View Full Version : PowerBar Training Utility


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Nexushyper
May 11, 2004, 07:51 PM
Welcome to the latest version of PowerBar with the newest programer for this awesome trainer. I am Nexushyper, the third programer of PowerBar. This program started with CrusaderJoe on Civ III. It was then passed on to SpiderZord who upgraded it for PTW. It has now ended up in my hands and I have upgraded it for C3C.


THE LATEST VERSION WILL BE UPDATED HERE OR A LINK TO IT!!!

*****UPDATED VERSION NOW READY*****
LATEST VERSION: PowerBar 4.1.5 (http://www.civfanatics.net/uploads8/PowerBar_4.1.5.zip )
EPILEPSY LATEST VERSION:PowerBar 4.1.5E (http://www.civfanatics.net/uploads8/PowerBar_4.1.5E.zip)
SUPPORTS CIV III VERSIONS: Nilla Civ III 1.29, PTW 1.27f, C3C 1.22


INFORMATION:
There will now be two versions of PowerBar. I added a flashing red warning to the splash screen and due to this made a non-flashing version for those with Epilepsy in mind!!

I do not garuntee this will work 100% with C3C. The change year feature will not work for C3C nor PTW, other issues may exist. I offer this as a Beta only with no promises besides the fact it's a memory training. USE AT YOUR OWN RISK

This Version(4.1.5 and 4.1.5E Beta) contains:
-Fixed the bug with "Multiplayer mode detected" when in single player

PREVIOUS VERSIONS:
Version 4.1.0 and 4.1.0E Beta
-Added help system to Splash screen and PowerBar Main Screen
-Re-numbered versions since I took over to make more sense
-Removed Beta from version name

PREVIOUS VERSIONS:
Version 4.0.4 and 4.0.4E Beta
-Production now fully works, fixed bug with that.
-Auto production and Auto fill food now work fully
-Auto Timer works correctly(will update food/cities/units/production once per turn. If you change the autos, say deselect auto fill food, it run more again.)
-Change year does not work for PTW and C3C

Version 4.0.3 and 4.0.3E Beta
-Fixed erros with INFO if LOAD was not pressed first

Version 4.0.2 Beta
-Minor fixes in code
-Better centering of objects on Splash screen
-RED Flashing warning on splash screen
*****Due to addition of red flashing warning added version for those with Epilepsy**
Version 4.0.2E Beta
-Red warning on splash screen but DOES NOT flash!!!

Version 4.0.1 Beta
-Build Roads around city now works
-Build Roads in all of territory now works
-Upgrade all roads to rails now works
-Possible fix to Auto Timer, not 100% sure
-Fixed Error 91 with City Info(This feature is not finished and will display nothing)

Version 4.0.0 Beta
-Updated for C3C
-Changed the "J" button to "W" to include Marshes (W=Wetlands) for C3C
-Includes new volcano and marsh tiles
-"R" "H" and "U" buttons do not work (See note above on roads/rails)
-Updated splash screen for Civ III 1.29, PTW 1.27f and C3C 1.22 selection


NOTE ABOUT C3C: I doubt this will work with the actual Conquests Scenarios!! I did a rough test one night and the tiles, for one, were no where near the same as regular C3C games. I think each one has MANY special features which could take FOREVER to figure out, so I'll leave it that. This works for C3C 1.22 but not the Conquests Scenarios!


MOST COMMON PROBLEM:
Run-Time error '339': Component 'MSCOMCTL.OCX' or
one of its dependencies not correctly registered: a file is missing or invalid

FIX ACTION:
Visual basic uses this activeX file (microsoft common controls).
Follow these steps:
1) Make sure MSCOMCTL.OCX is in the windows\system folder (or system32 - which ever you have).

2) Click on the START button and select RUN

3) type regsvr32 c:\windows\system\MSCOMCTL.OCX -or- regsvr32 c:\windows\system32\MSCOMCTL.OCX and click OK.

4) You should get a message that the file has been registered.

5) Run PB and see what happens.

OR

go to http://www.geocities.com/nitin_speed/resources.htm
and download MSCOMCTL.OCX and place in your system folder.


I will post updates to version here! Please add comments/suggestions/problems (with screenshots if you can) Thanks!

kulade
May 11, 2004, 08:10 PM
:goodjob: awsum man!

teknalee
May 11, 2004, 08:27 PM
Nexushyper,
The link doesn't work.... I don't no if it is just me but i tried on two computers.

P.S. Did anyone else get it to work?

Nexushyper
May 11, 2004, 08:30 PM
The link is working fien for me now. Could be a hiccup with the new version and the fact I used the new version attach button.

I just tried it and had a friend try it and it seems to be working

teknalee
May 11, 2004, 08:41 PM
Yea it is working for me now too. Must have just been a glitch

teknalee
May 11, 2004, 09:11 PM
I have been testing it for the last 40 minutes and I havent really seen any problems. The only thing that I have noticed is a increased load time to upgrade Pb But other than that every thing is going along very well. I use "Super units" or something like that and one the game in 40 minutes running around with an spearman. lol

Nexushyper
May 11, 2004, 09:20 PM
Sweet! Glad it is working ok. still no fix to the road/rail problem but I will continue to look at it. The problem is that the C3C Tile is 16 bytes longer in memory than previous Civ III versions! (now 232 instead of 216) Plus the tile info has been moved around some what and I have to figure out what PB is looking for, then try to find it in C3C after testing first in PTW and then comparing and printing out memory offsets and looking fo rchanges over time and....


Enjoy!

teknalee
May 11, 2004, 09:48 PM
I get your dirft and im not really complaining you just asked for feed back and i just noticed that. Really good job and thanks alot.

ardwick
May 11, 2004, 11:07 PM
Thanks for the update. So far it is working pretty well. I've got two things I've noticed.

1) When a city is producing an improvement or wonder, it doesn't show up in the Production box. Don't know if this was a problem in prior versions or not and didn't feel like wandering through all the messages on prior version. It works if it is building a unit however.

2) The other thing is probably not a problem, but how do I get the AUTO-FILL FOOD function to work?

Thanks again for the great work. The tool is great!

Nexushyper
May 12, 2004, 06:56 AM
@Ardwick: I'll look into to those. Again I'm the third programmer and thus to answer these questions I actually have to go look through the code and see what PB is doing. I do know there are some auto timers you can set that will auto updated PB every X seconds (You specify the x seconds). It could be that the timers don't run unless you tell them to. Now, before I tell you how to get the timers going let me look into to it first then I'll post a better answer. In the meantime, if you click "LOAD" again it will refresh everything. As for Auto-fill food: It maybe my fault. There could be something I over looked as I said, this is beta version without full testing on my part in order to get something out that somewhat works. I will look into both issues when I get a chance I will fix the problem. Today through Firday are very busy for me!

Thanks for the feedback!

jeannie
May 12, 2004, 05:47 PM
1) When a city is producing an improvement or wonder, it doesn't show up in the Production box. Don't know if this was a problem in prior versions or not and didn't feel like wandering through all the messages on prior version. It works if it is building a unit however.


I'm running Conquests 1.22. As Ardwick reported, the wonder/improvement being built doesn't display in the "production" box, BUT ONLY WHEN I'VE JUST USED THE "LOAD" BUTTON. On the next turn, if I don't LOAD again, the 'production' box properly displays what's being built.

Even if the 'production' box is blank in Powerbar, the 'donate' function to build the same thing in all the cities DOES work.

So I consider this a very very minor glitch - I'd much rather you continue to work on getting the road/railroad functions to work.

I think I've tried most of the functions except for:
1) teleport - I never understood how that worked in the old Powerbar, anyway.
2) INFO functions, including setting up 'groups' and filtering.

I'll let you know if I come across any other problems or glitches, and thank you very much for this new version!

(BTW, I posted a message in the old thread that I'd found a way to force the ERROR 9 Subscript out of range problem. I can't remember it off the top of my head but you can search the thread for postings from me. I think it had to do with having a city whose edges overlap the top or bottom border of the map, and it dies when trying to auto-build a road in that city. Spiderzord had stopped working on Powerbar by then.)

EDIT 5/13: I take back what I said about the 'Donate' button working if the production box is blank - it doesn't.
Also, I've noticed that the "auto on" function doesn't appear to work based on the timer; it only seems to flash 'red' once per turn - has anyone else noticed that, or is it just me?

Nexushyper
May 12, 2004, 06:01 PM
That's again for teh feedback I'm making a list of things to work on once the road/rail function is working right. Which by the way, still has me stumped but I have not done more testing since last night ... and wont be able to till Friday. The adding 16 bytes to each tile is really throwing me off!!

The production thing does seem minor and I think it's just a refresh issue. But the wonders could be something else. I have found alot of things slightly changed since PTW based on what SpiderZord sent me so I've been doing a bunch of guess work to get what does work working.

You mentioned groups... I haven't tested that nor used it much so we'll see what happens. I'll look at when I get a chance and it's on my list!!

Teleport: Ok, to use this can be tricky but once you learn it it's ok. If you select a unit using the UNIT button and such to isolate one unit, you can then click teleport. Say the unit is in Boston and you want it outside Moscow. In the teleport screen use the city dropdown menu to select Moscow. Click the arrow next to it and that will display Moscows tile coordinates. Use the arrows to move the unit to just outside Moscow. WARNING. There is no safety built in so land units CAN end up on water and vis versa and never place your unit on an AI unit, these things will/can crash the game/computer. Someday I might look into to fixing this but not now.

INFO: These 6 or so tabs at the top of the info screen can give you info on other civs. What units they have and where they are located, what tech each civ knows, world tile types statistics. Note the CITY tab does not work as SpiderZord never finished it and I will work on it to at a later time. It will display cities and thier size, production, etc..... first to get the roads and current functions working RIGHT!

Thanks for the feedback and continue the testing. Have fun!


P.S. I'm adding some info about C3C to the first post.... please read it again!

teknalee
May 12, 2004, 06:15 PM
I found some of those problems too last night. But again this doesnt really take anything away from the game or the PB good job

ActionMan_JG
May 12, 2004, 08:47 PM
Woohoo a working version of PB for C3C nice. Thanks Alot man

Dodgy
May 13, 2004, 02:48 AM
Great to see this tool again. Good job Nexushyper. Something I noticed though, the clean pollution function didnt seem to work for me. No hurry with it, just thought you want to know...

jeannie
May 13, 2004, 11:13 AM
Great to see this tool again. Good job Nexushyper. Something I noticed though, the clean pollution function didnt seem to work for me. No hurry with it, just thought you want to know...

I use the 'auto-clean-pollution' function (right-clicking on the P button so it turns yellow). When I get pollution, it doesn't disapppear the first time the 'auto' timer kicks in, but it does a little bit later - maybe the second or third time the auto-timer kicks in. I ususally have the auto-timer set at 5 seconds, and have only had pollution three times since I downloaded Powerbar, so I'm not really sure how long it takes for auto-clean-pollution to kick in, but it DOES kick in. Again, I agree, Dodgy, that it's not a major problem. I'm SO glad to have a working Powerbar!.

