View Full Version : Snoopy's Terrain Graphics Modpack
Thunderfall Nov 11, 2001, 09:19 AM Version 4.1 released on February 2nd, 2003
...for Vanilla Civ3 and PTW
*** Civ3 Conquests version can be downloaded in this thread: http://forums.civfanatics.com/showthread.php?s=&threadid=68702
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A complete terrain graphics modpack! This modpack is composed of several smaller mods: new graphics for irrigation, rocky Mountain & Hills, new rivers, distinct looking forests and jungles, blue water, greener grassland, raised land, and improved city graphics. Released soon after Civ3's release in 2001, this modpack quickly became the most popular terrain graphics modpack for Civilization III.
You can download this modpack in one convenient file.
Download New Version 4.1:
NOTE: This is the same version included on the PTW CD. You don't need to download it if your version of PTW has it. (So far it seems only the German version doesn't have it)
Standard 4.1:
http://www.civfanatics.net/downloads/civ3/modpack/Snoopy41.zip (3.77 MB)
Greener 4.1:
http://www.civfanatics.net/downloads/civ3/modpack/Snoopy41g.zip (3.78 MB)
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Here is a screenshot showing the effect of this beautiful modpack:
http://www.civfanatics.net/downloads/civ3/modpack/snoopy41b.jpg
Another screenshot: http://www.civfanatics.net/downloads/civ3/modpack/snoopy41c.jpg
README
===================================
CIVILIZATION III
Terrain Modification
If you are unsure if you will like this mod or if you wish to go back to the original terrain files sometime, then you must first back up the original files before you use these. If you do not, then you will have to reinstall Civ3 to get the originals back.
Unzip the files directly into your /Art/ directory. All the correct directories are provided so your unzipper should unzip them correctly.
Overwrite all.
There is one file called "X-o_ALLstates-sprite" this file belongs in the /Art/ Directory, it will change the "circle" shaped button that you push when you want to confirm a yes command. It will also change the X slightly.
The Modpack
Mountains that have no jungle on them are now grey with a slight yellow hue, but I have left the jungle mountains red, as there are mountains that are red and I believe they are usually in the tropical areas. There are many of you who complain and want all your mountains grey, well tough, Earth's mountains are not all grey, and if you don't like that, then make the sea yellow with purple dots, I don't care.
The original mountains also shot out from the ground and mountains don't exactly do that, they gradually get higher and higher surrounded by hills, but unfortunately it would not look good if the tree's looked 3x bigger than the hills and the hills as big as the mountains. So shrinking things would only kill the look that Civ3 can achieve. But I did add a few hills around the base of the mountains to try and help it.
The original snow on the snow-top mountains were horrible, I know what they did to make that snow and it's just terrible, looks like fluff, so I have changed that too.
Now, about the forests, not the jungles or the pine tree's, but the other ones, there are 3 colours, the very very dark ones are on tundra, the very autumn like ones are on plains, and the nice green ones are on grassland.
I have put small tree's around rivers, because without them, the river looks like it's floating wherever there are tree's, but now it doesn't look so bad.
The rest of the terrain is obvious.
If you see any mistakes, errors, etc, email me icedan@myrealbox.com thanks.
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Colonel Kurtz Nov 11, 2001, 03:00 PM Looks superb - getting the rivers, trees and irrigation now, I had the others already :) Many thanks.
Blitz_1 Nov 11, 2001, 03:28 PM wow looks great!
Talar Nov 11, 2001, 04:18 PM Great improvement. You can actually make out which terrain is which without using "terrain info" :)
Snoopy Nov 11, 2001, 07:12 PM (i'm snoopy)
If anyone finds any bugs or anything they'd prefer changed, let me know and I will see if I should change it
GIDustin Nov 11, 2001, 08:18 PM Is there now a distinct difference between flood plain and desert?
shirleyrocks Nov 11, 2001, 08:39 PM A flood plain is simply a desert which borders a river.
Blitz_1 Nov 11, 2001, 08:51 PM Please see screen attached. The river goes into the sea.
damunzy Nov 11, 2001, 08:58 PM Thanks alot Icedan.
As to that bug Blitz_1 I have seen that problem happen when making a map using the scenario maker with normal color tiles.
Snoopy Nov 11, 2001, 08:59 PM hehe, that's not my fault, that's firaxis's fault. I'm surprised u haven't seen it in the game yet, have u got civ3?
Snoopy Nov 11, 2001, 09:03 PM btw I love ur quote GIDustin
lol :lol:
Blitz_1 Nov 11, 2001, 09:05 PM oh I see....sorry
I do have the game but I took that shot in the Editor. I was checking out a North America map. Never payed much attention before :)
GIDustin Nov 11, 2001, 11:06 PM Thanks Icedan :)
------
Help!
My Civ 3 Editing Problem (http://forums.civfanatics.com/showthread.php?s=&threadid=9033)
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AspenDruid Nov 12, 2001, 11:36 AM When Icedan first started this project, I was a bit skeptical. At first I thought it was only a colour change because the terrain looked to yellow on his graphics card. I will agree the screenshots of 'before' he posted were really yellow, but they looked fine in my game.
Now that I have seen a shot of the completed modpack, I think it looks wonderful. All to often I have confused Forests for Jungles, and the screenshot made them very distinct.
So I downloaded it, and ran the game. I'll tell ya-the graphics blended so smoothly that I had a hard time beliving they wern't the ones the designers didn't originally intend.
My only complaint is that when a unit stands on top of a forest it looks like he's floating in the air. However, unless we can find a way to make the trees look like they surround the unit, not much can be done about it.
All in all, great job Icedan!
LKendter Nov 14, 2001, 11:07 AM I give this 7 stars out of 5.
What an improvement. Jungle and forest are clearly different. I very much prefer the blue oceans. Etc.
:goodjob:
aofl Nov 14, 2001, 02:07 PM Originally posted by Icedan
btw I love ur quote GIDustin
lol :lol:
Unfortunately it's complete tosh. Pencils have problems in no gravity environments. Leads break and pencil dust and shavings accumulate, all of which floats free in zero g environments and ruins sensitive equipment. However, private enterprise (not government dollars) came to the rescue. See Snopes (http://www.snopes2.com/business/genius/spacepen.htm) for the real story.
Then go here (http://www.spacepen.com/) to buy your own.
aofl
GIDustin Nov 14, 2001, 02:46 PM Dude, no offense or anything, but, you ened a hobby :P
Hommer Nov 14, 2001, 11:55 PM I'm sorry but this mod is not work on my Civ3! :( I download complete pack and I don't see any difference... I will try to download parts of it...
Snoopy Nov 15, 2001, 10:51 PM when you put the files into the correct directory, is it asking if you want to overwrite?
Kaos Nov 29, 2001, 07:38 AM Great graphics snoop, thanks a ton for the improvment!
one thing though, any mountains in jungle squares are still brown + sometimes hills are brown and it looks weird next to a green hill, but it doesnt bother me
:goodjob:
fsume93 Dec 06, 2001, 04:05 PM ...I heard it on the internet, it must be true...
KALIROB2k2 Dec 11, 2001, 10:05 PM Wow great mod and much need to improve the games looks, two thumbs up :goodjob: :goodjob: Can it get any better? :lol: Thanks for the mod!
Frimlin Dec 12, 2001, 07:12 PM Looks great, Sn00py! Thanks for taking the time to do this. It's cool that there's neat alternative artwork such as this, so soon after release.
And did I read somewhere correctly, that you're a fellow australasian? :)
Ash
Merp Dec 17, 2001, 06:42 AM Sn00y,
Great terrain!
I have a question regarding your second style of tree, the conifer sort that is in temperate regions. Are pale dots seemingly betweens tree intentional or are they areas of transparancy? It would be great if you could fix these at some point. Also the jungle left around mountains looks a bit odd with the old colours.
These are small things only. Once again great mod!
Merp Dec 17, 2001, 07:34 AM Icedan/ Sn00py
BTW, do you have any objection to others incorporating your terrain mod into their mods? Full credit given off course, and (so far) no actual modifications to your files?
KALIROB2k2 Dec 18, 2001, 05:04 AM Hmm I really like this patch but I do have to say the two much yellow patch from Thunderfall works really well for me since I have vision problems :( .
I would think one cancels out the other, any chance of getting the two combined? Cause I really like what you have done with the terrain must say easier to tell forest and jungles apart. :goodjob:
lordroy Dec 18, 2001, 10:24 PM I love your graphics mod... I am adding it to my All-In-WONder mod...
RoY
Nikua Dec 21, 2001, 09:50 AM I think he included a de-yellower, as his water looks much better. Could you clearify this for us Snoopy?
RobD Dec 21, 2001, 09:58 PM I've attempted to download two graphics mods tonight (Sn00py's Terrain Graphics Modpack and the Less Yellow Modpack v1.0), but have been having problems. I've attempted to download the one big file and the several smaller files, but each time the download takes a very long time, and only downloads a small fraction of the file.
When I check the file, it only has one notepad file in it called ERROR - Please Read with the following: This archive is either invalid or is part of a multi-volume zip archive. If it is part of a multi-volume archive, you can extract the contents with the ZipMagic ZipWindow.
Am I doing something wrong? Any suggestions on what I need to do to properly load these files? I'd really like to use them for the game. Thanks ahead of time to those of you responding and offering advice.
lordroy Dec 22, 2001, 03:44 AM That has something to do with your download...
Make sure you can download things correctly... and use winzip if you can...
But it sounds like some sort of modem problem to me...
RoY
RobD Dec 22, 2001, 07:46 AM Sometimes they say success in measured in small steps. I attempted to download Sn00py's Terrain Mod again, but was only successfull in downloading the smaller Rivers file. All other attempts encountered the same problems as I mentioned earlier. I've had no problems downloading other Modpacks and Maps from this site, or any other zipped files from other Internet sites in the past. I'm starting to believe the evil Germans, Russians, and Egyptians are colluding against me for my successfull wars against them in my current game as the Romans! There must be a previously hidden Information Warfare advacement that these empires have gained and are using with apparent success against me.
I know this may be asking much, but if any kind soul could email the files, I'd really appreciate it. I'd even trade you any technology advance, give you right of passage in perpetuity, and first choice of any wealthy city in my burgeoning and wealthy Roman Empire. A friend of Caesar's is never forgotten.
Civilizator Dec 22, 2001, 11:26 AM It looks great, thank you for sharing it with us. I would suggest
to make the railroads darker, sometimes when there is a lot of
irrigation and railroad it is not easy to see whether a square has
railroad or not. Just my opinion.
Eyn Jan 02, 2002, 08:09 AM these 2 files gives different colours between hills
u forgot to change it !
good artwork =)
i only think one square forest and jungle are "too big"
Frimlin Jan 02, 2002, 09:09 AM Originally posted by Eyn
these 2 files gives different colours between hills
I noticed that as well. I originally downloaded these alternate graphics from Apolyton, and didn't notice the different hill colours. But then I reinstalled Civ3, and used the version of Sn00py's alternate art from *this* thread and I noticed the hill colours were a bit conflicting. I just think it's a case of updating these files with the ones used on Apolyton.
Ash
barefootbadass Jan 03, 2002, 10:56 PM Sweet mod. One thing that would be nice, would be cities that were somehow changed(reduced yellow or redrawn or something). Of course that would have to be done for all the civs' cities and at different ages and sizes. Has anyone done anything like that?
Sirotnikov Jan 09, 2002, 08:34 PM I reduced yellow a bit...
but i am not pleased with the result.
I'll play a little more with the settings and see what i can do
KALIROB2k2 Jan 09, 2002, 08:57 PM Well its good to be a perfectionist sometimes, and this is one of those times.:goodjob: I mean sometimes (for me especially cause im kinda colorblind) colors can be to intense in some areas and that can make the game less fun to play, cause even if your not colorblind you sure can get a b!tch of a head ache heh. :eek:
Whuts a bahamut Jan 21, 2002, 10:12 PM um yea i cant download this. i click on it and the page says web restricted. :( can someone send me it in an email at volcomspyder55@aol.com
Terminal Strike Jan 26, 2002, 03:28 AM I was just browsing through the forums here when i seen the picture of your mod pack and think it looks excellent. I went ahead and downloaded it, but i am not sure where i should unzip the files too. Does it act as a scenerio with different graphics or will it change the look of every game i play, once i get it installed of cource. Would really like to try it out if anyone could post a reply with some simple instructions i would be gratefull.
Taé Shala Jan 26, 2002, 04:15 AM Read the DontReadMe.htm.
"
CIVILIZATION III MOD
Instructions: Extract the files into your /art/terrain/ directory and overwrite the files.
Backup: If you are unsure if you will like the grapical mod, please backup the files before you overwrite them. Otherwise you will have to reinstall Civ3 to get your original graphic files back.
...
Contact:
Icq: 70204663
Email: icedan@myrealbox.com
Handles: Icedan, Sn00py.
"
The graphics will replace the old ones.
SubZero Jan 30, 2002, 08:21 AM I almost dropped from my chair.
You have really done good job.
Game has now really different feel when playing it.
Thank you.
J C Woodman Jan 30, 2002, 12:13 PM Snoop, loaded the terrain files last night and :goodjob: Love the changes! Really love the Mts and forsest. My only small critiques are... It's a bit difficult to tell Forest from jungle, (@ first it annoyed me:cry: , But I will say after playing a bit it was a very SMALL issue, Individualy I really like bolth. Just a bit tough to diff.
Irrigation...:sad: Well i got to admit I am going w/ Zeb's Irr. art, yours is very good! But I reeeeallly like the farm blds and overall look of that mod. Very good job though!!! :goodjob: All of you mod makers are giving the game sooooooo much more depth! I am running LWC/ERP-4 with your files... will never play regular ole' Civ3 again!:rocket:
Wyccabilly Feb 01, 2002, 09:01 PM That's just gorgeous man. :)
skaternate Feb 01, 2002, 11:06 PM I lost them last night, they fell down there where my marbles are and I cant seem to find my sanity no more, anyway nice mod-pack snoop:nuke: :nuke :king: :rocket2: :sniper: :slay:
blood makes the grass grow, kill kill kill
siebodii Feb 05, 2002, 10:00 AM I'm not sure if this version of Snoopy's modpack has the regular or neon grass, but if it is the neon version, here is his regular grass version.
CurtSibling Feb 09, 2002, 01:25 PM Originally posted by GIDustin
Dude, no offense or anything, but, you ened a hobby :P
No offence, mate. But he has got a hobby.
Show the Snoopy man some respect.
And if you are so cool, why are you surfing a CIV3 site?
Go home. :lol:
IamSPARTACUS Feb 10, 2002, 05:20 PM i LOVE it except for sometimes the mountains turn brown and the old jungle shows on them
besides that....:goodjob:
tmai Feb 11, 2002, 02:39 AM Yeah looks like sn00p didn't have the time to fix up the 'mountains jungles.pcx', 'hill jungles.pcx' etc. files.
Personaly I like the occasional brown mountain, but I made the green colour match sn00ps design by taking the file into Paintshop Pro, and modifying the hue map by shifting the yellow to green, and added some palm trees from the other file (see below).
Amazing mod, sn00p.
tmai Feb 11, 2002, 02:45 AM For those interested, here are the two files (extract to the Civ3\Art\terrain folder). Not perfect like sn00ps work but these mtns/hills blend in a tad better than the original Civ3 ones.
Imperator Feb 11, 2002, 01:20 PM I'm not sure if this version of Snoopy's modpack has the regular or neon grass, but if it is the neon version, here is his regular grass version.
Hmmm....sounds familiar. When I visited the 'files' section of the Civ 3 forums on Apolyton I spotted a thread named 'Sn00py's grey mountains with correct grass' by Martinus Magnificus...
At least THAT guy gave proper credits to Sn00py for the file he posted there...:rolleyes:
Anyway, have fun with 'siebodiis' grey mountains!
Greetings,
Imperator (AKA Martinus Magnificus! :enlighten)
LKendter Mar 22, 2002, 06:32 PM Don't forget this one.
I still get people seeing my posts wanting to know where I got it!
Willem Mar 24, 2002, 09:06 AM Thanks for the graphics Sn00py, I especially like your Jungle. Much better than the original. Theirs looks more like fungus than a flourishing ecosystem! I did a bit of cutting and pasting with the rest of them and now I can clearly see the terrain difference just by the trees. It's great!
One thing though, I think you overdid it with the snow on the tundra pines. I ended up using your other pines for that terrain.
Anyway, thanks for your effort, my game looks and functions much better now.
Padma Mar 29, 2002, 07:11 AM Just bumping this thread, and letting people know:
Sn00py has a new graphics pack coming out real soon! In a thread over at Apolyton he said he was hoping to have it done before April 1st, but it looks like the final tweaking will take a little longer. I'm sure we'd all rather that it be done when it's done. You can't rush good art!
Willem Mar 29, 2002, 09:12 AM Originally posted by Padma
Just bumping this thread, and letting people know:
Sn00py has a new graphics pack coming out real soon! In a thread over at Apolyton he said he was hoping to have it done before April 1st, but it looks like the final tweaking will take a little longer. I'm sure we'd all rather that it be done when it's done. You can't rush good art!
Uh, what do you think we're talking about? He's had it done for days now, that's what this thread is all about. :rolleyes:
Padma Mar 29, 2002, 09:29 AM Excuse me, but this is an OLD thread that was resurrected. If you download the current graphic modpack, it is still the 'old' version. This morning at 'Poly, Sn00py was trying to get out an unfinished, 'beta' version of his new mod.
Padma Mar 29, 2002, 09:33 AM This was posted by sn00py about 10 hrs ago at 'Poly:
For people who feel like 'beta testing', download it and please let me know how it goes, I suggest that the rest of you don't use these graphics until people who have tested it respond with any problems, so that I can fix them.
Comptop Mar 30, 2002, 01:51 AM Thanks fellows, for doing a great job on the graphics mods. I have used quite a few. Has anybody done a mod to show all resources at start of the game? I get a little peeved off to go half way through the game to find I don't have the resource I need for an advancment
Comptop:mad:
Black Fluffy Lion Mar 30, 2002, 06:07 AM was browsing poly when I saw a screenshot of the new mod. Hope sn00py doesn't mind me posting it here...
http://apolyton.net/forums/attachment.php?s=&postid=837638
river going through the trees :goodjob:
Willem Mar 30, 2002, 09:27 AM Originally posted by Padma
Excuse me, but this is an OLD thread that was resurrected. If you download the current graphic modpack, it is still the 'old' version. This morning at 'Poly, Sn00py was trying to get out an unfinished, 'beta' version of his new mod.
Ah, I see now. Sorry, my bad, I wasn't paying attention to the dates. Humblest apologies.
Padma Mar 30, 2002, 12:00 PM No Problem. :goodjob:
Like me, you're just trying to be sure people can get 'the good stuff'. :D
Vertigom Apr 02, 2002, 04:45 AM Thanks for making the game look like what it should have looked like when it first came out Snoopy your mod is by far my most favorite one, keep up the good work.:egypt:
Kipner Apr 03, 2002, 03:34 AM This is beautiful! Although I manage to "stumble into" enemy territory once in a while since the nation borders are well hidden in the jungle - but that's quite realistic actually :)
This is a "must have" modpack
//
Padma Apr 03, 2002, 11:17 AM Just to let folks know, Over at Apolyton Sn00py recently said he would have the new graphics mod up as soon as he gets the webspace (Thursday). Their server is probably going to get beaten up pretty bad for a few days. Maybe we can get him to post it here at CFC, too. :D
If anyone is interested, I've got a screenshot with the beta version in the Stories and Tales forum in the B3 Literary English (http://forums.civfanatics.com/showthread.php?s=&threadid=19023&pagenumber=2) thread. (It's the 5th post on the page.)
Thunderfall Apr 03, 2002, 11:14 PM That's great! I love snoopy's modpack! :king:
Snoopy Apr 06, 2002, 06:53 AM I've uploaded it Thunderfall, could you check to see if it's all there? I am not sure if it all went thru. it should be roughly 2.99 megs.
I was going to include the following but believe it or not it made the file size too big to upload, sigh
===================================
CIVILIZATION III
Terrain Modification
If you are unsure if you will like this mod or if you wish to go back to the original terrain files sometime, then you must first back up the original files before you use these. If you do not, then you will have to reinstall Civ3 to get the originals back.
Unzip the files directly into your /Art/ directory. All the correct directories are provided so your unzipper should unzip them correctly.
Overwrite all.
There is one file called "X-o_ALLstates-sprite" this file belongs in the /Art/ Directory, it will change the "circle" shaped button that you push when you want to confirm a yes command. It will also change the X slightly.
The Modpack
Mountains that have no jungle on them are now grey with a slight yellow hue, but I have left the jungle mountains red, as there are mountains that are red and I believe they are usually in the tropical areas. There are many of you who complain and want all your mountains grey, well tough, Earth's mountains are not all grey, and if you don't like that, then make the sea yellow with purple dots, I don't care.
The original mountains also shot out from the ground and mountains don't exactly do that, they gradually get higher and higher surrounded by hills, but unfortunately it would not look good if the tree's looked 3x bigger than the hills and the hills as big as the mountains. So shrinking things would only kill the look that Civ3 can achieve. But I did add a few hills around the base of the mountains to try and help it.
The original snow on the snow-top mountains were horrible, I know what they did to make that snow and it's just terrible, looks like fluff, so I have changed that too.
Now, about the forests, not the jungles or the pine tree's, but the other ones, there are 3 colours, the very very dark ones are on tundra, the very autumn like ones are on plains, and the nice green ones are on grassland.
I have put small tree's around rivers, because without them, the river looks like it's floating wherever there are tree's, but now it doesn't look so bad.
The rest of the terrain is obvious.
If you see any mistakes, errors, etc, email me icedan@myrealbox.com thanks.
===================================
dog Apr 06, 2002, 08:06 AM Stupid question perhaps...is that the finalized version of this modpack (3.46 meg) linked to in the first post of this thread??
Thanks for all the hard work Sn00py! Looks awesome.
tmai Apr 06, 2002, 08:20 AM Cool you finished it sn00p! I'm really looking forward to this (just reinstalled Civ3 to gaze at it), but... the file doesn't show up in the upload directory listing (http://www.civfanatics.net/uploads/). Where is it supposed to be and what's its name? :crazyeye:
Thunderfall Apr 06, 2002, 10:52 AM Looks like it didn't go thru.... Can you upload it again? It was probably a file size problem since it came so close to 3 MB.
To make it easier, I've (temporaily) increased the upload file size limit to 3.5 MB. That should do it. :)
Snoopy Apr 06, 2002, 05:24 PM The file is called "April06GraphicsModSn00py" it's a zip file aswell.
It didn't upload, but I am uploading it now, I'll let you know once its done.
Snoopy Apr 06, 2002, 05:44 PM ok its up
Thunderfall Apr 06, 2002, 06:04 PM Cool! Going to try it now... :goodjob:
Here is the link to the new version:
http://www.civfanatics.net/uploads/April06GraphicsModSn00py.zip
Exsanguination Apr 06, 2002, 06:12 PM does this contain the new cities? if not, when will you release the new cities? I LOVE IT.
God Apr 06, 2002, 06:30 PM Looks good, Snoops. Downloaded and will check it out next time i play. :goodjob:
Mockingbird Apr 06, 2002, 06:30 PM Thanks, been waiting all day. You have enhanced the playability of this game many times over. We all owe you a great deal...:goodjob:
mizaq Apr 06, 2002, 06:39 PM ok, sn00py, I'm taking the beta off my website now. (and installing this new version!)
Thunderfall Apr 06, 2002, 06:45 PM snoopy, this version doesn't contain new irrigation graphics and greener grasslands? I kinda miss the green grassland.
The rivers and coast/oceans graphics are great!! :love: :goodjob:
philippe Apr 06, 2002, 07:12 PM snoopy i have one word for you:fantastic:D :cool: :D
you are a master into this hey mayby you could kick sids ass and take the laed and make civ4
that is much better
snoopy you are our only hope:crazyeye: :crazyeye:
Snoopy Apr 06, 2002, 07:26 PM hehe I didn't make the grass greener because I felt that the grass as it is now is fine, it did look kind of cool to have that really lush green grass, but when I looked at it again a while ago I kind of realised that maybe its a little bit TOO green, especially around cold areas, etc, I think that the original green fits well with all climates.
I have not included the new cities, not just because the file size would make it too high to upload, but because I haven't finished them yet hehe, there's much more to do, and there are problems, the biggest one being the fact that irrigation around the front edges of cities overlaps it, it doesn't look too bad, and some of the tops of cities are getting cut off aswell so I have to go back and fix them. my fav cities are the european ones right now.
Snoopy Apr 06, 2002, 07:30 PM Thanks Mizaq for your help.
and about civ4, I have been thinking a lot about it.
philippe Apr 06, 2002, 07:31 PM snoopy help me!how do you install this?graphicpack nothing seems to work with art ditrectory snoopy plz help me
Snoopy Apr 06, 2002, 08:03 PM The files in the terrain directory in the zip, go into the /Art/Terrain/ Directory where Civ3's directory is located.
I should have made a self-installer, maybe when firaxis releases a proper editor
Thunderfall Apr 06, 2002, 09:31 PM Originally posted by Snoopy
hehe I didn't make the grass greener because I felt that the grass as it is now is fine, it did look kind of cool to have that really lush green grass, but when I looked at it again a while ago I kind of realised that maybe its a little bit TOO green, especially around cold areas, etc, I think that the original green fits well with all climates.
You can make it a bit greener, but less green than the previous version. :)
I made a slightly greener version for myself.. took me only 5 minutes to change the color balance of the files. You can compare the before and after screenshots :
Original: http://www.civfanatics.net/uploads/snoopy_original.jpg
Greener: http://www.civfanatics.net/uploads/snoopy_greener.jpg
I made sure not to make it too green. Let me know if anyone is interested in this greener version.. I can upload it and post a link to it in this thread as an alternate version of Snoopy mod... everything is snoopy, just a bit greener. :)
¡PoPpiN FrEsH¿ Apr 06, 2002, 10:15 PM hey, great job snoopy I love it! :)
mizaq Apr 06, 2002, 11:10 PM Can you do a whiter version of the snow thunderfall? I liked the bright white snow from before. How about a purpler ocean? Err, how did you change the color balance? I assume you didn't go through and change one color at a time, so I was hoping that you could let me know how ya did it.
Thunderfall Apr 07, 2002, 12:11 AM Most decent graphics editors allow you to adjust color balance. For example, in Paint Shop Pro 7 it's at Color --> Adjust --> Color Balance... It even has a preview feature. Anyone can do it. :)
Here is the link to the Greener version of Snoopy Mod (3 MB): http://www.civfanatics.net/downloads/civ3/modpack/snoopy2green.zip
Desert Fox Apr 07, 2002, 01:22 AM Hey Snoopy I am a fan I always install your graphics every time I reinstall (many times) I include your graphics. Just wondering, unless my color is off the coast has a lavender or slight purple hue to it. Spoils the great looks of everything else. :confused:
Snoopy Apr 07, 2002, 03:01 AM that green grass does look better =o)
Hellmaster Apr 07, 2002, 04:12 AM does sombody knows if this pack works with the german Civ 3 version?
tmai Apr 07, 2002, 04:54 AM Yes! Man... I love the new color of the water, it's perfect! I'm with Thunder on the green level though, the brighter green makes the world look more sweet and tasty.
And I found that an old omission is still there: the hills in jungle areas (hill jungle.pcx) don't match the jungle graphics. Except for that it's awesome!
Thanks sn00p, and Thunder for the update!
Desert Fox Apr 07, 2002, 08:18 AM Originally posted by Snoopy
that green grass does look better =o)
What about the color I find it is the same on my other PC too! Lavender to a slight purple haze to the coastal tiles. If you don't see the problem I guess I will have to go back to your old graphics that did not have this problem? :cry:
ColdFever Apr 07, 2002, 09:27 AM Originally posted by Hellmaster
does sombody knows if this pack works with the german Civ 3 version?
As the mod only changes graphic files that do not differ between the German and US version there should be NO problem with the Sn00py modpack.
I only suggest to install the old modpack first and then the new one, as I also liked the old irrigation graphics that are not included in the new mod.
@Snoopy: marvelous work, thanks!
Only the color of the new buttons (ok, abort) are a bit too aggressive IMHO. I would prefer if they would use the standard palette to integrate into the stone design as the old buttons.
Exsanguination Apr 07, 2002, 10:21 AM mmm... soooooooo gooood...
but - the original red mountains (mountain-forests.pcx) look fine, but when your new forests coincide with a mountain (thus making an orignal red mountain), the forest surrounding that mountain looks like the old (original civ3) forest, and it looks kinda weird. Its mainly the drab color (its kinda hard to see the difference once the trees get that small) of the trees against your bright, nice trees. (This also goes for mountain-jungles.pcx, hill-jungle.pcx and hill-forests.pcx) Just a thought though, no biggie.
Otherwise i think this is the best thing to happen to civ3.
EDIT: Thunderfall, I noticed when making a map witht he greener modpack that the hills that Snoopy did not change (hills w/ forests/jungle at their base) are still more drab - the original color. They stick out like a sore thumb. Is there any way to make these hills the new 'green' color?
Thunderfall Apr 07, 2002, 11:43 AM Originally posted by Exsanguination
Thunderfall, I noticed when making a map witht he greener modpack that the hills that Snoopy did not change (hills w/ forests/jungle at their base) are still more drab - the original color. They stick out like a sore thumb. Is there any way to make these hills the new 'green' color?
This should do it:
http://www.civfanatics.net/uploads/hill_jungle.pcx
You need to rename the file to "hill jungle.pcx" to use it. :)
PS: The greener version now contains this greener hill jungle.pcx file.
benjdm Apr 07, 2002, 01:26 PM most popular graphics modpack for Civilizatoon III
Civilizatoon III ? Was that on purpose ?
Great modpack !
Thunderfall Apr 07, 2002, 02:00 PM Originally posted by benjdm
Civilizatoon III ? Was that on purpose ?
Great modpack !
I am not proud of my spelling. It's fixed now. :o
Taé Shala Apr 08, 2002, 09:30 AM I like the modifications but only a few.
Can we get some of it instead of loading down all of them?:confused:
bonscott Apr 08, 2002, 07:31 PM Originally posted by Taé Shala
I like the modifications but only a few.
Can we get some of it instead of loading down all of them?:confused:
Just unzip the files into a temp folder and only copy over the ones you like. You can also open each file in a graphics editor for a preview to see if you like it or not before you copy it over.
Dark Sheer Apr 09, 2002, 12:58 AM Originally posted by bonscott
Just unzip the files into a temp folder and only copy over the ones you like. You can also open each file in a graphics editor for a preview to see if you like it or not before you copy it over.
What Tae Shala mean is if Snoopy were to post the files in a few smaller zip like the original, we can just choose which one we want to download instead of the whole 3 meg. :king:
Desert Fox Apr 09, 2002, 09:07 AM Would someone PLEASE respond to what I see on both of my computers with Snoopys graphics? The coastal areas have a purple hue or tint to it? Am I the only one who sees this? Is the graphics mod installed wrong? Be nice if Snoopy or someone would let me know if this is known issue or just me. Thanks!
ainwood Apr 09, 2002, 02:56 PM Seems to be a bit strange...
'ghost' images, and all the roads and railroads seem to have disappeared. Fog of war is gone (area where it should be is speckled).
Note - if I look at the actual source files, the artwork is great. :confused:
ainwood Apr 09, 2002, 03:06 PM The cultural boundaries also don't show up.
This isn't an issue with this modpack per-se, but what could be causing this?
rubixd Apr 09, 2002, 09:50 PM That is alot nicer!
Great Job!
:goodjob:
Snoopy Apr 09, 2002, 11:41 PM eek
reinstall? redownload?
to others:
I medianised the water to make it less grainy, but in doing that it makes it harder for the graphic to blend correctly, I'm amazed at how well it has blended as it is, but whats happened is that it's given this 'illusion'? that the colour is off, but it probably isn't, it's just that the colours aren't mixing well around the coastal areas.
I could be wrong tho :D
I just put up with it, coz I tried going back to the original water, and I just couldn't coz it sucked.
ainwood Apr 10, 2002, 01:53 AM I think I've worked it out - all I did was copy "your" terrain file into the art directory, and I just "renamed" the original. Therefore, any files that your pack didn't contain effectively got deleted as far as the program is concerned. Silly, Silly mer - trying to be too clever.
Hurricane Apr 10, 2002, 02:20 AM Originally posted by ainwood
I think I've worked it out - all I did was copy "your" terrain file into the art directory, and I just "renamed" the original. Therefore, any files that your pack didn't contain effectively got deleted as far as the program is concerned. Silly, Silly mer - trying to be too clever.
I almost made that mistake, too. IMHO the best way to do it is to first make a ZIP of the whole original folder and then just copy the new terrain files over the old ones (copy&paste and "Yes to all" when it asks if you want to overrwrite).
By the way, is there some way to change the colors on the small map of the world in the lower left corner. It is much too dark, IMO, espceially hard is to make a difference between ocean and unexplored tiles.
Mercenary Apr 10, 2002, 11:27 AM Wow! What a great modpack. I thought the original graphics were pretty good. Snoopy proved me wrong! I love your new graphics their great.
I have a question on the mountains:
I like the redish brown mountains and I like the grey mountains however when you get a map with a red mountain inbetween two greys (or vise-vesa) it looks really out of place. I wish there were a way to cause them to be seperated but I know there is not.
I've noticed that opinions seem to be split between the two colors as to which is better. I think they are both great.
Now my question:
Could you post it both ways? have a grey mountains mod and a red mountains mod. I don't know which I would use, maybe I'd switch. I just hate seeing a red mountain in a grey mountain range. I've had this happen in 3 different maps in multiple places.
I think this way everyone would be happy. The two mods could even be mixed and matched.
I've seen some of your new cities. Can't wait for those to be released! Have you sent your resume to Firaxis yet:D
Joewee Apr 10, 2002, 11:34 AM Hi Snoop!
Would you be interested in producing a mod pack for those of us that are color blind? The game does have a color blind help option in the latest patch but it does nothing to change the color pallete. I'm not sure how you would go about doing this however, Alpha Centauri had one by way of Firaxis so they may be a resource.
Keep up the great work!
Jinglehopper Apr 10, 2002, 06:51 PM Am I the only one who thinks this modpack looks like the hand of an amateur compared to the graphics that came with the game?
GIDustin Apr 10, 2002, 07:14 PM um, so far I do believe you are the only one who has openly stated they dont like this pack.
I wont play civ 3 without it. . .
mizaq Apr 10, 2002, 10:14 PM jinglehopper is a heretic! burn at the stake, disbeliever!
ColdFever Apr 11, 2002, 12:41 AM Originally posted by Jinglehopper
Am I the only one who thinks this modpack looks like the hand of an amateur compared to the graphics that came with the game?
Hmmm, to be perfectly honest:
(Firaxians please do not read any further)
The first time I saw the original Sn00py modpack last year I thought: why does this terrrain modpack look so much more professional compared to the graphics that came with the game?
I could not image to play without Sn00pys work anymore.
However, I must admit that in the new version trees perhaps became a little too dominant in some areas:
- the forrest are really "thick", it sometimes even is difficult to see an enabled grid or the frozen Tundra beneath the trees
- jungle mountains appear not so much like mountains anymore, they do look more like little "thumbs" beneath the plants.
So Jinglehopper, if you do not like the new Sn00py mod, perhaps try the old one that also contains very nice "irrigation" graphics that are not included with the new modpack (why?).
I like and stay with the new version, as the graphics are vivid and I like my game to change and grow over time.
Go on Sn00py - Firaxis should hire you!
ainwood Apr 11, 2002, 09:38 AM Its all working now, and looks great.
The only thing - I've got some trees in the coastal water (mangroves??) :D
dikwhit Apr 12, 2002, 02:05 PM Jinglehopper Put the crackpipe down and step away from the computer.
HOLD IT:enlighten
Which firaxis/infrolames design team member in disguise are you??????
its one or the other as they are the only 2 reasonable explantions for not liking Snoopys:king: work!!
:rotfl: :rotfl: :rotfl:
Snoopy Apr 12, 2002, 04:59 PM That's what my brother said :crazyeye:
Altho I do remember from a chat.. well I think I recall one of the Firaxians use my graphics.
I'm going to finish the city gfx, jungle hills/mountains and maybe the forest hills/mountains.
and anything else that i've forgotten.
Snoopy Apr 12, 2002, 05:10 PM I just wanted to talk about something that ColdFever has brought up.
One of the main reasons it's hard to make Civ's graphics look good is because of the tiling. Civ is a strategy game to many people, like chess, and so the graphics don't really bother them.
That's okay with me, everyones got their own likes and dislikes.
As for me, I am a nature "freak"? I like the rolling hills, large powerful mountains, lush green grass, tree's as far as the eye can see and sparkling rivers running thru them, but in order to do this in Civ, I have to 'kill' the square look, because squares make things unnatural, and this is why I have decided not to make the tree's have their own tile, but instead make them appear like they are spreading to every other tile and look cluttered, which is much more natural looking.
For some unknown reason, the map generator doesn't seem to generate a massive amount of forest (it does with jungle). So I had to make up my own map, and I put a tonne of tree's mixed with the autumn ones, and put a few rivers in it, looks beautiful :) :) :)
now, if only I could add animation.. firaxis? ;) :D
Partisan Apr 12, 2002, 06:00 PM Originally posted by dikwhit
Jinglehopper Put the crackpipe down and step away from the computer.
HOLD IT:enlighten
Which firaxis/infrolames design team member in disguise are you??????
its one or the other as they are the only 2 reasonable explantions for not liking Snoopys:king: work!!
:rotfl: :rotfl: :rotfl:
Oh dear, seems like it's national idiot day again.
Jinglehopper simply stated his opinion (in a friendly and polite way at that). If you are so obsessed with this game that you cannot accept any form of criticism towards it then something in your little fanboy-head clearly needs 'adjustment'. I'm using the term 'adjustment' very loosely here, mind you.
Oh, and to save me some grief: in case you choose to write a reply, please check if it contains one/several of the following phrases:
1) lols, OMG I bet ur ugleh as fk and dont have any friends at all :rotfl:
2) lols, OMG look m8tey, Id love 2 lower myself 2 ure level but I really dont feel like arguing with someone as stupid as u :rotfl:
3) lols, OMG yo momma so...
If you happen to find one of these phrases in your post, DO NOT PRESS 'REPLY'. Click on the friendly little 'X' on the top right of your screen instead and give my poor nerves their well-deserved rest.
Thank you.
Thunderfall Apr 12, 2002, 08:53 PM snoopy, to eliminate trees hanging on the water, can't you just give the trees on the new forests pcx files the same shape as the original forests pcx files (so that each square would have the same shape as the corresponding square in the original pcx file)?
Snoopy Apr 13, 2002, 12:04 AM Yes, I know that would work, but if I did that I would have to sacrifice the nice blend the tree's have as it is now. Personally, I would rather put up with the tree's hanging over the land.
Believe me, I see all the problems, and I can't stand them, but there is little I can do without causing more problems (ugliness)
Ralendil Apr 13, 2002, 01:45 AM Very great work! I can't play without !
dikwhit Apr 13, 2002, 08:28 AM Hey Partisan in my original post do you see the 3 little heads rolling around at the bottem of the screen? let me refresh your memory
:rotfl: :rotfl: :rotfl:
that means rotflmao..... dude learn to recognize humor.
I was simply pointing out to a minority(extreme) that that opinion was right up there with the Detroit Tigers winning the pennant ( they are currently 0-9)
Partisan Apr 13, 2002, 04:27 PM Originally posted by dikwhit
dude learn to recognize humor.
Oh, right, silly me!
I guess this would be number 4 on the list, then.
Mercenary Apr 30, 2002, 10:27 AM I have much enjoyed playing Civ III with Snoopy's graphics. Thanks again Snoopy.
As I stated in an earlier post however I have had many maps where a red mountain gets stuck in a grey mountain range or vise versa. I just wanted red or grey. Not both.
Well I decide that instead of complaining I would just make my own. (no offence to Snoopy intended) Judging from his new city graphics Snoopy has had better things to do:D
This file includes:
New jungle mountain.pcx with grey mountains and Snoopy style jungle
New forest mountain.pcx with grey mountains and Snoopy style pine trees
New hill jungle.pcx with original hills plus Snoopy style jungle
Here is a sample image:
http://www.paschals.net/images/sample.jpg
I have enjoy these couple cosmetic changes to Snoopy's awesome mod so I thought I would share them.
Here is the file:
CCJ39 Apr 30, 2002, 02:24 PM I've created a new desert irrigation (it's only a new modification of the existing grassland irrigation).
Here is an example:
http://www.ccj39.de/irri.jpg
Download:
irri_des.zip (http://www.ccj39.de/irri_des.zip)
mizaq Apr 30, 2002, 07:15 PM you cant link to files hosted on tripod from outside tripod, same for geocities. Why didn't you just upload the file to civfan? your picture doesn't work either.
d3dash May 01, 2002, 03:21 PM First off, love the graphics Snoopy,
but I have a problem, the cultural boarders don't show up right, where the cultural boarders should be the tiles are a weird gray. Hope someone can help, I really wanna play with The Great Snoopy's graphics.
thanx
CCJ39 May 01, 2002, 09:53 PM thx @ mizaq
Now I try it again.
http://www2.ccj39.de/irri.jpg
CCJ39 May 01, 2002, 09:57 PM OK. You can see the image by entering this url www2.ccj39.de/irri.jpg (http://www2.ccj39.de/irri.jpg)
Mercenary May 07, 2002, 07:07 AM Ok, i finally figured out how to link to a sample image of my new jungle mountain.pcx, forest mountain.pcx, and hill jungle.pcx files.
Please see my previous post (now edited) for the sample image and to download my new files.
I've said it before and I'll said it again...Keep up the awesome work Snoopy!
Phoenix May 21, 2002, 11:41 AM I've downloaded an' unzipped it. I switch the 'terrain' folder (in CivIII) for the snoppy2green terrain (I downloaded the greener version) but when I load it up one of 2 things happen. All of the sceen is black apart from some resources and cities. Or: it works OK put I can see through the 'fog of war', roads and railroads don't always show up, mountains are a bit wrong (bits cut off, etc) & the 'coast' terrain has little black thing all over them. What is wrong. It might help if somebody walkes me thorugh how they installed it.
CCJ39 May 21, 2002, 04:58 PM I downloaded only the 2 versions but i only copy the files from the greener-file into the orginal civ3-terrain folder. And so it works. If in game something is black, so mostly the grafic-file has not the correct format (for example the colorpalette failed). If it don't work so for you so I can send you my files in an email (maybe it work so).
Exsanguination May 28, 2002, 07:07 AM hey thunderfall (or anyone) - do you think you could whip up a "more white" modpack? Well - for the tundra only. The current tundra looks so dry and forboding (no offense, Snoopy). I want to lighten it up - I think the tundra should be very white, just my opinion.
If not, can you tell me how I could go about doing it myself?
CCJ39 May 28, 2002, 08:06 AM @ Exsanguination
I can make it for you. Come bake tomorrow and you can see it.
Exsanguination May 28, 2002, 08:52 AM thanks dude
CCJ39 May 28, 2002, 02:23 PM OK.
click here (http://www.ccj39.de/civ3/tundra.htm) for a preview (there are the old and the new in a compare)
copy the atteched file in the art/terrain folder of your civ3 directory
Exsanguination May 28, 2002, 05:47 PM very nice CCJ39 :goodjob:!!
Sorry, but I'm a perfectionist so I have to give it my criticism. It looks very "pastel-y" in the sense that its pretty much only white. The original had some grainy texture to it, kinda like plains. If that can be fixed, I'd worship you. If not - still very good work and keep it up!!!
THANKS!
CCJ39 May 29, 2002, 02:12 PM thx :)
OK I will see what I can do. I hope I've some time tomorrow or this night, because I must learn something for school (examination). But to saturday I have it 100%. Maybe I reduce a less the white (not to much), because it outshine a little bit the other terrain.
And it was a nice idea from you :goodjob: .
CCJ39 May 30, 2002, 03:06 AM Hey what do you think about a little snowman in one or two of the infrequent parts of the tundra-graphic?
Exsanguination May 30, 2002, 07:05 AM hehe... that sounds like fun
kring May 30, 2002, 02:21 PM Sounds cool. :) .
I like things that break up the monotony of the limited graphics available.
CCJ39 Jun 01, 2002, 08:08 AM OK. :)
I will try it.
Maybe I finished it in some hours or tomorrow. ;)
CCJ39 Jun 01, 2002, 04:54 PM Now I've finish the first version with snowmans.
The preview pic is under the other 2 pics as compare.
click here (http://www.ccj39.de/civ3/tundra.htm) for preview
I hope you like it. If you have ideas for changes so tell me those.
LKendter Jun 02, 2002, 09:36 AM OUCH!
I just took a lot at the latest version on this mod pack.
My fog of war is BROKEN. I can see the whole map!
Plus I have some very wierd graphics.
Any Idea what could be going on?
Stuck_as_a_Mac Jun 02, 2002, 03:18 PM This is one of the most practial modpacks ive ever seen. Makes choosing locations easier.
CCJ39 Jun 03, 2002, 01:23 PM @LKendter
Hm... I don't know where there is the problem. On my computer it's working fine. But I will see what I can do.
What have you done exactly?
(can you add a screenshot of your game?)
@ Stuck_As_a_Mac
Where is your problem? You only should have installed snoopy's terrain-graphics and and after you downloaded my file, you should copy/move it in your "civ3\art\terrain" folder. That's all.
Earl Of Chester Jun 03, 2002, 02:31 PM a) I don't think Stuc_the_Mac has a rpoblem... he was saying the mod pack is useful for finding ity locations in the game, not having problems with what location to put the files to get it working.
b) Just trying to download Snoopys graphics modpacks and i can't download either. It won't even get me the file information...
I'd be grateful for any help
EDIT: I'm having the same problem with the less yellow graphics mod. That means its either my comp or the server...
CCJ39 Jun 03, 2002, 04:04 PM Ohhh... so is my mistake.
But I can download snoopy's files from the first page and my file and it works on my second pc too. I work with the greener version of snoopy's terrain-graphic.
whipz Jun 03, 2002, 09:14 PM I cant seem to get it to The mod "snoopy's Greener or the normal one to down load. it pops up a browser saying page cannot be displayed?
Thunderfall Jun 04, 2002, 09:43 AM Originally posted by whipz
I cant seem to get it to The mod "snoopy's Greener or the normal one to down load. it pops up a browser saying page cannot be displayed?
We are having some problem with the file server right now... It should be fixed shortly.
You can also download it from CFC main server:
Standard: http://www.civfanatics.com/downloads/civ3/modpack/April06GraphicsModSn00py.zip (3 MB)
Greener: http://www.civfanatics.com/downloads/civ3/modpack/snoopy2green.zip (3.12 MB)
CCJ39 Jun 04, 2002, 02:01 PM thx @ thunderfall
Earl Of Chester Jun 04, 2002, 04:27 PM Yes, thanks TF :goodjob:
CCJ39 Jun 05, 2002, 03:20 PM I hope my modification work now for all users.
(Please tell me [anybody] if it is ok or you have an idea to make it better.)
Marx Jun 08, 2002, 02:00 PM SuperB MOD. Such a beatifull terrain and irrigation squares now..
low Jun 19, 2002, 03:48 PM Is it possible for me to download some of Snoopy's GFX mods seperately and where? I don't need the entire 3 mb modpack.
Earl Of Chester Jun 20, 2002, 10:43 AM Well its a zip file so you can install which gfx files you like. Just extract teh oens you want.
If downloading it is the problem due to its size even on my 49.3K connection it only took 15-20 mins. I can mail you the ones you want if you tell me
Hope that helps
philippe Jun 20, 2002, 11:18 AM Help me! tell me step by step how to put the mod in civ3
low Jun 20, 2002, 01:55 PM I know that Earl, I just would prefer to get what I want bit by bit but I have decided to download the whole mod. Connection speed is no problem here but thanks anyways.
Barenziahlover Jun 25, 2002, 01:47 AM Great job, I than burning this on than CD
so if I ever have to re-intrall windows I donot lose this. The burn of this on CD is for my use only.
Exsanguination Jun 28, 2002, 09:01 AM CCJ39 - where can I get all (grassland, plains, desert, etc) of your irrigation files? I love them!! Give us more than the desert!!!
CCJ39 Jun 29, 2002, 04:09 AM thx but the grassland and plains irrigation isn't my. I only modify the grassland one to a good desert irrigation.
But I can put them all to my webspace, so you can download it from www.ccj39.de (you can find it under games and than civilization3; it will be available tomorrow).
If you have nice ideas for mods so let me know these and I will see.
philippe Jun 29, 2002, 04:28 AM i wish there was a self extractor including so i should not do the manual placing terrains.
Exsanguination Jun 29, 2002, 06:33 AM thx CCJ39. Whose are they?
CCJ39 Jun 29, 2002, 06:42 AM The grassland irrigation is from "ZEB's Graphics v1.0" and the plains one is only a modification of this by an other user (I don't know his nickname).
Exsanguination Jun 29, 2002, 12:40 PM if it saves you any trouble CCJ39, I found the files and got them.
And something of curiosity (anyone), why is there an "irrigation TUNDRA.pcx" in the ...\Art\Terrain folder if you can't irrigate tundra?
kring Jun 30, 2002, 01:06 AM I never noticed that before. Can you turn irrigate tundra on in the editor? I haven't tried. Maybe it was something that originally was planned for, but they removed.
CCJ39 Jun 30, 2002, 05:20 AM At the moment you can't irrigate the tundra (in editor too). But maybe it is for the ptw update or it was planed in earlier time.
kring Jun 30, 2002, 08:22 AM I didn't think you could, but I hadn't checked back in the earlier game.
CCJ39 Jul 01, 2002, 12:38 AM It was not possible in earlier game version (since 1.07f) but maybe in the pre alpha or beta versions of civ3.
CCJ39 Jul 01, 2002, 12:54 AM @Exsanguination
Now the civ3 part of my games section is online. All files you can find there are in this forum too (at the moment) but I only offer very good files, which I use too and the ones by myself. Every mod has an own preview. Some mods are not available now, but in 2 weeks there are more. You can visit the civ3 section under www.ccj39.de (in the games section there; the page is in german, but the important words for the downloads are in english and german and the mainmenu is completly in english.
Exsanguination Jul 01, 2002, 01:44 PM For those who can't read German (including me), here (http://translate.google.com/translate?u=http%3A%2F%2Fwww.ccj39.de&langpair=de%7Cen&hl=en&ie=UTF-8&oe=UTF8&safe=off&prev=%2Flanguage_tools) is a Google translation of CCJ39's page.
Bill_in_PDX Jul 02, 2002, 11:25 AM Question:
I've been a long time user of Snoopy's graphics, but I recently had to reinstall the game. So downloading the latest version with the more green options still looks great, but somehow I don't have the modified irrigation tiles.
Did I miss something?
Exsanguination Jul 02, 2002, 07:08 PM Bill_in_PDX - d/l the old terrain modpack, and unzip the zip called "Irrigation" in the zip file. Got that?
It would be a lot easier if someone put those irrigation files in the new version.
CCJ39 Jul 07, 2002, 02:17 AM thx@Exsanguination for the google link
cgannon64 Jul 15, 2002, 04:29 PM Snoopy---So, I put the downloaded file INTO the existing terrain file?
I replaced the existing terrain file with the download, and all I could see were cities and units. The rest was black.
I'm going to try it in the way I just mentioned---I'll be back with the results!
cgannon64 Jul 15, 2002, 04:36 PM My results---the usual terrain. I'm lost. I switched the "Terrain" file with your file---all black and cities and units. I put your file in the Terrain file, yet kept the stuff there---the usual terrain. My last hope---take the stuff out of the terrain file, then put in your mod.
Help!
cgannon64 Jul 15, 2002, 04:37 PM I was looking at the ReadMe file again, and you said "overwrite all". SUrely you don't mean everthing in the Art directory, right? You mean everything in the Terrain directory?
cgannon64 Jul 15, 2002, 04:43 PM No result. The usual---only cities, units, and resources. HELP!
cgannon64 Jul 15, 2002, 05:04 PM Ignore my last several posts---I got it to work (I replaced them one by one, etc.). I have one question though---on your screenshot, you have little letters on each resource. I really wanted those, to help me find coal, etc. They aren't in the mod! What the heck?
Barenziahlover Jul 15, 2002, 05:14 PM They are than other MOD you must download seperate from the graphic terrain mod.
cgannon64 Jul 15, 2002, 05:21 PM Do you know where I can find that mod?
Barenziahlover Jul 15, 2002, 06:07 PM It is list on this same board in the Graphic
files place. I donot remember the name like now.
Padma Jul 16, 2002, 01:14 PM Here is a link to a set of easy-to-spot resources, by Skanky Burns:
http://forums.civfanatics.com/showthread.php?s=&threadid=15022
cgannon64 Jul 16, 2002, 05:44 PM Thanks I found it already. It's extremely helpful!
CCJ39 Jul 21, 2002, 02:24 AM Did anyone like to have more terrain modifications like the snowman in the whiter tundra?
for example: dune in dessert
kring Jul 21, 2002, 02:56 AM Yes, please
CCJ39 Jul 21, 2002, 04:54 AM OK. :cool:
If now finished the first version of my new desert.
You can have a preview here (http://www.ccj39.de/civ3/desert.htm)
The civ3-section of my homepage is now available in english too.
Here is a link to this section (there are all my mods and some other very good mods which I use): http://www.ccj39.de/civ3eng.htm
For those who can read german is here another link http://www.ccj39.de/civ3.htm
(The mod can you download here (as pcx-file) and from my homepage (as zip-file))
kring Jul 21, 2002, 09:38 AM That looks good. It makes it more realistic.
Trickey Jul 23, 2002, 07:13 PM i unzip the fles to /art/directory. what do i do next. nothing happens.
CCJ39 Jul 26, 2002, 06:19 AM Ohhh. I think I don't write the full path for this file. You must unzip this file in the "art/terrain"-directory (same as the tundra). There already exist a file with this name. You must overwride it to have the new terraingrafic.
Much fun. ;)
MAS Aug 21, 2002, 01:14 PM maybe its me but i can't find the "improved irigation graphics" in the modpack!
daftpunk89 Aug 21, 2002, 01:24 PM Does thsi graphic modpack screw any other modpacks up. Say a new resources one or something. :rolleyes:
Thunderfall Aug 21, 2002, 08:48 PM Originally posted by MAS
maybe its me but i can't find the "improved irigation graphics" in the modpack!
Here's a little zip containing the improved irrigations:
http://www.civfanatics.net/downloads/civ3/modpack/s_irrigation.zip
Just unzip the files to your Civ3 Terrain folder...
CCJ39 Aug 23, 2002, 04:08 AM All the graphicmods are available on my homepage too. Today (maybe at 8.00pm) my homepage is completly available in english too (you only have to click on the language-change-button in the mainmenu).
With this modification comes some new graphics for civ3 too. (details -> later)
CCJ39 Aug 23, 2002, 04:26 AM OK. Now a short preview of the new mods.
- hill-jungle-combination has now the snoopy jungle design
- some new objects in the plains
- new graphics for the forest and pineforest (only tundra)
- new tundragraphic again (now with little grassfields)
CCJ39 Aug 23, 2002, 11:42 AM The new version of my homepage is now online. The first 2 mods are included (forest,pines for tundra and tundragraphic). The other 2 will uploaded tomorrow.
(Please tell me ideas for more mods.)
previews:
forest/pines (http://www.ccj39.de/civ3/tundraforest.htm)
new tundra (http://www.ccj39.de/civ3/tundra2.htm)
directlink (http://www.ccj39.de/index_e.htm) to the english version of my page
CCJ39 Aug 23, 2002, 11:51 AM Here the first file:
CCJ39 Aug 23, 2002, 11:58 AM Here the second file:
Thunderfall Aug 23, 2002, 09:15 PM CCJ39, do you want me to split your posts to a new thread? It's probably better that way...
CCJ39 Aug 24, 2002, 07:26 AM Yes, a new thread for all my mods is a nice idea.
Exsanguination Aug 24, 2002, 08:54 PM CCJ39 - can you make a forest mod where Sn00py's pine trees are your dead trees (switch top and bottom tree styles in each), and make Sn00py's pine trees the normal trees (which the game never uses on tundra anyway); with the normal tundra?
A lot to ask, but hey; its what I want :). I'd use the new tundra you made for me, but it's a little hard on the eyes and doesn't blend well. It just goes white-green when terrain changes. If you can make it blend better, I'd definetely use your extra-white tundra.
if you have questions, just ask!
warpstorm Aug 25, 2002, 05:04 AM I actually had a normal tree on tundra. They are rare but they do happen. To get one a large clump of forest must be on both grassland and tundra. In this very rare case using the original (not SnOOPy's) tileset you can see the word "Amanda" spelled in the trees.
CCJ39 Aug 25, 2002, 08:10 AM @ Exsanguination
Thx for reply. I will see what I can do until next weekend.
The other two mods are now public, but without a preview at this time.
Here (http://www.ccj39.de/civ3/new.htm) you can find them (I've added the files in this way, because I get an error message, that I only can upload 250000 bytes in the reply).
the mods:
- snoopy's hill-jungle-combination now included the snoopy jungle instead of the original jungle (the mountain-jungle-c. already worked with it)
- the plains now included little cactus (snoopy's greener mod is needed)
Boxfish Sep 01, 2002, 03:27 AM CCJ39, you are a *star*. Thanks for these -- I'm going to try your mods out today!
CCJ39 Sep 01, 2002, 04:46 AM Much thanks :king:
I will see I can make more mods but at the time I don't have ideas for mods which I can put into action.
So I will make first the NfS4 and Diablo2 section of my homepage now.
CCJ39 Sep 01, 2002, 07:41 AM @ Exsanguination
The changes in the tundraforest are finish. I hope you like it so.
I will post later mods by myself in my own thread and not longer here. All mods you can find on my homepage too (links are in my signature and the "ccj39's mods"-thread.
GIDustin Sep 01, 2002, 08:05 AM The tundra forests, and cactii addition are great, but I cant seem to tell what the hill/jungle by CCJ39 file does.
I will add all these terrain mods to my website
Keep up the good work
GIDustin
CCJ39 Sep 01, 2002, 10:08 AM If a jungle is beside a hill, so there are little jungles on the hill. My mod let them shown as the snoopy jungle. On my homepage is a preview of it with red circles by this parts.
If you add my mods to your website, please add my name to the mods or make a link to my website.
thx
GIDustin Sep 01, 2002, 03:32 PM CCJ39: If you have been to my website you will know that all the files on it have the owners name right next to it, and almost all files have a link to the owners web site or the thread containing more info. I have to admit that your mods are among the ones most used by me and my friends.
GIDustin
CCJ39 Sep 06, 2002, 07:45 AM OK, thx I hasn't the time last weekend to visit your site, but now I've visited it and like it. ;)
Snoopy Sep 17, 2002, 01:38 AM You've been asking for it, but I am finding it hard to complete it while I have other work. So I have put up a site where you can download it. It is playable, it is mostly done, but there are a few tiny things that don't look right, they are almost impossible to find at this point so don't be afraid to use the mod.
http://www24.brinkster.com/snoopsciv/
Eventually I'd like the files available at civfanatics, because I have a feeling I won't be keeping that site for long.
Snoopy Sep 17, 2002, 01:47 AM The site offers limited bandwidth, so if you don't get through, try again tomorrow.
Snoopy Sep 17, 2002, 01:51 AM And if you click on the 2nd thumbnail, you'll see how the tree's work. Some of you are not going to like it. However I made sure this time that the tree's are the same size as Firaxis's. And you should have no problem in knowing what terrain the tree's are on. Dark Tree's: Tundra, Medium Green: Grassland, Orange/Yellow/Green: Plains.
Neomega Sep 17, 2002, 02:28 AM ooooooooh....... ahhhhhhhhhh..... :)
Neomega Sep 17, 2002, 02:29 AM but why can't you have em at civ fanatics?
Snoopy Sep 17, 2002, 02:52 AM Files too huge, limit is 250kb
Neomega Sep 17, 2002, 03:05 AM my goodness snoopy!!!! use the easy file upload system!!!! it allows up to 3 megs I think, maybe even bigger, that means only two zips, maybe even one.
The reason the attatchment limit has been changed to 250Kb was to encourage people to use the upload system.
Once you have uploaded a file to civfanatics, all you have to do is make a link in your post like (without the # signs), w#w#w.civfanatics.net/uploads2/myfile.zip
Neomega Sep 17, 2002, 03:08 AM Also, to upload a file, go to the bottom of this very page, in the lower left you will see a link that says upload file, click it an you're on your way. :)
Snoopy Sep 17, 2002, 03:16 AM oh ok, someone else do it, slow connection and I've been doing a lot of download and upload lately.
Neomega Sep 17, 2002, 03:52 AM here they are:
http://www.civfanatics.net/uploads2/snoopyterrain1.zip
http://www.civfanatics.net/uploads2/snoopyterrain2.zip
warpstorm Sep 17, 2002, 04:23 AM Thanks NeO for the public service.
Sn00py, this looks look real good. I know how it is to be stuck at 90%. Cheer up! Most people will never notice the things that will bug the crap out of you when you are looking at your own mod.
GIDustin Sep 17, 2002, 07:31 AM The polar ice caps water isnt the right color, but other than that, great job!!
GIDustin
warpstorm Sep 17, 2002, 09:37 AM That's the case in nearly ;) all tilesets, including the standard.
GIDustin Sep 17, 2002, 08:58 PM Hey Snoopy,
I am one of those people who like my tundra forests to have a whiter appearance to them, so for my own personal pleasure, I modified your tundra forests for my own use, but I ask your permission before I attach it here.
The only thing I did was edit the pallette really. Changed a few shades of green to a few shades of white.
GIDustin
Snoopy Sep 17, 2002, 11:20 PM Anyone may do anything they like with my mod.
Exsanguination Sep 21, 2002, 01:46 PM Couple things I've noticed:
*Pollution is very hard to notice because this new one is much, much more brown than the old ones
*Sea is bit to hard to diffrentiate from ocean (I like the idea, but one of the two needs to be a bit lighter/darker)
*I LOVE the new rivers. They wind about very nicely and don't look so rigid
*The new irrigation caught me off guard :p
I think it would be good to get a "greener" modpack like TF posted for your old one. I personally dislike the browness of this mod, but after seeing the new one in action I can't possibly revert to the old one. I love the new one :goodjob:.
Thunderfall Sep 21, 2002, 10:03 PM Snoopy has released v3.0 of the modpack!
You can get it on the download page:
http://www.civfanatics.net/files/civ3/pafiledb.php?action=file&id=1
Thunderfall Sep 21, 2002, 10:43 PM Great stuff, snoopy! :)
I've updated the download page with the new version:
http://www.civfanatics.net/files/civ3/pafiledb.php?action=file&id=1
Vertigom Sep 22, 2002, 01:41 AM What's there to say other than the Master has done it again.
:king: :king: Snoopy you rule :king: :king:
Panda Sep 22, 2002, 06:05 AM Looks like yet another awesome job Snoopy :goodjob:
NiteCreature Sep 22, 2002, 07:37 AM What can I say...u rule
CCJ39 Sep 22, 2002, 08:03 AM Very good mod. :goodjob:
But now all my modpacks are useless and I've to create it maybe again. :confused:
Thunderfall Sep 22, 2002, 09:13 AM Here is an imperfect fix for the polar ice caps:
http://www.civfanatics.com/downloads/civ3/modpack/polarICEcaps-final.pcx
It almost blends in perfectly with the ocean. :)
Edit: The download page now has a greener version of v3.0. :)
Snoopy, can you release a ridge-less version of the wCSO.pcx file? Personally I prefer a more natural transition from coast to sea...
Snoopy Sep 22, 2002, 06:39 PM you always make my grass greener don't u? :)
GIDustin Sep 22, 2002, 08:04 PM What?!?! TF made a greener version? I didnt know TF dabbled in the graphic editors. Hmm.
Since I liked the greener version of your old mod better, I will have to take a peek at this.
GIDustin
GIDustin Sep 22, 2002, 08:18 PM I think the greener version is much better.
For those who dont want to download the greener version until you see it in action, here is a gif with both the original and the greener version (changes every 3 secs)
I love the green version, plan on using it from now on.
GIDustin
LOL I should add the "original firaxis terrain" screenshot to this gif as well :p
Thunderfall Sep 22, 2002, 09:56 PM Originally posted by Snoopy
you always make my grass greener don't u? :)
hehe.. you know how much I dislike the terrain color of the original Civ3 graphics... ;) I find greener terrains more refreshing...
Here's another comparison:
Standard v3.0 (http://www.civfanatics.com/civ3images/snoop3a.jpg) Greener v3.0 (http://www.civfanatics.com/civ3images/snoop3b.jpg)
Making your graphics greener took me only 5 minutes. :)
Pembroke Sep 23, 2002, 12:33 AM I downloaded 3.0 and... Awesome!
And I thought the 2.0 was the master piece.
Why aren't your working/freelancing for Firaxis and get paid for this...
Snoopy Sep 23, 2002, 05:20 AM Lots of people do like the greener version including myself, I didn't make it green because I got so many complaints and requests for it to be made less green.
I think the grass would look good greener but also slightly darker.
warpstorm Sep 23, 2002, 05:32 AM I may be in the minority here, but I like the "less green" version better.
Snoopy Sep 23, 2002, 05:52 AM Now that it's out, I'd like it if people could give me suggestions. I don't want suggestions on obvious things (like water round the icecaps, undone cliffs, etc) but things like cacti, darker water, different mountains, different hills, more grass in plains? etc, just anything will help me to make it better.
warpstorm Sep 23, 2002, 05:57 AM Change the style to a more watercolor style :) Just kidding.
Seriously, you might want to add some snow to the tundra trees tile set, like I did in your previous set.
Vertigom Sep 23, 2002, 06:39 AM Originally posted by warpstorm
I may be in the minority here, but I like the "less green" version better.
Count me in on that one, I like the "less green" version better also.
Snoopy Sep 23, 2002, 07:08 AM snow on both styles of tree's : done :)
also, last tileset is also complete. (makes a big change, well to me anyway)
GIDustin Sep 23, 2002, 07:41 AM Originally posted by Snoopy
snow on both styles of tree's : done :)
also, last tileset is also complete. (makes a big change, well to me anyway)
And where can we find the newest version of your mod with all these edits? Cant wait to see them
GIDustin
Exsanguination Sep 23, 2002, 11:09 AM I think the cacti would be a great idea. I'm waiting for CCJ39 to port his palm trees over to v3.0 :).
You said a while back that you were making new resources/barb camps/everything (ie that lovely whale-underwater you posted once). When do you plan on finish those parts? I REALLY want new barb camps. The default ones are really ugly :badjob:.
Oh yea, and I still wouldn't mind having that file I requested ages ago from your fairy tale mod :p.
Marx Sep 23, 2002, 12:18 PM Wow Snoopy. You did it again.
Snoopy Sep 23, 2002, 03:45 PM The Fairy Tale will come. Good things take time :)
joespaniel Sep 23, 2002, 07:34 PM Snoopy - Its fantastic, but I saw the previews a month ago. ;)
Glad you decided to release it pre-PTW. :)
I noticed you modified some of the resource graphics, specificly the whale. I thought they were magnificent!
Would you please post that graphic, and any others, for download here?
Thank you ! :D
-joespaniel
joespaniel Sep 23, 2002, 07:40 PM As for constructive critisism, I still would like to see more transition from sea to ocean.
I liked the little atoll (or island) alot. That was far out.
Overall I cant really say anything bad, its a great piece of work! :cool:
johnpaulcain Sep 24, 2002, 01:43 AM [QUOTE]Originally posted by Exsanguination
[B]I think the cacti would be a great idea. I'm waiting for CCJ39 to port his palm trees over to v3.0 :).
That is a blinding idea, cacti instead of bonus shields on desert tiles. I like that one.:)
Snoopy Sep 24, 2002, 05:16 AM I can actually change a lot ot of the bonus shields, I was thinking of using rocks as one of the resources.
Do ppl think its an ok idea? and if so, what else could be used?
I wanted to use an oasis for the desert
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