View Full Version : Riverworld


MaisseArsouye
Jun 28, 2004, 07:11 AM
Here's a fantasy map based on the cycle by Philip José Farmer : Riverworld.

The books begin long in the future. The entire mankind comes back to life along a huge river on a strange planet.

This map is convered by a single huge valley. Borders are made by uncrossable mountains, like in the books. There are few ressources, except "graal stones" ( pierre à graal in my french version ) that give food and some tools to people. At the north pole, there's a little ocean and a little island figuring the "tower of the gods".

http://www.civfanatics.net/uploads7/riverworld.JPG

http://www.civfanatics.net/uploads7/riverworld.zip



brand new versions :
http://forums.civfanatics.com/showthread.php?p=2082380#post2082380

Beernuts1987
Jun 29, 2004, 01:04 PM
One question: was the valley once a river? Because I don't see any rivers...

MaisseArsouye
Jun 30, 2004, 02:05 AM
No river ????

There must be a problem ! Actually, there should be a river in the valley, coming from the polar ocean and going back to it.

I just downloaded an opened it in the editor. The river's there ! I don't understand why you don't have any river ?????

Espírito
Jun 30, 2004, 06:24 AM
i think he probably means on the screenshot

MaisseArsouye
Jun 30, 2004, 08:37 AM
As I told about the river in the first post, I though it was obvious... well... maybe it wasn't. So, there's a river along the valley ;)

Espírito
Jun 30, 2004, 10:29 AM
good idea imo, but u need to put more resources, lux, strategic and bonus + make the whea more random + i wouldnt put startinglocatiopns on wheat + put soem more hills/forest or different terrain instead of it being so monotonous. ive not read the books so they may not have forests/hills on but for gameplay you really need them, but otherwise great idea.

MaisseArsouye
Jun 30, 2004, 10:52 AM
In the book, the valley is very monotonous, much more than the story :D. There is the river in a plain, then hills and a huge cliff. I wanted to stay close to the book. But I understand your point. I could add is some forest, and some tundra in polar area. I could also add lakes and gaps... The wheat is not random because it replaces "graal stones" wich have very regular places along the river. And there's quite no ressources except wood and stone.

Well, I think it would be possible to make another map less "realistic" and more playable... ;)

Beernuts1987
Jun 30, 2004, 11:06 AM
Yes MaisseArsouye I was looking at the screen shot, if you add some variation it looks like it could be a very fun map to play! Great Idea! :goodjob:

Espírito
Jun 30, 2004, 12:54 PM
yeah! if u extended the hills in so that cities built along the river could access them, put random hills then just randomize resources locations is the fastest way or you can do it all by hand :) Please post it when you've finished.

MaisseArsouye
Jul 01, 2004, 03:15 AM
Here's the new version of the Riverworld map. It's less book-like and more realistic and playable :)

Ressources are randomized, except for the Tower of Gods. I added hills, forests, tundras,... I also added some lakes to "break" this long valley and permit civs to build some coastal city improvements.

http://www.civfanatics.net/uploads7/riverworld_new.JPG

http://www.civfanatics.net/uploads7/riverworld_new.zip

Espírito
Jul 01, 2004, 05:15 AM
looks good from the screenshot, i'll d/l it on my other comp. later. i think im right in saying that the lakes have to be at least 21 squares area for coastal improvements to be built, im not sure if they are but they dont lok it from the screenshot. i look forward to paying this tomorrow.

Beernuts1987
Jul 01, 2004, 09:40 PM
I hope you don't mind but I modified your map making the oceans larger and changing rules, importing stuff etc. etc. I'll get back to you later after i've played a game.

Reno
Jul 02, 2004, 04:36 AM
Good work!

MaisseArsouye
Jul 02, 2004, 01:03 PM
@Beernuts1987 : no problem !! feel free to modify any of my maps the way you want :)

I also made a new version with larger lakes... I tried to upload it but the ancient version still there !? Well, seems like the newbie still have to work :D

big_hairy_yeti
Jul 05, 2004, 07:09 AM
As I remember, there were trees on riverworld...........so forests would be fine
Also, rather than a using a game river for the river, it should be a navigable body of water, as much of the books involved travelling the river in boats.
This has made me think.......
I may do my own riverworld map......
But congratiulations for recognising an excellent idea for a Civ scenario

RowAndLive
Jul 05, 2004, 12:17 PM
Currently enjoying the second version of the map. Very nice job!!! It's nice to see Farmer's work recognized in such a way. I had been trying to do a world of tiers idea earlier, but couldn't figure out how to keep them separate. Never thought of using impassable mountains... :blush:

I am having an issue with the lakes. I can't build ports of naval units to allow crossing them. I'm sure I'll figure it out when aircraft come around. ;)

Espírito
Jul 05, 2004, 01:12 PM
that sounsa good actually yeti, a navigable river would solve the transport problems, it'd have to be 2 squares wide though so 1 ship couldnt block the river. I think I'll go and edit the map to o that now. :D

MaisseArsouye
Jul 05, 2004, 01:50 PM
@espirito : Good idea ! You could post it here, so that people find the two versions ;)

Just a precision, it is important boatscan't go directly from the river to the polar ocean. To fit the book, it has to be difficult :)

Beernuts1987
Jul 06, 2004, 08:23 AM
Good idea you big hairy yetti ;) I think I will modify the map right away!

metal54
Jul 11, 2004, 07:13 PM
good idea ill try it!

über_Rabbit
Jul 28, 2004, 02:25 AM
Kick. I'll be expecting Civ3 on my doorstep tomorrow when I wake up (around noon... damn, I need a job...), so I'll download this and use it when I get through the game enough times.

By the way; love the fact that you took interest in creating such a map. Riverworld was a great movie (never read the books)!

IthacaMike
Aug 02, 2004, 02:01 PM
Great map!

I've spotted two problesms, and have fixes.

1) Lack of resources. I started a game, counqured ~25% of the map and had no Iron and no Saltpeter. Looking through the F4 screen only 5 of the 16 Empires had Iron. I went into the editor and used the Map button and Redistributed the Natural Resources. Under C3C there is still a shortage but not as bad.

2) The map is 160 by 160 but when I built my seventh city the Forbidden Palace became available. I think that means the ONC is 13 or 14! That corresponds to a Tiny map. I used the Editor sto set all the available map sizes to be the same as Huge.

I think I'm going to set the Scenario properties to disallow Seafaring empires.

This map should make those "worthless" Paratroopers and Helocopters quite valuable.

IthacaMike

MaisseArsouye
Aug 02, 2004, 02:12 PM
Lack of resources. I started a game, counqured ~25% of the map and had no Iron and no Saltpeter. Looking through the F4 screen only 5 of the 16 Empires had Iron. I went into the editor and used the Map button and Redistributed the Natural Resources.

Well, in the book the planet has very, very few iron and i wanted to make it as close as possible to the author's view. But you found a solution ;)

Owain
Aug 05, 2004, 01:47 PM
Did you make it so land units can't cross the mountains? I like making iron scarce since thats true to the book, but the whole point of the book was that people couldn't cross the mountains (until the eventual creation of a few flying machines).

This map deifnitely needs navigable rivers, and just make the mountains one tile wide so you can make room for the river... Just make the mountains uncrossable...

Actually, I just realize, you could make it just a really wierd map... like make it 20 by something huge (I dunno what the limit owuld be).. Then just have acontinuous body of water all the way down the middle and mountains along the edges... I think that would best simulate the conditions on Riverworld since the mountains are supposed to be so tall and sheer.

MaisseArsouye
Aug 05, 2004, 02:13 PM
Mountains are alleady uncrossable. I din't make them one tile wide because of cultural influence and borders. Even with uncrossable mountains, you cultural influence goes to the other side. With larger ranges, I don't have that problem.

I had a map like what you propose when I played Civ2. Maybe I could do a new one.

I think I'm goona make several versions of this concept, so that you can choose the one you prefer. ;)

Owain
Aug 05, 2004, 02:40 PM
Great :)

I look forward to playing on this map... It makes me wish I had thought about it... This is a great series of books.

Someone should make a scenario... With different civs from the different time periods with different techs to simulate the book... And make a civ for the big hairy ape-men in the far northern areas. Maybe make the tower a victory location.

You'd have to be sure and limit thge resources for the high tech civs so they don't get too much of a head start and can't take advantage of their tech knowledge... Is there a Sam Clemens leaderhead out ther esomewhere? :p

MaisseArsouye
Aug 06, 2004, 02:22 AM
Sure, this is a great story. I allready read it three times ! :D

I' think I'm gonna make three maps :
- book-like with Parolandoj ( with Clemens ), titanthropes ( what's the englisdh name ? I have the french version,... ) and very, very few ressources... except for Parolandoj.
- "playable" with standard rules, lakes and normal ressources
- "weird" as you described

If I have time ( and I think I'll have ;) ) I'll make a navigable river version for each...

If somebody finds unit looking like giant ape-men, please tell me. I need it for a real book-like scenario.

IthacaMike
Aug 08, 2004, 10:27 PM
Mountains are alleady uncrossable. I din't make them one tile wide because of cultural influence and borders. Even with uncrossable mountains, you cultural influence goes to the other side. With larger ranges, I don't have that problem.

When the cultural borders touch you can make contact accross the mountains. You can't trade resources or luxuries but you can trade technology. Maybe your people yodel it accross?

I had a map like what you propose when I played Civ2. Maybe I could do a new one.

I've run into another feature/bug. The valley is divided up by fresh water lakes. You can't build ships or harbors on fresh water so you can't cross the lakes nor can you trade accross them. That makes it hard to get a domination victory. You can't get to the northern salt water island either.

Did you intend for that to happen?

IthacaMike

MaisseArsouye
Aug 09, 2004, 01:43 AM
The valley is divided up by fresh water lakes. You can't build ships or harbors on fresh water so you can't cross the lakes nor can you trade accross them. That makes it hard to get a domination victory. You can't get to the northern salt water island either.
IthacaMike

Espirito allready saw that problem. The solution is to make lakes more than 21 tiles large. I have to admit I didn't notice that point :(

It will be solved in my next versions. I'm working on it, just be patient ;)

MaisseArsouye
Aug 10, 2004, 09:38 AM
Here are the latest versions of Riverworld !

It's christmas, there are 6 different maps. ;)
The three base maps are : book-like ( _b ), playable ( _p ) and weird ( _w ). Book-like means I fit as much as possible to the book ( renamed civs, few ressources,... ). The playable maps give you a standard CivIII game. And the weird... surprise !!! :D For each, there's a brand new navigable river ( _p ) version.


riverworld_p_n
http://www.civfanatics.net/uploads8/riverworld_navi.jpg

http://www.civfanatics.net/uploads8/riverworld.zip

I also fixed some problems ( lake too small,... ).

I hope you'll enjoy because I have other projects. I got Poser5 a week ago and I'm working on leaderheads. :)

IthacaMike
Aug 10, 2004, 01:11 PM
The "too small" lake may be fixed by putting a tile of Sea in it. This menas that a navigatable salt water lake is a minimum of 9 tiles.

I like your navigatable version -- except there is virtually no fresh water!

After I finish my current game I think I'll add some rivers running down from the mountains so irragation is possible.

These are some seriously cool maps.


IthacaMike

Espírito
Aug 10, 2004, 01:38 PM
Ithaca, IIRC it is the size of lake not whether it has ocean/sea squares which determines whether it is a lake or a sea. Great new maps though! WD.

Abaddon
Apr 19, 2005, 05:36 AM
Firstly, i PM'd MaisseArsouye if i could revive this thread after she could not solve my problems.

Basically i LOVE the wierd map with a river running down it (file attached so you dont ave to download all of the maps) The problem is that MaisseArsouye only has the original french vanilla civ3. Could someone please take the map and update it to english and conquests?

A final request is that you increased the height of the map. You see this is a very shallow map, and so city names,got to lines etc mess up badly. if someone knows how to add about 12 tiles of mountain to the top and the bottom of the map is would be GREAT.

Hope someone can run with this one :)

MaisseArsouye
Apr 19, 2005, 06:30 AM
Firstly, i PM'd MaisseArsouye if i could revive this thread after she could not solve my problems.


I'm a "he" :mischief:

Actually, my maps are conquest files but in french version. If I understood correctly, when Slozenger tries to open it, it turns to vanilla ! As the files looks fine for me, I really can't help him.

Did anybody have the same problem ? Can anyone make en english version of this ?

Abaddon
Apr 21, 2005, 12:56 PM
bump?


(ten chars)

cheesecurds
Apr 27, 2005, 08:43 PM
this map is awesome. this is the kind of map where the paratrooper is king. but I might shorten it's range. its long range might make it TOO powerful

big_hairy_yeti
Jul 06, 2005, 07:30 PM
Been away from the forum for a while, but i have to say, the multiple versions of the map are great. As to the lack of fresh water for irrigation.... yes, its a problem, but if a river is drawn along each coast of the river... voila, the irrigation problem disappears.I know it might look a little odd, but, it works

MaisseArsouye
Jul 07, 2005, 01:18 AM
Thanks for your comments. :)

If I find some time, I could improve the maps with rivers.

Abaddon
Oct 19, 2006, 11:43 AM
Bump- added these to the database, and need screeny (i dont have Civ3 installed right now)

Also, wondering if my suggestion of adding a thicker mountain range to help with the problems might happen?

Abaddon
Dec 25, 2006, 06:34 PM
Noone makeing Civ3 maps anymore :(

Abaddon
Apr 08, 2007, 05:45 PM
apparently not.. drat!