View Full Version : hg2: A Tale of 5 Cities (5CCC Korea, Sid)
homeyg May 27, 2004, 03:31 PM Since anything is supposedly possible, I decided I would try this: a 5CCC on Sid difficulty. Most people know what a 5CCC is, so this should need no explaining. Inexperienced to intermediate players, I recommend that you not sign up unless you know you are able to tackle Sid. One reason for this is we will not be using any worker automation or city governors. That said, there are no special rules. Conquest is the only valid victory condition. Here's the specs. for the game:
Game Version: [c3c]
Size: Standard
Barbs: Restless
Land: Continents, 60% Water
Climate: Wet
Temparature: Warm
Age: 5 Billion
Opponents: 7
AI Aggression: Normal
Difficulty: Sid!!
All victory conditions are enabled but Conquest is the only one considered as a win. I have 5 open spots including me. I'll post the save once they are all filled. But for now, here's a screenie of the start:
http://www.civfanatics.net/uploads7/A_Tale_of_5_Cities.JPG
Roster:
1. conehead234
2. akots
3. Bacon King
4. cpp1
5. homeyg
microbe May 27, 2004, 03:38 PM There are always crazier people. I have yet seen a Sid game being won after 1.15 patch. Now someone wants a 5CCC..is this a customized map?
I wish you luck, but I really doubt you could win it. ;)
homeyg May 27, 2004, 03:40 PM Hey, as I said, anything is possible. No, it is not a customized map.
betazed May 27, 2004, 03:54 PM best of luck! you will need it. ;)
homeyg May 27, 2004, 03:56 PM Thanks, but I don't intend to turn this into a thread about whether this is possible or not....
akots May 27, 2004, 06:14 PM This is insane enough to sign up, count me in. Korea is not the best choice apparently, but not so extremely bad. I expect to lose but learn something in the process. Why? Because AI would have about 50-times more troops than in a similar game on Deity. To slaughter them all, there must be many units built as well, which is barely possible with 5CC. However, you never know unless you try.
Gogf May 27, 2004, 08:35 PM Is this a joke?
Good luck! You will definately need it.
NOT A SIGN UP!
Bacon King May 27, 2004, 08:45 PM I'll sign up.. this will be fun.
cpp1 May 27, 2004, 08:51 PM I'll sign up too. This is just the sort of challenge that I like playing.
homeyg May 27, 2004, 09:22 PM I see that I must be psycotic trying to accomplish this according the replies of 3 people. I thought this might be a good challenge. Anyway, akots, Bacon King, and cpp1, I'll sign you guys up. Still room for one more insane daredevil. ;)
akots May 27, 2004, 11:13 PM Did anyone of the proposed team try to play on Sid? I tried, it is possible to win but requires very accurate play.
Nad May 28, 2004, 03:34 AM I'm currently playing in a Sid game (AG8) and I'm currently playing a 5CCC game (5 Take On The World, Deity)...combined?! :crazyeye:. I think we're doing well enough in each individual game that winning them in combination would be possible. However, actually doing it...that would be quite an achievement.
This is NOT a sign-up...2 games is my maximum, and I've got those going on. However, I'd just like to wish you guys the very best of luck and skill and encourage you to go for it...if you don't try something, how can you know if it is possible? Similarly, the very worst that can happen is you lose...big deal, even surviving in this variant would be a great achievement.
So all the best, and I'm sure there will be many people like me cheering from the sidelines :cool: :hammer:
conehead234 May 28, 2004, 07:05 AM I will sign up. Bring on Sid. What is going to be next, Sid AW?
Arathorn May 28, 2004, 08:15 AM You rang? Check out http://forums.civfanatics.com/showthread.php?t=89439 for some early Sid Always War action....
Sorry for the threadjack. I now return you to your regularly-scheduled insanity. Good luck with this one.
Arathorn
cpp1 May 28, 2004, 08:28 AM I'm currently finishing up a solo Sid game. It is about 1/3 of the way thru the modern age. I am the dominant military power and have about 20K gold while the next power has about 3K gold. Those railroads, artillery stacks, and tank armies are very powerful in human hands.
I have a couple of observations from my experience in that game. On research, I built no libraries, universities, etc. On Sid, except for the early stages, I don't think self research is realistic. The 2fer and 3fer trades, the GLib, and stealing tech are more cost effective. Instead I concentrated on generating gold through marketplaces, banks, etc and also happiness producing improvements to keep the lux tax down.
On the wonders, the GLib and the UN are must have wonders. The GLib because by the time you build it you are frequently an age behind in research, and the UN to prevent anyone else from winning that way.
I also gave into all demands and let troops travel through my territory. At one point the Incas were sending stacks of 50-100 troops each to attack the Byzantines while I had about 15 troops total. They had so many troops I signed a ROP with them just to be able to build a railroad through a busy corridor.
