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SolarKnight
Jun 19, 2004, 05:30 PM
I am around, had to replace my computers power supply unit after it blew up quite spectacularly on sunday nite :(

alerum68
Jun 19, 2004, 09:53 PM
You've had some bad luck with your CPU lately. I'm guessing this will fix all the problems, and you'll be back to your normal self?;)

SolarKnight
Jun 20, 2004, 08:23 AM
Yeah, everything seems to go wrong at once for me, the day before it blew up, I had my wallet and mobile phone stolen, but on the plus side I have a new job now and I'm ready to be my old self again.

SK

alerum68
Jun 20, 2004, 09:28 AM
Sorry to hear that SK... sounds like a rough week.:(

smackster
Jun 21, 2004, 03:56 PM
SGTOM2 750AD

Turn up slide to get Astronomy in 8 turns. Once we get Navigation then the trades over there will help.

We have 3308 Gold, so I'll buy Gunpowder for 700 next turn, France have it and I want to know where I have to cut it, will also go

for their horses. Will attack next turn.

T1 750AD

We get Gunpowder for 650 Gold, but France don't have any Saltpetr

Attack France, take Coventry without loss, two elite upgrades.

Cherborg is taken without loss, and kill a stray French Knight, and a Pikeman capturing 2 workers each.

T2 770AD

Amiens had three spear defenders, so can't take it yet, must be down to one left, Knights need to heal.
Tours is captured without loss. Orleans is taken without loss, France are going down quickly.
Bayonne is taken without loss.

T3 790AD

A couple of Knight counters from France, we lose one each. Kill the rest that are left over outside of Chartres, just a holding

action there. Our main force of 9 Knights converges on Paris, attacks next turn.

Stout defence at both Chartes and Paris keeps them for France, but not without much loss for the defenders. Most of our Knights

retreated, with enough left to take it next turn hopefully.

T4 800AD

Paris is captured with the Oracle and Great Library. But Chartres survives with a red-lined Knight, but we have many Knights in

the area.

Some WW for us, although France are not going to last too long for it to really hurt.

T5 810AD

Coventry flips to France, how many times has Coventry changed hands in this game.

Poitiers is captured, but our elite Knight dies attacking their longbow and may be taken back. There are 8 workers in this city

and we move them out.

Chartes is captured and we move on their new Capital Lyon.

Research Astronomy, Navigation in 6

6 Knights healing in Paris, risky flip chance, I use a well known tactic to thwart flips, both fingers crossed.

T6 820AD

Finger crossing works and we are back in business.

Two elite Knights fail to take back Coventry, one lone red-lined Pike remains.

No luck on attacks on Lyon, no wins, a number of losses and only a few retreats.

T7 830AD

Chartes flips back. System crash, memory related getting a lot of that these days if I try to run too many other apps.
Fail to take back Coventry again, an inspired pikeman. Chartes is taken back.

Attacks peter on Lyon again, decide to hold off for one turn.

T8 840AD

This time, three attacks, three wins, Lyon is taken.
Coventry survies again and has a spearman now, they will write about that one for centuries.

T9 850AD

Rheims the new capital is taken, only one defender.

Although I only count 9 turns, everyone else finishes at 850ad, so not sure if I mis counted.

Because of war weariness, I have the governor on.

France are down to seven cities, spread out, so should be easy to finish them for the next player.

I've been filling in the gaps whereever possible. Lots of settler built.

Smackster

smackster
Jun 21, 2004, 03:58 PM
Here's the current roster:
-Oblivion-
Smackster <== Just Played
Alerum68 < == Up
SmellinCoffee <== On deck
SolarKnight

alerum68
Jun 21, 2004, 09:47 PM
I got it.:) Expect a turn log in the next 48 hours. Smackter, what was the flip thwarting trick you spoke of in your turn log?

alerum68
Jun 21, 2004, 10:01 PM
Sorry for the double post... Smackster, do you know of a way to milk this game, without bringing it into the IA? For some reason, our score is now the LOWEST score posted, and seems to be declining, and I have no idea why. I'm assuming they're attacking the other contient and taking lands from them, but I can't figure out whats going on... I'm so frigging tempted to peek at the spoiler thread to see what we're doing wrong.:p

smackster
Jun 23, 2004, 03:43 AM
I got it.:) Expect a turn log in the next 48 hours. Smackter, what was the flip thwarting trick you spoke of in your turn log?
I was joking, I just crossed my fingers, and hoped that it would not flip. It did work, however I don't recommend that method :)

smackster
Jun 23, 2004, 03:47 AM
Sorry for the double post... Smackster, do you know of a way to milk this game, without bringing it into the IA? For some reason, our score is now the LOWEST score posted, and seems to be declining, and I have no idea why. I'm assuming they're attacking the other contient and taking lands from them, but I can't figure out whats going on... I'm so frigging tempted to peek at the spoiler thread to see what we're doing wrong.:p
No milking until we have settled all the land. They must simply have more land/more people. Once all the land is settled we can turn the happiness slider up to increase the score, but again we should not do that until we have filled in all the gaps. I actually did a lot of that in my turn, you'll see some strange new cities, those were all about gap filling.

We had 3000 gold at the start of my last turn (I spent a lot of it), we could have used that gold for rushing settlers in the previous turns, which is what I did, and that would have helped our score. There are no points for gold in this game.

However, we should not worry about score right now, really we should do our best to win quickly. I did start building some more galleys, as I assume we'll need to take a bit of land on the other continent, but I think once we fill all the gaps on this continent we might not be too far from it.

Smackster

Smackster

-0blivion-
Jun 23, 2004, 03:58 AM
There is a little island of the north coast that will be worth settling. Is of reasonable size. @Alerum, or curve is regaining its steepness again after a bit of a slump. And we are not the lowest :p

smackster
Jun 23, 2004, 08:05 AM
Yes grab that lsland and rush temples on it for expansion. Actually I think the east coast of Japan is very close to our land, maybe only 5 squares, that may be a good launching point to attack them.

alerum68
Jun 23, 2004, 09:30 AM
I was joking, I just crossed my fingers, and hoped that it would not flip. It did work, however I don't recommend that method :)

LMAO! So Diety level players use the same tricks us monarch players do.:p I'll pretty much do nothing but build settlers, knights, and galleys. I may build a vew temples to expand borders and claim my more land, but would rather do settlers to get the pop as well. I'll play this around... 2pm today, and should have a turn log by early this evening. BTW- The DGIT team just launched to space in our other game, so I expect a bit more activity from you guys over.:p

alerum68
Jun 23, 2004, 09:59 PM
Turn 0 (850AD)
Wow, lots and lots of new cities since my last play.
Turn sci up 2 notches to get us Navigation next turn. Will turn sci down to min after that.
WW is hitting us hard... really hard.
Lots of units healing near french lands. I plan on finishing them very quickly... within 3 turns. After that it's all about settlers and such.;)
Alot of new cities have resitors in them, and I'm going to quell my urge to get rid of them, instead of quelling them. Looking at Map Stat we need another 769 tiles to win. That's another 100 cities, using 9 tiles!! We have to get pumping to get this going.

IBT
Get attacked by a french sword, but the sword dies. No dam for us.
Navigation comes in. Set research to Banking at min, coming in 33 turns.
Resitence in Paris Ends.
Munich riots do to the war. And this is with the governer on? Damn WW.

Turn 1(860AD)
*** Dijon ***
Elite Knight vs Reg Pike. We win, 1 dam
Vet Knight vs Reg Spear. We win 1 dam.
Archer is left.

*** Coventry ***
Vet Knight vs Elite Pike. We redline, but win. Go Elite.
Reg Sword vs Reg Spear. We lost, the spear promotes.
Move a injured knight into Orleans, and take the healthy one out to attack Coventry's injured spear.
Vet Knight vs Vet 2hp spear. We win, archer is left.
New Cologne 2 founded

*** Toulouse ***
MY GOD! A reg spear just killed a vet Knight.

Change Salzburg2 from Swordsman to Galley. Rush Galley and drop a settler into the city ready for next turn.


IBT
Lost a french worker. Couldn't move him fast enough.

Turn 2 (870AD)

*** Rouen ***
Elite Knight vs Reg Pike - we win, 1 dam
4hp Elite Knight vs Reg Pike - Redlined ths pike, but we died.
Vet Knight vs reg Spear - We win, 1 dam. Go elite.

*** Dijon ***
Vet Knight vs reg Pike - We win, 2 dam, Dijoin is ours.

Get rid of a vet knight that keeps taking our french worker, but it cost us 1 knight.

*** Coventry ***
Elite Knight vs Reg Archer - We win, 1 damage.
Coventry is Ours.

Hurry production on Caravel for 104 gold.

*** Strasbourg ***
Elite Knight vs Reg Spear - We win, 1 dam.

Sink a barb galley
Barbs in north give a knight a bit of trouble, but we drop the city.
Get rid of a Hun barb camp.

IBT
Got alot of barbs in the southeast.
Chartres flips. No units lost, will reclaim it this turn.
Get a palace addition.

Turn 3 (880AD)

*** Strasbourg ***
4hp Vet Knight vs reg spear - Destroyed Strasbourg.

Elite sword takes out barb camp.
Carvel unloads a swordsman on the northern Isle. Land on goodie hut which turns out to be a barb camp. Leave settler in carvel for a turn.:p

*** Chartres ***
Elite Knight vs Reg Pike - we redline and retreat. They take no damage.

*** Besancon ***
Vet Knight vs Reg Pike - we win, but are redlined.
Vet Knight vs Reg Spear - We retreat?! At least the spear didn't promote.
Vet Knight vs Reg Spear - We win, no dam.
City is ours.


*** Avignon ***
Vet Knight vs Vet Pike -WOW! What a battle! We redline, but take the Pike out. Spear is left.

*** Rouen ***
4hp Elite Knight vs reg Pike - We die after redlining the spear.
4hp Elite Knight vs 1hp Reg Pike - Easy win. The Capitol is ours...Chartres becomes their new Capitol.

IBT
France comes a calling. She won't take my peace offer.
Rheims flips, with 1 knight inside.

Turn 4 (890AD)
*** Rheims ***
vet Knight vs Reg Pike - We win, 1 dam. Rheims is ours again.

*** Grenoble ***
Elite Knight vs Reg spear - We win 1 dam
vet Knight vs Reg Pike - we win no dam.
Grenoble is ours.

** Toulouse ***
vet Knight vs Reg spearman - we loose. Hate those spearman.
Vet KNight vs Reg Spear - DAMN! Same spearman, same effect.
Change all the Temple builds to Library. I did this, to sacrifice happiness, but gain culuture much faster. Libs build quicker, and have 3 instead of 1 culuture.

IBT
Hamburg riots due to WW.
Damn... a whole bunch of cities riot this turn.:( Lux will have to go up to 30% until war is done.

Turn 5 (900AD)
*** Chartres ***
Elite Knight vs Reg Pike - We win, 1 dam. Chartres is ours.

Our Carvel is sunk by a french galley. Go figure.:|

IBT
Barbs ransack New Heidelburg 2 Jr part 3. (Shortage of names? Nahhh...)

Turn 6 (910)
*** Avignon ***
Elite Knight vs Reg Spear - We win, no dam

*** Toulouse ***
Vet Knight vs Reg Spear - We win, but redlined.

IBT
zzz

Turn 7(920)
*** Toulouse ***
Elite Sword vs Reg Spear - We die, but redline spear.
3hp Vet Knight vs 1hp reg spear - We redline, go elite, but take the city.

*** Avignon ***
Vet Knight vs Reg Spear - We win, no damage.
Take the city.

THE FRENCH ARE DEAD! THE CONTIENT IS OURS! (Well besides that Japanese city on the northwest).

I've settled most of the contient at this point, or will before my turns end. I think we'll need to take the Japanese Island to do this thing.
Turn off the Governer, and reset all cities. Luxury at 20%.
Have soooo many settlers that are made or going to be made that we may need to feed some into slow growing cities.
Most of our cities are undefended, but I don't think we need to worry about it.
I'm so tempted to pass it off here, but I'll finish my turns.;)

IBT
zzz
Turn 8 (930AD)
Set up New Salzburg, Cologne, and New Hamburg 2 as a gather point for a launch against Japan. It's pretty much the most eastern point we have right now.
Disband our catapult. One isn't going to do much but suck gold away.
Most of the things I want to rush are in resisting cities, so I'll have to wait. Hopeful it'll end soon since the French are died.

IBT
Japan request Furs for peace. I tell him to go somewhere else. He runs with his tail between his legs... he must know he's next on our list.:| I make the same demand of his gems, and he tells me no as well... as long as we both know where the other stands. They have Longbow... good, no Samurai yet. We need to take them out in the next players turns I believe... much longer and they'll be tough to crack.


Turn 9 (940AD)
Settle some more cities, and work on setting up an assult force to take on Japan. Have almost 2 full carvels ready for attacking, with some more knights coming on the way.
Spend this turn reshuffling builds to fit our current needs. Change most of our 1 shield cities to workers to help clear this land up. Still building mainly knights and settlers, with libraries where needed.

IBT
Leipzig 3 the island city I just founded is ransacked twice for a lost of 30 gold.
See green borders to our far west that looks like an island Japan settled.

Turn 10 (950AD)
Put 1 settler on auto pilot just to get to the last site we can settle on the contient... at least without making tight builds.

Left 3 carvels active so the next leader can use them if they wish. The only place they can do is Japan. Is a mix of Knights and Settlers.

I really suggest keeping the unit builds the same... besides the settlers at least. Anything building a worker is in a high food, but 1 shield city, and that's about all it's worth building.

Cut our tiles needed down to 527. No way our contient can support those tiles... But Japan can. So, to make a long story short, that is our only option. DEATH TO JAPAN!

Can trade India Navigation for Banking and they'll give you gold.... but do we want to get rid of it?

Score is 1412. Think we jumped out fairly quickly that time. We have alot of settlers that can be joined to cities near the end to boost the score so we have a decent finish. I refuse to take that damn spoon.

Smellincoffee
Jun 23, 2004, 11:21 PM
I just finished wiping out Japan in my current monarch game. I think I'll just prepare. ;)

smackster
Jun 25, 2004, 04:40 AM
I just finished wiping out Japan in my current monarch game. I think I'll just prepare. ;)
Take that as your message saying "I got it" ;)

Smellincoffee
Jun 25, 2004, 09:45 AM
It would be if I could find the save... :confused:

(I've been playing an earth map...started in Hong Kong...now I own Europe, Asia, Japan, Africa, Central America, some of Alaska, Greenland, some of Canada, and all islands in between. Getting set for a grand-scale invasion of south America, which is why I'm a little vacant in my SGs at the moment. :D)

smackster
Jun 25, 2004, 03:57 PM
http://gotm.civfanatics.net/submit/sgotm_submission_list.php

Smellincoffee
Jun 26, 2004, 04:35 PM
SGOTM1
| - Save - | (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_AD1050_01.SAV)

Inherited Turn - 950 AD
Sorry for the delay; not used to picking up SGOTM saves this way. My goals as I understand them are to prepare for war with Japan. We have three caravaels ready for orders; I pick a spot three tiles away from Kyoto, as it's closest.

Turn 1 - 960 AD:
New Konisberg 2 completes a caravel; I use him to investigate an island off of New Kinsiberg 2 and Nuremberg 2. I'm guessing all of these settlers are meant to settle land in Japan. Oh, my, that's an impressive stack of knights we have outside of New Munich. India has banking; we have navigation. I can trade him Navigation for Banking, all of his gold (127), and his territory map. It's a deal. We start on Chemistry, 16 turns.

Turn 2- 970 AD:
We found the city of Montgomery near New Salzburg 2. (Sorry, "New Konisberg 3" doesn't stike me as a good city name...) The island that I discovered is on is big enough for more cities.

I suddenly connect the gaps in our land with the settlers we have. Ahh....

Turn 3- 980 AD:
I accidently tell some workers to Automate-Clear Forests when i'm trying to figure out how to clean up these ruins. This island I found is big enough for a LOT more cities. Let's stop exploring and get some settlers.

Turn 4- 990 AD:
When I get an empire this big, once my core cities are improved, I tell my hundreds of workers to automate. I don't in succession games, though. ;) We found Birmingham. Indians complete Leonardo's: China evidently cascades to Copernicus, but doesn't finish.

Turn 5- 1000 AD:
We need caravels and we need them badly, but all of our coastal cities are corrupt. I'm going to make the most out of the few we have. There's open land in Japan, so I'll land what troops we have there. Unfortunately, it will take ten turns to get there.

Turn 6- 1010 AD:
Finally, half of this misery is over. Chinese finish Coper. We spend about 200 gold rushing two caravels. Ghandi has Economics. Mobile founded. Huntsville founded.

Turn 7- 1020 AD:
Opp and Enterprise founded.

Turn 8- 1030 AD:
Open land is no longer open land in Japan; carvals turn back.

Turn 9 - 1040 AD:
Selma founded. Found Prattville.

Turn 10- 1050 AD:
No offense intended, but I sincerely hope this game is completed before it rolls back around to me. All of these workers are making this set of turns veeeery annoying. Rush two more caravels.

Next Player:
We have some knights ready to take the one Japanese city on our land; I've got settlers moving north to board boats to colonize the new island, which is the size of a small country.

Score:1666
| - Save - | (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_AD1050_01.SAV)

alerum68
Jun 26, 2004, 07:14 PM
Good turns SC....

Wonder if it's too soon to join some of those workers into cities...

Gotta look at the save I guess, but what is this island you speak off?! Or did I just miss something, and it's Japan.

Smellincoffee
Jun 26, 2004, 07:18 PM
It was a completely unexplored island. I saw a greenish border under the fog.

smackster
Jun 27, 2004, 02:43 AM
I agree we should start joining some of the workers to cities, not doing us much good building roads etc in the corrupt areas. I too would automate them in a normal game, but you do only have to do this for 10 turns, once every 10 days to 2 weeks, surely not too much to ask for.

alerum68
Jun 27, 2004, 10:10 AM
-Oblivion-
Smackster
Alerum68
SmellinCoffee
SolarKnight <== Up

Now I know it hasn't been 24 hours, but SK usually post during the middle of the night for me, because he's form the UK. He hasn't posted in a while, and in fact has been skipped in another SG, and we're still waiting on his votes for the DGIT3 game. It's pretty safe to assume that SK is going to be a skip here again... it's about 6 hours away from the 24 hour limit. Oblivion, I'd suggest going ahead and getting it.... I understand your in the UK too, but if you happen to be up right now then go ahead and grab it.

SolarKnight
Jun 27, 2004, 04:57 PM
Dont skip me I am available to play.

alerum68
Jun 27, 2004, 10:09 PM
Okay, you're up then SK. Think you can post your turns in the next 24?

SolarKnight
Jun 28, 2004, 04:22 PM
Playing now guys.

SolarKnight
Jun 28, 2004, 07:46 PM
Is it too late if i post my turns up tomorrow night, Im up to turn 6 and I need to get some sleep?

will absolutely finish tomorrow.

SK.

smackster
Jun 29, 2004, 09:53 AM
If you are playing there is no problem, we'll wait for your turns.

In general, 24 hours to "I got it" and then 72 hours to play them.

SolarKnight
Jun 29, 2004, 05:51 PM
Pre - Turn thoughts: Wow, thats a lot of blue i see on our
continent, looks like this game will soon be ours, though i see a
green stain on our continent, and will do my best to remove it and
ready us for war with japan.

Diplomatic front:

world peace, for now, we are up Education on
the japanese, navigation on the chinese, and down economics on
the indians.

City checks, why oh why are we still building workers when we
have 116 of them running around, I would say, and this is my
honest opinion, that we should focus on building up a transport
fleet and taking our troops to the enemy.

(suddenly i wake up again and notice the city i was looking at
was an ultra corrupt one and eat my words, yummy! :smoke: )

My Plan:

Will try to make boats to invade other continents, and
prepare for the invasion by making as much progress on military
tradition as possible, and building as many knights as possible.

Turn 1 1060 AD:

Whoa, too many build orders too quickly, will just do a summary
report as i play, there are too many cities to follow production
due to the preferences, and i want to get this done before bed.
Settlers, workers and caravels produced in cities.

Konigsberg 3 founded on snowy island to the north (set to
warrior), looks like we have a japanese settler/pike pair trying to
muscle in on our island up there :@.

Hurry 3 caravels, spending minimal gold.

Turn 2 1070 AD:

India want to give us music theory for 350 gold, I accept, we will
make up the money in two turns anyway.

Workers, knights, caravels and settlers were produced this turn
from cities, have started joining workers into cities.

rushed more caravels.

Frankfurt 3 founded.

Turn 3 1080 AD:

more of the same builds, though i must say our fleet of caravels is
coming along nicely.

munich 3 founded.

Turn 4 1090 AD:

more builds, and worker moves,

Turn 5 1100AD:

builds. worker moves, etc.
Heidleburg 3 founded.
Nuremburg 3 founded.

Turn 6 1110:

more builds, worker moves, more caravels rushed.

Turn 7 1120 AD:

Chemistry comes in, set to metullargy.
more builds, worker moves etc.

Turn 8 1130 AD:

more builds, worker moves, etc.

Turn 9 1140 AD:

more builds, worker moves, etc.

Turn 10 1150 AD:

more builds, worker moves etc.

Summary:

I've Been trying to merge some workers into cities, but
at the rate they were being produced, it just wasn't making much
difference, so that may be something for the next player to focus
on a little more.

We have 20 caravels, now so i'm not going to rush any more
now, I think we need to shoot for communism, after MT as
corruption must be killing us, also on the research front, maybe
we should consider deficit research to get MT in quicker, as at
current rate, Mettulargy will take17 turns to research.
At around 70% we can get it in 4 turns, but lose as much as we
are making now, then we can get MT faster, and pump out
cavalry for as long as we need.

I didn't attack japan as I didn't want to start a war we were not ready for, that will be up to the next player.

Good luck to the next player.

SK.

alerum68
Jun 29, 2004, 09:11 PM
Yeah, we do have alot of workers... mainly it was to clear all that jungle we had in the west... I'm guessing that it's pretty much gone now? Joining workers should help increase or score as well.

-Oblivion- < == Up
Smackster <== On deck
Alerum68
SmellinCoffee
SolarKnight <== Just Played

Time for Oblivion to kick some arse again.;) Death to Japan! (It seems like I've gone after Japan in every single SG I've played lately)

Edit: SK, did you post on the sever? It's still showing us at 1050AD and your save says 1150AD.

SolarKnight
Jun 30, 2004, 01:58 AM
I didn't because last time it came up with an error, would you like me to try again later?

Edit: the jungle is going, but most of the workers are at the opposite end of the continent, so maybe they could use some redirection?

smackster
Jun 30, 2004, 09:26 AM
I posted the save.

If we can finish the game in the next couple of slots then we'll probably finish middle of the pack in score. Most important thing we can do is to finish quickly.

I can't look at the save now, but obviously we should send our armies over to Japan (or the nearest neighbour) now. 20 Caravels is probably overkill.

Continue joining the workers.

Smackster

-0blivion-
Jun 30, 2004, 12:49 PM
Got it..
What is it with attacking Japan in all my games lately..

-0blivion-
Jul 02, 2004, 03:46 AM
Inherited Turn: A whole lotta blue. And a lot of settlers too..
So, it seems the plan is to attack the Japanese, raze cities and settle are own?
Alright then..

Turn 1: 1160 AD

Lots to do, took me a while to find all our caravels :p
Declare on Japanese, tired of waiting..
Trade Chemistry for Economics and some gold with China..
Capture Fukishima on our continent

Turn 2: 1170 AD

Raze Hakodate. Settler will be there soon..
Lots of worker movements and moving caravels towards Japan. Units land by Kyoto..

Turn 3: 1180 AD

We have vast amounts of settlers, so i am joining a few to cities here and there.
Aaagh, major problems in Japan. They have a swordsmen army, and the RNG is screwing us with the Samurai attacks.

Turn 4: 1190 AD

I destroy the Swordsmen army.

Turn 5: 1200 AD

About 20 Samurai pour out of Kyoto and destroy almost all our knight force. War weariness kicks up to 30% and half our cities are rioting..

I'm going to stop here for now. Can someone run CrpMapSuite on this to see how close we are? Was it wise to attack Japan when they have this evil bastard of a UU.
Where do we go from here?

Here is the save so far..

smackster
Jul 02, 2004, 07:52 AM
That Samurai is very nasty. Do we have Japan's neighbour fighting against them, that is what I always do when I attack somebody overseas like that. Actually its nice to give them a few turns of war, before arriving with the invasion force. That would have probably meant most of those Samurai's would have been fighting at the other end of the map.

Probably need to switch to Monarchy now. And re-gather the forces. How many Knights do we have left?

Smackster

-0blivion-
Jul 02, 2004, 08:29 AM
About 6 on the boats. We have quite a few waiting for passage on our continent, or in garrision duties, which i could pass over, although they may be needed for MP in Monarchy.

No, they aren't at war with their neighbours. This would be much easier if all of the civs on that continent didn't have Medieval UUs. Chinese Riders, Indian Elephants and Japanese Samurai.

We could wait till cavalry, we are currently researching Metallurgy. Our problem is as soon as our knights land they are killed or maimed, they don't have a chance to attack. I sent two muskets over with them, but Samurai killed them flawlessly..

smackster
Jul 02, 2004, 08:38 AM
Certainly we need to get everyone fighting. That is the best way to prepare the ground for invasion.

Forget home defence, one defender per 10-20 cities will be enough. Forget MP.

All out now, get everything on those Caravels.

alerum68
Jul 02, 2004, 09:27 AM
And try and make sure your landing is on a mountain top near a city, to give us the best defense possible. Make sure the stack we drop off this time is so large that we can easily take 1 of their cities allowing us a beachead so we don't loose all our movement on landing. After we take and hold that one city, the rest should crumble. Do we need to build anything else besides knights and pikes at this point? Settling is all done.... just fighting is left.

alerum68
Jul 02, 2004, 10:02 AM
hannover 2 is going to riot next turn. hire an entertainer...

says we need another 356 to win. 36 cities without libraries... around 25 with good spacing and libs... 17 with no overlap.

smackster
Jul 02, 2004, 10:05 AM
And we can fill more gaps with settlers. Cheaper and quicker than culture expansion

smackster
Jul 02, 2004, 12:58 PM
Having lost my PTW CD somewhere between Boston and London, can you guys give me a quick hint how to play PTW from my C3C CD, as it doesn't work right now. I guess I may have to re-install from the C3C CD. What do you think.

Smackster

a space oddity
Jul 02, 2004, 01:08 PM
@Smackster: When you installed C3C, the installer created a directory called "Civ3PTW" with a "Civilization3X.exe" file in it. If you double click that, it'll start PTW.

smackster
Jul 02, 2004, 01:24 PM
It just says I need to insert my PTW disk. You see I did have a PTW disk, lost it and just installed C3C, and I assume C3C was clever enough to realise that the directory was already there, so didn't re-install it. And it appears that installation is linked to the PTW disk (somehow) and not the C3C disk.

Smackster

mad-bax
Jul 02, 2004, 02:04 PM
Just re-install the PTW 1.27 patch and make sure the C3C disk is in the drive. The registry will get overwritten with the new disk ID.

Either that or I look very stupid (for a change). :)

smackster
Jul 02, 2004, 02:33 PM
It didn't work, but you don't look stupid (yet) :)

I'll try an install from the C3C CD.

Smackster

alerum68
Jul 02, 2004, 06:23 PM
you'll have to reinstall the C3C version if you want ot use the C3C disk.:(

smackster
Jul 04, 2004, 04:18 PM
-Oblivion-, you still have 5 turns to play?

alerum68
Jul 05, 2004, 09:17 AM
If he doesn't reply then go ahead and play his 5, and the other 10 if you'd like.

alerum68
Jul 06, 2004, 09:42 AM
So what are we doing? It's been 24 hours... hell, to help finish this game up *I'LL* play the last five if I need too, then you can play your 10 smackster. Either way we need to rush things... I'm sure you all feel the same, but I really want this done before the 13th!

smackster
Jul 06, 2004, 09:49 AM
I was hoping -Oblivion- would turn up again, but I'll take it and will play 15 tonight.

Plan to finish tonight :), wish me luck.

Smackster

-0blivion-
Jul 06, 2004, 10:57 AM
Ok, i am really sorry about not getting to this. I was long overdue on this, i know, but i have some big real life problems right now. Thanks for taking it Smackster. I should have told you about not being able to take it, sorry about that. I wish you good luck Smackster.

smackster
Jul 06, 2004, 12:14 PM
No problem, it sounds like a fun 15 turns are ahead of me. Real life happens, and we are not all attached to our email all the time.

Smackster

smackster
Jul 06, 2004, 07:35 PM
Double Good news.

I got PTW working again, had to uninstall C3C, PTW and then reinstall C3C to get it working again.

The game will be over tonight for sure. We have so many open spaces at home that we may finish without going to the other continent. Remember that all coast squares count towards the dom limit, most of those are not our territory yet. I got bored counting, but there are easily a couple of hundred, and maybe more. Also we have so many Knights still, that we'll take some pieces out of Japan.
India and China have already decided to fight with us, for mere luxuries, as good as our rep still is.

I'll post after 5

Smackster

alerum68
Jul 06, 2004, 09:20 PM
Awesome! If you're not able to finish it up in your 15, I'll finish it in my 10 without question.;)

smackster
Jul 06, 2004, 09:28 PM
T5 1200 AD continued Tiles to limit 356
So India and China join the fight, should send some Japanese troops over there.

Start to fill in the gaps, rushing settlers, rushing temples. Find that many cities still have resistors. We need to get rid of them to rush things.

Stop researching as we don't need it, turn up the happiness slider as we do need that.

IBT Watch a bunch of Japanese Sumarai run towards India.

T6 1210 AD Tiles to limit 335

Still more shuffling, and rushing, filling in the gaps. Waiting outside Japan, for more troops. It will take some time to get them there.

T7 1220AD Tiles to limit 303

T8 1230AD Tiles to limit 261

T9 1240AD Tiles to limit 199

We have 10 Knights outside Satsuma, and 10 more there within two turns. Don't think we need to wait and land them on the Japan's Iron.

T10 1250AD Tiles to limit 164

One Samurai attacks our stack and kills one Knight, 9 left to slice up Japan.

Our Knights attack Satsuma, its tough going against their Musket. Luckily only one there, and we get a few retreats. Satsuma is taken, and a few more Caravels of Knights arrive in Satsuma, and can move on Nagasaki, no Musket this time and Nagasaki is taken.

Tiles to limit 107

smackster
Jul 06, 2004, 09:30 PM
Awesome! If you're not able to finish it up in your 15, I'll finish it in my 10 without question.;)

107 tiles in 10, I think I can do that ;)

Smackster

alerum68
Jul 06, 2004, 09:31 PM
Sooo close! 107?! That's around 12 cities.:)

smackster
Jul 06, 2004, 09:32 PM
Not really, as there are still coastal squares to close at home

smackster
Jul 06, 2004, 11:04 PM
T1 1255AD
Three Samurai attacks from Japan. One more apears on top of a leader. We dispose of all four, although its tough fighting those Samurai. We also settle Frankfurt 4 giving us a little more space. Japan will give us peace this turn.

Amazing, we still have a perfect rep in this game, not for long, peace with Japan break our allianes. ROP with Japan, do I smell ROP rape to finish this now.

T2 1260AD Tiles to limit 93

We go straight back in Nagoya is taken with only a spear and a longbow defence. Osaka has a Samurai, but that gets killed by the first Knight, the pike defender goes to and Osaka is taken.

Still nervous about what Japan can do, but can't stop now

T3 1265AD Tiles to limit 67

Only one Japanese counter attack, they are a spent force. I predict a swift end.

To the north we find a weak Samurai in Punjab, only one Knight attacks an Punjab is taken. We settle Bremen 4 and Hanover 4, this must have given us 40 tiles.

Just one spear defending Edo, and its taken. Now there is a culture gap in Japan, I could surely have finished it this turn if I'd taken that into account.

A city adjustment mistake loses us a couple of tiles for a turn. If we fail to get dom by 8 tiles this turn, its my fault, I'll resign.

T4 1270AD Tiles to limit 48

The only Japanese counters are with longbows, I see one Samurai go against India.
Nagoya flips back to Japan, so we don't gain enough tiles by far. This turn could be the turn.

Luckily there is a big stack outside and Nagoya is taken back with ease. Japan only have spear defenders, as we took their iron.

Kyoto has strong defenders, 2 Muskets and a Samurai, we kill two and redline the third but run out of Knights, they all retreated. Nara is taken as we only meet spearmen.

To the North our stack of Knights can reach both Sou and Yokahama. Only spears in defence and Sou is taken without loss, three Knights left there and again we are perfect the two spear and one longbow are killed and Yokahama is taken

Saltzburg 4 is settled giving us another 10 tiles. Surely we have enough.
We settle Dortmund 4 and Brandenburg 4 in Japanese land, we can't be stopped now.

We arrive at Izumo that has Musket defenders, its a tough fight but there are enough Knights and Izumo is taken. There is a Samurai outside and the other side I can see the problem for Japan - India War Elephants.

To the north our Knights can't reach Shimoneski, but now our north / south armies are within two tiles of each other. There is not much left of Japan, this is surely the last turn.

Mapstat says we are 31 tiles over.

T5 1275AD

Game over man

Domination win Firaxis score 5459 Jason 8714

smackster
Jul 06, 2004, 11:14 PM
Sorry state of Japan at the end

http://www.civfanatics.net/uploads7/Sorry-state-of-Japan.jpg

alerum68
Jul 06, 2004, 11:48 PM
Awesome! Great finish Smackster! Japan was pretty blue there at the end.;) Can we put this one in the high score or was it modded? Anyway, congrats, congrats, and congrats! :goodjob: :beer: [party] :rockon:

Smellincoffee
Jul 06, 2004, 11:49 PM
Thank goodness!

I mean, great! :D

smackster
Jul 07, 2004, 12:05 AM
No as its a scenario, but I think you can text edit it, never done it myself.

smackster
Jul 07, 2004, 12:08 AM
Thank goodness!

I mean, great! :D
Why was it such a chore for you, I mean you hardly played

alerum68
Jul 07, 2004, 12:20 AM
I think it was those worker turns at the end. By the time he played all the fun stuff already had happened... you know, like our complete and total rise to power, then domination of all the lands under our sway.;)

alerum68
Jul 07, 2004, 12:28 AM
Sorry for double posting but... Smackster, you mind posting the end game spoiler for us?

smackster
Jul 07, 2004, 12:49 AM
Not sure what you want, the save before the last turn?

mad-bax
Jul 07, 2004, 01:36 AM
I think he wants you to write up the game from the MA to the finish in the endgame spoiler thread. Shouldn't be a problem for a man with your superior penmanship Smackster. :)

smackster
Jul 07, 2004, 07:41 AM
I think he wants you to write up the game from the MA to the finish in the endgame spoiler thread. Shouldn't be a problem for a man with your superior penmanship Smackster. :)
Flattery will get you everywhere. Actually I didn't notice there was a 2nd spoiler, but guess I wasn't looking. I'm afraid it will be a tale of missed opportunities, but I'm happy to write it.

Smackster

-0blivion-
Jul 07, 2004, 10:30 AM
Great turns Smackster, thanks for finishing it off :D
I think our start was great scorewise, but the late contacts really hurt us.

smackster
Jul 07, 2004, 10:32 AM
Note I'm doing a writeup for the spoiler, and I'm going to say where I think we went wrong, no names mentioned, but we did make some mistakes in this game.

alerum68
Jul 07, 2004, 03:18 PM
No hard feelings Smackster... you were right about pretty much everything that was posted. This thread is the reason why I won't play a game without a 24/72 turn around rule in affect...

smackster
Jul 07, 2004, 03:38 PM
Well I did actually enjoy this game, especially the last 10 turns last night. Nothing better than a sea invasion. It would be interesting to try it from the start of SK's last turn to see what we could do. In the end the AI was no match for our Knight force and kicking off the Japan / India war at the start of those turns, would be very interesting to see.

Another one is to start the game from the beginning of the MA, research to Chivalry at full speed, and see how quickly you can finish off England and Russia, and even France. I think you might be suprised how quickly they fall.

Smackster

smackster
Jul 08, 2004, 07:52 AM
I played from the start of the MA again, and got Chivalry 12 turns earlier, in 400AD, against 520AD in our real game. We also have 35 horses at that time, just we have a small cash problem, but then in this quick game I didn't build galleys or even do any trading as I just wanted to see how quickly we could have got it.

At this period in the real game, we launched more attacks with horses as we were still a long way from Chivalry, getting to Chivalry in 400AD there would have been no need to do that and we would surely have had better success with the attacks on England/France.

Smackster

SolarKnight
Jul 11, 2004, 04:48 PM
Nice turns Smackster, a great finish to our game :D

I wish I could have contributed more, but at least we achieved victory in the end.

SK.