ybbor
Apr 12, 2004, 04:42 PM
If you are sugesting a new topic, make sure it is not one of the ones below. if you want to add to the disusion simply click on the link. This also serves as a handy list to the devolpers (hint hint ;))This is simply based on the topic given in this thread. This will be updated continously. I'm trying to at least galnce over every post, so i can change the title slightly so it becomes esier for people to reconize what your talking abut. Sorry if you feel i put your thread in the wrong catagory, as sometimes the posts overlap fields
I AM TRYING NOT TO PUT TOO MANY REPEATS UP, UNLESS THERE IS SIGNIFICANT DISCUSSION
Key: an * denotes a recent addition
a + denotes a frequently repeated topic (++ or +++ denotes very frequently repeated topics)
Topics in bold denote a particularly good/easily implementable idea
FYI: this is continued on post two
you can hit ctrl - F to look for key words
Map/resources (17):
round globe (http://forums.civfanatics.com/showthread.php?s=&threadid=84841)+
better eco-system (http://forums.civfanatics.com/showthread.php?s=&threadid=84815)
naming features/landmarks (http://forums.civfanatics.com/showthread.php?s=&threadid=84774)
cosatal flooding with global warming (http://forums.civfanatics.com/showthread.php?s=&threadid=84932)
Different resource prodcedure (http://forums.civfanatics.com/showthread.php?s=&threadid=84914)+
different resource system (http://forums.civfanatics.com/showthread.php?s=&threadid=85059)+
more resources (http://forums.civfanatics.com/showthread.php?s=&threadid=85058)
resource tastes (http://forums.civfanatics.com/showthread.php?s=&threadid=85493)
scaled map (http://forums.civfanatics.com/showthread.php?s=&threadid=85574)
seasons (http://forums.civfanatics.com/showthread.php?s=&threadid=85907)
center map in beginning (http://forums.civfanatics.com/showthread.php?s=&threadid=86580)
better water system (http://forums.civfanatics.com/showthread.php?s=&threadid=87079)
forest visibility modifification (http://forums.civfanatics.com/showthread.php?t=88052)
resource stockpiles (http://forums.civfanatics.com/showthread.php?t=88219)+
terrain adaptations (http://forums.civfanatics.com/showthread.php?t=90490)
resource substitution (http://forums.civfanatics.com/showthread.php?t=90541)
new island system (http://forums.civfanatics.com/showthread.php?t=95167)
Tech(10):
seperate tech tree (http://forums.civfanatics.com/showthread.php?s=&threadid=84868) +
different tech trading procedure (http://forums.civfanatics.com/showthread.php?s=&threadid=84939)
tech trading more realistic (http://forums.civfanatics.com/showthread.php?s=&threadid=85056)
Multiple tech choices (http://forums.civfanatics.com/showthread.php?s=&threadid=85357)
useful future techs (http://forums.civfanatics.com/showthread.php?s=&threadid=85802)
common knowledge (http://forums.civfanatics.com/showthread.php?p=1825095)
privatized research (http://forums.civfanatics.com/showthread.php?t=88655)
multiple advances required before something can be built (http://forums.civfanatics.com/showthread.php?p=2068963)+
no modern age (http://forums.civfanatics.com/showthread.php?t=110668)
war research bonus (http://forums.civfanatics.com/showthread.php?t=115714)*
Economy(13):
more detailed sliders (http://forums.civfanatics.com/showthread.php?s=&threadid=84836)
Global Economy (http://forums.civfanatics.com/showthread.php?s=&threadid=84862)
privatization/private economy (http://forums.civfanatics.com/showthread.php?s=&threadid=84859)
Poll:new money system (http://forums.civfanatics.com/showthread.php?s=&threadid=84893)
onging GPT after war (http://forums.civfanatics.com/showthread.php?s=&threadid=85007)
Trade-Peror's Unified economic theory (http://forums.civfanatics.com/showthread.php?s=&threadid=85582)