Having Powerbar running seems to bog down my computer's graphics, but so did the old Powerbar. The slow-down happens a lot sooner with the new version, tho - probably because of the extra bits that are in Conquests now.
(By 'slowing down', I mean that Conquest seems to 'hang' before the screen refreshes. I'm not a 'techie' type, so I don't know if I can make adjustments to my computer to help with this. It happens when I have a lot of automated workers, which I won't need to do once the road functions work in the new Powerbar.)

Nexushyper
May 13, 2004, 01:20 PM
Still aven't had time to look at roads or anyother problems.. I am graduating from my Professional Military Education class of Airman Leadership School (so I can be a supervisor and in August put on SSgt) tonight and the class is going out on the town afterwards! I will have time Friday though to get to these things.

In the meantime I think it might help if you guys that say there are 'slow down's or CIv III refresh issues to please post your computer info: Processor speed, RAM, Windows version. You can find this, for those that don't, by going to your desktop and rick-clicking "My Computer" and selecting properties. This will bring up a box that has all this info.

My computer is a Pentium 4 2.8 GHz processor with 1 GB RAM Windows XP all patches. I think thgis might be why I don't see this issues. However, let me say this. The 'slow down' or C3C refresh issue is most likely due to one or a combination of several things. First, a slower machine (less RAM and slower CPU speed) will take it longer to refresh. Also, I did notice C3C uses more memory SLIGHTLY more than PTW that is, and as stated above, the tiles use 16 bytes more memory a piece so multiply that by what 4000... you can see the increase there. With that comes the fact that PowerBar reads each tile for several things and thus you will see a slow down. Also, PowerBar is a memory trainer. C3C itself has built in refresh features. (I assume this else when you build a city who does teh map update.. ok kind of bad example) Anyways, when you use PowerBar to change something in your game you alter the memory and thus sometimes you just have to wait till C3C catches up or refreshs. You will see more of teh slow down with that on slower CPUs with less RAM. A few things I can try to update in PowerBar to make it a bit faster... maybe more efficient functions, re-arrange the code to flow smoother... I'll have to look into that. I'm guess, don't know for sure, but I'd say teh slow down is more due to Civ III C3C refresh issues than PowerBar but I will look into it and try my best to test and reduce PowerBar slow down.

I know I talk a lot but I want you all to know I do care and am listening and will work on all these issues. I do know PowerBar does take awhile to Load in C3C than previous version because of teh tiles and other memory changes in C3C. The actual code only increased by 12 KiloBytes in size(Not much). Then again, it could be something I added for C3C that is slowing it and again, I will look into it.
Give me this weekend and by Monday I should have some better answers. Until then keep the feedback coming... and THANKS!

Civrules
May 13, 2004, 01:28 PM
Thank you for your hard work! :thumbsup:

jeannie
May 13, 2004, 05:18 PM
Some additional notes about the auto-timer:

The auto-timer seems to kick in for the human player once if:
- the date changes (either because I've ended a turn or I've used ccj39's Mega-trainer to move the year forwards or backwards)
- I've hit the 'LOAD' button AND there are new cities to load (because of espionage or capturing the enemy city with one of my own units) (The LOAD button doesn't cause the auto-timer to kick in again if there aren't any new cities to load.)

But, the auto-timer for the human player doesn't kick in again UNTIL one of the two situations above happens.

IF I use Powerbar to go to another tribe, the autotimer immediately kicks in and runs 'correctly' - that is, it flashes 'red' repeatedly based on the time I've set for the 'auto timer'. I don't know if it only updates that tribe or all tribes, including the 'human' tribe.

Again, this is just info from my testing, and thanks again for all your work! It's so nice to have Powerbar back again, even if it's not perfect!

jeannie
May 14, 2004, 01:26 PM
Info about My Computer (re: slowdown)
I'm running Windows XP Home (all patches), Pentium 4 CUP 2.8 Ghz, 512 MB Ram, and the video card is an ATI Radeon 9200 64MB. This is a Sony Vaio PCV-RS420; I bought it in November.

Before I bought the new computer, Powerbar would cause my video display to slow down if I had selected SU (super user) on the UNITS page and had many automated workers - My screen would go blackand I might have to wait HOURS for my Civ 'turn' to finish...I waited overnight sometimes! The problem went away with the new computer. I don't remember if I was using PTW or Conquests.

Now, with this computer, when I'm playing Conquests and have Powerbar running, I usually have 35-40 processes running, usually Conquests shows it's using about 50% of the CPU, Powerbar may go up to 2% of the CPU, and the rest of the CPU is idle.

But the video slowdown is back IF i select "SU" and have automated workers.

jeannie
May 14, 2004, 01:40 PM
(Info about my computer continued)
My current game has about 30 cities and 9 workers; with 'SU' on and most of my workers automated, the video slows down. Most of the time it doesn't go 'black' on me, but it makes it seem as if Conquests is very slow - maybe about 30 seconds or so to respond when I click on the Conquests screen to make Conquests the active task.

I assume it's possible that other people who have fairly high-end computers are also seeing this same 'slowdown' and don't realize it's the video processing that's bogged down.

I have absolutely no clue how to see anything about my video processor or how to tweak it to improve the performance.

(BTW, I have a 120 Gig hard drive that is mostly empty, I've set my page file size to 512, and the task manager shows my page file usage is around 200 MB, even if I'm experiencing this 'slow down', so I know my system isn't 'thrashing')

Again, I consider this a low priority problem - I hope this info helps.

Congrats on your graduation!!!! :goodjob:

Nexushyper
May 14, 2004, 02:07 PM
Could you send me the saved game you are currently using and I can tets on it. If teh video is slowing down I have no clue... unless theres something with that Vid card... PB only messes with the C3C memory usage.. hmm.. Do you have the most current video drivers? (And I mean from the company cuz the Windows update page always has old drivers not the current ones.) You can try http://www.pcpitstop.com/ and try to run the tests tehy have on that page to see how you computer is running. If it finds problems it can tell you how to fix them/optimize your computer. I did this a while back and it worked for me. You can go download a Video Benchmark program and see how your computer handles. I did this to and discovered the factory settings are lame. You might just have to do a search for your video card, but I know there are sites out there that tell you how to tweak settings to get the best performance.


Again, if you could please send me your saved game I'll test on it and see what my computer does. plus I can monitor the code to see if the problem does lie in PB. I have a feeling that C3C has something built in to deter memory trainers with slow refreshs...

jeannie
May 14, 2004, 09:05 PM
Here's a copy of a game that slows down the video. http://www.civfanatics.net/uploads7/slow_video_with_powerbar.zip

And here's a copy of the results from PCPITSTOP. http://www.civfanatics.net/uploads7/Detailed_Summary_pcpitstop.zip It says my video performance is 118%. I'll try later to find some tools to tweak the video card, but I'm going to New York City for the weekend. (Since I had the slow video problem with my old PC with a different graphics board, I'm not sure this will help. But at least I'll learn something!)

And thanks for the infor about PCPITSTOP.

Nexushyper
May 14, 2004, 10:26 PM
Well, other than a few extra CPU proccess running I see no big issues that just stand out and say 'I'm causing a problem'. The only thing I see that needs tweaked is the things running and defrag your hard drive and clean up the junk files. But none of that should cause the problems you mention. Atleast not on your system. 8% fragmentation is by far no cause. Nor are those junk files. The programs running shouldn't do it either. Oh, just for your sake you may wish to adjust your Internet Exploer stuff like is says to get better use and more use of your connection speed. I was able to get mine from 80% to 100% from that page.

Have you downloaded the latest drivers for your ATI Radeon 9200 64MB and all the things on your computer. I know I play another game, which I wont mention the name here, and I was having video issues until I download the latest drivers. I checked ATIs webpage and new drivers came out days ago. http://www.ati.com/support/drivers/winxp/radeonwdm-xp.html?type=xp&prodType=graphic&prod=productsXPdriver&submit.x=15&submit.y=9

That should be the link for your drivers page. My guess is that your card is fine even without teh new drivers. I will test some more but I guess, and only guess right now, is that this slow down issue is due to the effects of a memory trainer. C3C most likely detects the memory change and tries to update everything with refreshes and causes a slow down because the memory has changed outside the scope of being changed by C3C. If that makes sense. I have a feeling based on my current tests that there is no way to fix this and is the side effect of PowerBar memory trainer.

Thanks for all the imput and the saved game.

jeannie
May 15, 2004, 12:03 AM
I have a feeling based on my current tests that there is no way to fix this and is the side effect of PowerBar memory trainer.

Thanks for all the imput and the saved game.
I agree - I was just suggesting that other people's problems with Powerbar being 'slow' might actually be this video problem, which ultimately is a problem in Civ, I think - it just shows up with Powerbar when I have automated workers as SuperUsers, because the Civ screen updates more often. With the old Powerbar and my old computer, if I built harbors or airports, Civ 'slowed down' whenever it finished one, (because it had to update the display to show the harbor or airport icon?)

I've also noticed that my 'slowdown' problem almost disappears if I set my preferences to turn off animations and showing my manual or automated moves.

Thanks again for your help! I'd be interested to hear from other people who say Powerbar has slowed things down.

(BTW, my device driver for the Radeon is dated 3 weeks ago, since my computer is set up to automatically update drivers - something I found out while doing research on this stuff. I didn't even know I had that option turned on, or that it even existed!)

Nexushyper
May 15, 2004, 12:08 AM
I understand what you are saying Jeannie. And I agree it is most likely a graphics issue cause the noted slow down. And that is awesome you figured it out. I hadn't even thought of that.

Auto update drivers, cool I'll have to see if I can even do that with Nvidia. Again, thanks for your help. Did you get my PM?

jeannie
May 15, 2004, 09:07 AM
[QUOTE=NexushyperAuto update drivers, cool I'll have to see if I can even do that with Nvidia. Again, thanks for your help. Did you get my PM?[/QUOTE]

I'm wrong about the auto-updated drivers. While researching my video board, I found that there's a 'control panel' for ATI but it wasn't on my system I downloaded it from the web site and installed it, and THAT'S what updated my driver. When I used my control panel to look at the hardware, I clicked on the option to update the driver, and it pulled a year-old driver from the folder in Windows. I guess the ATI Radeon people haven't done something to notify Microsoft of the new driver, since WINDOWS UPDATE on Microsoft doesn't show a new driver for the graphics card when I search for driver updates.

I DO remember seeing something about automatically updating drivers somewhere in the options on my system, and I've turned it on, but I guess it won't do any good if a manufacturer doesn't tell Microsoft about new versions of drivers <g>.

I DID get your PM. BTW, now that I'm running the true latest driver for the ATI Radeon 9200 (dated sometime in April 2004), I haven't been able to force the video slowdown.

dbrewer842
May 15, 2004, 12:13 PM
Thank you for your work on PB. It is greatly appriciated.

Dave Dee

areeves79
May 15, 2004, 03:43 PM
Great job on the Power Bar.

I only have one problem so far, when I click on the UNIT button its says "Can't Apply Selected Filter". :( I am using the Nilla version on a 2.4 Ghz machine. This was on a saved game and a new one.

Any ideas?

Thanks

jeannie
May 15, 2004, 06:32 PM
Great job on the Power Bar.

I only have one problem so far, when I click on the UNIT button its says "Can't Apply Selected Filter". :( I am using the Nilla version on a 2.4 Ghz machine. This was on a saved game and a new one.

Any ideas?

Thanks
I get that message if the city currently shown on the CITY view (or it might be the civ selected) doesn't have any units in it, and I got that with the old version of POWERBAR, too

Boris Badinov
May 15, 2004, 11:01 PM
Nexushyper:

Many thanks and kudo's for the work with PowerBar. I keep the auto-timer set to 2.5 seconds as it seems to give a good refreash rate, also auto-clean on polution is great!The best way around the rail/roads problem is to make 6+ workers and set them to autobuild roads as Super Units (SU). This can also be used to set city tiles for best (read optimum) irrigation and mines. I also have noticed the blank production window, which while annoying is of no great consequence yet. My gripe is that when I click on the 'LOAD' button it seems to take greater than a minute to re-load the player data.

PC info:PIII 1.7 GHz, 1.0 GB ram, XP home with latest patches, will check PCpitstop for quick fixes.

Again thanks for the super job, now go sew on those stripes and party, you've earned it!

jeannie
May 16, 2004, 10:14 PM
I keep the auto-timer set to 2.5 seconds as it seems to give a good refreash rate, also auto-clean on polution is great!!

OK, your auto-timer seems to work, so I've done some retesting. My auto-timer also seems to work, even if I don't see it flash red when I'm in the middlle of a turn.

Do you (or anyone) know what timing the auto-timer is using, elapsed time, cpu time in Powerbar, cpu time in Civ, or something else? If it's using some kind of CPU time, then that can explain why the auto-timer didn't seem to work for me - I had it set at the default 5 second interval, and 5 seconds of CPU time takes a lot longer in 'elapsed' time, so I'd give up on auto-completing production when I'd built a new city, and manually hit the 'CP' (complete production) button!

But thanks, Boris, and I'll retest the auto pollution cleanup once I start polluting in this new game, since I at least THOUGHT I had a problem with that.

knac1055
May 17, 2004, 06:51 PM
I found away around the build roads you need 10 to 15 workers to work together building the roads and use the super unit option and you can build all roads in one turn.

you can also lay railroads these way to but it might need more workers

you can plant forest with 5 five worker

pullution I have not been able to do yet but if you have enought workers you can do these in 1 turn.

jeannie
May 17, 2004, 08:40 PM
I found away around the build roads you need 10 to 15 workers to work together building the roads and use the super unit option and you can build all roads in one turn.


I've also found it helpful to use the 'automate this city only' CIV option - one worker will improve all the city tiles very quickly. When the worker is finished with that city, I hit 'automate', follow the worker to a different city, and interrupt the worker to do the 'autoate this city only', until there aren't any more cities where I can do that. It takes more micro-managing, but it improves the tiles more quickly than just using 'automated' workers.

knac1055
May 19, 2004, 07:07 PM
Nexushyper:

Many thanks and kudo's for the work with PowerBar. I keep the auto-timer set to 2.5 seconds as it seems to give a good refreash rate, also auto-clean on polution is great!The best way around the rail/roads problem is to make 6+ workers and set them to autobuild roads as Super Units (SU). This can also be used to set city tiles for best (read optimum) irrigation and mines. I also have noticed the blank production window, which while annoying is of no great consequence yet. My gripe is that when I click on the 'LOAD' button it seems to take greater than a minute to re-load the player data.

PC info:PIII 1.7 GHz, 1.0 GB ram, XP home with latest patches, will check PCpitstop for quick fixes.

Again thanks for the super job, now go sew on those stripes and party, you've earned it!


How do you set the timer?

jeannie
May 19, 2004, 07:30 PM
How do you set the timer?
right-click on the 'auto' check box - you'll get a pop-up window asking how frequently the auto-timer should kick in - the default value is every 5 seconds.

jeannie
May 20, 2004, 01:58 PM
Bug report (applies to C3C version)
OK - you asked for feedback! IMHO, this one is EXTREMELY low priority!

If I use the Neutral/Enemy/Friend settings for a civ, then use the yellow DEFAULT button with CTRL or ALT to try to set the defaults for all enemy or friend civs, I get error "Run time error '91': Obect variable or With block variable not set", and PowerBar shuts down.

I have no clue whether this worked with previous versions of PowerBar. I was testing this because I'm trying to create some documentation for Powerbar.

SpiderZord
May 20, 2004, 09:07 PM
Nice work Nexushyper!

ainwood
May 21, 2004, 12:17 AM
Nice work Nexushyper!Its good to see you checking-in though, Spiderzord. :)

Lambda
May 21, 2004, 11:52 AM
i've detected a bunch of bugs.
-run time error in INFO menu: city info and world domination tabs
-the suppress polution every turn and complete production every turn for every city doesnt seem to work, also there is a lack of information about using the shift key to get the function to work to all cities:am i supose to shiftclick on the icon and then shift click on the box to mark it?i really dont know how to use it.


i also wanted to know if the next version will have the road button and the pollution button working at 100%

very nice work, continue!

Boris Badinov
May 21, 2004, 08:31 PM
-... and complete production every turn for every city doesnt seem to work,


Lambda... using the shift click for growth or production is simple, once you think about it. Press and hold either 'shift' key on your keyboard and then use your mouse to click on the empty box where the 'check mark' appears. For Auto Pollution, just move the mouse over the 'P' button and instead of left clicking the mouse, use the right button. Hope that helps.

And I'm also waiting for the auto-complete for roads/rails; but in the mean time, try building workers, using the methods above, don't forget to access the 'unit' tab and set your units to 'SU' or super Units, giving them unlimited mobility (points).

jeannie
May 21, 2004, 09:07 PM
i've detected a bunch of bugs.
-run time error in INFO menu: city info and world domination tabs
-the suppress polution every turn and complete production every turn for every city doesnt seem to work, also there is a lack of information about using the shift key to get the function to work to all cities:am i supose to shiftclick on the icon and then shift click on the box to mark it?i really dont know how to use it.


i also wanted to know if the next version will have the road button and the pollution button working at 100%

very nice work, continue!

I'm sure it would help NexusHyper if you gave him a little more information about the run-time errors you've gotten - what errors, how to re-create the error, etc.

I also suspect the Pollution button is not working with C3C, but you can make up for that, as well as the Road, Highway and Upgrade buttons not working, with a few automated workers, as Boris Badenov said.

I'm currently working on trying to put together some documentation for PowerBar - I've given a draft to NexusHyper for his review, and I'll post it as soon as NexusHyper approves the content and style. I'm sure we're all anxious to have him programming fixes into PowerBar rather than writing documentation! :crazyeye:

Lambda
May 22, 2004, 04:04 AM
it is very simple to re-create them, i just load the game into the powerbar, open the info menu and when i press those two tabs it just appears run time error, for me this always happened.
when i click on the city info tab:"Run time error '91':Object variable or With block variable not set"
when i click on the domination stats tab:"Run time error '9': Subscript out of range"

hope you can correct them now :)

btw thnx Boris and Jeannie

Nexushyper
May 22, 2004, 03:28 PM
Ok, I have not been posting, but I have been ready the posts and problems. I didn't have much time today but did manage to fix a few issues and look into others.

I have uploaded the newest version to my first post which is 4.1.9 Beta and 4.1.9E Beta, you can get it here First Post (http://forums.civfanatics.com/showthread.php?p=1828658#post1828658) For info on teh two versions read teh first post!!

This version fixes the roads/rails and pollution problems. You can now build roads and upgrade to rails with no problems. You can also clear pollution up. I looked into teh auto pollution and I may have fixed it but I am not sure. I also looked at teh auto timer and here to may have fixed it. Please test them I did fix the error 91 with the City Info tab, please note thise feature is not finished and nothing should display when you select it and there should be no errors now. I was unable to reproduce the error 9 and each time I went to Domination stats it worked just fine for me. I tried varies ways to reproduce it with no luck and I found nothing in the code that looked like it could be a possible error. I will test again when I can but then again it could be fixed in this version without me knowing by fixing the error 91.

CHanging teh year still does not work. And all the other problems I did not look into yet. These include, auto fill food/donate. Donate and food(not auto). Auto Timer (may or may not be fixed). Auto Clear Pollution(may have been fixed with clear pollution). Refresh issues/slow downs (With Jeannie's help determined to be graphics card related/Civ III related not powerbar nor CPU/RAM related).

Please test it out and report errors with ways to reproduce it if you can. I will get to it when I have time. Thanks!

-NexusHyper

jeannie
May 23, 2004, 01:00 AM
Ok, I have not been posting, but I have been ready the posts and problems. I didn't have much time today but did manage to fix a few issues and look into others.

I have uploaded the newest version to my first post which is 4.1.9 Beta and 4.1.9E Beta, you can get it here First Post (http://forums.civfanatics.com/showthread.php?p=1828658#post1828658) For info on teh two versions read teh first post!!

This version fixes the roads/rails and pollution problems. You can now build roads and upgrade to rails with no problems. You can also clear pollution up. I looked into teh auto pollution and I may have fixed it but I am not sure. I also looked at teh auto timer and here to may have fixed it. Please test them I did fix the error 91 with the City Info tab, please note thise feature is not finished and nothing should display when you select it and there should be no errors now. I was unable to reproduce the error 9 and each time I went to Domination stats it worked just fine for me. I tried varies ways to reproduce it with no luck and I found nothing in the code that looked like it could be a possible error. I will test again when I can but then again it could be fixed in this version without me knowing by fixing the error 91.

CHanging teh year still does not work. And all the other problems I did not look into yet. These include, auto fill food/donate. Donate and food(not auto). Auto Timer (may or may not be fixed). Auto Clear Pollution(may have been fixed with clear pollution). Refresh issues/slow downs (With Jeannie's help determined to be graphics card related/Civ III related not powerbar nor CPU/RAM related).

Please test it out and report errors with ways to reproduce it if you can. I will get to it when I have time. Thanks!

-NexusHyper

Very quick work - thank you! I've tested roads/highways/upgrades, and yes, they DO work. So does the Pollution button and Auto-clean Pollution (I took one of my other test games with 80-some cities, turned off SU and fortified as many of my workers as I could so they wouldn't try to automatically clean polluted tiles, added coal plants to all those cities and watched lots of little orange splothes appear on my screen, and then disappear as soon as my auto-timer kicked in.)

And, yes, the auto-timer DOES work and I now see it flash red when it kicks in.

The blank production box still happens pretty much each time a city finishes producing something and I've chosen a new improvement that wasn't what CIV suggested. And if the produciton box is blank, the DONATE button essentially doesn't work, because Powerbar doesn't know what the city is productin. But the DONATE button works fine IF the Production box isn't blank.

jeannie
May 23, 2004, 01:31 AM
it is very simple to re-create them, i just load the game into the powerbar, open the info menu and when i press those two tabs it just appears run time error, for me this always happened.
when i click on the city info tab:"Run time error '91':Object variable or With block variable not set"
when i click on the domination stats tab:"Run time error '9': Subscript out of range"

hope you can correct them now :)

btw thnx Boris and Jeannie

Hmmmm - I've managed to get the 'Run time error 9' error on the either the INFO Domination screen or the INFO City screen only if I start up C3C, then PowerBar, go to the Info Domination screen and press 'REFRESH' on the Info screen BEFORE I've ever hit the LOAD button in Powerbar. Are you sure you've actually pushed the LOAD button in PowerBar? I THINK you have to push the LOAD button so that Powerbar initializes its data, so that might explain why you'd get those errors.

Nexushyper
May 23, 2004, 01:56 AM
Ok, I fixed the INFO error 9 by making it so you can not Access INFO without pressing LOAD first!!! I discovered for sure that if LOAD is not pressed all the INFO stuff will produce eror 6 and 9 and such!!

The production problem is an offset problem. I just need to find the right offsets. That is my fault for over looking this and I will fix it as soon as I can.

Version 4.1.10 and 4.1.10E have now been posted on the first post!!

Lackofthought
May 23, 2004, 08:47 AM
My notepad isn't working so I can't read the readme...so could someone cut and paste it into an e-mail and e-mail it to me at dragonlord8910@comcast.net please title it PB Readme... or if someone could explain to me how to get superworkers but not make everything super... Thanks in advance...

Lambda
May 23, 2004, 09:14 AM
you can open the file with word or wordpad, just right click and open with, then u just need to choose word or wordpad to open, if it falls just let me know and i'll mail to you(i'd rather teach you to open it then send to you in an other format)


about the PB:
-the righ click-P doesnt work for me.
-the surpresse science and treasure for a civ also doesnt seem to work.
-the make enemy-friend doesnt seem to work and i have a question on this mather: is it possible to become civilization A foe of civilization B? note: neither of them is human controlled. if it is not then i'd like to request this feature (it can be very useful)
-run time error '9' in higway and road buttons, but the upgrade roads to railroads is working at 100%.

also:

i think it would be a really nice feat (existing in the multitool sge, i know it has nothing to do with a trainer): deleting a unit (for example in the unit tab menu (INFO button))

SimUmp-SGC
May 23, 2004, 12:32 PM
Great work on PowerBar. It has made the game a lot easier.

knac1055
May 23, 2004, 12:33 PM
I found if I play any other civ other than american late in the game I start getting a "unable to refresh troop movement error" this does happen with American but not very often but with the other civ's it happens everyturn I not useing any auto function.

Nexushyper
May 23, 2004, 03:34 PM
@knac1055, that's a Civ III error message not powerbar. PowerBar does nothing with refreshing troop movements!

Production now works fine
All Auto's seem to work fine (will look into supress more later)
Auto Pollution clean up works fine (tested this alot no problems but your Auto Timer must be enabled)
Auto timer works correctly.

First post has new version!!

knac1055
May 23, 2004, 03:50 PM
The only reason I mensioned it was that after it happens I have to reload powerbar for super unit to work.
I just dl the new version great work

jeannie
May 23, 2004, 04:16 PM
The only reason I mensioned it was that after it happens I have to reload powerbar for super unit to work.
I just dl the new version great work
:lol: WHICH new version - there have been so many of them in the last day or so!!!!

I've now got the 4.2.6 version and I can't find any bugs 'cept for the items NexusHyper has told as aren't fixed yet (like setting game ending year) and some stuff that was never fully developed in the older versions of Powerbar. The AutoTimer works perfectly; the Production box never shows blank; the pollution button and auto-clean pollution work, etc.

So let me join you in congratulating NexusHyper on his wonderful work. :goodjob:

Nexushyper
May 23, 2004, 07:12 PM
Thanks guys! I appreciate it! I decided to knock these things out this weekend while I could! I believe there might still be a few bugs and I'll fix them ASAP when I have time! The end game year stuff might not ever work, I'm still looking into to but after 3 hours last night of messing with it I gave up!!

Hopefully soon I can finish the City Info tab under INFO. Not sure what I want to go here yet as SpiderZord didn't finish it but did give me an idea of what he had in mind for it. Give me some time to mess around with it and I am sure I can get something worked out soon.

I am going on vacation for a week starting Wednesday so it will be awhile before I get things done. Thanks again, and continue to have fun with PowerBar!!

NateDawgNY
May 24, 2004, 02:18 AM
Nexushyper-
Let me congratulate you on all your hard work. PowerBar has turned out to be great! I have yet to run into an error other than what's listed. And once again, congrats on getting promoted. I'm sure it was well deserved.

jeannie
May 24, 2004, 07:36 PM
I've put together a draft of documentation for Powerbar 4 and uploaded it here:
http://www.civfanatics.net/uploads7/PowerBar_4_Draft_Documentation.zip.

This is a WORD document created with Microsoft Word 2000. I'd be interested in suggestions for a way to turn it into something that's easier to use and to update, so please let me know about other tools I could use, preferably ones that are cheap (or free) and relatively easy to learn.

I'd also like suggestions for corrections or improvements to the documentation. Please post here in the forum or PM me.

I'm offering to work on this documentation for the next month or so, and then I'd like to turn it over to someone else to volunteer to 'own' it. (I'm unemployed right now - hopefully only a temporary situation! - so I have time now, but don't want to commit long term to being the 'owner').

I've given NexusHyper earlier drafts of this document and he's saiid that I can upload it here Hope it helps!
Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.

Lackofthought
May 24, 2004, 08:03 PM
if someone could explain to me how to get superworkers but not make everything super... Thanks in advance...

Yeah... I would appreciate help with that... the readme didn't help with it now that I can open it...

jeannie
May 24, 2004, 08:18 PM
or if someone could explain to me how to get superworkers but not make everything super..

You can't do that - SU applies to ALL units of the tribe. I tried 'filtering' the units to just workers, but my Modern Armor was still able to move across tiles without roads for more than 3 tiles.

Aethon
May 25, 2004, 03:28 AM
Nexushyper,

Thanks for updating Powerbar to be C3C compatible.

I do have one very minor quibble with the loading screen. You use check boxes to indicate what flavor of Civ3 to load. Check boxes should be used when multiple selections are valid. When having a mutually exclusive selection, a radio button should be used instead. Since it makes no sense to load for multiple versions, the check boxes should be radio buttons. Like I said very minor.

Lackofthought
May 25, 2004, 05:19 AM
You can't do that - SU applies to ALL units of the tribe. I tried 'filtering' the units to just workers, but my Modern Armor was still able to move across tiles without roads for more than 3 tiles.

Darn... hmm oh well

Nexushyper
May 25, 2004, 07:40 AM
I do have one very minor quibble with the loading screen. You use check boxes to indicate what flavor of Civ3 to load. Check boxes should be used when multiple selections are valid. When having a mutually exclusive selection, a radio button should be used instead. Since it makes no sense to load for multiple versions, the check boxes should be radio buttons. Like I said very minor.

Hmm, ok. So now people are complaining obout what coding objects I use!! I wont flame on you, however, I will say you have no right to tell a person what they should and should not use in the making of thier program. You could be Bill Gates himself and still have no right. I prefer check boxes over radio buttons and that is why I continue to use them. I do know the difference between radio buttons and check boxes and how they are used in programming but I don't like radio buttons for this programs first screen.

I can tell you know a bit about programming and let me teach you some more. Never insult people by assuming they don't know what they are doing. In fact never assume. There is no written programming law that says thou shalt not use checkboxes when radio buttons are desgined just for this. Did you ever stop to think I know raio buttons would work just fine here yet I wanted to use checkboxes? Just a thought, never assume.

Sorry for getting upset but that just really upsets me when someone tries to assume I don't know what I am doing. Yes radio buttons are the correct object to use however, I used check boxes..... build a bridge and get over it cuz I ain't changing them I LIKE THEM!!


With that I'll be gone till 2 June. After that I will release a version will no buttons and everything will be check boxes!!!

Aethon
May 25, 2004, 03:57 PM
Hmm, ok. So now people are complaining obout what coding objects I use!! I wont flame on you, however, I will say you have no right to tell a person what they should and should not use in the making of thier program.

I never told you what to do, like I said previously it was a minor quibble.

I prefer check boxes over radio buttons and that is why I continue to use them. I do know the difference between radio buttons and check boxes and how they are used in programming but I don't like radio buttons for this programs first screen.

Well then continue to use them then. Many experienced programmers do not know when a radio button should be used and when a check box should be used.

I can tell you know a bit about programming and let me teach you some more. Never insult people by assuming they don't know what they are doing. In fact never assume.

I'm sorry you took my suggestion the wrong way, but I never assumed you did not know what you were doing. Oversights and ommissions tend to work their way into reasonably complex programs such as PowerBar. Pointing out a mistake--as I see it--is not even close to equivalent to insulting your intelligence.

There is no written programming law that says thou shalt not use checkboxes when radio buttons are desgined just for this. Did you ever stop to think I know raio buttons would work just fine here yet I wanted to use checkboxes? Just a thought, never assume.

Law? No, certainly nothing that strong. Obviously, since you have them working, checkboxes do work just fine. However the user interface guide for every widget set I've ever seen says that they are being used improperly. See:

The Microsoft Windows User Experience: http://msdn.microsoft.com/library/default.asp?URL=/library/books/winguide/ch00a.htm
"An option button, also referred to as a radio button, represents a single choice within a limited set of mutually exclusive choices. That is, the user can choose only one of a set of options."
"A check box represents an independent or non-exclusive choice."
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnwue/html/ch08c.asp

Java Look and Feel Design Guidlines: http://java.sun.com/products/jlf/ed2/book/index.html
"A checkbox is a control that represents a setting or value with an on or off choice. The setting of an individual checkbox is independent of other checkboxes--that is, more than one checkbox in a set can be checked at any given time."
http://java.sun.com/products/jlf/ed2/book/HIG.Controls3.html
"A radio button represents an exclusive choice within a set of related options. Within a set of radio buttons, only one button can be on at any given time."
http://java.sun.com/products/jlf/ed2/book/HIG.Controls4.html

Apple User Experience Reference Library: http://devworld.apple.com/referencelibrary/UserExperience/index.html
"Use radio buttons for a set of mutually exclusive but related choices."
"Use checkboxes to indicate one or more options that must be either on or off."
http://devworld.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGControls/chapter_18_section_3.html#//apple_ref/doc/uid/TP30000359/TPXREF195

GNOME Human Interface Guidelines: http://developer.gnome.org/projects/gup/hig/
"Clicking a check box should not affect the values of any other controls."
http://developer.gnome.org/projects/gup/hig/1.0/controls.html#controls-check-boxes
"Radio buttons are used in groups to select from a mutually exclusive set of options."
http://developer.gnome.org/projects/gup/hig/1.0/controls.html#controls-radio-buttons

Finally, The Interface Hall of Shame:
http://digilander.libero.it/chiediloapippo/Engineering/iarchitect/shame.htm
Note the first entry in the category "Selecting the wrong control"

Sorry for getting upset but that just really upsets me when someone tries to assume I don't know what I am doing. Yes radio buttons are the correct object to use however, I used check boxes..... build a bridge and get over it cuz I ain't changing them I LIKE THEM!!

Fine, don't change them. It is your program. However it would be simpler to say, "I prefer how check boxes look there, so I will not change them." Instead, you have gotten yourself a bit worked up about it to no particular end. So, since you know a bit about programming, let me teach you some more. When writing a program that has a decent public exposure, sometimes requests for changes, features etc... will not align with what you want the program to do. It is imperative to grow a thick skin about it and say "No, that is not how I'm going to do it" without getting worked up about it, because I assure my report will not be the last one you don't like.

NateDawgNY
May 25, 2004, 07:28 PM
@Aethon
Since you're still new to CFC, let me educate you. You have no right to charge onto the scene and offend the only person who has volunteered his time and effort into making PowerBar compatable with C3C. So you have knowledge of programming, whupdedo. This is no reason nor excuse for you to act this way.
-nuff said

jeannie
May 25, 2004, 07:45 PM
This is beginning to sound like flaming to me.

Aethon - you have a point, and, in fact, you said it was a small nit. But I can also understand that Nexushyper got irritated, and I suspect he would have held off on posting his reply if he weren't leaving for his vacation.

So, let's stop the discussion about radio buttons. As a user rather than a programmer, I've seen checkboxes used for 'mutually exclusive choices' over the dozen or more years that Windows has been around that I never even noticed the distinction!

Aethon
May 25, 2004, 09:09 PM
I appreciate what Nexushyper has done. I pointed out a very minor issue, which I labeled as such, and Nexushyper flamed me for it. I responded with evidence showing that I didn't just make this claim about radio buttons up. I had the right to point the minor issue out. I also have absolute right to defend myself from the flame from Nexushyper. Likewise Nexushyper has an absolute right not to take my suggestion and continue using checkboxes.

I will continue to use PowerBar, and will report any other bugs I come across. However as far as I am concerned the issue of checkboxes vs radio buttons is moot since Nexushyper said he will not change them.

@NateDogNY
Let me educate you, it doesn't matter whether I'm "new" to CFC or not. I had a minor suggestion--which apparently could have been phrased better--and was flamed for it. Just as you have a right to post your feelings about what I've said, I have the right to post in the first place.

EDIT: Had a couple typos

Nexushyper
May 26, 2004, 12:54 AM
I responded with evidence showing that I didn't just make this claim about radio buttons up I know. I took college programming classes and know that this is what is suggested. However, if everyone followed what is suggested and taught to be 'the way' then women would never have been able to vote, no new patients woudl have been made past the early 1900's and man would never have split the atom.

I do apoligize for flaming as I was a bit on edge with everything going on. For those that don't know I'm in the Air Force and a guy I know in the Air Force was killed the other day. Plus other stuff I do at work that deals with the war is getting to me. Just please, don't preach to me what objects I should be using based on what Microsoft, Java, and others say. (Besides if you listen to them then you believe Windows doesn't have a back door!! HAHAHA. Or you believe Java is teh best web coding tool... for crying out loud you can't compile it!!) It is only thier suggestion and I have been taught through thier courses and know this. You could have PMed me and asked first before bringing this to the thread.

Again, I apligize for venting on you however, as I can tell you know programming, you should also know not to point these things out on other peoples works as all programming classes teach you. "This is teh suggested way and most practiced way." They never tell you that it is THE way. Yes I know radio buttons worked better, but I liked the look of checkboxes instead! Again, had you PMed me I would have thanked you for bringing this up and politely told you all this.

Anyways, no new versions of PB for a few weeks. Vacation for a week, recover from what happened, start working ina new shop and who knows what else.

Aethon
May 26, 2004, 02:02 AM
I know. I took college programming classes and know that this is what is suggested.
I was not aware you have had college classes. I think you'll agree with me that there are many programmers who haven't taken college classes, and not studied GUI design who wouldn't know that is what is suggested.

I do apoligize for flaming as I was a bit on edge with everything going on. For those that don't know I'm in the Air Force and a guy I know in the Air Force was killed the other day. Plus other stuff I do at work that deals with the war is getting to me.
I am sorry I went off the deep end too.

Just please, don't preach to me what objects I should be using based on what Microsoft, Java, and others say. (Besides if you listen to them then you believe Windows doesn't have a back door!! HAHAHA. Or you believe Java is teh best web coding tool... for crying out loud you can't compile it!!) It is only thier suggestion and I have been taught through thier courses and know this. You could have PMed me and asked first before bringing this to the thread.
I'll PM you next time. However I would like to point out two things. First, just because Microsoft has abhorent security doesn't mean they don't know their GUIs. The way I see it is they have spent lots of time and money on these standards, and since all the guidelines I've seen agree, my feeling is unless I see or can provide evidence to the contrary they are probably right. Second, Java can be compiled to machine code, see http://gcc.gnu.org/java/ and http://www.excelsior-usa.com/jet.html Granted neither of these are perfect, but my prediction is gcj will within a year or two be pretty darn good. Also the JIT compiler used in recent Java VMs is still a compiler, just not in the sense you are most familiar with.

NateDawgNY
May 26, 2004, 02:31 AM
Well I do apologize for going off on you Aethon. I've been trying to help Nexushyper get everything he needed to complete PowerBar, so when you went off on him, I did the same to you. It was a minor issue, and I shouldn't have done it, so once again, my apologies.

Lackofthought
May 26, 2004, 04:55 AM
In the first post it says that it does not work with the Conquests, but does it work with Civ-content for other maps that have different rules? I assume not...but I thought I would ask

NateDawgNY
May 26, 2004, 04:57 AM
It is fully compatible with Civ 3 Conquests.

Nexushyper
May 26, 2004, 09:15 AM
It works with C3C but not the 'Conquests' that come with it. As for other Civ-Content. I.E. scenarios, it will work on a case-by-case basis. What I mean by that is it may work on one scenario but not another. Only way to find out is try them. But I do know for sure the 'Conquests' will not work for PowerBar. Does that make sense?

Ok, I'm out plane leaves in 5 hours bye!!

jeannie
May 26, 2004, 11:45 AM
Just wondering if anyone has had a chance to view the draft documention I uploaded at .

http://www.civfanatics.net/uploads7/PowerBar_4_Draft_Documentation.zip

I'm looking for corrections, suggestions to make it more usable, etc. Please PM me or post here.

Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.

knac1055
May 26, 2004, 08:37 PM
Just wondering if anyone has had a chance to view the draft documention I uploaded at http://www.civfanatics.net/uploads7...cumentation.zip.

I'm looking for corrections, suggestions to make it more usable, etc. Please PM me or post here.
link does not work

jeannie
May 26, 2004, 09:23 PM
Thanks, knac1055 - try the link now - I re-pasted the link, and it works for me now - let me know if you can download the file now.

knac1055
May 26, 2004, 11:02 PM
it works now

jeannie
May 28, 2004, 11:27 AM
http://www.civfanatics.net/uploads7/PowerBarHELP.zip

I've uploaded an updated set of documentation for PowerBar 4, this time as a standard WINDOWS HELP file. It's still a draft, so I'd appreciate feedback here in the forum or by PM (private message).

Thanks to Aethon for the feedback via PM to my WORD document version of the documentation.

grognard
May 28, 2004, 05:42 PM
Jeannie - The documentation looks great (the word file - haven't looked at the help file yet). One addition that I am attaching as a MSWord file. It's on how to use the NEUTRAL/ENEMY/FRIEND box along with the use of the SHIFT/ALT/CTRL keys. I've been using PB since it first appeared on the forum many years ago, and the use of the Global Keys (as I call them) really simplifies it's use.

jeannie
May 28, 2004, 06:54 PM
Thanks, grognard! With your document, I was able to get the Friend/Neutral/Enemy thingie to work with C3C. I'll update the documentation for it, but I'll probably update the HELP file before I do any more work on the DOC file, and I'll wait until I have some more comments (I've gotten some in PM).

I'm not sure yet whether to use the DOC file format or the HELP file format - each has its drawbacks (especially since I'm using a help file utility that's a trial version). Any comments, anyone?

NateDawgNY
May 29, 2004, 04:55 AM
I would say that the doc file is the best. It's more universal.

Aethon
May 29, 2004, 01:52 PM
I disagree with using Word format. It is not universal as some features do not gracefully transfer between the various versions. Furthermore not everyone has Word (sure most do, but not everyone, and of those that do there are likely many different versions in use which could create problems). Also Word tends to collapse under its own weight with documents of this length that have lots of graphics. The help format will work for anyone using Windows, which is everyone who can use the program. Another potential format that would work would be HTML.

Nexushyper
May 31, 2004, 10:35 AM
I go for HTMl or HELP format as I can EASILY link either one into PowerBar and make it have a help systems right there at the click of a button! Would make it easy to figure things out while playing.

Anyways, NEXT weekend I will work on PowerBar and try to fix a few things. Everyone have a great day!

SimUmp-SGC
May 31, 2004, 12:04 PM
I don't know if antone else has had this problem, but whenever I am playing with PowerBar and try to re-load the games info, PowerBar freezes up, and I have to shut it down and restart it.

You are doing a great job on this, BTW.

jeannie
May 31, 2004, 06:40 PM
I don't know if antone else has had this problem, but whenever I am playing with PowerBar and try to re-load the games info, PowerBar freezes up, and I have to shut it down and restart it.

You are doing a great job on this, BTW.

Here's a few questions (since NexusHyper's still on vacation; maybe someone else will be able to figure out the problem before he gets back):

1, Which of the CIV games are you playing - Vanilla civ III, PTW, or Conquests? And which patch level?
2. If you're playing Conquests, are you playing the 'standard' game or one of the 'conquests' included with the game?
3. Are you playing a 'scenario' or 'map' that you downloaded (as opposed to a 'standard' game) or with a scenario or map that you created?
4. Can you upload a copy of a saved game that's giving you this problem?
5. Are you absolutely sure you have the CIV game running before you press the LOAD button? (not meant to insult your intelligence - I just did this a few minutes ago, but the C3C version of PowerBar didn't die - it just told me that I couldn't LOAD with some other text suggesting I check the patch level of my game)
6. Can you tell us more about your computer: Operating system, memory, processor, etc?
7. When you say 'I have to shut it down amd restart it', do you mean Powerbar, the Civ game, or your whole computer?
8 Has this happened on more than 1 CIV game, or is it all the same CIV game?
Thanks in advance!

gopirates2005
May 31, 2004, 06:58 PM
This will probably come off as a stupid question but I downloaded the lastest version and I click load and wait and nothing happens. It sits here and does nothing. I end up closing it, because I've waited to long.

Also is there a specific location in which you must save the file in order for it to work.

jeannie
May 31, 2004, 07:22 PM
This will probably come off as a stupid question but I downloaded the lastest version and I click load and wait and nothing happens. It sits here and does nothing. I end up closing it, because I've waited to long.

Also is there a specific location in which you must save the file in order for it to work.
You don't say you started up a CIV game. You have to start up a CIV game before you click the LOAD button.

If you're new to PowerBar, you might want to look at the draft of a HELP file for it - http://www.civfanatics.net/uploads7/PowerBarHELP.zip - I'll be uploading a newer version of the help file within a couple of days.

You can save PowerBar anywhere - just so you remember where you put it so that you can start it up (or create a shortcut on your desktop for it). The same goes for the download of the HELP file.
Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.

gopirates2005
Jun 01, 2004, 07:27 AM
I had already started a game and built my capitol city before I click on Load. I will look at the help file though.

how long does it usually take to load

jeannie
Jun 01, 2004, 09:40 AM
I had already started a game and built my capitol city before I click on Load. I will look at the help file though.

how long does it usually take to load
It only takes me a few seconds to load. It 'slows down' to take as much as 20 seconds when I'm playing a game with 50 or more cities. But this, of course, depends on your computer. I upgraded to a new one about 6 months ago. Before that, I used to make sure I shut all unnecessary programs down and went into taskmanager to raise PowerBar's priority because it would be 'slow' and between Civ and Powerbar I was using all of my CPU resources. (Since then, I've discovered I'm bound by my graphics card on the new computer.)

tammi
Jun 01, 2004, 10:12 PM
Is this version of the PowerBar able to assign wonders to a certain city?
Can I use it to set the production of a rival civ?

Nexushyper
Jun 02, 2004, 12:03 AM
You can not 'Assign' wonders but if you can build the wonder you can 'rush' it by completing that cities produuction with the complete city production button. YOu can also 'rush' techs by clicking the complete research button and get to the wonder in a matter of turns.

You can complete/surpress AI/rival civ production but not change what they are producing. Interesting idea though. Since I can read the memory to see what is being built I bet that I could make it so you can set City production/AI production. In fact I'll add that to my list and someday (not this month) I will work on it and see what I can do. I think it is possible to change city production via PowerBar!! GREAT IDEA!!! Thanks tammi!!!

jeannie
Jun 02, 2004, 05:36 AM
Is this version of the PowerBar able to assign wonders to a certain city?
Can I use it to set the production of a rival civ?
There's another tool, C3MT (Civ 3 Multi Tool), with a saved game editor, which willallow you to assign techs to civilizations, wonders and other improvements to cities, create units for the human player anywhere on the map, and a few other things. I've been using it after starting a new game to set up games with a lot of cities so I could test some of the PowerBar features. But since it's a 'saved game editor', it's less convenient to use than PowerBar.

jeannie
Jun 02, 2004, 11:44 AM
http://www.civfanatics.net/uploads7/PowerBar_HELP_draft.zip
This is my 'final version' of the HELP file for PowerBar, subject to further review by NexusHyper. If anyone else has suggestions to improve it, please post here or PM me. Special thanks to the people who gave me feedback on the previous versions.

Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.

jeannie
Jun 02, 2004, 11:48 AM
FILTERS:

I played around a bit with FILTERS in order to document this feature of PowerBar in the HELP file, but I'm not at all sure whether I 'got it right'.

If anyone else has experience with Filters, please post here or PM me. One thing I've noticed in testing with C3C is that the filters revert back to a default if I change from the UNIT screen to the CITY screen, or if I pull down a different TRIBE on the UNIT screen. Is this how it always worked with earlier versions?

Nexushyper
Jun 02, 2004, 12:56 PM
I got the help files from Jeannie and will add it to PowerBar soon! I'm also going to work on some minor bugs (if I have time) and then post a new version!


THANKS JEANNIE!!

***UPDATE***

I just updated PowerBar to include the New Help System!! I also removed the word 'Beta' from the version name and renumbered all versions that I have released to make better sense.

Newest Version is PowerBar 4.1.0 and 4.1.0E You can read about it and download from the first post here. (http://forums.civfanatics.com/showpost.php?p=1828658&postcount=1)

tammi
Jun 02, 2004, 11:03 PM
Hey, thanks for considering an additional feature Nexushyper. Before, I was assigning wonders to different cities usting the Civ3MultiTool, but it doesn't work for me anymore since I have now upgraded to the latest version of Conquests.

I guess it's just this one game I'm playing where I got so obsessed with realism, and I started assigning the Pyramids to Giza, for example and the Great Wall to Beijing. :)

jeannie
Jun 02, 2004, 11:36 PM
Before, I was assigning wonders to different cities usting the Civ3MultiTool, but it doesn't work for me anymore since I have now upgraded to the latest version of Conquests.

C3MT HAS been updated for C3C patch version 1.22, but I think you have to go to the Apolyton forum - Gramphos doesn't seem to have been updating the thread in this forum. It's version 1.10, if I remember correctly.

Here's the link to the thread in Apolyton: http://apolyton.net/forums/showthread.php?s=&referrerid=9561&threadid=100445

SpiderZord
Jun 07, 2004, 08:49 PM
Its good to see you checking-in though, Spiderzord. :)

Yes, still checking in once in a while - and let me just say, the amount of work accomplished is awesome! I can tell you you from experience that surfing the sea of memory for the right offsets is no easy task. Plus, understanding my poorly documented code deserves a medal (self-taught programmer :eek: )!

Job well done Nexushyper! Keep up the good work! :goodjob:

Not only that, but DOCUMENTATION! Who let the magic 'jeannie' out of her bottle to accomplish that long awaited action item?
@jennie - nice to see you're still around and helping out! Great job!

Yes, I think Nexushyper was just what the PB project needed...I still haven't got around to buying C3C (sadly, I haven't even fired up PTW & PB for some stomping in months).

@Nexushyper - thanks again for stepping up to the plate and taking on the *HUGE* workload that powerbar requires! I'd say home run.

@ainwood - good to see you still keeping an eye on things!

Game on everyone (play a round for me, would 'ya)! :D

jeannie
Jun 07, 2004, 09:06 PM
Yes, still checking in once in a while Job well done Nexushyper! Keep up the good work! :goodjob:

Not only that, but DOCUMENTATION! Who let the magic 'jeannie' out of her bottle to accomplish that long awaited action item?
Game on everyone (play a round for me, would 'ya)! :D

Nice to see you around, and I hope your 'real life' is doing just fine ;)

Since I'd been using PowerBar for a couple of years, I learned a lot from postings in this forum. When people new to PowerBar because they were new to Civ since C3C came out, it seemed a lot of people had some basic questions. So I started putting together documentation while trying to 'break' NexusHyper's new PowerBar (I love breaking programs). NexusHyper said he'd translate it into a proper HELP file, but I decided it was about time for me to learn how to do that. It was fun!

Nexushyper
Jun 07, 2004, 10:26 PM
Thanks SpiderZord. I has been difficult!! There are still a few bugs but they are small. Soon I will have more time and might be able to get a few new features added like the City Info and add the ability to build any improvement/unit in any city! (Not sure on this one though, PowerBar was desgined as a tool to help those who MOD Civ III and used as a crutch, if you will, later. Thus this feature will give MODders a great ability to test new buildings/units very fast!)

jeannie is awesome! She took her own Word help files and translated them into HTML and then sent me a compy. I did a little fine tuning to them and recomplied the help system and there you ahve it! A Help system built into PowwerBar! Makes the download bigger and such but this should help with common questions and user interface questions!!

Thanks SpiderZord for the support!

jeannie
Jun 08, 2004, 11:27 AM
Lately I've been getting the following error:

Run time error '339'
Component MSFLXGRD.OCX or one of its dependencies is not correctly registered: a file is missing or invalid

I had recently downloaded and installed some graphics programs on a 'trial' basis, and today I uninstalled them, so I'm sure something I uninstalled caused this.

How do I fix this?

Nexushyper
Jun 08, 2004, 08:21 PM
Click this link and save the file to your C:\WINDOWS\SYSTEM32 directory

http://bridgecontest.usma.edu/download/MSFLXGRD.OCX

That will get rid of the error.

Ben E Gas
Jun 11, 2004, 08:22 PM
I look forward to trying your version. I used Spiderzords for PTW but I have yet to use powerbar for C3C. I'm glad to see your carrying on the tradition.
Keep up the good work.

jstuart99703
Jun 14, 2004, 02:54 PM
I just purchased Civ 3 Gold. I had Civ 3 a long time ago and the powerbar worked with the old versions. I load up a game and then start powerbar and click on load and it freezes up and never loads up. Does the Powerbar actually work with Civ 3 Gold? I have version 1.27f of the Gold.

Thanks

Nexushyper
Jun 14, 2004, 05:50 PM
From Nexushyper's first post

SUPPORTS CIV III VERSIONS: Nilla Civ III 1.29, PTW 1.27f, C3C 1.22



I never claimed it did work for Civ III GOld as I do not have Civ III GOld to test with. I do know it worls with CIV III VERSIONS: Nilla Civ III 1.29, PTW 1.27f, C3C 1.22. Sorry, but since I do not have Civ III Gold to test with I can not make nor test a version for Civ III Gold

SimUmp-SGC
Jun 17, 2004, 11:22 PM
I looked at a copy of CivIII Gold while at Best Buy the other day. It includes Civ III and Play The World, so all you should have to do is download the patch. Hope this helps.

Nexushyper
Jun 18, 2004, 01:52 AM
Civ III Gold appears to have different offsets, not sure. I can't test it to find out!

CCJ39
Jun 18, 2004, 07:15 PM
Civ III Gold appears to have different offsets, not sure. I can't test it to find out!


as the author of the only working Civ3Gold-trainer :D , I've to say Civ3Gold don't use the offsets of Civ3 resp. Civ3PtW resp. Civ3Conquests, so Powerbar cannot work with Civ3Gold

Quickkill
Jun 28, 2004, 09:22 AM
Great work. :) I've only encountered 3 previously mentioned bugs.
1. I can't re-load. I ctrl-alt-delete powerbar because it freezes.
2. I get the "can not apply selected filter" message when trying to go into the unit screen. Where the units usually are I get "00000 Barbarian Settler". By hitting the drop arrow, that repeats itself about 10-15 times.
3. Powerbar crashes on certain info screens and I only get information on the map tab and the tech tab. The crashes are those same subscript errors some people have been talking about.
I use nilla 1.29f with a really slow computer- 256mhtz sounds about right- Win 98 Compaq (I bet you din't know they came that slow in 98 *parents' fault*). It's using a scenario where the huge map has been reconfigured to giga (256x256), all the units except for leader have an automate button, and swordsman, calvary, and longbowman upgrade to future units.

P.S. Mullets are cool. :)

jeannie
Jun 29, 2004, 11:38 AM
Great work. :) I've only encountered 3 previously mentioned bugs.
1. I can't re-load. I ctrl-alt-delete powerbar because it freezes.
2. I get the "can not apply selected filter" message when trying to go into the unit screen. Where the units usually are I get "00000 Barbarian Settler". By hitting the drop arrow, that repeats itself about 10-15 times.
P.S. Mullets are cool. :)
1. This happens to me, too, sometimes - usually it's because I've been doing a lot of updates with Powerbar and somehow get to a point where I can't see the 'OK' pop-up. I wind up using the taskmanager to kill PowerBar at this point. (I run Windows XP; if I right-click on the bar at the bottom of the screen, I can then select TaskManager).
2. This is only a warning - usually you get this early in the game when you have some civilizations that don't have any units. You MIGHT be getting this warning because you're playing with a Barbarian civ and PowerBar doesn't recognize the barbarians as a civilization. To get out of that situation, try unclicking all the 'filter' options (unit, owner, type); that s hould allow you to scroll through a list of all units of all types for all civilizations. Warning - I THINK the 'filter' options reset themselves automatically whenever you go back to the CITY screen.

Hope this helps a bit!

Ben E Gas
Jun 30, 2004, 01:47 PM
What is the difference between
PowerBar 4.1.0
and the
EPILEPSY LATEST VERSION:PowerBar 4.1.0E?

Which is the latest and which is the best to use? Does it even matter?

Thanks,
and keep up the good work.

Nexushyper
Jun 30, 2004, 05:35 PM
They are the same. 4.1.0 has a flashing warning label. the Epilepsy version does not as flashing red is a know trigger for epilepsy.

As for the errors mentioned above.:
1. I can't re-load. I ctrl-alt-delete powerbar because it freezes.
I have tested this and press load again works fine for me. Prior to 4.1.0 THERE WAS A BUG with this, 4.1.0 fixed this and at this point I still can not reproduce it. I will keep trying when I have time.

2. I get the "can not apply selected filter" message when trying to go into the unit screen. Where the units usually are I get "00000 Barbarian Settler". By hitting the drop arrow, that repeats itself about 10-15 times.
Yes I know of this error when and ONLY WHEN you start going to PowerBar screens when no cities or very few cities have been built or very few units exsist. OR if you have timers turned off. The timers refresh things so if you have gone a long time playing with out refreshing (re-loading or timers) then PB gives this error because it doesn't have the correct memory offsets loaded. Each unit has a memory location. If that unit dies the memory is cleared so if you don't refresh PB looks for were it last saw a unit in memory. If it gets an error readng that location you get the 00000 Barbarian Settler.

3. Powerbar crashes on certain info screens and I only get information on the map tab and the tech tab. The crashes are those same subscript errors some people have been talking about.
Again, I know about this too!! This one happens to me everytime I go to certain Info screens when no cities ar ebuilt and/or no turn has passed. PLEASE WHEN USING POWERBAR LET ATLEAST 1-2 TURNS PASS BEFORE USING ANYTHING!! The first few turns contain very little memory info so that is why there are errors. In teh future I will try to code it to check what turn it is and if it's teh first turn make thos eoptions unavailbe! For now, let 1-2 turns pass! If you do that, liek I do, you will not find these errors.

I use nilla 1.29f with a really slow computer- 256mhtz sounds about right- Win 98 Compaq (I bet you din't know they came that slow in 98 *parents' fault*). It's using a scenario where the huge map has been reconfigured to giga (256x256), all the units except for leader have an automate button, and swordsman, calvary, and longbowman upgrade to future units.

As for scenarios, IF YOU READ TEH FIRST POST, it says that I do not garuntee this works with any scenario let alone work perfectly with the classic portion (or whatever it's called). This is a memory trainer and if you make a scenario with lots of custom things like tiles then PB will not work. CHanging tile looks is fine but adding tile types causes PB to mess up as those custom tiles use new offsets that PB doesn't look for.

AGAIN, PB IS A MEMORY TRAINER IT IS NOT PERFECT AND EACH PC BEHAVES DIFFERENTLY!

I will work on some fixes soon,... if I get a chance!

Quickkill
Jul 01, 2004, 11:37 AM
Thanks for the suggestions. #2 is still causing problems though. I get the "can not apply filter" twice in a row. The thing I said had the 00000 Barbarian Settler thing doesn't happen until I uncheck "owner" and hit the dropdown box. Although, I've finally discovered the usefullness of the auto timer. :)

Ben E Gas
Jul 02, 2004, 07:15 AM
I tried PowerBar finally for C3C. I hadn't played in months. And I hadn't used powerbar since the PTW version was released. I'm glad to see you've continued to improve on the program. I saw no bugs yet, but I don't use all the features.

I remember in the old versions you couldn't change the name of the leader, If you did then it wouldn't work. Is this still true?

Nexushyper
Jul 02, 2004, 11:34 AM
That is still true Ben E Gas. The leader name is stored in memory in teh same place that multiplayer info begins. I have yet to find a way to tell the difference but I have a few theories I need to test out.

Ben E Gas
Jul 06, 2004, 10:07 AM
Is there a way to create a unit on the spot, like with the cheat menu enable back in civ2?

CanuckSoldier
Jul 11, 2004, 11:32 AM
G'day Nexushyper

I've tried to email and pm you via CFC but it doesn't seem to be getting threw. Could you please email me(jonheath@csolve.net) or pm me on YIM if you have it? I'm CanuckSoldier999 on YIM.

Thanks CS

twistedx
Jul 12, 2004, 04:33 PM
Thanks for the suggestions. #2 is still causing problems though. I get the "can not apply filter" twice in a row. The thing I said had the 00000 Barbarian Settler thing doesn't happen until I uncheck "owner" and hit the dropdown box.

Did anyone ever recommend a fix to this? I am experiencing the same issue as well. My timers are enabled, and it happens no matter how many units are on the map. I've tried everything recommended in previous posts to no avail. Any ideas?

BTW, everything else (besides Units) works flawlessly. Thanks for a great trainer! :goodjob:

Nexushyper
Jul 12, 2004, 11:13 PM
Sorry I have no major bug fixes out, however I recommend everyone download teh latest version.

It is still version 4.1 but I did fix one minor bug that was important enough to re-upload this version again with the fix. Most of you will not notice the error but it was a minor offset error that had the potiential to be nasty!

Enjoy!

Dragon_Ninja_X
Jul 14, 2004, 06:16 PM
Hey I have A Problem With PB Every Time I Play PTW And GoTo hit Load on the PB It Shuts And Says It Detected A Multiplayer Game HElp Me
I Know About Not useing a custom name Like Spider Said When He Was Doing the PTW verison But i Lost My Old PB and Downloaded This One I Never Had Problems With PB3 But Now im Haveing The Multiplayer Problem with This One Help me Please

Nexushyper
Jul 14, 2004, 08:39 PM
Powerbar CAN NOT be used with MultiPlayer games which includes custum leader/civ names.

Also, another minor offset bug was found and AGAIN I have uploaded a new version!!! Please download this one and use it to avoid any problems! Seriously, YOU REALLY NEED TO DOWNLOAD THE UPDATED VERSION 4.1!! Thanks!!

See first post!

Dragon_Ninja_X
Jul 14, 2004, 10:41 PM
NEX I Know That Im playing A Normal Single Player Game Without Changeing Any names And Just keeps Saying the Same Thing

Nexushyper
Jul 14, 2004, 11:11 PM
send me a save file and I'll look at it. My yahoo is Nexushyper my MSN is nexushyper@yahoo.com

NateDawgNY
Jul 15, 2004, 03:36 AM
It's actually an editor flag you have to uncheck. The error isn't with PowerBar.

jeannie
Jul 15, 2004, 06:23 AM
Did anyone ever recommend a fix to this? I am experiencing the same issue as well. My timers are enabled, and it happens no matter how many units are on the map. I've tried everything recommended in previous posts to no avail. Any ideas?

:goodjob:


There is no possible FIX for 'unable to apply selected filter'. It's a WARNING / INFORMATION message. The UNIT screen has 'OWNER' checked off as a filter criteria as a default. If you go to the UNIT screen when the selected TRIBE does not have any units (for example, it's a civ you have conquered), you will get that warning because it can't find any units for that civ. You'll also get the message if you've selected other filter criteria and there are no units for the criteria you select.

twistedx
Jul 22, 2004, 08:31 AM
There is no possible FIX for 'unable to apply selected filter'. It's a WARNING / INFORMATION message. The UNIT screen has 'OWNER' checked off as a filter criteria as a default. If you go to the UNIT screen when the selected TRIBE does not have any units (for example, it's a civ you have conquered), you will get that warning because it can't find any units for that civ. You'll also get the message if you've selected other filter criteria and there are no units for the criteria you select.

Thanks for the reply. The problem is that it happens to all civs (my own included). It makes sense that the issue should only occur on conquered civs or civs without units, but that isn't the case.

Here's a quick breakdown of what I'm doing and seeing...

1. Game is running and Powerbar is open. My civ is Americans (note: it doesn't matter what civ I use, but for this example I am the Americans). 'Americans' is selected as the tribe in Powerbar. I have roughly 30 military units and a few settlers built.
2. Click on 'UNIT'. I receive the message "Unable to apply selected filter" twice. I click on 'OK' to both messages.
3. The unit menu appears. The dropdown box that should contain a list of units for the Americans is blank. Note that 'Owner' is checked, but 'Unit' and 'Type' are not checked.
4. If I de-select the 'Owner' check box, the unit downdown box is populated. However, it is populated with 235 (number varies between games) '00000 Barbarian Settler' units. No other units are listed. Also note that the X/Y coordinates for all listed units are 0/0.
5. FYI, selecting the 'Unit' or 'Type' checkbox(es) causes the "Unable to apply selected filters" dialogue box to return.

I hope that this clarifies this issue a bit. Am I doing something wrong?

Thanks!

jeannie
Jul 28, 2004, 07:04 PM
TwistedX - that definitely sounds like a bug. Can you send Nexushyper a saved game where this is happening, and tell him which Civ game you're playing (vanilla, PTW, Conquests) so he can try to debug the problem?

jackjett
Jul 29, 2004, 05:03 PM
I'm having the same problem as Dragon Ninja X. I don't change any thing when I start a game but Powerbar still sees MultiPlayer game.
Help please.
Thanks Jack

Filidh
Aug 05, 2004, 07:26 PM
Just loded powerball 4.1.
The first Civ 3 works ok.
PTW, I get Multiplayer mode detected and powerball stops.
C3C , I get Unable to load gamedata checkpatch C3C compatibility.
Thanks for any help anyone can give.

FLUFO
Aug 05, 2004, 07:55 PM
why POWERBAR dont work in PTW . Im launch POWERBAR , select PTW 1.27f
Start NEW GAME . SELECT LOAD on POWERBAR "Detecting multiplayer "
and POWERBAR automatic close . New game is not multiplayer why P.B. not work ?

Nexushyper
Aug 07, 2004, 02:52 PM
Ok, 4.1.5 (and for those with Epilepsy 4.1.5E) is now out!!

This fixes the bug with "Multiplayer mode detected" when in single player.

You can download this from the first post!

NOTE: Custom mods may not work with PB, Snoopy's and Rhye's seem to work just fine! Also, Gold Edition and Double Pack may not work. I don't have these so I can't test!

jackjett
Aug 07, 2004, 10:40 PM
I am still having the Multiplayer mode detected come up. I am making sure I do not change anything. This is using 4.1.5.
I thank you for all the work you are putting into this.
Thanks
Jack Jett

Nexushyper
Aug 08, 2004, 12:49 PM
Are you using Civ # original, PTW, C3C??

Did you buy the Gold Edition? And tell me exactly what buttons you push, which civs you pick, what options you choose etc. And then I can test for that exact condition and see what is going on.

And also send me a saved game file so I can test that as well.

anthoni
Aug 08, 2004, 04:21 PM
Just like to add, first time I ever posted here as well.

Powerbar has always been an excellent utility for Civ (any version) and Nexus is doing a wonderful job of updating it.

Keep up the good work

:goodjob:

Regards
anthoni

Nexushyper
Aug 10, 2004, 01:20 AM
Sorry I don't have more time to add new features and such, but eventually a window will open up and I will have time to fully fix some bugs and add features. FOr the mean time the current version seems to work on most machines with little trouble. I will continue, time permitting as I'm in teh Air Force and kept very busy, to look into the "re-loading" bug and multiplayer detected bug. I'm a bit puzzled why they both seem to persist and hang around, but I will figure it out or blame it on teh fact that PowerBar is messing with memory and that can be dangerous... anyways, thanks for teh support. Many of you have contacted me on MSN or Yahoo to report bugs/suggestions or request online gaming support from other forums. I am dedicated to help where I can. And please, feel free to just chat!

Again, thanks for the support and enjoy the program!

kelvSYC
Aug 18, 2004, 12:20 PM
I'm using Powerbar with the Age of Discovery Conquest, and I noticed that when I choose to reveal the map, the entire map is not revealed. Most of South America and Africa on the map remains hidden. Furthermore, Powerbar will crash if you do something within the hidden area (clear jungles, add roads, etc), saying that the "specified index is out of range".

One small request: perhaps in a future version you could have "instant worker job completion"...?

Nexushyper
Aug 18, 2004, 09:18 PM
Ok, I can't believe I have to say this again

POWERBAR WILL NOT WORK WITH ANY, I MEAN ANY, OF THE CONQUESTS. IT ONLY WORKS WITH THE NORMAL, SINGLE PLAYER C3C BUT NOT THE CONQUESTS THAT COME WITH IT.

Sorry but it is really annoying when I have it listened in the help file and the first post of this thread that it doesn't work with the conquests. That is why it crashes, IT DOESN'T work with them!!!

Please people, before posting here atleast read the first post where you download PowerBar from and the help file!!!

zenos paradox
Aug 19, 2004, 09:06 AM
Hi everybody, I'm new to this forum (and to Civ too ;) ) and I was curious if nexus is still working on the Filter bug. I'm talking about the one where (in Vanilla Civ 3 1.29) I load up the game, pick all the settings, I'm in the game, and I load Power Bar and the City Window works great, but when I click on the "units" button I receive the "Unable to apply selected filter" dialog. If i mess around with all the filters and reload I still get this error with every single one of the filters, doesn't matter if i put all of them on, or just Owner, or just units. Like it's been said before, with all of them off, I get a bunch of 0000 Barbarian Settlers in 0,0 axis. Is this a new feature that maybe hasn't had the full bug testing cycle yet? I have a few programming skills and could help if you wanted Nexus. :)

lurker501
Aug 19, 2004, 09:55 AM
I've seen several posts about this error. But I don't think I've seen a resolution. Has there been one that I missed or is it still being worked on?

I've got a Windows XP Pro machine running Civ PTW 1.27f and I get the error when I click on the "H" key for highways.

zenos paradox
Aug 19, 2004, 02:12 PM
Lurker, are you refering to the error I got? The only problem I've had with PB is with the unit menu (which actually is a big problem, since I cant use any part of it :( ). All the buttons in the city menu work fine, and getting a filter error from the "H" button wouldnt make any sense. Are you sure that's what it says?

And to Clarify , I read some more of the pages prior to this page, and I have auto reset on and everything else. I'm NOT the barbarian tribe nor do I have a small number of cities and units (15 cities and 40 or so workers atm). I do have 587 Barbarian settlers on my filter list, but thats not exactly what i want to modify ;) . This appears to be a bug and I hope we can fix it (I do mean "we" :p )

lurker501
Aug 19, 2004, 05:15 PM
Zenos, I get the same Run-time error '9': Subscript out of range
every time I hit the "H" button for building Highways throughout my domain. I have around 20 cities and the only probable causes that I've read about in these forums might be the fact that the cities regions are overlapping, or the region of a couple of my cities are actually going off the visible map. It sounds like it might be the latter, but I'm not a programmer so I wouldn't be able to figure it out.

zenos paradox
Aug 19, 2004, 05:59 PM
Lurker, you should try making a new game and see if it still does the same thing. Maybe you did something the engine didnt like...

And I think you'd have to have the source code for the program even if you were a programmer to know what the internal problem is ;)

lurker501
Aug 19, 2004, 09:40 PM
Ok, I definately found out what the problem was. I was correct when I said that it was because a city had it's region outside of the visible map.

When I decreased the culture and the region of all the cities were inside the visible map I didn't get the error anymore.

So there you have it. The trainer doesn't like it when you try building "H" highways in areas it can't see.

jeannie
Aug 19, 2004, 09:57 PM
Zenos - you're getting that 'barbarian settler' problem along with the 'cannot apply filter' along with vanilla civ - at this point, I only play Conquests, and I DON'T get the error.

You're definitely experiencing a bug, since there are no such thing as 'barbarian settlers' - it's probably one of those things where the 'offsets' were changed slightly with the last vanilla civ 3 patch, so PowerBar is accessing some wrong information from memory and trying to interpret it as unit #0000, tribe barbarian, and unit type settler. I'm sure NexusHyper can find and fix the problem IF YOU SEND HIM A SAVED GAME WHERE YOU'RE EXPERIENCING THE PROBLEM.

Lurker501 - your problem where a city border extends beyond the map boundaries and you get 'subscript out of range' is something Nexushyper is aware of, and he has a saved game file to work with to debug the problem - so I assume he'll get that one solved when he has the time.

Nexushyper
Aug 20, 2004, 12:46 AM
Hmm, and I still have no solution. FOr some odd reason when a city is built near the edge of teh map PB will have issues since the tiles it is looking for to get info off of are outside the map region. Not sure how to fix this yet but I will keep looking into it. As for problems with "H" not wanting to work with unexplored areas is new to me. Unless I am misreading you and you mean outside the visible map as in outsdie the playable area of the map (I.E. the north south borders) I will defintely look into the highway code again though.

As for barbarian settlers, I have yet to experience this on this scale that you meantion. I do know the following; 1) if you load one of the 7 Conquest scenarios you will get tons of barbarian settler on that screen. 2) If you kill a unit this erases the memory of that unit, however I have noticed on occasions that Civ 3 leaves a 'trace' of that unit in memory. That is it leaves the point to the section of memory that that unit used to be at, however, there is no longer unit if at that location and thus PowerBar reads that as a barbarian settler (It does this in order not to crash, else it would crash and one of teh pervious coders made PB list unknown units as barbarian settlers. A little bit more on this, each unit has a code associated to it and PowerBar extracts all this info as well as teh unit name etc with that number.. very complex, all takes place when you press LOAD). Thus I believe the "Barbarian settler" is in part a Civ 3 bug with leaving points to 'dead' units. (granted I might be able to work around this with a different name but you get the point)

"Unable to apply selected filter" I haven't gotten this yet not sure what sets it off entirely. I do know that if you start anew game and load powerbar without running atleast one turn, you will get this error. Sometimes you will get this error if you load a saved game and then load powerbar without running any turns. I also know you can just get them whenever. The whenever ones I attribute to PowerBar being a memory trainer and Civ 3 having memory leaks such as the points to 'dead' units. There is a chance, and a saved game would help, but I think a bug or memory leak in Civ 3 is the problem here. Then again, it is happening so much that it could just be a PowerBar glicth. I can't tell for sure as I only get this error if I don't let PowerBar run atleast one turn. If I do that I never get it!

I know this doesn't help alot, but should give some guidance and perhaps can help you help me by looking for these condtions and report results to me. Here's what I need:
1) a saved game of when the error, barbarian settler, etc happens.
2) what you were doing when it happen (I.E. I'm looking for a trigger, did you just do a whole bunch of things with PowerBar in a short period, what buttons did you press previous if you can remember.)
3) game version and patch to include Gold edition (as Gold edition and teh other new 3 set combo may have different offset which could be the cause)
4) a screen shot (press the Print Screen key and then after you close Civ 3 open paint and paste it there, save it and e-mail it to me)
5) all the above in an e-mail. I may not respond right away but I will take teh info and when I have time I will research it and make a report to you and on here.

Thanks!!

jimstarfire
Aug 21, 2004, 08:07 PM
i am running version 4.1.5E of the powerbar and version 1.29f of Civ 3
when i click on the units button i get an error message "unable to apply selected filter"
if i open the info window and click on the units tab i get the error message " Run-time error '9' subscript out of range" and then it crashes the PB

any ideas or segustions on how to fix this?

jimstarfire
Aug 21, 2004, 08:46 PM
Nexus, I just wanted to say, Wicked Program and thanks for all the hard work you have been doing. :goodjob:

Nexushyper
Aug 21, 2004, 10:03 PM
You can send me a saved game to my e-mail and I'll look at it. If you read a couple posts up by me, I talk about it briefly.

Basically I have yet to incounter this, however, I am hoping a saved game will shed light on the bug. :):)

jimstarfire
Aug 22, 2004, 01:11 AM
Thanks, I have sent you the file, and yes i have tried all the tips that have been posted. hope you have better luck.

amoot329
Aug 27, 2004, 04:50 PM
For all those who have trouble with the unit button not being able to "apply the filter" problems, i've searched previous posts and found that the old version seems to work for me.

http://www.civfanatics.net/uploads4/PowerBar35beta.zip

EDIT: oops forgot to add, i've got the 1.29f patch installed. Just the original, not conquest or PTW.

Also the 3.6 Beta didn't work with the unit button, same with the latest version 4.1 Rev 5.

Shabbabaram
Sep 12, 2004, 11:28 AM
So... Any progress on changing the date? :D
I'm playin a great game, and it just told me I only have twenty turnes left... I kinda just wanna play till I think I'm finished tho... I don't like inatimate objects dictating what I do... Is it just me?!
Anyways, I just wanna change the date back to 4000bc...
Does anyone know any way to do this through PB or any other editor aside from C3MT (cause it won't work for me)?

jeannie
Sep 13, 2004, 09:38 AM
Shabbabaram, you can change the date - the 'current' date - with CCJ39's Megatrainer. Here's the thread in this forum: http://forums.civfanatics.com/showthread.php?t=40769&page=6

This program lets you change the 'current date' back one turn by pressing ALT+F4; you can press it multiple times and even back the current date back to 4000BC, giving you 540 more turns to play.

Shabbabaram
Sep 13, 2004, 11:01 PM
Shabbabaram, you can change the date - the 'current' date - with CCJ39's Megatrainer. Here's the thread in this forum: http://forums.civfanatics.com/showthread.php?t=40769&page=6

This program lets you change the 'current date' back one turn by pressing ALT+F4; you can press it multiple times and even back the current date back to 4000BC, giving you 540 more turns to play.


Thank ya ma'am

Rhye
Sep 14, 2004, 05:19 PM
I have the 4.2.6 beta.
And this thread says that the 4.1.5 is the lastest.
So, which one is the lastest?

Timelord
Sep 14, 2004, 07:40 PM
I have the