View Full Version : Delta Force Mod v1.01


Blackbird_SR-71
May 28, 2004, 02:45 PM
DON'T DOWNLOAD ANYMORE BECAUSE OF INPERFECTION AND LIMITATIONS ON DEVELOPING A NEW MOD SO THIS MOD IS NO LONGER GOING TO BE UPDATED

ALSO COULD SOMEONE DELETE THIS THREAD PLEASE



this is my first mod ever so i hope you like it :)

you basically wage war and capture your enemies cities. dont be fulled though you have a limited amount of troops to destroy the enemy and they are powerful so this is a challenging mod, i personally think it is probably is though i haven't test played it because i was busy with other things this is a beta version so its open to creative feedback and improvment!!!!!!!!!!!!

credits are in readme that will be posted here so you can read it!!!!!!!!!!
:goodjob:

you will have to download the units, text, and mod seperatly so download the text and mod at the bottom of this post and you can download the units from this link:
Units (http://www.civfanatics.net/uploads7/units.zip)
after dowloading read the readme to install the mod! ;)

Have Fun :cool: :D :)

heres the download for Readme, Text, and Delta Force mod v1.01
For more info on the mod scroll down to the 6th or 7th post for info on Delta Force Mod :D
also screenshots are at the bottom after the 9th post!!!!!!!

Blackbird_SR-71
May 28, 2004, 02:57 PM
why is no one responding or does it suck so badly!!!!!!!!!!!!!!!!!!?????????????????????

Blackbird_SR-71
May 28, 2004, 02:59 PM
okay now instead of making you download a whole mod i found how to upload big files so just wait a litte while ( 15 mins)!!!!!!!!!!!!!!!!!!!11

Blackbird_SR-71
May 28, 2004, 03:06 PM
actually im going to have to upload in a little while so just do it the normal way!!!!!!!!!!!!!!!!! sorry!!!!!!!!!!!

Blackbird_SR-71
May 28, 2004, 06:43 PM
i've finally uploaded everything so now you don't have to download the DYP mod and can just download the attachments and link at the first post!!!!!!!!!!!!1

The Last Conformist
May 29, 2004, 07:55 AM
If you told us some more about it, there might be more feedback and interest. Screenshots are always nice.

Blackbird_SR-71
May 29, 2004, 08:54 AM
okay Delta Force Mod is about you control an army of 65 units and have to use those units to conquer your enemy aka Russia. The units are Delta Force, M1-A1, Transport, Carrier, Stragic Bomber, Advanced Fighter, Air Transport, Grunt, and Cobra. You start out with one base called America Base 012 and surrounded by russian cities. You have to wage war and capture all of the russian cities. Important notes: You cant research, build anything like improvements or units, change gov: you are anarchy, to solve the problem of going bankrupt i gave you a 1,000,000 gold to use although you cant use it!!!!!!!!!!!!!!!
Russians have only one unit the Grunts which you don't have. the grunt although weaker than your units are elites and have defensive bonuses so this is a challenge for you. you also have to be very clever to not lose all your troops before you capture all the the cities.
Moscow is not the capital although it has the capital sign it is just a regular base the capital is a city on an island and is called RC Base 058 or something like that. When you start the game you have a carrier that carries 5 planes and 4 transport off the coast of the first continent you also have an ICBM on the second continent but its used for nuking the capital at the end.
I think I covered most of the mod and heres credits:
Kal-el and his group for units and text i used from their DYP mod so big thanks to them :goodjob:
Mod rules and map were created by me :)

Now I hope this gives you more info about the Delta Force Mod v1.01 and thanks to The Last Conformist for telling me to give more info and i would like to ask how do you add screenshots or actually take one :confused:

Blackbird_SR-71
May 29, 2004, 10:18 AM
why is no one responding?????????Please someone respond about the mod and how to upload screenshots, please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

The Last Conformist
May 29, 2004, 10:41 AM
Re: screenshots, head over to Site Feedback - there's a thread about it near the top. I'm to lazy to explain right now.

Blackbird_SR-71
May 29, 2004, 10:45 AM
thanks The Last Conformist for the feedback!!!!!!!!!!!!!!!!!!!!! Apprieciate it!!!!!!!!!!!

Blackbird_SR-71
May 29, 2004, 11:17 AM
heres a screenshot showing the capital of america and your transports and
carrier off the coast of the continent :D

The Last Conformist
May 29, 2004, 11:29 AM
I notice HP counts are thru the roof ...

