View Full Version : SGOTM1-Persia Team Bugsy
grahamiam Apr 28, 2004, 12:11 PM Originally posted by denyd
Does anyone have the list of beaker costs? I'd like to plan when TOE is built to get the most expensive techs from that wonder. No, but I think it's safe to assume that Modern Age is more expensive than IA. I can look in the editor tonight if I have time. I may mull around this site this afternoon to see if i can dig something up from others.
As you commented, tech pace is going well for regent & no help from the AI. I would liked to have had 4T per tech by now but without gold from the other civ's I'm not sure when this will happen.
Leibniz Apr 28, 2004, 12:20 PM Nice :ar15: Denyd
After Babylon has finished the aqueduct we should think about a Newton prebuild. We can profit even more from the Colossus then. Mybe after building a harbor/courthouse.
Due to map stat there must be a land land mass in the darkness. Maybe we can find other luxuries there.
If we decide to build hospitals we should think about Sistine in order to keep our people happy. If we skip Sanitation i think the Science wonders are more important than the happiness wonders, since the luxuries and maketplaces probably will keep 12 people happy.
Personally im not sure if we should skip sanitation.
grahamiam Apr 28, 2004, 10:43 PM first, the 1010AD save (http://www.civfanatics.net/uploads7/sgotm1_bugs_1010ad.sav)
Score: 869
Preflight check: change some markets to courts in corrupt places, everything looks very good, some minor MM’s to speed some stuff up; Change Pas to courthouse vs aqueduct (not much use having a 70% corrupt size 12 town); Grahamian Town renamed to Grahamiam Town :)
IBT: Pers university -> aqueduct; Teno bank -> temple; Pas court -> aqueduct;
T1: 870AD At the “front”:
Battle of NY: elite immortal kills vet spear; vet immortal kills sword; vet immortal dies to reg spear; vet immortal kills spear and we take city + 2 workers. City has a barracks so I move elite horse into it.
T2: 880AD Caravel with 3 units in it will go out to play “wack-a-mole” on the outside USA cities since we have 11 units “in-theater” and only 2 cities left. Adjust slider for +25gpt and Physics in 2T
IBT: Physics -> ToG 4T (-34gpt)
Hamadan aqueduct -> harbor; Sameria aqueduct -> market; Denydville riots so I scroll thru all cities to make sure unexpected growth doesn’t hurt
T3: 890AD Manuvuer troops; tax starve, etc. Get troops ready for assault on Boston
IBT: America sends a juicy reg sword towards our immortals
T4: 900AD Increase irrigation around Tyre so that pop will grow.
Battle of Boston: vet immortal dies to vet spear (3/4); elite immortal kills reg spear (5/5); elite immortal dies to reg spear without scratching it and promotes it (4/4); Attack stalls as we only have 2 reg immortals left
Outside Philly: elite immortal kills reg sword (4/5)
IBT: Babylon: Aqueduct -> Harbor; Bactra: bank -> barracks
T5: 910AD mining mountain near Tyre
Battle of Boston (Part 2): vet immortal kills vet spear and promotes (3/5); reg immortal redlines vet spear but dies; reg immortal redlines but kills reg spear; elite horse redlines but kills 1hp spear, taking the town and giving us the GLight
IBT: Teno temple -> immortal; resistance in Boston ends; Tarsus settler -> settler; Bugsville market -> harbor (growth too slow)
IBT: ToE -> Mag in 5T
T6: 920AD Maneuver troops towards washington and seattle
IBT: Teno immortal -> immortal; Taxi market -> courthouse
T7: 930AD ZZZ
T8: 940AD ZZZ
T9: 950AD Assault on Seattle: Elite* immortal kills spear; vet immortal kills reg spear and we take the city; Switch Teno to Cathedral; get into position on mountain north of Washington.
IBT: an archer runs out of Washington; Pers aqueduct -> bank (MM for growth); Hamadan harbor -> bank (MM for growth); Grahamiam Town market -> harbor;
T10: 960AD Battle for Washington: vet immortal redlines reg spear but dies; reg immortal kills reg spear and promotes (4/4); elite immortal redlines but kills reg spear; elite immortal kills spear (2/5); elite immortal kills reg spear; I stall attack as I only have 2 horses left
Outside washington: elite horse kills archer
IBT: Dariush Kabir produces barracks? -> market;
T11: 970AD Dakyanus founded -> worker; hold off attacking Washington again till fresh troops arrive
IBT: America asks for peace but won’t give up any cities so I say no.
Research mag -> metallurgy in 4T (last MA tech requ’d) GLight Obsolete (damn, forgot about that)
T12: 980AD nada
T13: 990AD nada, waiting for elite immortals to heal
IBT: Bactra musket -> immortal; Ghuleman market -> court;
T14: 1000AD still waiting
IBT: RowandLiveburg market -> university; Sidon riots due to growth
T15: 1010AD Land the “wack-a-mole” group next to San Francisco; Still waiting for elites to heal for attack on Washington. Should be ready next turn. Sorry, looks like I underestimated the # of units in Washington. They seem to have an endless supply of spears. Bactra and Teno can supply more troops quickly.
Settler east of San Fran is waiting for local escort before moving on land (afraid GH may contain barbs). Tyre is 5T from Newtons but this can be vetoed back to Sistine’s if desired. Next player should be able to research next tech at a deficit to get in 4T, just pick and choose the tech that takes 4T. We have universities coming in all the time. Also, our pop is steadily increasing so our research rate should get steadily better.
RowAndLive Apr 29, 2004, 08:06 AM My vote is to stay on Newton's, and then start / transfer sistine somewhere else, as I think we have some turns left before we need to obsess about happiness.
Liebniz - UP
Bugs - On Deck
R&L - on bench
grahamiam Apr 29, 2004, 08:24 AM Originally posted by RowAndLive
My vote is to stay on Newton's, and then start / transfer sistine somewhere else...
mine too! sistines was 22 turns away so no use going after it now. Arbela was pre-building something that we may want to switch (Leonardo's or something). I was going to switch it to an aqueduct but we would lose too many shields iirc.
sorry, playing too late 2 days in a row caused my write-up to suffer as well. Tuesday night was spent taking a customer out and then finishing GoTM30. stayed up too late i guess, causing my 15 to be pretty lame.
Sir Bugsy Apr 29, 2004, 10:05 AM Arbela would be fine for Sistine. Great progress G-man! You are very right about choosing techs. Go for the cheapest tech that will give us a 4-turn research.
denyd Apr 29, 2004, 10:26 AM A bunch of idle thoughts on the current situation:
Nice work Grahamiam, a little bad luck on the RNG at Washington, but that was going to be the toughtest nut to crack anyway.
Newton's gets my vote also
The island isn't really big enough to justify Sistine yet
Due to a lack of things to build and no competition for them, we'll probably get all the wonders by default
The barracks in DK was to build Vet units, but at this point nothing left to attack, I guess we use it for upgrades if we ever need them
This game might end up with a pair of defenders boxing in America and 1 or 2 to watch the Iroquois and a couple of ships to monitor any escaping ships and the rest of our cities without any military
What's the domination tile situation?
I would expect America to be locked in exile by one of the next 2 players, so let's find a new home for Hiawatha and set him up next
Once Metallurgy is discovered, we'll be in the IA, my vote is for Steam Power at the best we can afford, rails would boost our production quite a bit and give our workers something to do
Once the main island is railed, transport some of the slave workers to other islands to help them out, meld some of the native workers back to slow growing cities and keep a small (4-5) stack of imported workers for pollution control
We might want to upgrade those caravels to galleons - faster & doesn't worry about sinking - I'd like to find the remaining land masses, I hate to miss settling prime land to because we didn't know it was there
grahamiam Apr 29, 2004, 10:37 AM now that we know mag, no need to worry about caravels sinking. however, galleons are much better.
my vote is steam as long as it's only 4T. this is obviously the most useful tech right now. there's also a large black area on the map that needs exploring. probably not much there as we're already close to the dom limit.
Sir Bugsy Apr 29, 2004, 10:47 AM We're 116 tiles from domination.
We have seven cities that are going to expand in the next 20 turns.
