View Full Version : grs2 - the roman legions - the rematch


grs
Jun 29, 2004, 04:33 PM
Ok, we already did it, but because it was so much fun and the game was really tense until the last 20 or 30 turns we will do it again; this time just a bit harder. Already 4 of the 5 players from the first round (http://forums.civfanatics.com/showthread.php?t=85970) signed in, so we have one open slot. Rules should be 24/48 - you can get more time if you need it, but please ask. Announcing skips beforehand is also nice.

The idea of this game is to conquer the world with the roman legions, therefore we will limit us to the following

restrictions:

allowed victory type for us is conquest only
allowed military land units: warriors, legionaries
allowed sea units: curraghs, galleys, caravels, galleons
allowed air units: none
connect iron when found
build no more warriors when iron is connected
upgrade warriors to legionaries when possible
we are not allowed to build The Statue of Zeus or The Knights Templar; if we capture them, we don't take advantage of the units they build, but disband them immediately

disallowed exploits:

ressource denial (with a non military unit or by rop abuse)
rop rape and abuse
free palace jumping
rank curruption exploit
ship chaining
pop rushing by joining workers to a city
getting wealth and production from a city in the same turn


game parameters:

version: c3c 1.22
civ: romans
difficulty: emperor
world size: large
land mass: continents
water coverage: 70%
climate: wet
temperature: temperate
age: 4 billion
barbarians: restless
rivals 11 random
rules: all victory conditions on
cultural link: off
respawn AI: off
no scientific leaders
normal agression

current roster:

grs
Bede
barbslinger
DJMGator13


I left the roster as it was in last round, but can change if anyone is eager to start it.

Our start:
http://www.civfanatics.net/uploads7/grs2-4000bc.jpg

Bede
Jun 30, 2004, 06:58 AM
Checking in.

conehead234
Jun 30, 2004, 07:55 AM
I am here.

TedJackson
Jun 30, 2004, 09:03 AM
I'd love to try this out, so count me in :)


Ted

grs
Jun 30, 2004, 10:55 AM
Welcome on board, Ted!

I will post a start tonight.
Everyone ok with the above roster, or shall we change some positions?
Any preferences on the catapult/trebuchet question above?

TedJackson
Jun 30, 2004, 03:35 PM
Great!

Nice to be in a game with so many old team-mates :) In fact, I can say "Hi again" to everyone except grs who'll have do make do with a "Hello" :D

As a newcomer to the variant I don't have the necessary experience to venture an opinion on the Cats/Trebs issue so I'll go with the flow.


Ted

barbslinger
Jun 30, 2004, 04:05 PM
My opinion on the cats is we won't need them. Iron is the only strategic resourceI think we will need until rails. By that time we should have plenty of both. I think this game will go pretty much like the prior game except we will have to do a better job of pitting the AI against each other to slow thier tech pace. We will probably have to wait until we get perhaps 10 legions before mounting our initial foray into conquest. Last game I think we started with 3 legions. Getting the GLight would probably help alot too.

conehead234
Jun 30, 2004, 04:06 PM
We do not need pults.

grs
Jun 30, 2004, 04:12 PM
Last game I think we started with 3 legions.
In fact it were 3 out of 7 warriors, but I wont try my luck with such a wild swing again :)

grs
Jun 30, 2004, 04:48 PM
Updated the first post with the start file and screenshot. Good luck to us!

TedJackson
Jun 30, 2004, 05:04 PM
Mmm... Wines... lux & food bonus... gotta love it. Nice central position too :)


Ted

conehead234
Jun 30, 2004, 05:06 PM
I think we should settle on the spot and Irragte the wines, then mine the Bonus grasslands.

barbslinger
Jun 30, 2004, 05:10 PM
Legionaires and wine. that should work out for some raucous excitement. Hoping for some bonus food upon settlement. I see no reason not to settle on the spot unless we want that hill in range for more shields down the line.

TedJackson
Jun 30, 2004, 05:20 PM
The start gives us +4fpt (from irrigating the wines that are visible). Is it too much to hope for a Wheat or Cow in the (expanded) radius? :)

I would move the Worker North first. This would show us if a move NE (to capture the hill) was worthwhile and leave the Worker ready to irrigate next turn whether we move the Settler or not.


Ted

Bede
Jun 30, 2004, 07:59 PM
Concur with all above. Prefer not to move the settler.

Taking the start is okay, but it won't be until tomorrrow PM late. So if any body wants to play on, do it.

I would go max research straight to iron working. With two irrigated wines and the bonus grass I don't think we need a granary to have reasonable settler/ worker production. The key here is not rapid expansion but rapid conquest.

Four towns with barracks and away we go....

Legion stacks should travel with a settler if feasible to claim ground as we pass over it

grs
Jul 01, 2004, 09:25 AM
Are you sure we want iron working asap and not take part in the philo gambit? Iron working is something the AI often researches and remember we must connect if we find iron. Although we want to slow tech pace and not trade around many techs, maybe only extort and self research?

Starting the government discussion. I really hope we can agree on monarchy again. Remember we need to feed much more units than usual and cash was really not a problem last time. Also we have been at war for almost the whole game. Any different thoughts?

TedJackson
Jul 01, 2004, 10:46 AM
Are you sure we want iron working asap and not take part in the philo gambit? Iron working is something the AI often researches and remember we must connect if we find iron. I'm torn on this one. Given the relative scarcity of Iron, I'd say we wanted to find it ASAP. On the other hand the Philosophy slingshot can be achieved at Emperor and might be useful to get Map Making early, allowing us to get a head start on looking for our overseas targets and maybe starting some wars amongst them :)

Although we want to slow tech pace and not trade around many techs, maybe only extort and self research?Slowing research would seem to be critical. Starting wars and dragging all and sundry into them seems a good ploy.

Starting the government discussion. I really hope we can agree on monarchy again. Remember we need to feed much more units than usual and cash was really not a problem last time. Also we have been at war for almost the whole game. Any different thoughts?From reading the previous game it would seem to our best choice so no arguments there.


Ted

Vizurok
Jul 01, 2004, 12:49 PM
Do not kill me for appearing here... :D
I was out of time, but I dont wanted to ask for delay. Glad to see winning the great game :hatsoff:, and I would like to wish good luck for the team! I will watch the standings!

Good luck!

Bede
Jul 01, 2004, 07:26 PM
Long live the King. No Jacobins need apply!!!

The slower the better on the technology front, the faster the meaner on the war front. Self research to our core technologies of Iron and Writing, not necessarily in that order. Extortion for the rest. The Philosophy gambit is more a gamble than a gambit...and the odds and payoff favor the other guys.