Blackbird_SR-71
May 29, 2004, 11:37 AM
here is a screenshot of america base 012. note that you can't build anything in the production menu. also their are no laborers so you can't fall into civil disorder :thumbsup:

Blackbird_SR-71
May 29, 2004, 11:40 AM
the city on the little island that is called RC Base 056 is the russian capital, Moscow is not the capital :king:

Blackbird_SR-71
May 29, 2004, 11:42 AM
this is a screenshot of the second continent. note there is an ICBM that belongs to you near the coast :nuke:

Gogf
May 29, 2004, 11:45 AM
also their are no laborers so you can't fall into civil disorder

How did you do that?

dont be fulled though you have a limited amount of troops to destroy the enemy and they are powerful so this is a challenging mod, i personally think it is probably is though i haven't test played it because i was busy with other things this is a beta version so its open to creative feedback and improvment!!!!!!!!!!!!

That's one long run on sentence...

This mod looks like a good challenge. However, I have two questions:

1. Why is the only American city called AmericanBase012?
2. Why are HP amounts so high? I would recommend lowering them.

Blackbird_SR-71
May 29, 2004, 11:47 AM
this is a screenshot of the minimap in the bic. file showing the entire map and the brownish orange dots are russian cities and blue dots are american cities and units :)

Blackbird_SR-71
May 29, 2004, 11:48 AM
i would apprieciate now for some feedback please??????????????????????!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!

Blackbird_SR-71
May 29, 2004, 11:54 AM
these are answers to Gogf's and The Last Conformist's questions:
1. I just made the name up to make it sound more militarism, but if you want you could suggest a name you think that would be better ;)
2. The HP is so high because of some error I have but it doesn't make the units any stronger just an error.

I hope this answered your questions Gogf and The Last Conformist :cool:

oh yeah, i got rid of the laborers by going to Civ3Edit and clicking the Citizens tab and deleting the laborers but now the entertainers changed to laborers I just noticed. But it can be fixed by deleting all of the citizens (laborers, entertainers, tax collecters, and scientist) ;)

Blackbird_SR-71
May 29, 2004, 12:05 PM
i have corrected the citizens thing so there is no more citizens and civil disorders!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!! Now i would love some feedback on the mod please someone??????????????

Gogf
May 30, 2004, 06:07 PM
I would suggest making the whole map visible at the start (no unexplored territory).

Blackbird_SR-71
May 30, 2004, 06:23 PM
how do you do that, i already tried that but was unsuccessful????????????????

Chieftess
May 30, 2004, 06:33 PM
Blackbird, stop replying in short succession! This isn't a chatroom!

Supa
May 31, 2004, 01:14 AM
>>how do you do that, i already tried that but was unsuccessful????????????????

In the editor,

Rules > Scenario Properties > Scenario > Game Options > Reveal Entire Map

Blackbird_SR-71
May 31, 2004, 08:47 AM
i'm very sorry Chieftess that i've been writing in short successions i didn't know we weren't allowed to do that :sad:

please forgive me for doing that, i'm very sorry :shakehead

thanks for telling me :goodjob:

Blackbird_SR-71
May 31, 2004, 08:52 AM
thanks Supa for telling me where to go to reveal the entire map :goodjob:

i'll now update the mod to v1.14 and the map entirely shown :D

thanks for feedback :lol:

Blackbird_SR-71
May 31, 2004, 09:52 AM
Supa i cant find the darn reveal entire map button or thing :mad:

just curious what version of editor do you have like Vanilla, PTW, or Conquest because i have vanilla and that could be the problem :confused:

thanks and i would love for someone to tell me some other way of showing the entire map :borg:

Psyringe
May 31, 2004, 10:18 AM
Hi Blackbird,

I probably won't try your mod (reasons follow below), but I know how frustrating it is to wait for feedback (and not getting much of it), so I thought I'd tell you my impressions of this thread so far.

First, don't be too frustrated if not many people try the mod. The problem is that there are lots of mods around - I currently count about 170 on my hard drive, and that's gameplay mods only, i.e. graphic mods and maps are excluded. That's just too much to try all of them, even if I wanted to. So I only actually play mods that catch my interest in a special way, that "stick out" from the rest somehow.

I think your mod has the potential to "stick out", as you implemented an interesting idea - you cannot buiild anything, so you have to be very careful not to lose too many units. That's an interesting change of gameplay that has the potential to attract players. However it is a little difficult to find out which specialities your mod has, because that iformation is hidden in several postings and in very long sentences (which I tend to lose track of while reading).

