View Full Version : hg3: Plain Ol' Diety
homeyg Jun 07, 2004, 09:11 PM I've got a craving to kick some AI butt on Diety. Come on, who's with me? Yeah, I've never actually beat Diety either but I'm willing to give it a shot! No required victory condition, no variant, just a plain old game. I was considering trying a CIV that I've never played before, also one that isn't being played in current SGs. I like the Commercial/Industious/Scientific traits, not nessecarily together, though. What do you (people who sign up) think? I was thinking we (if anyone is interested in signing up, of course) could maybe do a large map with somewhere around 8 or more CIVs. Possibly even a pangea with 80% water. If your interested, let me know what kind of world and CIV you want. The roster is currently 0% open.
1. homeyg
2. King Alexander
3. Yom
4. Kaiser Berger
5. Kiech
6. Chunky Kong
King Alexander Jun 08, 2004, 12:28 AM Hi homeyg,
I'd like to join, but I've never tried Deity :eek: A pangea map? :eek:
Maybe in continents/archipelago it would be easier, IMHO.
What version is this? I'd prefer Vanilla, as the FP in Conquests it's crappy.
Because I've never played Deity before, I'd feel more "secure" with Greece.
EDIT: I can't play C3Cv.1.22, because I'm currently playing an SG with an older version. If anyone could tell me how to do it, I'd be thankful(I've already tried to install to another file, but the "install" option isn't enabled when I insert the disk :( ).
Kiech Jun 08, 2004, 08:35 AM We need a thread with a sticky at the top of this board about how to keep 2 versions on at once...just wait till the next patch comes, total chaos will ensue! Basically, you COPY your civ3 folder to somewhere nice, then perform the 1.22 upgrade on the main version.
As for the game...I would like to, but I haven't gone past emperor yet...
homeyg Jun 08, 2004, 12:38 PM Kiech, it will be easy because were a team. It's a little different from going solo Diety (which I haven't even been able to do). So are you signing up?
King Alexander, I don't like the v1.22 patch so I don't have it either. If I do use Conquests, I will use the v1.15 patch. We could do whatever type of world we all want because I haven't started the game yet. I haven't even decided on a CIV yet!
Kiech Jun 08, 2004, 12:54 PM :blush: I don't have enough room on my computer for 2 civ games...if its not 1.22 I will have to pass. Sorry. :blush:
homeyg Jun 08, 2004, 12:56 PM What if it is played on Vanilla Civ?
Kiech Jun 08, 2004, 12:58 PM Vannilla or PTW, as long as it doesn't involve 2 versions of civ on my computer.
Side note, aren't you starting an OCC sucession in 1.22? I guess I don't understand the differences between 1.15 and 1.22...
homeyg Jun 08, 2004, 01:06 PM Yeah, now that you point that out. I had forgotten that that game was in 1.22. I was going to upgrade last night but it somehow slipped my mind.
This is official!!! The game will be played on PTW v1.27. Is that okay with you King Alexander?
Kiech Jun 08, 2004, 01:16 PM Time to bone up on some MM skills...
homeyg Jun 08, 2004, 01:18 PM So you are signing up?
Kiech Jun 08, 2004, 01:28 PM I am in. Sounds like a lot of fun!
homeyg Jun 08, 2004, 02:01 PM We have to wait for 2 more people.
Kiech Jun 08, 2004, 02:20 PM What civ are we gonna use? I vote for anyone Expansionist.
Yom Jun 08, 2004, 02:36 PM I'll join if it's PTW. I have no idea where my Vanilla CD is and my Conquests CD is messed up.
homeyg Jun 08, 2004, 02:48 PM You're in! It is PTW (v1.27).
I'm still looking for 1 more player before I start the game. We still also need to decide on a CIV!
Edit: Could a Mod please add to the thread title that this game will be played in PTW v1.27?
King Alexander Jun 08, 2004, 11:01 PM PTW, it is then :)
Kaiser_Berger Jun 09, 2004, 12:28 AM I'll join as well, if you still have the space. I've won a few Deity games in my day, 2 Diplo and one Space Race. BTW, PTW works fine for me too.
I have no real idea as for a civ. We could always just go with random.... :mischief:
homeyg Jun 09, 2004, 01:13 PM Okay, we got our last person.
Last chance to speak if you want a certain CIV or world type before I generate the game!
Btw, the roster on the first post is the order we play in.
Kiech Jun 09, 2004, 05:10 PM How about the Ruskies? Scientific, Expansionist, and a great UU.
Kaiser_Berger Jun 09, 2004, 06:10 PM That doesn't seem like a bad choice at all. Although I like the Cossack a bit better in C3C, the extra defense it provides in PTW is certainly nice.
homeyg Jun 09, 2004, 09:57 PM How does Russia sound for King Alexander and Yom? Russia is fine with me.
King Alexander Jun 09, 2004, 11:55 PM Russia is a civ with a good UU.
Btw: since this will be my first deity game, I'd like some tips every now and then from the more experienced players. Thank you.
Yom Jun 10, 2004, 11:11 AM Russia's ok, but it's UU isn't that good in PTW.
homeyg Jun 10, 2004, 01:26 PM Okay, Russia it is then. I'll generate the map and play the first 10 turns. We'll go with what it gives us unless the map is extremely bad. I'm probably going with continents or a pangea. I'll give you a screenie of the start before I play my turns. Be back soon...
Edit: Here's a roster so you can know when you're up. We'll be playing 10 turns each.
1. homeyg (up)
2. King Alexander (on deck)
3. Kiech
4. Yom
5. Kaiser Berger
homeyg Jun 10, 2004, 01:49 PM Okay, here's the best best looking one I could find...
http://www.civfanatics.net/uploads7/hg2_Plain_Diety.JPG
I will post my turns shortly.
homeyg Jun 10, 2004, 02:29 PM Turn 1: Scout moves 1se then 1s. Move worker to cow, and decide to settle where we are. Moscow starts warrior. Begin research on Alphabet on 20%
Turn 2: Worker begins irrigating cow. Scout moves 1s into forest.
Turn 3: Scout moves 1s and 1sw uncovering a wheat grassland and floodplains!
Turn 4: Scout moves 2w uncovering more floodplains!
Turn 5: Scout moves 1nw and 1w on top of wheat floodplain. Scout uncovers another wheat grassland next to the wheat floodplain. Our start area is looking better than I thought.
Turn 6: Moscow (growth in 1 turn): warrior-> warrior (just realized I forgot to put barbarians). Worker finishes irrigating and begins roading. Move warrior 1n. Move scout 1w and 1nw.
Turn 7: Increase happiness slider to 20% (capital at size 2). Move warrior 1n and scout 1n.
Turn 8: Move warrior 1n uncovering 2 gems and scout 1n uncovering 2 inscense.
Turn 9: Moscow: warrior-> granary. Worker finishes road and moves north to bonus grassland. Move Moscow warrior to explore sw of the capital. Move northern warrior 1n and scout 1n.
Turn 10: Move Moscow warrior (I renamed the two warriors) 1sw. Move northern warrior 1n and scout 1n. Worker begins mining bonus grassland.
I saved the game at the end of the 10th turn.
Next player (King Alexander) may wish to change production from granary to settler.
Here's a screenie:
http://www.civfanatics.net/uploads7/Plain_Diety.JPG
And here is the save (http://www.civfanatics.net/uploads7/Catherine_of_the_Russians,_3550_BC.SAV).
King Alexander, you're up. Remember, 24 hour 'got it' and 48 hours to play.
Kaiser_Berger Jun 10, 2004, 05:52 PM Whoa, we certainly have no shortage of food in the immediate vicinity, and two sources of luxuries to boot. Not a bad start at all.
In my experiences, I've found it beneficial to get that first settler out before settling down to build the granary. I would vote for building a settler, then the granary. We could even chop the forest to speed the granary up a bit. I'm also thinking that sending the settler down the river SW would be a decent spot for our second city, although down the river to the SE will be a great spot once we clear the forests.
homeyg Jun 10, 2004, 08:38 PM Yeah, I would have probably changed the granary to a settler if I ran into a CIV close by, but we haven't ran into anyone in close proximity.
homeyg Jun 10, 2004, 08:49 PM Guys, I'm going to try to get the thread's name changed to hg3: Plain Ol' Diety instead of hg2: Plain Ol' Diety. I'm warning you to prevent confusion. I got confused on how many sg's I had done so far, that's why there are 2 hg2s.
Here's a roster:
1. homeyg (just played)
2. King Alexander (up)
3. Kiech (on deck)
4. Yom
5. Kaiser Berger
King Alexander Jun 11, 2004, 12:52 AM Ok, this is my "got it". I'll try to play today, if not, tomorrow. What about the granary? We build it or make a settler?
Kiech Jun 11, 2004, 09:14 AM Make the settler. We can probably get a settler factory setup in the SE.
Yom Jun 11, 2004, 09:35 AM I am strongly in favor of building a granary. Though we can get a settler factory by the two wheats, Moscow's gonna be producing settlers for a long time, and it will grow much faster with that granary than without. Unless we are going to use Moscow more for MP and not settlers, I'd build the granary.
Edit: Here's a tentative dotmap. Red dot can get a settler every 5 turns (would be 4 but there's corruption) with a temple, or 3rd ring expansion from Moscow. I would go temple->Granary-> settler and use Moscow's worker to improve it.Blue dot can pump out workers to improve our lands or become another settler farm.
homeyg Jun 11, 2004, 02:13 PM I would say make the granary if we don't run into any within 5 turns and make the settler and then the granary if we do run into someone.
Kiech Jun 11, 2004, 03:05 PM Heh...we need a lot more scouts also. Typically when I play as any expansionist civ, I make a couple of them right off the bat. Of course, I don't normally play diety.
Kaiser_Berger Jun 11, 2004, 03:19 PM Yeah, I guess since it appears we're somewhat isolated we can get the granary first, then pump out settlers.
I second the idea of more scouts. We might as well make use of our expansionist trait while we still can.
Yom Jun 11, 2004, 08:02 PM Scouts and warriors can be built inbetween settlers to let Moscow grow.
King Alexander Jun 12, 2004, 04:51 AM Here is the SAVE (http://www.civfanatics.net/uploads7/hg3_PlainOlDeity_Russia_3050BC.SAV)
Ok, I’ll go for the granary first.
3500BC (1)
Nothing.
3450BC (2)
Nothing. Moscow grows next turn to pop 3.
3400 (3)
Moscow grows, raise lux to 30%.
3350BC (4)
Nothing.
3300BC (5)
Nothing.
3250BC (6)
Worker finshes SG mine, begins road.
3200 (7)
Nothing.
3150 (8)
Nothing.
3100 (9)
Worker finishes road. Moscow grows next turn, Granary in 2.
3050 (10)
We get the granary next turn.
Summary
Moscow has pop4 and grows in 5, so next player should raise the lux to 40%. That spot right west of Moscow(in the flood plains , 5W of Moscow, after the river), looks like a good settler factory(we’ll get the second wheat after the border’s expansion). We also have those 2 cattles north of Moscow.
I didn’t find any civ in my turns. We could make a few workers after the settler, so we improve the land quickly.
EDIT: As for a screenshot, very rarely manage to upload with my 56k line; homeyg knows what I mean ;)
Kiech Jun 12, 2004, 08:57 AM Uber exciting turns...don't worry about the screenshot, I will put some up after my turn. We don't really need one after EVERY turn anyways.
Got it.
Kiech Jun 12, 2004, 10:02 AM http://www.civfanatics.net/uploads7/POD2590.jpg
Preflight: Upped science to 60% and lux to 40%
IBT: :sleep:
(1)3000 BC: Granry > Settler
MM to get settler in 4
IBT: :sleep:
(2)2950 BC: :sleep:
IBT: :sleep:
(3)2900: worker finishes road and starts mining
IBT: :sleep:
(4)2850: MM some more. Northern warrior seems to have found a straight leading N. Southern warrior moves to get a look at the lands around our settler factories.
IBT: Settler > Scout
(5)2800: Although I am tempted to put the settler on the desert square, I resist temptation and send him down the river. Sci 90 lux 10
IBT: :sleep:
(6)2750: Is it too late to be agricultural? We are surrounded by mountain, desert and tundra...
IBT: scout > warrior
(7)2710: Tell scout to go nuts and explore for us. Settler in position. Warrior finds a much more interesting straight to the East. Scout finds a different straight, and heads for it. Lux back to 30.
IBT: :sleep:
(8)2670: St peter founded. Start on the great work 'scout'. Moving S warrior cause there doesn't seem to be anything down south.
IBT: Warrior > Settler
(9)2630: Scout sees the end of the straight...oh well.
IBT: :sleep:
(10)2590: Warrior moves into St. peter. Scout decides to make sure there is no land bridge to the north.
I think the current scout building is the last one we need. Possibly move the southern warrior to moscow, so we can keep lux low.
Guess there are absolutly NO barbs or goodie huts, kinda kills the whole reason for being expansionist...well, lets hope our scouts to find some habitable lands, and some juicy contacts.
The save. (http://www.civfanatics.net/uploads7/hg3_POD2590BC.SAV)
Yom Jun 12, 2004, 10:11 AM What settings did you pick Homeyg? I have the feeling barbs are off and that we're on a huge island by ourselves...
Edit: And I would move my blue dot SW one tile to minimize overlap.
Yom Jun 12, 2004, 01:27 PM Got it. Will play tonight.
Kiech Jun 12, 2004, 02:30 PM Well, you are up Yom, take us SW of the blue dot!!!
Edit, I was very tempted to put a settler N of Moscow to grab those diamonds.
homeyg Jun 12, 2004, 07:26 PM I told you guys in my turns, I forgot to put barbs (didn't realize it until I started playing). As for there being no signs of life, I don't know what the deal is... If nessecary, we could start with a new map with barbs (if we find we are the only CIV on the world; use the F10 button to find out who our opponents are).
Edit: I don't think were alone, there's just no one close by. Here's proof:
http://www.civfanatics.net/uploads7/Are_we_alone.JPG
Yom Jun 12, 2004, 11:35 PM :lol: Of course we aren't really alone (though that might make for a bizzare game, especially if you didn't realize it till later in the game). But I am certain we are fairly isolated. I can't take this tonight as I had planned, so expect my turns tomorrow.
Yom Jun 13, 2004, 05:26 PM Hmm...my browser won't let me download that save file. Do you think you could try attaching it to a post?
Kaiser_Berger Jun 13, 2004, 06:26 PM I had a spare minute, so I took the liberty of attaching it. Hopefully it works.
homeyg Jun 13, 2004, 10:44 PM I was able to download the other one fine. I wonder why you weren't able to download it...
King Alexander Jun 14, 2004, 02:46 AM Posting from work now:
To the Team: I'm sorry that I have to withdraw from this game. My new computer has serious incombatibility issues(my WinXP Pro fell apart every few days, now I can't even install them, so my Pc at home is completely useless), the store that I bought the PC doesn't help any more, and my nerves are almost broken down from their behaviour! I don't know how long it'll take me to find by myself what's wrong, so, I think it's better for you to find another player. Sorry............................................. .................................................. ...
Kiech Jun 14, 2004, 08:41 AM Posting from work now:
To the Team: I'm sorry that I have to withdraw from this game. My new computer has serious incombatibility issues(my WinXP Pro fell apart every few days, now I can't even install them, so my Pc at home is completely useless), the store that I bought the PC doesn't help any more, and my nerves are almost broken down from their behaviour! I don't know how long it'll take me to find by myself what's wrong, so, I think it's better for you to find another player. Sorry............................................. .................................................. ...
:( Sorry to see you go. I know how frustrating it is to have your computer go down on you...I hope you get it worked out soon. :(
If you don't think you can get your computer fixed soon, then we have an open spot. I will go ahead and play out my turns ASAP. EDIT: Sorry for the confusion, with KA quiting, I thought I was next. :blush:
Yom Jun 14, 2004, 09:18 AM Turn 0 - Change St. Petersburg from a scout to a worker, we'll need to improve our lands to get the factories up.
Turn 1 - Exploring. I notice a Scout is on auto-move, please don't do this in SGs, it's common courtesy.
Turn 2 - More Exploring, Settler in 2.
Turn 3 - Settler in 1. I notice Moscow isn't set up well, should've MMed at the beginning of my turns. It can be a six turn warrior/settler farm.
Turn 4 - Moscow:Settler->Warrior Settler heading for 1 SW of Blue dot.
Turn 5 - Exploring.
Turn 6 - Moscow:Warrior->Warrior
St. Petersburg:Worker->Granary.