There are 406 unclaimed tiles.
We need to be very careful about the domination limit. If any team member doesn't have mapstat, please go to the utility page and download it. We will need to start checking it every turn. It would really stink if we won by domination right now.
grahamiam Apr 29, 2004, 11:12 AM we should kill off hiawatha. we need only 1 other civ to keep the game going. no need to make the end-turn a nail-biter.
Sir Bugsy Apr 29, 2004, 12:04 PM I agree G-man. Let's wait until the 20 turns of peace is up and then wipe out the Iroquois. We'll need to blockade the remaining American city. Can you imagine we are all set for our conquest victory, and they have a settler in a boat?
grahamiam Apr 29, 2004, 12:08 PM Originally posted by Sir Bugsy
I agree G-man. Let's wait until the 20 turns of peace is up and then wipe out the Iroquois. We'll need to blockade the remaining American city. Can you imagine we are all set for our conquest victory, and they have a settler in a boat?
yeah, that was my thought process too. hiawatha has potentially better ground and can increase his pop. america is doomed to a frozen tundra or a dry desert (well, at least it has a beach :) ).
Leibniz Apr 29, 2004, 12:16 PM I have got it
nice turns, grahamiam.
I agree to build Newton first. We dont need Sistine at the moment, since we have no hospitals and almost no cathedrals. Later we can switch Arbela to Sistine if we want.
denyd Apr 29, 2004, 12:18 PM To prevent the settler in the boat chance, we'll need to get a spy in America and check out what units they have. That means researching Nationalism & Espionage. If no settlers, then we can take the last city without worrying about that. We probably could be pretty sure if we don't see any American galleys for 30-40 turns, that they don't have any.
As it stands right now we are looking for a Space Race / Conquest combination victory.
If we kill off the Iroquios, we'd be able to reduce our military needs in half and that would save us a couple gpt.
Did we come to a conculsion on Democracy? Is is worth the 8 turns of research and a couple of anarchy turns to go for it?
I'm wondering if we'd improve our score by building those modern age Genetics wonders. One gives more happy people and the other increases the population growth.
I was checking the other threads and all of the other teams are now finished. If I remember correctly, the winning scores on the original playing of this game all went to 2050 AD and the won (either a launch or a military win IIRC). I'm pretty sure we'll be able to get the highest base score, but with the Jason scoring and the other bonuses, we probably won't finish in the top 3.
Sir Bugsy Apr 29, 2004, 12:24 PM Yeah, but it will be nice to complete what we started. This is going to move pretty quickly. We don't need to milk it all the way to 2050.
grahamiam Apr 29, 2004, 12:28 PM imho, spy's aren't necessary but lots of frigates or ironclads will do just fine. play ring-around-the-ugly-american for 500 years, build up enough tanks and a couple of transports and then take him out! iirc, i saw 1 galley wandering about (hence the island cities with warriors) but didn't see him as I went for San Fran so it's probably in the black area. either that or he was abandoned due to lack of gold.
I'm not a big fan of Modern wonders other than UN and Seti (and internet, but that's PTW). score is averaged over your entire game so i think we're doing well getting close to dom limit before 1000AD. now we just need happy people. i just can't see how 10 or 20 turns with those modern wonders will really help our score atm.
edit: we should really check that black area after all the civ's are caged. maybe there's a lux or strat. resource there we'll need.
Leibniz Apr 29, 2004, 12:32 PM Checked the file.
We will get nationalism next turn and im sure we are not able to research Steam Power or Medicine in 4 turns. E-Spionage seems to be cheaper. We want to have a spy, so the next tech to research is probaby espionage. Or what do you think about our research goals?
Just read the in between posts, so we dont want a spy
grahamiam Apr 29, 2004, 12:32 PM i'd take steam at 7T over espionage at 4T :)
Leibniz Apr 29, 2004, 12:38 PM ok, then Steam first, I agree. When we have that i will look whats the cheapest tech available. Of course we want to research the medicine/Sanitation path soon. In 5 turns we will have Newton and we will have more universities soon. Hope we will have a 4 turn research cycle then.
denyd Apr 29, 2004, 12:53 PM We don't really need sanitation until we get a couple of size 10+ cities. Keep moving on the required techs until then. I would think that steam power to electricity to replaceable parts to industrialization would be the best path at the moment.
Steam power will give railroads (if we have any coal), then to replaceable parts for faster workers then to industrialization for factories. Then back to medicine and scientific method.
As for Wonders, Newton's, Sistine, Sun Tzu, Leo's and Universal Suffrage are still available and I would think that's probably the order we'd want to build them. Remember to delay building TOE until we reach the modern age. Any ideas what are the most expensive techs left, those would be what TOE should be used for.
grahamiam Apr 29, 2004, 01:00 PM well, since i just did a space win in gotm30, i should know but can't recall. if i have time tonight, i'll go thru the editor. we're about 10 or 20 turns from having more than 1 size 12 city (currently Teno). Tyre, Pers, Babylon, and a couple of others are on the way.
grahamiam Apr 29, 2004, 02:50 PM well, it looks like we're the last of the last. guess the other teams just couldn't stand each other enough to last thru a multi-win :D
Sir Bugsy Apr 29, 2004, 03:02 PM I would use ToE to go one or two tiers into the modern age.
We may want to go to 15-20 turns per player here when Abe has one city and Hiawatha is gone.
denyd Apr 29, 2004, 03:29 PM I'd also like to suggest that we don't really need to post turn by turn builds (that seems to take longer than playing the turns)
Examples:
Turn 7 - 1200 AD - Discovered Combustion researching flight at 80% due in 4, completed 4 hospitals and started 2 factories, a palace pre-build for SETI in Babylon and a Battlefield Medicine pre-build for UN in Susa - America researched Invention
Turn 8 - 1210 AD - Complete 1 harbor & 1 university, start 2 factories (need a hospital in Zimbabwe) - Finish railing old America
Turn 9 - 1220 AD - Nothing completes
Turn 10 - 1230 AD - Finish 1 hospital & 2 harbors, start 1 factory & 2 banks - Moving workers from old America to improve Chicago island
I hope this would be ok and when you're done, post a paragraph on where units are heading and why for the next person to carry on with your idea. There shouldn't be much trading the remainder of the game, unless America is sitting on a resource monopoly.
Looking back, this game really was a pretty nice setup for a military win and could have been won with a OCC AWE (as some did). That's a very rare map even for regent. Having the 3 locals handicapped by lack of land and the other 2 AI on a small island with limited resources, made this all possible. We just decided to try a different path than those small-brained neanderthals :D
Leibniz Apr 29, 2004, 03:40 PM T0 ¡V 1010AD ƒº
IBT: American galley leaves SF. Met. comes in > Steam at 70 in 7. Pas Aqueduct > University. Palace expansion.
T1: Galley at SF south. Galley south of SF to enemy galley after dropping the settler. Vet immortal kills reg spear in SF and promotes to elite. SF taken. It builds a harbour first.
IBT: Samaria Marketplace > Courthouse, Bactra Immortals > Sistine, Ergili harbour > Market.
T2: Caravel attacks galley and dies. Second caravel destroys American galley. Science to 60.
T3: Battle at W: 5 immortals kill 5 reg spear. Our immortals must heal now. Attack W. later.
IBT: Teno Cath > Sun Tsu, Bab Harbor > Bank, Hlobane harbour > Uni, Taxi court > Uni, Zohak riots > Taxman.
T4: American Watchers founded > Harbor. Science to 80 (StP in 3).
IBT: Tyre Newton > Harbor. Bugsville Harbor > aquaeduct.
T5: Worker actions.
IBT: Sidon Market > Uni. Tarsus Settler > Market. Dakyanus Worker > Harbor.
T6: Science to 70.
IBT: StP comes in > Medicine at 70 in 5.
T7: Have 1!! source of coal. But there are other sources we will claim by our wars soon.
IBT: Denydville Harboe > Uni.
T8: Workers¡K
IBT: Sardis Market > Uni. Hamadan Bank > Sistine. Switched Bactra to Aquaeduct before. Gordium aquae > Market. Ghulaman Court > aquae.
T9: Worker rail.
