View Full Version : Cacique Cunhambebe of the Tupis: 3d, animated, era specific, icons included


CivArmy s. 1994
Jun 02, 2004, 09:29 AM
The files to download the new version are:
http://www.civfanatics.net/uploads9/tupi01.zip
http://www.civfanatics.net/downloads/civ3/civs/tupi02.zip

Civ Name: Tupi
Bonuses: Militaristic and Agricultural (Expansionist)
Title and Leader Name: Cacique Cunhambebe.
Favorite and Shunned Government: Despotism and Fascism (Monarchy)
Aggression Level: 04 (high).
Culture Group: American.
Noun: Tupi
Adjective: Tupi
Default and Alternative colors: Dark Green (Aztecs) and Light Green (Greeks)
Unique Unit: Tamoio
Civilopedia entry: RACE_TUPI

http://www.civfanatics.net/uploads8/tupis01.jpg

[b]Civilopedia The Tupis:
The Tupis are the most important Brazilian Native Indian race, Jês, Caribs and Arawaks being the other ones. They have many divisions. The Tupi root, for example, is divided between the Guaranís, Tabajaras, Tamoios and dozens of other tribes. The Tupi groups are linked by language, social organization and some cultural links. They inhabited the eastern coast of South America and parts of the interior, having borders with The Jês and other races. They live in small villages and never had a King or Great Leader who promoted their unification. Today, Brazil has 350.000 Native Indians, they continue living in small villages inside the forest (protected by government laws) or in big cities. Before the Portuguese and Europeans conquered theirs land 500 years ago, they were more than 5 million, just on present day Brazilian territory.
Cacique Cunhambebe is the great leader of this Civ in Civilization 3. The cacique is the most import person on Tupi society, they are the leaders of their tribes. Cunhambebe, cacique of the Tamoios, fought against the Portuguese in XVI century, in the biggest Indian rebellion against the abuses of the Europeans in Brazilian lands. He organized his tribe and allies to fight for freedom. This war was in the coast of nowadays São Paulo and Rio de Janeiro states. The Tupis won the starting battles, but, after having signed a peace agreement, they were betrayed by the Colonists and destroyed. Tupinambá, the main village of this group was totally destroyed, as well as the little and allied ones. This village was the most important settlement in Tupi history, its power is compared with the most powerful cities of The Aztecs and Incas. After this episode, Tupis survivors fled to the interior, where they were enslaved or married with the Europeans to promote the occupation of the colony. Cunhambebe died of a strong flu after the wars, he gathered many Tupi Tribes for a short time, as a Great Leader.
Tupis have the bonuses Agricultural (they survive by agriculture, fishing and hunting) and Militaristic (the war is a holy tradition of their culture). In spite of the peaceful way of life, Tupis are warriors and are concerned with the art of war. In Vanilla and PTW versions, Tupis are considerate Militaristic and Religious.

Civilopedia, Tamoios (UU):
The unique unit of this Civ is Tamoios, it replace standard archer and has 03 moves by turn, instead of 01 and cost 10 shields more. The Tamoio warriors know their territory better then the Portuguese, so they can move faster and surprise enemies. They use archers, blades and small canoes that move quickly in the rivers. Portugal used powder arms against Cunhambebe forces and was defeated in starting battles, demonstrating the power of Tamoio warrior.

City names list:
Tupinambá
Yperoig
Guarani
Tapes
Carijós
Arachãs
Tabajara
Potiguara
Tupinikim
Caeté
Goitaká
Guajá
Xeta
Pernambuco
Potiú
Kuruaya
Sateré-Mawé
Cinta Larga
Paiter
Gavião
Amanayé
Tupari
Anambé
Aweti
Kuruaya
Macurap
Zoró
Karo
Xipaya
Amondawa
Karitiana
Sakurabiat
Ajuru
Yudjá
Aruá
Aldeia Rio Branco

Military leaders list:
Japiaçu
Caokira
Pindobuçu
Marçal Tupã-y
Seathle

Scientific leaders list:
Aimberê
Momboré-Guaçu
Catarina Paraguaçu
Pajé Guirá Pepó
Momboré-uaçu

Civilopedia, Tamoios (UU):
The unique unit of the Tupi civilization is Tamoios, it replaces standard archer and has 03 moves by turn, instead of 01 and cost 10 shields more. The Tamoio warriors know their territory better then the Portuguese or other enemies, so they can move faster and surprise them. They use archers, blades and small canoes (pirogas) that move quickly in the rivers. Portugal used powder arms against Cacique Cunhambebe forces in "Guerra dos Tamoios" or "Tamoio War" and was defeated in starting battles, demonstrating the power of Tamoio archers.