Turn 7 - Our scouts show that the eastern peninsula is longer than it seems.
Turn 8 - Moscow:Warrior->Warrior (Next time to settler, that way it can produce settlers from 5->6, getting us the most income).
Turn 9 - Water inbetween 2 peninsulas is actually a lake.
Turn 10 - Moscow:Warrior->Settler
Found Kiev, set to Worker.
Turn down science, alphabet in 1 at 10% (remember to up science when we start research again).
Set the governor to emphasize production so we'll pick up a forest when we grow.
Actually, I change Moscow to a scout. Let the scout complete, going 4-3-3 for food so that Moscow will grow in 3. When the scout completes, if you run 3 food (working the forest), moscow will pick up 10 shields with the growth, then if you run 4-3-3 again, it will drop back down to 5 when you build the settler. Then, you can build another warrior/scout and repeat the process.
Sorry for sounding condescending, but the 6 turn settler/warrior factory needs to be watched carefully (including some weird choices like working a 2 food 1 gold grass over a forest for 4 fpt for one turn).
St. Petersburg won't become a settler factor for some time. You may want to switch it to a worker before the granary. Next city should probably be one west of the river cattle, though it will waste 2 desert tiles and 1 flood plain, but it will bring in more mountains and hills for later shields.
Edit:@Kiech: I hope you haven't played your turns yet, play from mine please. Sorry for the delay.
Kiech Jun 14, 2004, 10:44 AM Edit:@Kiech: I hope you haven't played your turns yet, play from mine please. Sorry for the delay.
Sorry, I misspoke. Its not my turn it's Kaiser Berger's.
1. homeyg -> on deck
2. Kiech
3. Yom
4. Kaiser Berger -> up
5. -Open-
Kaiser_Berger Jun 14, 2004, 12:37 PM Ahhh, it is indeed my turn. I've got it, will likely play and post within a few hours.
homeyg Jun 14, 2004, 02:14 PM Posting from work now:
To the Team: I'm sorry that I have to withdraw from this game. My new computer has serious incombatibility issues(my WinXP Pro fell apart every few days, now I can't even install them, so my Pc at home is completely useless), the store that I bought the PC doesn't help any more, and my nerves are almost broken down from their behaviour! I don't know how long it'll take me to find by myself what's wrong, so, I think it's better for you to find another player. Sorry............................................. .................................................. ...
Sorry to hear about your computer troubles. Maybe you can join the next one...
As for me, I want to let the team know I will be out of town (and without a computer) Wednesday through Sunday. If my turn(s) come up during that time, just skip me. I'll still be here today and tomorrow, though.
Kaiser_Berger Jun 14, 2004, 03:21 PM Preturn
Everything looks alright. I hit enter.
IT- Exploring warrior encounters a German spearman in the Northeast.
We learn Alphabet. Set research to writing at min.
Turn 1
Germany is up five visible techs to us, but do not yet have writing.
Move our explorers. Not much else.
IT- Moscow-scout-settler
Turn 2
Warrior spots German border.
IT- zzz
Turn 3
Up lux to 30 to keep Moscow happy.
IT- German settler pair moves past warrior
Turn 4
Not much to report.
IT- zzz
Turn 5
Worker actions and exploration
IT- zzz
Turn 6
Nothing. Noticed that Germans have now settler Hannover
IT- Moscow-settler-settler
Kiev-worker-worker
Turn 7
Mover settler NW
Germany now has writing, and we now have contact with England. England has the same tech as Germany, and they both have contact with the French.
IT- St. Petersburg is struck by disease.
The French complete the Colossus
Turn 8
Move settler W
I begin to move two scouts and a warrior to create a blockade at a choke point between us and Germany.
IT- zzz
Turn 9
Nothing major.
IT- We gain contact with France. She offers us CB for 70g. I decline for now. We can get writing for all our gold and gpt.
Germans are building the Oracle
Turn 10
Spot English border in NW.
Afterthoughts
The settler is ready to settle next turn. Of course, if you don’t like the spot feel free to move further.
Note: I have attached a picture of the proposed blockade area to see what you all think. Unless we get another unit, we can't completely shut it off, but we can make it just as effective by making them dance around as we oscillate units back and forth, moving the opening. Some may consider this an exploit. It pretty much is, but we may very well need every advantage we can get with the land we have.
Yom Jun 14, 2004, 08:44 PM I think we should run a blockade, but why did you discontinue the 6 turn setter/warrior farm I set up? I really think it's the best way to fill in our lands and make the most money by keeping Moscow around 5-6(plus get MP).
homeyg Jun 14, 2004, 08:59 PM Is that our warrior? Use it and the 2 scouts to run the blockade.
Gogf Jun 14, 2004, 09:03 PM Use the two scouts, and warrior in the area to make the blockade (as HG said)
homeyg Jun 14, 2004, 09:07 PM Gogf, you wouldn't be interested in filling King Alexander's space, would you? :mischief:
King Alexander Jun 15, 2004, 12:17 AM Guys, I'm glad we played together(as long as we played); maybe we'll have the opportunity to play again in the future.
@homeg: I'm really sorry that I was forced to leave this game.
homeyg Jun 15, 2004, 04:02 PM Guys, you're going to have to skip me. I cannot play my turns right now (we're getting ready to go out of town and will not be back till Sunday). Sorry.
homeyg----------> skipped
Kiech------------> up now
Yom-------------> on deck
Kaiser Berger
open spot
Kiech Jun 15, 2004, 07:34 PM Got it. I will try to play this now.
Kiech Jun 16, 2004, 04:39 AM The save. (http://www.civfanatics.net/uploads7/pod1525.SAV)
Apparently, I wasn't able to get to this as soon as I hoped to. :blush:
Preflight: Settle, block, pray. Got it. Our economy really stinks...eh. Move lux down a point, we don't need it.
IBT: Moscow settler -> warrior
(1)1750: Workers start to connect Kiev, settle Minsk, and start a warrior. Ok, incence, gems, or blockade city for the settler? Very tough choice. Heh, well, going for the blockade city...don't hate me. I tell the warrior who decided to become a mountainman to join him.
IBT: :sleep:
(2)1725: I cave to joans offer of writing...6gpt and 120g. No one has the techs in the next branch yet, I go for lit@min.
IBT: :sleep:
(3)1700: moscow warrior > settler
(4)1675: road to keiv finishes, start roading to the incense.
(5)1650: kiev, minsk > worker
(6)1625: Minsk wont grow before the worker is made...switch to warrior.
IBT: Greeks make oracle.
(7)1600: Moscow makes another settler to complete the choke. One more is really needed to grab the silks...but I think the new citiies can make one.
(8)1575: I think I found paris. MM a little.
(9)1550: new warrior in moscow goes for second choke.
(10)1525: St peter finally makes a granary...good, make a settler too!
Ok, I made a few maps of where to settle. We can make very good use of that lake with its cannal/trade route ability. The other civs have philosophy now. The gems area is going to really be the most difficult area to use settlers on, but they are close, and I think my map best shows how to use that land. Go ahead and settle right ON TOP of the silks as I have marked. In fact you may want to have the settler going for the desert choke to go their first, as England should be considering a southern build about now. The 'free' worker is the only one who is NOT under orders right now, so use him to develop our main cities a little more.
Kiech Jun 16, 2004, 04:45 AM http://www.civfanatics.net/uploads7/pod04edit.jpg
http://www.civfanatics.net/uploads7/pod02incense.jpg
http://www.civfanatics.net/uploads7/pod03gems.jpg
One last note...if you can, get a settler on top of the hill with the river in that first pic. It looks like a nice plot of land!
Yom Jun 16, 2004, 08:53 AM Which Hill?
I'll play this later today, going for prime spots first and block the Germans from settling in our land. I agree with your dotmap, but I think we should be irrigating Kiev rather than hooking up the incense. We'll need it sooner or later, but we can run a lux tax for now. Also, I'm going to see if I can set up the 6 turn settler/warrior factory. I think it'll help us fill in our land better than going straight settlers.
Kiech Jun 16, 2004, 11:33 AM Which Hill?
Sorry, I didn't notice the spot till after I had made the pics.
Look at the orange dot.
Feel free to take as many workers as you like, though I suggest leaving at least one to connect the incense.
I really hope you know of a way to score us the great library...
http://www.civfanatics.net/uploads7/pod04edit.jpg
Yom Jun 17, 2004, 08:44 AM Sorry, I forgot to ask the team: Do we want the Great Library? If this were conquests, I'd go for it, but in PTW the AIs research Literature earlier, so we may not have a shot. What do you guys think? I think we shouldn't and just expand like crazy.
Kaiser_Berger Jun 17, 2004, 12:31 PM I'd go for expansion. We'll just have to be a bit more savvy in our trading to catch up.
Yom Jun 18, 2004, 08:52 AM Sorry for the delay, playing now.
Yom Jun 18, 2004, 10:17 AM Turn 0 - Switch Moscow to a spearman to get the Settler/warrior factory running again.
Whoah! We are down a lot of techs! Namely, everything visible except for literature. Luckily Jean has Philosophy over everyone else, so we get Philosophy@2nd for our WM, 54 gold, and 10 gpt. Philosophy@3rd along with our WM and 3 gold gets us Ironworking and masonry. We have iron outside of Kiev and 2 sources in the major mountain range. Philosophy@4th with our WM gets us 80 gold, CB, Warrior code and his TM. Wow, his empire is HUGE! So, we got 5 techs and 17 gold for 10 gpt. We are now down The Wheel, Mysticism and Map Making. I lower luxes to 10% and we are losing 2 gpt. with 10% science we are losing 5 gpt, so I set a scientist in St. Petersburg for now.
Turn 1 - After seeing Germany's size and expansion, I don't think we can get the hill Kiech pointed too, so the Northernmost settler will head for the Silks. Hmm...Some units are on goto. Please don't use gotos that will last longer than your turns, it's common courtesy. With its new MP, I can take off the scientist in St. Pete's and use the slider without losing any extra gold. Hmm...I notice Lizzie is behind Mysticism, but there are no possible deals. Once we found our new cities, we should be able to afford Mysticism and get a 2fer or 3fer.
Turn 2 - Moscow:Spearman->Warrior (next is a settler and then we should go all settler/warriors. Please don't discontinue the 6-turn settler/warrior pump this time).
Kiev:Worker->Granary (then pump settlers).
Moscow's growth requires a 20% lux tax.
Turn 3 - Minsk:worker->Granary (unit support is killing us, we need to found those cities soon).
I hawk our WM around for pocket change.
Turn 4 - Moscow:Warrior->Settler.
Hawk our WM for 2 gold (it may seem like a paltry sum, but it's like +2gpt.)
Turn 5 - The English complete the Pyramids.
Hawk our WM for another 2 gold.
Settler in place to found next turn, should net us +5 gpt (+4 for the support and +1 since there's no more settler).
Lux at 30% to satisfy Moscow (wow, -11 gpt!)
Turn 6 - St. Petersburg:Settler->Settler(it can be a 6-turn settler farm if you do 3-3-4 food from 3-4 and 4-5. That way it will pick up 2 extra shields from growth.)
I send the Settler from St. Petersburg North. It should found either the Gems city, or the Northern choke city next to the gold, cattle and fish. Moscow's settler will take care of the other city site.
Found Smolensk on silks, set to warrior.
I fortify our warrior in place to block another choke.
We're only bleeding 6 gpt now, and have 51 gold in the pot. We should easily make keep our economy afloat until the 20-turn deals run out. Just remember to lower lux taxes when settlers are built.
Turn 7 - Hawk our WM and notice that the AIs now also have CoL and Mathematics. Lizzie still only has The Wheel, MM, and Mysticism over us though. We can't get either CoL or Math, even at 10.0.0
Turn 8 - Moscow:Settler->Warrior
Lower lux tax to 20%
Hawk our WM for 5 gold this time by selling after each new improvement on our land. That way, we get 2 gold for what the AI would pay just 1 gold for (that is, if you improve 2 tiles, the AI will pay 1 gold, but if you improve a tile, sell, improve again, and sell again, you make 2 gold).
Wow, I see that the Germans have just settled New Berlin! They're gonna become an 800 lb gorilla if the other AI don't put up a fight soon.
Turn 9 - A german spearman comes out of the fog from BEHIND our choke...wonder what he was doing there.
Turn 10 - Moscow:Warrior->Settler (oops, accidentally went 4-4 on the warrior, but it doesn't make a difference since we made 6 shields at 4 food anyway).
Remember- 3-3-4 food for both Moscow and St. Petersburg. Go 4-3-3 when Moscow's building a warrior, and 3-3-4 for the settler (though it may not make a difference with all its shields). ALWAYS keep St. Petersburg on 3-3-4 food and never take it off settlers. Moscow will provide all the MP and military.
Found our next city on Blue dot next turn, and use the two settlers to found at the gems and where our warrior is fortified. I would send the next Settler from Moscow to 1 SE of the Northern cow near the Whales, and send all Settlers from St. Pete's to the West and our core (maybe incense city next so we can lower the lux tax). To avoid Wasting tiles, we should also have a city 3 West of Blue Dot. Don't forget to MM Moscow and St. Petersburg! They need constant attention. Also, I would keep Kiev on the mined grassland even though the extra shield is corrupted because, when the mine completes on the interturn, it will pick up that shield and get 3 shields that turn rather than 2. Our workers should gradually work toward Minsk and Incense city, as St. Pete's and Moscow need no more work, but Minsk and Kiev need more mines and irrigation before they can pump settlers.
Our economy should stop bleeding when you found at blue dot, but don't forget to oscillate the lux slider between 30 and 20 percent. Sorry for the rant, but we're really falling behind.
Yom Jun 18, 2004, 10:19 AM Here's a dot map. Orange dot overlaps with red, but reclaims A LOT of wasted Grassland and coast tiles. There's still a little waste in between red and Green, but Pink covers the area best, I think.
Edit: You can't tell in the picture, but Pink dot is on the Coast.
Yom Jun 18, 2004, 11:27 AM Roster:
1. homeyg <--On vacation until 6/20
2. Kiech <--On Deck.
3. Yom <--Just Played
4. Kaiser Berger <--UP NOW
5. Open Space (looking for a player)
Not much time in between player turns with just 3 players.
BTW, New Berlin was settled 2 NE of Orange dot, so we're either going to waste some of those jungle tiles or we'll have to squeeze in a half-city once our land is completely settled (It'll take a looooong time for that to happen with our gigantic backyard - settle choice sites first, because the AI is about to start sending settlers on boats to our lands now that their lands are full.
Kaiser_Berger Jun 18, 2004, 01:56 PM Got it. I'll do my best to settler the good land and keep the facotry operational.
Kiech Jun 18, 2004, 04:00 PM With the blue dot covered, take the green dot first. It has a lot of nice bonuses.
Yom Jun 18, 2004, 04:05 PM There are two settlers already on the way (in that stack), and since Red dot is closer, it'll be invariably founded first. We should probably send the next two settlers from Moscow to fill in Orange and pink dots, and then just fill in the rest of our core and backyard with Moscow's 3rd settler and all of St. Petersburg's settlers. Actually, once Minsk and Kiev finish their Granary builds, I would have them pump out settlers too. 3 6-turn settler factories and 1 settler/warrior factory would be great!
King Alexander Jun 19, 2004, 06:03 PM [lurk]Hi guys, I've managed to run my computer again, though, I don't know for how long it'll work without problems!!!
If you can't find a player after a while, I'd be happy to play again[/delurk]
Kaiser_Berger Jun 20, 2004, 06:38 PM Preturn- All looks good
IT- Nothing
Turn 1
Found Odessa on Blue dot. Set to worker
Move settlers toward their appropriate spots
MM Moscow and St. Petersburg appropriately. Raise lux to avoid riot in Moscow.
IT- Nothing
Turn 2
Settlers move, scout explores.
MMing
I sell our WM around for 3g. Not much, but if we do it every turn, it'll add up.
IT- St. P- Settler-settler
Turn 3
Move settler west towards incense. We can have St. P start filling in our hinterland while Moscow takes care of the spots to the NE.
IT- Moscow-settler-warrior
Turn 4
Nothing much. Move settlers around.
Manage to pull in 2g for our WM.
IT- The French are building the Great Lighthouse.
Turn 5
Lower lux.
Moves settlers.
Get 3g for our WM.
IT- Moscow-warrior-settler
Smolensk-warrior-worker
Turn 6
Found Sevastopol by Gems. Set to worker.
Move more units around.
Get 3g from WM.
IT- Germany demand our WM and 22g. I would have figured he's seen enough of our WM by now. I cave, naturally.
