View Full Version : SGOTM2 - Spoiler 1. Middle Ages plus 3 contacts.
mad-bax May 23, 2004, 03:18 AM SGOTM2 - Spoiler 1
Rules for Posting and Viewing this thread
1. Your team must be researching a middle age tech.
2. Your team must have contact with the three AI opponents that started on "your" continent.
3. A nominated team member must have posted a summary of the teams game to the limit of this spoiler.
4. No discussion is permitted regarding "Free Techs".
5. No discussion is permitted of any contact made from other continents.
6. No discussion is permitted of any Middle Age resource locations.
REMEMBER: Wait until your teams' summary has been posted before reading or posting in this thread yourself.
Bede May 25, 2004, 02:49 PM SGOTM2 Team Kunningas Middle Ages in 550BC
Found Berlin on the spot and start developing terrain towards goal of 4 turn settlers and building military. At turn 24 in 2850BC found Leipzig to the east and start building workforce to improve the terrain. Berlin is building its granary after dispatching warriors to uncover the map. In 2630BC meet the English and in 2390 meet the Russians. In 2230 Berlin finishes its granary and goes into settler training full time.
Our exploring warriors encountered a lot of barbarians and camps and got at least one tech from a goody hut.
In 2030 do a tech trading round with Russia and England that nets 3 technologies, 249g and 3gpt.
From 2230BC until 710Bc Berlin produces a settler every four turns and we found ten cities beginning with Hamburg in 1910 and ending with Stuttgart in 690.
In 1790BC we meet the French and trade contact with the English and 34g for Writing, then sell England a date with Russia for 28g.
In 650BC or thereabouts learn Currency and trade it for all the rest of the Ancient Technologies plus most of the gold in the world. Here's the sequence:
Trade: Currency, WM, 147g to French for Construction
Trade: Currency, Construction to Russian for Polytheism, CoL, WM, HBR and 104g (all Catherine have).
Trade: Polytheism to French for 151 g and WM.
Trade: Construction, Currency to English for 132 g and WM.
Whereupon we enter into the Middle Ages.
Also in 650BC a short and very decisive war begins with the Russians. By 550BC, we capture one city, raze another, and get three at the peace table.
http://www.civfanatics.net/uploads7/KunningasSGOTM2_550BC.jpg
http://www.civfanatics.net/uploads7/SGOTM2-Kunnigas-DA.jpg
http://www.civfanatics.net/uploads7/SGOTM2-Kunnigas-MA.jpg
Note to MB: DA screenshot shows research set at Republic so as not to provide "Free Tech" clues.
mad-bax May 26, 2004, 12:23 PM Blimey oh Riley Bede, is that bottom screen shot from 550BC? :eek:
The next game will just have to be harder I guess. :evil: If I keep turning up the gas I'll find everyones level eventually. :ack:
GOTM8 was one of the openings covered in crackers "Opening Plays" article which you can find >>here<< (http://www.civfanatics.com/doc/civ3/cracker/civ3_starts/gotm8_german_start.htm)
Because I was a little worried that we would get 13 identical openings from the teams I made a small adjustment to the opening by moving a wheat to a different tile and adding the deer.
grs May 26, 2004, 12:28 PM The southern blue area is not ours, it`s French, there is a color glitch in the pic.
mad-bax May 26, 2004, 12:31 PM That's a relief. I played the first 100 turns in this game twice, and would have been real upset if you had walked the game so easily.
Bede May 26, 2004, 04:20 PM Blimey oh Riley Bede, is that bottom screen shot from 550BC? :eek:
All screen shots at end of post are 550BC. :nya:
You've created a solid team here, mb, thanks for the introductions.
SesnOfWthr May 27, 2004, 08:58 AM TEAM ALAMO
I have been nominated by Team Alamo (well, volunteered to be more accurate) to write up the summary for the spoiler thread. The beginnings of our world domination started thus:
In 4000 bc we settled Berlin where the settler stood. There was much discussion about a possible move, but afetr a scouting move with the worker, we settled in that spot. Of course we were happy with how it worked out, as the wheat and game gave us the opportunity for a four turn factory.
Our initial build order could probably be questioned by some, but was reasoned out very logically. We decided to go warrior, warrior, worker, granary. The thinking on the worker was that if there was much jungle/forest to be worked as the start implied, that the extra worker would start to reap the rewards about thirty or so turns later.
Our initial research path was also predetermined. We started full on Pottery, learning it in 3350 bc, and then went to IW. We decided that it was important to know where the iron was early, and also figured that, as a second level tech, it would garner us more trading opportunities.
After surveying the surrounding land, we decided to use an RCP approach with rings at 5 and 8. This allowed us seven viable sites at RCP5, and six sites at RCP8. The mountains everywhere really screwed with rcp strats to the SW.
In 2230bc we met the first foreigner, an English warrior. At that time, they were up CB and Alphabet. They also had four cities to our one.
