View Full Version : Bugs 2.1 The Gauntlet Revisited


Sir Bugsy
Jun 18, 2004, 06:24 PM
Thread for team 2.1

This is not an original idea. (I don’t get too many of those.) This is coming directly out of Sirian’s idea for RBCiv Epic 12. I think this variant is a huge challenge. The original Epic was played as the Zulu at Diety and of the eight players who completed the game, only one, Urugharakh, recorded a victory of any type. There were some pretty impressive players on that list: Sulla, Sirian, and Cyrene to a few names.

• No purchasing workers. No workers through diplomacy by any means, including peace.
• No upgrading units. Ever. You build a unit, it remains that type of unit "for life".
• You may not pillage your own lands. (Includes no disconnecting your own resources).
• No trading away of your last unit of any given resource. You must keep one for yourself.
• No scrolling ahead through cities during the production phase, "between turns".
• No prebuilding of any kind. No placeholders. Ever. There is only way you are allowed to change projects. If you change city projects, you MUST wipe out any shields stored in the box by first changing to Wealth, which will erase all but one shield, then (and only then) may you assign a city to a new item.

Additionally, we will adhere to standard RBCiv rules. The rule of thumb is: if it feels like an exploit, than it is an exploit and we are better than that. The list is here: http://www.realmsbeyond.net/civ/etactics.html

Civilization: Ottomans (this was TBD)
Difficulty: Demi-God
World Size: Small
Opponents: Five Random
Climate: Normal
Temperature: Cold
Age: 4 Billion
Land Mass: 30%
Land Shape: Continents
Barbarians: Restless
Version: 1.22
AI Aggression: Normal
Scientific Leaders are off.
Preserve random seed in on.
Culturally linked is off.
All victory conditions except wonder are enabled
Respawn is off.

Roster:

Team 2.0
Denyd
Scoutsout
DjmGator
Bugs
Yom

Team 2.1
grahamiam
Microbe
Gozpel
Bede
RowandLive (purchasing Conquest very soon)

The teams are not competing.

See the other thread for the discussion on how we came up with the Ottomans.

http://www.civfanatics.net/uploads7/Bugs2_Start.jpg

Save: http://www.civfanatics.net/uploads7/Bugs2_Start,_4000_BC.SAV

grahamiam
Jun 18, 2004, 06:25 PM
i'm assuming we're team 2.1 so :wavey:

we should probably wait for at least 1 more player before starting.

microbe
Jun 18, 2004, 06:28 PM
You all like Greece? Or we can choose another? I don't mind either way.

EDIT: sorry, so both teams play Ottomans?

And even the same map?

Hmm, not sure if we can at least play something different. :) Even Persia is fine.

Sir Bugsy
Jun 18, 2004, 07:33 PM
Brother Bede is joining the 2.1 team.

gozpel
Jun 18, 2004, 09:32 PM
Food galore, reminds me that I haven't eaten today. :)

Bede
Jun 18, 2004, 11:42 PM
Checking in. Honored to be amonst such august company.

grahamiam
Jun 19, 2004, 12:31 AM
save attached at the bottom

Sorry, had to go ahead tonight since I'll be out of town on Saturday and Sunday. Hope this doesn't get people too upset but it looked like a good food start so I focused on a couple of warriors and getting a granery. Not being able to prebuild the granery definitely set us back a little but we have good land and we should be alright. a 4T settler pump is definitely in our future :)

Don’t see anything great except that the coast is to the SE. Jungle to the E, plains and grass to the W. Move settler W and worker NW to wheat. See a BG that will be in range as well as 2 forests to cut down but still a lot of jungles.

T1: 3950BC Found Istanbul -> warrior, set research on pottery 100% (looks like a decent settler pump location)

T2: 3900BC nada

T3: 3850BC dada

T4: 3800BC irrigation done, start road

T5: 3750BC MM Istanbul off wheat and onto forrest to get growth and warrior in 2T.

T6: 3700BC Road finished, move to river BG

Warrior -> warrior

T7: 3650BC Warrior W, MM lux slider (bugger), start mining BG

IBT: we get disease, MM to get warrior in 3T; adjust lux sliders

T8: 3600BC warrior keeps exploring

T9: 3550BC Meet a Chinese warrior. They will trade give us pottery but not WC. I decide to wait.

T10: 3500BC Warrior moving W

Warrior -> warrior, borders expand

T11: 3450BC worker roads, warrior heads S

T12: 3400BC Western warrior finds coastline

IBT: Pottery -> CB 0%

T13: 3350BC Worker moves to forrest to begin chop for granery

T14: 3300BC worker chops

IBT: warrior -> granary

T15: 3250BC nada

T16: 3200BC western warrior finds goody hut but since these are restless barbs, I avoid it.

T17: 3150BC chop done, worker mines; find southern coast

China now up Alpha and WC

T18: 3100BC nada

T19: 3050BC Western warrior now sees a brown border

T20: 3000BC bump lux slider up to 10% due to growth.

grahamiam
Jun 19, 2004, 12:32 AM
the map, note the brown border by the northwestern warrior.

grahamiam
Jun 19, 2004, 12:35 AM
Team 2.1
grahamiam <- premature start off
Microbe <- UP
Gozpel <- probably overeating
Bede <- dusting off the thesarus :D
<Open>

Kylearan
Jun 19, 2004, 03:35 AM
Hi,

just a quick note from someone who played (and lost) the original gauntlet Epic: Even more difficult than the variant rules had been the map layout, with the player starting deep in the tundra with no rivers and only one small source of fresh water. So looking at your map, you will have a much greater chance of winning this time. :)

Good luck, and have fun!

-Kylearan

microbe
Jun 19, 2004, 03:15 PM
I played 15 turns to set up a 5-turn settler factory.

preturn: nothing.

(1)2950BC: We meet Carthage. He is up Alphabet and Warrior Code too. So no trade.
(3)2850BC: delay growth to complete granary one turn earlier.
IBT China has Iron Working, but we cannot get it.
(4)2800BC: I decide to do full research on CB in 10 turns. We need to get out of this hole.
(5)2750BC: granary->warrior.
(7)2670BC: Carthage has IW too.
(10)2510BC: shoot, Carthage gets CB. I should have started it earlier! I buy it with 19g. CB+1gpt+56g gets us Alphabet from China.
We start min research on Writing.
(13)2430BC: some chinese units approach us..and a barb warrior too.
(14)2390BC: Chinese units pass by. Phew. China has Wheel.
(15)2350BC: Our settler ready to settle to block the choke. Carhage gets Wheel too.

Please read:

Due to lack of shields we cannot set up 4-turn factory. But we can do 5-turn with the west plains mined next turn. The sequence is as follows:
turn 1-3: size 4. Work on the forest (or the mined plains once it's done). Make 4fpt and 6spt.
turn 4: We grow to 5 and governor picks the mained plains (or the forest) for us, gets us totally 20 shields. Now, do NOT work on the forest or the mined plains. Switch them both to flood plains, thus making 5fpt and 4spt.
turn 5: same as turn 4.
turn 6: We grow to 7 and governor picks the forest for us, gets us exactly 30 shields.

Please don't screw up. :)

It works for size 5-7 as well, but it would probably require more lux for the higher pop.

Now the problem is that we need a town to produce warriors for escorting. The 2nd town should set to warrior for a while.

The land isn't very good. We are between jungles and deserts..

gozpel
Jun 20, 2004, 03:08 PM
I have to copy the Please read thingie, or I'll forget for sure :)

I agree, some nasty terrain we've got, but we just have to do the best with it.

I got it.

grahamiam
Jun 20, 2004, 08:58 PM
nice setup microbe :) it would be nice to get another worker too. maybe one of those jungles has a BG under it.

Team 2.1
grahamiam
Microbe <- just played
Gozpel <- UP
Bede <- on deck
<Open>

still looking for 1 more player.

gozpel
Jun 21, 2004, 01:57 AM
2310bc - Edrine founded -> barracks

2270bc - Disease strikes Istanbul, exactly what we need.

2230bc - We only lost one pop?

2190bc - China kicks our warrior out of there territory.

This map is junk, Carthage already founded a city north of us and we only have desert and jungle left.

2150bc - Istanbul settler -> settler, send him northish.

2110bvc - Settler found spices, will settler aggressively to grab it. Well, there are no other choices really :)

2070bc - Bursa founded -> warrior

2030bc - Nothing

1990bc - Nothing

1950bc - Portugal completes Colossus.

1910bc - Istanbul settler -> settler

1870bc - IT - China and Carthage brotherly share their information, Writing, befor we can get a shot at a trade. It would cost just about all our gold to get it, so I wait a turn or two.

Bursa warrior -> worker

1830bc - Iznik founded -> curragh

1790bc - Nothing

1750bc - Edrine barracks -> curragh

Warrior takes out barbcamp and gets 25g.

We have 155g and 10 gpt, so next player can trade for writing

We have room for a town to the east, and if we lucky a desert-town or two :)

gozpel
Jun 21, 2004, 02:02 AM
The land of Squeeze

http://www.civfanatics.net/uploads7/Ottos.jpg

Bede
Jun 21, 2004, 05:33 AM
Got it.
Looks like we need a couple more dinghy thingies and an archer or twelve.

grahamiam
Jun 21, 2004, 06:40 AM
The land of Squeeze

this is becoming too common for us :lol:

actually, this is a small map, right? therefore, we shouldn't get our hopes up for too many cities and, unfortunately, it looks like there aren't many probable locations for iron nearby (hope we get lucky with Mount Istanbul). just gotta take the land we're given, probably includes another jungle town, a lot of sand, some swampland... good thing we're industrious. then we can start taking the land we weren't given :) archers vs NM are a frightening prospect. probably best to eat chinese.

Bede
Jun 21, 2004, 08:30 AM
archers vs NM are a frightening prospect. probably best to eat chinese.

Chow Mein on the menu for tonight :mischief:

Sir Bugsy
Jun 21, 2004, 12:20 PM
OK, I promise I'm not looking at anything here. I 'm just posting at the bottom. RowandLive is buying Conquests and would like to play. So we'll put him in the last open slot.

Good luck to all. Hopefully your game is going smoother than ours. We just had to capture the Hittite capitol to prevent a Spaceship loss. :rolleyes:

Bede
Jun 21, 2004, 01:10 PM
:wavey: RowandLive

Trade Hannibal 110g+6gpt for Writing and start research on Warrior Code at maximum, due in 5 @-5 with 30 in the treasury.

Not much to do but wait for contacts and keep an eye on the settler equipping.

In 1675 the Chinese send ambassadors and build an embassy

In 1650, despite having half our income in his pocket already Haniibal extorts our entire treasury which costs us the granary at Istanbul....

In 1600 we learn Warrior Code and start on Map Making at minimum.

In 1550 it is MAo's turn to make extortionate demands...20g of 30 in the treasury

In 1525 Iznik grows and throws a party without a permit...Hire a tax collector and stall growth as it will cost a 50% entertainment tax to cover the Izniks with happiness money. Dispatched a warrior from Istanbul to cover the MP duties there and a warrior from Bursa to Istanbul

Stalled the growth at Istanbul to complete the granary lost to the Chinese extortion.

In 1500BC I end up with a settler trapped bewtween the marshes, the Carthaginians and the sea. I misread the map and thought the terrain under a barb camp was grass, not swamp.

Looks like dinner was Turkish Delight and not Chop Suey,,,

Did I hear somebody say this map was the pits....

microbe
Jun 21, 2004, 01:33 PM
In 1650, despite having half our income in his pocket already Haniibal extorts our entire treasury which costs us the granary at Istanbul....

That's very bad news. We lose our settler factory. :( Did we also lose a worker or unit?

grahamiam
Jun 21, 2004, 01:34 PM
crap, we lost the granery? ok, now whats the plan? bede, any new towns (ours or others)? looks like i finish the new granery and try to build troops to stop this nonsense.

RowAndLive
Jun 21, 2004, 01:34 PM
Greetings all! I'm happy to be here, and hope to improve my play a little while not being too much of an anchor. :)

Unfortunately, :sad: my copy of C3C isn't due in until Friday. :cry: I gave them Grahamiam's name and everything, but they still wouldn't rush it... So please skip me until then, or if you'd rather have a different player, then let me know and I'll step aside. I hadn't realized this would start so fast, as I've been waiting to see Bugsy's SG list get down to 2 as he had indicated...

grahamiam
Jun 21, 2004, 01:37 PM
ok, roster update:

Team 2.1
grahamiam <- UP
Microbe <- on deck
Gozpel
Bede <- just played
RowAndLive <- waiting for UPS

RowAndLive, whether you want to play or not is completely up to you. I'm sure we'd all be glad to have your company and we've really just started. this is demigod on a cramped map so expect a tough game.

if you used my name then expect C3C in 4 to 5 months :D

Bede
Jun 21, 2004, 01:57 PM
No units lost, just the granary.

Bursa was building warriors waiting to get to a decent spt for archer training.

One new town on the east coast, and a settler trapped in the marshlands as I misread the map

grahamiam
Jun 21, 2004, 06:58 PM
got it. something came up so i probably can't play till tomorrow night. will try tonight but it's looking bad.

RowAndLive
Jun 22, 2004, 03:29 PM
Had a message last night from Amazon that they now won't SHIP until the 29th. :sad: Given that, the skill level, and my total unfamiliarity with C3C, it is only fair to the team to allow for a more experienced player, not to mention one who will actually be able to contribute. So please remove me from the roster. I shall lurk, though, and try to be ready for BUGS3.

Thanks to all for the opportunity! :)

grahamiam
Jun 22, 2004, 03:50 PM
Had a message last night from Amazon that they now won't SHIP until the 29th. :sad:
see what happens when you use my name :D

Given that, the skill level, and my total unfamiliarity with C3C, it is only fair to the team to allow for a more experienced player, not to mention one who will actually be able to contribute. So please remove me from the roster. I shall lurk, though, and try to be ready for BUGS3.
Thanks to all for the opportunity! :)
ok, getting too far "in-over-your-head" would have probably been more frustrating than fun. hope you enjoy all the new gizmo's in C3C. it really does change things :)

looks like things will be ok for me tonight so I will play and post later.

grahamiam
Jun 22, 2004, 09:15 PM
Preflight check: Yikes, looks like were getting out expanded here. Move Settler NE. gonna settle on the BG as I see no other feasible choice.
Maximize research to get and switch to Philosophy to be done in 19T. we will grow into it and it will do ok. Wake the warrior in the Great White North and start moving him south.

China up The Wheel, IW, and Myst; Carthage up The Wheel, IW, Myst, and Math

IBT: A warrior moves into

T1: 1475BC A warrior auto moves into Beijing so I lower the lux slider and shave 2T off Philo. Settler and Warrior move into position.

T2: 1450BC Found Izmit -> spear. Philo down to 12T due to pop growth and new town. Shave another 3T off it by changing the tax collector in Iznik to a scientist and placing the new citizen in Bursa onto the silks

IBT: Portugese complete the Oracle

T3: 1425BC Carthage now up MM as well. China up MM and Math and has a lot of gold. Hopefully we get Philo 1st.

IBT: Silks connected. Ederine warrior -> spear; Iznik curragh -> worker

T4: 1400BC Dingy goes 2T east to look at the island, lower lux slider so we don’t lose so much money

IBT: Istanbul granary -> warrior (MM for growth and to fill the granary; Uskudar worker -> worker

T5: 1375BC nada

T6: 1350BC our dingy is being chased by a barb galley. Looks like he’s gonna get caught in 2T

T7: 1325BC Move dingy 1T south and fortify, hoping for the best.

IBT: dingy gets dinged but survives; Istanbul warrior -> settler

T8: 1300BC Warrior fortifies in Istanbul, waiting for the settler. Dingy moves on his way. Philo in 2T due to some roading.

IBT: Hannibal asks us to get our warrior out of his land, ok

T9: 1275BC

IBT: Philosphy -> CoL (no one has that); Bursa barracks -> spear; Edrine spear -> spear.

T10: 1250BC Well, someone got to Philosphy 1st but our local antagonists haven’t. I’ll leave the trading up to Microbe but I feel we should try to leverage the Wheel and IW at least (Carthage and China will give us Wheel, IW, and 11g). Also, we should stay on to CoL or Lit. Change now because we haven’t invested any gold at this time.

Also, I have not selected a build for Edrine yet so you can chose what you wish. Maybe a temple to help out with our culture or start the archer craze. Same deal with Bursa.

grahamiam
Jun 22, 2004, 09:17 PM
our dingy empire

Sir Bugsy
Jun 23, 2004, 09:56 AM
*hides eyes* G-man your PM box is full. Since R & L has dropped, do you have room for Gengis now that he is back? He'll probably pipe up here in the thread.

*runs away with eyes covered and runs into the wall* :wallbash:

grahamiam
Jun 23, 2004, 11:04 AM
roster update:

Team 2.1
grahamiam <- just played
Microbe <- UP
Gozpel <- on deck
Bede
<open>

i'll add the next player once they request to join.

microbe
Jun 23, 2004, 04:55 PM
Got it..........

microbe
Jun 23, 2004, 10:55 PM
preturn: I switch Edrine to settler (not against rule as grahamiam didn't set it).

I sell Philosophy to China for Iron Working, Wheel and 11g. We have absolutely no resources. We are screwed. Without being able to upgrade we will only be able to build useless units.

Philosophy to Carthage for Mysticism + 31g. Map Making is just too expensive.

I raise sci to 100% to get CoL in 12 turns and fire our scientist in Iznik.

The turn was rather uneventful so I'll just skip most of the boring turns.

1125BC: pillage a road connecting two Chinese towns.

Found some fishing towns.

1000BC: IBT our curragh is killed by barbs!

We can build FP now. I set Bursa to FP this turn but you can change.

CoL is in 3 turns. We have to trade for Map Making asap (we should have done so with Philosophy). Then build galleys in all our costal cities and expand to those nice islands around us. That will be the game breaker.

I left a settler unmoved. We can move it to SE for another fishing town in the deserts.

I think this start is as bad as the original one.

grahamiam
Jun 23, 2004, 11:14 PM
well, looks like bugs wanted to keep the variant as tough as possible. i'm definitely getting my fill of archers lately :lol:
hopefully we can get MM soon with CoL and then settler that nearby island. that is, if it's worth settling (haven't looked at the save). does china and carthage have iron/horses?

roster update:
Team 2.1
grahamiam
microbe <- just played
gozpel <- UP
Bede <- on deck
<open>

gozpel
Jun 24, 2004, 02:02 AM
Ok, I got it. Those islands looks ok and we really need more towns.

Justus II
Jun 24, 2004, 05:08 PM
If the last roster spot is still open, I'm game. Looks like a real challenging start, nice and cozy, but I really like the variant, as pre-builds are (IMHO) the human's biggest near-exploit. Version 1.22, correct? I probably wouldn't be able to play until Monday, so however that fits me in the rotation, if that's OK?

grahamiam
Jun 24, 2004, 07:31 PM
ok, thanks Justus. glad to have you aboard :) this is definitely "nice and cozy" :lol:
roster update:
Team 2.1
grahamiam
microbe <- just played
gozpel <- UP
Bede <- on deck
Justus II

gozpel
Jun 24, 2004, 08:23 PM
Pre-turn - There is really no good spot for the settler where he is, so I send him south.

Change the sliders a bit, to get CoL still in 3t and earn 2gpt for a turn.

975bc - Luxes 10% and science down to 70%.

Change Iznik to settler as pre-build for galley.

950bc - Science down to 50% and CoL next turn.

925bc - We learn Code of Laws -> Lit in 11t at 90%.

CoL and 13g to Cartage for MapMaking and Maths.
China gets CoL for 62g.
Both the other civs knows Construction, we might get it with help of Literature.

Istanbul settler -> settler.
Whip galley in Iznik for 20 shields.

Konya founded -> galley

900bc - Cartage kicks our warrior out of their territory.

Iznik galley -> galley. Load settler and warrior in galley and send it to the island.

875bc - Our galley 2/3 survives barbgalley.

China completes the Pyramids! Carthage starts the Lighthouse and China MoM.

Edrine archer -> archer.

850bc - Byzantines completes MoM. Cartage starts ToA.

Another barbgalley shows up and the chase is on, send the galley south.

Carthage knows Polytheism.

Sinop founded on island -> worker

Uskudar worker -> galley
Whip galley in Izmit

825bc - Izmit galley -> galley

800bc - Portugal completes the Lighthouse.

Move galley into a trap and it will be attacked next turn.

Istanbul settler -> settler

775bc - Galley survives with 1 hp to spare.

Load another settler-pair into a galley

750bc - Another stupid barbgalley threatens our latest galley, have to land settler.

Lit in 4 turns, try to get Poly for it, China doesn't know that yet.

Next settler to the island should secure the horses way down to the SE, we can build 5-6 towns on this island.

grahamiam
Jun 24, 2004, 11:53 PM
what, no welcome for Justus the new guy? :lol:

tough map and barbs stink but what can you do? :) glad to see horses are in reach on that island nearby.

Team 2.1
grahamiam
microbe
gozpel <- just played
Bede <- UP
Justus II <- on deck

@Justus: we are using v1.22f, sorry for not mentioning that. Monday should be fine, lets Bede look over the situation carefully :)

Bede
Jun 25, 2004, 06:20 AM
Looking with an electron microscope.

Got it.

:wavey:, Ave, Justus!

gozpel
Jun 25, 2004, 11:53 AM
Hi Justus and welcome. :)

We need all help we can get here, so be prepared.

