View Full Version : RBC - 14D Conquistadores!
Gobi Bear May 17, 2004, 08:44 AM Sorry about the slow start everyone. RL is a bit time-consuming these days.
This is the Spanish entry in the Age of Discovery succession games. Our lineup is as follows:
-- Gobi Bear
-- Cuivienen
-- Hotrod
-- open slot
Please check in when you get a chance. Let me know what version you are using as well.
I'm not opposed to adding a 5th player too.
STYLE RULES
1. Must completely eliminate 3 of the 4 Native American civs (as was done historically)
2. Can not declare war on Netherlands (which started this period as a Spanish colony)
3. If Netherlands declares war, must eliminate all Dutch cities in Europe (representing putting down the Dutch independence movement)
4. May not ally with any country in Europe with a Protestant government
And a bonus (not required, but the Pope will bless us greatly if we achieve it) if no Protestant government reigns in Europe at the end of the game.
More info on our start soon. And feel free to start the strategy discussions.
Cuivienen May 17, 2004, 04:24 PM Signing in. Not much else to say at this point. I have 1.15 installed, but I can upgrade to 1.22 on a different install if necessary.
hotrod0823 May 17, 2004, 04:52 PM I'm here but will be MIA starting Wednesday night through Sunday.
I am still running 1.15 and haven't upgraded
Gobi Bear May 17, 2004, 09:32 PM I'm still on 1.15 too. So let's stick with that one. No sense for us ALL to upgrade.
Looking for a 4th player! Anyone? Anyone?
Merepatra May 18, 2004, 01:27 AM I'll take the 4th spot thanks if that ok.
Gobi Bear May 18, 2004, 06:31 AM Hey, Mere! It most certainly is.
I know Mere has played this one a few times. Any experience with Age of Discovery for you guys hotrod or Cuivienen? Was wondering how much of a scenario explanation we needed before diving in for the strategy discussion.
Cuivienen May 18, 2004, 04:17 PM I've played this scenario numerous times, as the Maya, Aztecs, England and France in an SG. I certainly don't need a scenario briefing.
Gobi Bear May 18, 2004, 04:57 PM OK, we'll assume that HotRod has either played it before or can get up to speed using the Civilopedia or some of these SG threads.
So time to talk strategy. He are my thoughts:
MUST DO ITEMS
1. Explore Aggressively: There are four native civs to contact and a huge world map to uncover. No sense in letting the AI explore all that when we can do it more efficiently ourselves.
2. Eliminate 1 or 2 Native Civs Early: Each native civ starts with a single city but they all live on two wide open continents. If we give them time to expand, they will be that much harder to eliminate. The good thing is that the Maya can be boxed in if we get to Panama before them. I say we go for an early knockout of the Iroquois (who are the weakest), along with boxing in the Maya by taking Panama. Then we can take out the Maya 2nd. There will only be one native civ to destroy after that.
3. Settle a Few Choice Spots in the New World: We don't want the game to end early, so we don't want to seriously invest in treasures. But the gold boost from them is too nice to ignore. I think Cuba, Hispaniola and North Carolina should be strongly considered as early settlement sites.
UP FOR DISCUSSION
1. Attacking Portugal: Left unchecked, the Portuguese will win early, causing us to lose time in our Conquest goal. We'll have to deal with them sooner or later. But what time is right? We also have to be careful to take out Lisbon at a time where the capital shift won't actually give them an advantage.
2. Research: I usually go for Colonization as quickly as possible. Haven't played in such a military mode. What should the path be now? And do we research ourselves or buy techs?
3. Wonders: Which do we need? I vote for the ones that give us movement bonuses and free colonists. Any others?
4. European strategy: Do we want to develop any allies in Europe? Any use in ganging up on an opponent?
5. Play order: I don't have any need to be first. Anyone else want to start us off?
hotrod0823 May 18, 2004, 05:23 PM I have only played this scenario 1 time as the Mayans and never a European civ but I think I can get upto speed quickly.
The Iroquios are very weak or at least they were in the game we played. So are the Mayans. The Aztecs and Incas were left to expand quickly and did have large empires in the 1 game we played.
I will be out from Wednesday til sunday so you can get this going and I will join back on Sunday.
Hotrod
Merepatra May 18, 2004, 06:26 PM This is my first Succession game so bear with me if I ask some stupid questions ;)
Has there been a definite decision on what difficulty we are playing at?
My thoughts on the Up for Discussion items.
1. Attacking Portugal:
I would say that taking Lisbon as soon as feasible is best, as the colonist produced by Dias' Voyage every 8 turns is what gives them the huge advantage. Presuming we take their two mainland cities early on their capital would probably move to Ceuta, or if we took that too, to one of their island cities which would neutralise them pretty much. Late in the game its much more likely their capital would move to a city in the New World which would be an advantage to them.
2. Research:
My initial thought is to still head for colonisation first, with Printing Press the first priority to get Colonists. We need to be in the New World if we want to conquer it.
3. Wonders: I vote for the ones that give us movement bonuses and free colonists. Any others? Do any Wonders give free colonists except Dias' Voyage which Portugal starts with? I couldn't see any that did (though I remember in early versions there were which is maybe what you are thinking of Gobi). The Navigation School could be useful, its only 160 shields and increases naval movement by 2 as well as giving an Explorer every 10 turns.
4. European strategy: Do we want to develop any allies in Europe? Any use in ganging up on an opponent?
We could possibly ally with France or somebody else against the Portuguese?
5. Play order:
Since this will be my first succession game I would really rather not go first, have some reading of rules to catch up on first ;) Any other position is ok.
Gobi Bear May 18, 2004, 06:29 PM Oops, you're right. It is Dias' that gives colonists. I think capturing it and building Magellan's voyage would make us very powerful indeed.
We are playing at Demi-God.
I also thought of using France to help beat up on Portugal. The problem is that I'm sure they would march through us to do it. Do we want that?
Kiech May 18, 2004, 06:29 PM You could wait till Portugal finishes a wonder to attack them. If you can finish Sistene first, they will cascade to Magellan.
Gogf May 18, 2004, 06:50 PM I'll be lurking :). I have yet to win a Demi-God game, and don't want to mess up the team.
Gobi Bear May 19, 2004, 07:51 PM OK, I've created an initial save (http://www.civfanatics.net/uploads7/RBC14D_Isabella_of_the_Spanish,_1490_AD.zip).
Here is a snapshot:
http://www.civfanatics.net/uploads7/SpainAtStart.JPG
The city builds show my initial plan, which is:
1. Build lots of Medieval Infantry so we can use them to attack Portugal with the amphibious assault bonus. That okay? Any preference for Lisbon or Oporto? Should we try and get some European allies? Should we attack in the first 10 turns or wait longer? Is attacking Portugal first a mistake? Should we be going after the Iroquois?
2. Skip the race to Sistine Chapel that everyone else is going for. Like I discussed previously, I am pushing for the wonders that help us abroad.
3. Send out all Caravels except 1 (which can hold the amphib units). Use them to settle in Panama (to cut off the Maya) and then to explore.
Gobi Bear May 19, 2004, 07:52 PM Suggested roster:
1. Gobi -- up first
2. Cuivienen
3. Merepatra
4. Hotrod
That okay?
Cuivienen May 19, 2004, 09:00 PM Lisbon is the much-preferred target, as taking it gives us Dias's Voyage, a Colonist every 8 turns. Taking Lisbon first will also prevent Portugal from sending out a flood of Colonists early and make it easy to take them out later.
Merepatra May 19, 2004, 09:06 PM Yes, definitely Lisbon is the city we need to take first, and I think taking it before worrying about the Iroquois makes sense as without it Portugal will never dominate in the way in can with it. Taking Oporto would be nice but it isn't essential early. The rest of the plan sounds good to me.
Gobi Bear May 19, 2004, 09:24 PM Thanks for the input. I have time to play this tomorrow afternoon. So feel free to post here for the next 12+ hours if you think of anything else. After that I'll be taking the initial moves.
Gobi Bear May 21, 2004, 09:21 AM I'm in the middle of the opening turns, but didn't finish last night. Allergies had flared up and I just needed to take some Benadryl and get to sleep.
I'll post the first 10 moves this evening.
Gobi Bear May 22, 2004, 12:02 AM 1490 AD (Turn 1):
Caravel #1 (Settler, Pike, Conquistador) sails to the Canary islands. This one will settle Panama for us. Caravel #2 (also from Seville) takes a route north of the Azores headed for discoveries in North America (can we beat others to the Iroquois?). No sea lane here though. Caravel #3 from Barcelona ends in Portuguese waters to block the Strait of Gibraltar. How mad will Prince Henry get? Do we care??? Caravel #4 (already in the Canaries) loads up an MDI and heads for the Caribbean. Columbus is on his way! 80% research toward Printing Press (25 turns). Currently that costs us 41 gpt, but we’ll earn gold quickly once we have a good world map and native contacts to trade.
IBT: Henry whines about our fleet. A French fleet sails from Bordeaux.
1491 AD (Turn 2): Continuing moving the fleets and working the fields of Spain.
1492 AD (Turn 3): Hook up a horse. This seems historical enough:
http://www.civfanatics.net/uploads7/ColumbusReachesHispaniola.JPG
Columbus Reaches Hispaniola in 1492
Find Mayan territory, trade them Alphabet for their WM + 94g.
1493 AD (Turn 4): Northernmost boat finds the Iroquois along the Delaware River.
http://www.civfanatics.net/uploads7/IroquoisFound.JPG
Trade Alphabet to them for WM+120. They are about to settle their 2nd city near modern-day Philadelphia. We’ll have to be careful to hit them soon before they grow too much. We’ll be in Panama next turn. Uncover the Aztecs first too; WM+80g for Alphabet this time.
1494 (Turn 5): Find company in the New World; the English have settled in Maine. I trade them contact with the Iroquois now, before they get it themselves. Up to 394 gold after selling contact for the Iroquois to everyone.
IBT: Dutch and French appear in ships off of New England.
1495 (Turn 6): Conquistador heads into the Andes to contact the Inca. Found Panama City and use it to get a ship into the Pacific.
IBT: Pick up 40 more gold swapping WM with the English.
1496 (Turn 7): We meet the Inca
http://www.civfanatics.net/uploads7/MeetTheAztecs.JPG
Almost tempting to attack them now, especially if we had more than 1 Conquistador. They may still only have 1 city. Trade Alphabet for WM + 120 … nope they do have a 2nd city to the east in the jungle.
1497 (Turn 8): Defeat a Seminole camp on the east side of Florida. Rush the Temple in Panama. Those natives need Christianity!
1498 (Turn 9): 2nd (northern) Caravel returns home to help against Lisbon.
1499 (Turn 10): Pacific caravel lands the Conquistador next to Maya lands. Only 1 Maya worker in sight.
IBT: Navigation School in Seville produces an Explorer.
NOTES FOR NEXT PLAYER:
1) Sell our contacts with the Aztecs, Inca, and Maya to the other Europeans. Last I check none of them had contact with these 3 civs.
2) You’re up for the attack on Lisbon. Do it by sea withMedievals. Way want to rush a few more units.
Spain at 1500 AD (http://www.civfanatics.net/uploads7/RBC13D_Isabella_of_the_Spanish,_1500_AD.zip)
Cuivienen May 22, 2004, 09:21 AM Got it. <The message you have entered is too short. Please lengthen your message to at least 10 characters.>
Cuivienen May 23, 2004, 03:28 PM I'm not going to be able to play any time soon; my teachers like to bombard me with work in the last few weeks of school. I'll be able to play on Tuesday at the earliest, so skip me if need be.
Gobi Bear May 23, 2004, 07:46 PM Merepatra or Hotrod - Grab it with a "Got it" message if you want to go ahead and play. Otherwise we'll wait a few days for Cuivienen.
Merepatra May 23, 2004, 07:56 PM Got it
Though I won't be able to play it till my Tuesday, which is about 24 hours from now.
Merepatra May 25, 2004, 07:45 AM 1500 (Turn 11)
Change production in Cagliari to a worker which will finish this turn as I think we need the extra shields there that mining the hill will give. We can send him to the New World later.
The Conquistador between the Maya and Aztec lands spots an unescorted Aztec settler on a mountain. Capturing the settler would give us a couple of slave workers for Panama and would considerably slow down the Aztecs growth. I decide to do it and we start our first New World war. From the mountain top where he stops he can see a Jag Warrior just below him.
I then decide to not return the other MI on the ship in the Caribbean to Europe but to keep him around for the war with the Aztecs and sail them towards Teotihuacan.
1501 (Turn 12)
The Conquistador attacks the Aztec Jag and wins, starting a Golden Age for Spain. The MI attacks the spearman in Teotihuacan and takes the city, there is 1 injured (presumably by barbs) Jag and a worker next to the city. I send that caravel now empty back to Europe.
We sell Communications with the Inca and Maya to the rest of the European civs except for Netherlands who has no money. We now have 565 gold and are researching Printing Press in 8 turns losing 31 a turn. I spend 112 gold to rush another MI in Seville.
1502 (Turn 13)
The Conquistador kills the Jag near Teotihuacan and the MI captures the worker.
We now have 5 MI’s in Seville and I decide to attack Lisbon this turn. We declare war then launch an amphibious attack and take Lisbon with 3 MI’s. The 2nd ship then sails to Oporto and it too falls to us.
1503 (Turn 14)
Lisbon and Oporto are both rebelling, I set them each to build a Temple.
An Aztec worker appears to the north of Teotihuacan, I’m not sure what he was doing there but after capturing him the Conquestador spots yet another Aztec worker further northeast.
I change Panama from building an Explorer to a Pikeman, as I feel the Explorer School will give us more than enough Explorers eventually.
1504 (Turn 15)
Portugal attacks the Canary Islands with a MI but it holds.
I load 2 MI’s and an Explorer in a caravel and send it towards Teotihuacan.
1505 (Turn 16)
The Conquistador heads towards Tenochtitlan and captures yet another worker.
1506 (Turn 17)
Dias’ Voyage produces a Colonist. I decide to send it, along with a Pikeman and MI to settle east of Panama where there is iron and a cow.
Canary Islands complete building their Pikeman and I start building a harbour there with the thought that the 2nd wine could come in handy later to sell to/bribe The Netherlands or England.
1507 (Turn 18)
Conquistador kills an archer sent out from Tenochtitlan.
Portugal is now willing to discuss peace with us. They agree to pay us 22 gold (their entire treasury), World map and 24 gpt for peace. We agree as I think its more important now to press our war with the Aztecs while also leaving enough troops in Europe to protect us from our other European neighbours.
1508 (Turn 19)
We finish researching Printing Press and start researching Banking in 12 turns.
An Aztec Jag appears to the north of Teotihuacan and the Conquistador again proves how handy is speed is as he rushes to the other side of the city and kills him.
The caravel with the 2 MI’s arrives at Tenochtitlan but since it is not on the sea they have to spend a couple of turns walking to the city.
1509 (Turn 20)
Another archer is sent out from Tenochtitlan and is again killed by the Conquistador. He is injured though so won’t be helping the 2 MI’s when they attack the city next turn.
Both Lisbon and Oporto finish their temples. I set Lisbon to build a Colonist and Oporto a Pikeman.
The caravel carrying the colonist arrives at its destination and disembarks onto the iron where I intended to build the city. The MI attacks from the ship a barbarian camp next to that killing one barbarian of two.
End of turn another Explorer is produced by Navigation School.
Notes for next player
Good luck with the war with the Aztecs, I’m hoping that they don’t have much defence and that the 2 MI’s will be able to finish them off. Then we might want to turn our attention to the Mayans who have 3 cities between our New World cities.
We will have 1 Colonist in 3 turns from Lisbon and another in 6 turns from Dias’ Voyage. We need to decide where we will send them.
Gobi Bear May 25, 2004, 10:46 AM Wow, great turns Mere! The Portuguese have been eliminated from Iberia and the Aztecs are hurting!
Why not leave the Mayans alone since we have them bottled up? We can deal with them 3rd. I suggest going after the Iroquois or Inca next instead. If we save one of them until later, they will probably be much larger.
I wasn't planning on starting our Golden Age yet. Initially I had thought that we'd want to hold off until we had more cities up and producing. However, with the special goal of knocking out American civs, I think perhaps this IS a good time for a Golden Age. Get the maximum production now while we're trying to squash civs before they can get large.
Watch out for the colonists from Lisbon and Oporto. That is a Portuguese citizen, so the city founded might have happiness problems.
ROSTER:
1. Cuivienen is up next
2. HotRod (on deck)
3. Gobi
4. Merepatra (just played)
Doc Tsiolkovski May 25, 2004, 11:09 AM (Sorry for threadjacking)
Gobi, I wonder if you could find the time and have a look at my Mongol mod for Middle Ages (or maybe even join)? :rolleyes:
http://forums.civfanatics.com/showthread.php?t=88072
Cuivienen May 25, 2004, 04:33 PM Got it. Will play tonight. Sorry about the delay.
Merepatra May 25, 2004, 05:02 PM Don't be sorry Cuivienen, I had a lot of fun while you were busy ;)
Good luck with your exams, they should be your first priority. the mother in me couldn't resist telling you that ;)
Gobi Bear May 31, 2004, 08:31 PM I saw Cuivienen post in another thread that he should be caught up and ready to play these games now. Is that true, Cuivienen?
hotrod0823 May 31, 2004, 11:31 PM if we don't see it by tomorrow night I will take it and try to keep this game moving
Hotrod
Gobi Bear Jun 01, 2004, 06:10 AM Thanks, HotRod. Take it even sooner if it is a good time for you.
hotrod0823 Jun 01, 2004, 05:41 PM I've got it and will do my best to play and post tonight or tomorrow.
Gobi Bear Jun 06, 2004, 06:37 PM Hotrod? You out there? Give us an update, please.
Kiech Jun 06, 2004, 11:01 PM All of the Spanish players kinda fell off the grid...playing this conquest as part of a team really made it a lot more fun, I hope you guys continue with the game.
If you need another player, I would like to join in.
hotrod0823 Jun 07, 2004, 12:24 AM Sorry for the awful delay. You'll have a complete report tomorrow if all goes well. Completely forgot I had this game to play and went to 1.22 for another game and back to 1.15 and didn't have a chance to finish these turns. Will do as first priority :(
hotrod0823 Jun 07, 2004, 05:35 PM 1510 AD (0): Very interesting times! The Aztecs are about dead but is 2 MDI enough to take a capital. I think I will wait for some reinforcements or at least until the lone MDI arrives from the south and the conquistador heals. Kill a barb with an amphibous MDI and found Santo Domingo on the iron. With Banking already known by 2 civs I decide to buy it from the Dutch for 53 gpt, 240 gold and WM. We get WM and Banking. rather then waiting the 18 turns to research ourselves. Trade and sell maps recouping some money spent. Colonization is started but due in 32 turns.
1511 AD (1): Granada builds a worker starts a colonist. Load up and move a caravel with 2 MDI and an explore. The second caravel will wait for 2 new colonists. A caravel is heading home too. Net some more gold from Map sales.
1512 AD (2): Decide to take a shot at the Aztec Capital and barely kill 2 spears but fail to take the last archer with my wounded conquistador. will just have to wait for the MDI to arrive.
1513 AD (3): Cagliari builds a pike starts a colonist. Madrid builds a conquistador starts a bank. Oporto a pike and starts a market. Unhappily decide to retreat our wounded MDI from the Aztec capital. New recruits will be there in 3 turns or so.
1514 AD (4): Lose a 3/4 MDI to an archer. Take out 2 Indian boats in defence. Lisbon builds colonist starts barracks. Reinforcements are on the way. Another boat with a colonist, Knight and MDI is heading out. More units are waiting for other boats to be completed. Magnetism is out but no one will part with it.
1515 AD (5): More ship movement. Drop a lone MDI outside of the Aztec capital.
1516 AD (6): Will finally have enough units to try and take the capital. Still no Mag trades. colonization is due in 22 turns.
1517 AD (7): Seville builds a caravel starts a bank. Load up a colonist a pike and a conquistador. Will Land a party on a Cuba not really sure what the best location for the New word cities should be. Finally Tenochtitlan is ours and the Aztecs are destroyed.
1518 aD (8): Granada builds a MDI starts much needed cath. Panama builds a pike starts on walls. 2 empty ships are heading home.
1519 AD (9): Barcelona buildsa caravel starts a bank. Not much else to speak of. A few map trades.
1520 AD (10): We now have 2 landing parties to claim Cuba as our own. We need to gather enought vet troups to take it to the mayas before the try to expand through us in the north. I think we will have a nice core in the new world once the Maya have been wiped out.
Gobi Bear Jun 07, 2004, 08:48 PM Glad you got turns in hotrod. One New World civ down, two to go!
We'll see if Cuivienen checks in within 48 hours. If not, I'll take the next move.
Gobi Bear Jun 11, 2004, 06:01 PM OK, got the file. Going to play later this evening.
Gobi Bear Jun 11, 2004, 07:03 PM HELP! The file attached to HotRod's last post is only coming down as a 1KB file when I download it! What am I doing wrong? Can anyone else grab it successfully???
Kiech Jun 11, 2004, 09:08 PM It shows 512 for me...I think it may be corrupted.
Merepatra Jun 11, 2004, 09:53 PM Downloaded and opened ok for me Gobi. I'll mail it to you
Gobi Bear Jun 12, 2004, 10:57 AM Background: Reviewing save, I see that we can get 15 gold from a few folks if we get in a pinch, but we would have to give up tech, so its not worth it unless we get desperate. We’re down Magnetism to most of the other European powers, probably due to our 40% research. We have a sizable VP lead (we have 2545 VP, next most is Portugal at 750 VP). Taking out the Maya looks easy, and they have to traverse directly over our grounds to expand. Besides the Maya, we’re going to have to hunt down either all the Iroquois or all the Inca. The Iroquois have 3 cities right now (to the Inca’s 4), so they should be the easiest target right now. Do I go after them now before they spread? I decide that has to be the plan. We’ll settle Cuba and then use it as a base to wipe out the Iroquois. We may need more Conquistadors to speed into the interior of North America. We’ll fight a holding action against the Maya, declaring war on them if they pass through our Central American territory.
1520 AD (Inherited turn): I move some the Caravels near Cuba toward home; everyone else had already moved.
IBT: Iroquois found a fourth city in Georgia. See they are spreading! We’ll take this one down first, being near our Cuban holdings. I’m going to leave a Caravel in the Caribbean to help with this.
1521 AD (Turn 1): Wipe out the Caribe natives on Cuba. Settle one of the two cities we’ll have there. Send a Conquistador north from Mexico toward the Iroquois. I’ll leave the slower MDI down “south of the border” to watch the Maya. I boost Science to 60%, dropping Colonization from 15 turns down to 10. Once we can “see” the Tobacco, we can get going on making some Cuban cigars!
IBT: Golden Age ends. That means Colonization will take longer.
1522 AD (Turn 2): Seville: Conquistador->Conquistador. Dias voyage produces a Colonist. Santo Domingo: Pikeman->Worker (need him in Cuba). Copernicus is trying to do his observing from Marseille (good - keep the French busy building wonders). Magellan’s is the only wonder of great interest to us, but everyone else has already started it and we don’t even have Magnetism yet. We’ll skip it this game. Sell WM to folks, getting 41 gold + 2gpt (from France) total. I ship Code of the Laws to the Inca (since they aren’t one of our targets) to get their map of S. America to sell to everyone else. Seems that map alone was worth 13 gold on the European market this turn. Send out two new loaded Caravels from Spain. They are headed for the Carolinas. First Caravel from Cuba reaches the Iroquois city in the Georgias. We’ll declare next turn. Conquistador from Mexico will patrol the Great Plains to pick off any Iroquois settlers wandering west.
IBT: A caravel from the Cherokee Indian branch of the Pirates of the Caribbean attacks our initial assault force off Georgia. Luckily the Cherokee don’t seem to know anything about fighting at sea. Lisbon goes into unrest.
1523 (Turn 3): We declare on the Iroquois and take out one of their spearmen. Luckily our second attack boat has just enough movement to get offshore here. City falls and MDI promotes to Elite. We’ll load him back up and go for their next city up the coast.
IBT: Leonardo’s completes in Paris. English and Dutch are building Magellan’s and Copernicus’s.
1524 (Turn 4): Find a English Carrack parked off the Chesapeake near the next Iroquois city. Hopefully not up to anything. Unload a Pikeman in the Carolinas. He’ll wait for the Colonist on its way. I take a risk and use the Conquistador in Illinois to attack the Iroquois city there. Get very lucky; he is redlined but wins. A settler was in that city waiting to move out. Iroquois down to 2 known cities!
IBT: English complete Copernicus’s. Did they get a Scientific Leader? A Maya settler is headed north. Folks we’re about to be at war with two native civs at once. We’ll try and wall these guys off with Workers and see if that works for a while.
1525 (Turn 5): Niagra “falls” :lol: to our MDI. Too bad the last Iroquois city isn’t coastal!
1526 (Turn 6): Madrid: Conquistador->University (need more research!). We settle Tortuga in the Carolinas. 5 units with 4 attack land next to Iroquois capital.
CLICK TO VIEW PIC:
http://forums.civfanatics.com/attachment.php?attachmentid=57668&stc=1
10 turns to Colonization.
IBT: Mounted Warrior takes out our Conquistador near the Iroquois capital. At least this distracted him from garrisoning inside the city.
1527 (Turn 7): First two attacks on Salamanca take out Spears. Only an Archer defending now. I’ll attack with the Elite MDI, though he is down in HP. He and another die to the damn archer, but our fifth attacker (an MDI) takes the city. Drat there is another Iroquois city that just sprang up out west!
CLICK TO VIEW PIC:
http://forums.civfanatics.com/attachment.php?attachmentid=57667&stc=1
That one is going to be a bear to get to with only 2 Conquistadors (both injured) in North America. A third will reach the Carolinas in 3 turns. The Maya defense line is a bit ridiculous, but working so far.
CLICK TO VIEW PIC:
http://forums.civfanatics.com/attachment.php?attachmentid=57666&stc=1
IBT: Swap territory maps with the Maya to maintain good will. Renew the peace treaty with Portugal.
1528 (Turn 8): Swap our 2nd extra Iron to the Portuguese for WM + 60 gold. They’ve explored down to Tierra del Fuego. We then earn about 60 more gold selling this map on to others. I can take a 1 Conquistador shot at the Iroquois capital this turn. Is it worth it? No reinforcements coming for at least 4 turns, so I decide to try since the capital is on Grassland. Sadly, we die!
IBT: Aruac raiding party kills two of our Workers near Santo Domingo that were about to be shipped to Cuba. Will have to find slave labor for the plantations somewhere else.
1529 (Turn 9): Harbor completes in the Canary Islands. That’s an extra Wines to shop. Switch Madrid to a Conquistador and rush one in Lisbon so we can ship 3 to North America next turn. We can get Protestantism for Horses from the Netherlands. No thanks; no heresy allowed here in the Hapsburg empire of Charles V!
1530 (Turn 10): Conquistadors, an Explorer, and a Colonist complete. All headed to North America for now. Switch to MDI builds (to use against the Maya for our final conquest).
Recommendations:
1) Wait until the ship with 3 Conquistadors arrives in the New World before attacking the Iroquois capital. We should have 5 Conquistadors and an MDI to take it out. I’d just patrol and make sure they don’t produce any more settlers with the Conquistador already on the scene.
2) Ship all excess MDI to Central America. All of the Maya cities are coastal (one on the Pacific), so we should be able to get to them all with amphibious attacks.
3) We’re way ahead of everyone on the Power graph. France is second. Be wary of Francis I and remember to keep the Netherlands happy; we have that rule that we have to go to war and conquer them if they declare on us.
4) Colonization in 5 turns. I have a worker building in Cuba and one about to complete in Venezuela that can help us start hooking up treasures.
Merepatra (up next) might be able to take out both the Iroquois and Maya if she's lucky. I don't think either will last 20 more turns.
Charles V's Glorious Hapsburg Empire in 1530 (http://forums.civfanatics.com/attachment.php?attachmentid=57669&stc=1)
Gobi Bear Jun 12, 2004, 11:12 AM One other thing to consider. When we get Colonization, we can probably trade it with others to get Magnetism (and Gunpowder?). Probably a good idea though it will speed up how quickly other nations start to get treasures.
However, remember the style rule that says we want to eliminate all Protestant governments from Europe if possible (accepting the Netherlands, our colony). England likes to go Protestant, so keep that in mind when you do this trading. If you give tech to England, you are probably giving it to a future war opponent.
Right now only the Netherlands have Protestantism. I have no idea if they've switched to it yet (probably not).
Merepatra Jun 12, 2004, 11:39 AM Got it. I'll hopefully get to play it tomorrow.
Merepatra Jun 15, 2004, 11:06 PM 1531 - Changed Madrid to producing pikeman as it was revolting with only 1 pikeman and it also seemed too vulnerable to France. Next couple of turns really just waiting for Conquistadors to arrive in North America.
1533 – Iroquois send out an archer which we kill with a Conquistador, they also have 2 mounted warriors out looking for targets, those we just try to avoid while we wait for the reinforcements to arrive.
1535 – The 2 mounted warriors attack our MI fortified on a hill, one mounted warrior dies, the other is injured and retreats to their city. Our Conquistadors are all now within striking distance of the capital so we attack. We have a decisive victory over their 2 spearmen and 1 injured mounted warrior and the city is destroyed.
We now have finished researching Colonization. We trade it to the Netherlands for both Gunpowder and Magnetism. We then trade it to Portugal for 140 gold and 53 gpt and world map, and then France for 99 gold and 27 gpt and world map. We are now researching Metallurgy in 16 turns.
Tortuga changes to building a Tobacco Plantation which will be finished in 3 turns, and Veracruz to a Sugar Plantation which will take 8 turns. We should be able to start building more Plantations soon. A new city. San Miguel, is founded between Salamanca and Tortuga where there is tobacco.
1536 - I also use some of our new wealth to upgrade some Caravels to Carracks.
1537 – Our Conquistadors head towards Tenochtitlan in preparation for our eventual war against the Mayans. They destroy a couple of barb camps on the way giving us some extra cash.
1538 – Colonist produced by Diaz Voyage and another in Seville. Send 1 to settle tobacco below Tortuga and another towards tobacco island near Cartagena.
1539 – Canary Islands produce another colonist and I send them towards yet more tobacco in North America. France has sent out a couple of boats recently that I suspect are heading to some of the same places. France has also suspiciously moved a number of troops into Marseille.
1540 – France settles on the tobacco island before us so I move to another island with sugar instead.
Notes for next player
We should be in a position to attack the Mayans soon. Attacking with MI’s from the sea and the Conquistadors by land seems to be the way to go, I have a 2nd ship headed towards Tenochtitlan to pick up more MI’s with this in mind.
We will see our first treasure in Tortuga towards the end of the next 10 turns, before long we should be pushing treasures out quickly all over, we might need a few more ships and pikemen just to carry them.
Gobi Bear Jun 16, 2004, 06:29 AM Ready for the next player to "Got it!" here.
HotRod? Cuivienen? Who is still around?
romeothemonk Jun 16, 2004, 08:36 AM If you need another player, I would be more than willing.
I enjoy your historical variant games Gobi.
hotrod0823 Jun 16, 2004, 05:34 PM Romeo go for it as my plate is full at the moment.
Gobi Bear Jun 16, 2004, 09:34 PM Yes, romeothemonk, it is your game. Go for it!
romeothemonk Jun 16, 2004, 11:27 PM IHT: Get Protestantism from England for 12 gold. (Sorry Gobi, but VP are VP, we just can't go into it.) Sell Colonization to England for WM, 46 gold and 9gpt. Rush rax in Panama City. Swap Seville to FP. Swap Barcelona to Rax, Swap Madrid to Colossuem.
IBT: Maya send out a slave pair.
Turn 1: Madrid Col to MDI. Panama Rax to Tobacco. Build Embassy in Citzen Icha for 27 gold. They have 7 units, and only a granary and temple!! (Cash problems?)
get their 7 gold for storytelling. Declare War. Vet Conq captures slaves. Amphib Palnque. Take city with 2 promotions and a loss of a reg MDI. A reg conq captures another slave pair. Conqs are really cool here, especially when they amphib. Trade WM. (every turn) Clear a barb camp in Florida, found St. Augustine.
IBT: France demands horses, since this is DG they get them. English start Luthers.
Turn 2: Cartenga temple to worker. Tortuga temple to court. Found Mexico city, temple. Found Los Angelas, tobacco.
Shuffle troops.
IBT: Mayans send out 1 archer against us.
Turn 3: Madrid MDI to MDI. Veracruz sugar to worker. Take Yaxchilian no losses, promote a reg conq versus the offending archer. Rush a harbor in Teothicuan.
IBT: Nada.
Turn 4: Granada Pike to Pike. Teothicuan harbor to temple. Upgrad an explorer. Start Assualt on CI.
Elite MDI beats vet spear
reg MDI loses to vet spear.
reg conq beats vet spear
elite conq beats reg spear
vet conq beats reg javelin
vet conq retreats
reg conq beats reg javelin
IBT: not much
Turn 5: Madrid MDI to MDI. CI gets assualted again.
Vet MDI beats reg javelin
vet conq beats reg javelin and takes city.
IBT: Nothing
Turn 6: Barcelona Rax to MDI. Oporto Cathedral to MDI. Get treasure and colonists. Move troops like crazy, and start to move to modern Brazil to found new cities. Moving more troops to Americas.
IBT: Maya counter with archer.
Turn 7: Cagliari pike to carrack, sell courthouse in cagliari as it is 1 spt. Madrid MDI to MDI. Promote a conq to vet against mayan archer. Disperse a barb camp. Upgrade caravel. Assualt Tikal, take from 3 units with no losses.
IBT: Defeat a barb archer promoting a conq to elite.
turn 8: Lisbon pike to pike. Veracruz, worker to harbor. Tortuga courthouse to harbor. Take Copan from 2 troops, losing a conq. The weak Maya are now history.
IBT: London finishes Magellans.
Turn 9: Metallurgy comes in, Mining in 11. Madrid MDI to MDI. Granada pike to MDI. Cartenga Worker to Harbor. Wines to England for 39 gold, 1 gpt and WM.
IBT: Not much
Turn 10: Canary temple to carrack. Oporto MDI to MDI. France has Naval Ordanance but will not part with it. No units moved.
romeothemonk Jun 16, 2004, 11:31 PM There is Peace with Portugal for 5 more turns, and then I would take all their Islands, but Leave Cueto and the rest of their African Holdings. This will give us nice Privateer Bases and make them run a guantlet to return treasure. Some city builds need to be optomized.
The Conquistador is a very powerful unit in this scenario. Use them liberally. We are strong compared to everyone but France whom we are average compared to. A straight treasure grab build can win this, but there isn't as much fun in that as smacking around the AI. There are probably 15 turns to privateers, so be careful with ships on the ocean.
Merepatra Jun 16, 2004, 11:47 PM Great turns Romeo.
A straight treasure grab build can win this, but there isn't as much fun in that as smacking around the AI.
I like your idea of fun :)
Gobi Bear Jun 17, 2004, 09:25 AM Current Victory Points are:
Spain 5195
England 1660
France 1480
Portugal 1080
Netherlands 830
I totally agree that we don't win this one by sitting around waiting for the treasures to return. We are the Conquistadores! So this is when we have to start thinking about the religious war in Europe. The scurge of Protestantism has infected all the nations now, even my trusted monk-advisor romeo has been tempted by its heretical teachings!
So we need to start watching to see if any of our fellow Europeans are switching their country over to Protestantism. If so, the scenario rules say we must make them our next target. With that in mind, I will not pursue romeo's plan against the Portuguese. We're trying to eliminate Protestantism in Europe ... and we've already knocked them out of Europe!
France is probably the main target; England's colonial holdings are pathetic. But we'll act based on investigating foreign cities to check the current government. Will be costly; we'll need some New World gold just to finance this spying!
(P.S. Won't be playing today, so everyone has time to chime in with suggestions).
T_McC Jun 17, 2004, 09:51 AM Uhhh ...
Doesn't the F3 screen show what gov't each civ is in? You may not need to do any espionage to discern who to attack next.
romeothemonk Jun 17, 2004, 10:03 AM Based on my turns only the Dutch and the English were in Protestantism. I believe that the French and Portugese are unable to go into Protestantism. One of the main reasons for getting protestantism is to know thine enemy.
We cannot Declare on the Dutch, so that makes it more challenging to rid the world of the followers of Luther. We could let them get a Tech and then try and get them to declare on us through bad espionage techniques.
I would currently vote for hitting the Portugese in ~5 turns and then smiting the Inca. After that we can ally with our Catholic French Brothers and make the English suffer. I signed some gpt deals with England so we want to be careful about our reputation.
Note: Explorers can become conquistadors for 150 gold. You can then have them barb farm the great American expanses.
Good luck next player. (Hotrod?)
Gobi Bear Jun 19, 2004, 07:33 AM I've got the file and am playing it now.
Gobi Bear Jun 19, 2004, 09:19 AM Background: 1550 AD. Charles V has been ruling his combined empire of Spanish/Austrian/Dutch/German/Burgundian possessions for 31 years. He has faced major challenges from the Ottomans and the new scourge called Protestantism. He is a tired man, and will soon be ready to turn this vast empire over to his son Philip. However, for a little while yet, he is master of the largest empire yet seen on earth. How will he finish out his glorious reign?
Government check: England and Netherlands are Protestant Monarchies. Luther’s teachings have spilled across the Rhine and then sailed north across the Channel. We can’t attack our Dutch provinces directly; in fact, I’d like to strengthen our diplomatic ties there. But we can start thinking about what it might take to send an Armada against England.
Technology check: 10 turns to Mining, then Naval Ordnance and Piracy to clear the Age of Exploration tree. I think we can skip Professional Armies (the 2.3.1 Swiss pikeman isn’t that much more useful than the standard 1.3.1 pike) and Fortification (only one of our cities is size 6 or less to benefit from a Trace Italienne). Counter Reformation as our first research item in the next area would fit nicely style-wise. Anyway, now that we’ve knocked out our 3 native civs, I’m going to try to get home more treasures so we can push the research harder. Might work some tech trades too.
Trading check:
Netherlands – We’re up Metallurgy
England – We’re up Metallurgy
Portugal – We’re up Iron, Saltpeter, and Metallurgy
France – We’re up Metallurgy; they are up Naval Ordnance. Francis won’t trade it to us anyway.
Inca – Offer 30 gold for either Map Making or Construction; the two techs they need to leave the Classic Age. Probably not enough gold yet to be of interest.
New World plan:
I’m going to focus on hooking up treasures, building harbors, and settling in the southern and southwestern US. That area is wide open still. I’ll leave the Inca alone. There’s plenty of room in Central and North America for now. I’ll leave the Conquistadors over here for better movement; I’m going to start migrating the MDI back to Europe. I’ll collect them in Oporto, our base for our growing Armada.
Turn 1 (1550 AD): MM cities, hiring a bunch of scientists in corrupt New World cities. I get Mining down to 8 turns that way. Switch a few of the New World cities to building Colonists and Workers. Switch Seville to Bank. It is already low in corruption. I’d rather have the Colonial Capital over in the New World. Tortuga (in the Carolinas) is doing 10 spt, I think we can build it there. Upgrade a Trebuchet to a Cannon.
Turn 2 (1551 AD): Madrid: MDI->University. San Miguel: Tobacco Plantation->Worker. The Dutch pick up Naval Ordnance. I’d rather make the swap for Metallurgy with them than France. I get them to throw in their WM and 25 gold. I then send them our WM as a gesture of good will. Time to start building some Frigates! Portugal is hurting without either Iron or Saltpeter. We can get money from them for resources any time we want. That’s why I don’t want to attack them. They can help finance our wars with England and/or France. We give Elizabeth a hard time about having her English settlers tromping over our lands in the New World (in Ontario, Canada).
Turn 3 (1552 AD): Tenochtitlan: Colonist->Sugar Pl. Santo Domingo: Pikeman->Worker. St Augustine: Worker->Harbor. Mexico City: Worker->Colonist. We return our first treasure!
http://www.civfanatics.net/uploads7/FirstTreasure.JPG
Ask Elizabeth’s ship to stop parking off the coast of New England. She complies there too.
IBT: Gain 22 gold from a WM swap with the Inca. First sugar treasure from Cuba.
Turn 4 (1553 AD): Need more garrison troops in the New World. We have a bunch of Conquistadors on garrison duty. More pikes might have to wait until our initial set of Frigates are done though. Those will be key versus England.
IBT: Colonist produced in Lisbon. Teotihuacan: Worker->Worker. Tortuga: Harbor->Colonial Capital (16 turns). Tortuga produces a Tobacco treasure. One of our MDI headed back to Spain can carry it. England has Professional Armies! Very interesting. Inca still haven’t researched Map Making or Construction.
IBT: I agree to a Right of Passage with Portugal. Tired of trying to sail around Madeira. They are practically a satellite nation of ours anyway.
Turn 5 (1554 AD): Barcelona: Frigate->Frigate. Seville: Bank->Frigate. The bank was key! Mining has dropped to just 3 turns. Seville is a powerhouse. Oporto: Frigate->Frigate. Trying to build enough Frigates to rule the seas against England. Take our new Oporto-based Frigate for a spin toward England … and run into an English Frigate. Maybe this won’t be so easy! Two more treasures will arrive home in 3 turns. That’s good; we’re researching heavily enough we’ll be out of money by then.
Posting this mid-game report now. Will play the other 5 turns later today or tomorrow.
romeothemonk Jun 19, 2004, 09:54 AM A Bank in Seville?? I thought it was building the Colonial Capitol? Who is building our Forbidden Palace now? Tortuga might be a good place eventually as well, due to its high shield production and good growth potential.
Gobi Bear Jun 19, 2004, 10:06 AM Tortuga it is. Look just above. Colonial Capital will be in place there in 15 turns.
The bank in Seville was worth something like 15 gpt. Too good to pass up.
romeothemonk Jun 19, 2004, 12:01 PM Sorry about that. The curse of skimming.
Gobi Bear Jun 19, 2004, 10:53 PM IBT: Elizabeth requests an audience and then suggests we fork over Metallurgy. Not a chance. San Miguel: Worker->Temple.
Turn 6 (1556 AD): Let’s park some Frigates up near England. Maybe we can get them to declare on us. Notice that a Swiss Pikeman is the top unit defending Bristol.
IBT: Inca have started the Temple of Kukulcan.
Turn 7 (1557 AD): Salamanca: Pikeman->Temple. Santo Domingo: Worker->Temple. Return two treasures! See a Musketman guarding London. Block Buffalo, NY area with a Longbowman to stop the English from sending Settlers through. Almost have a complete road from that Buffalo region all the way down to Venezuela. Only missing three tiles in Louisiana area. We have harbors north and south of the break, so all cities in the New World are getting 2 luxuries. Can set them all up to grow now.
Turn 8 (1558 AD): We learn Mining! Piracy is next. Copan: Worker->Gold Mine. Switch Santo Domingo to Gem Mine. Tikal & Yaxchilan to Gold Mine. Hurry another Harbor on Cuba.
We can get Professional Armies, 34 gpt, 60 gold and WM from Netherlands for Mining. I’m going to pass for now and keep our monopoly on Mining. It will slow up treasure production from everyone else.
Turn 9 (1559 AD): Granada: Frigate->Frigate. Tobacco produced in San Miguel (New York City area). Treasure buildings starting to complete in New World.
Turn 10 (1560 AD): Leave this turn for Merepatra.
NOTES:
1) There is a treasure waiting to ship to Spain in Tortuga.
2) Once the treasure gold starts flowing, don’t forget you can upgrade Explorers to Conquistadors. You’ll need 3 or 4 Carracks to transport the Armada of MDI I’ve created to invade England. We’re up to 5 Frigates and I am building more in most ports in Spain.
3) I just turned research down from 100%. Didn’t want you to get bankrupt by mistake. But I’ve been trying to keep it at 100% and trade maps and cash in treasure to make up the difference. Getting harder to do that now with so much stuff to maintain.
4) You still are exporting Horses to France and Wine to England. Both deals predate my reign, so they will expire while Mere is in charge. Don’t renew them – at least not the one with England. We want to conquer that silly island soon!
Serious treasure production should start soon. But let’s have fun with England and not cash so many in that we are a threat to win any time soon. I want to see if the Spanish Armada can work!
Charles V now goes into retirement at a monastery in Spain. Leaving the reigns in the competent hands of my successor. It’s tiring running a global empire!
Merepatra Jun 20, 2004, 10:29 PM Got it, should be able to play it tonight.
Merepatra Jun 21, 2004, 05:26 AM Due to a power failure I lost my detailed notes (I should know to save them often!) so this is just a brief overview of what were a fairly quiet 10 turns anyway.
At the start I checked the wine deal with England and realised it wasn't going to expire until the end of my turns. I didn't want to attack them while it was going, and looking at the number of Frigates they had coming and going we would have lost a sea battle at that point anyway.
I spent the first years returning as many treasures as I could as we really needed the money for research and also to upgrade our Explorers. Other than that I was building treasure buildings in our colonies while trying to build a larger navy and military.
In 1565 I sold Mining to The Netherlands for Professional Armies 70 gold, World Map and 53gpt. I decided against selling to those Protestant English and France and Portugal had nothing to offer.
Early on I had to put research expenditure back down as we ran out of money but eventually could put it up and we finished researching Piracy in 1569. In 1569 the Colonial Capital was also finished in Tortuga. I started researching Ship Building last turn and we have 5 treasures on their way home and a few more in cities to be picked up.
The main decision now is if when we should attack the English. They still seem to have more Frigates than us, though according to our Military Advisor we have a strong military compared to them. They also now know Piracy so I presume we will start seeing Man-O-Wars soon.
Gobi Bear Jun 21, 2004, 06:31 AM Who wants to go next and take on Elizabeth? Hotrod, romeo?
romeothemonk Jun 21, 2004, 10:56 AM I can't take it until Wed. If Hotrod can take it, he can have it.
One trick that works well is to investigate enemy cities before declaring, and trying to catch as many ships in port as possible.
If no ships are in port, take as many cities as possible such that you have 3 land units defending (health doesn't matter), and move all your ships to port so his frigates are worthless. We would want to hit the English before they get many MoW's or even sea dogs. That would mean that the attack should start ASAP.
I have taken out England as Spain before, but that was on Monarch, but the only difference here is that each city will still have 2-3 units, but London will probably have 6-8 instead of 4-5.
France might be a good ally in this as well as the Inca.
hotrod0823 Jun 21, 2004, 05:34 PM I've got it and should have time tonight and will post something for Romeo to pickup on Wednesday.
Hotrod
romeothemonk Jun 23, 2004, 06:55 PM BUMP. I need a file in the next hour or two or it will not get touched until Friday.
hotrod0823 Jun 23, 2004, 07:33 PM Romeo- I was unable to play last night as I had hoped.
If you can play tonight feel free to take it. I will follow.
Hotrod
romeothemonk Jun 23, 2004, 08:58 PM Got it. Will post in the morrow.
romeothemonk Jun 24, 2004, 08:04 AM And The Save
romeothemonk Jun 24, 2004, 08:22 AM IHT: Gather forces near spain. Try to assemble an offense. Set builds to Military. Cancel deal with English.
IBT: Ships move.
Turn 1: Align troops. Sell granary in size 12 seville. Sell granary in size 6 island. Return a treasure and crank up research.
IBT: Ships move.
Turn 2: Return 2 treasures, upgrade explorers. 4 carracks are ready for the assualt. :cool:
IBT: More ships
Turn 3: Elizabeth will not give us fortification. I get an allaince with the French getting fortification, 16 gold and WM and giving sugar and Pro armies. Portugal gets Pro armies for an alliance, 44 gold and WM. Inca get an embassy. They are making 15 cpt, they must have sold a ball court. They will get the temple of the sun in 11. Inca join for free. Assualt Plymouth, lose 2 MDI kill 2 swiss and a musket and get seven resistors. conqs autoraze Annapolis. Return 3 treasures.
IBT: English lose 2 frigates, french lose 1.
Turn 4: Resistance in Plymouth is over. Attacking london, lose 3 MDI, kill 4 swiss, musket, LB, frigate and Settler. We get Magellans.
IBT: We trade frigates with the English.
turn 5: resistance in london ends. At Bristol we lose 3 MDI kill 2 swiss and 2 musket. We own luthers 95 thesis, but cna't even see it as we are not a Protestant Government. :mischief:
IBT: French assualt York for us leaving 1 2hp musket. :p
Turn 6: Use a privateer to sink a portugese carrack. Without saltpeter all they can build is carracks. ;) Capture York no losses. Capture Dublin no losses.
IBT: English lose Sea dog, French lose frigate.
Turn 7: Move to new world. Lose a privateer. Shift new world builds to infrastructure.
IBT: Privateer (French) Sinks dutch frigate, spawned new one which loses to our carrack. French take Jamestown. Inca take/raze SA English city. (Wasn't paying enough attention)
Turn 8: Sink portugese carrack, autoraze baltimore losing a conq.
IBT: Lose a privateer.
Turn 9: Lots of treaures, culture expansions and a free frigate. Free frigate proves that it is worth what we paid for it as it loses to a French Privateer and spawns a new privateer.
IBT: Yorktown under french Seige.
Turn 10: Nothing moved.
romeothemonk Jun 24, 2004, 08:24 AM HotRod can win this by treasure, we have 15 unattached and more than that attached to units. Or he can go on an attacking rampage, trying to decimate our less prepared neighbors.
romeothemonk Jun 24, 2004, 09:10 AM I want to thank Gobi for letting me play this. I really enjoy amphibious assualts, and this scenario has the most/best of them. That and I finally got to use the Conquistador, a unit I had very little use for, but have come to respect. I really like the balance in this scenario, as nearly everyone can win it.
Gobi Bear Jun 24, 2004, 10:20 PM Great job Romeo. How does it feel to be the man who got the Spanish Armada to actually conquer England???
So what do you guys think. Should we try to fully complete the Conquistador approach and take out the Incas now?
hotrod0823 Jun 25, 2004, 12:59 AM Gobi - You can go right ahead and grab the game. I will be unable to play until sunday and had very little to do with your success this game. Take it to the victory !
Hotrod
Gobi Bear Jun 25, 2004, 06:54 AM OK. Thanks for letting me know, HotRod. I'll get to it this evening. I think I might take a few whacks at the Inca :hammer:
romeothemonk Jun 25, 2004, 08:43 AM I would encourage taking a few whacks at the English and Inca as well as Portugese Africa. Just for fun, I would milk this game badly. (Wait till the last turn and turn in over 100 treasures for a hugely padded score). Thats just my 2 cents. That would also allow us to wipe off the English, Inca, and Portugese
Gobi Bear Jun 25, 2004, 06:43 PM Turn 1 (1580 AD). Turn down science; Ship Building in 4 turns not 3. Want money to rush some military police units. Lots of resistors still in England. Send MDI and Conquistadors toward Inca. Just two treasures heading home for now.
IBT: Watch French take Yorktown (English possession in Canada). Lose a Carrack with 2 MDI and a Conquistador leaving England to a French pirate. Going to have to escort our ships better! Resistance in York ends. Inca complete Temple of the Moon and Temple of the Sun in the same turn!
Turn 2 (1581 AD). Attack English capital of Norfolk, repulsed for now, but only Pikemen there.
Turn 3 (1582 AD). Fleets of MDI (plus some Conquistadors by land) start to arrive on the northern outskirts of the Incan empire. Lose a Conquistador at Norfolk. I’m going to call off the attack there. Might even consider peace with the English.
Turn 4 (1583 AD). Return 2 treasures. We have 27725 VP, next is France with about 6000. Declare on Inca. Take the city of Ica near Ecuador to act as a naval base. Raze Vilcas (the next city down the west coast of S. America.) Also wipe out another city on the east coast; and have a colonist to build our own city there.
IBT: England and France sign a peace treaty. We lot ROP with Portugal expire. France must have returned a treasure. VP now nearing 7000.
Turn 5 (1584 AD). Ship Building completes. Time to start Counter Reformation! We take peace with the English for two cities in the Northwest. Destroy another Incan city on the Pacific coast.
IBT: Defeat two Incan attacks
Turn 5 (1585 AD). Take down another east coast Inca city. 28845 VP at turn’s end. 11 Inca cities left. Doubtful we can take them all the way down before the game ends.
Gobi Bear Jun 25, 2004, 08:36 PM IBT: Fleet carrying Pikemen to the New World (to pick up treasures) is sunk by a Privateer. Grrr! Notice the Inca are in Anarchy now. Are they converting out of Blood Cult to Christianity?
Turn 7 (1586 AD): The final Pacific-coast Inca city falls to us.
Turn 8 (1587 AD): 4 Treasures sail from Colombia to Spain. The Pacific Incan assault fleet is heading around South America through Tierra del Fuego.
Turn 9 (1588 AD): French are settling the Falklands with 3 Musketeers. There’s a joke in there somewhere, I think! 5 Treasures sail from Tortuga.
Turn 10 (1589 AD): 4 more treasures sail from the Caribbean.
IBT: Inca finish the Temple of Kukulcan. Still no one close to a cultural win though.
Summary: We’re at 29110. France is in second, barely over 7000. Plenty of treasures on the way home for a win. Chasing down the Inca further is a lot of work Mere. If you want to go for it, fine. But I’d say just finishing this one up works too.
Merepatra Jun 27, 2004, 02:05 AM Got it, should have a chance to play it tomorrow.
Merepatra Jun 29, 2004, 01:30 AM 1590 – 9 treasures arrive in Europe, I returned some and then realised we would win this turn if all are returned, so I decided to keep 4 out of the capital and see if there is anything else I can do interesting in my turns. Attacking the Inca’s further wouldn’t be possible for a while as there aren’t any spare troops in the New World. I decide instead to just try and get a lot more of our treasures back to Europe, we have huge numbers of them sitting in cities ready to go, but no units to carry them.
1591 – A stack of 7 Inca MI’s and Q Bowmen are just outside San Diego, the city looks to be in trouble. Near Ica another Incan MI attacks some workers and captures them. 4 Treasures are loaded onto a ship near Panama and sent back and another ship leaves Europe to go pick up treasures.
1592 – A Conquistador kills the Inca MI near Ica. Another Conquistador in San Diego kills one of the stack near there then retreats home again. Another 4 treasures arrive in Oporto so we now have 8 ready to return and 34,220 VP’s.
1593 – Our Conquistador near Ica is killed by an Incan Spearman and 3 Incan bowmen arrive outside that city which is defended by only a MI, they capture a stack of workers. Near SanDiego more Incan bowmen also turn. I decide to make peace with the Inca and they agree, giving us 17 gold (all they have) and a world map.
1594 – 2 more Treasures arrive in Oporto and more are loaded onto ships to return. France has been returning quite a few treasures but still only have 10,000 VP’s.
1595 – Get more treasures loaded onto ships for Europe. We lose a Man-O-War and a Frigate to pirates.
1596 – 98 Quiet turns, waiting for treasures to arrive in Europe.
1599 – Had 27 treasures in Oporto and returned them all. This put our VP’s at 61,475 and meant the game was won at the end of the turn.
romeothemonk Jun 29, 2004, 10:01 AM Nice finish. Great game guys. It was a lot of fun.
Gobi Bear Jul 01, 2004, 09:01 PM Thanks for bringing it home, Merepatra. Thanks for playing with us everyone - definitely fun.
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