Turn 7
Found Tblisi by incense. Set to worker.
Raise lux.
Another 3g comes in from WM trades.
IT- nothing
Turn 8
Not much new. Move workers towards Tblisi.
1g for our maps.
IT- ZZZ
Turn 9
Not much. Settlers move into position.
3g for WM.
IT- Moscow-settler-warrior
St. P- settler-settler
A German settler pair and galley come into view by the choke.
Turn 10
Sverdlovsk founded. Set to worker
Get usual 3g from maps.
I move the new settler from St. P East, to the SE of Moscow. Once forest is cleared there, it will be a great site.
Not much else
IT- Odessa-worker-temple
Germans are building Great Wall
Unexpectedly, the Germans found New Konigsberg right next to the choke
I decide to take an extra turn to get us to 1000BC.
Turn 11
Whoa, we now have contact with Greece. Germany has contact with the others, but France and England don't.
Trade time:
WM and 80g to Greece for contact w/Rome
WM to Rome fore contact w/Egypt and 30g
WM to Egypt for Contact w/ Carthage, TM and 4g
WM to Carthage for Contact w/Iroquois, The Wheel, and 5g
Wm to Iroquois for Horseback Riding and Mysticism
WM, Contact w/Rome and 40g to France for Math
Math and Contact w/Rome to England for CoL, TM and 5g
CoL and contact w/England to Carthage for Map Making and TM
Contact w/Carthage, Egypt, and Iroquois to France for TM and 190g
WM to Rome for TM and 5g
WM and 65g to Greece for TM
CoL to Iroquois for WM
WM to France for WM and 20g
WM to England for WM and 30g
Whew!
That was fun. We're at tech parity with everyone except from Germany and Greece, who are up Construction, and we're up Math on the Iroquois.
Afterthoughts
We have settlers on the way to the orange and pink dots from the earlier dotmap. We should have incense hooked up in a turn or so. It looks like the rest of our continent is mostly taken, so we're likely to experience one hell of a settler flood from the AI very soon.
Yom Jun 20, 2004, 08:10 PM :goodjob: Solid turns and excellent trading! We want to sell our WM as often as possible to squeeze as much gold as possible out of it. It's something like 3 gpt if we do it every turn (and now it'll be like 6 or 7 gpt with the new contacts). As to the Settler in the South, we may want to move him one north so that he's on the river.
I agree on the AI settler flood getting ready to begin, there's already a german Galley on its way here! (let's hope it doesn't settle any choice spots).
Kiech Jun 20, 2004, 11:51 PM Wow...good turns KB. I will take my turns in the AM. I am going to take a bit and look at the rest of the map to see if there are any spots left near our area that MUST be settled.
KA, I wouldn't mind if you came back. Will wait for homeyg to see what he thinks.
homeyg Jun 21, 2004, 01:27 PM Well, I'm back. I obviously couldn't find another player since I was out of town so King Alexander, you're welcome to come back!
Whose turn is it now?
Edit: King Alexander, you can fill our open spot after Kaiser Berger. That means you're up now (sorry Kiech). We are back to a full team again!
Kiech Jun 21, 2004, 05:29 PM Save (http://www.civfanatics.net/uploads7/pod730BC.SAV)
Preflight: Realize that our game is in PTW...so I can use Ainwoods trade assist program. :wallbash: Ok, 2 6-turn factories and 1 warrior-settler factory. Lit is comming in 11. No way to speed up our techs...heh. Kiev has iron after it expands. The rest of the nearby iron seems to be in horrible locations. Wonder where germany is gonna try to settle?
(1)975: Found Yakutsk. Moscow warrior >settler. Kiev granary>settler. Start Yakutsk on a harbor, I think its time to establish our forien trade routes. France has the Republic, and Germany/Greece are up construction. I can nab construction for 29gpt and 210g from Greece...what a ripoff. The republic is OFF the table. Our scout in enemy territory has completed its purpose, so I kill it.
(2)950: Decide the iron is worth it, and move workers to road it. Kiev switches to a temple.
(3)925: Move workers, settlers, and MM.
IBT: new munic is founded in the desert N of moscow...must be oil or salt there.
(4)900: Vladivostok founded.
(5)850: England has a worker for sale 50g & wm. France wants a lot more for theirs. Take St. Peter's settler and decide to take the only source of horses in our area. Iron will be connected soon, but kiev has several turns to go on the temple. I whip it for 2 citizens, bringing them down to 5.
IBT: More German settlers appear at the choke. They must be going for that godawful spot in the jungle.
(6)825: Germany is up polytheism, and we can get construction for all of our gold and 14gpt. Waiting is good. Move settler blockers around. Change Odessa to a warrior, to complete the block.
IBT: Greece moves in on our godforsaken land and appears to want to settle near the gems in the big mountain range. Lighthouse and Great Wall complete.
(7)800: Continuing to move settler north...if I can't get the spot I wanted, then I will move north to a nice hill. They still have a boat moving around in our area, I guess there is another settler pair trying to move in on us. Novogrod founded. I trade around wm and get about 80g.
IBT: Forbidden palace popup. England wants WM and 30 gold...fine.
(8)775: Doubtful that greece will actually found on a wheat tile, so next turn we will get one of our gem spots. Westbound settler finds a nice place to settle, and will move there next turn. No one is building any wonders, and we will get lit first....if moscow stops making settlers, we can score the library.
IBT: Greece moves PAST where I thought they were going...heh, maybe they are going for the horses instead.
(9)750: Krasnoyarsk founded. I moscow settler>temple...feel free to change it if you wish, but we will have a monopoly on lit next turn, and we have a good chance of grabbing the library.
IBT - The Frogs get lit at the same time as us, and begin the GL...heh. In that case, I leave the next turn to whomever is next.
Aftermath: We truly need to start on infastructure and military now. I think there are a few GOOD spots to settle left to the west of us. The settler near the horses should be built ON the horses or 1 tile, it will never get very big no matter what we do, and this way we get 2 gold hills. There is one settler next to minsk that should probably go to the grass up above Kras. The settler above moscow is planned for the desert tile just a few tiles N.
I suggest someone make up a new roster as well. Go Ruskies!
Kiech Jun 21, 2004, 05:30 PM Edit: King Alexander, you can fill our open spot after Kaiser Berger. That means you're up now (sorry Kiech). We are back to a full team again!
Um...I posted my turns already, sorry. If you want I can delete them.
homeyg Jun 21, 2004, 09:57 PM Sorry for the confusion. We will just go in regular order (see roster).
1. homeyg
2. Kiech (just played)
3. Yom (up now)
4. Kaiser Berger (on deck)
5. King Alexander (welcome back!!)
King Alexander Jun 21, 2004, 11:46 PM Hey, I'm glad I'm back again, also! We'll go as homeyg said(roster above).
homeyg Jun 23, 2004, 01:32 PM Yom? Where are you?
Kiech Jun 23, 2004, 02:34 PM Maybe he expected to play later in the week, and wasn't able to check in. Why don't you play to keep us moving. Oh, maybe we should switch the order up a bit...
1. homeyg (up)
2. King Alexander (on deck)
3. Yom
4. Kaiser Berger
5. Kiech (just played)
Yom Jun 23, 2004, 07:31 PM Sorry :(. I couldn't find time to play it. You should have just let Kaiser play when he checked back in.
homeyg Jun 23, 2004, 10:53 PM It's okay, I was just wondering if you were still there. Does this mean we are skipping you or are you still going to play the turns?
Edit: Okay, I saw Kiech's post. That will be the new roster. I will play my turns tomorrow. Sorry, Yom, for the confusion. :blush:
homeyg Jun 24, 2004, 04:59 PM Turn 1: Move settlers towards locations specified by Kiech. Re-position blockade.
IBT: St. Petersburg: settler > barracks. Carthagineans start the Great Library.
Turn 2: Move settler towards the floodplains to the nw. Raise luxury slider to 40%.
IBT: Germans start the Great Library.
Turn 3: I buy Polytheism from Carthage for 300 gold and our world map.Trade Egypt 235 gold and Polytheism for Construction. Found Riga (horses). Riga begins building a worker.
IBT: Kiev: settler > barracks, Vlad: worker > worker.
Turn 4: Found Rostov near 2 gems. Begins building warrior. Kiev settler heads west.
IBT: Korea offers me his territory map for mine + philosophy. I reject (of course). Smol: worker > spearman, Sevastopol: worker > spearman. English begin GL. Romans begin GL. Egyptians begin GL. Greeks begin GL. Iroqouis begin GL.
Turn 5: Trade France 22 gpt and 51 gold for Currency. Our free tech is Feudalism. I might be able to make some trades with it. Trade Greece Feud for 35 gpt, 87 gold, and Engineering. Trade Germany Feud for 31 gpt, 38 gold and both maps. Nothing esle except for some worker movements. I lower luxury slider. Our total extra gpt is 76.
IBT: Germans and Greeks both start Sun Tzu's.
Turn 6: Just some worker movements. Checked with the military advisor and we are weak compared to the Germans. That ain't good.
IBT: Kiev riots (homeyg hit's himself over the head with a brick). Minsk: settler > pikeman. Germans start the HG. French start the HG.
Turn 7: I raise the luxury slider. Send Minsk settler to the west. Greek city interfere's with
one of Kiech's city locations. I'll have to move settler somewhere close by. Found Astrakhan next to the western fp, begins worker.
IBT: Moscow: temple > pikeman, Novgorod: worker > spearman, Rostov: warrior > spearman.
Turn 8: Found Kharkov to the west of Tblisi. Found Grozny, begins worker. Nothing much else.
IBT: Sverd: worker> spearman.
Turn 9: Trade France 26 gpt, 429 gold and world map for Monarchy. I don't want to start a revolution yet until I (or the next person) gets the gems hooked up.
IBT: Kras: worker > speaman.
Turn 10: Just some worker movements.
Notes: The two workers west of Odessa are going to connect us to Germany. That's about it. Good luck to the next person.
Kaiser_Berger Jun 24, 2004, 06:28 PM Looks like some good trading. Glad to see we're now medieval. I'm not sure about everyone else, but I usually go for Republic instead of Monarchy, unless it's a game in which I'm going to be warring constantly/have no other choice. What do you all think?
King Alexander Jun 24, 2004, 11:40 PM Yes, I'd like to know what tech I'm going to choose! Republic or Monarchy?
If I can't play today, I'll play tomorrow.
EDIT: Good turns, homeyg.
Any suggestions/ideas?
Kaiser_Berger Jun 25, 2004, 09:58 AM I'd say try and swing some kind of deal for The Republic. I haven't looked at the save, but I'd imagine someone out there would be willing to trade it to us...for a price.
homeyg Jun 25, 2004, 12:13 PM I think were a little premature for Republic. I bought Monarchy thinking we could stay in it until we have our infrastrucure built up a little more.
Kiech Jun 25, 2004, 12:18 PM Don't bother buying Republic, switch to Monarchy and get us out of this dreaded Despotism.
King Alexander Jun 26, 2004, 09:56 AM >>SAVE (http://www.civfanatics.net/uploads7/pod350BC.SAV) <<
IBT
England starts Sun Tsu’s.
530BC (1)
Kiev riots..argh!!!
510BC (2)
New Kongsberg’s borders expand, Bismark asks to remove our troops.
490BC (3)
A settler/spearman pair comes north of Smolensk: they’ll probably go to settle there and we can’t do anything…, I’m going to try to stop them, if I can. A pike/settler is going is on their way to settle north of New Munich.
470BC (4)
A Greek galley approaches south of Kharkov . I revolt.
450BC (5)
Nothing. A trade Engineering to Egypt for WM + 208g(all they had): better to take their money before someone else does. Most civs know Monotheism.
IBT
Germany starts Leo’s.
430BC (6)
We find Dnepropetrovsk(what a name) north of Kharkov. Germans and Greeks know Invention: they don’t trade for Monotheism or Invention.
410BC (7)
Nothing.
IBT
England starts Hanging Gardens.
390BC (8)
We find Maikop east of Rostov(I had to cover the space).
IBT
Korea starts the GL.
370BC (9)
No one is willing to trade. Still in anarchy.
IBT
Greece starts Leo’s.
350BC (10)
Nothing.
Summary
I didn’t made much improvement, as it seems. We’re still in anarchy and no one is willing to trade.
Next better player.
Kiech Jun 26, 2004, 11:04 PM How many turns of anarchy did we pull?
King Alexander Jun 27, 2004, 05:21 AM I forgot to write.. The advisor said 7 turns(I revolted at the end of turn 4).
Gogf Jun 27, 2004, 07:00 AM Gogf, you wouldn't be interested in filling King Alexander's space, would you? :mischief:
Oh, damn, didn't see this until now. I probably would have been. As it is, I'm going away for four weeks in less than an hour. Bye everyone!
Yom Jun 27, 2004, 05:35 PM Um...am I up? If so, I may not get this till tomorrow, though I'll try my best to get it tonight.
homeyg Jun 27, 2004, 05:37 PM Yes you're up. Here's the roster:
1. homeyg
2. King Alexander (just played)
3. Yom (up)
4. Kaiser Berger (on deck)
5. Kiech
Yom Jun 28, 2004, 08:44 PM Turn 0 - A quick overview over the map shows that we did well in the land grab, but the rest of the world did equally well. We also have no embassies. The other continent seems to have executed a few wars with Pisae being Egyptian and a lot of ruins.
I fire some unneeded entertainers and make some entertainers taxmen.
I really don't think we should be revolting into a monarchy. We're not planning on warring very much, so republic is the way to go.
The best deal is with Cleo. Feudalism, WM and 208 gold gets us republic.
We are now down Monotheism and Invention.
Our anarchy ends next turn.
Turn 1 - We are now a Republic and The Germans begin sistine, so they got Theology this turn.
I MM our cities and we make 61 gpt at 30% luxes and 0% science.
Moscow switched to a settler. I'm going to try to fill in as much land as possible and then we should build marketplaces then libraries in our core cities.
I also notice we have no FP!
Sevastapol seems to be the best place as it'll make our northern cities productive.
I swap it to a courthouse for now.
F3 shows we have 19 workers, which is way too few for an empire of our size. We should have at least 40 by now.
Kiev can make 1 worker a turn with a courthouse, so I swap it to that now.
I also notice our workers aren't optimized. Please pay attention to worker moves, using them in optimal stacks can save a lot of time.
No two-fers available, so I hold off on trading.
Turn 2 - Minsk:Worker->Settler
Kharkov & Grozny riots (??? I just set them to not riot by working high trade tiles, too!)
French have Theology too, as they begin work on Sistine Chapel.
Still no deals
Turn 3 - St. Petersburg:Settler->Settler
Engineering for Monotheism from Carthage (exactly equal to each other, surprisingly).
The English don't have Theology but have invention, so we could get a twofer, but I'm confident there'll be a better deal soon (Theology is expensive).
Turn 4 - Moscow:Settler->Settler
Rostov:Pikeman (why build a regular?)->Barracks
Astrakhan:worker->Library (for expansion and to let it grow)
The French Complete the Hanging Gardens
The Greeks complete the Great Library.
Hmm...The English Have Theology now. Oh well.
Greece has Invention but not Theology (which it WILL get next turn thanks to TGL).
I guess I have to take the deal now (expensive though)
WM, 34 gpt, and 619 gold gets us Theology
Theology, 15 gpt and WM gets us Invention and 5 gold
Sh*t! They were paying us 35 gpt which ends this turn! Not good...
France and Germany have Gunpowder
I lower luxes to 20% (which was just for Kiev) and MM some
We are now gaining 28 gpt (which is still too few) with just 14 gold. Luckily, we stop paying 22 gpt to the French next turn....but also lose 31 gpt from the Germans, so the situation is even worse :smoke:.
Map trading gets us up to 25 gold. I'm going to have to drop the lux rate and run entertainers if I can't find a way to get gold.
A road connecting us to Germany/France/England/Korea will complete in 2 turns, which will hopefully let us sell our excess luxuries for money.
Turn 5 - Now at 54 gold and -14 gpt. Map trades gets us up to 62 gold. In 4 turns we'll get back 26 gpt, so we're okay on gold.
Turn 6 - Germans try to get a settler pair through our blockade
Kharkov:worker->worker
Grozny:worker->worker
49 gold, -9 gpt.
Road with Germany connected
Gems and 8 gold gets us dyes
Gems gets us 12 gpt and 13 gold from France (who also lacks incense, which I'll hook up).
After map trading we have 61 gold and 7 gpt.
Turn 7 - Minsk:Settler->Settler (maybe one more settler after this one and then infrastructure)
Dancing with the German settler pair...
Rome's getting eaten up. They've lost Pompeii to the Greeks and Veii and Antium to the Egyptians. They have a city on a 3 tile island, though, so they might survive.
Turn 8 - Moscow:Settler->Settler (see comment for Minsk)
St. Petersburg:Settler->Settler (see comment for Minsk)
Yakutsk:Harbor->worker (to connect itself to the rest of the empire. Then maybe a marketplace since it has a lot of costal tiles).
Turn 9 - Kiev:Courthouse->Worker (it should be producing these for a loooong time now, pumping 1 per turn....actually, it's one shield short :mad:! If only it had a bg. It can still make 3 workers/4 turns (which is much better than 1 every 2 turns).
Turn 10 - Kiev:Worker->Worker
Riga:worker->worker
The AI got education this turn.
The Settlers are named for where I think they should go (best spots first, i.e. highest food). White dots are fillers.
Edit: Actually, Gray dot might be better off farther east if we build that white dot next to the game.
homeyg Jun 28, 2004, 10:41 PM Good turns, Yom. All right, Kaiser Berger, you're up!
Kaiser_Berger Jun 29, 2004, 03:22 AM Solid turns as usual Yom. I've got it, will go and play it now.
Kaiser_Berger Jun 29, 2004, 06:35 PM Preturn- We're looking good, Yom left the empire in good shape.
IT- German Pike/settler combo approaches the choke
Kiev-worker-worker
Paris completes Sistine Chapel
Turn 1
Kursk founded. Set to worker.
Sell our maps for gold, not much else.
IT- Germans draw closer to the choke
Moscow-settler-marketplace
Kiev-worker-worker
Minsk-settler-market
Germany starts Leo's
Turn 2
Kuibyshev founded. Set to library.
Not much else of interest to report. No deals available.
IT- Alexander decideds that my generous offer of our WM every turn isn't enough, and demands our TM and 27g. Take it, you big bully.
St. P-settler-settler
Kiev-worker-worker
Riga riots.
Turn 3
Magnitogorsk founded. Set to harbor.
Uralsk founded. Set to worker.
IT- We get a boot order from Germany. Their borders must have expanded to include the choke. I agree with them.
Kharkov-worker-library
Turn 4
Not much to report.
IT- Germans found a city right next to our choke.
Kiev-worker-worker
Odessa-library-Courthouse
Germans are building Bach's
Turn 5
Not much new. Englad has Gunpowder, but there is no deal possible right now.
IT- Dnepropetrovsk-worker-library
Turn 6
Nothing new.
IT- Kiev-worker-worker
Turn 7
We can almost get Education from England for all we have. Once our other deals end, we'll definitely be able to pick it up.
IT- St. P-settler-market
Maikaop-worker-library
Yakutsk-worker-market
Germans start Copernicus'
Germans finish Leo's, French complete Bach's
Turn 8
Kazan founded. Set to harbor.
Nothing mcuh else to report.
IT- Several foreign galleys troll our coastline
Kiev-worker-worker
English complete Sun Tzu's
Turn 9
Vologda founded. Set to Library
Murmansk founded. Set to harbor
Nothing much else of interest.
IT- Germany completes Copernicus's
Turn 10
Quite uneventful.
Afterthoughts
We now have the economic capability to buy either gunpowder or education, but not both. In a few turns, however, we'll gain back around 50gpt that we've been paying out in deals. In addition to that, several markets are about to come online, so we should be able to buy at least one more tech. Unfortunately, I don't see any oppurtunity for any 2fers. I suspect that England is behind the others, so an oppurtunity may be revealed once we get either gunpowder or education.
Also, there is one settler that is ready to settle next turn, and another is heading south, and can settle on the forset east of the game.
Kiech Jun 30, 2004, 09:19 AM Got it. At first glance, I think I am going to build up the infastructure a bit...so we can start up the war machine.
Edit: I am still not sure where to put the FP...maybe here?
http://www.civfanatics.net/uploads7/pod260pic.jpg
Kiech Jun 30, 2004, 01:28 PM Pregame: We need culture first in the 'lake' cities, I switch them to libraries. These will actually get us more gold and keep the AI from settling in our area/flipping our cities. We have 2 Settlers, and corruption is starting to go through the roof. OK, no more settlers! We need a FP badly. My first war pick would be Germany. I rush the libraries at Smolnesk and Sverdlovsk since they really need to be developed. I don't see a lot of hope for deals with the AI, so I throw research to min on gunpowder. We have a lot of rioting potentials, lux goes to 20%
70: Settle Vitebsk, kill the scouts for shields.
90: MM, and building
110: more MM.
IBT: Egypt destroy's Rome. Other civs begin Magellans
130: We get our GPT back. I could increase tech, but keeping the money for some rushes.
150: I trade incence to france for some gold & wm. I talk greece into giving me Education for 41gpt + 167g + gems. Egypt trades us Chivalry for Theology and 2gpt.
IBT: Germany moves to settle some of our unclaimed tundra.
170: Not much.
IBT: Joan, my TRUE LOVE, offers us Music Theory for only 10 GOLD! I almost fall out of my chair! Then, she asks for some gems at 11gpt + 30 gold and WM! I build a small love shrine in my bedroom for her. We lose our supply of dyes from the Germans...ugh. I get them back for 7gpt.
190: Found Batum. I decide that not using 'accelerated production' is totally stupid. Waste in our cities is very high.
IBT: Germans found New Hannover. French begin Smiths.
210: Chivalry to Korea for 56g and a worker +wm.
230: Trying to spawn some WLTK days, so lux 30%, and MM for some happiness.
250: WLTK days happen. Palace gets improved with some nice steps. I check out our new happy towns...our corruption is worse than I thought...waste is still very, very high... Next turn everyone will finally have a garrison force...not much of one, but it keeps the AI back a little. I sell off the WM for some quick cash.
260: Everyone has a garrison now. 2 more cities come online in 2 turns. The only workers I have scheduled for tasks are the guys building a road to Murmansk.
Postgame: WLTK day is helping in our inner cities, all you need to do is have zero unhappy people in a city of at least size 6. We need that forbidden palace, sorry I couldn't find a place for it. We are very much the 'middle' civ as far as rankings go, but after building up some infastructure, we will be able to start up the war machine. Be careful to not let anyone riot. If you can score astronomy, we will be able to trade with everyone on the other continent. I almost have all of our cities connected, keep the workers on top of it.
The Save. (http://www.civfanatics.net/uploads7/pod260AD.SAV)
Yom Jun 30, 2004, 01:33 PM FP was supposed to be in smolensk to get our lake cities happy...
On the subject of war, I don't think we're very well geared towards war yet. Cossacks aren't a very good unit in PTW and our nearest neighbor, Germany, is very strong (Otto and France are the strongest in the World). If we are committed to going to war, however, I would wait until all deals running through Germany expire first (i.e. any deals to France, england or Korea, as they all run through German waters) and immediately make an alliance w/France and England against them. Anyone else we can afford going to war with. Second of all, if we're headed for all out annihilation of the Germans, we should wait for a leader to get an FP.
OTOH, if we're playing a peaceful game, FP should definitely go in Smolensk (or the city just above it, forgot its name). The lake cities have the potential to be strong with minimal corruption.
Oh, and Music Theory was only that cheap because Bach's is already built. It's essentially useless. As for the Dye/Gems deal. The Gems were originally going to Germany, but good idea on keeping the luxuries out of our enemy's hands and still getting the Dyes.
Kaiser_Berger Jun 30, 2004, 01:51 PM In my honest opinion, we are nowhere near ready to go to war, and I'm really not sure if we need to. Once we get the FP by our northern cities, I think we'll be able to compete just fine without risking what could be a very nasty war with a very powerful Germany.
Kiech Jun 30, 2004, 08:09 PM No, we aren't ready to go to war...sorry if that came out wrong. Germany is my first TARGET after we get the war machine rolling. We need temples/markets/barracks/libraries in most cities before we start attacking.
Yom Jun 30, 2004, 09:29 PM Oops...did I say smolensk? I meant to say sevastapol. I would only go for Smolensk if we were sure of going to war. Otherwise, Sevastapol without a doubt.
homeyg Jul 01, 2004, 01:10 PM Looking at the few warriors guarding the cities closest to the Germans, I would be worried about an attack. We need to build up our defensive military; warriors aren't going to do any good for us.
Ah, I see I'm also up. I'll have the turns posted soon.
homeyg Jul 01, 2004, 02:09 PM Turn 0: I see that all of our defensive military is mostly warriors. That's not good. Supposedly, the Germans have cavalry. We need to build up.
IBT: Kiev: pikeman -> pikeman. Krasnoyarsk: marketplace -> pikeman. Magnitogorsk riots.
Turn 1: I change one citizen in Magnitogorsk to a tax collector. I notice that some workers are improving squares that aren't even being worked by the citizens and they are terribly unorganized. I send newly built pikeman to defend Smolensk.
IBT: Some cultural influences expand. Uralsk: worker -> worker.
Turn 2: Worker movements.
IBT: Rostov: library -> pikeman. We get to expand palace.
Turn 3: No available trades, nothing else to report.
IBT: Kiev: pikeman -> library. Minsk: temple -> pikeman. Batum riots.
Turn 4: Nothing much. Move pikeman to somewhere where it's more useful.
IBT: Carthagineans offer gunpowder for education and 22 gold. I change it to education and 4 gold. Tblisi: library -> pikeman. Germans start Newton's. :( English start Smith's.
Turn 5: I check for available trades. None. I find at least 1 source of saltpeter in our borders. I check for more. Nope, it appears we only have 1. It isn't connected yet, though.
IBT: Yakutsk: library -> marketplace.
Turn 6: Just some worker movements.
IBT: Kras: pikeman -> library.
Turn 7: I hook up saltpeter.
IBT: Kiev: library -> musketman. Minsk: pikeman -> library. Rostov: pikeman -> musketman. French start Newton's. Greeks(?) start Magellan's.
Turn 8: I can almost buy astronomy from England, but I don't have enough gold. Maybe next turn. Same with Egypt.
IBT: St Petersburg: temple -> musketman. Tblisi: pikeman -> university. Astrakhan: temple -> musketman.
Turn 9: I buy astronomy from England for incense, gems, 31 gpt, and 248 gold. Start on chemistry. Germans and French enter Industrial Age.
IBT: Nothing much.
Turn 10: Nothing much.
Yom Jul 01, 2004, 04:06 PM Why did you trade for Astronomy without a two-fer?
homeyg Jul 01, 2004, 04:35 PM There was no one to trade Astronomy to.
Kiech Jul 01, 2004, 07:12 PM Were you able to get all of our cities connected? Hoping the workers you reassigned weren't the highway builders...
We are pretty behind on tech, not sure if there is anything we can do about that...but it appears we are catching up with the AI.
King Alexander Jul 02, 2004, 01:52 AM I guess I'm up.. Have you any suggestions?
I'll try to connect any unconnected cities(if any left), build our defence.
Kaiser_Berger Jul 02, 2004, 03:50 AM I'd say focus on improving our infrastructure, then pump out a defender or two in our border cities. A few extra muskets probably won't mean much of anything if Germany does decide to pay us a visit, but it may just slow them down.
King Alexander Jul 02, 2004, 04:02 AM Ok, I'll do that. I can't promise I'll play today, because I'm on work right now and haven't slept since our victory in euro2004 last night: celebrating and dancing in the streets!
homeyg Jul 02, 2004, 12:57 PM Were you able to get all of our cities connected? Hoping the workers you reassigned weren't the highway builders...
We are pretty behind on tech, not sure if there is anything we can do about that...but it appears we are catching up with the AI.
I didn't reassign any workers. I just pointed out that alot of workers (besides the highway builders) were doing some useless jobs.
Edit: I just checked the 360AD save again and I have all of the cities connected except one (Magnitogorsk).
Don't listen to me, but I recommend that we strike a balance between military buildup and infrastructure. If Germany does decide to pay us a visit, I would estimate they would take what they need in a little over 5 turns.
King Alexander Jul 03, 2004, 04:09 AM >>SAVE (http://www.civfanatics.net/uploads7/pod460AD.SAV) <<
370AD (1)
Worker moves.
380AD (2)
Nothing.
390AD (3)
No one is willing to trade a tech. Iroquis don’t have Gunpowder and Education and Koreans Theology and Gunpowder.
I’ll trade them Gunpowder as they’re closer to research this tech, judging by their offers.
Give Iroquis Gunpowder for WM + Ivory + 53g(all they have).
Koreans don’t have more than 1g, so, it’s not worth it.
400AD (4)
Nothing.
IBT
Bismark demands TM + 24g, I give in. Franfurt(German) completes Magellan’s Voyage.
Tours(French) completes Newton’s University.
England, Greece, begin Smith’s Trading Company.
410AD (5)
I buy Navigation from Carthage(only Carthage and France trades) and I give them Gems + 126g + 15gpt.
IBT
Koreans want to trade WMs, I give them 1g for their TM.
Dyes deal with Germany ends: I offer them Gems for Dyes + 190g + WM.
420AD (6)
Nothing.
430AD (7)
Nothing.
440AD (8)
Check to see what anyone offers: no one trades for a tech and no one gives anything good for Luxuries, EXCEPT Joan….
Give Insense to Joan for WM + 128g(all they have) + 15gpt.
Give Gems to Joan for 24gpt.
Not bad: Joan is very nice to us!
Hurry Courthouse in Smolensk and Vladivostok.
450AD (9)
Nothing.
IBT
Paris completes Smith’s.
460AD (10)
Nothing.
Summary:
We really need more workers, so we can improve the land faster and many cities need aquedects to grow. Now that we have a good gpt, we can rush some improvements every now and then where needed.
What about the unclaimed land between our cities in the south coast? Settle it?
Yom Jul 03, 2004, 09:57 AM I'm up in like 6 SGs :crazyeye:, so I'll try to get this as soon as I can, but I doubt I'll have it finished before tomorrow.
Yom Jul 04, 2004, 11:12 PM Please skip me. I'm having enough trouble trying to get Conquests to work again.
Kaiser_Berger Jul 05, 2004, 04:52 AM Alright, I've got it.
homeyg Jul 05, 2004, 12:47 PM 1. homeyg
2. King Alexander
3. Yom (skipped)
4. Kaiser Berger (up)
5. Kiech (on deck)
Kaiser_Berger Jul 05, 2004, 01:13 PM Preturn- Switch Sevastopol to the FP, as we need it badly in our northern cities.
Make some changes in our core, mainly changing them over to infrastructure instead of units. A few muskets mean much less than markets and universities will. I set science to zero and change one of the taxmen we have hired to a scientist.
We have no embassies, so I establish one with the French, as I see some ruins along the French/German border. Sure enough, France and Germany are at war.
I also notice that through this razed city France no longer has a supply of saltpeter. I decide to trade away our only source to her for Banking. We throw in 259g and 11gpt as well to make the deal work. I swap the core cities that I had building unis to banks.
Whew. I think thats the most preturn work I've done in a while.
IT- Greece deamnd TM. We give it.
St. P-library-bank
Novgorod-worker-aqueduct
Astrakhan-worker-courthouse
Turn 1 470
Not much going on. I notice the French have lost another city to the Germans. I just really hope they can hold on until our deal expires, or we'll be tagged with the rep hit.
I establish an embassy with the Greeks. They're at war with the Iroquois.
IT- Odessa-courthouse-aqueduct
T2 480
The French recaptured their city lost city (Amiens)
I establish an embassy with the Germans. Berlin is only pulling in 7spt :lol:
IT- Germany pulls in the Iroquois against the French
Kiev-market-bank
Kharkov-worker-courthouse
T3 490
Not much.
IT- Vladivostok-worker-market
T4 500
Nothing interesting
IT- Germany and England sign MPP. England declares war on France.
Yakutsk-market-aqueduct
Kuibyshev-library-market
T5 510
Not much
IT- Krasnoyarsk-aqueduct-bank
T6 520
Nothing much yet again.
IT- Kazan-harbor-library
T7 530
zzz
IT- Greece and Carthage sign MPP
Moscow-bank-uni
T8 540
Carthage and Egypt now have Chemistry, so I pull the trigger on a deal for it. I send Incense, Wm, 588g and 21gpt to Egypt for it.
IT- Murmansk-library-harbor
T9 550
I see an oppurtunity, so I make another trade. I send Gems, Incense, WM, 110g and 42gpt to England for Physics.
Other trades:
Banking to Iroquois for wines
Physics to Egyot for WM, 30g, 13gpt, and Economics.
Physics to Carthago for furs.
We can finally set lux to zero. We now make 219gpt.
IT- Germany and Egypt sign a MPP, and an MA against France.
Batum-library-harbor
T10 560
Not much.
Afterthoughts
We're looking good economically, and more banks are going to come online in the next set of turns. We need to watch Egypt and Carthage carefully. When one of them gets one of the three required techs left (Metallurgy, ToG, Magnetism) We should make a trade with one of the more advanced nations for another one of the techs and broker it for the one that was just discovered. After that we'll be just one tech from The IA, and hopefully once we're in we'll be able to broker our free tech to England, as I doubt they'll be too far in when we arrive.
The pikeman in Riga is activated to be ready to pillage the road that the Greek worker is building towards us. The Greeks have saltpeter under their city there, and are trying to hook it up via our empire. I don't think we should let them, because if we can hold that off for 10 turns or so, we can trade our one source to them once we get it back from France. Amazingly, despite all that territory, the Greeks have no saltpeter, so we'll be able to use it greatly to our advantage in tech brokering.
homeyg Jul 05, 2004, 04:37 PM Nice set of turns, Kaiser Berger. Have we determined a long term goal for this game yet? What about a short term goal?
Kaiser_Berger Jul 05, 2004, 06:19 PM Long term I think we can probably win this thing in any way we want once we're completely industrialized. I'm leaning towards a peaceful victory. We could try to go for a military win, but I'm sure I'm not the only one here that has some apprehension about facing a fully charged Germany complete with Panzers. What we could look into doing is having a war with a weaker opponent, perhaps Korea. We don't really need to fight this for territory, but it would be a great playground for a few Cossacks, as an early Idustrial Golden Age would go a long way to helping our cause.
I think Diplo might be too easy, depending on if we can build it ourselves. We're pretty much assured of getting all the votes we need, seeing as we've been nothing but nice to everyone. I think a Space Race is doable and would still make the late game a challenge.
As far as short term goals, I think we should have two. One is getting the FP built in Sevastopol and filling our second core of northern cities with all the proper infrastructure. The other is to get to tech parity, which I think is doable. I haven't seen any pop up about Germany or Greece building Universal Sufferage, so we're not terribly far behind, as the AI nearly always goes for Industrialization before Electricity. My bet would be that they're busy going down the Nationalism/Communism/Espionage route.
King Alexander Jul 06, 2004, 01:55 AM Very good playing and planning Kaiser Berger!
I'm surely learning a lot with you, guys.
Kiech Jul 06, 2004, 11:05 AM Got it. Will play tomorrow morning.
homeyg Jul 07, 2004, 01:33 PM What's the status, Kiech?
Kiech Jul 07, 2004, 09:27 PM Ugh, too many delays. I took some snapshots of France, Iroquis, and our northern towns though:
http://www.civfanatics.net/uploads7/podfrance.jpg
http://www.civfanatics.net/uploads7/podiroquois.jpg
http://www.civfanatics.net/uploads7/podusnorth.jpg
Kiech Jul 08, 2004, 12:44 AM The Save. (http://www.civfanatics.net/uploads7/pod660AD.SAV)
Preflight check: I disagree with the scientist placement, as it stunts the growth of a few cities. St. Peter, on the other hand, is working a single shield tile, and it is being wasted, so I turn a peasant there into our lone scientist. Other than that, we look OK. With the banks comming in and the FP due sometime in the next 100 years, I think we will be able to do some damage one day. Greece has spices availible. We don't really need them now, but there are only 3 in the whole game, and they are sure to be gone from us forever next turn, I take them for 251g and 25gpt. When we renegotiate, we should have some gems to lower that price a bit.
As for the disscussion of long & short-term goals, here are mine: Build infastructure and defence. Once that is online, plan for an attack on the German cities surrounding the sea area to grab all of the resourses he is sure to have over there. As for the win...Diplo without the german lands, space race with them.
IBT: Carthage and Germany sign vs France. WLTK days happen, and I plant some shurbbery around the palace.
(1)570: Switch Maikop to a granary. It is not going to produce anything for quite some time...workers are our best bet here.
IBT: More WLTK, I hire some grecko-roman architects to add a wing to our palace.
(2)580: Smolensk is prety unhappy, I change off of temple and rush a marketplace. I decide to put the gems to good use. ToG from greece for 60gpt and gems.
IBT: We lose our supply of ivory.
(3)590: I trade Economics for ivory...and rush the granary at Maikop.
(4)600: PP from greece for 28gpt. Metalurgy from Paris for PP & 55gpt. No one has Demo yet. Heh. Keeping sci on min for now...
IBT: Greece and Iroquay sign peace.
(5)610: PP to Bizmark for 300g and 2gpt. Rush the worker plant. Thinking of joining a few workers to help build our FP faster. Rush Odessa aquaduct. Rush Market in Sverdlovsk.
IBT: We lose our dyes. Bizmark wants to renew, and throw in 100 gold + 4gpt. I take it.
(6)620: I see a few ironclads roaming the seas. I also rush some libraries.
(7)630: A worker joins Sevastopol to speed up the FP. Joan has lost her link to iron! I make a deal to get Magnetism for 29gpt + iron. We pull Nationalism as our free tech. Germany and Greece already have Communism and Medicine, it seems. Germany has a monopoly on Steam power. England doesn't have Nationalism yet, so I trade it to her for Medicine, along with 18gpt. Then I call up Joan, and she is willing to part with 420g, Military Tradition, 21gpt and WM for it. I set research to Demo, since no one seems to be researching it. I set research to 30% lets see where this takes us.
IBT: Joan wants me to fight the Koreans. No thanks.
(8)640: Nothing quite as interesting as last turn. Joan has had a few workers hanging out in her capital for a while now, I suspect Paris is under siege. I offer her 220g for 2 workers. New deal with carthage - ivory, 10gpt, and 40g for Military Tradition.
IBT: France and Iroquoy sign peace. France wants to end our incence and gems deal, seems she has no more gpt to spare. I accept that, and let them end.
(9)650: Gems to Carthage for 11gpt. Gems and incence back to france for 26gpt.
IBT: Railroads become visible in Germany.
(10)660: The last gem has come online. At the cost of starvation, I speed up the FP by a turn.
Debreifing: I don't know if I made the right choice with Democracy or not, but it appears that everyone else is going for Communism, something we don't really need. You can probably join another worker to help out our FP. You should be able to get the FP and be VERY close to Demo by the end of your turns. It appears we have the possibility of building shakeys. No free hospital, but a good wonder, nevertheless.
King Alexander Jul 08, 2004, 03:54 AM Nice turns Kiech! The game progresses well. homeyg, are you up?
Kaiser_Berger Jul 08, 2004, 04:47 AM Nice turns indeed, glad to see we've gone Industrial :goodjob:
Keeping up on the research on Democracy could pay off big for us if we manage to get it first, as we'll be able to pull in some decently large gpt for it. It could probably even help us to make a deal for Steam Power from Germany. On the other hand though, the AI is almost always dreadfully slow to get to Electricity. We may very well stand a chance of getting to it if we research it at max. Either path poses a risk, and both offer great rewards. I guess if I had to choose, I'd go with Electricity, as it's a required tech, and I've often seen the AI pick up Democracy before it. Certainly something to discuss.
I'd say keep building infrastructure, and if we have the chance, maybe a Cossack or two. A golden age would certainly help catapult us forward. I still think the backward little Koreans present a fairly safe target in that I highly doubt they'd be able to pull anyone in against us. Nonetheless, Our GA should probably wait until we have the FP built.
King Alexander Jul 08, 2004, 05:08 AM @Kaiser Berger: Is it possible that we could built HD(or US - ToE)? Is it possible on this level?
Kaiser_Berger Jul 08, 2004, 05:33 AM @Kaiser Berger: Is it possible that we could built HD(or US - ToE)? Is it possible on this level?
Quite possible actually. I usually don't think about US too much, and thats the one wonder we're probably not going to stand a chance of getting, but ToE and HD should most certainly both be ours, with decent prebuilds. We'll want to start a prebuild when we start researching Scientific Method, and then switch to ToE once we get it and start another prebuild immediately in a city by a river for Hoover's, which we should be able to build without much trouble provided we get Atomic Theory and Electronics for ToE.
Also, on aside note, my comments above about researching Electricity were a bit premature, as I mysteriously forgot that we need Steam to get to Electricity. I suppose thats what I get for trying to strategize at 5 AM :crazyeye:
With that in mind, we should keep going on the run for Democracy and hope we get it first.
Also, another small note to the team, please dont revolt to Democracy. I'm sure thats a no brainer for everyone, but I've been in an SG before where one player decided to revolt out of a perfectly good Republic to get the increased worker speed of Democracy....along with eight absolutely beautiful turns of anarchy :rolleyes:
Kiech Jul 08, 2004, 09:59 AM Also, another small note to the team, please dont revolt to Democracy. I'm sure thats a no brainer for everyone, but I've been in an SG before where one player decided to revolt out of a perfectly good Republic to get the increased worker speed of Democracy....along with eight absolutely beautiful turns of anarchy :rolleyes:
This is NOT a no-brainer for me. Why wouldn't we want to switch to Demo? Less corruption and faster workers, which means a better economy and more troops overall. I typically delay it if I am building wonders, but I don't see the point of not switching at all.
homeyg Jul 08, 2004, 10:42 AM Nice turns Kiech! The game progresses well. homeyg, are you up?
Yes, I got it. I'll play extremely soon (I've got to get all of my turns in the sgs through since I have to go to football camp).
Yom Jul 08, 2004, 11:52 AM The time it takes to switch to a demo. is too long to make it viable. The change in corruption is actually miniscule (people have done tests to see what the actual difference is). Sure the 200% workers are faster, but it's not worth 8 turns of anarchy. I would only go for it if we were religious.
homeyg Jul 08, 2004, 11:58 AM I don't plan to switch to democracy anyway so don't worry. I have 2 reasons:
1. Democracy can be overthrown back into an anarchy during war if WW is too high, but republic can't.
2. The corruption and extra commerce is basically the same as republic.
Kiech Jul 08, 2004, 03:43 PM I don't plan to switch to democracy anyway so don't worry. I have 2 reasons:
1. Democracy can be overthrown back into an anarchy during war if WW is too high, but republic can't.
2. The corruption and extra commerce is basically the same as republic.
In one of my early games, I was thrown from Republic to anarchy. It bit the big one...
I won't switch to Democracy if no one else wants to switch. I suspose I should take another look in the war academy to see the research that has been done on it.
homeyg Jul 08, 2004, 10:08 PM Wait! Can a republic be overthrown? I thought it couldn't...
Yom Jul 08, 2004, 11:17 PM It can't (10 char. limit).
homeyg Jul 09, 2004, 09:31 PM Well, I found out my football camp that I was talking about goes from 8:00 AM to around 9:00 PM so I will have to be skipped due to lack of time to be able to play my turns (man, I've been a disgrace to 2 SGs already this week! :blush: ).
Kiech Jul 09, 2004, 09:52 PM Heh. Well, it WAS vanilla civ, before the patches...but I definatley slipped into anarchy because of my warmongering.
Take us forward, King Alexander!
King Alexander Jul 10, 2004, 10:36 AM Ok, I'll play tomorrow(some relatives came to see me).
King Alexander Jul 11, 2004, 05:59 AM >>SAVE<< (http://www.civfanatics.net/uploads7/pod710AD.SAV)
670 AD (1)
Nothing.
680 AD (2)
Nothing yet. Keep on infrastructure.
690 AD (3)
Worker moves.
700 AD (4)
More worker moves.
710 AD (5)
FP in 4 turns.
Unfortunately, most civs learned Democracy this turn(I watched them closely the previous turns), and we needed 8 more turns to get Democracy. So, I’m going to trade.
Germany doesn’t want to trade either for Democracy or Steam Power: same with Greece, England, BUT, there is one civ who’ll trade for both!!!
That’s right! The beautiful Cleo is willing to trade!!!
Give Cleo Nationalism for Democracy + Steam Power + WM.
At 30% science that we previously had for Democarcy, we need 39 turns to get Electricity, so I lower the science to 10% (40 turns to Electricity), but we make +149gpt.
The major civs(England, Germany, Greece, Egypt) know Steam Power. I forgot to say: we have 2 sources of coal, but are all unconnected, and there are 2 more coal sources(1 source between the gap in our coastal southern cities and 1 more to the north after the mountains). We can try to settle between the English and Greek coastal cities to the north (iron + coal = Iron works).
I’ll try to connect our sources asap: Greece has an unconnected coal source, but needs border expansion to take it(unless Alex makes a colony), Egypt has no coal, and France has an unconnected source.
I give Democracy to Carthage for 14gpt + WM.
I’ll stop here, because I need some advice before I play the 5 remaining turns.
Here’s the deal:
1) Should I trade Democracy + Steam Power to France for Communism + 7gpt? When I offer Joan Democracy, she gives 50-55gpt! The major civs know those techs.
Germany is the only civ that knows Industrialization, Electricity, but isn’t willing to trade yet.
2) We have only 1 source of iron. We could settle on the north coast to capture 1 more source (+ coal, after we rush temple + library for border expansion).
3) Is it good to settle 1 more city between the gap to our southern cities, so we secure 1 more coal source, or make a colony?
4) I hope, someone is going to trade us soon Electricity, so we can start a pre-build for ToE.
I’ll post the save, so you can take a look, if you want.
homeyg Jul 11, 2004, 03:01 PM 3) Is it good to settle 1 more city between the gap to our southern cities, so we secure 1 more coal source, or make a colony?
I would say just settle an extra city to boost income a little bit.
Edit: Wait, we aren't in Democracy yet, are we?
Kaiser_Berger Jul 11, 2004, 03:36 PM I'd say get the coal hooked up however possible. Settling another city works just as well as any other idea. If we can get multiple sources hooked up, we can proabably use that to our advantage in trades.
I would say trade Joan Democracy for the large gpt. We have no reason to get communism, and the gpt will help us to better swing a deal for electricity in the future. I also agree with putting scienceon minimum for Electricity for the moment. We can use the time to build up gold for a trade for it.
Yom Jul 11, 2004, 05:09 PM Go for the gpt. We don't need communism.
As for the city, it's hard to say without seeing a screenshot to see how close it is to other cities. If it's not just 2 tiles away from a city, then I'm all for settling the city site.
Kiech Jul 11, 2004, 06:02 PM In PTW, Police stations don't help with corruption, right? Then we don't need communism. Set up the town if it will grab us more resources.
Yom Jul 11, 2004, 06:09 PM I don't remember if they do in PTW. Even if they do, I doubt our outlier cities have even built courthouses yet. We won't be able to get police stations out there at 160 shields unless we get Hoover.
Plus, we can always trade for it in a later deal as a bonus when a civ can't pay enough.
homeyg Jul 11, 2004, 08:36 PM In PTW, Police stations don't help with corruption, right? Then we don't need communism. Set up the town if it will grab us more resources.
I though they did help corruption. I'll have to check the PTW Civilopedia.
Yom Jul 12, 2004, 12:09 AM Check the editor instead. The civilopedia is often wrong.
King Alexander Jul 12, 2004, 12:51 AM Ok, I'll trade Joan Democracy for that gold gpt.
I'll try to settle(or prepare) 2 more cities. We really need 1 more iron source, in case we "lose" the one we currently have.
Screenshots: it's a bit difficult to upload a screenshot, because every time it "stacks" there for at least 10-15min(I have a bad connection), and after that I can't wait anymore. Anyway, I always try to post it.
If I trade Joan Democracy for 50 or 55gpt, we go at over 200gpt! I hope Bismark will trade us Electricity some time.
Should I begin a pre-build already for ToE?
EDIT: @homeyg: we're a republic, I didn't go for Democracy. I hope when we get the FP in 4 turns, things will be better.
King Alexander Jul 12, 2004, 09:25 AM >>SAVE<< (http://www.civfanatics.net/uploads7/pod760AD.SAV)
Pre-turn
I give Democracy to Joan for WM + 20g + 55gpt.
France and Egypt sign peace treaty: Egypt declares on France again(oh well…)
720 AD (6)
A rifleman and a settler are on their way.
730 AD (7)
Nothing interesting.
IBT
Greece declares on France.
An Hoplite enters inside our borders coming from Phocaea, maybe he’s trying to get to a Greek Galleon on the coast.
740 AD (8)
Germany has RP, because I can see an Infantry in New Munich(near Moscow).
I give Cleo incense for WM + 2g + 14gpt.
I give Carthage Nationalism for WM + 7g + 7gpt(before someone else take his money).
750 AD (9)
Forbidden Palace completes in Sevastopol.
Furs deal ends, and I renew it. I give Carthage Steam Power for WM + 26g + 3gpt + furs.
I give Cleo Gems for WM + 7g + 18gpt.
I forgot to write: the Iroquis exist no more. Carthage took them out.
I don’t get it: Bismark won’t trade either for Industrialization or Electricity, despite the tremendous gpt that we make; + 395gpt.
760 AD (10)
We get a nice palace expansion.
I don’t know for how long France it’ll hold: everybody is at war with Joan.
We have connected 2 coal sources. Soon we’ll have 2 more sources. Let’s see who doesn’t have coal.
Greece and Carthage doesn’t have coal, but they have no money to pay for it. I leave it to the next player to decide what to do.
I looked every tile of Egypt: they don’t have coal, but someone must supply them. We need to keep an eye on Egypt, so if any deal expires, we sell them our coal.
We have 1664g + 400gpt, but Bismark is unwilling to trade. I don’t know; maybe next player will decide to rush courts and other city improvements.
EDIT: A pair settler/rifleman are 1 tile away from iron + coal city.
1 settler is standing on coal mountain and another one is going to fill the gap between the east coastal cities. The previous 2 settlers went unescorted: 2 riflemen are already in production, to go there.
Yom Jul 12, 2004, 11:38 AM Why did you trade Nationalism and Steam power for such paltry sums? The AI does trade below face value, but it will *not* trade Nationalism for just 147 gold. The techs get much more expensive in the Industrial ages.
Germany won't trade most likely because he has a monopoly. Since we are scientific, I would push for Libraries and Universities in all of our cities and go for self research. We should probably go for TOE and then Espionage so that we can steal some techs if Otto-man coninues to pull away.
Kiech Jul 12, 2004, 02:17 PM Checked the Editor. Police stations do help us with corruption, so they can go on the to-build list. Self-research at this point sounds best. We definatley want to grab ToE and Hoover ASAP.
Kaiser_Berger Jul 12, 2004, 04:40 PM I'd say keep building up or cash until one of the other AI gets Electricity. If it's Greece, we can sell our coal along with gpt and likely get it for a decent price. At that point, then we burn it towards Scientific Method as fast as we can, with a prebuild ready to go.
Kaiser_Berger Jul 13, 2004, 04:58 AM Just curious, but who's up now? Yom perhaps?
King Alexander Jul 13, 2004, 08:31 AM @Yom: ok, it was a bad move to trade for such a price(I didn't want someone else to take his money and the furs).
When are we going to trigger our GA?
Yom Jul 13, 2004, 12:32 PM Am I up? If so I got it.
homeyg Jul 13, 2004, 12:52 PM Yes, you're up.
homeyg Jul 13, 2004, 08:25 PM When are we going to trigger our GA?
I would trigger it sometime mid-industrial so we could maybe take the tech lead.
Chunky Kong Jul 13, 2004, 08:33 PM Can I still join in? Or is it too late?
homeyg Jul 13, 2004, 08:44 PM I guess you could if you wanted to, but we already have a team of 5 players (including me). It would take a while to go around the line up. What the hey, you're in! I'll add you to the end of the line up. Welcome to the team.
Here is the new line up:
1. homeyg
2. King Alexander (just played)
3. Yom (up)
4. Kaiser Berger (on deck)
5. Kiech
6. Chunky Kong (new)
Chunky Kong Jul 13, 2004, 09:19 PM Gee, thanks! I've never played one of these, but I've played Civ 3 a long time. Although PTW a bit shorter, but still got the basics down good.
homeyg Jul 13, 2004, 09:52 PM Do you need a briefing on Succession Games work, or are you good to go?
Chunky Kong Jul 14, 2004, 08:39 AM You wait until you're up, and then you play a certain amount of turns, with suggestions of what to do from people who just played?
homeyg Jul 14, 2004, 12:42 PM Yes, were playing 10 turns each.
Yom Jul 14, 2004, 11:55 PM Please skip me as I just don't have the time to play. I've been really busy and I'm only going to get busier as the summer progresses. I'm considering dropping this SG :(. I think I signed up for too many, but you guys should have a full roster with Chunky Kong signing up.
Kaiser_Berger Jul 15, 2004, 06:16 AM Sorry to hear that Yom. Nonetheless, I've got it.
homeyg Jul 15, 2004, 12:48 PM Please skip me as I just don't have the time to play. I've been really busy and I'm only going to get busier as the summer progresses. I'm considering dropping this SG :(. I think I signed up for too many, but you guys should have a full roster with Chunky Kong signing up.
Sorry about that, Yom. :( If you do decide to drop, though, please let us know.
Kaiser_Berger Jul 15, 2004, 03:19 PM Preturn- We have the ability to build railroads, yet I can't find a single worker building railroads. This needs to change, so I begin some massive labor movements, moving workers towards our core cities. I also change a few builds, mostly just riflemen to cossacks.
I also hire a scientist in one of our tundra fishing vllages and lower our science to 0%, boosting our gpt to 469.
IT- We lose spices. I renew the deal with Greece for 785g.
A lot of infrastructure completes in our northern cities.
T1 770
Lots of worker action. Not much else.
IT- Nothing
T2 780
More railroading. Some more builds complete. We can finally swing electricity from Germany, but I decide to wait. We're going to need money to buy Scientific Method, so I'm hoping that someone else gets elect first so we don't have to go bankrupt to get it.
IT- Nothing
T3 790
More railroading. I start a ToE prebuild in Tblisi.
Greece has Industrialization. This is as good an oppurtunity that we're going to get to use the coal trade to our advantage.
We send Coal, Gems, WM and 1345g to Greece for Industrialization.
I check Germany quick, and they don't yet have The Coporation! We've nearly caught up with them. If we manage to get the ToE, I doubt we'll trail in tech ever again.
I switch Tblisi from the palace prebuild to a factory.
IT- Greeks offer an MPP. I think not, my friend.
Our first Cossack is produced.
T4 800
Germany now has espionage. He now can choose to research Corporation, Sci Method, Rep. Parts, or Sanitation.
IT- ZZZ
T5 810
Nothing new.
IT- We lose our supply of dyes. Renew it w/Germany for Gems.
T6 820
On the F4 screen, the guys tells me that the best unit that the Germans have is infatry. So, that means the have Rep Parts. They are most undoutably going for Sci Method right now. With that in mind, I rush the factory in Tblisi so we can get the prebuild up again.
IT- Prebuild reestablished at Tblisi.
T7 830
Not much new. More railroading.
IT- Egypt demands Industrialization. I cave...
We lose our supply of ivory. Since Industrialization is pretty much sold around already, i sell it to Cathage for Ivory.
T8 840
I notice a huge break for us---Germany is in Communism.
IT- Germans start ToE.
T9 850
The Germans are building it in Konigberg. I do an investigation, and they will complete it in 19 turns. If my calculations are correct, our prebuild should allow us to beat them by 1 turn, provided we can get Sci Method. Also provided that there is no cascade from someone finishing US.
IT- Nothing.
T10 860
I sign RoP with Germany and England., and begin to move our mighty Cossack force, all four of them, towards the Korean cities up North. I figure this can be our GA trigger, and once we have them in place and ready to strike, we can have a GA whenever we're ready.If we do pull off the ToE, I would suggest having it after that, so we can actually go and research a tech our two and really build on our tech lead.
I decided to take one more turn just to finsih up a few little things I was doing. Hope no one minds.
IT- zzz
T11 Nothing much. Our prebuild is sped up a bit by railroad completions.
Afterthoughts. Our Cossack force is next to London right now. I suggest posting them just outside the Korean borders at Chonju. From there they'll be able to strike easily.
We need to keep a VERY active eye on the tech market. Kiech, if no one else has electricity by the end of your turns, you should buy it from Germany, cutting us the best deal possible, saving as much gpt as possible. After we get Elec, we need to acquire Sci. Method from Germany for any price we can pay, even if it means disbanding all our military units so that we have the extra gpt to make the deal happen. Beating Germany to the ToE is absolutely imperative. We can still win without it, but we can really take a huge step to putting this game in the bag if we get it. If we completely bankrupt ourselves in getting to the ToE, it won't much atter, as we'll easily be able to get our money back from getting Atomic Theory and Electronics for free. Keep our economy pumping out gold, as the more we have the better chance we'll have.
Kiech Jul 15, 2004, 05:49 PM Got it. Ok, we need ToE and Hoover. I haven't opened the save yet, but I suspect we also need more workers. So Korea is the patsy eh? We need to hold off the GA for as long as possible.
Yom Jul 15, 2004, 08:04 PM I'll be away on a trip starting tomorrow, 7/16, and won't be back until 7/23 or later. Since I'm not exactly sure how long the trip will last, I'll let you know when I'm back. I won't have computer access most of the time, so I won't be able to take part in a lot of the discussion.
Chunky Kong Jul 15, 2004, 09:27 PM Hmmm, strange. I'm also leaving to go somewhere tommorrow and won't be back till Late Sunday. Any chance that if it's my turn, you could wait?
homeyg Jul 15, 2004, 09:39 PM Yes. If anyone is out of town, they are simply skipped.
King Alexander Jul 16, 2004, 03:34 AM I'm also going away for the weekend.
Kiech Jul 16, 2004, 11:30 AM OK, I am playing now. Just for reference, I am gonna steal some techs.
Here is Bizzy and all his money:
http://www.civfanatics.net/uploads7/pic1pod.jpg
Here is my science advisior cheering me on while stealing electricity:
http://www.civfanatics.net/uploads7/pic2pod.jpg
Our competition for ToE:
http://www.civfanatics.net/uploads7/pic3pod.jpg
Grabbing the Goods!
http://www.civfanatics.net/uploads7/pic4pod.jpg
http://www.civfanatics.net/uploads7/pic5pod.jpg
Poor, poor Joanie...
http://www.civfanatics.net/uploads7/poorjoanpod6.jpg
Kiech Jul 16, 2004, 04:00 PM The Save. (http://www.civfanatics.net/uploads7/pod990AD.SAV)
Preflight: We have 2 cities that can be Iron work cities. I rename the town that will best for the ironworks to IronWorks! For easy reference. I am going to try and rush some buildings here, and pull a few workers to develop the land. We should be able to grab wines, the last lux we need from Carthage as soon as they build a few temples. Other than that, it seems we need military, and barracks and many, many other things...number 1 on the list being Techs. With that I start a new paragraph.
Thievery: We have enough to steal our way to Scientific Method if I use the cheapest means of doing so. I do. I grab Electricity and Scientific Method for the LOW LOW price of 3372g! I move to Tblisi and switch it to ToE. Seems it will be done in 17 turns...same as the Germans...but luckily most of the German town is developed, and we can increase our production with workers to get it a bit sooner. I investigated the German city TWICE since I forgot to get a screenie the first time, so please appreciate it!
Diplomacy: Now I need some more gold for a another run, let's see who is rich, besides that dastardly Bizmark guy. Heh, absolutly NO ONE. Great...well I can wait another turn or two, I suspose.
Korea learns about Chemistry for 42g.
Trade Electricty to England for 6g and Communism.
I want to trade something to my sweet Joanie, but I just can't bring myself to do it for a paltry 18 gold.
More preturn: I rush the courthouse in IronWorks! and Kursk(by mistake...boy am I good at reading lables, eh?) I COULD start a feud between a few civs and get Wines this turn, but I am already pushing my luck stealing from the Germans. Hoover is gonna be built at Moscow, but it seems I have spent most of my cash, so I can't rush the Factory yet.
IBT: Germany declares war on us! Just kidding, but that would not be fun...we really need a military. Greece and Carthage sign a MPP. England starts building the Theater...thought we were doing that...I have to look into it. For building commands, I go with Barracks.
(1)880: Through MM, I drop the time to build ToE by a few turns and any worker that is nearby and ready for orders moves in on Tblisi for development. Industrialisation(meant to trade that instead of electricity...) to England for Free Artistry. Confucious say that it will take England about 22 turns to finish it. After much deliberation, I decide that Kiev should build Hoover, and rush the factory there. I also rush the Factory in Moscow to build the Theater. I switch research from RP to Atomic theory. IronWorks! is building a harbor now, but I don't have the cash to rush it.
IBT: Moscow -> Shakeys, Kiev -> prebuild palace. Seems we are now in competition with the Germans for the Theater...heh. Seems I made a big mistake selling Electricity...everyone is building ToE.
(2)890: More MM, and starvation for Tblisi. A RR Floodplain will take care of that though.
(3)900: No more worries of starvation, and just 2 RR away from max production in Tblisi.
(4)910: Max production in Tblisi. I look to see if I can grab any tech before ToE happens...nope.
(5)920: More MM and development.
(6)930: I decide to steal another tech, this time Replaceable Parts! Now the workers will finally take less time to do their job...whew.
IBT: France and Greece work out their differences.
(7)940: Workers are almost done with Kiev. Just for fun, I see how much it will cost to upgrade the warriors that we have sitting in a barracks - only 1120! I decide to rush some courthouses instead.
IBT: Reup incence deal with Egypt, scamming 22gpt out of them this time. Germany gets Korea to fight the poor, poor Joanie.
(8)950: RP to Greece for Corporation. Electricity to Hannibal for furs and 2gpt...RP to Cleo for 35gpt. Fix up Moscow to get Shakeys at the same time as we get ToE! Kiev is producing as much as I can get out of it. Starting to rail to IronWorks!
IBT: Cleo comes to renew our gems deal...and I notice we have no rubber! Well not connected anyways, I will have to look around for it. We lose our supply of spices, and our saltpeter dries up.
(9)960: I renew the spices deal for 1100g with greece. I care not for the saltpeter, unless we really need more horses. The rubber, now that we need! There are 8 in all in the world, two of which are possible for us to trade for...but not now. Greece needs to build a road and Carthage needs the tech. Bizzy of course, has his OWN supply...bah. Since we don't need it now, I am not going to bend over backwards for it. Just watch for either carthage or greece to have it availible.
(10)970: IronWorks! will be ready to start the Ironworks next turn. I added a few workers to help it grow.
Note: In interest of making sure everything works smoothly with the wonders, I am going to play the next 2 turns.
(11)980: IronWorks! city is progressing. Starting to build rail to all cities now.
(12)990: Got em both! Switched Kiev to the Dam, which will take 10 turns. Bizzy has Steel, Espionage and Sanitation for trade. Korea has moved into the industrial age, and HAS nationalism, so it is just about time to set off the golden age. Although, to be ideal, I would perfer holding it off until Hoover is built, to maximize the gains. Bryansk, with all TWO of its citizens, revolted, because there is no road leading to thier town, so I have sent a bunch of workers there to clean up that mess.
Debreifing: Egypt has rubber availible, how I am not really sure, since they only have one rubber source in thier lands. I have barracks built in almost every town, with a few scheduled. I suggest beefing up our military as much as possible. Bizzy has a few calvary that decided to do a few manuvers in our lands, he left the same turn, so I decided it was innocent, for now. Poor Joanie has been holding on to her lands for dear life for quite some time now. Every city finally has a garrison of some sort. I think thats it. Sorry for taking the extra 2 turns... :blush: but I wanted to see this part through.
Kaiser_Berger Jul 16, 2004, 05:20 PM :eek:
Wow. I think you managed to pull off the civ equivalent of running through a hurricane and not hitting a single raindrop! Amazing turns. Stealing not one, not two, but THREE techs from an industrialized war machine? You've got some big ones my friend :lol:
You've pretty much broken this one open for us. You ran a huge risk, but it turned out alright. Well done.
Kiech Jul 16, 2004, 05:58 PM I really had no choice if we wanted to keep up. It was do or die, but I was rather afraid of taking Replaceable Parts from Bizzy...we definatley HAVE to take him out.
Kaiser_Berger Jul 16, 2004, 06:10 PM We don't necessarily have to take him out (although I would feel a lot safer with him gone). If we can get some rubber and stock our small border with him with infantry fortified in fortresses, we can probably would off an assault from him.
Kiech Jul 16, 2004, 06:42 PM Till the boats come 'round, that is. LOL. Actually, thats not a bad idea. We can get a few fortified riflemen(to be infantry) defending our boarder.
But you know what REALLY scares me about Germany? Not the tech, or whatever army he might have...its that he has all of the happiness wonders, all of the luxuries, all of the resources, and is in the process of building hospitals! :eek:
homeyg Jul 17, 2004, 12:32 PM Nice turns Kiech, although you sort of gave me a scare when you were joking about Germany declaring war...
King Alexander Jul 17, 2004, 02:40 PM Amazing turns Kiech!
I second what homeyg told: I thought it was the beginning of our destruction when you told that Germany declared! Man, they're going to have panzers soon, and I don't want to even think of it! I wish we had 20 nukes right now, and fired them all on Bismark! Then, rush in, and take the Germans out with our warriors in the western-coastal cities!!!(I guess, I'm civ-dreaming!).
You really were LUCKY with all the techs you stole from Bismark! I understand though, that we needed to catch up in tech with Germany.
You also managed to get us ToE and Shakespeer's and soon we'll have Hoover's! Amazing turns, indeed.
Kiech Jul 17, 2004, 05:11 PM Thanks guys. Ya, know, Germany doesn't have a lot of desert/tundra, its possible that he doesn't have oil. One can only hope!
homeyg Jul 18, 2004, 01:12 PM Chunky Kong, you're up.
Chunky Kong Jul 18, 2004, 07:27 PM Whoop! Got it.
Chunky Kong Jul 19, 2004, 11:20 AM IBT - German Ironclad moves away from Odessa
1000 AD - Switched IronWorks! From PS to IW. Switched Moscow to Universal Suffrage. Buttload of workers made railroads.
IBT - Korea declares War on Germany, Germany signs Egypt a military alliance, Egypt declares war on Korea.
1010 AD - Buttload of Worker movements. Some Rifles are built.
IBT - Greece + Germany = MPP. Germany gets a military alliance with Greece against France. Greece declares war on France. We lose our supply of dyes. Germany calls up and decides to give us more. I accept, then trade him Atomic Theory for a crapload of stuff. (Saltpeter, Espionage, Sanitation, World Map, 4090 gold(Screenie attached))
1020 AD - Athens completes Universal Suffrage. Buttload of worker orders. Again.
IBT - Germany gets Carthage and Greece into the war with Korea.
1030 AD - Buttload of worker actions.
IBT - Supply of Ivories goes kaput.
1040 AD - See last turn.
IBT - Kaesong and Chonju become German cities.
1050 AD - I move the Cossacks to the mountain between the now German Chonju and Kaesong. Can now see the units on top. Buttload of worker actions, as usual.
IBT - Hannibal calls up to give me 11 gpt for gems. I take it. I offer him Atomic Theory and he offers Ivory + Rubber + WM. I take it.
1060 AD - Buttload of worker actions. Upgraded the uniits at the cities near Germany.
IBT - Hannibal calls me up again. He wants an Alliance vs. the Koreans and an RoP. I decline. Our RoP with England ends. I choose not to continue wih it. (Our cossacks are on that mountain, remember?) Same happens with Germany.
1070 AD - Buttload of worker actions. Moscow completes Intelligence Agency.
IBT - Palace Expansion! Germans are building Hoover.
1080 AD - See 1030 AD.
IBT - MPP - Carthage + Germany. Germany gets Carthage into the war with France. Carthage is building Hoover, too. But it's a little late, as we complete Hoover in Kiev. Bismarck tries to plant a spy in Moscow, but fails.
1090 AD - I plant spies in foreign countries. Elizabeth caught one, and is not pleased. Uh-oh. Crap. Egypt declared war. Although it may be a phony war...Yeesh. Not gonna plant spies the rest of my round of turns. Buttload of worker actions.
IBT - Not much.
1100 AD - I sign Germany, Greece, and Carthage in for the war against Egypt. (This'll probably help the next player.) I also got Refining and Steel whilst trading. We only have 1 source of oil, though.
-------------------------
Sorry about making ol' Cleo go to war with us, guys...
Kaiser_Berger Jul 19, 2004, 02:09 PM Oy...as to why you would plant spies at this point in the game, I'm not sure, but I guess we can be happy it didn't turn out worse. If Germany or England had declared war, we could be drawing up a ideas for a new game right now. Nxt player(s) should remember to hold out in war with Egypt for the duration of the the alliances we're in.
Chunky Kong Jul 19, 2004, 02:11 PM Hey, spies are useful! Sometimes... Finding out where enemy units are...Space Race...Seeing how MANY units they have...
Kaiser_Berger Jul 20, 2004, 04:41 AM I don't argue that spies are useful, but they certainly aren't mandatory, especially in a high risk situation such as this. We're not very strong militarily, and certainly would stand no chance against either England or Germany if they declared on us. It's a small miracle you only had one declaration. I propose we take no more high risk actions, i.e. tech steals or spy missions, unless the team as a whole deems it a prudent action. We're in a decent position, and it's really our game to lose at this point. We just have to be a little bit careful in the future. At the very least, the tech pace will probably slow a bit for others civs as they're in a decent amount of war.
homeyg Jul 20, 2004, 05:05 PM Alright, I got it.
Chunky Kong Jul 22, 2004, 11:10 AM It's been what, 2 days now?
homeyg Jul 22, 2004, 11:47 AM Yes, the turns are coming soon (the limit is 48 hours).
homeyg Jul 22, 2004, 01:55 PM Turn 1: I do a quick run through all of our cities and change some citizens around (nothing major). Basically the rest of the turn was worker movements.
IBT: France and Egypt sign military alliance against us. England and Germany sign military alliance against France. England and Germany sign military alliance against Korea also. Germans ask us for military alliance against Korea and ROP. I tell them no. The Germans destroyed the French. Kiev: hospital -> stock exchange. Smolensk: stock exchange -> infantry. Sverdlovsk: stock exchange -> infantry.
Turn 2: Worker movements and the turnly scan of diplomacy.
IBT: Greeks want an embargo against the Koreans; I tell them no. Kursk: marketplace -> bank. Sevastopol: hospital -> bank. Novogrod: police station -> infantry (we need to begin some sort of military build-up!). Rostov: hospital -> stock exchange. Kharkov riots (whoops!). Vologda: barracks -> marketplace.
Turn 3: Turn a citizen in Kharkov to a tax collector. I upgrade 5 rifles for 100 gold. Finish up all worker movements and head for diplomacy. Once again, nothing to trade. Browsing around, I find a city (Tblisi) building a coal plant when there is already a hydro plant in the city. I change it to build Wall Street (no other buildings to build). It will now be build in 3 turns instead of 6. I change Krasnoyarsk (originally building Wall Street) to a police station.
IBT: St. Petersburg: police station -> infantry. Minsk: hospital -> police station. Smolensk: infantry -> police station. Sverdlovsk: infantry -> police station. Yakutsk: hospital -> bank.
Turn 4: I move 4 Cossacks away from the German city of Chonju (the unneeded movement of 10 or so German cavalry is really getting annoying). I sign a right of passage with England for both of our maps and 2 gold before the move. Not much else (nothing to trade or trade for).
IBT: Carthage and Korea sign peace treaty. Korea and Germany sign peace treaty. Odessa: stock exchange -> infantry. Novgorod: infantry -> ironclad. Krasnoyarsk: police station -> infantry. Astrakhan: hospital -> police station. We lose our supply of furs...
Turn 5: I trade for furs from Carthage for world map and 1043 gold. Germany has Radio. Way too expensive to buy so I wait to do anything.
IBT: St. Petersburg: infantry -> infantry. Kiev: stock exchange -> police station. Tblisi: Wall Street!! -> infantry. Vladivostok: factory -> bank. Kharkov: hospital -> marketplace. We lost our supply of spices.
Turn 6: I buy spices from Greece for a world map and 1091 gold. Join a French worker to St. Petersburg as I can't find any work for him. Still, only Germany has Radio.
IBT: Odessa: infantry -> police station. Novgorod: ironclad -> infantry. Krasnoyarsk: infantry -> infantry. I built the iornclad for the purpose of scouting aorund in foriegn waters.
Turn 7: I sell Iron to Korea for 11 gpt, 25 gold, and both of their maps. Nothing much else except for worker movements.
IBT: Germany asks us to leave their territory (4 cossacks), and we sign a right of passage. He turns Gracious again. St. Petersburg: infantry -> infantry. Minsk: police station -> infantry. Smolensk: police station -> infantry. Sevastopol: bank -> stock exchange. Tblisi: infantry -> infantry. Sverdlovsk: police station -> infantry. Grozny: aqueduct -> factory.
Turn 8: Nothing but good ol' worker movements.
IBT: Sign an ROP with Greece for free. They turn Gracious. The English want an alliance against the Koreans. Of course I say no. Moscow: Battlefield Medicine -> stock exchange. Kiev: police station -> infantry. Yakutsk: bank -> stock exchange. Novgorod: infantry -> infantry. Krasnoyarsk: infantry -> infantry. Astrakhan: police station -> infantry.
Turn 9: Not much. Trade England Incense for 13 gpt and 22 gold.
IBT: St. Petersburg: infantry -> infantry. Riga: police station -> bank. Minsk: infantry -> infantry. Smolensk: infantry -> harbor. Pollution strikes Sevastopol. Tblisi: infantry -> infantry. Sverdlovsk: infantry -> harbor. Rostov: stock exchange -> police station.
Turn 10: I sell England some of our gems for 32 gpt, 49 gold, and a world map. We now make 1001 gpt. Still, no one has Radio except for Germany. I finished up the round with some worker actions.
Well, not the most exciting turns ever, but I brought our gpt income up by around 200. I assume were not going for Conquest as our miltary is so weak. I tried to build up our defenses on the German border so we would have a chance if there is an attack (I have seen Gracious CIVs attack me before). I never have much to say after I'm done with my turns, so I'll let King Alexander take us forward.
Kaiser_Berger Jul 22, 2004, 02:15 PM Looks like good progress. I'd keep building up up our money and defense. I would also look into building one ship to load our cossacks onto, and parking just outside of Korean territory. That way we'll have the GA option available again. If we end up going for a space race, the GA would help quite a bit in offsetting some of the modern age tech prices.
homeyg Jul 22, 2004, 08:40 PM So I assume we're either going for space race or diplomacy?
Kaiser_Berger Jul 22, 2004, 09:27 PM I think space would be a doable challenge. Diplo seems kind of cheap to me most of the time.
Chunky Kong Jul 22, 2004, 09:43 PM Maybe we could send some troops to Egypt to actually get a foothold over there?
King Alexander Jul 23, 2004, 12:28 AM Maybe we could send some troops to Egypt to actually get a foothold over there?
I'm not sure that we should send any army in there: better have our army at home to be able to delay a possible attack by Germany or England(or Egypt). Anyway, if I have the chance, I'll try to make peace whenever possible.
Korea looks like a good target to have our GA, as K-B said.
I'll find time to play, today or tomorrow.
Kaiser_Berger Jul 23, 2004, 03:51 AM One thing about making peace, just make sure our alliances have expired first. We still aren't in a position to trash our rep.
King Alexander Jul 23, 2004, 05:53 AM Ah, yes, we have signed a MA with Germany, England and Greece against Egypt. Thanks for reminding this to me, K-B.
King Alexander Jul 23, 2004, 09:27 AM >>SAVE<< (http://www.civfanatics.net/uploads8/pod1275AD.SAV)
Pre-turn
Egypt wants a hearing: They want peace, I’ll not bite.
Our saltpeter deal ends.
1210 AD (1)
Germany knows Combustion, but wants our whole treasury (10000g )+ 140(+)gpt. We can wait a little.
IBT
Dyes deal ends: I offer Bismark Gems + 7g for Dyes.
1220 AD (2)
Worker moves.
I offer Bismark 1560g for Saltpeter, to get our Cossacks.
1230 (3)
Worker moves.
1240 AD (4)
The same.
IBT
Korea and England sign peace treaty.
England and Germany sign MA against Egypt.
We lose our ivory + rubber deal with Carthage.
1250 AD (5)
I offer Carthage WM + 2050g for ivory + rubber.
IBT
Gems deal with Carthage ends: I offer Carthage Gems for WM + 43gpt.
The military advisor informs our Queen that “ We have caught Sir Hannibal of the Carthaginians attempting to plant a spy in our capital”.
1255 AD (6)
Germany(of course!), Greece and Carthage knew Combustion, but Liz learn it this turn, so I’ll trade with her:
I offer Liz Electronics + 50g for Combustion. + WM.
I choose Mass production as our next tech.
IBT
Korea asks for MA against Greece and RoP: I deny.
1260 AD (7)
Ironworks completes… Ironworks.
Worker moves.
1265 AD (8)
Nothing.
1270 AD (9)
Worker moves.
1275 AD (10)
Worker moves.
Summary
We ‘re on tech par with England.
Germany has the lead(of course).
Greece and Carthage know the Radio.
We have enough money to buy the tech, if we want, for around 6500g, but, I’d say, wait a bit more.
We can decide to hurry a lot of improvements, to help our non-core cities to be more productive.
I have 2 cities producing artilleries: we really need many of them, just in case.
We’re ready to sail to Korea: I have 8 cossacks and a stack of infantries(leave the artilleries: do not take them to Korea) near Moscow. Our navy is in Novgorod: 1 destroyer, 2 Ironclad’s and 2 Transports. Next player can fill them up before he plays his first turn, and sail towards Korea. I’d say, take the Cossacks and 2-4 infantries with you: after we have a successful attack and trigger our GA, bring them all back to home.
Do not declare until our navy reaches really close.
Maybe it’ll be good to sign a MA against Korea, before the strike.
We’re still on our MA with Germany, England and Greece against Egypt.
Good luck.
Kaiser_Berger Jul 23, 2004, 09:32 AM Good turns K-A! :goodjob:
Does anyone know if Yom is still AWOL? I think I'll wait until later this afternoon, and if we don't hear from him I'll pick it up.
homeyg Jul 23, 2004, 12:33 PM I think he is, but wait just incase.
Kaiser_Berger Jul 24, 2004, 06:02 AM Well, it's been about 24 hours, so I'll go ahead and pick it up. got it
Kaiser_Berger Jul 24, 2004, 07:59 AM THE SAVE (http://www.civfanatics.net/uploads8/pod1325AD.SAV)
Preturn- Load up the 1275 BC file instead of 1275 AD file. Oops.
That was scary. We only had five cities. I like the situation in 1275 AD much better. We're looking quite good, I say.
I honorably cancel our alliances against Egypt. I trade Alexander gems for 42gpt and a small amount of gold. I call up Cleo and ask her to smoke the peace pipe with us. She accepts and throws in 140g. She must be quite glad that our mighty Cossack forces will no longer hang like a dark cloud over her fledgling empire :lol:
I go and trade her Combustion and get wines out of it.
I decide to do some trading, as we have quite a load of money to play with. I get Mass Production from Germany for 10,900g.
I get Radio from Greece for Mass Production and 2600g. I trade Mass Prod. to Carthage for 819g. I trade Radio to England for 62gpt.
I set research to Flight, and I decide to take us in the opposite direction, now going for maximum research to see if we can get it before Germany, as I think/hope they'll go for MT first to get Panzers. It's due in 8 turns at 100%.
Also, I send our invasion fleet on it's way. I propose saving it for the Modern Age so we have some help in research.
IT- We build lots of units. I set these cities to wealth to help offset the money we're losing in our research efforts.
We catch good old Bizzy trying plant a spy.
T1 1280
Notthing much going on. Bizzy has Amphibious War for sale. Thats about it.
IT- Nothing
T2 1285
Nothing new.
IT- zzz
T3 1290
ZZZ
IT- Nothing
T4 1295
As I predicted, Germany has Motoized Transportation. We have Flight due in 4. Hopefully we'll beat him to it.
IT- I add on to our mongloid Palace. It's...culturally diverse, to say the least.
We catch Bizzy planting spies again.
We lose our supply of furs.
T5 1300
I regain our furs from Carthage for 1150g.
IT- We lose our spices.
T6 1305
Nothing new.
IT- Nothing
T7 1310
I'm able to lower science to 50% and still get Flight next turn.
IT- We learn how to fly.
T8 1315
But of course, the German bastards learn Flight the same turn as us. I decide to trade him for MT. It's costly at 1271g and 540gpt, but we finally go modern.
We draw Fission as our free tech. Germany got Computers.
Moscow is set to UN in 16 turns.
I have Kiev start the Manhattan project. I'm using this as a place holder for SETI. If Germany chooses to start building it in a crappy city, we might just have a chance of Grabbing it.
I do some other minor trades, giving Greece MT for spices and a chunk of gold. Carthage also gets it for some gpt, as does England.
IT- Nothing
T9 1320
Not much of anything. I notice Germany's offer for Fission is dropping, indicating that they must be researching it. I decide to take the oppurtunity while I have it and trade Fission, 3420g and 230gpt to him for Computers. Iswitch our prebuild to SETI, and change our cities from wealth to Research Labs. I also trade Greece Flight to get them to go modern. Tehy get Rocketry as their free tech. I trade him Fission, Computers, 40g and 220gpt for Rocketry. I call up Bizzy and show him our shiny new rockets. He pays 650gpt and 200g for them.
IT- Germany starts SETI and the UN.
T10 1325
I do some investigations to see how quickly Deutschland is going to complete the wonders. They're building the UN in Berlin, and SETI in Orleans. The UN will be completed in 20 turns, compared to 14 for us, and SETI will be completed in 16 turns, compared to our 12. We're looking good on that front, at least.
Afterthoughts
We're doing good right now. We're at tech parity, and we're making over 1000gpt despite paying 990gpt out in deals. I think we should wait on our GA until our deals end, and then we'll have our full research capacity back. At that point, we can trigger our GA and research the rest of the age on our own, if we want. When we do invade, I suggest landing on the mountain next to Inch'on. Actually, now that I realize it, once we complete SETI we'll enter a GA anyway, so we may not even need the force provided we can snag it.
Chunky Kong Jul 24, 2004, 09:58 AM If we build the UN, are we gonna hold the vote?
homeyg Jul 24, 2004, 12:31 PM I don't know. I mean were not aiming for Conquest, obviously. Space race is another possibility, rather than the UN.
King Alexander Jul 24, 2004, 02:20 PM Nice trading there, K-B :goodjob:
I'm not sure, if we should hold a UN vote: do we have hopes that others are going to vote for us?
Kaiser_Berger Jul 24, 2004, 04:12 PM I started the UN so we can deny other civs having it. The last thing we want is to have struggled all this way just to lose a stinking vote and lose the game. If we hold it, I think we'd probably win. We can do that if you guys want to end this sooner, or we can go for space. I think we should go for space, as it'll be a little bit more of a challenge, but I still think we'll win easily, provided we don't get any visits from a a certain neighbor with Panzers.
homeyg Jul 25, 2004, 11:45 AM Kiech? Is he out of town also?
Kaiser_Berger Jul 25, 2004, 02:44 PM I don't think so....I thought I saw him post recently in another SG thread.
homeyg Jul 25, 2004, 02:46 PM We'll wait 12 hours, if he doesn't show then Chunky Kong is up.
Yom Jul 25, 2004, 11:48 PM I'm back.
It looks like we're pretty much set :D. I would probably go for Space rather than UN. UN is sort of a cop-out as you can manipulate the votes so easily. If we want to get a UN win, we should do it without gifts (which isn't gonna happen, which is why I think we should go for space).
King Alexander Jul 26, 2004, 12:33 AM Welcome back, Yom. Nice to hear from you.
homeyg Jul 26, 2004, 01:53 PM Yom, welcome back. Okay, since Kiech has dropped of the face of the earth (however, I also saw him post in a different thread), Chunky Kong is up.
Kiech Jul 26, 2004, 06:31 PM Sorry about that...I got mixed up with all of the skips. :( Go ahead and play past me. I have spent too much time this weekend with ol' Rachet and Clank.
homeyg Jul 27, 2004, 04:34 PM No prob, Kiech.
homeyg Jul 28, 2004, 01:55 PM I don't know where everybody is, but I'll take the save.
Kaiser_Berger Jul 28, 2004, 04:04 PM Sounds good. We need to keep this thing moving.
homeyg Jul 29, 2004, 05:13 PM Turn 0: Everything looks good; I procede to the next turn.
IBT: England wants to renew our gems deal (gems for 32 gpt). I haggle, but she won't give us any more gpt. I accept the original trade. Some Korean troops (a few muskets) enter our borders. St. Petersburg, Minsk, Smolensk, Odessa, Tblisi, Sverdlovsk, Novogorod, Krasnoyarsk, and Astrakhan all finish their research labs. They all begin either mech infantry or tanks. IronWorks!: factory -> commercial dock. Germans begin Manhattan Project.
Turn 1: I start things off by upgrading 3 infantry on the German border. I send a few workers to hook up our 2 aluminum sources. I rush a Cossack in Tblisi, I might be able to start our golden age on that Korean musket. I experiment with the research slider, the highest we can get Nuclear Power without losing gold is 17 turns. I'll just leave it at 0% for now.
IBT: England and Greece sign military alliance against Korea. We lose our supply of dyes. I renew the trade with Germany. Sevasopol, Vladivostok, and Rostov finish their Research Labs. I change them to various units or improvements. Tblisi: Cossack -> wealth. We lose our supply of saltpeter.
Turn 2: I call up Korea and ask them to leave our territory or declare war. They don't declare. That was stupid because now their redlined cavalry that I was targeting is nowhere to be found and the muskets are out of reach this turn (mountains and hills). I guess it'll have to wait until next turn. I connect the 2 aluminums and another source of uranium. I don't renew the saltpeter deal.
IBT: Various units are created (tanks and MI) and their cities set to wealth. Pollution strikes Sverlovsk.
Turn 3: A Korean musket is in range of the Cossack. I declare war on the Koreans and strike. I bombard the musket with 1 artillery and attack. Our golden age begins. Our income went from 1172 to 1837 per turn. The SETI and the UN are both going to be finished in 7 turns now. We can research Nuclear Power in 9 turns on 80% science. I'll stick with that. I stacked all of our tanks in Novogorod (6 total).
IBT: Not much. Yakustk and Kharkov finish research labs and are switched to wealth. Grozny: university -> commercial dock.
Turn 4: zzzzz
IBT: Carthage and Greece sign a MPP. Carthage declared war on the Egyptians. The Carthaginians contact us and request and alliance vs the Egyptians. I tell them no. Magnitogorsk: aqueduct -> bank. We lost our supply of rubber and ivory.
Turn 5: I trade Carthage Rocketry for rubber, ivory, Amphibious War, world map, and 404 gold.
IBT: I renew are deal with Carthage (we trade them gems for 43 gpt). Kursk: aqueduct -> factory. Maikop: bank -> stock exchange. Kuibyshev: university -> factory. IronWorks!: commercial dock -> bank.
Turn 6: zzzzz
I'm going to have to stop here; I think we have to leave (go to dinner) in a few minutes. King Alexander, you're up. The UN and SETI come in 4 turns. The SETI should help us along with our research.
THE SAVE (http://www.civfanatics.net/uploads8/pod1355AD.SAV)
King Alexander Jul 30, 2004, 02:40 AM >>SAVE<< (http://www.civfanatics.net/uploads8/pod1380AD.SAV)
Pre-turn
I change all the cities to produce units or improvements: we need the tremendous production that they can give us right now, and we don’t play a game that is forbidden to run a deficit(-171gpt)
I order our fleet to return home: we have our Golden Age and we don’t need anymore to strike Korea at it’s home land.
I call Cleo to trade: I offer Cleo coal for WM + 90g + 22gpt (now, -149gpt).
IBT
Korea and Greece sign peace treaty.
Greece and Egypt sign PT.
Greece declares again on Egypt.
1360AD (1)
Worker moves.
IBT
Carthage and Korea sign PT.
1365AD (2)
The same.
1370AD (3)
zzzzzz
IBT
Egypt and England sign PT
2 Korean ironclads come from nowhere and sink a transport(8 cossacks!!! That hurts!!!) and an ironclad.
We get the message:
“Prime Minister, we have completed the UN in Moscow”! [party]
“Prime Minister, we have completed SETI program in Kiev”! [party]
We are offered to hold an UN election, I say “NO”, of course.
We lose our supply of wines.
1375AD (4)
We’re able to drop our science to 50%(from 80%) and still get Nuclear Power in 2, and we have 3110g, + 501gpt.
Strangely, we can't get wines: the other civs must have traded with each other.
IBT
Our Gems deal with Greece ends(they paid 42gpt).
I offer Alex Gems, for WM + 61gpt(after negotiations): they must need them badly.
1380AD (5)
I lower the science to 40%: we get NP next turn.
I make Peace Treaty with Korea.
So, I’ll stop here. No more time. We’re still in Golden Age, we get Nuclear Power next turn.
I have a stack of tanks next to Sverdlovsk and a stack of artilleries next to Minsk.
We can trade with England and Carthage for Computers or Fission, IF we want.
Good luck.
Kiech Jul 30, 2004, 10:59 AM It sucks that modern transports only have a defense of 2. They should be at least slightly higher...heh.
Kaiser_Berger Jul 30, 2004, 04:21 PM Looks like we're making good progress.
Yom, can you take this now that you're back? If you can't I'll take it tomorrow.
Kaiser_Berger Jul 31, 2004, 06:16 AM Well, seeing as Yom hasn't posted yet, I'll grab this. Got it.
Kaiser_Berger Jul 31, 2004, 07:40 AM The Save (http://www.civfanatics.net/uploads8/pod1430AD.SAV)
Preturn- We look alright. Good managment, K-A.
IT- We learn Nuclear Power. Set research to 100%, Space Flight due in 6 at -692 gpt.
Germany completes the Manhattan Project.
A lot of our cities start nuclear plants, and the ones that can't build them are set to wealth to help offset our research costs.
T1 1385
Seeing as all of both our cores are completely improved, I decide to set our workers to automate without changing existing improvements (Shift-A). I hope you guys don't mind this, but moving them all manually now to improve terrian that won't help us is mind numbing.
I notice that Germany has Space Flight. How kind of him to research it for us. I get it from him for Nuclear Power, 2597g and 425gpt. I then sell Nuclear Power to Greece for 1650g. I see Hannibal Fission for 97gpt. I sell Fission to England for 92gpt.
I set research to Superconductor at 70%, due in 9 turns.
We start Apollo Program in Moscow, due in 4 turns.
IT- Yikes, Germans add SS Docking Bay to their ship. How long have they had Space Flight?
T2 1390
Germany has Satellites! Damn, we've managed to fall behind in tech somehow. Hopefully We can get to Superconductor first and use that as trade bait.
I checked the Space Race screen, and Germany has one part completed, and 3 in progress. I guess we are going to have some competition in this one after all.
IT- Germans add SS Thrusters and Cockpit
T3 1395
Not much to do.
IT- We lose our supply of furs.
T4 1400
I get our furs back from Carthage for Computers.
Germany is researching like mad. The now have Superconductor.
If this keeps up, we might have to consider stealing some techs.
IT- We complete the Apollo Program in Moscow.
T5 1405
We now have three spaceship parts in progress. Germany has three built, with another three in progress.
IT- We complete the Dcking Bay.
Germany adds the Life support system, and the Fuel Cells.
T6 1410
Not much. Superconductor in 4.
IT- We complete the SS cockpit.
Germany adds the SS Engine.
We lose our spices.
T7 1415
I get Spices back from Greece for Space Flight.
IT- zzz
T8 1420
Germany now has The Laser. All they need now is Ecology and Synthetic Fibers and they can launch. We're going to have to steal.
IT- We complete the SS Engine
T9 1425
Not much. We get Superconductor next turn.
IT- We learn Superconductor. I drop us to 0% research and our income jumps to 1975gpt.
We complete the Fuel Cells, and the Life Support System.
Germany adds the Party Lounge.
I turn down the UN election. We've got to see this out. We can and will launch before Germany.
T10 1430
I decide to play a bit risky, and try a careful steal against the Germans. We succeed! We now have shiny new Satellites in orbit :D
I change Moscow to the SS thrusters, due next turn.
Afterthoughts
Germany has 7 parts completed, and we'll have six at the start of next turn. I think our best bet is to keep research at zero and build up money to steal from Germany, as we'll stand absolutely no chance of researching tech once our GA ends.
I have several cities set to build ICBMs. These are spaceship part placeholders, and if we build a few it woulnd't hurt either, as we may be forced to try and sack Berlin if they get too close to completing the SS. In fact it probably wouldn't be a bad idea of rthe next palyer to sign an RoP with Germany and move a massive SoD into the are of Berlin. This should have all our artillery, all our tanks, and a decent amount of Mech Infantry. I dread to think of wha that war would look like, but we need to consider it if we have unsuccessful steals.
homeyg Jul 31, 2004, 04:24 PM It's going to get really tough if we have to sack Berlin... I think Kiech is up, right?
Kiech Jul 31, 2004, 11:21 PM I got it, and will play in the AM. I am considering a nuke strike or a sabatoge mission on the germans, if we need it.
Kaiser_Berger Aug 01, 2004, 04:40 AM If worse comes to worse, I would do a massive RoP rape of Berlin, with a nuke if necessary. Hopefully we won't need the nukes, as I think I remember that Berlin had only 5 mech infantry when i investigated it. We have some tactical nukes that could be brought with our SoD, if need be. Remember, we just need to take Berlin to stop their spaceship. If all goes well and we have decent prebuilds for the last few parts, we should manage to win without the war. Also, If we do go to war, make sure to enlist England to help take some of the heat of us.
Kiech Aug 01, 2004, 02:00 PM Preflight: LMAO! We have LOST all communication with France! I looked through the turn logs to make sure I didn't miss anything, and I haven't. Apparently, France has a settler somewhere...probably moving to Greece. Very, very odd for this to happen late in the game. Well, best of luck to them! I find it odd that Ironworks! built a hospital, since they can't get any larger than size 12. Ah well.
Diplo: Corp to Korea for 2 gpt and 20g. Rockets to Lizzie for 89gpt and 130g. Space flight to carthage for 197gpt and 210g.
More: I change sci to get ecology in 7. I don't want to depend on theft TOO much here. Wow, we have a LOT of stone age units. WOW, the piddly little German town of New Hannover has built EVERY cultural improvement possible. They might flip Magnitogorsk. New Munich is the same. It seems they have rushed most of thier improvements with all that cash and are now building nukes. Heh.
IBT: I renew our lux deal with Bizzy. Lots of pollution.
(1)1435: No sign of Joanie. I sell incence to Korea for a few gpt.
(2)1440: Germans have Ecology...And I MM some
(3)1445: Still no sign of Joanie. No important news. Oh, except no more GA.
(4)1450: Renegotiate ivory/rubber deals...for superconductor. I split it between greece and carthage for max effect. And I can now shave a turn off of Ecology.
IBT: WE LOSE THE GAME CULTURALLY!!!!!!!!!!!!! Damn Germans have WON IT ALL. We could replay the turns, but the only way to stop this from happening is to nuke the germans in 1435, AFTER attempting to steal some tech. And I don't mean a couple of nukes...I mean nuke and ROP rape everything. This is a first for me, I never suspected we would lose like this. A light bulb probably should have clicked when I noticed that most of thier towns have all of the culture buildings, but it didn't. :blush: Overall, I think we had a good game, and we got the 'magnificent' rating...but none of our cities were in the top 5, which is always a bad sign.
Sorry guys. :blush: :cry:
The Save (http://www.civfanatics.net/uploads8/pod1455AD.SAV)
Timewarp save (http://www.civfanatics.net/uploads8/pod1450AD.SAV)
http://www.civfanatics.net/uploads8/welosepod4.jpg
http://www.civfanatics.net/uploads8/welosepod1.jpg
http://www.civfanatics.net/uploads8/welosepod5.jpg
http://www.civfanatics.net/uploads8/welosepod6.jpg
homeyg Aug 01, 2004, 02:24 PM That's alright Kiech. It's too bad we lost, though. It wasn't Kiech's or anyone else's fault. An AI getting a Culture victory is an inevitable feat.
Anyway, good game, guys! :goodjob:
Yom Aug 01, 2004, 05:47 PM :mad:I was sure we game locked too. Oh well...
Kaiser_Berger Aug 01, 2004, 06:01 PM Ouch. That was unexpected. Thats a pretty damn fast cultural victory for anyone, let alone an AI. Well, what can you do...we played a great game, it was lots of fun. Perhaps it's time for HG4: Russia's Revenge...we could even throw in a rule saying that Germany must be destroyed, for extra flavor :evil:
Yom Aug 01, 2004, 06:25 PM I know why it was so fast. We're playing on a huge map in PTW. Which means the limit is still 100k, rather than 120k. So germany reached that limit easily.
King Alexander Aug 01, 2004, 06:56 PM It seems that I've lost the ending, while I was away for the weekend! Anyway, it was a fun game. Nice to playing with you, guys.
homeyg Aug 01, 2004, 07:37 PM Ouch. That was unexpected. Thats a pretty damn fast cultural victory for anyone, let alone an AI. Well, what can you do...we played a great game, it was lots of fun. Perhaps it's time for HG4: Russia's Revenge...we could even throw in a rule saying that Germany must be destroyed, for extra flavor :evil:
I'm going to wait before the other 2 SGs I'm in (the ones in my sig) wrap up until I start another of my own. One of them should be finished soon.
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