Justus II
Jun 25, 2004, 01:55 PM
OK, Had a chance to re-read through the thread, just a couple things that jumped out at me:


Change Iznik to settler as pre-build for galley.
...
Iznik galley -> galley. Load settler and warrior in galley and send it to the island.


Not trying to jump in and criticize, but wasn't there supposed to be no pre-builds/swapping production? :rolleyes:
I'm sure it was an oversight, it's almost instinct to pre-build, so we probably need to be extra-careful about this.


China completes the Pyramids! Carthage starts the Lighthouse and China MoM.


This could actually be a good thing! With no pre-builds, we have little hope of building any wonders ourselves, at least until all cascades break, and maybe not even then! However, capturing wonders is still a viable option, and having a good one completed by our friendly neighbor might turn out for the best (someday, when we can actually build enough troops to take it, that is...) ;)

Thanks for the welcomes! :)

grahamiam
Jun 25, 2004, 02:15 PM
haha, i see we must keep gozpel on a short leash on this one :lol: good catch justus ;)

let me throw out a suggestion: it's good if the players can list any towns at the end of thier turns that do not have shields (or many shields) in the bucket towards a particular build. That way, the next player knows right away where he has options for changes. this could be useful later when we have so many towns that it's difficult to list all the interturn builds.

gozpel
Jun 25, 2004, 06:38 PM
:gripe:

You're completely right Justus, my mistake. I can only defend it that we didn't have MapMaking before I traded and I wanted a galley and changed it. And curraghs can't transport units :) But a swap is a swap is a....

Ah well, I will try to remember next time :)

Bede
Jun 27, 2004, 09:22 AM
Mountains, marshes, jungles, tundra and desert on a small world....China to our south and Carthage to our north, at least they are not expansionist, both industrious, though, and one warmonger. Resources are gonna be a problem. Mao has iron and Hannibal iron, horses and two luxuries in surplus. Millie the MilAd tells me the best unit the Cathaginians have, that we know of, is "the worker" :)


There has to be another continent out there, somewhere, as there are three nations yet unmet.


Reassign some citizens to get growth in 2 and the settler in three at Istanbul and the FP in 32 at Bursa and get 5spt at Erdrine.

The settler shuttle survives a barb galley and is renamed SG Island Sultana

Koreans build SoZ.

1-730
SG Island Sultana sails for Iznik
Settler builds Kafa where he stands.
Rename secind galley SG Arctic Explorer
Warrior at Kafa heads south on barb hunt

2-710
Istanbul gorws, lux to 20. Lit due in 2.
SG Arctic Ex finds iron mountain on the south island.

3-690
Istanbul finishes settler and set to produce a worker in 2 and grow in 2

4-670
Learn Literature and try to trade for Polytheism with Hannibal. We're only close if we include the whole treasury.
He will sell Construction for Literature+50g+5gpt. I don't trust him as he could just as easily beat it out of our hide, and the trade values out at almost full value and we can get the deficit from China, so do the deal.

Mao will make up the cash deficit or trade HBR for Literature and 8g. Decide to leave it on the table for now and turn up the heat on Currency

5-650
Sultana sets sail from Iznik with settler and warrior for the neck in the island. And Hannibal the greedy pig sells Literature to Mao for 43g and probably 5gpt, now that's a demigod discount.

6-630
China starts the Great Library and moves a spear and a sword into our territory.

ArcEx finishes circumnavigating the south island and sails for the China coast.

7-610
Cathage violates our borders with a single NuMerc and there is a warrior following.

Settler lands on neck and ArcEx sails the China coast

Hannibal has a new friend as he now has no money and Currency

Cathage declares war!, attacks Izmit and loses a warrior and the stupid citizenry build a veranda for the cave.

8-590

Shift some troops towards Bursa. There is a single NuMerc in the mulberry forest and an elite warrior just across the border.

Carthage cuts the silk road and Istanbul riots. Cycle the rest of the towns, hire a scientist and a couple of tax guys and one clown.

There is a Punic galley on the coast outside Izmit.

9-570
Raise the lux tax and get everbody back to the fields except for a single scientist (Uskudar) and a tax collector (Iznik).

Lose a spear at Izmit to NuMerc, but warrior fends off elite warrior. Izmit celebrates by rioting in the streets.

10-550
Lose an archer and redline another on the border killing a Carthaginian sword on the border. Garrison spear at Bursa moves out to cover archer. With any luck the two NuMercs threatening Izmit will divert to the spear and archer. Otherwise Izmit is lost with only one warrior in the garrison and no way to reinforce. The Carthaginian galley is cruising the coast looking for an opening.

The Front

http://www.civfanatics.net/uploads7/Bugs201_550BC.jpg

It's a fine kettle of fish you're getting Justus: War, unhappy citizens, not enough troops, no luxuries, no resources.....

If Hannibal will talk you could just gift him the little town in the marshes and hope he goes away quietly. It's what he wants anyway. The restriction on build switching is a big cramp on the flexibility here. Stopping the galley builds to build troops would have cost a lot of scarce shields, but might have been the best thing to do when Hannibal declared, but that was the last thing I expected after paying him money...What's his problem with me, anyway? I cave in when he gets shirty, continue to do business with him, and he still declares with a sneak attack...:aargh:

Team 2.1
grahamiam
microbe
gozpel
Bede <- just played
Justus II <- up

grahamiam
Jun 27, 2004, 10:18 AM
What's his problem with me, anyway? I cave in when he gets shirty, continue to do business with him, and he still declares with a sneak attack...:aargh:
must be your breath :lol: nice set bede, given the circumstances. any thoughts on getting china in on the fun vs carthage? it will force hannibal to waste his GA entirely on military and prevent a dogpile that we really can't handle. actually, looks like some unit whipping is in order either way.

microbe
Jun 27, 2004, 01:48 PM
Mao will make up the cash deficit or trade HBR for Literature and 8g. Decide to leave it on the table for now and turn up the heat on Currency.

Now you learn that if you don't trade the tech right away, the AI will.

Bede
Jun 27, 2004, 03:27 PM
Now you learn that if you don't trade the tech right away, the AI will.

Sorry, didn't think it was going to go that cheap. I had hoped for a little more cash out of the Maoster.


any thoughts on getting china in on the fun vs carthage?


Tried that at least once but the Chinee wasn't having any. He is way too exposed to retaliation from Hannibal.

Justus II
Jun 28, 2004, 01:21 PM
OK, I'm back, thanks for your patience! Got it, I will play tonight. I'll be looking it over between now and then, so any other suggestions, I'd be glad to hear. I agree we cannot afford a dogpile, but I'm not sure what else we can use to sweeten the deal for Mao. And yes, I do feel the need to break out the :whipped: ;)

gozpel
Jun 28, 2004, 04:11 PM
I can only play on weekends for the next 2 weeks, due to work commitments during the school holidays.

I have to honor a gpt-deal :)

Justus II
Jun 28, 2004, 11:00 PM
Pre-Game thoughts: Looks like my priorities will be defense, defense, defense! One of my thoughts prior to opening the save is that we will need more defenders than an average game. I am usually a pretty big Farmer’s Gambit player myself, but running minimal defenses relies on the ability to change over to a wartime economy on short notice. With these variants, we don’t have that option, and I think we will need to be much more conservative on defenses because of it. (Not just during the Current Crisis, but in general). Taking the No Upgrade rule into account, it may be a little painful to build a bunch of spears, but right now it’s what we need.

A closer look at the map reveals one of the most resource-poor locations I’ve seen in a while. No strategic resources, and only one luxury, which isn’t connected any more (and being on the border with Carthage, might not get connected for a while!).

OK, no build swaps, so just some old-fashioned MM. My priority here was to get as much stuff to finish as I could, so THEN I could swap to defenders. ;)
Istanbul-MM to get settler in 1
Edrine gets its archer :whipped:, it’s got one of our few barracks, and can regrow next turn
Bursa-Locked into FP for the foreseeable future (too bad, its another barracks city, but will be a good FP choice once we roll Carthage back ;) )
Iznik-Steals a mine from Uskadar to finish Galley next turn, at no growth.
Uskadar-Pretty corrupt anyway, so it whips the galley.
Izmit-Looks like someone’s used the whip here before! Not much I can do, but change tax to clown.
Antayla-Whip the temple.
The rest of our towns are on track, good to see lots of workers on our new island, for future development. I did think about zeroing out one or two of the galleys, and then starting spears, but I hate to waste shields, and we need some more galleys for escorts and to find the other continent, we have to get into a brokering loop somehow.

Now to diplomacy. China is definitely skittish about joining us, but with some creative bookkeeping (100% tax), I see it is possible. I debate this a bit, but at this point, a dogpile on us is probably game over, whereas getting the two of them fighting each other is probably our best bet for pulling ourselves closer to the pack. The deciding factor was knowing Carthage had Currency, meaning they have a good bargaining chip to get China on their side if we don’t act fast. I sign the alliance, for 2g and 32 gpt. After resetting luxuries to 40%, we’re running a –12 deficit, at least for this turn. I should be able to re-MM next turn after these builds complete, and hopefully some new garrison/MPs will let me reduce the lux rate. I leave science off, we will hopefully get currency sooner than 44 turns one way or another. We still have 99g, so we can afford the deficit for a few turns, anyway. I’m expecting (hoping) China won’t stay in the war the full 20, but we’ll see what happens.

OK, after all that, I’m ready to begin!

IBT: At Izmit, the wounded NuMerc takes out our warrior without taking a scratch. Worse, they steal 4g. :(
Istanbul-Settler>spear, Edrine-Archer>spear, Iznik-Galley>spear, Uskadar-Galley>warrior, Antaly-Temple>spear, Kafa-Warrior>warrior.
(1) 530BC: Start by pulling workers back who are now in range of Izmit. I have an idea for a few of them… Shuffle defender’s forward, trying to get as many as possible to end the turn in a town, to make the MM less painful. Then I start on the towns, and I’m able to get lux down to 20%, for a net loss of only 7gpt, and no clowns, although Bursa gets a taxman. China now has an extra silk for sale, but, um, they’re already getting all our gold. On East island, warriors fortify in towns, as we anxiously watch a Carthaginian galley sail along. I do use the Sinop canal to send a galley to the north coast, and the new one from Uskadar heads over as well. Our other new galley moves to join Sultana, to form a convoy for our settler next turn. Hmm, just noticed China settled a town on the South Iron island, near the gold hill, so the Iron is still available, if we hurry.
IBT: The Punic galley heads north into the fog, leaving our island alone. I may have to try and follow, assuming he knows where he’s going? No attacks, though, which is always a Good Thing. Konya-Worker>worker.

(2) 510BC: Our convoy of the Sultana and escort heads south, with a Settler and warrior. Redistribute defenders/MP’s again, and now Iznik needs a clown for a turn, but deficit is only 6. Move a couple workers up to Bursa. Our galley from East island tries to follow the trail of the Carthaginian galley, and spots a glimpse of a burgundy border before returning to calm waters, should be able to make the crossing next turn.
IBT: Not much happens, we see a NuMerc head west from Izmit.

(3) 490BC: Time for my bold worker plan, I move 2 spear and an archer from Bursa onto the silk square, then send 3 workers with a Road-To command, if we can hold it for a couple turns, that will be a nice help for our economy. Three other workers cut a forest near Istanbul, which will finish a spear next turn. Our exploring galley hits the jackpot, as it crosses the sea north to meet not one, but two civs!

Justus II
Jun 28, 2004, 11:01 PM
The bad news… We are a backward people. Both Theo and Henry are wearing Medieval garb, and up 4 techs (at least), including Republic. Powerwise, they are behind China and Carthage, but very advanced in techs. This could be bad, because we know Carthage has already made contact, although I can’t see what techs Hannibal has since he still wont talk to me. China hasn’t met them yet, and because of the alliance can’t trade with Hannibal yet, so we do have a good brokering opportunity, if we weren’t on the verge of bankruptcy. ;) Actually, we’re not in too bad a shape to keep solvent, still have 69g, and only losing 5 this turn, but certainly no room for brokering. We’ll have to wait and see what develops.
IBT: NuMerc attacks our silk road operation, and kills a spear, but loses 2hp. Henry asks us to leave his territorial waters. Aydin finishes the barracks, starts a spear.

(4) 470BC: Shift another spear to the silk farm, some more taxman shuffling.
IBT: Sword moves Leptis Magna to attack the silk, but our spear defeats him. Edrine-Archer>spear.

(5) 450BC: The Sultana drops off her passengers adjacent to the Iron Mountain, we will get to claim it. Hmm, China has Republic, but still lacks the other Ancient techs, and has some cash, so hopefully that means he still doesn’t have contact, just researched it himself. Continue to explore.
IBT: Finally see movement on the southern front, as Carthage moves a sword toward some workers NE of Edrine. China continues to send troops that way, but haven’t seen any action yet. Sinope: Worker>worker, Silk road is done!

(6) 430BC: Salonika is founded adjacent to Iron mountain, starts on a warrior. Sultana heads back for workers. An archer moves from Edrine to kill the sword. We can keep full employment at a loss of 4, with 52g left, so we should be OK until the alliance runs out. We could actually run a surplus if we drop luxuries to 0, and hired a couple taxmen, but I’d rather maintain production right now. We’re in a bit of a catch-22 tech-wise. We can talk to Hannibal now, and he has the same techs as the new continent. There are brokering opportunities between the new world and China, but we don’t have any cash until the alliance ends. However, if the alliance ends with peace between Hannibal and Mao, then he will be able to trade for the techs anyway. Not sure what the best solution is. There might be a small window to jump in the turn the alliance ends.
IBT: A NuMerc and Sword die attacking our Silk farm. Iznik-Spear>spear, Ankara-Worker>spear.

(7) 410BC: Very little movement, I’d like to try and retake Izmit, but 3 Archers vs. NuMercs is probably not good odds, so I hold off and defend at the Silk forest. Galleys continue to explore.
IBT: Mao kicks the Sultana out of his waters, without even giving us the option to leave. Istanbul-Spear>spear, Edrine-spear>spear, Konya-worker>worker, Carthage starts Great Library, Hanging Gardens (ugh, Monarchy).

(8) 390BC: Hmm, looks like China could be trying to poach our horses, not good. Ankara is working on a setter, aided by a forest chop, but still 19 turns away. China still doesn’t have any new techs. Carthage will now take peace strait up, in fact they will throw in their 5g, but we would have to break the alliance to do it.
IBT: Carthage loses a sword in the north, but kills a spear in the south. Portugal establishes an embassy with us.

(9) 370BC: I am able to get an ROP with China straight up, we need to be able to sail through their culture to get to and from our Iron city, and it may speed up some of their swords headed to Carthage. Good news, that galley headed south, the horses might be safe. An archer kills the offending sword in the south. Continue exploring, Carthage has an island city with Cadiz, that recently experienced a volcano eruption. Aww.
IBT: Carthage sends a sword and kills a spear at the Silk farm. Antayla-spear>spear. China starts on Temple of Artemis, but Carthage finishes it (in Carthage), starting a cascade. Byzantine starts on Great Library, H.Gardens, and Great Wall, Portugal swaps to Library, Gardens, and LEONARDO’S WORKSHOP!! :eep: I guess we are behind the times, if they have Invention already.

(10) 350BC: Not much changed, I just checked the cities and did some worker moves. We have 3 archers at the silk forest that could hit his wounded sword, but then we’d have to cover them, which would be tough, so I’ll leave that for the next leader. Also, the Sultana arrived off the port at Iznik, I planned on loading some workers when they are free to head to Salonika and start roading the iron. There’s also a couple forests there, to speed a harbor. China has Polytheism now, don’t know about Monarchy or anything beyond that, but I confirmed they don’t have contact with Portugal yet, since Portugal built the embassy, I can see they’re not listed.

We are still in the catch-22. The only real option I see, (not that I’m recommending it) would be to make a separate peace, breaking the alliance, then use the freed payment money to buy a tech and do a 2-fer with China for the second tech. Problems are that it breaks our rep with China (but wouldn’t affect our rep with the two that haven’t met China, and would be overlooked for that turn by Carthage, since they’re still at war), and if we need to add a couple gpt to a 2-fer deal with China, we won’t be able to. Like I said, I wouldn’t recommend it, but it is an option. Otherwise, we ride out the next 10 turns, (sooner if China makes peace on their own), and then see what we can work out. Root for someone on our continent to build the Library, and try and grab it when we’re stronger?

Good news is FP is due in 8, and we are only losing 2gpt even at 20% lux, everyone working but a corrupt taxman on the island. And the war fronts have been pretty stable, a war of attrition we’re we’ve come out slightly ahead. We also got a lot of terrain worked, but need more, and need to think about getting some infrastructure in place.

You definitely got me into a challenge!! ;)

Our lands:

Justus II
Jun 28, 2004, 11:04 PM
Team 2.1
grahamiam <- Up
microbe < - On Deck
gozpel < - Working for a living :band: (Got to take care of priorities!)
Bede
Justus II <- just played

And the save:

microbe
Jun 28, 2004, 11:12 PM
Wow, good job! We are still alive and made two more contacts! Not that we could do any gpt deal though. :lol:

Indeed FP wasn't a good idea. I think any such big builds should be discussed first if possible.

microbe
Jun 28, 2004, 11:19 PM
As of breaking the alliance:

Will it really hurt our rep? We are paying gpt and didn't get any hard good, so I think we should be able to break it without rep being hurt. The only thing is that China might get furious with us, but who cares!

I say screw China!

grahamiam
Jun 29, 2004, 06:27 AM
nice set justus :thumbsup: looks like we got the right guy for this job :D i got it but probably won't finish till tomorrow night.

Justus II
Jun 29, 2004, 06:39 AM
I'm not entirely sure, I don't think it will break our Trading rep, per se, but I know it will affect our ability to make alliances in the future, obviously, and will certainly affect their attitude in the short term. But you're right, there's no resources or hard goods involved, so our Trading rep should be OK. The advantage, of course, is that's about the only way to get the tech brokering in, as by doing it on our turn, we have that trading window. If we wait for the deal to expire, or for China to make a seperate peace, then it would happen on the inter-turn, and they would probably trade amongst themselves. The key would be to get Currency, then broker it to China for Poly and/or Horseback, so we can get into the next age, and hopefully then use our free tech to trade for Republic. ;) (Lot of hopefully's, there)

grahamiam
Jun 29, 2004, 06:58 AM
imho, we are not too far behind tech wise, however, considering our resourse poor land, we should try not to get much further behind. we could get into the position where we have nothing to negociate and no way to extract tech's from others except by steals. At least we still have the chance to use the tech slingshot to get something from China. Getting peace and then trading up to the MA may be the way to go.
If we break the alliance and do this, then do not expect to be able to give gpt deals to buy techs. we will have to save large sums to buy them.

Grimjack
Jun 29, 2004, 08:04 AM
Just another small nitpick from the sidelines on an otherwise great game.

During Bede's last turn, when Carthage cut the lines to the silks, you used
scroll ahead to prevent the rioting.

Wouldn't this be considered to be a nono for this variant ?
( I know it comes instinctively,... )

grahamiam
Jun 29, 2004, 08:33 AM
Just another small nitpick from the sidelines on an otherwise great game.

During Bede's last turn, when Carthage cut the lines to the silks, you used
scroll ahead to prevent the rioting.

Wouldn't this be considered to be a nono for this variant ?
( I know it comes instinctively,... )
2 loops thru the cycle and 2 violations already :lol: nice catch grimjack. i guess we all need to get used to these stringent rules :)

Justus II
Jun 29, 2004, 10:30 AM
imho, we are not too far behind tech wise, however, considering our resourse poor land, we should try not to get much further behind. we could get into the position where we have nothing to negociate and no way to extract tech's from others except by steals. At least we still have the chance to use the tech slingshot to get something from China. Getting peace and then trading up to the MA may be the way to go.
If we break the alliance and do this, then do not expect to be able to give gpt deals to buy techs. we will have to save large sums to buy them.

I am nearly certain that breaking the alliance will only impact our gpt reputation with China, not the other powers. Remember in RBC14, we made an early peace with Portugal, which broke our alliances, but were still able to make gpt deals.

grahamiam
Jun 29, 2004, 10:42 AM
I am nearly certain that breaking the alliance will only impact our gpt reputation with China, not the other powers. Remember in RBC14, we made an early peace with Portugal, which broke our alliances, but were still able to make gpt deals. true, i was basing this on a PTW game (coincidently, bugs1) so maybe things changed in C3C. we will soon find out ;)

microbe
Jun 29, 2004, 11:56 AM
I am nearly certain that breaking the alliance will only impact our gpt reputation with China, not the other powers.

I think even this won't happen. We should be OK with rep even with China. But it would be good if someone can test this.

grahamiam
Jun 29, 2004, 01:16 PM
I think even this won't happen. We should be OK with rep even with China. But it would be good if someone can test this.
i don't have anything available right now to experiment. i can dig thru my cotm1 game but i don't remember signing any alliances for gpt. what Justus described in regards to RBC14C is true. I and everyone else thought our rep was screwed but we did ok. I can't remember if we ever paid gpt for a tech after that though. I think I'll look thru that thread for a post to see.

edit: we seemed to have been able to sell techs for gpt as expected. however, we got a tech lead in that game and never had to buy one for gpt.

Justus II
Jun 29, 2004, 03:37 PM
I seem to remember making an offer, just to see if we couldm and was able to. I guess we'll all learn! At this point, it's probably worth the gamble, we need to take some gambles to get out of this tech hole.

grahamiam
Jun 30, 2004, 09:40 PM
Preflight check: Ok, time to check for Peace with Carthage. The best deal is peace with him paying us 1gpt. Done.

