View Full Version : New Unit - Terrorist


thecrazyroach
Nov 13, 2001, 12:24 PM
Terrorist Unit 1.0
THIS UNIT IS CRSAH FREE.

Has all worker abilities, looks like the modern worker.
On attack (bombard), runs like a worker, explodes and dies like a cruise missile. 1 shot attack.
is stealth and nationality is hidden.

attack 0, defense 0
bombard strength 16, bombard range 2, rate of fire 3.

move 1.

requires computers (that's about the right time frame modern terrorist groups formed).
cost 15 shields, 1 population

here's where the unit lives.
there is a preview gif animation in the folder as well.THE PINK BACKGROUND ON THE PREVIEW IS SIMPLY THE TRANSPARENCY. THE ACTUAL UNIT DOES NOT HAVE A PINK BACKGROUND. IT IS TRANSPARENT.

ftp://216.164.136.12

in the folder units.

how to make it work....

place folder terrorist in art/units/
when starting a game, choose load scenario and pick Terrorist.Bic

please send all comments and suggestions to thecrazyroach@yahoo.com

read me file included with step by step instructions on the creation of this simple unit. still can't bust the flc format, i'm working on it.

Public Enemy #2
Nov 13, 2001, 07:53 PM
Great Idea. Be ready for people to start crying however.:sniper:

Next362
Nov 13, 2001, 09:23 PM
this is bound to draw some objections... esp. the people that are agianst the facist type gov. mod... i don't really have a objection other than is it really usefull agianst the computer? i would think this unit might be usefull agianst other human players...

thecrazyroach
Nov 13, 2001, 09:50 PM
I appreciate the responses about this unit's appropriateness, in light of the events in the last few months.

The terrorist is a 'real world' military unit that is a modern force to be reckoned with. In the spirit of Civilization, i am attempting to add a unit to make the game more realistic towards our times. It is a fact, and it is sometimes sad, that terrorist activity exists.

However, the arguments could go on for ever in favor of a terrorist unit. WWI was started by terrorism, and we love wwi scenarios. Samuel Adams, an American founder, was a terrorist, he dragged Tories through the streets behing horse carts, broke children's arms, burned taverns, banks, and Tory owned businesses.

If anyone is offended by this unit, do not install it, it is that simple.

Huskarls killed many people, so did Frigates, beserkers, cavalry, Panzers, f-15's etc.

This terrorist unit is a solid unit, and deserves to be in the game.

Who wouldn't want to play a scenario that is being played out in the real world, right at this moment?

in response to a couple of questions,
The unit was not made to beat the computer, the unit was meant to add a shade of realism to the modern era. the unit will add some difficulty in playing against the AI, as you won't know who's attacking you, just like you see in the news today. for multiplayer, this unit will be even more critical, with the stealth and hidden nationality attributes working for and against you.

Plutarck
Nov 13, 2001, 10:08 PM
Is the AI able to figure out how to use the Terrorist? Hoping it will as it adds whole new possibilitys on what can be added.

thecrazyroach
Nov 13, 2001, 10:22 PM
the AI should know what to do based on the unit's land status/attack type. I play tested this and had my a** f*cked up by these units. The ai knows it's a bombardment/1 strike unit and it's fairly cheap. Of course, i knew who did it as i only had 1 border.

One point of this unit is, now, you can blast a civ a time or two and they won't know who did it. ( no declaration of war)

We need some scripting support, though, to fine tune these units (like an attack out of nowhere on the most powerful civs major city). Remember, though, the game is only 10 or so days old. We'll get it fine tuned.

The AI can't utilize these units as well as i can, but guess what?
I invented it.

malphigian
Nov 13, 2001, 10:49 PM
Wow, thats some ingeneous use of the available options, very nice work.

Gonna check it out next game.

rina_inverse
Nov 14, 2001, 05:11 AM
can't it be made as a "spy" action? that decreases population and throws the city in city disorder and pehaps destroys a building too? would make more sense.. mabbe with a "quick way" "normal way" and "safe way" to do it, of course if you are caught you will have a good 100% to end up in war...

Witchfinder
Nov 14, 2001, 07:38 AM
Shouldn't terrorists only be available to Fundamentalist type governments, and to barbarians (dissidents)?

Also remember that there's a difference between commandos, saboteurs, and terrorists. There should be different units (or espionage options) to represent these.

ajbera
Nov 15, 2001, 01:48 PM
Can the terrorist unit destroy improvements, or is it just limited to damaging units? If not, is there any way to tweak it so that it can destroy improvements a la surgical strike bombers? I haven't gotten to the cruise missile phase in the 3 games I've played so far, so I don't know if cruise missiles can perform surgical strikes, but I tend to think a terorist unit would be more effective (and realistic) if it would blow up cathedrals and universities rather than tanks.