I suggest to make the "specialties" of your mod as easily accessible for a casual reader as possible. Think about it in a way that many readers will glimpse over the first post of your thread, but only for a second or two. In this second you have to give the reader as much information as possible to catch his interest. You can do this by providing clearly ordered, important information in (preferably) clear, short sentences.

On a side note, I also suggest that you reduce your use of exclamation and question marks. ;) I hope I'm not insulting, I don't intend to. It's just that these heaps of exclamation marks look ... mh, less "professionally", at least for me. Of course that may be only me, and I realize that it's a prejudice. But I think that the impression that you (as a mod maker) give will actually influence how eager people will be to test your mod, and people generally are reluctant to test mods that seem "sloppy", "unprofessional" or "not thought out". Again, I hope I didn't insult you here, I'm not sure how to carry across what exactly I mean and unfortunately English is not my first language, so I sometimes have difficulties to express myself. :(

So, to sum it up: I suggest a clearer, better presentation of your mod. Look at how other mod makers designed the first posts in their threads, there are many good examples.


Finally, to the mod itself: As I said, the idea of "limited units" sounds very interesting. However I do have other mods on my "playlist", and there are mainly two reasons why your mod will not rank high enough on this list to actually try it.

One is the setting "America vs. Russia". It somehow reminds me to settings that were very common during the times of the cold war: A few "good" high-tech Americans against an abundance of "evil" Russian hordes. I'm not saying that you actually recreated one of those, it's just that your scenario reminds me to them, and I was never very fond of them. That's personal preference of course, other's mileage may (and will) vary.

The other reason is your map. *If* I play something like "US vs. Russia", I'd like to do it on a historical map, or on a map that is "special" in some other way that catches my attention. Your map did not catch my attention, I don't know what's special about it, why you did it this way and how it facilitates the gameplay you have in mind. You obviously *did* put some thought in it (e.g. into the placement of the capital, although I don't fully understand why the capital is not marked as a capital, and why it is placed on a remote island).

However, both of these reasons are personal preferences, so I *do* think that your mod has the potential to attract players. You also seem very eager to get feedback and to learn from it. That's always a good sign. :)

And, just to say it again, please don't get the impression that I want to paternalize you. After all, you actually completed a mod with an interesting idea, and I didn't, all that I have to show is some unfinished plans and ideas. I honestly admire anyone who has the standing power to design and actually complete a mod.

Psyringe
May 31, 2004, 10:32 AM
Supa i cant find the darn reveal entire map button or thing :mad:

just curious what version of editor do you have like Vanilla, PTW, or Conquest because i have vanilla and that could be the problem :confused:


You're right about the editor version being the problem. The "Map explored" flag was introduced with PTW (as far as I know). It's under "Scenario -> Scenario Properties". I don't know a way to reveal the map in vanilla Civ3. However I have no experience with this, so there might be a workaround that I'm not aware of.

Blackbird_SR-71
May 31, 2004, 08:00 PM
thank you very much for the information Psyringe i really mean it :goodjob:

your post tought me a lot about how average Civ3 gameplayers like mods and their overall tastes :) (although your tastes but roughly around other gamers taste too, most likely)

thanks for all the info Psyringe :D

P.S. thanks for resuring my idea about the CivEditor :thumbsup:

Blackbird_SR-71
Jun 02, 2004, 05:22 PM
i've made up my mind and i'm going to start work on the final version of this mod called Delta Force v2.00 :D

these are some edits i'm probably but not guarrentying that they will be in the new version and i may add more edits :lol:

EDIT: New world map probably Earth Huge Map
EDIT: More civs and cities
EDIT: Probably more units for you and also more variaty for both sides
EDIT: Add a couple of battleship units
EDIT: Add back laborers and specialist and stop rioting without removing them
EDIT: Enemy units no longer Elites and bonuses just regular and no bonus but many more of them :D
EDIT: Add more units :king:

I hope you like these changes and probably be released at least at the end of the month because of studies and a business i'm running during summer vacation :cool:

Blackbird_SR-71
Jun 14, 2004, 05:55 PM
after thinking about it i have made the decision of not servicing this mod and creating a final version :(

this will give me more time to develop a new mod that will take up much time otherwise so the time is not wasted ;)

the new mod's release date is still not sure of so but expecting to finish it by the end of summer :eek:

sorry for the problems :king: