View Full Version : PowerBar Training Utility
Nexushyper May 11, 2004, 07:51 PM Welcome to the latest version of PowerBar with the newest programer for this awesome trainer. I am Nexushyper, the third programer of PowerBar. This program started with CrusaderJoe on Civ III. It was then passed on to SpiderZord who upgraded it for PTW. It has now ended up in my hands and I have upgraded it for C3C.
THE LATEST VERSION WILL BE UPDATED HERE OR A LINK TO IT!!!
*****UPDATED VERSION NOW READY*****
LATEST VERSION: PowerBar 4.1.5 (http://www.civfanatics.net/uploads8/PowerBar_4.1.5.zip )
EPILEPSY LATEST VERSION:PowerBar 4.1.5E (http://www.civfanatics.net/uploads8/PowerBar_4.1.5E.zip)
SUPPORTS CIV III VERSIONS: Nilla Civ III 1.29, PTW 1.27f, C3C 1.22
INFORMATION:
There will now be two versions of PowerBar. I added a flashing red warning to the splash screen and due to this made a non-flashing version for those with Epilepsy in mind!!
I do not garuntee this will work 100% with C3C. The change year feature will not work for C3C nor PTW, other issues may exist. I offer this as a Beta only with no promises besides the fact it's a memory training. USE AT YOUR OWN RISK
This Version(4.1.5 and 4.1.5E Beta) contains:
-Fixed the bug with "Multiplayer mode detected" when in single player
PREVIOUS VERSIONS:
Version 4.1.0 and 4.1.0E Beta
-Added help system to Splash screen and PowerBar Main Screen
-Re-numbered versions since I took over to make more sense
-Removed Beta from version name
PREVIOUS VERSIONS:
Version 4.0.4 and 4.0.4E Beta
-Production now fully works, fixed bug with that.
-Auto production and Auto fill food now work fully
-Auto Timer works correctly(will update food/cities/units/production once per turn. If you change the autos, say deselect auto fill food, it run more again.)
-Change year does not work for PTW and C3C
Version 4.0.3 and 4.0.3E Beta
-Fixed erros with INFO if LOAD was not pressed first
Version 4.0.2 Beta
-Minor fixes in code
-Better centering of objects on Splash screen
-RED Flashing warning on splash screen
*****Due to addition of red flashing warning added version for those with Epilepsy**
Version 4.0.2E Beta
-Red warning on splash screen but DOES NOT flash!!!
Version 4.0.1 Beta
-Build Roads around city now works
-Build Roads in all of territory now works
-Upgrade all roads to rails now works
-Possible fix to Auto Timer, not 100% sure
-Fixed Error 91 with City Info(This feature is not finished and will display nothing)
Version 4.0.0 Beta
-Updated for C3C
-Changed the "J" button to "W" to include Marshes (W=Wetlands) for C3C
-Includes new volcano and marsh tiles
-"R" "H" and "U" buttons do not work (See note above on roads/rails)
-Updated splash screen for Civ III 1.29, PTW 1.27f and C3C 1.22 selection
NOTE ABOUT C3C: I doubt this will work with the actual Conquests Scenarios!! I did a rough test one night and the tiles, for one, were no where near the same as regular C3C games. I think each one has MANY special features which could take FOREVER to figure out, so I'll leave it that. This works for C3C 1.22 but not the Conquests Scenarios!
MOST COMMON PROBLEM:
Run-Time error '339': Component 'MSCOMCTL.OCX' or
one of its dependencies not correctly registered: a file is missing or invalid
FIX ACTION:
Visual basic uses this activeX file (microsoft common controls).
Follow these steps:
1) Make sure MSCOMCTL.OCX is in the windows\system folder (or system32 - which ever you have).
2) Click on the START button and select RUN
3) type regsvr32 c:\windows\system\MSCOMCTL.OCX -or- regsvr32 c:\windows\system32\MSCOMCTL.OCX and click OK.
4) You should get a message that the file has been registered.
5) Run PB and see what happens.
OR
go to http://www.geocities.com/nitin_speed/resources.htm
and download MSCOMCTL.OCX and place in your system folder.
I will post updates to version here! Please add comments/suggestions/problems (with screenshots if you can) Thanks!
kulade May 11, 2004, 08:10 PM :goodjob: awsum man!
teknalee May 11, 2004, 08:27 PM Nexushyper,
The link doesn't work.... I don't no if it is just me but i tried on two computers.
P.S. Did anyone else get it to work?
Nexushyper May 11, 2004, 08:30 PM The link is working fien for me now. Could be a hiccup with the new version and the fact I used the new version attach button.
I just tried it and had a friend try it and it seems to be working
teknalee May 11, 2004, 08:41 PM Yea it is working for me now too. Must have just been a glitch
teknalee May 11, 2004, 09:11 PM I have been testing it for the last 40 minutes and I havent really seen any problems. The only thing that I have noticed is a increased load time to upgrade Pb But other than that every thing is going along very well. I use "Super units" or something like that and one the game in 40 minutes running around with an spearman. lol
Nexushyper May 11, 2004, 09:20 PM Sweet! Glad it is working ok. still no fix to the road/rail problem but I will continue to look at it. The problem is that the C3C Tile is 16 bytes longer in memory than previous Civ III versions! (now 232 instead of 216) Plus the tile info has been moved around some what and I have to figure out what PB is looking for, then try to find it in C3C after testing first in PTW and then comparing and printing out memory offsets and looking fo rchanges over time and....
Enjoy!
teknalee May 11, 2004, 09:48 PM I get your dirft and im not really complaining you just asked for feed back and i just noticed that. Really good job and thanks alot.
ardwick May 11, 2004, 11:07 PM Thanks for the update. So far it is working pretty well. I've got two things I've noticed.
1) When a city is producing an improvement or wonder, it doesn't show up in the Production box. Don't know if this was a problem in prior versions or not and didn't feel like wandering through all the messages on prior version. It works if it is building a unit however.
2) The other thing is probably not a problem, but how do I get the AUTO-FILL FOOD function to work?
Thanks again for the great work. The tool is great!
Nexushyper May 12, 2004, 06:56 AM @Ardwick: I'll look into to those. Again I'm the third programmer and thus to answer these questions I actually have to go look through the code and see what PB is doing. I do know there are some auto timers you can set that will auto updated PB every X seconds (You specify the x seconds). It could be that the timers don't run unless you tell them to. Now, before I tell you how to get the timers going let me look into to it first then I'll post a better answer. In the meantime, if you click "LOAD" again it will refresh everything. As for Auto-fill food: It maybe my fault. There could be something I over looked as I said, this is beta version without full testing on my part in order to get something out that somewhat works. I will look into both issues when I get a chance I will fix the problem. Today through Firday are very busy for me!
Thanks for the feedback!
jeannie May 12, 2004, 05:47 PM 1) When a city is producing an improvement or wonder, it doesn't show up in the Production box. Don't know if this was a problem in prior versions or not and didn't feel like wandering through all the messages on prior version. It works if it is building a unit however.
I'm running Conquests 1.22. As Ardwick reported, the wonder/improvement being built doesn't display in the "production" box, BUT ONLY WHEN I'VE JUST USED THE "LOAD" BUTTON. On the next turn, if I don't LOAD again, the 'production' box properly displays what's being built.
Even if the 'production' box is blank in Powerbar, the 'donate' function to build the same thing in all the cities DOES work.
So I consider this a very very minor glitch - I'd much rather you continue to work on getting the road/railroad functions to work.
I think I've tried most of the functions except for:
1) teleport - I never understood how that worked in the old Powerbar, anyway.
2) INFO functions, including setting up 'groups' and filtering.
I'll let you know if I come across any other problems or glitches, and thank you very much for this new version!
(BTW, I posted a message in the old thread that I'd found a way to force the ERROR 9 Subscript out of range problem. I can't remember it off the top of my head but you can search the thread for postings from me. I think it had to do with having a city whose edges overlap the top or bottom border of the map, and it dies when trying to auto-build a road in that city. Spiderzord had stopped working on Powerbar by then.)
EDIT 5/13: I take back what I said about the 'Donate' button working if the production box is blank - it doesn't.
Also, I've noticed that the "auto on" function doesn't appear to work based on the timer; it only seems to flash 'red' once per turn - has anyone else noticed that, or is it just me?
Nexushyper May 12, 2004, 06:01 PM That's again for teh feedback I'm making a list of things to work on once the road/rail function is working right. Which by the way, still has me stumped but I have not done more testing since last night ... and wont be able to till Friday. The adding 16 bytes to each tile is really throwing me off!!
The production thing does seem minor and I think it's just a refresh issue. But the wonders could be something else. I have found alot of things slightly changed since PTW based on what SpiderZord sent me so I've been doing a bunch of guess work to get what does work working.
You mentioned groups... I haven't tested that nor used it much so we'll see what happens. I'll look at when I get a chance and it's on my list!!
Teleport: Ok, to use this can be tricky but once you learn it it's ok. If you select a unit using the UNIT button and such to isolate one unit, you can then click teleport. Say the unit is in Boston and you want it outside Moscow. In the teleport screen use the city dropdown menu to select Moscow. Click the arrow next to it and that will display Moscows tile coordinates. Use the arrows to move the unit to just outside Moscow. WARNING. There is no safety built in so land units CAN end up on water and vis versa and never place your unit on an AI unit, these things will/can crash the game/computer. Someday I might look into to fixing this but not now.
INFO: These 6 or so tabs at the top of the info screen can give you info on other civs. What units they have and where they are located, what tech each civ knows, world tile types statistics. Note the CITY tab does not work as SpiderZord never finished it and I will work on it to at a later time. It will display cities and thier size, production, etc..... first to get the roads and current functions working RIGHT!
Thanks for the feedback and continue the testing. Have fun!
P.S. I'm adding some info about C3C to the first post.... please read it again!
teknalee May 12, 2004, 06:15 PM I found some of those problems too last night. But again this doesnt really take anything away from the game or the PB good job
ActionMan_JG May 12, 2004, 08:47 PM Woohoo a working version of PB for C3C nice. Thanks Alot man
Dodgy May 13, 2004, 02:48 AM Great to see this tool again. Good job Nexushyper. Something I noticed though, the clean pollution function didnt seem to work for me. No hurry with it, just thought you want to know...
jeannie May 13, 2004, 11:13 AM Great to see this tool again. Good job Nexushyper. Something I noticed though, the clean pollution function didnt seem to work for me. No hurry with it, just thought you want to know...
I use the 'auto-clean-pollution' function (right-clicking on the P button so it turns yellow). When I get pollution, it doesn't disapppear the first time the 'auto' timer kicks in, but it does a little bit later - maybe the second or third time the auto-timer kicks in. I ususally have the auto-timer set at 5 seconds, and have only had pollution three times since I downloaded Powerbar, so I'm not really sure how long it takes for auto-clean-pollution to kick in, but it DOES kick in. Again, I agree, Dodgy, that it's not a major problem. I'm SO glad to have a working Powerbar!.
Having Powerbar running seems to bog down my computer's graphics, but so did the old Powerbar. The slow-down happens a lot sooner with the new version, tho - probably because of the extra bits that are in Conquests now.
(By 'slowing down', I mean that Conquest seems to 'hang' before the screen refreshes. I'm not a 'techie' type, so I don't know if I can make adjustments to my computer to help with this. It happens when I have a lot of automated workers, which I won't need to do once the road functions work in the new Powerbar.)
Nexushyper May 13, 2004, 01:20 PM Still aven't had time to look at roads or anyother problems.. I am graduating from my Professional Military Education class of Airman Leadership School (so I can be a supervisor and in August put on SSgt) tonight and the class is going out on the town afterwards! I will have time Friday though to get to these things.
In the meantime I think it might help if you guys that say there are 'slow down's or CIv III refresh issues to please post your computer info: Processor speed, RAM, Windows version. You can find this, for those that don't, by going to your desktop and rick-clicking "My Computer" and selecting properties. This will bring up a box that has all this info.
My computer is a Pentium 4 2.8 GHz processor with 1 GB RAM Windows XP all patches. I think thgis might be why I don't see this issues. However, let me say this. The 'slow down' or C3C refresh issue is most likely due to one or a combination of several things. First, a slower machine (less RAM and slower CPU speed) will take it longer to refresh. Also, I did notice C3C uses more memory SLIGHTLY more than PTW that is, and as stated above, the tiles use 16 bytes more memory a piece so multiply that by what 4000... you can see the increase there. With that comes the fact that PowerBar reads each tile for several things and thus you will see a slow down. Also, PowerBar is a memory trainer. C3C itself has built in refresh features. (I assume this else when you build a city who does teh map update.. ok kind of bad example) Anyways, when you use PowerBar to change something in your game you alter the memory and thus sometimes you just have to wait till C3C catches up or refreshs. You will see more of teh slow down with that on slower CPUs with less RAM. A few things I can try to update in PowerBar to make it a bit faster... maybe more efficient functions, re-arrange the code to flow smoother... I'll have to look into that. I'm guess, don't know for sure, but I'd say teh slow down is more due to Civ III C3C refresh issues than PowerBar but I will look into it and try my best to test and reduce PowerBar slow down.
I know I talk a lot but I want you all to know I do care and am listening and will work on all these issues. I do know PowerBar does take awhile to Load in C3C than previous version because of teh tiles and other memory changes in C3C. The actual code only increased by 12 KiloBytes in size(Not much). Then again, it could be something I added for C3C that is slowing it and again, I will look into it.
Give me this weekend and by Monday I should have some better answers. Until then keep the feedback coming... and THANKS!
Civrules May 13, 2004, 01:28 PM Thank you for your hard work! :thumbsup:
jeannie May 13, 2004, 05:18 PM Some additional notes about the auto-timer:
The auto-timer seems to kick in for the human player once if:
- the date changes (either because I've ended a turn or I've used ccj39's Mega-trainer to move the year forwards or backwards)
- I've hit the 'LOAD' button AND there are new cities to load (because of espionage or capturing the enemy city with one of my own units) (The LOAD button doesn't cause the auto-timer to kick in again if there aren't any new cities to load.)
But, the auto-timer for the human player doesn't kick in again UNTIL one of the two situations above happens.
IF I use Powerbar to go to another tribe, the autotimer immediately kicks in and runs 'correctly' - that is, it flashes 'red' repeatedly based on the time I've set for the 'auto timer'. I don't know if it only updates that tribe or all tribes, including the 'human' tribe.
Again, this is just info from my testing, and thanks again for all your work! It's so nice to have Powerbar back again, even if it's not perfect!
jeannie May 14, 2004, 01:26 PM Info about My Computer (re: slowdown)
I'm running Windows XP Home (all patches), Pentium 4 CUP 2.8 Ghz, 512 MB Ram, and the video card is an ATI Radeon 9200 64MB. This is a Sony Vaio PCV-RS420; I bought it in November.
Before I bought the new computer, Powerbar would cause my video display to slow down if I had selected SU (super user) on the UNITS page and had many automated workers - My screen would go blackand I might have to wait HOURS for my Civ 'turn' to finish...I waited overnight sometimes! The problem went away with the new computer. I don't remember if I was using PTW or Conquests.
Now, with this computer, when I'm playing Conquests and have Powerbar running, I usually have 35-40 processes running, usually Conquests shows it's using about 50% of the CPU, Powerbar may go up to 2% of the CPU, and the rest of the CPU is idle.
But the video slowdown is back IF i select "SU" and have automated workers.
jeannie May 14, 2004, 01:40 PM (Info about my computer continued)
My current game has about 30 cities and 9 workers; with 'SU' on and most of my workers automated, the video slows down. Most of the time it doesn't go 'black' on me, but it makes it seem as if Conquests is very slow - maybe about 30 seconds or so to respond when I click on the Conquests screen to make Conquests the active task.
I assume it's possible that other people who have fairly high-end computers are also seeing this same 'slowdown' and don't realize it's the video processing that's bogged down.
I have absolutely no clue how to see anything about my video processor or how to tweak it to improve the performance.
(BTW, I have a 120 Gig hard drive that is mostly empty, I've set my page file size to 512, and the task manager shows my page file usage is around 200 MB, even if I'm experiencing this 'slow down', so I know my system isn't 'thrashing')
Again, I consider this a low priority problem - I hope this info helps.
Congrats on your graduation!!!! :goodjob:
Nexushyper May 14, 2004, 02:07 PM Could you send me the saved game you are currently using and I can tets on it. If teh video is slowing down I have no clue... unless theres something with that Vid card... PB only messes with the C3C memory usage.. hmm.. Do you have the most current video drivers? (And I mean from the company cuz the Windows update page always has old drivers not the current ones.) You can try http://www.pcpitstop.com/ and try to run the tests tehy have on that page to see how you computer is running. If it finds problems it can tell you how to fix them/optimize your computer. I did this a while back and it worked for me. You can go download a Video Benchmark program and see how your computer handles. I did this to and discovered the factory settings are lame. You might just have to do a search for your video card, but I know there are sites out there that tell you how to tweak settings to get the best performance.
Again, if you could please send me your saved game I'll test on it and see what my computer does. plus I can monitor the code to see if the problem does lie in PB. I have a feeling that C3C has something built in to deter memory trainers with slow refreshs...
jeannie May 14, 2004, 09:05 PM Here's a copy of a game that slows down the video. http://www.civfanatics.net/uploads7/slow_video_with_powerbar.zip
And here's a copy of the results from PCPITSTOP. http://www.civfanatics.net/uploads7/Detailed_Summary_pcpitstop.zip It says my video performance is 118%. I'll try later to find some tools to tweak the video card, but I'm going to New York City for the weekend. (Since I had the slow video problem with my old PC with a different graphics board, I'm not sure this will help. But at least I'll learn something!)
And thanks for the infor about PCPITSTOP.
Nexushyper May 14, 2004, 10:26 PM Well, other than a few extra CPU proccess running I see no big issues that just stand out and say 'I'm causing a problem'. The only thing I see that needs tweaked is the things running and defrag your hard drive and clean up the junk files. But none of that should cause the problems you mention. Atleast not on your system. 8% fragmentation is by far no cause. Nor are those junk files. The programs running shouldn't do it either. Oh, just for your sake you may wish to adjust your Internet Exploer stuff like is says to get better use and more use of your connection speed. I was able to get mine from 80% to 100% from that page.
Have you downloaded the latest drivers for your ATI Radeon 9200 64MB and all the things on your computer. I know I play another game, which I wont mention the name here, and I was having video issues until I download the latest drivers. I checked ATIs webpage and new drivers came out days ago. http://www.ati.com/support/drivers/winxp/radeonwdm-xp.html?type=xp&prodType=graphic&prod=productsXPdriver&submit.x=15&submit.y=9
That should be the link for your drivers page. My guess is that your card is fine even without teh new drivers. I will test some more but I guess, and only guess right now, is that this slow down issue is due to the effects of a memory trainer. C3C most likely detects the memory change and tries to update everything with refreshes and causes a slow down because the memory has changed outside the scope of being changed by C3C. If that makes sense. I have a feeling based on my current tests that there is no way to fix this and is the side effect of PowerBar memory trainer.
Thanks for all the imput and the saved game.
jeannie May 15, 2004, 12:03 AM I have a feeling based on my current tests that there is no way to fix this and is the side effect of PowerBar memory trainer.
Thanks for all the imput and the saved game.
I agree - I was just suggesting that other people's problems with Powerbar being 'slow' might actually be this video problem, which ultimately is a problem in Civ, I think - it just shows up with Powerbar when I have automated workers as SuperUsers, because the Civ screen updates more often. With the old Powerbar and my old computer, if I built harbors or airports, Civ 'slowed down' whenever it finished one, (because it had to update the display to show the harbor or airport icon?)
I've also noticed that my 'slowdown' problem almost disappears if I set my preferences to turn off animations and showing my manual or automated moves.
Thanks again for your help! I'd be interested to hear from other people who say Powerbar has slowed things down.
(BTW, my device driver for the Radeon is dated 3 weeks ago, since my computer is set up to automatically update drivers - something I found out while doing research on this stuff. I didn't even know I had that option turned on, or that it even existed!)
Nexushyper May 15, 2004, 12:08 AM I understand what you are saying Jeannie. And I agree it is most likely a graphics issue cause the noted slow down. And that is awesome you figured it out. I hadn't even thought of that.
Auto update drivers, cool I'll have to see if I can even do that with Nvidia. Again, thanks for your help. Did you get my PM?
jeannie May 15, 2004, 09:07 AM [QUOTE=NexushyperAuto update drivers, cool I'll have to see if I can even do that with Nvidia. Again, thanks for your help. Did you get my PM?[/QUOTE]
I'm wrong about the auto-updated drivers. While researching my video board, I found that there's a 'control panel' for ATI but it wasn't on my system I downloaded it from the web site and installed it, and THAT'S what updated my driver. When I used my control panel to look at the hardware, I clicked on the option to update the driver, and it pulled a year-old driver from the folder in Windows. I guess the ATI Radeon people haven't done something to notify Microsoft of the new driver, since WINDOWS UPDATE on Microsoft doesn't show a new driver for the graphics card when I search for driver updates.
I DO remember seeing something about automatically updating drivers somewhere in the options on my system, and I've turned it on, but I guess it won't do any good if a manufacturer doesn't tell Microsoft about new versions of drivers <g>.
I DID get your PM. BTW, now that I'm running the true latest driver for the ATI Radeon 9200 (dated sometime in April 2004), I haven't been able to force the video slowdown.
dbrewer842 May 15, 2004, 12:13 PM Thank you for your work on PB. It is greatly appriciated.
Dave Dee
areeves79 May 15, 2004, 03:43 PM Great job on the Power Bar.
I only have one problem so far, when I click on the UNIT button its says "Can't Apply Selected Filter". :( I am using the Nilla version on a 2.4 Ghz machine. This was on a saved game and a new one.
Any ideas?
Thanks
jeannie May 15, 2004, 06:32 PM Great job on the Power Bar.
I only have one problem so far, when I click on the UNIT button its says "Can't Apply Selected Filter". :( I am using the Nilla version on a 2.4 Ghz machine. This was on a saved game and a new one.
Any ideas?
Thanks
I get that message if the city currently shown on the CITY view (or it might be the civ selected) doesn't have any units in it, and I got that with the old version of POWERBAR, too
Boris Badinov May 15, 2004, 11:01 PM Nexushyper:
Many thanks and kudo's for the work with PowerBar. I keep the auto-timer set to 2.5 seconds as it seems to give a good refreash rate, also auto-clean on polution is great!The best way around the rail/roads problem is to make 6+ workers and set them to autobuild roads as Super Units (SU). This can also be used to set city tiles for best (read optimum) irrigation and mines. I also have noticed the blank production window, which while annoying is of no great consequence yet. My gripe is that when I click on the 'LOAD' button it seems to take greater than a minute to re-load the player data.
PC info:PIII 1.7 GHz, 1.0 GB ram, XP home with latest patches, will check PCpitstop for quick fixes.
Again thanks for the super job, now go sew on those stripes and party, you've earned it!
jeannie May 16, 2004, 10:14 PM I keep the auto-timer set to 2.5 seconds as it seems to give a good refreash rate, also auto-clean on polution is great!!
OK, your auto-timer seems to work, so I've done some retesting. My auto-timer also seems to work, even if I don't see it flash red when I'm in the middlle of a turn.
Do you (or anyone) know what timing the auto-timer is using, elapsed time, cpu time in Powerbar, cpu time in Civ, or something else? If it's using some kind of CPU time, then that can explain why the auto-timer didn't seem to work for me - I had it set at the default 5 second interval, and 5 seconds of CPU time takes a lot longer in 'elapsed' time, so I'd give up on auto-completing production when I'd built a new city, and manually hit the 'CP' (complete production) button!
But thanks, Boris, and I'll retest the auto pollution cleanup once I start polluting in this new game, since I at least THOUGHT I had a problem with that.
knac1055 May 17, 2004, 06:51 PM I found away around the build roads you need 10 to 15 workers to work together building the roads and use the super unit option and you can build all roads in one turn.
you can also lay railroads these way to but it might need more workers
you can plant forest with 5 five worker
pullution I have not been able to do yet but if you have enought workers you can do these in 1 turn.
jeannie May 17, 2004, 08:40 PM I found away around the build roads you need 10 to 15 workers to work together building the roads and use the super unit option and you can build all roads in one turn.
I've also found it helpful to use the 'automate this city only' CIV option - one worker will improve all the city tiles very quickly. When the worker is finished with that city, I hit 'automate', follow the worker to a different city, and interrupt the worker to do the 'autoate this city only', until there aren't any more cities where I can do that. It takes more micro-managing, but it improves the tiles more quickly than just using 'automated' workers.
knac1055 May 19, 2004, 07:07 PM Nexushyper:
Many thanks and kudo's for the work with PowerBar. I keep the auto-timer set to 2.5 seconds as it seems to give a good refreash rate, also auto-clean on polution is great!The best way around the rail/roads problem is to make 6+ workers and set them to autobuild roads as Super Units (SU). This can also be used to set city tiles for best (read optimum) irrigation and mines. I also have noticed the blank production window, which while annoying is of no great consequence yet. My gripe is that when I click on the 'LOAD' button it seems to take greater than a minute to re-load the player data.
PC info:PIII 1.7 GHz, 1.0 GB ram, XP home with latest patches, will check PCpitstop for quick fixes.
Again thanks for the super job, now go sew on those stripes and party, you've earned it!
How do you set the timer?
jeannie May 19, 2004, 07:30 PM How do you set the timer?
right-click on the 'auto' check box - you'll get a pop-up window asking how frequently the auto-timer should kick in - the default value is every 5 seconds.
jeannie May 20, 2004, 01:58 PM Bug report (applies to C3C version)
OK - you asked for feedback! IMHO, this one is EXTREMELY low priority!
If I use the Neutral/Enemy/Friend settings for a civ, then use the yellow DEFAULT button with CTRL or ALT to try to set the defaults for all enemy or friend civs, I get error "Run time error '91': Obect variable or With block variable not set", and PowerBar shuts down.
I have no clue whether this worked with previous versions of PowerBar. I was testing this because I'm trying to create some documentation for Powerbar.
SpiderZord May 20, 2004, 09:07 PM Nice work Nexushyper!
ainwood May 21, 2004, 12:17 AM Nice work Nexushyper!Its good to see you checking-in though, Spiderzord. :)
Lambda May 21, 2004, 11:52 AM i've detected a bunch of bugs.
-run time error in INFO menu: city info and world domination tabs
-the suppress polution every turn and complete production every turn for every city doesnt seem to work, also there is a lack of information about using the shift key to get the function to work to all cities:am i supose to shiftclick on the icon and then shift click on the box to mark it?i really dont know how to use it.
i also wanted to know if the next version will have the road button and the pollution button working at 100%
very nice work, continue!
Boris Badinov May 21, 2004, 08:31 PM -... and complete production every turn for every city doesnt seem to work,
Lambda... using the shift click for growth or production is simple, once you think about it. Press and hold either 'shift' key on your keyboard and then use your mouse to click on the empty box where the 'check mark' appears. For Auto Pollution, just move the mouse over the 'P' button and instead of left clicking the mouse, use the right button. Hope that helps.
And I'm also waiting for the auto-complete for roads/rails; but in the mean time, try building workers, using the methods above, don't forget to access the 'unit' tab and set your units to 'SU' or super Units, giving them unlimited mobility (points).
jeannie May 21, 2004, 09:07 PM i've detected a bunch of bugs.
-run time error in INFO menu: city info and world domination tabs
-the suppress polution every turn and complete production every turn for every city doesnt seem to work, also there is a lack of information about using the shift key to get the function to work to all cities:am i supose to shiftclick on the icon and then shift click on the box to mark it?i really dont know how to use it.
i also wanted to know if the next version will have the road button and the pollution button working at 100%
very nice work, continue!
I'm sure it would help NexusHyper if you gave him a little more information about the run-time errors you've gotten - what errors, how to re-create the error, etc.
I also suspect the Pollution button is not working with C3C, but you can make up for that, as well as the Road, Highway and Upgrade buttons not working, with a few automated workers, as Boris Badenov said.
I'm currently working on trying to put together some documentation for PowerBar - I've given a draft to NexusHyper for his review, and I'll post it as soon as NexusHyper approves the content and style. I'm sure we're all anxious to have him programming fixes into PowerBar rather than writing documentation! :crazyeye:
Lambda May 22, 2004, 04:04 AM it is very simple to re-create them, i just load the game into the powerbar, open the info menu and when i press those two tabs it just appears run time error, for me this always happened.
when i click on the city info tab:"Run time error '91':Object variable or With block variable not set"
when i click on the domination stats tab:"Run time error '9': Subscript out of range"
hope you can correct them now :)
btw thnx Boris and Jeannie
Nexushyper May 22, 2004, 03:28 PM Ok, I have not been posting, but I have been ready the posts and problems. I didn't have much time today but did manage to fix a few issues and look into others.
I have uploaded the newest version to my first post which is 4.1.9 Beta and 4.1.9E Beta, you can get it here First Post (http://forums.civfanatics.com/showthread.php?p=1828658#post1828658) For info on teh two versions read teh first post!!
This version fixes the roads/rails and pollution problems. You can now build roads and upgrade to rails with no problems. You can also clear pollution up. I looked into teh auto pollution and I may have fixed it but I am not sure. I also looked at teh auto timer and here to may have fixed it. Please test them I did fix the error 91 with the City Info tab, please note thise feature is not finished and nothing should display when you select it and there should be no errors now. I was unable to reproduce the error 9 and each time I went to Domination stats it worked just fine for me. I tried varies ways to reproduce it with no luck and I found nothing in the code that looked like it could be a possible error. I will test again when I can but then again it could be fixed in this version without me knowing by fixing the error 91.
CHanging teh year still does not work. And all the other problems I did not look into yet. These include, auto fill food/donate. Donate and food(not auto). Auto Timer (may or may not be fixed). Auto Clear Pollution(may have been fixed with clear pollution). Refresh issues/slow downs (With Jeannie's help determined to be graphics card related/Civ III related not powerbar nor CPU/RAM related).
Please test it out and report errors with ways to reproduce it if you can. I will get to it when I have time. Thanks!
-NexusHyper
jeannie May 23, 2004, 01:00 AM Ok, I have not been posting, but I have been ready the posts and problems. I didn't have much time today but did manage to fix a few issues and look into others.
I have uploaded the newest version to my first post which is 4.1.9 Beta and 4.1.9E Beta, you can get it here First Post (http://forums.civfanatics.com/showthread.php?p=1828658#post1828658) For info on teh two versions read teh first post!!
This version fixes the roads/rails and pollution problems. You can now build roads and upgrade to rails with no problems. You can also clear pollution up. I looked into teh auto pollution and I may have fixed it but I am not sure. I also looked at teh auto timer and here to may have fixed it. Please test them I did fix the error 91 with the City Info tab, please note thise feature is not finished and nothing should display when you select it and there should be no errors now. I was unable to reproduce the error 9 and each time I went to Domination stats it worked just fine for me. I tried varies ways to reproduce it with no luck and I found nothing in the code that looked like it could be a possible error. I will test again when I can but then again it could be fixed in this version without me knowing by fixing the error 91.
CHanging teh year still does not work. And all the other problems I did not look into yet. These include, auto fill food/donate. Donate and food(not auto). Auto Timer (may or may not be fixed). Auto Clear Pollution(may have been fixed with clear pollution). Refresh issues/slow downs (With Jeannie's help determined to be graphics card related/Civ III related not powerbar nor CPU/RAM related).
Please test it out and report errors with ways to reproduce it if you can. I will get to it when I have time. Thanks!
-NexusHyper
Very quick work - thank you! I've tested roads/highways/upgrades, and yes, they DO work. So does the Pollution button and Auto-clean Pollution (I took one of my other test games with 80-some cities, turned off SU and fortified as many of my workers as I could so they wouldn't try to automatically clean polluted tiles, added coal plants to all those cities and watched lots of little orange splothes appear on my screen, and then disappear as soon as my auto-timer kicked in.)
And, yes, the auto-timer DOES work and I now see it flash red when it kicks in.
The blank production box still happens pretty much each time a city finishes producing something and I've chosen a new improvement that wasn't what CIV suggested. And if the produciton box is blank, the DONATE button essentially doesn't work, because Powerbar doesn't know what the city is productin. But the DONATE button works fine IF the Production box isn't blank.
jeannie May 23, 2004, 01:31 AM it is very simple to re-create them, i just load the game into the powerbar, open the info menu and when i press those two tabs it just appears run time error, for me this always happened.
when i click on the city info tab:"Run time error '91':Object variable or With block variable not set"
when i click on the domination stats tab:"Run time error '9': Subscript out of range"
hope you can correct them now :)
btw thnx Boris and Jeannie
Hmmmm - I've managed to get the 'Run time error 9' error on the either the INFO Domination screen or the INFO City screen only if I start up C3C, then PowerBar, go to the Info Domination screen and press 'REFRESH' on the Info screen BEFORE I've ever hit the LOAD button in Powerbar. Are you sure you've actually pushed the LOAD button in PowerBar? I THINK you have to push the LOAD button so that Powerbar initializes its data, so that might explain why you'd get those errors.
Nexushyper May 23, 2004, 01:56 AM Ok, I fixed the INFO error 9 by making it so you can not Access INFO without pressing LOAD first!!! I discovered for sure that if LOAD is not pressed all the INFO stuff will produce eror 6 and 9 and such!!
The production problem is an offset problem. I just need to find the right offsets. That is my fault for over looking this and I will fix it as soon as I can.
Version 4.1.10 and 4.1.10E have now been posted on the first post!!
Lackofthought May 23, 2004, 08:47 AM My notepad isn't working so I can't read the readme...so could someone cut and paste it into an e-mail and e-mail it to me at dragonlord8910@comcast.net please title it PB Readme... or if someone could explain to me how to get superworkers but not make everything super... Thanks in advance...
Lambda May 23, 2004, 09:14 AM you can open the file with word or wordpad, just right click and open with, then u just need to choose word or wordpad to open, if it falls just let me know and i'll mail to you(i'd rather teach you to open it then send to you in an other format)
about the PB:
-the righ click-P doesnt work for me.
-the surpresse science and treasure for a civ also doesnt seem to work.
-the make enemy-friend doesnt seem to work and i have a question on this mather: is it possible to become civilization A foe of civilization B? note: neither of them is human controlled. if it is not then i'd like to request this feature (it can be very useful)
-run time error '9' in higway and road buttons, but the upgrade roads to railroads is working at 100%.
also:
i think it would be a really nice feat (existing in the multitool sge, i know it has nothing to do with a trainer): deleting a unit (for example in the unit tab menu (INFO button))
SimUmp-SGC May 23, 2004, 12:32 PM Great work on PowerBar. It has made the game a lot easier.
knac1055 May 23, 2004, 12:33 PM I found if I play any other civ other than american late in the game I start getting a "unable to refresh troop movement error" this does happen with American but not very often but with the other civ's it happens everyturn I not useing any auto function.
Nexushyper May 23, 2004, 03:34 PM @knac1055, that's a Civ III error message not powerbar. PowerBar does nothing with refreshing troop movements!
Production now works fine
All Auto's seem to work fine (will look into supress more later)
Auto Pollution clean up works fine (tested this alot no problems but your Auto Timer must be enabled)
Auto timer works correctly.
First post has new version!!
knac1055 May 23, 2004, 03:50 PM The only reason I mensioned it was that after it happens I have to reload powerbar for super unit to work.
I just dl the new version great work
jeannie May 23, 2004, 04:16 PM The only reason I mensioned it was that after it happens I have to reload powerbar for super unit to work.
I just dl the new version great work
:lol: WHICH new version - there have been so many of them in the last day or so!!!!
I've now got the 4.2.6 version and I can't find any bugs 'cept for the items NexusHyper has told as aren't fixed yet (like setting game ending year) and some stuff that was never fully developed in the older versions of Powerbar. The AutoTimer works perfectly; the Production box never shows blank; the pollution button and auto-clean pollution work, etc.
So let me join you in congratulating NexusHyper on his wonderful work. :goodjob:
Nexushyper May 23, 2004, 07:12 PM Thanks guys! I appreciate it! I decided to knock these things out this weekend while I could! I believe there might still be a few bugs and I'll fix them ASAP when I have time! The end game year stuff might not ever work, I'm still looking into to but after 3 hours last night of messing with it I gave up!!
Hopefully soon I can finish the City Info tab under INFO. Not sure what I want to go here yet as SpiderZord didn't finish it but did give me an idea of what he had in mind for it. Give me some time to mess around with it and I am sure I can get something worked out soon.
I am going on vacation for a week starting Wednesday so it will be awhile before I get things done. Thanks again, and continue to have fun with PowerBar!!
NateDawgNY May 24, 2004, 02:18 AM Nexushyper-
Let me congratulate you on all your hard work. PowerBar has turned out to be great! I have yet to run into an error other than what's listed. And once again, congrats on getting promoted. I'm sure it was well deserved.
jeannie May 24, 2004, 07:36 PM I've put together a draft of documentation for Powerbar 4 and uploaded it here:
http://www.civfanatics.net/uploads7/PowerBar_4_Draft_Documentation.zip.
This is a WORD document created with Microsoft Word 2000. I'd be interested in suggestions for a way to turn it into something that's easier to use and to update, so please let me know about other tools I could use, preferably ones that are cheap (or free) and relatively easy to learn.
I'd also like suggestions for corrections or improvements to the documentation. Please post here in the forum or PM me.
I'm offering to work on this documentation for the next month or so, and then I'd like to turn it over to someone else to volunteer to 'own' it. (I'm unemployed right now - hopefully only a temporary situation! - so I have time now, but don't want to commit long term to being the 'owner').
I've given NexusHyper earlier drafts of this document and he's saiid that I can upload it here Hope it helps!
Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.
Lackofthought May 24, 2004, 08:03 PM if someone could explain to me how to get superworkers but not make everything super... Thanks in advance...
Yeah... I would appreciate help with that... the readme didn't help with it now that I can open it...
jeannie May 24, 2004, 08:18 PM or if someone could explain to me how to get superworkers but not make everything super..
You can't do that - SU applies to ALL units of the tribe. I tried 'filtering' the units to just workers, but my Modern Armor was still able to move across tiles without roads for more than 3 tiles.
Aethon May 25, 2004, 03:28 AM Nexushyper,
Thanks for updating Powerbar to be C3C compatible.
I do have one very minor quibble with the loading screen. You use check boxes to indicate what flavor of Civ3 to load. Check boxes should be used when multiple selections are valid. When having a mutually exclusive selection, a radio button should be used instead. Since it makes no sense to load for multiple versions, the check boxes should be radio buttons. Like I said very minor.
Lackofthought May 25, 2004, 05:19 AM You can't do that - SU applies to ALL units of the tribe. I tried 'filtering' the units to just workers, but my Modern Armor was still able to move across tiles without roads for more than 3 tiles.
Darn... hmm oh well
Nexushyper May 25, 2004, 07:40 AM I do have one very minor quibble with the loading screen. You use check boxes to indicate what flavor of Civ3 to load. Check boxes should be used when multiple selections are valid. When having a mutually exclusive selection, a radio button should be used instead. Since it makes no sense to load for multiple versions, the check boxes should be radio buttons. Like I said very minor.
Hmm, ok. So now people are complaining obout what coding objects I use!! I wont flame on you, however, I will say you have no right to tell a person what they should and should not use in the making of thier program. You could be Bill Gates himself and still have no right. I prefer check boxes over radio buttons and that is why I continue to use them. I do know the difference between radio buttons and check boxes and how they are used in programming but I don't like radio buttons for this programs first screen.
I can tell you know a bit about programming and let me teach you some more. Never insult people by assuming they don't know what they are doing. In fact never assume. There is no written programming law that says thou shalt not use checkboxes when radio buttons are desgined just for this. Did you ever stop to think I know raio buttons would work just fine here yet I wanted to use checkboxes? Just a thought, never assume.
Sorry for getting upset but that just really upsets me when someone tries to assume I don't know what I am doing. Yes radio buttons are the correct object to use however, I used check boxes..... build a bridge and get over it cuz I ain't changing them I LIKE THEM!!
With that I'll be gone till 2 June. After that I will release a version will no buttons and everything will be check boxes!!!
Aethon May 25, 2004, 03:57 PM Hmm, ok. So now people are complaining obout what coding objects I use!! I wont flame on you, however, I will say you have no right to tell a person what they should and should not use in the making of thier program.
I never told you what to do, like I said previously it was a minor quibble.
I prefer check boxes over radio buttons and that is why I continue to use them. I do know the difference between radio buttons and check boxes and how they are used in programming but I don't like radio buttons for this programs first screen.
Well then continue to use them then. Many experienced programmers do not know when a radio button should be used and when a check box should be used.
I can tell you know a bit about programming and let me teach you some more. Never insult people by assuming they don't know what they are doing. In fact never assume.
I'm sorry you took my suggestion the wrong way, but I never assumed you did not know what you were doing. Oversights and ommissions tend to work their way into reasonably complex programs such as PowerBar. Pointing out a mistake--as I see it--is not even close to equivalent to insulting your intelligence.
There is no written programming law that says thou shalt not use checkboxes when radio buttons are desgined just for this. Did you ever stop to think I know raio buttons would work just fine here yet I wanted to use checkboxes? Just a thought, never assume.
Law? No, certainly nothing that strong. Obviously, since you have them working, checkboxes do work just fine. However the user interface guide for every widget set I've ever seen says that they are being used improperly. See:
The Microsoft Windows User Experience: http://msdn.microsoft.com/library/default.asp?URL=/library/books/winguide/ch00a.htm
"An option button, also referred to as a radio button, represents a single choice within a limited set of mutually exclusive choices. That is, the user can choose only one of a set of options."
"A check box represents an independent or non-exclusive choice."
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnwue/html/ch08c.asp
Java Look and Feel Design Guidlines: http://java.sun.com/products/jlf/ed2/book/index.html
"A checkbox is a control that represents a setting or value with an on or off choice. The setting of an individual checkbox is independent of other checkboxes--that is, more than one checkbox in a set can be checked at any given time."
http://java.sun.com/products/jlf/ed2/book/HIG.Controls3.html
"A radio button represents an exclusive choice within a set of related options. Within a set of radio buttons, only one button can be on at any given time."
http://java.sun.com/products/jlf/ed2/book/HIG.Controls4.html
Apple User Experience Reference Library: http://devworld.apple.com/referencelibrary/UserExperience/index.html
"Use radio buttons for a set of mutually exclusive but related choices."
"Use checkboxes to indicate one or more options that must be either on or off."
http://devworld.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGControls/chapter_18_section_3.html#//apple_ref/doc/uid/TP30000359/TPXREF195
GNOME Human Interface Guidelines: http://developer.gnome.org/projects/gup/hig/
"Clicking a check box should not affect the values of any other controls."
http://developer.gnome.org/projects/gup/hig/1.0/controls.html#controls-check-boxes
"Radio buttons are used in groups to select from a mutually exclusive set of options."
http://developer.gnome.org/projects/gup/hig/1.0/controls.html#controls-radio-buttons
Finally, The Interface Hall of Shame:
http://digilander.libero.it/chiediloapippo/Engineering/iarchitect/shame.htm
Note the first entry in the category "Selecting the wrong control"
Sorry for getting upset but that just really upsets me when someone tries to assume I don't know what I am doing. Yes radio buttons are the correct object to use however, I used check boxes..... build a bridge and get over it cuz I ain't changing them I LIKE THEM!!
Fine, don't change them. It is your program. However it would be simpler to say, "I prefer how check boxes look there, so I will not change them." Instead, you have gotten yourself a bit worked up about it to no particular end. So, since you know a bit about programming, let me teach you some more. When writing a program that has a decent public exposure, sometimes requests for changes, features etc... will not align with what you want the program to do. It is imperative to grow a thick skin about it and say "No, that is not how I'm going to do it" without getting worked up about it, because I assure my report will not be the last one you don't like.
NateDawgNY May 25, 2004, 07:28 PM @Aethon
Since you're still new to CFC, let me educate you. You have no right to charge onto the scene and offend the only person who has volunteered his time and effort into making PowerBar compatable with C3C. So you have knowledge of programming, whupdedo. This is no reason nor excuse for you to act this way.
-nuff said
jeannie May 25, 2004, 07:45 PM This is beginning to sound like flaming to me.
Aethon - you have a point, and, in fact, you said it was a small nit. But I can also understand that Nexushyper got irritated, and I suspect he would have held off on posting his reply if he weren't leaving for his vacation.
So, let's stop the discussion about radio buttons. As a user rather than a programmer, I've seen checkboxes used for 'mutually exclusive choices' over the dozen or more years that Windows has been around that I never even noticed the distinction!
Aethon May 25, 2004, 09:09 PM I appreciate what Nexushyper has done. I pointed out a very minor issue, which I labeled as such, and Nexushyper flamed me for it. I responded with evidence showing that I didn't just make this claim about radio buttons up. I had the right to point the minor issue out. I also have absolute right to defend myself from the flame from Nexushyper. Likewise Nexushyper has an absolute right not to take my suggestion and continue using checkboxes.
I will continue to use PowerBar, and will report any other bugs I come across. However as far as I am concerned the issue of checkboxes vs radio buttons is moot since Nexushyper said he will not change them.
@NateDogNY
Let me educate you, it doesn't matter whether I'm "new" to CFC or not. I had a minor suggestion--which apparently could have been phrased better--and was flamed for it. Just as you have a right to post your feelings about what I've said, I have the right to post in the first place.
EDIT: Had a couple typos
Nexushyper May 26, 2004, 12:54 AM I responded with evidence showing that I didn't just make this claim about radio buttons up I know. I took college programming classes and know that this is what is suggested. However, if everyone followed what is suggested and taught to be 'the way' then women would never have been able to vote, no new patients woudl have been made past the early 1900's and man would never have split the atom.
I do apoligize for flaming as I was a bit on edge with everything going on. For those that don't know I'm in the Air Force and a guy I know in the Air Force was killed the other day. Plus other stuff I do at work that deals with the war is getting to me. Just please, don't preach to me what objects I should be using based on what Microsoft, Java, and others say. (Besides if you listen to them then you believe Windows doesn't have a back door!! HAHAHA. Or you believe Java is teh best web coding tool... for crying out loud you can't compile it!!) It is only thier suggestion and I have been taught through thier courses and know this. You could have PMed me and asked first before bringing this to the thread.
Again, I apligize for venting on you however, as I can tell you know programming, you should also know not to point these things out on other peoples works as all programming classes teach you. "This is teh suggested way and most practiced way." They never tell you that it is THE way. Yes I know radio buttons worked better, but I liked the look of checkboxes instead! Again, had you PMed me I would have thanked you for bringing this up and politely told you all this.
Anyways, no new versions of PB for a few weeks. Vacation for a week, recover from what happened, start working ina new shop and who knows what else.
Aethon May 26, 2004, 02:02 AM I know. I took college programming classes and know that this is what is suggested.
I was not aware you have had college classes. I think you'll agree with me that there are many programmers who haven't taken college classes, and not studied GUI design who wouldn't know that is what is suggested.
I do apoligize for flaming as I was a bit on edge with everything going on. For those that don't know I'm in the Air Force and a guy I know in the Air Force was killed the other day. Plus other stuff I do at work that deals with the war is getting to me.
I am sorry I went off the deep end too.
Just please, don't preach to me what objects I should be using based on what Microsoft, Java, and others say. (Besides if you listen to them then you believe Windows doesn't have a back door!! HAHAHA. Or you believe Java is teh best web coding tool... for crying out loud you can't compile it!!) It is only thier suggestion and I have been taught through thier courses and know this. You could have PMed me and asked first before bringing this to the thread.
I'll PM you next time. However I would like to point out two things. First, just because Microsoft has abhorent security doesn't mean they don't know their GUIs. The way I see it is they have spent lots of time and money on these standards, and since all the guidelines I've seen agree, my feeling is unless I see or can provide evidence to the contrary they are probably right. Second, Java can be compiled to machine code, see http://gcc.gnu.org/java/ and http://www.excelsior-usa.com/jet.html Granted neither of these are perfect, but my prediction is gcj will within a year or two be pretty darn good. Also the JIT compiler used in recent Java VMs is still a compiler, just not in the sense you are most familiar with.
NateDawgNY May 26, 2004, 02:31 AM Well I do apologize for going off on you Aethon. I've been trying to help Nexushyper get everything he needed to complete PowerBar, so when you went off on him, I did the same to you. It was a minor issue, and I shouldn't have done it, so once again, my apologies.
Lackofthought May 26, 2004, 04:55 AM In the first post it says that it does not work with the Conquests, but does it work with Civ-content for other maps that have different rules? I assume not...but I thought I would ask
NateDawgNY May 26, 2004, 04:57 AM It is fully compatible with Civ 3 Conquests.
Nexushyper May 26, 2004, 09:15 AM It works with C3C but not the 'Conquests' that come with it. As for other Civ-Content. I.E. scenarios, it will work on a case-by-case basis. What I mean by that is it may work on one scenario but not another. Only way to find out is try them. But I do know for sure the 'Conquests' will not work for PowerBar. Does that make sense?
Ok, I'm out plane leaves in 5 hours bye!!
jeannie May 26, 2004, 11:45 AM Just wondering if anyone has had a chance to view the draft documention I uploaded at .
http://www.civfanatics.net/uploads7/PowerBar_4_Draft_Documentation.zip
I'm looking for corrections, suggestions to make it more usable, etc. Please PM me or post here.
Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.
knac1055 May 26, 2004, 08:37 PM Just wondering if anyone has had a chance to view the draft documention I uploaded at http://www.civfanatics.net/uploads7...cumentation.zip.
I'm looking for corrections, suggestions to make it more usable, etc. Please PM me or post here.
link does not work
jeannie May 26, 2004, 09:23 PM Thanks, knac1055 - try the link now - I re-pasted the link, and it works for me now - let me know if you can download the file now.
knac1055 May 26, 2004, 11:02 PM it works now
jeannie May 28, 2004, 11:27 AM http://www.civfanatics.net/uploads7/PowerBarHELP.zip
I've uploaded an updated set of documentation for PowerBar 4, this time as a standard WINDOWS HELP file. It's still a draft, so I'd appreciate feedback here in the forum or by PM (private message).
Thanks to Aethon for the feedback via PM to my WORD document version of the documentation.
grognard May 28, 2004, 05:42 PM Jeannie - The documentation looks great (the word file - haven't looked at the help file yet). One addition that I am attaching as a MSWord file. It's on how to use the NEUTRAL/ENEMY/FRIEND box along with the use of the SHIFT/ALT/CTRL keys. I've been using PB since it first appeared on the forum many years ago, and the use of the Global Keys (as I call them) really simplifies it's use.
jeannie May 28, 2004, 06:54 PM Thanks, grognard! With your document, I was able to get the Friend/Neutral/Enemy thingie to work with C3C. I'll update the documentation for it, but I'll probably update the HELP file before I do any more work on the DOC file, and I'll wait until I have some more comments (I've gotten some in PM).
I'm not sure yet whether to use the DOC file format or the HELP file format - each has its drawbacks (especially since I'm using a help file utility that's a trial version). Any comments, anyone?
NateDawgNY May 29, 2004, 04:55 AM I would say that the doc file is the best. It's more universal.
Aethon May 29, 2004, 01:52 PM I disagree with using Word format. It is not universal as some features do not gracefully transfer between the various versions. Furthermore not everyone has Word (sure most do, but not everyone, and of those that do there are likely many different versions in use which could create problems). Also Word tends to collapse under its own weight with documents of this length that have lots of graphics. The help format will work for anyone using Windows, which is everyone who can use the program. Another potential format that would work would be HTML.
Nexushyper May 31, 2004, 10:35 AM I go for HTMl or HELP format as I can EASILY link either one into PowerBar and make it have a help systems right there at the click of a button! Would make it easy to figure things out while playing.
Anyways, NEXT weekend I will work on PowerBar and try to fix a few things. Everyone have a great day!
SimUmp-SGC May 31, 2004, 12:04 PM I don't know if antone else has had this problem, but whenever I am playing with PowerBar and try to re-load the games info, PowerBar freezes up, and I have to shut it down and restart it.
You are doing a great job on this, BTW.
jeannie May 31, 2004, 06:40 PM I don't know if antone else has had this problem, but whenever I am playing with PowerBar and try to re-load the games info, PowerBar freezes up, and I have to shut it down and restart it.
You are doing a great job on this, BTW.
Here's a few questions (since NexusHyper's still on vacation; maybe someone else will be able to figure out the problem before he gets back):
1, Which of the CIV games are you playing - Vanilla civ III, PTW, or Conquests? And which patch level?
2. If you're playing Conquests, are you playing the 'standard' game or one of the 'conquests' included with the game?
3. Are you playing a 'scenario' or 'map' that you downloaded (as opposed to a 'standard' game) or with a scenario or map that you created?
4. Can you upload a copy of a saved game that's giving you this problem?
5. Are you absolutely sure you have the CIV game running before you press the LOAD button? (not meant to insult your intelligence - I just did this a few minutes ago, but the C3C version of PowerBar didn't die - it just told me that I couldn't LOAD with some other text suggesting I check the patch level of my game)
6. Can you tell us more about your computer: Operating system, memory, processor, etc?
7. When you say 'I have to shut it down amd restart it', do you mean Powerbar, the Civ game, or your whole computer?
8 Has this happened on more than 1 CIV game, or is it all the same CIV game?
Thanks in advance!
gopirates2005 May 31, 2004, 06:58 PM This will probably come off as a stupid question but I downloaded the lastest version and I click load and wait and nothing happens. It sits here and does nothing. I end up closing it, because I've waited to long.
Also is there a specific location in which you must save the file in order for it to work.
jeannie May 31, 2004, 07:22 PM This will probably come off as a stupid question but I downloaded the lastest version and I click load and wait and nothing happens. It sits here and does nothing. I end up closing it, because I've waited to long.
Also is there a specific location in which you must save the file in order for it to work.
You don't say you started up a CIV game. You have to start up a CIV game before you click the LOAD button.
If you're new to PowerBar, you might want to look at the draft of a HELP file for it - http://www.civfanatics.net/uploads7/PowerBarHELP.zip - I'll be uploading a newer version of the help file within a couple of days.
You can save PowerBar anywhere - just so you remember where you put it so that you can start it up (or create a shortcut on your desktop for it). The same goes for the download of the HELP file.
Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.
gopirates2005 Jun 01, 2004, 07:27 AM I had already started a game and built my capitol city before I click on Load. I will look at the help file though.
how long does it usually take to load
jeannie Jun 01, 2004, 09:40 AM I had already started a game and built my capitol city before I click on Load. I will look at the help file though.
how long does it usually take to load
It only takes me a few seconds to load. It 'slows down' to take as much as 20 seconds when I'm playing a game with 50 or more cities. But this, of course, depends on your computer. I upgraded to a new one about 6 months ago. Before that, I used to make sure I shut all unnecessary programs down and went into taskmanager to raise PowerBar's priority because it would be 'slow' and between Civ and Powerbar I was using all of my CPU resources. (Since then, I've discovered I'm bound by my graphics card on the new computer.)
tammi Jun 01, 2004, 10:12 PM Is this version of the PowerBar able to assign wonders to a certain city?
Can I use it to set the production of a rival civ?
Nexushyper Jun 02, 2004, 12:03 AM You can not 'Assign' wonders but if you can build the wonder you can 'rush' it by completing that cities produuction with the complete city production button. YOu can also 'rush' techs by clicking the complete research button and get to the wonder in a matter of turns.
You can complete/surpress AI/rival civ production but not change what they are producing. Interesting idea though. Since I can read the memory to see what is being built I bet that I could make it so you can set City production/AI production. In fact I'll add that to my list and someday (not this month) I will work on it and see what I can do. I think it is possible to change city production via PowerBar!! GREAT IDEA!!! Thanks tammi!!!
jeannie Jun 02, 2004, 05:36 AM Is this version of the PowerBar able to assign wonders to a certain city?
Can I use it to set the production of a rival civ?
There's another tool, C3MT (Civ 3 Multi Tool), with a saved game editor, which willallow you to assign techs to civilizations, wonders and other improvements to cities, create units for the human player anywhere on the map, and a few other things. I've been using it after starting a new game to set up games with a lot of cities so I could test some of the PowerBar features. But since it's a 'saved game editor', it's less convenient to use than PowerBar.
jeannie Jun 02, 2004, 11:44 AM http://www.civfanatics.net/uploads7/PowerBar_HELP_draft.zip
This is my 'final version' of the HELP file for PowerBar, subject to further review by NexusHyper. If anyone else has suggestions to improve it, please post here or PM me. Special thanks to the people who gave me feedback on the previous versions.
Edit : NexusHyper has added the Help file into the package when you download PowerBar, so I've asked the forum managers to remove this old copy of the file.
jeannie Jun 02, 2004, 11:48 AM FILTERS:
I played around a bit with FILTERS in order to document this feature of PowerBar in the HELP file, but I'm not at all sure whether I 'got it right'.
If anyone else has experience with Filters, please post here or PM me. One thing I've noticed in testing with C3C is that the filters revert back to a default if I change from the UNIT screen to the CITY screen, or if I pull down a different TRIBE on the UNIT screen. Is this how it always worked with earlier versions?
Nexushyper Jun 02, 2004, 12:56 PM I got the help files from Jeannie and will add it to PowerBar soon! I'm also going to work on some minor bugs (if I have time) and then post a new version!
THANKS JEANNIE!!
***UPDATE***
I just updated PowerBar to include the New Help System!! I also removed the word 'Beta' from the version name and renumbered all versions that I have released to make better sense.
Newest Version is PowerBar 4.1.0 and 4.1.0E You can read about it and download from the first post here. (http://forums.civfanatics.com/showpost.php?p=1828658&postcount=1)
tammi Jun 02, 2004, 11:03 PM Hey, thanks for considering an additional feature Nexushyper. Before, I was assigning wonders to different cities usting the Civ3MultiTool, but it doesn't work for me anymore since I have now upgraded to the latest version of Conquests.
I guess it's just this one game I'm playing where I got so obsessed with realism, and I started assigning the Pyramids to Giza, for example and the Great Wall to Beijing. :)
jeannie Jun 02, 2004, 11:36 PM Before, I was assigning wonders to different cities usting the Civ3MultiTool, but it doesn't work for me anymore since I have now upgraded to the latest version of Conquests.
C3MT HAS been updated for C3C patch version 1.22, but I think you have to go to the Apolyton forum - Gramphos doesn't seem to have been updating the thread in this forum. It's version 1.10, if I remember correctly.
Here's the link to the thread in Apolyton: http://apolyton.net/forums/showthread.php?s=&referrerid=9561&threadid=100445
SpiderZord Jun 07, 2004, 08:49 PM Its good to see you checking-in though, Spiderzord. :)
Yes, still checking in once in a while - and let me just say, the amount of work accomplished is awesome! I can tell you you from experience that surfing the sea of memory for the right offsets is no easy task. Plus, understanding my poorly documented code deserves a medal (self-taught programmer :eek: )!
Job well done Nexushyper! Keep up the good work! :goodjob:
Not only that, but DOCUMENTATION! Who let the magic 'jeannie' out of her bottle to accomplish that long awaited action item?
@jennie - nice to see you're still around and helping out! Great job!
Yes, I think Nexushyper was just what the PB project needed...I still haven't got around to buying C3C (sadly, I haven't even fired up PTW & PB for some stomping in months).
@Nexushyper - thanks again for stepping up to the plate and taking on the *HUGE* workload that powerbar requires! I'd say home run.
@ainwood - good to see you still keeping an eye on things!
Game on everyone (play a round for me, would 'ya)! :D
jeannie Jun 07, 2004, 09:06 PM Yes, still checking in once in a while Job well done Nexushyper! Keep up the good work! :goodjob:
Not only that, but DOCUMENTATION! Who let the magic 'jeannie' out of her bottle to accomplish that long awaited action item?
Game on everyone (play a round for me, would 'ya)! :D
Nice to see you around, and I hope your 'real life' is doing just fine ;)
Since I'd been using PowerBar for a couple of years, I learned a lot from postings in this forum. When people new to PowerBar because they were new to Civ since C3C came out, it seemed a lot of people had some basic questions. So I started putting together documentation while trying to 'break' NexusHyper's new PowerBar (I love breaking programs). NexusHyper said he'd translate it into a proper HELP file, but I decided it was about time for me to learn how to do that. It was fun!
Nexushyper Jun 07, 2004, 10:26 PM Thanks SpiderZord. I has been difficult!! There are still a few bugs but they are small. Soon I will have more time and might be able to get a few new features added like the City Info and add the ability to build any improvement/unit in any city! (Not sure on this one though, PowerBar was desgined as a tool to help those who MOD Civ III and used as a crutch, if you will, later. Thus this feature will give MODders a great ability to test new buildings/units very fast!)
jeannie is awesome! She took her own Word help files and translated them into HTML and then sent me a compy. I did a little fine tuning to them and recomplied the help system and there you ahve it! A Help system built into PowwerBar! Makes the download bigger and such but this should help with common questions and user interface questions!!
Thanks SpiderZord for the support!
jeannie Jun 08, 2004, 11:27 AM Lately I've been getting the following error:
Run time error '339'
Component MSFLXGRD.OCX or one of its dependencies is not correctly registered: a file is missing or invalid
I had recently downloaded and installed some graphics programs on a 'trial' basis, and today I uninstalled them, so I'm sure something I uninstalled caused this.
How do I fix this?
Nexushyper Jun 08, 2004, 08:21 PM Click this link and save the file to your C:\WINDOWS\SYSTEM32 directory
http://bridgecontest.usma.edu/download/MSFLXGRD.OCX
That will get rid of the error.
Ben E Gas Jun 11, 2004, 08:22 PM I look forward to trying your version. I used Spiderzords for PTW but I have yet to use powerbar for C3C. I'm glad to see your carrying on the tradition.
Keep up the good work.
jstuart99703 Jun 14, 2004, 02:54 PM I just purchased Civ 3 Gold. I had Civ 3 a long time ago and the powerbar worked with the old versions. I load up a game and then start powerbar and click on load and it freezes up and never loads up. Does the Powerbar actually work with Civ 3 Gold? I have version 1.27f of the Gold.
Thanks
Nexushyper Jun 14, 2004, 05:50 PM From Nexushyper's first post
SUPPORTS CIV III VERSIONS: Nilla Civ III 1.29, PTW 1.27f, C3C 1.22
I never claimed it did work for Civ III GOld as I do not have Civ III GOld to test with. I do know it worls with CIV III VERSIONS: Nilla Civ III 1.29, PTW 1.27f, C3C 1.22. Sorry, but since I do not have Civ III Gold to test with I can not make nor test a version for Civ III Gold
SimUmp-SGC Jun 17, 2004, 11:22 PM I looked at a copy of CivIII Gold while at Best Buy the other day. It includes Civ III and Play The World, so all you should have to do is download the patch. Hope this helps.
Nexushyper Jun 18, 2004, 01:52 AM Civ III Gold appears to have different offsets, not sure. I can't test it to find out!
CCJ39 Jun 18, 2004, 07:15 PM Civ III Gold appears to have different offsets, not sure. I can't test it to find out!
as the author of the only working Civ3Gold-trainer :D , I've to say Civ3Gold don't use the offsets of Civ3 resp. Civ3PtW resp. Civ3Conquests, so Powerbar cannot work with Civ3Gold
Quickkill Jun 28, 2004, 09:22 AM Great work. :) I've only encountered 3 previously mentioned bugs.
1. I can't re-load. I ctrl-alt-delete powerbar because it freezes.
2. I get the "can not apply selected filter" message when trying to go into the unit screen. Where the units usually are I get "00000 Barbarian Settler". By hitting the drop arrow, that repeats itself about 10-15 times.
3. Powerbar crashes on certain info screens and I only get information on the map tab and the tech tab. The crashes are those same subscript errors some people have been talking about.
I use nilla 1.29f with a really slow computer- 256mhtz sounds about right- Win 98 Compaq (I bet you din't know they came that slow in 98 *parents' fault*). It's using a scenario where the huge map has been reconfigured to giga (256x256), all the units except for leader have an automate button, and swordsman, calvary, and longbowman upgrade to future units.
P.S. Mullets are cool. :)
jeannie Jun 29, 2004, 11:38 AM Great work. :) I've only encountered 3 previously mentioned bugs.
1. I can't re-load. I ctrl-alt-delete powerbar because it freezes.
2. I get the "can not apply selected filter" message when trying to go into the unit screen. Where the units usually are I get "00000 Barbarian Settler". By hitting the drop arrow, that repeats itself about 10-15 times.
P.S. Mullets are cool. :)
1. This happens to me, too, sometimes - usually it's because I've been doing a lot of updates with Powerbar and somehow get to a point where I can't see the 'OK' pop-up. I wind up using the taskmanager to kill PowerBar at this point. (I run Windows XP; if I right-click on the bar at the bottom of the screen, I can then select TaskManager).
2. This is only a warning - usually you get this early in the game when you have some civilizations that don't have any units. You MIGHT be getting this warning because you're playing with a Barbarian civ and PowerBar doesn't recognize the barbarians as a civilization. To get out of that situation, try unclicking all the 'filter' options (unit, owner, type); that s hould allow you to scroll through a list of all units of all types for all civilizations. Warning - I THINK the 'filter' options reset themselves automatically whenever you go back to the CITY screen.
Hope this helps a bit!
Ben E Gas Jun 30, 2004, 01:47 PM What is the difference between
PowerBar 4.1.0
and the
EPILEPSY LATEST VERSION:PowerBar 4.1.0E?
Which is the latest and which is the best to use? Does it even matter?
Thanks,
and keep up the good work.
Nexushyper Jun 30, 2004, 05:35 PM They are the same. 4.1.0 has a flashing warning label. the Epilepsy version does not as flashing red is a know trigger for epilepsy.
As for the errors mentioned above.:
1. I can't re-load. I ctrl-alt-delete powerbar because it freezes.
I have tested this and press load again works fine for me. Prior to 4.1.0 THERE WAS A BUG with this, 4.1.0 fixed this and at this point I still can not reproduce it. I will keep trying when I have time.
2. I get the "can not apply selected filter" message when trying to go into the unit screen. Where the units usually are I get "00000 Barbarian Settler". By hitting the drop arrow, that repeats itself about 10-15 times.
Yes I know of this error when and ONLY WHEN you start going to PowerBar screens when no cities or very few cities have been built or very few units exsist. OR if you have timers turned off. The timers refresh things so if you have gone a long time playing with out refreshing (re-loading or timers) then PB gives this error because it doesn't have the correct memory offsets loaded. Each unit has a memory location. If that unit dies the memory is cleared so if you don't refresh PB looks for were it last saw a unit in memory. If it gets an error readng that location you get the 00000 Barbarian Settler.
3. Powerbar crashes on certain info screens and I only get information on the map tab and the tech tab. The crashes are those same subscript errors some people have been talking about.
Again, I know about this too!! This one happens to me everytime I go to certain Info screens when no cities ar ebuilt and/or no turn has passed. PLEASE WHEN USING POWERBAR LET ATLEAST 1-2 TURNS PASS BEFORE USING ANYTHING!! The first few turns contain very little memory info so that is why there are errors. In teh future I will try to code it to check what turn it is and if it's teh first turn make thos eoptions unavailbe! For now, let 1-2 turns pass! If you do that, liek I do, you will not find these errors.
I use nilla 1.29f with a really slow computer- 256mhtz sounds about right- Win 98 Compaq (I bet you din't know they came that slow in 98 *parents' fault*). It's using a scenario where the huge map has been reconfigured to giga (256x256), all the units except for leader have an automate button, and swordsman, calvary, and longbowman upgrade to future units.
As for scenarios, IF YOU READ TEH FIRST POST, it says that I do not garuntee this works with any scenario let alone work perfectly with the classic portion (or whatever it's called). This is a memory trainer and if you make a scenario with lots of custom things like tiles then PB will not work. CHanging tile looks is fine but adding tile types causes PB to mess up as those custom tiles use new offsets that PB doesn't look for.
AGAIN, PB IS A MEMORY TRAINER IT IS NOT PERFECT AND EACH PC BEHAVES DIFFERENTLY!
I will work on some fixes soon,... if I get a chance!
Quickkill Jul 01, 2004, 11:37 AM Thanks for the suggestions. #2 is still causing problems though. I get the "can not apply filter" twice in a row. The thing I said had the 00000 Barbarian Settler thing doesn't happen until I uncheck "owner" and hit the dropdown box. Although, I've finally discovered the usefullness of the auto timer. :)
Ben E Gas Jul 02, 2004, 07:15 AM I tried PowerBar finally for C3C. I hadn't played in months. And I hadn't used powerbar since the PTW version was released. I'm glad to see you've continued to improve on the program. I saw no bugs yet, but I don't use all the features.
I remember in the old versions you couldn't change the name of the leader, If you did then it wouldn't work. Is this still true?
Nexushyper Jul 02, 2004, 11:34 AM That is still true Ben E Gas. The leader name is stored in memory in teh same place that multiplayer info begins. I have yet to find a way to tell the difference but I have a few theories I need to test out.
Ben E Gas Jul 06, 2004, 10:07 AM Is there a way to create a unit on the spot, like with the cheat menu enable back in civ2?
CanuckSoldier Jul 11, 2004, 11:32 AM G'day Nexushyper
I've tried to email and pm you via CFC but it doesn't seem to be getting threw. Could you please email me(jonheath@csolve.net) or pm me on YIM if you have it? I'm CanuckSoldier999 on YIM.
Thanks CS
twistedx Jul 12, 2004, 04:33 PM Thanks for the suggestions. #2 is still causing problems though. I get the "can not apply filter" twice in a row. The thing I said had the 00000 Barbarian Settler thing doesn't happen until I uncheck "owner" and hit the dropdown box.
Did anyone ever recommend a fix to this? I am experiencing the same issue as well. My timers are enabled, and it happens no matter how many units are on the map. I've tried everything recommended in previous posts to no avail. Any ideas?
BTW, everything else (besides Units) works flawlessly. Thanks for a great trainer! :goodjob:
Nexushyper Jul 12, 2004, 11:13 PM Sorry I have no major bug fixes out, however I recommend everyone download teh latest version.
It is still version 4.1 but I did fix one minor bug that was important enough to re-upload this version again with the fix. Most of you will not notice the error but it was a minor offset error that had the potiential to be nasty!
Enjoy!
Dragon_Ninja_X Jul 14, 2004, 06:16 PM Hey I have A Problem With PB Every Time I Play PTW And GoTo hit Load on the PB It Shuts And Says It Detected A Multiplayer Game HElp Me
I Know About Not useing a custom name Like Spider Said When He Was Doing the PTW verison But i Lost My Old PB and Downloaded This One I Never Had Problems With PB3 But Now im Haveing The Multiplayer Problem with This One Help me Please
Nexushyper Jul 14, 2004, 08:39 PM Powerbar CAN NOT be used with MultiPlayer games which includes custum leader/civ names.
Also, another minor offset bug was found and AGAIN I have uploaded a new version!!! Please download this one and use it to avoid any problems! Seriously, YOU REALLY NEED TO DOWNLOAD THE UPDATED VERSION 4.1!! Thanks!!
See first post!
Dragon_Ninja_X Jul 14, 2004, 10:41 PM NEX I Know That Im playing A Normal Single Player Game Without Changeing Any names And Just keeps Saying the Same Thing
Nexushyper Jul 14, 2004, 11:11 PM send me a save file and I'll look at it. My yahoo is Nexushyper my MSN is nexushyper@yahoo.com
NateDawgNY Jul 15, 2004, 03:36 AM It's actually an editor flag you have to uncheck. The error isn't with PowerBar.
jeannie Jul 15, 2004, 06:23 AM Did anyone ever recommend a fix to this? I am experiencing the same issue as well. My timers are enabled, and it happens no matter how many units are on the map. I've tried everything recommended in previous posts to no avail. Any ideas?
:goodjob:
There is no possible FIX for 'unable to apply selected filter'. It's a WARNING / INFORMATION message. The UNIT screen has 'OWNER' checked off as a filter criteria as a default. If you go to the UNIT screen when the selected TRIBE does not have any units (for example, it's a civ you have conquered), you will get that warning because it can't find any units for that civ. You'll also get the message if you've selected other filter criteria and there are no units for the criteria you select.
twistedx Jul 22, 2004, 08:31 AM There is no possible FIX for 'unable to apply selected filter'. It's a WARNING / INFORMATION message. The UNIT screen has 'OWNER' checked off as a filter criteria as a default. If you go to the UNIT screen when the selected TRIBE does not have any units (for example, it's a civ you have conquered), you will get that warning because it can't find any units for that civ. You'll also get the message if you've selected other filter criteria and there are no units for the criteria you select.
Thanks for the reply. The problem is that it happens to all civs (my own included). It makes sense that the issue should only occur on conquered civs or civs without units, but that isn't the case.
Here's a quick breakdown of what I'm doing and seeing...
1. Game is running and Powerbar is open. My civ is Americans (note: it doesn't matter what civ I use, but for this example I am the Americans). 'Americans' is selected as the tribe in Powerbar. I have roughly 30 military units and a few settlers built.
2. Click on 'UNIT'. I receive the message "Unable to apply selected filter" twice. I click on 'OK' to both messages.
3. The unit menu appears. The dropdown box that should contain a list of units for the Americans is blank. Note that 'Owner' is checked, but 'Unit' and 'Type' are not checked.
4. If I de-select the 'Owner' check box, the unit downdown box is populated. However, it is populated with 235 (number varies between games) '00000 Barbarian Settler' units. No other units are listed. Also note that the X/Y coordinates for all listed units are 0/0.
5. FYI, selecting the 'Unit' or 'Type' checkbox(es) causes the "Unable to apply selected filters" dialogue box to return.
I hope that this clarifies this issue a bit. Am I doing something wrong?
Thanks!
jeannie Jul 28, 2004, 07:04 PM TwistedX - that definitely sounds like a bug. Can you send Nexushyper a saved game where this is happening, and tell him which Civ game you're playing (vanilla, PTW, Conquests) so he can try to debug the problem?
jackjett Jul 29, 2004, 05:03 PM I'm having the same problem as Dragon Ninja X. I don't change any thing when I start a game but Powerbar still sees MultiPlayer game.
Help please.
Thanks Jack
Filidh Aug 05, 2004, 07:26 PM Just loded powerball 4.1.
The first Civ 3 works ok.
PTW, I get Multiplayer mode detected and powerball stops.
C3C , I get Unable to load gamedata checkpatch C3C compatibility.
Thanks for any help anyone can give.
FLUFO Aug 05, 2004, 07:55 PM why POWERBAR dont work in PTW . Im launch POWERBAR , select PTW 1.27f
Start NEW GAME . SELECT LOAD on POWERBAR "Detecting multiplayer "
and POWERBAR automatic close . New game is not multiplayer why P.B. not work ?
Nexushyper Aug 07, 2004, 02:52 PM Ok, 4.1.5 (and for those with Epilepsy 4.1.5E) is now out!!
This fixes the bug with "Multiplayer mode detected" when in single player.
You can download this from the first post!
NOTE: Custom mods may not work with PB, Snoopy's and Rhye's seem to work just fine! Also, Gold Edition and Double Pack may not work. I don't have these so I can't test!
jackjett Aug 07, 2004, 10:40 PM I am still having the Multiplayer mode detected come up. I am making sure I do not change anything. This is using 4.1.5.
I thank you for all the work you are putting into this.
Thanks
Jack Jett
Nexushyper Aug 08, 2004, 12:49 PM Are you using Civ # original, PTW, C3C??
Did you buy the Gold Edition? And tell me exactly what buttons you push, which civs you pick, what options you choose etc. And then I can test for that exact condition and see what is going on.
And also send me a saved game file so I can test that as well.
anthoni Aug 08, 2004, 04:21 PM Just like to add, first time I ever posted here as well.
Powerbar has always been an excellent utility for Civ (any version) and Nexus is doing a wonderful job of updating it.
Keep up the good work
:goodjob:
Regards
anthoni
Nexushyper Aug 10, 2004, 01:20 AM Sorry I don't have more time to add new features and such, but eventually a window will open up and I will have time to fully fix some bugs and add features. FOr the mean time the current version seems to work on most machines with little trouble. I will continue, time permitting as I'm in teh Air Force and kept very busy, to look into the "re-loading" bug and multiplayer detected bug. I'm a bit puzzled why they both seem to persist and hang around, but I will figure it out or blame it on teh fact that PowerBar is messing with memory and that can be dangerous... anyways, thanks for teh support. Many of you have contacted me on MSN or Yahoo to report bugs/suggestions or request online gaming support from other forums. I am dedicated to help where I can. And please, feel free to just chat!
Again, thanks for the support and enjoy the program!
kelvSYC Aug 18, 2004, 12:20 PM I'm using Powerbar with the Age of Discovery Conquest, and I noticed that when I choose to reveal the map, the entire map is not revealed. Most of South America and Africa on the map remains hidden. Furthermore, Powerbar will crash if you do something within the hidden area (clear jungles, add roads, etc), saying that the "specified index is out of range".
One small request: perhaps in a future version you could have "instant worker job completion"...?
Nexushyper Aug 18, 2004, 09:18 PM Ok, I can't believe I have to say this again
POWERBAR WILL NOT WORK WITH ANY, I MEAN ANY, OF THE CONQUESTS. IT ONLY WORKS WITH THE NORMAL, SINGLE PLAYER C3C BUT NOT THE CONQUESTS THAT COME WITH IT.
Sorry but it is really annoying when I have it listened in the help file and the first post of this thread that it doesn't work with the conquests. That is why it crashes, IT DOESN'T work with them!!!
Please people, before posting here atleast read the first post where you download PowerBar from and the help file!!!
zenos paradox Aug 19, 2004, 09:06 AM Hi everybody, I'm new to this forum (and to Civ too ;) ) and I was curious if nexus is still working on the Filter bug. I'm talking about the one where (in Vanilla Civ 3 1.29) I load up the game, pick all the settings, I'm in the game, and I load Power Bar and the City Window works great, but when I click on the "units" button I receive the "Unable to apply selected filter" dialog. If i mess around with all the filters and reload I still get this error with every single one of the filters, doesn't matter if i put all of them on, or just Owner, or just units. Like it's been said before, with all of them off, I get a bunch of 0000 Barbarian Settlers in 0,0 axis. Is this a new feature that maybe hasn't had the full bug testing cycle yet? I have a few programming skills and could help if you wanted Nexus. :)
lurker501 Aug 19, 2004, 09:55 AM I've seen several posts about this error. But I don't think I've seen a resolution. Has there been one that I missed or is it still being worked on?
I've got a Windows XP Pro machine running Civ PTW 1.27f and I get the error when I click on the "H" key for highways.
zenos paradox Aug 19, 2004, 02:12 PM Lurker, are you refering to the error I got? The only problem I've had with PB is with the unit menu (which actually is a big problem, since I cant use any part of it :( ). All the buttons in the city menu work fine, and getting a filter error from the "H" button wouldnt make any sense. Are you sure that's what it says?
And to Clarify , I read some more of the pages prior to this page, and I have auto reset on and everything else. I'm NOT the barbarian tribe nor do I have a small number of cities and units (15 cities and 40 or so workers atm). I do have 587 Barbarian settlers on my filter list, but thats not exactly what i want to modify ;) . This appears to be a bug and I hope we can fix it (I do mean "we" :p )
lurker501 Aug 19, 2004, 05:15 PM Zenos, I get the same Run-time error '9': Subscript out of range
every time I hit the "H" button for building Highways throughout my domain. I have around 20 cities and the only probable causes that I've read about in these forums might be the fact that the cities regions are overlapping, or the region of a couple of my cities are actually going off the visible map. It sounds like it might be the latter, but I'm not a programmer so I wouldn't be able to figure it out.
zenos paradox Aug 19, 2004, 05:59 PM Lurker, you should try making a new game and see if it still does the same thing. Maybe you did something the engine didnt like...
And I think you'd have to have the source code for the program even if you were a programmer to know what the internal problem is ;)
lurker501 Aug 19, 2004, 09:40 PM Ok, I definately found out what the problem was. I was correct when I said that it was because a city had it's region outside of the visible map.
When I decreased the culture and the region of all the cities were inside the visible map I didn't get the error anymore.
So there you have it. The trainer doesn't like it when you try building "H" highways in areas it can't see.
jeannie Aug 19, 2004, 09:57 PM Zenos - you're getting that 'barbarian settler' problem along with the 'cannot apply filter' along with vanilla civ - at this point, I only play Conquests, and I DON'T get the error.
You're definitely experiencing a bug, since there are no such thing as 'barbarian settlers' - it's probably one of those things where the 'offsets' were changed slightly with the last vanilla civ 3 patch, so PowerBar is accessing some wrong information from memory and trying to interpret it as unit #0000, tribe barbarian, and unit type settler. I'm sure NexusHyper can find and fix the problem IF YOU SEND HIM A SAVED GAME WHERE YOU'RE EXPERIENCING THE PROBLEM.
Lurker501 - your problem where a city border extends beyond the map boundaries and you get 'subscript out of range' is something Nexushyper is aware of, and he has a saved game file to work with to debug the problem - so I assume he'll get that one solved when he has the time.
Nexushyper Aug 20, 2004, 12:46 AM Hmm, and I still have no solution. FOr some odd reason when a city is built near the edge of teh map PB will have issues since the tiles it is looking for to get info off of are outside the map region. Not sure how to fix this yet but I will keep looking into it. As for problems with "H" not wanting to work with unexplored areas is new to me. Unless I am misreading you and you mean outside the visible map as in outsdie the playable area of the map (I.E. the north south borders) I will defintely look into the highway code again though.
As for barbarian settlers, I have yet to experience this on this scale that you meantion. I do know the following; 1) if you load one of the 7 Conquest scenarios you will get tons of barbarian settler on that screen. 2) If you kill a unit this erases the memory of that unit, however I have noticed on occasions that Civ 3 leaves a 'trace' of that unit in memory. That is it leaves the point to the section of memory that that unit used to be at, however, there is no longer unit if at that location and thus PowerBar reads that as a barbarian settler (It does this in order not to crash, else it would crash and one of teh pervious coders made PB list unknown units as barbarian settlers. A little bit more on this, each unit has a code associated to it and PowerBar extracts all this info as well as teh unit name etc with that number.. very complex, all takes place when you press LOAD). Thus I believe the "Barbarian settler" is in part a Civ 3 bug with leaving points to 'dead' units. (granted I might be able to work around this with a different name but you get the point)
"Unable to apply selected filter" I haven't gotten this yet not sure what sets it off entirely. I do know that if you start anew game and load powerbar without running atleast one turn, you will get this error. Sometimes you will get this error if you load a saved game and then load powerbar without running any turns. I also know you can just get them whenever. The whenever ones I attribute to PowerBar being a memory trainer and Civ 3 having memory leaks such as the points to 'dead' units. There is a chance, and a saved game would help, but I think a bug or memory leak in Civ 3 is the problem here. Then again, it is happening so much that it could just be a PowerBar glicth. I can't tell for sure as I only get this error if I don't let PowerBar run atleast one turn. If I do that I never get it!
I know this doesn't help alot, but should give some guidance and perhaps can help you help me by looking for these condtions and report results to me. Here's what I need:
1) a saved game of when the error, barbarian settler, etc happens.
2) what you were doing when it happen (I.E. I'm looking for a trigger, did you just do a whole bunch of things with PowerBar in a short period, what buttons did you press previous if you can remember.)
3) game version and patch to include Gold edition (as Gold edition and teh other new 3 set combo may have different offset which could be the cause)
4) a screen shot (press the Print Screen key and then after you close Civ 3 open paint and paste it there, save it and e-mail it to me)
5) all the above in an e-mail. I may not respond right away but I will take teh info and when I have time I will research it and make a report to you and on here.
Thanks!!
jimstarfire Aug 21, 2004, 08:07 PM i am running version 4.1.5E of the powerbar and version 1.29f of Civ 3
when i click on the units button i get an error message "unable to apply selected filter"
if i open the info window and click on the units tab i get the error message " Run-time error '9' subscript out of range" and then it crashes the PB
any ideas or segustions on how to fix this?
jimstarfire Aug 21, 2004, 08:46 PM Nexus, I just wanted to say, Wicked Program and thanks for all the hard work you have been doing. :goodjob:
Nexushyper Aug 21, 2004, 10:03 PM You can send me a saved game to my e-mail and I'll look at it. If you read a couple posts up by me, I talk about it briefly.
Basically I have yet to incounter this, however, I am hoping a saved game will shed light on the bug. :):)
jimstarfire Aug 22, 2004, 01:11 AM Thanks, I have sent you the file, and yes i have tried all the tips that have been posted. hope you have better luck.
amoot329 Aug 27, 2004, 04:50 PM For all those who have trouble with the unit button not being able to "apply the filter" problems, i've searched previous posts and found that the old version seems to work for me.
http://www.civfanatics.net/uploads4/PowerBar35beta.zip
EDIT: oops forgot to add, i've got the 1.29f patch installed. Just the original, not conquest or PTW.
Also the 3.6 Beta didn't work with the unit button, same with the latest version 4.1 Rev 5.
Shabbabaram Sep 12, 2004, 11:28 AM So... Any progress on changing the date? :D
I'm playin a great game, and it just told me I only have twenty turnes left... I kinda just wanna play till I think I'm finished tho... I don't like inatimate objects dictating what I do... Is it just me?!
Anyways, I just wanna change the date back to 4000bc...
Does anyone know any way to do this through PB or any other editor aside from C3MT (cause it won't work for me)?
jeannie Sep 13, 2004, 09:38 AM Shabbabaram, you can change the date - the 'current' date - with CCJ39's Megatrainer. Here's the thread in this forum: http://forums.civfanatics.com/showthread.php?t=40769&page=6
This program lets you change the 'current date' back one turn by pressing ALT+F4; you can press it multiple times and even back the current date back to 4000BC, giving you 540 more turns to play.
Shabbabaram Sep 13, 2004, 11:01 PM Shabbabaram, you can change the date - the 'current' date - with CCJ39's Megatrainer. Here's the thread in this forum: http://forums.civfanatics.com/showthread.php?t=40769&page=6
This program lets you change the 'current date' back one turn by pressing ALT+F4; you can press it multiple times and even back the current date back to 4000BC, giving you 540 more turns to play.
Thank ya ma'am
Rhye Sep 14, 2004, 05:19 PM I have the 4.2.6 beta.
And this thread says that the 4.1.5 is the lastest.
So, which one is the lastest?
Timelord Sep 14, 2004, 07:40 PM I have the 4.2.6 beta.
And this thread says that the 4.1.5 is the lastest.
So, which one is the lastest?
Actually Mega Trainer is ver 1.2.2.0 released August 29 2004
A most excellant "ulility" ;)
Nexushyper Sep 14, 2004, 07:48 PM I didn't know a 4.2.6 was released, but if it was, it is an old version as the one listed, 4.1.5, is the latest and 4.2.6 is old due to teh fact that is using an old number scheme. I re-numbered and did not think I had 4.2.6 up long enough (hours) to be downloaded, and replaced it with 4.0.something.... 4.1.5 is newest.
Valek Sep 20, 2004, 08:25 PM I've tried using the latest version of PowerBar with Civ3 Complete, and it does not appear to work.
I followed the instructions, started a game and clicked load. Nothing happens, hangs at "Loading..."
Perhaps I am simply doing something wrong... Can anyone verify if this works or not with Civ3 Complete? If not, any chance of a version being made for Civ3 Complete?
Nexushyper Sep 22, 2004, 01:44 AM The first page states the versions PowerBar works with. If it is not listed is does not work with it!
It does not work with unlisted version simply because I have not bought those versions and thus can not make a working version of a memory trainer without the version I need teh memory of. Sorry, I'm just not made of money and can't go out and buy all these various versions of the same game.
Valek Sep 22, 2004, 09:28 PM The Complete version of the game clearly states that it is version 1.22, and the latest version of PowerBar is said to work with 1.22, which is why I asked if anyone could verify if it does or does not work with Complete.
I have even tried downloading the 1.22 patch and applying it to a seperate install of the game, then running the trainer. No luck.
Regardless, I no longer need this program, as the C3MT saved game editor works just fine.
CanuckSoldier Sep 22, 2004, 09:40 PM The "Complete" version of the game is simply a marketing ploy. It's a 3 CD set consisting of Civ3, PTW, C3C. If you're playing with 1.22 version of C3C then PB is compatable.
Cheers CS
Valek Sep 23, 2004, 01:21 PM I see. Then why, I wonder, does it not work?
Each time I've tried, it has either been as soon as my first city has been built, or a few turns later.
Should I wait longer before clicking load?
NateDawgNY Sep 23, 2004, 02:56 PM Hmm.... It may use different memory offsets than the original. I remember hearing something about that when Civ3 Gold came out.
Valek:
What exactly does the trainer do when you try to load it after building your first city?
Valek Sep 23, 2004, 05:44 PM What exactly does the trainer do when you try to load it after building your first city?
See below image. Thats about it.
http://server5.uploadit.org/files/Bavatoc-Loading.JPG
Nexushyper Sep 23, 2004, 06:36 PM Yeah, as I said, it does not work with Gold or Complete. I don't care if there are 50 titles (Gold, Complete, final, whatever) the 1.22 means nothing when there is a title. Each title has different memory offsets and thus, as I explained, PB will not work with Complete or Gold until I get the memory offsets for them. (When and If I buy GOld and Complete).
However, the offsets are not your issue based on that screenshot. PB will attempt to load the offsets and if they are wrong will pop-up a warning and about wrong offsets and close out. This is a screen shot of a hung program and I have no clue why it does this for you.
Any time anyone makes a program they usually have to test it on 1000's of PC comobnations, IE: different motherboards, sound cards, proccesors, video cards, monitors, etc. None of that testing took place with PowerBar so there could be a conflict between PowerBar and something on your computer but that is just a guess and I have no clue why it happened.
Danae Sep 27, 2004, 08:16 PM Hello, Ive tried using this on mp, I have read before you need to change your name to the correct leaderhead name, I've done so, for instance I was Celts and changed my name to Brennus but when I clicked load it Said "Multiplayer Mode detected" shutting down PB, will their be a version anytime soon that does not have this problem?
Nexushyper Sep 27, 2004, 08:43 PM No!! There will never be a version that works on MultiPlayer EVER!!!! PowerBar is dedictaed to NEVER be used MultiPlayer. It is designed for you to only cheat yourself and not be used MultiPlayer(mp).
There is, however, a problem that I can not fix in which if you player against yourself and use custom leaderheads you will get 'Multiplayer Mode detected" I apoligize but I have found no way around fixing that. Some mods this works with even with custom civs, but custom leaderheads is stored in memory the same place multiplayer names are stored so no way to fix this.
Again, PowerBar is, and never will be, a cheat program to be used against others! You can use PowerBar to cheat yourself, or help you test mods, nothing more!
Danae Sep 28, 2004, 06:38 AM so if me and my wife wants to use it on hot seat we wont be able to do that? we used other trainers to make our games go faster, but this one is much better and gives us more options such as helping the computer if their doing sucky.
CanuckSoldier Sep 28, 2004, 08:04 AM I'm afraid this is a case of a few cheaters ruining the fun of many, it 's unfortunate but neccesary evil, maybe Civ4 won't have this problem.
CS
OvrEagR Oct 06, 2004, 01:57 PM What exactly does the trainer do when you try to load it after building your first city?
See below image. Thats about it.
http://server5.uploadit.org/files/Bavatoc-Loading.JPG
Valek, I get the same thing when I try to use PB with Civ 3 Complete. I guess there must be something in the new release that just doesn't allow PB to load the info.
Best bet for folks like us is probably to just be patient. There are a lot of very good programmers out there and I am sure someone will come up with a trainer that works with Complete sooner or later.
Let me know if you figure out how to get it to work though!! ;)
Nexushyper Oct 06, 2004, 10:15 PM Guys, please, like I said. The offsets for Complete are different.
This is like the 5th time I have said this.
If I could afford a copy I would go buy it and get the offsets and update PowerBar for you. Sorry, but I can't afford it.
OvrEagR Oct 08, 2004, 12:05 AM Yeah, that is why I said this:
...Best bet for folks like us is probably to just be patient. There are a lot of very good programmers out there and I am sure someone will come up with a trainer that works with Complete sooner or later...
I am sorry you can't afford Complete. However, my post wasn't meant to be harassing towards you in any way. I was just letting Valek know that I had a similar problem and that I am sure someone will eventually find a way to fix it. :goodjob:
:)
Valek Oct 31, 2004, 08:21 PM I am Nexushyper, the third programer of PowerBar. This program started with CrusaderJoe on Civ III. It was then passed on to SpiderZord who upgraded it for PTW. It has now ended up in my hands and I have upgraded it for C3C.
If I could afford a copy I would go buy it and get the offsets and update PowerBar for you. Sorry, but I can't afford it.
Well, perhaps its time for a fourth programmer?
Someone to upgrade it for C3Complete?
If you could find someone to do it, of course.
CanuckSoldier Oct 31, 2004, 08:45 PM Or maybe someone with a little extra cash but not the programming knowledge could buy it for such a dedicated Civer who is donating his time and effort to give you a free product.
Just my 2 cents.
CS
Valek Oct 31, 2004, 08:59 PM Somehow that seems unlikely.
smurf56001 Nov 04, 2004, 02:49 PM I donwloaded the latest version of the Powerbar I have all the latest game patches and I'm running Windows XP. I get into Civ 3 and load my Saved game withe the Powerbar previously up and then I click the load button once my game is running. Nothing happens though it says its loading but nothing loads. It just says loading. I walked away for a thirty minutes came back and it still said loading. Why wont it work?
jeannie Nov 05, 2004, 02:34 PM Are you playing CIV from one of the original releases of the games CIV3 and the expansions PTW and Conquests? Or are you playing from one of the later releases such as Civ 3 Gold or Complete? Powerbar isn't set up to work with the later releases such as 'gold' or 'complete'. Each of the different versions of the programs/expansion packs has differences in the 'memory offsets' that determine where the data from a game is stored in memory. These 'memory offsets' aren't documented for the general public, I assume, so it requires a great deal of work for the PowerBar programmer to research this information.
So if you're running one of the 'later' versions of the game, you can't use PowerBar. I also assume that's unlikely to change, since no one gets paid to maintain PowerBar - it's strictly a volunteer job.
treyphan77 Nov 22, 2004, 08:15 PM I do a little bit of coding myself, but I also have 2 copies of Civ Gold, I'd be willing to give ya one ;)
Lambda Dec 01, 2004, 08:37 AM PM him asking his home adress, we all thank you if you did so!
:D
civaddict1979 Dec 02, 2004, 04:21 PM I will donate CIV Complete to make the powerbar for civ complete.
Mementh Dec 03, 2004, 01:49 AM old user
i remember when this trainer was just being made years ago
got a problem though
can't get the units screen to work.. keeps saying can't do it because "unable to apply selected filter"
i am playing the original civ3 (only because i don't understand the new versions and what they bring to the game ( not looking for scenarios or online play)
Lethal Larry Dec 18, 2004, 01:46 PM Well, crap.
I had the original version of Civ 3 a few years ago, and found that cyberman's little trainer worked fine.... however, since my old CD of Civ3 met with an untimely demise (via a pair of pliers) after an argument with my wife (because I played the game too much), I recently went out and bought Civ3Complete - and now I find I can't do any of the fun things I used to be able to do with some of the other trainers.
So, having the complete version, and the 1.29f patch - is there ANY trainer that will work for me?
Valek Dec 19, 2004, 03:49 PM Lethal Larry,
I don't know if there are any working trainers for Complete, however the SGE in Gramphos' C3MT( http://forums.civfanatics.com/showthread.php?t=54689 ) works just fine.
KoGar Dec 20, 2004, 08:22 PM Just wanted to say, this is a great utility... :goodjob:
At first I thought it did not work correctly, but I was dead wrong. My problem, and maybe for others, was trying it on an old savegame; the Auto-Updates did not work. When I started a new game, and loaded the PB, every
funtion works just as it should. I kind of figured the PB is integrated into the game memory and has difficluty reading "old" information. I might be wrong and was just loading the PB incorrectly, but after a number of tests with it this seems to be correct.
Anyhow, my conclusion is if you are using it with an old save game, do everything manually. If you are using it on a new game, all funtions work perfectly...as advertised... :D
Again, great job on this program...Thank You!!!... :goodjob:
Eaglefighter85 Dec 24, 2004, 09:33 PM Does anyone know if there is a Powerbar version in the works to Civ 3 Complete? Just wondering because this is the best utility I have ever used for Civ 3.
gargoyle137 Dec 25, 2004, 05:28 PM hey guys i have just registered here and would like to say hello.
I already have a problem. I just bought the new civ 3 complete edition about a month ago. I have played and played and now i want to start using a trainer. The ones i have found here do not work. I was wondering if someone could help me out? Thanks everybody!
KoGar Dec 26, 2004, 02:31 AM To answer both of the last replys...No PB does not work with Complete, or Gold versions of the game, and I do not believe a version that supports them will be made.
My suggestion would be to buy the seperate game, and expansions. They cost $9-$19 here in the US, and can be patched to 1.29f for free. That's what I did anyhow...:)
jeannie Dec 26, 2004, 07:13 PM hey guys i have just registered here and would like to say hello.
Welcome to these forums - happy CIV playing.
David Smith Jan 07, 2005, 05:02 PM Is There a download of this PowerBar trainer utility for C3C? I can't seem to find it in this Forum thread or the otherone. What is up? I want to try in in creating a mod or two. Please send me in the right direction.
Timelord Jan 08, 2005, 12:10 AM Is There a download of this PowerBar trainer utility for C3C? I can't seem to find it in this Forum thread or the otherone. What is up? I want to try in in creating a mod or two. Please send me in the right direction.
I think it's in the very first post in this forum.
CCJ39 Jan 08, 2005, 02:41 AM Is There a download of this PowerBar trainer utility for C3C? I can't seem to find it in this Forum thread or the otherone. What is up? I want to try in in creating a mod or two. Please send me in the right direction.
the links in the first post of this thread links to the latest version of Powerbar, that supports Civ3/Civ3PtW/Civ3Conquests
however, here is the link too: download (http://www.civfanatics.net/uploads8/PowerBar_4.1.5.zip)
theruler8 Jan 21, 2005, 05:45 PM Will there ever be a powerbar trainer for Civ3 Complete
xlegacyofbloodx Feb 20, 2005, 02:06 PM My suggestion would be to buy the seperate game, and expansions. They cost $9-$19 here in the US, and can be patched to 1.29f for free. That's what I did anyhow...:)
Uhm about the prices more like $19.99 for civ 3 and like $29.99 for Ptw and $45.99 for C3C =/ Thats at my local walmart!
Who has $95.97 to spend in one day on games i know i dont (im cheap!)
Anyhoot Civ 3 Complete is just all the Civ 3's exp and itself compiled into a 3 disc set and there is no changes.. So why couldnt a Pb be made for it ?
David Smith Feb 20, 2005, 07:18 PM Thanks for the redirect, Will try it soon.
NateDawgNY Feb 21, 2005, 09:17 AM Anyhoot Civ 3 Complete is just all the Civ 3's exp and itself compiled into a 3 disc set and there is no changes.. So why couldnt a Pb be made for it ?
It can be done, it's just that it uses separate memory offsets, and Nexushyper doesn't feel like slogging through that code all over again.
xenogears Feb 24, 2005, 07:42 PM Will there ever be a powerbar trainer for Civ3 Complete
it will be if someone that have an extra money can donate it to nexus (can't do it with powerbar ;) ). he's doing the great job till now!
Ben E Gas Mar 05, 2005, 10:55 AM Nexushyper,
Great job with powerbar, I've posted to spiderzord before in this thread congradulating him on a job well done. Great job to you too for maintaining this great program. I would never have kept playing civ3 if I never discovered this trainer. Before finding Powerbar I was so pissed to find that they removed the cheat menu from civ. I like using the trainer to mess around and play god with my fellow nations. Thanks for saving my love for civ.
jekyl Mar 13, 2005, 03:22 PM eh this might have already been asked and if so im sorry, i didnt see it but i might have missed something.
You said the new version fixed the Multiplayer Mode Detected while playing in single player mode bug.
Mine still does it(dled the new one)
Is there something i can do on my end, i really have no programming knowledge yet, im more of a hardware guy, or should i just wait?
Arklain Mar 15, 2005, 07:46 AM When I try to use PB with C3C. I load the game and then I hit the load button on PB and it goes to load but just sits there and does not load! Does this process just take a long long time!
Kheben Apr 07, 2005, 03:39 AM Hey guys... a bit new to the forum and all, I've begun to check out the many mods and tools up for Civ3. Anyways, I was trying out the Powerbar utility, which I must say is pretty impressive, and I ran into one slight problem with the world map reveal function.
Basically put, even though it says the satellite view will wear off after a few turns, it completely refuses to. I've tried reloading the game, shutting powerbar down, just about everything. I don't know what info I could really give, other than I'm usng C3C 1.22, and it's a random map. I'm also using Snoopy's terrain mod, though I doubt that matters much.
Anyway, if anyone is still around that could help me with this, I'd appreciate it. As fun as it is to see everything the computer is doing, I'd prefer for it to wear off. Thanks much in advance, and if the programmer is still around, nice work man.
Edit - One peculiar thing I've noticed is that, as I actually "explore" the area, the fog of war is coming into effect... not really helping much, but somewhat. Just thought I'd add that in as a possible clue as to why it's not working properly.
NateDawgNY Apr 07, 2005, 02:52 PM Okay, since most of us old-timers have stopped posting, I'll try and answer your guys' questions.
@Arklain
The PowerBar should work. It's been a while since I last used it, but I didn't have any problems with it. If the PowerBar doesn't load after you've started the game, minimize your game and restart PowerBar. You shouldn't have any problems with running it that way.
@Kheben
Yeah the satellite view will not wear off. Not sure why exactly, but it just won't. As an alternative, you could use the explored view, which will show you everything, but the fog of war will be in effect.
Hope that helps.
Jansen Apr 17, 2005, 12:44 AM Greetings,
This is my first time using this program. I am having a little prob. I had that Run-Time error '339', but I did what you suggested and it worked.
My prob now is when I hit load. I am all the way in the game and I hit load and it says loading and just sits there. Am I doing someting worong?
nsjjd Apr 21, 2005, 04:13 AM Hi there, the city interface is working fine, but the unit interface doesn't seem to be. I hit the unit button and all i get is "unable to apply selected filter". Both versions of the Power Bar Utility seem to have this problem when i use it. I was wondering whether you could help me with this problem. The version of Civ3 that i'm using is 1.29f. Hope to hear from you soon. Great job by the way
DConroy Apr 25, 2005, 10:05 AM Nexushyper,
I tried to send this to you via PM, but your storage is full...
I've noticed the last few posts in your power bar thread you state there may never be a version for Gold/Complete. In all actuality, I just went out and bought Complete based on the fact I misunderstood your post at the top of the thread saying that the newest version supported C3C(which I mistook for Complete).
I'd really like to see the bar work with Complete, and Gold(which my brother owns).
If you haven't noticed there's a new trainer called MegaTrainer XL or something. It works for Complete, and I assume will work for Gold(it has a setting for it). It only does gold and science advances, but it proves the correct offsets have been found by someone.
Here's what I propose:
I am a programmer by trade. I code all day, every day, though I've never written a trainer before. I know VB5/6/.Net, and C#.
If you were allow me access to the source, I would be more than happy to try to determine the necessary offsets, perhaps some instruction/coaching from you would speed the process, and make the powerbar work for Gold/Complete.
I'm not looking to "take over", just provide some assistance/grunt work to make the thing better.
What do you think?
Dave
CraigJr Apr 26, 2005, 03:30 PM :D Hello y'all I just wanted to say hello. I am obviously a new member. I have been following the making of this nifty looking Utility and I cant wait to see it ready for Civ 3 Complete! Keep up the good work, and I'll keep my eyes open. :)
Later. :nuke:
T100 Jun 10, 2005, 05:23 PM Guys if you remember it took a very long time for Nexushyper to even create a working verison (100%) with conquest so maybe it is just too hard or not even viable to create a working verison with Complete, My advise is to just play conqests.
Tomoyo Jun 10, 2005, 05:24 PM Ermm... Complete and Conquests are the same thing...
Nexushyper Jun 10, 2005, 07:44 PM They have different Offsets. And I am still around. My issues is I do not have Complete nor will I accept it from someone.
OwieB2003 Jun 14, 2005, 10:48 AM Translation: Someone with C3Co fiddle around with a memory address trainer and find the man the offsets! (I'd do it, but don't have C3Co, don't need it as I already have Conquests, and couldn't afford it at present if I wanted to get it. (And, I'm on dialup, so an illegal copy is out of the question due to practicality as well as illegality. Heh.)
CraigJr Jun 19, 2005, 08:22 PM If you own Civ Complete, you may also have the Civ PTW 1.27 edition installed which works with the latest version of PB Simply go to
My Computer/ C drive (or just C)/ Program Files/ Atari/ Civ 3 Complete/ Civ3PTW/ and click on the Civ PTW icon, run PB and enjoy!!!
Good luck, hope ths helps any dismayed Civ Complete owners.
CraigJr. :D
Spektyr Jun 30, 2005, 03:54 AM Aw man... I bought Complete and what is clearly the best trainer for C3 doesn't work for it.
Guess I'll have to make due with second best until Power Bar gets updated.
SpiderZord Jul 09, 2005, 08:25 PM They have different Offsets. And I am still around. My issues is I do not have Complete nor will I accept it from someone.
Nexus,
Glad to hear you're still around!
I haven't had a chance to check in for a while, but I had to let you know - I finally got around to getting C3C and tried the lastest powerbar with the excellent war hammer fantasy mod! Great job on tracking down the new offsets! :goodjob:
I well remember the toil of supporting a trainer as complex as powerbar - I hope you're still enjoying it... :rolleyes:
I also hope things are well on the Colorado homefront!
Hang it there! :)
Phal Jul 25, 2005, 07:50 PM I went to an EB games and Gamestop, neither had either Conquests or Complete, and both checked any other locations in Tucson, which didn't have either as well.
Best buy had complete, but no conquests. So for the entire city of Tucson, there is no option of buying Conquests at this point, you can only get Complete if you want to see what the Sumarians or Byzantines are like. :sad:
isr25 Jul 31, 2005, 10:03 PM ok, i just bought ptw and conquest. before this, i could only try PB4.1.5e on civ3 only. so i installed both expansions and patched it to the latest version, and now, PB works, but only on the expansions. the original civ3 still can't use the unit window. hope you could get the new version out soon, but until then, i'm off to play conquest! thanks for PB!
kenshi Aug 07, 2005, 03:33 AM I seem to have a run time error 6 overflow.
I am using Conquests 1.22. I had no problems with it before, but this suddenly appeared when trying a new map. I've tried reinstalling as well. Any ideas?
Simon1995 Aug 11, 2005, 08:28 AM Hi i got 1 question, i keep having problems when i try to switch from city view to unit view just keep having the problem. Unable to apply selected filter any ideas how to fix it. Also the unit info in the infor tab keeps having runtime error 9. Subscript out of range. Can u help me with this
Im using Civ3 v1.29f
However everything else works fine its awsum man!!!!!
Simon1995 Aug 11, 2005, 08:32 AM I got the same problem isr25
Spikey Aug 21, 2005, 07:08 PM Hallo,
I've been having trouble getting this program to work. Everytime I try to load it while playing it thinks I have multiplayer mode on and shuts down. Uh, dubya tee eff? Is there anyway to fix or stop this? I'm running Play The World version 1.27f.
Boris Badinov Aug 24, 2005, 04:09 PM Spikey:
Make sure that you're not using one of the player supplied civilizations or leader names. PB only works with the game supplied leaders. Exception are the DyP & RaR mods. There may be other mods that work with PB, but I haven't tried them. Best of luck
T100 Sep 21, 2005, 09:56 PM Nexus, I have been a long time user, used to be teknalee (I have posted on the the first pages of this thread) and have been away for a while, anyway I was going to start to create a PB for Civ4 when it finally comes out and was wonder for perhaps a team and you came to mind, hell i wouldnt mind working for you if that is what it would take. You have alot of experience.
Gaias Sep 28, 2005, 08:20 PM Information deleted
Turner Sep 29, 2005, 08:26 AM Gaias - Piracy discussion is not allowed here.
3 days.
Avenger42 Oct 16, 2005, 03:28 PM Just wanted to say thanks for everything you've done with this program. Keep up the good work!
Willz2006 Oct 17, 2005, 08:05 PM everything is working pretty fine except when i click the unit option before it opens i get "unable to apply selected filter" and when i click the teleport option i get "run-time error '13': type mismatch am i doin anything wrong ?
theruler8 Oct 24, 2005, 02:53 AM I continue to get cannot apply filters when I hit the unit button on the powerbar. Why, can anybody help me out
Ben E Gas Nov 17, 2005, 02:25 PM I haven't bought civ4 yet. I have a couple questions related to this great powerbar program. Does civ4 have a built in trainer like in civ2? If not, are the caretakers of the powerbar program going to update it to work with civ4?
thanks,
Ben E Gas
kev_1270 Dec 01, 2005, 12:02 PM I wish I at least got an error message. I am running 1.29 CivIII: I run PB, load the game, start an actual game, then hit the load button...
it says loading, but the status bar doesn't move, and I get no error messages. It just doesn't seam to do anything at all.
Any clues?
voltar Dec 01, 2005, 03:23 PM Works for me but can you add a feature to destroy cities/civilizations or at nthe very least starve em out by forcing food production to 0.
Al Lowe Dec 02, 2005, 01:45 AM I haven't bought civ4 yet. I have a couple questions related to this great powerbar program. Does civ4 have a built in trainer like in civ2? If not, are the caretakers of the powerbar program going to update it to work with civ4?
thanks,
Ben E Gas
I bought Civ4 today. It has this thing called "World Builder." This seems to operate sort of like a trainer. It lets you change things like city population and acquired tech advances, and money in your bank. I'd still like to see an independent trainer though.
Ben E Gas Dec 02, 2005, 03:41 PM I bought Civ4 today. It has this thing called "World Builder." This seems to operate sort of like a trainer. It lets you change things like city population and acquired tech advances, and money in your bank. I'd still like to see an independent trainer though.
I agree, a trainer like powerbar would be great. Does the world builder work while you are playing a game? In other words can I continuosly edit my civ and AI civs during my saved game or do you have to use world building before you begin the game?
Thanks for the info.
Al Lowe Dec 02, 2005, 05:18 PM I agree, a trainer like powerbar would be great. Does the world builder work while you are playing a game? In other words can I continuosly edit my civ and AI civs during my saved game or do you have to use world building before you begin the game?
Thanks for the info.
So far as I know, the World Builder works ONLY while a game is in progress.
kev_1270 Dec 02, 2005, 08:31 PM How long does the "loading..." display take before it input your game data (cities, and etc) into the trainer? Mine just says loading for a good deal of time and does not allow me options to do anything else.
kev_1270 Dec 02, 2005, 11:10 PM Is the Help tool still availible. When I hit it ... it goes to what appears to be a closed site, so no help info is avail?
Ben E Gas Dec 26, 2005, 01:51 PM Please, I beg you to update this great utility program to be used with Civ4. Is that in the works?
I know that civ4 has the world builder, but it doesn't compare to the easy and quick use of powerbar. The world builder is nice for adding units wherever you want, but not for adding cash to each player or many of the other great features power bar had.
Hope Powerbar plans to get an update.
Mementh Dec 27, 2005, 12:16 AM Please, I beg you to update this great utility program to be used with Civ4. Is that in the works?
I know that civ4 has the world builder, but it doesn't compare to the easy and quick use of powerbar. The world builder is nice for adding units wherever you want, but not for adding cash to each player or many of the other great features power bar had.
Hope Powerbar plans to get an update.
wait a few months.. they might update it.. but honestly i feel that its not needed yet
enjoy it :)
Gingercat Dec 27, 2005, 12:52 AM I wish I at least got an error message. I am running 1.29 CivIII: I run PB, load the game, start an actual game, then hit the load button...
it says loading, but the status bar doesn't move, and I get no error messages. It just doesn't seam to do anything at all.
Any clues?
This is happening to me too. I'm running Civ3 Gold, v1.27f. So annoying :(
Ben E Gas Dec 27, 2005, 07:10 AM Just checking, are you sure you have loaded your game first. A game must be started first before loading powerbar.
Gingercat Dec 27, 2005, 04:26 PM Absolutely. I've tried opening PowerBar, then Civ3 and loading my save game, then clicking the "Load" button on PowerBar. It sits there with "Loading...", the HELP button, the X button in the top-right, and a H button in the bottom right... And doesn't get any further.
Likewise for loading my savegame in Civ3 before opening PowerBar at all. It simply sits there dumbfounded.
Ben E Gas Dec 27, 2005, 10:43 PM Have you started a new game after installing the latest Powerbar? Or are you trying it with an old save game? Also, have you renamed the leader? Leave the default leader name.
Gingercat Dec 28, 2005, 02:43 AM Leader name is default ("Ragnar Lodbrok", although it'd be nice to be able to use my own name...), and I have loaded the scenario from scratch. I've changed the rules around, such as boosting production through Mining and allowing Mining on Forest squares, making Settlers and Workers "All squares as road" and have given my Civ some extra starting advances, but I haven't modified anything overly ground-breaking (or game-breaking). The problem is persisting.
I've even tried an entirely "New game" from the initial menu, choosing a world size etc etc so no rules at all are modified that might be causing problems, and the issue still persists... So it can't be something wrong with my Scenario file, since the problem happens with a completely normal game.
No Mods have been installed; it's simple PTW 1.27f.
Ben E Gas Dec 28, 2005, 02:13 PM That's odd. Did you click on the tab for PTW 1.27f right after you click on powerbar? Maybe a dumb question, but I had to ask.
Gingercat Dec 28, 2005, 05:37 PM I've tried all three options with the same result :p Since "PTW 1.27f" was getting nowhere, I thought that maybe one of the other ones actually somehow applied, and so tried them too. No dice. :)
However I do have one theory: Do you know if ZoneAlarm (normal, not Pro) and/or Norton AntiVirus 2006 guard against memory hacking/interference? It could be one/both of those blocking the attempt to read and write to the memory locations, which would explain why it can't load.
[Edit: I tried disabling ZoneAlarm but leaving NAV2006 running. No change.]
Cowabunga Dec 29, 2005, 10:26 AM Hey guys,
I just checked Amazon.com. You can buy Sid Meier's Civilization Conquests Expansion Pack for $36.97. My copy was stolen along with my laptop coming back from Japan, so I was desparately looking for one.
Thought I'd pass along the info for some of you frustrated "Gold" members...
Very respectfully,
Cowabunga
Ben E Gas Dec 29, 2005, 10:48 AM I've tried all three options with the same result :p Since "PTW 1.27f" was getting nowhere, I thought that maybe one of the other ones actually somehow applied, and so tried them too. No dice. :)
However I do have one theory: Do you know if ZoneAlarm (normal, not Pro) and/or Norton AntiVirus 2006 guard against memory hacking/interference? It could be one/both of those blocking the attempt to read and write to the memory locations, which would explain why it can't load.
[Edit: I tried disabling ZoneAlarm but leaving NAV2006 running. No change.]
Can anyone else help this guy out? It'd be a shame if he can't get this great program running.
Gingercat, I know this is a very long thread, but have you started from the beginning and read through all the posts, your answer just might be in there. Or like the guy above said, try buying conquests, maybe that'll help. Sorry I couldn't help.
Gingercat Dec 29, 2005, 10:16 PM Conquests might help eh... What (overall) does Conquests add? New Wonders, units etc to the "normal" games or are they just new scenarios (and thus "custom" buildings etc)?
Sounds interesting either way.
Edit: Haven't really had time to read the full thread yet. Haven't done anything on Civ3 lately either. I'm getting tired of enemy Civs beating me to building Wonders by 1 turn no matter how much I ramp up production on my side; part of my wanting PowerBar to work is so I can check out exactly what it is they're doing in those cities. Damn AI...
(And WHY can't you "Hurry" Wonders? Could in Civ2! Wish I could in Civ3 as well...)
Ben E Gas Dec 30, 2005, 07:52 AM Yeah, that's annoying, not being able to hurry the wonders. I'm not sure if it is really worth buying conquests or not to be honest. I bought all of them at the same time so I'm not sure if conquests added much. I just got civ4 but haven't played it much. If you're planning on buying a game, maybe just get civ4. I wish powerbar would update for that. Powerbar is much better than the 'worldbuilder' cheat feature they added to civ4. If you ever get the powerbar working you'll be able to rush build your wonders very easily. Also, you can add cash to your civ or any civ, or stop their production or .....well, you can do most anything except, I haven't figured out how to add units to anywhere on the map. That is the one and only thing that the 'worldbuilder' in civ4 makes easier. I like having a game going that I don't cheat in and one long long long running huge world game that I cheat like a b@stard and manipulate all the civs. I wish I could help you get powerbar working, because is makes the game a lot of fun. Did you say you tried a reinstall and repatched the game? You start powerbar, select the correct version when prompted, then start civ, load your game that is already started, then click on 'load' on the powerbar menu that should be up at the top of the screen at this point. Then powerbar loads for a few seconds and you'll see your civ's name pop up and you can do whatever you want. Do you see any of that? maybe post a sceenshot of the error you get. If powerbar disappears during a game, sometimes I just reload it and it works fine.
Gingercat Dec 30, 2005, 04:41 PM I'll try a total reinstall today. I found the CDs again recently; I was hoping to avoid having to reinstall mainly due to not knowing where the CDs were :) (Imaginary discs don't seem to work too well :p)
Will update this once I've tried that. Hopefully it'll work.
waynefk Jan 29, 2006, 10:16 PM Hi folks. I have Civ 3 Complete. I read somewhere that trainers that work for Civ 3 Conquests will work for it. I have version 1.22. I started my game and built my first city and then selected my version from the slash screen and clicked continue. I then hit Load. I waiting for 15 minutes and it remained at the "Loading..." screen. I have a pretty powerful machine so I was hoping it wouldn't take too long. I eventually closed it. Is there something I am missing?
Gingercat Jan 30, 2006, 12:49 AM As an update for my situation: Civ3 doesn't work at all. Something on the system seems to be killing the exe as soon as it's run...
The system's doing some pretty wierd stuff in general. Might need a redo. :(
Ben E Gas Jan 30, 2006, 07:51 AM Hi folks. I have Civ 3 Complete. I read somewhere that trainers that work for Civ 3 Conquests will work for it. I have version 1.22. I started my game and built my first city and then selected my version from the slash screen and clicked continue. I then hit Load. I waiting for 15 minutes and it remained at the "Loading..." screen. I have a pretty powerful machine so I was hoping it wouldn't take too long. I eventually closed it. Is there something I am missing?
Did you rename your leader? I remember I had a problem because I renamed my leader. Leave all the leaders names and civ names as default. Hopefully that is your problem and it can be solved.
waynefk Jan 30, 2006, 08:47 PM Did you rename your leader? I remember I had a problem because I renamed my leader. Leave all the leaders names and civ names as default. Hopefully that is your problem and it can be solved.
No I didn't rename my leader. I was playing the Americans and left it as Lincoln. Maybe I will try it again and let it sit for a little longer. If anyone else has a suggestion please let me know.
billscigar Feb 24, 2006, 10:14 PM Yeah thats all that happens when i run it...it sits there at the loading screen...I dont get any runtime errors...maybe its a visual basic thang thats missing...a dll file or something...I will goto microsucks site and download the latest vb runtime files and see if that changes anything.I have civ complete v 1.22 as well.:crazyeye:
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