View Full Version : SGOTM1-Persia Maintenance Thread
mad-bax Apr 10, 2004, 01:51 AM http://www.civfanatics.net/uploads7/SGOTM1-score11.jpg
http://www.civfanatics.net/uploads7/SGOTM1-adjusted11.jpg
http://www.civfanatics.net/uploads7/SGOTM1-bonus1.jpg
http://www.civfanatics.net/uploads7/SGOTM1-victory5.jpg
Awards
http://www.civfanatics.net/uploads7/gold1.jpg
The Gold Laurels go to the members of team akots for the highest variant score.
They are:
akots
scoutsout
Conehead
Kuningas
I.Larkin
http://www.civfanatics.net/uploads7/green1.jpg
The Green Laurels go to the members of team Bugsy, for the highest base Jason score.
They are:
Sir Bugsy
denyd
RowAndLive
grahamiam
Leibnitz
http://www.civfanatics.net/uploads7/pollepel2_1.png
The wooden spoon for the lowest base Jason score goes to the members of team Ankka. (I must however point out that they were playing OCC+AW).
They are:
Ankka
Andvruss
Smellincoffee
Bede
Gengis Khan
Congratulations to the winners :band:, commiserations to the losers :cry: and on to the next game.... Germany, with forced use of Panzers if you follow the variant [dance]
mad-bax Apr 10, 2004, 01:59 AM This thread is primarily designed to help me by acting as a single point of contact to the teams. The thread is going to be used to post scoring data and announcements. You can also use it to contact me, or raise questions that you feel are of interest to everyone.
Please keep the spam down in this thread. I'm asking nicely :)
Please provide a link to your savegames in this thread. The charts and graphs etc. will be generated from savegames posted here, and not in your game thread.
mad-bax Apr 10, 2004, 02:11 AM Announcement: Rule changes and procedural stuff
1. The game threads are now open to everyone to read. You no longer need to feel guilty about reading the other teams threads. In return I am going to start getting snotty about people discussing what they learn in the other threads. I'm even considering penalties for this behaviour. So go fill your boots in the other threads.. but keep your mouths shut :)
2. It is no longer necessary to stick rigidly to the 10 turns per person rule. As a general guide it is still valid, but it no longer causes me a problem if you are a few turns out.
3. The filenaming convention is no longer important to me (though it may be to you). The only requirement I now have is that your team name should be included in the filename somewhere.
4. Results will be shown for each team to as far as they have played. I will no longer be restricting the data to a point where everyone has played to. If I did then some teams will finish before others have played 20 turns.
mad-bax Apr 10, 2004, 05:17 PM Staff Announcement
Karasu has offered to keep an eye on some of the game threads for me. He will also be taking over the scoring side of things until we can get it automated. Thanks Karasu :thumbsup:
Karasu Apr 10, 2004, 06:01 PM You are most welcome, MB... :cool:
In particular, I will be there to provide moral support and material comforts to the teams:
- Bugsy
- X
- Ankka
- Akots
- Jeff
samildanach Apr 10, 2004, 07:29 PM Hey the graph looks all wrong. Mainly because we are at the bottom. But also it looks like we are supposed to have played 30 turns when we have played only 20. Also Rocinante founded Persepolis on turn 2 not turn 5 five as the graph seems to indicate.
Doctor the staff score not ours...they deserve it :)
O.K. Rant over. However, I do have a point to make . I haven't played any of these early GOTMs - the earliest I have played is 16 but I remember going through the threads and reading Cracker ranting about the AI respawn not being turned off for some these earlier games. Have you turned it off for this game M.B?
Its not a big problem if it isn't just so long as we know so we can prepare for it if they are respawning.
AlanH Apr 10, 2004, 08:31 PM @samildanach: Are you sure that light blue line is your team's? Could it be Ankaa's?
mad-bax Apr 11, 2004, 01:29 AM Samildanach:
AI respawn is off.
Your team is not on the chart yet because I couldn't get a valid save from your thread when I came to do it. The line you think is you is actually Ankkas OCC.
If you count the lines you'll see there are only seven of nine.
The charts wont be updated until Monday evening GMT now.
AlanH Apr 11, 2004, 06:08 AM Team X 2150 BC save at turn 40 is << HERE >> (http://www.civfanatics.net/uploads7/SGOTM1PersiaTeamX--2150BC.SAV) Score is 64.
[edit - Whoops! BC, of course :blush:]
zagnut Apr 11, 2004, 10:15 AM One thing I am puzzled about with regard to the rules for AW. Since we have to declare war immediately, that means that we only get to trade with each civ once. Then for the rest of the game we can never trade again and have to research our own techs. Now that may be possible in this Regent game, but I can't imagine you could keep up in the tech race on the higher levels if you could never trade.
Shouldn't the reward for destroying another civ be the ability to take all of its techs? The conquering team could destroy all but the final city, make peace, take the techs in tribute and then come back in the next turn and eliminate that civ.
mad-bax Apr 11, 2004, 10:42 AM Sorry Zagnut: AW rules are brutal in nature. You have to do all your own research. There are benefits to the human player too, an you might find it entertaining to read some of the AWE games in the SG forum.
The rules are not mine BTW. They are pretty standard. I already relaxed them to allow you to delay contact :)
AlanH Apr 11, 2004, 11:52 AM Team X 1750 BC save at turn 50 is << HERE >> (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_1750BC.zip) Score is 66.