Trade-Peror's Unified economic theory v. II (http://forums.civfanatics.com/showthread.php?p=2070431#post2070431)
new money (http://forums.civfanatics.com/showthread.php?s=&threadid=85711)
Aussie_Lurker’s economic plan (http://forums.civfanatics.com/showthread.php?s=&threadid=85846)
Aussie_Lurker’s new resource system (http://forums.civfanatics.com/showthread.php?s=&threadid=86172)
dept (http://forums.civfanatics.com/showthread.php?s=&threadid=86440)
economic depression/dark ages (http://forums.civfanatics.com/showthread.php?s=&threadid=87302)
Tourism (http://forums.civfanatics.com/showthread.php?t=91988)
Civ pressure and general dynamics (http://forums.civfanatics.com/showthread.php?t=92134)
Scoring/Endgame(4):
add year finsished to HOF screen (http://forums.civfanatics.com/showthread.php?s=&threadid=84899)
Different scoring syastem (http://forums.civfanatics.com/showthread.php?s=&threadid=84943)
more in-depth game replay (http://forums.civfanatics.com/showthread.php?s=&threadid=85033)
certain scenarios count for score (http://forums.civfanatics.com/showthread.php?s=&threadid=85892)
new victory conditions (http://forums.civfanatics.com/showthread.php?t=92201)
Diplomacy/trade(14):
Concessions (http://forums.civfanatics.com/showthread.php?s=&threadid=84847)
better diplomacy (http://forums.civfanatics.com/showthread.php?s=&threadid=84754)+
better trade (http://forums.civfanatics.com/showthread.php?s=&threadid=84795) +
better AI trade (http://forums.civfanatics.com/showthread.php?s=&threadid=85198)+
World market (http://forums.civfanatics.com/showthread.php?s=&threadid=85349)
MPP tile-sharing (http://forums.civfanatics.com/showthread.php?s=&threadid=85477)+
Rep hit warning (http://forums.civfanatics.com/showthread.php?s=&threadid=86691)
globaal negotiations (http://forums.civfanatics.com/showthread.php?t=88790)
easier gold trading (http://forums.civfanatics.com/showthread.php?t=89431)
peaceful treaty re-negoitaiantion (http://forums.civfanatics.com/showthread.php?p=1881479#post1881479)(sp?)
territorial diplomacy (http://forums.civfanatics.com/showthread.php?t=90869)+
new spy system (http://forums.civfanatics.com/showthread.php?t=97436)
barbarian diplomacy (http://forums.civfanatics.com/showthread.php?t=101731)
transnational actors (http://forums.civfanatics.com/showthread.php?t=108219)
decreased maual diplomacy (http://forums.civfanatics.com/showthread.php?t=114127)*
AI(6):
smarter AI (http://forums.civfanatics.com/showthread.php?s=&threadid=85064)
different AI system (http://forums.civfanatics.com/showthread.php?s=&threadid=85044)
rcoutme's AI improvement plan (http://forums.civfanatics.com/showthread.php?s=&threadid=86292)
AI rivalcy (http://forums.civfanatics.com/showthread.php?t=90106)
Different AI bonus scale (http://forums.civfanatics.com/showthread.php?t=93015)
DH Epic's 2 types of AI (http://forums.civfanatics.com/showthread.php?t=101196)
Golden age(2):
Poll: golden age powers (http://forums.civfanatics.com/showthread.php?s=&threadid=84785)
Different Golden age triggers (this is not under Civ4 ideas) (http://forums.civfanatics.com/showthread.php?s=&threadid=61118)
Editor(13):
better editor (http://forums.civfanatics.com/showthread.php?s=&threadid=84753)+
better editor (http://forums.civfanatics.com/showthread.php?s=&threadid=84752)
Poll: events (http://forums.civfanatics.com/showthread.php?s=&threadid=84767)+
no civ limit (http://forums.civfanatics.com/showthread.php?s=&threadid=84792)+
"memorizing" editor (http://forums.civfanatics.com/showthread.php?s=&threadid=85103)
editor converter (http://forums.civfanatics.com/showthread.php?s=&threadid=85353)
more editor power (http://forums.civfanatics.com/showthread.php?s=&threadid=85531)
different/bigger city view (http://forums.civfanatics.com/showthread.php?s=&threadid=85880)
scripting (http://forums.civfanatics.com/showthread.php?s=&threadid=86599)