IBT: See American archer move to Herat. Pers Bank > Temple. Nineveh Aquae > Harbor.
T10: Prepare for new assault on W. Immortals healed now. Science to 60. Drop Elite immortal from the SF battle off near Chicago.
IBT: Archer takes Heart. Grrrr. Samaria court > bank. Bactra aquae > Temple. G-Man Town Harbor > aquae.
T11: 5 battles immortals vs reg spears in W. 1 elite immortal dies. Use elite horse to kill the last redlined spear. Taken Washington. Builds Lib. Bugs may switch this. We don¡¦t want expansion probably.
IBT: Medicine comes in. Sanitation in 4t at 80.
T12: tyre Harbor > Bank. Elite immortal kills reg spear in Chicago.
IBT: Few cities riot. Add a few clowns and taxman.
T13: Elite immortal takes Chicago. Builds harbour. Science to 70.
IBT: Smiths in Antioch > Harbor.
T14: 3 elite immortals from Washington battle drop on Caravel.
T15 - 1160 AD: Caravel to Grand River. Move elite immortal on mountain near Heart. Theres 1 archer.
Remark: With the Immortals in the Caravel we can take out the Iroquois in 3 turns. The elite Immortal should be able to take Herat the next turn. America is reduced to American Hell then. Sanitation comes in the next IBT. We are 72 tiles from domination limit now. Im not as experienced as you what this means in all details. Bugs may decide when its time to raze useless cities. Bugs may also switch a bit around with the Wonders. I have also explored a bit. But there seems to be nothing of use in the former darkness.
Score 1002.
SAVE (http://www.civfanatics.net/uploads7/sgotm1_bugs_1160_AD.SAV)
Leibniz Apr 29, 2004, 03:42 PM Sorry, i thought we want Medicine and Sanitation. Have read Denyds post too late.
denyd Apr 29, 2004, 04:18 PM Leibniz@ Nice turns on finishing off America - We are going to want that eventually, now's as good a time as any.
Just noticed on the new map a little 2 tile tundra island that might be a nice place to move America or the Iroquois if we get the urge.
72 tiles from domination will mean no more cities, just let the current ones (+ Grand River) expand. We might be forced to abandon a couple before this is all over :(
Sir Bugsy Apr 29, 2004, 04:24 PM I've got the game.
Sir Bugsy Apr 29, 2004, 06:32 PM Pre-flight 1160 AD – Cities are looking good. Switch Sun Tzu and Sistine.
IBT – Sanitation comes in. Industrialization next. We can do 5 turns at a deficit. Two temples complete.
1. 1170 AD – Herat recaptured. Sign a peace treaty with Abe for 21G and 2gpt (essentially his entire economy.)
Doesn’t look like anyone will build the Hoover dam in this game… no rivers.
IBT – One university
2. 1180 AD – 63 tiles till domination. Declare war on Iroquois.
IBT – Another University
3. 1190 AD - @Grand River – Kill two spears with elite Immortals. Third one dies.
Join a settler to Persepolis
4. 1200 AD – We attack Grand River and
http://www.civfanatics.net/uploads7/SGOTM1_-_Leader.jpg
:band: <=That’s me on guitar :D
Iroquois are destroyed.
We’ll save the leader.
5. 1210 AD
IBT – Industrialization=> Corporation in 4.
Two univ, two aqueduct, harbor complete
6.1220 AD – 49 tiles to dom.
Join settler to Pasgardae.
IBT – Two Universities, a market, a harbor
7. 1230 AD – 49 tiles. Next city expands in 8 turns.
IBT – Bank
8. 1240 AD – Wall Street message.
IBT – Bank, court
9. 1250 AD –
IBT – Corporation =>Electricity in 5.
Three libraries, harbor
10. 1255 AD –
11. 1260 AD –
IBT – Cathedral
12. 1265 AD –
13. 1270 AD – We are suddenly down to 5 tiles from domination. Abandon Chicago, Borazjan, Dakyanus, and Herat. All one shield cities.
That gets us to 47 tiles to domination.
IBT – Market,
14. 1275 AD –
IBT – Electricity=>Sci Method in 4.
Harbor, Bank, Univ.
15. 1280 AD –
After Action: Keep railing. Economy is starting to take off.
Probably want to let the treasury build towards 1000G with Wall Street due in 20 turns or so.
Got a boat of Immortals headed towards America for blockade duty.
If people want to start playing 20 turns, that would be OK with me. These go pretty quick. Sistine, Universal Sufferage, and Wall Street are all in the works.
I don’t know if we want to build factories since they will just pollute anyway. We just need things that will contribute to science. As we approach the Modern Age we will want to start as many pre-builds as possible.
47 tiles from domination. The next growth is in ten turns.
Don’t know what we want to use our leader on. Maybe ToE when we get to the Modern Age.
Save: http://www.civfanatics.net/uploads7/SGOTM1_Bugs,_1280_AD.SAV
grahamiam Apr 29, 2004, 10:44 PM nice turns, both of you :goodjob: we'll need factories to help with spaceship parts so we shouldn't avoid them. they'll also make timing ToE and Seti a little easier.
Please keep in mind the shield count for both wonders are as follows:
Seti: 1000 shields (approximately 20T for a 50 shield city, or 5 tech's)
ToE: 600 shields (12T for a 50 shield city, or 3 tech's)
and Apollo is 500 shields
we'll want to time it so we get ToE the turn after Radio. I will work on the editor now and get us info on tech costs. (finally :rolleyes: )
grahamiam Apr 29, 2004, 10:57 PM ok, finally got the info. here we go:
Rocket -> 2400g, Space -> 3000g
Fission -> 2800g
Computers -> 2600g
Ecology -> 2600g, Syn Fibers -> 2800g
The others that will have to be researched are as follows:
Nuclear Power -> 2800g
Super Conductor -> 3000g
Satilittes -> 2600g
The Laser -> 2800g
denyd Apr 29, 2004, 11:15 PM Seems like we should wait to see what our bonus tech is and then use the TOE for the 2800g or 3000g techs.
Does anyone remember what the Civ III bonus tech is?
grahamiam Apr 30, 2004, 06:28 AM it's rocketry, iirc. imho, if that's right, we could then get Space and Computers. with good timing, we could build Apollo and Seti right away. Seti will help keep us on our 4T per tech pace as will research lab pre-builds.
my vote for the leader right now is Sistine's (unless the prebuild is already in the bag). we need the happiness and have plenty of time to prebuild for the other necessary wonders.
RowAndLive Apr 30, 2004, 07:47 AM Got it.
Will spend tonight re-reading through the past few pages, so I understand and don't mess anything up. Will start playing Sunday night & post on Sunday or Monday.
grahamiam Apr 30, 2004, 08:02 AM Originally posted by RowAndLive
Got it.
Will spend tonight re-reading through the past few pages, so I understand and don't mess anything up. Will start playing Sunday night & post on Sunday or Monday.
oh, goodie! I'll take my time on Bugs1 then. still need to replenish my sleep deficit from earlier in the week :)
Sir Bugsy Apr 30, 2004, 09:37 AM So what is the plan for ToE. We'll automatically get Fission with the age change. There are nine more required techs for the spaceship, so we can get two of them with ToE. We could go with Computers (use our leader for SETI) and a second tier tech like Nuke Power. Or something like Rocketry and Space Flight
grahamiam Apr 30, 2004, 09:58 AM do we get fission or rocket? well, imho, computers should be 1 of them so we can get seti and research labs asap. they are the only way we will be able to continue with a 4T research pace thru the modern era.
Sir Bugsy Apr 30, 2004, 10:04 AM G-man you are right. The more I think about it, we should go for computers, research lab pre-builds, use the leader for SETI in our science city.
So what do we go for with our second tech? Should we go for cost or convenience? Nuke Power would be the cost choice, Rocketry probably the convenience choice.
grahamiam Apr 30, 2004, 10:12 AM i don't know, depends on what the free tech is. i can't recall for sure. if it's rockets, then i say space. if it's fission, then i say nuclear power? or maybe rockets? eh, eh, brain lock!! :crazyeye:
denyd Apr 30, 2004, 12:28 PM I just looked at Revernge of Babylonian Settler's Team C, which is a Civ III game and they got Ecology as their bonus tech, so that's probably what we'll get (unless this age is different from the rest).