AlanH Apr 12, 2004, 08:27 AM Originally posted by mad-bax
Please provide a link to your savegames in this thread. I've been doing this, but no one else seems to be. Did I miss a change of plan?
grahamiam Apr 12, 2004, 08:46 AM Originally posted by AlanH
I've been doing this, but no one else seems to be. Did I miss a change of plan?
sorry, we've been too engrossed upgrading the wonderful terrain :)
as of right now, Team Bugs' progress is as follows:
Year: 1500BC
Score: 90
1500BC save (http://www.civfanatics.net/uploads7/SGOTM1_-_Bugs,_1500_BC.SAV)
mad-bax Apr 12, 2004, 08:51 AM Quite right Alan. Perhaps a gentle reminder is in order.
Please post links to your saved games in this thread. :D
It helps me a lot. Thanks
scoutsout Apr 12, 2004, 08:52 AM Edits: (This whole thing is nothing but edits now...)
3000 BC (http://www.civfanatics.net/uploads7/SGOTM1Akots-3000BC.zip)
2550 BC (http://forums.civfanatics.com/attachment.php?s=&postid=1742839)
2110 BC (http://www.civfanatics.net/uploads7/SGOTM1AKOTS_2110_bc.sav )
1725 BC (http://www.civfanatics.net/uploads7/sgotm1akots-1725_bc.sav)
1475 BC (http://www.civfanatics.net/uploads7/sgotm1akots-1475_bc.sav)
Edit: Updates
Team Akots Cossacks, 750 BC GameSave (http://www.civfanatics.net/uploads7/sgotm1_akots_750_bc.sav) Score: 146
530 BC (http://www.civfanatics.net/uploads7/sgotm1_akots_530_bc.sav) Score: 160
editeditedit
Karasu Apr 12, 2004, 08:54 AM Ops. I missed that too :blush:
Our latest save is here (http://www.civfanatics.net/uploads7/SGOTM1-Staff-550BC.zip) (550 BC)
mad-bax Apr 12, 2004, 04:08 PM The bonus chart is just for fun and shows your score with the bonuses I will allocate if you put your money where your mouth is. ;)
Kuningas Apr 12, 2004, 06:14 PM Team Akot's Cossacks 1250bc (http://www.civfanatics.net/uploads7/sgotm1akots-1250_bc.sav)
Score 118.
Northern Pike Apr 12, 2004, 08:08 PM Team Shevek, 1500 BC (http://www.civfanatics.net/uploads7/SGOTM1SHEVEK-1500BC.zip)
AlanH Apr 12, 2004, 08:26 PM >>1500 BC SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_1500BC.SAV) Score at turn 60, 1500 BC is 71
>>1250 BC SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_1250BC.SAV) Score at turn 70, 1250 BC is 80
>>1000 BC SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_1000BC.SAV) Score at turn 80, 1000 BC is 89
>>750 BC SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_TeamX_0750BC.zip) Score at turn 90, 750 BC is 96
(M-B: I was only doing it this way before because we had three successive results and no one else posted in between. But I'll keep on doing it now, if you like it)
>>550 BC SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_550BC.SAV) Score at turn 100, 550 BC is 107
>>350 BC SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_350BC.SAV) Score at turn 110, 350 BC is 113
>>150 BC SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_150BC.SAV) Score at turn 120, 150 BC is 123
>>50 AD SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_TeamX_50AD.SAV) Score at turn 130, 50 AD is 137
>>250 AD SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_250AD.SAV) Score at turn 140, 250 AD is 151
>>350 AD SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_350AD.SAV) Score at turn 150, 350 AD is 163
>>450 AD SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team-X_450AD.SAV) Score at turn 160, 450 AD is 174
>>590 AD VICTORY SAVE<< (http://www.civfanatics.net/uploads7/SGOTM1_Team_X_590AD.SAV) Score at turn 174, 590 AD is 4577
http://www.civfanatics.net/uploads7/SGOTM1_Team_X_TheEnd.jpg
RowAndLive Apr 13, 2004, 10:32 PM The score at 1250BC is 105.
a space oddity Apr 14, 2004, 02:01 PM the save of the STAFF team (350BC) (http://www.civfanatics.net/uploads7/SGOTM1STAFF-350BC.SAV)
mad-bax Apr 14, 2004, 03:00 PM Team Shoe. Yes even I have to do this :(
>>1000BC<< (http://www.civfanatics.net/uploads7/SGOTM-SHOE-1000BC.SAV)
samildanach Apr 14, 2004, 03:11 PM TEAM - EGOTISTICAL SWINE
2550 BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1-Samildanach-2550_BC.SAV)
Until Vaiar checks in this should be viewed as unofficial as I may have been skipped due to tardiness.
mad-bax Apr 14, 2004, 03:46 PM I like what Alanh and scoutsout are doing, by editing a single post with a list of their saves. This is cool IMO and something I'll try to engineer properly into the next game (somehow).
Nice :thumbsup:
scoutsout Apr 14, 2004, 04:14 PM Originally posted by mad-bax
... something I'll try to engineer properly into the next game (somehow).
How's this - just have one member of each team appointed to maintain the list... I can go edit my list, but another team member cannot...
barbslinger Apr 14, 2004, 04:16 PM 2550BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_2550BC.SAV)
2150BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_2150BC.SAV)
1750BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_1750BC.SAV)
1500BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_1500BC.SAV) Turn 60 - Score 104
1250BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_1250BC.SAV) Turn 70 - Score 119
1000BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_1000BC.SAV) Turn 80 - Score 139
750BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_750BC.SAV) Turn 90 - Score 162.
550BC SAVE (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_550BC.sav) Turn 100 - Score 189
grs Apr 14, 2004, 04:26 PM Team Shevek, 1000 BC (http://www.civfanatics.net/uploads7/SGOTM1SHEVEK-1000BC.SAV)
Firaxis: 173
--
grs
mad-bax Apr 14, 2004, 04:40 PM Originally posted by scoutsout
How's this - just have one member of each team appointed to maintain the list... I can go edit my list, but another team member cannot...