I won't get to this one till after midnight EDT as I would like to hear from everybody before I start.

Bede
Jul 02, 2004, 07:50 AM
Moved the worker to the wine north, then decided to found on the spot. The building of Rome revealed an embarassment of riches. Lots of bonus grass inside the city radius, wheat to the west on the coast, cattle to the south on a lake, another river to the southeast. Decided to set the research path towards writing at minimum and plan to pick up Bronze and Iron from the other nations. The worker irrigated the wine grass, then moved to mine the bonus grass while Rome built its barracks, then a warrior, then a worker to develop the luscious terrain. Just as the warrior finished the American appeared and I made a rotten move, trading away Alphabet for Bronze Working and his treasury of only ten gold when I had room to make a trade for higher value knowledge.:smoke:

Rome is now building its first settler and the warrior is exploring south towards the Americans while the workers dig a mine that will finish just as the next citizen is born to work in it.

I would send the settler to the southeast to build in the bend of the river.

Looks like the first two cities will be 10spt producers fairly quickly and there is a third potential 10 spt site to the north.

I built only one road to the north (to connect a wine) as the river would cost the movement bonus anyway and I wanted to get to the south as quickly as possible.

Not the best opening I ever played but there is certainly lots of promise here.

http://www.civfanatics.net/uploads7/grs2_01.jpg

Roster:
Bede-played
grs============<UP
conehead234-on deck
barbslinger
TedJackson

TedJackson
Jul 02, 2004, 08:31 AM
Looks like a nice start, with plenty of scope for a solid core :)


Ted

grs
Jul 02, 2004, 08:40 AM
Got it! Will probably play tonight.

@bede: Is it red or blue you were thinking about?

Bede
Jul 02, 2004, 10:27 AM
Thinking red for defense bonus.

TedJackson
Jul 02, 2004, 01:41 PM
Red should bring the Cow into play :)


Ted

barbslinger
Jul 02, 2004, 02:21 PM
After having a look at the save I'm not so sure about the initial rax build. I'm thinking it may have stunted our initial growth. The AI will tend to produce settlers by the droves and I'm hoping we won't have cramped quarters. Getting settlers out towards any hill/mountain (red dot) may have been a better course. If we don't get iron in our borders we are capital-S Screwed.

grs
Jul 02, 2004, 02:40 PM
After having a look at the save I'm not so sure about the initial rax build.
Oops, I even overread that! We have no granary...well I think I will have to start one in rome after the first settler is out. It would be a shame not to get much of this fertile lands. I don't think the barracks is a mistake though, I just would have done it the other way around.

grs
Jul 02, 2004, 03:26 PM
Sorry, I'll have to delay till tomorrow. Will play in about 12 hours. So you get a chance to give me tons of good advice :) Sorry for the delay, but my workday was too long to play a decent game now.

grs
Jul 03, 2004, 03:55 AM
PreTurn: lux to zero, we dont need any due to the wines; I don't understand how our lands have been worked: bg is mined but no road, one wine is roaded the other one is irrigated???
IBT: Abe shows a settler/warrior pair near us
2950bc: nothing
IBT: Abe moves; I am heavily tempted to let the veteran out of our veteran warrior...ok, this is not like last time - he will have much of his bonus troops and we have a lone warrior - even if we win it will do us no good
2900bc: continue exploring and find Abe's borders
IBT: Abe closes in on our cow, mine finishes as Rome grows
2850bc: lux up, mm for settler in 3
IBT: nothing
2800bc: exploring
IBT: Abe will settle at our cow
2750bc: exploring
IBT: Boston is founded - very close to Rome - red spot is out of question; Rome settler - warrior
2710bc: lux to zero
IBT: Abe shows us another warrior west of Rome
2670bc: exploring
IBT: nothing
2630bc: settler move to settling spot; exploring
IBT: nothing
2590bc: Veii founded - barracks; find New York, it has elephants
IBT: Abe shows a scout; Rome warrior - warrior
2550bc: nothing

No great moves, but besides a suicidal attack on the warrior/settler pair I do not know what I could have done different. Next better player please.

http://www.civfanatics.net/uploads7/grs2-2550bc.jpg

TedJackson
Jul 03, 2004, 04:50 AM
Whoa! We seem to be missing some basic terrain improvements at Rome :(

We have 1 Wine irrigated & not roaded, the other Wine roaded and not irrigated and to cap it off we have a mined BG without a road :confused:

Surely we should have irrigated & roaded both Wines as our number 1 priority? Then we could either have stayed North of the river and mined & roaded the BG to the West of Rome or moved back across the river to develop one of the BG to the South, leaving the Western BG for later development.

As it stands we are failing to reach our potential in both food and commerce. I would suggest that properly developing those 2 Wines should be top of the list for the next player. While that's going on, perhaps we could build a Granary at Rome.



Ted

grs
Jul 03, 2004, 05:58 AM
@Ted: sorry, it was not changable in my turns without a serious loss of worker turns.

Bede
Jul 03, 2004, 06:49 AM
Patchwork development my responsibility. I was thinking the river commerce would be the equivalent of roads for those three areas, that the movement cost of crossing the river plus the time spent building roads would slow the development of the area south of the river and I wanted to make the movement south as soon and as rapid as possible.

As for the granary I'm not convinced we need one and we couldn't have built it anyway. It is among the most expensive of the early improvements and requires a technology we didn't have at the start. I could have traded for it, but chose Bronze Working instead to shorten the path to Iron Working once we decide to research or buy it. Iron Working and Writing are the two must have technologies: Iron Working for the Legion and Writing for embassies and the path to either Map Making or Philosophy.

TedJackson
Jul 03, 2004, 07:44 AM
Just to be absolutely clear: I'm not casting blame here. That's not my style.

I'm just pointing out a problem and what needs doing to address that problem.

On the Granary front: I wasn't suggesting that we should already have built one but that it ought to be high on our priority list. We can't afford Pottery immediately but we should be aiming to buy it fairly soon (as it's on the route to Map Making).


Ted

grs
Jul 03, 2004, 11:19 AM
The roster

Bede
grs
conehead234 - up
barbslinger - on deck
TedJackson

Bede
Jul 03, 2004, 09:11 PM
Just to be absolutely clear: I'm not casting blame here. That's not my style.
I'm just pointing out a problem and what needs doing to address that problem.
Ted

Never thought you were.... Just wanted to make sure that the team was aware that I created the problem.

As always your commentary is to the point and accurate whereas I tend to be too elliptical or too long-winded. :D

conehead234
Jul 03, 2004, 09:26 PM
Ok, I got it.

TedJackson
Jul 04, 2004, 03:12 AM
Never thought you were.... Had to be said... just in case... :)


Ted

grs
Jul 06, 2004, 05:51 AM
Conehead, please play today or we have to skip already in the first round. I really dont want this game to start like the last ended. At least a note would be nice. 3 day for 10 turns in 2550BC is not a necessity :(

conehead234
Jul 06, 2004, 07:01 AM
I completely forgot about this, just skip me.

grs
Jul 06, 2004, 10:12 AM
The roster

Bede
grs
conehead234 - skipped
barbslinger - up
TedJackson - on deck

barbslinger
Jul 06, 2004, 10:37 AM
GRS2 - 2550BC
Nothing to do, so away we go.
[1] 2510- Get to mining bg in 3. Warriors having a look around.
[2] 2470 – Warriors looking. Abe has Mas, pottery, wheel, CB and 4 cities.
[3] 2430 – Looking. Abe will be poppoing a hut next turn.
[4] 2390 – Rome – Warrior> Settler can swap to granary if circumstances warrant. Abe now has IW but it looked like he popped a warrior. Find the southern end of our continent. No deal on IW.
[5] 2350 – Exploring.
[6] 2310 – Veii-Rax>Warrior
[7] 2270 – Back to irrigate the wine. Exploring.
[8] 2230 – Lux up for Romes 3 pop.
[9] 2190 – Exploring.
[10] 2150 – Exploring. Have a look. That town Abe put up by us will need to be ours someday.

http://www.civfanatics.net/uploads7/grs2_2150BC.jpg

TedJackson
Jul 06, 2004, 11:25 AM
Got it

Not sure yet if I'll play this evening or tomorrow.


Ted

Bede
Jul 06, 2004, 12:22 PM
.
[10] 2150 – Exploring. Have a look. That town Abe put up by us will need to be ours someday.

http://www.civfanatics.net/uploads7/grs2_2150BC.jpg

He is certainly asking for the smackback!

And that forest between the cow and wheat has "settle down here, Aeneas" written all over it.

TedJackson
Jul 06, 2004, 01:22 PM
GRS02-2150BC

Pre-flight checks... OK :thumbsup:

1 - 2110BC
Warriors scout
Worker starts road

2 - 2070BC
Warrior fort Veii
Warriors scout
MM Rome for growth & Settler in 2

IBT
Unknown Warrior appears 2SE Veii
Veii Warrior - Warrior

3 - 2030BC
Contact Mongol Warrior (polite)
Mongols are up Masonry, Pottery, Wheel, CB & IW - down Alphabet - 3 cities
I'll have to trade Alphabet now in case America & Mongolia cut me out :(
Buy Iron Working from Mongolia for Alphabet + 106gp (couldn't afford Pottery as well without giving gpt)
The only visible Iron is down on the South coast :(
Warriors scout

IBT
Rome Settler - Warrior

4 - 1990BC
Settler heads SW to the coast
Workers mine
Lux 0%

5 - 1950BC
Warriors scout

IBT
Veii Warrior - Warrior

6 - 1910BC
Warriors scout
Warrior opportunistically pillages road linking Boston to the rest of America

7 - 1870BC
Settler arrives on-site
Warriors scout
Workers mine - start roads to Veii & Antium

8 - 1830BC
Antium founded, starts Curragh
Warrior fort Rome
Warrior fort Antium
Warriors scout

IBT
Veii Warrior - Warrior

9 - 1790BC
Warriors scout

IBT
America demands 26gp - I give it to him :(
Rome Warrior - Warrior

10 - 1750BC
Warrior fort Rome
Warrior pillages another road
Warrior scouts

The known World
http://www.civfanatics.net/uploads7/GRS02-1750BC.jpg

Notes
I chose to settle on the coast hoping to get early contacts overseas rather than try to start a war with America or head off into the unknown.

With no Iron in our part of the island things are going to get bloody. There's a Warrior at Rome which I was going to use to scout North hoping to to find Iron. The Warrior to the East is simply scouting for Iron & the Mongols.

I've held back on trading for Pottery as I thought we might get a good deal when Writing is discovered in 2 turns.

The save is > here < (http://www.civfanatics.net/uploads7/GRS02-1750BC.zip)


Ted

barbslinger
Jul 06, 2004, 01:34 PM
NO IRON!! :cry: This will be very tough indeed. 2SE of Veii. There must be a bridge somewhere E of Philly then. They don't have boats yet, do they? I would keep that warrior in the east headed that way. If we can't build archers or horses we will get stomped by America as soon as he gets swordsmen. My experience with him is like that.
Batten down the hatchs. This could get ugly. He hasn't settled it yet though. Is there a chance we can still snag it? If not, even dozens of warriors (which we can't afford the income on), will be ugly against swords.

grs
Jul 06, 2004, 01:36 PM
Shall we place the next settlement on the forest between cow and wheat as bede suggested? It's a nice location, but should we fear a flip that soon?

The roster:

Bede - up
grs - on deck
conehead234 - skipped
barbslinger
TedJackson - just played

grs
Jul 06, 2004, 01:40 PM
NO IRON!! :cry: ... He hasn't settled it yet though. Is there a chance we can still snag it? If not, even dozens of warriors (which we can't afford the income on), will be ugly against swords.

We could try to place a city on top of the iron. Besides the resource it does not look like a place the ai usually settles, but how are we going to connect it? Harbors are still far away and a road through his territory - even if possible - will cut it of in a war.

barbslinger
Jul 06, 2004, 01:56 PM
Shall we place the next settlement on the forest between cow and wheat as bede suggested? It's a nice location, but should we fear a flip that soon?
I like that spot too but on the forest, not between the cow and wheat. True, no river, but workers up the ying-yang.

Bede
Jul 06, 2004, 02:21 PM
Got it.

I like 'slinger's spot, not for fear of flips but settling in the teeth of rabid expansionists is asking for way too much trouble when we don't have the tools to pull them.

TedJackson
Jul 06, 2004, 02:31 PM
I like 'slinger's spot, not for fear of flips but settling in the teeth of rabid expansionists is asking for way too much trouble when we don't have the tools to pull them.Which is why I chickened out and headed for the coast :)


Ted

barbslinger
Jul 06, 2004, 03:38 PM
The BIG question is, can we win without iron?

conehead234
Jul 06, 2004, 03:48 PM
I hope there is some iron up north or we are in alot of trouble.

TedJackson
Jul 06, 2004, 03:59 PM
The BIG question is, can we win without iron?Unlikely :(

The only chance I see is if we can trade for it, upgrade all our Warriors then go and grab it :)


Ted

barbslinger
Jul 06, 2004, 04:09 PM
I sort of agree with that. The only problem would be we need a harbor and construction is way out there and there are no guarantees. If Abe gets nasty we are in trouble. It is now officially be nice to Abe era.

TedJackson
Jul 06, 2004, 04:28 PM
Map Making allows Harbours and that's only 52 turns away :)

I agree with keeping Abe sweet though.


Ted

Bede
Jul 06, 2004, 05:59 PM
There ought to be a tune with that refrain:
Keeping Abe sweet,
Hopin' he don't split our rail.
'Cause if he does,
We sure gonna fail.
So, just me and my money,
Keeping Abe sweet.

Think Tim McGraw could do something with that.

grs
Jul 07, 2004, 05:21 AM
Can we still get Philosophy first and take map making for free (sorry I can't look at the save right now).

Bede
Jul 08, 2004, 07:07 AM
1-1725BC
Learn writing and trade it to the Mongol for Masonry, Ceremonial Burial and Pottery and then to Abe for 207g. Both Abe and the Khan know Mysticism and the Khan will trade it for the gold we got from Abe but I don't think we need to know how to meditate just yet. Instead I use it to learn more about the Mongols (51g):

Karakorum is pop1, 3spt, 4fpt, 4gpt, 100% science, building a spear, has one in the garrison (must have just dispatched a settler pair), no improvements in the town, no resources hooked up, and none visible in the city view.

and the Americans (30g):

Washington is pop1, 3spt, 4fpt, 5gpt, also 100% science (probably Math for the SoZ as he has ivory), and building a spear, one in the garrison, no resources hooked up and none in the city view, no improvements in the town.

With our new found knowledge both Veii and Rome start granaries (due in 10 and 18). There are forests available at both to provide the lumber)

2-9 1700BC
Eastbound wanderer finds the end of the island and the northbound warrior finds another prime settlement spot but no iron, yet. Start a 100% run at Philosophy due in 15 at -2gpt.

1675BC
The northbound warrior discovers that the spot on the coast will have no fewer than six bonus grasslands available to it, but no food bonuses and no fresh water.

The southbound warrior discovers that Abe has nestled Seattle in the cup of the mountains, right on top of the iron hill. Ruh-roh.

The eastbound warrior goes the wrong way, so doesn't find the landbridge to the Mongols, but its location is precisely depicted by the fog and the location of Karakorum on the minimap as east of Philadelphia.

The Mongols start the Oracle (100 turns at current production levels) and the Americans the Pyramids (~175turns) in their capitols.

1600BC
Curragh finished and Antium starts a worker. Curragh sails west.

The Americans start Temple of Artemis in pop2 Philly, so our philospohy gambit still holds.

1550BC
No sea lane visible west so curragh starts south.

Veii hires a scientist to shave one turn off Philosophy (scientist output exceeds corrupted gold) and stall growth to coincide with the granary build.

1525BC
Abe has just whacked a barb camp as his treasury is now 25g richer from 0, so he didn't change his 100% research rate after the trade for Writing.

Forest chop at Rome delivers the granary right on time and reveals another bonus grass on a river.

10-1500BC
CItzen at Veii assigned to work a riverine forest. With chop due in 2 and granary and growth due in 4 the growth and granary should coincide and the river gold and shifting a citizen at Antium to the roaded grassland keeps the research rate constant.

http://www.civfanatics.net/uploads7/grs2_1500BC_01.jpg

grs
Jul 08, 2004, 10:08 AM
Got it and will probably need the full 48 hours to play it. I will post some thoughts though tonite.

TedJackson
Jul 09, 2004, 03:53 AM
Still no Iron? :(

Fingers crossed for Philosophy


Ted

Bede
Jul 09, 2004, 07:01 AM
In looking at the picture of my own save I just noticed a Roman wanderer in the far north. Never even saw him during my set...

Ted, who is your oculist, I really need the help! :D

TedJackson
Jul 09, 2004, 07:16 AM
In looking at the picture of my own save I just noticed a Roman wanderer in the far north. Never even saw him during my set... I took it for granted that he was the Warrior I left in Rome. In fact, you mention a "Northbound Warrior" in your turnlog (1700BC & 1675BC) :confused:


Ted

Bede
Jul 09, 2004, 07:25 AM
I took it for granted that he was the Warrior I left in Rome. In fact, you mention a "Northbound Warrior" in your turnlog (1700BC & 1675BC) :confused:
Ted

Right you are..first the eyes, then the memory and I've forgotten the third. :crazyeye:

TedJackson
Jul 09, 2004, 07:37 AM
Right you are..first the eyes, then the memory and I've forgotten the third. :crazyeye::rotfl:


Ted

grs
Jul 10, 2004, 06:06 AM
I have to postpone playing till tonight. My computer was not running for a day and I was up in 3 games, this is next though.

I will continue exploring and try to place settlements and build worker.
Do you have any clue how we can get iron? Landing at a mountain next to Seattle when we have galleys? Seattle is a mountain town even...do you see another way?
If we reach Philosophy first, I will select map making, ok?

Proposed dotmap (would appreciate feedback):

Bede
Jul 10, 2004, 02:14 PM
Bonus grass paradise, wheat with a river and a rivertown with furs: looks good.

grs
Jul 10, 2004, 06:02 PM
Well I did everything different from what I wanted...

PreTurn: Rome can get one more shield this round, otherwise: let's go
IBT: we spot an American warrior/worker pair
1475BC: nothing
IBT: Abe moves settler in our territory; Veii garanary-settler; Antium worker-curragh
1450BC: we kill Abes warrior and capture the settler
IBT: Abe seems shocked
1425BC: troops move
IBT: Rome settler-warrior
1400BC: we raze Boston and capture 2 worker and a settler, kill a roaming American warrior
IBT: Abe does not show
1375BC: troop movement
IBT: Abe still absent; Rome warrior-settler; Russians finished The Oracle
1350BC: we close in on Chicago
IBT: Abe shows us his archers, one dies attacking our warrior; the Portugese complete The Colossus
1325BC: warrior kills a roaming archer and promote to elite; 3 warriors attack Chigaco, defended by two spears, we lose one, kill the two spears, get and elite and raze Chicago; Cumae founded at the lake next to cow and wheat
IBT: Abe attacks an elite warrior and redlines him; we learn philosophy and...get map making for free, start research of literature (we can buy all else); Veii settler-warrior
1300BC: move troops, start max research on literature
IBT:
1275BC:
IBT: Rome settler-warrior; Veii warrior-warrior
1250BC: elite warrior kills archer; we are still weak compared to America and they talk to us: we get Seattle, Atlanta, Philadelphia and 20 gold - we now have the iron city and are back in the game; Neapolis founded at the other lake.

We are chopping the woods at Cumae to get the granary and even more settlers out. The settler should secure the furs as dotmapped Rome can produce warrior/settler alternating; I let Veii produce warrior/warrior/settler. Seattle will have a hard time to build a harbor (20 turns production then poprush). We will have to kill Abe after peace runs out in 20 turns. I would not trade around map making, but maybe trade in philosophy for techs so we get closer to Monarchy. Generally we dont want to trade around too much...AI tech pace should be slow, what do you think?

http://www.civfanatics.net/uploads7/grs2-1250bc.jpg

grs
Jul 10, 2004, 06:04 PM
The roster:

Bede
grs - just played
conehead234 - up
barbslinger - on deck
TedJackson

Bede
Jul 10, 2004, 06:49 PM
:hammer:

Mon Dieu, lightning strikes twice!!!!

I spent ten minutes trying to find the volcano in the picture.....

barbslinger
Jul 11, 2004, 01:14 AM
Quote, "AI tech pace should be slow, what do you think?" Without iron we need it stoneage slow. We need contacts and a harbors. Can we possibly road toward Mongols, or whomever that is, to the east across the landbridge? We need a LOT of cash prepared for upgrades and one slim ray of opportunity. If we get that ray of iron sunshine then the game is afoot.

grs
Jul 11, 2004, 02:45 AM
slinger: read my turns, we have the iron now :)

TedJackson
Jul 11, 2004, 03:04 AM
Nice short, sharp war grs :thumbsup:

I can't believe they gave Seattle for peace :)


Ted

barbslinger
Jul 11, 2004, 03:16 AM
I'm so sorry, just took a close look. GREAT FREAKING JOB!. ALL hands up and hail GRS!
Like I said, I'm hammered and playing, drinking. That is SO incredible. We'll now it is officially SCREW you ABE, ROMANS run the world time. Beautiful, Beautiful. I'll look tommorrow when I'm thinking cleaner. Beatiful

grs
Jul 12, 2004, 05:27 AM
@conehead: are you still taking part in this game?

barbslinger
Jul 12, 2004, 02:25 PM
Again, fantastic war grs. If Conehead does not show do you want me to take it tonight?

grs
Jul 12, 2004, 04:17 PM
conehead skipped, barbslinger is up

conehead234
Jul 12, 2004, 04:54 PM
I am dropping out of this game, I have no time for SGs this summer.

barbslinger
Jul 12, 2004, 05:10 PM
Wow, 2 harbors to get iron on-line or use Abes roads and a concentrated worker force to road to washington. An ROP to get some workers quickly to Seattle perhaps. Maybe blowing off the harbor and going with the worker route. Then Seattle can build a rax and get cracking on a legion. I'll have to see whether a harbor in Antium and a harbor in Seattle is quicker than roading there. We need roads anyway so that option carries some weight. I'll be playing tonight. This game looks so.... much better now. We need to get some defense in Seattle too because Abe will be looking to get that city back.

barbslinger
Jul 13, 2004, 01:50 AM
GRS2 - 1250BC
Preturn – Still so proud of grs for getting done what I felt was an incredible feat. We are in fact still considered weak to Abe. See that Philly was founded on top of a cattle. Philly is swapped to a settler to abandon city and move towards the furs. Veii goes to a settler. MM goes to Abe for Myst and Math. For Math and Philo we get 24g, Poly and the wheel from Gengis. We turn back around and get HBR and 3g for Philo from Abe. Lit in 20t at –1gpt. I know we want to slow it down but we afford to fall behind either and markets and monarchy are around the corner when lit comes in. We’re we planning a GL gambit. Antium looks like a good candidate after the harbor I switched to in 3 is complete. Scientist in Philly for now gets lit in 17.
IT – 2 barb horses show up 2 NW of Philly. No warriors there for 2 turns.
[1] 1225 - Can’t make a lump sum for gpt deal and no techs to buy. We’re going to lose some cash.
IT – Lose 69g to ransacking. Rome-Warrior>Warrior.
[2] 1200 – Head to Antium with new warrior. Find the barb camp that the horses came from.
IT – Chop on Cumae’s granary reveals another BG. Antium-Harbor>Palace.
[3] 1175 - Granary was down to 15 but I want another pop so it is in 18 turns now and will drop after growth. We take out the barb camp to recover 25g. Dinky is headed to Mongols continent. Rome is set up for a warrior per turn. Lux up a notch with Rome growth. Philly can go to settler now. Will have to wait once we get the 2nd pop to disband town.
IT – Warrior from Rome.
[4] 1150 – Not much.
IT – Philly riots with a warrior in town?
[5] 1125 – Philly citizen back to scientist. Dinky sees a lot of unclaimed land over there so far.
IT – Warriors from Rome
[6] 1100 – Have to back track the dinky to have a look. Abe has a city on the choke separating the 2 continents and there is a new border up there. A look at Mongol capital shows they share a border with someone.
IT – Veii-Settler> Worker, Neopolis-Reg warrior> Rax.
[7] 1075 – We meet Russia with 9 cities. We are up math. She has no cash. Emabassy shows the Oracle, Artimis in 38 making 9spt and 2 spears. No resources hooked up but 2 lux. She is north of the Mongols and probably the first target after Abe. Rome goes to worker with growth next turn.
IT – Rome-Wkr>Warrior
[8] 1050 – Granary in 8, but less with growth coming again.
[9] 1025 – Pompeii is settled near furs.
IT – Rome warrior>settler and then I might put a temple in.
[10] 1000BC – Dinky spots 1st Mongol coast city of Tabriz.

A little worried on the Seattle flip even though Abe has as little culture as we do. I would pop-rush that harbor ASAP when available in 10turns. Upgrade all you can and deal for some cash for more upgrades. I guess I wasn’t really thinking not sending a warrior over. Antiums palace prebuild can go to galley in 2 if you want to get some warriors over there.

http://www.civfanatics.net/uploads7/grs2_1000BC.jpg

grs
Jul 13, 2004, 02:15 AM
@conehead: Sad to see you leave. I hope to play another SG with you when your schedule allows again!

