View Full Version : Adding Specialists: Changed w/C3C?


Colonel Kraken
Apr 29, 2004, 07:53 AM
Buckets mentioned in his great tutorial that, in order to add new specialists, you have to add 4 dummy citizens (not used in game) in between each specialist you had.

Does this still apply with C3C?

I did an experiment and added a new specialist, "Magistrate", right after the Civil Engineer in the "popHeads" pcx image in the "smallheads" folder.

I tried it in-game under debug mode so that I could instantly add population to the city. I used Germany so that I had a Euro civ (which Buckets said gave the anomoly). Then I added a bunch of pop and made 'em happy with entertainers. I also changed some of the specialists to Magistrates. Worked like a charm. I didn't see any anomolies.

Does anyone know about this?

Thanks,

CK

Arne
Apr 29, 2004, 09:50 AM
I simply added a row in the popheads.pcx direcly under the Civil Engineer and it seems to work so far.

Rufus T. Firefly
Apr 29, 2004, 11:08 AM
It's the same algorithm of Vanilla, but if I remember the dummy ctz must be 8: see the tutorial to know the method and proof ingame...