Sure, but first I have to get someone in each team who is willing to do it, and third of all I have to somehow get all these people joined up so they post sequentially b4 getting seperated by spam posts.
zagnut Apr 14, 2004, 06:45 PM Mad-bax - Could you please reply to the last post by I. Larkin in the Staff thread.
grahamiam Apr 14, 2004, 09:18 PM team bugs 1000BC (http://www.civfanatics.net/uploads7/sgotm1_bugs_1000_bc.sav)
Firaxis score: 121
handy900 Apr 14, 2004, 09:33 PM Team Jeff has finally started. :D
Team Jeff 3000 BC (http://www.civfanatics.net/uploads7/SGOTM1PTWJEFF-3000BC.SAV) scoring an underwhelming 46 @ 3000 BC, but we do have some pretty roads. The Sierra club is already chewing our arse about the strip mines and deforestation.
Team Jeff 1750 BC. (http://www.civfanatics.net/uploads7/sgotm1ptwjeff1750bc.sav)
Team Jeff 1000 BC (http://www.civfanatics.net/uploads7/sgotm1ptwjeff1000bc.sav)
Team Jeff350 BC (http://www.civfanatics.net/uploads7/sgotm1ptwjeff-350bc.sav) score 160
550 AD (http://www.civfanatics.net/uploads7/sgotm1ptwjeff-550ad.sav) score 357 only 3 cities left to take.
Better Late Than Never (http://www.civfanatics.net/uploads7/sgotm1ptwjeff-630ad1.sav) 4622 final score -> MB - I'm @ work, so I have not actually opened this file. I just uploaded & posted. Thx for the fun. :D
AlanH Apr 15, 2004, 08:04 AM Originally posted by mad-bax
Sure, but first I have to get someone in each team who is willing to do it, and third of all I have to somehow get all these people joined up so they post sequentially b4 getting seperated by spam posts. A new thread with just one post per team for the scores and game links? And/or ruthless deletion of spam.
mad-bax Apr 15, 2004, 08:19 AM I have a number of ideas, but none of them are perfect or good even..
1). Create a maintenance thread where the first post is reserved for scores. Then each team leader would each create a post in the thread with a link called "Team 'N' latest save". The team leader would just edit the link each time the game is handed on.
2). The first post in each game thread could be made by the team leader. The Team leader could use the first post to indicate who is up and provide a link to the latest save.
3) The team leaders all have a link to the latest saves in their sigs.
4) I enrol in clairvoyancy classes. :cringe:
5) Just drop the whole idea and search for the saves within the game threads myself.
Only 5 is easy in principle. All other options require me to rely on a third party.
I like the ruthless deletion of Spam idea even though it would mean 93% of all my posts being deleted - including this one. But that would require moderator intervention, and would be a drain on their time.
Is it possible to create a thread where someone can create a post that can be edited by another specific person?
a space oddity Apr 15, 2004, 08:29 AM I vote for number four!
Nah, I think option 2 is best, actually, in the long run. Option 1 will do for this game.
TedJackson Apr 15, 2004, 08:58 AM Option 3 sounds possible... and doesn't require paranormal powers :D
Ted
tao Apr 15, 2004, 09:22 AM Alternative 6: Have a "SGOTM_XX Status Thread" containing only "official" posts, e.g. starting post, the score post (currently post 1 of maintenance), one post per team to be maintained by a designated person and updated with links to all saves, results post. Maybe the first post in this thread is an index post with links to the other.
This is permanent/archiveable, while signature modifications of individual players are cluttering and temporary at best.
mad-bax Apr 15, 2004, 09:29 AM Yes. I could put a link in the first post to the "game link" posts of each team. This is a good idea Tao. Thanks :)
grahamiam Apr 15, 2004, 09:36 AM is it at all possible for the GoTM staff to develope a seperate page for uploading saves, similar to the GoTM submittal page?
that way, mb could go to a specific location on the upload server and find the saves. scores could be collected in a database and automatically update a chart the main SGoTM page. doing all this tracking with threads/forums is going to be really troublesome. think of what this thread and forum is going to look like when it gets to SGoTM2 or 3 or 10...
actually, why do you even need the saves at this time? imho, trust that the teams will post an honest score and then update the chart for tracking. if a blip shows up due to an incorrect result for 1 or 2 reports, who cares? save the .sav review till the end. the end score is what will determine who wins, not these intermediate scores.
AlanH Apr 15, 2004, 09:39 AM My original suggestion was intended to refer to ruthless deletion of spam in the designated scores and saves thread. You could retain this thread for maintenance, annoouncements and inter-team discussions.
I still think that's the best arrangement. As the team "admin" (I hesitate to say "leader") it only takes me a couple of minutes to post a roster update after each player posts a turn log, and to post an edit to add our latest save-link and score to my post here. Why is that such a big deal?
I would have thought you could be given mod power specifically for this sub-forum to delete anything other than a team leader post in the scores and saves thread.
The incentive to give you the scores and saves will be that games will not be registered, recognised, added to any graphs or results until this is done. This should result in revolutions and palace coups in teams where leaders fail to deliver. :D
mr999 Apr 15, 2004, 09:40 AM Here comes the save from TeamJeff at 2550BC. Score is 53.
AlanH Apr 15, 2004, 09:43 AM Originally posted by grahamiam
is it at all possible for the GoTM staff to develope a seperate page for uploading saves, similar to the GoTM submittal page? That's work in progress, and will probably be in place for the next SGOTM.
mad-bax Apr 15, 2004, 09:56 AM grahamiam: I guess if the SGOTM format is popular enough then the effort required to implement your idea would be worthwhile and some kind member of the staff might make it happen.
People could just submit their saves which would update a chart on a web page automatically.
I work with saves because it's easier for me for losts of reasons - all of them boring.