Icon
http://www.civfanatics.net/uploads9/Tamoio01.jpg

Attack
http://www.civfanatics.net/uploads9/Tamoio-Attack.gif

Death
http://www.civfanatics.net/uploads9/Tamoio-Death.gif

Default
http://www.civfanatics.net/uploads9/Tamoio-Default.gif

Fortify
http://www.civfanatics.net/uploads9/Tamoio-Fortify.gif

Run
http://www.civfanatics.net/uploads9/Tamoio-Run.gif

Victory
http://www.civfanatics.net/uploads9/Tamoio-Victory.gif

jzsf
Jun 04, 2004, 04:43 AM
It will be better if you make that green thing more realistic!

Ankka
Jun 04, 2004, 07:40 AM
Looks good, but the green thiingy does look a bit---umm.. weird.

TopGun
Jun 04, 2004, 06:29 PM
Yeah.. the green feathers look like plastic... but other than that: Great work!!!!

CivArmy s. 1994
Jun 04, 2004, 06:44 PM
Thanks for the tips fellows!!! I hae to change the "native helmet" (in Brazil we can it Cocar, I don't know the word in English), but it is hard find good cocar freebies to Poser software, if u find one, do not forget to tell me!!!

Thanks for enjoying the creations and do no forget t check my other leaders, use the links of my signature.

Mobilize
Jun 04, 2004, 11:15 PM
It looks just like a North American Native American headress to me, except it's green. I suggest looking for "headress" in the Poser freebies. In English "cocar" probably means "headress".

I almost forgot.. fantastic job! :goodjob:

CivArmy s. 1994
Jun 05, 2004, 07:43 AM
It looks just like a North American Native American headress to me, except it's green. I suggest looking for "headress" in the Poser freebies. In English "cocar" probably means "headress".

I almost forgot.. fantastic job! :goodjob:

Good tip! i'll looking for good "headress".

Straczynski
Jun 05, 2004, 11:58 AM
Can't you add a texture to the headress, Civarmy?

CivArmy s. 1994
Jun 06, 2004, 12:54 PM
Can't you add a texture to the headress, Civarmy?

To do this I must find a free new texture to the used object, I never find one yet, but if I found, I'll use :D Other option is I produce the own texture, I never did that before, but I can try.

CivArmy s. 1994
Jul 22, 2004, 03:06 PM
so, we are talking about the texture work, I fix it and we have new Cacique Cunhambebe arts (available to download in the first post).

LAW_FREAK
Jul 23, 2004, 03:38 PM
Nice work CivArmy

Madeira
Aug 10, 2004, 11:45 AM
Im using this in the scenario im making, could use some help with locations of a few settlements, can anyone tell me where 3 or 4 settlements of this civilization were located? Proximity to present day cities will do, if i can find them on the atlas. Thanks!

CivArmy s. 1994
Aug 10, 2004, 11:56 AM
Im using this in the scenario im making, could use some help with locations of a few settlements, can anyone tell me where 3 or 4 settlements of this civilization were located? Proximity to present day cities will do, if i can find them on the atlas. Thanks!

For North American tribe locations, PM the user Mobilize, he is a Cherokee and knows all about these tribes. For Tupi location, PM Straczynski, his last post in Tupi treat is 4 posts above, he was helping me with suggestions of Tupi units and knows a lot of about them. Since he is studying out of his city, he is posting few messages, I don't know if he got a Internet connection in his new city.
The Tupi main tribe is called Tupinambá, it lies next of Santos city, in a city of northern coast of São Paulo state called Ubatuba. I'm sure u will not find Ubatuba in the main maps, but Santos (the Straczynski home) you will find. Yperoig is the name of a close tribe of Tupinambá, also Guayacuru.

Supa
Aug 10, 2004, 12:21 PM
By the way, CivArmy, what's the ETA for the tupis units ? :)

CivArmy s. 1994
Aug 10, 2004, 12:26 PM
By the way, CivArmy, what's the ETA for the tupis units ? :)

i'm finishing the last leaderheads, so, I can start do a storm of units, these Tupis will be the first ones :D

Supa
Aug 10, 2004, 12:29 PM
At last, yes ! :D

Madeira
Aug 11, 2004, 08:13 AM
Thanks CivArmy

Straczynski
Aug 14, 2004, 02:00 PM
Madeira, in case you still need the Tupi map... Here's one I made in five minutes. :)

CivArmy s. 1994
Aug 14, 2004, 02:06 PM
Madeira, just the cities in green are tribes of Tupi root, the other are cities of Brazil. Stracks, I think he wanna knows where the settlement were, as Tupinambá and Yperog, not the place of the tribes, as Tamoio. The Tamoio main ones lied in São Paulo and Rio de Janeiro coast, Yperog was in today Ubatuba, Stracks, maybe u know where these Tamoio settlement were.