forest% slider (http://forums.civfanatics.com/showthread.php?s=&threadid=87392)
retreat flag (http://forums.civfanatics.com/showthread.php?t=88157)
pre-placed city names (http://forums.civfanatics.com/showthread.php?t=89352)
cutscenes (http://forums.civfanatics.com/showthread.php?t=93227)
Military/combat/unit construction.unit support(44):
planet busters (http://forums.civfanatics.com/showthread.php?s=&threadid=84860)
naval aviation (http://forums.civfanatics.com/showthread.php?s=&threadid=84870)
combat modifiers (http://forums.civfanatics.com/showthread.php?s=&threadid=84949)
Medals (http://forums.civfanatics.com/showthread.php?s=&threadid=84996)
prisoners of War (http://forums.civfanatics.com/showthread.php?s=&threadid=85028)
Subs (http://forums.civfanatics.com/showthread.php?s=&threadid=85199)+
enhanced air transport system (http://forums.civfanatics.com/showthread.php?s=&threadid=85173)
fleets/air squadrons (http://forums.civfanatics.com/showthread.php?s=&threadid=85182)
seperate invisible units (http://forums.civfanatics.com/showthread.php?s=&threadid=85215)
battle groups/ improved stacks (http://forums.civfanatics.com/showthread.php?s=&threadid=85277)
suply lines (http://forums.civfanatics.com/showthread.php?s=&threadid=85496)++
suply lines (http://forums.civfanatics.com/showthread.php?s=&threadid=85408)++
loadable cruise missiles (http://forums.civfanatics.com/showthread.php?s=&threadid=85851)
post-war city possesion (http://forums.civfanatics.com/showthread.php?s=&threadid=85976)
frigates/ASW helos (http://forums.civfanatics.com/showthread.php?s=&threadid=86611)
city combat bonuses/penalties (http://forums.civfanatics.com/showthread.php?s=&threadid=86899)
guerilla warfare (http://forums.civfanatics.com/showthread.php?s=&threadid=86988)
new way of unit values/upgrading (http://forums.civfanatics.com/showthread.php?s=&threadid=87002)
cities retain old defensive bonuses when shrunk by bombardment (http://forums.civfanatics.com/showthread.php?s=&threadid=87175)
special ops (http://forums.civfanatics.com/showthread.php?postid=1817412#post1817412)
archers only used for bombardment (http://forums.civfanatics.com/showthread.php?s=&threadid=87360)
sieges/WW/national treasury seperation (http://forums.civfanatics.com/showthread.php?t=87684)
unit defeaction (http://forums.civfanatics.com/showthread.php?t=87752)
retreat tile space (http://forums.civfanatics.com/showthread.php?t=88035)
hideable units (http://forums.civfanatics.com/showthread.php?t=88191)
new/more nukes (http://forums.civfanatics.com/showthread.php?t=88792)+
traps (http://forums.civfanatics.com/showthread.php?t=88838)
subs (http://forums.civfanatics.com/showthread.php?t=85199)+
military mobilization (http://forums.civfanatics.com/showthread.php?t=90563)
more uses for fighters (http://forums.civfanatics.com/showthread.php?t=92679)
use for dead AI troops (http://forums.civfanatics.com/showthread.php?t=92863)
new army system (http://forums.civfanatics.com/showthread.php?t=93452)
simple siege system (http://forums.civfanatics.com/showthread.php?t=93625)
3 a/d values (http://forums.civfanatics.com/showthread.php?t=94054)
variable unit support (http://forums.civfanatics.com/showthread.php?t=94111)
unit workshop (http://forums.civfanatics.com/showthread.php?t=96193)
surrendering cities (http://forums.civfanatics.com/showthread.php?t=98476)
morale (http://forums.civfanatics.com/showthread.php?t=100331)
nuclear leverage (http://forums.civfanatics.com/showthread.php?t=100652)
military sub-techs (http://forums.civfanatics.com/showthread.php?t=104271)
divirsified upgrades (http://forums.civfanatics.com/showthread.php?t=105282)
new fortress use (http://forums.civfanatics.com/showthread.php?t=106280)
ZOC modifications (http://forums.civfanatics.com/showthread.php?t=112237)