Whoops X-posted with the kind member of staff :D
grahamiam Apr 15, 2004, 10:07 AM Originally posted by mad-bax
I work with saves because it's easier for me for losts of reasons - all of them boring.
ok, just suggestions. i'm sure you have some sort of automated process going. if it's .sav's you need, then that's what you'll get :) imho, AlanH's suggestion seems best but i'm no software wizard so whatever works for you, let us know @ Team Bugs and we'll do it.
glad to see AlanH's reply regarding the new site [dance] imho, this will be the right way to solve this problem and will probably lead to even greater participation.
ControlFreak Apr 15, 2004, 10:22 AM Originally posted by AlanH
That's work in progress, and will probably be in place for the next SGOTM.
Boy it's nice to see my little snowball rolling down a mountain this big.;)
Karasu Apr 15, 2004, 10:40 AM Hi, CF.
You can indeed be proud of your creature... see how much has it grown up? :)
I. Larkin Apr 15, 2004, 01:25 PM Originally posted by zagnut
Mad-bax - Could you please reply to the last post by I. Larkin in the Staff thread.
Thanks for reply, unfortunately it was too late or my team mates ignore it.
I did not get answer to first queston:
Is it allowed to check Diplo with enemies and say:
"Forget it." when they beg for peace.
We somehow manage to do without that, but for next...
Vaiar Apr 15, 2004, 02:12 PM Hmmm, here's our save:
F8 says a score of 89 at 2150BC.
mad-bax Apr 15, 2004, 02:44 PM Originally posted by I. Larkin
Is it allowed to check Diplo with enemies and say:
"Forget it." when they beg for peace.
We somehow manage to do without that, but for next...
Ivan. This is allowed. So you can call up diplo to see how much money they have and what techs etc.
You are right - the AW rules need clarification. I'll put a little more effort into it next time.
On another note, I've been messing around with the colours and backgrounds for the score charts to try and make them more legible. I think they are better, but the jpegs are bigger so the page takes longer to load.
What do you think? Keep the changes or dump 'em?
conehead234 Apr 15, 2004, 02:55 PM I like the new chart. Just to tell you that team Akots will be done soon so our line is going to go off the charts. That might create problems with other teams seeing there scores.
barbslinger Apr 15, 2004, 03:13 PM Thanks! With my partial color blindness is really helps.
Offa Apr 15, 2004, 05:40 PM Slingers at 1250bc:
Score 119.
http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_1250BC.SAV
conehead234 Apr 15, 2004, 05:46 PM Team Akots Victory save. 370 BC (http://www.civfanatics.net/uploads7/sgotm1akots-370_bc.sav)
Score 7434. (That is going to make the graph hard to read.)
:D :king: [dance] :beer: :ninja: [party] :thumbsup:
Jeff1787 Apr 15, 2004, 06:36 PM Here is the save from TeamJeff at 2150BC.
Score is 58.
zagnut Apr 15, 2004, 07:59 PM Staff game at 150 BC attached. Score 187.
Karasu Apr 16, 2004, 02:54 AM We will probably need more than a single maintenance thread...
In the meantime, congratulations to team Akots for the first finish! :thumbsup:
AlanH Apr 16, 2004, 04:04 AM Team-X scores and saves will continue to be updated in my listing post (http://forums.civfanatics.com/showthread.php?postid=1751371#post1751371) unless you want to change this.
Well done Team acots.
haphazard Apr 16, 2004, 09:43 AM Team Samdilnach 1750BC
Rocinante Apr 16, 2004, 09:19 PM get the Team Samildanach 1500BC save file here (http://www.civfanatics.net/uploads7/sgotm1-samildanach-1500bc.sav)
microbe Apr 17, 2004, 12:34 AM singler 750BC score 162 (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_750BC.SAV)
mad-bax Apr 17, 2004, 02:23 AM Graphs updated.
TeamX bonuses now assuming 5CC+AW+RBCiv.
If anyone thinks their bonuses are being calculated incorrectly please let me know.
smackster Apr 17, 2004, 01:45 PM Team Shevak 750BC (http://www.civfanatics.net/uploads7/SGOTM1SHEVEK-750BC.SAV)
Score 208
akots Apr 17, 2004, 02:10 PM Thinking about the final scores... It would be Jason's apparently? With Maximal Score recalculated to the bonuses as well? And finish dates adjusted accordingly? And Jason's early finish scores also adjusted? Would it be a table in the starting post?
Too many questions asked... Just curious of what to expect.
mad-bax Apr 17, 2004, 02:44 PM Aeson has explained the way the scoring works to me and it is a fairly simple matter to adjust the scores and feed them into the Jason calculator. The bonuses will be added prior to the being put through the calculator.
You finished rather quickly in real time Akots which caught me by surprise a little. I was hoping to have the award system finalised before anyone finished. Hopefully I will be able to make an announcement in the next couple of days or so.
The final scores will reflect the award system (which won't be complicated) and tabulated in a clear an accessible manner. It makes no sense to include the final score in the running chart as it would just throw the Y-axis out and nobody would be able to read their "line".
I would just ask for a little patience for a couple of days. :)
samildanach Apr 17, 2004, 03:49 PM 1250 BC SAVE (http://www.civfanatics.net/uploads7/sgotm1-samildanach-1250bc.sav)
akots Apr 17, 2004, 05:25 PM Originally posted by mad-bax
... It makes no sense to include the final score in the running chart as it would just throw the Y-axis out and nobody would be able to read their "line". ...
Certainly yes. But I was thinking about a separate table in the starting post.
samildanach Apr 17, 2004, 05:35 PM Originally posted by mad-bax
I would just ask for a little patience for a couple of days. :)
1 million dollars and 100 virgins delivered to your door is perhaps doable ......but patience:eek: Oh boy! That's a toughie.
Capt Buttkick Apr 18, 2004, 03:47 AM Not a big issue for this month, but for next SGOTM; maybe include a table to illustrate the teams' bonuses in the first post (below the graphs)?
Bede Apr 18, 2004, 09:03 AM Team Ankka 1000BC
http://www.civfanatics.net/uploads7/SGOTM1_TeamAnkka_PTW_1000BC.zip
Ankka Apr 18, 2004, 09:42 AM Team Ankka 750BC. :D
Capt Buttkick Apr 18, 2004, 12:47 PM Thanks :goodjob:
Leibniz Apr 18, 2004, 01:17 PM Team Bugs 550BC : Score 149
sgotm1_bugs_550bc.sav (http://www.civfanatics.net/uploads7/sgotm1_bugs_550bc.sav)
Vaiar Apr 19, 2004, 12:43 PM Samildanach 1000BC F7 says 142 points. :(
mr999 Apr 19, 2004, 01:02 PM Team Jeff 1500 BC done.
Score is 76
The save!
a space oddity Apr 19, 2004, 01:20 PM The charts are looking great, :goodjob: MB!
mad-bax Apr 19, 2004, 01:57 PM Announcement: SGOTM Awards
For each SGOTM played up to three different awards will be presented.
http://www.civfanatics.net/uploads7/Krans_groen_klein.png
The Green Laurel
Presented to each member of the team achieving the highest base Jason score (without bonuses).
http://www.civfanatics.net/uploads7/Krans_goud_klein.png
The Golden Laurel
Presented to each member of the team achieving the highest variant score (with bonuses).
The Wooden Spoon
(Awaiting finalised graphic)
Presented to the team "achieving" the lowest base Jason score.
Note:
1) A guillotine system will be operated for the awards system.
For this game the guillotine will fall 8 weeks after the start of the game. Thats June 8th. This is the date that the scores will be taken and the awards made. All unfinished games will be calculated as a conquest loss from the relevant latest save.
2) The Golden Laurel will only be awarded where the highest base Jason score does not achieve the highest overall score (with bonuses). The RBCiv bonus will be excluded from this "measurement" process.
Just to reassure people who are worried that their games may get killed by the guillotine... this won't happen. In conjunction with the awards system will be a ranking system that will rate every player that plays SGOTM. The details of the system have not been finalised, but I just wanted to make clear that the ranking system will be based on scores from finished games, no matter how long they take to complete.
ainwood Apr 19, 2004, 02:25 PM Staff team save attached.
Edit: Score = 221.6308 :p
samildanach Apr 19, 2004, 02:30 PM I love the awards M.B. :goodjob: The guillotine is also a good idea:)
Sir Bugsy Apr 19, 2004, 04:42 PM Team Bugsy's latest:
Score: 174
Save: http://www.civfanatics.net/uploads7/SGOTM1_-_Bugs,_350_BC.SAV
pindicator Apr 19, 2004, 08:05 PM Team Shevek, 550BC (http://www.civfanatics.net/uploads7/SGOTM1SHEVEK-550BC.SAV)
Score: 247
Ankka Apr 20, 2004, 01:38 PM 330 BC save from Team Ankka. (http://www.civfanatics.net/uploads7/SGOTM_330BC.SAV)
Gengis Khan Apr 21, 2004, 04:52 AM Wow, didn't notice this thread somehow for the longest time, maybe cause I'm subscribed to our thread & just jump there then to the SG forum. Doh!:wallbash:
I must say very good job to all the staff who's working hard to make this event for all of us!! Especially Mab-Bax who's working overtime.:thumbsup:
Although x2.14 seems rediculously low for an OCC AW.;)
Now this brings the eternal debate........ to brouse through the others games & see how their doing or not cause it will reveal some map we havn't seen yet. Hmmm, guess I'll have to wait. Just don't start deleting threads till everyones finished please.:D
Ankka Apr 21, 2004, 06:09 AM I doubt any threads will be deleted...
I agree, x2.14 is really a low multiplier...
mad-bax Apr 21, 2004, 06:23 AM You chose the variant - not me :D
Why don't you take a look at >>THIS<< (http://forums.civfanatics.com/showthread.php?s=&threadid=85350) thread.
Then you could open up a discussion on variant bonuses in the SGOTM discussion thread. ;)
I don't think that this game is particularly representative of how the bonuses will work. At least I hope not. Once we have a few games under our belts, and some data to drive an informed decision it may be possible to improve the bonuses. However, I don't want to tinker with them every month, so we will stick to the way they are for now until someone comes up with a robust methodology.
grahamiam Apr 21, 2004, 06:31 AM team bugsy save attached.
Year: 150BC
Score: 200
Gengis Khan Apr 21, 2004, 07:35 AM Originally posted by mad-bax
You chose the variant - not me :D
I sure didn't chose it!:crazyeye:
I don't think that this game is particularly representative of how the bonuses will work. At least I hope not. Once we have a few games under our belts, and some data to drive an informed decision it may be possible to improve the bonuses. However, I don't want to tinker with them every month, so we will stick to the way they are for now until someone comes up with a robust methodology.
But therein lies the problem, a "truly accurate" point system for all the crazy variants these people will come up with will have to be tinkered with every month. So much of it depends on map size, how many civs, difficulty level, land form/mass, ect ect ect...
No worries though, I don't really care about the scoring. Just offering any help you might want with things to make it more fair for all the people that do.
Karasu Apr 21, 2004, 07:42 AM Almost forgot (well, actually I *did* forget, but managed to remember before MB had a chance to whip me... :D )
Staff Team - 250 AD (http://www.civfanatics.net/uploads7/SGOTM1Staff-250AD.zip)
Rocinante Apr 21, 2004, 10:27 AM Team Samildanach 550BC Score = 208
Shoe35 Apr 21, 2004, 03:12 PM Team Shoe 550BC score 155team shoe (http://www.civfanatics.net/uploads7/SGM-Shoe-550BC5.SAV)
grahamiam Apr 21, 2004, 10:40 PM team bugs
70AD save (http://www.civfanatics.net/uploads7/sgotm1_bugs_70ad.sav)
Score: 231
Year: 70AD
a space oddity Apr 22, 2004, 04:00 AM The last save of the Staff team:
Date: 350AD
Final score: 5426
Bede Apr 22, 2004, 10:16 AM Team Ankka 150BC (http://www.civfanatics.net/uploads7/SGOTM1Team_Ankka150BC.zip)
Score: too low to mention (85):eek:
barbslinger Apr 22, 2004, 01:44 PM Gozpel leads his team mates in a victory dance in 290BC with 7193 points! [dance] :beer:
SAVE AFTER LEMME PLAY A COUPLE MORE TURNS (http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_270BC.SAV)
a space oddity Apr 22, 2004, 02:25 PM Congrats to the team 'Slinger. Well done! :goodjob:
RowAndLive Apr 22, 2004, 02:49 PM Congrats to all who've finished! We're going to be the laggards here, going for a combined space & conquest finish.
Hey, MB, when it's convenient, how about a chart update?
ainwood Apr 22, 2004, 03:19 PM Originally posted by Gengis Khan
Just don't start deleting threads till everyones finished please.:D Only the spammiest of the spam gets deleted. Worst-case, these will get archived (moved into the archives section of the forums, where they are closed for posting but available for reading).
In future, we might move 'non-maintenance' out into another thread. ;)
mad-bax Apr 22, 2004, 04:06 PM A "Victory" table has been added to the first post. The reason I mention it is that team akots score has been adjusted. I decided to use the "old" pre-gotm18 Jason curve. Originally I quoted team akots score with the new curve.
barbslinger Apr 22, 2004, 04:55 PM I went to the Jason scoring calculator and plugged in our score and found that if we would have delayed our finish we would have scored higher. I can't figure how the adjusted Firaxis score of 10262 for us vs 8162 for Xteam can go into the calculator and give Xteam a higher Jason score. But as I increment date in the calculator upward towards AD the score goes up when you would think it would go down.
mad-bax Apr 22, 2004, 05:27 PM barbslinger: It's haf past eleven and I've driven 340 miles today and I can't face re-doing the maths, but I think it's right - which is not the same thing as saying it's fair.
You got a higher base Jason than than the X team. They got a higher bonus since they played 5CC too.
The reason your Jason goes higher when you plug the same score in with a later date is because... <pause for breath>
The Firaxis score after victory includes and early finish bonus. This bonus is bigger the earlier you finish. So if you plug the same score in a turn later then the firaxis finish bonus is lower, and the base firaxis higher. This results in a higher Jason because the calculator works out it's own finish bonus - so you are in effect plugging a higher number into it. So then you have to compare the rate of increase of the base score with the rate of decrease of the finish bonus. Then you can work out if it would be better to finish the game quickly, or whether you could get a higher score by milking.
The maths for this is all nicked from Aeson who posted all the calcs in a spreadsheet or two. I'll look for a link tomorrow.
I will check, and I do have one doubt about the scoring, which is whether I should remove the early finish bonus before adding in the variant bonus. In this game it may have brought some of the games together, but in future games would probably mean that no-one would play a variant as they would have no hope of winning the competition.
EDIT: If you look at the base Firaxis graph it is easy to pick out the teams that could milk for a higher score, and those that needed to finish immediately. The graph is very interesting actually.
Northern Pike Apr 23, 2004, 03:08 AM Team Shevek, 350 BC (http://www.civfanatics.net/uploads7/SGOTM1SHEVEK-350BC.zip)
tao Apr 23, 2004, 01:38 PM Team Shevek 150bc (http://www.civfanatics.net/uploads7/SGOTM1SHEVEK-150BC.SAV) with Firaxis 363.
grs Apr 23, 2004, 02:50 PM Team Shevek without Shevek Final Save 90BC (http://www.civfanatics.net/uploads7/SGOTM1SHEVEK-90BC.SAV)
Score 6805.
Thanks for the nice game mad-bax!
--
grs
mad-bax Apr 23, 2004, 03:48 PM >>TEAM SHOE - 150BC<< (http://www.civfanatics.net/uploads7/SGOTM1-SHOE-150BC.SAV)
grahamiam Apr 23, 2004, 07:16 PM team bugs
260AD save (http://www.civfanatics.net/uploads7/sgotm1_bugs_260AD.sav)
Score: 272
Ankka Apr 24, 2004, 07:42 AM Team Ankka final save.
Loss. :sad:
Ankka Apr 24, 2004, 07:43 AM Whoops, mistake. The save.
Score was 90. Pathetic, eh? Beat that. :p ;)
Leibniz Apr 24, 2004, 02:45 PM Team Bugsy
Score 366 at 410AD
SAVE (http://www.civfanatics.net/uploads7/sgotm1_bugs_410AD.sav)
Shoe35 Apr 25, 2004, 12:16 AM Team Shoe
Score 317 at 250 AD
Save (http://www.civfanatics.net/uploads7/SGoM01-Shoe-250AD.SAV)
Rocinante Apr 25, 2004, 03:55 AM Team Rocinante
480AD Conquest victory
score = 5205
grs Apr 25, 2004, 05:36 AM New team?
samildanach Apr 25, 2004, 11:59 AM Originally posted by grs
New team?
:) Rocinante was always on his own team. This helps to clarify matters.
samildanach Apr 25, 2004, 04:26 PM 350BC SAVE (http://www.civfanatics.net/uploads7/sgotm1-samildanach-350bc.sav)
Sir Bugsy Apr 26, 2004, 01:28 PM Latest Bugsy data:
Score : 479
Save: http://www.civfanatics.net/uploads7...ugs,_560_AD.SAV
Ankka Apr 27, 2004, 12:54 PM :lol: I just realised this...
Vaiar Apr 27, 2004, 02:40 PM Our 130BC save.... F8 says 299 points. :king:
haphazard Apr 27, 2004, 09:38 PM Team Samildanach is Done!
All opponents eliminated in 10BC. (Xerxes did not want to hang around and mess with that "year 0-k" bug the scribes had been talking about. :)
Final score is 6465
RowAndLive Apr 27, 2004, 10:18 PM Team Bugs - 710AD.
Score is 608.
grahamiam Apr 28, 2004, 10:44 PM team bugs
1010AD save (http://www.civfanatics.net/uploads7/sgotm1_bugs_1010ad.sav)
Score: 869
mr999 Apr 29, 2004, 10:30 AM Team Jeff is done after a conquest victory in 630 AD.
Score: 388 / 4622 (Score before and after end of turn)
mad-bax Apr 29, 2004, 02:47 PM The graphs have been updated. I won't change them again until Bugsy's team has finished...... :rolleyes:
Gengis Khan Apr 29, 2004, 03:26 PM Woo Hoo!! We're number last!
Leibniz Apr 29, 2004, 03:44 PM Team Bugs: Score at 1160AD 1002.
SAVE (http://www.civfanatics.net/uploads7/sgotm1_bugs_1160_AD.SAV)
RowAndLive Apr 29, 2004, 04:06 PM Originally posted by mad-bax
The graphs have been updated. I won't change them again until Bugsy's team has finished...... :rolleyes:
Sorry to keep you tied up on this MB... At least with the less hectic pace you'll have time to think about SGOTMnext. Was the idea to replay in order? If not, I'd like another shot at some of the later Cracker ones. There was one where he introduced javelins with a defensive bombard, but I don't recall what it was.
Dianthus Apr 29, 2004, 04:29 PM Originally posted by RowAndLive
There was one where he introduced javelins with a defensive bombard, but I don't recall what it was.
That was GOTM21-Greece. The Minoans were the AI with the Peltast unit.
scoutsout Apr 29, 2004, 04:56 PM Originally posted by mad-bax
The graphs have been updated. <snip> Hey MB, how come Team Bugsy's line is soooo muuuuch loooongeeeerrr than ... OOP! Nevermind, I see that everbody else has finished...
(@MB: Consider this payback spam for the RCP epiphany in the TDG :p )
mad-bax Apr 29, 2004, 05:03 PM I think we'll spare all the new players the modern GOTM download for one more month, just to get them properly hooked ;) ... then we'll look at the more recent games.
... And I have no problem with team Bugsy taking longer to finish. Quite the opposite in fact.
scoutsout Apr 29, 2004, 05:21 PM Originally posted by mad-bax
... And I have no problem with team Bugsy taking longer to finish. Quite the opposite in fact. Nor do I... I did not mean to sound like I was making fun of Bugsy and his team.
Are you committed to starting a new SGOTM every month, or might bi-montly or quarterly starts encourage teams to play to victories that require a game to develop more?
denyd Apr 29, 2004, 06:21 PM As a member of Bugsy's team, let me assure all those fast finishers, that we are taking a more civilized approach to victory, with a combination space launch and conquest win as our target. We've isolated Abe in American Hell and Hiawatha is sitting in Grand River waiting for an Immortal stack to remove him from our sight. We just entered the Industrial Age, researching at a 4-turn tech pace and have shifted to 15-turns per player speed. We've probably got another 2-3 sets each (SWAG), so we'll probably be done in time for the next game. Just a side note, we'll probably have all of the AA/MA/IA wonders. It's not often that happens in a GOTM.
scoutsout Apr 29, 2004, 10:19 PM @ Denyd: Please don't think I was making fun of your team. As you well know, MB got me good with some RCP stuff in another thread. :wallbang: I was trying to be funny by spamming up his thread.
I personally would love to see you guys pull off a combination Spaceship/conquest on the same turn, but I must say I'm disappointed that you dropped the 100k cultural victory from your team's original multi-win goal. :p All bonuses and scores and points and such aside, I think it would be neat to see you guys pull it off.
(I should quit trying to be funny - I'm not good at it.)
Leibniz Apr 29, 2004, 10:24 PM Grrrrr, :)
all people laugh at us,
wait until you have seen the scores of the last gotm ( and of our sgotm) We just played more civilized. :p
scoutsout Apr 29, 2004, 10:31 PM Hey - we played civilized too! We played it just like Polo - and what could be more upper crust than that? (Does anybody here know who invented polo, and why?)
samildanach Apr 29, 2004, 10:42 PM @Denyd
What was the predicted best date for a space race win on this map? I don't know what it is but you may be able to pass us if you beat it significantly as we only beat the conquest date by 10-15 turns. Or maybe you won't have to as you will also have the 10% bonus.
I guess Team Bugsy will be aiming to beat us and Team jeff - I don't think you have much chance of passing the teams with the variant bonuses
scoutsout Apr 29, 2004, 10:45 PM Actually, if they pull a 'hat trick' and get multiple win conditions, I think there are some nice bonuses for that too... and even if there aren't any bonuses I think we oughta make up a "Holy Cow" award if they manage to pull it off. (I, for one, would be 'duly impressed')
ainwood Apr 29, 2004, 10:53 PM Originally posted by scoutsout
I was trying to be funny by spamming up his thread.
Spam is a capital offence. ;)
grahamiam Apr 29, 2004, 11:07 PM Originally posted by samildanach
I guess Team Bugsy will be aiming to beat us and Team jeff - I don't think you have much chance of passing the teams with the variant bonuses
that's definitely true, but no use complaining as it's still good fun, even if we come in last ;) btw, you're probably just jealous cause we all get along :D :p
mad-bax Apr 30, 2004, 02:51 PM Originally posted by scoutsout
Are you committed to starting a new SGOTM every month, or might bi-montly or quarterly starts encourage teams to play to victories that require a game to develop more?
The next game will start at the beginning of week 3 in May. 15th May is firm now. For the time being I am not going to chisel a schedule into a tablet of stone since each game will be different and take more or less time depending on the usual stuff...
But, as a guide, we hope to be running games between 6 and 8 weeks apart as appropriate. Remember, it's possible to play more than one of these at a time... but OTOH I am very conscious of not prising people away from the Blue Ribband event - GOTM proper.
Sir Bugsy Apr 30, 2004, 06:54 PM With all the help max-bax has given me, it is the least Team Bugsy can do to help out MB's work load. We most definitely have won the cow award for the first SGOTM. :D
samildanach Apr 30, 2004, 10:41 PM Originally posted by grahamiam
btw, you're probably just jealous cause we all get along :D :p
Don't get along? We have, what I like to call, an unconventional team dynamic.:smug: ;)
RowAndLive May 02, 2004, 10:48 PM Team Bugsy
1335 AD
Score = 1236
Ankka May 02, 2004, 11:30 PM Originally posted by samildanach
...
I guess Team Bugsy will be aiming to beat us and Team jeff - I don't think you have much chance of passing the teams with the variant bonuses
I don't like it the way the bonuses work: 5CC AW get's almost as big multiplier as OCC AW. Not fair IMHO.
tao May 02, 2004, 11:39 PM A similar question is whether to put the adjusted score in the Jason formula, or adjust the Jason score. I am sure, that after a few games (will we have this many?) we will see "score optimzation" by clever players. And that may lead to adjusting the formula. Let's wait and see .....
mad-bax May 03, 2004, 03:07 AM There is a discussion thread for these issues ;)
The next game will work a little differently. After that game then we can all discuss how to move forward. One of the challenges of SG's are playing variants, but at the same time "winning" the competition is obviously important to some. How we cater for both (or "if" we cater for both) will be a discussion that will run and run I suspect.
You should remember that nobody died and made me God. If you have ideas on how the scoring should work, just say in the discussion thread. :)
denyd May 04, 2004, 01:56 AM Team Bugsy - 1510 AD - Score: 1534
THE SAVE (http://www.civfanatics.net/uploads7/sgotm1_bugs_1510AD.sav)
Leibniz May 05, 2004, 11:16 AM Team Bugsy: Score at 1585 AD is 1655.
SAVE (http://www.civfanatics.net/uploads7/sgotm1_bugs_1585AD.SAV)
Sir Bugsy May 06, 2004, 01:17 PM Team Busgy is complete. Dual conquest/spaceship victory in 1690 AD.
Score: 2904
http://www.civfanatics.net/uploads7/Civilization_III_Autosave_1685_AD.SAV
scoutsout May 06, 2004, 01:44 PM Originally posted by Sir Bugsy
Team Busgy is complete. Dual conquest/spaceship victory in 1690 AD. All scores, bonuses, etc. aside, that was pretty awesome to watch, and Team Bugsy is to be congratulated for a really nicely executed finish. :thumbsup:
mad-bax May 06, 2004, 05:02 PM Final Scores will be ready tomorrow night about 60 seconds b4 SGOT2 announcement.
Timing two victory conditions AND the end of the game to coincide with the start of the next. Deserves some sort of award... ;)
mad-bax May 07, 2004, 04:56 PM double bubble :blush:
mad-bax May 07, 2004, 04:56 PM The first post has been updated with the final result and awards.
This game is now closed. I hope you enjoyed it. :)
conehead234 May 07, 2004, 05:05 PM Whoho. An Imaginary wreath to go around my neck.
Gengis Khan May 07, 2004, 09:53 PM Congrats to all the members of Teams akots & Bugs! You guys deserve it & you'll never get my spoon!!
See you in SGOTM2.:D
Karasu May 10, 2004, 03:52 AM Congratulations to the winners and to all participants! :thumbsup:
And thanks to MB for kicking off the SGOTM. Now... who is taking bets for SGOTM2? ;)
scoutsout May 10, 2004, 10:34 AM ... who is taking bets for SGOTM2? ;)That depends, what's the bet? Here are a few things I'll bet on:
1) The level of participation will be greater.
2) Much fun will be had.
3) Gengis Khan will find someone to whack with his spoon.
4) Nobody will top Akots' "suggested variant" for SGOTM2
Karasu May 10, 2004, 10:37 AM :lol: You picked the easy bets, Scoutsout. But I heartily agree with you :lol:
Ankka May 11, 2004, 01:19 PM http://www.civfanatics.net/uploads7/pollepel2_1.png
The wooden spoon for the lowest base Jason score goes to the members of team Ankaa. (I must however point out that they were playing OCC+AW).
They are:
Ankaa
Andvruss
Smellincoffee
Bede
Gengis Khan
Couldn't you please even wright my name ight, even though our team lost? :p
And why isn't there any wooden spoon in the new SGOTM2? I wanna win it again...! :cry: ;)
mad-bax May 11, 2004, 01:51 PM There is a wooden spoon for SGOTM2, and I am sorry for mispelling your name wiz ;)
I'll fix it.
Ankka May 11, 2004, 11:21 PM There is? How come it wasn't mentioned in the announcement? :hmm:
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