In 2190bc we found our second city. This is pretty late by normal standards, but we had not found anyone nearby, and we also built a granary and tried to get growth so we could get the factory running ASAP. At this point, the factory was not functioning, but it was getting close.
In 2070bc we discover Iron Working, and realize our fears of being iron deprived are unfounded. Research is set to Writing.
1870bc was a busy year. On this turn, our settler factory is ready for use, although there was some miscommunication about how it works. We also met Russia in this year. When we met them, they were up CB and Masonry.
Somewhere around these dates we realized that even though the barbs were set to raging, the game had been modded to remove the GH from our area. We know they weren’t removed entirely, as we found one sandwiched between English and Russian lands later.
In 1500 bc we discovered writing. Set research to Polytheism. As of this date, we were at tech parity. Looking through the turnlogs, I can’t see when we met the French, but they were involved in trades on this date.
From 1500bc on, we spewed a settler approximately every four turns. The factory was up and running, but there was an instance or two for each of us that we forgot to MM on the second turn of the cycle, thus making it a five turn factory. FWIW, we had four cities at this point.
There were no noteworthy specifics for quite a few turns here. During our expansion we were able to claim spices, incense, and ivory. We secured on source of iron, and two more can be had if we want them. We also built a city on the horses by the small lake NW of starting position.
Our research order went Lit, Math, Currency and Construction. With, of course, trades along the way to pick up the others.
One of the more lengthy discussions that was had in our thread was what level of aggressiveness we should be thinking of using. While I won’t detail our specific plans, those of you that know me could guess that I was happy when we decided that Cathy’s lands were poor and pitiful, and could be worked much better by someone who was not a computer. :hammer:
I personally had the honor of calling her up and informing her of my intentions. In 250bc I declared war. By the time Barbarossa appeared in 30bc, the war was over, for all intents and puposes. Although the Russians live, their lands now belong to the Fatherland.
In the year of our lord, 190anno domini, our diligent scientists finally work out the final details of Construction. For our free tech ….. well, I guess that’s for the next spoiler, right? ;)
Out stats at this date:
25 cities, score 527.
We own the Colossus, and by a quirk of fate missed the GL by a turn.
We have 80 units, including 20 native workers, 15 slaves, and 27 swords.
We have ivory, incense, spices, iron, and horses all connected.
AlanH May 27, 2004, 09:08 AM Here's the first TeamX spoiler. Our censors red pencilled the last few years of our Ancient Age as classified information, but we hope this post will help to fuel discussion about the early expansion and development phase.
Our first worker marched east to see what was what. He spotted some game in a forest and so our settler strolled south east for 50 years, and in 3950 BC we founded the city of Berlin. Herr Kapitan Buttkick decided we needed to learn about iron - slowly, and we all hoped that we would soon meet someone to tell us about pots so that we could store food.
In 3350 BC we met Russia, and they taught us pottery in exchange for Warror Code and an arm and a leg (aka 42 gold+1gpt). By this time we had built three warriors, and we now built a granary in Berlin. With the aid of a well timed forest chop the granary was completed in 2950 BC and we started building our first settler in 2900 BC
In 2590 BC we met France. She had trades available but her prices were a bit steep.
Hauptmeister Erikson delivered our first settler in 2670 BC and she headed north west to found Leipzig in more fertile territory 200 years later, 5 tiles away from Berlin. At that stage we had enough information about the immediate jungly surroundings of Berlin to know that we needed to develop our way out of there :eek:. We also knew that this looked like a large continent requiring a rather distributed city layout. So we tentatively planned a two ring RCP pattern at radii of 5 and 9.
In 2390 BC Chancellor Zamint the 3rd did some neat wheeling and dealing, buying Alphabet and a worker from France for 105 gold and 3 gpt, selling Alphabet to Russia for Ceremonial Burial and Masonry and 16 gold, and selling Ceremonial Burial back to France for 30 gold.
We met England in 2190 BC. She had unleashed Mysticism, which we bought from France and sold to Russia, making a 17 gold profit :hmm: That was the year we founded our third city, Hamburg, 5 tiles NE of Berlin. By this time bararians were starting to become a bit of a nuisance :rolleyes:
In 2170 BC we learnt Ironworking, Kapitan Buttkick's hunch had paid off, and Herr President AdrianE used it in part exchange, plus cash and gpt, to Russia for the Wheel. We then sold Wheel to France and England for all the cash they had. We started research on Polytheism, again at a 40 turn rate.
We continued to pump settlers out of Berlin and we settled further west beyond Leipzig to grab some flood plains, and south into the mountains in the general direction of our known rivals. by 1500 BC we had seven cities, with five of them in our inner 5-ring.
In 1475 BC Herr Kapitan Buttkick bought Mathematics from England and sold it to France and Russia. Net cost to us was 34 gold and 4 gpt. A few turns later in 1300 BC he was able to do some more horse trading (literally) to snag HBR in exchange for our maps, and to acquire our neighbours' territory maps.