Trades: Carthage: Currency for 11gpt and 31g
China: HBR and 102g for Currency
Byz: Poly for 8gpt and 103g (not the best deal but I don’t want to give any more to Carthage)
We draw Engineering as our free tech
Carthage: Spices, Wines, 13gpt and 39g for Engineering
China: Republic for Engineering

We can research Mono in 35T at 70% and +1gpt which is pretty bad. No settlers being built soon to grab the horses so I decide to revolt to Republic (can’t be worse than despot but I can’t get Monarch atm). We are going to have to pay 46gpt in unit support but builds will be faster. Christ, we get a 7 turn anarchy! We can’t buy a break with this game :( Scroll thru the towns to make sure we don’t get any riots. We are losing 3gpt

IBT: Despite what I saw before the end of last turn, Edrine still riots. I know that city had 2 happy and 1 sad at the end of the turn.

T1: 330BC Shore up the defenses in Bursa with 1 spear and 1 archer that are on the silks. Spear in Iznik is going to Konya to shore up Chinese border. 2 archers remain on the silks. Change a couple of clowns to taxman to make sure we don’t lose more money and now we make +5gpt

T2: 310BC Ankara grew so I make the unhappy citz there a taxman as well (+7gpt). Ships explore some more (trying to find Korea).
Portugal is up Monarchy and Fued. (and invention)
Carthage up Monarchy
Byz are up Monarchy and Fued
China is even.

T3: 290BC Find Korean border but a barb galley is threatening.

IBT: Galley near Korea is redlined but survives. Carthage and China seem to be struggling over Tsingtao. A Carthaginian galley is suspiciously close to our horse island

T4: 270BC Meet Korea. Then don’t seem to know anyone as they are down Poly, Republic, and Construction. Unfortunately, all they have is 6g.

IBT: Korea is building the Glib.

T5: 250BC Move some units around. There is no way I can block a settler from Carthage right now.

IBT: Mao demands 22g; Carthage lands an NM and a settler near our horse :(

T6: 230BC Move warriors on top of horse and move some galleys.

IBT: Carthage settles on the spot. We become a Republic; Portugal completes the Glib.

T7: 210BC Carthage now up Fued

IBT: Uskudar warrior ->Lib; Konya worker -> Lib; Kafa warrior -> harbor; Chinese are building the Great Wall and they finish it in Beijing; Byz are building HG, Leonardo’s; Byz complete HG;

T8: 190BC Move some more workers. Warrior near horses pulls back.

IBT: Iznik spear -> library; Carthage is building Leonardo’s

T9: 170BC

Aydin spear -> library

T10: 150BC Disband a warrior in Aydin to gain some income. Try to extract 22g out of Korea but they refuse, turning furious.

Notes: we are doing min. research on Mono but we’re sure to be beaten. It may make the most sense to shutoff research right now but that will only net us +8gpt more. Rep seems to be ok with everyone except China
Portugal has over 1200g.
Also, we should disband warriors as more spears come online.

Justus II
Jul 01, 2004, 01:50 AM
Good trading, Grahamiam, looks like the peace deal paid off, and at minimal cost. Three techs, including getting us a government. :) 7 turns wasn't great, but well worth it to get out of despotism. I agree with shutting down research, or at least switch to just a scientist, which would still free up the gpt, and (eventually) get us one tech we wouldn't have to buy.

I'm not sure from the description, and can't open the save right now, but did Carthage take the horses, or settle on the coast? The cattle city on the island was working on a settler, if we're a republic we should be able to cash-rush whatever shields are left on it to get it done and maybe still make a claim on the horses.

Bede
Jul 01, 2004, 06:13 AM
Nicely done, JII and grahamian.

Concur with the suggestion to hire a scientist, rather than spend the gold. I'm not so sure about disbanding the warriors as the weaker we appear the more likely we will be attacked again. Even cardboard cutouts help.:)

grahamiam
Jul 01, 2004, 06:20 AM
carthage settled 1tile NE of the horses so there is no chance of pinching it with a settler.

microbe
Jul 01, 2004, 12:00 PM
got it. didn't notice I am up.

grahamiam
Jul 01, 2004, 07:13 PM
I'm not so sure about disbanding the warriors as the weaker we appear the more likely we will be attacked again. Even cardboard cutouts help.:)
then we need more cities. pack them in tight as required. right now we're paying 56gpt in unit upkeep. the best thing we could do is buy workers and merge ours into the cities. not sure how many we could buy quickly.

Justus II
Jul 01, 2004, 10:07 PM
then we need more cities. pack them in tight as required. right now we're paying 56gpt in unit upkeep. the best thing we could do is buy workers and merge ours into the cities. not sure how many we could buy quickly.

Buying workers is also against the variant rules! :mischief:
I think disbanding a few reg warriors, as we build spears/pikes to replace them, is fine, but I would agree we may just have to accept the unit support costs for a while. The removal of the despotism penalty will allow our cities to grow much more rapidly, increasing our income and eventually getting a few more to size 7, which is more support and more income. Settling additional cities is also a good option, in particular I would look at rushing a couple settlers from the otherwise corrupt island cities, if we can.

microbe
Jul 02, 2004, 12:20 AM
preturn: indeed our rep is screwed with China. Does it mean it's broken for others as well??? I cannot say no for sure, as the only other AI that knows China is Carthage, which wouldn't care since it's at war with China. We'll find out once the war is over.

Chinese military is about the same size. Hint hint..

We have a town empty - please, never leave it like that! It greatly increases the chance that AI would sneak attack us. I move a warrior to cover it.

It seems we'll only have iron..

I convert a clown to scientist and drop sci to 0. Our income rises to 10gpt instead of 2. :hmm:

Why are we building libraries? Are we really going to do self-research? No way. But I cannot change the builds..

(1)130BC: Portugal and Byzantines know Monotheism.

(2)110BC: I start market in our capital.

(3)90BC: Chinese army now is stronger than us.

We have to raise lux to 20 as capital grows.

IBT FP is completed. Start market. Net income increases about 5gpt.

(4)70BC: Korea just entered Middle Ages and got Feudalism, while lacking Engineering!

But the bad news is it asks for Engineering+101g(almost all our gold)+22gpt, while we can only make +18gpt.

I drop the lux to 0 to make the deal, and sell Feudalism to China for Monarchy + 13g (too cheap!). Sell Monarchy back to Korea for 101g+11gpt. So we actually get Feudalism for about 11gpt.

We are now making 7gpt. Carthage only has Monotheism, but Portugal/Byzantines have Invention as well.

I also disband a reg warrior.

(5)50BC: Disband our wounded galley.

IBT Ankara riots. Palace expansion.

(6)30BC: have to raise lux to 10 making 5gpt.

(7)10BC: ZZZ

IBT Carthage and China sign peace. :( But our rep seems to be all right with Carthage.

(8)10AD: Byzantines have musketmen. :(

IBT Portugal starts Knights Templar.

(9)30AD: Byzantines complete Sun Tzu's. Portugal completes Knights Templar.

(10)50AD: lux deal expires and I raise it to 30. We are 163g making 0gpt.

I hope our income will improve with markets completed.

Note: the iron city. During my turns it built a warrior but it rioted and then dropped the pop back to 1. :(. It's building a worker now but we should switch to wealth to restart it in about 6 turns or to complete the worker at the turn it grows, or maybe we should ship over a worker to connect the iron asap so we could build some better units (pikes!).

Also I didn't complete the last turn. Something happened tonight that distracted me that I made such mistakes.

grahamiam
Jul 02, 2004, 06:31 AM
ok, microbe, hope everything is ok. i was building the libraries because we need culture and they are cheaper than temples (40s vs 60s). i probably should have done a mix of libraries and markets.

Team 2.1
grahamiam
microbe <- just played
gozpel <-UP
Bede <- on deck
Justus II

@Bede, gozpel expressed interest in playing on weekends but not sure if he'll have time here. give him 24hrs or so and then take it if he doesn't show up.

Bede
Jul 02, 2004, 07:39 AM
S'right......

gozpel
Jul 02, 2004, 04:12 PM
Skip me on this one, please. I can only choose quick games this weekend and rather not stall any games. I'll be back next weekend with lots of time to ignore real life.

Very nice reading anyways :)

Bede
Jul 02, 2004, 11:20 PM
Will pick up tomorrow evening and post Sunday.

Bede
Jul 03, 2004, 09:18 PM
Got it........

Bede
Jul 04, 2004, 06:26 PM
0-50AD
Iron won't get from the island to the mainland without harbors on both sides, so start harbors on the mainland and both islands.

1-70AD
Lower the lux tax and hire citizens producing too much food as clowns, scientists or taxmen withoug changing build completion times. Once everyone has settled into their new assignments net income rises 6gpt.

Mishandle the crippled galley and it sinks. Income goes up by 2gpt.

2-90AD
Discover the Byzantines have muskets in the garrisons.

Open an embassy with Carthage. Hannibal will sell wine for 10gpt, but the hooch is only worth 8gpt right now, so will let it pass until the markets get built.

3-110AD
With the market at Istanbul close the wines deal with Hannibal for 10gpt. It lets me put one citizen back to productive work but that's all.

China has now learned Invention.

Portugal declares war on Carthage.

4-130
Drop worker off on iron mountain.

5-150
Swampin'

6-170
More swampin'

Portugal builds Leo's Workshop.

7-10 170-250AD
Not much to report. Spears building in Bursa and Istanbul at 10-spt in each. Some jungle has been cleared. and mined. Spent a lot of time fiddling citizen assignments to keep production and income as high as possible.

A galley has dropped two more workers off on the iron mountain. They need orders. Aother galley is cruisin' the Carthage coast trying to figure out what the Portugee thinks he is up to, or what his progress maght be.

Our happiness problems are now coming from the island cities which are not connected to the luxuries we have. Harbors are building in all of them.

Hannibal is now gracious, by the way but we can't make gpt deals with him and he refers to our dealings with China. As do Theodora and Henry. Only Wang Kon will consider gpt as he doesn't know Mao yet.

Over to you, Justus!

Team 2.1
Justus II<-UP
grahamiam
microbe
gozpel <-requested leave
Bede <- played

Justus II
Jul 04, 2004, 09:33 PM
Good turns, Brother Bede. Got it, but won't be able to play until tomorrow. Too bad about the rep, I thought we would still be able to trade, but that's a risk we took. I'll keep my eye out for trade options with Korea, maybe we can still broker something along the way. Also, if any of the others declares war on China, they should accept gpt again. I look forward to completing our harbors and connecting our empire!

Justus II
Jul 05, 2004, 08:52 PM
Looking over the save, I see the concern about our unit support costs, currently we're paying 64gpt. But I don't really see any expendable units, except for a few reg warriors on East Island, which I'd like to replace with spears, at least. We are still considered weak compared to everyone but the Byz, so we can't afford to disband units, and we certainly need our workers. The only other option is growth, so I am going to focus on getting more towns into cities for better unit support, and maybe build another one or two.

The tech situation isn't any more hopeful. Everyone else has at least Invention, and based on the numerous Musket sightings, Gunpowder must be pretty common as well. Our only chance for a 2-fer is on Monotheism, which China and Korea lack. Of course, with our tarnished reputation, buying Monotheism won't be easy, in fact I can't get past doubtful right now. Our best bet would be for Korea to get it before China, as they will still take our credit. I do notice Carthage has Spices for sale, at 11gpt. We can drop lux to 20%, saving 16gpt, so it's a net gain of 5gpt, I make the deal. We might even be able to drop it further once the markets finish.

About the only good news is the Wonder cascade is dead, but the bad news is that's because the AI built them all already. :( Lisbon in particular is loaded with 4, including the Great Library, that would be a nice grab about now. (But not very realistic...) In fact, Lisbon is already in the running for a 20K city, if it gets that far, they are at 1472 culture. That happens to be almost triple our whole civilization. Looking around, most of our border cities have no culture at all, that's just asking for flips, which we can ill afford. I think I've discovered another priority for this reign.

Other than the Spice deal, and some MM to speed up a couple builds, there's not much to do, so I hit enter.
IBT: Istanbul-Spear>Temple, Bursa-spear>duct, Uskadar-Library>settler, Sinkope riots and gets a taxman.

260 (1): Not much, move some workers to mine grass, clear jungle. At the Iron city, the current worker will complete the road next turn anyway, so the other two move to chop a forest and hurry the harbor along.

270 (2): Iron road is complete, that worker moves to chop another forest. No point in rushing the harbor yet, let our mainland harbor complete, and the forest chops to reduce the cost.
IBT: Edrine-market>library, Konya-harbor>duct.

280 (3): Not much, send a galley back toward Byz waters to start exploring again, shift a spear to East island.

290 (4): OK, the opportunity we've been waiting for! Korea has Monotheism, and China doesn't. Korea takes our Ottoman Express card for 30gpt, and we get Monotheism, but China says that and our 280g cash isn't even close to Invention. :eek: So much for our 2-fer chance. We don't really have much more gpt to offer, anyway, even if they did take our credit, so this may have been a bad deal, but at least we can see a little further into the AI's lead. Portugal and Byz are up Chivalry and Theology, Carthage has just Chivalry. We are just too far down to broker our way out of this one, I think.
IBT: Istanbul-temple>library.

300 (5): China has Monotheism now anyway. Lisbon is at 1617 culture, gaining 29cpt.
IBT: Iznik-market>duct. Byz and Port start Sistine's.

310 (6): Forest chops are done, so I pay 72g to rush the harbor at Salonika.
IBT: Salonika-harbor>library (I'd hate to have our iron flip away!).

320 (7): Nothing much, more worker moves.
IBT: Istanbul-library>pike, Aydin-Market>library.

330 (8): Nothing.

340 (9): Nothing else, except Theo asks our galley to leave. Finally brought our budget back in balance.
IBT: Istanbul-pike>pike, Edrine-library>MDI, Antalya-market>library.

350 (10): Did the worker moves, the Sultana is docked off of Uskadar, most garrisons unmoved.

Those last 3 builds are obviously open for change, as nothing has accumulated yet. Also, Bursa will finish the duct this turn, and should be MM for population growth for a while, but will be available for military production.

At this point, we probably need to discuss our next direction. I don't see any brokering opportunities in our future, so if we're going to climb out of this tech hole, we'll have to use the pointy stick. Unfortunately, we're still weak compared to our neighbors, but now that we have Iron, we could start building some kind of offensive force, mostly MDI's and some trebs. Without being able to upgrade, it's going to be a more gradual buildup, but Istanbul is at 15spt, and can build enough pikes to beef our defenses, which will free our obsolete warriors and archers to be fodder at the front.

China is probably the easier target, although they have less tech to get, they also don't have muskets yet, and would give us some much-needed expansion room. Even if we could get just 3-4 cities, and Invention, we could get back in this game, I think. They do have Chivalry, but no horses, so we would be on an even basis, unit-wise. Anyway, it's something that will take a couple rounds of concerted effort, but I think it's our best chance to break out of this stagnation.

A couple final notes, the harbor at Kafa will finish in 2 turns, connecting the Eastern island to our luxuries, and then our tax/clown/scientist can be put back to work. I put the scientist on Theology, figuring our priority now would be to somehow get Invention, so we can take our time on the upper branch. Also Uskadar is working on a settler, due in 5. I had intended to use him to settle on a border jungle spot NW of Istanbul. This would poach a few tiles from Carthage, including a mined hill on the river, and share a first-ring tile with a city, but would also be first-ring to our capital, and with a quick library might only be a minimal flip risk. It would definitely be a productive location. Otherwise, there's not too many spots left, or it could be saved to resettle any cities that get razed in any upcoming wars... ;)

Here's our Republic, with the proposed city site marked in red:

Justus II
Jul 05, 2004, 08:55 PM
Justus II < - Just played
grahamiam < - Up Now
microbe < - Might get to use the pointy stick!
gozpel < - Still on leave?
Bede

And the save:

grahamiam
Jul 06, 2004, 06:52 AM
ok, looks like I can't play till tomorrow night (Wed.) so any input is welcome.

what is the situation with carthage? i'm thinking that we could quickly take the horse town on our eastern island, as well as pop a couple of towns to the north. then build knights like crazy, trying to weather the storm. of course, if they have a bunch of knights then maybe that's impossible, but at some point we will have to take those horses because we will never be able to buy them.

Justus II
Jul 06, 2004, 07:00 AM
Carthage has Chivalry+Iron+Horses, so I assume they have knights. I also believe they have Muskets, I thought I saw one moving during an IBT, but didn't have visibility of a garrison to confirm. At the least, they will have NuMercs everywhere, whereas China still has plenty of Spear defenders. That was why I suggested China. I agree we will need those horses, but we don't have Chivalry anyway, and aren't likely to get it soon, so I don't see a rush. After we expand a bit against our weaker neighbor, we might be in a better position to make a grab for the horses timed to coincide with Military Tradition.

Another option, if we do go to war with China, would be to try and get one of the other powers to declare on them as well, which should then allow us to use credit again with that power. Just a thought!

grahamiam
Jul 06, 2004, 08:49 AM
well, that's the kind of idea's i come up with before the 1st cup of coffee :lol: looks like carthage is out of reach till MT and i get to play setup man :)

grahamiam
Jul 07, 2004, 09:36 PM
Preflight check: take a look around. Change Istanbul to MDI (if we’re gonna get offensive, we should do it sooner rather than later). Bursa will build pikes at the same rate Istanbul builds MDI’s. Bahh, on second thought, I will build a pike or 2 then spit out Trebs with Istanbul. Other cities will build the MDI’s.
Note that we have a Chinese Swordsman fortified next to our iron city. I will have to get an archer or 2 down there to help clear him out in case of war. Move the Sultana down to Konya to get ready to transport 2 units.

IBT: Bursa aqueduct -> MDI

T1: 360AD I test Portugal and Carthage to see if they’d entertain an alliance vs the other but both refuse outright.

IBT: Istanbul pike -> pike; Kafa harbor-> market

T2: 370AD Pike goes to Antalya; archer from Antalya goes to Konya. Yikes, Korea is up Chivalry, Invention, and Theology

IBT: Carthage and Portugal sign peace. Portugese building Sistine’s and Copernicus

T3: 380AD move some workers. Roading the mountain near Istanbul to gain some gpt.

IBT: Carthage wants to renegotiate wine deal. Instead of 10gpt, he now wants 5gpt + 149g. I do the deal just as some extra insurance to keep them from invading again before we’re ready.

IBT: Istanbul pike -> pike; Carthage building Sistine’s; 3 Carthage galleys move in between Uskudar and Kafa

T4: 390AD Move some workers around

IBT: Edrine MDI -> MDI; Bursa MDI -> MDI; Uskadar settler -> archer; Koreans are building Sistine’s

T5: 400AD I note that we could gain 20gpt by lowering the lux slider to 10%, however, Istanbul and Edrine will riot. Funny thing is, Edrine and Bursa have the same improvements and the same happy faces but Edrine gets 1 more unhappy face when lux slider moves down. Galley with 2 archers goes towards Salonika.

This is really frustrating right now. Can’t research, can’t trade, can’t steal.

IBT: Istanbul pike -> treb; Aydin Library -> MDI

T6: 410AD just move workers around. Clearing marsh near Bursa.

T7: 420AD Mugla founded on the proposed site.-> library (don’t want it to flip); looks like a Dromon is interested in cutting our Eastern Island in half. Block him with a warrior.
With the hill, Bursa is doing 13spt. Need another forest to get it up to 14spt (MDI every 3T)

IBT: Istanbul treb -> treb; Antalya Library -> barracks

T8: 430AD Well isn’t that special, the cleared marsh near Bursa reveals a BG. Just what that town needed. It is mined and we can now do 14spt. Edrine now works a mined desert to do 8spt (MDI still in 5T but no waste and Antalya gets another irrigated plain.
Archers land in Salonika and 1 forest chop finishes.

IBT: Bursa MDI -> MDI; Ankara harbor -> library

T9: 440AD Fire the taxman in Ankara so we cut the library build time in half. This causes us to go back into the negative gpt. I seriously consider merging 1 worker to Edrine but decide instead to send him up to Mugla to clear the jungle.

IBT: Istanbul treb -> treb; Sinop harbor -> pike

T10: 450AD Move some workers again.

I have 2 workers within range of the jungle chop near Mulga and the towns of Antalya and Edrine. If we merge both into Edrine we could do 10spt right away, provided that 1 of them doesn't become a belly dancer.

The trade situation is hopeless.

China seems to still have pikes and spears protecting their cities so we should be able to do some damage. Just hope we’re ready before they start upgrading to muskets.

I'm foresting and choping around our irontown to hurry the library along. If you see a road without a forest, that means I chopped that tile.

http://www.civfanatics.net/uploads7/bugs21-450AD.JPG

grahamiam
Jul 07, 2004, 09:38 PM
Roster update:
Justus II
grahamiam < - Just played
microbe < - Up
gozpel < - Might get to use the pointy stick if he can bag RL for a night ;)
Bede

microbe
Jul 07, 2004, 10:26 PM
I'll play this tomorrow night.

Justus II
Jul 08, 2004, 09:48 AM
Good turns, Grahamiam, on getting the Pointy Stick started! If you build it, they will use it... ;)
One thing I thought I mentioned, but I may have missed, I had chopped the forests near the Iron city (Salonika) during my turns, to speed the harbor, and then replanted. I'm sorry if you rechopped the two tiles I replanted, if they have a road, it's been replanted. Once the borders expand, though, I think there are some other forests available to chop.

grahamiam
Jul 08, 2004, 10:56 AM
no problem, only cost us 1 chop and with the reduced length of time to do it, i think it cost us 2T. i was planting new forests on the tundra and then choping to move that library along. we definitely can't afford to have that town flip.

microbe
Jul 08, 2004, 10:02 PM
I played one turn and already violated two rules. :lol:

I traded our only iron to Portugal for 90gpt (and buy from Carthage with half the price) and upgraded one spear.

I could replay, but I just don't know what to do now. I was deadly wrong - the variant rules are just restricting almost every move. :sad:

Our economy sucks. We are making -2gpt and things will only get worse. Carthage now asks more for the spices deal as well. We need to disband more units and merge more workers.

Economy aside, I think instead of China we should get to Carthage first.

1. China has riders
2. we cannot get a resource by the war against China
3. there are 3 Chinese cities around on the land of our iron city and we probably will lose it.

I'll pause for a while as my day has been ruined by the damn rules.

grahamiam
Jul 08, 2004, 11:55 PM
you saw chinese riders? i didn't see one the whole time. i though they were down horses?
wow, this game is really tight now. iirc, the advisor indicated that carthage had knights and muskets, right? china's best unit was MDI.

ideas (not necessarily listed best to worst :) )
1. maybe we should revolt to monarchy to get rid of the unit upkeep costs and get more free units. can't be worse than what we have now. we would have to wait for at least 4 more turns till the 30gpt deal expires.
2. crash into china in 10-20T with everything we have. thier iron source is near Beijing so that would be the objective.
3. play nice till MT or just before MT. we have a 30gpt deal due to expire during your turns. disband useless warriors to free up the upkeep costs.

i agree this game has gone desperate and i'm not entirely sure how it'll end up. but then again, that was the challenge to this game :)

microbe
Jul 09, 2004, 12:12 AM
Maybe you are right. I forget if they have horses or not.

I'll get to this tomorrow. In the mean time discussion is welcomed. IMO we have to attack now, and I'd rather die in the field. :)

Not sure about revolting to Monarchy though..

We would have done much better if we had not been forced to disband a granary early in the game.

Justus II
Jul 09, 2004, 01:49 AM
At least on my turn, I had checked, and China does not have horses, and (until Astronomy anyway) shouldn't be able to trade for any. I agree that taking their Iron source is probably a good objective, would make a safer source than our current one, and then give us the option to trade.

If you've only played one turn, I'd probably replay the turn, one upgrade is no big deal, but the Iron deal is a long-term thing, as well as quite risky. If we lose our Iron source, our rep is broken worse than it is now, and if Carthage attacks, we lose our own iron right when we need it most.

I'm not sure whether Monarchy is worth the cost of the anarchy, as even though it increases our unit support, we lose the trade benefit, we may not come out that far ahead. I would definitely hold off until the current trade deals expire, then see what our economy looks like, I would also prefer to wait until we have our offensive force ready to attack, then maybe revolt at the beginning of the war.

Bede
Jul 09, 2004, 07:22 AM
Concur. I would not hurry into war.

How far are we from MT? If China lacks horses, though, hitting them with a dozen or so footsloggers and and a couple of trebs (more like 18, so that we can take the near island), one battle group west to the coast then south, second group south, third group on the near island, defenders only on the other island).

Justus II
Jul 09, 2004, 09:14 AM
We are a LONG way from MT, we don't even have Invention yet. That should be one of the objectives for hitting China, as we have no way of getting tech otherwise. And I wouldn't be in too much hurry to switch governments either, our war with China might be just what we need to bring unit costs back in line, we can sacrifice, er send our brave warriors and archers to fight gloriously against China, reducing our support cost, while at the same time we will be adding cities, to increase our free unit support. Obsolete units are great for pillaging missions and catpuring workers, which will be key since we can't purchase/trade for any (no workers in the peace deal either, remember). On the peace deal, try to keep our GPT free after current deals expire, as the peace table is our best chance to use credit for techs, and we'll want to have as much gross income available as possible to get the best deal we can.

grahamiam
Jul 09, 2004, 03:42 PM
one good thing we are doing is building units fast. we can build, in 10T, approximately 7~10 MDI's and 5 Treb's. This will pretty much eat up the boost we get from the Korean trade ending but we should be ok to start a war soon. if we can get Beijing and the extra iron, we could then legally pull off that trade to Portugal and start living in the black again.

microbe
Jul 09, 2004, 11:01 PM
preturn: Now I really feel the restriction of this variant. I could sell our ONLY iron to Portugal for 90gpt, then we could upgrade one warrior to MDI every turn, but in this game we are not allowed to!

The goal is to produce more military and go after China in about 10 turns, at the same time recover from the economical crisis.

I disband a warrior.

I renew spices deal with Carthage and pay 13gpt+5g to avoid being caught in a surprise. We are making -2gpt.

I disband another warrior in Salonika. By the way I don't understand why we are building library in it. We need walls.

IBT Edrine MDI->MDI. Iznik Aqueduct->treb.

(1)460AD: I disband one of our galleys.

IBT Istanbul treb->pike. Bursa MDI->MDI.

(2)470AD:

IBT Byzantines start Copernicus.

(3)480AD: merge a worker. We are making +7gpt despite some units being built.

IBT China demands 21g. I cave.

(4)490AD: We got some payment back and make +35gpt.

(5)500AD: ZZZ

(6)510AD: I merge two workers.

IBT Carthage starts Copernicus. Portugal starts Magellans.

(7)520AD: hire scientist in Istanbul to still get MDI in 3 turns, so Ankara can grow faster, but will switch back next turn.

IBT Portugal demands TM+13g, I cave.

(8)530AD: I rush library in Salonika by 28g.

(9)540AD: Korea has horses. We can buy it with 12gpt+4g, mainly as a denial to China. But I'll leave to next leader.

(10)550AD:

We have 10 MDIs, 5 pikes and 15 spears.

We should rush a wall in Salonika before declaring. I reinforced a pike to it. We should send another one pike and maybe a couple spears as well. 2 pikes + walls should hold better. We cannot afford to lose that city.

I think we should play defensively in the western side and aim to capture/raze Xinjian and Chengdu. I'd like to raze them but then we need two settlers. For each city we need at least 5 MDIs (and some trebs).

Note once we declare we'll lose our iron unless we build a harbor in the eastern island.

Justus II
Jul 10, 2004, 05:58 AM
Good buildup. The library at Salonika was to prevent a flip, but I agree, walls are needed too.

Note once we declare we'll lose our iron unless we build a harbor in the eastern island.

I thought we had harbors on each island already? I'm sure we do. Now the Chinese cultural boundaries may temporarily block our trade route, but once we take a couple cities, that should open things back up.

gozpel
Jul 10, 2004, 05:00 PM
Ugh, me warring with slow units? Everyone that knows me understand I can't fight a war with one-step troops :)

But I'll give it a try. I got it.

gozpel
Jul 12, 2004, 02:59 PM
Pre-turn - No way I can start a war reasonably early here with a handfull of units.

560AD - Istanbul Pike -> pike
Edrine MI -> MI
Bursa MI -> MI

570AD - Civs are building Magellans, this looks fun :)

580AD - Istanbul pike -> MI
Iznik trebuchet -> trebuchet

590AD - Our wine-deal with Cartage is over and I renew it for 192g and 1gpt.

Bursa MI -> MI

600AD - Sinop pike -> library

610AD - Istanbul MI -> MI
Edrine MI -> MI
Aydin MI -> MI
Antalya trebuchet -> trebuchet

620AD - IT - Portugal completes Copernicus and start Newtons.

Bursa MI -> MI
Iznik trebuchet -> barracks
Mugla library -> barracks

I declare on Chinese and move in troops next to Canton and Xinjian

630AD - IT - We lose a pike and kill 2 MI's

We lose 2 MI's right away attacking Xinjian, then we kill 3 pikes and 2 MI's and take the city.

Canton has a vet musket and 2 treb's take off 2 hp's.

3 straight MI wins for us, killing 2 pikes and the musket and we take the city. 2 of the MI's promotes to elite.

Now we have to play the defensive guy for a few turns, to not waste units. OUR units that is! :)

640AD - The good news now is that we lost our iron, so we better use the units wisely.

650AD - IT - We defend well and kill 3 chinese units.

I moves some troops to Chengdu, we can't take it yet but bombard the city to pieces.

Next player can choose to move troops towards Tsingtao as well.

I put us in the boiling pot now, hope we will live long enough to enjoy it :)

Justus II
Jul 12, 2004, 03:28 PM
Sounds like a good start to the war! You mentioned we lost our Iron, did we lose the city, or just the trade route getting cut by Chinese culture? You didn't mention them attacking the city. It does look like they have Gunpowder after all, that would be good to get in peace deal, if we can somehow swing Invention first from someone else. Speaking of, you mentioned buying the wine for 192g and 1gpt, I'd try to keep all lux deals as much gpt as possible, and save our cash for tech, we can use gpt for lux but not tech, we need to save our hard cash for that.

microbe
Jul 12, 2004, 03:33 PM
I am worried about flip. These cities should be starving and producing workers..agree with Justus about the gpt.

gozpel
Jul 12, 2004, 03:40 PM
Yes, I didn't think there about the gpt deal...we we're down to 20 something gpt with all the new units coming in and choosed wrongly. 9-10 gpt was a bit steep and there was no deals even "doubtful" with what we had.

We lost the iron due to the declaring and we still have the city, they attacked with a couple of units and lost and our pike there went elite.

Playing very early in the morning can make the choices rather whacky :)

I think if we can take another city or two, we will be able to get something for peace.

grahamiam
Jul 12, 2004, 06:37 PM
well, this game has a lot of "gotch-ya's" :lol: if we use our gpt for lux, then we can't save hard cash for tech's but if we use our hard cash for lux, then we can't buy a tech :twitch:

capture Hangchow and our iron should come back online. build whatever we can till then. should we take peace then or can we keep going for the chinese iron? if we get thier iron, we should be able to do that deal that microbe tried with the Portugese. risky but we probably need to take a leap right now or we're going to get into an even deeper hole.

Justus II
Jul 12, 2004, 07:05 PM
I'd say yes, go for it if we can afford the losses, this may be our best chance to strike. Who's up next, BTW? Should be an interesting set of turns!

grahamiam
Jul 12, 2004, 07:22 PM
right, forgetting my duties :)

grahamiam
microbe
gozpel < - just played
Bede < - Up Now
Justus II < - on deck

Bede
Jul 12, 2004, 07:30 PM
Bede's turn in the barrel.

Got it. Will play tomorrow.

Try to post plan later tonight.

Bede
Jul 13, 2004, 08:04 PM
Playing now.

Bede
Jul 14, 2004, 12:00 AM
0-650
China won't talk and Invention is out of our reach unless we threaten war.

We can trade maps aorund with everybody, so Printing Press is known by all. I can buy a map from Korea for ~110g and hope to sell it forward, or I can wait. Decide the intelligence is worth something so go ahead and do the deal. Net back about 1/3 of what was spent but at least we know more than we did, not sure it helps though.

Taking control of China's iron means taking their capital....

Start the move towards Tsingtao with garrison units. There is no good terrain between our border and Tsingtao so any counter is going to hurt.

Start the assault at Chengdu adn the trebs destroy the temple, barracks and library, without scratching the defense. Foritfy and wait.

Portugal declares war on Carthage.

Our Spice supply dries up and Hannibal wants 15gpt to renew or 200g and 5gpt. Take the 15gpt deal.

1-660
Move into position at Tsingtao.

Bombard Chengdu again then lose an MDI promoting a Chinese musket to vet.

Mao will chat but offers nothing but chai.

2-670
Treb operators at Chengdu need an oculist. MDI attacks and kills promoted musket. Second MDI attacks and we take the city but we will have to take Hangchow to get our iron back.

Treb operators at Tstingtao wound a musket and a vet MDI kills a fresh one leaving only the wounded one at the battlements. An elite MDI fails to kill him, but the follow on MDI succeeds in taking the city.

We can get Invention and Peace from Mao for 70g or Theology for nothing. Given I have seen no counterattack from Mao it is on to Hangchow and Beijing.

3-680
Moving troops.

4-690
First Chinese military show up on the road out of Beijing, a single elite MDI Trebs bombard himdown to a shadow of his former self and an elite MDI bolts out his light.

With Hannibal in the deep weeds with Henry and since we are paying him a fair chunk of change already pay him a visit and threaten war if he won't sell Invention for 275g and 20gpt. He agrees, albeit relunctantly.

Mao will give up gunpowder for an additional 2gpt...let's finish of Habgchow and see what the offer will be

5-700
Advancing on Hangchow which shows a regular pike in the garrison and moving closer to Beijing. China drops off a single MDI at Tsingtao.

6-710
Kill the MDI at Tsingtao with two archers. Advance on Beijing shows a veteran pike in the garrison.

7-720
Hangchow collapses into our hands like a folding fan.

8-730
Beijing is a little tougher and costs an MDI but falls and we now control the Great Wall and the Pyramids. To get the iron we will have to take Shanghai. We still don't have iron as the Chinese town of Shantung controls the coastal squares between the island and the mainland.

Portugese take Sulcis on the east island and land on Carthage's homeland. Portugal and China sign a trad embargo against us.

9-740
Start the march on Shnaghai and the Sultana starts a troop shuttle to Salonika

Portugese take Izmit, then lose most of their invasion force to a Punic counter attack.

10-750
Setting up for Shanghai. Realize we have missed an opporunity to boost the production of Istanbul. There are some one shield grasslands that would do well with trees and the city is very long food.

We will have to take Shangahi for the iron but that also gets us some more silks for trading use. Also shuttle some troops ove rot Iron Island and take out the Chinese towns over there. Their cultural control is costing us the use of our iron. Salonika is buiding a temple as I don;t want to lose the iron to cultural pressure from Luanda. Bursa is also working a library to put some pressure on Izmit.

I can't remember ever seeing such a timid opponent before. China made three halfhearted attempts to counter attack, then just curled up and died. There may not be enough force to take Shanghai on first arival, It may take a couple rounds of stone slinging and rock skipping but it will fall. The island towns should also be equally easy prey.

This was ten turns of move, throw rocks, attack, then move again without hardly a breath in between.

Mao will talk and will give up one or tech techs pretty cheap, but I wanted the iron and silks for the trading and I think we can get them both.

Justus II <= up
grahamiam <=on deck
microbe
gozpel
Bede

microbe
Jul 14, 2004, 12:15 AM
It's great play bede! :goodjob:

I think China hurt a lot from the war with Carthage. It doesn't look so grim now. :)

Justus II
Jul 14, 2004, 02:24 AM
An excellent reign, Sultan Bede! Not only have you marched a path through the Infidel Chinese, but getting Invention from Hannibal through your Power Persuasion techniques was just what we needed to get the most out of this war! I agree with pushing on to secure the iron and extra silks, looking forward to pushing our war to a successful conclusion. Should be able to play tonight.

Justus II
Jul 14, 2004, 06:08 AM
Had a chance to look around the save a bit, couple observations. First, maybe it was mentioned already, but our three rivals on the other continent have a decidedly Industrial look already! We've still got a ways to go. Looks like our scientist will finally nab Theology in 4 turns, so I will stay at war at least that long, to see what other tech possibilities it opens for us. Looking at the map, I think we can clear China from the last two cities on our continent, and the little ones on Iron island, and that should be a wrap. Then time to incorporate all those cities (and a couple new ones) into our empire and head for Mil Tradition. Still gonna need horses for that, but that'll be someone else's war. ;)

grahamiam
Jul 14, 2004, 06:41 AM
excellent set bede! :thumbsup: :hammer:

Justus II
Jul 14, 2004, 06:01 PM
OK, I haven't had a chance to play yet, but I did have some time to work with my second-favorite software program, Excel. ;)

We had some discussion earlier about whether it would be worth it to revolt over to Monarchy, to reduce our (admittedly) expensive unit support costs. So, while I had some time to kill prior to playing (i.e., at work) I ran a comparison.

I made a couple assumptions to make the estimates a little easier to work with, but the city and pop info is straight from the 750AD save. The Citizen count only includes those actually working tiles, so does not include the 15+ resisting Chinese, or the dozen or so assorted clowns, taxmen, and scientist. The assumption is that every citizen working a tile equates to one bonus trade, which with our well-developed terrain is a pretty safe bet. There may be a few unimproved tiles remaining, but on the other hand, I'm not taking into account the multiplication of the bonus trade by our marketplaces, so it should actually be higher than reflected.

I did not account for any difference in corruption levels, which would slightly favor Republic. I did reduce the estimated Republic trade bonus by the current corruption rate, to make it more accurate. I also did not attempt to account for War Weariness, because it is a temporary factor. As you can see, even with our large-quantity military, we are still better off in Republic, and the comparison will be even more favorable once we conclude the war and put those resisting citizens back to work. Also, now that we have the Pyramids, we should be able to boost several more towns into City status, further increasing our free support. :)

microbe
Jul 14, 2004, 06:30 PM
Why the support cost is also 2gpt per unit for Monarchy?

Another advantage of Monarchy is it has MP so we probably can lower lux.

Not saying we need to go Monarchy though. It indeed isn't my favorite gov.

Justus II
Jul 14, 2004, 07:05 PM
No, unit support is 1 per unit for all govenments except Republic (2) and Feudalism (3). The MP factor is a good point, I overlooked that. If we assume that to be equal to a 10% change in the Lux slider, that's currently worth 25gpt, so it becomes more of a wash. It probably wouldn't work out quite that neatly, but it would put us in the ballpark. As we continue to grow, however, I still think Republic is our best bet for the long term, and certainly can't see Monarchy overcoming the costs of the anarchy period.

Justus II
Jul 14, 2004, 11:23 PM
Pre-Turn: Not much I can change, although I do use the Wealth exception in the variant rules to change production at a couple of resisting Chinese cities, switching Hangchow from spear to a Galley and Beijing from worker to settler, using wealth to reset shields to 1. Salonika hasn’t put any shields toward it’s temple yet, so I swap it to a worker. Load a couple MDI onto the Sultana for next turn’s shuttle run.
IBT: China lands a longbow near Salonika. Tsingtao-work>work, Byz complete Magellans. Um, yeah, we’re a little behind.

760AD (1): Battle for Shanghai-Trebs go 2/4, I lose an MDI killing 2 reg pikes and it’s ours. And one of our regular warriors kills the longbow!
IBT: Hangchow riots as some resisters are suppressed, Konya-settler>galley.

770AD (2): Battle for Shangtung-Lose a longbow redlining a reg musket, but elite MDI finishes him, lose another longbow vs. a spear, but a vet MDI promotes to kill him, and the city is ours.
IBT: Finally see a Chinese rider land on Iron island, where are they getting horses from? Edrine-galley-pike, Bursa-Library>pike.

780AD (3): North of Shangtung-Treb and MDI kill the rider. N of Tsingtao, another Treb and MDI kill an archer that came out of Carthage’s lands. Settler from Konya founds Denizli on the coast SE of Aydin.
Battle of Nanking: Trebs go 2/4 wounding a Rider and a spear. MDI kills a fresh reg spear, an elite goes after the wounded Rider and Orhan appears! [dance] (About time, we needed that!). Another MDI finishes off the last spear to take the city. Orhan moves back to Shanghai and forms an army, but I’m not going to fill it yet. It’s tempting to use it and grab a quick victory, so we can build the Epic, but having an empty army available when we finally get Sipahi is definitely worth the wait!

Justus II
Jul 14, 2004, 11:24 PM
780AD (Continued) Time to renew our Wine deal with Carthage. They must have been buying their silks from China, but now we have them, so I can renew the Wines deal for Silks and 7gpt+8g, vs. 23gpt without the silks. We are lucking out in the trade arena, as Korea, which has Furs available, is also in the market for Silk, and we are able to trade them Silk for Furs straight up. This lets us drop the lux tax, saving 25gpt.
IBT: Our lone scientist on Theology finally pays off! Iznik-Galley>temple, Korea completes Newtons.

790AD (4): Hmm, I could get Gunpowder and Education for peace, and a discount on Chivalry, but that’s optional (especially without horses), and we can’t afford detours. Besides, I really want to take Chinan, it’s a big cultural blot in the middle of our island holdings. Taking a lesson from my predecessor, I see that our military is average compared to the Byzantines, so I make Theo an offer she can’t refuse, and buy Education for 30gpt. This lets me see that China has the next level of techs, and we could get Astronomy along with Gunpowder, but I still wait until we can position for Chinan. Otherwise, just some MM and keeping our Chinese cities patrolled and on a STRICT diet.
IBT: Istanbul-Cathedral>University, Aydin-Lbow>duct.

800AD (5): 3 trebs redline a privateer on our coast, so that our vet galley can sink anyway, promoting the privateer. :(
IBT: Bursa-Pike>University (I think we will be doing our own research soon). China starts Bachs, good to see they’re not letting the war interfere with their wonder program!

810AD (6): Archer kills an archer near Salonika.
IBT: Ankara-Lbow>Courthouse, Byz start Shakespeare.

820AD (7): Battle for Chinan: Trebs go 2/3, wounding 2 reg muskets. Lose a longbow on the first, but an Elite MDI finishes him, lose another MDI wounding but promoting the second, but another elite MDI kills him, and we get the city, with rax and harbor intact! OK, now it’s time to talk peace. We get Gunpowder, Astronomy, and Banking for 37gpt.

Good news, we have Saltpeter just outside Istanbul. There’s another source next to Ningpo, just south of Salonika, I knew I should have gone after that city. Unfortunately, China is our only possible customer for our extra Iron, Portugal got some somewhere, but they don’t have any harbors on their new capital island, so trade is out. Re-Manage our cities with the end of War Weariness, will have to adjust again next turn when the resistance starts ending.
IBT: Carthage and Portugal make peace, too bad, I’ve kind of enjoyed watching them throw cav and muskets at each other near Izmit.

830AD (8): Lots-O-MM’ing going on, starving some cities, rush a settler at Beijing.
IBT: Beijing-Settler>Library, Shangtung-Work>harbor, Mulga-Market>settler. (There’s a horse on an island north of Carthage, which Portugal razed before my turns started, but haven’t resettled yet, so it might be worth a gamble to send a settler up there to grab it, now that we have Astronomy).

840AD (9): More MM, redistribute our troops. I disband a few regular warriors and spears, but keep all vets.
IBT: Uh oh, this doesn’t look good. Portugal lands a Rifle, Cav, and Crusader next to Kafa on the NE island! I smell a sneak attack. Tsingtao-work>library, Xinjin-Library>harbor, Sinop-Library>Wall?, Salonika-work>temple. Korea and Portugal start Shakes.

850AD (10): I found Bolu South of Canton. I shuttle what few troops can reach to Kafa, we at least have 3 defenders, but it’s 2 spears and a warrior. :( I also move some troops from the south side of the island, and intentionally leave a warrior in reach of his cav, maybe it will be a diversion? The Sultana is a couple turns away, but I rushed a Caravel on the coast, and there are a couple MDI and a pike in the harbor, so if we can hold out for a turn, we may be OK.

Justus II
Jul 14, 2004, 11:27 PM
OK, I fully expect them to attack, there’s no other reason for them to land there. The bright side (always look for the bright side) is once we deal with this incursion, we will have the perfect opportunity to take Sulcis (which the Portuguese took from Carthage) on the opposite end of the island, giving us our horses! We can also easily retake Izmit, as there are several MDI and trebs moving up from the south. Beware there is another Port city across the mountains from Salonika, which has only one defender, but luckily the AI doesn’t coordinate attacks well. We should be able to shift defenders around to react.

Taking Sulcis, Izmit, and maybe that other island city should force them to peace, giving us another opportunity to get a tech. I started up research, using some starving Chinese scientists and 10-20% science, and we can easily get Chemistry in less than 20 turns. In fact, once some GPT frees up, we can probably get it in 10 or so, which may work out to being able to then negotiate for Metallurgy from Henry.

A couple other notes, our Spice deal is up with Carthage, we need to renegotiate this turn. Currently paying 15gpt, based on the last round of lux deals, it may go up to 20-25, but worth it, as every 10% lux is 25-30 gpt. Second, Orhan’s Army is still empty, fortified near Istanbul. I had wanted to save it for Sipahi, but that’s up to the next leaders. With this new war looming, it may be worth filling it with MDI to take Izmit, then Istanbul can build the Epic etc. Downside of course is the slower MDI, and, with only Caravels, if we do fill it, it’ll be trapped on our continent until we get Galleons. But most likely we would next use it against Carthage anyway, so either way is probably fine.

Justus II <= Just played
grahamiam <=Up now
microbe <=on deck
gozpel
Bede

The Save:

microbe
Jul 14, 2004, 11:45 PM
No, unit support is 1 per unit for all govenments except Republic (2) and Feudalism (3).

Yes, but in your data sheet you have 24 excessive units for monarchy and the cost is 48. Maybe I overlooked something but you seem to have used 2gpt to calculate Monarchy unit support.

microbe
Jul 14, 2004, 11:53 PM
There are some excellent turns before me, and I hope I can play up to the same level. :)

I haven't looked at the save yet, but is there a way to do a gpt deal from Portugal before they declare?

I'll play this tomorrow night. I just spent two whole days trying to find a good deal for a trip to Hawaii, and I'm tired.

Justus II
Jul 15, 2004, 12:04 AM
Yes, but in your data sheet you have 24 excessive units for monarchy and the cost is 48. Maybe I overlooked something but you seem to have used 2gpt to calculate Monarchy unit support.

My fault, copied a formula too exactly... :blush:
Yes, unit support in Monarchy is 1 per, and I was using 2. So, based on the 750AD data, it was a break-even at best, and after accounting for the potential reduction in lux rate for MPs, we might have been paying about 25gpt extra in Republic. I just ran the numbers again, using data from the end of my turns (850AD) and with 65 units, we are currently paying 56gpt for support, vs only 3gpt under Monarchy. But our population is now up to 119, so our trade bonus is more substantial, and we are coming out ahead 24gpt. MPs are again not factored in, but we are already down to 10% lux, so I'm not sure how much they would offset. Certainly all of this shows that Republic is very competitive with Monarchy, even for our Quantity vs. Quality military!

I haven't looked at the save yet, but is there a way to do a gpt deal from Portugal before they declare?
Not that I could see, they won't accept gpt from us, (unless we go to the peace table, and they are the one power who's military we are weak against). Ironically, they're the only nation we don't already have a current deal with.

I'll play this tomorrow night. I just spent two whole days trying to find a good deal for a trip to Hawaii, and I'm tired.

Don't do that! Grahamiam is up next, you are on deck to play after him. Although, if you're offering a trip to Hawaii, he might agree to a swap! :lol:

microbe
Jul 15, 2004, 12:07 AM
Damn, I'm happy to wait. Forgive my mistake, I said I am tired. :)

grahamiam
Jul 15, 2004, 06:29 AM
very nice set Justus! i will play tonight so we'll see how this Portugese war works out. Hopefully, it'll be a quickie and we get the horse town :)

oh, and btw, i will gladly swap for a trip to Hawaii :D haven't been there since my honeymoon in '99.

gozpel
Jul 15, 2004, 07:25 AM
Our lands looks so much better :)

Who started this mongering?

grahamiam
Jul 15, 2004, 11:17 PM
Preflight check: well, Henry looks like he’s coming to get some. Look over the landscape and it looks like Justus had in mind what to do. The real thing that troubles me is what is in Izmit. If they have 3 cav’s they could take Uskudar, Iznk, and take a real shot at Mugla. I rotate troops to cover the 2 undefended cities and hope for the best.

Hurry the Temple in Iznik so I can build another ship or unit next turn. I’m going to fill the Army with MDI if it seems to be required.

IBT: Privateer sinks out Galley near Chengdu, Portugese declare war on us. 2 Spears die in that city but we redlined the Crusader and took 1hp off the cav. 2 more Portugese Galleys appear off our NE coast. We renew our spice deal with Carthage for 22gpt
Istanbul: Univ ->MDI; Endrine musket ->MDI; Iznik temple ->MDI; Konya caravel ->caravel

T1: 860AD A Portugese Privateer is sitting in the gulf between our mainland and our island. No way that Caravel will survive so I move it up to Iznik and move the MDI in Konya up north as well. Rotate reg pike in Sino up to Kafa, losing a hp in the process. Also run the vet warrior up there. This will give us more units that they have to attack with. Science & tax starve our corrupt Chinese holdings.

IBT: Portuguese cavalry attacks Sinop, killing a warrior but we hold. Port drops off 2 more cav on our eastern island. Our Galley defends against 1 privateer but is killed by a second. No mainland landings.
Portuguese complete Bach’s.

T2: 870AD Damn, a privateer is blocking the way to Kafa! Bombard him down to 1hp. A decide to take a big, big risk as I currently see no way to hold our Eastern Island unless I do this. I load the army and 2 MDI’s onto the caravel. Caravel attacks the redlined privateer and wins (3/4) and continue to Kafa.
At Kafa: Load 2 MDI’s into Army (I thought hard about this but decided against just 1 unit in the army to get 3 attacks); Army attacks cav kills 1 cav flawlessly and promotes a unit (9/9); Army attacks cav and wins (6/9);
If I sit pat, Sinop will be lost next turn as all it has right now is a reg longbow. I decide to use that longbow to attack the ¾ cav still on the island. Vet longbow redlines the cav and forces it to retreat!. Vet warrior from Kafa attacks redlined cav and loses 4 straight, promoting it (2/5). Should not have pressed my luck that far.
Not thinking clearly, I move the pike from Kafa down to Sinop since it was unprotected. This leaves Kafa protected by a lone warrior. Our only transport ship is inside. Should have moved the warrior, not the pike.

IBT: Portugal drops off a lot of units on our eastern island using 10 galleons. 7 cav, 5 crusaders, and 2 rifles. What was that about getting horses on this island? :lol: 1 Port cav attacks Bursa but retreats. Canton: Library ->MDI Mulga Settler -> settler
Koreans building Shakespear’s and they finish it. Portugese building US.

T3: 880AD Portuguese won’t talk so I decide to cut and run from the Eastern Island. Load army onto caravel and set sail for Iznik. Sell improvements in Kafa and Sinop for 40g. Pike in Sinop comes S towards Ankara. Abandon Sinop to prevent loss of gold to the treasury. Put fortify warrior on mountain and abandon Kafa as well. Looks like I’m folding up faster than the Chinese :(

IBT: Portuguese kill pike, warrior, and spear in Ankara, capturing the city & 3g. More galleys go to Izmit.
Istanbul MDI -> MDI; Chengdu library -> MDI

T4: 890AD Bombard Luanda with 2 trebs, revealing only 2 rifles in town. Worker joins Erdine to get it up to 10spt. Troops are slowly coming N from the S to take Izmit back.

IBT: Carthage offers a Peace Treaty which I accept, getting us our gpt back. Bursa: University -> Musket; Antalya duct -> MDI ; Portuguese ships move around. A Cav attacks our island iron, killing an MDI but we have an archer from a rotation last turn. 2 elite Portuguese cav are N of Mugla in Carthage territory.

Koreans are building US, I see Carthage has RR’s.

T5: 900AD Near Luanda: elite MDI kills cav; treb’s go 1 for 2. Crank up research to get Chemistry in 8T vs 14T. Move 7 treb’s, MDI army, and 4 MDI for Izmit. It’s all the offense we have right now.

IBT: Port cav’s attack FP town, killing the pike but retreating from the MDI. Port lands 1 cav on our iron island.
Edrine MDI -> MDI
Koreans are building Smith’s

T6: 910AD @ Izmut: Treb’s go 2 for 7, revealing 2 rifles; Army kills 1 rifle (6/9); MDI dies but redlines the 2nd, revealing a reg cav; MDI kills cav; MDI kills redlined rifle and we take the city. Army turns around and kills 4/5 cav but is redlined (1/9); Obaca’s Infantry (elite*) kills redlined cav.
Portuguese still won’t talk.
Urfa founded -> barracks

I gotta stop here as I’m too tired to continue. I have family coming into town tomorrow so I couldn’t get back to this till Sunday night. I think it’s best if the next player takes over instead of waiting till then. I’m very sorry for doing this. I also have to travel for business on Monday and won't be back till Friday. I will have a laptop and civ, but the internet may be spotty and there will be a couple of nights of customer entertaining to do. don't wait more than 24hrs if my turn comes up.

I think the next landing will be in our southern land.
The last of our island holdings are pretty much gone if Henry lands more cav there.

Cramped and stupid.

http://www.civfanatics.net/uploads7/bugs21-910AD.JPG

Bede
Jul 16, 2004, 07:29 AM
They just don't let up, do they?

grahamiam
Jul 16, 2004, 11:51 AM
They just don't let up, do they?
that's an understatement :lol: actually, the amphibious landing was quite a site to see. there were 10 galleons and about 20 frigates, plus all those cavalry. i'm much more comfortable when I'm the one landing units like that rather than the opponent :lol: this varient is definitely tough.

microbe
Jul 16, 2004, 12:47 PM
I'm up in a lot of difficult games, so I have to play this over the weekend. If anyone wants to swap with me, feel free to do so.

Justus II
Jul 16, 2004, 12:51 PM
Well, I said I was an Optimist, not a realist! ;)

Wow, I really underestimated the Portugese attack. I'm used to the AI trying uncoordinated landings and sneak attacks, but it looks like he had this one loaded up and ready! I hate to lose East Island, but if we can get peace soon, and retain Iron Island and pick up Izmit, we're probably not that bad off, those towns were pretty corrupt. Horses will be the sticking point, since it doesn't look like we'll be taking Sulcis any time soon! I have to think the Portugese will settle that other horse spot soon, though, so maybe when it is time for peace, we can buy horses from them? Also, if you haven't already, load another MDI in that army, no sense in leaving a spot vacant, we won't have anything stronger to add for quite a while, and I doubt we'll take it island hopping again. The *'d MDI would be ideal. Good luck, Microbe!

grahamiam
Jul 16, 2004, 01:11 PM
the shear number of privateers and frigates makes sea conquest all but impossible right now so expansion on our continent is really the only feasible choice. however, our neighbor to the north is definitely industrial. our UU as well as our GA is what we need right now to get back in this.

Bede
Jul 16, 2004, 05:28 PM
Sidenote:
This is the second, no, third, Demigod game where I have seen more than token amphib operations from the AI. Why do I think somebody tuned the code a little....

microbe
Jul 17, 2004, 02:29 PM
preturn: I fire two scientists in Bursa - they'd better get back to work! We have 1 resistor and 4 clowns in Izmit?! Change 2 clowns to scientists and 2 to taxman.

Now we are in real danger in the eastern island. Shantung is defended by an unfortified vet archer, and Chinan has an elite pike and an archer. Salonika is empty!

There is no way we can defend these cities. Portugal has NO iron, so I really don't want to let it get it.

I dial up China and gift Shantung to it. Salonika will be captured next turn too, so I gift it to China as well, but I sell the walls, library and harbors, so it won't be able to transport iron to main land too fast. I can wait on Chinan.

IBT Cav attack our MDI on the mountain, one loses and one wins. Portugal dropped 7 cavs next to Chinan.

(1)910AD: so I gift it to China. I didn't sell harbor as I just realized that they can import the iron through Portugal's harbor, and the reason that it still doesn't have iron at home is it has no harbor at its home island.

We shouldn't have abandoned cities in the eastern island as well.

The good thing about gifting is that then our units and workers are teletransported to our capital.

(2)920AD: move units around.

IBT MDI killed and two trebs captured.

(3)930AD: merge two workers in Edfine.

Just find there are 4 workers planting forest over a mine next to Bolu, I think it was a mistake so I wake them up.

Lux has to go up to 20.

IBT Portugal makes MA with China against us. :eek: Pike loses to crusader at Mugla. Some ex-Chinese cities riot.

(4)940AD: Portugal agrees to talk but it asks for 186g+3gpt+worker. Our army kills musket and crusader, it drops to 186g+5gpt.

(5)950AD: Portugal boats are sailing to our SW as we have a couple of empty towns there. I don't want them to land, so I make peace and pay 188g+4gpt.

Sell Wm around and get 5g. We should keep doing this.

IBT Chemistry->Metallury.

(6)960AD: You know what? Our saltpeter has been exhausted! :aargh: We are screwed.

(7)970AD: Nothing. Send a caraval with an archer to eastern island to reserve a settling spot for ourselves.

IBT Byzantines/China embargo against us. Lots of privateers appear from north so we have to withdraw our caraval.

(8)980AD: renew silks vs furs, but we lose the lux from Carthage. I sell silk to Portugal for 19gpt.

(9)990AD: renew peace with Byzantines.

(10)1000AD: Upload army, MDI, musket, and elite pike next to Shantung.

I hope we can extort something out of China. Keep the war with them.

We have a settler in Uskudar. We can wait to settle in the eastern island, or send it to west of Tsingtao to settle. More cities won't hurt.

We had quite some bad luck, expecially the saltpeter. But Ningpo has a saltpeter. It is size-1, so it might autoraze, so maybe we should use the settler in Uskudar to resettle it.

I put a stack of worker in Mugla. Don't know what to do with them.

EDIT: China doesn't have physics, and am now willing to give us Chivalry or Metallury (which we'll have in 3 turns). We haven't even done any thing to them.

I think we can get our cities back plus Ningpo, and see if China has Military Tradition (not likely).

microbe
Jul 17, 2004, 02:33 PM
Our army is ready to attack, but 9-hp MDI army is not necessarily able to defeat a fortified regular musket? Maybe we should wait for some trebs (in Chengdu).

http://www.civfanatics.net/uploads8/B2-1000AD.jpg

Justus II
Jul 17, 2004, 03:52 PM
I agree with pushing on to try and retake Salonika, then the salt at Ningpo. Horses will be hard enough to get (does Portugal have a second set yet?), trying to buy salt on top of that will be impossible. Re: the 9HP army, I assume we haven't added a third MDI to it yet? I know we won't be able to transport it anymore, but it doesn't do us much good if we cant use it either, I'd add the third MDI and leave it there, it can eventually re-liberate that entire island, and Galleons aren't that far off anymore anyway.

microbe
Jul 17, 2004, 04:36 PM
Korea has a second source of horses available for sale.

gozpel
Jul 18, 2004, 04:20 PM
My turns? Erh, yes...so I got it.

grahamiam
Jul 18, 2004, 05:51 PM
@microbe -> nice turns and good point on gifting the cities. i shoulda done that too... i will keep that in mind next time :)

gozpel
Jul 19, 2004, 07:42 PM
Pre-turn - Cities are in (dis)order with lots of clowns and stuff, leave them for a couple of turns. Up science to 70% to get Metallurgy in 2t and losing 49gpt.

Did check with Korea and they sell horses for 20gpt, but as we can't upgrade I rather wait until we're closer to MT.

1010AD - Orhan's army kills musket in Shantung and raze the town.

Load 3 MI in a boat, destination Ningpo.
3 more MI's in another boat, going to Chinan.

1020AD - We learn Metallurgy. Lower science to zero but noone will sell Physics, not even for 164gpt? That's over 3000 frigging gold and it's only doubtful.

It's obvious we have to rely on self research and pointy stick. I want Sipahis.

Research MT at 60% for now, losing 20gpt - due in 6t. I will have to lower that or find a way to get more gold.

Army take Salonika. Unload 3 MI next to Salonika and 3 more next to Ningpo.

MM cities and we're doing -7gpt atm.

1030AD - Half a dozen priveteers are chasing our caravels.

Elite MI kills spear and take Ningpo

We kill a musket and a spear in Chinan, lose a MI and take the city.

Peace with China for a town and Navigation, I need to get our cities in working order again.

Everyone has ROP with Portugal, I buy it too for 26g and WM. He got a bunch of cavs on the island, so this is just a weak insurance.

Our cities are pathetic, MM and hire taxmen and scientists to get MT in 4t.

1040AD - Canton MI -> musket
Iznik musket -> cannon
Mugla musket -> cannon

Drop off settler on the island.

Hire more taxmen and put cities on diet to keep up the research.

1050AD - An elite priveteer attacks our caravel, who defeats it with one hp to spare.

Tsingtao library -> cannon
Antalya musket -> cannon

Bingol founded on the island -> library

Delay bank in Istanbul so we can start build Sipahis when we learn MT in 2 turns.

Only 2 more turns of this horrible micromanagement.

1060AD - Renew luxdeal with Carthage for 24gpt, we can't do without it right now and we can't fight them until we have at least some sipahis.

MM even more and starve cities (they won't lose pop) to get the gpt up.

Buy horses from Korea for WM and 22gpt.

1070AD - We learn Military Tradition -> Physics

Istanbul bank -> sipahi

Raise luxtax to 20% and put the majority of the specialists back ot work.
Turn off research completely for now and we make 155gpt.

Check diplo, Cartage and Korea seem to accept gpt deals, but 155gpt is only doubtful for Physics. Byzantines and Portugal would never do gpt deals with us.

An interesting note, Carthage doesn't have saltpeter, but we're locked in a deal for 18 turns.

1080AD - Nanking library -> harbor

1090AD - Edrine university -> sipahi
Mugla cannon -> sipahi

I reneg peace with Carthage and get Physics for 35gpt and 316g, where 150 gpt was only doubtful before. Weird.

1100AD - Hangchow caravel -> library
Bolu library -> barracks

Denizli riots

Next player can decide what to do with the research, we might have a chance to get a tech in 5 turns when we reneg peace with Portugal. If we save gold until then we might be lucky as the AI usually make gpt deal for peace and it would save us heaps of gold.

I sent over troops to Salonika, Portugal got cavs in Luanda and would use them if they got a chance. Fortify the troops on the saltpeter and send more troops down there, we need to protect the resource.

gozpel
Jul 19, 2004, 07:45 PM
We should rush stuff on the island, to get harbor and border expansions.

microbe
Jul 19, 2004, 07:50 PM
Good job in such a tough situation!

I think we should prepare a war against Carthage when the deal runs out.

gozpel
Jul 19, 2004, 08:08 PM
Tough situation doesn't really describe it, painful is a better word :)

But Sipahis will make everything so much better and a Golden Age will be our saving grace.

Justus II
Jul 19, 2004, 08:56 PM
Way to go, Gozpel! I agree with leaving science off for a few turns, then try to buy one of the required techs from Portugal, (Whichever we can get the better deal on) and then research the other. Hopefully our free Industrial tech will be worth something, we could get lucky and get like Medicine, which the AI tends not to research early. Regardless, it's one less we'll have to buy. That, plus our Golden Age, should let us catch up a bit.

Good point about the island, I would definitely rush infrastructure and shuttle over defenders, let those cities focus on what must be built there.

As for the gpt issue, I know I've read somewhere (like we discussed earlier) that an alliance rep hit isn't quite as severe as a resource rep hit, which is total. The alliance rep hit does repair over time, but imposes a huge premium on gpt deals, usually to the point of making them outside of possibility. However, in peace negotiations, that penalty is removed, as the threat of war is the collateral, if you will.

Bede
Jul 20, 2004, 06:12 AM
Got it.

Play tonight.

Bede
Jul 20, 2004, 11:02 PM
0-1100
Feeble attempts at micromanagement accomplish nothing, so rush a settler in Ningpo, then switch back to harbor

1110
Rush the library in Salonika

1120
Rush the library in Chinan

1150
Time to put the squeeze on Henry. And he allows as how continued peace and 60gpt will get us Theory of Gravity, Perhaps it is also time to put the squeeze on Wang as well, for Magnetism, which we get for peace and another 60gpt. And our free tech is....Nationalism. Looks like I mortgaged the next 20 turns for a mess of pottage.

The only nation missing anything is China and they are still down Physics and Military Tradition but have no money.

1160
Rush a few more gold producing buildings

1170
The trade embargo ends.

1180
A couple of courthouses and marketplaces finish and our income jumps by 14gpt.

A close look at the situation suggest a couple of galleon loads of Sipahi landed on Mao's little island with some cannon might be just the thing for the inaguration of our GA. He has neither iron nor saltpeter so the war should be short, sharp and decisive. And what more appropriate place to launc from than Beijing?

Wang calls wanting to re-up the silks for furs. Since he offers 5gpt in addition to the furs take him up on ot.

1190
Henry wants to re-up the silks deal as well. Since his payment goes up take him up on it.

1200
There is something to be said for peace. In three turns we have managed to get back about 1/4 of our income as trade deals were renewed and courthouses, harbors, marktetplaces and banks came on line. With the advent of Nationalism we can start hiring cops instead of tax collectors to boost both income and output. In csome cases cops can even replace clowns as the reduction of corruption adds to contentment. Cops work best in towns that have banks, tax collectors elsewhere, to boost cash flow. They work even better in towns with courthouse to boost output.

The navy, such as it is, has been shifted to the west for upgrade to galleons and a possible invasion of China. I really hate picking on the little guy, but it seems the lowest risk way of kicking off the GA. There are still 9 turns to run on the Peace Treaty with Hannibal, so if my successor want to change direction and go for Cathage there is plenty of time to redirect the cannon and Sipahi to the north.

gozpel
Jul 21, 2004, 03:52 AM
Carthage didn't have saltpeter when I played, so he would be a nice target. I never was afraid of rifles when playing Ottomans, as long as I had enough sipahis to counter the losses.

But then just to get into GA I suppose China is easier.

Nationalism was a bummer, but that seem to be our way through the game :)

Good work on continuing the peace and other deals and fix the infrastucture anyways.

Justus II
Jul 21, 2004, 12:58 PM
Got it, will play tonight. Looking at our situation, I don't see much to be gained from China other than the GA and some corrupt cities. Carthage, on the other hand, offers more possibilities, and our military is considered Strong compared to them. 9 more turns of Sipahi should be enough to, at a minimum, get Hippo, Leptis, and the Spices, as well as a decent tech discount. Also, we know from their Rails they have access to coal, and with all the jungle around Hippo it seems like a likely spot. I will probably try to buy Steam Power first (we haven't had a Peaceful discussion with Theo in a while ;) ) so we can see for sure where the coal is at. Depending on our income, that may have to wait until the first turn of the war, so our GA income is enough to make the payments, but at least then we can set some realisitic objectives, so we don't stop short of any coal sites.

microbe
Jul 21, 2004, 01:13 PM
Agree on Carthage. I had wanted to do that long time ago.

Bede
Jul 21, 2004, 07:00 PM
Cartago delenda est.

Justus II
Jul 22, 2004, 12:47 AM
Strategy: As discussed, I think Carthage makes the better target, so I prepare for the invasion when our peace deal ends in 9 turns. They don't have Saltpeter, so their best units are Riflemen and Knights. Looking over the map, they have 2 sources of Iron, but only one source of horses, near Carthage itself. They have rails, so we know the also have coal (or at least access, but with all that jungle, I'm betting they have their own). They also have Spices right across the border at Hippo. My plan is to gather a stack of Sipahi and a few MDIs, get our trebs and cannons to support, and start with Hippo, then see how far we can get. I'd like to take everything from Carthage south, leaving the Portuguese city as a buffer, and make peace. I definitely want Steam Power first, though, so we ensure that we get coal if we don't have any of our own.

Pre-Turn: do an insane amount of micro-managing, for limited benefit. It reminds me of those plastic puzzles, where you have like 15 of 16 squares, and have to move all of them in different directions just to move the one piece you really wanted to move. I had to constantly swap one tile from one city to another, but I was able to shave a turn of a couple Sipahi, and (combined with Police) get several turns off some of the courthouses. I also use Wealth to zero out the shields at Nanking and Izmit, so they can start Explorers (We'll be needing at least a couple). Shift a few garrison troops around to free up some soon-to-be disbanded archers.

IBT: Mugla-Sipahi>Heroic Epic (I'd love to get a Sipahi Army out of this next war).

1210 (1) Move more troops, disband 3 archers to speed up the explorers and shave a turn off a Sipahi in Istanbul. Galleon and caravels head to island to pick up the Army and trebs.
IBT: Portugal completes both Universal Suffrage and Smith's, no cascade. That may actually work to our favor later, as no one has started ToE yet, if we can get headed to Sci Method by the end of this war, we might be able to make a run at it without fearing a cascade.

1220 (2) More troop shuffling. I merge our one native worker into Mugla, to boost production toward the Epic, after more tile shuffling to free one up.

1230 (3) Load the MDI army, a couple Elite MDI's and some Trebs to bring back to the mainland. ROP with Portugal expires, I chip in 2gpt to renew, as someone said, it's a cheap insurance policy.
IBT: Antalya-Courthouse>Sipahi

1240 (4) More prep.

1250 (5) Spice deal ends with Carthage, freeing up a little cash, which is spent as I bump lux up to 30% to compensate. Need to hire a couple police or clowns in totally corrupt cities, but most cities adjust fine.
IBT: Bursa, Istanbul complete Sipahi, start another.

1255 (6) Horse deal is up with Korea, and the prices increase 50% (33gpt), but we gotta have them, so I renew. By next time, I hope to own Carthage's stallions! Rush the 2 explorers, so they can get in position.
IBT: Tsingtao-Court>Explorer, Nanking, Izmit-Explorer>Settler.

1260 (7) Disband an archer and rush the explorer at Tsingtao.
IBT: Tsingtao-Explorer>Sipahi

1265 (8) Final prep. Our defenses have always been pretty paper-thin, time to beef them up in case of counterattacks. I draft a Rifleman in all our size 8+ cities (I let the size 7's slide, as I don't want them to drop to size 6 and kill our unit support). Gives me 8 new defenders, which should be a better cover for our border cities, and a couple can advance with the stack. Happiness shouldn't be too much of a problem once the GA kicks in anyway. I also cash-rush the settler at Izmit.
IBT: Canton-Sipahi>sipahi, Edrine-Bank>Sipahi, Izmit-Setter>settler.

1270 (9) OK, this is it. I temporarily drop lux to 0, as I want to see what's possible for tech deals. I renegotiate peace with Carthage, and they would sell Steam Power for 100gpt. Unfortunately for them, I'm already set to invade, so I cancel negotiations anyway, but at least I know we can afford the price when I talk to Theo. ;)

I debated taking a slow approach, moving all our bombard units up the first turn and attacking the second, but Hippo is only showing a regular rifle on top, so I decide to charge in with the Sipahi directly, catch him before he can draft any conscripts. First Sip retreats, wounding his rifle. Second loses 2hp, but kills the second reg. rifle, which of course triggers our Golden Age :goodjob: Income (even at 30% lux) jumps from +11 to +120gpt. Next Sipahi dies, promoting the wounded rifle. A 4th Sipahi loses 1hp killing the wounded vet, and a 5th Sipahi kills off the final regular rifle, and we take Hippo. I keep the city for the moment, until I can get our settler in place. This connects the spices, so it'll be easier to adjust our lux spending.

Time to get some Steam. I renegotiate peace with the Byzantines, and true to the market price, I get Steam Power for 100gpt and Peace. I could have saved about 15gpt by throwing in Spices (we got 2 at Hippo), but I don't want to take any resource risks until we can secure it a little better. The good news is we have Coal! Just outside Istanbul, actually. Better yet, Carthage has some too, near Sabratha, easily within reach. Looking over the map, believe it or not, everyone has coal but China and... PORTUGAL. Grabbing that second source from Carthage will result in a WINDFALL (and we'll have to sell it, or they will SURELY come to take it). I move our little stack of 6 Chinese workers adjacent to Istanbul to start building our first stretch of railroad. Unfortunately, those are the ONLY workers we have, so the rest of our rail-building will be slow going. We did capture 3 workers from Carthage, though.

An explorer dashes in to try and pillage the Horses, but Hannibal was smart enough to park a Knight on top of them. So, plan B is in effect, and I move the MDI army, with the other 2 explorers, to a mountain north of Hippo, where they can reach the horses next turn.

Re-Micromanage everyone at a 20% lux rate, we are making +89gpt.

IBT: Carthage counters: Reg rifle charges out to kill an MDI that snagged a worker pair. Knight kills one of our Conscript rifles covering a wounded Sipahi, but is redlined. Two knights die attacking Sipahi and Rifle in Hippo, promoting the Sipahi, and another knight retreats vs. another MDI. We lose the opening explorer. Iznik-Bank>Sipahi.

1275 (10) The Army moves on top of the horses, pillaging a rail tile enroute, and the 2 explorers move there and double-pillage it, breaking the connection. No more Knights. Near Hippo, our Elite sipahi kills off a reg rifle, so another sipahi can finish off the redlined Knight underneath. An MDI kills off another redlined Knight. That leaves him one visible Knight, on a mountain, my odds are better if I let him attack me, I fortify everyone else in town. Thanks to the rail line he was thoughtful enough to leave in place, my settler arrives at Hippo with movement remaining, so I can Abandon Hippo, and replace with Riza. I didn't want to take the chance of a flip, even for a turn or two, with both Spices in the borders.

At Leptis, the bombard stack opens up, one of the 2 cannons hits, wounding the vet rifle, but then all 6 trebs miss the reg rifle that replaces him. First Sipahi kills the top rifle without a scratch, second loses 1hp taking out another reg rifle, leaving the wounded vet on top again. I'm out of Sipahi here, though, so I hold off. There's a couple Elite MDI there, but I was hoping to save those for picking off wounded or older units, if I find them, to leader-fish. So I'll fortify for now.

That's ten, so I'll hand off, although I'm very tempted to keep after Hannibal :hammer: ;) The main stack with all the bombards is outside Leptis, and we have a few Sipahi healing in Riza. There's a couple new Sipahi due next turn, at Istanbul and Bursa (I rushed it), within range of Leptis, so it should fall next turn. I'd feel safe keeping that one, I think our borders will almost swallow it up anyway. Then it's up to the next leader, but I'd definitely push on at least to Carthage and Sabratha, securing the horses, the other coal site, and a steep tech discount. Carthage's best defender right now is a Conscript rifle, they are weak compared to us, so I'd say keep up the pressure. Epic is due in 6, a leader for a Sipahi army would be another objective, not only for now, but for any eventual faceoff with Portugal.

As for tech, I had a couple scientists start on Electricty last turn, but I don't think there's anyone yet this turn. My thought was wait (or do minimal research) until we're ready to extort Medicine and/or Electricity from Carthage (hopefully both), then research Sci Method as fast as we can. If we can research it before the AI, we would have a chance at TOE and a big leap in science. No one has started it yet, so I assume that means they don't have the tech yet, it's not usually a high AI priority. Unfortunately, we can't prebuild for it, so it'll be a real race, our only hope is to get the tech before they do, and DON'T sell it.

Anyway, enough on the long-term strategy, someone's got to fight a war first!

Justus II
Jul 22, 2004, 12:49 AM
Warning, most of our city defenses are still little more than cardboard, so keep an eye out for any serious counter-attacks, especially if they start to move some ships. I haven't seen any yet, and hopefully we can draw everything toward the center. Don't be afraid to draft some more Rifles if threatened, though, since we can't upgrade our older troops, a Conscript rifle beats a vet Spear or Archer, and is at least as good as a vet Pike. We can always disband the obsolete stuff later. And with the GA, our happiness is doing fine.

EDIT: By the way, I forgot to mention, but we need, oh, about a MILLION workers to start Railing our lands. I have 3-4 cities started, mostly corrupt ones, I figure we can cash-rush a couple every other turn, until all the banks and stuff in the bigger cities complete. I've tried to keep all Barracks cities working on Sipahi, but any non-barracks city that completes a job would be a good candidate for a worker farm.

Justus II <= Just played
grahamiam <=Up now
microbe <=on deck
gozpel
Bede

The Save:

Justus II
Jul 23, 2004, 11:02 AM
*Bump*
What, no one wants to play our Golden Age? ;)

I believe Grahamiam is up, unless he is out of town or something? No response yesterday or so far today.

microbe
Jul 23, 2004, 04:25 PM
I'll take it tonight.

EDIT: got it.

microbe
Jul 24, 2004, 01:18 AM
preturn:

I can't help laughing when I see the tech situation.
China: we are up ToG, Magnetism and Military Tradition, and lack Chivalry, PP and Music Theory.
All others except Carthage: up Chivalry, PP, MT, Economics, Medicine, Communism, Industrialization, Electricity, Ironclads and Facism. That's a total 10 techs. I've never seen this many techs before.

I would like to switch Izmit and Iznik to settlers but I can't.

Hire a scientist to start min on Electricity.

IBT 3 knights lose to our musket and conscript rifle, promote both, but a cav kills the musket and Izmit is captured.

(1)1280AD:

@Leptis:
bombard takes 2-hp off a vet rifle.
sipahi 2/2 kills conscript rifle.
elite MDI kills 2-hp vet rifle.
another elite MDI kills NM and we raze the city.

@Izmit:
vet sipahi kills vet knight but redlines.
3-hp sipahi kills redlined cav and we capture it back.

WW is 20% so we have to raise lux to 30.

(2)1285AD: Kill 1 knight and 2 cav.

(3)1290AD: We kill 2 cavs.

IBT Carthage now has infantry!

(4)1295AD:

@Carthage:
vet sipahi 3/3 kills reg infantry.
vet sipahi 1/2 kills conscript rifle.
vet sipahi 0/3 kills NM.
vet sipahi 2/3 kills NM.
vet sipahi 3/1 retreats from NM.
elite sipahi 1/2 kills the NM and we raze the city.

Spices to Portugal for 32gpt.

IBT Carthage infantry kills our conscript rifle. Portugal demands TM+32g, sure.

Istanbul starts Military Acadamy. Heroic Epic completed.

(5)1300AD: move to Sabratha.

I renew peace with Korea, pay 84gpt for Medicine. Our only hope is to get ToE now.
I renew peace with Portugal, pay 118gpt for Electricity.

We are making +12gpt. I start min on Sci Method.

I lower lux to 20 again and hire clown, to make it 50gpt.

Istanbul then start on rifle instead of Military Acadamy, as it will prepare for ToE (factory first probably) so no long-term project anymore.

IBT Korea demands TM+33g, I say NO! It declares and we get our gpt back. :lol:

(6)1305AD: We lose horses from Portugal, but we'll get it from Carthage soon.

IBT Korea lands a cav.

(7)1310AD:

@Sabratha:
3 reg infantry all bombarded to 2-hp.
vet sipahi 0/2 kills infantry.
vet sipahi 2/2 kills infantry.
vet sipahi 0/2 kills infantry and we raze the city.

We kill the Korean cav. It has destroyer and transport already!

Ocea is defended by reg NM so I launch the attack this turn!
vet sipahi 0/3 kills NM.
vet sipahi 3/3 kills NM and we raze the city!

I could make peace with Carthage and get Industrilization by 51gpt, but I'll wait until next turn as Istanbul can start building factory next turn.

We found a city and aggressively get wines from Portugal. This allows us to fire many clowns.

Renew peace with China and get 50g.

Rush a settler in Nanking.

IBT reg rifle defends off infantry.

(8)1315AD: I make peace with Carthage and pay 48gpt for Industrialization, and start factory in Instanbul.

We connect our horses.

I raise sci to get Sci Meth in 14 turns.

(9)1320AD: IBT Portugal wants to renew silks deal with 25gpt. I get it for 32gpt instead.

(10)1325AD:

We'll complete factory in Istanbul within 5 turns, and then it should start a coal plant. Please time it so that we research Sci Method just before the coal plant completes.

The highest priority is to get ToE. For this purpose please optimize the tiles around Instanbul. I have two stacks of workers railroading there now. Also convert irrigation to mines whenever appropriate. Give the best tiles to it.

After getting Sci Meth we should try to hold the tech not to trade, but that could be risky as AI might demand it. Portugal and Korea seem to have very shield-poor capital, so we have a chance at ToE. Do not buy more techs before then.

We are still at war with Korea, we need to send some sipahi to our island for better defense. I already called back the caraval at Chengdu.

We have a couple of settlers coming up to claim the land of ex-Carthage.

Warning: let's not build too many factories. Only do so in core cities with decent shields. We don't have enough workers to cleanup pollution.

Justus II
Jul 24, 2004, 02:50 AM
Excellent turns, way to put the Hurt on Hannibal! Good call making peace when you did, and we are probably better off with Korea declaring (assuming we can get peace before they get tanks! ;) ). We are now about 1/2 way through our GA, so be careful not to overspend ourselves when it ends. I would guess Grahamiam can swap back in if he's available? Otherwise Gozpel would be next.

grahamiam
Jul 24, 2004, 01:52 PM
i'm back but i'm up in 2 already tonight so it's not likely i'll be able to get to this till tomorrow. if someone wants to swap again, that's fine by me.

microbe
Jul 24, 2004, 06:08 PM
Next up I think we should prepare to take out some cities form Portugal. Our only weakness is the eastern island. We need to send over some sipahi.

It would be good to let the AI fight, but MA with Portugal against Korea is very expensive (>100gpt).

grahamiam
Jul 25, 2004, 08:56 PM
got it. will play and post tonight.

grahamiam
Jul 25, 2004, 11:20 PM
Preflight check: Things look very good compared to how I handed it off last time. Move 3 Sipahi down to Denizli, load into the caravel, and drop off in Bingol. Ok, will improve Istanbul then Bursa so we can really start churning out stuff.
No trades available.
We still have 3 archers and I believe their time has come to retire. Do so for 2 and will do the other next turn after it’s city’s build is complete. Spears should be next but I’ll want to draft infantry to replace them so I’ll wait.

IBT: Carthage sends 2 workers near Cankiri.

T1: 1330AD Korea has a frigate and a transport trolling off our Beijing coast. Disband the last archer.

IBT: see a 2nd Korean transport protected by destroyers. See a Portugese Cruiser E of Kaifeng.

T2: 1335AD Move a total of 7 Sipahi south to greet the Koreans. Found Iskenderun. Time for Sci Method drops to 6T and I see that Portugal and the Byzantines have it :(

Notes: ToE = 600 shields for us, and we are doing 40spt with GA, 29 or 30 without which will be 60/43spt with the factory. This will give us ToE in 13T without the coal plant.
Coal plant costs 160s and will take 3T to complete with the factory + GA and will boost output to 58spt after the GA. @ this shield rate, we can complete the ToE in 11T for a total of 14T, 1T slower than without the coal plant.

I increase research up to 60% to get Sci Method in 3T (times with factory build) @ -209gpt.

IBT: Korea and China sign a trade embargo against us. Byz building ToE,

T3: 1340AD Look and see that the Byz are building the ToE in Nicaea which is probably doing 9spt base and 18spt with a factory and coal plant. The DG discount price for ToE is 420shields (70% of our cost IIRC) which means they can complete it in 23 turns, worst case. I decide to keep the research rate up just to make sure. Once thing I did notice was that when I right-clicked on the Byz tile, it showed me the RR bonus even though it shows the tiles as roaded.

IBT: Portugal want to renew RoP with us giving 2gpt but I renew for WM and 2g instead. Korea drops off their SoD and begin building ToE. Portugese begin building ToE as well.

T4: 1345AD Adjust sci slider to not lose so much and still get ToE in 1T (-152gpt, 281 in the bank)
Korean SoD is 1 infantry, 2 AC’s, 1 archer, 3 cav, 2 longbows, and 1 spearman. Enough to be a pain.
Attack on SoD: Sipahi dies to infantry (3/4); Sipahi kills infantry (3/4); Sipahi kills cav flawlessly; Sipahi (elite by misclick) kills cav (1/5); Sipahi kills cav and promotes to elite (4/5); Sipahi kills AC flawlessly; Sipahi kills AC flawlessly; Sipahi kills 3/3 spear (3/4); Sipahi kills the archer on top flawlessly; 2 longbows remain but I don’t have enough Sipahi to take them out. Will finish next turn.

Found Tunceli. Just noticed that Cankiri and Karburak (Portugese pinch cities) are building temples. These should be libraries since we can get them 20T faster. Change Cankiri to a library after selling the shields. Move another settler into position for next turn.

Check on the Korean and Port ToE cities. Korean city (Seoul) can do 17spt base which is 34spt with a factory and coal plant. Can finish @ worst case in 13T. Portuguese city (Braga) can do 16spt base and 32spt with a factory and coal plant. Can finish @ worst case in 14T. This is going to be close so I will need to save some money to investigate each city.

IBT: Korean Longbows kill a spear and a Sipahi in Shanghai; Sci Method -> Corporation but I turn off research for 1T to get a blast of 201g.
Set Istanbul to ToE (gonna take a shot here).

T5: 1350AD Wiping out the Korean SoD: Sipahi kills longbow; 4/5 Sipahi kills a 2/3 longbow and we get MGL Murad I [party]. Move the MGL back to Canton and form an Army. Load elite* Sipahi for now.
Found Sivas.
Sell WMs around to scrum up enough money to investigate Braga. It is doing 21spt after corruption and will complete ToE in 19T!
Can sign peace with Korea for a tech + tons of gold but I hold off for a couple of turns. I want to see how bad her WW gets.

T6: 1355AD Found Yozgat. I decide to keep research off so we can build up gold to do a steal or buy a tech.

T7: 1360AD RR some tiles. Trying to get Mugla up to 20spt again as Istanbul has stolen a BG to go up to 66spt.

IBT: Carthage is building ToE.

T8: 1365AD More RR.

IBT: Byz and Korea sign Embargo against us. Resign peace with Byz (damn, forgot to renegociate for a tech)

T9: 1370AD

IBT: End of GA.

T10: 1375AD RR and try to clean pollution.
ToE due in 7T in Istanbul. Peace with Korea possible and we can get RP for 113gpt. We should also investigate Seoul to see if we have a shot at the ToE.

http://www.civfanatics.net/uploads8/bugs21-1375AD.JPG

microbe
Jul 25, 2004, 11:48 PM
Things look very good. ToE in 7 turns? I'm pretty sure we'll get it then. That's amazing. It's VERY lucky that NONE of the AI chose to research Sci Method. When I started going for ToE I thought the chance was like less than 10%.

Trade Atomic Theory asap, since AI is likely researching it. Then we can hold Electronics for a while so we can get Hoover? But catching up in tech is more important than getting Hoover..

We probably have the biggest empire. If we can catch up in tech we'll be in a very good position.

One thing about the coal plant: could we have rushed it? It would then make Hoover come much faster.

Also could we sell Sci Method?

grahamiam
Jul 26, 2004, 07:58 AM
Things look very good. ToE in 7 turns? I'm pretty sure we'll get it then. That's amazing. It's VERY lucky that NONE of the AI chose to research Sci Method. When I started going for ToE I thought the chance was like less than 10%.

Me too, but i'm worried about Korea. imho, we should sign peace with them and establish an embassy in Seoul to determine how many turns they have till ToE. Seoul is size 17 so it can do a lot of spt. Luckily, Portugal and Byz used coastal cities for the ToE build and Carthage started too late. i highly recommend that we check now in case we need to build it a turn faster (we still can but will starve the city).

edit: sci method was sold all around during the middle of my turns. I think Portugal got it 1st and made a boatload of money with it.

Justus II
Jul 26, 2004, 09:34 AM
Things are really looking up! The Golden Age was just the boost we needed, and if we can get ToE (and I think we can, but do investigate Seoul), we'll be right back in the thick of it. I would definitely try to buy Rep. Parts in the peace deal with Korea, the improved worker speed will be a big help for getting rails done, not to mention knowing where (or if) we have rubber is critical. I'd also hold off on drafting any more rifles if we can, until we do get RP, then we can draft some Infantry, and probably disband any remaining Ancient Age units. ;)

grahamiam
Jul 26, 2004, 03:21 PM
ok, here's the roster update:

Justus II
grahamiam <=Just Played
microbe
gozpel <= UP
Bede <=on deck

Bede should take it if he has time as gozpel will be awol till the middle/end of this week due to RL. btw, this reminds me, i posted in my 2nd-to-last set that I was going away last week but i see now that it was missed. i'll make sure next time to post it seperately so it's clear. apologies to all.

Justus II
Jul 26, 2004, 03:45 PM
It's funny, because I thought I remember you saying something about being out of town, but then I couldn't find the post, so thought I was remembering someone else! :)

Bede
Jul 26, 2004, 05:09 PM
Won't be tonight unless something drastic happens.

Will pick up and play tomorrow (Tuesday).

gozpel
Jul 27, 2004, 02:56 AM
Bede can take it and I jump in on thursday if that's ok?

Bede
Jul 27, 2004, 06:26 AM
Got it.................

Bede
Jul 28, 2004, 09:49 PM
http://www.civfanatics.net/uploads8/Ottomans1425AD.zip

0-1375

Wow. Last time I was here the fist was closing, now it's wide open again. I guess we finally took the gloves off!

First order of business is make peace with Korea and buy Replaceable Parts, then investigate Seoul. Do the deal as writ, Peace and RP for 113gpt. We have two sources of rubber, one near Riza, the other near Karabuk. It cost 107g to open an embassy in Seoul. ToE is due in 6. They are doing 36spt, 124gpt, 41fpt (growth in 6), 30% science, 7 infantry in garrison, pop18, one clown, one scientist, have built the Intelligence Agency.. 5 luxes, tradeable furs, 6 resources, none tradeable (rubber, oil, coal, iron, saltpeter, horses)

Portugese start Hoover.

1-1380
Mine some deserts and run some rails and best I can get ToE to is 5 turns, which is on a par with Korea.

Theo comes demanding maps and gold.Tell her to take a hike and the witch declares war. Check in with her neighbors and discover Henry is wearing a courduroy suit and is bald, and won't play. Wang Kon wants a king's ransom to fight her, but I pay him and hope she stays home (930g+50gpt) and the Korean ToE build gets delayed just one turn. There are deals expiring soon that should put the treasury back in the black. Shift some troops to the island as there is a Byzantine flotilla inbound and start some artillery on the mainland. Draft some infantry to beef up coastal defenses and fill up a Sipahi army.Hire cops to prevent civil disorder and our income swings from -33gpt to +16gpt :hmm:

2-1385
Spread defenses across the island to prevent a landing on high ground.

Byzantines drop off four units at Bingol, an archer, two cavalry and a rifle.

3-1390
Lose two Sipahis and promote a third whittling the Byzantine landing down to size and finish it off with Orhan's

Byzantine fleet sails home.

4-1395
Railing and setting up coastal defense and loading troops for the island.
Erdrine riots.
Reup the spices deal with Henry for another 3gpt

5-1400AD
Time to see if I can squeeze Atomic Theory out of Henry. That won't work but we can get The Corporation for 90gpt, or Espionage for 55gpt. Take Corporation and look for a brokerage opportunity.


ToE due on interturn. Hoping a little skirmish with the Byzantine slowed down the Koreans. It did. [party]

Take Atomic Theory and Electronics. Then go shopping.

Catch the Portugese trying to plant a spy.

6-1405AD
Take Refining 66g and 18gpt from Hannibal for Atomic Theory and we have oil by Uskudar.
Korea gets Atomic Theory in exchange for Steel 20g and 15gpt.
Spend some gpld to investigate Emerita to see if Hoover is worth the chase. Henry will get Hoover in ten and the best we can do is 18. He is rocketing through the Modern Era as he has Aluminum showing in his resource list.

SInce that is the case switch Istanbul to Hydro plant and peddle Electronics to Korea for Espionage, Sanitation 53g and 55gpt. Hannibal can wait as our Peace Treaty expires in 2 and I want to squeeze him a little harder.

7-1410
Railing and disbanding obsoletes.

8-1415
Time to put the squeeze on Hannibal again. Renegotiate the peace treaty for 1g, Combustion and Communism. We give Electronics and 90gpt. Renegotiate the Peace Treaty with China for his 5g, World Map and an embargo against the Byzantines

Carthage and the Byzantines sign an embargo against us. Looks like Hannibal will never get his rubber.

9-1420
Trimming out the jungles.

10-1425
Not much to report. After her one abortive landing Theo has not shown her face in our territory. So very quiet, generally. Hired a lot of cops and civil engineers to get libraries, courthouses, markets, banks, etc built. Tried to maximize gpt as much as possible.

We are making progress. Getting richer and smarter all the time. Income went up about 200 and we gained 9 techs. Of course most of the gain went right out again in the tech buys. In about 20 turns we can buy flight from somebody, build some airplanes and finish off the Carthaginians. Hannibal has no infantry (no rubber) and won't be building any for a while.

Theo will talk peace and we are close to a deal for flight, for the whole treasury. So wait 10 or so for the alliance with Korea to expire and go get flight from the witch.

Justus II
Jul 28, 2004, 10:02 PM
Great moves, Bede, especially MMing to get us ToE! That was huge, getting us back in the tech race after walking the last couple laps! ;) I think I have read that the player's wonder production is always processed first, so even if it's timed to complete on the same turn as the AI, the human will get the wonder.

I hope this isn't premature, but any thoughts on how we want to win this one? If Henry is already that modern, a Space Race might not be a good bet, unless we're willing to go after his capital. Especially with no pre-building of parts, I don't think we have much chance of beating him to a launch. Domination would also require a healthy chunk of the other continent, so I think we'll end up facing Henry either way. Diplo would be the other option, but again without a prebuild the UN would be a pretty big gamble, and we've had a war with just about everyone at one point or another. Any other thoughts?

microbe
Jul 28, 2004, 10:16 PM
Portugal already entered MA? :eek: During my turns it didn't even have Sci Method.

Good job on getting us ToE but we didn't get far enough. Still a few techs to get to MA. What's the tech situation?

A little criticism: why did we get Communism and pay 90gpt? We don't really need all these optional tech.

I think our best chance is (capture) UN? If not, I guess we should go for domination. Dogpile someone and grab some land.

Bede
Jul 28, 2004, 10:57 PM
Communism came with Combustion and if we go to war we are going to need cop shops. We are going to want Espionage to steal rather than buy techs.

As long as we don't find ourselves on a galleon with three conscript infantry and a settler in 2050AD I'll count this one as a victory.

Getting Henry to fight a war with anyone but us will be expensive but might be worth it. When the set started he had over 11K in his treasury, it's now down to less than 5, so he's been doing some serious spending on something.

We could also get lucky and find out we have the only source of some critical modern resource. IIRC Henry's resource box didn't show any uranium.

grahamiam
Jul 28, 2004, 11:40 PM
nice turns bede :) imho, the only feasible win situation is domination right now. not sure, but we may even be able to do it without attacking Portugal. if Portugal builds the UN, can they win the vote?

btw, @bede, you can steal tech's as long as you have an embassy, you don't need espionage. does the intelligence agency help us steal better?

microbe
Jul 29, 2004, 12:03 AM
Communism came with Combustion

But we paid 90gpt + Electronics for Communism + Combustion. I would guess we wouldn't have paid the gpt if we just took Combustion?

and if we go to war we are going to need cop shops. We are going to want Espionage to steal rather than buy techs.

I agree on Espionage, and we didn't pay gpt for it.

Bede
Jul 29, 2004, 06:27 AM
btw, @bede, you can steal tech's as long as you have an embassy, you don't need espionage. does the intelligence agency help us steal better?

I've always thought so. Also, planting a spy is a cheap way to get a declaration of war out of the other nation, about 10% of the cost of a tech steal.

grahamiam
Jul 29, 2004, 08:30 AM
Roster Update
Justus II <=on deck
grahamiam
microbe
gozpel <= UP
Bede <=Just Played

I will be out of town Friday and Saturday. I can swap with Microbe again if my turn comes up during this time.

gozpel
Jul 29, 2004, 04:55 PM
Ok, I got it.

Justus II
Jul 29, 2004, 05:13 PM
I see I am on deck, and should be able to play when this turn comes up, but I will be leaving next Tuesday (8/3) for military training, and will be out of town until the 21st. (Actually, believe it or not, I'm running a big computer simulation/wargame for our unit, and they pay me! ;) ) So after this turn, I will be out of the loop for a couple weeks, sorry. I hope to have some internet access, but it will be limited, and no time for Civ, so I'll be relegated to a kibbitzer until I get back. Hopefully, we will have already paraded down the streets of Lisbon by then!

microbe
Jul 31, 2004, 03:59 AM
gozpel, what's the status?

Justus II
Aug 01, 2004, 05:22 PM
Any news, Gozpel? I saw your got it, so I'd hate to start playing if you've already played some turns, but as I mentioned, I'm leaving Tuesday. I wouldn't be able to play tonight anyway, but if I don't see any response, I'll take it tomorrow night.

grahamiam
Aug 01, 2004, 11:40 PM
Any news, Gozpel? I saw your got it, so I'd hate to start playing if you've already played some turns, but as I mentioned, I'm leaving Tuesday. I wouldn't be able to play tonight anyway, but if I don't see any response, I'll take it tomorrow night.
this sounds fine with me as well.

btw, sorry to see you go justus. glad you accepted the invite to play this one as it has certainly been a good ride :) good luck with the military sim!

gozpel
Aug 02, 2004, 06:37 PM
I ordered a new brain, but have to wait since they were out of Neanderthal.

I downloaded the wrong save and played through, very nice turns but quite obsolete.

Hope Justus can take it instead :(

Sir Bugsy
Aug 02, 2004, 11:31 PM
I have finally read through the thread. Well played game especially given that early loss of a granary. Truly a remarkable comeback. I thought you guys were goners for a while.

I didn't realize that Bede has a part time job as an extortionist. Hey Bro, you're going to have to let me in on your secrets.

BTW, in case anyone didn't know, there isn't any more spoiler information to be had, except maybe where there is oil. So you can read the other thread.

Justus II
Aug 03, 2004, 12:15 AM
Start by looking at the tech situation. We need 3 techs to get to the Modern Age, Flight as mentioned, and also Mass Production and Motorized Transportation. I’d actually prefer Mass Production first, as we have a number of cities that could benefit from Commercial docks, but I’m not sure how to pull it off. The good news is we can’t be too far behind, Carthage is still Industrial, and no one has started any Modern wonders or space ship parts. I see our hands are pretty well tied diplomatically, we have current deals with everyone but Theo extending at least the next 10 turns, and with our alliance we can’t deal with her during my reign either, so I don’t have a lot of options.

I do see one option, though. Carthage doesn’t have flight yet, but they do have Mass Production. A steal is a possibility, although expensive. A safe steal is 2540g, which would still be a long way off at our current income. An immediate is much cheaper, at 1270, but riskier. But what are the risks? Worst case, they declare war, but they’re only a shadow of themselves, their military is weak compared to ours, and we’d save 90gpt in payments. We’ll see if I can scrounge up enough cash to give it a try.

As for victory conditions, we’re at 29% on size and pop, right behind Portugal at 32%. Culture could be an issue, they’re at 32,000 but I think Korea looks to be over half their size. I would expect a space launch by someone before then, though.

1425 (0) I run through the cities to see what I can MM, but Bede’s done a good job, I hire a couple more Civil Engineers or cops, but mostly leave things as is. Unit support still hurts, especially when we’re paying for a lot of conscripts and obsolete units. I disband our last spear, two cannons, and a couple explorers, if I can get some new Vet infantry built I may try to disband some of the MDIs.

IBT: Izmit-Library>duct, Urfa-Library>Transport (in case we need one later).

1430 (1) Shift a few garrisons.
IBT: Istanbul-Hydro>Intel Agency, Kirklareli-Court>Market. Portugal starts UN and Manhattan, not good.

1435 (2) Not sure what we can do at this point, when they complete the UN the vote would come down to Henry and us, and we’ve already fought wars vs. everyone else. We could try to capture Lisbon to prevent a vote, but I don’t know how we’d do it. We don’t currently have any transports, so I’m gonna zero out Izmit to start one there, but we’d still be limited to our Sipahi army and whatever else we could scrape up. The other option, if we could get a good idea of when he will complete it, would be to sign MPPs with the other nations (making peace with Theo first, hopefully) and then trigger a war with Henry, to force everyone else into war with him. If it works, he probably would just not call the vote, which would at least buy us some time, but then again, it would also give him cause to use the other wonder he started…..

IBT: Trade Embargo between China and Korea on us ends. Canton-Bank>infantry, Uskudar-Courthouse>Transport. Korea starts Hoover Dam (I thought Portugal already had it, but I guess it was under construction) and Theo tried to plant a spy, but we caught her.

1440 (3) We can trade now, so I trade Silks +8gpt for Furs, should save us the 25gpt on lux. Re-MM a bit, putting a few citizens back to work. We also have Iron to offer China, but Mao has nothing to offer us in return.

IBT: Bursa-Hydro>Infantry.

1445 (4) Mine some irrigated tiles near Bursa and Izmit to optimize production, Bursa can do an Infantry every other turn now.

IBT: Beijing-Harbor>Market. I wasn’t that far off, Portugal completes Hoovers in Emerita.

1450 (5) More worker actions, Orhan’s army is back on the mainland, and galleons headed for north coast.

I’m gonna stop here, I still have a lot to do to get ready for my trip, but I also think this is a good place for a discussion about where to go from here. The war with Theo is phony at this point, I haven’t seen a single one of her units. Checking around, MPPs can be had, Carthage and Korea would each need 700-900g, or 40-50 gpt. (We’ve got 900g, and +200gpt). China had some ridiculously high demands, even with Steam, Mil Tradition, Medicine AND Nationalism, they still wanted some gpt, but that may be due to our current war with Theo, I think if we are at peace the cost comes way down. Besides, to just block the vote, we really only need 2 more. So that’s still a viable option, but we would have to set up the alliances and then go to war with Henry, which we better be prepared for, and it will still only buy us some time. If he busts out the Nukes, we may regret that course of action. :0 Setting all that up, with at least one other (maybe Theo if we can get peace first), then going for a quick-strike UN capture, is also an option, but it wouldn’t be easy, see the latest satellite imagery below:
http://www.civfanatics.net/uploads8/Bugs21_Lisbon.jpg

So you can see, we do have some time before the UN completes, but that’s a LOT of firepower, (2 more infantry scrolled off the screen). Like I said, it’s something that merits some serious discussion and planning, and unfortunately I don’t have the RL time to do that right now, so I’d rather hand off and toss some ideas out. With 30+ turns to prepare, it can be done, that allows time to buy flight and get a TON of bombers built, and with Lethal Bombard, anything’s possible ;) but it’ll take a deliberate plan, and with no swapping builds, we need the tech as soon as possible.

Here's the roster:
Justus II <=Just Played (half, anyway, but that's all for now)
Grahamiam <= UP
Microbe <= On Deck
Gozpel
Bede

I hope to have at least limited net access, so I will try to follow along, but I can't guarantee that until I get there. Meanwhile, Good Luck! :goodjob:

grahamiam
Aug 03, 2004, 06:57 AM
i can take it tonight unless gozpel would like to play his turns now.

in regards to Portugal and the UN, we could just forget about china and try to get Korea and Byz on our side via an MA or MPP's. Before the UN is built, we will need to wipe out Carthage so there are only 5 possible voters. I believe sgomt2 taught all that the AI will hold a vote as long as he can get at least 1 in his favor.

thoughts on wars: landing armys over on Portugals mainland will be very tough as the bombers will reduce thier HP's, probably enough for the AI to believe that it can attack them with tanks. if we still want to go for domination, we would probably be better off allying with Portugal vs the others, thus holding off a vote (assuming we are #2 on the ballot), and racing him to 66%. The end would come as a showdown between us and them, probably very messy and involving lots of modern warfare. it only gets tougher when you think about thier superiority in the seas.

Justus II
Aug 03, 2004, 10:05 AM
As of my turns, Portugal and us were #1 and #2 in population, so we should be the two opponents in the vote. Good idea about reducing the number of voters, I wish I'd realized that. ;) That may be a pretty good strategy to get a guaranteed block AND a good shot at a win in the shortest time. The longer you go, the more a space launch becomes a threat as well.

grahamiam
Aug 03, 2004, 07:21 PM
i will wait on starting till tomorrow. i'd like the entire group to weigh in on how we want to proceed :)

gozpel
Aug 03, 2004, 08:17 PM
I doubt we can take on Portugal with our ever-so-great sipahis, not when they have tanks and infantries. :) Rifles are ok to combat, but we are far beyond that now.

Can we dogpile Portugal? Dunno and I doubt it, they are way ahead and we need every coin we can get our hands on to steal techs, since we can't research anything by ourselves.

So the only real chance is to remove a couple of civs, so an UN-vote can't take place and with some luck we can make a move to avoid a spaceship launch later. It doesn't look bright though, Portugal is researching at a pace way beyond anyone else and are running away without breaking sweat.

microbe
Aug 03, 2004, 08:32 PM
That's just 7 infantry in the capital. :)

I think we have a chance at getting the UN. A bunch of bombers + infantry + sipahi or tanks (even better) would do it. We can bombard the roads around the city to delay reinforcement. We may even get Computers before that.

On another hand we can declare first, then capture the city when portugal wants to talk, then sign peace asap. This requires a strong navy.

We have to time it right, though, so we can hold the vote just after we capture the city.

We still have time. Get Mass Production or Flight first, build transports/navy and bombers. Before that, artillery and infantry wouldn't hurt.

Domination, on the other hand, doesn't seem easier.

gozpel
Aug 03, 2004, 09:01 PM
You forgot to mention the tank, the 3 destroyers and the Tow? And a bomber. And since it's scroll involved there's probably a few more units in there :)

But your right microbe, we're just hanging against the ropes and it's not over yet.

microbe
Aug 03, 2004, 09:04 PM
I once read that AI would hold a vote as long as at least one guy would vote for it (polite at least). Not sure if this is true. If Portugal would hold the vote, we could leave one guy gracious to it and ally (or sign MPP) with all others. This is tricky indeed.

Bede
Aug 03, 2004, 09:30 PM
G-man wrote:
"in regards to Portugal and the UN, we could just forget about china and try to get Korea and Byz on our side via an MA or MPP's. Before the UN is built, we will need to wipe out Carthage so there are only 5 possible voters. I believe sgomt2 taught all that the AI will hold a vote as long as he can get at least 1 in his favor. "

Concur. Going toe to toe with Portugal in the middle Modern Era on his home grounds reminds me of those Kentucky knifefights where the battlers are joined by a bandana held in their teeth. But in this case one of the combatants is using a pen knife and his name ain't Henry.

You don't need to control the Un to win the vote and the prerequisites for winning are the same. The big risk is the builder never holds the election.

gozpel
Aug 03, 2004, 10:14 PM
"The big risk is the builder never holds the election."

Exactly!

That will happen if we succeed dogpiling Henry, he won't hold any elections and just fight until he can go to Alpha Centauri.

But IF we find a way to take the city and also hold it for a turn, we have a chance. The problem is if we use bombers we can destroy the Wonder and we're in Nomansland.

I think we should try to get that Byz city nearest us, SE of Portugal and create a base. If we raze it (preferably) or just take it doesn't matter, as long as we can get a foothold on the continent. From here we can make peace with Byz's and work on the dogpile. A bunch of airfields would give us defense until we can hurt him enough to go at the UN-city.

Or am I too optimistic?

gozpel
Aug 03, 2004, 10:29 PM
I mean this city.

We should keep it to avoid Portugal's border to expand over the tile.

Hmm, looking at the pic we CAN settle if we raze it, while still in war with Byz that is. If we raze the city we can build quite a few airfields with the workers we get when we raze the city.

And then bombers and more bombers.

grahamiam
Aug 03, 2004, 10:31 PM
attached is the map for the Byz and Portugal main empire. Entry point gozpel is refering to is, i believe, Varna, a size 19 city. We'd need bombers and carriers to take that right now.

edit: serious x-post :lol: removed image

grahamiam
Aug 03, 2004, 10:41 PM
"The big risk is the builder never holds the election."

Exactly!

That will happen if we succeed dogpiling Henry, he won't hold any elections and just fight until he can go to Alpha Centauri.

But IF we find a way to take the city and also hold it for a turn, we have a chance. The problem is if we use bombers we can destroy the Wonder and we're in Nomansland.

I think we should try to get that Byz city nearest us, SE of Portugal and create a base. If we raze it (preferably) or just take it doesn't matter, as long as we can get a foothold on the continent. From here we can make peace with Byz's and work on the dogpile. A bunch of airfields would give us defense until we can hurt him enough to go at the UN-city.

Or am I too optimistic?
i thought that as long as the AI had 1 country voting for it (China in this case), it would hold a UN election.

if that's not true, then we might as well try getting the byz metro. we are about 5T from a careful steal attempt on carthage for mass production (escort ships). We would probably need 7-8 more for a steal on Flight or MT from others with the Korean payments ending (113gpt in 5T, 50gpt in 7T) . Probably could be sped up by trading our lux for lump sums of gold. This would make it about 20T till we have all the tech's we need, with only 19T to go till the UN vote.

gozpel
Aug 03, 2004, 10:46 PM
Yeah, I was going to edit it to VARNA.

But here we go, with my slow outback server and everyone runs in circles around me when I think :)

They can't be strong on defense now, dogpiles as they are and a scrutiny of the city is valid.

We will anyhow, have a decent force to protect it and the airfields around it. I think it's our best bet right now, if noone can outsmart me and give a different offer.

gozpel
Aug 03, 2004, 10:51 PM
China would go for us if we MPP them and then create the dogpile.

We can't afford Henry to hold the vote.

grahamiam
Aug 03, 2004, 11:05 PM
actually, if we take that Byz city, then we'll have to hold on and wait till the damn building is finished. total turns would be about 59. till the 2nd vote. If Portugal is doing 4T research, we could expect them to get lots of spaceship techs by then. hopefully, they won't build all the parts build before we take out Lisbon and destroy Apollo. However, I wouldn't totally discard the UN try as we'll need to be at war and have everyone one else involved too to prevent him from possibly winning the vote.

Are we seeing the massive amount of privateers we saw before or have they been swept from the oceans?

grahamiam
Aug 03, 2004, 11:09 PM
China would go for us if we MPP them and then create the dogpile.

We can't afford Henry to hold the vote.
no chance we could get Byz and Korea ourselves, leaving the chinese food for the Dutch? Korea was cheap @ only 50gpt for the chance to jump on Theodora.

grahamiam
Aug 03, 2004, 11:14 PM
oh goodie, Varna's on a hill too :lol: totally fits this entire game.

gozpel
Aug 03, 2004, 11:25 PM
Don't we still have peace deals to consider, which could get us the MPP's?

Ah well, I voiced my opinion and if anyone can better my proposal we go for that.

If we believe we can take out the city ourselves, then all is good.

"oh goodie, Varna's on a hill too totally fits this entire game."

Haha, it's funny isn't it, but luckily arties doesn't consider those facts and we need to do something.

Ah well, G-man told me to get some sleep and he's the commander :)

Good night.

grahamiam
Aug 04, 2004, 10:56 PM
sorry guys, i need another day. sgotm3 came up tonight and i wanted to get those in first. we had a bit of a slowdown last week and need to get caught up due to the guillotine :)

microbe
Aug 05, 2004, 02:41 AM
OK I looked at the save, and this is what I think we should do:

1. Start building artillery, infantry, sipahi and boats.
2. Hurt Byzantines. It has tanks, but it's small, in Republic and shouldn't have too many units.
3. Once we get the foothold and enough discount on tech, we can buy Flight and MT from Byzantines, then with the free tech we may be able to get the money back.
4. In the mean time, we can see if we can eliminate carthage and China. If we can extort Mass Production from Carthage it would be great too. Alternatively we can try steal Flight from Byzantines?

There is a lot to do. Timing is also important, like how many units are enough to take on Byzantines? Is existing force enough? We would know better when we plant a spy.

grahamiam
Aug 05, 2004, 10:48 PM
Preflight check: Go thru all the cities but I don’t know why I bother, Justus left things is such good order. Ah, find a clown in Mugla that changes to a taxman. That’s about it. We seem to be building transports and getting our production up with factories. All looks good.
That’s funny, there’s a pair of Carthage workers standing next to Yozgat. That all you got? Well, according to the trade advisor, they have tanks as well so they are probably only 1 tech from the AA. That’s great! Cheap-steals-are-us!

IBT: China and Byz sign MA vs us. A couple of Chinese cities riot.

T1: 1455AD MM some cities (Izmut, Mugla, and Istanbul) to shave a turn off a transport build.

IBT: Byz and Korea sign peace :(

T2: 1460AD More landscaping. As builds come in they are focusing on transports for coasts and infantry/arty for inland cities. We can sign peace with Byz getting flight for 177gpt. Will wait a couple more turns so I can get enough gold for a steal on Carthage.

IBT: Hannibal offers PP for 450g but I decline.

T3: 1465AD Waiting for gold. 1 more turn till a careful steal… Renegotiate the silk deal with Portugal, extracting 38gpt vs 32 (wanted 600g but he wouldn’t take it)
1935g for careful steal

IBT: Intel Agency completed.

T4: 1470AD Steal price on Mass Production doesn’t come down with Intel Agency. Hopefully, the steal chance goes up.
Can sign peace with China getting 48g & WM.
Can sign peace with Byz getting Flight &1g for 176gpt.
Wait on those deals as I think I can buy Flight next turn from Korea when we renegociate peace.
We have enough money for a careful steal on Carthage right now but maybe I can swing a deal with MP for Flight and then steal MT from Carthage or buy from Byz

IBT: Henry demand TM and 100g. I cave. Byz land a tank on our island.

T5: 1475AD Arty knocks 2hp off the tank and a single Sipahi finishes it off.
Renegotiate peace with Korea, getting flight & 1g for 175gpt & WM.
Flight for MP from Carthage is doubtful.
Sign Peace with Byz, getting MP & 4g for 118gpt and WM. I realize we wanted to take Varna but I'm sure we can get them to declare again.
Buy MT from Carthage for Flight, WM and 952g.
We draw Rocketry as our free tech and we have aluminum near Kaifeng (on our Eastern island)
Portugal is up (MA techs only here) Fission, Space, Ecology
Theodora is up Ecology but down Rocketry.
Korea is up Ecology.
Carthage is down Rocketry.

Plant a spy in Byz for 98g and he succeeds :( However, we can see that the Byz army is really paper only. Operation Varna should succeed.

We lose a lot of war happiness so I’m going to see what I can do about that. Demand Economy from Carthage and he says something bad about my mouth. I then proceed to demand each tech, 1 at a time, to no avail. I demand 50g and he won’t even give that. I then ask him to leave or declare and he agrees :(
I resign myself to raising the lux tax to 10%, cutting our income down to 47gpt.

T6: 1480AD 1st of many bombers and tanks begin to be built.

IBT: Portugese finish Manhatten Project

T7: 1485AD Merge a couple of workers to reduce unit support costs. Disband an MDI and a conscript Inf in Izmit to take 3T off transport build (due in 1T)

IBT: Carthage and China sign an embargo against us.
Mao comes calling and we tell him off.

T8: 1490AD I’ve merged all but 1 native worker for now, to bring the support costs down.
IBT: We catch a Korean spy; Portugues building Seti :(

T9: 1495AD I try to renegotiate the spice deal with Portugal but now he doesn’t want them, costing us 35gpt.

IBT: Carthage declares war on the Chinese, causing the embargo to end.
Portugal and Korea Sign an MPP

T10: 1500AD Not much. I fortified all units so the next player can decide what he wants to do with them. We have all the required tech’s to get the UN, now we just need all the required parts. We also have a spy in Byz and they should be easy to take. Good luck :)

Notes: The builds in Istanbul, Riza, Edrine, Iznik, Bursa are all new and can be changed if desired.
Peace with Portugal can and should be renegotiated. We could either save money or get a tech. Right now, we pay 481gpt to other civs. If we had all that back, it would still take us double-digit turns to research any entry level tech.
Byz have gained the Rocketry tech.

grahamiam
Aug 06, 2004, 07:12 AM
Roster Update:
Justus II
Grahamiam <=Just Played
Microbe <= UP
Gozpel <= On Deck
Bede

microbe
Aug 06, 2004, 09:42 PM
Got it playing.

microbe
Aug 07, 2004, 01:45 AM
preturn: I plant spy in Portugal as I want to do some stealing, it succeeded. Same for Korea.

Military:
Korea: 10 tanks, 36 infantry, 10 destroyers, 4 bombers and 2 TOW. That's not a lot!
Byzantines: 6 tanks, 27 infantry, 4 destroyers and 1 bomber. Pathetic.
Portugal: 15 tanks, 76 MI, 22 destroyers, 10 bombers and 20 TOW. That's some forces.

I renegotiate peace with Portugal, still pay 90gpt and get 1600g in return.

I then try an immediate steal, and we succeed!

Computers would be very good to have, but I pick Fission. Lisbon will build UN in 29 turns, and Istanbul can build it in 16 turns. We'll get it.

OK, I've had quite some luck here. I'll hold Fission not to trade.

Now, we just need to wipe out China and Carthage so we can win the vote. Korea is currently in MPP with Portugal, and we need to fix that later.

I plant spy in Carthage, but fail on China.

Carthage has 9 rifles and 8 infantry. We still have a 3-turn peace.

Oh we have Uranium at Edrine.

Sadly I cannot cancel our transport builds, although we don't need them anymore. :)

We hire quite a few civil engineers while we are building military? Switch to policemen or taxmen.

It's a long inter-turn, press enter.

IBT We get 5 expansions for our palace! Looks like our people love their new leader. :D

(1)1505AD: I decide to cancel transport build in Izmit and start market from scratch.

IBT Sivas riots.

(2)1510AD: Nothing.

IBT Korea starts UN.

(3)1515AD: Korea is building UN in P'yongyang, a size-19 city with decent shields. I'll do an investigation later and if it's a threat our spy can do something. :) We have 13 turns to go.

I sell Rocketry to Carthage for Amphibious War + ironclads + PP + Chivalry + 338g, and declare war.

IBT Carthage lands 5 guerilla!

(4)1520AD:

@Theveste:
Sipahi army kills reg infantry and rifle, and turns yello.
Elite sipahi kills conscript rifle and we get another leader:

http://www.civfanatics.net/uploads8/B2-1520AD.jpg

It of course forms another army, but will reserve for the tanks.

Then clean up the 5 guerilla but we lose one sipahi.

@Saldae:
vet tank 3/1 retreats from reg rifle!
vet sipahi 4/1 loses to reg rifle.
elite sipahi 3/2 kills rifle.
vet sipahi 4/1 loses to rifle and promotes it.
vet sipahi 0/2 kills rifle and captures Saldae.

I notice that it seems Portugal has its only Uranium at edge of Utica which we can settle, so I switch Cankiri to settler and will rush it next turn.

IBT Portugal starts SS Cockpit.

(5)1525AD: Mostly a healing turn.

Rush settler in Cankiri.

IBT we lose a TOW. Byzantines start UN. Too late buddy!

(6)1530AD: 5 arti, 2 bombers and sipahi army kills TOW and 2 infantry, and we capture Rusicade.

I load two tanks into army and kill infantry/flak and capture Tientsin.

I notice that Portugal now has MA and a Nuke. It's good we don't have to fight it (on its homeland).

IBT Wall Street is completed. I start on Stock Exchange.

(7)1535AD:

Vet sipahi 2/3 kills rifle.
Vet sipahi 0/3 kills NM and we capture Hadrumetum.

Cold Blood 4/3 kills rifle.
vet sipahi 3/1 retreats from rifle.
vet sipahi 3/0 retreats again.
Our last healthy sipahi 1/2 kills rifle and we capture Nora.

Now Carthage is OCC. It has 2 rifles, 1 guerilla and 4 infantry.

(8)1540AD: Surprisingly, there are only 1 reg infantry and 2 rifles in Leptis Minor. Apparently some units are on a transport to land on us. :lol:

We first found Van to claim the Uranium. As expected Portugal doesn't have Uranium anymore. [party] But I do see a Uranium next to Rusaddir a Portuguese city, so what's wrong? :hmm:

Elite sipahi 3/2 kills rifle.
vet tank 0/1 kills infantry.

http://www.civfanatics.net/uploads8/B2-1545AD-2.jpg

Korea has two more luxes (probably was selling to Carthage). I renew deal with Korea: iron+spices+silks+8gpt for dyes+gems+furs.

Byzantine is furious with us but since we didn't raze any of its cities, we can easily fix that by trading resources, gifting 100g, or MA/MPP. The annoying thing is Korea still has MPP with Portugal.

We can lower lux to 0 and fire many clowns.

Now time for China!

IBT WLTKD, double palace expansion.

(9)1545AD: We land 3 armies on Chinese island.

I do investigation on P'yongyang: 7 lux, one source of everything, and building UN in 7 turns, same as ours! I think it's OK? We can actually shorten it if we starve a bit. If Korea knew how to use Civil Engineer, we'd lost the race. :)

Never saw it before:

http://www.civfanatics.net/uploads8/B2-1545AD-propa-2.jpg

(10)1500AD:

Kill some musket and spear and capture Anyang and Tatung.
Send an infantry and tank to the east island.
Chop some forests and rush a library.

Un is in 6 turns (we can make it 5 turn if we starve it and keep merging workers every turn), and it's very crucial. We'll have to get vote from Korea and Byzantines.

How? I think we should sign MPP with Byzantines/Korea in a couple of turns, then immediately declare on Portugal. We should not enter its territory, however. Let it attack us. We may lose some cities, no problem (but try not to), but Byzantines and Korea will immediately declare on it and hopefully they'll vote for us! We should also sign MA in addition to MPP to make them love us even more. Make sure we get them to at least polite! (MA, MPP, gift 100g, trade resources will all help and I think they'll be gracious in the end). To ensure Portugal has time to attack us, declare at least 5 turns (EDIT: 3 might be enough) before UN is built, which means next turn. Bring our tank/sipahi armies back home immediately! Our homeland defense is a little too thin.

There are some artillery in Van the Uranium city.

The only problem is that we still have a 10-turn peace treaty with Portugal. If people don't like it, we can do this:

Note there are two Portuguese trebs inside our territory on the eastern island. We can use units to block it and ask it to leave. Before that, demand everything from Portugal to make it furious with us. I think it will declare. If not, we can try stealing. If all fail, and people don't want to break peace deal, we'd have to wait for 20 turns. Portugal has built one SS part.

Portugal has Modern Armors!

By the way anyone can explain why Portugal seems to have no Uranium while it has one? (check the island in the very east which has two Portuguese cities)

Gozpel: good luck, and give us a win!

Locomotive
Aug 07, 2004, 01:48 AM
lurk
this is the first game i have ever seen and/or played where the portuguese are somewhat of a threat
delurk

microbe
Aug 07, 2004, 01:51 AM
This is the Korean city during last turn. I guess Korea won't suddenly get a GA right? :)

http://www.civfanatics.net/uploads8/B2-1545AD.jpg

Bede
Aug 07, 2004, 06:17 AM
Nicely handled, microbe and all.

grahamiam
Aug 07, 2004, 07:57 AM
nicely played microbe and nice setup for gozpel :goodjob: i think if they declare, it won't be more than a turn or 2 till a destroyer or bomber bombards our coast, which, iirc, is enough for the others to declare.

Roster Update:
Justus II
Grahamiam
Microbe <=Just Played
Gozpel <= UP
Bede <= On Deck

microbe
Aug 07, 2004, 04:19 PM
I agree 5 turns are too many. One turn is too few. I'd feel comfortable with 3 turns.

I finally figure out why Portugal doesn't show Uranium - it must be selling it to Byzantines.

gozpel
Aug 07, 2004, 05:43 PM
I got it and will play shortly.

gozpel
Aug 07, 2004, 09:02 PM
Pre-turn - Find a few entertainers, scroll through cities and change specialists to best purposes.

Change working tiles around and set Istanbul on starvation to get UN in 5t.

1555AD - Build some stuff and move workers around.

1560AD - More stuff built. Kill China. 3 turns to UN, will MPP next turn.

1565AD - Sign MPP with Korea and Byz.

Try to do immediate steal from Portugal, we fail but still have the spy.

1570AD - Try another immidiate steal and succeed! :( Take Computers.

Sell it to Korea for Ecology, 21gpt and 637g.
Byz get's it too for a couple of old techs and 343g and 2gpt.

ROP and spice deals are up for renewal with Portugal, should I renew it? :)

Cancel both and but can't tell them to get out of our lands.

1575AD - Istanbul starves and doesn't produce the shields needed for UN.

Tell Portugal to remove their troops and...

http://www.civfanatics.net/uploads8/warportugal.jpg

1580AD - Renew peace with Korea and Byz inter-turn.

We build the UN. Korea and Byz declare on Portugal.

We vote:

http://www.civfanatics.net/uploads8/vote.jpg

http://www.civfanatics.net/uploads8/we-win.jpg

http://www.civfanatics.net/uploads8/histo.jpg

Thanks team for an enjoyable game, where I never really thought we would pull it off. :goodjob:

grahamiam
Aug 07, 2004, 09:07 PM
excellent ending gozpel :thumbsup: nice high-wire act everyone! way to pull it our of our ass! :bounce: :banana: :hatsoff:

microbe
Aug 07, 2004, 09:18 PM
Excellent game! And I did have some good turns. :)

Justus II
Aug 07, 2004, 09:42 PM
Awesome ending!! Way to go everyone! :goodjob: I've been stuck here without Internet access since Wednesday, and finally the rest of our Battalion showed up today with the laptops, and I get to read The Rest of the Story. ;) I knew we could pull it off. Thanks for inviting me to a good, challenging game that was still a lot of fun.

microbe
Aug 07, 2004, 10:16 PM
I knew we could pull it off

That might be true, but nobody knew how until at the very end. :)

Before I played my last turns people had been preparing for taking Lisbon, then I was shocked to find that we could actually build it ourselves.

We did have some very bad luck at the beginning, but luck also favored us at various points in the game. There were two game breakers:

1. ToE
All AIs ignored Scientific Method (with tanks already around), and we managed to build ToE and mostly caught up in tech.

2. UN
1) We managed to steal Fission.
2) Lisbon was a very poor city shields wise.
3) Korea got Fission two turns later and we JUST beat it to UN. If I had acted one turn later we'd have lost the wonder.
4) Portugal had two trebs it captured from us during a previous war and never left our territory, so we could ask it to leave.
5) We managed to eliminate Carthage/China just in time.

IMHO that was the only chances and we seized them.

The game was very exciting. We probably could have done better, but we wouldn't have had a better, more satisfactory ending.

See you in the next game! [actually I might start my cultural expansion game]

Bede
Aug 07, 2004, 11:49 PM
Awright!!!

And to think I once wrote: As long as we don't end up with three conscript infantry and a settler in a boat I'd consider it a victory.

Fortune favors the bold. Way to bring it off.

Sir Bugsy
Aug 10, 2004, 05:06 PM
Well done gents! That was a great come back from some very long odds.

grahamiam
Aug 10, 2004, 07:18 PM
Well done gents! That was a great come back from some very long odds.
thanks for the great game :)