If that's the case, we want Fission for sure, for the other tech, it's between Synth Fibers (the most expensive) and Computers (for SETI & research labs). My vote would be Computers. We should plan on having a pre-build ready for TOE for this time. We can use Manhatten as pre-build for Apollo.
What's the plan for the Leader? We probably won't get another GL this game, so we'll need to decide what's best for him.
Interlude: [Here comes one of those warmongers "I know, I know, let's build an army to vanquish our enemies, see them driven before us, and hear the lamentations of their women" - back to your closet you Conan]
Back to reality: My suggestion would be SETI - it's the most expensive wonder left that we want - too bad there's no rivers in this game for Hoover, that would have been my first choice.
grahamiam Apr 30, 2004, 12:37 PM ecology? blahhhh... i'm so glad they changed this.
imho, leader rush something now that boosts score rather than later to help research. we have enough turns left to properly plan a Seti pre-build in Tyre since we have 0 competition right now.
here's an idiotic idea: maybe we take a slight detour, research Music Theory (building up our treasury), and then rush JS Bach on our main continent. excess treasury can go to rushing aqueducts, hospitals, markets, whatever things we need atm.
or, maybe we rush wall street and then increase our lux tax?
denyd Apr 30, 2004, 12:54 PM grahhamaim@ not such a silly idea - the more happy faces, the higher the score - since there wasn't a Jason scoring system back then, I'm not sure what the optimum launch date would have been, but we've got to be on pace to at least equal it, so getting happy people is a good thing. Nice point about having the time to pre-build for SETI.
IIRC, the main components of score are total faces(1) + happy faces(2) + future techs(3) + total land(4). We are near the domination limit(4) and won't be researching to the future (3), so that leaves 1 & 2 to improve our score. It might be time to start irrigating the world to get the population to it's maximum. We will suffer a production drop, but we can always rush needed improvements. It's getting closer to the time when we'll be disbanding most of our troops and joining native workers to cities.
grahamiam Apr 30, 2004, 01:07 PM iirc, the score calculation is really convoluted and goes something like this:
bonus = D (2050 - year of finish) D= bonus factor ??? for regent
then, general score = territory + 2x # of happy + 1x # of content + 1x specialist + something for future tech
final score = bonus + average of general score over the entire game.
so, by doing the detour, we lose 4*D on the bonus but gain on the # of happy and # of content citizens. in order to make it better than a wash, we'll need to get the wonder ASAP, say, after the next 4T cycle finishes.
also, iirc, JS Bach = 2 content citz in every city on continent, right?
mad-bax Apr 30, 2004, 02:42 PM Just go to the >>Calculator Page<< (http://gotm.civfanatics.net/calculator/index.php) and set it to the "Old" Jason curve for Game 1, and start trying values. It's all there.
The Jason best launch date is 1265AD BTW.
... and you get 1 point for each future tech - cheap at half the price :p
Leibniz Apr 30, 2004, 04:33 PM Nice turns Bugsy.
I think we should rush Sistine somewhere. If we build a cathedral in the high population cities we will get nonstop WLTKD. Good for our score.
grahamiam Apr 30, 2004, 10:30 PM Originally posted by Leibniz
Nice turns Bugsy.
I think we should rush Sistine somewhere. If we build a cathedral in the high population cities we will get nonstop WLTKD. Good for our score.
how far along is Sistine's? If it's not that far along, then I agree with Leibniz. forget Bach's and switch the Sistine build to a cathedral or factory. Then rush sistine's somewhere close. then just keep on going at 4T towards the Modern Age.
RowAndLive May 02, 2004, 09:39 PM Although it's unlikely that I'll get a reply in time, I'm 4T in, and we just popped Sistine, as well as Sci Meth. I've changed research to Music in 4, but am debating Atom in 8 instead, and using the leader to pop ToE - The problem is, I don't want ToE to grab us something worthless from the AA. Please advise.
RowAndLive May 02, 2004, 10:44 PM 1280 – 0
no changes
IBT: Babylon: bank > court in 14. Hlobane: market > bank in 20. GTown: duct > univ in 17.
1285 – 1
1290 - 2
IBT: Attitude adjustment made in Salamanca
Antioch: bank > factory in 15. Taxi: bank > hospital in 15. DK: harbor > univ in 15.
1295 – 3
IBT: SciMeth > Atom Thry in 8.
Teno: Sistine > factory in 10. Sardis: univ > bank in 40.
1300 – 4
IBT: Bugsville: univ > bank in 20.
1305 – 5
IBT: attitude adjustment in Boston. Attitude adjustment in Zohak.
Samaria: hospital > temple in 5. NFalls: court > duct in 100.
1310 – 6
IBT: Renew peace with America.
Tyre: factory > hospital in 6. Needs temple before can build cathedral.
1315 – 7
IBT: Music > Atom Theory in 7.
Ghulaman: bank > harbor in 5.
1320 – 8
Build embassy in America – 2 spears, building worker.
Establish ROP with America for 4g. Promptly use immortals & caravels to investigate closer, but avoid blockade so as to keep RBC bonus.
Investigation shows that Sistine was a bit of a waste for now – we only have 3 cathedrals.
Change Tyre to temple in 2 with intent to use leader for Bach’s there.
IBT: Ergili: duct > court in 14. Zohak: harbor > temple in 60. R&Lburg: duct > harbor in 10 to allow pop growth for use as taxmen / scientists.
IBT: P’gadae: bank > factory in 27, but need something to lower corruption. Police?
Tyre: temple > Bachs in 22. Samaria: temple > harbor in 6 to allow pop growth. If you can’t cut corruption, increase pop to get more shields!
1330 – 9
Use leader to hurry Bach’s, even though I really wanted ToE. I decided to go for the 6cpt and the happiness factor. No temple or cathedral builds going on at home continent to switch away from. Switch Arbela from Leo’s to ToE in 5. Hamadan left on Sun’s since Leo’s would net same cpt. Sun’s will get us a few rax, and riase our maintenance, but at 15 T, should be switched for something coming from ToE!!!
IBT: Get samitation warnings for Teno, Arbela, Atlanta & Sidon – doing just fine.
Tyre: Bach’s > hospital in 6.
1335 – 10
See my thoughts above. Currently building ToE in 4, Wall Street in 9, Sun’s in 14, UnSuff in 19.
SCORE is 1236.
RowAndLive May 02, 2004, 10:45 PM The graph.
grahamiam May 02, 2004, 11:02 PM nice turns R&L. :) I guess you missed the conversation on ToE. We're saving it for the Modern Age so we can get the most bang for the buck ;)
denyd May 03, 2004, 12:20 AM Nice work R&L - there's still time to change TOE to something else
Who's up (Grahamiam or I) ?
I can play tomorrow night.
grahamiam May 03, 2004, 06:38 AM @denyd: i can get to it tonight :) i'll do it before the stress of cone1 so maybe you can do your turns as well.
denyd May 03, 2004, 10:24 AM Sounds good - this is a pretty low stress game so far - the timing issue for the multi-type win is all that's left.
Just a question on the timing, when you kill off the last AI, does the game end then or at the end of the turn. This will matter for timing with the launch. We should probably have 3-4 Modern Armor ready to attack when that time comes.
Sir Bugsy May 03, 2004, 03:03 PM We'll want an airport on the American Island so we can fly the Modern Armor in quickly. Build an autobahn to American Hell.
Leibniz May 03, 2004, 05:46 PM Nice turns R&L,
so America is reduced to American Hell then. We will have to take a look at it. We dont want to see a galley leaving AH in the IBT before the space ship is completed. All other teams will laugh at us then :lol:
Is there something useful we can switch ToE to?
So good luck grahamiam and denyd for your turns. I hope i will have finished gotm31 when I am up again. I have got ptw now and cannot upgrade the catapults to cannons in this game. Hope ainwood can help....
Edit: Just read that denyd had this problem too. Usually i dont build catapults but one of my neighbours had built Great Wall and my swords needed some help
grahamiam May 03, 2004, 09:50 PM first, the 1410AD save (http://www.civfanatics.net/uploads7/SGOTM1_Bugs_1410AD.SAV)
Preflight check: Researching AT, due in 4T, maximize research (-103gpt) to get in 3T; Hamaden: switch from Sun’s to Wall Street; Switch Arbela from ToE to Sun’s; Bactra from Wall Street to Factory; Change some other builds; Persepolis is building US and I can’t figure out why. A lot of shield are invested. Only thing I can figure is culture so I switch to Glib for it’s 8cpt (due in 3T vs 19); MapStat tells me we’re 46 tiles from the limit. Trade Lit to America for 6g and WM
T1: 1340AD negative research rate drops from -103gpt to -67gpt thanks to wall st.; disband a warrior doing nothing; we really need workers as it’s going to take forever to upgrade this land and get our pop up for 4T research
T2: 1345AD Reduce research slider: AT in 1T, +16gpt
IBT: AT -> RP in 4T (-75gpt); Pers: Glib -> factory
T3: 1350AD Adjust sci slider to get RP in 4T but +14gpt (some good builds came in :)) Pick up stray worker on Easter Island
IBT: Sun’s completed in Arbela -> aqueduct
T4: 1355AD Pop Hut near San Fran with Immortal, get maps
T5: 1360AD more landscaping, Remember to sell Barracks in old core for some quick cash. Still 46 tiles from dom.
T6: 1365AD Disband a couple of Regular Immortals in Boston, shaving 14T off courthouse build
IBT: RP finished -> steel (4T, +27gpt)
T7: 1370AD Upgrade 1 caravel to galleon
T8: 1375AD more landscaping (starting to notice how much faster it is with RP); Pop gooding hut near American Watchers, getting 3 barbs
IBT: Immortal kills all 3 barbs
T9: 1380AD Adjust sci slider to still get steel in 2T but also get +119gpt
T10: 1385AD Noticed we are missing 1 lux (gems) on this map. Pop other goody hut near American Watchers, get 50g (rich get richer); still 46tiles from dom
IBT: Steel -> Refining (4T, -50gpt)
T11: 1390AD build another galleon to look around the map;
T12: 1395AD adjust slider to get refining still in 3T but @ +35gpt
T13: 1400AD zzz
T14: 1405AD zzz
IBT: Refining -> combustion
T15: 1410AD some more landscaping.
We are pretty close to MA, with 24T to go assuming we stay @ 4T per tech. Tyre can build ToE in 18T, Persepolis would need 27T to build Seti if I left it to build the hospital so I changed it to a coal plant which should bring the time down to 20T. We still have US as a pre-build if we want to use it.
Also, I sent ships out to explore the black areas, looking for gems. Gave me something to do other than go thru build orders.
we are 39 tiles from limit
denyd May 03, 2004, 11:00 PM THE SAVE (http://www.civfanatics.net/uploads7/sgotm1_bugs_1510AD.sav)
Turn Log 5
Turn 0 – 1410 AD – Take a quick look around – decide to switch Teno to coal plant – I’m wondering about all the excess military we have – I’ll probably disband most of the non-elites during my set
IBT: Cathedrals built – factories started – I started Leo’s to make tank to modern armor upgrades cheaper
Turn 1 – 1415 AD – A little landscaping – upgrade a musket to infantry – I’m going to use 2 infantry to block in the Americans
IBT: A coal plant finishes – just a couple of other builds
Turn 2 – 1420 AD – Lots of landscaping
IBT: Lincoln asks for an ROP – but I trade territory maps instead – A couple more things finish and a couple more start
Turn 3 – 1425 AD – More landscaping – I retire the horsemen, thanking them for their service
IBT: Discover combustion research electronics – a couple of cultural expansions occur
Turn 4 – 1430 AD – 19 tiles from limit – Abandon Horse Town now back to 47 tiles
IBT: Seattle riots
Turn 5 – 1435 AD – Landscaping – sent a ship to pick up a couple of new infantrymen
Turn 6 – 1440 AD – Gardening & building railroads
IBT: Immortal kicked out of Abe’s land
Turn 7 – 1445 AD – more gardening
IBT: Discover Electronics research Mass Production due in 4
Turn 8 – 1450 AD – Begin irrigating the southern end of the island - clean up first pollution
IBT: ZZZ
Turn 9 – 1455 AD – Mine a couple of tiles for high production cities – 47 tiles from domination
IBT: ZZZ
Turn 10 – 1460 AD – Mining & irrigation
IBT: ZZZ
Turn 11 – 1465 AD – Mining & irrigation – transport picks up 4 infantry bound for America
IBT: Discover Mass Production research Motorized Transportation due in 4
Turn 12 – 1470 AD – Universal Suffrage started in Persepolis slowing down production to time for a TOE build in the modern age
IBT: ZZZ
Turn 13 – 1475 AD –More chopping, digging and railing
IBT: ZZZ
Turn 14 – 1480 AD – Fill up a boat for work on the old American island – still 47 tiles
IBT: ZZZ
Turn 15 – 1485 AD – 2 Infantry on station
IBT: Discover Motorized Transportation – research Flight due in 4
Turn 16 – 1490 AD –Just because trade Monotheism + 60g to America for Monarchy
IBT: Tyre builds Leonardo’s Workshop
Turn 17 – 1495 AD – Decide to build Hanging Gardens cause they’re pretty
IBT: ZZZZ
Turn 18 – 1500 AD – Fill up boat with Immortals heading for retirement
IBT: ZZZZ
Turn 19 – 1505 AD – First tank complete
IBT: Discover Flight research Radio due in 4
Turn 20 – 1510 AD - Retiring 4 Immortals gets us a granary in Row&Liveberg – There are 3 units waiting for pickup east of Zohak and a transport there to get them. There is a transport with a tank next to Leibnitzberg waiting for a few friends. Universal Suffrage is being built in Persepolis in case we get Computers as the bonus, if not you can move some of the citizens to non-shield tiles and slow it down by 4-5 turns. Tyre is building Hanging Gardens just in case you want to use that for the next wonder it’s timed to finish after the next tech is discovered. We are 44 tiles from domination, so you’ve got to watch it. I started a barracks in San Francisco to be used to upgrade the tanks when modern armor is available.
Score in 1510 AD: 1534
Not much on the map has changed, so no pictures (besides, it's really slow on uploading tonight)
Karasu May 04, 2004, 02:18 AM Originally posted by denyd
Just a question on the timing, when you kill off the last AI, does the game end then or at the end of the turn.
As far as I can remember, Conquest victory is triggered as soon as you eliminate the last civ.
So, what you are looking for is to be ready to do that on the turn before you complete the last SS part -then of course, in order to end the game you actually have to pick *one* victory condition.
But it's still morning and I still have to have a (very) strong coffee and warm up my two brain cells, so don't take this for the ultimate answer... ;)
grahamiam May 04, 2004, 07:20 AM nice turns denyd. remember, we'll get ecology as the bonus. hopefully, we have a Seti prebuild going and the ToE will be finished just after Radio.
If not, then, imho, we should research Computers next, with a Seti prebuild, and try to time ToE to get Rockets and Space if possible.
and thanks for the help Karasu :)
edit: we may also want to consider getting rid of libraries in the totally corrupt towns so we don't accidently gain anymore unwanted tiles.
Leibniz May 04, 2004, 10:24 AM Nice turns grahamiam and denyd.
I cannot load the save at the moment. Seems the server civfanatics.net is down.
Denyd can you post the save as an attachment? This should work.
denyd May 04, 2004, 10:37 AM Radio is due in 4, so with Ecology as the bonus, we'll probably need to slow down my pre-builds.
I've got 2 pre-builds going:
Tyre building the Hanging Gardens is due in 5 and can be switched to Battlefield Medicine or a Palace to delay completion.
Persepolis is buildiing Universal Suffrage and due in 11 and can be delayed 4-5 turns by MM.
That should cover SETI & Apollo.
Next up should be able to get both.
Pasagarde should probably get a pre-build to a spaceship part.