early war border requirement (http://forums.civfanatics.com/showthread.php?t=113365)
Everything Else(44):
civil war (http://forums.civfanatics.com/showthread.php?s=&threadid=84798)+++
more unique unique units (http://forums.civfanatics.com/showthread.php?s=&threadid=84810)
more region/culture grouop specifics (http://forums.civfanatics.com/showthread.php?s=&threadid=84938)++
religion (http://forums.civfanatics.com/showthread.php?s=&threadid=84950)+++
evacuation/refugees (http://forums.civfanatics.com/showthread.php?s=&threadid=85008)
Federalism (http://forums.civfanatics.com/showthread.php?s=&threadid=85072)
in-game evolving civ traits (http://forums.civfanatics.com/showthread.php?s=&threadid=85329)
chnaging AI leadership (http://forums.civfanatics.com/showthread.php?s=&threadid=85360)
more civs (disscussion mainly on Serbia) (http://forums.civfanatics.com/showthread.php?s=&threadid=85315)
animals (http://forums.civfanatics.com/showthread.php?s=&threadid=85332)
in-game nation renaming (http://forums.civfanatics.com/showthread.php?s=&threadid=85501)
political leaders (http://forums.civfanatics.com/showthread.php?s=&threadid=85507)
independence at certain level of unrest (http://forums.civfanatics.com/showthread.php?s=&threadid=85535)++
more unique leaders (http://forums.civfanatics.com/showthread.php?s=&threadid=85538)
chnaging leaderheads (http://forums.civfanatics.com/showthread.php?s=&threadid=85482)
random events/disasters (http://forums.civfanatics.com/showthread.php?s=&threadid=85677)
more distinct ages (http://forums.civfanatics.com/showthread.php?s=&threadid=85700)+
first culture building of its kind gets a bonus (http://forums.civfanatics.com/showthread.php?s=&threadid=85718)
slower expansion (http://forums.civfanatics.com/showthread.php?s=&threadid=85769)
disasters (http://forums.civfanatics.com/showthread.php?s=&threadid=85793)+
more great leaders (http://forums.civfanatics.com/showthread.php?s=&threadid=85874)
martial arts (http://forums.civfanatics.com/showthread.php?s=&threadid=86262)
public works/workers compromise (http://forums.civfanatics.com/showthread.php?s=&threadid=86173)
advisor improvement (http://forums.civfanatics.com/showthread.php?s=&threadid=86297)
3 traits (http://forums.civfanatics.com/showthread.php?s=&threadid=86289)
empires (http://forums.civfanatics.com/showthread.php?s=&threadid=86407)
minor civs (http://forums.civfanatics.com/showthread.php?s=&threadid=86674)+
energy (http://forums.civfanatics.com/showthread.php?s=&threadid=86650)
New special abilities (http://forums.civfanatics.com/showthread.php?s=&threadid=86728)
hidden nationality identification (http://forums.civfanatics.com/showthread.php?s=&threadid=86682)
neighboring civ polution (http://forums.civfanatics.com/showthread.php?s=&threadid=86774)
new corruption calculation (http://forums.civfanatics.com/showthread.php?s=&threadid=86944)++
new slave system (http://forums.civfanatics.com/showthread.php?s=&threadid=87157)
integrated storyline (http://forums.civfanatics.com/showthread.php?s=&threadid=87394)
UN ideas (http://forums.civfanatics.com/showthread.php?s=&threadid=87469)+
New espinioage system (http://forums.civfanatics.com/showthread.php?t=87537)
regional palaces (http://forums.civfanatics.com/showthread.php?t=88251)
harder for units to pass through other antions territory (http://forums.civfanatics.com/showthread.php?t=88761)
more dynamic (civ) personalities (http://forums.civfanatics.com/showthread.php?t=89187)
translators required to talk (http://forums.civfanatics.com/showthread.php?p=1904378#post1904378)
religous power bases (http://forums.civfanatics.com/showthread.php?t=94583)
escort feature (http://forums.civfanatics.com/showthread.php?t=96835)
king unit ablities (http://forums.civfanatics.com/showthread.php?t=98737)
new culture system (http://forums.civfanatics.com/showthread.php?t=102134)
expansion impairment (http://forums.civfanatics.com/showthread.php?t=104225)
new specialists (http://forums.civfanatics.com/showthread.php?t=109645)
culture battles (http://forums.civfanatics.com/showthread.php?t=111085)
continued below
I AM TRYING NOT TO PUT TOO MANY REPEATS UP, UNLESS THERE IS SIGNIFICANT DISCUSSION
Key: an * denotes a recent addition
a + denotes a frequently repeated topic (++ or +++ denotes very frequently repeated topics)
Topics in bold denote a particularly good/easily implementable idea
FYI: this is continued on post two
you can hit ctrl - F to look for key words
Map/resources (17):
round globe (http://forums.civfanatics.com/showthread.php?s=&threadid=84841)+
better eco-system (http://forums.civfanatics.com/showthread.php?s=&threadid=84815)
naming features/landmarks (http://forums.civfanatics.com/showthread.php?s=&threadid=84774)
cosatal flooding with global warming (http://forums.civfanatics.com/showthread.php?s=&threadid=84932)
Different resource prodcedure (http://forums.civfanatics.com/showthread.php?s=&threadid=84914)+
different resource system (http://forums.civfanatics.com/showthread.php?s=&threadid=85059)+
more resources (http://forums.civfanatics.com/showthread.php?s=&threadid=85058)
resource tastes (http://forums.civfanatics.com/showthread.php?s=&threadid=85493)
scaled map (http://forums.civfanatics.com/showthread.php?s=&threadid=85574)
seasons (http://forums.civfanatics.com/showthread.php?s=&threadid=85907)
center map in beginning (http://forums.civfanatics.com/showthread.php?s=&threadid=86580)
better water system (http://forums.civfanatics.com/showthread.php?s=&threadid=87079)
forest visibility modifification (http://forums.civfanatics.com/showthread.php?t=88052)
resource stockpiles (http://forums.civfanatics.com/showthread.php?t=88219)+
terrain adaptations (http://forums.civfanatics.com/showthread.php?t=90490)
resource substitution (http://forums.civfanatics.com/showthread.php?t=90541)
new island system (http://forums.civfanatics.com/showthread.php?t=95167)
Tech(10):
seperate tech tree (http://forums.civfanatics.com/showthread.php?s=&threadid=84868) +
different tech trading procedure (http://forums.civfanatics.com/showthread.php?s=&threadid=84939)
tech trading more realistic (http://forums.civfanatics.com/showthread.php?s=&threadid=85056)
Multiple tech choices (http://forums.civfanatics.com/showthread.php?s=&threadid=85357)
useful future techs (http://forums.civfanatics.com/showthread.php?s=&threadid=85802)
common knowledge (http://forums.civfanatics.com/showthread.php?p=1825095)
privatized research (http://forums.civfanatics.com/showthread.php?t=88655)
multiple advances required before something can be built (http://forums.civfanatics.com/showthread.php?p=2068963)+
no modern age (http://forums.civfanatics.com/showthread.php?t=110668)
war research bonus (http://forums.civfanatics.com/showthread.php?t=115714)*
Economy(13):
more detailed sliders (http://forums.civfanatics.com/showthread.php?s=&threadid=84836)
Global Economy (http://forums.civfanatics.com/showthread.php?s=&threadid=84862)
privatization/private economy (http://forums.civfanatics.com/showthread.php?s=&threadid=84859)
Poll:new money system (http://forums.civfanatics.com/showthread.php?s=&threadid=84893)
onging GPT after war (http://forums.civfanatics.com/showthread.php?s=&threadid=85007)
Trade-Peror's Unified economic theory (http://forums.civfanatics.com/showthread.php?s=&threadid=85582)
Trade-Peror's Unified economic theory v. II (http://forums.civfanatics.com/showthread.php?p=2070431#post2070431)
new money (http://forums.civfanatics.com/showthread.php?s=&threadid=85711)
Aussie_Lurker’s economic plan (http://forums.civfanatics.com/showthread.php?s=&threadid=85846)
Aussie_Lurker’s new resource system (http://forums.civfanatics.com/showthread.php?s=&threadid=86172)
dept (http://forums.civfanatics.com/showthread.php?s=&threadid=86440)
economic depression/dark ages (http://forums.civfanatics.com/showthread.php?s=&threadid=87302)
Tourism (http://forums.civfanatics.com/showthread.php?t=91988)
Civ pressure and general dynamics (http://forums.civfanatics.com/showthread.php?t=92134)
Scoring/Endgame(4):
add year finsished to HOF screen (http://forums.civfanatics.com/showthread.php?s=&threadid=84899)
Different scoring syastem (http://forums.civfanatics.com/showthread.php?s=&threadid=84943)
more in-depth game replay (http://forums.civfanatics.com/showthread.php?s=&threadid=85033)
certain scenarios count for score (http://forums.civfanatics.com/showthread.php?s=&threadid=85892)
new victory conditions (http://forums.civfanatics.com/showthread.php?t=92201)
Diplomacy/trade(14):
Concessions (http://forums.civfanatics.com/showthread.php?s=&threadid=84847)
better diplomacy (http://forums.civfanatics.com/showthread.php?s=&threadid=84754)+
better trade (http://forums.civfanatics.com/showthread.php?s=&threadid=84795) +
better AI trade (http://forums.civfanatics.com/showthread.php?s=&threadid=85198)+
World market (http://forums.civfanatics.com/showthread.php?s=&threadid=85349)
MPP tile-sharing (http://forums.civfanatics.com/showthread.php?s=&threadid=85477)+
Rep hit warning (http://forums.civfanatics.com/showthread.php?s=&threadid=86691)
globaal negotiations (http://forums.civfanatics.com/showthread.php?t=88790)
easier gold trading (http://forums.civfanatics.com/showthread.php?t=89431)
peaceful treaty re-negoitaiantion (http://forums.civfanatics.com/showthread.php?p=1881479#post1881479)(sp?)
territorial diplomacy (http://forums.civfanatics.com/showthread.php?t=90869)+
new spy system (http://forums.civfanatics.com/showthread.php?t=97436)
barbarian diplomacy (http://forums.civfanatics.com/showthread.php?t=101731)
transnational actors (http://forums.civfanatics.com/showthread.php?t=108219)
decreased maual diplomacy (http://forums.civfanatics.com/showthread.php?t=114127)*
AI(6):
smarter AI (http://forums.civfanatics.com/showthread.php?s=&threadid=85064)
different AI system (http://forums.civfanatics.com/showthread.php?s=&threadid=85044)
rcoutme's AI improvement plan (http://forums.civfanatics.com/showthread.php?s=&threadid=86292)
AI rivalcy (http://forums.civfanatics.com/showthread.php?t=90106)
Different AI bonus scale (http://forums.civfanatics.com/showthread.php?t=93015)
DH Epic's 2 types of AI (http://forums.civfanatics.com/showthread.php?t=101196)
Golden age(2):
Poll: golden age powers (http://forums.civfanatics.com/showthread.php?s=&threadid=84785)
Different Golden age triggers (this is not under Civ4 ideas) (http://forums.civfanatics.com/showthread.php?s=&threadid=61118)
Editor(13):
better editor (http://forums.civfanatics.com/showthread.php?s=&threadid=84753)+
better editor (http://forums.civfanatics.com/showthread.php?s=&threadid=84752)
Poll: events (http://forums.civfanatics.com/showthread.php?s=&threadid=84767)+
no civ limit (http://forums.civfanatics.com/showthread.php?s=&threadid=84792)+
"memorizing" editor (http://forums.civfanatics.com/showthread.php?s=&threadid=85103)
editor converter (http://forums.civfanatics.com/showthread.php?s=&threadid=85353)
more editor power (http://forums.civfanatics.com/showthread.php?s=&threadid=85531)
different/bigger city view (http://forums.civfanatics.com/showthread.php?s=&threadid=85880)
scripting (http://forums.civfanatics.com/showthread.php?s=&threadid=86599)
forest% slider (http://forums.civfanatics.com/showthread.php?s=&threadid=87392)
retreat flag (http://forums.civfanatics.com/showthread.php?t=88157)
pre-placed city names (http://forums.civfanatics.com/showthread.php?t=89352)
cutscenes (http://forums.civfanatics.com/showthread.php?t=93227)
Military/combat/unit construction.unit support(44):
planet busters (http://forums.civfanatics.com/showthread.php?s=&threadid=84860)
naval aviation (http://forums.civfanatics.com/showthread.php?s=&threadid=84870)
combat modifiers (http://forums.civfanatics.com/showthread.php?s=&threadid=84949)
Medals (http://forums.civfanatics.com/showthread.php?s=&threadid=84996)
prisoners of War (http://forums.civfanatics.com/showthread.php?s=&threadid=85028)
Subs (http://forums.civfanatics.com/showthread.php?s=&threadid=85199)+
enhanced air transport system (http://forums.civfanatics.com/showthread.php?s=&threadid=85173)
fleets/air squadrons (http://forums.civfanatics.com/showthread.php?s=&threadid=85182)
seperate invisible units (http://forums.civfanatics.com/showthread.php?s=&threadid=85215)
battle groups/ improved stacks (http://forums.civfanatics.com/showthread.php?s=&threadid=85277)
suply lines (http://forums.civfanatics.com/showthread.php?s=&threadid=85496)++
suply lines (http://forums.civfanatics.com/showthread.php?s=&threadid=85408)++
loadable cruise missiles (http://forums.civfanatics.com/showthread.php?s=&threadid=85851)
post-war city possesion (http://forums.civfanatics.com/showthread.php?s=&threadid=85976)
frigates/ASW helos (http://forums.civfanatics.com/showthread.php?s=&threadid=86611)
city combat bonuses/penalties (http://forums.civfanatics.com/showthread.php?s=&threadid=86899)
guerilla warfare (http://forums.civfanatics.com/showthread.php?s=&threadid=86988)
new way of unit values/upgrading (http://forums.civfanatics.com/showthread.php?s=&threadid=87002)
cities retain old defensive bonuses when shrunk by bombardment (http://forums.civfanatics.com/showthread.php?s=&threadid=87175)
special ops (http://forums.civfanatics.com/showthread.php?postid=1817412#post1817412)
archers only used for bombardment (http://forums.civfanatics.com/showthread.php?s=&threadid=87360)
sieges/WW/national treasury seperation (http://forums.civfanatics.com/showthread.php?t=87684)
unit defeaction (http://forums.civfanatics.com/showthread.php?t=87752)
retreat tile space (http://forums.civfanatics.com/showthread.php?t=88035)
hideable units (http://forums.civfanatics.com/showthread.php?t=88191)
new/more nukes (http://forums.civfanatics.com/showthread.php?t=88792)+
traps (http://forums.civfanatics.com/showthread.php?t=88838)
subs (http://forums.civfanatics.com/showthread.php?t=85199)+
military mobilization (http://forums.civfanatics.com/showthread.php?t=90563)
more uses for fighters (http://forums.civfanatics.com/showthread.php?t=92679)
use for dead AI troops (http://forums.civfanatics.com/showthread.php?t=92863)
new army system (http://forums.civfanatics.com/showthread.php?t=93452)
simple siege system (http://forums.civfanatics.com/showthread.php?t=93625)
3 a/d values (http://forums.civfanatics.com/showthread.php?t=94054)
variable unit support (http://forums.civfanatics.com/showthread.php?t=94111)
unit workshop (http://forums.civfanatics.com/showthread.php?t=96193)
surrendering cities (http://forums.civfanatics.com/showthread.php?t=98476)
morale (http://forums.civfanatics.com/showthread.php?t=100331)
nuclear leverage (http://forums.civfanatics.com/showthread.php?t=100652)
military sub-techs (http://forums.civfanatics.com/showthread.php?t=104271)
divirsified upgrades (http://forums.civfanatics.com/showthread.php?t=105282)
new fortress use (http://forums.civfanatics.com/showthread.php?t=106280)
ZOC modifications (http://forums.civfanatics.com/showthread.php?t=112237)
early war border requirement (http://forums.civfanatics.com/showthread.php?t=113365)
Everything Else(44):
civil war (http://forums.civfanatics.com/showthread.php?s=&threadid=84798)+++
more unique unique units (http://forums.civfanatics.com/showthread.php?s=&threadid=84810)
more region/culture grouop specifics (http://forums.civfanatics.com/showthread.php?s=&threadid=84938)++
religion (http://forums.civfanatics.com/showthread.php?s=&threadid=84950)+++
evacuation/refugees (http://forums.civfanatics.com/showthread.php?s=&threadid=85008)
Federalism (http://forums.civfanatics.com/showthread.php?s=&threadid=85072)
in-game evolving civ traits (http://forums.civfanatics.com/showthread.php?s=&threadid=85329)
chnaging AI leadership (http://forums.civfanatics.com/showthread.php?s=&threadid=85360)
more civs (disscussion mainly on Serbia) (http://forums.civfanatics.com/showthread.php?s=&threadid=85315)
animals (http://forums.civfanatics.com/showthread.php?s=&threadid=85332)
in-game nation renaming (http://forums.civfanatics.com/showthread.php?s=&threadid=85501)
political leaders (http://forums.civfanatics.com/showthread.php?s=&threadid=85507)
independence at certain level of unrest (http://forums.civfanatics.com/showthread.php?s=&threadid=85535)++
more unique leaders (http://forums.civfanatics.com/showthread.php?s=&threadid=85538)
chnaging leaderheads (http://forums.civfanatics.com/showthread.php?s=&threadid=85482)
random events/disasters (http://forums.civfanatics.com/showthread.php?s=&threadid=85677)
more distinct ages (http://forums.civfanatics.com/showthread.php?s=&threadid=85700)+
first culture building of its kind gets a bonus (http://forums.civfanatics.com/showthread.php?s=&threadid=85718)
slower expansion (http://forums.civfanatics.com/showthread.php?s=&threadid=85769)
disasters (http://forums.civfanatics.com/showthread.php?s=&threadid=85793)+
more great leaders (http://forums.civfanatics.com/showthread.php?s=&threadid=85874)
martial arts (http://forums.civfanatics.com/showthread.php?s=&threadid=86262)
public works/workers compromise (http://forums.civfanatics.com/showthread.php?s=&threadid=86173)
advisor improvement (http://forums.civfanatics.com/showthread.php?s=&threadid=86297)
3 traits (http://forums.civfanatics.com/showthread.php?s=&threadid=86289)
empires (http://forums.civfanatics.com/showthread.php?s=&threadid=86407)
minor civs (http://forums.civfanatics.com/showthread.php?s=&threadid=86674)+
energy (http://forums.civfanatics.com/showthread.php?s=&threadid=86650)
New special abilities (http://forums.civfanatics.com/showthread.php?s=&threadid=86728)
hidden nationality identification (http://forums.civfanatics.com/showthread.php?s=&threadid=86682)
neighboring civ polution (http://forums.civfanatics.com/showthread.php?s=&threadid=86774)
new corruption calculation (http://forums.civfanatics.com/showthread.php?s=&threadid=86944)++
new slave system (http://forums.civfanatics.com/showthread.php?s=&threadid=87157)
integrated storyline (http://forums.civfanatics.com/showthread.php?s=&threadid=87394)
UN ideas (http://forums.civfanatics.com/showthread.php?s=&threadid=87469)+
New espinioage system (http://forums.civfanatics.com/showthread.php?t=87537)
regional palaces (http://forums.civfanatics.com/showthread.php?t=88251)
harder for units to pass through other antions territory (http://forums.civfanatics.com/showthread.php?t=88761)
more dynamic (civ) personalities (http://forums.civfanatics.com/showthread.php?t=89187)
translators required to talk (http://forums.civfanatics.com/showthread.php?p=1904378#post1904378)
religous power bases (http://forums.civfanatics.com/showthread.php?t=94583)
escort feature (http://forums.civfanatics.com/showthread.php?t=96835)
king unit ablities (http://forums.civfanatics.com/showthread.php?t=98737)
new culture system (http://forums.civfanatics.com/showthread.php?t=102134)
expansion impairment (http://forums.civfanatics.com/showthread.php?t=104225)
new specialists (http://forums.civfanatics.com/showthread.php?t=109645)
culture battles (http://forums.civfanatics.com/showthread.php?t=111085)
continued below