Just a thought. The unit sounds great, however - good work (and the hell with any detractors.)

JustJoe
Nov 15, 2001, 01:50 PM
If you really want to make a terrorist unit and have a civ use it there should be a back lash on that civ.


*A check should be made on discovering the civ with the terrorist. (need spy and to pay to discover)
If discovered
* Its an act of war and all things that go with it...
*No Diplomatic victory allowed if used and twice as much culture to over take a city for the rest of the game.
*A check should be made on all allies and agreements after dicoveried, allies my resind agreements.
* It will take a long time/more for 3rd party civs to make agreements ...

you get the idea

JustJoe

Duck
Nov 15, 2001, 08:07 PM
Sounds pretty good, unfourtunately Yahoo has taken it down already. :(

Tranced
Nov 15, 2001, 11:30 PM
just to second the post above, yahoo has taken it down. in other news, i was wondering how exactly you stop it? maybe if you have an intelligence agency it helps, along with a police station? Or maybe it works like a spy and after entering your borders you either know its there or you don't. thats a lot of scripting there but just ideas

thecrazyroach
Nov 16, 2001, 02:14 AM
ftp://216.164.136.12

folder units

user anonymous
no password.

now you can retrieve your unit

MorrisMcD
Nov 16, 2001, 02:43 PM
I think they stopped you again :)

thecrazyroach
Nov 16, 2001, 02:45 PM
nope, i'm watchin files fly off the ftp server as we speak. works fine.

Kal-el
Mar 19, 2002, 03:43 PM
Can you post the file here?

dazed&confused
Apr 05, 2002, 07:54 PM
I'm not sure, but I think these are the files for the unit...

I got this from Kestrel18
He named it "guerillas" but I changed it to terrorist.


http://forums.civfanatics.com/showthread.php?s=&threadid=14037


Well, here's the file


:D

tx138
Feb 17, 2003, 07:28 PM
Is is possible to change the unit requirements? Instead of requiring computers, can you make it require a terrorist training center. So, that only cities that have that city improvement can build those units? That would make more sense, requiring the player to use the Intelligency agency to find out what other cov is sending suicide bombers into their cities. I am not sure if anyone will ever read this, so feel free and drop me an e-mail at

OE_254@hotmail.com

Shady
Feb 17, 2003, 09:27 PM
Well, in the case of Mr. Sam Adams and all those revolutionaries in history (and the current ones)...

"Rebellion is always legal in 1st person, illegal in 3rd." -Benjamin Franklin

The distinction between terrorist and patriot is that the patriot has not yet written history in his way to seem like the patriot.

I also think the terrorist's value in terms of effect is overrated because suicide bombers act alone and really do nothing but cause small civilian casualties. However tragic, it really doesn't impact the day to day business of the city or anything.

I really like your idea but I just don't think how it can be worked into civ without having a bunch of crazy ivans running around. For me personally, I'll stick with the sabotage functions that are currently in the game to satisfy my thirst for terrorist simulations.

I hope that this idea gets developed a little more with severe backlashes so that it should only be practical for a civ that's really low in status and extremely desperate.

Hunter
Feb 17, 2003, 09:52 PM
Originally posted by Shady

The distinction between terrorist and patriot is that the patriot has not yet written history in his way to seem like the patriot.


For myself the destinction is the target. Terrorists hit civilians while patriots or freedom fighters hit millitary.

Trreorist=Scum
Freedom Fighter=Well... thats perspective

Originally posted by Shady

I really like your idea but I just don't think how it can be worked into civ without having a bunch of crazy ivans running around.

I like the terorists in the Civ game for the roll of cheep cruise missle. So a nation that is losing a war or competely out matched can attack with MAD BOMBERS to slow or damage the attacker.

Shady
Feb 17, 2003, 11:16 PM
Originally posted by Hunter


For myself the destinction is the target. Terrorists hit civilians while patriots or freedom fighters hit millitary.


I'm not sure that's necessary in every case. I think that 100% of the times suicide bombers do it for a cause they believe in doing and that most of the time terrorists organize in order to achieve a political goal. The benefactor of that goal will of course elevate the terrorists to patriots.

I strictly doubt that anyone would go run into civilians and blow himself up just for the heck of it. These people are more or less heroes because their people face opression and simply strike back at the people of the opressors since it might be the only language they understand.

So really, who you view as terrorist and patriot really depends on your bias in the specific situation and EVERYONE has some prejudices.

tx138
Feb 18, 2003, 03:08 AM
"I strictly doubt that anyone would go run into civilians and blow himself up just for the heck of it. These people are more or less heroes because their people face opression and simply strike back at the people of the opressors since it might be the only language they understand. "


Well, the sad fact is that the muslim religion has been hijacked by some really angry people. Their religous leaders tell them, that they will go to heaven if they commit suicide. Meanwhile, do the religous leaders ever go on suicide missions? Nope. What kind of religion tells you to commit suicidce anyways?

The terrorists in Israel do target civilians exclusively. Specifically buses. Because the explosion is in an inclosed space, thus doing more damgage.

During the Clinton administration, a deal was offered to Arafat. Basically giving him everything that he wanted, and had been fighting for since the sixties. Clinton was able to get the Israelies to agree to this, because he had made promises to them. Arafat turned this down. For no real reason. Everything that he had fought for, as a terrorist, was finally put on the table and he rejected it. You have to ask yourself, why would he turn this down? It would have given the Palestinians everything they wanted. No more oppresion, a Palestinian state, and a government recognized by the U.N. (which every state or government wants).

Basically, he knew that if the Palestinians got what they wanted and needed, he knew he would be out of a job. If you don't know this, Arafat's family lives in Paris, off of millions of dollars that Arafat steals from international aid to the Palestinians.

So what you have there, is one more screwball dictator that is ruining millions of peoples lives, so he can get rich.

Just so you know, Palestinians had tried in the past to stage coups in some of the countries around Israel. Due to this history, Palestinian immigrants are not welcome in most countriess in that area. So, for the most part Palestinians are stuck exactly where they are.

Terrorism is never acceptable. It is only used by screwballs, who know that they will never win against a military target. All of the world's dictators, are only into leadership for a few things. Money and power.

FYI. N. Korean leader, Kim Dae-jung, family lives in Switzerland. Saddam Hussein's family lives in Libya.

Terrorists don't organize to achieve a political goal. Terrorists organize, because they are stupid, uneducated, and being used by someone else, for their own goals.

Wi1d
Feb 18, 2003, 03:32 AM
'Terrorists don't organize to achieve a political goal. Terrorists organize, because they are stupid, uneducated, and being used by someone else, for their own goals.'

Couldn't have said it better myself

Wi1d
Feb 18, 2003, 03:38 AM
Btw thecrazyroach,
I can't connect via ftp. I pinged it and got a responce. Do you have an odd port in use or something?

Neomega
Feb 18, 2003, 01:32 PM
Originally posted by tx138
FYI. N. Korean leader, Kim Dae-jung, family lives in Switzerland. Saddam Hussein's family lives in Libya.


Isn't it Kim Jung Il? YOu sure his family lives in Switzerland.... I could've swore his father died in North Korea, and AFAIK he isn't married or have children.........

BTW, this discussion really should be in the off topic section..... coments here should be on the unit itself.

And Arafat was offered 95% of everything he was fighing for, not everything. ;)

Hunter
Feb 18, 2003, 01:47 PM
BTW, this discussion really should be in the off topic section..... coments here should be on the unit itself.

Very true Neomega we should all stop this discussion before it turns into what happened to the Mountie unit.

In suport of this unit I say use terrorists (in the game that is). Good work thecrazyroach.

tx138
Feb 18, 2003, 02:15 PM
Originally posted by Neomega


Isn't it Kim Jung Il? YOu sure his family lives in Switzerland.... I could've swore his father died in North Korea, and AFAIK he isn't married or have children.........

BTW, this discussion really should be in the off topic section..... coments here should be on the unit itself.

And Arafat was offered 95% of everything he was fighing for, not everything. ;)


You are right about that. I copy and pasted the wrong name.

Kim Jong Il's family lives in Switzerland. He has 3 kids. 2 boys and a girl. My understanding is that he has 3 different wives, that are responsible for the kids.

My point was, something is wrong when the families all seek asylum or live in wealth in other countries. Just tying N. Korea, Iraq, and Palestinian leaders together.

Padma
Feb 18, 2003, 02:43 PM
Moderator Comment: Let's leave the "Terrorism: Good or Bad?" discussion out of this thread. I would hate to deep-six a thread about a potentially useful unit just because the debate turned "political". ;)

Shady
Feb 18, 2003, 02:47 PM
Sorry, didn't mean to get into anything that came close to a deep discussion.

But still, i would like the unit to be unprofitable for the haves and somewhat profitable for the havenots

Hunter
Feb 18, 2003, 03:14 PM
In the case of the have nots could the unit be set to the same flags as the cruise missle but have a lower cost and bombard efect? Thus making it less likely to be used by the AI (if it has the resorces for the cruise) or any player.

The only other flag I might give it is invisable.

What do you think shady?

Padma
Feb 18, 2003, 03:15 PM
No problem, Shady. :)

Just want to keep the discussion on track about the Civ3 unit and off the politics/Real-World stuff.

BTW, who resurrected this ancient thread? Oh, it was tx138.

:D

tx138
Feb 18, 2003, 04:56 PM
Yeah it was me. I would like to get back to my original question.

Is it possible to have a unit that can only be made by a city that has a specific city improvement. Meaning for a terrorist to be made, you have to have a terrorist training center. Once the unit is made, give it movement of an explorer and abilities of artilery. Make the units as cheap as a worker, but also, when a terrorist is made, the cities pop drops by one. Just like a worker. Making the cost of a terrorist more then just upkeep. Make the terrorist have no real attack or defense value, so if they are seen in the open, they are attacked like a worker, except the unit is destroyed.

Success is determined by how many defending military units are in the city. If the city is undefended, then it has a 100% success rate. For every military unit that is in the city, the terrorists odds drop by 20%. The unit destroys a city improvement and reduces the cities population by 1 point. If you want to find out, what other civ is putting bombers in your city, then you have to use the intelligency agency to determine what cities have terrorist training camps. I think that this is pretty realistic.


I have played civ3 and PTW since they came out, but I am pretty new to the creation thing and civfanatics. So, I apologize if these questions have already been asked and answered.

tx138
Feb 18, 2003, 04:58 PM
One more question. Is it possible to make unit graphics from scratch. And what program can I use to do that?

Hunter
Feb 18, 2003, 07:45 PM
As for you first set of questions I must say I have never found a way to do any of it. sorry. I wish you could.

As for unit creation:
One you need a 3d program a image progam and flicster as well as SBB. If you want to get started without using a 3d program (cut and paist method) then you just need an image program.

Second you need to go to the tutorials section there are some great help threads there. As well as I belive you can talk about it in the creations main forum.

Good luck:)

O and I quite plainly hold some of the blame for going off topic here sorry.:cry:

Varkasal
May 30, 2003, 03:01 AM
Originally posted by tx138
Yeah it was me. I would like to get back to my original question.

Is it possible to have a unit that can only be made by a city that has a specific city improvement. Meaning for a terrorist to be made, you have to have a terrorist training center. Once the unit is made, give it movement of an explorer and abilities of artilery. Make the units as cheap as a worker, but also, when a terrorist is made, the cities pop drops by one. Just like a worker. Making the cost of a terrorist more then just upkeep. Make the terrorist have no real attack or defense value, so if they are seen in the open, they are attacked like a worker, except the unit is destroyed.

Success is determined by how many defending military units are in the city. If the city is undefended, then it has a 100% success rate. For every military unit that is in the city, the terrorists odds drop by 20%. The unit destroys a city improvement and reduces the cities population by 1 point. If you want to find out, what other civ is putting bombers in your city, then you have to use the intelligency agency to determine what cities have terrorist training camps. I think that this is pretty realistic.


I have played civ3 and PTW since they came out, but I am pretty new to the creation thing and civfanatics. So, I apologize if these questions have already been asked and answered.

If you were to copy the military academy I believe it is that allows you to make armies and flaged the terrorist as an army with no transportation capacity you can also give it the attack and defense values you want ...... back to the academy if you copied it from the text files and then renamed it and gave it a different appearence you could specify that only with the "Terrorist training facility" can you make this unit .

unscratchedfoot
May 30, 2003, 09:48 AM
This unit's a great idea and well done; unfortunately, when I added the terrorist to my game with cruise missile, and hidden nationality flagged, the AI never used it. Also, the invisible function doesn't work against the AI so when I stepped over the border the poor little terrorists were killed. I tried using them with a ROP and he used the railways to approach targets successfully, but I refuse to use units which the AI can't use.

Ossric
May 31, 2003, 01:42 PM
nice unit

Jon3229
Sep 19, 2003, 04:11 AM
magnificent unit now i can send terorist aganst my foes in peace time.

TopGun
Sep 19, 2003, 11:16 AM
Is there a preview?

Sims2789
Sep 20, 2003, 05:17 PM
Originally posted by Plutarck
Is the AI able to figure out how to use the Terrorist? Hoping it will as it adds whole new possibilitys on what can be added.

probably, since when i added a land unit with a hidden nationality, they used it to take cities during peacetime.