If we follow Grahamiam's research path that would be:
Radio
Bonus tech Ecology
Computers
TOE timed to finish getting Rocketry & Space Flight (3 SS parts)
Up next would be
Synthetic Fibers (3 SS parts)
SuperConductor (2 SS parts)
Satellites (1 SS part)
That will get us 9 of the 10 spaceship pieces, try to have a pre-build ready for each.
Then Fission, Nuclear Power & the Laser for the last part.
We'll need to time the Modern Armor attacks with the last part completion and with the mountains around, we'll need to decide whether we want an ROP attack or a declare and approach turn, then a kill turn.
From the looks of our progress, this one might not make it back to me, so I'll just have to be content with reading along and finishing up GOTM 31. (Wow, I could be down to just 2 SG's by the 8th, with nothing left to fill out the rest of the month)
denyd May 04, 2004, 10:46 AM Sorry Leibniz, I don't have the save with me at work.
RowAndLive May 04, 2004, 11:24 AM Originally posted by denyd
We'll need to time the Modern Armor attacks with the last part completion and with the mountains around, we'll need to decide whether we want an ROP attack or a declare and approach turn, then a kill turn.
Do we want to use the attack as the winning move and leave the fully built SS sitting around? I'm thinking that the base score for winning by SS would be better than the base score for conquest at such a late date. As such, I'd rather declare and move adjacent with an unarguable SOD, and then launch the SS to get the higher score. Of course, I'm not sure if score works that way, I'm just postulating
grahamiam May 04, 2004, 11:26 AM we should be honorable when destroying the americans. declare war, maybe even 2 or 3 turns before last part is built, and land on a mountain. then, wait till last part is done. attack on same turn to get our multi :) 6-10 modern armor with 3 attacks each should shred anything they got.
grahamiam May 04, 2004, 11:31 AM quick shield rundown on wonders:
the ones we want:
seti = 1000 shields
ToE = 600 shields
Apollo = 500 shields
prebuilds that we are currently using/available:
Hanging Gardens: 300 shields
Universal Sufferage: 800 shields
Palace: 1000 shields
denyd May 04, 2004, 11:33 AM My understanding of the way it works would be:
With 1 turn to go on the Party Lounge (last SS part), save the game.
Then play the next turn and launch the space ship, when that turn ends the game is over and the " Just a couple more turns" menu is displayed, say yes and then save the game with a unique name.
Then reload (normally a :nono:) then end of last turn save, replay the next turn by taking the last American city, the you've won message will appear and you'll get the end of game screens and then the "Just a couple more turns" menu again, say yes and save the game with another unique name.
Post both saves and the scores of both and we'll get credit for the multi-win victory.
If there's anything wrong with these instructions, please let us know before we get to the end and make a big boo-boo :eek:
denyd May 04, 2004, 11:37 AM I was only using the Hanging Gardens because they are pretty :D
We can easily switch to Battlefield Medicine (same price as Apollo).
I'm not sure of the costs of all of the space ship parts, but if I remember correctly, the Party Lounge is cheaper than most. We should be sure to have the more expensive pre-builds (UN, Manhatten & Palace) be used for the most expensive SS parts.
6-10 modern armor with 3 attacks each should shred anything they got.
What if they have :eek: SPEARMEN :cringe:
We all know what can happen when Modern Armor (attack=24) take on Spearmen (defense 2) :splat:
grahamiam May 04, 2004, 11:40 AM spaceship parts costs vary between 640, 320, and 160. i can't recall how they're distributed but I know satellites has one of the 620's and Synthetic Fibers has another (SS exterior casing). with battlefield medicine, palace, and US, we should have plenty of prebuilds to keep up with the research :)
edit: oh yes, the dreaded spearman. please build 60 bombers as well so we can be sure they're redlined :lol:
edit2: sorry, my description for the multi was not well written. please follow what denyd stated. i was assuming we we save,etc. but you know what happens when we ass-u-me.
Sir Bugsy May 04, 2004, 12:12 PM The Americans will have spearmen. We will need to plan on attacking with an effective unit - warriors! Modern Armor just will not cut it against spearmen.
I agree with the declare war two or three turns early, park on a mountain, and then attack on last turn.
The way it works, is we attack on the turn before the last SS part will complete. The game won't be over for conquest until the IBT.
The same with the SS victory. It will be triggered on the IBT as last part is completed.
Edit - Yes, Denyd's procedure is correct.
Edit 2 - Leibniz is UP!
scoutsout May 04, 2004, 12:22 PM /delurk
Hanging Gardens as a pre-build in a space race... that is just too cool! :cool: :cooool: :thumbsup:
/relurking and watching to see how you guys pull a double-win... and hoping you do pull it off...
grahamiam May 04, 2004, 12:39 PM Originally posted by scoutsout
[B/relurking and watching to see how you guys pull a double-win... and hoping you do pull it off... [/B]
no worries, it in the bag :smoke:
Sir Bugsy May 04, 2004, 12:39 PM Space race.... :rotfl:
denyd May 04, 2004, 12:50 PM We'll probably launch before the Americans can build muskets.
Something I didn't think about until now is the 100K victory. How close are we to that (not very considering the small number of cities I would suspect). At this point in the game we don't need any nasty surprises.
grahamiam May 04, 2004, 12:57 PM iirc, during my turns, we were around 20,000 point total :lol:
Leibniz May 04, 2004, 08:38 PM Finally i have got it,
its too late (at least here) to play now. So I will post the Save tomorrow.
Of course we have to make sure that we at least own 20 nukes to get the double win :rotfl:
microbe May 04, 2004, 10:22 PM Can somebody do me a favor: telling me what these guys are doing? :eek:
scoutsout May 04, 2004, 10:32 PM Originally posted by microbe
Can somebody do me a favor: telling me what these guys are doing? :eek: Well they're doing what most of us do: figure out a way to win. Only difference: they're figuring out a way to win the same game...twice...at the same time. Stick around, this should be good!
Leibniz May 05, 2004, 11:14 AM T0 - 1510AD: Switch Tyre to Battlefield Medicine. Antioch: Palace, Teno ToE, we are 44 tiles from domination limit.
IBT: Market, Factory, Granary
T1: Worker actions
IBT: Tank, Temple, Aquae
T2: Load tank on transport, Switch Bactra to HG because they are so pretty for Denyd.
IBT: Granary, Coal Plant
T3: Clean Pollution
IBT: Radio comes in, enter MA, learned Rocketry, People love me.
T4: Have 3 Alu.Now science at 100 (Computer in 5). MM Tyre for BM in 6 and not in 5.
IBT: Market
T5: Science to 80.
IBT: Bank
T6: Transport unloads 2 tanks in SF. Disband a warrior.
IBT: Warrior leaves AH. Temple, Cathedral, Uni
T7: Worker actions.
IBT: Factory
T8: Science to 70.
IBT: Learned Computers, set Science queue to Space Flight and Sattelites, science to 0. 2 Hospitals, Battleship.
T9: Battleship to SF. Antioch to Seti, Teno to Palace, Pers to ToE, 44 tiles to Domination limit.
IBT: ToE brings Space Flight and Sattelites. Now Ecology in 4 (its the only tech we can do in 4, later we have more Research labs). Cathedral
T10: Switched Tyre to Apollo, Bactra to US
IBT: 2 Research labs, apollo, CP, People love me.
T11: Switched Teno to SS Engine, Bactra to SS Trusters
IBT: Research lab, SS Trusters
T12: Science to 90.
IBT: Research lab
T13: Worker actions
IBT: Ecology comes in, Fission at 100 in 4. Factory.
T14: Clear Pollution.
IBT: 3 research labs.
T15: Clear pollution.
Remark: Have enough prebuilds for the next SS parts. SS Docking Bay and Engine come in the next IBT. SS Cockpit has 3 turns left. Have a battleship near AH. We are 44 tiles from domination limit.
Score at 1585 AD: 1655.
SAVE (http://www.civfanatics.net/uploads7/sgotm1_bugs_1585AD.SAV)
grahamiam May 05, 2004, 11:23 AM :goodjob: nice set! way to keep research moving ahead and those prebuilds were as close to perfect as could be. now, all we need are more tanks. as many as possible! rush build if you need to and take all of america's money so they can't rush build a single unit.
looks like bugs gets to close this out!
