Colonel Kraken
Apr 29, 2004, 07:53 AM
Buckets mentioned in his great tutorial that, in order to add new specialists, you have to add 4 dummy citizens (not used in game) in between each specialist you had.
Does this still apply with C3C?
I did an experiment and added a new specialist, "Magistrate", right after the Civil Engineer in the "popHeads" pcx image in the "smallheads" folder.
I tried it in-game under debug mode so that I could instantly add population to the city. I used Germany so that I had a Euro civ (which Buckets said gave the anomoly). Then I added a bunch of pop and made 'em happy with entertainers. I also changed some of the specialists to Magistrates. Worked like a charm. I didn't see any anomolies.
Does anyone know about this?
Thanks,
CK
Does this still apply with C3C?
I did an experiment and added a new specialist, "Magistrate", right after the Civil Engineer in the "popHeads" pcx image in the "smallheads" folder.
I tried it in-game under debug mode so that I could instantly add population to the city. I used Germany so that I had a Euro civ (which Buckets said gave the anomoly). Then I added a bunch of pop and made 'em happy with entertainers. I also changed some of the specialists to Magistrates. Worked like a charm. I didn't see any anomolies.
Does anyone know about this?
Thanks,
CK