TedJackson
Jul 13, 2004, 03:34 AM
Got it (and put it in the queue :) )


Ted

grs
Jul 13, 2004, 05:21 AM
Do we really want a connection to the iron by sea? I think we should build warriors and remove Abe from our lands as fast as possible (i.e. when peace ends). Most of the area is already roaded and we can use them. We need this island up to the landbridge for ourselves and he'll get stronger again if we wait fo too long.

TedJackson
Jul 13, 2004, 09:21 AM
GRS02-1000BC

Pre-flight checks...
Atlanta about to riot, hire taxman & switch build to Warrior, wasting 1 shield :(
Everything else fine :thumbsup:

0 - 1000BC
MM Rome for growth this turn

IBT
Veii Worker - Warrior
Atlanta Warrior - Warrior

1 - 975BC
Warrior fort Atlanta, fire taxman
Curragh explores
Pisae founded
Workers work
Lux 10%
MM Rome for production
MM Cumae for production
Research 80%

IBT
Spot Spanish Warrior

2 - 950BC
Spain (annoyed) is down Maths, Philosophy, Map Making & Polytheism and has 55gp
Warriors explore
Curragh explores
Workers work
Lux 20% (Rome)

IBT
Piladelphia Barracks - Warrior
Cumae Granary - Settler

3 - 925BC
Research 60% (Lit still in 3)
America has founded Miami, blocking our land access to Seattle & Atlanta
Workers work
Warriors & Curragh explore

IBT
Rome Settler - Settler
Veii Warrior - Warrior

4 - 900BC
Settler heads for 6BG site North of Rome
Workers work
Curragh explores

IBT
NTR

5 - 875BC
Workers work
Curragh explores
Research 50% (Lit at EoT)

IBT
Discover Lit - Currency
Veii Warrior - Warrior
Atlanta Warrior - Warrior

6 - 850BC
Warrior (Atlanta) heads for Seattle
Workers work
Curragh explores
Research 10%

IBT
Philadelphia Warrior - Warrior
Neapolis Barracks - Warrior

7 - 825BC
Cumae hires taxman
Workers work

IBT
Rome Settler - Settler
Veii Warrior - Warrior
Cumae Settler - Settler
Spain starts ToA

8 - 800BC
Ravenna founded on 6BG spot
Settler (Rome) NE - heading for Wheat
Settler (Cumae) heads for SE of Horses (2NE Veii)
Workers work
Curragh explores - spots Spanish borders
Lux 10%

IBT
Pompeii Worker - Barracks
Spain starts MoM

9 - 775BC
Settlers continue toward targets
Workers work
Curragh explores
Lux 20%

IBT
Veii Warrior - Warrior
Thebes (Egypt) completes the Pyramids
America starts ToA
Entremont (Celts) completes MoM

10 - 750BC
Whip Harbour at Seattle
Worker & Slave start chop (S Pompeii) (more Workers & Slaves arrive)
Settlers continue toward targets
Warrior fort Seattle
Curragh explores

World Map
http://www.civfanatics.net/uploads7/GRS02-750BC-Worldmap.jpg

Notes
There's a lot of MM needed to avoid wasting shields at Rome & Cumae. Veii seems to have reached a nice steady state :)

We're up Lit and researching Currency at min.

I've just whipped the Harbour at Seattle so the next player can upgrade/switch to Legions and get the :hammer: down :) We are already strong vs America.
http://www.civfanatics.net/uploads7/GRS02-750BC-South.jpg

I've woken the Warriors I had posted as lookouts so that the next player is aware of them.

Settlers are heading for these spots:
http://www.civfanatics.net/uploads7/GRS02-750BC-Core.jpg

Neither are on goto orders

The save is > here < (http://www.civfanatics.net/uploads7/GRS02-750BC.zip)


Ted

grs
Jul 13, 2004, 12:16 PM
Very nice! Lets get legions and remove Abe from the game. Good luck bede.

The roster:

Bede - up
grs
barbslinger
TedJackson

I think I'll get us a fifth player, a team of four is a bit small, what do you think?

TedJackson
Jul 13, 2004, 12:41 PM
I think I'll get us a fifth player, a team of four is a bit small, what do you think?Good idea :thumbsup:


Ted

barbslinger
Jul 13, 2004, 01:03 PM
Nice work Ted. We are now ready for some real fun. Once the legions start pumping this game gets pretty exciting. Markets and legions look to be the build choices along with workers and settlers. Looks like the fur is nearly hooked up so that should alleiate some happy trouble.
That choke city Abe has we should really try to keep or have a settler ready to pounce if we destroy it. I think we are going to be in need of a lot of galleys/galleons again this game so an FP in Washington would be nice if we get a leader. Seattle should be moved west when we get a chance to have both the wheat and the fish. With all those hills/mountains it can be a nice city someday.

grs
Jul 14, 2004, 03:00 AM
We should wait with the fp deceision until we know where all the other civs are. The Forbidden Palace has to be near our shipping point.

Bede
Jul 14, 2004, 06:35 AM
Got it.

Will play tonight.

Bede
Jul 15, 2004, 12:39 AM
0-750BC
Start the game, spend the treasury on legion upgrades, found a couple of towns, and hammer the Americans.

1-730BC
Upgrade some vet warriors to legions and move forces around to begin the march on Washington.

2-710BC
Upgrade another vet warrior.

3-690BC
Found Virconium on the coast west of Washington and Lutetia east of Rome.

4-670BC
Building settlers and legions.

5-650BC
Trekking settlers. Abe is accumulating a lot of gold.

6-630BC
Dial up Abe and sell him Literature for 183g. Upgrade three more warriors.

With eight legions at Neapolis and two at Philadelphia it is time to start the move on Abe.

An American warrior hits the barbarian camp north of Ravenna.

7-610BC
Declare on Abe and march the legions out of Neapolis straight at Washington. Call the Mongol and recommend a good novel to him too and collect another 79g.. Spend it on our legions.

Meet the Arabs southeast of Spain who are still in the Bronze Age and have no money.

Russians land a warrior and settler on the east coast. They are going to snag a prime spot.

Abe has planted Buffalo on the coast and has cut off coastal access to our iron.

Russia plants Bryansk on a prime spot.

8-9 590-570BC
Manuvering to get postion at Washington. A warrior and archer attack Seattle, warrior dies but archer kills garrison warrior.

10-550BC
First legion kills spear at Washington and the Golden Age begins. Second legion fails, third kills spear, fourth takes city and promotes. Burn the town and start the march on Buffalo.

