View Full Version : Sling3 - Isabellas Redemption?
barbslinger May 14, 2004, 02:21 PM Sling3 – 2550BC – Isabella’s Redemption?
2550BC Preturn – Decide on something a little radical and swap to settler in 4. BW in 12
4turns waiting on settler and mining a bg then I set to walls.
[4] 2430BC – Moving settler to cut the choke.
[6] 2270 – Settle Barcelona. Walls are in set to warrior. Still no contact.
[8] 2230 – Warrior > Warrior.
Still no contact. So either I got away with one or we’re alone here.
Batting order:
Greebley - Found the map.
Barbslinger - Took a chance on a settler.
Yoshi - Building some defense and UP!
T_McC - on deck
Cuivienen -
Yom - is your computer up yet?
barbslinger May 14, 2004, 02:25 PM The save. Are we alone?
Kiech May 14, 2004, 03:02 PM OMG, you guys finally got a map without 4 civs right next to you! AWE is very hard to do...good luck!
T_McC May 14, 2004, 05:08 PM @Greebely: Are Barbs turned on in this game? If they are, I'm starting to think we are on an island by ourselves. The AI should have wandered by to frag camps.
I do think we need a Granary in Madrid, especially if we are on an island. If we're alone the name of the game is quick settlement and improvement. We can have a slow learning pace until we meet other people. No need to research much at first if we can help it.
barbslinger May 14, 2004, 05:12 PM Granary is up and running in Madrid. My feelings were the same on being alone except for getting to lit at a moderate pace and securing the GL with a way ahead of time prebuild.
handy900 May 14, 2004, 05:52 PM Do you guys realize the definition of insanity is doing the same thing over & over, expecting a different result? :lol:
Anyway, fingers crossed, and good luck! :goodjob:
Greebley May 14, 2004, 06:34 PM The granary got build very early. I went Warrior, Granary in the hopes of getting the Granary before contact.
I also built a Barracks and walls right away.
Yoshi mentions in the other thread that he won't be able to play in this one. Handy, do you want to play? You could take his spot and get beaten about the head with enemy MDI bearing maces along with the rest of us. It'll be fun!
yoshi74 May 15, 2004, 03:06 AM Yes, unfortunatly i'am too busy for the next time to contuinie this with you. But i will watch and wish you all luck and a 50-1 kill ratio ;)
Cuivienen May 15, 2004, 08:49 AM I don't think we'll see another 50-1 kill ratio again, certainly not if we're on the island/continent alone.
@handy: Insane and proud of it! There's a succesful Germany AWE going on... just because Spain is... erm... not ideal for AW doesn't mean it can't be successul! (Go Spain!)
btw, When I played ahead on the China save when we decided not to use it, I didn't meet the Dutch until ~1150 BC, the Koreans until ~300 BC and the Carthaginians until 10 AD. And they were all on my continent! We may yet meet other civs.
barbslinger May 15, 2004, 09:26 AM We'll miss you Yoshi.
Greebley - Found the map.
Barbslinger - Took a chance on a settler.
T_McC - Up
Cuivienen - on deck
Yom - is your computer up yet?
T_McC May 15, 2004, 11:20 AM OK, I got it and will play tonight. I think I'll have to push the boundaries back a little to see where to settle. Hopefully we don't meet anyone soon.
handy900 May 15, 2004, 03:45 PM Cross quote from From HNDY03
PS: Handy did you want to play in Sling3? one of our players couldn't join us. We could slip you in at the end.
I'd love to play Sling3 if you still have room. Slot me in whereever you like. :D
If you filled up befroe I got back to you, no problem, I'll lurk.
T_McC May 15, 2004, 11:42 PM Sling3 - This Time, It's Personal!
2150 BC (0)
OK, Capital has Barracks and is building an 18-shield Warrior. Bad. So ... I switch to the logical alternative of a Temple. Growth is in 4, Temple is now in 3 and will complete with 33 shields. I think the lux tax will be worth more that 1 gpt soon, so not a bad investment. Also makes it easier to let Madrid grow large.
Barcelona poaches a tile that Madrid just relinquished. Doesn't make a difference due to corruption.
Bronze in 2 at +1 gpt, with 12 in the Bank. Can't get it in 1.
We know no one.
Why does everyone seem to use "Show Food and Shields on Map"? I think it is much easier to differentiate between BG and regular Grass with it off.
<Return>
2110 BC (1)
Warrior automoves to Barcelona, worker slides over to road BG.
Adjust sliders to get extra 2 gold when Bronze pops.
2070 BC (2)
Bronze comes in, and I'm torn on research. I think Warrior Code is the most flexible choice. If we're alone, we can speed to Monarchy. If we have neighbors, we have an offensive unit.
Science to 90%, due in 8 at a loss of 2 gpt with 16 in the bank.
2030 BC (3)
Madrid completes Temple, lux tax to 0%. Starts on Spear which will complete in 2.
1990 BC (4)
Madrid grows to size 5, lux tax back up to 10%.
1950 BC (5)
Madrid completes Spear, goes to Warrior. Begin exploring north with regular Warrior.
1910 BC (6)
Madrid completes Warrior, goes to Settler timed for growth to size 6.
1870 BC (7)
Barcelona completes Walls, goes to worker. Next build after worker should probably be a whipped Temple to pull the Whale.
Find really nice site in the North, river forest game.
1830 BC (8)
Warrior spots a barb camp. No neighbor up here most likely. Woo-hoo!
1790 BC (9)
Madrid builds Settler, and we're back to that nasty 9 spt. Set to Spear, but I'm uninspired. We actually need to clear forest to find non-BG, or let Madrid grow and pop the settler on a 7 --> 5 transition. So Madrid grows to size 6, then we pull a Settler to time with growth to size 7. This would actually be much more efficient than what I just did.
Anyway, settler heads for Hill south of river game. (Conveniently, 3 steps from Madrid. :) ) Oh, it is also the future home of the Great Library. An irrigated grassland Deer allows the city to work 4 forests at size 5 for 9 spt.
Warrior Code due in 1, adjust sliders to squeeze out a few more coins. Tile shuffling and killing the lux tax gains back almost all of the lost gold from deficit research. This is also the first turn where the Temple more than pays for itself.
1750 BC (10)
WC comes in, I select IW. We do need to find the Iron, then we are good to run for Lit. Break-even is 15 turns, but that will fluctuate as we found more cities.
Final Notes:
It would behoove us to find a lux or two on this island (?). We have decent terrain to run our cities big, but if we have to run 30% lux to let cities grow to size 7, we may be in trouble.
Barcelona does need a Temple, as it only has one 2-food tile if it does not poach from Madrid. And Madrid needs the poached tile at size 5. We have to clear a forest tile to allow Madrid to grow to size 6 and use only 2-food tiles.
I would be very tempted to start the new city on a Granary immediately instead of Walls. I spoke too soon about the G.Library. We need that city to produce settlers. We can only build 1 settler every 10 turns in Madrid, and I think we need to settle faster than that. The new city can do 6-turn settlers, so we'd get 8 every 30 turns or better than 1 every 4.
MM note: After Madrid builds the current Spear, you can give it back the river BG that Barcelona is currently using. Disband the reg. Warrior to put two shields in the box and complete a 2-turn Spear. (I couldn't do this on my turn because that Warrior was needed for MP.) The Spear will complete with city growth and sets up an easy 5-turn, 10 spt Spear-Settler pair. The problem with allowing Madrid to grow to size 6 right now is that we run out of 2-food tiles, so we'll have to live with a 6-4 cycle for a little while longer.
More workers, but I don't know from where.
T_McC May 15, 2004, 11:50 PM The red dot is where the city should be built. The only negative is it isn't coastal, but it will be a very good city for us.
The blue dots are some other tentative sites. The site NE of Madrid is on a BG, but that's the only way to get the river. The northern dot is also on a river, and the eastern is on the coast.
Greebley May 16, 2004, 12:14 AM I would suggest we go for Lit right away and start barcelona on the prebuild NOW. Spain is not a strong civ until it gets its UU and the GLib puts it one tech from it. It also saves us a LOT of gold. Madrid can produce settlers for us. I think getting the GLib is the single most important thing when playing Spain.
T_McC May 16, 2004, 12:39 AM I would agree with Barcelona on the pre-build, but only after the worker finishes and we get a Temple there. Barcelona is an awful city as it is currently configured. Once it gets access to more tiles it will be just fine. I shadowed a few more turns, and the Temple can complete very closely with the re-growth to size 2.
I wouldn't rely upon Madrid alone to produce settlers. Until we get out of despotism we can't make them any faster than 1 per 10 turns. If we are alone on an island (or more especially if we're not), we can't concede the land grab like that. It seems the north is unoccupied (or else someone would have come and gotten that Barb camp) and I want us to fill it up. The Great Library is wonderful, but an early FP would make it even better. So I feel the newly-found city should be used as a settler source.
Getting the Great Library and (voluntarily) being about an 8CC is no way to win either.
[Edit: We also have to get the city count up to make our Palace at least 200 (300?) shields, or we may run the risk of our pre-build outpacing our research to Lit. No problem if we switch research target to Writing, we haven't put any beakers into IW yet.]
barbslinger May 16, 2004, 01:56 AM Sling3 – 1750BC – Isabella’s Redemption?
1750BC Preturn – No mm’ing to be had per T_McClure and the settler is on his way. Nice. That makes it easy. I’m thinking the googie hut will be trouble from past DG/D trys so I’ll stay away until we can use it for promos.
IT – Madrid expands and since we have not met any other civs I’m going temple to set up the GL. I don’t want it costing us cash. We will be first to lit and if we are alone we will get it. Just don’t want the extra cost of supporting the people.
[1] 1725BC – I move per McC’s moves in the posts but I’m wondering,if we’re alone we’re losing a BG none of the cities can reach. Let’s play it out. Workers (2) move to improve grass near Barcelona.
IT – Madrid – Spear > Curraugh to tour our north for us. I’ll back it up if necessary.
[2] 1700 – Seville founded o the N hill. I think we need more workers if we’re alone. This is really a tough call on what to set this to. I’m thinking palace for GL due to the forests, but then you can’t switch. Once cleared it may be a killer city. Worker is in 5 which does not jive with growth. I’m setting a temple for now. I can switch if we me meet someone. Our northernmost warrior meets a barb camp. He may by the farm. Ther are two there. I’m going to fortify on the hill, if I get a chance.
IT - ---
[3] 1675BC – Move up a hil towards barb camp, balls in hand.
IT – Balls work and we may take out the barb camp. In other news the curragh begins sailing and Madrid decides on archer for barb hunting.
[4] 1650 – The curraghs 1st move exposes land 4 tiles W of Madrid. No one there as yet. Nor will we have to see them. 25g from the camp that the northern warrior war ‘exploring’ . We’re going to need some archers to keep killing barb camps up here I think.
IT – Madrid flames from my lack of seeing the pop change but due to the barb camp takeover we get a palace expansion. My bad. Front door added.
[5] 1625 – It looks like a whole continent next to us. We won’t be alone for long but perhaps when they show up we can keep them at war. Well of course we will. I’m sailing north and away.
IT – nada
[6] 1600BC – More land lays east. Do we want it? IW in 9 @ -1gpt still but this is intriguing. That’s a lot of land over there. We’re doing 10spt in Madrid but need more settlers.
IT – Madrid – Archer > Settler. DTCH COMPLETE COLOSSUS.
[7] 1575 – Dammit, I landed the worker ready to chop and the count is not working out. I’m chopping anyway. Let’s get good tiles. I’m thinking we’re alone here.
IT – nada
[8] 1550BC – Curraugh keeps towards our side per non involvement. There is nothing there yet, but I feel it coming. Archer heading south.