Anyway, the game will be tough, we'll be way behind in tech, and the game will be a blast.
homeyg May 28, 2004, 10:23 AM Alright, we have our last player, conehead234. Just to make sure, but is everyone using v1.15?
conehead234 May 28, 2004, 10:26 AM Yup, I'm using 1.15
homeyg May 28, 2004, 10:42 AM Is everyone okay with the order of the roster? It's just the order in which you replied. I can pick the order randomly, if you guys want.
akots May 28, 2004, 11:14 AM I'd prefer 1.22 but 1.15 is OK. Orders of players may be very important, but I'm fine with my place.
It would be nice to know more about the map. Is it random map? What are the rivals? Any other information? Are the rules intact? What 5CCC variation? What are particular rules in this game (none, RBC, LK set)? Can we build 6th city and disband one of the five? What are the plans for the start? How heavily we are allowed to whip with the flood plains?
cpp1 May 28, 2004, 11:24 AM I'm at v1.15, player order is fine with me.
homeyg May 28, 2004, 02:55 PM I'd prefer 1.22 but 1.15 is OK. Orders of players may be very important, but I'm fine with my place.
It would be nice to know more about the map. Is it random map? What are the rivals? Any other information? Are the rules intact? What 5CCC variation? What are particular rules in this game (none, RBC, LK set)? Can we build 6th city and disband one of the five? What are the plans for the start? How heavily we are allowed to whip with the flood plains?
Random map, random rivals, no special rules. Strict 5CCC, as in no 6th city at any point. We can stick to the original roster, however, I'm going to trade places with the last spot.
Here (http://www.civfanatics.net/uploads7/Wang_Kon_of_the_Koreans,_4000_BC.SAV) is the save so the first person, conehead234, can get started. We're going to do the 24 hour 'got it' period, then 48 hours to play. We can discuss this first turn as long as we want, since the game hasn't actually started yet, giving conehead234 some time to find out he's first.
homeyg May 29, 2004, 03:04 PM So, did this thread die or what? Where is everyone?
conehead234 May 29, 2004, 03:58 PM Any suggustions what to do on the first turns. I think settle on spot and where to move the worker?
Tomoyo May 29, 2004, 04:00 PM I remember Strider trying to start a Diety OCC AW once... This will match it.
conehead234 May 29, 2004, 04:02 PM I am going to go settle on the spot and see what it reveals. Then we can decide what to do next.
conehead234 May 29, 2004, 04:09 PM This is that it reveals.
conehead234 May 29, 2004, 04:11 PM No BGs, a goody hut, forests, incense.
We could pop the hut with the worker.
The SPT we can get with a growth in 10 is 1. So maybe we could get an extra worker out early or we can try to get a warrior then pump out settlers.
akots May 29, 2004, 07:15 PM Just irrigate the flood plains and whip, and whip, and whip. No shields is really bad. It is quite possible that we don't get the first warrior before AIs show up. Alas, then we just start a new game.
conehead234 May 29, 2004, 07:46 PM I think we should just generate a new start. We need at least a bonus food source or a BG.
homeyg May 29, 2004, 09:02 PM Okay, I'll generate a new one. One with at least 1 food bonus... Be back soon.
homeyg May 29, 2004, 09:07 PM Okay, how does this one look?
http://www.civfanatics.net/uploads7/A_Tale_of_5_Cities_2.JPG
And here is the save (http://www.civfanatics.net/uploads7/Wang_Kon_of_the_Koreans,_4000_BC1.SAV).
conehead234 May 29, 2004, 09:10 PM Looks better. Should we pop the hut with the worker?
akots May 29, 2004, 09:14 PM May pop by settling and move worker to cow to irrigate? Every turn counts.
conehead234 May 29, 2004, 09:15 PM Ok I'll do that. I will try to get a settler out as fast as I can.
conehead234 May 30, 2004, 07:48 AM I played up to turn 14 and I got our first settler, now we need to decide where to put him.
http://www.civfanatics.net/uploads7/conehead_sid_5ccc_west.JPG
cpp1 May 30, 2004, 10:08 AM We should probably reserve a city until we know where the iron is. Also, one city should be on the coast so we can have a navy later. For inland sites, that spot just N of the wheat surrounded by 3 BG tiles looks pretty good.
conehead234 Jun 01, 2004, 05:05 PM Preturn-Move warrior to cow, Settle Seould, hut gives us a warrior. Decide to do a minimum research on IW. Warrior goes west
1- Start Irigating cow, warrior west, spots wheat.
2- warrior NW to mountians, spots alot of BG.
3- Warrior west.
4-warrior south.
IT-Seoul warrior->warrrior.
5- Warrior Forifies in Seoul, other warrior explores.
IT- Seould grows
6-Change warrior to settler. explore
7-explore
IT-road and irgation are done, warrior spots dyes.
8-Move worker to BG.
9-worker starts mining, warrior explores
IT-Seoul's borders expand, bringing in another BG.
10-warrior explores. Send the warrior in Seoul to explore, up lux to 10.
IT- Seoul grows,
11- lux to 30. exploring.
12- exploring
13-exploring.
IT-Seoul settler->warrior.
14- start moving settler to the spot north of the wheat
IT-mine completed
15- start road.
16-movements.
IT-Seoul warrior->warrior.
17- movements
IT- Road completed
18- move worker to other BG. Settle Pyongyang north of the wheat.
19- Start another mine, movements.
IT- Seoul warrior->settler.
20-movements.
homeyg Jun 01, 2004, 09:02 PM Okay, here's the line up:
1. conehead234 (just played)
2. akots (up now)
3. Bacon King (on deck)
4. cpp1 (in the hole)
5. homeyg
akots Jun 01, 2004, 11:01 PM I got it and will try to play soon. Any ideas about the third city?
cpp1 Jun 02, 2004, 09:34 AM Maybe the 3rd city should be along the coast and build a curragh. We need to find as many contacts as we can to help with the 2fer and 3fer trading. There's only a limited time to do it in the beginning because the Sid civs research so fast that soon they're beyond you. The lands to the NE of the capital have gems, BG tiles, and coast so getting a city in there would be good.
cpp1 Jun 02, 2004, 09:57 AM Here's the map of our lands at 3000BC.
homeyg Jun 02, 2004, 12:57 PM Building a curragh might be a good idea... The third city could be north/northwest of our capital on the coast by the tobacco.
Edit: A fourth city could be placed south down by that floodplain and the sugar hill...
akots Jun 03, 2004, 10:42 PM Sorry for delay, got a new laptop and still struggling to make all the patches run. 1.22 is OK but there are some problems with 1.15. I'll try to fix it but niot sure if I can continue this game. Please wait 24 hours and then I'll either play or skip.
homeyg Jun 04, 2004, 11:51 AM No problem.
akots Jun 04, 2004, 11:13 PM Somehow managed to make 1.15 work.
[1-5] 2950BC to 2750BC. Not much. Some battles with barbarians to the west. IBT. Settler ready.
[6-8] Settler on the move, warrior to the west dies to barbarians. Another warrior also dies.
[9] 2550BC. Dutch curragh sails by. They finished Colossus and are building Pyramids. Why we are researching IW? The only way to tech parity is Literature and TGL. The Dutch are up all possible techs and have 6 cities. Building city nearby tobacco was a bad idea and all other worthy places are not reachable because of barbarians.
[10] or [11]? IMO, the game is in bad shape. Barbarians are terrible on Sid, horsemen appear every turn and camps are all over the place. We also have some seafaring guys which are exploring better than we do and third city is placed in a bad location. We can try to continue this one but it does not look good.
cpp1 Jun 05, 2004, 12:12 PM Barbarians on Sid are bad and and we should probably have started without any Barbarians at all. Things are already tough enough. The 3rd city looks OK except for a 3 tile overlap and no food bonuses. We need to get a boat out ASAP to meet more civs. Also, after IW we should concentrate on the GLib. Here's the map.
conehead234 Jun 05, 2004, 12:15 PM This looks bad, anyone for a restart with no Barbs.
cpp1 Jun 05, 2004, 03:59 PM I'd go for a restart without barbs.
homeyg Jun 05, 2004, 08:36 PM I'll restart it with no barbs, but I'll have to wait and post it tomorrow.
akots Jun 05, 2004, 09:35 PM I cannot play 1.15 because of GOTM. I wonder if it is possible to play with 1.22?
homeyg Jun 06, 2004, 01:50 PM How 'bout we just call it quits? I don't wish to change to v1.22 and since I've come to my senses I've realized that this is probably impossible anyway. Any thoughts?
Bacon King Jun 10, 2004, 03:21 PM sorry, my internet was down the past week, sorry i never had a chance to play.. im for a restart without barbs.. either that, or we try passive barbs with an expansionist civ.
homeyg Jun 10, 2004, 03:32 PM Guys, I'm re-opening the game! I got the 1.22 patch. I will wait for everyone to check in then we'll decide what to do from there.
conehead234 Jun 10, 2004, 04:41 PM I'm checking in.
homeyg Jun 10, 2004, 08:40 PM Should I pm the rest to let them know I've opened the game back up, or do you think they will run across this thread eventually?
akots Jun 10, 2004, 10:44 PM I'm around.
homeyg Jun 10, 2004, 10:57 PM Once everyone checks in I'll restart with no barbs and w/ v1.22. If you guys want we can even pick a more suitable CIV for the task of crushing the AI on Sid with five cities... :p
akots Jun 10, 2004, 11:22 PM :lol: There is no suitable civ for that task. Korea is as good (bad) as anything else. But lets give it a decent try without barabrians. We don't want AI to get all the huts and us to get all the horsemen.
homeyg Jun 11, 2004, 02:12 PM Alright, I'm going to genearate a non-barbarian game today. If cpp1 doesn't check in, we'll just start with an open space.
akots Jun 19, 2004, 09:23 PM So, the idea is dead then?
homeyg Jun 21, 2004, 01:42 PM I guess so. Sorry.
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