There are legions yet to finish in Rome, Neapolis, and Philadelphia, there are settlers in Cumae, Pompeii and Philadelphia looking for homes. Abe's capitol has moved to Miami. Abe has an archer and two warriors incoming from the north, a healing archer with a healthy spear outside Seattle, and an archer and spear heading toward the rubble of Washington..The slaves captured at Washington are building a road.

If Seattle holds and we burn Buffalo, we will have iron back.

Not the best situation I've created here. Abe's troops coming from the north are not much of a threat, but I am worried about Seattle and we could lose one or more wounded legions on the plains.

http://www.civfanatics.net/uploads7/grs2_550BC01.png

http://www.civfanatics.net/uploads7/grs2_550BC02.png

Over to the next far better player.

grs-UP
barbslinger
TedJackson
Bede

barbslinger
Jul 15, 2004, 02:33 AM
I think it look s worse than it is. We may lose seattle, but with smart logistical play the americans will be VERY short on troops very soon. We could also high tail some workers,under legion cover, to road the desert and reconnect via land. then Buffalo can stay while we wait for pop2 and then take it.

grs
Jul 15, 2004, 03:53 AM
Got it and will play Friday night (CET). I does not look that bad bede. Nobody could predict Abe being so smart or so lucky to cut the searoute.

I just would like us to stop trading techs - even Lit. - behold what will happen if any AI gets to Nationalism!

TedJackson
Jul 15, 2004, 04:02 AM
I've seen far worse positions Bede,

just bad luck with Buffalo cutting the sea route.


Ted

Bede
Jul 15, 2004, 06:57 AM
Agree on the tech trading, just wanted to empty Abe's treasury to make sure to get all we could before opening Abe's veins for him and didn't want him to rebuild his poke by selling it on to the Khan.

Another reason for razing Washington besides not wanting to defend it with only three or four reinforcements on the way was to pull slaves to run the road to Seattle. With two settler farms running we have plenty of resettlement capability.

grs
Jul 16, 2004, 02:57 PM
Sorry I have to delay for 1 day. Hope you don't hate me, but again I am too tired now to make some good turns. Sorry, promise to play in about 1 day.

grs
Jul 17, 2004, 05:26 PM
PreTurn: wake some units, kill a warrior
IBT: american archer kills a wounded legion
530BC: legion kills archer, legion kills spearman
IBT: American archer kills warrior; Mongols start Great Library
510BC: we lose a legion razing Buffalo; warrior builds switch to legions; kill a spearman and an archer in the open
IBT: American warrior kills a warrior, American archer dies to warrior
490BC: lose 2 legions razing New York; kill a spearman and a warrior in the open; research to max, currency in 9
IBT: American archer dies to legion
470BC: Byzantium founded at New York's ruins - we have ivory now; Brundisium founded near Bostons ruins
IBT: Abe wants peace
450BC: lose 2 legions at Miami, reduce it to one redlined spear
IBT: Egypt completes the hanging gardens
430BC: lose another legion, but take Miami
IBT: our curragh loses one hp vs a barb galley; russians start great library
410BC: lose 2 legions to a spear before killing it; Syracuse founded; a Spain warrior blocks our way to Frisco
IBT: Spain warrior moves out of the way; Spain and America start Great Library
390BC: troop movement
IBT: Mongols complete temple of Artemis
370BC: troop movement
IBT: Cathy demands 27 gold, she will be next target anyways. I already moved troops to Minsk, so I decline and she declares; Russia builds Great Library in Moscow not that far from us; Spain gets the Great Lighthouse; Egypt the Great Wall - which leaves Antium with a worthless palace prebuild :(
350BC: kill a spear in San Francisco, it will fall soon

My ideas: get Frisco and make peace with abe for techs, shut down research after currency and get markets, then attack Russia and get the Great Library; we need to correct many lands worked by Abe. We could declare on Spain and get Arabs and Mongols against them to slow them all down with the cash we get when research is off. We have 2 settlers near Brundisium.

Please think about a fp location and what to do with the palace prebuild in Antiium - market?

grs
Jul 18, 2004, 06:02 PM
The roster:

grs - just played
barbslinger - up
TedJackson - on deck
Bede

barbslinger
Jul 19, 2004, 04:45 PM
Got it. Will play tonight.

barbslinger
Jul 19, 2004, 10:46 PM
GRS02 – 350bc

Preturn- We are STRONG to the Russians as well as everyone else. Nice. Was this close to swapping palace to Zeus but it looks like a market coming up. Will be concentrating on a march to Moscow to get the GL and then get to Monarchy if that is our choice of governments. Abe will give us CoL and construction but I think I would rather have him out.
IT – Antium-Market>rax, Neapolis-Legion>Legion, Viro-Harbor>Galley. Currency is in, set to Monarchy in 25 at 30%. We still have a lot of vet warriors to be upgraded. Russian sends a warrior to attack. Also there is a barbarian uprising near Lutetia.
[1] 330BC - Knock off SF and Abe is not destroyed. Houston is still out there. Move on Bryansk to take it next turn. Move some legions about. Settle Ceasaraugusta.
IT – Rome-Settler>Legion. Philly-Legion>Worker with growth. Cleo gets the SoZ.
[2] 310 BC – Take Bryansk losing a legion. Kill the unprepared Russian warrior. Since it will take a while to get to Abe I decide on peace for CoL, construction, 7g and an alliance vs Russia. Hopefully Cathy can knock Abe out for us. Swap Veii to a settler.
IT – Cumae-Legion> Settler, Pompeii-Lib>Legion.
[3] 290BC – Find 17 barb horsies. Workers working. Looking to visit Cleo’s town when I get past the horsies. Found Palmyra.
IT – Veii-Settler>Legion, Antium-Rax>Worker, Hispalis-Legion>Legion.
[4] 270BC – Not much. I trade the Mongols 30g for 1 gpt and upgrade some warriors to get us to 9g so the 17 warriors can run through Bryansk.
IT – Barbs run through town taking 9g and 2 shields. Rome-Legion>Settler, Brundisium-Rax>Legion, Antium-Worker>Aqueduct. 2 russian swords come to see our now fully healed legions.
[5] 250BC – Back up 3 vet legions so I can have a shot at the swords with elites and to also get the group together.
IT – Philly-Wkr>Market, Atlanta-Harbor>Galley, Cumae-Settler>Legion, Neapolis-Legion>Legion. Russia destroys the Americans.
[6] 230BC – We meet Cleo by stepping into her territory. She is up Monarchy and wants an Arm and Leg and 41gpt for it. Kill the 2 swords with elites, no luck on a leader.
IT – Veii-Legion>Settler, Viro-Galley>Galley.
[7] 210BC – Kill 2 more Russian swords. Roading and moving into Russia. I may get some defensive action this turn. Locate 2 barb camps.
IT – Rome-Settler>Market. One of barb camps empties it’s horsies. Cathy kills 2 legions and we beat an archer.
[8] 190BC – Knock out a barbcamp. Kill 2 swords and leave a legion exposed.
IT – Some builds, forgot to write them down. Lose on legion to a hoard of barbs. Spain lands a settler pair on our choke point that will settle next turn.
[9] 170BC – Begin a suicide run West. Take out the other barb camp. Since we can use the slaves I extort 30g from Spain and declare, taking the spear. I get Mongols to align with us against Russia and Spain for 90g and 3gpt. I also increase our science to 50% to get Monarchy in 9.
IT – Hispalis-Legion>Legion. Galley flounders. Mongols land on the choke.
[10] 150BC – Found Tarentum on choke. Found Nicomedia. Kill a couple Russians and a Spanish warrior that was wandering around near our core. No leaders.

