View Full Version : Dutch Mod: Play as the Dutch!


Dimy
Nov 10, 2001, 03:27 PM
This Modification will replace the Babylonians with the Dutch Civilisation.

If there's anybody who could help me with finalizing this modification please drop me an email at
gerards@netrexgp.nl. What I need is someone who can change the leader portrait, which is still the portrait
of Hammurabi. And maybe someone who could create a special unit for the dutch, right now I just left the
original special unit for the Babylonians intact, the bowman (instead of archers). I was thinking about
a special 17th/18th century naval unit that has an extra move and extra capacity.

Apart from replacing the Babylonians everything else has remained unchanged, so the game rules are still
original.
I also switched the colors with the English, so the English will now have the color the Babylonians
originally had and the Dutch will play in Orange. Reason for this is obvious I think... ;-)

I also changed the civilopedia with a (too short) description about the dutch history. To read the
full story about the dutch golden ages I direct you to:
http://www.coins.nd.edu/ColCoin/ColCoinIntros/Netherlands.html

The Dutch are Commercial and Scientific and will have Bronze Working and Alphabet at the start of the
game.

The zip contains the following files:
Civilopedia.txt
civ3mod.bic
readme.txt

Enjoy and feel free to contact me about this mod if you like it :)
Comments are welcome too...

Dimitry Gerards
email: gerards@netrexgp.nl
web: http://www.netrexgp.nl/

v. 1.4

-The Dutch are now Commercial and Industrious and have Alphabet and Ceremonial Burial as starting techs.
What's the logic in that? Well...there are also good arguments that the dutch are Scientific and Religious :).
-Edited the Great Leaders again:
Piet Heyn
Michiel de Ruyter
Kapitein van der Marck
Willem Barentz
Admiral Tromp
Frederik Hendrik
Johan van Oldenbarnevelt
Peter Stuyvesandt
Hugo Grotius
-Favorite Government is now Democracy and shunned Government Communism



v. 2.0

-Added Unique Unit, the VOC Galleon instead of Galleon. The VOC Galleon is cheaper to build, has 1 extra move per turn and can carry 1 additional unit.
-read install.txt for installation instructions



v. 2.1

-Corrected a typo in the Civilopedia description of The Netherlands
-Added the picture of William of Orange in the Civilopedia description for The Netherlands
-Added new pictures for the VOC Galleon in the Civilopedia (instead of the normal Galleon)
-A full description and effects of the VOC Galleon added in the Civilopedia!
-Oops, forgot to change the civilopedia description about The Netherlands, it still said they were commercial and scientific, fixed now :)
-Another oops... I forgot to put the civ3mod.bic in v. 2.0!!! That's a big oops even :D
-The VOC Galleon cost is now increased from 40 to 50 shields, a normal Galleon is 60 shields



Version 2.1 was too big to post on this forum... you can download it here though:
http://netrex.sim-racing.net/civ3/DutchModv21.zip

Qelebex
Nov 10, 2001, 08:44 PM
Commercial is alright but may be they should be expansionist instead of scientific. The idea for the special unit is good.

Dimy
Nov 10, 2001, 09:01 PM
Yeah I had doubts about that... maybe expansionist is better than scientific, but it's close between the two... however, looking at the time setting of 17th/18th century, I think commercial and expansionist is indeed better, in modern times commercial and scientific is more suitable.
I'll change it in the next update, thx for the feedback :D
I'd really like to have that special unit, but I need someone who can make those. Also I'm not sure how to call such a vessel... maybe "VOC Galleon" or something...
Standard vallues of the Galleon are 1/2/4 (attack/defense/movement) and a capacity of 4, for this ship I'd like 2/2/5 and a capacity of 5.
Any other suggestions?

Dimy

CIV NIELS
Nov 11, 2001, 03:52 AM
Yeah...well I think the Dutch unique unit should indeed be a naval unit, but if you choose to let it loose it the17/18 ages it should really compete against the English Man- O-war, just like in the wars against England. If you choose to let it loose in Modern Times (HINT, since there aren't any other unique units on water in that time) you can have an upgraded Destroyer or Battleship or something with increased movement.

