View Full Version : Snoopy's Terrain Graphics Modpack


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god_money
Sep 24, 2002, 07:10 AM
*Love the raised coastal terrain
*Love the drop when coast meets sea
*Like the fuzzy mtns and hills (I'm glad someone finally got gutsy
and played with the hills) :)
*Like the smaller rivers, though some trees would be mad cool

My major complaint is that the water (coast in particular) is too
bright,... it detracts from the land where the majority of gaming
goes on.

Needs: hill/forest update to your new forest
hill/jungle update to your new jungle

Keep up the great work brotha! :goodjob:

Boris Godunov
Sep 24, 2002, 09:29 PM
Only complaint I have is the difficulty distinguishing between sea and ocean. Yeah, and the coast may be a little to bright. But otherwise, terrific.

joespaniel
Sep 25, 2002, 12:36 AM
Snoopy, can you post the whale resource graphic? The submerged one.

Thanks. :D

Padma
Sep 25, 2002, 09:16 AM
Beautiful. Simply beautiful. :goodjob:

I will echo others in saying my only complaint is distinguishing between Sea and Ocean. They looks great when they are under the grey Fog, but when you can see them, they are almost indistinguishable. :(

LKendter
Sep 25, 2002, 04:32 PM
I will join the problem with Ocean / Sea crowd.

Can you tell us which .pcx file is Ocean, so I can bring back the old one?

warpstorm
Sep 25, 2002, 04:36 PM
wCSO.pcx and wOOO.pcx have pieces of ocean.

warpstorm
Sep 25, 2002, 04:38 PM
Oh, yeah the icecaps file has it too.

Knight-Dragon
Sep 25, 2002, 10:37 PM
First of all, nice work with the new graphics. :goodjob: Only DL the ver 2 recently; still enamoured with it. :lol: This looks even better. :)

Though I'm also of the sea/ocean crowd. Also this, when the irrigated tiles meet the coast, they seem to be jutting out into the sea on some platforms. Is this the way it's supposed to look?

warpstorm
Sep 26, 2002, 03:41 AM
I've struggled with this in my own mod. Unfortunately, theres not much that can be done about it. When the graphics engine draws overlays (irrigation in this example), it doesn't seem to be aware of the lay of the land under it. A tile is a tile.

SnOOpy, if you figure out a trick on this, let me know, (and vice versa).

Snoopy
Sep 26, 2002, 08:23 AM
There's nothing you can do really.

Think about it. Find the smallest 'penninsula looking' terrain, and try to fit an irrigation graphic on that; and at the same time, make that same irrigation look good (or at least proper) on normal terrain.

It really is almost impossible. The only way it could be done is if each irrigation image was a land image with irrigation on top of it, and when you irrigated a tile, instead of overlaying irrigation on top of that tile; replace the tile all together - this can't be done without further programming of the game. :(


By the way, in an hour or less I will be uploading the next updates:


Tundra is redone
All tree's on tundra have snow
Tree's on mountains and hills
Jungles on mountains and hills
Sea is brighter (but not a nice transition with ocean yet)
Jungle Mountain colour changed.

Snoopy
Sep 26, 2002, 09:03 AM
here's a pic. you may have to save target as (as its on angelfire)

130kb big.

http://www.angelfire.com/amiga/icedan/ColdJungle.jpg

Snoopy
Sep 26, 2002, 09:20 AM
http://www.civfanatics.net/uploads2/Update.zip

This is the update. its approx 1 meg big.

remember I am only doing this because ppl are requesting them, so it's not in some fancy installer, etc

siebodii
Sep 26, 2002, 02:49 PM
The page loads, but there is nothing there, Snoopy.

GIDustin
Sep 26, 2002, 05:46 PM
Is this also an update for the extra geen version?

I have extra green plus this update, and the water color is off

Thunderfall? Can you work your extra green magic on his update? :D

GIDustin

Exsanguination
Sep 26, 2002, 06:05 PM
The update is great. The transition from sea to ocean is perfect, don't touch it :). But one small thing: the mountains-forest and mountains-jungle files: the trees in both are very small, and it looks kind of awkward when seen with the normal forest overlay. Perhaps makes the trees slightly larger? I know it will look a little less real, but at least it won't look so odd (small trees, big trees...) :lol:.

Snoopy
Sep 26, 2002, 06:23 PM
I know what you're talking about Exsanguination, I would like to go through it again.

Snoopy
Sep 26, 2002, 06:27 PM
siebodii, are you talking about the image? If you are, and you get an angelfire logo, then it's because of the way angelfire works. You have to open a new browser and copy-paste the url into that browser.

Snoopy
Sep 26, 2002, 06:32 PM
Does anyone want me to change the sea, or is it ok as it is?

GIDustin
Sep 26, 2002, 06:36 PM
The sea looks awesome, great job. Cant wait for the greener version of your update to be completed.

GIDustin

Snoopy
Sep 26, 2002, 06:40 PM
hm.. I'm really stuck with those tree's on mountains and hills. I had another look at them and I can see that they don't fit with the rest of the tree's, but I think they look good on their own. Like if you had a river passing thru or passing by, it looks as tho it fits with it. At the moment the normal tree's shrink the size of the river making it look like a stream. but the very small tree's on the hills and mountains make the river look like a major river.

So I'd like to have a vote: should I make the tree's on the hills and mountains bigger or not?

siebodii
Sep 26, 2002, 09:20 PM
Originally posted by Snoopy
Does anyone want me to change the sea, or is it ok as it is?

Is it just me or does the color look off between the sea/ocean interface and the ocean tiles when you load the update over the greener version 3?

It appears that the ocean was darkened in the interface files so it contrasts against the sea, but the ocean tiles themselves have not been changed to match.

Thunderfall
Sep 26, 2002, 09:27 PM
Snoopy, it seems the ocean/sea are not as smooth... If you look at the sea/ocean closely, there are some "boxes". This is the only problem I found...

Anyway, here is the update for the greener version of 3.0:

http://www.civfanatics.net/downloads/civ3/modpack/snoopy31update_green.zip (1.15 MB)

:)

Snoopy
Sep 26, 2002, 09:47 PM
Yeah I know about the sea, it was a rough job, I only did it becoz I felt that some ppl really need to see the sea, because if the sea is not seeable then it's not seable, see?

GIDustin
Sep 26, 2002, 10:13 PM
Hmm I think i see


Anyway, I just installed the xtra green with the xtra green patch. How can anyone play with normal civ3 graphics? The terrain is now a work of art. Love the cactii and grassland details, although I am always up for more.

Great job. As soon as I can muster up a single screenshot that demonstrates every piece of terrain in the game, I will post this mod (both versions, prepatched) on my website.

GIDustin

Snoopy
Sep 27, 2002, 01:56 AM
Just wanna grab some opinions. I want to make sure everything is done well, because if Firaxis do decide to put it in PTW, I'd like it to be ready and that a majority are happy with the way it is.

I've made the desert look brighter (looks hotter!?). Good or bad?

I'm not going to put dunes in it as it is too repetitive, but I will probably put dunes around the edges of the desert.

kring
Sep 27, 2002, 02:08 AM
Looking good.

CCJ39
Sep 27, 2002, 03:49 AM
For those who want to have a whiter tundra again, I've created one, but I must see how does it work in the version 3.1 or 3.1-greener befor I upload it.

Snoopy
Sep 27, 2002, 04:08 AM
I already made the tundra whiter, or is it not white enuff?

CCJ39
Sep 27, 2002, 04:22 AM
I don't know if you have changed the tundra in your version 3.1, but in the 3.0 the tundra isn't white enough. I created for the 3.0 a whiter tundra (not so much as the last, but whiter).