In 1000 BC we had 8 cities and 13 citizens and we had three settlers on the move. We had built 6 barracks, 20 warriors, an archer and 10 workers. We learnt Polytheism on that turn, and our ace trader, Chancellor Zamint the 3rd, was able to use this to reach tech parity. By 750 BC we only needed Currency to reach the Middle Ages, we had 12 cities, 24 citizens, 26 warriors, 15 workers and an archer.
... And at that point our censor's red pencil erases history, until the next the next spoiler. All I am allowed to divulge at this stage is that we obtained Currency in 170 BC to enter the Medieval Era ... ;)
SesnOfWthr May 27, 2004, 09:25 AM The southern blue area is not ours, it`s French, there is a color glitch in the pic.
Thank the gods for that one!! When I first looked, I thought you had commandeered the entire continent already!!
SesnOfWthr May 27, 2004, 10:03 AM Hmmm. Interesting to see that we started our real expansion late, our second city was founded 300 years after teamX, and fully 650 years after team Kuningas. Yet our number of cities seems to be approximately on par with the other two teams at this point.
I find it especially impressive that TeamX was able to reach the middle ages in 170 bc while using two 40 turn gambits.
alamo May 27, 2004, 06:48 PM Yep, joint research efforts can go quick, with a little luck and a bunch of barter.
I suspected that the early leaders were peacefully expanding - there is so much land, and a fertile valley to start.
Our luck in exploration was rotten - we went NW and SE, while everyone was SW.
No goodie huts for us - except the one in Russian territory. Was that by design?
TedJackson May 28, 2004, 02:29 AM SGM02 - Team Handy
Here's a "Bare bones" summary of our route to the Middle Ages. I've noted the founding of towns and major trading rounds but haven't elaborated on our strategy or barbarian encounters :)
4000BC: Our illustrious leader sends the Worker East and settles on spot - revealing Wheat to the Northwest.
Initial objectives are to build a Granary, establish a 4 turn Settler Factory and meet & greet our neighbours.
Research on Pottery is started @ 100% and we're off on the road to victory!
3500BC: Start chop of Forest on Game.
3300BC: Pottery discovered and we start on The Wheel.
2950BC: Granary completed at Berlin, Barracks started. Russian border spotted.
2590BC: Pop Goody Hut for map revealing Pink borders (France).
2550BC: Discover Wheel, start Iron Working @10%.
2430BC: Trade Pottery & Wheek to France for Masonry + 37gp
2270BC: Contact with England. Buy Alphabet for Wheel +4gp.
2150BC: Buy Ceremonial Burial from Russia for 31gp
2070BC: Found Leipzig (3NW Berlin). Sell CB to England for 14gp, buy IW from France for 42gp + 3gpt. Research Writing @10%
1910BC: France has discovered Writing. Buy Mysticism from France for contact with England + 4gp. Research Poly (aiming to be first to Monarchy)
1870BC: Found Hamburg (3S of Berlin).
1700BC: Konigsberg founded. Barbarians are starting to show up now.
1575BC: Buy Writing from France for 90gp + 2gpt
1425BC: Buy Horseback Riding from France for 60gp + 1gpt
1400BC: Found Frankfurt to the Southwest of Berlin
1350BC: Found Munich Northwest of Leipzig.
1225BC: Found Heidelburg to the West of Berlin.
1100BC: Found Hannover on the Incense to the East of Berlin.
1075BC: Buy Map Making from England for Mathematics, Horseback Riding and 1gp. Trade Maps around for a complete World Map and 29gp (total).
1000BC: Found Bremen to the Southeast of Berlin.
925BC: Buy Philosophy from France for 180gp + 1gpt.
875BC: Discover Polytheism, start Monarchy @max.
850BC: Sell Polytheism to France for WM, Construction + 80gp. Sell Russia Polytheism for WM, Code of Laws + 10gp.
800BC: Hannover pillaged by barbarians.
490BC: Found Salzburg (3N Berlin).
470BC: Discover Monarchy, start Currency.
450BC: Found Dortmund (River mouth Northeast of Konigsberg). Sell Monarchy to France for Currency, Literature + 245gp to enter the Middle Ages.
Our Mighty Empire
http://www.civfanatics.net/uploads7/SGM02-Handy-Spoiler01.jpg
Tech lead or parity
13 Towns
2 Settlers, 13 Workers, 18 Warriors, 8 Spearmen & 3 Swordsmen
All AA techs except Republic
514gp @+35gpt
Score: 311
Ted
Kuningas May 28, 2004, 02:32 AM Thank the gods for that one!! When I first looked, I thought you had commandeered the entire continent already!!
Then our score would be much greater :)
Kuningas May 28, 2004, 02:41 AM No goodie huts for us - except the one in Russian territory. Was that by design?
IIRC We discovered 4 goody huts.
+25gp, CB, Mysticism and barbs.
conehead234 May 28, 2004, 06:00 AM Holy Ted, look at all of those Barbs :eek:
AlanH May 28, 2004, 07:00 AM Yes, the turn of era is always exciting with raging barbs. There seem to be two alternative strategies for dealing with it. Option 1 is to try to get them to disperse and attack them with a strong force to build up an elite force. Option 2 is the one we went for, as our troops were busy elsewhere. We just let them assemble - 32 horses, I think, and left a pop 1 frontier town wide open for them. We had a fairly low treasury at the time, having invested our gold heavily for another project :mischief:. As it was they all pillaged the single town, took a few gold coins and few shields we had started to save up, and that was it. We actually lost more gold during a much earlier single barb pillage. We had just learnt Writing, and I should have spent our cash on an embassy or two to reduce their haul.
alamo May 28, 2004, 07:13 PM IIRC We discovered 4 goody huts.
+25gp, CB, Mysticism and barbs.
Wow! That's some good luck. There were no huts to be found in our NW nad SE treks. A random map would have them all over the place.
microbe May 29, 2004, 11:21 AM 3300BC: We meet Russia.
2630BC: We get CB from hut.
2350BC: We set up a 4-turn settler factory in Berlin. We only had one city at this point. ;)
1790BC: We meet England and get Writing/Masonry. Contact with France is on the table but couldn't buy yet.
1250BC: We meet France ourselves.
975BC: By Polytheism gambit we get back on tech parity:
Poly to Russia for Map Making+CoL+23g.
Poly+44g to England for Math+Philosophy.
Philosophy+Math to France for Iron Working+Wheel+2g.
Start min on Republic.
570BC: We declare on Russia.
550BC: Moscow is ours.
130BC: Make peace with Russia and we get Construction + Currency + HBR + 39g + WM and am in Middle Ages. Republic is due next turn.
Literature is not known on our continent but China already built Great Library long time ago.
http://www.civfanatics.net/uploads7/offa_150bc.jpg
I. Larkin May 29, 2004, 06:28 PM http://forums.civfanatics.com/attachment.php?attachmentid=56089 http://forums.civfanatics.com/attachment.php?attachmentid=56090 http://forums.civfanatics.com/attachment.php?attachmentid=56091
Team Ankka Civ 1.29f
mabellino
Ankka
I. Larkin
King Alexander
Summary.
We settle on spot and chose 40 turns IW research at min.
We founded Leipzig at turn 27 and met English (no deal).
At turn 37 we met Russians and after chain trade of Technologies we establish technological parity with both. (Wheel, Masonry, Alphabet, Pottery, CB, BW, WC)
At turn 40 we discover IW and trade it to Russians for 118g+5gpt. Then we set our research goal to Literature and keep 100% research.
At 1500 – 1250 BC we had short war with English: they sneak attack well defended Hamburg next turn after Peace Treaty renegotiation. During the war we lost 2 warriors and English lost 4 warriors. We quit from war for 60 gold.
We discover Literature at 1100 BC gain technological parity again and trade it for contact with France. We build first Library at 975 BC. We also trade French and English WM this year.
At 850 BC Paris build Pyramids and we set our military goal to capture Paris.
At 750 BC we trade Russian WM for Mathematics and open almost all map of our continent (except small area far NW).
At 590 BC we connect Iron, upgrade warriors and send troops toward to Moscow.
At 490 BC we declare war to Russians and enter their land.
At 410 BC we discover Currency and trade French Construction +29 gold for Polytheism and Currency. We and French both enter Mid Age as the result of this trade. We are up on English on Currency, Poly and Constructions. Also, this year we capture Moscow.
alamo May 29, 2004, 08:10 PM Looks like most Germans were drawn to attack Russia. TeamX spent all their money on a project not mentionable in the AAge... I wonder where all those 'projects' are going?
While everyone went for the settler factory, not everyone went for barb farming.
Only 1 team is reporting goodie hut bonuses.
microbe May 29, 2004, 10:12 PM Looks like most Germans were drawn to attack Russia.
That's some historical reason behind it. ;)
And we're drawn to conquer England and France as well. We'll make it this time.
DJMGator13 May 30, 2004, 08:39 AM Team akots is going with the AW variant to the game. We may also try to add the Diplo variant before all is said and done. With the AW standards in mind we have gone with a tight build pattern for our cities. The AW has stunted our trade ability with the other civs in the game, since we are only allowed one trading session with them before declaring war.
Opening Moves
Having spotted the potential of wheat SE E from our starting position, we built Berlin without moving the settler and immediately set to research Iron Working, the only 2nd tier tech available to us.
First & Second Contact
We make contact with a RUS scout on the IBT before 2710BC, we buy a tech and declare war. Spot ENG warrior in 1790BC, do not initiate contact. ENG initiates contact with us in 1725BC, again we buy a single tech and declare war.
QSC Summary
A look at our QSC stats shows 9 cities; 21 citizens; 23 units consisting of 6 workers, 11 warriors, 3 archers, 3 spears; a granary; and 3 barracks.
Third Contact & MA Entry
We progress with our expansion amidst a few minor skirmishes. Having more trouble from barbs then from other civs. In 450BC we get massive uprising warning and spot 2 waves of 24 barb horses (48 total). We also get contacted by the FRA the same turn. We trade our WM & gold for their WM and 4 techs. We now have a map of the entire continent. In 270BC the Pyramid is built off our continent. In 230 BC we generate our first Gleader, use him to build the Glib. Enter the Middle Ages in 210BC.
At 150BC (end of 10 turn round) we are poised on Moscow’s doorstep and our military is strong compared to everyone else. We have 20 cities, 79 units consisting of 1 settler, 20 workers, 19 warriors, 2 archers, 18 spears, 19 swords. THE FUN IS ABOUT TO BEGIN.
http://www.civfanatics.net/uploads7/SGOTM2_sp1_02.jpg
SUMMARY
Berlin 4000BC
Pindicator’s Paradise 2800BC
Bellisaxon 1725BC
Bruin Plain 1600BC
Leipzig 1500BC
Spiceton 1300BC
Hamburg 1225BC
Konigsberg 1125BC
Frankfurt 1000BC
City 17 775BC
Munich 690BC
Heidelburg 610BC
Nuremberg 490BC
Cologne 490BC
Hannover 430BC
Bremen 370BC
Stuttgart 290BC
Bonn 270BC
Salzburg 190BC
Dortmund 150BC
Built Great Library 230BC
Declare war on the RUS 2710BC
Declare war on the ENG 1725BC
Declare war on the FRA 450BC
zagnut May 31, 2004, 07:52 PM The Staff Team founded Berlin on the start position. Researched Pottery as quickly as possible. Send out the first 2 Warriors to explore north and south. In 3200 we meet Russia and next turn meet the English. Built Granary next and planned a Settler Factory.
The Settler Factory eventually got up and running at 4 turns per Settler. Pop was increasing every 2 turns. Some of us had a little trouble with the micro management needed to keep it at 4 turns, but we never slipped above 5 turns. With all those Settlers we had to have somewhere to put them. There was an awful lot of land to the north and the lake with Ivory next to it looked like a good place to eventually put the Palace. We therefore decided to establish a city on the lake and set up cities at ring 4 and 9 from it. Berlin was on ring 4 so it would serve as both the capital for awhile and then a city on the ring.
After the initial research we went for Mathematics. We were first to discover it in 1175 BC and that enabled us to trade for Iron Working, Horseback Riding, Mysticism and a bunch of gold. We then had tech parity with the other civs and 419 gold in the bank.
Our next tech was Map Making for which we traded, only to realize we had no coastal cities. That was a little embarrassing. We soon built one and started producing Galleys. Unfortunately, none of them survived to make it across before the beginning of the Middle Ages. We could see pieces of land, but not reach them.
At 1000 BC our stats were: 11 cities
1 Settler
8 Workers
14 Warriors (2 Elites)
1 Granary
4 Barracks
We traded for Republic in 350 and got a 5 turn anarchy. Also built the Forbidden Palace about the same time. That made a big difference in our economy.
Throughout this entire period we were constantly fighting off barbarians. With all the open land to the N, SE and W there was plenty of space for them to hide. We finally reached the Middle Ages by trading for Currency in 130 BC. That provoked even more fun with the barbs, but that will have to wait until the next spoiler.
-0blivion- Jun 01, 2004, 05:36 AM Berlin
Berlin was founded on the spot, produced a warrior, then a granary pre-build. Once pottery was researched, a clever forest chop on the game was calculated by leader -0blivion- to finish the granary with no waste. Berlin was soon a four turn settler factory.
Growth boom
Leipzig was founded to produce ivory for the fine peoples of berlin. Soon, many other cities were founded and we had contact with the English and the Russians. Bismark was furious at their attempt to settle on imperial German land, with Moscow's borders only four tiles away from Konigsberg, the spice town of Germany. But we continued to expand. The council of three, Oblivion, Smackster and Alerum built a strong united Germany. Soon, hopefully we will become a council of five. Then the war drums sounded. Mother Russia was settling periously close to our borders. They must be destroyed.
War!
So our legions of swordsmen advanced. Upgraded from fine warriors, they had the bloodthirsty heart and valour needed to tame the russian beast. Moscow fell, and one by one Russian cities were razed to the ground. In the attack on Moscow, one soldier distinguished himself among the rest. He was an elite unit, trained hard against barbarians threatening Germany. His name was Barbarossa. He would later build a new palace to bring prosperity and defeat corruption in our lands.
Peace was made with Russia after St.Petersburg was captured, with terms most advantageous to Germany. The German beast turned its attentions to England, they had iron unlike the puny french. York was captured, as was Warwick and Canterbury. We then made peace with England, the technology gained propelling us into the Middle Ages!
The lands of Germany after entering the middle ages!
http://www.civfanatics.net/uploads7/Lands_in_MA.JPG
alamo Jun 01, 2004, 02:17 PM Awww rats...somebody else got a MGL and rush a FP, too. ;)
Not many teams built galleys, apparently.
Sir Bugsy Jun 01, 2004, 05:51 PM Domestic Summary
We settled in place and built warrior, warrior, barracks (granary pre-build), warrior, worker, warrior and then nothing but settlers from Berlin’s four-turn factory. After some debate, we decided that we would build our core at RCP 4, and eventually follow-on rings at 7 and 10. Although we did deviate slightly for minor difficulties like an *^%$#@ ocean in the way. The nerve of those map makers. Our second city went south to snag the spices, the third northwest to grab the ivory. We also settled by the incense to the east.
The Intrepid German Explorers.
We met Russia in 3400 BC and traded WC for pottery, England in 3000 BC, and purchased contact with France in 1700 BC. The raging barbarians plagued the German civilization throughout the age. Since we were the first into the MA, there hasn’t been an uprising yet, but there are at least four known barbarian camps that our troops are hunting for as the middle ages dawn.
The Beakerhead Report
We had a successful min-science gambit with IW. Used IW to trade for Alphabet, Wheel, Masonry, CB, and eventually writing on meeting the fair Jean d’Arc. We were first to get math by researching at max(varying for lux) (18 turns), currency (18T), polytheism (6T), literature (10T), and philosophy (11T) For the last two we pulled our research rate back to get cash for warrior upgrades. We were able to trade for the remainder of the AA techs and were first to the Middle Ages in 230 BC.
Foreign Policy
We found out around 1300 BC, that Cathy and Joanie were having a spat. Joanie eventually gained the upper hand and was seriously kicking Cathy’s butt across the board. We had planned on a warrior-sword upgrade. By the time we got our troops to Russia to declare war in 530 BC, Cathy was down to four cities and Muscovites were learning to speak French, sort of like in 1812.
Here is our battle plan for the Russian campaign:
http://www.civfanatics.net/uploads7/SGOTM2_Bugs_-_Russian_Campaign.jpg
As General Leibniz grabbed the baton to lead our troops, Kiev fell to the French horde. Odessa and Minsk autorazed. As the Russian Campaign was winding down General Leibniz declared war on France and captured Kiev and Moscow. The Muscovites were really confused now and refused to speak at all. The next leader, General Denyd elected to allow Cathy to survive and keep her single city, Sevastopol. A bloody battle was fought at the gates of Moscow, but the brave German swordsmen held the city. From out of the gore rose a great leader Barbarosa. He was struck on the head as the battle wound down and was carried to the rear. He kept babbling in a strange tongue, everyone assumed it was combat fatigue and sent him to bed for the remainder of the age. On the last turn of the age, General Denyd lead his troops in a victorious march into the center of the French city of Besancon.
Future Plans
Alas Team Bugsy is so overwhelmed by the vast superiority of our competitors that we will merely try and make a good show of it. We have set a very conservative goal of a diplomatic victory by 10 AD. If you believe either of those two statements, then we have some nice waterfront property and a bridge in Brooklyn that we would like to sell you. :D
-0blivion- Jun 02, 2004, 04:22 AM Thats us and two other teams who got a leader now :crazyeye:
alamo Jun 02, 2004, 08:49 AM Wow, Joan was laying into Cathy in Bugsy's game. Too bad - we got a wonder from the generous Russian people.
What was Barbarossa saying - "Just give me 3 strong swordsmen and I'll teach those frogs a thing or two..." :lol:
Sir Bugsy Jun 02, 2004, 09:22 AM We did bring a translator in, but he didn't report until the Middle Ages had dawned on our civilization. We'll provide the translation in the next spoiler.
smackster Jun 02, 2004, 01:05 PM For team DIGIT, our leader was very early, maybe in the first 5 elite wins, obviously that is going to help out in the long run, although this land is so bad it needs a lot of work.
I want to add a few items of interest to -Oblivions- report.
1) We got an early point lead (against the other team) because we only built one warrior and then granary (with a forest chop to help) and then settlers. Our worker mainly worked to put the settler factory in place hardly stopping to build a road until that was complete. I think we did this well as we did get that early lead, but in this game it may have hampered our result. See the next points.
2) Met English 3150BC, Russia 1950BC, and France 1000BC when they bought contact for us.
As you can see it took forever to meet Russia and France and that hampered our ability to trade tech early and resulted in our late entry into MA. Also this gave all three civs a lot of gold (as we were not able to get it from them by middle man trading), and promptly Russia allied with England and France in the first war below. So we took a risk building only one warrior as we were just not able to meet the other civs, normally this risk works out better.
3) We launched our first war against Russia in 510BC with about 10 swords in the first party, we chose Russia as we could get to Moscow in two turns, at the time we really could not see much of any of Russia, England or France so didn't know that Russia was so weak we would only be able to capture two of their cities (the rest were razed).
Eventually Russia gave us peace for tech and so breaking their alliance and rep. France and England had already broken their rep as we had renegotiated peace with them before they declared war on us.
After taking 3 English cities we were able to jump into MA by declaring peace. We probably only researched about 3 techs in the whole AA, the rest were traded or hammered out of the AI.
We entered MA in 250AD, which is quite late, and I wonder how that will effect our resultant score?
We didn't note our 1000BC stats, so I'll have to look that up later.
Smackster
alamo Jun 03, 2004, 03:39 PM We built 2 warriors for exploration, but they went NW and SE and totally missed the other civs and goodie huts!
Capt Buttkick Jun 04, 2004, 01:08 AM I'm curious as to why people decided to settle on the spot. Is it b/c by the time the game would get chopped it would be in range of Berlin anyway?
grahamiam Jun 04, 2004, 05:38 AM I'm curious as to why people decided to settle on the spot. Is it b/c by the time the game would get chopped it would be in range of Berlin anyway?
Team Bugsy, PTW
we were able to see through initial worker exploration and some fog guesswork that there was a game and a wheat within the expanded border range of Berlin. with those 2 food bonuses and the BG's, it was an easy choice to settle on the spot :)
1st 10 turns were spent warrior building and we were 2T from finishing the granery after denyd's excellent opening. after another worker and a couple of warriors, our pop was up, the land was almost set, and we were off to the (settler) races :)
scoutsout Jun 05, 2004, 08:42 AM We founded Berlin right on the spot, and researched pottery post haste. In time, we were able to set up the requisite settler pump. After discovering how big the landmass is, we decided to go with city placement pattern that is a little loose. Since we decided to go for the variant, we hope this will pay off in the long haul.
We also attempted to build the Great Library, but that opportunity was lost in the wonder cascade that followed the completion of the Pyramids in Paris. Konigsberg got the Hanging Gardens instead.
We entered the middle ages in 450 BC, after buying Construction from England. Shortly afterwards, we were hammered pretty badly by some ridiculously huge hordes of barbarian horsemen. In addition to losing any units in range, a couple of our cities got sacked multiple times (which didn't help our treasury) and we lost a couple of settler pairs.
http://www.civfanatics.net/uploads7/SGOTM2_Scout_150BC_BARBS.jpg
To those of you who have read any of my GOTM spoilers, this next part will come as no big surprise. To those who haven't, I'm in the habit of "sharing my pain". Below is a screencap I took of our little empire at the end of my first turnset. This has got to be the biggest :smoke: move I have pulled in a SG yet. If you'll look closely, you'll see the smoke from the :smoke: resulting from one mis-click and one oversight. That's right, I handed the game off to the "next better player" with Berlin in full riot. I had intended to build a warrior to serve as an MP when the city grew, but accidentally clicked "Archer", missed the growth cycle, and now can offer:
"Scout's Ouch, v.1.sgotm2"
http://www.civfanatics.net/uploads7/Scouts_SGOTM2_OUCH.jpg
alerum68 Jun 05, 2004, 09:00 AM Scouts, couldn't you have changed over to a warrior, and cascade to it from the archer, allowing the next player to have the MP the next turn? How many people went to war and stayed peaceful I wonder... looks like a good chunk chose war to peace....
tao Jun 06, 2004, 12:56 PM We found Berlin on the spot and after 3 warriors we build a granary in preparation for the settler factory. We decide to rcp at 4 and 8.
We research pottery, get cb from goody hut. 1700bc we learn iron working and prepare for the mass upgrade. 1450 we buy hbr from Liz and trade it to Joan for alphabet. 730bc we buy/trade for masonry, math, writing. 570bc our min research on polytheism succeeds and the trading gives us map making, code of law, philosophy, and literature. We decide to go the war path and research monarchy. 290bc we learn it and revolt getting 5 turns of anarchy.
The war against Russia starts 230bc and ends 90bc after conquering Kiev, Moscow and St.P. We get Vladivostok and Sevastopol when we make peace (because we want to trade w Russia). We buy currency and trade it for construction entering Middle Ages.
Our plans are to capture Paris with The Pyramids and later London with the Great Library to get the upper tree techs while we research toward military tradition.
http://www.civfanatics.net/uploads7/SGOTM2_tao_90BC.jpg
We enter Middle Ages 90 bc.
alamo Jun 07, 2004, 12:29 PM Yep, I expect everyone got several stacks of barb horsemen. Thank goodness they're stupid and just attack instead of pillaging.
We have had a few riots, too. Not enough breweries to keep those thirsty germans happy. :beer:
Who has been peacful? It looks like everyone has either attacked or premeditated an attack in the ancient age.
As for settling on the spot, there was simply no good reason to move, especially when the worker went S and saw jungle.
pindicator Jun 10, 2004, 11:13 AM Who has been peacful? It looks like everyone has either attacked or premeditated an attack in the ancient age.
In keeping the tradition of making SGOTM the AW-SG, over here at team akots we know not the meaning of peace. Are we the only ones, or are there other AW teams out there?
AlanH Jun 10, 2004, 11:29 AM How many people went to war and stayed peaceful I wonder... looks like a good chunk chose war to peace....
Well, it's our destiny. We are militaristic :D
Peanut Jun 23, 2004, 05:37 AM "About time too, Peanut you indolent shell-clad goober" they all muttered ...
Listen, O curious onlookers and onlurkers ! Harken thou to the noble saga of The Glorious Otto von Peanut and his skilled and illustrious Generals : Count Civ von Steve, Baron von Peglegasus, Count Biggen von Chief, Prinz PlanetFall, Baron Keith von Larson, and Das FigurenKopf Kaiser Peanut von Australie.
In the year 4000 BC Otto von Peanut and his band of wandering Teutons found themselves beside a great river, amongst grassy fields, mountains and forests. “Are we there YET ??” whined the poor peasant who had to carry the backpack. “Nein!” shouted Otto. Sending the other worker peasant east revealed a great forest teeming with game. “Strewth ! Cop an eyeful of that deer, mate ! One step south-east, Bruce” Otto shouted at his settler peasant, momentarily forgetting that he was a European this game. “Ya! Ve vill settle dere” he instructed, getting the accent right this time. Berlin was founded one turn later, and Germany started on its long journey to greatness.
At Otto’s command, the brilliant Teutonic scientists labored night and day to master the art of clay pots, while the sturdy peasants worked to improve the surrounding lands. Mighty warriors were called up from the Berlin citizenry, and sent off to advise all Germany’s neighbors that they should practice trembling in their boots, in preparation for their inevitable defeat. Soon brave German warriors met the feeble English and puny Russians scratching a living to Germany’s south and west. Some cunning trading soon increased Germany’s knowledge at relatively little cost.
As soon as Germany’s scientists mastered clay pots, at Otto’s command they started to analyse that odd red rock sample some well-meaning peasant had sent to him. Otto also commanded the construction of a great Granary, so that the good Berliners could eat well and grow quickly. Displaying an abysmal ignorance of reproductive biology, Otto declared “Eat up – grow fat - then we will have more Germans !”
However the good citizens knew that the best thing to do, after going out to Otto’s Chez Granary for a good feed, was to waddle home again for a good breed. So it worked out well in the end, and soon there was a steady stream of upstart young backpacking Berliners wanting to move out of home. These youngsters settled close, in circles around Berlin, but not too close that their parents could drop in on them after an easy turn’s walk. You know how it is …
The next few hundred years are filled with exploration and breeding. German warriors meet up with Joan to the south, confirming that it’s Otto versus the ladies on this continent. Well, may the best … um … person … win, eh ? Soon these wonderful lands chock full of fat cows, lush grass, dense forests and towering mountains also start to fill up with angry and somewhat dopey barbarians. With great regularity over the rest of the age they hurl themselves at our stout German warriors with little success (with a few embarrassing exceptions, that is).
Things were getting a little dull, until Lizzie took it into her odd little head that she could successfully prosecute a war against glorious Germany. “Ho ho ho ! Think again darling !” we all said into our beer steins, as news of her criminal attack arrived. After a few futile attacks, Lizzie pays us gold and Mysticism to stave off her total destruction. Otto graciously agrees not to crush the cowardly English … for the moment.
German scientists work feverishly grappling with the concept of Royal Government, and the prospect looms large of Germany having an autocratic King Otto in place of an autocratic Despot Otto. It seems that there may be some difference, albeit probably only a modest change in Otto’s choice of headgear and his table manners. But it means something to the loyal peasants, who become less wasteful as a result. Politics, eh ? Strange !
Otto’s General staff hold a strategy meeting and it seems that Moscow would make a lovely location for a summer palace. Oh, and she has horses and we don’t. Yet. The minor obstacle of its current owner, Cathy the (soon to be not so) Great, should not be much trouble. Or so the generals think. Time will tell …
… And that time came soon enough. Germany entered the Middle Ages in 250BC, with one of her scientists mastering a mysterious new technology in one of those weird and vivid dreams that only comes once every age. King Otto decides to spice up his life a bit – in the midst of fighting off the swarms of barbarians closing in from all sides, Otto decides to declare war on Cathy. For some companionship, he seduces Joan to join him in battle. She agrees in exchange for a bit of technology. Cheap eh ? Within a few turns Minsk falls to German Swordsmen, and Moscow is ripe to fall just as soon as those troops manage to plod their way to the front line.
Stay tuned for the next thrilling installment in the saga of Otto von Peanut in which Otto gives Cathy a good thrashing, confiscates most of her cities and does end up building his summer palace.
Here's a little map of Greater Peanuttia Germania at around 150BC :http://forums.civfanatics.com/attachment.php?attachmentid=59154&stc=1
Sir Bugsy Jun 23, 2004, 08:42 AM Great story Peanut! mad-bax, are you sure you don't want a spoiler for the middle ages? Look what we will miss.
mad-bax Jun 23, 2004, 08:49 AM There is already a spoiler for the rest of the game, and I have no doubt that Peanut will delight us there once again. :)
Peanut Jun 23, 2004, 05:12 PM Bugsy & Madbax - don't worry. The million million monkeys are already frantically typing away. Eventually one of them will randomly produce the next "masterpiece" for you all to enjoy ... once I proof-read their work.
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