Dimy
Nov 11, 2001, 05:04 AM
Well that wouldnt be historically correct, I kinda like to base this mod on the Dutch Golden Ages, so a trading vessel and not a war unit.
I've been rethinking about the "special" abilities of it though... reason why the Dutch were such succesful traders in the Indies, was because they could build ships much quicker than any other country and also stronger ships. So instead of extra movement and attack strenght, it should be cheaper to build and get an extra defense and attack point.
Anyway, I still have no idea how to create such a special unit...

Another thing I'd like to add in the next version are city names from The New Netherlands, like Fort Orange and New Amsterdam.

Matrix
Nov 11, 2001, 06:06 AM
Cool! A Dutch modpack!!! You're just ahead of me. ;)

I think it really should be scientific!! There are so many European countries that have explored the world in the 17th/18th century, so it's not something typical-Dutch.

And about the naval unit: that commonly a good idea. But do not give a galleon an attack of 2: that would make the frigate useless since it's only advantage is that fact that it can bombard. The one move and capacity extra is a good idea, however.

And the leader, what's that Count of Nassau thing?
My suggestion would be stadtholder William of Orange. The stadtholders (a correct translation ;)) were typically Dutch, from their golden age and William of Orange was it.

CIV NIELS
Nov 11, 2001, 07:04 AM
Ehhh why not make a Dutch language Thread for these Dutch modpacks? :D

No that wasn't my suggestion of course, but if you choose to let the Dutch be Expansionist, only then you should use The New Netherlands city names.

One q: Is Civ3 already on sale in Holland?

Dimy
Nov 11, 2001, 10:09 AM
Well I just posted v. 1.2 in the original message. The Dutch had quite some colonies in the 17th/18th century, I think that justifies the decision to make them expansionists rather than scientific. (in modern time I would say dutch are commercial and scientific though).
I also added some city names from The New Netherlands Colony and the first Great Leader you get will no longer be named Dimitry Gerards :D hehe sorry about that, couldn't resist :).

As for the Count of Nassau thing, go read the full story on the dutch history on http://www.coins.nd.edu/ColCoin/ColCoinIntros/Netherlands.html
It is mentioned there that William of Orange was the Count of Nassau...
I quote: "On August 8, 1567 the Spanish Duke of Alba entered Brussels as military dictator with some 10,000 troops. Thousands of people from both the northern and the souththern provinces fled the Low Countries, including the prominent noble William of Orange, Count of Nassau. Alba suppressed anyone who opposed him including William of Orange, whose lands he confiscated".

About the special unit... unless I can find someone who could do the graphics for it, it's only speculation... but please keep discussing here what stats this unit should have.
Maybe cheaper than the original Galleon, but with extra move and capacity?

Dimy

CIV NIELS
Nov 11, 2001, 10:14 AM
Well could be a stupid idea, but don't blaim me bacause I don't have Civ3 yet (is it on sale here or did you order it via amazon.com) but perhaps you could have the Dutch more profit from Trade with other cities, you know, producing one arrow more where is already produced one? (like the colossus in civ2)
As far as I can suggest for the UU of the Dutch, the movement bonus should be involved here :king:

CIV NIELS
Nov 11, 2001, 10:18 AM
Dimitry,

Can you give us some Great Leader names you programmed?
Ehhh I don't know if you're a GL too, if so, make sure that Niels Vink is in the mod too :lol:

Beam
Nov 11, 2001, 01:26 PM
Originally posted by dgerards
Well I just posted v. 1.2 in the original message. The Dutch had quite some colonies in the 17th/18th century, I think that justifies the decision to make them expansionists rather than scientific. (in modern time I would say dutch are commercial and scientific though).

It is mentioned there that William of Orange was the Count of Nassau...
I quote: "On August 8, 1567 the Spanish Duke of Alba entered Brussels as military dictator with some 10,000 troops. Thousands of people from both the northern and the souththern provinces fled the Low Countries, including the prominent noble William of Orange, Count of Nassau. Alba suppressed anyone who opposed him including William of Orange, whose lands he confiscated".



Dimitri,

Great you made the Dutch modpack and I hope I can help you with the other things to be done.

On the characteristics, a plea for Scientific here. In that time the Dutch Republic had great people making significant scientific progress, like Christian Huygens, Hugo Grotius and Anthony van Leeuwenhoeck. Also the Dutch navigational maps are still world famous!

Against expansionistic pleas that the Dutch focus always was on trade in the end and harldy on "Dutchification" (i.e. Russification).

Beam
Nov 11, 2001, 01:31 PM
Hit submit to fast.

On the Count of Nassau issue: generally people with some royalism in their blood often have multiple titles. I feel the title Stadtholder better reflects the way the Dutch Republic worked during the Golden Age. This is not trivial while the Dutch republic was not based on the totalitarian regimes that were common those days!

Dimy
Nov 11, 2001, 02:39 PM
Thanks for all the feedback guys, together we can make one hell of a dutch Mod pack ;-). I'll answer below:


Well could be a stupid idea, but don't blaim me bacause I don't have Civ3 yet (is it on sale here or did you order it via amazon.com) but perhaps you could have the Dutch more profit from Trade with other cities, you know, producing one arrow more where is already produced one? (like the colossus in civ2)


To be honest I still have to buy my original copy, this game is worth every penny for it, and I hope to find it tomorrow in the shops...I'm not sure if it's already released in the NL.
As for your suggestion, I'm not sure if that's possible for one civilisation only, but I like the idea and will check out if that's possible. Good thinking! :)


Can you give us some Great Leader names you programmed?
Ehhh I don't know if you're a GL too, if so, make sure that Niels Vink is in the mod too


The Great Leaders I programmed are:
Willem van Oranje
Piet Heyn
Michiel de Ruiter
Kapitein van der Marck
Dimitry Gerards (yep him too hehe. but I'll remove myself from the next version)

Kapitein van der Marck is the naval commander who took the city of Brill from the Spanish.

Please if you know other historical figures who should be in the Great Leader list, write them down. Maybe Peter Stuyvesandt should be in there too (wasn't he the first stadtholder of New Amsterdam?)


Great you made the Dutch modpack and I hope I can help you with the other things to be done.

On the characteristics, a plea for Scientific here. In that time the Dutch Republic had great people making significant scientific progress, like Christian Huygens, Hugo Grotius and Anthony van Leeuwenhoeck. Also the Dutch navigational maps are still world famous!

Against expansionistic pleas that the Dutch focus always was on trade in the end and harldy on "Dutchification" (i.e. Russification).


Yes you are very right about that...and of course also van der Waals and some other scientists :). Everybody agrees on the Economic part, but the decision between scientific or expansionist is quite hard.... maybe the dutch should be all three :). You have a point though.
If you can help with the special unit it would be great, drop me an email or contact me on ICQ (2398158) or MSN (dimy77@hotmail.com).


On the Count of Nassau issue: generally people with some royalism in their blood often have multiple titles. I feel the title Stadtholder better reflects the way the Dutch Republic worked during the Golden Age. This is not trivial while the Dutch republic was not based on the totalitarian regimes that were common those days!


Ok consider it done for next version, Count of Nassau William of Orange is quite a long name :D Stadtholder William of Orange sounds better.

Well...think that was all.... so bring on some Great Leaders, national history never been my best subject at school ;-)

Dimy

Beam
Nov 11, 2001, 02:53 PM
Glad there is no discussion on the Commercial part, anyone challenging that....

An alternative for William is to call him the Silent, a matter of taste in my mind.

On leaders, please consider Willem Brentz, Admiral Tromp, Frederik Hendrik, Johan van Oldenbarnevelt, Maurits, Spinoza, Hugo Grotius.

Amazing what one can remember from history lessons 25 years ago!

Yep, lets create the modpack!

Dimy
Nov 11, 2001, 06:40 PM
Well version 1.3 is available now... Count of Nassau William of Orange has been changed to Stadtholder William of Orange and there are new Great Leaders, I think we have enough of them now... I never got a GL in the game myself...maybe because I play too friendly and hardly ever go to battle ;-).

As for the extra trade per square... this was not possible unfortunately. But...I can tell you that when you play a good game and luck is with you, you can make a lot of money by just trading techs, luxaries and resources. Right now I'm in a Democracy, have science funding at 90% and still make over 200 gold per turn...and I'm playing in Regent difficulty level :D

Dimy

Beam
Nov 12, 2001, 07:22 AM
Cool Dimy!!! :goodjob: :goodjob: :goodjob:

Just downloaded 1.3 and my next game (starting about now) will be using the modpack. I'll keep you up to date if any findings.

I made a typo in my previous post, it is not Willem Brentz, but Willem Barentz, sorry for that.

Dimy
Nov 12, 2001, 08:55 AM
hehe I already wondered who Brentz was... Barentz sounds more familiar ;-)... ok in version 1.4 I'll change it :)

CIV NIELS
Nov 12, 2001, 08:56 AM
Great! I can't wait myself, so I already downloaded the mod, even though I don't have CIV3 yet :eek:

I'll have to find out where I can get the game :D

Manami
Nov 12, 2001, 09:37 AM
Ah good, I'll be playing as the Dutch next game then :) I agree on commercial, but not with expensionistic. The Dutch only used the colonies for trade, not to build cities and convert the local population to christianity. Scientific sounds off to me as well... I'd much sooner go for Industrious, the Dutch are hard workers, always were and still are. (even today, work pressure in the Netherlands is high, the highest in Europe.)

Ranges
Nov 12, 2001, 10:00 AM
Hey there..
I really wonder..
Isnt it more logical to make the Dutch Commercial and religious? Especially with the comment about you wanting to base a scenario in the golden ages.. Well, isnt religious a good description of that time?
Think of it;
1) the dutch sortof rebelled against the spanish on religious (culture in civ?) grounds
2) Holland was one of the few countries that had two religions formally recognized (isnt that distinctiveness enough in the field of religion?)
3) There are still christians on the moluks (sp?)

Then again, against that argument;
1) Belgium decided to declare independence (they went over to the dark side :P, not a sign of a great culture rating huh?)
2) we had our own little wars etc. aout religion

So tell me, is this comment utter gibberish or am i actually making sense today?

Greets,
Ranges

maartena
Nov 12, 2001, 10:03 AM
Good work on the modpack. I haven't tried it yet, but I will try it tonight or so....

As for the special unit: The Dutch were known for their trading abilities in their Golden Age in the 17th and early 18th century.

Although the Dutch have won various sea battles against the English and Spanish, and this is a very important part of Dutch history, their true power lies in their trade, hence the VOC was founded.

They were also skilled sailors, and were able to reach places all around the world.

I think the Dutch special unit should be a VOC Galleon, that has one extra move, and one extra space. No military capabilities. The reason the Dutch won the battles against the English and the Spanish were not so much because the had better ships, but briljant leaders or admirals. The Dutch were outnumbered in some of the historical seabattles, and skilled manouvres was what saved them.

A frigate/galleon like ship would need to face their cannons in the direction of the enemy before the enemy could face their cannons to you, and since the cannons are on the side, it takes skilled sailors to be able to evade, attack, and retreat tactfully. The ships themselves were just as good as their british, french, or spanish counterparts. Therefore the one extra move would be the best way to show this in Civ 3.

As I don't think trading can be manipulated in Civ3, perhaps the one extra space would be the best. The Dutch were known to get the best trades, and in the 17th century Amsterdam was one of the largest trading centres of Europe, where spices & silk from the far east, coffee and cacao from the America's and all sorts of products were traded.

Also, i think that Bronze Working and Alphabet as their starting technologies is not accurate. Very handy, but not accurate. The Dutch were nothing more then a bunch of savages when the Roman Empire conquered most of the country. (The rest was swamp anyways and worth nothing).

I think one of the starting techs should be Ceremonial Burial. This because the "Hunebeds" (dunno the english word) in Drenthe were ceremonial burial grounds that are thousands of years old, and they are still not quite sure how they were able to build them. They are a important part of the very beginning of Dutch History.

The other technology i don't really know. Bronze Working doesn't seem accurate to me. Perhaps either Masonry or The Alphabet, but any technology could be twisted. Warrior Code perhaps? They did fight the romans at one point or another. :)

My 2 eurocents ;)

Maarten


An Edit:


Looking over the other special units, I see that all of em have a military funtion. It would only be fair that the Dutch also get a military unit. I would vote for a Naval Unit in this case. Perhaps earlier suggestions of a Man-O-War type unit would be the best.

The Man-O-War has a better attack then the normal Frigate. Since the Dutch were usually outnumbered in attacks but still managed to be victorious, perhaps the Dutch Frigate would be a better DEFENSE then the normal Frigate.

Either way, I agree that the special unit of the Dutch should be a Naval vessel from the 17th/18th century period.

Second, I think the best starting abilities are reflected by Commercial and Religious. (Which means the starting techs would be Alphabet and Ceremonial Burial). Commercial because of the trade the Dutch mastered in during the ages. Religious, because of ancient bureal grounds, the Religious Uprising in the 16th Century, and the one of the major Protestant Religion still being practiced today was founded by Maarten Luther, a Dutchman. The Lutherian Church is still active around the world, and still very dominant in area's settled by the Dutch in the New World during the 16th and 17th century.

Further, I would harldy call Spinoza a great leader, replace him with Peter Stuyvesant :)

Another cent, perhaps I'll add more if i think of it.

CIV NIELS
Nov 12, 2001, 11:15 AM
Hmmm yes as far as I can see the Dutch have many special abilities...anything could fit them...even militarist, because even now dutch army is on their way to Afghanistan to tell the Americans how it should be done...hehe :) :king:

The Dutch history is so unique, so anything special could be added to the Dutch MOD.
God I love this country :love:

Qelebex
Nov 12, 2001, 12:16 PM
Originally posted by CIV NIELS
God I love this country :love:

yup! I am in awe of Dutch Culture, although not assimilated :D

CIV NIELS
Nov 12, 2001, 01:39 PM
Yup I agree, you should love your own country too :egypt:

Dimy
Nov 12, 2001, 01:46 PM
Oops, I just realised I forgot to set the government type in the modpack. I don't think the favorite government type should be Despotism... ;-)
In next version favorite Government type will be Democracy and Shunned Government Monarchy.

Dimy

P.S. Still need someone who could do the graphics for the special unit!!! :)

maartena
Nov 12, 2001, 02:59 PM
Why did you use the Monarchy as the shunned government, while the Dutch never renounced the Monarchy? Officially, (and you can read the Dutch Constitution to prove that) the Monarchy is still into place, only they are no longer the bearers of Government. If the Dutch were to shun the Monarchy, they would have had a "french revolultion" type thing, and that as we know happened only in France :)

Now looking at the history of France, i can see that they use Monarchy as shunned government. I would use communism as the shunned government.

Dimy
Nov 12, 2001, 03:55 PM
hehe you're right, my mistake. Shunned government should not be Monarchy ;)
Communism or Despotism is a better choice for that.

Dimy

Dimy
Nov 12, 2001, 08:39 PM
Wow...I just finished my first game on Regent level with the Dutch Modpack v. 1.2 and it was a great game!!
I started a game on a big world map, archipellage and warm and wet climate, 5 other civs... Germany, England, France, Russia and America and of course The Netherlands.
I decided to play as a real dutchy and make my money by trading... I started out on a great location and had all the island for myself... on it I found 4 silk sources and 4 gems... I also had horses and iron and later on even saltpeter on my island.
First other civ I met were the English...I started trading with them immediately and they were eager to get my luxaries...for a good price of course... they brought me in contact with the russians, and I also traded with them....got all their technologies for a fair trade.
Thanks to map trading with the English we explored a big uninhabited continent in the center of the map... the English were already colonising the northern part, but I decided to make my settler all the way to the southern part of the continent... I found a great location there and founded Fort Orange... The New Netherlands Colony was born! In the beginning I was having a hard time with the barbarians populating that part of the continent and they plundered Fort Orange a few times untill I could finally defend it.
Soon after I found Fort Nassau next to another iron source... and the Germans brought a visit to our main continent, we had a good first contact, exchanged world maps and I sold them contacts with the English and Russians for their technology. They were even interested in buying my iron for a VERY GOOD price...
The New Netherlands Colony meanwhile started to flourish... new colonies were formed, like Fort Beversrede and Fort Casimir.
Then the french discovered the island too and immediately settled on a location I wanted to make a city myself... mmm from previous games I had bad experience with the french populating my island, so I decided to chase them off, they were isolated untill then and were far behind in technology... while they had only warriors, I took their 4 of their cities easily with my Knights... they begged for peace, but they had one more colony near the New Netherlands area... so I demanded that city and they accepted it.
The Germans in the meanwhile told the Americans about me and Abe himself made first contact... he was polite from the start and we had many things to trade. I was selling all the new techs to the english and russians and started to make good money... by then my goverment was already a Republic and with science at 80% I was still making profit...
Basicly I managed to do this all game long... buying and selling techs..and of course resources! In the industrial timezone I found out that I lacked a source of coal... happily for me the Germans were kind enough to trade it with me for iron. I started building my railroads network in both my main island and The New Netherlands... Another blow came when I discovered Refining and found out that I had no oil.... however...the french had occupied a small arctic island down south and had 1 oil source...
I started planning an invasion and sent 2 Galleons with 8 Cavalerie Units to that island (they had 3 cities on it), but the island was far away...it took 20 turns to get there, I unloaded my army outside the french border and declared war, I took over all 3 cities in notime and the french begged for peace once again.
Now I had all the resources I needed... Later I also got a rubber source close to Fort Orange, but the German border was very close to it, and I couldnt risk losing it, so I founded New Amsterdam right next to it to secure the rubber.
Uranium was also present on the New Netherlands area and....when I discovered Rocketry I was very happy.... I had the monopoly on Aluminium and had 5 sources of it in my control!!
Around that time there had been no other conflicts except the dutch-french wars, but hell broke loose when the Americans decided to take on the English.... The Germans made a pact with the Americans and also the Russians fought on the American and German side. England decided to ask the weak french for help and they did.
Meanwhile The Dutch were the most technologically advanced and had 10k gold on the bank... I decided to stay neutral in this conflict and opened my borders for all parties... many battles were fought on the New Netherlands territory as it was splitting the English and American/German part of the continent.
It's not a good thing to say, but I was enjoying seeing their hopeless battles...and smiled because I was the only one profitting from it. I sold techs to everyone and traded with all of them, even the french who I gave horses.
During their war, I build the Apollo Program...and with my monopoly on alumium, no other civilisation could build a space ship!! I finished the ship in 1888 and launched it... Victory was ours! And the war..... it's still going on... Half of the English colonies on the big continent were destroyed or taken over...
The English meanwhile had destroyed some russian colonies on the same continent. The French were playing a small role in this war...their island was quite remote and all they had were some ironclads. The Americans and Germans were constantly bombing the English cities and infrastructure and later on send ground troops to take over the weakened cities, this is a quite realistic concept in the game I must say...
Anyway, game was won! I decided to play on and as soon as I've build up my defenses and got some tanks I'll join Germany, USA and Russia and will help them finish of the English and French. :D

Great game... I love it!! :)

Dimy
Nov 13, 2001, 07:01 AM
Well v. 1.4 is now available for download... you can see the changes in the original message and the readme file.

About the Unique Unit, someone mentioned it should be a combat unit because all other unique units are combat units... well I disagree with that point of view, because indirectly the VOC Galleon which is cheaper to build, carries 1 extra unit and has an extra move already is a combat unit... why? Imagine...you can build more of these ships in less time, and you can bring more of your army units faster to the enemy land! I think that's strategically quite valuable...
Anyway, I've been trying a beta version of the Modpack v. 2.0 but the game crashed... read my other thread on this forum about the Dutch UU.

Dimy

EDITED

Well it's a few hours later now and I decided to give it a few more tries to make the UU work without crashing... well, I managed to figure it out and version 2.0 is now available for download at:

http://www.netrexgp.nl/DutchModv20.zip

This mod will have the VOC Galleon as UU for the Dutch and it replaces the normal Galleon. The graphics are not changed...I'm crap with graphics editing, so for now it looks the same as the normal Galleon, however it has unique capabilities. It has 5 moves and can carry up to 5 units. It's also cheaper to build and I believe you can attack with this unit as well....although it's attack strenght is quite weak, so I can't advise it :).
Anyway, I haven't really tested this unit yet, so that's up to you guys and give me feedback in this thread! Oh I didn't make this unit obsolete as soon as you can build transports, so in modern days you can still build these great Galleons, but also the transports. The VOC Galleon is available when you discover Magnetism, I haven't quite made a description of this unit yet in the civilopedia, but I'll add it in a later version.

Dimy

Qelebex
Nov 13, 2001, 11:00 AM
did you know that a golden age starts when your unique unit wins a battle? ;) a battling galleon! nice :D

Dimy
Nov 13, 2001, 11:25 AM
Yes I've set Golden Age trigger on the VOC Galleon, the original UU of the Babylonions (Bowman) had the same.

Dimy

CIV NIELS
Nov 13, 2001, 11:29 AM
Huh...it sounds a bit weird. So ehh...the Galleon has to win the battle by not having it destroyed by an offsensive boat? So ehhm...you actually want your galleon to be attacked? :crazyeyes:

CIV NIELS
Nov 13, 2001, 01:02 PM
NM...hehe I didn't know the Galleon had attacking capacities too. LOL it's time for a VOC rush!!! :king:

Beam
Nov 13, 2001, 05:35 PM
OK,

Some feedback on previous posts in this forum.

1st of all I vote for the cheaper VOC Galleon with extra movement. Givin' it more advances would unbalance the game. Why cheap, why extra movement. Cheap has been explained extensively, for movement manoevrability is not the only good reason, the other one is the Dutch discovery of the seaway to Indonesia through the southern Forties with prevailing Western winds. This meant the Dutch could made a return trip much faster than other nations that went along the coasts of the Indian ocean. This all still pleas for Scientific in my mind!

Then I downloaded the ProMotion Trial tool as recommended on the CivFanatics mainpage. It opens all .flc files and you can modify them!!! Next challenge now is how to create 121 leader pics with moods showing from sore to happy and back again. Found a nice William of Orange pic btw that we can use for the .flc!!

On religious, on my search for a WoO pic there were a lot of sites mentioning the historic events in the 16th century in the Low Countries. What was revolutionary then was the concept of FREEDOM of religion. This attracted many prosecuted Hugenots from France and jews from all of Europe to the Netherlands. Also, Amsterdam kept a catholic focus for a long time after the seperation war from Spain started and that was tolerated.

Isn't it obscure to use this at that time unprecedented call for freedom of religion as a reason for giving the Dutch Religion as special ability??? If Tolerance would exist as an ability the Dutch would be Commercial and Tolerant! And isn't Religion often the opposite for Tolerance??

Last but not least, there were some calls for making this a thread in Dutch language. Hey, we are not living on an island! Also, we probably are not grammaticaly perfect, yet do a descent language job. At least we know how to spell potato!!!

En aardappel...

Qelebex
Nov 13, 2001, 05:52 PM
If Tolerance would exist as an ability the Dutch would be Commercial and Tolerant! :)


TOP 10 REASONS FOR BEING BELGIAN

1 You get to speak three languages, but none of them
intelligibly.
2 If other countries want to fight a war, they will do in
your country.
3 You can brew drinks out of fruit, and still call it beer.
4 You are either
a.like the Dutch, just less efficient
b.like the French, just less romantic
c.like the Germans
5 Decent fries. Real mayonnaise. Great chocolate. The best
beer. More?
6 No one knows anything about you, except for the Dutch and
French and they make fun of you.
7 More scandals in a week than any other country in a
decade.
8 You can drive like a maniac on the road and nobody cares
9 All your famous countrymen are either imaginary, or
sex-offenders
10 Face it. It's not really a country, is it?


anybody up for a Belgian mod? :D

Beam
Nov 13, 2001, 06:16 PM
Originally posted by Qelebex
anybody up for a Belgian mod? :D

Great Leader: Urbanus.
UU: Velo.
Special abilities: Linguistic Purists & Bourgondois.
Golden Age: Starts with discovery of Fries.
Unique Resource: Paling in't Groen! Mjammie!!!!
Capital: Antwerp (need to say more??).

Regards from Breda!

Dimy
Nov 13, 2001, 06:29 PM
In answer to Beammeuppy:

Well the VOC Galleon is already available in version 2.0 of the modpack.. however, expect a 2.1 tomorrow...I'm already working on it :).

You can open the flc's also with JASC's Animation Shop Pro, but I'm really crap with editing graphics...I can cut and paste but that's it ;-).

I also found pics of William of Orange and in the next version I've added them to the Civilopedia, that question mark at the description of The Netherlands doesn't look too good does it? :D

I've also added a full description and effects of the VOC Galleon in the Civilopedia. I'm also looking for better pictures of the VOC Galleon in the Civilopedia as right now they are the same ones as the Galleon.

Now that we can open the flc's I hope someone could do the graphics for this mod... all the rest is just a little finetuning of the current mod :).

I made the dutch Commercial and Industrious, I think that's the best middleway to solve this problem... and as starting techs they get Alphabet and Ceremonial Burial because the church has been very powerful in ancient dutch history. If everybody can live with that, we'll leave it like this ;).

Dimy

rikhis
Nov 13, 2001, 06:29 PM
Originally posted by Qelebex
TOP 10 REASONS FOR BEING BELGIAN

4 You are either
a.like the Dutch, just less efficient


I think this shows the Dutch should be INDUSTRIOUS. After all, we did construct our own country out of swamp and seawater - you don't get much more industrious than that! The Netherlands should really be one of the Great Wonders :D

The whole religious aspect, the no-nonsense Calvinist work ethic, is also pretty industrious.

As for the expansionism, that was mostly commercial. Even though Indonesia was colonised and Tasman went off searching for Terra Australis, once it became obvious there were no trading possibilities all serious exploration ended. Most noticeably, it was left to Cook to show that Australia and New Guinea were separate and that New Zealand was not part of a super-continent.

So commercial & industrious sounds right to me.

My vote for the unit:
MERCHANTMAN - galleon with +1 move, +1 storage.
(I think decreasing the price or increasing combat ability as well is too unbalancing)

Dimy
Nov 13, 2001, 08:07 PM
Ooohhhh my God....I was being so careful with double checking I had put all the files in the zipfile that I forgot the most important file!! LOL :D

I didn't put the civ3mod.bic file in the v. 2.0 zipfile... without it, you won't even get the UU ;)

Well, I've made a lot of changes to v. 2.0 already so you can download v. 2.1 which really contains all files this time from:

http://netrex.sim-racing.net/civ3/DutchModv21.zip

The changes are:


v. 2.1

-Corrected a typo in the Civilopedia description of The Netherlands
-Added the picture of William of Orange in the Civilopedia description for The Netherlands
-Added new pictures for the VOC Galleon in the Civilopedia (instead of the normal Galleon)
-A full description and effects of the VOC Galleon added in the Civilopedia!
-Oops, forgot to change the civilopedia description about The Netherlands, it still said they were commercial and scientific, fixed now :)
-Another oops... I forgot to put the civ3mod.bic in v. 2.0!!! That's a big oops even :D
-The VOC Galleon cost is now increased from 40 to 50 shields, a normal Galleon is 60 shields


Enjoy!!

WUM
Nov 14, 2001, 07:21 AM
YES, YES!!!
I want to build 'the Netherlands' !!!


even more serious now:
maybe i´m asking too much, but can someone make a map of the Netherlands ???


Originally posted by rikhis

I think this shows the Dutch should be INDUSTRIOUS. After all, we did construct our own country out of swamp and seawater - you don't get much more industrious than that! The Netherlands should really be one of the Great Wonders :D

CIV NIELS
Nov 14, 2001, 08:00 AM
That would be terrific! The Map should be focussed so that the riviers will become water-tiles in civ3. Love the idea, but I don't have Civ3 yet :cry:
I think we should make a scenario of it, with the Romans (south) and the native Dutchmen, the Teutons :king:

ryank
Nov 15, 2001, 04:40 PM
Send me a good image of William of Orange (at least 200x240) and I'll make leader images for him. You can see my other work in this area in my RK Basic Leader Pack & RK Bonus Leader Pack. I've done Phillip for the Spain mod & Gustavus Adolphus for the Swedes mod.

To Download my Leader Packs:
http://briefcase.yahoo.com/bc/rkrech

For more infor & screenshots check the thread in this forum.

Dimy
Nov 15, 2001, 04:49 PM
Thanks for the help... I've been editing those files myself today, but the game keeps crashing at the choose your civilization screen when you start a game and select the Dutch.
I've send you a zipfile with all images I made for the game and also the flic file of William of Orange.
I've send them to rkrech@mail.com hope you can find what I did wrong with those images... probably a simple thing I overlooked :)

TIA,
Dimy