Read my PM :)

CCJ39
Sep 27, 2002, 04:31 AM
Ohhh I can't send you a PM. So read my e-mail.

warpstorm
Sep 27, 2002, 05:43 AM
I like the desert better now, Sn00p. Plus you've got the cacti shadows right this time :)

Paalikles
Sep 27, 2002, 07:05 AM
Can or have you done something to the color problem near the polar caps? Ocean to Polar waters change was not good in 3.0...I think

Snoopy
Sep 27, 2002, 07:36 AM
oh yeah I did correct the polarcap oceans.

everytime I went into the editor to see my changes, the first thing I'd see is the polarcap with the wrong colour ocean. I got so sick of it in the end I decided to fix it straight away.

here it is:

Exsanguination
Sep 27, 2002, 08:22 AM
I like the old desert, but I think you're right about the dunes. They do kinda look repetitive. I think you should just make a bunch of things (like the bright and not-so-bright desert, small/big mountains-jungle and forest, etc) so those who want it one way can have it that way, and the others can have it their own way. I think it's be easier than just junking the old stuff :).

--Ex

T-hawk
Sep 27, 2002, 08:41 AM
With version 3 now, might it be a good idea to start a fresh thread? The beginning of this one has kinda become a jumble of the different versions - the first screenshot in the thread shows 3.0, the links to the jungle and coast screenshots show an older one, and now even the version 3 zip has updates to it.

edit: never mind my sea/ocean comment, I didn't have that update for sea/ocean tiles; got it now, looks spectacular :) I'm not sure if I like that coast-sea "dropoff"; is there a version without it? If not, I could take a shot; perhaps by inverting the north-facing (where you don't see the drop) coast-sea interface tiles...

capstact
Sep 27, 2002, 09:55 AM
Snoopy, your graphic mods are fantastic -- I've been downloading all your 3.0 updates as they come out. :goodjob: I wonder if you've considered making the blue of the rivers just a little less intense -- this color REALLY makes the rivers stand out a *lot* (not necessarily a bad thing) and doesn't match the color of the rivers at the delta.

This is a very TINY thought/suggestion -- keep up the fantastic work! :D

CurtSibling
Sep 27, 2002, 03:02 PM
Originally posted by Snoopy
Just wanna grab some opinions. I want to make sure everything is done well, because if Firaxis do decide to put it in PTW, I'd like it to be ready and that a majority are happy with the way it is.

I've made the desert look brighter (looks hotter!?). Good or bad?

I'm not going to put dunes in it as it is too repetitive, but I will probably put dunes around the edges of the desert.

All I can say is;

Snoop, you are the terrain King!

It all looks fine to me!!!

nonnob3
Sep 27, 2002, 03:09 PM
I agree with my Major Curtsibling
Snoopy is the best for terrian graphics!!!
I am using the first version that he made and I :love: it!
http://www.civfanatics.net/uploads2/F%fchrer.gif

warpstorm
Sep 27, 2002, 05:21 PM
I'm making my own graphics mod and all I can say is, Sn00p you're the king.

GIDustin
Sep 27, 2002, 06:40 PM
Originally posted by Snoopy
oh yeah I did correct the polarcap oceans.

everytime I went into the editor to see my changes, the first thing I'd see is the polarcap with the wrong colour ocean. I got so sick of it in the end I decided to fix it straight away.


Sorry Thunderfall, I couldnt wait :D

Here is the extra green version of the polar ice cap update.

GIDustin

Snoopy
Sep 27, 2002, 07:02 PM
Originally posted by Exsanguination
I like the old desert, but I think you're right about the dunes. They do kinda look repetitive. I think you should just make a bunch of things (like the bright and not-so-bright desert, small/big mountains-jungle and forest, etc) so those who want it one way can have it that way, and the others can have it their own way. I think it's be easier than just junking the old stuff :).

--Ex

I like this idea ^^^

I'm happy that people like my work; I like my work too :D

I do this because I enjoy it also.


Also, capstat is right, the water should be the background of the land, not the other way around; the water is too bright, i will desaturate it soon.


What I've got left to do :thinks: ...

1. desaturate water
2. make tree's and jungles bigger on hills and mountains
3. make the river look like it's not floating
4. change resource images into something more suitable
5. make the clumps of tree's less clumpy
6. Fix the sea colour
7. Fix coastal shelf
8. Fix main coast tile
9. Fix flood plains
10. Put island and whale in ocean
11. Change the plains
12. Maybe change some of the jungle to swamp
13. Fix Polar Icecap cliff
14. Add more detail to land
15. Fix up mountains with snow
16. Add more beaches
17. Make resources fit with the terrain, instead of look like a 3D model.
18. Possibly change barbarian and village huts


Have I forgotten anything or is there any other new suggestions?

The "Add more detail to land" covers things like rocks on mountains, waterfalls, logs, dead tree stumps, etc

GIDustin
Sep 27, 2002, 07:05 PM
I think that list is ok, I cannot think of anything else.

Can you predict a release date?

GIDustin

Thunderfall
Sep 27, 2002, 10:18 PM
The list looks good.

In the future, maybe you can release a greener version the same time as the normal version? If not, I will have to keep making greener versions. :)

Snoopy
Sep 27, 2002, 11:50 PM
Ok thunderfall, will do.

Exsanguination
Sep 28, 2002, 08:49 AM
*ahem* resources, goody huts, and barb camps should be first *ahem* :)

Amenhotep IV
Sep 28, 2002, 02:11 PM
The mod is great. I especially like the irrigations, which are really fantastic. However, I noticed one problem - in same cases they overlap onto the sea. I'd just like to make you a suggestion ;) (maybe I'm wrong, so please do not feel offended) : wouldn't it be better if the irrigations on the edges gradually "dissapeared", sth. like "fade in" or "fade out" - I've attached an example in the left-hand-top corner. It's similar to the situation in the file FogOfWar.pcx where the terrain gradually "disappears".

Snoopy
Sep 28, 2002, 08:33 PM
Can you send me the pcx of the irrigation you edited. I'm interested to see how you made it fade. But then again, I can't see the irrigation fading in that image. It still looks the same to me.

Snoopy
Sep 28, 2002, 08:36 PM
I think I misunderstood you. I thought you had already put in the gradient.

I think that gradient only effects the fogofwar file, not the other files, so it wouldn't be possible. The only thing I could do, is add transparent pink dots to the outsides of each irrigation tile. But then again it may not look so great.

GIDustin
Sep 28, 2002, 08:36 PM
I think he is saying you should make a version that fades. That would be awesome, I admit, but as a modder, I am pretty sure that it is impossible because there is no place in the irrigation file for "Irrigation on coastline", it is all the same no matter where on the map it lies.

:(

GIDustin

Edit: Transparent dots may make the irrigation on coastline look better, but it would detract from the irrigation not on the coastline.

kettyo
Sep 29, 2002, 08:03 AM
I personally don't like snoopy's ver 3 graphics too much but the rivers are beautiful. I stole the river and the mountain forest graphics from v3 and added them to my own terrain graphics which consist of parts stolen from various sources.

I won't list all the authors of the graphics in my package. All copyrights fall to their respective owners.

So this is the terrain pack i use now.
In the case you'd like to try it out, backup your entire terrain folder because this pack will overwrite all files.

kettyo
Sep 29, 2002, 08:12 AM
Now have realized that the terrain folder is much bigger than i could post in the forum. Sorry!

Snoopy
Sep 29, 2002, 10:04 AM
I hardly touched the river, I only changed its colour, is that what made it fantastic?

Thunderfall
Sep 30, 2002, 12:06 AM
Have you tried changing the color of the original irrigation graphics? Maybe it will look good... :) This could be a solution to the "irrigation coastal platform" problem a few people mentioned.

CurtSibling
Sep 30, 2002, 01:33 AM
I have noticed a mild problem with irrigation too.

In addition to the coast problems,
there is also an issue when you irrigate around a size 13+city.

The irrigation eats into the city graphic...

this happens to a lesser degree on size 7+ cities.

Any solutions anyone?

Hurricane
Sep 30, 2002, 03:23 AM
I love the new 3.0 version. Great job Snoopy! :)

However, I am thinking of reverting to the old irrigation graphics. While the grassland irrigations look awesome, some tiles end up looking like they are unimproved. I should also note the irrigations that overlap the beaches. Also, the plain irrigation is IMHO too similar to the plains, so that you might miss that they are irrigated (also dull looking).

But overall, great job!

Snoopy
Sep 30, 2002, 06:47 AM
Sigh..

Go back to the old irrigation and you'll see that it still overlaps.

warpstorm
Sep 30, 2002, 07:19 AM
Sn00py, have you noticed if there is a pattern to how which irrigation tile is picked or is it totally random (unfortunately, I'm thinking it's random)?

Atahualpa
Sep 30, 2002, 08:16 AM
v1.0 Irrigation looked best!!!

My advice to all is to download the v1.0 zip file from snoopy's first post and then only install the 4(?) irrigation files.
Everything looks fine then.

Apart from the new irrigation I have not yet said what a fine piece of work snoopy has created.

Call it yet another thank you :)

ata

P.S.: Tip: Also try out the city mod with the trees.

CurtSibling
Sep 30, 2002, 11:44 AM
Originally posted by Snoopy
Sigh..

Go back to the old irrigation and you'll see that it still overlaps.

Don't be discouraged, old chap!

The irrigation is truly awsome, in my opinion!

Perhaps the answer is to make it smaller?

A bit like 'Call to Power's' (yuk!) field graphics?

I think we are close to a solution...

Snoopy
Sep 30, 2002, 05:38 PM
warpstorm: it does make a pattern.

Ata and Curt, thanks. I guess some ppl like it some don't. I knew it was impossible for me to please everyone, yet it seems like I am supposed to. :D

But I don't care. :)

warpstorm
Sep 30, 2002, 05:57 PM
Sn00p, do like I do, make the mod you want to play on.

Okay, I'll bite, what's the pattern?

Bamspeedy
Sep 30, 2002, 07:09 PM
However, I am thinking of reverting to the old irrigation graphics. While the grassland irrigations look awesome, some tiles end up looking like they are unimproved. I should also note the irrigations that overlap the beaches. Also, the plain irrigation is IMHO too similar to the plains, so that you might miss that they are irrigated (also dull looking).

I also noticed that it is hard to tell sometimes if some tiles have been irrigated or not, and I have to click on them to look at the food they give to know. I think there is an easy solution that Snoopy could change and you'll see what I mean in the picture below:

http://www.civfanatics.net/uploads2/Irrigation_suggestion.jpg

If all the tiles had at least 3/4 of it shown as irrigation, it would be alot easier to tell what tiles have been irrigated.

I love the new rivers! And the coast!

But it's kind of hard to tell the difference between sea and ocean. I prefer the old hills better (no white on them). And the tundra looks like dirty snow (perhaps that is because of I am using the 'greener' version?) The tundra trees are too sparse, so I prefer to use the 'all-white trees' that someone else posted on some other thread.

Snoopy
Sep 30, 2002, 09:16 PM
warpstorm: that's exactly what I did, made it to suit myself.

It's IMPOSSIBLE to suit people's needs. Not because there are so many people with different wants. But because it literally is impossible. It cannot physically be done without re-writing the code. On top of that, I'd be doing years worth of work, just to please the majority of the people.

All I did, was make the terrain more detailed, that's really it. Either people just use it and/or modify it, or they don't use it all.

Anyway; warpstorm, there is a pattern, but I don't know how it works yet.

It would be complicated, especially once you get different types of irrigation (plains next to grassland), etc.

kettyo
Oct 01, 2002, 12:20 AM
Originally posted by Snoopy
I hardly touched the river, I only changed its colour, is that what made it fantastic?

The color is much prettier and also you got rid of the mini-pines alongside rivers which i like very much (mini-palms remain in floodplains).

I took greener-v3 river (the 2 files) and mixed it with v2 delta and added that to snoopy v2-greener and it's best for me now.

Here are the changed rivers from v3-greener (with v2-greener delta)...

shinyglasses
Oct 04, 2002, 12:02 PM
This graphic pack is fantastic.


11 out of 10

CCJ39
Oct 04, 2002, 02:26 PM
Originally posted by shinyglasses
This graphic pack is fantastic.


11 out of 10

That my opinion too. :crazyeye:

Bobela XII
Oct 06, 2002, 10:40 AM
For some reason your graphics don't work on my computer. Your older versions worked fine.

Here are some screenshots.

Bobela XII
Oct 06, 2002, 10:43 AM
here is the other one

Bobela XII
Oct 06, 2002, 10:46 AM
None of the roads show up.
The wierd black and grey things are everywhere.
I can see through the fog of war.
Snoopy's is the only modpack I have.

Snoopy
Oct 06, 2002, 11:50 PM
That's a nice glitch you got! LOL

There's nothing wrong with the files.

The first thing that would come to mind is that the files did not download properly. If I was you, I would download them again, and try to avoid pausing, stopping, etc, if you're using a resume program.

If not that, then reinstall Civ3.


I am 99% sure that the files were corrupted while downloading.

god_money
Oct 07, 2002, 03:53 AM
Mr. Snoopy... are you planning on posting the shiney new
desserts? :love:

Snoopy
Oct 07, 2002, 07:09 AM
nope

its all in PTW now!

all terrains are done, visible whale, sunken rivers, and some other stuff will be on the PTW disc

god_money
Oct 08, 2002, 01:03 AM
Oh. Jolly good then

...and, congratulations :)

Rhye
Oct 08, 2002, 03:59 PM
In my opinion, it's all perfect eccept WCSO.pcx. I really don't like the darker blue border. It creates a difference in height.

But I suppose it's too late now...

CrazyBulgarian
Oct 10, 2002, 08:13 PM
this mod is getting better every day

CurtSibling
Oct 11, 2002, 04:14 AM
Originally posted by Snoopy
nope

its all in PTW now!

all terrains are done, visible whale, sunken rivers, and some other stuff will be on the PTW disc

Well done, man!

Look forward to seeing it!!!

:goodjob: :goodjob: :goodjob:

DanaLea
Oct 15, 2002, 09:32 PM
I downloaded the file (which was named snoopy3.zip) and unziped it. There was no readme file, but there is one in the first post of this thread. It says:

Unzip the files directly into your /Art/ directory. All the correct directories are provided so your unzipper should unzip them correctly. Overwrite all.

problem is, they all unzip into a folder called snoopy3 which of course will not work. There are 23 files in all, most with names along the lines of deltaRivers.pcx, grassland forests.pcx, and hill forests.pcx with a few similar to wCSO.pcx, and Xdgc.pcx. Do I have the correct files and where do they go??? :confused:

-Dana

GIDustin
Oct 15, 2002, 09:37 PM
Take the files out of the snoopy3 folder, and put them in the same folder as the snoopy3 folder.

That should work

GIDustin

DanaLea
Oct 15, 2002, 09:45 PM
Originally posted by GIDustin
Take the files out of the snoopy3 folder, and put them in the same folder as the snoopy3 folder.

:confused: HUH? :confused:

right now they are in C:\Civilization III\Art\snoopy3 and you want me to put then in C:\Civilization III\Art ?? but none of the files in that folder match the files in the zip files.

BTW, I started looking in all the sub folders of art\ trying to find a matching file. I think I found them in C:\Civilization III\Art\terrain so that's where I am putting them, I hope it works.

-Dana

GIDustin
Oct 15, 2002, 10:00 PM
I see. I thought they were in Art\Terrain\Snoopy3 to begin with.

Yeah they belong in the terrain folder. It should work

GIDustin

Snoopy
Oct 16, 2002, 01:28 AM
snoopy3?? thats not mine. strange!

GIDustin
Oct 16, 2002, 08:46 AM
i believe snoopy3 was TF's greener version.

GIDustin

Babble-on
Oct 16, 2002, 11:51 AM
Hey Snoopy,

Your modifications are just incredible. You have inspired me to make my own modpacks for terrain changes as well. I am currently using your original version 3 and it really revived my love of the game. You are an artist!

And I hope they kicked you some money for including your modpack in PTW...

:-)

Snoopy
Oct 16, 2002, 05:27 PM
Thanks mate!

Thunderfall
Oct 17, 2002, 09:25 AM
Originally posted by GIDustin
i believe snoopy3 was TF's greener version.

GIDustin
snoopy3.zip is the file name of the version 3.0 zip.

The greener version's file name is snoopy3green.zip. :)

btw, Snoopy, the mountain-snow pcx file you posted above appears to be corrupted. You may want to edit your post to re-upload the file.

stainz
Oct 17, 2002, 11:37 AM
Originally posted by Thunderfall
btw, Snoopy, the mountain-snow pcx file you posted above appears to be corrupted. You may want to edit your post to re-upload the file.

good. i thought i was extremly (sp) wired on cold meds (;

Snoopy
Oct 17, 2002, 10:28 PM
yknow what? It's not even supposed to be there! LOL

I'll upload it since ppl seem to be downloading it even tho they can't even see what it is. Is that how much people trust my work now? :)

Snoopy
Oct 17, 2002, 10:31 PM
They're actually desert mountains. They're not very good at all!!! A rushed job to be honest!

I'm not gonna post a screenshot, I can't be bothered opening Photoshop again. :p

W.i.n.t.e.r
Nov 02, 2002, 09:43 AM
Hey Snoopy :)

Now that PTW is out, can you state any changes to your terrain mod featured in the expansion ??

There was the issue about one being unable to see where irrigations are actually placed... has that been fixed (if not, will it be?)

Snoopy
Nov 02, 2002, 09:57 PM
I fixed up a lot of the errors that I hadn't gone thru before (there's still a lot more left to do).

I didn't really add or change that much, just mostly fixing and tidying. PTW has all the terrain sets complete, the one that was released a while ago doesn't.

Snoopy
Nov 02, 2002, 09:58 PM
I didn't change the irrigation, it's hard to work with

W.i.n.t.e.r
Nov 03, 2002, 09:06 AM
Originally posted by Snoopy
I fixed up a lot of the errors that I hadn't gone thru before (there's still a lot more left to do).

I didn't really add or change that much, just mostly fixing and tidying. PTW has all the terrain sets complete, the one that was released a while ago doesn't.

Well, that leaves sth to look forward to :) when PTW finally reaches the shelves in good ol' Europe :)

---

Hmmm, yes I made tests with all irrigation pcxs yesterday- yours fit together nicely- only that the overview gets difficult until every square is irrigated... oh well-

:goodjob:

Shastram
Nov 03, 2002, 08:29 PM
Hey Snoopy!

Firstly congrats for getting your graphics in PTW, secondly, you have done a great job with version 3, truely amazing stuff. makes the game look much much much better IMHO. Thirdly, just wanted to say that I thought Womok's Snow-Moutains were really good and they do fit well with your terrain-pack. So I still use them....

In any case, your terrain pack remains the true upgrade for anybody looking to make their terrain look better! Thanks for sharing it with us :-)

Shastram

CenturionV
Dec 09, 2002, 10:05 PM
wow that looks cool i cant get it working though it always just extracts them to a file in art\ called snoopy3
:( btw i'm using winrar

warpstorm
Dec 10, 2002, 05:00 AM
If you are putting them in Civ3 (as opposed to PTW), copy them to art\terrain (yes, you will have to overwrite your original files).

VenomLord
Dec 12, 2002, 05:47 PM
srry i had a mistake but managed to fix it :P

Dr4go
Dec 14, 2002, 07:06 AM
@ Snoopy:

I had never any problem with the v2.0, v3.0 and v3.1. But yesterday I've bought the (German) version of Civilization III Play the World yesterday... If I choose your' mod in the scenarios window, the terrain remains as it is..?

Do you know how to fix this? I've tried it with the version v1.14f and the normal one (v1.01f).

The three (*.bix) files of your mod have the size of around 1kb. Could that be the problem? If yes: Where can I find the right *.bix Files, which works?

Thx in advance

GreetZ Drago

Sa~Craig
Dec 14, 2002, 04:23 PM
Snoopy (and Warpstorm for that matter) i have play the World and i want to use your terrain in one off scenarios but every time i go onto file say: SnOOpys terrain and import the rules and map i want it shows it in your terrain which is what i want. i then save it as a different name say: Discworld Scenario and the terrain reverts back to the old basic Civ 3 terrain when i open it up again for editing. i managed to get a Europe map to open using the European terrain but not with any thing else

Please help me

LKendter
Dec 14, 2002, 04:54 PM
The best thing to do is to copy the files from Snoopy graphics to both the CivIII directories he mentions, but the same directories for PTW. I *ALWAYS* get snoopy graphics, even when playing scenarios.

Sa~Craig
Dec 14, 2002, 05:08 PM
yeah but sometimes I want to play a game without them and it could get tedious constantly changing the files over

warpstorm
Dec 14, 2002, 08:15 PM
Sa~Craig, what I do is to open the editor and go to the Scenario Properties page. On this page there is a field called Scenario Search Folders. Put the directory name of the graphics mod in their with a ; after it.

For example, Warpstorm Watercolor Terrain; or Sn00pys Terrain;

Then this scenario will always use the selected graphics mod pack (at least till you change it). And you don't have to copy and files around.

kettyo
Dec 15, 2002, 04:31 AM
The Ptw Snoopy packs don't include Snoopy-style walled city graphics. With some cut & paste work i've made something which looks like Snoopy's cities for the walled ones too.

I post it here for possible interest.

warpstorm
Dec 15, 2002, 08:24 AM
I believe those are the Lush Cities. To do this without copying just make your search path like this:

Lush Cities;Sn00pys Terrain;

Dr4go
Dec 15, 2002, 01:11 PM
Am I really the only guy, who can't get working the Snoopy Graphics Mod 4.1?

All other included PTW mods are working, but the Snoopy Mod doesn't... What do I wrong? Or has the CD an error?

Please help

warpstorm
Dec 15, 2002, 01:20 PM
Maybe there is something wrong with the German version.

kettyo
Dec 15, 2002, 01:23 PM
Originally posted by Dr4go
Am I really the only guy, who can't get working the Snoopy Graphics Mod 4.1?

All other included mods are working, but the Snoopy Mod doesn't... What do I wrong?

Please help

Simply overwrite the corresponding files in the art folder after backing them up.

Dr4go
Dec 15, 2002, 01:26 PM
2nd EDIT:

Looks like quite all scenarios folders are missing... In fact all except "Industrial Sprawl", "Lush Cities" and "Warpstorm Watercolor Terrain".

Thanks for your help... :-(
*sad*

warpstorm
Dec 15, 2002, 03:11 PM
Did you try reinstalling? Something may have gone wrong with your initial install.

Dr4go
Dec 16, 2002, 01:56 AM
Yes, I have tried a couple of times... Today I'm going in the shop to ask the seller...

Thx for help

kettyo
Dec 16, 2002, 12:27 PM
Originally posted by warpstorm
I believe those are the Lush Cities. To do this without copying just make your search path like this:

Lush Cities;Sn00pys Terrain;

No you're wrong.
'Lush cities' contain different kind of trees and made by somebody else.

This pack been made by myself from Snoopy material.
Added Snoopy's trees to the default walled city graphics.
Download it and compare!

warpstorm
Dec 16, 2002, 04:25 PM
You are right, of course. They looked very similar though and without opening them both I thought they were the same. In yours the trees are a little smaller and fit the scale of the buildings better.

Dr4go
Dec 17, 2002, 05:11 AM
<edit>After that the seller told me, that quite all of the German versions are... a ****, because all the scenarios are missing...</edit> So I've received a new (*EUROPE*) CD of Play the World and now it's working... :)

Thx again
GreetZ Dr4go

SwitchMoO
Dec 18, 2002, 12:42 AM
As well, Sn00py's has bigger metropolises.

I think I will have to get the updated walled graphics, though. :goodjob:

Grashnak
Dec 20, 2002, 09:04 AM
K, I've tried reading through this LONG thread, but I can't find an answer to this - apologies if its been discussed.

On the PTW disc, what is the difference between the 3 different folders of Snoopy's terrain? I think they are called Snoopy's Terrain, Snoopy's TerrainX, and Snoopy's TerrainG (I'm at work so going from memory).

I'm using Snoopy's Terrain, but was wondering what was different about X or G.

Any thoughts?

gael
Dec 20, 2002, 10:05 AM
I think its basically the same graphics with slight modifications on each one.
Some of the modifications are pretty strong, like the coastal ridge.
I think they put them all in so that you could chose your preferance.

Try opening them up in the editor and generating a map, then you can look them over to see which you prefer.

Frimlin
Dec 20, 2002, 10:45 AM
The Snoopy's TerrainG is simply a greener version of Snoopy's graphics, just in case you prefer greener terrain.

Am pretty sure the Snoopy's TerrainX is a "best of" compilation of various different terrain features from current and earlier versions of Snoopy's terrain.

warpstorm
Dec 20, 2002, 04:58 PM
Frimlin nailed it. TerrainX is a compilation that one of the people responsible for getting Sn00Py's terrain on the disk liked (ColdFever).

umw
Dec 24, 2002, 11:30 AM
I was looking at my map after installing this. I thought "the forests and mountains are a lot better than the original civ3, but it's nothing to write home about" "Wow, the rivers look nice" But then i came to the SEA! Oh that beautiful bright BLUE sea! When I saw the bright awesomeness of this wonderful new terrain I said UAGH! and flew back a few feet from the computer screen. The forests, mountains, and rivers are awesome, but this really rules for the beautiful sea.

umw
Dec 24, 2002, 11:35 AM
I just spotted the jungles. NICE!!! The only thing I think could be better is the coast areas.They should "slope" instead of just dropping off when it hits the sea.

DANGERBOY
Dec 24, 2002, 12:05 PM
I respectfully disagree, umw. The drop-off represents the continental shelf. I could see an argument for having the drop-off between sea and ocean, however. In any case, I like the screen shots I've seen. And since I should

1) Get PTW tomorrow
2) Get the next three days off work

I should have a chance to play some serious Civ finally!

umw
Dec 25, 2002, 04:41 PM
I know, but it's just so...sudden. Maybe in rl there is a big cliff once you get far enough away from the shore, I don't know. It just looks wierd IMO

DANGERBOY
Dec 26, 2002, 11:35 AM
Originally posted by umw
I know, but it's just so...sudden. Maybe in rl there is a big cliff once you get far enough away from the shore, I don't know. It just looks wierd IMO

Yeah, it's there. That's what they call the continental shelf. It does look pretty much like what sn00py created. Well, I'm on my way to pick up a copy of PTW in a few minutes...

RagnarD
Dec 30, 2002, 12:13 PM
Does anyone know how current the Snoopy tiles are that shipped with PTW? I want to use them in a mod, and want to know if I can just refer to ones in the scenario folder, or if too much important stuff is missing.

Thanks!

rd

warpstorm
Dec 30, 2002, 05:21 PM
The ones there (in PTW) are his latest and are comlete.

RagnarD
Dec 30, 2002, 05:24 PM
Thanks, Warpstorm!

delmar
Jan 03, 2003, 10:49 PM
Edit: never mind. :)

Snoopy
Jan 05, 2003, 03:17 AM
About coastal cliffs dropping straight down:


There wasn't enough room for me to draw the cliffs on a slope.

Rhye
Jan 06, 2003, 06:40 AM
Snoopy, I've made a new WCSO.pcx without that dark blue marking. Would you like to see it?

Snoopy
Jan 07, 2003, 04:26 PM
dark blue marking?

yeah I'll take a look at it

Civanator
Jan 10, 2003, 09:20 PM
does this change the plains?

Rhye
Jan 11, 2003, 05:42 AM
Here's a screenshot of what I mean (I didn't know how to call it but a blue marking)
I didn't like the way it made an optical relief
If you like it I'll post the file

Rhye
Jan 11, 2003, 05:47 AM
BTW, I made a new polarcaps to fit my scenario. Here's a screenshot of the northern pole:

May I add the whole thing to the scenario? (modifications are based only on your PTW greener version)

Snoopy
Jan 20, 2003, 04:49 AM
yeah you can do what you want with my mod

and I still don't see any dark blue marking

Rhye
Jan 20, 2003, 07:00 AM
Here's the "marking"

funkymunky
Jan 26, 2003, 03:49 PM
This terrain modpack is terrific. It looks way better than the original civ graphics. My only beef with it is sometimes the irrigation looks messed up on the costal squares. I don't if there's a fix out there for this (I'm using version 3.0 with the 3.1 updates), but if there is I'd appreciate someone telling me.

Antha
Jan 28, 2003, 02:30 PM
Im using the terrain mod that came with the PTW cd, as it is I have to click Load Scenerio to pick the mod. I want to change the default terrain to the snoopy one, but for the life of me I cant figure out how. Tried the steps in Killer's new FAQ and just confused myself to no end. Help.

warpstorm
Jan 28, 2003, 04:13 PM
There are a few ways. An easy way is to copy the files from the directory it's in to the /Art/Terrain directory (either PTW's or Civ3's should work due to the search order).

Another way is to use the editor and change your default Scenario Search Folders to include it. (Look at the picture below). Save the game over your civ3x.bix. Make sure you back this file up. Really, I mean it. This is only semi-permanent as every time Firaxis patches the game they overwrite this file.

Or you can do like I do and just load a Scenario everytime (not that I use Sn00py's anymore).

Thunderfall
Feb 01, 2003, 11:29 PM
The latest version of Snoopy 4.1 is posted. :) See first post for download link!

NOTE: This is the same version included on the PTW CD. You don't need to download it if your version of PTW has it. (So far it seems only the German version doesn't have it)

Ralph-x
Feb 03, 2003, 11:30 AM
I only just found this today, and version 4 looks really cool. Is there a green version? Looking through this thread I prefer the green shots and all the download links for it dont work. I dont have ptw right now.

JRKworks
Feb 04, 2003, 10:35 PM
Just curious, where on the PTW cd is the Snoopy mod pack?? I cant seem to find it but I dont know exactly what too look for. I have the North American version, so it should be on it. Please help.

BTW, long time reader, first time poster to CFC. :cool:

kring
Feb 04, 2003, 11:44 PM
If you choose load scenario, you dhould be able to pick it from there. It is in the PtW Scenarios folder.

JRKworks
Feb 05, 2003, 07:37 AM
And for any of those terrain packs in the scenarios thing, do I need to backup the original set before loading any of the others up or do I reload the terrain packs each time I play? If the latter is the case Im assuming you can switch between them all whenever you want right? Thanks for the help.

Stapel
Feb 05, 2003, 12:17 PM
Thunderfall (or someone else),

How can the february 2003 4.1 version be on my january 2003 purchased PTW CD?

Thunderfall
Feb 05, 2003, 04:53 PM
Originally posted by JRKworks
do I need to backup the original set before loading any of the others up or do I reload the terrain packs each time I play? If the latter is the case Im assuming you can switch between them all whenever you want right?
You don't need to backup the original terrain files if you have PTW, since you won't need to touch the original terrain files with PTW's scenario resource path feature.

If you don't have PTW, you should back up the original terrain files.

How can the february 2003 4.1 version be on my january 2003 purchased PTW CD?
Trust me, it's the same one. :) You can open "Sn00pys Terrain.bix" file in the editor and check the Scenario Properties screen. You'll see the version is 4.1.

JRKworks
Feb 05, 2003, 05:16 PM
Thanks Thunderfall, I appreciate the help.

Im assuming that when we reload everything resets.

alexman
Feb 12, 2003, 12:35 PM
I see Snoopy's latest graphics include the resources.pcx file. He changed the whale resource to be visible under water, which looks really cool. Unfortunately, PTW has a new and improved resources.pcx, and Snoopy based his on the Civ3 original file.

What I would really like to see is Snoopy's whale, along with the new PTW resources. Has anyone done this?

warpstorm
Feb 12, 2003, 04:11 PM
Originally posted by alexman
I see Snoopy's latest graphics include the resources.pcx file. He changed the whale resource to be visible under water, which looks really cool. Unfortunately, PTW has a new and improved resources.pcx, and Snoopy based his on the Civ3 original file.

What I would really like to see is Snoopy's whale, along with the new PTW resources. Has anyone done this?

Of course, the standard PTW whale can be seen under water, too.

Here you go:

alexman
Feb 13, 2003, 10:16 AM
:thumbsup:
Thanks warpstorm!

haegint
Feb 16, 2003, 09:20 AM
Snoopy and Thunderstorm,
is there a "greener version" of the Snoopy's 4.1 graphics available? I would think the link that is posted in the opening message to this thread is for a "not-so-green" version of 4.1.

There is a greener version of 3.0 (and/or 3.1), is there not? I think I saw those posted, but have not d/l'd and tried it.

The not-so-green simply does not look as nice on my system, that is. In the past I always played the greener version.

Snoopy, we owe you a very, very big Thank You for what you keep on doing with the game! And to Thunderfall as well for always making those nice green versions :-)

Cheers,
Thomas

warpstorm
Feb 16, 2003, 09:44 AM
As this was included with PTW, I'm sure it exists. I couldn't find it on this site, however.

haegint
Feb 17, 2003, 04:33 AM
Please disregard my message #399 entirely. And my apologies to Thunderfall for not correctly receiting his name.

I would offer the following comments on Snoopy's and Thunderfalls latest works:

I personally prefer the colors for water from Snoopy v.2. In version 3 resp. 4, all water including rivers is too intense and glows too much. I find it a bit distracting and sharp on the eyes. The drop-off from coast to sea/ocean I would prefer not to have.

The irrigations are simply beautiful, as are the trees and mountains. The cliff coastline I do like.

I think the hills now are "barren" at the top, their color appears lighter, at least on my system. I prefer them being simply "full color" like in version 2.

In terms of gameplay, I find the grey mountains make it a little hard at times to find my paratrooper or tactical nuke in. Maybe this is why Firaxis shipped them originally red. (I could use the basering around units but I prefer not to).

The idea that some mountains remain red in Snoopy's mod is great, IMO. I like the added variety.

I agree that the flying whale in the original resource.pcx is not so good. The diving whale Snoopy proposes is a nice idea, but just too invisible, IMO.

If I may get off-topic just a little: It always bugs me that the cow resource show me her (?) butt. I'd like it to face me like the game, horse or fur.

In the terrainbuildings.pcx the modern fortresses a so sickly green! I wish I could change them. They should at least be grey, IMO to give an idea of concrete. They always cover any resource, too.

And finally, when will there be a nice mine? I've tried the suburbs, but they look not right in the ancient/medieval ages. I've tried the sheep which are cute but not fitting together with railroads. Plus the original mine is sometimes hidden behind a bonus wtc. that you need to get Terrain info.

If I was able computer-wise (I really have no clue on Photoshop), I guess I would not make a building for mine at all, but simply show a blue shield in the bottom corner of the mined tile so it would not interfere with any resource/bonus etc. Maybe some bronze shield would be even better in order not to get an overly blue-cluttered map when you have built many mines. Maybe somebody did a modification on that already, I just don't know.

This post may give the idea that I'm only complaining. I am not. I get a lot of pleasure out of Snoopy's mods and other people's work. Please nobody must take offence in any way at my critisicsms (sp?), I really mean it to be constructive.

Thanks for your patience.

Thunderfall
Feb 17, 2003, 03:36 PM
haegint, you can download the greener version of Snoopy 4.1 here:

http://www.civfanatics.net/downloads/civ3/modpack/Snoopy41g.zip

This is the same greener v4.1 from the PTW CD and is made by Snoopy.

Ralph-x
Feb 17, 2003, 04:46 PM
Thanks alot (-8

haegint
Feb 18, 2003, 08:54 AM
Wonderful! Thank you, Thunderfall.

Snoopy
Feb 23, 2003, 10:39 PM
Thanks for the feedback.

I'm not doing artwork for Civ3 anymore, sorry

GIDustin
Feb 24, 2003, 12:12 AM
Is there a certain reason why you stopped? It is a truly sad loss.

GIDustin

Ville
Feb 24, 2003, 12:14 AM
Waah:cry:
Come back Snoopy!
You have done great job:goodjob:

kring
Feb 24, 2003, 12:29 AM
Agreed; I have enjoyed your work; you will be missed.

haegint
Feb 24, 2003, 04:03 AM
Oh snoopy,
that's really sad news from you. I wish we could convince you to change your mind sometimes.

Sincere thanks for all your time and effort,

Thomas

Snoopy
Feb 25, 2003, 03:59 AM
My graphics can't fix the game's mechanics, just the appearance; its not enough for me to want to play the game.

Also i'm working on another game at the moment - an adventure game, so I am devoted to that now.

pdescobar
Feb 25, 2003, 08:00 AM
I agree with the others, snoopy, you will be missed. Thanks for creating this mod -- I really enjoy it. At first, I had trouble differentiating the sea from the ocean but after a game or so I got used to it. And I had to edit the "halo" from around the whale's tail since it bugged me (and add in the slightly smoother and more detailed PTW resources) but overall it was a first-rate job. Thanks for your effort and good luck on your new projects.

horsematrix
Feb 26, 2003, 06:39 PM
i'm downloading it now but from the screen shots it looks awesome and as for you leaving your contribution to this game will be missed:(

CurtSibling
Feb 27, 2003, 07:40 PM
Snoop,
Well, you done some awesome work, and I think your terrain was unique and great.

I always loved the CIV3 menu screen art you done, a lovely piece of work.

I'll keep that graphic as a momento of a great artist.

Good luck! :)

Donald Nelson
Mar 03, 2003, 09:17 AM
Two thumbs up.
I love the graghics.

aaglo
Mar 05, 2003, 08:16 AM
May I say, that this terrain looks great! Wonderful! :goodjob:

widdowmaker
Mar 13, 2003, 12:27 PM
Hey love the mod. But i cant get it to work right. I used the default directory for install with PTW so if u coudl just give me a dircetory to unzip to the be great.

pdescobar
Mar 13, 2003, 02:45 PM
It comes with most versions of PTW. To use it, just choose the "Load Scenario" option and pick one of the "Sn00py's Terrain*.bix" files. If you really want to use it to replace the default graphics, this mod should contain folders for "Terrain" and "Cities", both of which belong in the "Art" folder that's in the main program directory. The 2 resource files go directly into the "Art" folder as well. Backing up any existing files in those locations is recommended, of course.

widdowmaker
Mar 14, 2003, 08:36 AM
I want it so i just start a normal new game to use these. the old graphics SUCK.

warpstorm
Mar 14, 2003, 04:05 PM
There's no difference between starting that scenario and starting a new game (except the graphics, obviously). It'll even go into the Hall of Fame.

If you really want to make it permanent, like pdescobar said, move them into you ptw/art directory preserving the directory structure. And back up your files first.

pdescobar
Mar 14, 2003, 04:26 PM
Actually, for me, PTW doesn't enter any scenario games into the hall of fame, but that's a minor annoyance at best. Regardless, as was stated, you can replace the default graphics as listed above.

warpstorm
Mar 14, 2003, 05:43 PM
It should allow this scenario to save scores as it doesn't change the rules (I know mine does and Sn00p's is setup essentially the same way).

pdescobar
Mar 14, 2003, 07:19 PM
ah, okay. It occurs to me that I've never played a scenario without rule changes since PTW :)

Aonghus
Mar 20, 2003, 06:22 PM
CIv III has never looked so good

Ben E Gas
Apr 12, 2003, 11:32 AM
will this MOD effect any of my current games, including a PBEM game I'm in?

does it work similar to the DyP MOD in that it is considered a senario and won't effect other games?

thanks,
ben

p.s. screen shots look great.

Ville
Apr 12, 2003, 12:20 PM
They are just graphics so how could it effect your games:confused:

Harrier
Apr 15, 2003, 08:29 PM
Originally posted by Ville
They are just graphics so how could it effect your games:confused:

EDIT: Double post, wow my first one, how does it happend:confused: :confused: :confused:

My guess is you had a failure message, i.e. press F5 (Refresh) etc. as soon as you submitted your post. Pressed F5 and no post, so you re-enter and submit it again. Go to another forum, come back to this one and there you are a double post.

Just my guess because it has happened to me. :) :)

watorrey
May 08, 2003, 08:35 AM
Is there a fix for the irrigation chopping off the sides of the cities?
This is most noticable in the modern era with size 13+ cities.

Padma
May 08, 2003, 09:39 AM
Sorry, watorrey. :( Buried somewhere back in this thread (or maybe it is in the related thread at Apolyton) sn00py mentions that the irrigation graphic "overlays" the underlying graphics, without taking the underlying landforms into consideration. The standard irrigation graphic from Firaxis has the same problem, but for various reasons, it is less noticable.

watorrey
May 08, 2003, 10:42 AM
Thanks... i replaced the standard irrigation and looked closer. It does indeed do the same thing but since the tiles are so much 'busier' it seems less noticable.

Are there any irrigation graphics that lie somewhere between snoopys and firaxis? ie: don't use the whole tile

warpstorm
May 08, 2003, 04:13 PM
I like Cordy's best

Blokelobster
May 25, 2003, 08:23 AM
In short I am trying to personalise my CIV 3 to give a more Scottish glens feel to the scenery but when reimporting the mountains etc I found cyan and magenta backgrounds behind them.

Please can anyone offer advice on how to remove this or tell me where I am going wrong?

Blokelobster
May 25, 2003, 03:07 PM
Sorry for the interuption.

Sorted out the problem myself, I forgot the basic bits about graphics formats in photoshop.

Yoda Power
May 25, 2003, 03:13 PM
hey Blokelobster you should post your work here

btw welcome to the forum:goodjob:

Blokelobster
May 28, 2003, 06:42 AM
Thanks for the shout Yoda Power.

Have thought about your suggestion and I will post then relevent bits I hagve amended when they are all completed and all graphics free from esoteric faults.

Do you have any suggestions for the scottish graphic set?

thecivexpert
Aug 10, 2003, 05:49 AM
nice job snoopy. i m working on my own mod as well and it seems to look almost as good as yours. my mod will not only enhance the appearence of the terrains but also the units as well. it will no doubt be the best mod ever made. sorry about that but all i have to say is great job snoop. visit my site for the latest mods. later

You just revived an old thread to pretty much advertise your site right at the end. Many have complained that it's virally infected. I took a look at your site in unix, and found an onload function that loads a Visual Basic script, followed by the viral data after a table. Please remove the viral code from your site, whether that code was intentional or not. If you don't, you will be banned from this site.

Snoopy
Aug 12, 2003, 11:18 AM
New Yorkians, sigh. :D

GIDustin
Aug 12, 2003, 06:17 PM
Well, since this thread is back, and Snoopy is here, I must ask

Snoopy: Do you have plans to make new volcanos for C3C for all of your terrain packs? just wondering.

GIDustin

Snoopy
Aug 12, 2003, 08:18 PM
Yep!

aaglo
Aug 13, 2003, 12:43 PM
I don't see why this question even needed to be asked ;)

Cool, snoopy :goodjob:

GIDustin
Aug 13, 2003, 01:10 PM
Originally posted by Snoopy
My graphics can't fix the game's mechanics, just the appearance; its not enough for me to want to play the game.

Also i'm working on another game at the moment - an adventure game, so I am devoted to that now.

That is why I asked. He said he was devoted to another game, and I was just curious...

GIDustin

Snoopy
Aug 13, 2003, 03:28 PM
That other game went down the tube :(

The Modern Rome
Sep 04, 2003, 09:41 AM
This Terrain rules!!! I can finally tell if it is jungle and forest. You were also right about the mountian swow looking like fluff they finally look like somebody professional did them not some little kid on kidpix. thanx :)

Jon3229
Sep 19, 2003, 04:41 AM
Great graphics a work of art

dingclancy
Sep 20, 2003, 01:21 AM
what's with the irrigation??? when you put an irrigation in a coast.. it overlaps....

Coke_Cola
Sep 20, 2003, 11:57 AM
Snoopy have you started making sketches for the swamps and volcanoes in C3C?

CCJ39
Sep 20, 2003, 12:19 PM
Originally posted by dingclancy
what's with the irrigation??? when you put an irrigation in a coast.. it overlaps....

it's an old known problem, look to the original irrigation, its the same with this one ;)

agoodfella
Sep 23, 2003, 04:41 AM
Sorry for the stupid question(s) in advance:

1) Do I need this mod pack if i have PTW?
2) Do I unzip / install this in the main Civ3 folder or PTW folder?

thanks

warpstorm
Sep 23, 2003, 05:15 AM
1) I don't think so
2) PTW if you have it, but I usually just run the scenario version of graphics mods (you can even get your name in the HOF still) as they don't change the rules.

watorrey
Sep 23, 2003, 05:38 AM
It goes in the civ3 folder. You may want to unzip it elsewhere and check the readme first.

troopper5
Sep 23, 2003, 10:02 AM
I also backupped that .bix file in civ3ptw folder, and replaced it with that snoopy.bix file in zip.

(Was that necessary?:undecide:)

Snoopy
Nov 08, 2003, 06:22 PM
Here is the Download Link:Sn00pyC3CGraphicsUpdate.zip (http://www.civfanatics.net/uploads5/Sn00pyC3CGraphicsUpdate.zip)

In the zip I included two volcano sets, one with lava and one without, so you can choose which one you'd like
to use.


And a screenshot:
http://www.civfanatics.net/uploads5/MarshPic.jpg

Civrules
Nov 08, 2003, 06:36 PM
This looks pretty nice! :D

But what is the white stuff? :confused:

Faboba
Nov 08, 2003, 07:19 PM
Originally posted by Civrules
This looks pretty nice! :D

But what is the white stuff? :confused:

:D :lol: :lol: :lol:

Snoopy
Nov 08, 2003, 07:49 PM
Originally posted by Civrules
This looks pretty nice! :D

But what is the white stuff? :confused:


Good spotting! I actually took this screenshot before I fixed that white dot problem. The white dots are actually snow, but they're not supposed to be there. The fix is somewhere on these boards.

Carver
Nov 09, 2003, 01:04 AM
Nice work as always. :)

kring
Nov 09, 2003, 01:26 AM
Thank you for your hard work.

Taé Shala
Nov 09, 2003, 03:12 AM
:D I love your art. :love:

LouLong
Nov 09, 2003, 03:22 AM
I love your marshes (but they look very much high lattitude ones, I hope they match as beautifully in plains).

Birdjaguar
Nov 09, 2003, 10:38 AM
How do I implement snoppy's new graphics? Where do I copy the file to? In PTW I choose it from a scenario list.

Yaype
Nov 09, 2003, 10:51 AM
Thanks for the hard work. :thumbsup:

SuperBeaverInc.
Nov 09, 2003, 01:00 PM
Those marshes are amazing :goodjob:.

embryodead
Nov 09, 2003, 01:52 PM
To whoever made the SnoopyG (greener) version - I think it was Thunderfall - can we get update to this as well? or just info on what hue/saturation settings were used. I always preferred the greener stuff :)

spincrus
Nov 09, 2003, 03:22 PM
The marshes are excellent. Can we also see the volcano on a screenshot? Thanks!

GIDustin
Nov 09, 2003, 04:27 PM
There is a volcano in the screenshot.... Look at the mountain in the middle

- GIDustin

spincrus
Nov 09, 2003, 04:29 PM
Oh... Ok, now I saw it.

Dearmad
Nov 09, 2003, 05:27 PM
No Resources update? Is it not needed i order to match Snoops whale?

And Snoop: Thanks. The best praise I can give you is this: Your work has made the game MORE FUN to play.

CCJ39
Nov 10, 2003, 12:32 AM
i like it, but maybe there is a problem of confusion with this foresttype (http://forums.civfanatics.com/showthread.php?s=&threadid=60123), because there are also "small lakes" :confused:
but at this time, I've to wait to get C3C :( so I cannot say, how it looks in game

Paalikles
Nov 10, 2003, 09:47 AM
Ah yes. Always been fond of this nice addition to civ.
Used v4.1 for my [civ3] 1.29 quite a while, only replaced by Warpstorms on occations (swapped back and forth....)
Downloaded both the green version of 4.1 and the update to standard 4.1 for C3C. Unfortunately I have to wait till this weekend to play.

Keep up the good work though :thumbsup:

Any news on the release of the greener version?

Pounder
Nov 10, 2003, 09:54 AM
I notice that the Cedars of Lebanon do not blend in well when they are on the shore. It looks like the Cedars of Lebanon would have to be modified. It is like a colour mismatch on the coast.

Rhye
Nov 10, 2003, 10:25 AM
Yes please the greener update

Civrules
Nov 10, 2003, 02:57 PM
Originally posted by CCJ39
i like it, but maybe there is a problem of confusion with this foresttype (http://forums.civfanatics.com/showthread.php?s=&threadid=60123), because there are also "small lakes" :confused:
but at this time, I've to wait to get C3C :( so I cannot say, how it looks in game

Right, what exactly were those "small lakes" on the forests anyway?

Sn00py, remember I asked you if they were competible with "Greener 4.1" and you said they were not. Hope this here is competible with the greener version of 4.1. :)

embryodead
Nov 10, 2003, 05:20 PM
Originally posted by Civrules


Right, what exactly were those "small lakes" on the forests anyway?

Sn00py, remember I asked you if they were competible with "Greener 4.1" and you said they were not. Hope this here is competible with the greener version of 4.1. :)

Well it clearly says it isn't :(
please please please. and that trees from the other thread, man I wish they were compatible too. I don't know how I missed them, they are so great.

HercMighty
Nov 10, 2003, 05:36 PM
I looked for the fix for the white dot problem and didn't find anything. Tried to do a search and it won't let me search. Does anybody know the fix?

Civrules
Nov 10, 2003, 05:38 PM
I didn't find anything too. I also WISH they were compeible!

:cry: :cry:

ltccone
Nov 11, 2003, 12:03 PM
Are there any plans to make this a .biq scenario (like the .bix in PTW)? That way you can switch back to the original graphics when you want.

embryodead
Nov 11, 2003, 01:44 PM
Originally posted by ltccone
Are there any plans to make this a .biq scenario (like the .bix in PTW)? That way you can switch back to the original graphics when you want.

It will take you 5 seconds to make such "scenario" on your own. Just create a new .biq file with the same name as your old .bix.

china444
Nov 11, 2003, 05:37 PM
darn how do i download it to c3c

abbamouse
Nov 11, 2003, 07:33 PM
Is this how the mountains are supposed to look? I don't recall red mountains before, but I reinstalled Sn00py's terrain (standard version) in the Conquests folder, then installed a plains-forest enhancement, then installed Sn00py's update for Conquests. These look like a mix of old and new terrain to me, so I wonder if I did something wrong...

http://www.wright.edu/~jeffrey.dixon/mountains.jpg

GIDustin
Nov 11, 2003, 07:57 PM
those are the right mountains, but there are some trees in there i havent seen before. ..

- GIDustin

embryodead
Nov 11, 2003, 08:04 PM
which are right? he has both brown and grey mountains on the same map... landmarks?
oh and trees are snoopy's update from july... you will find the thread easily since I just bumped it with my greener version ;)

Thunderfall
Nov 12, 2003, 09:08 PM
I will post the full version of the Snoopy mod for C3C very soon. The full version will include the C3C graphics update, new grassland trees, and new water. A greener version of this full C3C version will also be available. (Snoopy posted the new grassland trees and water a couple months ago)

embryodead
Nov 12, 2003, 09:21 PM
@Thunderfall
Do you mean one package with "obligatory" updated trees and water? Both of these were optional additions, many of us will sure want to keep translucent oceans and normal trees (they don't fit everywhere... for example I plan to use old trees as normal forest and new trees as landmarks).

Thunderfall
Nov 12, 2003, 09:53 PM
Well, I can include both the normal grassland trees and the new grassland trees in the zip, since it's just one pcx file. If people want to use the normal trees, they can just rename the file. As for the water, there will be in a different GW (green water) version in addition to the standard deep blue water version. So we will have 4 zips:

Sn00pys Terrain (C3C)
Sn00pys Terrain Greener (C3C)

Sn00pys TerrainGW (C3C)
Sn00pys TerrainGW Greener (C3C)

Each zip will include a .biq file so people can load the mod as a scenario.

kring
Nov 13, 2003, 12:32 AM
Thank you both. I eagerly await the new versions. :)

Civrules
Nov 13, 2003, 05:08 AM
Sounds great! Thanks!

Thunderfall
Nov 13, 2003, 05:41 PM
Here is a sneak peek at the new versions:

http://www.civfanatics.com/civ3images/snoopy45c/

I will have the files uploaded later tonight. :)

alexman
Nov 13, 2003, 05:44 PM
I didn't notice any whales in those screenshots...
;)

Civrules
Nov 13, 2003, 05:46 PM
The greener version is perfect! :)

Civrules
Nov 13, 2003, 06:32 PM
BTW, Thunderfall, there are still white dots in some of the versions. :(

Thunderfall
Nov 13, 2003, 08:11 PM
You mean the white dots on the grassland? That means bonus grassland and is intended.

And the whales are not going anywhere, alexman... :D

Civrules
Nov 13, 2003, 08:15 PM
I think this is "snow".
Some of the other screenshots don't have that.

Here is what I mean... :)

Birdjaguar
Nov 13, 2003, 08:19 PM
Bonus grasslands may be too easy to miss (along with the ocean/sea border), but I love the greener version and will use it.

Amesjustin
Nov 13, 2003, 08:53 PM
Originally posted by dnaquin
Bonus grasslands may be too easy to miss (along with the ocean/sea border), but I love the greener version and will use it.

This works good with snoops terrain: http://apolyton.net/forums/showthread.php?s=&threadid=82419

Thunderfall
Nov 13, 2003, 09:04 PM
The wait is over! You can get the full C3C version here:

http://forums.civfanatics.com/showthread.php?s=&threadid=68702

(I decided to create a separate thread for it and leave this thread up for people who don't have C3C. )

Enjoy! :)

Gary B. Ross
Nov 28, 2003, 01:20 AM
Great Work Snoopy I have always admired your craftsmenship. I wish I could put it with the mod we have at the sight, God Bless and God Speed.

Point13
Feb 13, 2004, 06:05 AM
wow i'm revivng an ancient thread, but when i download the green version and extract it to my art folder it wont change the terrain...

warpstorm
Feb 13, 2004, 07:37 AM
Which folder did you extract it to? Did you extract it into the subdirectories preserving the structure?

Corey
Feb 13, 2004, 09:54 AM
I don't like Snoopy's old water!

Point13
Feb 13, 2004, 03:15 PM
i'm not sure where TO extract it too, i had civIII\art

Point13
Feb 14, 2004, 12:10 AM
a little help here...