View Full Version : anyone enjoy smaller scenarios?


djs488
Jun 21, 2004, 02:12 PM
Actually I have more than just this one question...

1. Does anyone enjoy playing smaller scenarios besides me. Personally, I am not a fan of the 20 minute load time scenarios, and not just because of that. I dont like playing with so many units, makes it too confusing.

2. How do you start a scenario with pre-loaded transports/armies, especially armies?

3. I was well on my way to making a smaller WWI scenario, based soley on victory point locations, when I tried to make certain civs unplayable. Apparently, this also deletes all their cities from the map. Very annoying.

4. In the editor, if I have created a civ when I place their cities, only the cultural outline and the city name show, but not the actual city grafics.

Thanks

LouLong
Jun 21, 2004, 02:29 PM
1. You should release SAVEs of the first turn. That cuts down a lot on loading time.

2. Not possible. Arghhhhh ! Really bad I agree. But there is a way out maybe for ships. Just make the units that should be on boats able to stand on water. If you can later erase that feature the units will remain there on top of the boats so the player or the AI could be able to load them in the boats.

3. What you wanted is to make these civs playable only by humans I guess so check "human player" instead of making the civ unplayable completely (that actually destroys the civ as you have discovered).

4. I don't know.

Welcome to CFC !

djs488
Jun 21, 2004, 03:07 PM
thanks a lot, but my "gripes" were not really against the loading times. I really just appreciated smaller scenarios.

The Last Conformist
Jun 21, 2004, 03:11 PM
A well made small scenario is a great joy.

Dease
Jun 21, 2004, 03:20 PM
#1. YES! after taking 20mins of my time to load a large scenario I have dedcided never to play large ones again!, with the possible exception of TETurkhan's with 4 civs :crazyeye: . I think it would be nice if creators would make small versions of thier scens, even if it sacrifices 100% historical accuracy. 2 good scens with small maps are -
- The Vietnam War
- WWII small, fast, and beautiful

djs488
Jun 21, 2004, 03:40 PM
i am particularly interested in WW1 however, any small scenarios there?

sourboy
Jun 21, 2004, 03:47 PM
1. Does anyone enjoy playing smaller scenarios besides me.
Yeah, I can't stand them. I'm sure they are enjoyable, but I'd rather play a couple games on smaller maps then one game on a large map. I mean more cities and more troops doesn't change the game. You still have city management, diplomacy, research, wars, etc - why make a map that's based soley around warmongering? I have actually made a scenario (link in my signature) and placed it on a small map to keep it reasonable. It's one of my fav's.
2. How do you start a scenario with pre-loaded transports/armies, especially armies?
You can't, well...it is preloaded so to speak - that's the initial load time, but I know that's not what you meant.
3. I was well on my way to making a smaller WWI scenario, based soley on victory point locations, when I tried to make certain civs unplayable. Apparently, this also deletes all their cities from the map.
That shouldn't happen. You must have altered the wrong area. Go to Scenario Properties and select the Players tab (if you don't have one you need to activate custom player options in the options area I think) then select Human player for those you want playable, and AI for those to always be controlled by the computer.
4. In the editor, when I place cities, only the cultural outline and the city name show, but not the actual city grafics.
Hmm, I only get the city name, no borders. I also can't see roads, which is frustrating. Maybe it's based on the version you have - anyway, the editor is lame that way. You may want to check the mod's forum for a player made editor.

djs488
Jun 21, 2004, 03:55 PM
to simulate armies, is there a way to change the hp's of units. u know how ancient calvarly has 6 instead of 5, well maybe you could make an "army" unit with 15 hp.

Sarevok
Jun 21, 2004, 04:04 PM
I believe there is a small WW1 scenario on this forum already. In fact there are 3 scenarios for WW1 here. Marla_Singer's July 1914 for C3C, luiz's World War 1 for both C3C and Vanilla, and my own The Great War for C3C. The first 2 are small and take little time to load, but mine takes a bit depending on what kind of computer you have. Of course, bigger size=more detail=slower speeds. Either way, good luck should you wish to make one yourself. Just pointing out that there are many WW1 maps out there.

djs488
Jun 21, 2004, 04:10 PM
yes thanks very much, i actually have played yours, and you did a very nice job, a little too detailed for my tastes though :). If any of you have heard of it, I want to create a WWI scenario very similar to how the GMT board game Paths of Glory plays out. If you've never played it, i strongly recommend it. I want to limit scoring to be soley based on VP locations and not on battles themselves. The only problem is, hehe, Im not too familiar with the editor and have yet to find a "perfect" map for my scenario. I was using the european map from the rise and fall of rome but it did not extend far enough northwards, and although I wont be including North America at all, i would like a little more space in the atlantic so the left side of the board can't be completely blockaded.

Sarevok
Jun 21, 2004, 04:18 PM
sadly, there are no maps really like that of small size. "small size" by definition is 100x100. Those scenarios load in a minute or 2 usually. I have not seen any europe maps cover the Caucasus, Africa, or any large amounts of the atlantic save the very large ones, and even then they are rare. my suggestion to you is to put a request thread here in order to get someone to try to make a map to your specs.

djs488
Jun 21, 2004, 04:33 PM
does having less units significantly cut down on the load time, or is it mainly the size of the map?

djs488
Jun 21, 2004, 09:27 PM
k, well im about a third way through making mine, its like 150 by 150, how long will that take to load. thats about 25% bigger than a 100x100, will that be only a 25% increase in load time? hopefully. anyway, im amazed at how you could ever use a map bigger than that for europe, i mean, its got all the detail.

Sarevok
Jun 21, 2004, 11:30 PM
does having less units significantly cut down on the load time, or is it mainly the size of the map?
Units determine theload times between turns, while cities with lots of buildings in it determine initial load time. maps that are larger actually make the load times not go up at all unless the map is covered in cities. For example: My Three Kingdoms scenario is on a 100X100 map and takes 2 minutes to load at worst, while The Great War is on a 180X180 and it takes 35 minutes.

Sarevok
Jun 21, 2004, 11:33 PM
k, well im about a third way through making mine, its like 150 by 150, how long will that take to load. thats about 25% bigger than a 100x100, will that be only a 25% increase in load time? hopefully. anyway, im amazed at how you could ever use a map bigger than that for europe, i mean, its got all the detail.
it also has 3 fronts not featured on either of the other 2 WWI scenarios: The Caucasus, Mesopotamia, and Palestine.

Concerning your increase hypothesis, the post above gives thae answer that it is not a correct hypothesis as...

100X100 TTK
180X180 TGW is 80% larger

Load time difference: 1750%

sourboy
Jun 22, 2004, 12:37 AM
Yes you can modify units (army unit in your case) and change attack/defense values, among others.

Game load time is based on map tiles (including any improvements on them), units, cities, buildings, civs, etc.

Turn load time is based on changed map tiles, unit movement, unit combat calculations, new cities/buildings, etc

You want a fast map? Limit it to 130x130 max map size, 100-150 cities, 400 units or so.

djs488
Jun 22, 2004, 08:49 AM
thanks, yeah i know how to edit units and the simple stuff, i just couldnt find the option that let u increase their hp's. im gonna leave the map how it is, but i will limit it to far less than 400 units total. mine will cover from about a little north of riga in the north, to about medina in the south, and caspian sea to the east and about the mid-atlantic to the west.

djs488
Jun 22, 2004, 08:51 AM
also, in your great war scenario, the "trenches" have the fort graphics, is there a way to give them to more moder barricade graphics, like they have in the conquests WWII pacific scenario, with the sandbags and barb wire?

Sarevok
Jun 22, 2004, 03:39 PM
also, in your great war scenario, the "trenches" have the fort graphics, is there a way to give them to more moder barricade graphics, like they have in the conquests WWII pacific scenario, with the sandbags and barb wire?
apparently you havent been to "The Great War" era. That era has the trench graphics.

Sarevok
Jun 22, 2004, 03:40 PM
thanks, yeah i know how to edit units and the simple stuff, i just couldnt find the option that let u increase their hp's. im gonna leave the map how it is, but i will limit it to far less than 400 units total. mine will cover from about a little north of riga in the north, to about medina in the south, and caspian sea to the east and about the mid-atlantic to the west.
thats a good sized map. Limit your objectives and it wont have a ridiculous load time.

Yoda Power
Jun 22, 2004, 04:37 PM
100X100 TTK
180X180 TGW is 80% larger

Load time difference: 1750%100x100=10000 tiles, 180x180=32400 tiles. 180x180 is 324% larger.

sourboy
Jun 22, 2004, 04:52 PM
324% map increase, but you have to figure in a similar increase for units, cities, etc - thus making an exponential increase in a way...regardless of the actual percent, it's an unfortunate wait.

djs488
Jun 22, 2004, 04:52 PM
nah gee, thats 32.4 TIMES larger, but its not 80% either, doesnt matter, whatever. anyway, how do i modify the hp's of units. where is that found in the editor. thanks

im almost done my map, then i just have to put the cities on it. i think itll be better cuz i limited it to just to theaters that were important in WWI. no scandinavia or anything. also i didnt know this, but ireland was the only part of Great Britain to not support the war.

Yoda Power
Jun 22, 2004, 05:53 PM
nah gee, thats 32.4 TIMES larger, but its not 80% either, doesnt matter, whatever.In this case 32.4 times larger is the same as 324% larger:p

narmox
Jun 22, 2004, 05:58 PM
324% = 3.24 times :)

thedreamreturns
Jun 28, 2004, 03:01 AM
Yes Yes
I without a doubt enjoy smaller games. To me a smaller map is way more interesting than a larger. I know what the world looks like but I like a more specific and historically acurate place and time. Although it is also easier to manage armies in a smaller map to me that is not really the reason, I like to focus on a particular time and place. I think a limited conflict is more strategically interesting

The Last Conformist
Jun 28, 2004, 03:07 AM
100x100=10000 tiles, 180x180=32400 tiles. 180x180 is 324% larger.
Too nitpick, they only use odd-odd and even-even tile indices, so a 100x100 map is only 5000 tiles.

Sarevok
Jun 28, 2004, 04:49 AM
100x100=10000 tiles, 180x180=32400 tiles. 180x180 is 324% larger.
map size increase, that was load time I was talking about.