View Full Version : Has anyone ever tried...


Foresight
Jun 23, 2004, 11:24 PM
Has anyone ever tried a SG where there are two teams? What I mean is there is 8 people. Divide this into two teams of 4.

You have TEAM 1 as Romans
You have TEAM 2 as Greeks

You start a multiplayer game and TEAM 1 plays their roman empire for say 20 turns. The GREEK team is played by the COMPUTER. You save, then TEAM 2 takes the saved game, they take over where the computer left off for their GREEKS. At this time, the ROMANS 20 turns are being played out by the computer.

You keep going until someone wins by the DEFINED VARIANTS. This adds a computer spark to the game.

Added to this are COMPUTER COMPUTERS and you could find yourself in some odd situations because when you come back, the AI that played your 20 turns could have started a war, changed your build order, etc.

Kiech
Jun 24, 2004, 10:58 AM
Interesting, but how do you pull that off?

Foresight
Jun 24, 2004, 02:38 PM
When you load a saved game in Multiplayer, you can choose who/what plays each player.

grahamiam
Jun 24, 2004, 02:53 PM
have you play tested this?

SesnOfWthr
Jun 24, 2004, 03:41 PM
Sounds interesting, but I could never entrust my empire to the AI for five turns, never mind twenty!

grahamiam
Jun 24, 2004, 03:48 PM
Sounds interesting, but I could never entrust my empire to the AI for five turns, never mind twenty!
i was thinking that too :lol: all your cows would be mined :lol:

but playtesting may reveal something different. it would be weird because the tech/build costs would change each time the game changes from computer to human control? curious if the game would handle that.

microbe
Jun 24, 2004, 03:59 PM
This idea won't fly. It's like playing chess, but each time you or your opponent play 20 turns..

barbslinger
Jun 24, 2004, 04:25 PM
I'd give it a shot if the playtesting works. I have never even thought of multiplayer or even clicking the button to see what the interface looks like.

TimBentley
Jun 24, 2004, 10:15 PM
but playtesting may reveal something different. it would be weird because the tech/build costs would change each time the game changes from computer to human control? curious if the game would handle that.

If this caused a problem, playing at regent level might solve it.

Foresight
Jun 24, 2004, 10:17 PM
If you guys all want to try it out we can.

EDIT: One problem would be, if you play at a higher level, one civilization will start out with more settlers than the other. So, you would either have to mod the map or go at a low difficulty level.

OR you could play this with only one team and put the computer in the rotation for your own team. Have a civilization start on a one block tundra island in the middle of the ocean and for the 20 turns the Computer does, you just skip ahead.

grahamiam
Jun 24, 2004, 11:46 PM
EDIT: One problem would be, if you play at a higher level, one civilization will start out with more settlers than the other. So, you would either have to mod the map or go at a low difficulty level.

that's easy, just edit the civ bonuses to 1 settler for all civ's for the start. AI still get tech/build cost reductions though since those bonuses are across the board based of difficulty.

Gogf
Jun 25, 2004, 04:33 PM
What would be interesting is if this was played on Sid or Deity. Therefore you would get the AI production bonus for the twenty turns that the AI mismanages your empire. Would be an interesting concept.