View Full Version : SGOTM2 Germany - Team DGIT
mad-bax May 15, 2004, 03:49 AM SGOTM2 Game Thread
Welcome to your game thread for SGOTM2-Germany
Here is the start position.
http://www.civfanatics.net/uploads7/SGOTM2-start-position.jpg
Each team has their own save file. Please download and play from the correct save. If you use the wrong save the server will not accept your submission. Also, please make sure that the software version is correct. PM me immediately if it is not.
You can download your save file >>HERE<<. (http://gotm.civfanatics.net/submit/sgotm_submission_list.php)
The Roster
alerum68
Oblivion
smackster
smellincoffee
SolarKnight
-0blivion- May 15, 2004, 03:58 AM Cool, its here!
Looking at the start, note that those are all forests, none of them are jungle.
It looks like there is another grassland tile S, SE, which we would claim on expansion.
I think we should move the worker S on the first move, to check out that grassland tile, a lot of recent GOTMs seem to have started with a bonus food just out of reach(GOTM31, France for example). I think it is worth the gamble.
Overall, it looks like a good start. A river, two BGs, and most probably more under those forest chops.
*note* Forest chops in PTW are 10 turns, unlike 4 turns in conquests. We will have to take that into account.
-0blivion- May 15, 2004, 04:12 AM SGOTM rules.
The Game administrator will decide who plays in which teams. Teams may pick themselves, but the game administrator will have the right to strengthen or weaken a team in the interests of balance.
The teams may decide on the order of play themselves.
The first person in the roster plays to the end of the 3000BC turn.
Everyone plays ten turns each after this. In some games the team may decide that five turns/player would be better. This is fine.
When a save is posted, the next player in the roster must post a "got it" within 24hrs and post a new save within 72hrs. If you are late you will be auto-skipped unless you have asked for an extension.
If you are auto-skipped twice in succession you will be removed from the roster.
The threads used by other teams are off-limits unless otherwise stated.
The discussion of information from spoiler threads relevant to the original game is not permitted.
A note of the rules is above. Please Read :p
SGOTM ettiquette
Ask to be skipped, or play your turns on time. Please don't just go missing in action.
Do not automate workers.
Do not use city governors.
Do not leave units on goto orders that extend beyond your set of turns.
Do not make trades on your last turn, but by all means offer advice to the following player.
Finish all your turns and upload the game saved at the END of the last turn.
Stick rigidly to the saved game naming convention.
Include the turn number and the in-game date for each turn in your log. Note: you receive the game at turn 0
Do not change build orders wholesale on your inherited turn. One or two is OK, more is irritating for the preceding player.
Include a summary at the end of the turnlog that communicates your intentions. (Where is that galley going?)
Please post your Firaxis score at the end of your turn.
Finally, MAC users are very welcome to play, but need to zip their save files before uploading them.
A note of etiquette in the SGOTM
alerum68 May 15, 2004, 09:46 AM Current Roster
-Oblivion-
Smackster
Alerum68
SmellinCoffee
SolarKnight
Just checking in. Anyone prefer to go first? I actually don't want to open this one, but I'll go whenever after that. Remember that we can do the turn order however like. The one that's posted there is alphabetical. This follows RBC rules right? Don't know about you guys, but those are hard for me to follow... if I happen to slip up, let me know. I shall strive to remain honorable, and not exploit the AI stupidy!
And move the worker on to the mountain up north on the first move. Will take longer for him to work something, but will give us twice the view as moving to the forest first would.... Lots of shields here, but not much growth at first... 10 turn forest chops? The more I've been going back to Civ3, the more I like Conquest... I will let ya guys know, this will be my first game playing PTW... anything I should know that's different from Civ3 or Conquest? I've played both of them alot.
-0blivion- May 15, 2004, 10:23 AM Hmm, yea the mountain looks a better choice.
Differences between PTW and C3C. No Statue of Zeus or Knight's Templar in PTW for one thing. No flak, obviously none of the new Civilisations.
Smellincoffee May 15, 2004, 12:08 PM Checking in. That moutain two tiles east of us looks like its surrounded by jungle..
smackster May 15, 2004, 01:43 PM Checking in. Hello to everyone. We should have some discussion about how we want to play (quickest Domination, variant, something else, etc), although I don't think we have to decide right now. For sure our start should be to try to get a settler factory going, whatever our eventual goal.
In reading the original game notice for GOTM8 (which is posted in the main thread), it does say its a great start position, and should not be too difficult.
That leads me to believe there is a bonus resources to the south / south east / south west. It would not be an easy game if it was beyond the mountains.
Therefore I suggest we move the worker south, if that doesn't show anything, then SE or SW with the settler. Then move the worker one more time (depending on what we see) and make the decision where to settle then. The first player can play that first move and then post if they are unsure where to settle. Although I think the first player should just play those 20 turns. I've played all the succession GOTM's and often we would play some turns and then ask for advise.
I suggest we stick with the order posted, but as Alerum doesn't want to start, then start with Obvlivium, then me, etc.
Smackster
Smellincoffee May 15, 2004, 05:11 PM Do we post the Firaxis score at the end of every turn?
alerum68 May 15, 2004, 09:54 PM No, at the end of our 10 turns.... the end of every set.
alerum68 May 15, 2004, 09:58 PM Another reason to go up north to the mountain is to see if that little bit of water to the northwest is an ocean or a lake. I'd really like to move the worker on to the mountain, and if we see no good land then move the settler to the east or southeast. Southeast looks like it may be better land. Smackster, hope you don't mind me asking, but what's your playing style?
smackster May 15, 2004, 11:14 PM I can play any style, but I have been known to win with quick Cavarly charges in the Middle Ages, I'm happy to play that style, or more of a builder style if we want. Obviously we would not win on points if we don't take over most of the land as quickly as can be, but I don't think winning on points should always be the goal.
But I do believe that its a waste of a turn to move to the mountain, why do we care right now if its ocean or lake, we would care if there was no fresh water to be seen, but that river is all we need. The best start would be if we get a bonus resource or two within our first cities borders, and it just looks so likely to be to the south.
Smackster
Smellincoffee May 15, 2004, 11:40 PM I'd say move the worker east so he can start mining/roading that BG..extra commerce since it's on the river.
mad-bax May 16, 2004, 01:29 AM There is no need to post scores anymore. All you have to do is upload the save to the GOTM server (using the link in my sig) and all the scoring will be taken care of automatically.
The next can also download the save from the download link in my sig. I hope and expect this makes things easier for everyone.
-0blivion- May 16, 2004, 03:23 AM I will happily play first. I think i will move the worker south, which was my original idea, it looks like good land down there, etc, all the reasons Smackster said, bla bla bla.
I'll try and leave the next player with a settler ready to come off the production lines in 3000 BC. I'll wait another hour or too for any more input, but as this is 9:30 AM on a sunday morning in the UK, i doubt many of you are on :p
-0blivion- May 16, 2004, 05:19 AM I opened the game up, and i noticed something immediately. There is game East, then SouthEast.
Take a look:
http://www.civfanatics.net/uploads7/Game_horns.JPG
You can clearly see the horns.
We will get it on expansion. Will this affect our worker move?
smackster May 16, 2004, 06:30 AM I guess it is up to you where you move, we should cut that forest around the game, and irrigate it, so I think you should move the worker towards it. Then if something else is shown by that move, that may affect your settler move (or make you decide to settle on the spot). I think its always worth moving one space to get a resource that gives us +3fp, but we obviously need to irrigate the deer first, so that's not relevant here, unless there is another resource.
-0blivion- May 16, 2004, 07:56 AM Okay i played it
Turn 0: 4000BC
Move worker E, find game under the fog, next to jungle.
Found Berlin on the spot. Wheat revealed to the North on plains, we will get it on expansion.
Start Pottery@max, 14 turns to go.
Berlin starts on warrior
Turn 1: 3950BC
Worker starts Mining BG, so the game chop will contribute towards the granary
Turn 2: 3900BC
Nothing
Turn 3: 3850BC
Nothing
Turn 4: 3800BC
Nothing
Turn 5: 3750BC
Berlin: Warrior --> Settler for granary prebuild (More expensive than barracks because of
Militaristic trait
Turn 6: 3700BC
Exploring warrior reveals fresh water next to wheat, and sees a lot of plains from mountain
top.
Turn 7: 3650BC
Worker finishes mining BG. Goes to chop game. Warrior finds two ivory on plains
Turn 8: 3600BC
Worker starts Game chop
Turn 9: 3550BC
Warrior finds nice coast and BG spot
Turn 10: 3500BC
Berlin expands, revealing spices to the South
Turn 11: 3450BC
Nothing
Turn 12: 3400BC
Pottery next turn.
Turn 13: 3350BC
Pottery --> Alphabet@27 turns.
Berlin switches to Granary in 8 turns@5spt. Forest chop finishes in 5,
changing granary build time too 6 turns with its 10 shields.
Turn 14: 3300BC
Nothing
Turn 15: 3250BC
Nothing
Turn 16: 3200BC
Warrior finds floodplains near ivory
Turn 17: 3150BC
English scout comes into view by Berlin. Dial Lizzie up. She is up Alphabet, we
are up warrior code. No trade there.
Turn 18: 3100BC
Forest Chop complete. Granary in 1 turn, Worker starts irrigating game.
Turn 19: 3050BC
Granary --> Warrior
Treasury now at -1.
Turn 20: 3000BC
Berlin grows to size 3, Lux to 10% at -1gpt
END.
The warrior is due in two turns, can be vetoed to a settler. Growth in 4 turns.
Currently working game, mined BG and unmined BG.
Good luck next player. I upoloaded the save, and we are about equal with everyone else, 69 Firaxis points so far. One team has played up till 2550BC, and they are on 79 points.
Here is the save
The Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC3000_01.SAV)
Here is the known world. Next player, upload your save too Here (http://gotm.civfanatics.net/submit/sgotm.php)
alerum68 May 16, 2004, 10:42 AM Got all freaked out when I sn00pys terrian until I realized I'm probably the only one that left Civ3 unmodded and C3C modded so I know which is which.:p
Those were some great turns there! Score wise, you did the best that could be done. ;) Two resources. Does anyone object to RCP? If not, what pattern should we go with? With this start I'd probably want somewhat of a loose build... Maybe 4-8? I'll take a look at this when I get home, but all you "work" posters better chime in on your day off!:p
-0blivion- May 16, 2004, 11:21 AM Got all freaked out when I sn00pys terrian until I realized I'm probably the only one that left Civ3 unmodded and C3C modded so I know which is which.:p
We are playing PTW, not Civ3 vanilla. Just making sure you remember :p
-0blivion- May 16, 2004, 12:23 PM I think we should get a roster up and going for this. Is this OK for everyone.
-Oblivion- (just played)
Smackster (UP)
Alerum68 (On deck)
SmellinCoffee
SolarKnight
Any objections?
Smellincoffee May 16, 2004, 12:38 PM Fine with me. :)
smackster May 16, 2004, 01:13 PM Great start Oblivion. Good choice to settle on the spot, this should give us a nice settler factory spot. We should start by planning how to use those squares to their best.
I got it, but I wont play today, I think its good if we all get a chance to look at it and discuss some of our plans.
First of all, do we want to just win this game as quickly as we can, or do we want to do something else. Bearing in mind the traits of our civilisation, we should certainly spend a bit of time warring whatever the finish, but the typical fast finish dom game isn't the best use of the Scientific trate.
I've looked at the current game position and here is what I'd change, and why, and I'm open to comments of course.
1) I will change that warrior to a settler, I know this is raging barbs and we might see some soon, but right now we wont lose much and I do think it is worth getting the earliest settler that you can get. I'll certainly be careful how I use it, and follow it with a warrior. It will take a little time to get our settler factory running here, as we'll need to irrigate the plain wheat sqauare. I will not build any roads until I have done that.
2) I like the RCP 4/7 ring for this game, so far that looks fine. I might make the second city in a straight line towards the ivory.
3) I will turn down the research to 10%, as England have Alphabet, as soon as we get more contacts it will become cheaper to buy, so might as well get some cash
4) I'm going to trade warrior code to the English for 10 Gold. My reason here is that as soon as England meet somebody else, they will be able to trade for it. We might as well take that 10 Gold now.
Smackster
-0blivion- May 16, 2004, 01:24 PM 1) That's fine. I said it can be vetoed by next player, and we do need to get that wheat irrigated :king:
2) Sounds good.
3) Ok then
4) Yea, thats probably a good idea, but i seem to remember not checking diplo for the last couple of turns, so i hope that is still an option.
smackster May 17, 2004, 08:34 AM If playing an industrious Civ and I have to move a worker like that I'm always tempted to road all the way over there. But without industrious it would take too long and as you say we need that wheat irrigated.
Yes we can still get the 10 Gold, and BTW you probably should check diplo every turn, you know its only 10 turns, and buying workers from the Civ would really help us.
Oh you could always use "trade assist" that will tell you if they have workers.
smackster May 17, 2004, 05:07 PM SGOTM2 Germany
3000BC
Make adjustments as I suggested. Alphabet in 33 at +2 GPT.
Berlin to product Settler. Get 10 Gold for Warrior Code from English.
IBT Nothing
T1 2950BC
Worker west, he can see the sea.
T2 2900BC
Irrigation completed on Game, Berlin growth in 1, Settler in 4.
Worker now moves to wheat (gets there in 4)
Warrior south
T3 2850BC
Berlin grows to size 4, slider moved to 30% lux 6.1.3, still +2GPT now 26 Gold
MM Berlin to get growth in 3, settler in 3, could have got settler in 2, don't want Berlin to get too small, that one turns seems to a good move.
Warrior south.
T4 2800BC
Warrior south, sees cattle that will be range of one of our level two cities (RCP level 2).
T5 2750BC
Warrior continuing south
England still have Alphabet and no gold
T6 2710BC
Berlin Settler->Settler, slider 8.1.1
There are no really great places for our settler, send him NW next to Ivory/Lake.
worker arrives at wheat, starts to irrigate
Warrior continues south, seeing lots of land, but no more civs. Finds another spice.
T7 2670BC
Warrior continues south. So much jungle, and moutains.
T8 2630BC
Warrior SW, but still nobody to be seen
England have a third city, and still only Alphabet and no gold
T9 2590BC
England have a worker for sale, but will not sell it to us for anything. Don't really know why, I guess our 43 Gold is not enough for a base, I tried offering GPT but they usually have a minimum of cash that they require. I would have bought that worker for any price, as it criples them and really would help us on this land.
We can see Englands borders
Berlin to size 4, slider to 6.1.3
T10 2550BC
Irrigation complete on wheat, now we can grow in 2 with +5FP in Berlin. To get a 4 turn settler factory I think we need to mine on of the regular grassland sites, then starting at size four, just keep the food points at +5 and it will pump a settler every 4 turns, and just need to keep checking its working the right squares, but I think we might not have to manipulate at all to make this work.
Worker moved to bonus grass, want to mine that one, followed by the regular grassland.
Leipzig is settled.
78 points, 44 Gold. Alphabet in 23 turns
http://www.civfanatics.net/uploads7/DIGIT_2550BC_copy.jpg
smackster May 17, 2004, 05:14 PM The Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC2550_01.SAV)
The Roster
-Oblivion-
Smackster (just played)
Alerum68 (UP)
SmellinCoffee (On deck)
SolarKnight
alerum68 May 17, 2004, 10:33 PM Solid Turns Smackster. I got it and will play tommorow. Any suggestions from the peanut gallery before I start off?;)
smackster May 18, 2004, 06:41 AM I'm suprised we didn't meet any other Civs, but with all the land that we can see I estimate that there are a number on this continent. So I'm sure in the next turn we'll meet a few more. The obvious thing here is to be a little patient on tech trading, although we might get a little behind, once we have met all the other civs the price will come down enough that we can start to catch up.
Also now we should start to see a little risk of barbs. I recommend to keep pumping the settlers from Berlin, but all other cities need to push out warriors for defense. Don't build any spearmen however. If a Barb gets through then it might be time to buy something with our gold (not that we have much yet). In general I think all other cities should build warrior, barracks, warrior, warrior etc. This assumes we all agree to a quick domination win.
alerum68 May 18, 2004, 11:00 AM Sounds good. Will build military up. So RCP 3-7 is okay with everyone? Don't worry, I'll make sure not to build to much Infra incase we have to disband a city or 2 for OCP later in the game.:p Looks like we're goning for a warrior upgrade of swords? And yeah, a quick domination game sounds good to me. Need to practice warmonging. :hammer: One thing though... We need to make use of those FP up in the north for a worker factory... I doubt I'll get to it my turn, but it's a priority city none the less. Anyone want to throw a Dot Map up? I'll play today and if no one has I'm just going to build up the inner ring of cities. Wonder if we'll have a worker deal anytime soon again...
smackster May 18, 2004, 11:08 AM I built that first city at RCP 4, I was thinking 4/7. Seems to be ok, I don't usually spend too much time thinking about those positions. I think with 4 we'll get a lot of rank one cities. A Dot map would be good. If not, we all just need to count :) note 4/7 means 4 or 4.5 and 7 or 7.5 for anyone not used to it.
Yes I was thinking of that FP site when I put down that first city (the one beyond it at 7 will be right in that FP, I would settle all the RCP 4 sites first however) although from what I saw there were no good places at all, so much jungle, but then I couldn't see all the map and didn't want to send our settler into the dark.
Smackster
alerum68 May 18, 2004, 09:36 PM Turn 0 (2550BC) -
Liz is up Alpha. That is all.
IBT
Most Powerful Nations of the Worlds List comes up!
English
Chinese
Russians
Japanese
French
Indian
Germany (That's us!!)
Turn 1(2500BC)
Warrior moves east
Worker mines BG in Berlin. This will give us factory.
Luxury has to go up to 50%! until we build a settler. We need some MPs.
IBT
Berlin Settler ==> Warrior (we're on raging barbs, should always escort... won't because of the game being so early, just don't forget after turn 50!) growth and build in 2.
Turn 2 (2470BC)
Move settler towards RCP-4 in the southeast direction.
Warrior moves east on to next mountain. Finds another source of ivory.
Turn luxury down to 10%.
IBT
zzz
Turn 3 (2430BC)
Move warrior towards the south on to plains, not gaining much view, but didn't want ot send him into the forrest just yet. That English warrior is moving towards us in a way I don't like. I hope she doesn't see our undefended cities.
England has The Wheel now too. She still has no gold.
IBT
English warrior still moving north.
Berlin warrior ==> settler
Turn 4 (2390BC)
I fortify this warrior in Berlin. England makes me nervous, and empty cites are bad luck.
Warrior moves east.
MM Leizpeg getting warrior in 3. This cuts growth a few turns, but we need some more military very quickly. Will change it back after he builds.
IBT
English warrior heads back west.
Turn 5 (2350BC)
Move warrior east.
Settler steps on RCP-4 site in SE. Will build city next turn.
IBT
zzz
Turn 6 (2310BC)
MM Berlin to get settler in growth in 3. Will have to turn up luxury to 30%.
Found Hamburg in the middle of the jungle.
Move warrior east and see a fortifed barb on a mountain top.
IBT
barb moves from mountain to hill top.
Worker near Berlin finishes mine on BG. Now Berlin has a 5+food, 6+shield ratio at size 4... how do you guys like those numbers?;)
Turn 7(2270BC)
worker builds road... one thing... how come we have all these tiles improved, but no roads on them?
Move warrior north on to mountain top. Will have to move him se again, but this will open up most of our close world.
IBT
Leizpeg warrior ==>warrior
Turn 8 (2230BC)
Send Leizpeg warrior north
Southern warrior takes out barb on mountain top. Looses 1 hp, goes vetern and sees a barb camp SW of Hamburg.
Liz will now give us alpha for 74 gold, 2+ gold per a turn. I hold off. We'll get it 15 turns, and the price will go down. The next leader can buy it if they want.
MM Berlin to give us Settler, and growth, next turn. But am able to turn luxury down to 10%, and get +6GPT.
IBT
Berlin Settler ==> Settler. We have to MM it at start to get it at 5/6.
Turn 9 (2190BC)
Send settler south towards Spices site in Jungle. If we settle on the spices will keep RCP-4 rank. Will still have another source 1nw.
Northern Warrior heads nw.
Northern warrior goes ne, going to take out the barb camp next turn.
Liz has Cerm. Burial now too. Can get Alpha for 2 gpt, and 59 gold. I wait for the next leader again... it's getting more and more tempting though.
IBT
zzz
Turn 10 (2150BC)
Southern warrior takes out Barb camp.
Move Settler south again. Next move south will be our RCP-4 site. Settler there, not where he stands now!
Move worker nw to work on Leizpeg, and connect the ivory up there.
Move northern warrior NW.
Liz will give us Alpha for 93 Gold, with no GPT. I say take it! I'll leave it open on the table for who's next.
Notes:
Make sure settler is moved on to southern most spices to keep up RCP. PM if you guys have any questions how this works.
We don't have much military still, and what we do have is either exploring or in Berlin. Don't build anything besides Warriors though. Spearman will be a waste of shields at this point in the game.
Make that trade with Liz. I would have done it, but it was my last turn. I don't see it being better for us.
111 gold, making +6 per turn. Alpha in 13. BUY IT FROM LIZ!!
Score is 98.
Here's the link (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC2150_01.SAV) for the next player.
smackster May 18, 2004, 10:42 PM Great turn, still can't believe we haven't met any others. They must be out there.
I didn't road those improvements as I wanted to increase the time to get the settler factory up and running, as we need to spend all that time irrigating and mining, and didn't want to waste even 3 turns on a road. I just don't put much value on a little bit of gold right now, but put a lot of value in a few turns quicker to a settler factory. Of course once we are happy with the factory, then get on those roads.
I think we still need to mine one of the regular grasslands to make it a four turn settler factory.
Turn 1 Size 4, +5FP, 0->6 Shields
Turn 2 Size 4, +5FP, 6->14(+2 on growth) Shields
Turn 3 Size 5, +5FP, 14->20 Shields
Turn 4 Size 5, +5FP, 20->28(+2 on growth) Shields
So we don't get the settler after 4 turns as we miss by two shields (need 30). To keep +5FP we have to work the grassland tile, for two turns, if we mine that then we get 2 more shields on turn 3 and turn 4, giving us 30 on growth and a settler on the fourth turn.
I did this in my head, so I may have miscalculated :), don't shout at me if I'm wrong
I don't think it is obvious that we should buy Alphabet. Well I'm used to emperor/diety and I value gold higher than getting early techs. Problem is we would have normally met somebody by now and Alphabet would have probably been easy to get, but Liz of course thinks it is worth something as we only know her. I would much prefer if we were doing a 40 turn gambit on a level 2, but we couldn't do that. If I was playing I would tend to either leave it as is, or maybe research it (if we can get it in a few turns now). Hoping that we meet somebody else soon and then we can buy it for a reasonable sum.
However, I think the next person up should make that choice.
Smackster
alerum68 May 18, 2004, 11:05 PM hummm... you may be right. And I already sent the worker north to road the next square and connect the empire... we can send him back after we road, and only loose 4 turns total.
Smellincoffee May 19, 2004, 12:59 AM SK, go ahead and take it. I'm up in two SGs and tomorrow my church starts a serieis of revival services ( :) ) so I won't be able to pick it up (the only soundman at church).
smackster May 19, 2004, 06:47 AM hummm... you may be right. And I already sent the worker north to road the next square and connect the empire... we can send him back after we road, and only loose 4 turns total.
Yes that should be no problem, I'm not really obsessed with a couple of turns here or there, and its only the time before we turn a 5 turn settler factory into a 4 turn settler factory, so we only lose one turn. I'm sure we'll make it up later when we make our first conquest. Personally I've only just started actually counting the shield/food for a settler factory in GOTM31, and I still messed that up a little after counting carefully.
Good luck to the next up.
alerum68 May 19, 2004, 10:38 AM It's the growth turns that get me... I'm counting shields from the forrest, but not counting the loss of 2 food on growth...
-0blivion- May 19, 2004, 10:40 AM Good turns. We are actually top on score after 40 turns :)
Has Solar actually posted here yet. I might drop him a PM.
alerum68 May 20, 2004, 01:32 PM Okay, so this looks like we're heading into 2 skips in a row.... I don't want this game to drag on like DGiT games do guys. I'm pretty sure the game rules are 24/72 as well.
-0blivion- May 20, 2004, 04:06 PM Its been over 24 hours. Skipped.
Back to me again. Im about to go to bed, then i have school, but i will be able to post by friday night GMT.
Smellincoffee May 20, 2004, 06:16 PM My senior pastor's wife just died. :( I'm going to take a break until next Saturday from SGs.
Karasu May 21, 2004, 05:16 AM I am sorry to hear that, Smellincoffee. There is not much one can say in these situations...
About SolarKnight, he did play in SGOTM1 but has not posted here yet. I will PM him too to see if we can bring him back.
And, yes, 24/72 holds here too -so it's ok to skip him, especially if he didn't warn the team about possible time problems (in general, flexibility is recommended when people do talk and ask for delays, swaps or the like :) ).
SolarKnight May 21, 2004, 06:49 AM I am here guys, I'm sorry, RL has caught up with me a little, I have been too busy packing my belonings ready to come home from uni for the summer.
As such I didn't realise the game was ready.
I'm here now though and ready.
Many Apologies
SolarKnight.
EDIT: I got it.
Karasu May 21, 2004, 06:50 AM Glad to see you in, Solar :)
SolarKnight May 21, 2004, 07:47 AM BTW, has anyone made a dotmap for this game?
I have never used RCP before as it makes the game sound like a maths test, and I have no idea where to place cities.
alerum68 May 21, 2004, 09:17 AM No Dot Map yet... we can get one worked up. Easiest thing to do is cound 4 DIAGONAL tiles to either the northeast or the southwest will keep you on RCP-4. I'll try and get a dot-map up tonight, but you should be able to found those 2 cities I just said okay.
smackster May 21, 2004, 09:22 AM I think we need the dot map, diagonal counts as 1.5, straight counts as 1. So that first city next to the ivory is four straight tiles. If you go 2 diagonal, and then one straight you get 4, (1.5*2 + 1). Also RCP 4 allows us to place cities at 4 and 4.5 distance.
I'm travelling on business so can't do the dot map myself until I get back.
alerum68 May 21, 2004, 09:25 AM When I said diagonal I meant NW, NE, SE, SW.
mad-bax May 21, 2004, 09:45 AM Dianthus has a good utility for dotmapping and RCP CrpRings I think it's called. You'l find it in the creation forum.
SolarKnight May 21, 2004, 10:18 AM Ok thanks guys.
just a fyi, ill be heading back to my real home tomorrow morning (8am british time) so i will have to get this done today.
-0blivion- May 21, 2004, 02:11 PM OK thanks SolarKnight. Good luck :D
SolarKnight May 21, 2004, 08:43 PM Sorry guys, I'm going to have to ask to be skipped this time round, I thought i would have enought ime to play and pack, but I don't. Could i swap with someone in the roster and play my turns later.
This has just come at an akward time in RL.
Sorry.
SK.
alerum68 May 21, 2004, 09:34 PM It's okay SK. You can catch the next round. Does that mean we're already at the top of the rotation? PS- Dot Map coming this evening for the next player, which I hope plays tomorrow. We're really really far behind now.
Edit: Here's the current Roster
-Oblivion- <== Up.
Smackster <== On Deck
Alerum68
SmellinCoffee
SolarKnight
I'd really suggest to just pump out cities for as long as we can at this point, and warriors in our outlying cities. The Dot Map on the next page is a very tight build I want to get our core as tight as possible so we can get as many cities with low corruption as posisble. Our next ring should be much more loosely placed. If I counted right, which I have problems with sometimes, the map should be RCP-4. I didn't post any RCP-7 sites because I didn't see any that were pressing.
Pick and choose which cities, but It may be a good idea to build all those cities until we're in the middle ages. only a few cities will even reach size 7 until we're almost in the middle ages.
Also don't forget to MM Berlin to get a few extra shields to make up for the grassland not being mined on my turn. :crazyeye:
Oblivion I know how you feel about OCP, but I'm really going to suggest we keep a tight build here. This dot map will give every city at least a full 9 tiles to work, and will also allow us to borrow from other cities. Once we need to we can make workers in those cities and get rid of them, if we have too. I doubt we will though.
alerum68 May 21, 2004, 11:28 PM Fill up our world!!!
-0blivion- May 22, 2004, 02:21 AM OK, i got it.
I'm fine with a tight build you know, most of my epic games on Pangea have a tight build, usually RCP 3 - 6 - 9. Just won a domination on Iroqouis last night actually doing that.
-0blivion- May 22, 2004, 09:33 AM Just so you don't get too worried, i have played half my turns already. Should have played the rest soon. Now im off to see Troy.
smackster May 22, 2004, 09:45 AM Great map, thanks for doing that alerum68
-0blivion- May 22, 2004, 04:12 PM Inherited turn: Righto, we have a 2 warriors exploring, a settler near a new city spot.
Berlin is working on a settler, and the Leipzig and Hamburg are building warriors so the AI doesnt get any ideas.
Turn 1: 2110 BC
Palace extension.
Berlin grows. Switch to 30% lux. Settler in 2, growth in 3.
Worker on wheat starts to road up, so we can get the ivory online.
Turn 2: 2070 BC
MM berlin for growth in 2, settler in 2 by switching from forest to unmined grassland
Exploring warrior sees a brown border. Who has a brown border? Russia? is that all?
Konigsberg founded on river and spices. Starts on warrior in 5.
Turn 3: 2030 BC
Two barbarian warriors appear near Leipzig. No problems, Leipzig has a warrior in one, and i have a roaming warrior near anyway. That border is the capital of whoever owns it.
Only 3 tiles away from Konigsberg.
Turn 4: 1990 BC
Leipzig warrior --> barracks. Once it is improved it can be a fair military city.
Berlin Settler --> Settler.
Worker finishes road on wheat. Moves to road next tile.
Settler departs for western dot.
Turn 5: 1950 BC
COntact with Russia
Catherine is up Masonry, Alpha, CB and the wheel. Lizzie has all those except
Masonry.
Turn 6: 1910 BC
Hamburg Warrior ---> worker
153 + 1gpt to Russia for Masonry
Masonry + 3 gpt to England for The Wheel + CB
Up to Tech parity except for alphabet, which is in 7 turns and mysticism which
only Russia has.
Can't see any horses
Turn 7: 1870 BC
Konigsberg warrior --> Worker
MM Berlin for growth in 2, settler in 2
Russia researched Iron Working
Turn 8: 1830 BC
England somehow picks up IW and Mysticism ?!?
Turn 9: 1790 BC
Berlin Settler --> Settler
Worker goes to road Ivory
Frankfurt founded. Warrior pops hut, barbs.
Turn 10: 1750 BC
Barbs kill our warrior
END.
I submitted the save, and holy jesus, we are ahead of everyone else at this time, and some people who have played 10 more turns than us are still behind on score. I think we have got a really good game going, the settler factory was up early, and if we can keep up with everyone else in terms of playing speed, we can win this thing.
Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC1750_01.SAV)
Smackster, you're up. When Berlin hits size 5, move from the forest tile to the unmined grass tile to get growth in 2 and settler in 2. Trades on all the techs Russia + England are possible but offer nothing in the range of 2fers. Check Diplo every turn though.
smackster May 22, 2004, 05:49 PM I got it.
Great turn -Oblivion-, I like the trade, glad we met somebody else at last.
I'm playing straight off, seems obvious what to do.
smackster May 22, 2004, 07:01 PM 1750BC
Changed Konisberg to barracks (7)
I still want to make Berlin a 4 turn settler factory and think we need that extra mine on a grassland. Well I'll see if that is true when I play it. Will probably use our next worker to do that.
Russia appear very weak, and have cash so I'm going to coerce some of it out of them before it goes away. Peace is renegotiated for a healthy 40 Gold from Russia
T1 1725BC
I can't see how to get Berlin to 2/2 for growth settler, hmm its 2/3, which is what I expected without mining the grassland.
T2 1700BC
English are building the Oracle
Munich is formed
T3 1675BC
Hmmm, Russia have a worker for sale. We take it for 3 GPT + 55 Gold (standard 120 Gold for a worker, well worth it).
Our worker completes the road to the ivory, starts to irrigate.
We get Alphabet, and start on Maths. The AI is likely to get Writing before us and its not worth what it used to be as you can't trade contacts. Start on it at 10%.
T4 1650BC
Berlin Settler->Settler
Leipzig Barracks->Warrior
Frankfurt Warrior->Barracks
Our wandering warrior meets a barb camp, will try to disperse, would love the gold, risky if we lose him, but I'm going to do it.
With the luxury we can now set the slider to 9.1.0
T5 1625BC
Magyar camp is dispersed and 25 gold is ours
Settler moving east sees grassland, actually looks like our first settler should have gone here, nice land.
I think I worked out how Berlin builds right now, without the extra mine, we are getting a settler in 4 for a turn and then a settler in 5, so its not bad right now.
We can get Iron Working for 3GPT and 71 Gold. But I'm not going to take it as there is no point really yet, we are sure to have iron near by. It would be nice to know where it is, but we don't need it quite yet. Would be nice to meet a third civ to make it cheaper. But actually at this point I think there are only the three of us.
T6 1600BC
Barb appears to the NW, threatening Leipzig.
Russia have Horseback Riding, England do not. We decide to buy it and sell it on. Its expensive, but decide its worth it. We get it for 70 Gold and 6 GPT, and then sell it to England for Mysticism, and 10 Gold. Sadly we could not get IW for it.
T7 1575BC
Barb horses appear near Munich and Leipzig, luckily Leipzig does build a warrior. Not that we have much for them to take away from us.
Its tough to know what to do with our third worker. Decide to start on the jungle, as there is so much and cities are going no where. Our other settler completes the irrigation of the ivory.
T8 1550BC
Heidelburg is settled, although the barb horses will probably move over there. So using the Berlin warrior to help.
Berlin Settler->Settler
Oh yea, horses, not in the immediate area, to the NW quite a way off.
T9 1525BC
There are a lot of barbs, we should be able to handle them but there is a risk.
Zeipzig produces its first vet warrior and that is going to start to really help us.
T10 1500BC
Barb attacks Frankfurt which has a fortified warrior, next to a mountain and our warrior dies without loss to the barb. We lose one citizen, and then a horse takes 2 gold from it :)
Russia have stacks of gold, 324. They and England are both still just up IW on us.
Score 159
http://www.civfanatics.net/uploads7/SGOTM2-1500BC_copy.jpg
smackster May 22, 2004, 07:12 PM Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC1500_01.SAV)
We increase our lead. Although it doesn't mean much right now. But nice to see anyway.
alerum68 May 22, 2004, 08:24 PM Love that worker trades... I'm a firm believer in taking as many workers from them as we can. I do have a question for ya though Smackster... does buy a worker turn it into a slave with 1/2 of the moves, or is it the same as a native worker?
I only see 2 spots left in my dot map, including a settler whos about to claim on. If I have to leave the 4-ring on my turns, I'm going to go 3nw of Leipzig Seems like the best city spot. I doubt I'll be able to settle more then 3 cities on my turns.
I got it. Will play tonight to get us caught up a bit. Sorry if my turn log isn't a novela like usual.
alerum68 May 22, 2004, 10:34 PM Turn 0 (1500BC)
Turn Lux up. We took the warrior out of the capitol so on the last 2 turns of the settler cycle make sure we turn up the slider.
Hit F1 and notice that all our units being built are a lovely shade of... ORANGE?! I've always wondered how that happened...
MM Hamburg to get a gold piece before growth.
Frankfurt is going to get sacked by Barbs next turn. We're on raging and I have a feeling we're going to start seeing the floodgates open up. It may be getting time to think about building spearman instead of warriors.
Heidelburg will be a nice city site once we're about to work it.
Change my mind on how I'm going to build. Going to try and send settlers to the south before Russia gets to be that way.
IBT
Barb warrior sack Frankfurt. Loose work on barracks.
Barb horseman sacks Frankfurt. Loose 2 gold.
Turn 1(1475BC)
Send berlin warrior back home. Turn lux down to 10% to make up for MP.
Move warrior towards Frankfurt.
Found Nurenburg east of Berlin. Warrior is build.
Vet warrior moved back inot Munich.
Move warrior in the north on to mountain instead of taking on the barb thats up there.
Where is Russia getting all this gold?! We're still behind on IW, nothing to trade for it.
IBT
England demands 12 gold tribute. It's to early in the game and I notice our military was weak compared to theirs. I cave, and give them the gold.
Berlin Settler ==> Settler. This happened a turn sooner then I wanted so it'll take 5 turns to get it back on cycle.
Konigsberg Warrior ==> Warrior
Turn 2(1450BC)
Send Hamburg warrior out exploring.
Send Konigsberg warrior that just built to Hamburg. Konigsberg is frozen at size 2 until we cut ourselves out of the jungle. Wake warrior in Konigberg since it won't need any MP until we can clear the jungle, and go exploring with him too. We need to see the east of us...
Send settler that just built towards the south.
Move warrior back into Frankfurt
Fortify warrior in Munich.
England... They met the french and have now gone up IW, writing, and Mathematics on us. Anyone else got an idea for tech research?? It's kinda late to go down the Poly line...
Russia... Same thing, up same techs, and contact with french but gave all their money to england... probably for the contact. We only have 4 gold and 2gpt, no way we're going to buy anything.
IBT
Leipzig warrior ==> Warrior
Heildburg warrior ==> barracks
Turn 3 (1425BC)
Wake reg warrior in Leipzig and send him exploring north. Fortify vet warrior in Leipzig instead.
workers work. Explore a bit more.
MM Berlin to get it back on a 4 turn cycle. Looks like it's fully set with that mine now.
IBT
Barbs move. Nothing builds.
Turn 4(1400BC)
Exploring and working... nothing major happened.
Notice we will have great land in about 1000 years... have crap right now though.
IBT
Barbs move. Nothing builds. No contacts.
Turn 5 (1375BC)
Fortify warrior in Hamburg.
MM Berlin. The citizen autosets to forest square on growth, so make sure you MM half way through cycle.
Liz will give us contact with the french for everything... or almost everything... we have. I decline and keep wandering around...
IBT
Barbs start moving towards out cities.
Nurengburg warrior ==> barracks
Turn 6 (1350BC)
Fortifty Nurengburg warrior.
Next turn will have a warrior in every city. Should be pretty barb safe at this point. I have no idea what the hell do to about research. Since the AI already has math, we'll have nothing to trade for and are only half way through learning Math. We can buy Iron Working from England for 5 GPT and 20 gold. Little to rich right now... should met some new people fairly soon and will be able to get it cheaper.
IBT
Berlin Settler==> Settler
Leipzig warrior ==> warrior
Konigsberg warrior == > warrior
Munich barracks ==> warrior
Palace Improvment!:) And not the first one! Not nice of the team not to share... Who was it? Come on fess up!!
Turn 7 (1325BC)
Send Leipzig warrior towards Berlin for escort duty for settler.
Skip Settler this turn.
Fort warr in Konigsberg
Barb horse is to close to an unescorted settler so skip him and try to get a exploring warrior over for guard duty. Horseman won't reach settler.
Buy worker from Russia for 5gpt and 19 gold (119 gold)
Send worker to irigate Leipzig. It's going to starve when it FINALLY does grow.
IBT
Barbs attack 2 different warriors. no promos. Nothing builds.
Turn 8 (1300BC)
Think I found a nice worker factory, but it's way far to the north...
IBT
Russia builds an embassy in our capital. See Cathrine, we're just a nice bunch of farmers trying to make new cities.:)
Turn 9 (1275BC)
2 turns away from conecting Frankfurt to the empire. That's going to be a nice city when we get it going.
IBT
Frankfurt barracks ==> Spearman
Turn 10 (1250BC)
Move settler pair towards SE city site.
Found Cologne on an RCP 8 site. See Notes. Set build to barracks.
Keep exploring. The only other tribe that can be on our world seems to be the french and they're to the southwest between Russian and England. The north is empty, and if we can't get a true second ring, we can always expand towards the north. Looks like good land, it'll just be corrupt. Good worker farming until we can get court houses.
Notes
Smackster you play at a higher level then I do, so maybe you can explain how come you took units out of our cities when there were barbs around. I've moved them all back into the cities, so if you have a reason for doing this please sure with the team... was it just to prevent the units from being taken with the city?
I pretty much built a barrack in every city. You guys can veto me and change them since most will be done after I pass it on, but it's worth the investment since we're going to have to do a warrior/sword upgrade. No use build archers. Just keep building warriors, make contact with french and then buy Iron working. I think those are the only tribe on our contient.
Next leader may want to start investing in some spearman. I think we can afford it now. My last build order was to do just that. It's vetoable if it seems ot soon.
I want to build at a RCP 4-8 instead of a 4-7. It'll give us a better build pattern, a bit more room in our second ring. Also the land seems a bit better if we spread it out. I think the cities are going to be 50% corrupt, but hard to tell when it's just built. If the team prefers to go back to a 4-7 then you'll only have to disband one city (Cologne) to get it there. We'll have more options and with the factory we have a bit more time to expand then normal. Leipzig is throwing a warrior out every 4 turns as well, so we have a city making escort duty. I'd prefer we had Nuremberg doing it since it's only 3 tiles away, but this works too.
The Dot map is set up so the red dots are all RCP-8 (If I can count right after a day of work) and the blue dots are nice city sites that are beyond RCP-8 but would be good builds. The dots with the green spots are the cities I think we should build first. We should try and take that FP site up in the north first for workers, and then take the southern cities next. I already have a settler pair moving to one location I mapped out.
Score is 196. Still a bit of a lead. Who's next, and are you ready to play tommorow?;)
Here's the save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC1250_01.SAV).
Edit: SmellinCoffee, are you still out of action? If so, would you prefer us to wait or skip? And SK? If we do skip, will you be able to play your round?
alerum68 May 22, 2004, 10:36 PM Sorry for multiple post but I hate having to read a turn log with large photos in it, so I'm making another post for the dot map.
-0blivion- May 23, 2004, 03:38 AM Great turns both of you :goodjob:
The dotmap looks good. I had a palace extension at the start of my turns but i accidently clicked when it came up, so i don't know what the hell i gave myself :crazyeye:
Checkout SmellinCoffees Sig, he is out for another week.
If SK can take it, please do.
Its been 5 hours since you posted Alerum, so we will give him another 19 to say if he can play or not. Only problem with that if he can't take it, i will have my usual 16 hour cycle of sleep+school to wait until i play it.
I'm really pleased we got those turns done, now we aren't too behind on everyone else.
We are still top on score too :D
smackster May 23, 2004, 08:27 AM Love that worker trades... I'm a firm believer in taking as many workers from them as we can. I do have a question for ya though Smackster... does buy a worker turn it into a slave with 1/2 of the moves, or is it the same as a native worker?
.
Yes they are slaves, but still worth it. Especially on this map as there is so much work to do to clear that jungle.
smackster May 23, 2004, 08:40 AM Turn 0 (1500BC)
Notes
Smackster you play at a higher level then I do, so maybe you can explain how come you took units out of our cities when there were barbs around. I've moved them all back into the cities, so if you have a reason for doing this please sure with the team... was it just to prevent the units from being taken with the city?
It was to protect cities. Heidelburg was just settled as the barbs appeared, so had no warrior, we lost one in Frankfurt, the one in Berlin was needed to make up for that loss, and we had a spare on in Leipzig. We were unlucky that we lost that one in Frankfurt or we would not have taken a hit.
I pretty much built a barrack in every city. You guys can veto me and change them since most will be done after I pass it on, but it's worth the investment since we're going to have to do a warrior/sword upgrade. No use build archers. Just keep building warriors, make contact with french and then buy Iron working. I think those are the only tribe on our contient.
Next leader may want to start investing in some spearman. I think we can afford it now. My last build order was to do just that. It's vetoable if it seems ot soon.
Barracks are good. I don't think we should build any spearman, unless its a one citizen rush that saves a city when we have lots of gold. Yes there are lots of barbs but as we are pumping warriors now I think we'll start to get them under control. As we don't have much cash there isn't much to lose.
The only tech we need now is IW, so don't worry about being behind on tech. We are primed for building lots of warriors and as soon as we can get about 10 spare, we should upgrade them and attack our first enemy. Take a few of their cities, get all their tech, and then attack the next enemy.
Of course it would be good to get the horses hooked up at some point too.
smackster May 23, 2004, 08:44 AM Note to the next player, I did a peace renegotiation with Russia, much have just ended. Depending on our power comparison and what Russia have we might want to do it again, or just let it run. Once we get a power lead on everyone, we should renegotiate peace with them all. You have to be a little careful as we don't want to attack anyone that we have a 20 turn peace deal with yet as we want to keep the rep.
-0blivion- May 23, 2004, 09:14 AM I am the same timezone as SK, and if he was going to play today, he would have seen the save by now and posted a 'got it'.
So i am going to switch with him, hopefully he can play after me.
Got it.
alerum68 May 23, 2004, 09:20 AM Oblivion, wait til a full 24 has past before you post your turnlog and save. That way if he comes back before his 24 are up, he can play. If hes still MIA after those 24 then you can go ahead and just post your turns... if we do it this way, and he comes back, you'll waste 10 turns though it seems the most fairly balanaced in this situation.... both for SK and for speeding up the game a bit. They're probably going to be pissed at us, but I feel we really need to make it to at least turn 100 in the next 48 hours, unless we want to fall hopelessly behind the rest!
-0blivion- May 23, 2004, 10:47 AM Ok, but i was only taking my turns now because when the full 24 has passed, it will be 4 AM for me and Solar.
Then i would have to wait until 4 PM my time, because of school from 9-4, which would be another 23 hours from now to post the save and turnlog
-0blivion- May 23, 2004, 12:13 PM I'm going to post my turns now because if we want to reach turn 100 in 48 hours, this is the only way that is gonna happen.
Solar, feel free to rant at me all you want, but you can go after me or whatever. I want to keep this game moving. This is just a switch, not a skip :D
Turn 1: 1225 BC
Berlin Settler --> Settler
Leipzig Warrior --> Warrior
Russia and England both have communications with the French.
Southern Warrior is killed by a barb
Turn 2: 1200 BC
Frankfurt Warrior --> Warrior
Konigsberg Warrior --> Warrior
Turn 3: 1175 BC
Move a warrior into Berlin so we don't have to pay lux at all.
Heidelburg Barracks --> Warrior
Turn 4: 1150 BC
Berlin Settler --> Settler
Turn 5: 1125 BC
A barbarian horsemen attacks our warrior-settler pair. We survive.
Leipzig, Frankfurt and Munich Warrior --> Warrior
Hannover founded
Bremen Founded.
Turn 6: 1100 BC
Barb attacks Hannover. Our vet warrior is redlined but promotes to elite
Nuremburg and Hamburg Barracks --> Warrior
Turn 7: 1075 BC
Our GPT payments end. Up to 14 GPT. Konigsberg Warrior --> Warrior
Buy IW off England for World Map, 4gpt and 5 gold.
*holds breath* do we have iron?
Yes we do ! :hammer:
One by Hamburg, and 2 a few tiles outside our borders.
Warrior gets a barb camp. Another 25 gp :D
Turn 8: 1050 BC
Leipzig warrior --> warrior
Heidelburg warrior --> warrior
Turn 9: 1025 BC
Berlin Settler --> Settler. Heading to the east dot.
Warriors are congregating in Hamburg, the iron city. Workers need to road that up ASAP
Turn 10: 1000 BC
Frankfurt warrior --> warrior.
Instead of giving in to the Russians who were selling contact with French for 50 gold, the french have bought contact with us hehe. We trade our world map for one of their workers. They have 2 in Paris, so they must be at war.
Stuttgart founded.
END.
Notes
We are nearing 10 warriors now. Im sending them to Hamburg, which is next to the iron and has a barracks. We will need quite a bit of money to get all those warriors upgraded. We have around 120 gold right now, with about 11 gpt *i think*.
If Solar comes back this evening, im sorry i took his turns, and he is next up.
I just wanted to put in a turn when i have time on the weekend rather than in over 24 hours after sleep and school.
Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC1000_01.SAV)
smackster May 23, 2004, 01:02 PM Good turns again. Solar said he had no time to play, so until we hear from him we should assume that is the case. I will however wait until tomorrow to play to see if we can get some others into the roster. I don't think we should worry about the pace of the game right now, there are no points for playing fast.
We need 400 Gold to upgrade 10 warriors, so lets make that our goal. Try to time roading of the iron with that amount of gold. Therefore don't trade away any more of our gold for now, we need to save it. We will catch up on tech after our first war :)
Smackster
mad-bax May 23, 2004, 01:17 PM Has smellincoffee fixed his installation yet?
In any case, smackster is right, take it easy, and give your other two team mates the opportunity to get back into the game, would be my 2 cents. :)
-0blivion- May 23, 2004, 04:45 PM Has smellincoffee fixed his installation yet?
In any case, smackster is right, take it easy, and give your other two team mates the opportunity to get back into the game, would be my 2 cents. :)
SmellinCoffee will be out until next Saturday, due to a death in his church family. But that is good advice, lets just take it easy, we want the others to play too.
SolarKnight May 23, 2004, 06:12 PM Im here, I got it and will take my turns tomorrow
alerum68 May 23, 2004, 08:47 PM Great to see you SK! I had a feeling SC was out for a while because of the death ( I think it's Yom who has a bad installation right now, not SC), and no idea where SK was. Take a bit to play the save so you can get into the groove of where we are.
And Oblivion, very good turns... like the trades.:)
smackster May 24, 2004, 02:19 PM Kool, i am from Tilehurst. I must admit i am surprised to find someone else origanally from Reading on the forum. 18 years. Phew. Its changed a lot since i was born, and im only 15.
Yea, the spoiler will be interesting.
Yep, the score will really matter later on.
I took the discussion back to our group, so to limit those that have to read the discussions of the old days in Reading. Actually my mother does still live in Earley so I have been there in recent times to see the changes.
Key things for us to do now, is to continue the expansion while building our vet warriors for the upgrade. We also have to chose our first victim, maybe we should just base that on what we see in the map later.
-0blivion- May 24, 2004, 02:42 PM Agreed. Most of our cities have barracks now, and the cities that don't are most probably building one. So all the warriors are vet. They are collecting in Hamburg, our iron city, to cut the amount of roads needed to upgrade them all in different cities. Try and sell our WM often, it got a worker from the French for me :)
smackster May 25, 2004, 04:20 PM Agreed. Most of our cities have barracks now, and the cities that don't are most probably building one. So all the warriors are vet. They are collecting in Hamburg, our iron city, to cut the amount of roads needed to upgrade them all in different cities. Try and sell our WM often, it got a worker from the French for me :)
Of course we will only get a max of two good map making turns in this game. The turn we meet the other AI is the second of those (the first having passed already), if we are the first to the meet others it will be a good trading turn, as we would get a lot for our map. However, past that turn the AI will trade the map like crazy and then it wont be worth much. Same for contacts when we meet others. Actually I'm assuming there is another continent on this map, without really knowing.
Anyway, just thought I'd see if we were all still having fun.
Smackster
SolarKnight May 25, 2004, 04:22 PM Playing my turns now :D
SK
EDIT: I'm only going to be able to play half my turns tonight, I will finish off and post tomorrow if that does not cause a problem.
alerum68 May 25, 2004, 07:04 PM They put the Spoiler thread up... it's Middle Ages + 3 contacts to start using it. I believe they're going to want the team leader to post a short write up of whats happened for the team so far... any vict...er... volunteers?
-0blivion- May 26, 2004, 10:05 AM I'll do it.
alerum68 May 26, 2004, 04:44 PM SK you haven't posted a turn log anywhere, and you're 72 hours from your got it is almost up. Should we skip you this round?
alerum68 May 26, 2004, 04:44 PM Okay Oblivion... we have to wait til we are in the Middle ages with 3 contacts to post the history so far though.;)
SolarKnight May 26, 2004, 06:16 PM Heres my turns guys :D.
Pre - turn: check everything, hit enter.
Turn 1 975 BC: Leipzig: Warrior -> Warrior.
Munich: Warrior -> Warrior.
Nuremberg: Warrior -> Warrior.
IBT: Bremen raided by barb horse, kills warrior on defence and steals 11 gold :( production switched to warrior.
Turn 2 950 BC: Konigsberg: Warrior -> Warrior.
Heidleberg: Warrior -> Warrior.
Kill barb camp, get 25 gold.
Turn 3 925 BC: Berlin: Settler -> Settler
Turn 4 900 BC: Leipzig: Warrior -> Warrior.
Frankfurt: Warrior -> Warrior.
Munich: Warrior -> Warrior.
Turn 5 875 BC: Bremen: Warrior -> Barracks.
Turn 6 850 BC: Hamburg: Warrior -> Worker (too much jungle near the city).
Heidleburg: Warrior -> Warrior.
Nuremberg: Warrior -> Worker.
Turn 7 825 BC: Konigsberg: Warrior -> Worker.
Munich: Warrior -> Worker.
Turn 8 800 BC: Berlin: Settler -> Settler.
Leipzig: Warrior -> Warrior.
Frankfurt: Warrior -> Warrior.
Bonn + Salzburg founded (hope i got the spots right from the dotmap).
Turn 9 775 BC: worker moves.
Turn 10 750 BC: Frankfurt: Warrior -> Warrior.
Munich: Worker -> Warrior.
Heidelburg: Warrior -> Warrior.
Cologne: Barracks -> Warrior.
Summary: I did my best to ensure the cities i founded matched the sites on the dotmap, and I have uilt up warriors for upgrading, I also made some workers in cities that weren't growing to try and develop them a little more.
Good Luck next player, sorry for the delays.
SolarKnight.
SolarKnight May 26, 2004, 07:37 PM Here is the save. (does it need to be uploaded? if so how do i do it?)
firaxis score: 289
alerum68 May 26, 2004, 08:53 PM Yeah you have to submit it to this site (http://gotm.civfanatics.net/submit/sgotm.php). Your forum name is your user name here.
289? Puts us back on top by a single point.;) I think the secret to our higher score is when Smackster skipped building roads. Those 10 or so turns gave us the pop growth we needed to take the lead early.
Keep building workers! We need to get this land ready for some railroading... it's just around the corner. ;)
Here's the Roster:
-Oblivion- <==Up
Smackster ,<== On Deck
Alerum68
SmellinCoffee
SolarKnight <==Just Played
smackster May 26, 2004, 08:56 PM I just posted it too, and we are back ahead of the Staff team by a point. I'll take all the credit for our good play, but I'll be hiding when I mess up :)
Smackster
alerum68 May 26, 2004, 08:59 PM hehehehe... but you did mess up... ;) That early gold would have gotten us another tech which could have led to even higher score further along.:p J/K... maybe.;)
There was one team that posted the lowest score the first round, now they're one of the top 5... I think that team did a nice little trick of building a worker first.... they lost alot of points at first, but because of the extra worker they can improve their city twice as fast. I remember reading an SG where one of their members did that is why I think it's what happened.
smackster May 26, 2004, 08:59 PM I think our Roster got mixed up a bit, I looked back and -Oblivion- played before SK, so its me up again.
Smackster <==Up
Alerum68 <== On Deck
-Oblivion-
SmellinCoffee
SolarKnight <==Just Played
smackster May 26, 2004, 09:03 PM hehehehe... but you did mess up... ;) That early gold would have gotten us another tech which could have led to even higher score further along.:p J/K... maybe.;)
There was one team that posted the lowest score the first round, now they're one of the top 5... I think that team did a nice little trick of building a worker first.... they lost alot of points at first, but because of the extra worker they can improve their city twice as fast. I remember reading an SG where one of their members did that is why I think it's what happened.
The spoilers will be interesting reading. I'm not sure if the score really means anything now, when I look at QSC comparisons I never look at score, so I don't know how relevant it is. I'd be suprised if building a worker first gives them an advantage. I think we had a good start, but it would have been better if we could have bought an English worker my first time up (it was available but they would not give it up) and we were just a little slow mining that grassland tile.
alerum68 May 26, 2004, 09:08 PM I don't think missing that mine on the grassland hurt to much. We still got the settler our in 4 turns with MMing, and there was only 2 turns where it was used as a regular grassland where it could have been a mined grassland. And I've seen how powerful having that second worker can be early on in my own games. It might be an interesting thing to run a solo game and go about 100 turns into it, playing one game of building the worker as soon as you can as opposed to waiting til the second or third city is formed.
smackster May 26, 2004, 09:40 PM I looked the save and now is the time for our first war. We have 40 warriors, obviously most are on defensive duties, but we have more than enough spare and more than enough for our first objective which should be to cripple our first neighbour, and get some techs for the bargain.
SK has rightly put the workers on the iron and now I will road it. And then upgrade our forces and move them into position. I think this may take my 10 turns.
To me our first victim is obvious, Russia, and Moscow. Its size 7, it will take two turns of movement (including the war declaration) to be able to attack, but most of the other cities I see are size one and would get destroyed. I want to capture Moscow which will have the double effect of crippling Russia. From there we can move on their other cities and decide where else to go. Russia has neither iron or horses.
alerum68 May 26, 2004, 10:45 PM Just looked at the save too... looks like we have pretty much 2 full rings of cities, and smacksters already talking war! Sounds like fun.:)
ummm... There's a barb right next to our workers on Iron Mountain. Someone may want to take him out before he takes our undefened workers.
Have alot of vet units, with barracks in alot of cities, but no roads connecting the iron. We only have 6 cities in the network. Are you sure that going to war in the next 10 isn't going to be a bit pre-mature? We're going to have to move alot of units around.
Berlin needs to be switched to a warrior to balance at growth and shields and get it back on a true 4 turn factory, with no waste.
I'd take out Moscow then Minsk. We may loose Cologne if we don't get some more units there. Same with Bremen. And don't forget about the Incense up in the north! We need to get there before the English do.
There's just so much to be done, and so little time to do it!
smackster May 26, 2004, 10:56 PM Yes there is no doubt its time to attack. The sword upgrade has already happened.
My metric used to be 15 swords to attack, I think 8-10 is enough for a map like this, as they will not be able to counter quickly on our cities (too far). I'm playing now and just got a report from Munich. Apparantly they were able to upgrade 12 swords, 10 are on their way to Moscow. The full report will come in later.
smackster May 26, 2004, 11:28 PM 750BC
Notice a little barb next to Hamburg, which is housing all our vet warriors, goodbye barb. Also send one out to protect our settler.
Our power is much greater than all the others, and we get 60 Gold from England for peace. I want to attack Russia, so don't want to do this, and France have no cash. Remember if we renegotiate peace we can't attack them for 20 turns. If we do attack them our rep is blown and we'll get no more gold for peace.
I also see lots of barbs elsewhere, and lot of idle warriors. So start to move them out, and any spare are sent to the Russian front, they wont be so idle again.
Our settler factory is a little out of synch, so I'll try to get it back. There is no time in this game when we want to slow down settler production.
Warrior kills barb on mountain.
T1 730 BC
Leipzip warrior->warrior
Nuremberg worker->worker
We lose a warrior attacking a barb horse.
Actually with all these barbs, we can probably train a few swords to elite. We should have enough spare to do that. Of course a key goal in this game is getting a leader and building the FP. So once we get our opponents under control we should work elite wins almost exclusively.
Dortmund is formed. Starts working on Barracks, as we have enough warriors for defence of even that one.
Our iron will have a road in 5 turns (3 workers on it)
Leipzig needs to warriors to keep it happy. Set Leipzig to build a worker as its not growing. Well it grows if it steals the wheat from Berlin, so we need to MM to make sure that doesn't happen as Berlin needs it for Settlers.
T2 710 BC
Konisberg worker->warrior
Frankfurst warrior->warrior
Hanover Barrakcs->warrior
I'm roading south from Hamburg to Dortmund, as that will be the route for our swords to the front, so for now that will take priority over the long jungle clearing slog.
Change Stuttgart from Granary to Barracks, I think we only need one Granary in this game, and we have it already.
402 Gold, +20GPT
T3 690 BC
Berlin Settler->Settler - the growth suprises me, and I messed it up, Berlin size 3
Hamburg worker-worker
We discover Maths, start on Currency
England and Russia have Construction
T4 670 BC
Hedelburg, Frankfurt warriors->warriors
Desiese in Leipzig. Lots of Barbs around. Really could do with that iron. Our swords will soon sort them out.
T5 650 BC
France build the Oracle for us, they'll keep it warm until we capture it, English start building the Pyramids for us.
Barb attack on Stuttgart is rebuffed. We see even more barbs this turn.
T6 630 BC
Iron has a road. We have 478 Gold, I'll trade some maps this turn, and upgrade 12 for swords. The bulk in Munich, a couple to help stave off barbs. As its a long way to the Russiand front that full troop of 10 will set off for Moscow next turn. We have a road on the jungle just in time. We start the workers on one jungle spot, three of them, still 12 turns, hmmm we do have 10 workers now, so we'll leave those three on jungle duty. We have 3 roading to the front, and the rest on general roading. More to come.
T7 610 BC
England now have both currency and construction. They must be in the MA now or very soon. Another reason to attack now as we need to catch up on tech ASAP.
We renegotiate peace with France and get 53 Gold. Updrade two more warriors to Swords.
T8 590 BC
Berlin builds another settler, I'm not recording all the warriors and workers built as there are many.
Priority for the next city is the horses. As the distances here will really be helped by a horses. We don't need anymore happiness yet, but the incense should probably be next.
We get another elite warrior upgrade form barbs. I'm actually not planning on upgrading them, use them for attacking weakened units, good chance they will win and could get a leader, no point upgrading an elite warrior to a vet sword when we have so many vet warriors.
T9 570 BC
Vet swords kills barb and we get an elite sword.
Russia have 549 Gold, they are dying to give that to us.
T10 550 BC
Start to move elite sword to front
Score 343
http://www.civfanatics.net/uploads7/SGOTM2-550BC_copy.jpg
smackster May 26, 2004, 11:39 PM http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC0550_01.sav
smackster May 26, 2004, 11:53 PM Have alot of vet units, with barracks in alot of cities, but no roads connecting the iron. We only have 6 cities in the network. Are you sure that going to war in the next 10 isn't going to be a bit pre-mature? We're going to have to move alot of units around.
Yes I'm sure this is the time. We are so much more powerful than the others right now. They have all the gold. Each city we take should give us a nice cash pump. And we should continue to pump out the swords, upgrading the swords and sending them to the front.
I'd take out Moscow then Minsk. We may loose Cologne if we don't get some more units there. Same with Bremen. And don't forget about the Incense up in the north! We need to get there before the English do.
Well after Moscow, we should be able to split the swords and take multiple cities. Be careful not to raize any, we should have the strength to bypass any size one zero culture cities and just try to capture others. As soon as Russia will accept peace, try to get all their tech and all their size one cities, if they wont give it up keep bashing them.
Alerum68, I think you are up
alerum68 May 27, 2004, 01:39 AM I got it. Will play tommorow. I've been practicing in a solo game that is very similar to this one... the viks instead of germans, and C3C, but very close to where we are now... Any talk from the team before I play? This would be a good time for Oblivion and SK to chime in, since they'll post after I play tommorow.
-0blivion- May 27, 2004, 10:09 AM I think it is time to take the :hammer: to the Russians!
We should take Moscow first, then we can take other cities that won't be autorazed.
Russia has a lot of gold, and tech, so this will be a good chance to catch up with them.
Good luck Alerum :)
smackster May 27, 2004, 12:23 PM Some more random thoughts on waging war with Russia
1) I was heading our sword stack towards the hill just outside of Russian culture. Obviously we want to declare war then move them in. We want to save our ROP rapes for later :) This will give Russia two turns to attack our stack, but I doubt they will attack is with more than one or two archers, which hopefully will bounce off and give us upgrades.
2) After we take Moscow, be careful of flips. My tendancy these days is to starve them out, but my feeling is that we will have the choice here to hold onto it without starving, as it will give us more points, and this early in the game the culture gap wont be so severe. If there are resistors, put one sword in the city and one sword outside. Moscow may be a good site for the FP, which is another reason why I don't really want to starve the citizens out. Actually I don't know our culture comparison with Russia and we should also take into consideration where their palace moves to
3) Apart from the war, I think our other priority should be getting horses. The distances and jungle really slows us down, horses will really help us to move quicker. I sent a settler on its way up there, guarded by a sword, with a worker laying down the road. As there may be lots of barbarians up there, we might need another sword, and another worker to speed this up.
4) Continue pumping settlers, workers, warriors and swords. Switch all troops to horses once have the horses up. Don't build any defenders.
5) Don't build any infrastructure, apart from barracks, unless the team agrees. Basically when we get core cities to size 9/10 we may need to build a Marketplace, but we should have time to agree as a team for each city. Don't build any wonders by hand, only with leaders.
6) If we don't get a leader in the first war with Russia, start a forbidden palace build in one designated core city. That way if we never get a leader, we do at least get the FP, and can then palace jump to get two cores. If we get a leader during the FP build then we can chose, to rush it, or rush the palace once the FP is hand built.
alerum68 May 27, 2004, 01:26 PM Turn 0 (550BC)
Precheck looks good. No trades out there. Re-sign peace with Russia for all their gold... Just kidding.;) Lot of barbs out there.
IBT
Barb horseman takes out a vet warrior near Salzburg.
Nuremberg warrior ==> Swordsman
Turn 1(530BC)
Move vet warrior towards hamburg. Upgrade a warrior in hamburg to swordsman.
Road with workers southwest of dortmund.
stack of 10 swords is gathered outside the Borders of Russia. Is now the time? Should I wait til I get a few more swords, or just send reinforcments as they build? What to do, what to do... Call up Cathrine... god she is ugly. And she has no iron or horse.
First I tell her to give me writing or suffer. She refuses. I hate to do this, but she really can't do that to us and live! I mean, the nerve of not even telling someone how to READ and WRITE?! Seeing as I can shave a turn off our advance I sent our stack 1 west into our lands, and 1 tile close to Moscow. I'll declare next turn.
Move a worker into Hannover so barb horseman won't get him.
Send spare warriors out barb hunting.
Reg warrior takes out barb horseman near bonn but doesn't promote. Redlines.
Swordman takes out barb warrior. No loss.
Everyone already has currency. Our research path is so screwed. All we can do now is take the techs.
IBT
Lot of Barb movement.
konigsberg Warrior ==> warrior
Heidelburg worker ==> Swordsman
Turn 2 (510BC)
Take vet warrior out of Salzburg and take out barb horseman to protect our workers building roads.
RNG was against me and a vet warrior lost after redlining horse without taking damage.
Move swordsman to take out worker next to Odessa when I declare war.
Then change my mind, and call up Russia to declare war this turn... but first I extort a worker from them.:) I then promptly declare war and move our swords south into Moscow!
IBT
Archer/settler pair moves out of Moscow heading east.
Barb movement as always. Going to stop reporting them unless it gets bad.
Berlin builds warrior on size 3, with growth next turn.
Hamburg worker ==>warrior
Frankfurt worker ==> swordsman
Turn 3 (490BC)
Clear jungle in Hamburg showing us a BG!
Exploring a bit, and building road to Moscow and towards horse city up north. (not founded yet)
Move stack on top Moscows doorstep. Going to say hi next turn.
IBT
barb attacks our vet warrior and dies.
Turn 4 (470BC)
Road connects Bremen to Empire. Have a straight shot to Moscow, or almost. Should in 3 more turns.
See a English warrior way over to the east of us... even though they're set up to the west. Wonder what is over towards the east... we haven't done to much exploring that way.
*** BATTLE OF MOSCOW ***
Vet Sword vs Reg Spear. Ouch. Redlines spear, sword dies and spear promotes
Vet sword vs Reg Spear. Dies and takes off 1hp from the spear. The RNG hates me today.
Same thing. Spear promotes. I should point out Moscow is a size 8 city.
Vet Sword vs Vet Spear -1. Sword wins, and PROMOTES! to elite.
Vet Sword vs Vet spear -2. Vet Spear dies. Moscow is ours! And the city is revolting... set build to worker.
Send troops towards Sevastopol. I plan to bring them in a clockwise fashion, taking out Sevastopol then the city down in the fog to the west of it, then same with the city in the fog towards the northwest of that city...
MM Berlin to get it back on pace for a 4 turn factory. What keeps happening is Frankfurt takes the mined grassland that Berlin needs on expanison. I have to remember to MM Frankfurt in 2 turns to get pop set up right.
With money we got from Moscow's vaults I upgrade another warrior.
IBT
GACK! France and Russia Declare an alliance against us!
Alot of Barb movement and some tiny movement by russia.
Leipzig worker ==>worker (will build on growth)
Bremen barracks ==>swordsman
Turn 5 (450)
Fort elite swordsman who's injured outside of Moscow.
Fort vet sword inside of moscow.
Send forces to Sevastopol. I don't think we're going to have enough units to split our forces quiet yet.
See Kiev. It's size 1, but it's on the other side of my circle of troop movement, same with Odessa.
IBT
My God!! England and France join up against us.We have a dogpile on our hands. I'm stopping here, and going to talk to the team about where to go. Will continue after I get some feedback.
Barbs attack Stuttgart, we loose a warrior and 1 citizen.
Brandenburg barracks == > warrior
smackster May 27, 2004, 01:34 PM Don't panic. I guess they had enough gold to buy that alliance. Luckily the distances will help to protect us, by the time they come to attack us (even if they do) then we might be able to get peace. As you can see I did put a little bit of sword protection on the west side near England.
I think you need to continue attacking Russia and maybe add reserves to the English/French front (actually I don't even know where France is).
Good luck.
Smackster
alerum68 May 27, 2004, 01:38 PM Alright, but with all these size 1 cities, and the dogpile that's starting I don't think I should leave them be to grow... not only is Russia poping citizen left and right, but we don't have the luxury of waiting anymore. I'm going to just start taking out cities, and if they autoraze then oh well. England we don't have to worry about that because they have a lot more culture then russia does. We'll have to worry about flipping with them. I'm pretty sure France is to the south between England and Russia. Haven't seen any troops from france that I can recall, and they're the least of my concerns... England worries me more then anything.
Anyone object to me just taking out size 1 cities, and letting our factory repopulate the contient?
smackster May 27, 2004, 01:40 PM Yes, feel free to auto raze them. I only suggest keeping cities like that when the military is completely under control, but obviously with 3 AI against us things are a little different.
I suggest keep checking for peace and take any that you can get as soon as you get it.
Also now I suggest starving out Moscow.
alerum68 May 27, 2004, 01:46 PM Peace with anyone? Even Moscow. We can still destroy moscow, I have enough troops, but there is a chance that we'll loose a city or 2 to the English, especially since we don't have any good defenders. I'm starting to think that we may be able to do this by just making peace with England when we can.
smackster May 27, 2004, 02:30 PM Peace with whoever, we don't want to fight 3 AI. There is a random factor that will determine who will talk first, most likely it will be Russia as we went to war with them first. So you should consider taking that to get the pressure of us.
If you think that England will attack in force then you should put all reinforcements into our western front. The only time I would build a spear is if England arrive on our doorstep, but in reality I'd prefer to build swords than spears, where we can.
Both England and France trashed their reputation as they had a peace deal with us.
alerum68 May 27, 2004, 03:07 PM Yeah, I noticed that about the rep hit too. I declared peace with no one, and have seen no troops, anywhere. England and France still won't talk, but Russia will. She doesn't want ot give very much to us though. I don't know if we do need to call off the war with her yet, but the option is there. Here's the rest of the turns:
Turn 6 (430BC)
Pick things back up, take a deep breath and a few chugs from a cold beer, and try and remember every AWE game I've read. Secret is kill ratio. Finding higher ground. Gotta take at least 3 of theirs to 1 of ours to survive. Not a problem.
Found New Berlin 1 east of horses. Set build to worker. Fort sword.
Vet sword takes out reg archer near dortmund. Minsk pops into view. Size 1 city that'll soon be destroyed.
vet sword takes out barb horseman
Feel stupid. Open combat calculator and start using it. Odds are against that sword taking out the spear next to it. Will be better to move him to guard the workers instead I think.
Wake elite sword and move him into Moscow to help with restience.
IBT
Stuatgart gets ransacked and we loose 3 gold.
Konigsberg warrior ==> warrior (i'm leaving this city offline to make warriors only.
Turn 7(410BC)
vet sword vs reg archer. Wins but no promotion.
promote 2 vet warrior to swords in Hamburg
IBT
Some troop movements by the russians. Very little.
Barbs move around.
Berlin Settler ==> Settler. Watch this! It's been screwy the last few players....
2 resisters are quelled in Moscow. Set them to tax collection.
Bonn worker ==> worker
Salzburg Barracks == > swordman
Turn 8 (390BC)
vet sword takes out reg spear near Bremen. No damage
New Leipzig is founded betwen Hannover and New Berlin (horse city)
This will be a great worker factory with a wheat and a cow in it's radius. No BGs though... without stealing from Hannover at least. Set build to barracks. Fort warrior.
Russia will give us 80 gold for peace. I want a tech out of it, and I'm close to taking 2 cities so I decline. Neither of the other ladies will talk to us.
IBT
Moscow stops rioting, and we quell another resister. Will shrink starve next turn, and a worker will complete in 6.
Turn 9 (370BC)
Vet warrior takes out reg english warrior far to the wastlands of the east. loose 1hp doesn't promote.
Move workers into city to prevent barbs from getting them.
*** Battle of Kiev ***
Elite sword vs reg spear. *MOSH!!* We Produce a MGL!
Vet sword vs reg spear. We loose but redline spear. He doesn't promote.
Elite warrior vs reg archer. We loose he promotes.
Elite warrior vs vet archer. We win, loosing 2hps.
odds are less then 70% on vet warrior taking out reg spearman, even if only at 1hp. Main reason is that I have to cross a river to take him out. Instead I skip his turn and let the swordsman get him on the next turn.
Send leader towards the north, going home.
Upgrade warrior in Hamburg
IBT
Lots of Barb movement again.
Another resister quelled in Moscow.
Leipzig worker ==> swordsman
Cologene worker ==> warrior
Hannover worker ==> sword
Stuttgard worker ==> worker
Turn 10 (350BC)
Vet warrior takes out barb near hannover.
*** Battle of Kiev ***
Elite sword vs reg spear. Elite sword dies after taking only 1 hp off.
Vet sword vs reg spear. Vet sword wins, and we destroy Kiev, taking a settler and a worker.:)
*** Battle of Minsk ***
Vet sword vs reg spear. Vet sword wins.
Vet sword vs reg spear. Vet sword looses. ACK! I'm attacking across the river. Send stack of 3 remaining swords 1ne.
Move leader into Cologne. I'm going to leave him active so the next leader can use him as soon as we decided which way to go with him.
*** Battle of Sevastopol ***
Vet sword vs reg spear. Dies and takes 1hp off spear.
Vet sword vs reg spear. Dies and takes 1hp off spear, but spear promotes.
The odds are only 50%, and so far it hasn't even worked out that well. I'm going to leave these 4 swords active for next player as well. I'm not sure if taking out Sevastopol is going to be that great of an idea because it's on a hill with spears forted.
Things weren't that bad but we need to get swords out in the field. Russia will give us peace for writting and we may want to take it and just full up what land we can and try and make peace with France and England. We took 2 of their cities and have troops ready to attack 2 more, but not sure how well those attacks will go. Minsk should fall next turn if we want it too. May be a good idea to finish that city off before making peace just because it's in our backyard. Sorry if things are a bit sloppy, didn't do much MMing except in key cities.
Score is: 394
Screen shots to follow in next post.
Here's the save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC0350_01.sav)
alerum68 May 27, 2004, 03:29 PM Can you believe a dog pile, this early in the game? Damn Russians.
http://www.civfanatics.net/uploads7/SGOTM2_420_foreign.JPG
Here's our current world. I built 2 new cities. That reminds me! There's a settler city in Berlin waiting on peace to go and settle again. As you saw above, I already built New Berlin.
http://www.civfanatics.net/uploads7/SGOTM2_420_world.JPG
Here's the English-Ruso front. I haven't seen 1 unit from the English, and very few from the Russians. France? Who's that? I've heard rumors of them, but that's all... no cities of them to show.
http://www.civfanatics.net/uploads7/SGOTM2_420_enemies.JPG
Something to think about before we declare peace...
http://www.civfanatics.net/uploads7/SGOTM2_420_miladvs.JPG
It was nerve wracking expecting an attack any moment, but I haven't seen any units besides a tiny amount from the russians. Maybe we should keep going with the wars until we see some real units? Taking out Russia is still a good idea, but we need more swords! :hammer:
smackster May 27, 2004, 03:39 PM I was getting nervous here waiting for your report. As it goes, getting that leader makes it all worthwhile. Getting an FP up and running in the BC times, will give us a huge advanate over the other teams.
I think we'll find them all giving us peace soon, so it may be worth waiting until England offers, but well, I'll have a look at the map and think about this.
Great work, I'm sure they were fun turns, and many more to come.
alerum68 May 27, 2004, 03:45 PM When I saw that leader pop up I almost wept for joy.;) I don't know about giving peace for anything other then all teir techs gold and cities. If we can keep putting out swords at a nice pace, we won't have too. We'll be an age beyond the other contient, but we're going that way anyway. They really are very weak, and we can take Russia out before 20 turns.
smackster May 27, 2004, 03:51 PM When I saw that leader pop up I almost wept for joy.;) I don't know about giving peace for anything other then all teir techs gold and cities. If we can keep putting out swords at a nice pace, we won't have too. We'll be an age beyond the other contient, but we're going that way anyway. They really are very weak, and we can take Russia out before 20 turns.
Its a great feeling when you see the disk whur and you know its generating a leader for you. If we have the military under control then we can wait to get the best deal. However, Moscow must have a bit of a flip chance, so its risky to declare peace with Russia, until Moscow is either smaller, their palace is further away. We don't want to break our rep yet, so don't get peace for a deal and then go back to war.
alerum68 May 27, 2004, 04:09 PM Oblivion, you're up now, but I think we should figure out where to put our FP, and what we should do with each civ on the war front before you play. I'm even willing to wait a few more days to allow SC to chime in.:p
smackster@ I don't see any need to get peaceful with Russia. If you want Moscow to become a second core city, then we'll have to clear out an area for us to build that core since they're not going to let their cities grow.:( Moscow has a pretty high flip chance I'd think. Just keep starving it down then let a few of our citizen grow and we'll be fine. Unfortanly the granary that the city has, had food stored in it so it's taken a bit longer then hoped to starve it down.
England is worth signing peace with. At least for 20 turns. They may start getting some units out, and they're close enough to be a problem. France we have a while with them. Might as well allow them to throw some shields in archers. (I don't think they have Iron).
Any suggestion on what we should do with our tech pace? Demand them for peace?
smackster May 27, 2004, 05:18 PM I looked at the save.
1) I think we need to take the Russian capital again before we can declare peace with them, feel free to attack all their other cities that we are next to, but then concentrate towards that (which we can now see in the dark, right?)
2) I don't think we have a good place for the FP yet, Moscow maybe, but too much flip chance and we wouldn't want to lose it. Best place in the English/Russian lands. So we'll just have to hold on to it for now.
3) Suggest we move that elite sword out of Moscow, would hate to lose that to a flip. Once we get the horse hooked up lets start building horses
4) Don't forget to protect Hanover from the barbs
5) We have money for another sword upgrade this turn
smackster May 27, 2004, 05:21 PM Oh, don't worry about tech. We still have plenty of warriors to upgrade, we'll catch up on tech for sure. Need the cash for upgrades.
edit: Well its not like I don't care about tech, but I don't value us trying to research for ourselves yet. It would still take us ages to get techs that the AI already has, better to extort them out and we need the cash.
If we can, extort at least Construction, and buy Writing as that would be very cheap now.
-0blivion- May 28, 2004, 10:30 AM Ok, i got it. Good turns. A MGL :D
You're advice seems solid for my turns. but i will leave the game a few hours in case you have any more :)
alerum68 May 28, 2004, 10:26 PM Just go full steam ahead for Philo when you can. Use a combat calculator. I lost some early battles I didn't have to if I would have taken the time to crunch the numbers. Even an ELITE warrior is not taking a spearman in a city on a hill across a river.:p
smackster May 28, 2004, 10:31 PM Just go full steam ahead for Philo when you can. Use a combat calculator. I lost some early battles I didn't have to if I would have taken the time to crunch the numbers. Even an ELITE warrior is not taking a spearman in a city on a hill across a river.:p
Actually elite warriors are guaranteed to kill spearmen, especially if they are fortified, its Tanks that have problems with spearmen :)
alerum68 May 28, 2004, 10:35 PM It's either Tanks of MA. What is up with that? I'm sorry but you're not gonna see a guy throwing a spear taking out a tank. Well, that's why Civ warfare isn't considered very realistic. You know that guy with the spear would just wait til the guy with the tank went to sleep, then he'd steal the tank and kill the guy who was sleeping... (sigh) Real life... is it to much to ask?:p Anyone reading the main thread? Looks like some folks think we started warfare a while ago is why we're so high in the points so early.:p
-0blivion- May 29, 2004, 07:39 AM Turn 0: 350 BC
Move elite sword out of Moscow.
Ouch, lose two swords attacking Sevastopol. Still raze it, netting two workers
hiding inside. Upgrade warrior in Bremen to sword
Turn 1: 330 BC
Two english warriors appear near Brandenburg. Conveniently, i just built a warrior
there, which i upgrade to take care of them.
Raze Minsk for no loss
Raze Oddessa for no loss. Worker inside captured.
Turn 2: 310 BC
Three french warriors emerge near Moscow. 1 elite and 2 regs. They came from the south.
Swordsman leaving Brandenburg notes SEVEN english warriors in mountains nearby. More swordsmen dispatched to deal with it.
Turn 3: 290 BC
Much fighting among Russian front. Russian archer killed and two french warriors, one the elite barbarian killer of their homeland are killed.
Turn 4: 270 BC
Sverdlosk razed. New Russian capital has its border expansion.
Turn 5: 250 BC
Start assembling troops to destory new Russian Capital. I will most probably make peace
with them after that.
New Hamburg founded near Incense.
Turn 6: 230 BC
French Horseman killed. English Warrior killed.
Turn 7: 210 BC
New Konigsberg founded.
Turn 8: 190 BC
Just troop movements. BG revealed under Jungle by Hamburg.
Turn 9: 170 BC
Outside of Russian Capital. French troops by Moscow, about to be taken care of
Turn 10: 150 BC
St Petersburg taken. Ouch right on french border with two french horsemen in
striking distance. Suggest making peace with Russia now.
END
Well, things are going OK. The russians are all but eliminated, and are ripe
to make peace with for tech and goodies. I think the Settler factory is a bit messed up again. Action against the french has been hotting up, they have horsemen. I hope St petersburg will survive next turn, but we can easily take it back again.
Horses are almost hooked up. The slow movement of swordsmen has been the biggest problem.
We should really use our leader soon, because we have a lot of elites. Cultural
pressure is off Moscow. Incense nearly hooked up.
Have to conclude that English and French don't have iron, as i have only seen English warriors and archers. Only seen french horsemen and archers.
Unfortunately are score is leveling off a bit, but once we get our FP up we should be rocking
Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_BC0150_01.SAV)
smackster May 29, 2004, 08:36 AM We can make peace with all three civs now. Suggest we take peace with Russia, for Writing, Construction and as much gold as we can get. We can get Russia down to one Russian citizen by rushing a worker, then I'll be happy there will be no flips.
England do have iron, you can see that when you go to the dip screen with them (we don't offer iron to them). But as France have horses, it might be best to fight England. England have lots of gold, and some of that would be nice to have. And Map Making would be good to get from England.
Smackster
alerum68 May 29, 2004, 09:21 AM Good turns. 3 cities razed, and the new russian capitol captured? Awesome.
The reason the settler factory is getting messed up is because it needs MM when it grows from size 4 to size 5. You have to move a citizen from the forrest tile to the mine grassland. It'll still looked messed up but that's because it's 2 shields short, which it'll get on growth to size 6. Don't be suprised if it says 1 turn more then it really needs every time.
I think we have one of the few sources of iron in our neck of the woods. I'm not complaining though.:p
Scores are leveling off because everyone is going to war, and chances are they were able to wage it more effectivly then I was.;) We still have a bit of a lead, and the FP will help... hope they didn't get a FP as well.
Think Russia will gift cities for peace? And did anyone else talk about peace to us? England?
-0blivion- May 29, 2004, 10:11 AM England didn't talk peace with us.
France want money for peace.
Russia would give Writing, currency, all her gold for peace last time i looked.
Construction with that was 'almost'.
alerum68 May 29, 2004, 06:25 PM Why don't we sign peace with Russia, then to ruin Russia's rep, buy her to fight the english for us. We'll need to set up an embassy, and it may be to rich at first, but this will take some pressure off of us, and allow us to get back with the AI a bit. If we don't take her gold, would she give us Construction? I'll probably take a look at the save tonight, but I have to go play Race Wars first.
smackster May 29, 2004, 08:36 PM I loaded the save, and we can get Construction, Writing and at least 30 Gold from Russia, I think we should take that. We can also get peace with either England or France, but for nothing. England do have iron, but I think we should attack them, they are a little closer and if we can control those moutains we should be able to pick off any swords they get. Therefore I suggest peace with France as well as Russia, to take the pressure off. There is no point getting Russia to help as they only have two cities left.
We were unlucky with the war that they all declared against us, and there Russia didn't have much to capture. Now that I see more of England they seemed to have more culture and would have given us more capture options. But how could we know this before the attack.
Getting the leader should make up for this, but I still can't really see a good site for the FP, and I don't think we should wait forever.
Smackster
alerum68 May 29, 2004, 11:10 PM That sounds a much better deal then currency with all her gold to me. It was just plain bad luck about Mother Russia. She had no culture, and by the time we reached her cities, she had already whipped them down to size 1. There wasn't much more we could do. The reason Russia was the obvious choose was because they were so weak. No way to know *HOW* weak. As you said, England has some real culture and should be easier to take on. The only probelm is most of our forces are over towards the east, and it may take a bit to get them over there.
I'm not the best with FP locations, so suggestions are going to be needed for me to comment on it.:p
EDIT: Does anyone know of a list or something that shows tech cost/value. I don't know of how to figure it out myself, and was hoping someone had already gone through the trouble so I wouldn't.:p
-0blivion- May 30, 2004, 03:12 AM England has culture in every citie except Warwick, size 1 in the jungle.
She appears to be a culture monster.
smackster May 30, 2004, 07:36 AM EDIT: Does anyone know of a list or something that shows tech cost/value. I don't know of how to figure it out myself, and was hoping someone had already gone through the trouble so I wouldn't.:p
If you look in the strategy articles section you'll find an article on what the AI will research next, and that show the tech cost/values. If its not on the first page, scroll down a bit and I'm sure you'll find it. I think its titled "what will the AI research next"
-0blivion- May 30, 2004, 09:53 AM SmellinCoffee, you're up.
alerum68 May 30, 2004, 09:54 AM If you look in the strategy articles section you'll find an article on what the AI will research next, and that show the tech cost/values. If its not on the first page, scroll down a bit and I'm sure you'll find it. I think its titled "what will the AI research next"
Thanks Smackster. I'm going to look for it now.
smackster May 30, 2004, 04:51 PM We should assume that smellincoffee is auto skipped until he comes back from the real life issues. SolarKnights sig says to skip him as he's away until Tuesday.
Its been 24 hours so I'll take it and hope we can get those guys back in again next week.
Smackster
smackster May 30, 2004, 05:26 PM Pre Turn 150BC
I get peace with Russia for Writing, Construction, and 32 Gold. France actually want 20 Gold for peace, annoying but I take it, and get 7 back for our WM. We get the Russia territory map for our map.
I rush a worker in Moscow, very low chance it will flip now.
Decide to start pushing for Currency, break even, 7 turns. If we hit England hard then we'll get the others quickly hopefully, now is the time to get into the MA and get our bonus tech.
Also want to get a coastal city and start on a galley.
We have 260 cash, so will upgrade 6 warriors to swords. I wonder why -oblivion- didn't do any upgrades, having too much fun in the heat of battle maybe? I find at least 8 spare vet warriors, and upgrade six of them
T1 130BC
Disperse barb camp get 25 gold.
Rest or move swords towards England. Once they are all rested, we have at least 15 swords we can move into England. Horses will be hooked up next turn and I'll start building horses at that point. Also as we have so many elite swords, I have spotted a good FP position.
http://www.civfanatics.net/uploads7/SGOTM2_FP_location_copy.jpg
This puts three existing rank 3 cities at rank 1 to the FP, there are flood plains there so it can grow quickly then we can settle all around it at the existing ranks 4/7.
OK, I'll post up to here so that if anyone is on-line they can agree to this, it will probably take a couple of hours to get the FP up.
alerum68 May 30, 2004, 08:39 PM That looks like a good place to me. Central to ours, England, and Russian lands so when we finish taking them down we'll have a ready way to reduce corruption. Like pretty much everything about it, including that it's on a hill. I say go for it. ;)
smackster May 30, 2004, 09:02 PM T2 110BC
Munich Settler->Settler
Konisberg Swordsman->Horseman
All orders switched to horses.
Realise that we don't get the worker in Moscow as its only size one, but that's ok, switch to barracks.
On the edge of English culture an archer arrives next to our sword, the sword dispatches him for two damage. Now on the hill we can see a few of their troops and reposition to deal with them.
Vet sword kills a barb upgraded to elite.
Notice an english warrior from the east, send swords to dispatch.
T3 90BC
The first english sword attacks our sword on a hill, but dies and we get an elite upgrade. Although its tough to fight the swords, we should be able to outproduce and out perform them. Our horses will greatly aid us.
Vet sword kills english archer near Canterbury
Vet sword kills enlgish warrior near New Konisberg upgrades to elite
Incense hooked up, extra happiness all around
Barb camped dispersed and gives us gold for another upgrade
T4 70BC
Move 4 swords next to Canterbury, see one of theirs on a hill. At least 6 more within 2 turns range.
4 Swords move through mountains around Warwick, ensuring they don't sneak any through to attack us.
T5 50BC
English sword defeats one of our from Canterbury, will still attack with remaining three.
Two more of their swords appear and wander into the open, for attack by us.
The horses start to come in as we build 4 horses.
Sword kills English sword, but is redlined and there is an archer near by
3 Attacks on Canterbury and two spears and a sword are defeated. Cantebury is captured from the English
New Frankfurt is formed on the coast to the NE, but can't build barracks as we don't have Map Making yet.
England will now give us two techs for peace. Not enough by far.
T6 30BC
Warrior and horse from england (so they do have horses now) arrive next to Canterbury
Warrior is killed, but an elite sword dies and fails to damage an english horse.
I had assumed that somebody had already got into the middle ages, but obvioulsly not as we get the Barb uprising message for New Berlin. Should be a lot of swords coming, we send as much help up there.
T7 10BC
We get currency and start working on polythesism (8 turns). Plan to fight England until we get the others (poly is the most expensive) so should be easier to get the rest.
Lose a sword to a damaged english sword in the open, no luck today.
Decide to rest and have dinner, come back later, and give you a chance to comment on the FP location.
T8 10AD
This time, two english attacks and they are both defeated, archer and sword, both our swords upgrade to elite
Barbs come into view, err, lots of barbs, I count about 40 in various locations. We have no cash already and the only cities they can attack are size one. I'll just let them have one or two cities as no harm will come.
We make a few attacks on barbs, but leave New Berlin and New Frankfurt empty. The only danger we have is they pillage our horses. But nothing we can do about that.
3 swords attack Warwick and capture it for no loss, there are two archers outside
We build New Munich and rush the FP
England will offer 3 techs now, but I want one more, just one more.
T9 30AD
Barbs ransack New Berlin about 8 times, for the loss of 8 gold, another 8 appear nearby.
Now we provide protection for it, and kill most of the others around that area with a couple of elite upgrades. Over the other side we have 16 barbs about to sack New Frankfurt.
Note that england do not have horses now.
Another RNG annoyance as a vet sword dies attacking an english archer
T10 50AD
New Frankfurt sacked about 16 times, after our gold went to zero, they just stopped our worker production about 8 times :)
Another english miracle archer kills a fortified vet sword. The archer is at least red-lined now.
We have three elite swords and one vet within two squares of York, if we take that then hopefully we'll get what we want
Score 520, pictures, analysis and save soon
smackster May 30, 2004, 09:22 PM English front lines
http://www.civfanatics.net/uploads7/sgotm2-50ad-frontlines.jpg
Some more random thoughts
1) Forgot to mention that the Japanese built the Great Lighthouse, and the French built the Great Library, so once we get knights I suggest we capture that.
2) As I explained in the notes I was working science at max to get to MA asap. We may just need to capture one more English city and they will give us everything apart from Poly, which we are researching and that will get us in the MA. We will get a free tech and that should put us in an interesting position.
3) Need to keep the GPT at +1 at least until the we have barbs totally under cotnrol, we have little gold and their attacks don't damage us much
4) Barbs may attack stuttgart this turn, there are 4 horses and one vet warrior, but we have others on the way. Nothing we can do about it now, they came through the mountains
5) We still have 10 turns left of peace with Russia and France. Suggest we send a force to finish the Russians as soon as we can attack them which should be after the next player. Although the next player could set this up.
I'll probably remember more later.
smackster May 30, 2004, 09:51 PM 6) The warriors that I had destined to be upgraded are active and you'll see them pop up, do what you want with them, but when we have cash upgrade them. I left them active so that I didn't forget them
7) There are some workers on their way to start working on the New Munich FP area
8) Note that Russia is also a Scientific Civ like us. So that when we get to the MA, we should make sure they get there too. I note they do not have Poly yet (as they only have two cities they are beginning to struggle. There is a good chance we can swap our free techs which would basically put us two techs into the MA on that very turn.
9) Once in MA, start working towards Chivalry so that we can get Knights.
alerum68 May 30, 2004, 09:52 PM :hammer: Looks like some good warring turns.;) New Munich is the FP site I assume? Everything looks good this turn. Can't wait to get ot the MA.
-0blivion- May 31, 2004, 04:27 AM Good job. Hmm, im not sure why i didn't upgrade some warriors. I did at the start, guess i got a bit carried away :hmm:
Good FP site, nearly in MA, all is good.
You're up Alerum
smackster May 31, 2004, 08:04 AM Oh about the FP, with the way RCP works and they way it works with the FP, try to build as many cities as we can within 4.5 and 7.5 squares of the FP site. Only cities from the palace affect the ranking distances, so we can actually build from the FP at 2/3/4 and .5 distances and they are all counted as rank 1, likewise we can build 5/6/7 and .5 distances and they all count as rank 2.
Canterbury for instance is 6.5 squares from the FP and that counts as rank 2.
I suggest we start by filling in all the 4 / 4.5 distances first and then start to build them in the second ring at whatever distances make sense.
alerum68 May 31, 2004, 09:42 AM You lost me Smackster. With C3C, the FP affects distances how? I thought it had nothing to do with distance or rank, just increases the OCN and until Communisum isn't as powerful as it used to be. So I can build a city anywhere withing 4.5-7.5 squares away, and it'll still be rank 2?! Do they have different stages of rank corruption now?
And I got, and I'll play my turns tonight.
smackster May 31, 2004, 10:46 AM You lost me Smackster. With C3C, the FP affects distances how? I thought it had nothing to do with distance or rank, just increases the OCN and until Communisum isn't as powerful as it used to be. So I can build a city anywhere withing 4.5-7.5 squares away, and it'll still be rank 2?! Do they have different stages of rank corruption now?
And I got, and I'll play my turns tonight.
Yes they changed it in C3C, but we are not playing C3C, so we might as well make the best of what we get with RCP in PTW.
The answer is that corruption in PTW is affected by both distance and rank, and that rank is only determined by cities around the palace. So that any city around the FP calculates its rank based on cities around the palace. Confused.
The bottom line is that any city 2-4.5 squares from the FP is rank 1, and any city 5-7.5 squares from the FP is rank 2.
Smackster
smackster May 31, 2004, 11:07 AM Deleted double post
alerum68 May 31, 2004, 06:56 PM (shakes his head) That's where I messed up. In so many Conquest games, my mind thought that this was one of them when I posted that. As for the rest... I'll... umm... take your word for it.:p
Going to play tonight, and should post before I go to bed.
smackster May 31, 2004, 07:01 PM Going to play tonight, and should post before I go to bed.
But what time do you go to bed, I'm going to have to stay up until then now, and I'm three hours ahead. If you are a 1.00am person, then I'll still be here at 4.00am. What if you fall asleep at the computer, I'll be waiting all night :)
alerum68 May 31, 2004, 07:14 PM hehehe... Alright Smackster, I'll post before 10pm pac time. If you can stay up til 1am, I'll have a turn log for ya... I might be able to get it in sooner... Trust me, will be a lot sooner then a normal DGIT turn.;)
Alright, so where do we stand, and any final comments? Was hoping to hear from the others this week, but doesn't look like SC was able to make it, and SK is still camping. Kinda feels like You, Oblivion, and myself have jacked this game from rest the team.:p Oh well, at least we're doing good.
DEATH TO ENLAND! THE QUEEN IS DEAD! LONG LIVE THE CHANCELLOR!
No one minds do they? Why should we make peace until they're nothing but a city with some techs for us?;)
alerum68 May 31, 2004, 09:06 PM Question for the team... WOuld you prefer I trade Engineering for 50 gold and republic, since we're the only ones who has middle age techs for sale, or should we keep it?;););) And no I'm not done... only 2 turns in. I'm going to eat dinner if you guys want to give me some trading options. We're up Poly on Russia only. Up Engineering on England and France. Write back quick.;)
smackster May 31, 2004, 09:07 PM Can you trade Poly to Russia and get them in the MA, they will get a free tech being Scientific and that we may be able to trade for, which would get us two techs into MA
alerum68 May 31, 2004, 11:41 PM Turn 0 (50AD)
Wow. Lot of new cities to play with. Call up Liz. I want everything she has for peace. No? Goodbye. We're so far behind in tech, I don't care anymore.:p I'll get Poly in 2 turns, will make some trades then.
My god look at those barbs next to Stuttgart! 7 are in the mountains, and six fo those are 1 move away from some of our iron.
Nothing to MM, Nothing to trade. (yawn)
IBT
Our warrior in Stuttgart kills on barb horseman, but dies to the second. Stuttgart was pillaged for a pop loss, loss of work on horseman x3.
New Hamburg gets a barb hit, and promotes from regular to vet!
New Frankfurt is next, and spearman work is destroyed x4
Not going to report build orders... to many cities now.
Turn 1 (70AD)
Turn sci slider down and pulling +6 gold, getting Poly next.
Take a sword from Bremen and use him to escort our settler
Change Stuttgart from horseman to worker. Doesn't matter. It'll get pillaged next turn anway.
Elite Horseman takes out barb on mountains of Stuttgard.
Consider New Munich as something of a rally point, and am going to send most units that are built there. Some are going other places for barb patrol, but this is the main rally point.
York is where I want to build a city. Looks like that's where Smackster was going too.;)
Berlin built a settler but there aren't any really good places to send him. I can send him towards the east into the jungle, or north towards where the barbs are coming the heaviest from. I continue with the previous trend and send him towards the east. The next ones will probably head towards the northwest.
Elite Sword takes on Reg sword across river... leader fishing... loose his 2 hps, but no leader! We won the battle.
IBT
Loose a HEALTHY ELITE swordman to a HURT vet swordman, attacking across a river.:| HOW?!
Elite horse takes out a barb horse that attacked it.
New Frankfurt was ransacked. Took our gold, destroyed spearman,
Elite warrior falls to barb horseman in the south.
Poly comes in. Set research to Philo coming in 4 turns, with us gaining +41 gold. Lets see what we can get from England this turn. I want York!
Turn 2 (90AD)
France already has Poly. They probably have Monarchy coming soon.
Russia's best deal is Philo, 42 gold, and WM.
England is at war. Let's see what we can do with her before we trade with Russia.
Ohhh... 2 archers left York the turn before I got there. Let's see whats left.
*** BATTLE OF YORK ****
Elite sword vs reg Spear. Death. Without the Spear lossing a HP.
Elite Sword vs reg spear. Elite sword takes out spear, 1 hp lost.
Elite sword vs reg spear. Sword wins, 1hp lost.
Vet sword vs 1hp reg Horseman. York is ours. Got only 1 gold though a worker was hiding there!:)
Starving it down, but I don't know if I can hold it. They have 3 archers right outside the city, ready to take it back.
3 hp Elite sword vs 1hp reg sword. Ouch. The RNG don't like me. He falls.
healty vet horseman vs same sword. We win, lossing no HPs.
Vet horse vs barb horse. Wins, and goes Elite.
Elite Horseman vs barb. Wins, lossing 1hp.
vet sword vs barb. Loose 2hps. Thought he was going to die there.
Liz will now give us all her techs, plus 7 gold, but nothing more. Seeing as she'll take York back next turn, and I don't want to loose more units with all these barbs around, I take it. We're at peace with the world again.
She won't part with her worker... and she has Poly.
We're in the Middle Ages. Oblivion, get your ass over to that spoilers thread! Our free tech was Engineering.
Trade Russia Poly for her WM and 42 gold. That opens up our whole contient to view. Russia pulled Monotheism for her free tech.
Alright, here comes a difficult trade, and if I screw it up, I'm sorry, but you shouldn't have let me be the leader at this point in the game.;)
Russia is up Mono. Trade her Eng 51 gold + 5gpt for it.
Damn. Now that I trade it, it's dropped in value so I can't trade it for The Rupublic. I could give both Mono and Eng for it, and I'm half tempted to do it to prevent Russia from getting rich on it.
If we do that, we'll lose our tech lead, and I feel like we're not going to be getting full price for them, but if I don't do it now I can almost be sure Russia will.... Screw it...
England will trade us Republic, WM, TM, 27gold, a worker, and 8 GPT (all she has) for Mono and Eng.
France will only trade Rep and 52 gold. No GPT.
Take the England Deal.
Russia will give us 1gpt and 8 gold for Republic. Since everyone else has it, I trade it and get back some of our gold.
And just to prevent Liz from trading it, I trade Eng for France's 52 gold.
Set research to Theology at min. It's the only second level tech we can research now.
I think it all turned out okay. Everyone is at tech parity, and we went from 0 gold to 93 gold, (which barbs will probably take), plus pulling another 4 GPT.
IBT
barb falls to elite horse
alot of movement, no attacks.
New Munich's culture expands.
Turn 3 ( 110AD)
Since we're at peace I organize our horseman to go barb hunting, and our swordman to serve at MP until we can get spearman up and running.
Upgrade 5 warriors to swords
vet horse vs barb. we win
elite horse vs barb. We win
Elite sword takes out barb horse
Vet sword takes out barb horse
Tell Liz to leave our lands. Is just a worker, but still.;)
Fort vet sword to heal up.
skip elite sword to heal up.
Thank god! Vet hrose takes out Jute Camp. They're gone.
Stop starving down the old English cities.
No trades around.
MM a bit, but nothing really changes.
I'm going to be building Spearman now. You can veto if you'd like, but I don't see it as wasted shield at this point. More of an investment.
IBT
Lots of barb assults. New Konigsberg looses a pop, but I moved warrior out before. I didn't trust him to survive the assult.
We loose a sword, but rest survive.
Turn 4 (130AD)
Barbs are pretty much gone from around our empire now. Not going to report them unless there's another uprising. Can start reporting city builds again.
Have a few vet warriors we can still upgrade, but I don't so we can get trading cash.
Found New Heidelburg in the eastern Jungle.
Go into Anarchy. Should have done this sooner! We pull 6 turns.
Look like everyone is happy.
IBT
sword falls to barbs
New Konigsberg ransacked again. They only got 3 gold.
Resitance at York ends, and it starves down as well. Canterbury riots.
Turn 5 (150AD)
Vet sword promotes to elite taking out barb.
Happens again! Sweet!
Found New Nuremberg on the ruins of some old English City.
IBT
Berlin Riots
York Starves
Turn 6 (170AD)
Trade Russia a worker for 1 GPT and 95 gold. She's so small it's going to hurt her quiet a bit.
IBT
Elite sword fights a gallent fight against about 4 barb horseman, gets redlined, but wins them all!
Leipzig makes a worker... did it only because it was about to grow. After anarchy, this city should be set on worker anyway, so I keep it on that build.
Turn 7 (190AD)
Vet horse goes elite on barbs
vet horse goes elite on barb camp.
take a huge gamble and set that elite sword with 1 hp against the barb camp with 1 horseman. And he wins.:)
Took out another barb camp with horsemen in the southeast.
Switch Berlin to a worker just to make sure we don't loose the food in the granary.
IBT
Loose a horseman to barbs in the north.
Large gathering of barb horseman in the southeast. Not sure if I have enough troops.
Barbs take out a road near moscow.
Berlin worker == > worker. I may have to starve it down... it's growing back to size 6 next turn.
Turn 8 (210AD)
Win most barb battles. Do loose one vet horse in the north.
Feel stupid. Put a scientist in one of the cities. We lost 2 turns of research.:(
Great. Anarchy will be done when I am.:p
IBT
Some barb attacks in the south. Vet horse goes elite for it x 2
England seems to be gathering a few troops for another attack to try and reclaim her cities. She's furious with us.
Turn 9 (230AD)
fight some barbs, nothing major. Vet sword goes elite near Moscow.
IBT
Vet horse goes elite from barb. Disturbed an encampment, and they scatter like cockroaches in my first apartment.
Anarchy is over! Set Goverment to Republic and...
We're pulling +74 gpt, with theology coming in at 36. Can go as high as 15 turns with 18GPT. keep it at min.
Turn 10 (250AD)
I MM as best as I can through the cities, but the next leader will want to double check. No city will riot, or starve, or do anything else funny, but I can be sure some of the smaller cities are set the best they can be. Look good, but who knows. I hate switching goverments.
Also, I set Berlin to build workers. We can switch over at any time, but to get it back on pace we'll need to build a worker with zero growth and shrink it back to size 4 with only food in the granary, and the way we have it set up now is all funky.
No trades, nothing to report. I'm going to go read the Spoiler Thread now.
Score is 599 BTW.
Here's the save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_AD0250_01.SAV).
I got pictures too! Keep reading
alerum68 May 31, 2004, 11:49 PM Our Neighbors:
http://www.civfanatics.net/uploads7/SGOTM2_420_england.JPG
http://www.civfanatics.net/uploads7/SGOTM2_420_france.JPG
http://www.civfanatics.net/uploads7/SGOTM2_420_russia.JPG
Our science advisor wants to tell us something:
http://www.civfanatics.net/uploads7/SGOTM2_420_sci_advice.JPG
Here's the Eastern Block
http://www.civfanatics.net/uploads7/SGOTM2_420_eastern.JPG
And the Western Block
http://www.civfanatics.net/uploads7/SGOTM2_420_western.JPG
I'm done for tonight! Have fun, and let's try to reclaim the lead! :hammer:
BTW- Who's up now?
Edit: I can't read the spoilers until Oblivion post the turn log, so hurry up and post a summary Oblivion!:p
-0blivion- Jun 01, 2004, 06:09 AM Its me up now, but first i am going to post in the spoiler, and ponder starting the first conquests GOTM.
smackster Jun 01, 2004, 08:47 AM Turn 0 (50AD)
Berlin built a settler but there aren't any really good places to send him. I can send him towards the east into the jungle, or north towards where the barbs are coming the heaviest from. I continue with the previous trend and send him towards the east. The next ones will probably head towards the northwest.
There are good places to send the settlers, around the FP, there are many open slots. As the corruption there is low it will really help us to get those cities up and running.
We're in the Middle Ages. Oblivion, get your ass over to that spoilers thread! Our free tech was Engineering.
Trade Russia Poly for her WM and 42 gold. That opens up our whole contient to view. Russia pulled Monotheism for her free tech.
Alright, here comes a difficult trade, and if I screw it up, I'm sorry, but you shouldn't have let me be the leader at this point in the game.;)
Russia is up Mono. Trade her Eng 51 gold + 5gpt for it.
Damn. Now that I trade it, it's dropped in value so I can't trade it for The Rupublic. I could give both Mono and Eng for it, and I'm half tempted to do it to prevent Russia from getting rich on it.
If we do that, we'll lose our tech lead, and I feel like we're not going to be getting full price for them, but if I don't do it now I can almost be sure Russia will.... Screw it...
England will trade us Republic, WM, TM, 27gold, a worker, and 8 GPT (all she has) for Mono and Eng.
France will only trade Rep and 52 gold. No GPT.
Take the England Deal.
Russia will give us 1gpt and 8 gold for Republic. Since everyone else has it, I trade it and get back some of our gold.
And just to prevent Liz from trading it, I trade Eng for France's 52 gold.
I think your trading was perfect it got us every tech available and from the sound of it, lots of gold to boot. Generally I dont worry about giving tech to the AI, it if means we get enough return.
Set research to Theology at min. It's the only second level tech we can research now.
Don't forget our primary tech goals which are Chivalry and Military Tradition. However, we don't know how far away the other continent is, so we need to build a galley ASAP and start searching. It may be that we do need Navigation to get over to that continent. As Feudalism is in play now, we might find the next time we attack anyone that they have Pikes for defenders. Generally at this stage of the game if I can get Chivalry quickly then I wait for that, but if not then we need to wage our next war without Knights. Russia seems like the obvious target now. France next as our peace must have ended with them.
Anarchy is over! Set Goverment to Republic and...
We're pulling +74 gpt, with theology coming in at 36. Can go as high as 15 turns with 18GPT. keep it at min.
How many turns if we push it all the way over. I would hope we can get it in about 7-8 turns, if not then that proves we need to do some serious work on the FP site.
Well overall a great set of turns. Now we are in a good position to continue our domination. The size of our continent is huge, I wonder how close to domination we will get by covering that entire continent. Note its clearly a spoiler to use Mapstat before we can see the other continent. I would guess that if we cover every inch of this continent then we will be close to dom, but will probably still need to get over there.
Goals for next player (-Oblivion- I guess)
1) Start pumping galleys so we can see what is out there
2) Keep building settlers around our FP
3) Finish off Russia (should be easy pickings)
4) Because there is so much land, we might want to start building settlers in some other corrupt cities
5) Work out how to get Chivalry, we need to hope that the AI builds Mono for us and if so they will probably trade it for Theology+, actually there is a good chance that England/France will build it, but only if they don't have Eng/Feud so we probably need to sell it to them if they don't
6) Keep pumping horses, for our eventual upgrade to Knights
7) From a tech perspective France do have the Great Library, so once we get Chivalry and if we research down the MT path, then when we meet the other continent they may have been researching the other path and we'll get all those other techs. Remember Japan built the Great Lighthouse but as they have not got over here yet, may prove that there are many Ocean squares to cross. We may have to start sending out suicide galleys.
alerum68 Jun 01, 2004, 08:25 PM From memory, the best I think we could get, pulling max science was 11 turns? MAYBE 10, and that was costing alot of gold... yes, our FP needs *ALOT* of work. Most of our work force, (about 20 workers) are grouped to clear the jungle out as quickly as we can.... Groups of 8 for clearing, then 2 to tag along after and improve the tile... Well not quiet 8, but grouped to clear a jungle square in 3 turns... y'all know what I mean!:p Anyway, I think I have about 4 workers down there. I've irigated all the Flood Plains, and was mine the plains on my last turns... seems I got crappy photos of the FP.... anyway, it's not just the FP area that needs work. Our whole world does. We've settled quicker then I ever done, and already are the world power of our contient with a *HUGE* military... but we don't have 1 temple. Besides a few select cities, rest of our cities are connected, and that's it. We need to start playing some builder turns.;)
smackster Jun 01, 2004, 09:58 PM From memory, the best I think we could get, pulling max science was 11 turns? MAYBE 10, and that was costing alot of gold... yes, our FP needs *ALOT* of work.
OK, that is a little better, although you are right we need to concentrate on that. Part of it is that there are not many cities there right now.
Most of our work force, (about 20 workers) are grouped to clear the jungle out as quickly as we can.... Groups of 8 for clearing, then 2 to tag along after and improve the tile... Well not quiet 8, but grouped to clear a jungle square in 3 turns... y'all know what I mean!:p Anyway, I think I have about 4 workers down there. I've irigated all the Flood Plains, and was mine the plains on my last turns... seems I got crappy photos of the FP.... anyway, it's not just the FP area that needs work. Our whole world does.
It is a tough map, lots of space, lots of jungle. We just need to keep working it, although that does not mean we stop the domination attempt.
We've settled quicker then I ever done, and already are the world power of our contient with a *HUGE* military... but we don't have 1 temple. Besides a few select cities, rest of our cities are connected, and that's it. We need to start playing some builder turns.;)
Builder, sorry don't know what that is :) But seriously, we don't need any temples right, do we have enough happy faces? Actually I think we need at least one more luxury to make this work well, must have a look at the map to see if anyone has one for us. What we might need are Marketplaces in cities that get too big. Or a library in our best science producer (or maybe none at all). With this classic warring game, we only need to research to MT, and you'll be suprised how easy we would get there with a fully working FP, and no libraries. However, there is a risk, if we can't get to the other continent without Navigation then we will have to research that, which will make it harder.
No.1 priority is improving our land. But we should continue to build horses in all but a few cities. I think we should designate some cities to worker production and maybe one more to settler production. The rest keep pumping horses, and maybe attack Russia, and then France (to get the GL).
And we need those Galleys.
Smackster
alerum68 Jun 01, 2004, 10:46 PM Yes, Galleys are a must... I think we only have 1 or 2 coastal cities, but they were under barb attack when I was playing, and couldn't build anything out of them.
Oblivion, you around? Are you going to be able to post the spoiler sumary soon? I'll do it if you can't get to it anytime soon. I want to go see where everyone else is at.
-0blivion- Jun 02, 2004, 05:07 AM I posted in the spoiler about 24 hours ago :hmm:
French have furs, but a two tiles more roading and we will too.
I played half, and i seem to remember going at 50% science on theology, pulling in -10 gpt and getting theology in 8 turns.
smackster Jun 02, 2004, 09:07 AM Great that means we'll get four luxuries, so Marketplaces will add, what? one more happiness and give us extra cash. So only for the largest cities we should build some Marketplaces. Only for say our biggest commerce producer should we build a quick library, and maybe rush it.
I'm hoping France or England will build Mono for us, but if they have not then it will make the next tech decision difficult. As we really need Mono and Chivalry. Otherwise we may have to attack them with horses and swords (or MI).
alerum68 Jun 02, 2004, 09:51 AM Great that means we'll get four luxuries, so Marketplaces will add, what? one more happiness and give us extra cash. So only for the largest cities we should build some Marketplaces. Only for say our biggest commerce producer should we build a quick library, and maybe rush it.
just 1 library? We need culture for our empire... we have none now... well, the palace.;) But we defiently need some culture, and I'm willing to search for our 2 or 3 best sci cities and get some libraries in them.
I got to get some "builder" into this game.;)
smackster Jun 02, 2004, 10:11 AM just 1 library? We need culture for our empire... we have none now... well, the palace.;) But we defiently need some culture, and I'm willing to search for our 2 or 3 best sci cities and get some libraries in them.
I got to get some "builder" into this game.;)
I really don't mind we can play it whatever way we want. But I thought we wanted to play a classic fastest win domination game. I've done a few of these now (ok lots and lots), and got some good scores from doing it. So we can change now, and build a bit as its more fun or continue as we were, and just for the record I really don't mind changing, but it will not help our score.
Culture in itself does not help us, there are no points for culture (I was thinking that maybe there should be). When we arrive at the door of France and England with a Knight force we will find that they go down so quickly that there is no time for any cultural conversions. And if there are any we'll take it back right away. So we only need to research up to Chivalry to completely capture our entire continent. If we start building libraries now then we'll have Chivalry probably, before we have finished them, so it wont help us anyway.
However on this game as we probably need to take some land in the other continent we will need to get over there and that is why I suggested libraries in one (or more cities, but only the really high commerce producers, we should make a candidate list). And I agree that maybe we should build one in our best commerce producer now. But the only way we can easily dominate our continent is to continue warring until both England and France are gone.
Now later on we do need some culture simply to grow our borders. But only when we know the size of the map, so we need that galley and that contact to make that judgement. There is value to growing our borders now, as we get more points, but generally its accepted that there is more value to building war units now, and border growing improvements later.
Smackster
alerum68 Jun 02, 2004, 06:57 PM I wanted to build some libs for a different reason... to cut down on culture flipping. Don't get me wrong I'm not saying to change our play style right in the middle, I just think we need to build at least 2 if not 3 libraries, or some kind of culture producer... again, not much, just enough, like I said, to cut back on culuture flipping.
I think you misunderstood my builder comment... I didn't mean to switch to a builder game, I'm just saying that we need to have some infra... I don't think we have one building besides barracks in the whole empire. 'ducts would be nice, and vital to allow our pop to grow and to increase our score slightly, or are we planning on just making cities that won't grow beyond size 6, and just having alot of them to get the dom limit up? What is your game plan here Smackster?
smackster Jun 02, 2004, 07:16 PM I agree we do need to build, but only when the conditions are right. Main priority is to keep building troops until we own the entire continent.
Sure if you have a city that is size six and can still grow (do we have any) then we either build a settler or an aquaduct in that city (or workers).
Likewise library in the best commerce city (best commerce bonus for the library) and marketplace in the largest city (only when it needs it for happiness). So that it doesn't affect our troop building then lets just build them one at a time (don't build the second until the first is built), so that we don't take our foot off the pedal of pumping out troops, workers and settlers, oh and galleys.
If we had got the FP up and running right now, we would be able to get to MT without building a single library. My only concern right now is that we can't get troops to the other continent without research therefore we do have to build some libraries. If we get a bit of culture then great, but I don't really value that much personally, as we'd probably get some flips regardless as we are so far from our capital, and if we keep building the horses we'll have enough spare that is wont matter, city will flip and we'll take it right back.
alerum68 Jun 02, 2004, 07:33 PM We may not have many cities that will grow beyond size 6 right now, but once we clear the jungle, and get all that grassland exposed, we will be able to....
If you don't think we'll need any kind of culture pressure, then I say full steam ahead towards chiv and Knights. I just really hate cities flipping... we should have this contient cleared within 30 turns either way though, and at that point we can just make settlers and throw cities out there to fill the contient... Is there a way to figure out if our contient will be able to give us enough land for domination?
smackster Jun 02, 2004, 07:38 PM Only when we have the full world map, then we can run mapstat and that will probably give us enough info. Our continent is very big so it will be interesting.
-0blivion- Jun 03, 2004, 03:03 AM Sure if you have a city that is size six and can still grow (do we have any) then we either build a settler or an aquaduct in that city (or workers).
Nope, we don't have any. Too many unirrigated plains and jungle.
smackster Jun 04, 2004, 08:47 AM Cough, cough....ahem. -Oblivion-????
I just called my mum, who still lives in Reading, and she did confirm that reports of natural disasters in the Reading area are not true, and Civ can still be played in the region.
alerum68 Jun 04, 2004, 09:47 AM I think he was waiting for someone else from the team to play their turns... Doesn't look like it's going to happen. SC's been gone a week past when he was supposed to be back, and I believe SK came back from his trip already... just no reply from either of them in any game we're playing.
smackster Jun 04, 2004, 10:41 AM I think its time to ask Mad Bax, or Karasu for another player, with the introduction of the CGTOM there are certainly more games to play now and we need the help to keep this moving.
Smackster
alerum68 Jun 04, 2004, 04:54 PM I'm afraid you're right Smackster. SC has some real life issues come up, and it was bad timing, but I don't think he'll be back for a while. SK, I don't konw what is going on with him... But we do need more then the Amazing 3.:p
alerum68 Jun 05, 2004, 11:29 PM Smackster, should we consider Oblivion a skip if he doesn't post by tommorow morning? And have you talk to the staff, or should I?
-0blivion- Jun 06, 2004, 05:14 AM Right hello, i'm sorry about my current abscence but my computer has completely gone bad. It won't access the internet, it won't let me play any games or do just about anything but sit there and hum at me. This is from a mate's computer.
I should be back online by wednesday, as i have a computer technician coming over.
SolarKnight Jun 06, 2004, 05:50 AM Checking in again.
I could swap with oblivion if that is agreeable.
SK.
alerum68 Jun 06, 2004, 09:47 AM Sorry to hear that Oblivion.:( Go ahead and play his turns if you'd like SK, and we'll have him play yours this time around.
smackster Jun 06, 2004, 11:12 AM Yes SK you take it, and are you going to be able to play your turns from now?
I'll take it after you, and then Alerum68 and hopefully -Oblivion-'s computer will be back by then.
Smackster
SolarKnight Jun 07, 2004, 04:29 PM Ill take the turns now, life is fairly hectic with jobhunting at the mo, but i will endeavour to play my turns.
If there are problems i will let you know, thanks for putting up with me.
SolarKnight
P.S. I got it.
Karasu Jun 08, 2004, 03:10 AM Are you guys happy with a roster of four?
Just drop a line here or send a PM in any case.
smackster Jun 08, 2004, 06:21 AM I'm happy to add another, what about you guys?
alerum68 Jun 08, 2004, 09:32 AM Yeah, I think we need to... SC hasn't reported in for over a week, and SK didn't play his turns yesterday, and it sounds like he has alot going on for him IRL, and his last post didn't leave me feeling like he was going to be around alot.
smackster Jun 08, 2004, 09:43 AM I'll PM Karasu.
Its been a week now since our last turns, not sure if I even remember what was happening.
alerum68 Jun 08, 2004, 09:52 AM These guys are usually really good about posting... I'm in almost all my SGs with them, and because of this, I'm pretty much stuck. I'm pretty sure that Blas's game is dead now, and my RW games is down to just me and Bede... no one else has posted in about a week.... They all have reasons for not being here, it's just the fact that all of them are MIA at the same time that's hurtting our progress...
Guys we all need to start doing this... if there's a chance you may miss the game, just skip yourself? I'm fine covering your turns, but this is a GOTM, and we're past a week into the month, and just left the AA. Several teams are half an age ahead of us. We have a great chance to scoring among the top few teams, if not the top team, but we have to keep the progress going... Smackster's right... I'm going to have to read that last few turn logs to get back into where we are with this game.
Sorry if I sounded like a jerk.
smackster Jun 08, 2004, 10:01 AM You don't sound like a jerk.
I PM'd Karasu, and he's going to look for a new player.
We certainly have to start getting strict about the time. 24 hours to I got it, 72 hours to play or you are skipped, two skips in a row and off the roster.
I'm not sorry if I sound like a jerk :)
Smackster
Karasu Jun 08, 2004, 10:03 AM I posted about this game in the SG forum. I am also going to contact a few people -hopefully you won't have to wait too long before climbing the score chart again... ;)
alerum68 Jun 08, 2004, 10:08 AM Thanks Karasu. I was wondering... would it be okay for me and smackster to play 2 set of 10 turns now, to help us catch up to the pack?:p Probably not, but figured it was worth a short.;)
SolarKnight Jun 08, 2004, 01:56 PM Just to let you know, I am playing my turns now, couldnt play them last night, was too tired.
-0blivion- Jun 08, 2004, 02:04 PM I'm back now. Computer problems solved. Who knew the old guy next door was such a wiz with computers ;)
SolarKnight Jun 08, 2004, 02:17 PM Just to make sure I understand the gameplan, The priorities are building the following:
Settlers, Workers, Horsemen and Chivalry.
Anything I missed, please let me know.
thanks.
SK
smackster Jun 08, 2004, 02:20 PM Galleys, got to get some galleys out there. Rush some maybe.
Smackster
smackster Jun 08, 2004, 02:22 PM Oh, and if the peace with Russia has gone through 20 turns, then feel free to iradicate them
SolarKnight Jun 08, 2004, 02:24 PM Galleys are doable, but there are ongoing deals with russia, I really can't see them posing too much of a threat in the near future, so I will leave them for now.
(Getting into the whole honourable play vibe so I can beat the higher levels)
smackster Jun 08, 2004, 02:43 PM No don't break any deals, not that I'm honerable or anything like that, but we want to save our deal breaking for a more opportune moment. How long do the deals in place last? Don't sign anymore with them. Its not that I'm concerned about them, but they are easy pickings and we might as well take their land too.
As for deal breaking, my philosophy is if you are going to break a deal, then break it well. For example GOTM31, I got to the point where I was going to win, I had a huge military, so it was just about how can I win quickly. Greece was going to be my next victim, they just researched Gunpowder, but the AI was being slow (as usual) in researching so after Gunpowder I didn't expect them to research anymore, and I was playing my usual research to MT game. Now I could have bought it from them for cold hard cash, but I got Gunpowder for 54 GPT (my rep was perfect) then I declared war, so I basically got it for free. Sure my rep was gone, but I'd decided the time was right and I could start researching the rest up to MT myself, so didn't need a rep anymore. Notably after doing something like that you can still get ROP deals with civs, so my next victim after Greece went to a good old ROP rape. And people will still join your alliance for techs even after this dasterdly act, so the Aztecs kindly joined my alliance for Invention. The Aztecs being Greece's neighbour of course, just to soften them both up.
To me there is no problem doing that as its a one time hit, once you break you GPT rep you get no more GPT deals, once you break you ROP rep then you can get no more ROP deals.
SolarKnight Jun 08, 2004, 02:51 PM The deals with russia last for 12 and 16 turns, they are all gpt deals, with 6gpt going to them and 1 per turn to us.
smackster Jun 08, 2004, 02:55 PM OK, well if they had something to buy then that's ok, they can be our friend for another 16 turns. Hmm, might be me up around the time they expire :)
SolarKnight Jun 09, 2004, 08:29 AM Pre - Turn thoughts: The team has been busy :goodjob: .
Diplomatic status:
There is world peace at the moment.
12 turns remain before the 20 turn peace expires with england, and we have 12 turns remaining on them giving us 8
gpt. (They are furious with us).
We have 3 gold per turn deals with russia, 2 will expire in 12 turns, 1 in 16, so war with them will not be desireable
at present. (They are furious with us).
We have no deals with france other than peace. (They are Annoyed with us).
Tech status:
We are at tech parity with everyone.
Turn 1: Berlin: Worker -> Horseman.
Frankfurt: Horseman -> Horseman.
Heidelberg: Worker -> Settler.
Hannover: Horseman -> Horseman.
French start the hanging gardens.
New Leipzig changed to worker.
Bonn changed to Galley.
New Frankfurt changed to galley.
various worker moves
horse in nw moves one square nw to reveal more barb horses than i have ever seen in one place.
Turn 2:
various worker moves
Turn 3:
various worker moves.
rush galley in new frankfurt.
Turn 4:
St. petersburg: barracks -> Worker.
New Frankfurt: galley -> worker.
Munich: Spear -> Horse.
Nuremburg: Horse -> horse.
Salzburg: Spear -> Settler.
Turn 5:
Leipzig: Worker -> Horse
Dortmund: horse -> Horse
New Leipzig: Worker -> Worker.
Turn 6:
Berlin: Horse -> Horse
York: Worker -> Worker.
Hamburg: Spear -> Settler.
Frankfurt: horse -> horse.
cologne: horse -> horse.
Bremen: horse -> horse.
Bradenburg: spear -> worker.
New Munich: barracks -> horse.
Turn 7:
we have problems, a large group of english units just appeared near our borders.
Stuttgart: worker -> horse.
Moscow: horse -> horse.
St.petersburg: worker -> horse.
Konigsberg: horse -> horse.
Heidelburg: settler -> horse.
Bonn: Galley -> Galley.
Bradenburg: worker -> worker.
Turn 8:
Nurumberg: Horse -> horse.
Turn 9:
Frankfurt: horse -> horse
Turn 10:
Berlin: horse -> horse.
Bremen: horse -> horse.
Bradenburg: worker -> horse.
france start sun tzus.
Summary: I did my best to mke as many horses, galleys, workers and settlers as possible.
not sure what is going on with the orange units, maybe they are after russia but im not sure.
good luck next player.
SK.
smackster Jun 09, 2004, 08:59 AM Good turns SK, thanks for playing.
How far did we get in technology. We seem to have a lot of horses, and may be worth waiting until Chivalry to use them. I would expect England/France will go down very quickly with Knights. However, I don't want us to wait too long.
If anyone has a chance can they look at our military now, I'd like to see how units we have? I'm at work so can't run the game.
I don't think we should worry about the English, I mean we have a lot of military ourselves don't we. We should obviously be in position if they try anything.
smackster Jun 09, 2004, 09:05 AM Although -Oblivion- was skipped I'm happy for him to go next
smackster Jun 09, 2004, 09:46 AM I uploaded the save to the server. Our score is good, but a few teams are pulling away now. I assume those teams have conquered the English/French to a greater extent than we did.
Smackster
-0blivion- Jun 09, 2004, 10:49 AM Got it ;)
alerum68 Jun 09, 2004, 01:07 PM We're going to have to do some major warmonging as soon as we get to MT. What is research like again? How much gold are we pulling each turn? Will we have enough to upgrade our horseman? I want to get back in the race, and the only way to do that is by going to war.
smackster Jun 09, 2004, 01:12 PM I'm sure you meant this, but you do mean Chivalry right, that is all we need to conquer our Continent. But we need to get there quickly.
alerum68 Jun 09, 2004, 01:15 PM Yes, I do mean Chiv not MT. To many games going at once... used to read about you guys doing stuff like that when I was just lurking, and would say something, like "yeah right, whatever idiot boy." but now I see how easy it is to do.:p I'll try and take a look at the save and see where we're standing... kinda forgotten the lay of the land too.
SolarKnight Jun 09, 2004, 05:35 PM As far as research is concerned, we are still working on theology, with 26 turns to go.
Our treasury is 697 gold, and is going up by 67 a turn.
Our military stands as: 1 Settler,
33 Workers,
17 Warriors,
4 Spearmen,
22 Swordsmen,
23 Horsemen,
and 1 Galley
smackster Jun 09, 2004, 06:31 PM We certainly need to increase the technology research to max. We have plenty of horses and plenty of cash. We need Chivalry ASAP.
smackster Jun 09, 2004, 09:25 PM I looked at the save. Here is what I think we should do.
1) Start moving our military to the front lines of England and France. I suggest we attack England as soon as we can. We have over 100 units and we are not fighting anyone (apart from barbs) so the unit support is expensive.
There are lots of units in middle cities, move them all out. Only leave defence on the borders to fend of barbs. Stop chasing barbs.
2) 11 Turns to Theology, and then we still have to research Chivalry, so its going to take a long time to get to where we want. Too long we can't wait with this large military.
3) France and England have Fuedalism, but we only need it the turn we get Theology, so we might as well wait and trade for it that turn.
4) We still need to build cities around the FP. Distance 4 from New Munich. I don't think we have built any there since my last turn, which was about two weeks ago
5) We have cities like cologne that are not growing so we need to build workers/settlers in those cities.
6) There are lots of sleeping units in the open, not sure why you didn't move them SK, but -Oblivion- needs to make sure he doesn't miss any. We have a city about to be sacked that can easily be saved.
Smackster
alerum68 Jun 10, 2004, 09:59 AM Sounds like a good plan. We should have never declared peace with them, but our options we're limited. We were about to loose a city we just took, as well as the fact that our forces we're spread very thin. England should be our first target, with a small detachment of units to take out Russia. 10 swords should be enough to remove them. What's the chances of us getting Chiv before the AI?
I aggree about the non-growing city issue... when you guys do your your F1 check, do a sorted by food and see who's 0 food, and not a major unit producer, and que it for workers and try to time it to growth... we still have a nice bit of jungle.
As for units cost, most of that is from workers... I think over 1/4 of our military is our worker force... no idea about sleeping units... my last turn was spent moving all units just to stay alive with the barbs.
smackster Jun 10, 2004, 10:18 AM We had to get peace with England to get the techs remember. The only problem I have with our game right now is that we are not moving towards Chivalry right now.
I guess I should have said that was the highest priority, ok I'll say it now, getting Chivalry is No.1 priority. Meeting the other continent is important too (maybe they have techs that we can trade for).
-0blivion- Jun 10, 2004, 02:44 PM Inherited Turn: Move a warrior to save new Leipzig from being pillaged.
Move some units to english front. Switch Theology to 17 turns @-4 gpt.
Rush two galleys. Unit Support is killing us. I change some horsemen builds to
marketplaces. SOme cities will continue to build horsies though.
Turn 1: 360 AD
Move some troops.
Turn 2: 370 AD
Declare on Russia. Capture a settler.
Turn 3: 380 AD
More troop movements
Turn 4: 390 AD
Declare on English. Capture Smolensk, the Russian capital. Only two cities left.
Kill english monster stack of 8 units. Found new Cologne. Two galleys sink.
Turn 5: 400 AD
Troops advancing
Turn 6: 410 AD
Destroy Yakutsk
Turn 7: 420 AD
War Weariness already :(
Capture Newcastle. Only had 1 pike and i lost nobody. London only has spears :D
Turn 8: 430 AD
During the attack on Norwich, this happens :D :
http://www.civfanatics.net/uploads7/Leader.JPG
Turn 9: 440 AD
Capture London with Pyramids !
Norwich destroyed
Turn 10: 450 AD
Just movements.
END
Save (http://www.civfanatics.net/uploads7/DGITSGOTM_450AD.SAV)
smackster Jun 10, 2004, 02:49 PM Leader, nice.
Pyramids, nicer.
WW, not so nice, but I'll take that for the others.
Good turn.
Leader, what to do, what to do. Sun Tzu?
Got it, playing tonight.
Smackster
-0blivion- Jun 10, 2004, 02:53 PM Problem, can't upload the save. I get an error screen. Im gonna pm Alan in just a second..
Edit: but he isn't on...Can you try uploading it Smackster
smackster Jun 10, 2004, 03:13 PM I get an error too. I even changed the file name to match the existing format and that made no difference.
-0blivion- Jun 10, 2004, 03:15 PM Ok, i pmed Alan now he is on.
Edit: O bugger i played it in Conquests. I will have to replay it now...
alerum68 Jun 10, 2004, 06:46 PM OH GOD NO! Such sweet turns! (Prays for the leader to reapear) Someone go steal Handy's Lucky Candle.
-0blivion- Jun 11, 2004, 10:57 AM Ok i played it the same as much as i could.
The things different:
- I didn't capture London (the Pyramids).
- I didn't manage to raze Yakutsk
- The leader reappeared, from the same sword, in a different place. He is in the middle of english jungle being protected by the sword.
- I found the other continent in the exact same suicide run i did last night.
- We met Japan and India. Japan has a lot of elite swords. They both have monarchy but are down engineeing and monotheism.
Smellincoffee Jun 11, 2004, 12:17 PM I'm back. Miss anything good?
Sorry for my disapearance, but stuff started happening and I couldn't get online..
smackster Jun 11, 2004, 01:43 PM Good news on the contacts, I'm sure that's our exclusive for some time. There must be another Civ too, do they have that contact for us? I'm sure there is some good trading potential here.
We are sure to get the Pyramids again soon. Now what to do with that leader, we'll have to think about that one.
I got it and will first post my thoughts tonight after I look at the save. Not sure if I'll be able to actually play it through.
Welcome back SmellinCoffee, I suggest you we don't slot you in for a few turns so that you can get a feel for what is happening.
Smackster
Smellincoffee Jun 11, 2004, 04:00 PM Alright, sounds good to me. :)
smackster Jun 11, 2004, 04:27 PM Looks like we can get all the new world gold for our map. As the AI does not use suicide galleys, they wont get contact (even if they have the map) until they can traverse the Ocean.
I'm going to change some of the Marketplaces, I know its hard to keep from building and our unit support is high but we just need to keep building horses and destroying everyone on the continent. We only have 17 horses, I'm sure we lost a few in the wars.
This is the way the early dom should be done, just keep bashing them, don't lose focus. We should only really build infrastruture like maketplaces in a city that has grown so big that all its people are unhappy.
I'm going to try to play as soon as I can but not sure if it will be until later on in the weekend.
Smackster
Karasu Jun 11, 2004, 08:19 PM Glad to see you back, Smellincoffee.
Especially as I haven't found any replacements yet :blush:
alerum68 Jun 11, 2004, 08:25 PM Was a good day for this thread! At least we got the leader again... the cities can be taken, and will be taken one way or another. Everything else looks good. How are our techs compared to the other civs? What is the trading look like?:):)
SC, glad to see you're back! Missed seeing ya around. Well we went from being top dawg to fourth on the list, but we're rising with a bullet.;) Other then that, you missed ALOT. hehehe If you can, re-read all the post since you've left... we can read the spoilers thread now too.
smackster Jun 11, 2004, 08:28 PM Trading is good. I'm still in turn 1, we got Theology, France sold us Fued + 66 Gold, + 19GPT, + WM for it. We can get Chivalry in 6 turns. Sold our WM to the other continent and took all their gold. France would also give us 15 GPT for one contact but I'll hold that for now.
Can't find the leader, but I'm searching. Will build Sun Tzu, and that will give us a fortune in saved barracks costs
alerum68 Jun 11, 2004, 08:32 PM :mosh: <-- Mods, can we make this into a smiley?:p
Lets see if we can put a hurt on the world.;)
Smellincoffee Jun 11, 2004, 11:52 PM I've read the entire thread, sounds interesting. :D Onto the spoilers.
smackster Jun 12, 2004, 11:08 AM Switch some markets to horses, hire taxmen
Sell our world map ,get about 120 gold and Monarchy for it.
We could sell contacts to France for a fortune (20GPT or so)
T1 460AD
Horses approach a lone settler to the NW.
We discover Theology. France will buy it for Fued + 19GPT, + 60 Gold + WM, wow. I would have swapped for it.
We can get Chivalry in 6 (-37 GPT, but that is ok).
I find our leader after a long hunt, he's a long way from home.
T2 470AD
Simple sloppy mistake and I lose a settler to a barb
Move on England, waiting for enough troops to get there before attacking
Our leader will build Sun Tzu in the first city he gets to, better protect that one.
Convert some mined grassland to irrigated which is the recommended way to do it.
T3 480AD
Move closer to London, have enough troops there now, will attack next turn. Chivalry in 4, that will really help us, so will wait for more attacks until then.
Reneg peace with China for 55 Gold. We want to kick a war off over there soon, just to soften them up.
T4 490AD
Frankfurt builds a marketplace although its only size 5 and not growing
Coventry flips to the French.
Fail to take London, just one redlined spear left, only lose one horse and one sword. Really need those Knights
I start a Marketplace in Leipzig as its size 8 and needs some more happiness.
T5 500AD
We build Sun Tzu's in Warwick, sell barracks, now lets see how how many we have, I sell about 25 barracks, suddenly we save about 25 GPT in improvement costs. We get Chivalry in 2 turns, at -5GPT.
Attack London again, which is now size 12, get that spear down to 1hp, I only have a 2hp horse and a 1hp sword left. Horse attacks, dies. Sword attacks, and we capture London at last. Pyramids are ours. I wont sell the granary's yet, as there is a sword outside and we can only garason with red-lined swords (3 of them however).
War weariness really kicks in, push the happiness slider to 10% and have to hire some entertainers. No peace with England.
With Knights coming we just have to get through this period.
Notice a Japanese Army, and lots of razed cities in India. So both of them appear to be fighting. Keep the galley over there to watch the fun.
Reneg peace with India for 50 Gold.
T6 510AD
We capture Brighton on the west coast, nice beaches.
London down to size 11, will starve this turn, but must have a huge flip chance. We fail to defeat the sword outside, but it only has 2 hp.
The other continent has had Fued for a while, and this turn they get Engineering (Japan and India).
T7 520AD
Suprise, London flips back. No attacks on that until we have enough Knights.
Chivalry is researched. Although our horses are very spread out. We have 879 Gold.
Find that I can only upgrade 5 horses, the others are either long way from cities, or elites and I like to keep the elite horses for leader chances.
I lost about 4 horses on the attack on London, let that be a lesson to me to be more patient, I could have pulled them back and upgraded them. And we lost London to a flip anyway. In reality our military is not very strong, this is why we needed to keep focus on building horses.
Now researching up to Navigation, so that we can get to the other continent. Although we clearly have a lot to do here. With the size of this continent I think there is a chance we'll get dom if we could just fill it up. So we need to keep building settlers.
T8 530AD
We can only get Education in 8 turns. Make a deal with France, sell contacts get about 30 GPT + 100 Gold from them. We may want to attack them before this time, so will have to break that deal. Make sure we are ready to do that before we do it.
T9 540AD
Eduction in 5, but the cash has run out. So squeeze the slider back 6 Turns at +59GPT. Actually its probably more important to work on our continent. We have enough to do that, build settlers, clear England and Russia and then France.
T10 550AD
We have about 5 Knights in the vicinity of London, up to the next player to take that.
France researched Invention, and they sold it to India. India will swap Invention for Theology.
Alternatively France will give us Invention for Chivalry and about 15 GPT, but I always hesitate to give the AI Invention.
There is a settler one south of New Munich and that should be settled one place left. As its 4 1/2 spaces from the FP.
Score 818
One final thing, no mining squares, just concentrate on irrigation, we need to build up people for score and for settlers. Just bang the settlers out. Well don't forget to keep banging the Knights out too.
alerum68 Jun 12, 2004, 07:05 PM No worries about the settler... it's later in the game so it's not as crucial... glad you didn't reload and try to save him though.:)
Awsome luck with the sword in London Smackster! Horrible luck with the flip. Wait til Knights? Really?
Alright, you said make irigation not mines... I wouldn't do that in our core cities though... we need the production to make our knights. And we should probably have some cities making workers... we can always fill up cities before we're about to win to help milk the score.
smackster Jun 14, 2004, 09:22 AM Alright, you said make irigation not mines... I wouldn't do that in our core cities though... we need the production to make our knights. And we should probably have some cities making workers... we can always fill up cities before we're about to win to help milk the score.
What we should really do is start counting shields in the core cities. For example if a city is generating 9 shields then getting it to 10 will allow us to build without wastage. However if its got 11, then we'll waste shields. Obviously it depends what we are building, hopefully you get the point. I rarely do this in my games, but I know its one way to improve your game.
How about a roster, as I don't think we know who's turn it is.
How does this look.
Smackster (Just played)
alerum68 (UP)
SmelinCoffee (on-deck)
SK
-Oblivion-
smackster Jun 14, 2004, 09:24 AM Awsome luck with the sword in London Smackster! Horrible luck with the flip. Wait til Knights? Really?
No need to wait, we have Knights and they are close to London ready for your attack orders.
alerum68 Jun 14, 2004, 09:44 AM eek! Nope, didn't know I was up again. I'll play when I get home from work this evening. As for the shield counting, it's something I'm familiar with and use regularly in solo games. Is a bit harder in SGs since people like to change builds to often.:p The contient will be ours very quickly. Also, is there another settler pump available? I'll check when I get home. I think we should have 2 if not 3 cities training settlers at this point.
smackster Jun 14, 2004, 05:30 PM I agree, first time I've ever changed a mine to irrigation in an SG, but you must admit we've over done the mining, and that one irrigation allowed another 3-4 to be irrigated that had not been worked.
alerum68 Jun 14, 2004, 09:36 PM I don't know if we over done it... I just tend to build mines in despotism because it seems irigation is wasted on most tiles... I should have my turns posted before midnight pac time.
Edit: I'm on turn four and it's almost 10. I'm to tired to finish tonight and play this properly. London is a tough nut to crack at size 11. Any suggestions? We don't have any catapults, and very few units peroid. They don't have many either but we're still not in the best of situations with our military. I have 4 Knights to work with, and I know they have at least 2 pikes in there.
Suggestions? I'll post the rest of the turns tommorow after work.
alerum68 Jun 15, 2004, 10:54 PM Turn 0 (550AD)
My lord this game looks very different from when I last placed. WMs sure do help...
Trade India Theology for Invention. Straight swap.
Looks like we have a few knights nearing London, but only one in striking distance. Also have a swordman posted out on a hilll.
Several cities are getting large enough to need marketplaces... or we could build settlers to bring down pop. I think I'll go with the settlers.
New Munich could be a perfect settler pump if it had a granary.
MM Stuttgart to get growth and settler next turn.
Check all cities for MM before I hit enter... gonna get the most out of these turns.
I turn sci way down... I don't see much need for more research with our current situation. Pulls in more gold for upgrades.
Damn, I don't want to hit enter...
IBT
Forest chop in berlin.
barb horseman dies on our elite warrior.
resitance in Newcastle ends
Turn 1(560AD)
Vet knight vs vet english sword - Vet Knight retreats
Vet knight vs vet english sword - win, 1 damage
reg sword vs barb horse - win no dam. Promotes to vet
GACK! Make a stupid move and have to send a spearman from Hamburg to cover our stack of workers from a barb horse. Send the warrior in New Heidlburg to Hamburg.
Knight vs barb horse. We win
upgrade 2 horseman to knights.
Elite sword vs barb camp on northern mountain. No promotion.
Found New Bonn where the settler stands. Set to Swordman
*** Battle of Yakutsk***
Vet Knight vs reg spear - Promotes elite, no dam
Elite horse vs reg spear - Takes 2 dam
Yakutsk is ours!
Alright my normal style is taking to long to report with all these unit movements, so I'm going to condense down at this point. Major things only.
IBT
See frnech take barb camp.
a barb horseman comes out of the fog to capture 2 workers!:(
Training knights and settlers mainly.
Turn 2 (570AD)
Elite sword vs reg english spear in Dover - Bastid beat me!
reg sword takes out barb horse that took our workers last turn!
Elite Knight vs reg archer - No match
*** Battle of London ***
vet swordsman vs reg pike - takes off 1 hp and dies. So that wasn't the best idea.
Vet Knight vs reg pike - retreats taking no damage of the pike
No one has 2 movement points left so I skip everyone except fo injured which return to heal in Newcastle.
BTW- We're tech leader.
Upgrade all the units I can.
IBT
english sword attacks our elite sword and dies. We redline.
Sword attacks our knight but dies. Again, we redline.
Turn 3 (580AD)
Keep mainly using workers to cut forest, clear jungles, and irigation.
vet sword removes barb warrior
*** LONDON ***
vet knight vs reg pike - pike dies, we loose no hps.
vet knight vs reg pike - knight retreats, takes 1hp off of pike.
Elite sword vs 2hp reg pike - opposite of what I wanted to happened. We die, he promotes. Is this calculator working???
4hp elite sword vs 2hp pike - not good odds, but not letting the pike heal... and then...
London is ours again, with a worker. Now if we can only hold it, our cities will really start to grow.
Send all the units I can back ton New Castle to heal up a turn.
New Leipzig is sooo corrupt that it's making 7 shields per a turn, and only 1 can be used. I'm going to redo this whole area into irigation and use it to milk workers to fill out other cities.
*** Tblisi ***
Elite Knight vs Reg Spear - we win, no dam.
IBT
English come calling. Tell her all her cities for peace. She says no.:(
London is still ours.
Turn 4 (590AD)
New Dortmound founded between Warwick and New Hannover, just nw of the cow and se of the barb camp. Got 25 gold. Set production to Worker. Swordsman that went with settler takes out barb from camp.
Let swordsman heal outside of London. This city has flipped once, if not twice already.
*** Tblisi ***
Elite Knight vs reg spear - we win, Tblisi is ours. And I get this as well
http://www.civfanatics.net/uploads7/SGOTM2_420_russia_dead.JPG
Wierd how the Knight is behind the worker in the photo isn't it?
Also notice that Yakutsk is connected to rest of the world some how. Going to post a screen shot in the next photo... could someone explain this? I see no harbor, and roads don't carry through ruins... right?
IBT
Then french are moving around alot. They're going to be a problem after we take out English me thinks.
Turn 5 (600AD)
We don't have much choice if we keep London folks... with the rate we're going to be growing, we'll need quiet a few marketplaces. I'm going to turn luxury up this or next turn I fear.:(
Get a palace build.
Move a stack of knights in place for Oxford next turn.
Wake Elite Knight and send him into London to help with resitance. Worth lossing 1 unit if it'll starve it down quicker.
France has Gunpowder. We can afford it, but going to let it get a bit cheaper first. Next leader, you decide... I don't think we need it right now.
IBT
India kicks our galley out of their waters.
Turn 6(610AD)
*** Oxford ***
Vet Knight vs Reg Pike - knight retreats.
Vet Knight vs Reg Pike - we die, he looses 1 hp
Vet Knight vs Reg Pike - damn we retreat
Vet Knight vs Reg Pike - we die he promotes. Does the RNG hate me this turn?
Reg Knight vs 2hp Pike - we and promote
reg knight vs 2hp pike - We win. Oxford is Ours.
Japan founds a city on our contient! Fukushima is just south of where I set up New Brandenburg. They build it on the IBT. I guess. Ouch! New Brandenburg is founded right next to a barb camp.
Build an embassy in Kyoto. They're 4 turns away from Heroic Epic, and have The Great Wall....
IBT
French movement. We're gonna have our hands full with them.
Turn 7 (620AD)
Accidently hurry a harbor in Brighton.
Warwick is the city with Sun Tzu in it. I'm trying to send 2 horseman their to act as guards. Upgrade them to Knights.
IBT
English works out in the open! Can anyone reach 'em?
Notice barbs showing up again.
Turn 8 (630AD)
Upgrade 3 warriors.
*** Nottingham ***
Vet Knight vs Reg Pike - we win no dam becomes elite
Vet Knight vs Reg Pike - we win 1 dam
Vet Knight vs Reg Spear - We win no dam becomes elite.
Nottingham is ours!
The last Vet knight that is left takes the 2 english workers outside of Nottingham. Send our Elite Knight out of Nottingham to prevent flip.
*** Hastings ***
Vet Knight vs Reg Pike - We win no dam
Vet Knight vs Reg Pike - we retreat
Vet Knight vs Reg Spear - We win Hastings is ours.
I try and make a deal with Joan, and she's not budging on the amount. In fact each turn it's getting more expensive. I wonder if she's planning on going to war with us soon... In fact, +221 per a turn, plus 744 won't make her sell. 5000+ gold for a tech that only cost 1700.
IBT
The french have 2 settler pairs that I can see, and they're heading for the east part of the contient.
Set alot of cities that have new builds to settler.
Get another palace addition!
Turn 9 (640AD)
Elite sword vs barb camp - got 25 gold.
IBT
oops... New dortmund riots because of WW.
Chinese are building Leo's.
Turn 10 (650AD)
vet sword takes our barb warrior and goes elite
Vet sword takes out barb horseman. Goes elite.
*** Liverpool *** We love you Ringo!!!
Elite Knight vs reg spear - we win no damage
Elite Knight vs Reg Spear - We win no damage. Liver pool is ours with 2 workers.
*** Dover ***
Elite Swordsman vs reg spear - We win. 1 spear is left.
Notes for next leader:
We have to rethink somethings with France. They're alot more powerful then England was. They have muskets now, so that means our Knights are going to need to become large stacks to ensure victory. I have a small stack of knights already set up on their borders... probably about 5 or so.
I suggest building settlers in all the cities which are already set for them. We need about another 20-30 to fill the contient.
As soon as you finish off Dover, which I think has only 1 spear, send the Knight force down to France. We should be able to attack before the next player finishes.
Score is : 911 - We're second to last place now. :mad:
Our current game plan isn't working gentleman. Any suggestions?
Here's the Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_AD0650_01.SAV).
SolarKnight Jun 16, 2004, 02:31 AM Maybe build trebuchets, and bombard the muskets down before attacking? if that is feasible
smackster Jun 16, 2004, 09:29 AM No Trebuchets in this game, that's a conquests addition, nice graphic too.
Don't worry about the score too much, lets just win with style. I'd imagine that the others conquered their continent quicker and got more settlers out there. Higher score means they have more land, and people, so the only way to catch up is to increase our land grab, oh winning quickly will help the ultimate score of course.
Seems like Alerum68 had a good turn, with a few more captures.
We should finish off England and then gather forces for France. We could ROP rape them if you want, I doubt we need reputation anymore. Just keep building Knights and although we'll lose a few, Muskets wont stop us. Also we should work out where there Saltpetr is, might as well stop them building Muskets.
Smackster
smackster Jun 16, 2004, 09:31 AM Alermum68,
You should submit that screenshot to SOTD, its not often you see a worker taking a ride on a Knight.
Smackster
alerum68 Jun 16, 2004, 09:37 AM I already have a force off about 10-15 knights in 3 key cities on the french border. We have an assult force ready to go. Just need to finish of england. The Knights we have, that we were using for england, can be used to mop up the cities on the western half of our island. On the eastern half, we'll just have to be patient and hope we can survive any assults they throw at us.
That's not a bad idea on submitting the SOTD... just gotta figure out how.;)
PS - Here's the other picture I promised.
http://www.civfanatics.net/uploads7/SGOTM2_420_wierd.JPG
This city has no harbor, no roads, but yet it's still getting all resources and luxuries. Roads don't carry over through ruins, so how can we be connected?
smackster Jun 16, 2004, 09:42 AM Just PM Thunderfall, and with the link to the above, he'll decide if its good enough.
Its hard to say without looking at the game, but how about using 2 groups of Knights, say 8 Knights per group and go after France with that. That should be enough to take out their Muskets (what we'll probably find is that they only have 1-2 per city). Their capital will have most defenders so might be worth waiting until you get a group of 10 before attacking that.
smackster Jun 16, 2004, 09:44 AM This city has no harbor, no roads, but yet it's still getting all resources and luxuries. Roads don't carry over through ruins, so how can we be connected?
I think roads do carry through ruins.
Smackster
alerum68 Jun 16, 2004, 09:59 AM mmmm... maybe, but I remember playing Conquest when I first got it, and getting bogged down in the ruins of old ruins, until I'd build a road there. I'll take a look at the save later tonight and see if I can pillage it.
smackster Jun 17, 2004, 10:11 AM mmmm... maybe, but I remember playing Conquest when I first got it, and getting bogged down in the ruins of old ruins, until I'd build a road there. I'll take a look at the save later tonight and see if I can pillage it.
Maybe you did, but we are not playing Conquests :)
smackster Jun 17, 2004, 10:12 AM SmellinCoffee skipped, SolarKnight up
alerum68 Jun 17, 2004, 12:25 PM Maybe you did, but we are not playing Conquests :)
That's right... it's PTW... And this is my first game using PTW.:p
alerum68 Jun 18, 2004, 09:41 AM This is sad. Are me and Smackster the only people still around???
smackster Jun 18, 2004, 09:44 AM Its very lonely, 25 minutes to another skip
alerum68 Jun 18, 2004, 09:56 AM Smackster, if SK doesn't claim it, even though he's on, I suggest me and you just play this out so we can finish it, and we'll just keep the turn log very very brief. Maybe just an overall summery of techs learned, traded, wars, and major things like that.... say 2 set of 10 turns? I just want to finish this up... Opened mapstat... sorry, I left Bremen uphappy... We're only 20% into a dom victory. I attached a screenshot of the mapstat read out. At this pace we'll finish in June... June of 2005.:p
Smellincoffee Jun 18, 2004, 12:09 PM I was skipped and didn't even know I was up. :lol: I guess I'm spoiled by the roster being updated after every set to show who's up...
smackster Jun 18, 2004, 04:22 PM Yes I'm not surpised at Mapstat, but I think we will be close to dom just on this continent. So we can slow down the tech pace now and just kill of France and fill all the gaps at home. It will take some time, but that is the way it is. Alternatively we go for the Conquest win, which means we really need Navigation and MT to get there.
I agree we just keep playing you and me, just give a summary at the end of each 10 turns.
It might be more fun to go for Conquest as filling out all that space will be boring.
You are up.
Smackster
smackster Jun 18, 2004, 04:25 PM I was skipped and didn't even know I was up. :lol: I guess I'm spoiled by the roster being updated after every set to show who's up...
Although there was a roster that had you listed as (on deck), which means you are next. It doesn't matter its only a game, so feel free to take it now.
-0blivion- Jun 18, 2004, 04:26 PM I'm here anytime. I just haven't really been posting here discussing because there hasn't been much to discuss.
smackster Jun 18, 2004, 04:29 PM I'm here anytime. I just haven't really been posting here discussing because there hasn't been much to discuss.
I thought you'd gone as you've been so quiet, but we didn't skip you, so you are really up as we did skip SmellinCoffee. As we've had so many skips in this game I think it is hard for all of us to keep track of who is next.
-0blivion- Jun 18, 2004, 04:30 PM Ok, i got it. I am going to bed now though. Report early Saturday (GMT)
-0blivion- Jun 19, 2004, 06:20 AM Inherited Turn: Everything looking good. Hmm, Japanese city on our island :hmm:
French only competitors left on continent. Starting to settle it down. Cool. Yay! I get to kill Lizzie!
Turn 1: 660 AD
Lots of settlers complete. France might not have Saltpeter as Coventry is showing pikes. Get rid of English. Berlin 2 founded. Knights massing on French border.
http://www.civfanatics.net/uploads7/English.JPG
Turn 2: 670 AD
Found Leipzig 2. Were getting slower bigger.
Turn 3: 680 AD
Found Hamburg 2.
Turn 4: 690 AD
Found Konigsberg 2.
Turn 5: 700 AD
Found Frankfurt 2.
Turn 6: 710 AD
Not much.
Turn 7: 720 AD
Found Munich 2.
Found Heidelburg 2.
Turn 8: 730 AD
Found Nuremburg 2.
Turn 9: 740 AD
We get Education. Bah, Joanie got it this turn as well.
Found Cologne 2.
Found Heidelburg 2.
Turn 10: 750 AD
Found Bremen 2.
END
Save (http://gotm.civfanatics.net/saves/sgotm2/DGIT_SG002_AD0750_01.SAV)
alerum68 Jun 19, 2004, 09:35 AM Nice. Keep those settlers coming. I noticed you didn't declare on Joan... The next leader should be poised to take control of France now. Had lots of settlers building, but alot of knights too... There should be enough for an attack on Joan.
Here's the current roster:
-Oblivion- <== Just Played
Smackster <== Up!
Alerum68 < == On Deck
SmellinCoffee
SolarKnight
-0blivion- Jun 19, 2004, 10:50 AM Yep, i have been moving into position for Joanie. 10 knights north of Coventry. 8 or so North of Dijon. 2 or 3 knights in her smaller outlying cities like poitiers and cherbourg.
On the other continent, India has gunpowder. The others are behind us. I may have some settlers on go to orders sorry, Smackster. I'm not sure if i remembered to get rid of them or not.
smackster Jun 19, 2004, 05:05 PM I got it, probably wont get it done until Monday.
Smackster
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