IT – nada
[9] 1525 – Warrior heading home and curragh taking care of noth island fog uncovering. Lot’s of mountains up there, not good. Drop IW to 4t at –3gpt. We have a lot of mountains.
IT – Madrid – Settler > Warrior, for future sword, tough they are 60g@? Not sure here. Do we want 12-18 warriors? I think we do. We’ll have the cash then when they get mapmaking.
[10] Moved the units.
Take it away. New conversations now. We’ll be able to see them settling but possibly no contact.
barbslinger May 16, 2004, 01:57 AM The save to claim our island.
T_McC May 16, 2004, 08:16 AM Slinger,
Not to be rude, since it is your game ...
but didn't you play before me? :lol:
Who's up now? According to the roster, I am. And then is it your turn again? :rotfl:
Have to admire the enthusiasm. :goodjob:
I nominate Cuivienen to assume control.
barbslinger May 16, 2004, 09:05 AM Slinger,
Not to be rude, since it is your game ...
but didn't you play before me? :lol:
Who's up now? According to the roster, I am. And then is it your turn again? :rotfl:
Have to admire the enthusiasm. :goodjob:
I nominate Cuivienen to assume control. Sorry T_McC. Iknew I was up in two different ones. It was the overlords I was supposed to play. Take my turn please, my bad. I just finished playing grs01 and I'm wiped out from that. I'm sorry. My enthusiasm confused which AW I was supposed to play when I made it home from work. I haven't played in 5 days except cleaning up a few years here and there in GOTM31 and I got home. thought it was this one and downloaded and played. Sorry. I'm giggling now. My bad, but that's funny that happened. Sorry team.
Greebley May 16, 2004, 09:21 AM Mistakes happen. I have played out of turn myself. Cuivienen can just grab your save Barbslinger and continue.
I really do think we should start the GLib in Barcelona after the temple is built, or pick some other city. It will hurt our growth slightly, but I build wonders on emporer this early alot. Its the only way to get them. We have a reprieve from the normal attacks. Lets use it.
T_McC May 16, 2004, 04:36 PM Agreed that Cuivienen is up! And should continue where Slinger left off.
Agreed to start the pre-build following the Temple. Players should be careful, though, that our pre-build doesn't outpace our research. I think Barcelona can pull 4 spt at size 2, I'll have to check how expensive our Palace is. If we research Writing --> Lit, we don't have anything to fall back on except a Granary, so we can only hold 60 shields of pre-build if we would inadvertently build the Palace. Just requires diligence.
I'll take a look at the save and have a few more rantings. Beginning with: Let's try not to let Madrid build a settler and drop down below size 4. We can replace 2 pop in 10 turns regardless how large Madrid is, and we can use the extra commerce at size 4 relative to size 3.
T_McC May 16, 2004, 06:02 PM - 14-Shield Warriors are a wasteful build in Madrid. 21-Shield Spears are more efficient. When Madrid reaches 10 spt, then we can squeeze out a few Warriors for upgrade.
- The forest chop completes on this IT, so we definitely do not want to be building a Warrior in Madrid. If you disband the reg. Warrior and set the Governor to "Emphasize Production", I think we can get a 1-turn Spear. (2 from the Warrior, 10 from the chop, 8 or 9 from the growth + shields.) [Edit: Just checked, this works.]
- Seville wants a Granary and a Temple, then can produce settlers. Temple first is fine, then forest chops can complete the Granary. The North is not as fertile as I would have hoped, but we still want all of it.
- Not sure where Slinger was sending the Settler. Possible Dot-Map below.
- Seville (or the next city) should probably spawn a worker soon. We want Barcelona on a Palace pre-build, and Madrid is best used for military and Settlers.
- Both Barcelona and Seville can use a 2nd MP. Madrid builds about 3-4 troops between settlers, and until we meet somebody can probably support all of our military alone.
- When I checked F11 during my turns, I couldn't help but notice that the Vikings were in the game. Coastal cities should probably be built on Hills when possible.
- Forget my rantings about the Palace, it's already 300 shields. We don't have to watch the pre-build too closely yet.
Dot-Map of the North
The southern red dot is off the river, but has a few good tiles to work that won't require poaching from either Madrid or Barcelona. The city can grow fairly large as it has all the NE land tiles to work.
The NE red dot pulls the forest game immediately, and could be a monster city as it can work 5 hills at size 6 with an irrigated deer. Coastal, but on a Hill. I don't believe Amphibious Assaults ignore city walls, so we should be fairly safe from 'zerks. The AI won't bring 3 boats full against a single target.
The central red dot is on the same side of the river as Seville.
T_McC May 16, 2004, 06:09 PM Dot Map of the South
Red dot is from northern map.
The two northern blue dots are coastal cities on Hills. West pulls two fishes with a Temple, and may be good for workers. The eastern is a river/coastal site, so good trade. Pot luck on tiles though. The southern-most dot is just a guess.
Cuivienen May 16, 2004, 06:27 PM Trying to turn it into a two-person game, are you, barbslinger? Hehe. I don't mind being skipped, but at least warn me first ;)
Got it.
Cuivienen May 16, 2004, 06:59 PM 1500 BC (IT) --
Change Madrid's Warrior to a Spearman.
*enter*
1475 BC (1) --
Barcelona: Temple --> Palace (GL prebuild)
No BG under the Forest. Oh well.
Settler on Go-to? Well, it is going to the obvious location. Still :nono:
1450 BC (2) --
Madrid: Spearman --> Settler
Settle Toledo on the southernmost red dot. Warrior.
Just noticed that Lux is at 10% when it doesn't need to be. Lux lowered to 0%.
1425 BC (3) --
Iron Working --> The Wheel. (Where the horsies be?)
There is Iron across the straight and next to Barcelona.
Our Archer spots Silks to the south.
1400 BC (4) --
Not much of interest...
1375 BC (5) --
Seville: Temple --> Barracks (We now have to reduce Science to prevent us from losing all of our cash.)
Barcelona's culture expands.
1350 BC (6) --
Madrid: Settler --> Spearman
The Settler heads for the western blue dot.
1325 BC (7) --
Toledo: Warrior --> Worker
Now that we can afford it, Science up a notch. The Wheel due in three.
1300 BC (8) --
The Ottomans complete the Oracle at Istanbul.
We meet a barb Galley just beyond Barcelona.
1275 BC (9) --
We beat back the barb Galley.
Madrid: Spearman --> Settler
Culture expands at Seville and, miracle of miracles:
http://www.civfanatics.net/uploads7/Mysticism.jpg
The Wheel is due in 1, so Science is cut to increase profit.
Overruning a barb camp to the south gets us 25 gold.
Santiago founded on the western blue dot. A Warrior leaves Madrid to defend it.
1250 BC (10) --
The Wheel --> Writing (We'll need Literature and Map Making sooner rather than later)
There are Horses right outside Toledo! Wonderful!
And that's all she wrote!
http://www.civfanatics.net/uploads7/Iberia.jpg
>>Save<< (http://www.civfanatics.net/uploads7/Sling3_BC1250.SAV)
T_McC May 16, 2004, 08:17 PM Do we really want to take our capital to size 2 by building that settler? I should hope not! If we could have gotten the Capital onto a 7-5 cycle for settler building we could have had a settler, 4 spears and a warrior every 10 turns. No other city would have to build military. It would take 16 turns from now to get that set up (until our next settler). If we go 5-3 on the settler, we get 3 Spears and a settler every 10 turns.
Nice to see a couple more workers queued up, but I still think the best use of the game tile at Seville is to produce settlers (chop and irrigate). A granary is consistent with this plan.
Good that we have a lux in the south, and I'm amazed we still haven't met anyone. Did you set this up as a one-on-one game Greebley? :lol:
Slinger: Who's up? Who's even in the game?
Yom May 16, 2004, 08:41 PM I think I'm up. I won't get it until tomorrow night though. Right now, it's time for me to grasp the reins of power in Scandinavia ;).
barbslinger May 16, 2004, 09:55 PM Greebley -
Barbslinger -
T_McC -
Cuivienen -
Handy - Ready to Rock? and Up
Yom - On deck. Yom I know you're your having computer trouble, let us know.
handy900 May 16, 2004, 10:55 PM Just noticed I'm up. :D
I can play tomorrow night. I'll post a got it when I get home from work.
handy900 May 17, 2004, 06:09 PM Hello Cuivienen :wavey: pleased to meet you. High scool? I'm so old I had an 8-track in my car in high school. :lol:
I GOT IT. We are playing the 1.15 patch - right? will post by midnight.
I'm reading the turn logs now.
handy900 May 17, 2004, 08:11 PM We will soon be Immortalized
Avoid doing anything to incur the wrath of T :lol:
Not the best start. There are loads of jungle to the south & mountains to the north. Ugh.
I do solemnly swear not to let Madrid build a settler and drop down below size 4. Hence, I switched Madrid to spear. We need a few of these for MP as well as defense.
Switch Santiago to walls (walls on the front line - everytime). There were no barracks in Santiago, and it’s a sin to build regulars in an AW game. I can’t recall ever building warriors (except scouts) in past AW games. We build spears for defense, & archers for counterattack. Change Seville from barracks to granary. We need both, but decided to go for the granary first, then temple to boost population more quickly, then the barracks. We can send an MP from Madrid.
Hit Enter
IBT
Good grief, is the game set to raging barbs? Three barb galleys move into position to sink our toy boat.
Turn 1 1225
Move toy boat 2 spaces, then fortify on the third for the defense bonus, and light lucky candle. There are even more silks down here by the coast.
Move spear towards Santiago. I’ll send the warrior to explore.
Sliders 80/0
The regular warrior is moving to pop the hut in the north. I bet we get 3 barbs. All I ever get are barbs. :mad:
IBT
:lol: fortified toy boat goes 3 for 3 versus galleys & is now elite. Lucky candle is hot tonight.
Madrid- spear – spear
Toledo – worker – barracks
Turn 2 1200
The warrior exploring S of Santiago spots more iron to the SW of Santiago near a fish. We should eventually build on top of that hill.
Move worker to chop a river forest near Seville.
IBT
Turn 3 1175
Switch Seville back to barracks, the chop would waste too many shields since it would come in the turn the granary is due.
Pop hut and get the obligatory 3 barbs.
IBT
Warrior wins 2 and promotes to veteran. Last barb chooses not to attack our redlined vet warrior.
Turn 4 1150
Explore
IBT
Madrid – spear – spear (still size 4)
Seville – barracks - granary
Turn 5 1125
Toy boat finds even more silks.
Sliders are 80/0 losing 1 GPT 37 in the bank. We get Lit in 6 more turns.
IBT
Turn 6 1100
Either we are on an island, or there is a narrow land bridge to the west.
Sliders move to 70/10 we still get Lit in 6.
IBT
Madrid – spear – settler (This is due in 3 and we grow in 4, so we will be pop 3 for 1 turn). Sorry I broke my solemn oath :(
Turn 7 1075
The Archer is way south, and he yellow lines killing a barb on top of a camp. The camp has another barb in it, so he’ll need to heal before taking it.
Holy cow literally. There are 2 cows in the west near what is either the end of the island, or a narrow bridge.
Turn 8 1050
Looks like a land bridge.
Contact – it is Persia. An archer showed up on what is clearly now a land bridge to Persia. They are a long way off, but surely by now have a large stack they will send our way. As you can see in the screen shot, they do not lack iron, so expect Immortals. I sure wish we had cats.
Turn 9 1025
Sell Mysticism to Persia for 225 gold. They would trade writing to us, but since it’s only 2 turns away, I took the larger cash offer.
Declare war. The walls in Santiago will finish before the Immortals arrive. There is only 1 spear there now, and it is surrounded by defensive marsh. We need a road for reinforcement.
Kill another barb in the south and see there is a barb horseman on the camp. That’s a lot of barbs for only 25 gold.
Choke There is a narrow 2-tile choke between Persia & Spain. It’s a great setup – if we could get there soon enough. Would be very tough to reinforce. If Persia is smart enough, they will block our future pillaging spear army by taking the choke. That would precipitate a naval landing of the spear army – on our own continent - :lol:
Veteran warrior loses attacking a barb camp up north.
IBT
Madrid – settler – spear
Aztecs finish the Pyramids
Turn 10 1000 BC
Archer kills his 3rd barb, and yet more remain.
The slider is 20/0 for 1 turn since writing come in on the IBT. Don’t forget to push research back up.
Notes:
1. I began moving the settler and 1 spear toward the blue dot S-S-SW of Barcelona. This will give some buffer to attacks on Barcelona (which is surrounded by hills – hard to defend).
The exploring warrior is fortified on a hill awaiting the Persian archer’s attack.
2. Should we irrigate the sugar @ Madrid to get more food there? It has a mine now.
3. Expect a rather large stack from Persia.
4. If we build a toy boat in Madrid, we can park it by the choke and use it as a troop spy.
5. The land in the south is really crappy. There are loads & loads of Jungle. If Persia has better land than we do (what I can see looks decent) we are in for a real fight.
6. Don’t forget to push research back up next turn after writing comes in. The Palace currently comes in 39 turns. We need to mine the iron to get it faster. First though we need mines on the grasslands we have chopped so we can build spears faster - we'll need them.
7. We need to build a road to the front line cities now, before Persia shows up.
8. Toledo is poaching a tile From Madrid since it gives us an extra gold. Switch back if you need to, Toledo will still pull 2 shields.
Our options are somewhat poor for this game. Currently we have a rather narrow front after the new city is founded. After that, expansion will widen our front and place cities in areas that give the Immortals a defensive bonus, and do not allow hour horses to retreat. This means we are going to lose a lot of units to Immortal counter attack (until we get cats anyway)
Plan A: The “Hail Mary” option would be to send 5 veteran spears and a settler (we have them I counted) to the narrow choke point, settle it and hope they attack. There is a good chance they will not attack. If they just walk right by the city, we lose the advantage. Even Persian settlers could get through with an escort since we have no way to attack them.
Plan B Keep the front narrow for now ( 2 cities). Settle our north first, then push forward in the South slowly when we can. Pillage the Persians like crazy men (especially the iron). Hope the other continent does not get too far ahead of us in techs.
I think Plan B is better, A is a loser I think. Anyone have a Plan C? :lol:
EDIT Ooops! I forgot to declare war like I said I did - phone call. Anyway I went back & replayed the turns & actually did declare war, this time forgetting the trade. :wallbash: So I went back a third time and re-played exactly, including trades & War declaration. Thank goodness this happened at the end of my turns. So use the "at war" save attachment! You should be at war with 261 gold in the bank. Save says "BC100", but it's really BC1000 in the game.
handy900 May 17, 2004, 08:18 PM Persia
http://www.civfanatics.net/uploads7/SLING3_Persia.JPG
1000 BC
http://www.civfanatics.net/uploads7/SLING3_1000BCaw.JPG
barbslinger May 17, 2004, 08:25 PM Greebley -
Barbslinger -
T_McC -
Cuivienen -
Handy - Lucky candle finds us a target.
Yom - Up and most likely gearing up for initial onslaught.
I'm thinking we really need both swords and a pillaging of Persias iron. Also, that GL prebuild will be a big 'ol waste if we only know Persia. Hoping for an off continent contact. Although, as long as we steer clear of the upper half of the MA tree it will be nice right about the time we have cavs and the AI come calling with their navigation tech.
Welcome back Handy!
handy900 May 17, 2004, 08:41 PM Yes - we do need some swords to kill Immortals - before they kill us! Their weak point is the turn they walk up, before they fortify in the defensive bonus marshlands or on a hill.
We need some cats too - big time. Typical AWE - we need everything.
Cuivienen May 17, 2004, 09:10 PM Fortunately, at least for now, Persia is still very far away. Just looking at the map, the earliest we're likely to see Immortals is the tail end of Yom's turns, as our Curragh hasn't spotted a stack and we only just saw the first persia border at least 15 tiles away as the wolf runs. We have more reprieve than we think, in this case.
T_McC May 17, 2004, 09:15 PM First things first: The Persians don't have Iron yet, otherwise the Advisor would warn us to fear their Immortals, not their Archers.
Secondly: Check the sliders. We can make a lot of money this turn and still discover Writing.
Third: Our pre-build likely has enough shields to go that we can research Math before Lit, if we so desire. If we can research Math in ~15 turns, we're good to get that first. Our pre-build has at least 39 turns remaining, and I suspect our Palace will reach the magic 400 shields before we get to Lit.
Unless this continent is even more oddly shaped, I am not convinced that the Persians didn't ride a boat here. They could already have Map Making.
Plains Sugar produces two food even when irrigated in Despotism. The mine is the proper play.
We may have enough money for a limited Warrior --> Sword upgrade, but we have to watch our research if we do. Tough call for the next player.
If we found on the choke, we will have to either build cats there, train a lot of workers, or research Map Making. Too many impassable tiles in between our core and that site.
It is not a bad thing to only have 1 neighbor when you build the G. Lib. If the two continents are separated such that only with Astronomy can the seas be bridged, we can get techs that are post-Education when the other civs find us. And we should have a large bank account and well-developed cities if we only have to fight Persia along a narrow front.
gunnerxtr May 17, 2004, 09:17 PM this looks interesting i will be lurking, good luck!
handy900 May 17, 2004, 09:40 PM First things first: The Persians don't have Iron yet, otherwise the Advisor would warn us to fear their Immortals, not their Archers.
I was thinking that the advisor would show them lacking the resource if they had not hooked it up yet. Advisor does not show us up IW under techs. Could they have it hooked up, but have not yet produced an Immortal? At any rate, advisor warning us about archers (not Immortals) is very good news indeed.
Plains Sugar produces two food even when irrigated in Despotism. The mine is the proper play.
Wasn't sure about that, so I wanted to bring it up.
Check the sliders. We can make a lot of money this turn and still discover Writing.
Oops. Good catch. I had lowered them, then had to replay the turns when I realized I forgot to declare war when I got a phone call. (see edit to my turn log). Anyway, I replayed the turns, declaring war this time, but apparently forgot about F1. I'm glad you caught that! :goodjob:
We do have some time until Persia shows up. The new city may not have walls yet though when they arrive. We can spend the time building roads & walls & spears. The toy boat will tell us if they have a lone city (landed from a galley) or if this is their home base.
It just may be a lone city given how long it took to find them. This will be a challenge because of the land we have to work with.
T_McC May 17, 2004, 09:48 PM I was thinking that the advisor would show them lacking the resource if they had not hooked it up yet. Advisor does not show us up IW under techs. Could they have it hooked up, but have not yet produced an Immortal? At any rate, advisor warning us about archers (not Immortals) is very good news indeed.
We don't have Iron hooked up. The advisor would have shown Iron(0) under resources for Persia if they had any hooked up. Conversely, if had ours hooked up it would have been much more obvious that the Persians had none, as Iron(0) would have appeared on our side. The screenshot you posted indicated that the Persians don't have Iron or Horses yet, as there is no Resource menu on either side. We have both, but haven't hooked them up.
handy900 May 17, 2004, 09:51 PM We don't have Iron hooked up. The advisor would have shown Iron(0) under resources for Persia if they had any hooked up. Conversely, if had ours hooked up it would have been much more obvious that the Persians had none, as Iron(0) would have appeared on our side. The screenshot you posted indicated that the Persians don't have Iron or Horses yet, as there is no Resource menu on either side. We have both, but haven't hooked them up.
Ahhhhhhhh, Ok Thx. :D
Greebley May 18, 2004, 12:53 AM Barbarians were set to Roaming.
I suspect the reason Persia did not enter our arm of the woods is because we didn't explore at all for the first 30 turns which means we didn't generate barbarians which means persia had no driving need to come visit. They probably have a big open area with only that small weird neck between us.
It never occurred to me that actually not exploring at all works that way, but I think that is right. It wouldn't work for a expansionist civ, and persia (or if he was close) would have eventually come, but if he has barbs to chase on his side but not ours; well it might be a technique to delay contact for certain games.
The reason we didn't explore is I went Warrior (fortify), Granary, Warrior(fortify), barracks. I wanted to get the Granary before contact.
PS: I think our layout is pretty weird already from what I can see of the layout. We are on a long winding peninusula
Place the town in the choke where our boats can cut through and not need to go around I see a hill that does this. It will give us an advantage later on when we can freely switch sides and the AI cannot.
T_McC May 18, 2004, 09:16 AM I suspect the reason Persia did not enter our arm of the woods is because we didn't explore at all for the first 30 turns which means we didn't generate barbarians which means persia had no driving need to come visit. They probably have a big open area with only that small weird neck between us.
Quite possible. But maybe we also got lucky and there is another civ on Persia's side of the continent, and they are already in a war? Once we get to speak with Persia again, we could spy their city list for odd names like "Chicago" or "Ashur".
It didn't seem like they were very far ahead of us in tech, so that suggests either alone and researching @ 1st for both of us, or they have been fighting long and hard with their only neighbor.
Neither is a bad thing. If we're 1-on-1, we should be able to hold the choke against the initial flood of archers, and if we can pop a quick leader we may never have to face Immortals. If they are already fighting, we won't see many of their units and can backfill our side of the continent. Having this much land to work with (albeit land that needs some improving) is a real anomaly for this series.
barbslinger May 18, 2004, 01:26 PM Having this much land to work with (albeit land that needs some improving) is a real anomaly for this series. I was thinking the same thing last night. We're going to have more cities than we know what to do with. A nice worker farm would help. That double cow near the choke looks like just the ticket. Those mountains to the north are really disappointing. Don't know what to do with them. The next few turns will be crucial. Getting a road to the choke will help a lot.
Yom May 18, 2004, 08:32 PM 'Got it.' But don't expect a report until tomorrow night. I'm up in RBC14B as well.
Yom May 19, 2004, 03:38 PM I was planning on playing it tonight (my first free weekday in ages), but my laptop has refused to cooperate :mad:. Just when I thought I found a way to get conquests to work, my computer starts to refuse to recognize the cd again! Skip me for now. I'll let you know when I get the laptop working and take a turn then.
barbslinger May 19, 2004, 04:15 PM Greebley - Up and looking for swords
Barbslinger - On deck,but wondering if T wants a double shot due to my error.
T_McC -
Cuivienen -
Handy -
Yom - Computer is on strike for a cleaner CD
T_McC May 19, 2004, 04:15 PM Best I can tell, the roster is:
Greebley - Up!
Slinger - On deck, really!
T_McC
Cuivienen
Handy900
Yom - Skipped for this round
Greebley May 19, 2004, 04:36 PM Got it. Hope to play tonight.
Greebley May 19, 2004, 11:09 PM Preturn: Move some units. Want to deal with Barbs and send another spear with settler. Lower science by 50%.
IBT: Our warrior is Pithed by the Archer.
975 BC: Get 25 gold from the barb camp to the south.
IBT: Nothing yet.
Seville: Granary->Spear
Toledo: Barracks->Spear
950 BC: Going after northern Barb camp.
IBT:
Madrid: Archer->Archer
925 BC: Not much
900 BC: zzz
IBT:
Seville:Spear->Spear
875 BC: My troops start heading for the choke. Some spear and some archers.
850 BC: No change.
825 BC: Boat heads out to sea. Southern Archer moves next to a barb horse
IBT: Our archer is killed by the horse. A regular barb attacks an injured fortified warrior and loses.
Seville: Spear->Settler
800 BC: Our boat doesn't sink
IBT: Our horse road finishes. Soon we will have iron too.
Madrid: Archer->Settler
Santiago: Walls->Worker
775 BC: Our boat sees a new border but is one square short :eek:
750 BC: We get lucky and the boat survives. We meet holland. I buy Horseback riding for 167 (we cannot afford Math) and declare war. Switch Madrid to a warrior.
Notes:
I really think we want the choke point. I don't see it as some desperate gamble, but a viable strategy. We fortify spear on the squares and not let anyone by. It looks like 2 squares will block it.
When moving toward the choke, stay on the mountains and move a single spear first. That way if there is a SOD, we can head back.
We can now build HBR.
We have cash and may want some warriors?
We can see at least 1 iron north of the choke. It should be a high priortity target for us. A pair of spare spear would be ideal to send if/when we can afford to. If it is the only iron, then we prevent immortals and Persia is stuck with archers which probably won't dislodge our spears. 3 would be even better. If we see immortals any way (or persia with iron) then they may be destroyed, or they may be ignored. Persia does not yet have iron or map making.
There are barb camps in the south of our land. There are 2 warriors searching the North, but since they are upgradable, it might make sense to send them back to become swords.
We want a mine on the iron to speed the palace prebuild - 6 turns to Lit.
We are in a strong position to win. With only one civ on our continent, we should be able to destroy them once we have monarchy. We then send our Pillagers of doom across when we get astronomy or Navigation.
We really want to meet another civ over there. Persia is primitive like us (we are equal in tech) and we need 2 civs for the GLib. This is probably proof Persia has not met anyone. We should LEAD persia in tech if we can get the GLib. That'll be a change.
Greebley May 19, 2004, 11:11 PM I feel strongly that we should try to hold the choke . I sent 4 spear and 2-3 archer. Swords can follow shortly.
We can settle on the red dot in the picture below, and put 2 spear on the green dot and we totally block off access to our lands. If a killer stack shows up; retreat all units to the town and they will pass it by and go for our other cities is my guess.
T_McC May 19, 2004, 11:28 PM Solid playing, Greebley. I like the choke point plan.
One note to the next player, I think we need the Forest game at Seville chopped and Irrigated. Our settler production there is food limited, not shield limited, and I think we can just spam settlers south to the jungles to keep our unit support costs low.
Don't forget we are Religious. We can whip a Temple in any city in 10 turns. We're not going to win a cultural victory, but we can have a little more flexibility in grabbing good tiles.
Wouldn't it be a kick to get an SGL from Lit? Then we can have the Pyramids too!
Once we get MapMaking, if it's still possible, we can blockade that Iron tile across the bay from Seville. Persia with Archers is not so scary.
barbslinger May 20, 2004, 12:09 AM Since I blew it earlier accidentally doing T's turns, I feel it is right if T's wants, that he do my turns this round. I'm also up in 2 others and up to my ears in GOTM31.
Greebley May 20, 2004, 07:06 AM We could skip you this round to even it out - but if you want to play, I have no problems with you taking your turns and playing if you want to. An extra turn doesn't really matter.
I would say it is your choice, Barbslinger :)
T_McC May 20, 2004, 12:17 PM I got it and will play tonight.
Slinger could slot himself back in after me, or just sit out this round as "penance" for playing twice in the last round.
barbslinger May 20, 2004, 03:51 PM I got it and will play tonight.
Slinger could slot himself back in after me, or just sit out this round as "penance" for playing twice in the last round. How bout if T and I flip and if he wants 20 he can have them. I had 20 last round. If he only has time for 10 I'll play after.
Greebley May 20, 2004, 05:30 PM Barbslinger, you didn't steal anyones turn. You merely played extra. TMcC got his normal turn last time.
barbslinger May 20, 2004, 05:37 PM Just reviewed the log and your right. I'll play after T. Unless of course he is playing and has completed 20 already. :lol:
T_McC May 20, 2004, 09:37 PM Sling3 - Confused Alternatives
750 BC (0)
We're 4 squares from the spot Greebley picked out.
Settler in 3, I have a spot picked out. Then we need to get Madrid cracking on another. Looks like I get to implement my diabolical 7--5 plan at Madrid. :lol:
Like the worker at Santiago, a Temple is next.
Note to self, the lux tax has to be raised for Madrid next turn.
730 BC (1)
Madrid builds Warrior, goes to ... Spear. A barb horse is wandering around.
Also note, we have to shuffle tiles to get Madrid +2 food. However, lux doesn't have to be raised. Woo-hoo!
Snag 50 gold from a barb camp.
Slide Elite! Curragh around to find nothing new.
Ugh. Lot of shuffling necessary around Madrid, but we'll manage.
710 BC (2)
Barb horse promotes our Spear.
Toledo: Spear --> Spear. I think Toledo can supply the military for the settlers produced in Seville.
Upgrade a Warrior to a Sword. Will head for the front next turn.
690 BC (3)
Persian Archer kills one of our escort Spears. Means a 1-turn delay while I wait for more of the gang to catch up.
Seville pops settler, goes to Sword to absorb the forest chop.
Turns out tile shuffle won't be necessary, the extra shield at Barcelona is corrupted anyway.
670 BC (4)
Whack previously offending Persian Archer, slide stack to 1 tile from intended settlement spot.
650 BC (5)
Just movin'. Got Curragh around the N. tip of the Dutch continent, but haven't found anyone new.
Two settlers in place for next turn.
Turn down science rate, Lit next turn.
630 BC (6)
Lit comes in, research set to ... Math. Due in 10 at -1 gpt. Lux tax stays at 20% for Barcelona.
Madrid: Settler --> Spear. City can do Spear - Spear - Sword - Settler in 10 turns and drop back down to size 5.
Found Murcia Choke. Set to Walls. Found Valencia in the north, set to worker.
Spot a new colored border S of the Dutch. Green?
Great Library is due in 27.
610 BC (7)
Seville builds Sword, goes to Settler timed with growth in 5. Still need work to get this set up properly.
Contact the Aztecs, who appear to be at war with the Dutch? I could trade them Literature, but that would be just stoopid. Can't afford anything, so just declare war. We should get a nice haul from the G. Lib. It seems Monty had a lot of tech, so maybe there is someone else further south.
I really don't know what the Persians are doing. Still no Horses or Iron.
590 BC (8)
Sprechen sie vom Tuefel. The Persians show up with a load of crap. Mostly Warriors.
Have another Settler in place.
570 BC (9)
Dutch build ToA.
Persians are now adjacent to Choke. We are solid favorites, but they might just pass us by. The Swords are slowly advancing to the front.
Build Zaragoza in an awkward 1st-ring spot. Set to Temple. Needs some work, but will become a nice city someday.
Meet the Zulu, south of the Aztecs. Again, I can't afford anything and just declare war. Time to Mathematics drops to 5 turns.
Whack a couple Barbs, get no promotions.
550 BC (10)
Unmet Ottomans build the SoZ.
Persians frag a barb camp, and start to by-pass the choke. I did not put the Spears out on the other hill because I didn't think we had enough units to hold the Hill and the City. The Persians that are passing by will run into our Swords on the way. Once we can get a flow of units to the front, we can close it off more effectively.
Kill two Persians in forest next to choke, will have shot at the other guy next turn. Unless he's going in circles.
Frag a barb camp for 25 gold, kill a barb with our Sword approaching the Choke, lose a Warrior to a barb Warrior.
Final Notes:
We'll have to eat an increase in the lux tax next turn, as Seville cannot complete its Settler timed with growth. Alternative strategy is to swap to the river grass for this turn, then back to the Deer for the next. Then growth will coincide with Settler production.
We can get 1 more spt for our G. Lib build, but I don't think we can simultaneously maintain 10 spt in Madrid. There is a river plains tile being irrigated at the capital that might fix that. It's tough to give up a shield on our pre-build, but 10 spt at the capital gets troops out 33-50% faster than 9 spt. The way it is saved should have the governor pick the forest on growth for Madrid, but then you have to re-set the tiles for 10 spt. [Scratch that, you have to set the Capital for 10 spt again before you press enter.]
Math is due in 4 at +1 gpt, and we have enough money to upgrade the remaining 2 Warriors.
Judging by the fact we are 4th in pop, they must be jammed in like sardines on the other continent.
barbslinger May 20, 2004, 09:45 PM Beautiful! Nice turns T. I'll play tonight.
T_McC May 20, 2004, 09:46 PM Blue circles are the new cities, blue Dot is a good spot for the next one. The new city would get a Game and fresh water, so should be good for workers.
And just to make Handy duck, try not to let Madrid fall below size 5. We can get 2 Spears, a Sword and a Settler every 10 turns. We can't do that if the capital gets smaller than size 5.
T_McC May 20, 2004, 09:53 PM Picture of the Choke. The Sword is straggling along, and another is just leaving the core. I kept the workers in to improve our core, but hopefully we can train a few more in the near future to extend our road network S and W.
Greebley May 20, 2004, 09:54 PM I am not surprised we are getting some leakage at the choke. My hope though is that we can control it to a certain extent especially when it come to settlers.
We have a lot of land. I hope we can grow to fill it.
Persia has map making and will start sailing around so we may still get some towns behind the choke. For now I think the most important point is to have the choke city established with walls and barracks. Later we can seal things off and start destroying units on our side. That way they won't be reinforced by a steady stream of units.
It looks like we will be safe from attack from the other continent until Navigation. That will be nice.
[Edit: Also TMcC, the save differs slightly from the Pics. Madrid has 9 shields and is building the sword in 2 turns.
I see that the one square I was hoping was water is land. That means we need 2 stacks and the town to close things off (though maybe we just want to kill them all :D
T_McC May 20, 2004, 10:01 PM The picture looks different because I hit return to see if the Governor would pick a forest tile and complete the Sword on growth. It didn't, so I re-loaded and reset the tiles, then took the pictures. Gives Slinger something to do before he hits enter.
I also think there will be a lot of activity around the choke, but not a lot of attacks. Barracks is good, but I would also consider researching Map Making after Math, so we can boat units from our core over to the choke, Cats especially. If we can start flinging rocks the Persian stacks will spread themselves out for us. If we get a leader, plop a Spear army on the other Hill and force them to attack a walled city on a Hill.
barbslinger May 21, 2004, 02:40 AM Sling3 – 550BC – Isabella’s Redemption?
550BC Preturn – MM to get sword in 1 along with growth. Pick up a gold at the choke fishing. Santiago I speed build at expense of growth. Change Zaragoza to Rax. Notice we hav 5 offensive units and 11 spears. I’d like a little more offensive punch since the war is way over there. Swap Toledo to horse. Also put Santiago on Rax because I’m going to send the settler S to a spot NE of the marsh mountain hopefully getting the 3 bg’s in our territory and the silks on expansion. Man, did someone get lucky with a suicide boat! That’s quite a stretch.
IT – Looks like our little boats days are numbered as an Aztec and a dutch galley pop in right next to it. Persia pulls up a new 4 archer,2spear group. OUCH. Madrid-Sword>Spear.
[1] 530BC – Boat takes to the sea again with fingers crossed. Heal the archers at the choke and move swords forward. MM a bit to get 10 shields in Madrid. Cross fingers on choke attacks and ……
IT – Warrior attacks we go elite. Archer attacks we barely win. Another archer attacks and we lose. Boat survives! He’s a trooper.
[2] 510BC – Bring up the calc and it shows we’re 78% if bombard misses. 63% if they hit me. Damn, win 1 lose one and neither felt the bombard. Boat continues S on it’s merry way.
IT – We beat 2 archers at the choke. No leader. Our warrior fortified on a hill gets beat by a barb. Madrid > Sword, Seville-Settler>Worker.
[3] 490BC - Math due next turn but no slider move possible. Seville goes to settler instead. Healing at the choke.
IT – No attacks. Math>currency for markets. Iro build MoM. Dutch are building HG.
[4] 470BC – We’re 90% favs on defense so I’ll hold back.
IT – We kill four archers taking 2hp of damage and going elite. Toledo – Horse>Horse.
[5] 450BC – We meet the Ottomans. Come’on GL in 16. No deals except for lit. Declare war. 1 civ left.
IT – Madrid-sword> Settler. Valencia-Worker>Worker. Massive uprising near Zaragoza.
[6] 430BC – We have too much cash so I run a spear towards town and head the horse there too. Not much else except fiddling with Madrid MM. There are only 2 archers at the gates.
IT – Another elite spear win gives nothing.
[7] 410BC – Horse shows nothing. Playing chess with the 2 spears that got by the choke. Trying to get them off the hills into the flatlands. Got the seetler in Madrid and the growth even to pop in 2. Kill the remaining archer and when he moves it lights up spices 3 tiles N of the choke.
IT – Aztecs building great wall.
[8] 390BC – Checkmate. Unless they retreat they will have to go onto flats. Still no sign of uprising. I swap Toledo to spear for escorting settler that is popping. Great library dropped to 11 with growth.
IT – The spears hit the flats. Madrid-Settler>Spear. Seville- Settler> Spear. Ottomans are building SZ.
[9] 370 – Our merry boat is rounding the southern horn. Kill one of the spears. Surprised there is no action at the choke feels ominous as if Immortals take time to build. Swapped Santiago back to temple realizing the new town won’t get the borders I was hallucinating.
IT – 8 horses show in 2 group by our horse. Still miles from any town. Persia finally sends 2 archers towards the choke. Hope a defensive leader pops for ya. Toledo- Spear> Spear.
[10] Nothing much. A bit dicey in the south. The barb horses are 2SE and 1SE,1S of our horse in 2 groups of 4. I have a settler under the elite spear 3 south of Santiago ready to plant. Another settler is on a hill near Santiago and the last settler is heading north. Check Madrid, I may have dropped it from 10spt.
http://www.civfanatics.net/uploads7/sling3-350.jpg
handy900 May 21, 2004, 11:54 AM Current Roster - Play Order ??
Greebley
Barbslinger
T_McC < - - UP?
Cuivienen
Handy
Yom - laptop problems
Greebley May 21, 2004, 02:05 PM Cuivienen is up next. TMcC went before [edit: Barbslinger] and played last rotation too. He has gone twice same as I have. Cuivienen, Handy, and Yom have only had one chance to play.
Once Cuivienen goes we are back on track and can go in order barring additonal need for swaps and skips.
Cuivienen May 21, 2004, 05:57 PM Okay, then, got it, but I may not be able to play until tomorrow. I need to finish Bede01 and RBC-14C first.
Greebley May 21, 2004, 09:55 PM Sounds good. Settlers would be nice if you can manage them, though defending the choke is important too. I am hoping we can fill the land as much as possible. Looks like you get the GLib on your turns too. That'll be really nice. Pretty much guarantees our UU.
If we get map making then start a boat in Madrid. It would be nice to be able to ferry units across, and I would really like to land some spear on the northern iron to deny it from persia. We don't want a colony there and an upgrade to immortals.
Cuivienen May 22, 2004, 09:22 AM I'm more behind than I thought in my SGs. This is top priority now, but it'll have to wait until tomorrow.
T_McC May 22, 2004, 09:55 AM A few MM notes:
Santiago can be working the fish, it shouldn't be poaching tiles from our Capital.
Zaragoza could really use a Temple, as Slinger mentioned the borders won't auto-join if you found where the southern settler stands.
Right where the Archer is standing in the west is a good spot for a city, gets a cow for itself, and one for the Choke. Or two for itself. Either way, good to produce some of the 50+ workers we're going to need.
X-man still has neither Horses nor Iron. Boy, he got boned for resources.
I like the Hill NW of the forest game for the northern settler. Fresh water (and a couple more land tiles) is more important than the shot at a whale.
I think we need to concentrate worker attention at Seville. It can do 6-turn settlers in Despotism, or 4-turn in Monarchy, but it needs another couple of two-food tiles. The forest chops can go for military to escort the more slowly-produced settlers for now.
I don't think there is any point to the Currency research. We know at least two civs in the MA, so if we build the G.Lib we definitely will get Currency on the 9th IT. So turn research off, we can always restart if we don't get the G.Lib.
Alternative plan is to push research to Map Making (can do in 7), so if we lose out on the G.Lib we have a shot at the G.Lighthouse. We are currently the only ones with Lit, and I can't imagine the other two-civ continent having it either. We are a very strong bet for the Library.
I'm sure there is a good reason why we are mining a BG that is outside our territory, but it escapes me at present.
----
I'm moving to a new job, and will be off-line until at least Thursday the 27th. Swap or skip as appropriate.
handy900 May 22, 2004, 03:27 PM I'm sure there is a good reason why we are mining a BG that is outside our territory, but it escapes me at present.
Long term planning? :lol:
Greebley May 24, 2004, 09:19 AM Any progress Cuivienen? Will you be able to get this in the next day or two?
Cuivienen May 24, 2004, 04:37 PM Sorry, I can finish up tomorrow, but not tonight. I have loads of schoolwork due tomorrow.
handy900 May 24, 2004, 07:06 PM Sorry, I can finish up tomorrow, but not tonight. I have loads of schoolwork due tomorrow.
Well, hopefully your term is almost up and you will soon have lots of time to play. :D
Cuivienen May 25, 2004, 04:38 PM I have a 12-page Lit paper due Tuesday, a 9-page Bio paper due Friday, five tests (Chem, Physics, History, Calc and Bio) next week... I'm only a Sophmore! I'm too young to die!
But after that I'll be home free for the year! (The last two weeks of school don't count.) Then I'll stop holding everyone up in my SGs. Anyway, got it for real this time.
Greebley May 26, 2004, 05:02 PM Good luck Cuivienen on all that work! I so hated writing n page papers (as n-> infinity) when I was in school (especially english and history).
I would take the time you need for your turn. :) Taking longer on a turn due to end of school is not a problem.
T_McC May 30, 2004, 10:07 AM *tap* *tap*... Is this thing on?
Greebley May 30, 2004, 10:19 AM Cuivienen, if you can't play this weekend due to work load, maybe we should swap ya and have you play after tues?
barbslinger May 31, 2004, 02:55 AM Damn, I was ready to play this again. :lol: I almost did it again. I thought I was behind.
barbslinger May 31, 2004, 02:57 AM Greebley
Barbslinger
T_McC
Cuivienen - skipped but in soon after classes
Handy - up
Yom - laptop problems[/QUOTE]
microbe May 31, 2004, 03:06 AM You can play SGOTM2 now.
handy900 Jun 02, 2004, 08:26 AM Greebley
Barbslinger
T_McC
Cuivienen - skipped but in soon after classes
Handy - up
Yom - laptop problems
Just noticed this.
I can get it tonight I think. Wife has a sinus infection, but can probably play after feed, play with & get the kiddies to bed.
OK I got the 350BC save. Will play later tonight.
handy900 Jun 02, 2004, 09:03 PM We meet the world and pick their brains
Readers Digest Version:
Kids want to watch watch a movie, so I get to play.
Get the Glib.
Killed a bunch of barbs & archers.
No leaders.
Lose no units.
Galley ready to set sail to deny Persia Iron next turn.
Settle some cities.
Get some culture.
Pics in next post down.
Pre Turn
Switch Santiago to the fish for an extra gold. Still pulls 2 shields.
Research to zero in hopes of the Glib.
Decide to let one of the workers finish the mine near Santiago since then temple will allow it to be worked. The other worker is pulled to go to the capital.
Need more workers.
Zaragoza switched to temple per T’s idea. This pulls some food into both this city and the new city gets a BG when they auto fill in the tiles between them.
IBT
Eight :eek: barb horses spear SE of the settler. T_McC gets anarchy, I get barbs. I’ll move the workers to safer area.
Dutch Start Sun Tzu
Turn 1 330
Sword kills Persian spear & is now elite. Sword Army sure would be nice.
Found the great river city of Pamplona
Move sword out of Madrid to ward off the barbs. Lux tax ok as is. Madrid builds a spear next turn.
Santiago is empty, but gets a spear next turn.
IBT
8 Barb horses move towards an attack on Santiago.
Madrid – spear – spear
Aztecs start Hanging Gardens
Turn 2 310
Dinky (yellow lined) boat spots purple borders.
Kill Persian Archer @ the choke.
IBT
4 barbs attack & are speared @ Pamplona where we go Elite. The other 4 move west for some reason.
Dinky boat gets bombed & is redlined, yet a fully healed Otto galley sails right by him.
Seville spear – sword
Murcia – walls – temple
There is now a Persian city with some cultural overlap to the choke town.
Turn 3 290
Our horse kills a barb horse.
Meet the Vikings.
Not sure if we are allowed to build embassies in this game. I decide it’s more fun not to, so just declare war.
IBT
The remaining barb horses attack & lose. I guess they wanted to attack from the marsh. Why didn’t they just attack as an 8-pack instead of two separate four stacks?
Elite Spears @ the choke kill 2 archers. No leaders.
Toledo – spear – sword
Zaragoza- temple – barracks
Turn 4 270
Madrid switched to settler. We have plenty of spear escorts.
IBT
Santiago – temple – barracks
Turn 4 270
Sword kills archer @ choke.
I’ll let the 2 archers attack the elite spears next IBT. Maybe we get a leader.
Found Vitoria near the game tile & fresh water.
IBT
Turn 5 250
Not Much
IBT
Madrid – settler – spear for the Iron across the way.
We can build the FP now.
Valencia – worker – Barracks
Turn 6 230
Not much.
IBT
Iroquois finish the Lighthouse
Turn 7 210
We now have 360 gold.
Six archers have surrounded the choke. 1 vet.
Meet Iroquois & declare war
Kind of wish I had researched Map Making to trade for their maps. Oh well.
IBT
Iroquois & Otto are at war
Persia wants to talk.
Four elite spear win @ the choke. No losses. No leaders.
Seville – sword – sword
Temples fill our lands in with culture.
Turn 8 190
We’ll soon have three swords for an army in the choke in case we pop a leader.
Settlers are on the move to build a string of cities towards the choke.
Fortify Dinky – Viking galleys surround him.
Toledo switched to temple & hire a taxman because it would revolt.
Pamplona switched to Temple to pull in the Spices. Also someone :mischief: did not switch it to a food tile after the barbs were killed.
IBT
Madrid – spear – library (galley placeholder)
Spain gets the Glib
Barcelona – GL – barracks
2 elite spear wins
Turn 9 170
Moving settlers 7 stuff.
IBT
2 more elite spear wins
We learn: Philosophy, COL, Construction, Map Making, Polytheism, Currency, Republic, Monarchy, and Feudalism.
Research set to Monotheism with an eye towards Knights. Research is still @ zero though.
Dutch Finish hanging Gardens
Turn 10 150
Un-fortify & move dinky.
Move settlers.
Notes:
Choke
I played defense here. Spears in a walled city on a hill are our best odds. I was looking for an elite win on defense. No Luck. I did not want to waste a sword on offense attackign archers on a hill. Wanted to keep the swords in case we get an army.
Toledo is set to zero growth so it will not riot. After the temple in 2, fire the taxman.
Santiago is poaching from Madrid until Madrid grows in 4 turns. Soon Madrid will have more mines it can work.
Persian Iron
Galley will complete in Madrid on the IBT (4 wasted shields). Put the spear & sword in Madrid on the galley go sit on the Persian Iron ASAP. Maybe later we can send a worker to build a fortress. You may have to up the lux for a while to keep Madrid happy until you can get some MP there. It’s worth it to deny Persia Iron.
Settlers
The settler S of the Iron on the hill can settle there. Move the other settler 1 more tile NW. This way we have 2 tiles between each city along the “choke trail”.
F11 looks pretty good. :thumbsup:
Worker stuff
Barcelona needs a mine. It is now pulling 10 spt.
Madrid can pull 10 spt @ size 6.
Toledo needs some mines.
Santiago needs irrigation.
Probably need to start the road to the choke when the new cities you will settle the next 2 turns produce their workers.
Zaragoza will be a good city with improvements.
As always – if I missed something on the MM of the city tiles, let me know, I’m trying to improve this aspect of my game.
Handy :D
EDIT - The correct file is now attached.
handy900 Jun 02, 2004, 09:09 PM 150 BC
http://www.civfanatics.net/uploads7/SLING3_150bc.JPG
Persia
http://www.civfanatics.net/uploads7/SLING3_Persia1.JPG
Iroquois
http://www.civfanatics.net/uploads7/SLING3_IRO.JPG
Vikings
http://www.civfanatics.net/uploads7/SLING3_Vikings2.JPG
barbslinger Jun 02, 2004, 09:35 PM Is that all the civs or is there one more we can get a map from? If they're all gone it might have been a good move to have delayed the Iro contact until GL came in so as to of had a WM. Oh well, we'll see them all soon enough. GL was HUGE.
Pampalona looks like a great FP site down the line. Looks like we could use a couple worker farms. Once we clear that marsh out and secure the choke we will be set. Upgrading to some pikes at the chohe and a few pikes on the persian Iron will help. However, sooner or later they will meet the others and possibly trade for it. They have to go soon.
Nice work Handy!
T_McC Jun 02, 2004, 09:40 PM Firstly, Map Trading comes with Navigation. We couldn't delay contact for that long.
Secondly, We can and should be revolting to Monarchy. Time for someone else to get an Anarchy. We're Religious, so little pain.
Thirdly, in Monarchy, Seville does 4-turn settlers with a little bit of worker attention. Once we fill our continent, it can do 2-turn workers. It may even be possible for Vitoria to become a worker factory.
I'll look at the save later to carp about the MM. :lol:
handy900 Jun 02, 2004, 09:43 PM Firstly, Map Trading comes with Navigation.
:wallbash: My bad on that comment. Playing in the SGOTM games as regular PTW, then GOTM as modified PTW, then C3C has me messed up about the timing of maps. I need a cheat sheet.
Secondly, We can and should be revolting to Monarchy.
I wanted to get the galley out first to go for Persia's iron, then revolt. I should have said so in the notes.
I'll look at the save later to carp about the MM. :lol:
I'm all ears. :D
barbslinger Jun 02, 2004, 09:46 PM Firstly, Map Trading comes with Navigation. We couldn't delay contact for that long.
Whoops
Secondly, We can and should be revolting to Monarchy. Time for someone else to get an Anarchy. We're Religious, so little pain. Righty-O as always Mr. T.
All in all things look much rosier than Spain AWE has been.
barbslinger Jun 02, 2004, 09:48 PM Greebley
Barbslinger
T_McC
Cuivienen - skipped but in soon after classes
Handy - Collects all contacts for our mighty GL.
Yom - up with his laptop problems over
T_McC Jun 02, 2004, 10:41 PM I'll look at the save later to carp about the MM. :lol:
Uhh ... Handy ... you zipped a JPEG instead of a SAV file. It's hard to MM pixels.
handy900 Jun 03, 2004, 07:43 AM Uhh ... Handy ... you zipped a JPEG instead of a SAV file. It's hard to MM pixels.
Well that was smart :rolleyes: I can upload the save in about, oh 10 hours.
handy900 Jun 03, 2004, 06:50 PM Try this zip file. :mischief:
I also attached the save to the turn log.
Yom Jun 03, 2004, 08:10 PM Just when I thought I had gotten conquests working again, it turns its back on me! I'm really sorry for this guys, but I've got to drop out of this and all other SGs until I order a new conquests cd.
handy900 Jun 03, 2004, 08:22 PM Looks like Greebley is up in Sling3 and T_McC is up in HNDY03
barbslinger Jun 03, 2004, 08:59 PM Greebley - really UP
Barbslinger
T_McC
Cuivienen - skipped and out until she reports in
Handy - Collects all contacts for our mighty GL.
Yom - CD problems on again and back down
Greebley Jun 04, 2004, 10:18 AM Ok, I think I am up in both. I will try to get to both of these tomorrow.
barbslinger Jun 04, 2004, 05:54 PM Guys I not going to be able to play until Sunday afternoon. My boss gave my room at the Hyatt on Huntington beach and my wife and I are leaving in the AM. We will be there all day Saturday with her in the Spa and I'll hit the beach with a cold one. Dinner, drinks and dancing at night.
If someone can swap after Greebley plays it would help move the game along.
Cuivienen Jun 04, 2004, 08:52 PM I'll be able to return by the time this gets to me again. School's nearly over now, and I'm over the major hurdles.
barbslinger Jun 04, 2004, 09:29 PM I'll be able to return by the time this gets to me again. School's nearly over now, and I'm over the major hurdles. Great news. Congrats on getting through another year.
Greebley Jun 05, 2004, 08:50 PM Preturn:
I think I prefer raising Lux a turn and putting the Toledo taxman on the forest. We get the temple a turn earlier (next turn).
I also feel growth in Zargoza is more important than getting the barracks quickly and set it to +2 food, but slows the barraks a good bit When it grow it will speed up again as there is no other +2 food tile to work.
Barcelona could be adjusted to work an irrigated plains instead of a hill. I also decide to let it build a Market instead of barracks. The towns already with barracks can produce units, and barracks/market is just not as good as market/barracks.
Valencia is difficult to decide. It needs a temple and market and is building barracks. Am I going to want to build units or one of the missing buildings? I decide I do want to build units so that one town that would have been dedicated to unit building can build a market instead.
IBT: Bunch of Archers appear
130 BC: Well I forgot something important last round: Waking up our spear and sword for upgrading. So I upgrade this turn while the boat waits. Oh and one MM issue handy since you asked. Valencia has 50% of the worker force and is only size 1. Making better decisions with workers is one of the things I need to work on myself.
Here is one thing that I muffed: I set Toledo to build the temple next turn, but during that turn a tree chop occurred and the temple was one shield short. :rolleyes: I decide to switch to an aquaduct so as to not waste shields. Since I am sending away MP, I need the higher lux rate anyway and I think aquaducts one of the most important buildings as they allow towns to start growing as they build other stuff.
I lose a sword attacking a regular archer proving Handy right on his point about not using the swords.
IBT: 4 more archer near the town.
110 BC: Well I send off the Galley and a barbarian galley is nearby. Great. The pike and MDI step off the boat so they won't sink. Err.. make that 2 galleys.
IBT: The second galley sinks our galley.
90 BC: So the MDI turns to the Pike and says "I hope you are up for a long walk". In 13 turns they will be at our choke city. Instead I switch Madrid to a second galley.
I just realized I didn't revolt. Sorry guys, this is becoming a weed turn. I revolt right away.
Well Barcelona will lose a pop in 2 turns if I hire the 2 entertainers it needs, so I am going to let it riot this turn and fix next turn.
I am upgrading our spears to pikes where I can.
IBT: Now that I settled Handy's towns, the archers want to go around us
70 BC: I attack two archers going around and nearly lose another sword as we take the first 3 hits, but then he takes 3 and dies.
IBT: We are now a Monarchy. We really need to irrigate some grasslands so we can acually grow. We have way too many mines.
50 BC: Adjust our cities.
IBT: More archers move up.
30 BC: Another sword loses to a stinking archer. The odds of winning must be much less than I thought or I am getting a bad string of luck. Handy had the right idea. Sory for not following it. the biggest problem is now the archers will all go around the town. Send out the galley and fortify.
IBT:Barb Galley attacks and loses. Seville is building desperately needed workers.
10 BC: Decide it is worth attacking archers with swords on flat. The archers are all just going around the city BTW.
IBT: More archers
10 AD: The units are back on the boat which moves 3 and fortifies. I attack on flat
IBT: No new archers this turn.
30 AD: Another archer down.
IBT: Asturias riots as I moved the defender out and then forgot to check afterward. No boats come for us. We get Montheism and Engineering. Knights may be up soon.
50 AD: Switch Madrid to a MDI so it can use the tree chop. Drop off the Pike and MDI on the Persian Iron. There is a settler next to it.
Attack last archers with swords. I really don't want them in our land wandering around.
Notes:
I MMed Seville for food and am producing workers. We need to build the road to the choke city and improve our lands. We need more irrigation to grow faster. We need to reach the Luxes we don't have.
Topic to discuss: Where do you want to put the forbidden palace? We should start it right away after we decide where.
We get a harbor in Murcia next turn. I think we should build barracks and even rush so we can upgrade front line spears to pikes and swords to MDIs now.
We need settlers too on top of everything else.
Greebley Jun 05, 2004, 08:53 PM Here is the save file
T_McC Jun 07, 2004, 10:36 PM :dubious:
Who is up?
:dubious:
barbslinger Jun 07, 2004, 10:37 PM I got it. I hope to finish the 3 I am up in tonight. This is #2 after overlords and then SGOTM.
barbslinger Jun 08, 2004, 05:33 AM Sling3 – 50AD – Isabella’s Redemption?
50AD Preturn – Well, it’s good to see Xerxes behind in tech. Like the harbor coming in Murcia and will rush a rax after 1 turn. It looks like a possible offensive coming up. Persia is still ironless. It’s nearly go time. The worker farm is nice to see. Looks like Ottomans and Aztecs are doing well and Persia is better than they are. We need to knock out Persia prior to them getting across the sea. I swap the MDI builds to horses. Quicker to build and quicker to our far flung front. They upgrade nice too.
IT – Some archers moving up to Murcia. Seville-Worker>Wkr, Murcia-Harbor>Rax, Pamplona-Temple>FP which is debatable. We’ll probably get a better one in Persepolis. IT will run up 18 shields during my turns and can certainly be switched. Ghalamen is settled near the iron right next to us. The nerve.
[1] 70AD – It is destroyed by the MDI Greebley kindly left for me there and 9g and a worker are collected. He can build a fortress for us. Madrid is swapped to Pike as the Pike residing there jumps on the galley. MM Madrid for no waste and doen’t hurt the other builds.
IT – 3 archers land at Murcias doorstep. Santiago-Rax>Horse
[2] 90AD – The rax costs 152g in Murcia. Will be upgrading next turn. Slave starts a 32 turn fortress on the iron. I drop off a pike so the archers can’t get to the SE hill. MDI that killed Ghulaman gets back to pike. Have some workers heading to road to the silks. It will be expanding soon. It will save 8gpt.
IT – Archers play cat and mouse trying to shift to other side of Murcia to get around. Madrid-Pike>Market, Barcelona-Horse>Horse, Seville-Worker>Worker, Murcia-Rax>Temple to battle Ergli culture.
[3] 110AD – For some reason, resources are not showing in Murcia. No upgrade possible. We have a clear coast to Madrid? WTF! Well, I’ll play on. I have another pike coming up to form a blockade. Madrid is swapped to settler. I think if we get some more irrigation on the grass we can get a 4 turner going.
IT – 4 archers die to our fearless spears and sword. Vitoria-Worker>Wkr. Asturias rioted.
[4] 130AD – Resources still not on Murcias city screen. Odd. Kill an archer with E sword. Put MP is Asturias. Begin road to silk. Irrigate around Madrid for settler farm. Move a pike towards galley to go help with defense. I think a worker should go too. Next trip.
IT – 3 attacks and no leaders. Toledo rioted wen it hit 6. Give it a scientist just to feel good about doing some research.
[5] 150AD – There is now a Pike in Murcia. Moving pike and worker to galley.
IT – The PIKE gets it’s butt kicked 4-1. Unbelievable! The spears have no trouble.
[6] 170AD – Load boat for iron mountain. Move another Pike into Murcia.
IT – they are trying to sneak around again. A Persian galley shows up in the NE. Asturias-Walls>Rax, Madrid-Settler> Pike
[7] 190AD – Break up a barb camp for 25g. Drop off the pike and worker on iron mountain. Rush the horse in Barcelona for 0g and swap Madrid to pike in 5. this is in anticipation of the Persian landing. I smell slaves.
IT – Archers are switching to west side of Murcia again. Galley continues south.
[8] 210AD – Move troops around.
IT – They archers drop into the Mucia forest. Galley continues. Build an aqueduct in Toledo, set to horse, Toledo builds a horse, set to duct.
[9] 230AD – Kill 3 of the archers with the swords and archer and then lose a horse to an archer. There is only 1 archer left in that crew. I’m roading on a bg in Madrid to get +5food. I think it will work out to 4 turn.
IT – No attacks just shuffling.
[10] 250AD – Kill an archer with the elite sword. No luck. Cover with MDI. It looks like the archers are heading towards our 2 pikes. I might be inclined to send some more troops there. The fortress is done in a few turns and that will help.
handy900 Jun 08, 2004, 08:19 AM For some reason, resources are not showing in Murcia. No upgrade possible. We have a clear coast to Madrid?
I think the problem lies in the fact there is sea between Madrid & Murcia. Do you have to have a clear line of sight over coast tiles between the two for a trade network? If there is sea in between, we'll need astronomy IIRC. We'll have to use roads between the two until astronomy.
I might be inclined to send some more troops there. The fortress is done in a few turns and that will help.
Would a couple of cheap archers for defensive bombard help up there? We really don't want Persia to get that iron.
Greebley
Barbslinger
T_McC <- UP ????
Cuivienen
Handy
Yom - laptop problems :(
Greebley Jun 08, 2004, 08:49 AM Do we have a harbor in our core yet?
I can't remember if we do.
We shouldn't need astronomy as there is coast all the way around and no enemy towns between.
[Edit: Ya two archers would be good or even a cat.
handy900 Jun 08, 2004, 10:12 AM Do we have a harbor in our core yet?
I can't remember if we do.
We shouldn't need astronomy as there is coast all the way around and no enemy towns between.
[Edit: Ya two archers would be good or even a cat.
There is no harbor in Madrid in the 50ad screen shot posted above. Maybe that's the problem.
barbslinger Jun 08, 2004, 12:52 PM That must be what it is. I have 3 workers steadily making progress so Murcia should be hooked up in 6-8 turns. On the iron hill, I think 4 pikes would be better until the fortress is built. I lost 2 pikes to archers in Murcia. If they get iron it will cause some irritation. I'm sure we will pillage it but we need to hold it. Persia is the biggest, IIRC, and will be able to pop out quite a few immortals if given 3-5 turns with iron. This could devastate Murcia and put our country at risk. I think I would rather err to the side of caution and make double-dog sure the iron stays in our control.
Greebley Jun 08, 2004, 04:30 PM We may also be able to do some pillaging with pikes if all they have is archers.
handy900 Jun 08, 2004, 04:49 PM I lost 2 pikes to archers in Murcia.
That is a truly terrible RNG fluke. Pikes versus archers on a walled town on a city. What bad luck. :(
Persia is the biggest, IIRC, and will be able to pop out quite a few immortals if given 3-5 turns with iron. This could devastate Murcia and put our country at risk. I think I would rather err to the side of caution and make double-dog sure the iron stays in our control.
Roger that. Iron in the hands of Persia would make matters a lot more difficult for us. With archers soming to Murcia, we have a good chance @ an ealy Pike army that can tour & pillage the other continent. Pike army over there pillaging soon would really put us in the drivers seat in this game.
T_McC Jun 08, 2004, 05:36 PM And I got this one too.
alerum68 Jun 08, 2004, 09:43 PM Hate to delurk like this, but I've been through 3 of these Spanish AW's and I'm still waiting for my Conquistador army.:p Is it just me, or have you guys not gotten an single leader yet?:( If you do get one, are you going to go for a standard sword army, or a Conq army for all those pillaging turns?
Greebley Jun 08, 2004, 09:48 PM I played a Spanish AWM and had 3 pillaging forces Conquistador armies. They are well worth it, though tricky to keep alive as if they stop on flat they get killed (actually, I kept them on mountains) by Cavalry.
alerum68 Jun 08, 2004, 09:51 PM What is the total movement of a fully loaded Conq army Greebly? 9? Just seems to be extremely powerful of a unit, especially if you can throw some defenders around for it to hide behind during it's pillaging.
barbslinger Jun 08, 2004, 10:08 PM Is it just me, or have you guys not gotten an single leader yet?:( If you do get one, are you going to go for a standard sword army, or a Conq army for all those pillaging turns? I would think it would be a Pike army for pillaging the Persians. Conqs are a ways off yet but they will be perfect for all the land on the other continent. Hopefully we will have 3 conq armies to tear the AI a new one.
Greebley Jun 09, 2004, 02:04 AM Yep they can pillage 9 squares. They took some finesse to use, I lost two so probably made 5 the whole game. One thing that was tricky is that they are great at catching workers and killing them - basically the AI simply runs for cover when units get too close and does not expect a unit to move 9 squares - the problem is that capturing a worker takes up 3 moves. So my first loss was when I saw a tempting worker to capture, but then could not make it back to the mountains. The other one I lost trying to cross an unexplored area, I gambled that I would find a mountain (or hill) and lost.
How powerful they are depends a lot on the map size. I feel the AI is much better at repairing damage and replacing in workers which limits their power too. Hopefully we will see them in action.
I think the most important thing is to grab the GLib. That gets you within a single tech which means you get them earlier.
In general I did not encumber them with other units. That lessens their ability to move. Since they jump from mountain top to mountain top, they sometimes have to go 7 or more squares to get to the next mountain. Better is to just have a Pike army that can survive in the flatlands for that.
T_McC Jun 09, 2004, 10:02 PM Sling3 - It seems like only a month ago ...
250 AD (0)
We have the G.Lib, so no need to research. A lone crackpot is thinking about armored horses or something. On this turn I want to get the 4-turn settler factory established, and get a Palace pre-build going in Barcelona. I don't know what that will turn out to be, but there are 4 Wonders in this part of the tree, and only three cities have started one. It'll be something good.
We're a little shield-poor at Madrid, but I guess we'll pop Settlers off from time-to-time, so that's ok. We can also use one of the hills if necessary.
Barcelona need an Aqueduct, Harbor, and another MP unit, then it can start pre-building. Looks like a short-rush candidate. Doing so presently will kill our treasury, so I'll wait.
Seville needs worker attention, and may need some of the improved tiles to be re-worked. The worker presently queued is fine, but then we'll get a forest chop so maybe a Settler.
Toledo swaps to Temple, the forest chop should bring it in quickly. And then the 2nd MP can be sent to Barcelona.
Have to check Santiago relative to Madrid, may need to spew out a worker here. Murcia is hanging in there. Need a complementary Harbor somewhere. Valencia may go Pike --> Temple. These things are cheap and should help us avoid the lux tax.
Swap Pamplona to Courthouse before the FP, this order will be quicker.
Vitoria swaps tiles and to a Temple. I think this city will build nothing but workers soon, but we need a mined hill first.
Santander swaps to Temple. It needs to be bigger before it can realistically produce troops. Asturias stays on Barracks, we will have to garrison with enough bodies to keep it happy.
So we make +18 gpt.
Slide an Archer out of Murcia, just so the Persian Archer does the right thing.
I need more workers, so swap Santiago to a worker.
I don't anticipate going on the offensive this turn, so we may be a little light in the military builds.
IT - Win 4 and lose a Pike to a reg. Archer at Murcia. This is almost unfathomable. Persians land outside Zaragoza. [4-1]
260 AD (1)
Found Jaen where the settler stood, starts on a worker.
Where did we get all these reg. Horses?
Reg. Horse retreats from reg. Archer, but city is secure. Short-rush Aqueduct in Barcelona via Cathedral.
IT - Win 2, lose Elite Spear at Murcia. This is starting to get really irritating. Also win one on defense at the Iron Hill. [7-2]
270 AD (2)
Kill 2 more Archers, and the coast is clear at Murcia. We'll have roads down in 3 turns.
Excellent, Madrid is 10 spt at size 7. That'll perk up our military. Our vet MDI barely kills 2/3 Archer on our Iron. Net result of this is to delay the Aqudeuct at Barcelona by a turn. :mad: [10-2]
IT - Zulu get the cold shoulder.
280 AD (3)
Bonk a Persian Archer. Toledo completes a Temple, and already has an Aqueduct, so our Scientist starts plowing instead.
IT - Persians want to build a city next to the Iron again. Lose our southern-most horse to a Barb after killing 3. [11-3]
290 AD (4)
Score the slaves and add them to the Stack. Barcelona completes Aqueduct, moves on to Harbor (due in 3, no rushing necessary). [12-3]
F7-check: Only 3 cities are building wonders.
IT - Silks come online, that should save us some good money. Persians prance about, attacking nothing.
300 AD (5)
The fortress completes next turn. On this turn, we have to face up to 4 Archer attacks. Looks like I need to find another Pike to throw on the pile.
Murcia is connected to the empire.
We're fine at 10% lux, and make +30 gpt.
IT - Invention falls out of the G. Lib. Persians seem afraid to attack.
310 AD (6)
At Murcia, MDI wins vs. Spear, Elite Sword wins vs. Archer, 3/4 Sword wins vs. Archer, then try something silly. Elite Spear vs. Archer. Win, but no leader. [16-3]
Ferry two slaves back to our core from the fortress, set up to whack down the forest next to Murcia.
320 AD (7)
No attacks at Murcia. One win at the Fortress. [17-3]
Start to advance on the next city spot. Barcelona begins a Palace pre-build. Due in 24 turns. Sun Tzu's completed on the IT, only two cities are building Wonders.
IT - Persians advance, Dutch complete Leo's. The cascade should be dead, and we'll be a lock for something.
330 AD (8)
After snafu, actually ferry remaining two workers from fortess. We are starting to push workers south, as we have way too much marsh to be considered healthy.
Rush Court in Pamplona, then on to the FP. Won't spend any more money on my turns.
340 AD (9)
Forest cleared around Murcia, now the Persians have to drop onto flat ground if they want to by-pass the city.
Seville completes a settler, but the game is not cooperating at all as every forest tile I clear is regular grass. There is another chop queued, so the next settler will complete in 4, but after that we need a little love.
IT - Nothing. The Persians are attempting to side-step Murcia, and have founded a city on our side of the bay, north of Seville. Nothing important, we'll burn it at our leisure.
350 AD (10)
At Murcia: Vet MDI fails miserably, then vet Sword kills Spear. Vet Horse wins, Elite Sword wins, reg. Horse wins and promotes. Three more reg. Archers to throw into the grinder next turn. [21-4]
Final Notes:
Now for the Highly Detailed Wra .. :nono: wait, that's gimmick infringement. :blush:
Uhh, how about the Remarkably Retentive Ramblings(tm)?
Madrid is building a Settler. Do Not Allow Madrid to go below size 7! We need the extra unit support at that size, and the city can make 10 spt. The current settler will complete the turn after the city grows to size 9, then Madrid can build more units.
Barcelona has 3 MP. Do not move any of them out. After the mine completes, we should merge a worker into Barcelona as soon as we get a new Wonder tech, or our Palace jumps up in cost from 400 shields. The city needs all 3 MP to be happy at size 8, where it should make 15 spt. We are an absolute lock to build some wonder there, barring an SGL. We already have a 39 shield head start, and it is unlikely any enemy city can make 15 spt outside of a GA. [Actually, it could do this at size 7 and +0 food, once the hill is mined. The 8th guy can poach a 2-shield tile from Madrid if we need for speed. We'd have to raise the lux tax for a 9th citizen (or acquire another lux.)]
After Vitoria completes a Temple, it can produce nothing but workers. If we can mine a hill there, the MM should be easy.
I have a stack (including a settler) standing where I think the next city should go. There are 4 workers 1 tile north that should drop down and clear the march before roading the jungle tile they stand on. I goofed and already set back the settlement date by roading a jungle tile.
Picture in next post with some possible city locations.
Resist the temptation to move our northern workers out of our core. We do need a force in the south to clear marsh and connect cities, but the bulk of our work force should be working from the core-out. Zaragoza, Santiago, and Valencia all need attention. :love:
T_McC Jun 09, 2004, 10:18 PM DM of the southeast.
The stack is standing on the high-maintenance tile of this set, a marsh that needs to be cleared. Upon founding that city will have a 3-food tile to work with, so can produce workers to dig itself out. All the other dots can be settled with no prior worker action. We miss one of the whales, but the nice symmetry of the map is appealing. :) And there is no first-ring overlap.
We have 2 settlers active, and 2 in production. I think it will be easy to find MP for all of these guys, there are 3 units with the 1st settler (barbs in the vicinity) and two pikes can walk the 2nd settler out of the core. In the next ten turns, we may be able to build 3 settlers in addition to the 2 queued up, if we can get a freakin' BG at Seville. :gripe:
handy900 Jun 09, 2004, 10:19 PM Sling3 - It seems like only a month ago ... :lol:
Nice job T
Now, quit being a slacker and check in @ HNDY04 (http://forums.civfanatics.com/showthread.php?t=90672). :p
Greebley Jun 10, 2004, 08:40 AM Cuivienen,
It looks like you are up next. I would continue to work on filling in the southern lands with towns. Once we have the towns in place we can consider advancing on Persia. For the farthest towns I would try to get two units to defend them when you can. From past experience, one defender is not always enough. Since we probably won't have enough troops (holding the choke for example is more important), I would prioritize the ones on the coast that we can't get to quickly, but a boat could.
handy900 Jun 10, 2004, 06:28 PM Cuivienen,
If you can't play tonight [Thursday] post back & I'll swap with you. I can play Thursday but not Friday night.
Greebley Jun 10, 2004, 07:01 PM In one of Cuinvienen's games she mentions that she will be "back on track after this weekend". If you don't hear from her, I would go ahead with the swap as I don't think she will be able to play tonight.
Many apologies if I am wrong Cuivienen, and you come on looking to play this...
Cuivienen Jun 10, 2004, 07:14 PM Nope, it's fine. Actually, that was in reference to last weekend, but I underestimated the volume of work we could receive in the last week that really counts of school. (Still have a week and two days left, but, after tomorrow, all but one test and all projects will be over.)
handy900 Jun 10, 2004, 08:04 PM Okay. I got the 350AD save and will play tonight.
handy900 Jun 10, 2004, 11:27 PM MIiserable news for Persia
Sling3 350 Ad pre Turn
Notice I opened the 350 BC file.
Go back to get 350AD, that’s better.
Don’t let Madrid go below size 7 - check.
Need mine in Vitoria for 5 turn workers
IBT
Vikes want to talk – no thanks
Archers ignore our fortress stack on the Iron to move towards the choke
Jaen – worker – worker
Vitoria – Temple – worker
Asturias – barracks – horse
We are the 4th happiest in the world, Persia is 7th.
Turn 1 360
Murcia:
E sword cuts archer ,
Archer skewers archer
Horse spears archer
Upgrade 2 pikes @ Murcia & 1 sword. You know, we out to just build a city on the Iron, throw up some walls and let them come @ our pikes. We’ll need to do this if Persia’s borders expand to include the Iron. If we are in their borders, we can’t heal.
IBT
Toledo – horse – pike
Forest chops reveal 2 more grass tiles. :(
Persia is sending an archer our way from the city they settled to the north
Turn 2 370
Since the wetland clear would take 4 turns, I moved the settler on that tile to the S near the river, and another settler will arrive on the march when the chop ends.
Murcia – kill archer, lose veteran MI to regular unfortified archer. :mad:
IBT – Madrid – settler – horse
Seville – settler – settler
Turn 3 380
Our settlers are outpacing our pike production a little.
Swap tiles between Toledo & Seville to get 4 turn settlers in Seville, 5 turn (soon to be 4 turn pikes in Seville)
Kill 2 archers @ Murcia. An 8-pack shows up next turn.
Turn 4 390
Kill archer @ Seville
Settler arrives early on the Marsh. 2 turns yet to go on the clear.
Found Logrono on the coast river tile. Nine Barb horsemen down here.
I wish the AI would hurry up on Chivalry.
IBT
Logrono pike killed by barb horsemen. :mad:
Zaragoza – pike – pike
Turn 5 400
3 elite wins @ Murcia – no leaders.
Spend out gold and leave Logrono so it will get sacked & disperse barbs.
IBT
Logrono gets sacked & we lose 6 gold.
Madrid – horse - horse
Santiago – pike – horse
Scamander – treb – treb
Turn 6 410
Kill 3 archer @ Murcia – there are 11 left.
Found Valladolid -> worker on the former march site.
IBT
Toledo – pike – worker
Valencia – horse – horse
Turn 7 420
Elite LB @ Murcia gives up a leader [dance]
Change a couple of builds to MI since we don’t have Chivalry yet.
Cash rush MI @ Seville
IBT
Seville – MI – settler
Vitoria – worker – worker (5 turn workers here now)
Turn 8 430
Kill some archers @ Murcia, but our elite horse dies to an unfortified archer :mad:
Pikes from Santander & Asturias head to hold hills around Murcia so the archers cannot get through.
We have a lot of undefended cities. :(
Found Palma -> worker
Cash rush Toledo MI
IBT
Murcia pikes win some battles
Madrid – MI – settler (due in 3 grow to 9 in 3)
Ottomans start Sistine
Turn 9 440
Kill some archers @ Murcia
MI arrive in Murcia in 5 turns to load the army
IBT
We learn Theology & Gunpowder
Dutch start Sistine
Kill archer @ Murcia
.
Turn 10 450
Found Cordoba -> worker
Notes:
Toledo needs more MP – or peel a settler off of there
SantiagoCould use mines and some MP
MurciaArcher stack is pretty thin now. Hold the hills behind Murcia with pikes so archers don’t slip past.
MPLots of cites are going to need some MP soon, or peel off a worker. Watch F1 really closely.
ZaragozaWith irrigation & mines can grow & put out some shields.
PamplonaNeeds a mine on the hill to speed the FP.
Santander mine the Iron
MadridDon’t go under size 7
MI for the army are on the road making their way to Murcia.
There is Saltpeter N of the Persian town of Istakhr. We have none in our borders.
Next army should load onto a galley and start to pillage the other continent. I’d take 4 galleys to be safe. That’s 7 pikes + the army. Three pike should survive the IBT landing and be able to fill the army. Any extra pikes just return home.
The MI army should roll Persia’s spears pretty easily.
The Persians never did attempt an attack on the pike fortress on their Iron. They just ignored it.
Barcelona is working on Sistine
We can irrigate one plains tile S of Barcelona, & then join a worker to work that tile. Since we only have 1 luxury, Sistine would help our big cities. Cheap cathedral cost for Spain. Bach would help all cities, but I don’t think we’ll get to Music theory in time.
Empty Army is in Murcia
handy900 Jun 10, 2004, 11:32 PM 450 ad. Red dots are next city sites.
http://www.civfanatics.net/uploads7/SLING3_450ad1.JPG
http://www.civfanatics.net/uploads7/SLING3_450ad2.JPG
Greebley Jun 10, 2004, 11:43 PM The map with all the cities looks really good :band:
We will soon fill up the rest of the space (Do we want to put cities to the north as well or let the AI Land and bork the settlers or cities for workers or gold?
At that point (especially if we have knights), lets star a major push vs persia.
I see that happening in about 10-15 turns.
How is our infrastructure? many Markets yet? We also may need to start considering Libs as we are getting closer to Edu (not quite yet, but soon).
T_McC Jun 11, 2004, 07:43 AM Agreed we should just build a city on the Iron hill. We'll burn down the infringing Persian city to the West, and keep Ergili (or raze-and-replace) to get our 2nd lux.
Is Barcelona working any mined, regular grass? If so we could run some workers there to mine another hill and irrigate over the mined grass. Merge a worker for a net gain of 2 spt.
First thing the next ruler can do is some diplomatic espionage: Does anyone have Chivalry? If one civ does, should we wait for Knights to fill the Army? A three-Knight Army vs. Spears may be worth 3 wins/turn. An MDI army can only do 2, although it is less likely to die on an attack that way. Well, our leader luck has to change soon.
I think from Handy's picture that the only visible source of Saltpeter is on the northern tip of our continent, so we definitely want to settle that. The rest of the north can wait, most of those cities can only work 2 land tiles.
Oh, and look at mining the Hill at Seville. That might make the 4-turn settlers work out correctly.
handy900 Jun 11, 2004, 08:33 AM Is Barcelona working any mined, regular grass? If so we could run some workers there to mine another hill and irrigate over the mined grass. Merge a worker for a net gain of 2 spt.
I think it may be. I'll have to check the save @ home to be sure. I should have though of your idea. :blush:
Well, our leader luck has to change soon.
Heck - it would be nice if our elites would quit losing to non fortified regular archers on flat lands. Sheesh! RNG has not been kind.
I think from Handy's picture that the only visible source of Saltpeter is on the northern tip of our continent, so we definitely want to settle that. The rest of the north can wait, most of those cities can only work 2 land tiles.
That is the only visible source. Persia may have some under the fog. But perhaps we should send the next batch of settlers to the north to settle that and start the tedious mountain roads to get there. That will take a while. I was hoping that Persian city would grow to size 2 so we could get a free city.
We are pretty thin on offensive units since we have been expanding so fast. If no AI have chivalry by the time the MI get to Murcia, I'd fill the army with MI and get busy.
Do we want to raze all of Persia for the slaves and resettle using settlers from Seville and Madrid? Razing is faster than taking, reinforcing and holding.
Greebley Jun 11, 2004, 08:50 AM The primary advantage to keeping cities is that our core cities can grow in size. I tend to choose on a case by case basis. If there is a city in a decent location and small size and is not going to tie up large amounts of resources to defend, then I usually will keep. When Persia is close to dead then I keep everything.
T_McC Jun 12, 2004, 01:27 PM Does Cuivienen know she is up?
Agreed that we need to send a settler up to claim the Salt. No hurry to connect it, we don't need it for our UU, and Pikes are a much better value than Muskets. Probably best to settle and garrison from the seas, I wouldn't count on defending it from our core, and I don't think it is at all wise to take our workers away from improving our core. We can connect the city via Harbor.
I haven't opened the save. How many settlers are active? And next leader should check to see how our culture compares to Persias. I think we |