View Full Version : SGOTM2 Germany - Team Kuningas


mad-bax
May 15, 2004, 03:51 AM
SGOTM2 Game Thread

Welcome to your game thread for SGOTM2-Germany

Here is the start position.
http://www.civfanatics.net/uploads7/SGOTM2-start-position.jpg

Each team has their own save file. Please download and play from the correct save. If you use the wrong save the server will not accept your submission. Also, please make sure that the software version is correct. PM me immediately if it is not.

You can download your save file >>HERE<<. (http://gotm.civfanatics.net/submit/sgotm_submission_list.php)

The Roster
Bede
conehead234
grs
Kuningas
t.neo
wotan

Kuningas
May 15, 2004, 04:45 AM
Welcome everyone.

Conehead. We lost Akots, Scoutsout and I.Larkin. Was that team too powerfull. :(

Our first thing is to decide if we want any variants and the play roster. I don't want to play first as I did in SGOTM1.

Bede
May 15, 2004, 05:40 AM
I think a Green Laurel would look nice in the kitchen alongside the Wooden Spoon.

Please put me last in the roster as I won't have game or 'net access till Wednesday and you may have to skip in the first round, anyway. Sorry, but my daughter is graduating from college, and I will be there...

And who needs the Three Musketeers when we have Panzers?

I haven't played enough GOTM to fully understand the Jason scoring but it seems to reward the fastest finish. What about going for rapid conquest..archer rush the closest neighbor(s), beeline to Republic, hit the next ones with swords then knights, beeline to cavalry for the next, hopefully last.

conehead234
May 15, 2004, 05:57 AM
Whew I finally found the thread. I think we should go for a fast conquest victory. Or maybe the variant if we let our oppenonts last that long. :lol: I will be out until atleast tuesday so put me at the end of the roster.

grs
May 15, 2004, 07:44 AM
Hi all,

as Bede and me are on 2 other sg and we play after each other in them, I think it would be good to have one player between us this time. Otherwise put me in any position you like.

I think the variant is nice, but we will have to pass turns around quite quickly if we are going to play up to the modern times. If thats ok with everybody, I'd like to play the variant.

Start position looks like a "we settle on the spot case", or is there something under the fog e - se? Worker east seems to be a good move anyways.

conehead234
May 15, 2004, 09:53 PM
I have time tonight to play. I will start us off.

conehead234
May 15, 2004, 10:33 PM
Preturn-Looking at the starting position. We have forests and mountians all around. We start on a river. With 2 BG in sight. Looks like there might be a coast to the NW. Settle Berlin on the spot. Reveals a plains wheat to the NW and a forest game to the east, southeast. Set to warrior. Science set to pottery at 70% due in 18, gaining 1 gpt. Worker to the BG to the east of berlin.
IT-nada
1- worker starts mining.
IT-zzzz
2-snore
IT-nada
3-nada
IT-zzz
4-zz
IT-Berlin warrior->warrior.
5- Warrior north.
IT-zzz
6- warrior NW. The water is a fresh water lake.
IT-zzz
7- mine done start road. Warrior continues to follow mountian chain north. Reveals Ivory.
IT-zzz
8-warrior north.
IT-Berlin warrior->warrior.
9- New warrior East. Other warrior finds coast to the north.
IT-Berlin's border's expand revealing spices to the South of Berlin in the jungle.
10-Rename warriors Otto and Bismark. Bismark NE, Otto east. worker to the game.
IT-nada
11-begin to road game. Otto and bismark east.
IT-Berlin warrior->warrior.
12-Rename new warrior Von and sent him west.
IT-nothing.
13-warriors explore. Otto finds some Incense to the east.
IT-Berlin Warrior->settler.
14-New warrior fortifies in Berlin, Adjust science to get pottery in same number of turns but gain a GPT.
IT-nada
15-warriors explore.
IT-Pottery comes in set toward Iron working at 10%, due in 40 turns, gaing 4gpt.
16-warriors reveal a nice city spot to the east.
IT-road done.
17-move worker toward other BG. Science to 70%, IW in 32, gaining 1 GPT.
IT-nada
18-begin roading BG.
IT-nada
19-warriors explore.
IT-Berlin Settler->warrior.
20-Fortify the settler in Berlin. I will let the next player choose where to move it.

We have 3 luxs nearby. I think Berlin can be a 4 turn settler factory. We have met no neighbors yet. There is alot of jungle to the south. We need to discuss where we want our next city. The score is 68.

SAVE (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_BC3000_01.SAV)

grs
May 16, 2004, 02:43 AM
Let's keep the roster from above with just putting bede at the end as he requested. This will be my "Got it" then. Will play today. I'd think we should place our next city on the spot next to the wheat in the east.

Kuningas
May 16, 2004, 04:31 AM
Before we proceed further we need discussions.
I'll check the save and post my comments.

Kuningas
May 16, 2004, 06:13 AM
I agree on fast conquest/Dom, +maximizing the score.

city placement:
grs, go for the eastern wheat.
I think we should stick tight RCP 5/5.5. This is not conquest so RCP is the right choice.

worker's movement:
Irrigate wheat and then go to game and chop forest there. Shields would accumulate on Granary.

Next build on Berlin:
Switch to Granary. 4 Warriors in the field no need for more.

Research:
I'd set it on 0%. Find AIs on the continent asap so we can start some tech brokening.

grs
May 16, 2004, 08:09 AM
I am not so sure about 0% research as it would be nice to have something to trade for techs.

Pre-Turn: lower research to 10%, iron working still in 36, wake warrior and settler in Berlin and move east to proposed place for our 2nd city

2950BC: exploring, finish road-start mine
2900BC: exploring
2850BC: Leipzig founded, starting warrior (seems to be a big continent and we have raging barbs, so more warriors are definetely needed to explore and guard cities)
IBT: Berlin warrior-granary
2800BC: nothing
2750BC: nothing
2710BC: nothing
2670BC: spot an orange border, but no contact possible
IBT: spot an orange warrior, Leipzip warrior-worker
2630BC: contact Elisabeth, she is up writing, has 2 cities and 10 gold, there is a lone, unguarded settler standing around...tempting, research to max, iron working in 20
2590BC: Bismark spots a barb camp far off to the southeast
2550BC: Bismark kills a barb (-2)

I did not move "Von", he could move southwest and chase the lone settler. If we are going for fastest conquest we should kill the settler, which would cripple Elisabeth (especially on Monarch level), but I'll leave that up to the next player.
The Save (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_BC2550_01.SAV)

t.neo
May 16, 2004, 11:49 AM
I have been gone two days and the game have already begun...
Since I'm new to succession games I hope I won't bee too much of a pain...

I have some reading to do and will then post some comments...
I think we need to get some discussion going about our long and short-term goals...

By the way I'm located in Sweden, which means GMT+1.

t.neo
May 16, 2004, 03:07 PM
Goals:
Fastest conquest victory sounds good to me.
(I never won by conquest so that will be good practice)

City Placement:
RCP 5 seems right to me, there are a couple of good locations.
I think I would put our next city(#3) next to the the ivory.
(se attached image)

Research:
I wouldn’t set the research to 0%. I like to have some techs to trade with. I am expecting us to meet the French, which starts with Masonry/Alphabet. The English starts with Alphabet/Pottery. Therefore I would trade for Alphabet/Masonry and go for mathematics at 10% after finishing our research on Iron Working. Since this is a continents map I would let the AI research to Map Making and trade it. Then we go after the others (russians/japanese/indians/chinese). :hammer:

This is what I usually would do. When going for conquest, should we research different?

I find it interesting that the japanese/indians/chinese all have unique units that replace the knight. And if culturally linked starting locations are on I guess they all are starting on the same continent.

For me its ok to kill the settler if that means faster victory, but in that case would I like to make peace with the English after researching iron working so we could get or trade for masonry/alphabet (see above).

conehead234
May 16, 2004, 03:30 PM
I agree on killing the settler. We are going to need workers. That settler will give us workers but it will be a long walk back. I think we need a coastal city after we get the ivory to get a jump on the contacts if there is another continent.

mad-bax
May 17, 2004, 09:41 AM
Can I place another person on this team please? Since the game has started it is entirely up to you if you accept another player or not. No pressure.

Kuningas
May 17, 2004, 11:24 AM
I don't have any arguments against sixth player.

Got it.

Roster:
conehead234
grs
Kuningas (up)
t.neo (on deck)
Bede

mad-bax
May 17, 2004, 12:37 PM
Thankyou. I have added wotan to the roster.

Kuningas
May 18, 2004, 04:41 AM
Turn log

0 - 2550BC preturn

IBT English move settler on London.
1 - 2510BC
Worker Irrigate

2 - 2470BC
Stümbel spots Russian border.

3 - 2430BC
Leibzig: Worker ->Barracks

Bismarck disperses barb camp. +25g net.
Otto sees hut.

4 - 2390BC
We meet Russian. They are up to Masonry and Ceremonial Burial.

5 - 2350BC
Worker on Game.
Otto pops the hut learn Ceremonial Burial.

6 - 2310BC
Both workers chop forest, 5 turns.

CB to English for 10g. It is obvious that they get it soon anyway.

7 - 2270BC

8 - 2230BC
Berlin: Granary ->Settler

9 - 2190BC

10 - 2150BC
Stümbel sees hut near Russian border.

11 - 2110BC
pop the hut +25g.
Workers Irrigate.


Notes for next player:
English or Russian haven't Iron Working. We have 3 turns left.


Notes for whole team:
Berlin will complete Settler on next turn. After settler Berlin should only
build worker/settlers. You should MM Berlin in each growth (every second turn) to produce +5 food. Food is the most important element in Despotism.

Dot map. Red spot 1st. It gives 2f/2s instantly. Dots on plains requires
worker turns and currently we don't have workers to spare.

http://www.civfanatics.net/uploads7/Kuningas_SG002_2110bc.jpg



the roster:
conehead234
grs
Kuningas (played)
t.neo (up)
Bede (skipped?)
Wotan (on deck)

The save (http://www.civfanatics.net/uploads7/Kuningas_SG002_BC2110_01.SAV)

conehead234
May 18, 2004, 06:00 AM
Looks good.

Wotan
May 18, 2004, 07:40 AM
Hi guys, first of all: thanks for letting me join your team. If I understand the roster I will go next after t.neo? Going for a conquest suits me just fine. This is the victory condition I have a problem of obtaining in reasonable time. I tend to build too much and the game drags on, and on, and on... :) Will probably learn a lot from this game. Cheers, Wotan

t.neo
May 18, 2004, 07:47 AM
Got it.

I will post a plan with some questions before playing.
I will play tonight or tomorrow.

t.neo
May 18, 2004, 11:54 AM
Notes for whole team:
Berlin will complete Settler on next turn. After settler Berlin should only
build worker/settlers. You should MM Berlin in each growth (every second turn) to produce +5 food. Food is the most important element in Despotism.
I don't understand this because to make Berlin grow every second turn and produce a settler every fourth, we will need to let it grow to size 4, and we also will need to mine 1 more grassland (I suggest the one SW-SW). To accomplish this, I at least need to produce some warrior in between.
I'm also thinking on putting the production of the settler on hold one turn so it gets produced when Berlin grows. Otherwise the city population is back on 1. Of course maybe the idea was something else. I will need to think on this.

@ Kunnigas: Sorry, you are right! Our next city should definitely go were you suggested. Obviously I didn’t use my brain earlier. See question below also.

@ Team: I have been thinking about RCP for a while. When I place cities I always place them at the “exact” same distance. That’s is if I’m using RCP 5, I don’t place any at distance 5,5. The question. Is 5,5 rounded down so both 5 and 5,5 becomes the same in practice?
In that case I understand the red dot otherwise not…

We are going to need lots of workers to improve this terrain. I’m starting to miss my industrious workers…

Plan for the future:

Hopefully I will be able to trade for alphabet, masonry and the wheel in 3 turns. I will then start researching mathematics at 10%. (I don’t dare hold on this trade since the AI really like this technology).
When Leipzig finished barracks I will start producing warriors. The first will I use as garrison (to replace the settler’s escort).
I will continue scouting and I really want to unfog some land close so I can locate some future city locations.
This strategy may change a bit when I discover where the iron is.


I will wait for answer and comments before playing...Especially on RCP since I'm going to found our next city.

grs
May 18, 2004, 12:55 PM
I will wait for answer and comments before playing...Especially on RCP since I'm going to found our next city.

Distance is rounded down. Please read this article for info on rcp.

rcp (http://www.civfanatics.com/civ3acad_ring_city.shtml)

t.neo
May 18, 2004, 01:53 PM
Distance is rounded down. Please read this article for info on rcp.

rcp (http://www.civfanatics.com/civ3acad_ring_city.shtml)

Thanks, grs! Exactly what I wanted to know! :)

I found the answer in the discussion thread also. This must have been the fifth time I read the article.


2) Corruption calculations do not use Euclidean geometry, nor unit movement points, to get distance. Instead, the distance is based on the shortest path, where each orthogonal move costs 1.0 and each diagonal move costs 1.5, and the total is rounded down to the nearest integer.

Kuningas
May 19, 2004, 02:48 AM
Plan for the future:

* Hopefully I will be able to trade for alphabet, masonry and the wheel in 3 turns. I will then start researching mathematics at 10%. (I don’t dare hold on this trade since the AI really like this technology).
* When Leipzig finished barracks I will start producing warriors. The first will I use as garrison (to replace the settler’s escort).
* I will continue scouting and I really want to unfog some land close so I can locate some future city locations.
* This strategy may change a bit when I discover where the iron is.

I'm confident you get all first level techs + hopefully the Mysticism. 40 gambit on Polytheism is better than Mathematics.

Correct build veteran warriors. Two veteran warrior is better against barb horse than one veteran spear. + they can be upgraded to sword ;)

Berlin will product shields (how I remember it): Turn1: 5s, BG+2 on growth. Turn2 Size 2: 2s, Game and Wheat (7s) Turn3: 4s, Game, Wheat, growth (11s). Turn4 Size 3: 4s Game, Wheat, BG (15s) Turn5: 6s Game, Wheat, BG, growth (21s). Turn6 Size 4: 6s Game, Wheat, BG, BG. (27s) Turn7: 8s Game, Wheat, BG, BG, growth. (35s)
= 7 turn Settler. Berlin back on size 3. Next settler probably built in 6 turns. And after that 4 turn cycle from size 4 to 6.

Since we have two players new to SGs. Here is SG ettiquette. Quated Mad-Bax:

SGOTM ettiquette
Ask to be skipped, or play your turns on time. Please don't just go missing in action. (24h got it, 72h post your turns)
Do not automate workers.
Do not use city governors.
Do not leave units on goto orders that extend beyond your set of turns.
Do not make trades on your last turn, but by all means offer advice to the following player.
Finish all your turns and upload the game saved at the END of the last turn.
Stick rigidly to the saved game naming convention.
Include the turn number and the in-game date for each turn in your log. Note: you receive the game at turn 0
Do not change build orders wholesale on your inherited turn. One or two is OK, more is irritating for the preceding player.
Include a summary at the end of the turnlog that communicates your intentions. (Where is that galley going?)
Please post your Firaxis score at the end of your turn.
_________________

Our trading reputation is golden - please respect it.

Bede
May 19, 2004, 10:13 AM
:goodjob: Excellent start.

I'm back and will pick up after t.neo.

Order of go:
conehead234
grs
Kuningas (played)
t.neo (up)
Bede (on deck)
Wotan

t.neo
May 19, 2004, 11:31 AM
Turn log

0 - 2110BC preturn

IBT: 2 barbarian warriors closing in on Leipzig from the SE

1 - 2070BC
Berlin: Settler -> Settler
Settler: E,NE
Von: W
Otto: S
Bismark: S
Stümbel: W

2 - 2030BC
Berlin size 2: Changed production to warrior (se why below)
Leipzig: Barracks -> Warrior
Science: 60%, Iron Working in 1 turn, 0 gpt
Settler: N
Worker1,2: NW,W,SW (I thought a lot on this, but I didn't dare move the workers towards Leipzig to road. Didn't want to lose them to the barbarians. Instead I have decided to chop forest near Berlin. This will make Berlin produce warrior and settler in 7 turns, instead of settler in 7 turns. This way the next player will have an escort to the settler and don't have to wait for Leipzig to produce one. And our settler/worker factory will still be in order. Of course we lose some turns before we may improve the other cities. But we get another city faster. I don't know what's best. Comments?)
Von: N
Otto: W
Bismark: SE
Stümbel: W

IBT: Russia won’t give up masonry for iron working. I think they soon will discover this technology. To bad the English and Russians haven't traded techs with each other yet. I will have to go for monopoly prices. I hope you don't want to kill me but I didn't like the trades either...
Maybe I should have waited and maybe I should have traded with England first. I know we will need to upgrade warriors.

Russia: Masonry for Iron Working and 110 gold
England: Alphabet and The Wheel for Iron Working, Masonry, 10 gold and 3 gpt
Russia: 120 gold for Alphabet and The Wheel

Bede has completed his Great history of the world. The most powerful nations. 1)Japanese 2)Chinese 3)Indians 4)English 5)French 6)Germans 7)Russians

3 - 1990BC
Science: 10%, Mathematics in 40 turns, +1 gpt (I know Polytheism is better, but nobody knows Mysticism. Since the AI likes writing and map-making I think we have a better shot at mathematics. At least it worked excellent with France in gotm31. Maybe we could go for Polytheism later, it is Monarch after all, or maybe Currency that is nice to. All this assumes that the AI research Map Making for us but maybe that is wrong thinking?)
Settler: NE
Worker1,2: Clear Forest, 5 turns
Von: N
Otto: N
Bismark: SE
Stümbel: W, sees furs and horses

INT: Barbarian warrior moves onto BG next to Berlin

4 - 1950BC
Berlin size 3
Settler: N
Von: W
Otto: W
Bismark: W (Don't know where to move it, I was thinking to the east coast but...)
Stümbel: S, sees goody hut SW,S
Berlin warrior: Attacks Barbarian Warrior E and Wins, -1 HP (I was thinking, I rather lose some gold than the improvement)
Luxury 10% (No garrison Berlin)

IBT: Barbarian Warrior moves NE of Leipzig. Somewhere along the river out of sight.

5 - 1910BC
Founded Hamburg -> Warrior
Berlin: Warrior1 -> Settler
Warrior: W, back to Berlin to heal and garrison
Warrior1: NW,NW,W
Von: N
Otto: N
Bismark: NW
Stümbel: SW
Luxury 0%, +4 gpt (I could increase science to learn mathematics much sooner)

6 - 1870BC
Berlin size 4
Warrior1: W
Von: NW
Otto: W
Bismark: N
Stümbel: S, Learns Mysticism! See pink/purple border to the south! French? (Should I change research to polytheism? I don't like changing when I have started another...I will try to meet the French first and let the team decide)
Luxury 10%, +5 gpt

7 - 1830BC
Leipzig: Warrior3 -> Warrior
Warrior2: SE (reg. war. Leipzig)
Warrior1: N (sees flood plain, another worker factory?)
Von: N (sees conscript warrior N)
Otto: W
Bismark: NW
Stümbel: SW

8 - 1790BC
Berlin size 3: Settler -> Settler
Warrior1: W
Warrior2: E
Von: N
Otto: N (Lots of cattle)
Bismark: N
Stümbel: S
Worker1,2: Road 2 turns (So they can to something more important again in 2 turns)
Luxury 0% +5 gpt
Settler fortified in Berlin (I heard some discussion about coastal city and the ivory has also been discussed so I will let the next player move him).

We know the French now. They are up Writing but down The Wheel, Iron Working and Mysticism. They have not met the English.

The Russian are up Writing but down Mysticism. They have not met the English.

The English are down Mysticism.

French: Writing and 34 gold for Contact with the English (only a matter of time before they meet)
England: 28 gold for contact with the Russian (their borders almost touch)

IBT: conscript warrior attacks Von. Von wins.

9 - 1750BC
Warrior1: NW
Warrior2: E, sees camp
Von: E, disperse camp, promotes to veteran, get +25 gold, 2 HP left
Otto: W
Bismark: N
Stümbel: SW

Summary:
Firaxis score 111.
We know all known tech and own more or less all gold.
Otto and Stümbel are on their way south, Von north. My intention with Bismark was to let him uncover some of the fog back home.
Maybe I will edit my post and add more text later...

Questions:
Warrior1 was meant to escort the Settler that’s ready but I have let him walk away.
Where our next city/cities should go are big questions.
Should we change our research? Then the next player should do so immediately. I still think that we could get both mathematics and polytheism if we increase science founding. Of course I have won all my GOTM's by space race so you probably have some more legitimate reason.

Next player:
Feel free to change production in Hamburg. It's set to warrior and I think we only should produce vets. It will finish next turn if not changed.
And remember the Settler in Berlin.

All players:
I was really hoping to find BG below the forest. But of course, it's not needed for Kuningas excellent strategy.

Link to the save, http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_BC1750_01.SAV

conehead234
May 19, 2004, 02:58 PM
Good job. I will look at the save and post some comments later.

Bede
May 19, 2004, 04:14 PM
Got it.

Will wait for comments.

Kuningas
May 19, 2004, 04:45 PM
Good trading t.neo :goodjob:

Very late AI contacts. I thought English/Russians are explorers. Traits changed?

8 - 1790BC
Settler fortified in Berlin (I heard some discussion about coastal city and the ivory has also been discussed so I will let the next player move him).

It is appropriate to come here and post your question during turns. Then wait discussions before proceeding further. Of course this wasn´t a big deal as it happened on second last turn.

Where our next city/cities should go are big questions.

Settler goes to Ivory location 5 tiles NW of Berlin. It won´t have fresh water but it has Ivory and floodplains.


Should we change our research? Then the next player should do so immediately.

This is the breaking point. The Republic is 3 techs away and Monarchy 2 techs. Choosing one of those is approved. I don´t have a strong opinion which one is should be. Comments? or Bede chooses?

Quated SirPleb from GOTM 28 - spoiler 2:

Warfare as a Republic

Republic has two shortcomings for a highly aggressive game: unit support cost and war weariness.

I did a few things:
1) Disbanded my warriors after switching to Republic.
2) Founded some additional otherwise useless cities, just to increase the number of free units supported.
3) When there wasn't much left to improve on the home continent, joined some native workers to cities.

War-weariness was harder to deal with. Striking enemies hard and quickly helps of course. But mainly I just lived with it, using the luxury slider as necessary. That was expensive since I was already using the slider a bit for happiness to increase score. The highest setting I used was 50% luxury near the end of the war on Greece. But even at that level I still had a fairly good net income of nearly 300gpt to spend on other things.

1) Both Monarchy and Republic are optional techs. So I figure that the cost of learning each of them must be justified based on what it pays back, unlike all of the prerequisite techs for each which must be learned just to continue making progress.
2) Switching to Monarchy will not give much of a boost to research. Its cost is paid back by small increases in production, income, and food. None of them is a huge increase. It also gives the benefit of paid labor rushing instead of forced labor but that's usually a small benefit at the earliest dates.
3) Switching to Republic makes the same gains but also dramatically increases income. And this results in dramatically faster research. I suspect that by the time I've researched two more techs after Republic I'm probably around the break-even point on the investment I made in Republic.
4) Republic costs a bit more to research than Monarchy but in my experience it generally pays better in subsequent trade. The AIs seem more likely to go for Monarchy first, making it less likely to be useful for early MA trades.

Bede
May 19, 2004, 05:19 PM
Settler goes to Ivory location 5 tiles NW of Berlin. It won´t have fresh water but it has Ivory and floodplains.

I'd like to suggest a slight alteration having completed some exploration. There is an iron lode in the mountains next to the desert 1n1nw of the warrior's position in the save. I propose putting the ivory city on the tip of the lake(RCP5), then another city in the desert to pull in the iron and floodplains (RCP8), then a third city on the outside of the riverbend (RCP5). This should very neatly close the borders. and get all the floodplains in play without having a town actually sitting in the floodplains. That gives each of the towns access to at least one floodplain and we will also have two towns with access to freshwater for growth and river tiles for commerce.

Edit: Scratch the above. A little more applied geometry turns out that 5 tiles NW of Berlin is the best place to go


This is the breaking point. The Republic is 3 techs away and Monarchy 2 techs. Choosing one of those is approved. I don´t have a strong opinion which one is should be. Comments? or Bede chooses?


Mathematics to Currency is an excellent gambit and allows us to enter a Republican government with marketplaces ready to mint gold. We are already at least one tech up on the all the others so I am not concerned about trading opportunities. We should be able to pick up any enabling techs either straight up or at the sharp end of our swords.

conehead234
May 19, 2004, 07:37 PM
I agree with the Math to Currency Gambit. I think that we need more workers because we have to clear all of that jungle.

Bede
May 19, 2004, 07:57 PM
T0 1750BC
Leave Hamburg on warrior.

Warrior and settler set out to claim ivory to NW of Berlin. Lux up to 10%.

We are up Mysticism and money on England and Russia, Mysticism and Iron Working and money on France.

Barb attacks Von and loses.

T1 1725
Hamburg trains warrior starts barracks
Von moves north to coast.
Unnamed warrior moves back to Leipzig chasing barb from camp.
Warrior leaves Leipzig for Berlin to escort next settler
Stumbel moves west around French border. Otto moves north. Bismark moves west. Warrior NW of Berlin climbs another mountain and discovers another iron lode in the mountains.

Workers split. One mines the grass the other heads NW to road to ivory and irrigate plains

English start the Pyramids.

Berlin grows so lux to 20%
T2 1700
Lots of exploring; settler trekking
Catherine has learned to ride horses but wants 185g or 70g and Mysticism
Reg warrior promoted to vet by Jute conscript outside of Leipzig

T3 1675
Leipzig finishes warrior starts warrior. New warrior leaves to go barb hunting
Found Konigsberg start worker

T4 1650
Berlin equips settler starts settler. Lux to 10% Warrior and settler head north to settle in desert and claim iron
Warriors exploring.
Whack a barb approaching Hamburg
T5 1625
Settler trekking.
Leipzig trains warrior starts warrior There are more barbs inbound from NE
T6 1600
Exploring and trekking settler NW to iron
Warrior1 wins vet status in the north against barb
T7 1575
Settler trekking north. Warriors exploring westward

T8 1550
Whack a barb outside Berlin and destroy Jute camp SE of Leipzig
Stumbel stumbles on village outside Lyons

Berlin produces settler starts settler

French start Pyramids

T9 1525
Exploring and trekking settler to claim spices in jungle south of Berlin. Bismark is being vectored in to meet the settler

T10 1500
Found Frankfurt to claim iron
Stumbel steps into a nest of Bulgars

We have pretty much explored the continent. The settler heading south can settle at the bend of the river. It's a jungle but there are spices in the neighborhood. First ring cities are all RCP5, Frankfurt is RCP8

Firaxis score 133

Germany 1550BC
http://www.civfanatics.net/uploads7/KunningasSGOTM2_1550BC.jpg

Domestic Affairs
http://www.civfanatics.net/uploads7/KunningasSGOTM2DA1550BC.jpg

RCP
http://www.civfanatics.net/uploads7/KunningasSGOTM2Rings.jpg

Recommend settler on Berlin side of riverbend with spices due west

Official Link (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_BC1500_01.SAV)

conehead234
May 19, 2004, 08:45 PM
Good job. I think our next city, after the spices, should be a coastal city.

Bede
May 19, 2004, 09:11 PM
Just checked the scoring page and it looks like we have an early lead. We are one round behind two teams but our 1550 score is higher. Way to set us us up, guys. An excellent strong start :goodjob:

grs
May 20, 2004, 01:13 AM
I'd prefer rebublic in this setup, there will be enough phases between wars to overcome ww and we are not short on lux.

Wotan
May 20, 2004, 01:20 AM
Since today is a holiday in Sweden I thought I'd use this opportunity to do my turns right now. However, before starting up the game I would like a comment on an alternative city placement. Bede suggested settling on the Berlin side of the river at RCP5. If I place it just across the river (SE of the spice) we could have another city at RCP5 due SE of Berlin (just S of the iron).

grs
May 20, 2004, 03:10 AM
If I get "the se of something texts" correct, the reasoning is blue vs. red. If this is correct, I am with wotan on building the 2 red cities, the one near the dyes first - just because it fits better in the rcp 5.

t.neo
May 20, 2004, 03:28 AM
@ Bede: Excellent work! :goodjob:

city placement
I agree with Bede. I would settle on the East side of the river. Then we also get a defensive bonus. But know when I read grs and wotan post I don't know. There would be more room for the cities if we are going to put 1 city S of the Iron. Do as you like.

@ grs: Your Iron city (red dot is RCP 4). It should be placed 1 square SE.

research
Mathematics, Currency gambit seems nice to me. The down side is that we are playing Monarch level. I doubt the AI will have researched Republic or Monarchy when we reach Currency. I usually want to switch goverment asap. We could switch sooner by researching a goverment tech for ourself. We don't have to go for Currency after Mathematics.

goverment
I would prefer Monarchy before Republic. Why? Military Police, more free units and no War Weariness. Then it also depends on how long this game is going to last. Since we aren't Religious I would only switch goverment twice. Despotism to Monarchy to Democracy. I never tried for early conquest before so maybe we have finshed before Democracy? I don't think Monarchy would slow down our research.

@ Team: What to you think on increasing science founding? We could do that if we know how much money we would need for the upgrade. This way I think we can switch goverment sooner.

t.neo
May 20, 2004, 03:46 AM
It is appropriate to come here and post your question during turns. Then wait discussions before proceeding further. Of course this wasn’t a big deal as it happened on second last turn.
I will remember that! :blush: Now when the city is placed I guess I shouldn't have been so afraid of doing wrong. Since I also wanted the spices I could have moved the Settler in the right direction. Thanks to you all, I'm learning a lot! :thanx: I like that you like the trades! :)

@ team: When will we go after our neighbours? :hammer:

Wotan
May 20, 2004, 04:11 AM
Ok, I will start playing the game now. City placement will be according to amended plan. SE of spices. Will ckeck in on this thread if I come accross anything major.

conehead234
May 20, 2004, 05:50 AM
We will go after out neighbors soon enough.

Wotan
May 20, 2004, 05:53 AM
Hi guys, probably a simple question to you, but a huge problem for me. I have uploaded a picture I want to include in a message re. placement of the next city after the "spice city". But I just can't understand how to get it into the message? It is in the uploads section of the forum but how do I get it into the message?

grs
May 20, 2004, 07:34 AM
If you upload it with the forums upload feature and it is your only upload in this message, it will automatically appear at the end of it. If you have more attachments they will be linked. Don't let you get scared away by the pictures not showing in the preview - they just don't do.

Karasu
May 20, 2004, 07:59 AM
Otherwise, you will need to copy the link address from the uploads folder and paste it as URL /URL (with square brackets) within your message.
The uploads folder can be accessed to once you receive confirmation of your upload.

Wotan
May 20, 2004, 08:03 AM
Turn log

0 - 1500BC preturn

IBT: 1 barbarian warrior attacked our Warrior wo any hit point loss to the Warrior.

1 - 1475BC
Hamburg: Barracks -> Worker
Settler: S
Worker1,2: Since they are both on the Ivory, I guess the plan for them was to both build road. So road started.
Moltke(Frankfurt Warrior): N
Warrior1: E
Von: W
Otto: N
Bismark: E
Stümbel: SW
Warrior2: E
10% Lux to avoid unrest in Berlin. Next turn a Warrior will arrive to manage it.

2 - 1450BC
Leipzig: Warrior -> Warrior
Settler: SE
Hindenburg(Leipzig): S
Bismark: Fortify (Renamed: Warrior, since he will become new city’s garrison)
Moltke: N
Warrior1: N Spotted another Spices.
Von: S
Otto: W
Stümbel: S
Warrior2: SE
Lux back to 0%
Russia has Horseback Riding. I do not see any reason to trade for it now. They will trade it for Mysticism and 70 gold.


IBT: Worker connects Ivory. Two barbarians appear, one 2 N of Berlin, and a Horseman 3 NW of Frankfurt.


3 - 1425BC
Konigsberg: Worker -> Barracks
Munich founded: Warrior
Worker1,2: Irrigate SE of Konigsberg
Worker3(New from Konigsberg): SEx3
Hindenburg: W
Warrior2: SE
Moltke: S
Warrior1: W Spots Iron.
Von: S
Otto: N
Stümbel: S

INT: Barbarian warrior E towards Hamburg, Horseman SE.

4 - 1400BC
Berlin: Settler -> Warrior I will start clearing the forest SE Berlin next turn. Then two Settlers will be built in Berlin before the Forest is cleared speeding the third Settler to a 3 turn build (6+2x7+10)
Settler: E,SE,E
Worker3: SEx3
Moltke: Attacks Horseman wo loss of HPs.
Warrior1: W
Hindenburg: Moves onto new Settler.
Warrior2: S
Otto: N
Von: E
Stümbel: SE

IBT: Barbarian Warrior fortifies.

5 - 1375BC
Leipzig: Warrior -> Warrior
WarriorB(Leipzig): W towards Barbarian(fortified W/SW Hamburg)
Hindenburg/Settler: E
Worker1,2: Irrigates Ivory after finishing SE of Konigsberg.
Moltke: W
Warrior1: N
Warrior2: S Spots Goody Hut but ends up on mountain next to Barb Camp w. 2 Warriors and one Horseman. Hope he will survive to go after Hut.
Otto: E
Von: E
Stümbel: E
Bismarck(Berlin): NWx3 to go towards Workers in case a Barb appears.

IBT: Barb Warrior near Berlin/Hamburg moves S

6 - 1350BC
Berlin: Warrior -> Settler
Hamburg: Worker -> Warrior
Worker4: SE
WarriorB: W onto mountain (next to Barb)
Warrior(new Berlin): N to deny mountain to Barb. Warrior.
Hindenburg/Settler: E
Warrior2: E
Bismarck: NW,N,N
Moltke: E
Warrior1: NE
Von: E
Otto: N
Stümbel: E

IBT: Barb Warrior near Berlin is gone, he attacked Ludendorff on Mountain. L lost 1 HP.

7 - 1325BC
WarriorB: W
Warrior(new Berlin): S (Back to Berlin.)
Hindenburg/Settler: N (will move to coastal location since the barb. Activity in the E makes the location next to Incense a bit risky. At coast it will be intercepted by a second Warrior to make it relatively safe from barbs.
Worker4: Road
Worker1: W
Worker2: S,SE irrigate
Bismarck: N
Moltke: SE
Warrior1: NE spots Barb. Warrior
Von: S spots Goody Hut.
Otto: E
Stümbel: E ends up next to Barb. Camp w. Warrior/Horseman so will probably die next turn…
Warrior2: pops Hut and awakens 3 Barbs…

Map Making and Mysticism researched by England/France since last turn their trading ended w. Russia MM/HR, England MM/HR and France HR. Both Russia and England willing to sell MM for WM and 160/170gold. Will not trade for it but leave the decision to the next player.

IBT: Warrior2 was only attacked by 1 barb and survived wo HP loss.

8 - 1300BC
Leipzig: Warrior -> Warrior
WarriorB: S into Berlin. Renamed Warrior since it will revert to Garrison.
Warrior3(Leipzig): E
Ludendorff (in Berlin): NEx3
Hindenburg/Settler: N
Worker1: road
Moltke: fortify on mountain NE Frankfurt
Bismarck: N
Warrior1: NE
Von: pops hut got 50 gold
Otto: SE
Stümbel: Disperses Barb. Camp. No HP loss.
Warrior2: Kills Barb Warrior, no HP loss.

9 - 1275BC
Warrior2: W
Hindenburg/Settler: NE
Warrior3: E spots a barb Horseman.
Ludendorff: NE,N,N
Bismarck: attacks Barb Warrior N no HP loss and becomes ELITE
Warrior1: E spots 2 Barb Horsemen
Von: S
Otto: N
Stümbel: N

Berlin size6 so 10% lux required.

IBT: Russia demands TM and 29 gold, I paid it… Lost Warrior2 to an attack by Horseman(killed)/Warrior. English builds Colossus.

10 – 1250BC
Berlin: Settler -> Settler
Frankfurt: Worker -> Worker Feel free to change this next turn
Settler: E,SE,E towards either S of Iron or NE of Incense. (Had to reload here since at first I slipped with my finger on the mouse so the Settler moved in the wrong direction)
Worker4: S
Heidelberg founded, Worker started.
Warrior3: Moved to Heidelberg (renamed Warrior)
Ludendorff: N
Worker5(Frankfurt): SE
Bismarck: N
Warrior1: E
Von: E
Otto: N
Stümbel: NW

Lux reset to 0%.

Summary:
Firaxis score 168.
Next up is deciding how and when to trade for MM. Also important is decision on next city S of Iron or NE of Incense (my favourite).

Hopefully there will be a picture plus my turn after this ;)

Wotan
May 20, 2004, 08:07 AM
Not really the way I had hoped it would turn out. Maybe someone could help me so I get the picture in the post instead of as an attachment. At least so I learn it until I go next...

grs
May 20, 2004, 08:15 AM
I'd settle next to the iron. Iron = swordsmen. After all, this was the idea behind placing Munich where it is plus it's on the rcp 5 ring.

About pictures: the 2 posts by Karasu and me say it all I think.

Wotan
May 20, 2004, 08:23 AM
We have one Iron next to Frankfurt too. That can be connected quicker than the Iron next to the possible new city.

@grs: Thanks for the info in your reply(ies). The way you described it was the way I tried. I had just hoped the picture would turn up in the message... Will try Karasu's suggestion next time.

mad-bax
May 20, 2004, 08:41 AM
Wotan: Here is a brief tutorial.

1. Resize your screenshot to 800x600 and use the sharpen command if your program has it.

2. Save and name the file something simple e.g. Wotan-SGOTM2a.jpg
3. Do the same for the other pictures replacing the "a" with b, c etc.
4. Open the thread you want to post to.
5. Select "Go Advanced"
6. Scroll right to the very bottom of the Web Page, where you will find a row of links that starts "Forum Rules, Chat Room and then Upload File". Select upload file.

7.You will get a new window pop up. Next to Select File to Upload, select "Browse". Go and find your first picture, and then pick "Upload!"

8. Repeat 6 and 7 for each item you upload.

9. Select the bit of text that says "http://www.civfanatics.net/uploads7/" then right click "copy".

10. Above the window that you type your reply select the icon for Inserting an image. - It looks like a postcard.

11. In the text box pop up, right click and paste. You then need to type in the filename of your picture (e.g. Wotan-SGOTM2a.jpg - and this is CASE SENSITIVE). Then hit "OK". The Image tags are added to the link and pasted into the editor window.

12. Select the newly pasted text, includeing the IMG tags and brackets, then copy and paste this as many times as you need for all your pictures.

13. Edit each link, and replace the "a" with b, c, d etc.

14. Hit Preview message, and edit if necessary.

15. Hit submit message.

I hope this is clear eonugh. If not just PM me and I'll take you through it in more detail. :)

grs
May 20, 2004, 08:48 AM
Wotan: Here is a brief tutorial.

1. Resize your screenshot to 800x600 and use the sharpen command if your program has it.

... big snip


Please resize to 750 width to avoid scrollbar - at least on 1024*768.

Kuningas
May 20, 2004, 01:04 PM
@Wotan. I uploaded 1250BC save on server.

We have settler near the incence spot 1. Iron spot 10 has jungle, I´d settle it on later stages. Horse spot 3 has high priority. We need Knights/cavalry to conquer other continents.
I estimate our expansion phase will take 30-40 turns.


http://www.civfanatics.net/uploads7/Kuningas_SG002_dotmap1250bc.jpg

Kuningas
May 20, 2004, 01:07 PM
The roster:
conehead234 (up)
grs (on deck)
Kuningas
t.neo
Bede
Wotan (played)

conehead234
May 20, 2004, 02:48 PM
Looks good. I will play tonight.

conehead234
May 22, 2004, 09:15 AM
Preturn-Russia has Map Making so trade our WM for her WM and 5 gold. England also has Map Making so trade our WM for her WM and 42 gold.
IT-Leipzig warrior->warrior. Hamburg warrior->warrior.
1-Move settler, Kill barb horse. Wack another barb. Take out a 3rd one, promoting our warrior to elite. A 4th then a 5th one goes down.
IT-Lose a warrior, kill a barb warrior. A barb moves to threaten our settler.
2-Wack another barb. Retreat the Settler.
IT- More barbs appear. Munich warrior->worker.
3-Lux to 10 so Berlin does not riot. Movements.
IT-Wack 3 barb horses. Berlin Settler->settler. Leipzig riots, oops. Konigsberg rax->warrior.
4-Wack 3 barbs and 2 camps. movements
IT-A forest is completed and 10 sheild are sent to the setter factory, I think that messed it up. Switch to a rax due in 1.
5-movements.
IT-Berlin Rax->settler. Leipzig warrior->warrior. Hamburg warrior->warrior.
6-Settle Nuremberg on the incense. Russia and France have math. Buy Math from france for WM and 97 gold. Trade Math, WM, and 68 gold to england for MM. Research set to Currency at 70%, due in 23, gaining 2 gpt.
IT-We get the FP message.
7-Set Cologne on spot number 2. Wack 2 barbs and a barb camp.
IT-wack a barb, promoting our warrior to elite
8-Wack another barb.
IT-Konigsberg warrior->warrior.
9-movements
IT-a barb horse appears, Berlin Settler->settler. Leipzig warrior->warrior. Frankfurt worker->worker. Heidelburg worker->worker.
10-Forify the settler in Berlin. THe next player can decide where to put him. Kill a barb horse.


Conehead:15 Barbarians: 1 This round. Remember, there is a settler in Berlin.

The SAVE (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_BC1000_01.SAV)

Kuningas
May 22, 2004, 10:39 AM
Good played Conehead.

It´s time to hook up the iron. Even regular Warriors can be upgraded. Raging Barbs and Militaristic trait they promote to elites rapidly. We want as many elite swords as possible to fight on Russian. Leader fishing etc.

The roster:
conehead234 (Trained Martial Arts for warriors )
grs - Up(Prepare the Swords)
Kuningas (looking some action)
t.neo
Bede
Wotan

Kuningas
May 22, 2004, 01:23 PM
I´m not quite happy how the game is played. I would like to see each player writing a preview before playing the turns. That would decrease misunderstoods and everybody have possibility to comment. Currently we are second in score but that won´t last if we continue current method.

I noticed most of you could improve worker´s assignments. If you assign 3 workers to irrigate floodplain it´s waste of 2 worker turns. With one worker irrigate in 4 turns (4/1 = 4). 2 workers it is 2 turns (4/2 = 2). 3 Workers it is 2 turns (4/3 = 1.333 rounded up to 2 turns). 4 workers it is 1 turn (4/4 = 1).

I suggest that we change research to Philosophy 90% @ 7 turns. It can be traded for Code of Laws + gold. Then begin on the Republic. 3 mandatory techs (polytheism, Construction and Currency) we gain in peace treaties etc. We don´t have to rush on the Middle Ages.

Also we need discussion on how to trigger GA. Obviously this must be done with wonders. Or Panzers :lol:. Great Library (scien) + Great Walls (milit) / Sun Tzu (milit)/ Leonardo´s workshop (milit). Should we start a prebuild for Great wall (cheapest 200 shields) and then Rush Glib with Great Leader?

Kuningas
May 22, 2004, 02:18 PM
@grs, minor thing: Switch Heidelburg to Galley to begin on the naval exploration.

t.neo
May 22, 2004, 02:34 PM
I’m not quite happy how the game is played. I would like to see each player writing a preview before playing the turns. That would decrease misunderstoods and everybody have possibility to comment. Currently we are second in score but that won´t last if we continue current method.
I agree completely.


I noticed most of you could improve worker´s assignments. If you assign 3 workers to irrigate floodplain it´s waste of 2 worker turns. With one worker irrigate in 4 turns (4/1 = 4). 2 workers it is 2 turns (4/2 = 2). 3 Workers it is 2 turns (4/3 = 1.333 rounded up to 2 turns). 4 workers it is 1 turn (4/4 = 1).
I agree again. I'm feeling a bit guilty myself. Normally I would never have put 2 non-industrious workers to road. I hope that was my one and only mistake and that I will do better next turn (hopefully my nerves have calmed down, it my first SG after all).


I suggest that we change research to Philosophy 90% @ 7 turns. It can be traded for Code of Laws + gold. Then begin on the Republic. 3 mandatory techs (polytheism, Construction and Currency) we gain in peace treaties etc. We don´t have to rush on the Middle Ages.
It's ok with me. So long as our team are consequent. Would we be able to switch to Republic sooner then? Is it decided than that we should go for Republic instead of Monarchy? But maybe that have been the case all the time.



Also we need discussion on how to trigger GA. Obviously this must be done with wonders. Or Panzers :lol:. Great Library (scien) + Great Walls (milit) / Sun Tzu (milit)/ Leonardo´s workshop (milit). Should we start a prebuild for Great wall (cheapest 200 shields) and then Rush Glib with Great Leader?
I would like a little later GA than the Great Wall / Great Library would give. The beginning of MA seems nice to me. We could trigger it with the Great Library / Sun Tzu combo. Both these wonders would be nice for our conquest I think. Barracks everywhere on our continent could really help.
Of course we could also trigger it with the Internet ;)

t.neo
May 22, 2004, 03:59 PM
If we change to Philosophy, will we be first to it then? The AI is for sure researching Horseback Riding and/or Philosophy.

The next 2 Settlers should go in number 3 and 4 I feel (see Kuningas dotmap). These are the best spots in the long run I think.

I also started drawing another map with an alternative that, in my eyes, is better in the short run: 3 the same, but 7 and 4 one square SW. Then I would settle in the order 3,7,4. Pros, 7 could share the floodplains, faster to connect the cities and 4 get one more BG to start. Cons, Frankfurt will need all floodplains to grow and work mountains in the future, 4 not on the coast.

It is possible to combine the two's of course.

@ Kuningas: Why didn't you put 7 on the river?

Outside our two rings (RCP 5/8) do we settle on terrain basis? Our will we have more rings?

I hope I'm not questioning too much. I only am putting my thoughts on paper so I can get feedback and learn from better players.

conehead234
May 22, 2004, 05:28 PM
Well I believe that 4 and 9 will be most important because we need more coastal cities. Number 3 would be too corrupt. I think we should go 4, 9,10.

Wotan
May 22, 2004, 07:23 PM
Wasn't 3 intended to get us "horses"?

Kuningas
May 22, 2004, 07:39 PM
I would like a little later GA than the Great Wall / Great Library would give. The beginning of MA seems nice to me.
yeah. Our second best city Leipzig produces 5 spt. It takes forty turns to trigger GA. If we are lucky and have the GLib by then.

@ Kuningas: Why didn't you put 7 on the river?

Outside our two rings (RCP 5/8) do we settle on terrain basis? Our will we have more rings?
About the Dotmap. I did it in haste. So there are a couple of irregularities. Seven is good on the river aswell.

No more rings. Outside the rings we should settle cities 3 tiles apart to increase the score. I post a new dotmap later.

If we change to Philosophy, will we be first to it then? The AI is for sure researching Horseback Riding and/or Philosophy.
I think they are busy with Construction :)

I hope I'm not questioning too much. I only am putting my thoughts on paper so I can get feedback and learn from better players.
Not at all. I honoured to give an answer for questions.

Kuningas
May 22, 2004, 07:43 PM
grs, I really want to play next 10 turns. Do you agree on swap? You can play after me.

Priorities 1000bc-750bc:
-Road/trade network.
-connecting iron.
-settle on spots 3,4,9.
-upgrade warriors.
-Philosophy -The Republic
-Great Wall prebuild?

Kuningas
May 22, 2004, 07:46 PM
I messed up... Double post.

Never read forums 4 a.m...
Never read forums 4 a.m...

Kuningas
May 22, 2004, 07:48 PM
Wasn't 3 intended to get us "horses"?

Indeed. It was the plan.

conehead234
May 22, 2004, 10:04 PM
This maybe a little too early for this but are we going to make a ring for the FP.

grs
May 23, 2004, 01:04 AM
Some thoughts:

Settling: I agree about 4 and 9; I don't know what value horses is to us atm, if we go swords.
Units: We have 21 warriors, at least half of them as garrision, which will stay till republic, I would not haste to connect iron and upgrade. We should first build more workers (Leipzip, Hamburg and maybe Heidelberg) to get more out of our lands; especially the unworked bg, wheat and the not connected spices are more important now. Then we should get a decent number of cheap warriors to upgrade. Naval exploring seems a nice idea, but we should get a more productive city first (4 comes to my mind).
Research: finish currency, better currency first than philo second.
Wonders: I would not build nearly worthless wonders like the wall. Zun Tsu's and Leo would be a) more worth to us b) better timed for a middle age GA, so we should try to prebuild for one later and hope/aim for a great leader to rush the second.

I´m not quite happy how the game is played. I would like to see each player writing a preview before playing the turns. That would decrease misunderstoods and everybody have possibility to comment. Currently we are second in score but that won´t last if we continue current method.

??? Don't quite get what this is about.

grs, I really want to play next 10 turns. Do you agree on swap? You can play after me.

??? If that's your lifeblood please go ahead, but skip me for the whole round then please, as I will not have time to play it in the next 2 or three days after Sunday.

mad-bax
May 23, 2004, 01:40 AM
This is not permitted sorry. Swapping roster orders to allow the most experienced player to play the most difficult turns is not fair to the other teams. Although I sympathise Kuningas, grs is up. Sorry.

t.neo
May 23, 2004, 03:12 AM
If we connect the horses we could build horsemen to guard our cities. Their movement is greater than warrior/swordsman so we won't need as many. They could later be upgraded to knight/cavalry. This way we can send all our warriors/swordsmen to the front.

Of course, all depends on how many shields our cities are producing. It could be better to produce the cheaper warrior. But when the iron is connected they are not cheap anymore. We would still need to produce swordsmen to send to the front I guess.

Oh, I forgot. In republic we don't have any military polices. So we don't need military units in all cities. Thats way I said horsemen.

Wotan
May 23, 2004, 04:56 AM
@Conehead: Sorry about the info re. clearing the forest near Berlin being embedded in my turnlog. I had started clearing it with the intention of clearing it the turn after the first settler was built in your session, then the second settler would be built in three turns ending just when Berlin grew to 6. Back at size 4, the plan was for a single Warrior to size 5 ( two turns) and then a 4 turn settler factory with settler being built each time Berlin was to grow to 7.

Kuningas
May 23, 2004, 06:31 AM
Units: We have 21 warriors, at least half of them as garrision, which will stay till republic, I would not haste to connect iron and upgrade. We should first build more workers (Leipzip, Hamburg and maybe Heidelberg) to get more out of our lands; especially the unworked bg, wheat and the not connected spices are more important now. Then we should get a decent number of cheap warriors to upgrade. Naval exploring seems a nice idea, but we should get a more productive city first (4 comes to my mind).

Iron: Keep east and west city groups seperated. Do not build road between groups. This way cities in east are able to build warriors and upgrade them on west. I would not build many warriors anyway. Is there enough gold for all the upgrades?
Elite warriors are useless. Why not promote Swords to elites and then go for leader fishing?

Workers: Connecting spices is not important. Improving bg, grass, plains and wheat is important.

Galley: It only takes 10 turns to build one. Switch Heidelburg to galley at size 2 whip it. Contacts it reaches pays Galley´s shields back multiply. Atleast it is worth to try.

Research: finish currency, better currency first than philo second.
I disagree. If we go to Philo rightaway we can begin to research The Republic 10 turns earlier.

??? Don't quite get what this is about.
With preview I mean similar post that t-neo wrote on #22

??? If that's your lifeblood please go ahead, but skip me for the whole round then please, as I will not have time to play it in the next 2 or three days after Sunday.
Like mad-bax said swaps aren´t allowed. Go on play the turns.

Kuningas
May 23, 2004, 06:35 AM
This is not permitted sorry. Swapping roster orders to allow the most experienced player to play the most difficult turns is not fair to the other teams. Although I sympathise Kuningas, grs is up. Sorry.

My apologies. grs you are up.

Virus w32.Sasser variant is rebooting my laptop once in an hour :(

grs
May 23, 2004, 06:58 AM
Got it - and will play it now.

Bede
May 23, 2004, 07:23 AM
Here's my notion on settlement priorities:

http://www.civfanatics.net/uploads7/SGOTM2_1000BC.jpg


Spot 1 gets the coast, spot 2 gets high food terrain, spot 3 starts to hem in the Russians, and has a river for defense.

The iron on the mountain in the jungle is waaay down on the list and horses are not needed yet.

The terrain behind spot 3 looks like a good place for an FP site, lots of green, some cattle, at least one luxury good. and useful coastline at a 3 spacing from the center by the mountain.

On the issue of research:
Definitely currency first. I'd want to have markets built before the regime change if at all possible.

As for warrior-sword upgrade and the timing: whatever we think we can afford. As Kunningas pointed out our expansion phase has a ways to go yet. Does Russia have iron hooked up yet? If they don't we might be able to accomplish some good things with archers and spears at 2/3 the cost of swords, though 50% more than warriors for upgrade....

Golden Age: No real opinion. I don't ever seem to be satisfied with the timing of GA's in my games, so I'll leave that one for someone else to figger out.

So there's my .02

grs
May 23, 2004, 10:00 AM
PreTurn: change Heidelberg to galley, Leipzig and Hamburg to worker, wake warrior in Nuernberg an move it, wake settler in Berlin and move it to spot 4 (spot 1 on bede's map), mm Berlin to become a 4 turn settler factory, that means I mm Berlin for +2 food (not more needed for growth in 1), minimun shields (I need a 5 turn settler to syncronise) and max gold. It also means that I leave both warriors as garrison and acompany the settler with the warrior from Konigsberg. MM Leipzig for worker in 3, Konigsberg for faster growth (3rd shield goes to waste anyways). Lux to zero, science to 80% - currency in 14 at +/-0.

IBT: barbs move around, Hamburg worker-warrior

975BC: kill a barb, mm Berlin for 1 less shield while getting +5 food, Leipzig for worker in 1

IBT: Leipzig worker-warrior

950BC: though I don't follow the reasoning I move 2 workers to the iron to connect it, as Kuningas wants to have it connected on his turns.

IBT: Munich worker-warrior

925BC: need 10% lux for Berlin - nothing else

IBT: Konigsberg warrior-warrior

900BC: mine near Berlin is finished - this is the last upgrade it needs as long as it stays settler a factory

IBT: Liz wants out territory map and 46 gold - I ask her what for and she can't reply, Berlin settler- settler

875BC: kill a barb, settler goes for the cow spot number 6 (bede's 2), next one will head for coast (9 in Kuningas's map), Hannover founded - worker, Moltke kills a barb horse, but is redlined and will probably die next round, Berlin is on track now, lux to zero

IBT: redlined Moltke survives attack of barb horse and is promoted to elite, Hamburg warrior-warrior, Nuernberg warrior-worker, French start the Oracle

850BC: disperse a barb camp

IBT: barb attacks warrior and dies, Leipzig warrior-warrior, Cologne worker-barracks (?)

825BC: desperse another barb camp, Berlin needs mm and entertainment

IBT: we connect our iron, Frankfurt worker-barracks, barb horsemen appear

800BC: vet warrior kills barb horse (-2), reg warrior kills barb (-1)

IBT: Berlin settler-settler, Konigsberg warrior swordsman (ouch, they are expensive), the French start The Colossus

775BC: Berlin needs mm, lux to zero, we could pay upgrade for 15 warriors, I move some back to barracks, but don't upgrade yet

IBT: barb horse attacks across river and dies, Leipzig warrior-swordsman, Japan builds Oracle

750BC: upgrading some vet warriors to swordsmen, whip the galley like suggested (thanks for the tip - I'll add that to my reservoir), research to 70% - currency in 3 at +4gpt

Diplo: nothing to do; Russia and England are up code of laws, horseback and polytheism, France misses polytheism - we will get all three and a bunch of cash for currency. I would even wait for someone to get a fourth tech, which we could trade for, too.

Internal: 2 settler - one is in place to settle, other will be there in 2 rounds, we have 12 worker. Berlin serves as 4 turn settler factory but needs mm after every growth turn and 10% lux the 2 turns it's size 6.

Military: 22 warriors, 5 swordsmen

Berlin on turns 1 and 2 - no lux
http://www.civfanatics.net/uploads7/Kuningas_SG002_Berlin_turn_1.jpg

Berlin on turns 3 and 4 - 10% lux
http://www.civfanatics.net/uploads7/Kuningas_SG002_Berlin_turn_3.jpg

Kuningas
May 24, 2004, 02:09 AM
grs :goodjob:

I may try short war vs Russian. Any opinions?

- Russian have pikeman soon.
- It would strengthen our position.
- GL may arise.


"Got it."

grs
May 24, 2004, 03:00 AM
I can't look at a screenshot now, but do we know where their iron is? If we could take it from them it would help us a lot. Maybe just take 2 or 3 cities from then and then make peace and extort another 1 or 2 from them. That would really cripple them.
I would wait till after the Currency deal though.

Wotan
May 24, 2004, 03:13 AM
As far as I remember it, the russians don't have any Iron. The closest Iron is the one where we have discussed placing a city SE of Berlin. They do have horses inside their borders but I can't remember if they were connected.

t.neo
May 24, 2004, 03:56 AM
The french have 1 iron far to the southwest.
The english have 2 iron, 1 close to London and 1 outside York. York needs to expand before it gets inside its border.
The russians have 0 iron. I would say that the iron outside York is as close to the russians as the one outside Berlin.

Bede
May 24, 2004, 06:14 AM
Russians, pikemen, yikes.

Take 'em from the south. Odessa and Minsk are in our way!!, and threaten those nice lands in the SE.

grs
May 24, 2004, 01:02 PM
No iron - no pikemen.

conehead234
May 24, 2004, 02:54 PM
Go get the Russians. :hammer:

Kuningas
May 25, 2004, 12:51 AM
750BC PRE
hawk WM. +3g
Frankfurt ->settler
Everything looks good.

730BC 1
Hamburg: Warrior ->Sword
Heidelberg: Galley ->Worker

Stumbel disperses barb camp +25g
Trade WM, 105g to English for worker.
Move Swords closer to Russian border.

710BC 2

IBT Learn Currency. I hold trade. Set on Philosophy 5 turns at 100%.
690BC 3
Bremen founded dot 1
MM city specialists Philosophy on 4 turns.

670BC 4
Berlin Settler ->settler
Munich: Warrior ->worker

Stuttgart founded. Spot 9 on my dotmap.
warrior disperses barb camb +25g
Bismarck loses -4hp vs barb.

IBT our galley sunken by barbs. N Warrior killed by barb horse.
650BC 5
Leipzig: Sword ->Sword

Trade: Currency, WM, 147g to French for Construction
Trade: Currency, Construction to Russian for Polytheism, CoL, WM, HBR and 104g (all Catherine have).
Trade: Polytheism to French for 151 g and WM.
Trade: Construction, Currency to English for 132 g and WM.

Declare war on Russian.
2 swords and 4 warriors moves next to Odessa.

IBT We enter on the Middle Ages and palace expansion. Free tech is Engineering.
630BC 6
Battle of Odessa:
4/4 sword vs 3/3 spear. win, sword -1hp. no promo.
5/5 warrior vs 3/3 warrior. win, warrior -1hp. no GL.
Odessa captured.

We lead in score 277.
England 276
France 266
Russia 224

Research to The Republic at 90%.
Hannover whips galley.

IBT French ask us to remove warrior. I accept.
610BC 7
Berlin: Settler ->Settler
Nuernberg: Worker ->Warrior
Hannover: Galley ->warrior

590BC 8
Spices connected.

IBT Paris completed The Pyramids. London completed the Great Wall.
570BC 9
Cologne: Barracks ->Sword

550BC 10
Leipzig: Sword ->Sword
Heidelberg: ->Settler

Minsk auto razed.
warrior dies vs barb horse.

Would you accept this deal :eek: Catherine does. Short decisive war ends. Results: 4 cities captured one razed.
http://www.civfanatics.net/uploads7/Kuningas_SG002_550bc.jpg

I establish embassy on Russian. 7 spears, lucky I did not go after Moscow.
http://www.civfanatics.net/uploads7/Kuningas_SG002_550bc2.jpg

Notes for next player:
Ordeded one clear jungle team. 4 Workers clear jungle near Munich.
Galley explores north.
Konigsberg builds granary. Eventually it can work as a 3 turn worker pumb.
2 Settlers on the road. Look maps for city sites.
We are up to Philosophy on Russia, France and England. Barb uprising may happen at any time.

Misc notes:
Russia is pathetic. They have regular spears and archers. Are remained AIs as weak?
It seems that Medieval Infantry is disabled in this scenario :( It is not in the tech tree.
I´m seeking new enemies. France and The Pyramids is high on my list. Regroup stack of 10-15 swords, sign ROP with Russia and get the wonder.

http://www.civfanatics.net/uploads7/Kuningas_SG002_550bc3.jpg

Kuningas
May 25, 2004, 12:57 AM
Get the horses connected asap:
http://www.civfanatics.net/uploads7/Kuningas_SG002_550bc4.jpg

Blue X's = extra territory we gain. Under the red spot is settler.
http://www.civfanatics.net/uploads7/Kuningas_SG002_550bc5.jpg

The Roster:
conehead234
grs
Kuningas
t.neo (up)
Bede (on deck)
Wotan

grs
May 25, 2004, 01:05 AM
Very nice pointed-stick-diplo ;) I had a similar experience with Katherine in my grs1 sg. We attacked her early and she gave us all she had - including all cities but her capital.

Med Inv. is off because this is one of the early gotms without replacement units for vanilla civ. In fact I think this setup was originally vanilla only, so guerillia will be probably turned off too - expect vanilla civ 3 rules where possible.

t.neo
May 25, 2004, 02:53 AM
Good played :goodjob:

I will have a look at the save and come back later.
Are we allowed to view the spoiler thread now?
Since we are not researcing a Middle Age tech but we know Engineering?

grs
May 25, 2004, 03:36 AM
As we have already researched one I think that counts, too. Who wants to post a summary for our team?

mad-bax
May 25, 2004, 04:31 AM
Yes, you qualify for the spoiler and I look forward to reading your report. :)

conehead234
May 25, 2004, 05:54 AM
Good job with the war.

t.neo
May 25, 2004, 09:01 AM
Some general thoughts before I play (I got it):

I will let the galley explore northeast along the island. Should I try any suicide missions? Or should I continue exploring and end my turn on coast.

I will continue sending troops towards Sevastopol for our next war. I will start connecting the horses to the south (not so much road missing as to the north). And I will continue filling the lands to the southeast.

If we settle southeast of the white dot instead (Kuningas white dot), on the horses, we will still close the border between Sevastopol and Odessa, we will be on the river, we will not have wasted the forest, we could irrigate the plains west, the bonus grassland will be inside the city perimeters and our city location 8 will get more room (and there’s still 3 moves between the cities).

I will take the city spots in this order I think, see map. I'm a bit unsure about the white spot with a question mark, if settle there we will get a part of the segment to connect the horses. Maybe I will put a settler there to. The white dots are in RCP 5/8. Of course, maybe I won't have time in ten turns...

Should I make the ROP with Russia right away? Even if were not ready for France yet maybe we soon are, and after France we could turn on Russia again. We don't want to break any treaties I guess and if we sign it later we will have to wait for the ROP to end before attacking Russia. Any comments?

On captured cities. Should I keep any troops outside the cities in case of flips?

Should we start any pre build soon? I don't see any good locations for the moment but I wanted to raise the question.

Kuningas
May 25, 2004, 01:05 PM
@t.neo.
Follow the coastline. Suicide mission with one galley frequently fails. Beware there is a few barb galley patrolling north island. This map has clever design. I'm not suprised, we may need Navigation/Magnetism to get contacts on other continents. This means a lot of self research. Once we be republican. We have to build Libraries. IMHO Early (400-600AD) conquest/domination on this map is imbossible.

I agree with your plan and dotmap. Though settling sites 4 & 6 should wait. More weight has floodplains east of Russian. General rule: Settle cities 4 tiles apart in NW-SE axle. 3 tiles apart in SW-NE axle.

Sign ROP immediately. I consided MA, but it would threaten cities I received on peace treaty.

Do not worry about flips. Russia have same amount of culture as we have.

I want prebuild :cry:. Unlucky we do not have shield rich cities.

grs
May 25, 2004, 01:07 PM
Should I try any suicide missions?
No, first explore coastal areas, only if there's nothing safe to explore try suicide. We only have one ship yet iirc.

I will take the city spots in this order I think, see map.
I would take closer spots first. Some of the other will be hopeless currupt.

Should I keep any troops outside the cities in case of flips?
I would not fear flips that much, or does anyone on our isle have a huge cultural lead? I would keep 1 defender in each captured town. Maybe two on the first to quell resisters.

Should I make the ROP with Russia right away?
If you are going to cross her territory - yes - otherwise I see no reason to.

Should we start any pre build soon?
We may want to trigger GA with Leo's and Sun Tzu's. If we want to, we should start a prebuild.

Kuningas
May 25, 2004, 01:13 PM
oh the spoiler thread. volunteers?

Kuningas
May 25, 2004, 01:17 PM
I would keep 1 defender in each captured town. Maybe two on the first to quell resisters.

Cities I got do not have resistance.

Bede
May 25, 2004, 01:55 PM
Well warred, K.

Comments on the future plans:
I wouldn't worry about hand-building any wonders. The shields required to build one could build enough military to take 'em all. Keep up the pressure on the nations on the home continent. We have a great start towards our victory goal. If we gain an MGL or three, then we can discuss wonders.

Markets and libraries should be built everywhere that is earning uncorrupted gold.


I'll volunteer to chronicle our glorious realm. Expect to post to spoiler thread later today.

Edit: Chronicle posted to spoiler thread 1715 Hrs EDT.

t.neo
May 25, 2004, 04:40 PM
My turns so far. I will finish up tomorrow...

How many swords do we need to leave behind to protect us from Russia if we are going for France? Is there any chance they will break the peace treaty?

Would we want France to build any more wonder for us before going after them?

Wan't to comment on the trades before I continue(turn 5)?
I was also thinking on getting the huts on the island to see if I get anything good. Is that a bad or good idea?

0 - 550BC preturn

IBT: Catherine ask us to leave, we agree on ROP.
Group of 4 russian spears and 1 archer moves towards horse.

1 - 530BC
Berlin: Settler -> Settler
Hamburg: Swordsman -> Swordsman
Founded Bonn -> Worker
Moving swords towards Russia, to prepare for France

2 - 510BC
Bremen: Worker -> Worker
warrior disperses barb camp +25g
swordsman promotes to elite vs barb warrior

IBT: Galley takes -1hp
3 - 490BC
Munich: Worker -> Worker
Stuttgart: Worker -> Worker
russian moving towards our land.

IBT: Horse moving towards Bremen
4 - 470BC
Koningsberg: Granary -> Swordsman
Munich: Change worker to barracks (10 turns)
worker team munich finished clearing jungle, set 1 to mine, 3 to clear jungle in 8 (3 most optimal)
MM Heidelberg for growth in 3 (will still produce settler in 6)
otto disperse barb camp +25g
warrior defeats barb horse, promotes to veteran
galley is rounding the east end of the island, sea squares continues east but problably a trick
at least 3 huts on this island, thinking on taking a warrior over when galley is back.

5 - 450BC
Berlin: Settler -> Settler
Leipzig: Swordsman -> Swordsman
Founded Salzburg -> Warrior
France knows Literature, Russia knows Monarchy.
We could trade Literature for Philosophy and 24 gold. Since I don't see that we need Literature right now, I don't make any trade. I rather take it in a peace treaty together with the Pyramids. I also don't think we want to speed up the tech race and don't want to meet France Pikes.
Maybe we could get Monarchy after trading for Literature or when Russia and France have traded each other. Don't see we need this tech either.

Bede
May 25, 2004, 05:18 PM
How many swords do we need to leave behind to protect us from Russia if we are going for France? Is there any chance they will break the peace treaty?

No more than needed for MP duty


Would we want France to build any more wonder for us before going after them?


Don't wait.


Wan't to comment on the trades before I continue(turn 5)?


See below.


I was also thinking on getting the huts on the island to see if I get anything good. Is that a bad or good idea?


Gold is always good. Expect lots of barbarians because of era change, though.


Moving swords towards Russia, to prepare for France


How many. Is it enough to take a city, leave a token garrison and move on right away?


5 - 450BC
France knows Literature, Russia knows Monarchy.
We could trade Literature for Philosophy and 24 gold. Since I don't see that we need Literature right now, I don't make any trade. I rather take it in a peace treaty together with the Pyramids.
I also don't think we want to speed up the tech race and don't want to meet France Pikes.



Can you figure out where France is on the tree? If that is the last tech they need for the transition to the next era, hold off. If it is not, then do the deal. We need libraries and markets in hte cities earning uncorrupted gold before the regime switch. That way when we do switch income and research will accelrate past anything theAI can do.



Maybe we could get Monarchy after trading for Literature or when Russia and France have traded each other.

Wha' for we need Monarchy? Even AWE games can be played most successfully as a Republic and the commerce boost ensures that our wars are short and very sharp.


Warfare as a Republic

Republic has two shortcomings for a highly aggressive game: unit support cost and war weariness.

I did a few things:
1) Disbanded my warriors after switching to Republic.
2) Founded some additional otherwise useless cities, just to increase the number of free units supported.
3) When there wasn't much left to improve on the home continent, joined some native workers to cities.

War-weariness was harder to deal with. Striking enemies hard and quickly helps of course. But mainly I just lived with it, using the luxury slider as necessary.....

1) Both Monarchy and Republic are optional techs. So I figure that the cost of learning each of them must be justified based on what it pays back, unlike all of the prerequisite techs for each which must be learned just to continue making progress.
2) Switching to Monarchy will not give much of a boost to research. Its cost is paid back by small increases in production, income, and food. None of them is a huge increase. It also gives the benefit of paid labor rushing instead of forced labor but that's usually a small benefit at the earliest dates.
3) Switching to Republic makes the same gains but also dramatically increases income. And this results in dramatically faster research. I suspect that by the time I've researched two more techs after Republic I'm probably around the break-even point on the investment I made in Republic.
4) Republic costs a bit more to research than Monarchy but in my experience it generally pays better in subsequent trade. The AIs seem more likely to go for Monarchy first, making it less likely to be useful for early MA trades.


That said..play on and have fun.

t.neo
May 25, 2004, 05:50 PM
Since I'm still here...

Can I asume that when using russian roads our units moves without stopping after a river? I have never thought on this before. Since we know engineering but they don't.

Can you figure out where France is on the tree? If that is the last tech they need for the transition to the next era, hold off. If it is not, then do the deal. We need libraries and markets in hte cities earning uncorrupted gold before the regime switch. That way when we do switch income and research will accelrate past anything theAI can do.

It's there last, so I will not trade.


How many. Is it enough to take a city, leave a token garrison and move on right away?

Theres only 6-7 swordsman that could be moved now. That would leave some cities with only 1 warrior. So if the Russians attack with 2 archers and 1 warrior its not good.
I will wait for some more swords before moving, problably no war in my turns.
I would take Orleans first and only leave 1 sword and move on direct with the rest towards Paris. When Paris falls I would try to get Literature and some cities in a Peace treaty.

Bede
May 25, 2004, 06:30 PM
Can I asume that when using russian roads our units moves without stopping after a river? I have never thought on this before. Since we know engineering but they don't.


With an RoP movement is the same as if troops were in our land.



Theres only 6-7 swordsman that could be moved now. That would leave some cities with only 1 warrior. So if the Russians attack with 2 archers and 1 warrior its not good.
I will wait for some more swords before moving, problably no war in my turns.
I would take Orleans first and only leave 1 sword and move on direct with the rest towards Paris. When Paris falls I would try to get Literature and some cities in a Peace treaty.

Concentrate the force close to the French, without violating their borders. The Russians are probably looking for places to settle and have no war-like intentions, IMHO. But then, I've been wrong before....

conehead234
May 25, 2004, 07:07 PM
Just move the Swords toward France, do not worry about the Russians.

t.neo
May 26, 2004, 07:47 AM
Didn't know if to post here or update my last one. The 5 first turns can be found in that post. It will be long enough anyway.

Summary:
Firaxis score 366.
Jason score 279.
Gold 358.
Republic in 1 turn.
France have reached Middle Ages 350BC.
Russian have started Hanging Gardens.
6 swords outside French border. 2 swords have not entered Russian territory yet.

IBT: Russian spear and settler moves onto razed Russian city from the east??!
I had blocked the border towards Russia to stop settlers, but I wasn't expecting a Settler from our own backyard.

6 - 430BC
Nuernberg: Warrior -> Barracks
Dortmund founded -> Worker
A horse has managed to get between our four northern cities. I can't defend everything, I will let it go into Hanover and protect our worker. There seems to bee more horses to the north. Our spare troops in the region have defeated and dispersed other horses. The problem is that the terrain isn't roaded and that the horses have 2 movement points. Either we will lose 9 shields on the warrior or we will lose ~40 gold. We will see.

IBT: France requests audience. They want to trade word maps. I keep it for our self.
Horse ransacks Hanover and we lose 19g.
Galley is attacked and wins.

7 - 410BC
Hannover: Warrior -> Galley
Didn't take corruption in Heidelberg into account. Settler in 4 turns.

8 - 390BC
Hamburg: Swordsman -> Marketplace
Frankfurt: Settler -> Settler
Otto moves onto galley.
Change production Koningsberg -> Marketplace
Science 100% -> Republic in 3 turns, -7gpt.

IBT: Barb. Horse attacks warrior outside Bonn, promotes to veteran -2HP.

9 - 370BC
Berlin: Settler -> Settler
I'm going to found a city southwest of number 7, that will gain 1 turn and our workers can move on towards Bremen. We wont need to build an aqueduct later either. And Kuningas said that also was a good location. Feel free to abandon it later if you want and build on spot 7.
Nuernberg: Changed production to Marketplace and set 2 workers to clear forest.
Otto disembarks galley and pop hut. 2 angry warriors appear.
Founded Brandenburg -> Worker
Trade: World map to France for World map and 16g.
Trade: World map to Russia for World map and 5g.
Trade: World map to England for World map and 3g.
Forgot that I had a worker soon finished in Heidelberg, should have sent the one from Berlin in the opposite direction.

IBT: Otto defeats barb promotes to elite.
The Russians are building the Hanging Gardens.
Massive barbarian uprisings near Bonn.

10 - 350BC
Leipzig: Swordsman -> Swordsman
Smolensk: Warrior -> Warrior
Sverdlovsk: Warrior -> Warrior
Changed production Odessa from worker to warrior (not growing for a while).
Founded Heidelburg -> Worker
Changed production Heidelburg to galley (1 turn). Since I already sent Settler from Berlin...
We could also use another galley; I think our only soon will be lost.
Galley attacks and wins!
Science 80%, Republic in 1 turn.
France has learned Philosophy and has entered the Middle Age.

Next player:
We will learn republic next turn.
There is a barb warrior outside Frankfurt.
There are two workers outside Hamburg, placed to clear forest.
There are two workers outside Nuernberg, placed to clear forest (done in 4 turns). If the Marketplace is changed make sure the shields isn't wasted.
The Jungle team outside Munich that I split will finish in 2 turns (back to 4 workers?)
Settler in Nuernberg going to settle red spot on the coast.
Nuernberg warrior was moved to watch temporarily for the barb rising. No barb camp by the coast so probably somewhere south of Bonn.
There should be Russian settler and units somewhere southeast of Dortmund and southwest of Bonn.

All players:
I have started building marketplaces in some productive towns, our RCP 5/8 cities. Maybe it’s to early? We could always change to libraries when we get literature from France or something else. This has of course slowed down our sword production, so feel free to comment.
I really would like to rush some temples (libraries rather since we are scientific and get them cheaper) in border towns...(but I'm a builder of course)
Didn't know how to settle the white-dotted flood plain area.

Link to the save, http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_BC0350_01.SAV

Flood plain area near Russia:
http://www.civfanatics.net/uploads7/t.neo_sgotm2_350BC_1.gif
Troops outside France:
http://www.civfanatics.net/uploads7/t.neo_sgotm2_350BC_2.gif

Wotan
May 26, 2004, 08:00 AM
Jungle clearing is best done by teams of three workers. 8 turns to clear, 1 turn to build road, then on to next jungle.

t.neo
May 26, 2004, 08:07 AM
Jungle clearing is best done by teams of three workers. 8 turns to clear, 1 turn to build road, then on to next jungle.

Exactly my point after reading Crackers Civ3 Opening Play Skill pages...

I have been thinking on using settlers to remove some jungle also. I don't know the timing on that and have never tried before...
That was something I thought on as soon as I saw the massive jungle.
Since we don't have Industrious workers maybe there is some gain?

t.neo
May 26, 2004, 08:14 AM
I'll volunteer to chronicle our glorious realm. Expect to post to spoiler thread later today.

Nice writeup! Good work! :goodjob:
Are we the only team to reach the middle ages? Since we are the first to post? Xteam are a lot of game turns and score points ahead of us.

Kuningas
May 26, 2004, 01:00 PM
Our empire is strong and wealthy. :goodjob:

Marketplaces are good move. However Koningsberg built granary and builds marketplace when it can not grow past size 6. Illogical? Nothing is lost. Bede switch city to settler.

Republic in 1 turn. I recommend to revolt on Bede's turns.

City 7 is in good location.

I assume that everyone knows how to deal with +30 barb horses. Spend all gold we have (warrior upgrades, embassies...). Leave border city undefended and move workers safe. Then allow barb to ransack 0 gold each turn.

Russians are scientific. Remember to get their free MA tech.

Kuningas
May 26, 2004, 01:35 PM
The Roster:
conehead234
grs
Kuningas
t.neo
Bede (up)
Wotan (on deck)

conehead234
May 26, 2004, 02:38 PM
Good job. I think we should get another galley out.

t.neo
May 26, 2004, 02:44 PM
I will be away this weekend from friday to monday. So in case my turn comes up, please skip me.

Maybe I will be able to post on the board but I can't play.

t.neo
May 26, 2004, 03:02 PM
Remember to establish embassy with France before going to war. And take notes of their troops in Paris.

(Maybe this is obvious to you, but not to a newcomer like me ;) )

Bede
May 26, 2004, 05:10 PM
Got it.

Plans for comment:

Our next priority is to claim the lands in the North with native settlers and capture the most productive of the French once we have the force necesssary to do that.

This is all changed however by the impending revolt to Republic as during the anarchy period our construction and production plans go on hold...

So, first order of business will be to gang workers into the core so that forest chops can accumulate shields even during the anarchy period. Builds should be set to something that willl consume as many shields as possible.

The towns for these operations in no particular order are:
Berlin
Hamburg
Heidelburg
Brandenburg

The next priority is to settle the southeast as thickly as feasible, starting with the floodplains and moving toward the cattle herds on the coast. We have good access to water down there so irrigating the plains won't be a problem. The jungle south and east of Bonn can be saved for some later time.

Once we are a Republic it willl be even more critical to keep up the settler output as the more towns the better the unit upkeep ratio will be.

From this point forward managing the rings becomes less important. The most important thing in choosing new town sites is the potential for population growth and claiming territory without building culture buildings until they get courthouses up. (Libraries don't do any good when the town only produces one uncorrupted gold, once they get to two or three however, the return on investment increases.)

I am assuming the temple build in Sevastopol is to counter the cultural pressure from the Russian capitol. I would prefer a library or courthouse. If we can fill in around Sevsatopol with our native towns the flip risk goes way down, and Russia's culture isn't that great compared to ours anyway.

Most of what is written above applies to the next round anyway as the anarchy period pretty mush puts paid to any grandiose building plans.

One thing to consider is whipping the settler out of Berlin..just to get a jump on the settlement to the north...

Kuningas
May 27, 2004, 05:04 AM
Roster fixed. :D

@Bede. You have though the situation well. I agree on chops and whips.

Kuningas
May 27, 2004, 05:19 AM
@Bede. Is it possible to trade philosophy for literature?
You could whip couple of libraries to increase our culture and science.

grs
May 27, 2004, 08:30 AM
Once we are a Republic it willl be even more critical to keep up the settler output as the more towns the better the unit upkeep ratio will be.


We won't get free units per town in PTW or am I missing your meaning?

Bede
May 27, 2004, 06:01 PM
No free units but we do get a contribution to the defense budget per town, IIRC.

Playing tonight. Expect dispatches tomorrow.

Bede
May 27, 2004, 08:48 PM
@Team Kunningas:
Looking over the situation in a little more depth I've reached some slightly different conclusions. Revolting to Republic right now, before we get some sizeable towns and some infrastructure built might be a big mistake.

I do have a very dastardly alternative in mind: Joanie knows no government but Despotism. i could postion troops outside Orleans, trade her a government, maybe Republic or we could get Monarchy from Russia for Literature if I trade her 250g for that. Once she knows a new government form she will revolt and we could attack France while in anarchy. It would not take much to pile the Russians and the English in on the French after that. We have plenty of troops on hand to take Orleans, then sit back and watch the other guys bust themselves against the other French towns, then move in for the kill on Paris.

Won't play forward till I hear from the team. I'm only three turns in.

Kuningas
May 28, 2004, 02:24 AM
Revolting to Republic right now, before we get some sizeable towns and some infrastructure built might be a big mistake.

Have I missed something? We won't get any good towns on despotism. Even revolting to Monarchy now, later to Republic is better than staying on despotism.

Plan to gift goverment for French. Its superb. It kills effectively annoying pop rushing of regular archers/spears. Do we really need Russian help? We need to turn back when French is weakened.

Turns 0 - 7:
Advance to Paris, capture it. Sign peace, get some size one towns.
Turns 10 - 15:
Attack Russian from two direction. Capture Petersburg and Moscow. Sign peace more size one towns.
Repeat progress with English, French, English.
We are a lot closer to domination limit.

grs
May 28, 2004, 02:53 AM
1. I would revolt to republic immediately - even if it costs us cash at the start, we will grow faster without the despotism penalty.
2. I agree the government gift plan is superb.

t.neo
May 28, 2004, 03:12 AM
I would also revolt to Republic ASAP. The increased production is needed to improve our small cities faster.

I like the goverment plan.
Have we traded for Literature already. Otherwise use Republic to gain Literature. That's the same as a gift.

Have we enough troops to take out Paris now? On the other hand. In 4-8 (hopefully 4) turns will we be able to produce troops much faster.

t.neo
May 28, 2004, 03:17 AM
Plan to gift goverment for French. Its superb. It kills effectively annoying pop rushing of regular archers/spears. Do we really need Russian help? We need to turn back when French is weakened.

I think the French may have connected their Iron now. Wouldn't they rush swords then?

Kuningas
May 28, 2004, 03:25 AM
I think the French may have connected their Iron now. Wouldn't they rush swords then?

Definitely.

Wotan
May 28, 2004, 04:21 AM
@Bede Since you are on turn three of your cycle I understand that you did not use the opportunity to get two shots at a "low turns" anarchy period, why? The delay in moving to Republic will cost us in the long run, please revolt (and hopefully we will not get an 8 turn anarchy...)

Bede
May 28, 2004, 05:57 AM
Have I missed something? We won't get any good towns on despotism. Even revolting to Monarchy now, later to Republic is better than staying on despotism.

Plan to gift goverment for French. Its superb. It kills effectively annoying pop rushing of regular archers/spears. Do we really need Russian help? We need to turn back when French is weakened.

Turns 0 - 7:
Advance to Paris, capture it. Sign peace, get some size one towns.
Turns 10 - 15:
Attack Russian from two direction. Capture Petersburg and Moscow. Sign peace more size one towns.
Repeat progress with English, French, English.
We are a lot closer to domination limit.

You guys didn't miss anything, I did. Anarchy now.

Advancing on Paris. When troops are in position will draw swords, trade government and strike. Paris is building the Great Library and the other sizeable town the Great Lighthouse...so I don't expect any counters.

conehead234
May 28, 2004, 06:57 AM
I say go with the plan. I am sorry that I haven't been active in this game but I been busy lately.

Bede
May 28, 2004, 07:11 AM
Update:
It is now 150AD.

We are a Republic. Paris is ours. Joan saved us the trouble of trading or gifting governments as just as the swords were in position to begin the invasion she bought Monarchy from Russia (traded Lit and her treasury) and fell into Anarchy. We lost one sword in the assault on Paris and another to a French warrior on his way to Sevastopol. Roads from Paris to the rest of France have been destroyed and there is nol overlap or shared borders with any of her other towns.

Will finish setting up new build queues and reassigning citizens, then post save and turnlog tonight. Any suggestions on ways to maximize score for this round. I know that the percentage of happy citizens helps, any other ideas?

Kuningas
May 28, 2004, 08:43 AM
Plan has succeeded :clap:

Maximize score for one turn: Get furs connected. Join workers to cities :hmm:. Trade cities from AI.

Kuningas
May 28, 2004, 08:58 AM
One question:

As I learn new tech I choose "what's the big picture". Goto F1 screen set lux rate on 100%. Does it affect the score? Is score calculated before the new tech is learned or after? At least all my citizen are happy. No civil disorders for the turn I learn new tech :D

Wotan
May 28, 2004, 08:59 AM
Have I missed something? Why is it important to maximize score each round? Joining workers does seem contraproductive. At least at this stage in the game, with more tasks for workers than we actually have workers to do them with. I hope Kuningas examples was just that, examples of ways to maximize score, not suggestions to be implemented in this game. Besides, changes done in the "handover" turn will not show up in the score since it will only take effect after the next player executes the "next turn" sequence. Right?

Kuningas
May 28, 2004, 09:24 AM
@Wotan. I wasn't really serious as I suggested "join workers" that trick can be done a few turns before the victory screen.

Kuningas
May 28, 2004, 09:25 AM
As I learn new tech I choose "what's the big picture". Goto F1 screen set lux rate on 100%. Does it affect the score? Is score calculated before the new tech is learned or after? At least all my citizen are happy. No civil disorders for the turn I learn new tech :D


It works :banana: :rockon: :band:

I checked it. 350BC score 366. 330BC score 374. 330BC score used the "big picture" and changed slider, score is 375 !!!

conehead234
May 28, 2004, 10:31 AM
I don't think we should worry about maxing score yet. That is for milking with a :banana:

Wotan
May 28, 2004, 12:36 PM
@Kuningas What a relief... ;) Well, back home now, time to down for the weekend and wait for the game to pass on to me. Any requests before Bede's report is in? I will go after Russia as planned unless anything unexpected happens. BTW, we are to abide by the 20 turns peace periods, right?

conehead234
May 28, 2004, 12:49 PM
Yup, we do not want to trash our rep yet.

Bede
May 28, 2004, 06:14 PM
350BC
Elizabeth of England is bankrupt and has no knowledge, lacks philosophy.
Joan of France knows literature, has 6g, doesn't know engineering, or any AA governments, will trade literature for 225g
Catherine of Russia knows Monarchy and won't trade it no way no how, though she lacks Philosophy. and has no gold. Russia is the only Monarchy, others are still Despots.

There are 25 Vandal horsemen in the north.

Leave the deal with Joan for Literature on the table right now.

No citizen management is necessary as there are very few to manage.

The French start the Great Library.

Barb warrior dies at Frankfurt

1-330BC
Russia has entered the Middle Ages and gets Feudalism as the free knowledgeI can trade Republic to Joan for Literature her WM and 9g and she will immediately start her government change. Given that I think we shall start the march to Paris now and hold off on any trading and the regime change.

2-310

Moving into position against France who will only have spears, swords and horsemen in defense. She does not know Fuedalism yet.
There are large hordes of three barbarian tribes on our northern, southern and northwestern borders.
Open embassies with France and England. The French only have two spears in the garrison at Paris and are running 80% science. Trade World Maps for 3 gold to us. The English have no money, two spears in the garrison and are running 80% science as well.
Russian warriors and archers do a fine job of killing barbarian horsemen in the south.
Barbarians at Frankfurt are decimated attacking sword fortified on iron mountain.
Russians start Colussus

3-290
Found Nuremburg on the east coast start harbor.
Watch barb horsemen move into position north and south. Still two turns out. Move garrisons out of exposed towns. Move injured sword, healthy sword and healthy warrior into Frankfurt. There are 10 remaining Bulgar horsemen out of a troop of twenty-five. Von is renamed Von Barbarian Death Dealer. Frnakfurt starts walls due in 2. Buy Literature from France for 249g to bring treasury to 0.

Start revolution. and head swords for Paris. Hire a scientist and some tax collectors to prevent disorder in a couple of towns. Draw six turns of anarchy.

4-250
Marching on Paris and watching over towns to prevent starvation or riots.

5-210
Barbarains attack at at Bonn and Frankfurt. Do some hurt to warriors on mountain at Bonn but barbrian troupe is dispersed after the get 7g from our treasury. The south is secure. Forces on iron moutain Frankfort kill three more.

6-10 230-150
Joan buys Monarchy and starts a revolt just as troops are poised to enter her territory. Draw swords, declare war and cross her borders between Tours and Orleans. Two moves to the city
In 210 the barb threat in the south is eliminated as Russinas clear a camp.
There are only three barbs left in the north but they have succeeded in pillaging the iron road and we lose a settler and two wariors at Brandenburg.
In 190 Paris is ours at the loss of a single sword and we lose another to a French warrior in Russian territory. A Russian settler/spear pair slip through an attempted warrior blockade SE of Dortmund.
In 170 the city of Paris is cut off from the rest of France and we become a Republic.
Berlin gets some mocromanagement to grow in 3 and produce the next settler in three and lux tax is raised
In 150 reset builds to libraries in all cities netting gold more than one gold, workers in others. Barbarian warrior attacks Hannover and dies. Otto is unloaded onto island as there is a barb galley threatening his ship in the north. France is now a monarchy so I would expect counters soon, but Joan's treasury held only six coins at the beginning of the war so I don't expect them anytime soon. There are two swords positioned on a hill above Orleans which holds at least two spears, and we have two more swords in Russian territory ready to climb the other hill. there is a French settler spear pair in the forest east of Orleans.

The big threat now is the Vandal horsemen in the north. They are still clustered around the camp at the very tip of the continent. An exploring galley is positioned on the coast east of Bonn ready to do some more fog-busting after defeating a barbarian galley in those waters.

There are alliances against the French available for little cost from the Russians and the English. It is something to consider as it would keep the Russians and English out of expansion mode and buy us time to consolidate Paris and keep them from joining her aginst us. It all depends on how soon we can take Orleans as I think that is the key to geting Joan to the Peace Treaty negotiations.

Research was set at Fuedalism using a single scientist during the anarchy. I would suggest shutting it off until the libraries complete and the war with France is over.

Wotan
May 29, 2004, 04:49 AM
Turn log

0 - 150BC preturn

IBT: Chinese build Great Library in Beijing

1 - 130BC
Two workers built, Dortmund and Salzburg. Set to Courthouse for the time being.
Attack the two Settlers w. escorts near Orleans, capture the 4 workers. Attack Orleans and take it. Must have misread the report from Bede, thought Orleans had only one defender but there were two of them. I discovered this after the first battle. ;)

2 - 110BC
Berlin: Settler -> Settler

3 - 90BC
Heidelberg: Worker -> Courthouse
Brandenburg: Worker -> Courthouse

Captured Tours. Shortrush Heidelberg to 30 shields to avoid possible clash when reaching 40 shields as forest between H and Stuttgart clears at same time as Library “builds”.

IBT: England builds Hanging Gardens. Chinese city of Nanking builds Colossus.
Barbarian camp appears N of Hannover.

4 – 70BC
Hamburg: Horseman -> Horseman

Popped a gh on island, got a map! ;)

IBT: Our northern trireme killed by a barbarian ship. Tours deposed our governor…
Russia and France both build the Great Lighthouse.

5 - 50BC
Leipzig: Library -> Market
Heidelberg: Library -> Courthouse
Nürnberg: Library -> Courthouse
Stuttgart: Worker -> Worker

Tours retaken.

IBT: Barb Horseman kills one Warrior in Bremen. France moves Swordsman near Paris.

6 - 30BC
Berlin: Settler -> Settler
Königsberg: Library -> Settler
Smolensk: Worker -> Worker
Sevastopol: Library -> Courthouse
Barb.Horseman killed near Bremen by our Horseman.

IBT: Two new Barb. Horsemen appear near Bremen.

7 – 10BC
Odessa: Worker -> Worker
Avignon captured. Two Barb. Horsemen killed near Bremen. Iron reconnected, upgraded 5 Warriors.

IBT: Another two Barb. Horsemen appear near Bremen. Another French Swordsman close in on Paris.

8 – 10AD
Hamburg: Horseman -> Horseman
Cologne: Library -> Courthouse
New Berlin founded: Worker
Upgraded 4 Warriors

IBT: Four Barb. Horsemen now surrounds the Warrior on Mountain near Bremen. 1 french Swordsman next to Paris.

9 – 30AD
Frankfurt: Library -> Settler
New Leipzig founded: Barracks

Upgraded 2 Warriors, Changed Hannover to Horseman to help vs. Barbs in the N.

IBT: Two Barb.Horsemen dies, now three left in Bremen area. Fench Swordsman next to Paris dies, defending Swordsman -> Elite

10 – 50AD
Berlin: Settler -> Settler
Bonn: Worker -> Library
Summary:
Firaxis score 531.
Avignon, Orleans and Tours (twice) captured. Have moved a few Swordsmen and started moving Horsemen N to counter Barbarians. Decided against expansion in the north until the Barbarians are curbed. Have continued war against France and moved another half dozen Swordsmen towards area in support of continued war. I will leave to next player to decide on when to end war. Right now they offer, Monarchy, one Worker and Dijon for peace. I would go for peace after taking Lyon and Marseille but that is for the next player to work out. Also, I have set most locations to long term projects, like Courthouses. Feel free to change these since flexibility for the next player was the intention. File downloaded and available on submissions page. A saturday morning used well, right? ;)

grs
May 29, 2004, 05:20 AM
Is this roster correct?

conehead234 - up next
grs - on deck
Kuningas
t.neo
Bede
Wotan - just played

Bede
May 29, 2004, 05:23 AM
Good follow up Wotan.

grs
May 29, 2004, 05:41 AM
Some thoughts:

We could build the forbidden palace in Paris, if we get a leader or start building it by hand anyways.

Is there any good reason not to remove the french from the map? I don't see any.

We have a lot of fortified troops in Bremen, we could use to remove the barb camps.

Priorities on war vs. the French should be Marsailles for the Great Lighthouse and Lyon for the furs.

Wotan
May 29, 2004, 06:42 AM
We have at least 6 Elite Swordsmen, one of them should give us a leader near Paris. If not I would like to officially call this game "unfair" ;) I did attack with Elites atl east 4 times vs. French during my period. IBT the french Sword next to Paris will probably attack one of our Elite Swords in Paris giving us another opportunity go gain a GL.

@grs Bremen was attacked last turn interim phase by 4 horsemen, I just managed to scrape together enough units to give them something to chew on. Three of the units have been recuperating from battle wounds too. I have been sending a few reinforcements to the area for conehead to use in a counteroffensive. Please do observe the new barb. camp north of Hannover, should be a priority to disperse this before moving north.

conehead234
May 29, 2004, 08:04 AM
Good played If we can remove France from the Map it would remove the flip risk of the cities and they cannot tell the other continent if we broke any treaties because they are not alive to tell anyone. I think we should try to take out the entire continent as fast as we can so the other continent can not find out about what we did.

I got it.

Wotan
May 29, 2004, 08:09 AM
Marseille should fall next turn, I moved 4 swords next to it on my last turn.

conehead234
May 29, 2004, 08:49 AM
I don't think Paris would be the best location for the FP. I think that York Or Moscow may do us better. No one has built the Great Lighthouse yet. Also do we have to pack our cities that densely in the jungle? I will probably switch Heidelberg to a harbor. We only have 3 coastal cities we need more. Why is a worker irrigating a grass land by Hamburg? :confused: the city does not have a duct so I will not grow past size 6. Well I just noticed we have 2 Heidelburgs. :crazyeye: So in my turns I will try to do as much damage as I can to France.

Wotan
May 29, 2004, 09:46 AM
I do not have the game open right now but if I remember it correctly the irrigation is done to "spread" irriogation to the area around the next city NW of Hamburg.

Kuningas
May 29, 2004, 10:00 AM
Continue the war vs French to their extinction.

the roster:
conehead234 - up next
grs - on deck
Kuningas
t.neo
Bede
Wotan - just played

Kuningas
May 29, 2004, 11:17 AM
I looked at the save.

@conehead. Starve captured cities to size1. It reduces flip risk.
Corrupted cities should build settlers not library.

t.neo
Jun 01, 2004, 02:34 AM
I only wanted to say that I'm back home.
Good work capturing Paris.

Kuningas
Jun 01, 2004, 05:39 AM
Conehead you have 4 hours to post turnlog/save. Otherwise grs is up.

conehead234
Jun 01, 2004, 06:10 AM
Can I have a swap I was busy this weekend and had to get the GOTM done, sorry for any inconvenince.

Kuningas
Jun 01, 2004, 07:09 AM
I hope mad-pax accept swap. grs you are up.

the roster:
grs - up
conehead234 - swapped
Kuningas
t.neo
Bede
Wotan

grs
Jun 01, 2004, 09:25 AM
Got it, will play tonite.

grs
Jun 01, 2004, 03:13 PM
PreTurn: wake some units, kill 3 barb horses, elite swords kills french reg sword (-1); Paris goes into starvation mode - switched to settler; I switch most of the courthouses and libraries to settler, worker, barracks or military; hurry a galley in Nuremberg; rename on Nuernberg to Wuppertal

IBT: quell 1 resister in Paris, Konigsberg horse-horse, Hannover horse-barracks, Nuremberg galley-galley

70AD: vet sword kills reg spear (-3), elite sword kille reg spear (-1), takes Marseilles, 1 gold , 2 slaves, 4 resister, damaged galley starts suicide mission

IBT: barb horse dies; resistance at Paris ends, we quell 1 resister elsewhere, Munich library-swordsman, Salzburg cata-barracks, frech start hanging gardens :)

90AD: remove barb camp and some barbs, discover the Chinese, they know the Japanese and Indians, lack Currency, but wont give anything for it. We get an embassy at Beijing: size 7, 3 spears, a library and the great one, 1 iron, no horses, building sword

IBT: barbs kill a warrior and lose 3 horses, we get 2 promotions, Hamburg horse-aqueduct, 1 resiter quelled, 2 galleys lost,

110 AD: Mao will give his world map, all communications and 8 gold for engineering, we take; Japan misses Poly and has nothing to offer, India misses Poly and Currency and has nothing either, there will be no safe way to cross before Navigation, we will not trade contacts or maps and no one of the asians will ever know, France, England and Russia even existed...continue with the game...kill barb horses, Marseilles goes on starvation

IBT: defending elite swordsman kills french reg sword and generates a leader, Berlin settler-settler, resistance in Tours ends, Frankfurt barracks-horse, Heidelburg barracks-sword,

130AD: Paris switched to worker in 1 - then will rush forbidden palace there, vet sword kills archer and promotes

IBT: some barb horses die; Paris worker, forbidden palace, Tours worker-cata, Heidelberg temple-harbor, resistance in Avignon ends, Cologne sword-sword

150AD: Barbarossa arrives in Paris and hurries the forbidden palace, elite sword kills reg spear, vet sword dies to reg spear, vet sword kill reg spear and takes Grenoble, 2 resister, found New Hamburg

IBT: Barbs plunder ..., Paris forbidden palace-barracks, Leipzig market-temple, Konigsberg horse-horse, Smolensk worker-galley, Avignon worker-harbor, Sevastopol worker barracks, Sverdlovsk cata-settler, Bonn worker-settler, Japanes build the Great Lighthouse

170AD: nothing

IBT: French sword dies, Orleans settler-library

190AD: elite sword kills reg spear and a great leader appears, since we have no project to rush we build an army, but leave it empty for now, vet sword kills reg spear and takes Lyons, elite sword kills reg sword, hurry courthouse in Bremen

IBT: lose a sword, kill a sword, Berlin settler-settler, Bremen court-aqueduct, resistance in Grenoble ends-now rioting, New Berlin worker-settler

210AD: take Rouen without losses or promotion, hurry court in Brandenburg

IBT: Munich sword-horse, quelling resistance, restoring order, Brandenburg court-temple, New Leipzig barrack-worker

230AD: found New Konigsberg

IBT: kill a sword and get an elite, kill 4 barb horses, Frankfurt horse-horse, Salzburg barracks-horse; Heidelburg and Nuremberg riot - waky waky :(

250AD: kill a barb and get another elite sword

France is as good as dead. The horse could be enough for Dijon, Chartres is about to fall. We should take Russia next, troops are already near Moscow. We should now switch to horses and collect them for mass upgrade to knights. Good luck.
P.S.: I did not mm after last turn, so please do.

Save (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_AD0250_01.SAV)

conehead234
Jun 01, 2004, 03:26 PM
Great job. Lets finish off Russia with Swords and England will knights, then get a jump on the other continent.

t.neo
Jun 02, 2004, 01:35 AM
Would it be a good or bad idea to increase science founding to learn Feudalism in 5 turns? Because if we then get another leader with our elite swords we could use it to hurry Sun Tzu's.

Kuningas
Jun 02, 2004, 05:19 AM
Would it be a good or bad idea to increase science founding to learn Feudalism in 5 turns? Because if we then get another leader with our elite swords we could use it to hurry Sun Tzu's.

I agree. Isn't Leonardo's workshop better? Our productive cities have cheap barracks anyway and upgrades are expensive.

Nice job, grs!

the roster:
conehead234 - up
grs - played
Kuningas - on deck
t.neo
Bede
Wotan

grs
Jun 02, 2004, 06:00 AM
Leos will be excellent if we go mass upgrade from horse to cavalry. After that we should speed-research to Navigation - at best without trading techs on this line to others. I was just collecting cash for rushing and upgarding - therefore I researched with a specialist only.

Karasu
Jun 02, 2004, 08:55 AM
I hope mad-bax accept swap. grs you are up.


Mad's objections were related to changing the play order for "gaming" purposes. Other than that, the team is completely free to rearrange its roster when a player asks for a delay, a swap or a skip for RL problems.

Kuningas
Jun 02, 2004, 09:06 AM
I was confused. Bottom military path is optional for us. I think we should concentrate on two techs Chivalry and Navigation. Any other tech which won't lead to those is optional. We have to increase science funding and get techs asap. After those are learned shut down science. Meanwhile core cities do continue to build horses, marketplaces, settlers and galleys. Corrupted cities, workers and settlers. I guess we do not have Golden Age in this game.

t.neo
Jun 02, 2004, 01:32 PM
I was confused. Bottom military path is optional for us. I think we should concentrate on two techs Chivalry and Navigation.
That's why I said Sun Tzu's and not Leonardo. I don't know how many leaders we can hope for but if we get two more we could always save one for Copernicus. That would trigger our golden age. Or when we capture the Great Library and build another wonder.

When the english are gone should we build libraries to speed up the tech race? Because I don't think we will get any help with the research.

Otherwise I agree with everything you said.

conehead234
Jun 02, 2004, 04:11 PM
Ok, I got it. I will do what you guys are saying to do.

t.neo
Jun 04, 2004, 02:59 AM
Kuningas 9524 1295 Spaceship Victory 11159 20:02:37
Congratulations, Kuningas! :goodjob:
You beat me with nearly 500 years, could you tell me the secret formula! :cry:
Lord Jimbob with only 200 years, so exactly how huge is the difference between predator and open? (Or are beeing a great player your only fault ;) )

I guess this is the wrong thread, but I only wanted to say :goodjob: .

conehead234
Jun 04, 2004, 03:29 PM
First the SAVE (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_AD0350_01.SAV)

Preturn-Looks good. Science to 40% to get feudalism in 7. There is a Russian Warrior deep in our territory near our undefended cities.
IT- Lose a sword and a warrior to a French sword and archer. Kill a barb. Konigsberg horse->horse. Colongne sword->sword. Hannover rax->horse. Dortmund pult->worker.
1- Attack Chartres, kill 2 spears, take the city, no loses. Kill archer. Lose a sword, kill a sword. Kill 2 barbs and one camp. Movements.
IT- Berlin settler->settler. Paris rax->sword. Leipzig temple->horse. Marseilles spear->rax.
2- Movements. Why is there a plains mined by Leipzig. Start to irgate the plan so Leipzig will start growing again. Kill a spear in Dijon.
IT-France wants to sign peace, no way. Heidelburg sword->sword.
3- Kill a barb warrior. Lose 2 swords attacking a french sword on a hill, kill the sword with my 3rd sword. Make sure all troops are out of Russian Lands, Cancel ROP with Russia. Settle New Frankfurt.
IT-Russia kicks us out of her land. Lyons spear->rax. Heidelburg harbor->rax. Rouen spear->rax.
4-Attack Besancon, lose a sword. Wack a barb camp. Demand that Russia gets out of our territory. and they leave. Declare war on Russia and advance 4 swords on Moscow.
IT-Orleans library->rax. Leipzig horse->horse. Hamburg riots, Tours settler->Rax. Frankfurt riots. Munich horse->horse.
5- Bombard moscow with 2 pults, hurt a spear, Then attack with 4 swords, lose a sword, kill 3 spears, take the city. Attack Rheims with 5 swords, lose 2, kill 3 spears, take the city along with 5 french workers.
IT- Lose a sword to french attack, THe russians take Bonn from us. Feudalism comes in set research for mono due in 6, losing 9gpt. Berlin settler->settler. Paris sword->Sword.
6-Attack Kiev with 2 horses, one kills a spear another retreats. Kill an archer and take bonn back with a horse. Attack Bescancon, kill 2 spears, take the city. Kill french sword.
IT-Russia takes Bonn back. WW starts, hire a whole bunch of entertainers.
7-Japan has built a city on our continent. Make peace with France for Monarchy, 5 gold and WM. Lux to 20%, fire most of the entertaiers. Kill another spear in Kiev. Settle New Munich. Settle New Heidelburg. Settle New Nurmberg.
IT-Orleans rax->temple. Lyons rax->sword.
8- Kill another spear in Kiev and take the city. along with 4 workers. Load 3 swords in the army in Paris. Kill 2 spears in the Russian city of Yakutsk.
IT-Russia wants peace, no way. Lose a horse, Leipzig horse->horse. Marseilles rax->library. Salzburg horse->horse.
9-Lose a sword, kill a russian warrior. Lose a sword, kill an archer, take Yakustk and a settler. Movements.
IT-Berlin settler->library.
10-Bombard and take St. Petersburg, It was only defened by 1 spear. Kill an archer, try to take back Bonn but our horse retreats against an archer.

Kuningas
Jun 05, 2004, 05:03 AM
thanks t.neo. secret formula, keep science slider at 80-100% whole game :)

Got it. Will play tonight.
Are swords obsoleted, or should I use them against English?

the roster:
conehead234
grs
Kuningas - up
t.neo - on deck
Bede
Wotan

Kuningas
Jun 06, 2004, 03:51 AM
pre turn - 350AD

sign peace, TM, 10g to Russian for PT, Monotheism.
WW ends due this I do a lot of MM.
Monotheism to Chinese for 8gpt, 23g, WM. Hopefully Chinese research Chivalry for us.
Theology in four turns at 80% science.

warriors disbanded since Russians are not threat anymore.

score 776

IBT Bunch of Settlers built.
1 - 360AD

Feudalism to Russian for 14gpt, WM, 41g.

score 792 (+16)

IBT 2 Horses and 2 Settlers built.
2 - 370AD
disperse barb camp.

New Hannover founded.
New Bremen founded.

score 808 (+16)

IBT 2 horses built
3 - 380AD

score 824 (+16)

We learn secrets of Theology. I choose "Whats the big picture" go to F1 screen and adjust slider at 100% luxs. Note that no beakers are lost.
4 - 390AD
I declare war on English. Immediately kill archer, spear and settler.
Elite horse attacks reg archer on Reading. Reading razed.

New Stuttgart, New Bonn founded.

score 842 (+18)

Hasting completed Hanging Gardens.
5 - 400AD
lost two vet swords vs reg sword. Vet horse kills it.
I have moved two stacks. One next to Canterbury and other next to Coventry.
Elite sword attacks reg archer. Leeds razed.

New Salzburg, New Dortmund, New Brandenburg founded.

score 859 (+17)

IBT swords kill 2 swords near Coventry.
6 - 410AD
three cats bombard Canterbury. 2 misses, 1 kills pop. elite sword kill reg spear. Canterbury captured.
Kill two spears on Coventry.
2 Elite horses and vet sword failed to kill reg spear on Warwick. Horses retreated and sword died.

3 towns founded.

score 877 (+18)

IBT Swords kill spear and elite sword near Coventry.
7 - 420AD
vet horse dies vs vet warrior on mountain. sword army kill it.
Elite sword kills reg spear. Warwick captured. Sword redlined.
Coventry: vet horse dies vs 2/3 sword. vet horse kills 2/3 sword. 2/5 sword kills 1/3 sword. reg spear kills 1/3 sword.
Coventry captured.

3 towns founded.

score 895 (+18)

IBT Reg sword dies vs Reg spear and promotes to veteran. Reg archer dies vs 1/5 sword.
We learn Education and I do luxs trick.
8 - 430AD
Sword army kills pike on York. Sword dies vs reg spear. Sword kills reg spear. York captured.

I have achieved my objects. English are weak and WW is hurting people.
I sign peace for three towns.

score 917 (+22)

9 - 440AD
more towns founded.
Fog is removed, no more barb camps.

score 939 (+22)

10 - 450AD

score 961 (+22) total (+185)

I enjoy monitoring the score. and trying to maximize it every turn :)

I built mainly settlers, marketplaces and horses. 4-5 - turn research pace was easily achieved. Astronomy in 3 turns.
Library is only needed for coastal town to reach coast tiles.

Next player have more peaceful turns unless we broke peace treaties. Continue expanding. Northern Barb island is worth of ~80 tiles. Behind the fog NW is other island.

Mapstat is allowed. We have all contacts + WM. We are halfway to domination victory.

Kuningas
Jun 06, 2004, 03:55 AM
the roster:
conehead234
grs
Kuningas - played
t.neo - up
Bede - on deck
Wotan

Bede
Jun 06, 2004, 05:38 AM
Well done, you guys.


Theology in four turns at 80% science.


Nice.

3 towns founded

Twice as nice



We are halfway to domination victory.


Even better.

score 961 (+22) total (+185)

Begorrah!!!

:goodjob: :goodjob: :goodjob: :goodjob:

conehead234
Jun 06, 2004, 08:55 AM
Great job. I think we should use some area on our continent for Barb Farming.

t.neo
Jun 06, 2004, 01:48 PM
Got it!

My message was to short but now its ok! :crazyeye:

t.neo
Jun 07, 2004, 07:14 AM
When the peace treaty with france expires will I take out their last town.
I will move troops close to all russian cities before our peace treaty expires and will then declare war on the russians.
I have noticed that the japanese have established a town on our continent.
Only astronomy is needed to reach the other continent.
I will prepare troop transports for taking out japan, they have wines and dyes, are after in tech and have the necessary territory for us to reach the domination limit.
I will also try to find and settle the second Island.

Will build settlers, workers and horses. Libraries in some coastal cities to expand our borders.

t.neo
Jun 07, 2004, 10:45 AM
Summary:
Firaxis Score 1199
Jason Score 915
Chivalry in 2 turns
China is up Invention, they lack Astronomy and Navigation.
We have: 4 settlers, 55 workers, 53 horsemen, 12 swords, 2 galley, 3 caravel...
Our military is strong towards everybody alse.
Peacy treaty with Catherine can be canceled anytime.
We are at war with Japan and allied with China.
France don't have any cities but a Settler somewhere...
Territory 37,5%

0 - 450AD preturn

IBT: Settlers, horses, workers built.

1 - 460AD
Bonn 2 founded
Stuttgart 2 founded
China knows Invention which I don't trade, waiting for Chivalry

IBT: Sorry, didn't look after our treasury...1 catapult disbanded.

2 - 470AD
Science 40%, we earns money again... Astronomy in 1 turn.

3 - 480AD
We learn astronomy, science 50% navigation 6 turns
2 settler, 2 horseman

4 - 490AD
1 settler, 5 horsemen, 2 worker
Salzburg 2 founded
Japan has learned Feudalism

5 - 500AD
4 horseman, 2 worker
Heidelberg riots, I really should take more care.
Increased science for navigation in 3 turns.

6 - 510AD
A lot more of everything.
Dortmund 2 founded

7 - 520AD
Lot more of everything.
japan have landed 1 more settler in our northern territory, I guess we will take the cities in the coming war.

IBT: Japan demands contact with the Russians, we say no,

8 - 530AD
We have discovered Navigation. Nobody knows Chivalry, science 50% for Chivalry in 4 turns.
Brandenburg 2 founded.
I don't like the japanese cities on our continent, I will declare war and take their two cities. Hopefully this won't destroy to much of our reputation. I don't see we will need to trade so much anyway. I'm also thinking on setting China and japan on each other this I think will weaken them and disperse their troops for our attack.
We take Bizen, which autoraze.
New berlin 2 founded.
Trade: I make military alliance with China against Japan for education. I also get silks, 2gpt, 20gold and world map. I could have made the silks deal with india instead but...didn't in case anybody want to take them out too...
I know that China might brake the alliance and our silks deal ends but we could always make one with India.
We capture Fakushima.

9 - 540AD
New Leipzig 2 founded.
Declare war on France and move troops next to Dijon.

10 - 550AD
Capture Dijon, but France seems to have a settler somewhere on a galley...grrr.

Next player:
Dortmund and Sverdlovsk will finish barracks next turn, I was going to use the cities to upgrade nearby horseman before going after Russia.
There is a caravel outside Avignon with 2 settlers and 1 horseman, I was thinking on sending them to the unclaimed island northwest (or to japan).
I think the France galley could be on the southeast coast of our continent. Send caravel outside Dijon north to recon. There are a lot of horses to pick up in Wuppertal anyway...
Learn Chivalry and upgrade some horses before going after russia???
And Japan of course...

Link to the save, http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_AD0550_01.SAV

t.neo
Jun 07, 2004, 11:00 AM
Why do I think we should take Japan next? Or rather why did I choose to pick on Japan.


They have 3 luxury resources that we don't have.
They are backwards.
They have only 1 iron resource which by the way is next to the coast.
They have the land we are missing for our domination goal...
If we are going to keep up in tech I suggest trading with China since they are gracious now.

Bede
Jun 07, 2004, 11:29 AM
Got it.

Studying logs now.

Post plan this afternoon.

Play tonight.

Kuningas
Jun 07, 2004, 01:50 PM
Summary:
Firaxis Score 1199
Jason Score 915
Chivalry in 2 turns
China is up Invention, they lack Astronomy and Navigation.
We have: 4 settlers, 55 workers, 53 horsemen, 12 swords, 2 galley, 3 caravel...
Our military is strong towards everybody alse.
Peacy treaty with Catherine can be canceled anytime.
We are at war with Japan and allied with China.
France don't have any cities but a Settler somewhere...
Territory 37,5%

At this rate I won't see my turns anymore :goodjob:

53 horses :eek: That is more than enough.

conehead234
Jun 07, 2004, 01:59 PM
Great Job.

t.neo
Jun 07, 2004, 02:28 PM
I think everybody is doing a great job! :goodjob:
Sorry, I didn't manage do produce more caravels during my turns, but there are a lot that soon will finish.
I really s**k at transporting troops over the ocean.

In case my turn comes up again, which I don't think has any higher probability, I'm going to Italy for vacation from monday 14 of june to monday 21 of june. So in that case feel free to skip me...

grs
Jun 07, 2004, 03:15 PM
Really good turns t.neo, have a nice holiday.

t.neo
Jun 08, 2004, 02:58 AM
I think we should concentrate on two techs Chivalry and Navigation. Any other tech which won't lead to those is optional. We have to increase science funding and get techs asap. After those are learned shut down science. Meanwhile core cities do continue to build horses, marketplaces, settlers and galleys. Corrupted cities, workers and settlers. I guess we do not have Golden Age in this game.

I guess this means its time now (in 2 turns when Chivalry is learned) to set science to 0%, get some cash, and upgrade all our horses?

Bede
Jun 08, 2004, 11:58 AM
Build ships and learn how to sail them.
Train knights.
Settle the NW.
Slay Russians.
Hurt Japanese.
Stay cozy with China while scoping the territory.

Did I forget anything?

Kuningas
Jun 08, 2004, 12:07 PM
I guess this means its time now (in 2 turns when Chivalry is learned) to set science to 0%, get some cash, and upgrade all our horses?

53 horses * 80gp per upgrade = 4240 gp. Expensive. Upgrade as many you can Bede.

Kuningas
Jun 08, 2004, 12:22 PM
Build ships and learn how to sail them.


Make preparations for ship chaining.

I can post image later. If someone request it.

t.neo
Jun 08, 2004, 02:15 PM
Make preparations for ship chaining.

I can post image later. If someone request it.

I would be interested, if it's not to much work. Is there any article anywhere?
I always travel the whole way with my ships. Maybe thats why I usually stay on my own continent.

(I don't think I will get to use this knowledge in this game :sad: )

Thanks, in advance... :wavey:

conehead234
Jun 08, 2004, 02:19 PM
Are we allowed to do ship chaining is this game?

Bede
Jun 08, 2004, 05:34 PM
Personally I would prefer not to as it fits within the definition of "exploit".

t.neo
Jun 08, 2004, 05:38 PM
From the GOTM rules at http://gotm.civfanatics.net/gen/rules2.shtml
(The same rules applies to SGOTM)

Here is a list of all known exploits and bugs in Civilization III. Green is allowed when playing the GOTM; red is disallowed.

ALLOWED
...
Ship hopping
While at sea, you can unload a ship on the same square where there is another ship and that ship can take over the load. This way you can move your units to any location in one turn. But it takes a lot of effort.
...

t.neo
Jun 08, 2004, 05:54 PM
I would like to use this ship hopping, so I can see how it works...
But personally I think its a bit strange, because imaging how it would look in real life: two aircraft carrier in the same location...

It would be nice also if it make us finish sooner...

Do as you like...

Bede
Jun 08, 2004, 06:07 PM
550-570
Computer crashed.
Only thing I remember is score grew from 1224 to 1251 on the turn Chivalry was learned and science was shut off and lux tax raised to WLKTD proportions.

2-570
English are traipsing again so I demand their immediate departure. They leave.

Found Nordberg in the mountains in the north

Upgrade two horsemen to knights. Ready to hit Russia hard with Knights, horses and swords next.

Hurry a spear in Birmingham for a token defense.


3-580
Not quite in position to ensure swift victories with the Russians.

The French show up on the coast next to New Nuremberg.

Train three more knights.

4-590
Take 22g from Catherine for our World Map then demand the retrun of Bonn. She refuses so the declare War!!

At Bonn
Two elite horsemen fail the promotion boards and a crippled spear kills a knight.

The declaration of war sets off riots in Moscow and St Petersburg and celebrations everywhere else.

5-600
At Krasnoyarsk
Knight fails agaisnt spear. Horsemen also fail against wounded spear.
Uber spear kills third horsemen.
At Bonn
Spear retreats two horsemen, third horseman takes the city.

At Heidelberg
Sink the French!

At Tbilisi
Kill archer.

At Vladivostok
Three horsemen kill two spears and the city is ours.

Ship some luxes to Mao for lots of gold.40g+22gpt. Trading maps was a mistake as he now knows everybody.

6-610
At Krasnoyarsk
Elite sword fails against spear. The Army takes the city.

At Tbilisi
Fail to take the city. Two horsemen retreated.

Found Plainville in northern plains

Found Lakeville in northern plains.

Start Heroic Epic in Orleans

7-620
Repositioning troops.

Kill a Russian archer at Dijon.

8-630
Lose an empty caravel to a Japanese galley on the west coast.

Position troops to attack Riga and Astrakhan.

The Russian cities are well defended and tough to reach on the other side of nearly impassable terrain. Knights are almost useless as they can't get there quick enough.

War weariness is becoming a problem. Lux tax is at 40% and there are tax collectors in a lot of towns.

9-640
Astrakhan destroyed. Knights load onto caravel for trip to Rostov.

At Tbilisi the uber spear kills two knights and only loses one hp

Found Marienbad on the far west as a sea bathing resort and quaint fishing village.

Found Nordbad in the far north for those who like to bathe in the Arctic.

Army in position at Riga. Knights sailing to Rostov.

10-650
Army attacks Riga, kills a spear. Knights gather in mountains above the city. Caravels arrive at Rostov. There are two knights at Sverdlosk that can hit Tblisi again in two turns.

There is still acres of jungle to cut, road and irrigate. There is a holding force in the west by England in York and Dortmund. Once Russia is done turn loose on the English. Liz has pikes so it won't be easy but her terrain is is a lot easier than Russia's , at least around London. She did drop a town in the far NW but there are enough horses handy to make it disappear. A caravel full of knights is cruising her west coast. I built a barracks in Dortmund2 that can be used to upgrade the horsemen in the west.

There are settlers in various places waiting for homes.

A Japanese galley is cruising the south coast at Grenoble. A horseman and a Knight are moving to intercept as well as a caravel from Smolensk.

No pictures due to system problems, sorry

Submitted Save (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_AD0650_01.SAV)
Details:
Firaxis: 1458
Jason: 1113
Terrain controlled: 40.8%

Kuningas
Jun 09, 2004, 02:48 AM
First things first, the roster:
conehead234 - on deck
grs
Kuningas
t.neo
Bede
Wotan - up

------------------

ship chaining:

3 Knights are transported each turn. It should be enough, as Japanese have archers and swords. Here is rough image how it works.

t.neo
Jun 09, 2004, 03:08 AM
Good work Bede!

Some questions/suggestion for the team:

Why is we running such a high lux?
Wouldn't it be better to lower it? More money -> faster upgrades. We could hire a scientist were needed and make a 40-turn gambit on printing press.
Is it not only necessary to inrease the lux before the end to increase our score?

Since, Japan now knows Chivalry would it be a good idea to pillage their iron before they build to many samurais?

When going for england, why not unload the three knights on their iron and pillage it the first turn? Or was the intention with them something else?

Please educate me...

Wotan
Jun 09, 2004, 03:12 AM
I've got it. Will probably play today. Working from home so might reprioritize... ;) Ending Russia first priority. Gearing up for British war. Taking Edo to deny Japan Iron. Moving Caravels in position for "ship-bridge".

t.neo
Jun 09, 2004, 03:14 AM
ship chaining:
3 Knights are transported each turn. It should be enough, as Japanese have archers and swords. Here is rough image how it works.

Oh :eek: , thats much smarter then my solo try yesterday. I traveled only next to the next galley, and then moved the units. I also moved two squares forward and two squares backward with the same galley(Great Lighthouse).

Your way we get three knights across the whole way each turn. :)

Wotan
Jun 09, 2004, 06:53 AM
Working from home today had its benefits/drawbacks. I have done nothing I was supposed to, but my turns are played. So here goes:

Summary:

England down to one town, 7 Knights in striking distance so should fall 760AD. We have a beachhead in Japan, Edo is ours. Peace with Japan to give us time to build up forces for a decisive campaign. Chemistry in 2 turns. I have set all late conquests to long term projects. I have tried to get the workers in “order” most of them are now acting in optimum teams. Score: 1737


Turn log

0 – 650AD preturn

IBT: English demand we leave area near Hastings

1 – 660ADBC
Captured Riga. New Hamburg2 founded. Lux at 30%. Score 1485.

IBT: China and Japan signs peace treaty.

2 – 670AD
Rostock captured. Lux at 30% Score: 1511

3 – 680AD
Novgorod and Tblisi conquered, ending Russia. Japanese settler landed on NW island. I have landed 2 settlers there too. Printing Press in 40 turns.

IBT: Japan founded Echizen on island. New Königsberg 2 founded.

4 – 690AD
New Königsberg 2 founded. Popped a gh on island, got a map! ;) Lux at 10% Score:1565

IBT: India wants to trade Invention for Astronomy. I add Silk and 36 gold and give Ivory, Incense and WM.

5 – 700AD
New Frankfurt 2 founded. Score: 1592

6 – 710AD
Chinese now know Gunpowder. 9 Knights landed next to Edo, on Iron. DoW England. Landed 3 Knights tried to land on Iron next to Nottingham but ship could not move into adjacent Coast. First English Pike in London killed by the fourth Knight attacking, the first two did not inflict a single hit, the third died. Another 2 Spear and 2 Swords killed before London was ours together with 4 Workers. Score: 1620

IBT: Chinese are building Copernicus’s. No reaction from Japan? Nor from England??

7 – 720AD
1 Pike and 1 Spear in Edo, ours wo any losses. 2 Knights w. 1 HP left. Killed another 3 Swords on the road to Nagasaki. Echizen destroyed on island, moving our 2nd Settler there to build town. Hastings captured, we own Hanging Gardens now. Oxford captured, 1 knight lost. Iron cut off for English. Score: 1647

IBT: Japanese invasion reaction. Two Knights killed, Japan lost 3 Swords. 1 Samurai appears next Edo.

8 – 730AD
Samurai killed, 1 Knight lost. Nottingham captured. Peace w. Japan, we got 7 gold and WM. Gives us time to buildup in Edo for breakout when ready. 12 Swords near Edo plus a few Spear etc. so the prudent choice was to seek temporary peace. Traded Incense, Navigation, WM and 223 gold for Gunpowder from China. Chemistry in 4 turns. Score: 1676

IBT: Japanese are building Leonardo’s and Sun Tzu’s.

9 – 740AD
New Munich 2, New Heidelberg 2, New Nuremburg 2 and New Cologne 2 founded. Japanese have Gunpowder so I guess getting MT is a priority.

IBT: India starts building Copernicus’s.

10 – 750AD
Hero’s Epic built. Liverpool and Dover captured. Failed to take Norwich, three Knights killed one Spear and nicked another for one knight lost. New Hannover 2 founded.

Bede
Jun 09, 2004, 07:14 AM
Some questions/suggestion for the team:
Why is we running such a high lux?


Several cities on the verge of riots and not enough surplus food to support specialists for very long


Since, Japan now knows Chivalry would it be a good idea to pillage their iron before they build to many samurais?


Yup.


When going for england, why not unload the three knights on their iron and pillage it the first turn? Or was the intention with them something else?


They were running recon looking for the best place to light, iron would be good choice.

grs
Jun 09, 2004, 07:30 AM
Talking about maximising score and ending the game:

We should shut off research - I don't think there is anything we need to win and use the money for more useful things; depending on the answer to the question:

Are we going for conquest or domination?

Conquest: rush some units, but at most - use lux slider to increase happiness - that will raise our score.
Domination: rush libraries in cities that have no cultural expansion and rush settlers to claim land elsewhere - if there is money left - lux slider

Also we need to decide the victory type for the question raze or capture. Some thoughts?

My vote goes to domination - it will be faster to achieve from the lastest save.

Edit: one correction...it might speed our victory to get military tradition and upgrade to cavalry before shutting research off. I will cost a lot of money though.

conehead234
Jun 09, 2004, 04:16 PM
Um, where is the save?

conehead234
Jun 09, 2004, 04:21 PM
NVM, I found it.

t.neo
Jun 11, 2004, 07:10 AM
Only wanted to remind you of my one week's holiday .
Especially you that is working... ;)

This will be my last post until the 22 of june.

...and good luck with the game, lets beat the other teams! :banana: :rockon: :bounce:

Wotan
Jun 11, 2004, 07:29 AM
At least that would indicate you are back at work on the 25th!!! That is a comforting thought... When I have some time off to really get down to some serious "midsommar" activities. ;)

conehead234
Jun 11, 2004, 09:43 AM
I will have the Turns by 5. I had to go see Reagan's lying in state last night.

conehead234
Jun 11, 2004, 03:51 PM
Preturn-Looks good.
IT- Berlin Settler->settler. Lyons Knight->knight. Salzburg court->knight. New Konigsberg caravel->caravel.
1- Kill 2 spears in Norwich and take the city and England is dead. Edo is a flip risk, rush a library.
IT- Chemistry comes in, up lux to 50%. Tours knight->knight.
2- The party is over, lux back down to 10%. Research turned to a single Scienctist, lux to 40%,. Score 1801.
IT-Paris knight->knight. Leipzig knight->knight. Heidelburg court->knight.
3- Rush Rax in Edo. Settle New Bremen 2. Score 1834.
IT-Edo rax->temple. Heidelberg cathedral->rax.
4-Movements, workers work.
IT-Berlin settler->settler. Newcastle court->temple. Stuggert harbor->rax. Edo's borders expand.
5- I think we are ready for Japan, declare war on them. Lose 2 knights, take Yokohama. Lose 3 knights, kill 5 pikes, take Kyoto. Kill 1 longbow and 3 swords. Score-1901.
IT- Orleans knight->knight.
6-Take Sapporo, kill 2 spears. Movements. Knights rest. Score-1935.
IT-Lyons knight->knight.Hamburg knight->knight. Palace expansion.
7-Kill 2 more Jap swords.
IT- Kill a sword and a longbow, lose a knight. Berlin Settler>knight.
8- Kill a pike, 2 swords and a longbow. Score-2003.
IT-nothing really
9- Kill a japanese settler pair trying to settle on the NW island. Rush 2 caravels. Score-2036.
IT-I forgot to copy down what was built.
10-Rush Library in Kyoto and Yokohama. Kill an archer. Movements

I think we should stop research and try to max our score, we are gaining about 35 pts per turn. We should keep the lux up high. Most of our knights on the other continent I did not move this turn and they are forified in the cities. I pillaged one of the saltpeter sources but japan has another under Satsuma. Score is 2070 now.

SAVE (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_AD0850_01.SAV)

Kuningas
Jun 11, 2004, 05:03 PM
@Team

grs, I agree with you. Domination it is. Early win bonus for conquest has gone a long time ago.

We do not need cavalry in this game. 50 Knights huge on monarch. If Japanese are tough for knights, then attack Indians/Chinese. Knights do kill muskets when you have overwhelming power.

How to maximize score:
Stop building workers, cash rushing units/buildings. Cash rush settlers on corrupt cities to fill the gaps. Run 50%-60% lux slider. This can be done as we have not urgent need for gold. Our army is far more superior than AIs. Begin to join workers for cities. atm, We pay 112gpt upkeep for workers.

Dotmap example. Number indicates tiles we gain for domination limit. Every tiles counts including coastal tiles.

Kuningas
Jun 11, 2004, 05:11 PM
The Roster:

conehead234 - played
grs - up
Kuningas - on deck
t.neo - away 22th
Bede
Wotan

Bede
Jun 11, 2004, 07:46 PM
:goodjob:

The graph is steepening and the lead widening.

grs
Jun 12, 2004, 02:27 AM
Got it. Will have a close look at it now and post my thoughts.

grs
Jun 12, 2004, 03:29 AM
1st priority: build enough settlers by switching courthouses and workers to settler, rush as many as possible.
2nd priority: capture Japanese cities
3rd priority: join workers to cities and keep lux high to milk some more points

I will aim to fill all land and most of the coastal gaps we have in our lands.

grs
Jun 12, 2004, 02:12 PM
PreTurn: lose 1 knight killing 2 defender in Nagoya - 1 left, switch courhouses and workers to settlers, rush some of them

IBT: kill 4 swords, 1 longbow and get a great leader, chinese settler/pike pair lands on our tundra isle

860ad: lose 4 knights taking Tokyo with a redlined one - we get the Great Lighthouse, New Stuttgart 2 founded, New Bonn 2 founded, lose 2 caravels - sink one

IBT: kill 3 swords, 1 longbow, lose 2 knight, lose a caravel, Japan has time to starts Bach's

870ad: 4 cities founded

IBT: we lose Saporo, Chinese found Kafeng on our tundra isle

880ad: 4 cities founded, one archer killed, lose 2 knights and kill 6 units in and near Nagoya and take it, Nara captured flawlessly

IBT: kill 2 archer

890ad: 2 cities founded, kill 2 roaming longbows and a swordsman

IBT: our silks deal runs out and someone trashed our rep :mad: so there is no way to renew it - our happiness problems will become rampant, more than 20 cities riot (after reading again I see the cause, we made a peace deal with Japan and broke it...)

900ad: kill an archer, one city founded, re-arrange cities

IBT: we restore order and quell all resisters in Japan (some are starved though)

910ad: lose on knight taking Osaka - we have wines now, remove a roaming musket and 2 longbows

IBT: kill a longbow

920ad: Nagasaki is taken flawlessly, we lose 1 knight taking Saporo, war-weariness gets unbearable - we are in a dire food crisis in many cities and I will have to make peace soon after taking Japans last salpeter and dyes. We will have to get the last bit of territory from India, mm all cities: hire specialists to avoid riots

IBT: Japan asks for peace - not yet, we lose a knight

930ad: we take Matsuyama, 3 slaves and dyes; we take Chinan, 4 slaves and gems; we take Satsuma and Japans last salpeter.
we are missing 114 tiles to win, Japan feels so betrayed they wont give a city for peace, Japan offers music theory and their map, after rushing a harbor and finishing a road we will have 7 lux and happy people again; making peace...back to the game... mm all cities back again: fire almost all specialists; production switched to a few knights, markets in big cities and libraries in smaller ones, some settlers. Troops are moved in position for India and settlers are shipped to former Japanese lands.

IBT: the chancelor is loved everywhere (almost)

940ad: shuttling troops and settler, founding 2 new cities, lux lowered to 40% now, getting more cash to hurry markets

IBT: last resister is quelled

950ad: dyes connected - 7 luxuries now

Afterword:
I joined many workers as I saw fitting - it only helps us if they add to the happy or at least content pop.
There are 4 horsemen for upgrade in Hamburg2, but I would not upgrade them, but use the cash for rushing.
There are 6 units in Hamburg 3 ready for shipping.
The 2nd shipping point is New Nuremberg (in the west) - there maybe one or two units still automoving there if I overlooked them, but I dont think so.
I left you without mm cities; it's up to you whether you want more cash for faster domination or more happiness - I'd lower lux to 30% and adjust accordingly.
We have 3 settlers in former Japan territory to place cities.
7 ships with knights and some troops are near Indian border to get the last tiles we need (only 95 tiles) - I really did my best to finish, but it was a bit too much. Maybe you'd even do it without war - just settling and rushing some libs I pre-built.

Score went up from 2.070 to 2.419
Tiles from 1.285 to 1.546

Hope I left you with enough good choices to finish (no pun intended) - good luck Kuningas :)

Save (http://gotm.civfanatics.net/saves/sgotm2/Kuningas_SG002_AD0950_01.SAV)

conehead234
Jun 12, 2004, 02:36 PM
Great job. I am sorry I shot our rep. But Victory is near so It doesn't matter.

Kuningas
Jun 12, 2004, 05:02 PM
950AD
Regoniate peace treaty with Chinese. PT, Incence, Dyes, WM, 73gpt for Silks and PT.

Rush 14 settlers. I sell near all libraries and barracks. Disband Knights to rush settlers. Army disbanded :)
Slider 5.0.5

IBT several WLTKD. Chinese completed Copernicus.
960AD
5 towns founded.

84 tiles to go
score 2463 (+44)

IBT Chinese ask audience. I decline. India demand, remove troops. I declice, war is declared. 2-3 WLTKD.
970AD
14 towns founded, +79 tiles, PTW crashes.
3 cities captured, +29 tiles

56 tiles to go
score 2507 (+44)

IBT few battles. WLTKD.
980AD
Domination win

score 6836 (+4329) :D

970AD HOF save. I forgot to save on end of the turn. Replay awesome last turn yourself.

Firaxis score: 6836
Jason score: 10028
Time played: 66:10:59

http://www.civfanatics.net/uploads7/SGOTM2_kuningas_980ad2.jpg

http://www.civfanatics.net/uploads7/SGOTM2_kuningas_980ad1.jpg

conehead234
Jun 12, 2004, 05:09 PM
Great Job everyone :banana: :bounce:

Bede
Jun 12, 2004, 05:10 PM
:thumbsup: :goodjob:

:clap:

:bounce: :banana:

:beer: :band: [dance] [party]

Great team, great game,great finish!

:thanx: to mb, alanH, karasu, SGOTM gang

conehead234
Jun 12, 2004, 05:10 PM
:lol: look at the score graph

Kuningas
Jun 12, 2004, 05:11 PM
I was just saying same thin cone :banana:

conehead234
Jun 12, 2004, 05:14 PM
We are allowed to look at other threads now right?

Kuningas
Jun 12, 2004, 05:15 PM
We are free to lurk other teams threads?

Kuningas
Jun 12, 2004, 05:22 PM
It was fun.

Thanks everyone.

:rockon:

grs
Jun 13, 2004, 01:51 AM
Thank you for the nice game!

Wotan
Jun 13, 2004, 02:48 AM
Thank you for letting me join you in this game. Great game!

Karasu
Jun 13, 2004, 05:06 AM
Congratulations, guys, that was really a great game.
And yes, you are free to browse through the other threads... just don't throw flying pigs at us ;)

t.neo
Jun 22, 2004, 08:36 AM
I'm back...
...and wanted to say thanks for a great game. I have learned a lot.
Good finish. :)

Now we only have to wait for the other teams to finish...

Bede
Jun 23, 2004, 08:27 PM
Spoiler 2 posted.

Please add your comments in response to point 3 of MB's post.

TIA.

And, thanks again for the great game and great victory.

grs
Jul 12, 2004, 05:41 AM
We won with the highest Jason score!