Version : City capture hangs the scenario


Naatti
Apr 04, 2004, 05:12 AM
A "slight" problem with my (first) scenario. When a town/city/metropolis is captured, the game hangs. No error messages, but the game freezes...or goes in a loop.

It doesn't matter what civilization does the capturing (even if it's the barbarians).

I've played the scenario through as a single player, and it works fine.

If anyone had a hint, I'd appreciate!

Editor version is 1.06, BIC version 2.05

I've done the following:
- Edited unit abilities and changed icons. Haven't made new icons, but used those with the game. (Units appear ok and no problems when fighting or settlers captured).
- Made new folders and .ini-files for the units
- Edited civilization advances, their names, abilities and coordinates. (Appear alright in Civilopedia). Put some advances to era: none.
- Edited era names.
- Edited improvements and wonders, their names and attributes.
- Edited general rules tabs (road movement, barbarian units)
- Added new government types (they work alright)
- Edited terrain attributes (movement cost, what resources appear, what they produce in shields, commerce and food)
- Edited resources atributes, and names, changed icons (used game icons, didn't make new ones)
- Haven't touched into Civilopedia entries. Units, improvements and advances still use the old entries.
- Haven't thouched into graphics or sounds.

POLM
Apr 04, 2004, 12:44 PM
When it freezes have you then tryed to leave the computer running the night over???
Sometime it just say's so, but actually it's thinking....

Naatti
Apr 04, 2004, 03:02 PM
Well, I did leave the puter running for some while. Being desperate. I don't think it helps.
I'm gonna buy Play the World and redo the scenario with it then. Waste a few more days. :crazyeye: