View Full Version : My first Domination Victory
saathei Apr 19, 2004, 04:21 PM K, so I don't really know how to tell stories like some that are posted here, but I really want to tell about my most recent victory, a domination on warlord! All my other victories have been cultural so this was pretty exciting!
I am the Sumerians. I start in a pretty good spot - mid continent, lots of bonus grassland, river - and I churn out about 5 Enkidu warriors to go snooping around while I build settlers. After about 10 turns, I encounter the Hittites. They only have one city so far. They already have bronze working, so there is a spearman guarding their city. Since I've got about 3 Enkidus together, I decide to try to take their city.
Enkidu 1 attacks. Wounds the spearman, but he dies.
Enkidu 2 attacks. Kills the spearman.
Enkidu 3 attacks. Kills the warrior also in the city... and takes the city. Muahaha! 3000 BC and the Hittites are wiped out! I have another 2000 years of unhindered expansion, getting enough for an FP before I got to war again.
About 100 BC. I finished expanding a long time ago and have spent the last bit building up my armies. Persia lies directly to the North of me, and they have been very cheeky - demanding tribute and all that. Since it's awhile before Navigation, and it's easier to fight them than to march through them to the Babylonians, I accept the challenge.
The first few cities were a bit tough to take, but pretty soon I hit Chivalry and am spewing out knights like there's no tomorrow. The rest of their cities go quickly. I also get the Knights Templar so I have Crusaders heading north to take them out. I am successful in taking all their cities but two. Those two were on the other side of the Babs, and in tundra. I don't really want them, and I don't feel like taking a genocide rep hit, so I make peace. No biggie - without resources and low production cities, they are stagnant for the rest of the game.
I then poured all my money into tech research, until I can get Navigation and Magnetism, so I can build Galleons. On the other side of the Ocean are the Americans, Aztecs, Maya, and Inca. Their continent is smaller (and they didn't kill each other off early like I did - haha!), so they are squished for space. Aztecs and Inca are strong, America is mediocre, and the Mayas are weakest.
I filled up 4 Galleons worth of Crusaders, Knights, and trebuchets (most of them leftover units from the Persian wars) and head over to the other continent. My husband advised taking one of their 12 sized cities first. I disagreed, and took the 4 city at the southern tip of the continent. This way, I have a place for injured units to heal in, and my ships can sail right into town so my units can attack that turn.
The Maya were realtively easy to quell. I did have to send over a few more Galleons worth of troops, but pretty soon I have 7 of their cities, before I even develop steam power. They have 3 more, but they are all surrounded by American territory, so I leave them alone.
Fanatica Apr 19, 2004, 04:35 PM Originally posted by pleiades829
K, so I don't really know how to tell stories like some that are posted here, but I really want to tell about my most recent victory, a domination on warlord! All my other victories have been cultural so this was pretty exciting!
:goodjob:
Congratulations on your first domination victory. I remember my first and how I was pleasantly shocked. As far as the writing, the best way to learn is by trying. I'm sure as you read the presentations of others, you'll find lots of ideas.
Guess I'll check back again and see how things pan out.:)
saathei Apr 19, 2004, 05:01 PM I now have 40% of the world's territory, and am trying to decide who to go after next. I decide to try Babylon, since they have 25%, and that would put me extremely close. As soon as I develop steam power, I set all my workers to building railroads to connect all my cities, especially in the former Persian territory. I want my troops to be able to get there with lightning speed.
Wait a sec, what's this? A large stack of Aztecs are moving into my conquered Aztec lands. I don't think they are there for crumpets! Instead of declaring war on them right away, though, I contact the Incas, Americans, and the Babs and give them all techs for a mutual protection pact. I don't care if they get involved in a war, and this way they have to fight the Aztecs with me.
I finally call the Aztecs on their bluff, and of course they declare war. I have Cavalry by this time, but I have to do some fancy dealing with the Incas to get Nationalism. I give them another tech (I think it was Medicine), a wad of cash and some extra silks, and they let me have it. Instead of using my rails to send my units up north, they are now all going to Kisarra, my easternmost city, closest to the other continent. I have about 8 or 10 Galleons now, and they are never at rest. I'm building Cavalry and riflemen like there's no tomorrow, and I'm trying to build railroads over in Mayaland, without my workers being captured. :rolleyes:
I was already making a beeline for tanks for my supposed war against the Babs, so replaceable parts is next on my list. Turns out that my only source of rubber was that southernmost city of the Maya that I took first - go me! I'm able to start bulding Infantry right away, which I do. I send them to guard my Mayan towns. I'm not making much headway into Aztec territory though. :(
I get Mass Production, Atomic Theory, then Electronics. Sooooo close! One of my cities, Lagash, has both the Iron Works AND a Factory. Talk about mad production! I build the Hoover Dam in 5 turns.
All this fighting and no GL! What gives? Not even a Scientific one, and I'm ahead in Techs by half an age. :mad:
I have about half of the Aztec cities, and I develop Motorized transport and Amphibious War. Sweeeet. I upgraded all my Galleons back with Combustion, so now I have a bunch of Transports to ship my tanks and Marines over seas. I have a two front attack going on now - tanks to tackle the inland cities, and Marines to get the coastal ones. It's working great - I'm taking all the coastal cities with no problems. The tanks are doing OK, but the Aztecs have infantry now, so it's a little bit harder.
I make my way north and see that the Aztecs took some American cities, courtesy of my mutual protection pact. Ooops. Sorry guys. So now I get a couple of American cities without having to work at it.
I develop flight and start building bombers. The Aztecs are down to two cities, one formerly American (New York), and one other deep in American territory. I take New York easily, and since I can't get to the other one, I just start bombing the bejesus out of it. It's surrounded by American troops, but they are not donig much! :p It isn't until I kill all of the troops in the city with my bombing raids that they actually take the city.
So the Aztecs are gone. I'm at 60% population and 55% territory. Grrrrr. I have my workers start changing all the mines in Maya and Aztec land to irrigation (since all the production is corrupted anyways) so maybe I will out grow everyone while I ponder my next move.
saathei Apr 19, 2004, 05:32 PM Only about 5 turns after the Aztecs are obliterated by the "rampaging Americans" (hahaha, yeah right :lol: ), the Incas demand Combustion from me. Ummmmm, right. So they declare war and ride in with their cavalry to enslave all my irrigating workers. Jerks. :p I'm glad it was them instead of the Babs, though, because all my troops are over there.
It suddenly occurred to me that I could use a worker to build an airfield, and then I could airlift units from home over to the battle front. Sweet! (I'd never even thought of it before!) So I built one, guarded it with an infantry, and I started airlifting tanks like there was no tomorrow.
I didn't do so well at first - I was mostly on defensive because all my troops were up north in old Aztec territory. They did have a couple of weak cities on my continent, defended with only medieval infantry and pikeman, so I take those quickly. Back where they are, I wanted a bit of time to build up my forces, so I made peace with them. Then my brilliant ally, Lincoln, decides he's going to declare war on the Incas, and since I had about 2 turns of the MPP left with him, I had to declare war as well. Lincoln, you so STUPID!!! :splat:
Then the Maya and the Persians allied with the Incas and declared war on me. :confused: Hmmm, not the brightest crayons in the box, now are we? So I took the two Mayan cities next to the Aztec ones. I now have the whole peninsula, save a lone American city in the west.
Now we have a familiar story - only one Mayan city left, and it's surrounded by Americans. Since the Americans are funnelling all their troops through this isthmus, my guys can't get by. So I go back to my plan of bombing the snot out of the city. Once again, I eliminate all the defenders. But this time.... the Americans don't take it? :hmm: Seriously, for 3 turns they walk by this undefended city!! What is WRONG with these guys? So I send a marine over to take it. It takes him a few turns, and by the time he gets there, the Maya have managed to draft a rifleman. He goes down easily, and the Maya are destroyed (including the obnoxious Galleon that was floating around my territories.)
I'm officially removing the Americans from my Christmas list since they are no longer accepting my gifts.
I finally get Synthetics, so I bust out the modern armor (go figure, the lone maya city also had aluminum!), and start airlifting it over. Ther Inca are going down. I take a smaller city close to their capital, and rebase all my bombers there. I have about 10-12 bombers, and I use all of them to bombard a city before I send in the MAs. Meanwhile, the tank-less Inca are wrestling with the Americans for some worthless little city in the north. I go straight for the #2 city, Macchu Picchu.
It takes a couple of turns, but after bombing them down from a 20 to about a 9, I'm able to take it. I also get the smaller city just south, and then a larger city to the southeast. It's a lot easier now. Buuuut...
I'd switched to Republic right after the Maya war in an effort to defeat corruption. It worked - I was really rolling in the moolah at this point - but my cities were rioting now. Silly peasants. Grr. So I call a truce with the Incas (manage to snag a city in the process), get some Ivories from the Babs, up my lux slider to 30%, and wait until about half are in WLTKD (about 3 turns).
I get the Incas to declare war on me again (not hard, since they are still funneling troops threough my territory to get at the Americans), and I get back to taking cities. I had about 15 MAs sitting on a mountain just 2 squares from the capital. Ha. I take it easily. That gives me the Great Wall, so my puny cities are defended now. Rock! I go after their new capital (can't remember the name) and take it. And then the game is over - I'm at 66 land/69 population.
saathei Apr 19, 2004, 05:43 PM @Fanatica - Thanks for the congrats!
Oh yeah, forgot to tell what happened with Persia. Well, since all they had were longbowmen, the best they could do was cross Babylonian territory and harrass the citizens of Dariush Kabir. I gave them Theology to make peace and leave me alone. :D
Stuff I'd have done differently - Definitely would have either stuck with monarchy, or switched to fascism. This Republic stuff is no good.
I could get away with lots of wonders (basically all of 'em after the ancient age) on Warlord, but I think I'd have to tone that down a bit on higher levels.
Stuff I want to try again - The airfield thing is brilliant. Can't believe I never thought of that before. I ought to investigate other worker actions and see what I am missing out on.
Definitely want to try the Enkidu Warrior Gambit again - that was awesome!
Any other ideas? Comments, suggestions, etc.?
BrianJ Apr 20, 2004, 09:30 AM That sounds like it was a great game! Any screenshots to go with it?
I never thought about making an airfield either.. that was brilliant :)
DragonRunner May 04, 2004, 12:37 PM Unfortunately, I think the great wall becomes obsolete with metallurgy.:(
|
|