Hikaro Takayama
Apr 29, 2004, 04:12 PM
Well, it's been a while since my last update, but I haven't been idle. I've finalized and civilopediaized my resources. I have 30 total, with 10 bonus, 8 luxury and 12 strategic.
The Strategic resources (not including the original ones) are: Chocobos (horses), Mythril (aluminum), Materia (Uranium), Relics, Elves, Dwarves, Hot Springs.
New Bonus Resources are: Sea Serpents (Whales), Kelp, Rice (wheat)
New Luxury resources are: Herbs:smoke: (Furs), Cocoa (dyes), Sake (Wine), new gfx for gems.
I've also got about 33% of the Ancient Tech tree and civilopedia entries finished, and about 75% of the Ancient Era units and city improvements added and tested.
The unit changes are as follows:
Replaced Galley GFX with Aaglo's MedLGalley graphix, increased the capacity to 3 units, and elimiated the Curragh (I'll be making the galley available with a new tech, shipbuilding, that will require only two beginning techs: woodworking and Pottery, but I haven't incorporated them yet)
Warrior replaced with Fighter (uses Aluminium's AoK Man at Arms GFX)
Spearman replaced with Warrior, had 2 ATT and 2 DEF, zone of control.
Added Elven Warrior, same stats as Warrior, but with 2 move and ignore move cost in forest and Ancient Forest (jungle), requires Elves to build.
Used Kindred's Amazon Archer for the Archer, now has 2 att, 3 Def (primary ancient age defender)
Replaced Swordsman with Knight, used Aluminium's AOK Huscarl GFX, requires Iron, stats same as swordsman.
Changed Bronze working to metal working, allows constr of collosus (until I find a FF equivalent to replace it with) and Warroirs and Elven Warriors. In additon, this tech is required for the worker action build mine.
Changed The Wheel to Animal Domestication, allows for chocobos and cattle to appear, also allows construction of chariot (until I get a replacement).
Changed Ceremonial Burial to Shamanism, allows construction of Shrine, a cultural improvement that's cheap to build, makes one person content, 1 culture per turn, 0 maint.
Changed Mysticism to Magic, allows construction of GW Besaid Shrine, doubles effect of Shrines in cities (basically replaces Oracle).
Changed Great Library to Temple of the Ancients, same effects, etc.
Philosophy allows construction of temples (will use graphics that look like the Wutai pagoda, once I'm finished with them).
Pottery required for Irrigation.
Added Shinra Corporation Civ. Leader is Reeve, Military GL's are: Sephiroth, Tseng, Reno, Rude, Rufus & Cloud Strife; Scientific GL's are Prof. Hojo, Dr. Gast, Prof. Bugnhagen, Mr. Holtzoff, Vincent Valentine and Cid Highwind. Cities are all the FF VII cities, with the exception of the Gold Saucer and Bone Village (those are going to be industrial and modern age Great Wonders).
Well, here's some screen shots:
http://www.civfanatics.net/uploads7/ffpreview1.jpg
http://www.civfanatics.net/uploads7/ffpreview2.jpg
The Strategic resources (not including the original ones) are: Chocobos (horses), Mythril (aluminum), Materia (Uranium), Relics, Elves, Dwarves, Hot Springs.
New Bonus Resources are: Sea Serpents (Whales), Kelp, Rice (wheat)
New Luxury resources are: Herbs:smoke: (Furs), Cocoa (dyes), Sake (Wine), new gfx for gems.
I've also got about 33% of the Ancient Tech tree and civilopedia entries finished, and about 75% of the Ancient Era units and city improvements added and tested.
The unit changes are as follows:
Replaced Galley GFX with Aaglo's MedLGalley graphix, increased the capacity to 3 units, and elimiated the Curragh (I'll be making the galley available with a new tech, shipbuilding, that will require only two beginning techs: woodworking and Pottery, but I haven't incorporated them yet)
Warrior replaced with Fighter (uses Aluminium's AoK Man at Arms GFX)
Spearman replaced with Warrior, had 2 ATT and 2 DEF, zone of control.
Added Elven Warrior, same stats as Warrior, but with 2 move and ignore move cost in forest and Ancient Forest (jungle), requires Elves to build.
Used Kindred's Amazon Archer for the Archer, now has 2 att, 3 Def (primary ancient age defender)
Replaced Swordsman with Knight, used Aluminium's AOK Huscarl GFX, requires Iron, stats same as swordsman.
Changed Bronze working to metal working, allows constr of collosus (until I find a FF equivalent to replace it with) and Warroirs and Elven Warriors. In additon, this tech is required for the worker action build mine.
Changed The Wheel to Animal Domestication, allows for chocobos and cattle to appear, also allows construction of chariot (until I get a replacement).
Changed Ceremonial Burial to Shamanism, allows construction of Shrine, a cultural improvement that's cheap to build, makes one person content, 1 culture per turn, 0 maint.
Changed Mysticism to Magic, allows construction of GW Besaid Shrine, doubles effect of Shrines in cities (basically replaces Oracle).
Changed Great Library to Temple of the Ancients, same effects, etc.
Philosophy allows construction of temples (will use graphics that look like the Wutai pagoda, once I'm finished with them).
Pottery required for Irrigation.
Added Shinra Corporation Civ. Leader is Reeve, Military GL's are: Sephiroth, Tseng, Reno, Rude, Rufus & Cloud Strife; Scientific GL's are Prof. Hojo, Dr. Gast, Prof. Bugnhagen, Mr. Holtzoff, Vincent Valentine and Cid Highwind. Cities are all the FF VII cities, with the exception of the Gold Saucer and Bone Village (those are going to be industrial and modern age Great Wonders).
Well, here's some screen shots:
http://www.civfanatics.net/uploads7/ffpreview1.jpg
http://www.civfanatics.net/uploads7/ffpreview2.jpg