View Full Version : Ank08 - The Flying Finns
Ankka May 18, 2004, 01:35 PM As two of my current SG's ended and one is about to, I decided to put up this game. It will be played as the Finnish, with the modpack created by Drift.
Notice: You will have to download this modpack (http://forums.civfanatics.com/showthread.php?t=70855) in order to play the game.
Game stats:
Civ: Finns
Difficulty: Emperor
Map size: Standard
Other map settings: Continents, 70% water, other random
Barbarians: Roaming
Game will be played on Conquests 1.22.
Roster: [FULL]
vbraun
Manwaring
mitsho
Gogf
Kuningas
Ankka
vbraun May 18, 2004, 05:43 PM Checking in. Ive downloaded the modpack also.
Manwaring May 18, 2004, 05:47 PM Ive downloaded and played a bit, ready to start whenever.
Gogf May 18, 2004, 06:51 PM I'm in :).
EDIT: :mad: Nevermind, I can't play :(. I am using 1.15 still. I'll be lurking though.
Ankka May 19, 2004, 02:08 AM I think this game would be compatible with 1.15, as it is played with modded rules. :hmm: Could someone check this?
vbraun May 19, 2004, 11:21 AM I dont think it would work. Ill have to test it though.
@Gogf why dont you just make a copy of C3C and install the patch on that?
Ankka May 19, 2004, 11:26 AM Could you test it? Would be great. :)
Ankka May 19, 2004, 11:27 AM I would also make a dual install, but my harddrive is quite full... :undecide: :rolleyes:
mitsho May 19, 2004, 01:33 PM Am I assuming right that you are still searching people? So, if you want me, I'll play.
(Maybe one condition: Would you like to play as Switzerland on a 'weird' world map in another game?)
mfG mitsho
Ankka May 19, 2004, 01:40 PM You're in. :)
I'll start the game tomorrow.
mitsho May 19, 2004, 01:50 PM good :) oh, I just remarked that a message has to have a length of ten characters? Didn't know that before. Can I now post this post? :)
Ankka May 20, 2004, 03:22 AM I generated 4 random starts. We shall now decide which is the one we should play on.
Start 1:
Ankka May 20, 2004, 03:24 AM Here's start 2:
Ankka May 20, 2004, 03:26 AM Star 3 looks like this:
Ankka May 20, 2004, 03:28 AM And the last but not least, start 4.
Now discuss on which one you like best. I think 2 looks very good with those cows... Could even be a 4- turn settler factory, depending on what we find..
mitsho May 20, 2004, 04:18 AM 2 and 3 are near the coast, this is a plus.
1 has a luxury, 4 has flood plains, good to grow fast (and we are agricultural, aren't we?) 2 definitely looks easiest, but we would have to move the settler one north.
mfG mitsho
Ankka May 20, 2004, 04:22 AM Yes, which would delay the use of the cows for 10 turns...
Gogf May 20, 2004, 05:23 AM Start two.
BTW, I'll test the first save. If it doesn't work, I'll use the copy and paste patch tactic. So I can play :).
Ankka May 20, 2004, 05:26 AM Good. :) Game is full now.
Gogf May 20, 2004, 06:11 AM Strategy Idea: The Jaeger Army:
Once we get replaceable parts, we should immediately build a Jaeger army. There are a few advantages of this army. It will move at three movement points, as fast as a cavalry, and will have equal attack. But attack is not where the bonus lies. If we have four units in the army, and have researched Military Tradition, it will technically be a 12.20.3 unit. This powerful infantry can keep up with our attacking cavalries, and provie adequate defense. Not just that, but it can also defend a captured city well, and even attack if need be (although I suggest we don't attack anything strong with it). We can still build cavalry armies, but now they can move their full four movement points, and not be held back protecting stacks of three movement cavalry.
Manwaring May 20, 2004, 06:23 AM I vote for start 2, dont think you can ask for better than that.
mitsho May 20, 2004, 06:46 AM But dependend on difficulty, this could get to easy? We shall see... :)
mfG mitsho
Ankka May 20, 2004, 07:06 AM I doubt an Emperor Space Race can get too easy... but if it does, we can add some variant to it. Like Domination or conquest.
Ankka May 20, 2004, 08:23 AM Some more discussion: what to do with the worker & settler?
I think the settler should be moved N to get a coastal city. The worker should be moved before the settler, but where? To the W cow?
Manwaring May 20, 2004, 08:32 AM Sounds good to me, ashame about the few turns delay in geting the cows without city limits.
Ankka May 20, 2004, 08:40 AM Let's hope there's something more hiding in the fog. :)
mitsho May 20, 2004, 09:28 AM okokok, It's my fault, I didn't read clear enough, that it is a space victory condition... :)
mfg mitsho
Ankka May 20, 2004, 10:01 AM I'll start on start 2 now.
Edit: No I won't, forgot I'm burning a CD.
Ankka May 20, 2004, 10:29 AM Disc burned. Starting game now. Turnlog to come.
vbraun May 20, 2004, 11:04 AM Start 2 looks the best. And with our agricultural trait we should be able to turn the start into a 4 turn settler factory.
Ankka May 20, 2004, 11:08 AM Would start 4 produce enough shields for that? :hmm:
I'm starting now with #2, but what should we research first? IW or Alphabet?
Manwaring May 20, 2004, 11:13 AM Shouldn't we try and get GL? if we are going for space race?
Ankka May 20, 2004, 11:15 AM Could be... we could gamble and hope to get Alpha from a goody hut, but I think I'll start researching it. The risk is too big.
Manwaring May 20, 2004, 11:17 AM In a test game I had 2 sci leaders and was free to rush GL, lets hope we have that kind of luck.
Ankka May 20, 2004, 11:34 AM The turnlog:
4000BC [Preturn]: Set personal prefs.
Move worker to the West. This reveals a lot of plains, some hills and an Incense source.
Move the settler to the North. It is now at the coast, and seems like the area is quite arid... only plains & hills to be seen.
Start researching Alphabet.
3950BC [1]: Build Helsinki on the shore. Start warrior, due in 4.
Move the worker to irrigate the tile SW of Helsinki.
Set research to 20%, as the fastest possible is 38 turns.
3750BC [5]: Helsinki warrior > warrior.
Warrior moves to the NW.
3700BC [6]: Irrigation done, road started.
Warrior finds a sugar field.
3550BC [9]: Helsinki warrior > granary.
New warrior goes to the East.
The western area is really small. Let's hope the east is bigger.
3500BC [10]: Switch lux to 10% to prevent rioting.
3450BC [11]: We meet the Mongols. They have Masonry, Warrior Code and Ceremonial Burial, we have Bronze working. I guess the AI is researching Bronze working @ max like it AFAIK usually does, so I try and sell it to them. All they would offer for it is 10 gold. That's a little too little... no deals.
Need to higher luxtax to 20%.
3200BC [16]: One of the warriors begins the return to Helsinki for MP duties.
3100BC [18]: Luxtax is now @30% for one turn.
3050BC [19]: MP warrior arrives and I can lower lux to 10% again.
3000BC [20]: So far so good. Next better player can begin to pump our settlers from Helsinki. The granary is ready in 2. Could someone count if we can possible make even a 4 or 5- turn Settler factory?
:D
Ankka May 20, 2004, 11:36 AM And the save to next better player. :)
vbraun May 20, 2004, 11:43 AM Should i go now? If so should i play 20 or 10? And i dont know about the better part ;)
Ankka May 20, 2004, 11:50 AM The known world in 3000BC:
Ankka May 20, 2004, 11:51 AM And Helsinki inside. I just noticed that the next player should switch the forest tile to the irrigated plains for extra food. We need only one shield for the granary, so this can be done.
Ankka May 20, 2004, 11:55 AM The roster looks like this:
vbraun - UP!
Manwaring - on deck
mitsho
Gogf
Ankka - just played
REMEMBER: 24h to say "got it", total 48h to complete.
Gogf May 20, 2004, 03:21 PM Wow, this is going to be interesting.
vbraun May 20, 2004, 05:34 PM I got it. 10 or 20 turns?
Ankka May 20, 2004, 11:11 PM Everyone should play 10 from now on.
Ankka May 21, 2004, 03:30 AM You're running out of time soon, vbraun. :spank:
Kuningas May 21, 2004, 05:19 AM checking in.
And remember to give finnish names for those warriors. ie Presidents of Finland: Ståhlberg, Relander, Svinhufvud, Kallio, Ryti, Mannerheim, Paasikivi, Kekkonen, Koivisto, Ahtisaari, Halonen.
Kuningas May 21, 2004, 06:00 AM I have a crazy idea. What if we play OCC space ship?
It can be done on emperor. Read Kylearean´s report. He lost space ship by one lousy turn.
http://www.lurkerlounge.com/realmsbeyond/forums/index.php?act=ST&f=4&t=67&s=
Ankka May 21, 2004, 08:28 AM Umm... I think I'd like to go for a non- XCC variant now, I just have been playing several OCC's, a 3CC and two 5CC's. That's enough for a while. I'd like a normal sized civilization to rule now.
I could put up a game B, though, which would be the same last save than this one but would head for an OCC. How about that? :)
Edit: We propably wouldn't get enough players for that as it was hard enough finding people for this...:undecide:
mitsho May 21, 2004, 09:25 AM yes, and I think, it's rather pointless to go with just one city when its a variant game with a 'new' civilization, isn't it?
mfG mitsho
Ankka May 21, 2004, 09:36 AM Yeah... good point. Let's play a normal game.
Manwaring May 21, 2004, 09:51 AM and OCC is kind of extream considering you have me on this SG :)
Ankka May 21, 2004, 09:55 AM I doubt that would be a problem. My first emperor SG was with a 5CC variant.
Kuningas May 21, 2004, 01:33 PM Fine I cut out xCC part.
However I have a wish. OCP, Zero tile over lap between cities. Is this ok?
Number of cities is not limited.
mitsho May 21, 2004, 02:18 PM no problem (I do overlap only then when I otherwise would waste place (6+ good tiles) on a island/coast corner or the AI would put a city there anyways... :)
mfg mitsho
vbraun May 21, 2004, 06:22 PM Playing Soon...
Gogf May 21, 2004, 07:58 PM Fine I cut out xCC part.
However I have a wish. OCP, Zero tile over lap between cities. Is this ok?
Number of cities is not limited.
How about we aim for this, but if we lose a perfect choke-point, or a resource, we should be able to violate it, IMO.
Ankka May 22, 2004, 07:31 AM I'm on the same lines as gogf on this. Let's aim for OCP, but we don't have to stick to it.
vbraun May 22, 2004, 10:00 AM Playing the turns now...
Kuningas May 22, 2004, 10:04 AM @Ankka. I agree.
vbraun May 22, 2004, 11:02 AM Pre-Turn: Move the forest worker to the irragated plains.
IBT: Helsinki Granary-Settler
1: 2950BC: Move warrior towards yellow border.
2: 2900BC: Finish irragating cattle. Begin to road it.
3: 2850BC: Make contact with the Mongols. They are up Masonry, WC, CB. Try to trade, but he doesnt want to part with anything.
Rasie Lux to 30%
IBT: he kicks us out of his territory.
4: 2800BC: Leave his territory.
IBT: Helsinki Settler-Settler
5: 2750BC: Move settler. Worker goes to road the forest closest to our capital. Warrior explorers.
6: 2710BC:zzz
7: 2670BC:zzz
8: 2630BC:zzz
9: 2590BC: Settle Turku-Warrior
10: 2550BC: Helsinki Settler-Settler. Our settler currently has no where to go.
Notes: Next player needs to lower the lux back down to 10.
Screenies:
http://www.civfanatics.net/uploads7/2550BC.jpg
http://www.civfanatics.net/uploads7/stuff.jpg
Ankka May 22, 2004, 11:04 AM Nice job. I was just gonna come and :whipped: you a little, but you wre just in time.
Is Helsinki a 6- turn settler factory?
Ankka May 22, 2004, 11:05 AM vbraun - just played
Manwaring - UP!
mitsho - on deck
Gogf
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
vbraun May 22, 2004, 11:06 AM I belive it is a 5 turn settler factory.
Ankka May 22, 2004, 11:06 AM Before you play, Manwaring, I would like people to check the save and post ideas on what to do now, a dotmap would be cool too.
Ankka May 22, 2004, 11:07 AM 5 turn? That's great. :)
Manwaring May 22, 2004, 11:29 AM I got it.....................here are some more characters
Okay let me read back to the other page abit [edit]
Ankka May 22, 2004, 11:33 AM A possible dotmap:
Manwaring May 22, 2004, 11:52 AM http://www.civfanatics.net/uploads7/Ank08-dotmap.JPG
The best locations seem to be the one with the forest, like in your pic or the one by the fish. Not really an expert on city placement myself so advice is welcome.
I the best thing to do now would to be to keep pumping out setters and try to out expand the Mongols, so as not to be crushed. We should also try and link up the lux to the west as soon as we can.
Ankka May 22, 2004, 12:00 PM I think the East need only one settler. After that we can start pumping out them towards Mongolia. Let's not get this into a situation like Ank07 where we got only a little piece of land.
Ankka May 22, 2004, 12:01 PM I think you should wait until some more experienced people in city placing post ideas...
Manwaring May 22, 2004, 12:02 PM So, does the current settler go to the incense by the coast? or the Trees and sugar?
[edit] Will do
vbraun May 22, 2004, 12:12 PM We should expand as fast as possible towards the Mongols so we for sure have enough land and then can fill in the rest with ease. Would it be possible for a quick war with the monogols before they become too much of a problem? (Keshiks)
Edit: According to OCP a city should go on the forest with sugar dot.
Ankka May 22, 2004, 12:18 PM Yes, the sugar dot would be one of the best so far explored...
We need a unit to check out those lands to the near East.
Kuningas May 22, 2004, 01:17 PM West spot should go 1 tile NW on incence hill. I´m not sure about the Eastern spots. Have to check them later.
On research path: Beeline on CoL. Then research Philosophy and get the Republic freebie.
Ankka May 22, 2004, 01:20 PM Why CoL? ...
Ankka May 22, 2004, 01:21 PM Yes, the West spot should be on the Incense hill. I would have build it there too.
Manwaring May 22, 2004, 03:02 PM So the best idea is go for Incense hill with the currently built settler?
Ankka May 23, 2004, 01:11 AM I think so.
Manwaring May 23, 2004, 08:52 AM 1. Move Settler towards to incense. Move warrior north.
2. Move warrior north, contact with Aztecs, they have warrior code and wont trade for any thing.
3. Worker is done with road, move to irragate.
4.Helsikikey builds settler > settler. Turku builds warrior (and now i am wondering what to build next) and where to send the next settler
http://www.civfanatics.net/uploads7/ak08worldmap.JPG
Ankka May 23, 2004, 08:54 AM How long did you play? Are you on turn 4?
Where's the settler that was there when you started? At the Incense?
Manwaring May 23, 2004, 08:58 AM I can found the city on the incense next turn. Yes i am on turn 4.
The forest beside the water (as on your map) looks like the best spot for next settler but is that againist the rules we are using?
Ankka May 23, 2004, 09:03 AM No, the forest is excactly going with the rules.
Find the city on the incense and the next settler should go to the forest.
Manwaring May 23, 2004, 09:43 AM 5. Found Tampere.
6. Contact with Portugal.
7. nothing really, settler is almost to next city spot
8. Barbarian Camp pops up right next to new city spot, settler dies. :mad:
Move new settler towards same spot with 1 warrior.
9. they move forward,
10. still more moving.
Well sorry about the settler, didnt see that one coming :blush: .
Heres the Map as it is
http://www.civfanatics.net/uploads7/ak08_worldmap2.JPG
http://www.civfanatics.net/uploads7/ank08_2150BC.SAV
Ankka May 23, 2004, 09:49 AM No problem with the settler. That happens... more careful next time. :)
vbraun
Manwaring - just played
mitsho - UP!
Gogf - on deck
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
Manwaring May 23, 2004, 10:31 AM I would have sent a warrior with him, but it seemed unwise to leave one city unguarded.
Ankka May 24, 2004, 04:45 AM Mitsho? Are you there?
If he hasn't replied today GMT 1500, Gogf is up.
Ankka May 25, 2004, 08:35 AM vbraun
Manwaring - just played
mitsho - skipped
Gogf - UP!
Kuningas - on deck
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
mitsho May 25, 2004, 12:55 PM I'm sorry... :) I was too busy to even think of civ3. And i'm too busy now to play it. but in about a day or two it should get better... :) As fas as this, the map seems to be ok, and the mongols as the nearest enemy means a good deal of fighting early on... :)
mfG mitsho
Ankka May 25, 2004, 01:04 PM You're up next or Gogf depending on who gets it first.
Kuningas May 26, 2004, 12:17 AM Ankka. Have you noticed, I'm not in your roster?
Ankka May 26, 2004, 08:59 AM :eek: You're right, man! Sorry about that. I'll edit you in. :)
Ankka May 26, 2004, 09:01 AM I wonder where Gogf is...
Manwaring May 26, 2004, 01:41 PM Wonder where all the people are in this SG :)
Gogf May 26, 2004, 03:09 PM Sorry, I can't play anything until Friday. Skip me.
Ankka May 26, 2004, 11:16 PM In order to get this going, Kuningas is up and mitsho and Gogf are skipped.
vbraun
Manwaring - just played
mitsho - skipped
Gogf - skipped
Kuningas - UP!
Ankka - on deck
REMEMBER: 24h to say "got it", total 48h to complete.
Kuningas May 27, 2004, 01:30 AM I can't play today. Let Gogf play first.
Ankka May 27, 2004, 06:21 AM He won't play until friday. You or him, whoever gets it first, will get it.
Ankka May 28, 2004, 04:01 AM Anyone? :hammer:
Gogf May 28, 2004, 05:25 AM I can later today.
mitsho May 28, 2004, 09:42 AM ok, so you'll take it, k
mitsho
Kuningas May 29, 2004, 03:00 AM Have you played Gogf?
Ankka May 29, 2004, 04:52 AM Someone play it now. Could you Kuningas do it?
Ankka May 29, 2004, 01:54 PM Someone play it now! :hammer:
If noone does, I'll do it tomorrow.
Ankka May 30, 2004, 01:14 AM Playing now.
microbe May 30, 2004, 01:24 AM :lol: can't help laughing.
Ankka May 30, 2004, 01:30 AM The people in this team seem to be a little... away.
microbe May 30, 2004, 01:38 AM It's the long weekend of memorial day in USA, so those people may be indeed away. ;)
Ankka May 30, 2004, 01:39 AM But mitsho and Kuningas...
They all deserve a big spank. :spank:
Ankka May 30, 2004, 01:53 AM 2110BC [1]: Check to see where we are going.
Change Tampere from Granary to warrior.
Change Turku from Granary to worker.
2070BC [2]: Settler- warrior pair spots a barb camp near the new city site.
IBT: Turku worker > warrior.
2030BC [3]: Our brave warrior kills a barb in the camp but is redlined. Settler waits just in case.
IBT: Helsinki settler > settler.
1990BC [4]: Settler moves to new city site.
IBT: Tampere warrior > warrior.
1950BC [5]: Settler has to retreat again beauyse the camp produced a new barb.
1910BC [6]: Exploring...
1870BC [7]: :sleep:
IBT: Turku warrior > worker.
1830BC [8]: Build Viipuri > warrior.
IBT: The Aztecs save us by killing the barb horse that was in the camp when I built the city. We got the gold, though.
Helsinki settler > settler.
1790BC [9]: Settle Hämeenlinna > warrior.
IBT: Tampere warrior > worker.
1750BC [10]: :sleep:
IBT: We research Alphabet > writing at min science.
Turku worker > warrior.
1725BC [11]: Move the newest settler towards settling place near Mongolian borders.
1700BC [12]: Troops walz around.
1675BC [13]: I see a wines luxury there, so that's the place the settler will be heading for.
IBT: Helsinki settler > settler.
1650BC [14]: The MOngols also have a warrior settler pair going for the wines. this'll be tough.
IBT: The Mongols get it just before me and settle on the wines. :undecide:
Turku warrior > worker.
Tampere worker > warrior.
1625BC [15]: Nothing really.
I played 15 turns because they were really short and the game had been on a stall. Next player should play 10 though.
Ankka May 30, 2004, 01:55 AM A screenie of the known world, our corner.
Ankka May 30, 2004, 01:57 AM And a little closer on the settling area. We have 2 settlers currently.
The red and green arrows are optional (either the red ones for both settlers or the green ones for both settlers). A discussion on this would be good.
Ankka May 30, 2004, 01:58 AM And the save to the next better player.
Ankka May 30, 2004, 01:59 AM vbraun - UP!
Manwaring - on deck
mitsho
Gogf
Kuningas
Ankka - just played
REMEMBER: 24h to say "got it", total 48h to complete.
Manwaring May 30, 2004, 04:40 AM I am not away, just waiting for my turn :)
Kuningas May 30, 2004, 05:16 AM I could play now. :P
Settle near the cow. The dot between Mongol's cities will culture flip.
We have to prepare for war...
Ankka May 30, 2004, 05:27 AM Okay, go ahead and play if you can. :)
Ankka May 30, 2004, 05:28 AM Oh, and the dot there was just a weird idea. But I guess you are right..
Ankka May 30, 2004, 09:28 AM Kuningas? Are you gonna play it?
Kuningas May 31, 2004, 01:36 AM Got the save.
mitsho May 31, 2004, 04:19 AM upps, I have to excuse... But I'm still in this game. My excuse is that the last few days, I was unfortunately very very very busy... :)
On the game: everything's alright, isn't it?
mfG mitsho
Kuningas May 31, 2004, 04:28 AM 1625BC
Poor finns. We are backward people. Science slider on 90%.
1600BC
:sleep:
1575BC
:sleep:
1550BC
Viipuri: Warrior ->Curragh.
Porvoo founded ->Barracks
1525BC
Helsinki: Settler ->Colossus
Hämeenlinna: Warrior ->Curragh
1500BC
Mongols know writing :(
6gpt + 225gp to Mongols for Writing.
Writing to Portugal for Iron Working
There is iron next to Helsinki :worship:
Research set on Philosophy.
1475BC
Oulu founded ->worker
1450BC
Tampere: curragh ->Barracks
Viipuri: Curragh ->Barracks
1425BC
1400BC
1375BC
1350BC
1325BC
1300BC
IBT Aztecs completed The Oracle.
1275BC
Hämeenlinna Worker ->Barracks
Oulu Worker ->worker
Kuopio founded ->worker
1250BC
IBT We learn Philosophy, get free tech Literature.
1225BC
Turku: Granary ->Settler
SGL. I have never got SLG before :D I think Firaxis has increased SGL opportunity in v.1.22.
My apologizes for playing so many turns. Turns were quiet.
Colossus race is on. Helsinki has 7 turns left. Lisbon started Colossus 7-8 turns ago.
Not many good city places left. Tundra in south. Maybe one city there to illustrate Finland's cold weather :)
and to claim silks.
Next player can decide what to do with SGL. Great Library?
http://www.civfanatics.net/uploads7/ank08_1225bc.SAV
Kuningas May 31, 2004, 04:31 AM Silks, Iron, SGL:
Ankka May 31, 2004, 07:45 AM Great job there, Kuningas. :king:
And nice luck on the SGL. Did we get it from Philly or Literature? I guess it doesn't matter, though.
I think the Great Library would be great now, we'd get *hopefully* get two wonder at the same time, and at Emperor the Great Library is quite important, no need to give the AI so much money for techs...:D
Ankka May 31, 2004, 07:50 AM vbraun - UP!
Manwaring - on deck
mitsho
Gogf
Kuningas - just played
Ankka - played before Kuningas
REMEMBER: 24h to say "got it", total 48h to complete.
Gogf May 31, 2004, 08:09 AM Yes, I agree on TGL.
Manwaring May 31, 2004, 09:09 AM Once we get iron hooked up we start pumping out swordmen for war against the mongols?
Ankka May 31, 2004, 09:12 AM I think we should rather build warriors and upgrade them.
Ankka Jun 01, 2004, 03:03 AM vbraun? :spank:
Kuningas Jun 01, 2004, 04:10 AM I think the Great Library would be great now, we'd get *hopefully* get two wonder at the same time, and at Emperor the Great Library is quite important, no need to give the AI so much money for techs...:D
Rush GLib immediately. Timing wonders on same turn won't make difference as there are nobody building GLib atm and colossus is only 200 shields.
Ankka Jun 01, 2004, 04:29 AM But then the GLib shouldn't be built in Helsinki, or we'll lose shields, let's build it in Turku.
Manwaring Jun 01, 2004, 06:14 AM I am ready to play if vbraun doesn't make it in time.
Ankka Jun 01, 2004, 08:50 AM Good, you can play it when the 24h from the last save posted ends.
Manwaring Jun 02, 2004, 07:07 AM Okay, any advice before i play?
mitsho Jun 02, 2004, 11:42 AM erm, we are agricultar and scientific, aren't we? Just a question because of the golden age. With the great library, we'll have one condition already done... :)
glhf mitsho
vbraun Jun 02, 2004, 03:23 PM Im reporting in. Just got caught up with RL. On Saturday or Sunday i will be away for 2 weeks. I could play now if you guys want.
Manwaring Jun 02, 2004, 03:56 PM You can take it if you want to
Ankka Jun 03, 2004, 02:33 AM As long as you take it fast, vbraun, you may. :)
vbraun Jun 03, 2004, 02:28 PM Will do. This is a got it
Ankka Jun 04, 2004, 08:09 AM vbraun? :spank:
Manwaring Jun 04, 2004, 09:41 AM This is geting silly
Ankka Jun 04, 2004, 09:52 AM Yeah. Go ahead and play it, if you can.
Rush the GLib in Turku and finish the colosus in Helsinki. And expand if there's somewhere an open place. I think you know what to do. :)
Manwaring Jun 04, 2004, 10:36 AM 1. Rush GL in Turku
2. Turku > Barracks
3. zzzz (Horses near some town whos name i couldn't say for life of me)
4.zzz.
5.zzz
6.zzzz
7......
8. Colossos done > Temple
9.zzz
10. I might have messed up forgot you guys didn't want iron hooked up, guess it can be pillaged.
http://www.civfanatics.net/uploads7/ank08_975BC.SAV
Well, hope i haven't destroyed our chances of winning completely,
mitsho Jun 04, 2004, 11:06 AM hmm, a bit a small report.. :) but ok.
I see it now would be my turn, but I hate it. I have at the moment no way of getting to a computer that has civ3:c installed. Probably I'll have tomorrow, I don't know. If I have, I'll definetaly play. But it's up to you if you want to wait for me or just play (what would make more sense, because this game has been delayed too many times I think)
mfG mitsho
Ankka Jun 04, 2004, 12:01 PM Please play, mitsho. :)
I think the turns look ok so far, Manwaring...:)
vbraun Jun 04, 2004, 02:01 PM I played 6/10 of them and was going to finish them off right now. But i guess its a little late. :\ I could play the next 10 right now if you want casue i have the time now. Sry about that guys. :(
Ankka Jun 05, 2004, 01:23 AM Play now if you can, but play when you say so. :p
Sorry about that... I'm just trying to keep this game going at decent speed...
Kuningas Jun 05, 2004, 05:43 AM Ease it Ankka. One day after "got it" is not enough.
mitsho Jun 05, 2004, 05:59 AM vbraun, PLAY it. :-) I'll wait. mitsho
Manwaring Jun 05, 2004, 07:07 AM Well hes actually had about 4 days now, unless i am counting wrong.
vbraun Jun 05, 2004, 06:03 PM As i said i played half of the turns i said i was going to play and came to check on things and noticed you already played them. Im playing now.
vbraun Jun 05, 2004, 06:42 PM Pre-Turn
Change Porvoo to a Library. (Librarys are cheeper then Temples)
Turn 1: 950BC
:sleep:
IBT
Mongols threaten for lit. Give iit too him.
Turn 2: 925BC
:sleep:
IBT
Helsinki Temple-->Barracks
Turku Settler-->Settler
Turn 3: 900BC
Lower sci slider down to 10% (Are we looking to upgrade our warriors to attack?)
Lower lux down to 30%
IBT
Aztecs threaten for 22gold. No. Aztecs declare war.
Turn 4: 875BC
Upgrade 1 warrior in Porvoo.
Decide to not pillage Iron.
Change Turku to Sword.
Turn 5: 850BC
Lower sci down to 0%
IBT
Curragh dies.
Sumerians finish Pyramids.
Aztecs start ToA, Great Lighthouse
Turn 6: 825BC
:sleep:
IBT
Helsinki Barracks-->Sword
Turn 7: 800BC
Settle Naantali-->Warrior
IBT
Portugal threatens for 22gold. :eek: Decide to say no. It was a bluff.
Turku Sword-->Sword
Turn 8: 775BC
:sleep:
Turn 9: 750BC
:sleep:
IBT
Aztecs sign MA with Portugal. We are now at war with Portugal and the Aztecs.
Learn Monarchy and Construction
See a Jag and a Horse move near border. Naantali is dead. :(
Turn 10: 725BC
Move a sword near Naantali to attack after Naantali is razed.
Screenshot (http://vbraun.xkhosting.com/uploads/ank8730BC.jpg)
vbraun Jun 05, 2004, 06:47 PM Some things for the war
Naantali is going to be razed during the next IBT. I moved a vet sword near it in order to weaken the attackers. We need money to upgarde our Warriors to swords. I think there are 2 more swords that were just upgraded. And most of all Good Luck to the next player!
Now im off for 3 weeks.
Ankka Jun 08, 2004, 07:00 AM Fine job vbraun. Too bad Naantali will be razed...
I'm back, BTW. :)
vbraun - just played
Manwaring - played before braun
mitsho - UP! (or is he away? :hmm: )
Gogf - on deck
Kuningas
Ankka - back again. :)
REMEMBER: 24h to say "got it", total 48h to complete.
mitsho Jun 08, 2004, 09:51 AM Oh sorry, it's a bit of a story:
I was/am up in another sg and wanted to play it, so I tried to download it, but my browser somewhy didn't manage to do this, I had no idea. I tried a second time, and as it didn't function I didn't even try to download this save here. It's perhaps my thought. But as fate is, this day (sunday) was the only day I would have been able to play (because at the moment my civ is off, I really hate it... )
mfG mitsho
Ankka Jun 08, 2004, 10:29 AM So you are skipped.
vbraun - just played
Manwaring - played before braun
mitsho - skipped
Gogf - UP! and try to get to it now.
Kuningas - on deck
Ankka - back again.
REMEMBER: 24h to say "got it", total 48h to complete.
Kuningas Jun 08, 2004, 12:17 PM (because at the moment my civ is off, I really hate it... )
mfG mitsho
Still you keep playing civ :)
Ankka Jun 08, 2004, 12:24 PM He hates that it is off. :p
I think you understood it anyway..:hmm:
Kuningas Jun 08, 2004, 12:53 PM I'm dumb :spank:
I understood it. :)
Gogf Jun 08, 2004, 01:00 PM Got it. I need to install 1.22, so I should be done by the end of the day (midnight).
Ankka Jun 08, 2004, 01:33 PM Ok, fine. :)
mitsho Jun 09, 2004, 12:46 PM hmm sorry for my unperfect english :p
mfG mitsho
Ankka Jun 10, 2004, 07:59 AM Gogf reported somewhere that he won't be able to play SG's for a while... that puts Kuningas up.
vbraun
Manwaring
mitsho
Gogf - somewhere...
Kuningas - UP!
Ankka - on deck
REMEMBER: 24h to say "got it", total 48h to complete.
Kuningas Jun 11, 2004, 05:09 AM 730-550bc summary.
I played 9 turns to even cycle.
I switch swords to Horses. I am thinking horses to knights upgrade.
Tryed to survive AI attacks.
Aztecs sign MA with Mongols.
3 cities lost:
Lahti captured by Aztecs
Kuopio captured by Mongols
Naantali razed by Aztecs.
atm 4 swords next to our city
Bad RNG luck.
Signed PT with Portugal. Weakest of those three.
For next better player. Do everything you can to sign the peace treaties.
Ankka Jun 11, 2004, 05:41 AM Doesn't sound good... I'll try and do my best.
vbraun - on deck
Manwaring
mitsho
Gogf - somewhere...
Kuningas - just played
Ankka - playing now...
REMEMBER: 24h to say "got it", total 48h to complete.
Manwaring Jun 11, 2004, 11:31 AM if vbraun is still away i am ready to play.
Ankka Jun 11, 2004, 12:30 PM 550BC [Preturn]: Check to see what the situation is.
Mongols won't talk.
Aztecs will, but they won't 129gold and 18gpt for peace.. no way, I say.
We have many horses in Turku, I decide to take the risk and attack those swords near Oulu.
Horse kills sword.
Horse retreats from sword.
Horse kills word and promotes to elite.
Horse kills sword.
There is only one 2-hp sword and a reg spear in our area currently. Let's see what happens...
IBT: We lose a horse to the last sword.
The Mongols bring 2 warriors, 2 archers and a sword to our border.
A lone Aztec horse approaches towards Viipuri.
Helsinki horse > horse.
Tampere horse > horse.
530BC [1]: The horses retreat back into Turku to heal. Move some other troops around.
Temujin accepts peace talks now, but would like 150 gold and 17 gpt for peace. unacepptable.
Same with Monte.
IBT: Aztecs bring 2 more horses into view.
Mongols move troops onto a forest 2 tiles from Oulu. The now have 3 swords, 2 archers and 2 warriors there.
Viipuri spear > spear.
510BC [2]: Reinforce Oulu with a vet sword.
Mongols and Aztecs still want 171 gold and 13gpt. Looks like the price they want is some 400 gold...
Decide to take a risk and send our curragh on a suicide trip to the West. In the footprints of the Vikings...:D
I notice a lightblue border in the far east of our island. Looks like also the Sumerians are on this continent..
IBT: Our spears in Viipuri fend off 2 atacking horses with minor losses.
The Mongols now have 2 swords, 2 warriors and an archer ready to attack Oulu.
Helsinki horse > horse.
Mongols start the Great Wall. (ironic, it was originally built to defend against them. :lol: )
490BC [3]: Kill a wandering Mongolian spear in the middle of our nation.
Upgrade a warrior to a sword for 60 gold.
Lose a sword to a wandering Aztec spear.
Our curragh didn't ink... it continues the travel.
Kill a sword near Oulu.
Kill another with a horse without a scratch.
Sword kills a warrior there and promotes to elite.
Horse retreats from a vet warrior.
Horse kills archer.
Head of Mongolian attack eliminated, they have only a 2-hp sword and a elite archer there who are able to attack our troops.
Temujin would still want 130 gold and 13gpt for peace. Perhaps we should capture a city...
IBT: Lose a spear and a horse in Mongolian counterattacks.
Turku horse > horse.
470BC [4]: Leaderfish a little wit the elite sword, attack a vet archer. We win without a scratch.
The curragh is still there, but no land in sight...
Temujin now wants 151 gold and 14 gpt... the prices rise...
Kill an archer with a alite horse.
Notice a warrior- settler pair near our borders... slaves are nice, aren't they.
Kill the warrior easily, get 2 slaves. Let's see what Temujin now wants for peace...
151 gold and 13 gpt. The gpt went down a notch... I think it might be worth it.
I decide to try and get the price a little lower, attack a sword with a horse. We win and get promoted to elite.
Kill another sword also, and go to see Temujin again.
The price went down to 12 gpt and 151 gold. :D
Monte would want 151 gold and 18 gpt... no way...
Now this is a hard decision... we *could* have enough troops to capture Porvoo back, but we may also lose a lot of troops and not get it, and the price of peace would go up again. I think I'll take the risk.
IBT: We lose one spear in Viipuri to an Aztec horse. And they have a lot of troops more there. Time to talk to Monte again...
Helsinki horse > horse.
Turku riots. :cringe:
We lose the curragh...
450BC [5]: Reinforce Viipuri with a vet horse.
Lose a sword attacking a sword.
Kill another sword.
Pillage a tile near Porvoo and Ta-Tu.
Temujin would want 173gold and 11 gpt for peace. Reasonable... check the amount of troops we have.
Monte would like 173 gold and 15 gpt. We might lose Viipuri IBT... not good.
I guess I haven't got a choice. Sign peace.
Peace signed with Monte for 170 gold and 15 gpt.
This also broke the alliance wit the Mongols, so now everyone is furious at Monte. I hope.
IBT: We lose a sword and a horse in Mongol counterattacks.
We get currency via the Great Library. :D
We enter the Middle Ages and get Engineering. A good tech, I had all the time problems with the river between Turku and Mongolia, I didn't get to use the horsemen to the max speed...
Turku riots again. :cringe:
Sumerians build the ToA.
Aztecs build the Great Wall, the cascade was clear.
Incas build the Hanging Gardens due to the cascade.
430BC [6]: Kill a Mongol sword near Porvoo.
Also kill an archer there after a tight battle.
Attack the vet spear defending Porvoo, we win & get promoted to elite.
Elite horse kill defending spear, we get a leader! :king:
We also capture the city.
Temujinn now accepts peace for 2 gpt and 10 gold. Deal. No more wars. :D
Mannerheim, the leader, goes to Helsinki... dunno what to do with him. A knight army would rock, though.
Time to get back to normal production in the cities, change Helsinki to Marketplace, due in 6.
Turku would need a defender, switch to spear.
Tampere starts market, due in 20.
Viipuri needs another spear, continues on the one it's building, ready in 3.
Switch Hämeenlinna to spear, ready in 1.
Lower luxtax and hire an entertainer in Turku, we make more gpt this way.
IBT: Mongol and Aztec troops withdraw...
Tampere riots. :cringe: I must have missed this one.
Hämeenlinna spear > granary.
Oulu riots too. Gah. :wallbash:
Sumerians build Mausollos'... cascade, I guess.
410BC [7]: Suffle some troops for MP, most of the horses go to Porvoo, though.
Fire some clowns and adjust cities for max food and production.
IBT: The Aztecs ride lots of horsestowards Southern Mongolia.. Wonder what's going on...
Oulu builds spear > market. We really need the money.
390BC [8]: The Mongols haven't withdrawn one sword... I don't dare to tell them to leave, they'd propably attack anyway.
Decide to switch Porvoo from spear to library t get some culture and minimize the chance of a flip, and maximize one from Mongolia to us.
IBT: The Aztec horserun continues...
Turku spear > market.
Viipuri spear > market.
350BC [9]: Move 2 horsemen into Oulu just in case.
Switch Oulu from market to temple.
IBT: The Zatecs bring 4 horsemen into our view near Oulu... more to come I guess... I have a very bad feeling about this.
We learn the Republic via the Great Library.
330BC [10]: Change Oulu to spearman. Just in case.
Ankka Jun 11, 2004, 12:34 PM Beware, I fear the Aztecs are gonna attack us again... even though we are paying them loads of gpt. Idiots.
===============
vbraun - UP!
Manwaring - on deck
mitsho
Gogf
Kuningas
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
===============
Oh, and almost forgot the save.
Ankka Jun 11, 2004, 12:35 PM I almost forgot I had a screenie. :lol:
Notice the Aztec horsemen near Oulu.
Kuningas Jun 11, 2004, 02:32 PM I suggest that we start revolution to Republic.
Kuningas Jun 11, 2004, 02:33 PM well played Ankka.
Ankka Jun 11, 2004, 02:34 PM Oh yeah, I forgot the revolution. :blush:
But I think it wouldn't be wise, anarchy would be bad if Azteca is to sneak attack on us. Let's hope they're just barb-hunting or something, but I doubt it...
vbraun Jun 11, 2004, 03:03 PM Im away at a diffrent computer and they dont have civ. And i think this will be the last time i will be posting on this forum for 1.5 weeks.
Ankka Jun 12, 2004, 03:20 AM vbraun
Manwaring - UP!
mitsho - on deck
Gogf
Kuningas
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
Manwaring Jun 12, 2004, 11:35 AM Ive got it.....this is gonna be hard :)
Ankka Jun 12, 2004, 01:59 PM I doubt that hard... just beware of the Aztecs. And post a little more detail on the log, please.:)
Gogf Jun 12, 2004, 03:02 PM I'm ready for once it's my turn.
Manwaring Jun 12, 2004, 03:32 PM turn 1. nothing much to do here, ready to send horses out to attack aztecs should they cross the border.
turn2. 2 Aztec horsemen cross boarder, 4 more and 1 archer coming behind them. Hellskinki finished marketplace now building horsemen. I guess it makes more sense to charge at them with horsemen, due to the lack of any walls/river
2 horsemen go down to my loss of 1 horseman.
turn3. Aztecs attack Provoo with 3 horsmen we loose 2 horse and 1 spearmen, they lose 1 horse. I dont see any way in hell to hold this city. I move 2 horses in from other cities to attack they loose 2 horses to my 1....still looks bad. remaining aztec forces = 2 horse and 3 archer
turn4. Provoo falls, we loose 3 horse to their 1.......sorry if i've ruined the game for us all. wasteing shields in Turku to get a spearman out or we might loose turku as well.
Turn5. now 6 horsemen and 3 archers inside our land....going to try and save the workers
6. THANK YE GODS! the spearman in Håmeenlinna beat back 4 hosemen!! I kill the wounded horsemen and another. 2 horse and 3 archers left inside our border. both horse are dead....just 3 archers left
7. Two of the archers die to spearman, looks like we are going to live.
8. Aztecs send in a horse men and spear man, they are asking to get beaten up this time.
9. Last of Aztec units die *phew* i've wasted alot of shields in saving us but i feel i had to do it.
10. The aztecs are sending warriors and spearmen at us now o_O. Aztecs loose 1 spear and 2 warriors without me taking any hits.
http://www.civfanatics.net/uploads7/ank08_150bc_map.JPG
http://www.civfanatics.net/uploads7/ank08_150BC.SAV
It was even a bit worse than i suspected. lucky for me i didnt loose the 2nd city due to sheer luck of RNG. front is stable, but i didnt get any thing eoconomic done besides the market in Helsinki.
Ankka Jun 13, 2004, 02:51 AM Not bad, and we got the gpt back we were paying to Monte. Stupid man, he was getting loads of gold from us.
I think you did the best anyone could have done there.
I wonder why the AI is so aggresive... this is only Emperor, and still...:hmm:
vbraun
Manwaring
mitsho - away?
Gogf - UP!
Kuningas - on deck
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
mitsho Jun 13, 2004, 05:35 AM no not away, but unable of playing :)
mfG mitsho
Manwaring Jun 13, 2004, 09:33 AM I wonder why the AI is so aggresive... this is only Emperor, and still...:hmm:
Maybe they are all jealous of finlands heavy-metal mastery, or we could just be having really bad luck.
Gogf Jun 13, 2004, 10:08 AM Got it! Any plans I should know?
Ankka Jun 13, 2004, 10:21 AM Beware of the Aztecs, and read the old turnlogs and discussion. :p
Manwaring Jun 13, 2004, 11:09 AM Shouldn't be any thing too bad, I must have destroyed 80% of the their forces in the area. It would be cool (before making peace) to counter attack and take back those cities, maybe poprush some swordmen?
Ankka Jun 13, 2004, 11:41 AM No poprush, our forces will be good enough anyway. And I think horses are as good, swords really can't handle horses... horses are better IMHO.
Ankka Jun 14, 2004, 02:19 AM Gogf? :hammer:
Kuningas Jun 14, 2004, 04:04 AM Ankka, did you check AI hostility. Set on most aggressive?
yea, no pop rushing.
Ankka Jun 14, 2004, 05:15 AM AFAIK AI was normal, I always play on that, so it should be normal. :hmm:
Well, a chellenge is always fun, right? ;)
Manwaring Jun 14, 2004, 06:04 AM Nothing like every nation around you wanting to utterly destroy to spice up game play.
Ankka Jun 14, 2004, 09:58 AM Yeah, especially when they're superior to you in the amount of forces. The only weapon we have is intelligence, but that must be used well, and when it is, it is the deadliest of them all...
:lol:
Gogf Jun 14, 2004, 10:16 AM Gogf? :hammer:
Yes? I have a total of forty-eight hours :p. I'm reading up on what I missed.
Ankka Jun 14, 2004, 10:27 AM Ok, ok, as long as you play...:)
Ankka Jun 15, 2004, 03:58 AM Gogf? :spank:
Gogf Jun 15, 2004, 03:25 PM I still have a few hours (I think).
Gogf Jun 15, 2004, 06:13 PM Okay, I won't be done until later tonight, but I will before done before tommorow morning (midnight ;)).
Gogf Jun 15, 2004, 09:31 PM Here we go:
Preturn: Dare I ask why there are workers fortified in many of our
cities? Move some units. The situation looks pretty grim. Make an army
in Helsinki. There is no reason not to, and having a leader stops us
from getting more. Upgrade out warriors. Change Oulu to a sword.
IBT: Aztec horse attacks our horse. We lose one HP, and promote to vet!
1: Kill some Aztecs.
IBT: Lose a warrior, and an elite horse to the Aztecs.
We get Feud.
2: Hels Horse >> Medi. Upgrade our swordsmen. Fued to Henry for 40g.
Mass upgrade our spears.
3: Turku Horse >> Medi
Vilcabamba (Inca) completes Zeus.
IBT: The Aztecs send a bunch more units in from the Mongol lands.
4: Viipuri Horse >> Horse
Build an embasy with the Mongols. Maybe we can get an alliance vs. the
Aztecs later on. I can get it for Engineering. We need that protective
zone. Done. I hope we don't regret this later.
5: I load our army with MDIs.
IBT: Mongols kill an elite Spear in Porvoo with an MDI.
6: We take Porvoo with the army!
IBT: Aztecs want straight peace... No chance. You cost us enough, it's
revenge time. Mongols want to renew peace. Okay, why not?
7: Turku MDI >> MDI
Tampere Market >> Pike
8: Helsinki MDI >> MDI
9: Oulu MDI >> MDI
Take Kuopio. One resistor/One citizen. Set to temple.
Okay, The Aztecs are pretty much out of the picture for a while. I'm
going to send our army, our MDIs, and our horses North, but otherwise,
it's pseudo-war time. Don't build too many new military units, we need
infrastructure. So, on that note, I go through our cities, and redo
builds.
IBT: Sign ROP with the Mongols so we don't get kicked out, and can get
to the Aztecs faster.
10: Helsinki Lib >> Colloseum.
Sorry for the word wrap, and if I made any bad descisions, but our sutvival prospect was pretty grim without an alliance with the Mongols, and an army.
Ankka Jun 16, 2004, 02:20 AM I would have liked to wait with the army until knights, but seems like we needed it so a nice job. :goodjob:
I think the Mongol alliance was a weird choice... but done what done, and if it saved us, no problem.
Now for the Aztecs... If we could get some cities, it would weaken them a lot. We could perhaps even build a FP there? :hmm:
vbraun - away
Manwaring - on deck
mitsho
Gogf
Kuningas - UP!
Ankka - away
REMEMBER: 24h to say "got it", total 48h to complete.
Ankka Jun 16, 2004, 02:51 AM I will be away from the 17th to the 27th of June.
Kuningas Jun 16, 2004, 05:58 AM I need a skip for this round.
Kuningas Jun 16, 2004, 06:00 AM btw start the revolutionw
Ankka Jun 16, 2004, 06:02 AM You may play, no hurry now.
Gogf Jun 16, 2004, 09:01 AM I think the Mongol alliance was a weird choice... but done what done, and if it saved us, no problem.
Now for the Aztecs... If we could get some cities, it would weaken them a lot. We could perhaps even build a FP there? :hmm:
1. Well, the Aztecs had an ROP, and the only way to stop them from flooding us with units was to ally with the Mongols.
2. Yes, send our entire offensive force, and maybe one or two pikemen through the Mongols to the Aztecs. We have an ROP. We should be able to get a few cities.
Gogf Jun 16, 2004, 06:50 PM I think Kuningas is away.
Manwaring Jun 17, 2004, 01:03 PM I'd say so
Ankka Jun 18, 2004, 01:16 PM Someone play it then... I'm not back, BTW, just poking in.
Manwaring Jun 18, 2004, 02:19 PM Hmmm, Gogf?
vbraun Jun 24, 2004, 02:46 AM I am back and should be able to stay here for the most of the summer. Would it be alright if i took the turns?
Manwaring Jun 24, 2004, 06:51 PM Fine with me, no ones posted in like 4 days
Gogf Jun 24, 2004, 06:56 PM Hmmm, Gogf?
I played last :p!
Okay, VB!
vbraun Jun 24, 2004, 08:16 PM A got it will play tommarow.
vbraun Jun 25, 2004, 10:43 AM Pre-Turn
Looks good
Turn 1-90AD
Move Troops
Turn 2-110AD
Same
IBT:
Mongols Capture Darhan
Hameenlinna Granary-Trebuchet
Turn 3-130AD
Mongol Troops are every where blocking our Horsemen
IBT:
Hameenlinna riots. Fix it.
Turn 4-150AD
Moving Troops
IBT:
Aztecs Attack our stack of horses but loses
Turku Market-Med. Inf.
Sumeria completes Sistine Chapel
Turn 5-170AD
Begin the attack against Tla (guraded by horse and un fortified spear)
V4et horse vs Reg Spear --> loses without doing any damage
Vet horse vs Vet SPear --> retreats after dealing 2 damage
Elite horse vs 2/4 Spear --> loses without doing damage
Attack a spear that just landed on our coast --> Win upgrading to Elite
IBT:Aztecs horse kills our last horse
Turn 6-190AD
:sleep:
Turn 7-210AD
Helsinki Colosseum-->Sun Tzu's
Army attacks Tla --Wins with 1 scratch
IBT:
Mongols capture Tla
Viipuri Temple-->Galley
Turn 8-230AD
:sleep:
IBT:
Learn Invention
Turku Med-->Med
Turn 9-250AD
:sleep:
Turn 10-260AD
Atttack on Tsolicialan(sp?)
11 Army vs Reg Spear --> Wins x2
Sry no Screenie
And the save:
Kuningas Jun 26, 2004, 04:15 AM who is up?
@vb, Did you revolt?
Ankka Jun 26, 2004, 12:02 PM I'm back. :)
vbraun - just played
Manwaring - UP! [:hmm:]
mitsho - on deck
Gogf
Kuningas
Ankka - back again
REMEMBER: 24h to say "got it", total 48h to complete.
Manwaring Jun 26, 2004, 06:52 PM Ok, its late will play it tomorrow
Ankka Jun 27, 2004, 02:48 AM Fine. Remember to revolt if vb didn't.
Gogf Jun 27, 2004, 07:01 AM I'm going away for four weeks in less than an hour. I'm afraid by the time I get back, this will be over. Good luck! Goodbye everyone!
Manwaring Jun 27, 2004, 11:42 AM Preturn - Revolution Calling, revolt.
Turn1. The Aztec City of Teotihuacan falls to our troops without any losses. Move Army north...looks like we can take the capital next turn.
Turn2. Loose market place to riots :(, Pillaging capital down to size 6 or lower. (it has the great wall inside btw)
Turn3; pillage some more, capture a worker.
Turn4, Aztecs trying to drive us back, they die easy
Turn5, Yet more Aztecs trying to drive us from their capital, and again they die
Turn6, Revolt over,
Turn7, can build Heroic Epic in 6 turns in Helsinki, Pillage Aztec horses, kill 3 aztec horsemen
turn8, kill more aztec horsemen..... dont they give up?!, Turku is rebuilding its market place
Turn9, Kill yet another Aztec horseman.... god they really dont want to loose capital :P
Turn10; Pay 120 gold for rights of passage with mongols, kill 2 horsemen, loose one Mideval warrior to a longbowman.
http://www.civfanatics.net/uploads7/ank_08_360AD.SAV
I might have been stupid for not attacking the capital, but with the Great Wall and a pop of 9...we might have lost bad.
Ankka Jun 27, 2004, 01:36 PM Sounds good. :)
vbraun
Manwaring
mitsho - UP! ( or is he away? :hmm: )
Gogf - away
Kuningas - on deck
Ankka - back again
REMEMBER: 24h to say "got it", total 48h to complete.
vbraun Jun 27, 2004, 10:17 PM I must not of read all the posts talking about revolting. Sry about that.
@Manwaring-Having the Great Wall their size 9 capital gives it the same defence bonus as if it was a size 6 or lower. So you didnt have to wait. (Walls bonuses go away once a city reaches size 7 and and city size 7-12 have a 50% defence bonus which is equal to walls) Anyway nice turns. :)
Kuningas Jun 28, 2004, 05:29 AM good set of turns. I'm on the deck.
Ankka Jun 29, 2004, 02:56 AM mitsho didn't answer, he's skipped. Kuningas is up.
vbraun
Manwaring
mitsho - skipped
Gogf - away
Kuningas - UP!
Ankka - on deck
REMEMBER: 24h to say "got it", total 48h to complete.
Kuningas Jun 29, 2004, 06:05 AM got it. Playing today.
Kuningas Jun 29, 2004, 07:36 AM pre
I see we have met Sumerians.
Trade Invention to Portugal for Wines, 8gpt and 29gp.
Tax starve Teotihuacan.
IBT GLib taught Chivalry.
1
Porvoo: Library ->Temple
upgrade one horse.
kill two Aztecs' Longbows.
IBT lost MI.
2
upgrade two horses.
3
Helsinki: HE ->Harbor
4
Viipuri: Galley ->Aqueduct
5
Turku: Marketplace ->Knight
kill two longbows
IBT reg MI defeats reg horse and promotes veteran. Teotihuacan culture flips to Sumerians.
6
Helsinki: Harbor ->Knight
7
Tampere: Aqueduct ->Knight
Advance towards Tenochtitlan. Army protects stack.
8
Oulu: Marketplace ->Aqueduct
9
Tenochtitlan:
elite MI kills reg spear
vet knight kills reg spear
vet knight retreats vs reg spear
3/4 MI kills reg spear
MI army kill reg spear
vet Knight kills reg spear.
MI army kill reg spear.
geez, how many they have those?
IBT Mongols demand 45gp. I accept.
10
Helsinki: Knight ->knight
Turku: Knight ->Temple
Hämeenlinna: Aqueduct ->Courthouse
Tenochtitlan:
3/4 knight retreats vs reg spear
MI army kill reg spear
MI army kill reg spear
Tenochtitlan captured. Great Wall and Oracle captured.
The Aztecs are admirers of our culture. It seems that Tenochtitlan were only Aztecs city with culture in.
I contacted governor on Tenochtitlan. Quell the resisting people and then tax starve city on pop 1. Rush settlers and workers in Tenochtitlan.
Ankka Jun 29, 2004, 09:59 AM Nice job Kuningas. :goodjob:
I'll play this today or tomorrow.
Ankka Jun 29, 2004, 11:24 AM And the log...
460AD [Preturn]: Check to see where we are going. Looks ok. Press enter.
IBT: 2 Aztec longbows approach Teno.
Mongolia attacks Sumeria.
470AD [1]: Do a little mistake with the galley.. reinforcements come one turn later.
Kill a reg longbow with an elite MID, but no leader.
Kill the remaining longbow with a vet knight.
Fortify the rest of the trops in Teno.
Sumeria is up on everybody we know on at least Gunpowder and Theology, propably more.
480AD [2]: Hurry settler in Teno for 116 gold.
IBT: 3 Aztec reg longbows aproach Teno.
Teno starves and builds a settler > worker.
Viipuri aqueduct > market.
490AD [3]: Kill a longbow with a elite MID.
The Aztec settler stays in Teno, nowhere empty to build a city.
Vet knight kills reg longbow.
Ditto.
Decide to try and capture Texcoco. It would divide the country in two.
Rush aqueduct in Oulu.
WW is now 33%.
IBT: Mongols get somehow Gunpowder, and we also do so via the Great Library. :yeah:
Helsinki knight > knight.
Turku temple > library. We could try and do a little cultural pressure on Mongolia, there's a source of saltpeter just outide our borders in their lands.
Oulu aqueduct > temple.
Kuopio library > temple.
Oops. :blush: We lose a galley in waters due to a litle mistake of mine. :undecide:
500AD [4]: There's a saltpete source also in the former Azteca empire near Teno.
Capture 3 Aztec workers running around.
Rush worker in Teno for 36 gold.
Siege of Texcoco:
Vet knight kills reg spear, -2hp.
MID army kills reg spear, -1hp and takes the city + a worker.
Monte would be ready to give only one city in peace. Not enough.
IBT: Lose a knight to a longbow. Didn't retreat. :(
Teno worker > another.
We can build the Forbidden palace now. Where should we?
Sumerians start Bach's.
510AD [5]: Rush a galley in Kuopio.
IBT: Teno and Texcoco starve.
Tampere knight > temple.
Porvoo temple > market.
Kuopio galley > temple.
520AD [6]: Rush spear in Texcoco to get knight away from defending it.
IBT: Turku library > court.
Texcoco spear > spear.
530AD [7]: Vet knight kills reg longbow & promotes to elite.
Vet knight kills longbow.
IBT: Helsinki knight > knight.
54AD [8]: Vet knight kills Aztec spear heading for our territory in Mongol area.
MID army kills reg spear in Calixtlahuaca, but loses several hp. One of the reg MID's inside it promotes to veteran.
Vet knight kills vet longbow.
Vet knight kills reg longbow & promotes to elite.
IBT: Lose a elite knight to a longbow.
550AD [9]: Vet knight kills reg spear in Calix, promotes to elite.
MID army kills last reg spear and takes the city + a worker.
Leader fishing is the key! :yeah:
Elite knight attacks 1-hp longbow and creates Adolf Ehnrooth. :king:
Not sure whether a knight army or rushing the Forbidden Palace would be good now. A knight army would literally smash the Aztecs. I won't use it, leaving to next player to decide after some talking.
Leader heads for Calix...
Rush spear in Tex.
IBT: Temujin isn't interested in continuing the RoP. I don't think it's useful anymore because we can get there as fast with a boat, so I don't continue it.
Texcoco spear > longbow.
Hämeenlinna court > market.
560AD [10]: Move some troops.
The leader is in Calix, not sure on whether we should use him for the FP or for a knight army. Please give me your opinions. :)
Ankka Jun 29, 2004, 11:26 AM Sorry, forgot screenie.
The save to next better player.
vbraun - away? correct me if not
Manwaring - UP! (again)
mitsho
Gogf - away
Kuningas
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
Manwaring Jun 29, 2004, 03:29 PM Geez that went fast...got it will play now
Manwaring Jun 29, 2004, 03:37 PM I think a knight army seems like the best idea, any one else think so?
Kuningas Jun 30, 2004, 12:50 AM FP!
Maybe on Tenochtitlan.
Ankka Jun 30, 2004, 01:16 AM That was my thoughts too, to have at least some kind of not so corrupt cities there.
So FP in Teno. We can whack the Aztecs easily with the MID army, too. The only problem is that they have so many cities on hills. At least 3, IIRC. You may want to get ome trebs to bombard the capitol to size under 6.
Manwaring Jun 30, 2004, 08:50 AM excuse my newbieness but...FP?
Kuningas Jun 30, 2004, 11:29 AM FP = Forbidden Palace.
Manwaring Jun 30, 2004, 03:39 PM Turn1. nothing much, kill a few longbowmen
Turn2. zzzz
Turn3. form knight army, 2 elite knights in it
Turn4. Mongols and Sumeria sign peace, Mid army towards Atzcaptozalco, Knight army still healing.
Turn,5 Kill longbow, move closer to city,
Turn6, Move Knight army with full health, Mid army attacks and kills 1 spearman.
Turn7, Take City without mid army geting hit, Knight attacks capital takes down spearman. Made deal for wine for incense and 4 gold a turn with portugal.
Turn8, Take Aztec capital, kill 3 spears and a longbow man, (The mongols are starting to look really scary btw)
Turn,9 Nothing much, watching a pathetic attempt at taking back the capital. !!(I can now make peace with the aztecs for 3 of their 4 remaining cities, going to consult you guys first.
So, what do you guys think? saves us time taking 3 of their 5 cities in a peace deal?
vbraun Jun 30, 2004, 06:35 PM Im back Ankka.
I think we should save our forces and rebuild for the war against the Mongols. SO i would sue for peace and those 3 cities. Then we can focus on building up culture in aztec lands and an attacking force to attack the Mongols. (Are we allowed to ROP Rape?)
Great Turns!
Edit: just read the turn logs more thorughly and see Ankka ended the ROP.
Kuningas Jul 01, 2004, 04:42 AM So, what do you guys think? saves us time taking 3 of their 5 cities in a peace deal?
no [peace] Kill them :ar15:
Turn3. form knight army, 2 elite knights in it
We have to handbuild FP. Tenochtitlan is good city but it takes 200 turns :coffee:
mitsho Jul 01, 2004, 06:35 AM @kuningas, great smilie! :)
@manwaring "make war, not love!", or something like this ;)
mfg mitsho
Manwaring Jul 01, 2004, 08:44 AM Ok here is the save, sorry about not starting FP sooner, didn't read the posts until turn 9.
http://www.civfanatics.net/uploads7/ank08_650AD.SAV
Mid army should take that city next turn, good luck.
Kuningas Jul 03, 2004, 01:50 PM mitsho, vbraun, someone grab the save!
mitsho Jul 03, 2004, 03:37 PM hmm, tomorrow?
mitsho
Manwaring Jul 03, 2004, 05:17 PM hehe. I see now I didn't need to rush to finish it :P
Ankka Jul 04, 2004, 12:29 PM Please next time read the posts before playing.. :p
And I hope you didn't put a normal elite knight or two into the army, they could have produced a leader again... only veterans or elite*'s into an army. Unless you have no choice.
Manwaring Jul 04, 2004, 05:24 PM Please next time read the posts before playing.. :p
And I hope you didn't put a normal elite knight or two into the army, they could have produced a leader again... only veterans or elite*'s into an army. Unless you have no choice.
The posts didn't exist at the actual time i played so i still wasn't 100% sure what FP was :king.
Pretty sure I didn't put a regular knight into the army.
mitsho Jul 05, 2004, 10:07 AM hmm, some bad luck and the fact that I'm going away a few days makes me unable to play even a single time this game.... :wand:
mfG mitsho
Kuningas Jul 06, 2004, 02:02 PM 650ad pre
I doubt we get another MGL in this game. I switch Cathedral on Turku to FP.
I ease the cultural pressure on Ex Aztec's cities. I switch Aztec's cities to library.
IBT Sumerians declared war on us. Reg Longbow suicides against vet spear on Hämeenlinna.
660ad 1
Helsinki: Knight ->Knight
Tampere: Granary ->Harbor
We captured Xochicalco. Knight army killed two spears.
We captured Tlatelolco. MI army killed two spears.
I sign peace treaty with Aztecs. They give Tamuin, Tula and 6 gold. All they got.
Tula is island town. I cash rush galley there for 160gold.
I buy alliance vs Sumeria and ROP from Mongols for 320 gold.
670ad 2
Viipuri: Granary ->Knight
Tula: Galley ->Galley
War happiness allows to lower lux slider on 20%.
680ad 3
Hämeenlinna: Marketplace ->Library
690ad 4
Turku: FP ->Knight
Galley survives on sea and spots brown border!
IBT Education learned, obsoletes GLib.
700ad 5
Galley meet Russians.
I switch some builds on University. We have to start own research again. Metallurgy at 80% in 8 turns. Decifit -54gpt.
710ad 6
Tampere: Harbor ->University
Porvoo: University ->Marketplace
720ad 7
attack Teotihuacan:
MI Army kill vet Musket.
vet Knight kill reg Musket.
vet MI dies vs reg Musket.
Knight Army redlines but kill reg Musket
City captured.
Galley meet Germans.
IBT Incas contacted us.
730ad 8
Chemistry to Incas for Astronomy, 130gold and 11gpt.
740ad 9
Turku: University ->Palace (prebuild)
750ad 10
Helsinki: University ->Knight
760ad 11
Viipuri: University ->Knight
Oulu: University ->Knight
IBT Lear Metallurgy, research Physics.
770ad 12
Trade Metallurgy to Incas for 60gold, Banking and 10gpt.
Sell Chemistry to Russians for 44gpt and 170gpt.
Notes:
I did not move units on last turn.
MI Army + 4 Knights arrive next on Sumerian capital Ur.
Turku has Palace prebuild going. I hope we can switch it to ToG.
I'm disappointed that Sumerians decided to declare war. They were good trading ally. This slows space ship for sure.
Kuningas Jul 06, 2004, 02:06 PM Unofficial roster:
vbraun - UP
Manwaring
mitsho - skipped
Kuningas - just played
Ankka - away
Kuningas Jul 06, 2004, 02:12 PM sorry, Ankka is away aswell. That means vbraun you are up.
Ankka Jul 07, 2004, 10:33 AM Hello all, I should be back now for some time. :)
Looking later to see what to do.
Kuningas Jul 07, 2004, 04:09 PM You should play it Ankka.
Ankka Jul 08, 2004, 12:52 AM I will try today, I'm up in Gram1.0 too...
Ankka Jul 08, 2004, 01:46 AM Playing now.
Ankka Jul 08, 2004, 03:04 AM 770AD [Preturn]: Check to see where we are going. Moce the knight army towards Ur, ready to attack next turn if needed.
Decide to go for it. Attack Veteran musket in Ur with the MID army > we win losing 2hp.
Try to soften the defence a bit with a vet knight. Take 2 hp off a musket, then lose.
Another vet knight attacks a vet musket > knight takes off 2hp.
Another healthy vet musket pops up. How many can they have?
Attack with vet knight > knight retreats taking off 1hp.
Army attacks again losing some more hp but killing the last unwounded vet musket.
Wait for next turn for the knight army.
IBT: Knight defends a longbow.
The Sumerians bring a knight to our undefended backyard in former Azteca.
Helsinki knight > knight.
Sumerians start Newton's in Ur. :rolleyes:.
780AD [1]: Hurry pike in Aztcasomething.
Hurry some libraries to get some defence built.
Knight army is now ready to attack Ur.
IBT: Sumerians capture >Texcoco.
Teno riots.
Many Aztecan cities build library, start pike.
790AD [2]: Siege of Ur:
Knight army attacks vet musket, wins, -3hp.
Knight army attacks vet musket, wins, but loses 4hp and is down to 7hp now.
MID army attacks vet pike, wins but loses 3hp.
Vet knight attacks reg musket, wins but is redlined.
Knight army kills reg musket, but is redlined. :eek: The RNG isn't too good.
IBT: Sumeria and Mongols sign peace. :(
No counterattacks from Sumeria? :wow: Interesting...
Teoti pike > pike.
Turku riots. Now I should be more careful.
So do Tampere and Viipuri. But they didn't grow...:hmm: And no WW to be seen. :confused:
800AD [3]: Lift luxtatx to 20%. Income 23gpt.
Our troops near Ur go to heal a little.
IBT: Helsinki knight > knight.
810AD [4]: Rush rax in Teoti.
IBT: OUr reg pike in Aztcasomething kills off a vet knight attack. :D
Teoti rax > pike.
Tlatelolco lib > pike.
Tampere uni > bank.
Hämeenlinna uni > temple.
Aztca pike > lib.
Inca's establish embassy in Helsinki.
820AD [5]: Able to lower sci to 50%, Physics still in 1.
Looks like the Umma, which the Mongols captured, has flipped back to Sumeria.
IBT: We learn Physics.
830AD [6]: Attack Umma, kill thereg musket there and take the city.
Let's hope the two armies and a knight there are enough to keep the city.
IBT: Sumerians capture the Defenceless island city of Tula.
Lose a MID in counterattacks.
Viipuri knight > knight.
Porvo market > bank.
840AD [7]: I just noticed Umma is on a saltpeter source. :banana: And it was the only one the Sumerians had. :yeah:
Kill a Sumerian longbow.
Kill another, and a vet knight is now elite.
IBT: Helsinki knight > knight.
Kuopio harbor > uni.
850AD [8]: :sleep:
IBT: Temujin demands Physics. No choice, gotta give it. D'oh.
WW1 strikes. Kuopio riots.
860AD [9]: Troops ready for Siege of Ur #2.
Leave only one knight in Umma, so losses are minimal if it flips.
IBT: Give Temujin 50 gold for RoP.
And as I guessed, Umma flips. Gah.
And this of course boosts WW again. Man am I stupid.
870AD [10]: The troops near Ur are ready to attack. I 'll let next player do it, the RNG was very hard on me...
Ankka Jul 08, 2004, 03:08 AM vbraun - UP!
Manwaring - on deck
mitsho - skipped
Kuningas
Ankka
REMEMBER: 24h to say "got it", total 48h to complete.
And the save...
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