Madeira
Aug 15, 2004, 09:15 AM
Thanks Straczynski! Unfortunately you were two days late :P I finished placing all the cities in my scenario friday night, but i'll keep your map around. I'll show you a screenshot of the tupi cities in case I made some big mistake.

Madeira
Aug 15, 2004, 09:28 AM
Here's the screenshot, sorry for the bad quality of the image, i formated the other day and currently dont have my paintshop :)
The cities from north to south are: Caeté; Tupinambá; Carijós; Guarani
There are a lot of cities in the map that are not perfectly placed because the map is not big enough. Also think i managed a good enough city placement for the iroquois, cherokee and lakota(sioux), but the navaho was completely random, with those city names it would be a pain searching for them on the internet ;) I'll show more screenshots soon, in my thread in Civ3 Creation & Customization forum.

CivArmy s. 1994
Aug 15, 2004, 09:35 AM
I like the map, when this scenario will be available?

Straczynski
Aug 15, 2004, 12:15 PM
Madeira, I don't see any big mistake, but some fine tuning is needed if you need/want historically-perfect placement. :)

The river on the east is the São Francisco, right? If so, the Caetés should be two or three tiles to the northeast. The Tupinambá were north of the Caetés, so, that city should be either the Tamoios or the Temiminós. Carijós should go just one tile to the southeast (that is, one tile south of the iron source).

And finally, Guaraní is just a generic name for...
1. All the Tupis (as in Tupi-Guaraní);
2. For the ones inhabitting Paraguay and the Mato Grosso swamplands, or...
3. For all the ones living anywhere from São Paulo to Uruguay. :)
So, they should go three or four tiles west. Either that, or you call them Carijós and the old Carijós become the Tupiniquim. :D

Also, what's that landmark forest?

Civarmy: Do you plan to release the Tupi units all at once, or is there an order on your mind? And, the big question... How soon will they be ready? :)

All: I'll do another map later today, showing all the Tupi tribes on the Atlantic coast... Stay tuned. :)

CivArmy s. 1994
Aug 15, 2004, 12:35 PM
Civarmy: Do you plan to release the Tupi units all at once, or is there an order on your mind? And, the big question... How soon will they be ready? :)

I'm posting in hours in CFC the South African and Mercosur civ, after then I'm do more 8 new civis (Taiwan, Visigoths, Abyssininans, Mapuche and other that I posted somewhere...), so, when I finish these new 8 civis, I'll start the production of several units, some of the first ones will be 6 Tupi ones. I learned how the texture system of Poser works, so, I can do some body paint in the units, they will be aweson (I hope). My units will be done in the same speed of the leaderheads and with the same quality, I'll work for it. :cool:

Sword_Of_Geddon
Aug 15, 2004, 02:32 PM
Thats great news Civarmy! Great news indeed!

JaseEmtP
Aug 15, 2004, 03:32 PM
hey this guy looks much better than before

Straczynski
Aug 15, 2004, 11:41 PM
Nice to hear that. :)

But I only remember you posting previews of four Tupi units: the Tamoio Archer, the Zarabataneiro (aka Dart Blower), the Piroga (Canoe) and the Guaiacuru Horseman... What are the other two ones? Surprises? :D

Sword_Of_Geddon
Aug 15, 2004, 11:43 PM
Hes making the Compaheiro Admirable(Venezualian UU), a Motorized Settler(A guy with a fancy 1940s era car) as well. Could be more though.

Straczynski
Aug 16, 2004, 12:12 AM
Hes making the Compaheiro Admirable(Venezualian UU), a Motorized Settler(A guy with a fancy 1940s era car) as well. Could be more though.
Yes, there's more... The Pucará and the Granadero a Caballo, both for the Argentines, at least. But he mentioned six Tupi units...

Anyway, as promissed, here's the map... Only the tribes on the Atlantic coast are on it, plus the Guaiacurus, because they already were on the other map. :)

CivArmy s. 1994
Aug 16, 2004, 08:05 AM
To check the first units, see the preview image, they are Tuoi and non-Tupi, mainly from Latin America.
I hope make 6 Tupi units, that 4 that was cited by Stracks. (I can't remember his last name :blush: ) + "domador de Jaguatirica" (I can't remember his Tupi name, a fantasy unit that rules a beast of Brazilian forest) and Musketer Tupi (aka that slaves hunter that worked to Portugal).
Just few leaderheads and the unit storm begins!!! :goodjob:
BTW, nice map Carlos, I don't know the position of all that Tupi tribes.

http://www.civfanatics.net/uploads7/acm021.jpg

Straczynski
Aug 16, 2004, 09:51 AM
I hope make 6 Tupi units, that 4 that was cited by Stracks. (...) + "domador de Jaguatirica" (I can't remember his Tupi name, a fantasy unit that rules a beast of Brazilian forest)
That's the Iaguara-abá (or Iguarabá). Best translation, "jaguatirica tamer", literal translation, "man of the jaguatirica".

and Musketer Tupi (aka that slaves hunter that worked to Portugal).
The Pokabá-abá ("man with boom-making thing")... Yay! :goodjob:

I can't remember his last name :blush:
Just follow the instructions on my signature: "If you find it hard to spell, just call me Carlos". :p

Supa
Aug 16, 2004, 10:41 AM
A Jaguar tamer ? Doesn't sound so fantasy. One of you has perhaps a link for the background :)

Straczynski
Aug 16, 2004, 11:11 AM
Here's what a jaguatirica looks like:

http://www.saudeanimal.com.br/imagens/gato_do_mato.jpg

Not much more than 1,20 meters from nose to tail (that's 3'11'' for you non-metric junkies :p). Looks more cute than menacing, so, it's perfectly tameable. :)

Supa
Aug 16, 2004, 11:24 AM
Oh, an Ocelot ?

Madeira
Aug 16, 2004, 01:49 PM
Thanks for the map Straczynski! I did the changes you sugested, even added another city.
The landmark Forest is a different type of forest i called 'Woodland', it has the same stats as a regular forest with one simple difference that has a hell of an impact in the way the AI treats it. You can mine Forests for an extra shield, but not Woodland, which means the AI will allways mine the forests (leaving them in place) and clear the Woodland if the base terrain is better (if its grassland they'll clear the woodland because grassland gives more food). This way, you'll still see a good quantity of forests in developed areas even late in the game.

Civarmy, I have no predictions of when it will be ready, I finished placing the cities the other day and I've just finished assigning starting techs to each civ along with placing some city improvements in the cities, starting population and culture. Im doing this scenario almost from scratch, I deleted every unit which means I have over 300 units to add, allready made some rules on paper to help with the unit balancing. After im done checking the forum im going to start adding the generic units for the ancient age, then there's some stuff I want to test concerning AI settlement. I might release an early version when the ancient age is ready for testing, dunno, but it will be a big download because of all the leaderheads and units in it ;)
By the way, im going to need those tupi units soon, hehehe. As I said im starting with generic units today, then i'll beggin adding the civ or region specific units, the native american ones will be the last though, dont know how long it will take me to do the rest.

CivArmy s. 1994
Sep 07, 2004, 09:55 AM
If u want this civ with the Tamoio unit, download the first file again in the first post :) Iamges of the unit also there

Sword_Of_Geddon
Sep 07, 2004, 03:18 PM
Oh, an Ocelot ?

I heard a story of someone who kept one of those as a pet....they are supposed to be pretty intelligent...

CivArmy s. 1994
Sep 07, 2004, 03:39 PM
I heard a story of someone who kept one of those as a pet....they are supposed to be pretty intelligent...

The Tupi do not use these animals as weapons, this unit that tame a Jaguatitica is a fantasy unit. This is a tipical animal of the Brazilian forests, here we don't have tigers or lions.
I don't think it is a good idea take one Jaguatirica to home, I'm not sure if they could turn a sugar pet :lol: I saw on TV some crazy people in Brazil that have adult lions in home (poor people who bought them when they were a puppy from circus), but I don't think it is a intelligent idea sleep among some angry (and hungry) lions :lol:

CivArmy s. 1994
Nov 06, 2004, 09:21 PM
The civ gets its own unique unit, artwork and links in the 1st post :) If u already downloaded it, u just need download again the 1st (and small) file.

Olaf_The_Great
Jan 17, 2005, 06:07 PM
why does he have the headress for ancient not medieval. should they be switched?

CivArmy s. 1994
Jan 17, 2005, 08:46 PM
why does he have the headress for ancient not medieval. should they be switched?

u can easily change the ancient/middle ages LH in your Civ3 Editor :)