RowAndLive May 05, 2004, 11:24 AM Very nice vault up the ladder, Leibniz! Gosh it goes quick when the AI's are stifled...
denyd May 05, 2004, 11:29 AM Very nice Leibniz
Good choice on Satellites
Looks like our flealess leader might have a chance to finish this one up.
Looks like 2 more turns on Fission, followed by Synthetic Fibers, Superconductior, Nuclear Power & The Laser. With 4-turn research that's 18 turns. With a pre-build ready at the for The Party Lounge, the countdown has started 20-19-...
Let's get those Tanks to a barracks for upgrade to Modern Armor and get them in place to pay a visit American Hell.
grahamiam May 05, 2004, 11:50 AM Originally posted by RowAndLive
Very nice vault up the ladder, Leibniz! Gosh it goes quick when the AI's are stifled...
actually, it goes quicker when they're not :) if someone else was around, we could actually buy (or steal) a tech instead of researching it ourselves. still, you have a point. 4T research thru the IA and into the MA can be pretty brisk, expecially when you don't mess around with optional techs.
Sir Bugsy May 05, 2004, 12:40 PM I have an extended working lunch today. So there won't be much done during today's lunch. I will try and provide a lot of pictures for everyone.
Oh, yeah => got it.
Sir Bugsy May 05, 2004, 12:48 PM How about some eye candy in the meantime. Here's America:
http://www.civfanatics.net/uploads7/SGOTM1_-_America_1585.jpg
Here's our core:
http://www.civfanatics.net/uploads7/SGOTM1_-_Persia_1585.jpg
Sir Bugsy May 05, 2004, 01:27 PM Pre-flight – Hurry the barracks in San Francisco for 96G. We’ll get an airport there also.
I start by maximizing happy people. To max out the score.
44 tiles to domination. Three turns to expansion.
With all the scientists, I’m able to drop science to 80%
Abe doesn’t any gpt available. We spend 25G on an investigation of American Hell.
http://www.civfanatics.net/uploads7/SGOTM1_-_American_Hell_1585.jpg
They can never produce a settler, but they will soon have three of the dreaded spearmen. :eek:
IBT – SS engine and docking bay complete along with a Research lab, and the SF barracks.
1. 1590 AD - We have four techs to research after Fission. This will be very close to 20 turns. A court and an airport complete IBT
2. 1595 AD – IBT a duct and the SS cockpit complete
http://www.civfanatics.net/uploads7/SGOTM1_-_SS_Progress_1595.jpg
3. 1600 AD – Science down to 60%. IBT – Fission comes in, Syn Fibers next. The best we can do is 5 turns.
To be continued…..
Leibniz May 05, 2004, 01:31 PM Oh, i just see that I have counted the food wrong. So no galley with a settler can leave AH.
grahamiam May 05, 2004, 02:18 PM nice to see that the AI can't figure out that a harbor would help with growth :lol:
denyd May 05, 2004, 02:26 PM I was thinking the same thing
Glad we won't have the settler in the boat to worry about
Where did the American worker go?
There was one there who roaded & mined those tiles, but he's not working outside the town and he doesn't show up as in the town. Did the AI join him to the city to get to pop 2?
Also why would the AI build a temple? America isn't religious, there's no chance of getting a big enough population for a riot.
It also looks like they are only running at 40% science. At that rate, we could shut off science now and they might catch up by 3000 AD :lol:
Just in case of really bad RNG, we better have 4 Modern Armor ready for the attack.
Sir Bugsy May 05, 2004, 09:37 PM Unless everyone wants me to play 24 plus turns, I won't be finishing the game. I will plan on stopping at 15 and let R&L wrap it up. I'll have it done during lunch tomorrow.
denyd May 06, 2004, 10:59 AM Go Bugsy Go
It looks like there are three main efforts left:
1. Getting the pre-builds set to have the SS parts built ASAP (so the city can start the next pre-build)
2. Having the military in place to conquer the final city in the launch turn
3. Maximizing the score
So two questions:
Is there any way at this point to get more citizens?
Is there anything we can do at this point to get happier citizens?
Sir Bugsy May 06, 2004, 11:02 AM To get happier citizens I've hired specialists. If you can't be at least content, then you will generate beakers, gold or dance for someone to make them happy.
Getting more citizens is a bit more difficult.
I should have the remaining 12 turns done quickly so that R&L can grab it and finish this puppy off.
grahamiam May 06, 2004, 11:17 AM at this point in the game, due to the averaging done over the course of the game, imho, it will be hard to greatly acceleration our point per turn. i think, right now, bugs has the best solution. the only way i can think of to get more pop quickly is to join our native workers to cities and just rely on foreign ones.
RowAndLive May 06, 2004, 11:40 AM Understood on the native workers becoming pop. Still no better health-wise, but I will come off medical to finish it.
grahamiam May 06, 2004, 11:56 AM Originally posted by RowAndLive
Understood on the native workers becoming pop. Still no better health-wise, but I will come off medical to finish it. your call. if i were you, i'd finish the med's 1st. i can't stand being sick, especially stomach stuff that messes with sleeping. game's not due for a few more days anyways. we're in no rush :)
Sir Bugsy May 06, 2004, 12:35 PM IBT (con’t) – airport in SF, court, two research labs, a university, a factory, and a tank complete
Get another turret on the palace
4. 1605 AD – 43 tiles from domination. I automate the workers. 100% science can get us syn fibers in 4. IBT – Hospital, aqueduct.
5. 1610 AD – nada. IBT – Two Research labs, a coal plant, a hospital and
http://www.civfanatics.net/uploads7/SGOTM1_-_HG_Complete.jpg
Isn’t it pretty :love:
6. 1615 AD – nada. IBT – Mass Transit, Factory, and a couple pollutions.
7. 1620 AD – science can come down to 90% now. IBT – syn fibers comes in. We can’t get superconductor in four, but we can get nuke power. Science back to 100%.
8. 1625 AD – Upgrade our three tanks in SF to MA for 20G apiece. We’re running a 299gpt deficit at the moment. If a city isn’t going to complete it’s build in the next 20 turns, it is changed over to wealth. IBT – Aqueduct, SS storage supply, and hospital complete.
9. 1630 AD – Decide we need to get our units into position. Got to Abe and sell him Engineering for his WM & 68G. Then declare war. Position our MAs. IBT – Mass transit, battleship complete. Abe sends an archer our way. Our MAs take two hp off it.
10. 1635 AD – Kill the archer. Science down 10%. IBT – Research Lab, hospital complete. We expanded.
11. 1640 AD – We’re at 42 tiles to domination. IBT – Nuke power comes in. Select superconductor, due in 5. Battleship, SETI, SS Stasis Chamber
12. 1645 AD – Focus all our efforts on science. If a city isn’t building a spaceship part or pre-build we will sell off the factory and coal plant. We have enough cash to run deficit spending and get Superconductor in 4.
13. 1650 AD – nada IBT – two research labs.
14. 1655 AD – Treasury is dangerously low. I can’t get superconductor in two. Reduce science to 60% and get it in three with a surplus. IBT – Abe wanted to talk. No thanks. He sails an archer over and drops him off next to America Watcher. A hospital, research lab, and our fourth MA complete.
15. 1660 AD – Kill the archer with an infantryman. Sink the galley with our battleship. Talk about overkill. IBT – research lab
16. 1665 AD – nada. IBT – Syn fibers comes in. Laser next, due in 4. Scroll ahead and get SS Life Support System.
http://www.civfanatics.net/uploads7/SGOTM1_-_Front.jpg
To be continued...
Sir Bugsy May 06, 2004, 12:47 PM 16. 1665 AD (con’t) – nada. IBT – SS Life Support completes. We just need a party lounge.
17. 1670 AD – Nada IBT - SS Exterior Casing completes.
18. 1675 AD – Start bombarding the spearmen, but we can’t scratch them.
19. 1680 AD – Nada
20 - 1685 AD - Laser is due next turn. I can scroll ahead and get the part so it is time to attack America.
Bombarbment takes a hit point off each spear.
Our MA attacks and kills both spears without loss.
http://www.civfanatics.net/uploads7/SGOTM1_-_Capture.jpg
http://www.civfanatics.net/uploads7/SGOTM1_-_Americans_Destroyed.jpg
Sir Bugsy May 06, 2004, 12:57 PM 20 1985 AD (Con’t) IBT – http://www.civfanatics.net/uploads7/SGOTM1_-_SS_Party.jpg
21. 1690 AD http://www.civfanatics.net/uploads7/SGOTM1_-_Conquest.jpg
http://www.civfanatics.net/uploads7/SGOTM1_-_Histograph.jpg
grahamiam May 06, 2004, 01:04 PM :goodjob: [party]
i see all the people of my town are partying in your honor :lol:
denyd May 06, 2004, 01:07 PM 5..4..3..2..1..WE HAVE LIFTOFF
:goodjob:
:rocket:
[dance]
:beer:
[party]
:jump:
:ar15:
:band:
:thumbsup:
Most enjoyable gentlemen, let's do this again sometime real soon (how's next week sound? )
grahamiam May 06, 2004, 01:11 PM base jason is 11592. wonder how that compares with MB's multipliers :)
http://www.civfanatics.net/uploads7/sgotm1_bugs_1690ad.jpg
Sir Bugsy May 06, 2004, 01:14 PM We are Xerxes the Great.
Alternate ending:
http://www.civfanatics.net/uploads7/SGOTM1_-_Space_ship.jpg
http://www.civfanatics.net/uploads7/SGOTM1_-_Space_ship_victory.jpg
Here’s the pre-victory save: http://www.civfanatics.net/uploads7/Civilization_III_Autosave_1685_AD.SAV
Sir Bugsy May 06, 2004, 01:15 PM :band: [dance] Thanks for a fun game everyone.
Leibniz May 06, 2004, 01:16 PM :lol:
:king:
:goodjob:
:band:
:thumbsup:
grahamiam May 06, 2004, 01:18 PM yes, very fun game :) thanks everyone, we made a great team :thumbsup:
Leibniz May 06, 2004, 01:18 PM Thank you all for a very enjoyable game
and for a great learning experience
a space oddity May 06, 2004, 01:29 PM Well done! :thumbsup: The only team that didn't win once, but twice. :lol:
denyd May 06, 2004, 02:01 PM I just checked and 11592 is the highest base Jason Score (that's an award).
To all my teammates I offer a Green Laurel & Hardy Handshake :thumbsup:
grahamiam May 06, 2004, 02:05 PM we gotta get that graphic for our sig's :)
Sir Bugsy May 06, 2004, 02:27 PM 11592 :eek: I'd never have figured it would be that high!
Congrats teammates!
Maybe we can get an award for the latest build of the Hanging Gardens ever.
Leibniz May 06, 2004, 02:31 PM I had never thaught that we have a change to get an award after all those early conquest victories of the other teams :D
Sir Bugsy May 06, 2004, 02:34 PM I never did either. I was just playing cause it was fun and I wanted to chalenge the status quo. Maybe bucking the trend will work for once.
grahamiam May 06, 2004, 04:20 PM Originally posted by Sir Bugsy
I never did either. I was just playing cause it was fun and I wanted to chalenge the status quo. Maybe bucking the trend will work for once.
wouldn't that be nice :D i figured we'd be dead last or at least near the bottom, but, like you, i figured that at least we were doing something no one else was doing and, while we're at it, have fun doing it :)
mad-bax May 06, 2004, 04:55 PM Just got back from Valencia, which is why I haven't responded to this. I haven't worked out your bonuses yet. I'll do it tomorrow.
Congratulations. [party]
This format is really going to teach people about Jason IMO. All the early conquests were completed on the steep part of the curve, which means that if they had actually delayed the end then rate of population increase and territory would have increased their Jason score. You rode the whole of the steep part of the curve and overtook everybody.... It's also why the double victory condition had a lower multiplier than the other variants.
If I had play tested 5CC than I think I could have got the bonuses about right... unfortunately I only had time for AW and double whammy. [EDIT] - but I did Space and Diplo.
I'll get it done as soon as I can. And again - Well done!
AlanH May 06, 2004, 05:01 PM Congratulations on your binary star performance, Team Bugsy :goodjob:
barbslinger May 06, 2004, 05:59 PM http://community.the-underdogs.org/smiley/misc/musicband.gif
Great game for you guys. See you in SGOTM2!
grahamiam May 06, 2004, 06:00 PM Originally posted by mad-bax
[EDIT] - but I did Space and Diplo.
thanks. just curious, did the ai help at all (i mean besides just voting for you)
denyd May 06, 2004, 06:21 PM MB: We talked about trying for a trifecta of Space, Diplomacy & Conquest, but didn't see any extra value in the added complication.
I'd be curious if anyone ever timed a all victories on the same turn game. Getting the vote & histograph would be tough enough, but having to add in a 100K & 20K culture portion to that would be a beyond diety level challenge. I'm thinking it would need to be a standard size map with a very strong start and a powerful tribe.
akots May 06, 2004, 08:38 PM Originally posted by denyd
... I'd be curious if anyone ever timed a all victories on the same turn game. ...
If I remember correctly, SirPleb had 100K, Domination, Conquest, Histograph and Space timed to 2050AD in his first Deity HOF attempt. He tried hard for a Diplo but failed. And 20K was out of agenda. It was Pangea, Egypt, vanilla Civ3 game :)
mad-bax May 07, 2004, 01:23 AM The AI were no help in research to me. But that's regent level isn't it?
In the Celts GOTM (18 IIRC) I think Bremp managed to time all victory conditions including 20K.
In a succession game (with Space, Karasu, Ted Jackson and andvruss) I played a game where all victory conditions were met BUT 2 cities reached the 20K limit on the same turn.
The reason there was no further bonus for additional victory conditions in this game is that I need to keep the games to a reasonable length. For this reason, don't expect an AWE on a large map anytime soon ;)
RowAndLive May 07, 2004, 08:15 AM Thanks for finishing Bugsy!
Congrats everyone!!! We did well. I'm looking forward to the next one, next week. I should be over this by then. It was great playing with you guys, and I learned some stuff. Thanks for including me!
Leibniz May 07, 2004, 08:57 AM Congrats to my team mate grahamiam for the spaceship award in gotm30 :)
grahamiam May 07, 2004, 10:19 AM Originally posted by Leibniz
Congrats to my team mate grahamiam for the spaceship award in gotm30 :)
thanks :) I always wanted one of the shiny imaginary metals for my collection :lol:
Sir Bugsy May 07, 2004, 10:20 AM You can hang it on an imaginary wall after it has been placed around your imaginary neck. :D
mad-bax May 07, 2004, 02:40 PM Unfortunately I am unable to download the save. Please post the space race save after victory. Go through all the victory screens and the Dan Quale screen then hit "Lemme play a couple more turns" then save it. Then post it. :)
Sir Bugsy May 07, 2004, 03:42 PM Here you go MB
Save: http://www.civfanatics.net/uploads7/SGOTM1_Bugs,_1690_AD.SAV
Sir Bugsy May 07, 2004, 05:43 PM http://www.civfanatics.net/uploads7/green1.jpg
Congrats Team! Here's our award. Please place this proudly on your virtual mantle.
grahamiam May 07, 2004, 08:24 PM Originally posted by Sir Bugsy
http://www.civfanatics.net/uploads7/green1.jpg
Congrats Team! Here's our award. Please place this proudly on your virtual mantle.
wait, lemme see if I can take the white backround off of it :) i think i'm putting mine in my sig :D
grahamiam May 07, 2004, 08:30 PM http://www.civfanatics.net/uploads7/green2.gif
ok, here it is without the white backround :) the 'I' is not as clear but it's the best I can do for now. wear either with pride :D
edit: ok, maybe I can do better. let's see how this looks...
http://www.civfanatics.net/uploads7/green-1-3rdtry.gif
edit: not so good. lemme try again
http://www.civfanatics.net/uploads7/green-1-4thtry.gif
ok, well, at least it doesn't suck. i'm just glad i don't depend on my photoshop skills to eat :lol:
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