There are settlers moving towards town sites. The far north one was heading for the fish in the north tundra. The other was going for the river site in the forest near the tundra. I have some markets in progress but it looks like we will need more legions to handle Russia.


http://www.civfanatics.net/uploads8/grs2-150bc.jpg

TedJackson
Jul 20, 2004, 03:02 AM
Looking good :thumbsup:

got it


Ted

TedJackson
Jul 20, 2004, 05:50 AM
Hi guys,

I'm at turn 6 and have just started our attack on Russia. In the very first battle (clearing the way to Yaroslav...) I have generated a GL (Trajan).

The question is do I rush the Forbidden Palace at Syracuse this turn? The Forbidden Palace at Byzantium next turn? Or build an Army at Tarentum this turn?

Normally I'd go with the Forbidden Palace but an Army of Legionaries is sooo attractive and I don't know which would be best for this variant. As you've all tried this before I'll bow to your greater knowledge :)

I'll put this game on the back burner until the team has spoken.


Ted

grs
Jul 20, 2004, 06:03 AM
Though a legion army is attractive I'd still go for the fp in Byzantium. We should get many legion armies later - all other leaders could be armies with maybe the military academy or pentagon being an exception.

Bede
Jul 20, 2004, 06:03 AM
Armies are good, Heroic Epic is good, FP should probably come when we've reached the other side of the continent as it provides invasion support.

barbslinger
Jul 20, 2004, 02:01 PM
I like the FP too. It will give more production and cash. The armies will be there later for us. Do you have enough legions being produced and on hand to sustain the war? We can take it slow against Russia since she declared. Just keep building legions and their might will soon over run her.

TedJackson
Jul 21, 2004, 05:12 AM
OK,

FP it will be :)

I'll try to get the turns finished later today.


Ted

TedJackson
Jul 21, 2004, 10:56 AM
GRS02-150BC

Pre-flight checks...
Neapolis about to riot, hires taxman
Everything else OK :thumbsup:

0 - 150BC
Research 100% (Monarchy in 4 turns @ -21gpt, 296gp in the bank)

IBT
Vet Legion fends off Russian Sword & promotes
Vet Legion fends off Russian Archer
Vet Legion fends off barb Horse & promotes
Vet Legion fends off barb Horse & promotes
Our Golden Age ends
Caesaraugusta Barracks - Legion

1 - 130BC
Legions advance toward Russian border
Settlers head North
Workers road
Upgrade wounded Elite Warrior
Our research capability dropped off with the end of our GA so Monarchy is now due in 5 turns @ -24gpt

IBT
Elite Legion fends off Sword but dies to next Sword
Elite Legion fends off Sword
Elite Legion fends off barb Horse
Neapolis Legion - Legion
Egypt starts Sun Tzu

2 - 110BC
Troops advance towar Russian border
Settlers continue Northward
Workers work
Egypt & Russia are up Monarchy, Monotheism & Feudalism :(

IBT
Our Legions fend off 3 Swords & 2 Archers
Cumae Settler - Settler
Lutetia Barracks - Legion
Palmyra Worker - Harbour

3 - 90BC
Settler (Cumae) heads East
Settlers continue
Legions advance
Workers work

IBT
Legion dies to Sword
Pompeii Legion - Legion
Viroconium Galley - Galley

4 - 70BC
Elite Legion kills Archer
Legions advance
Settlers continue
Workers work
Mongolia & Egypt have discovered Republic
Research 50% (Monarchy in 2 turns @ +11gpt, 148gp in the bank)

IBT
Fend off Russian Sword
Brundisium Legion - Legion
Antium Aqueduct - Legion

5 - 50BC
Seleucia founded (Northern River)
Other Northern Settler arrives on-site
Troops advance
Workers work
Lux 10% (Cumae)
Finally have a stack (7 Legions) ready to enter Russian territory next turn

IBT
Portugal & Mongolia sign MA vs Spain
Elite Legion dies to reg Sword :(
Discover Monarchy, start Engineering at min
Hispalis Legion - Legion

6 - 30BC
Artaxata founded (North River near Game)
Elite Legion kills Russian reg Sword and we get a GL (Trajan)
Trajan heads for Byzantium
Vet Legion kills Sword
5 Legions advance to W Yaroslav

IBT
Lose 2 Legions, killing 2 Swords & 1 MDI
Cumae Settler - Legion
Nicomedia Barracks - Worker

7 - 10BC
Trajan hurries FP at Byzantium
Legions advance
Stack not big enough to press attack this turn :(

IBT
Spain wants peace - "On yer bike!" I reply
Legions fend off MDI
Rome Market - Legion
Byzantium FP - Barracks

8 - 10AD
Asault on Yaroslav:
Elite Legion kills Spear
Elite Legion kills Spear
Vet Legion kills MDI
Vet Legion kills Sword
Elite Legion kills Warrior & we get another GL (Hadrian)
Hadrian moves to Tarentum and greates "Hadrian's 1st of Foot"
Yaroslav still has an Archer for defense :(
Revolt (just waited for Rome's Market) drawing 6 turn Anarchy
Hire taxmen & clowns as neccesary

IBT
Russia starts Sun Tzu
No couter-attack from Russia

9 - 30AD
Assault on Yaroslav:
Hadrian's 1st of Foot kills Pike
Elite Legion kills Archer and captures Yaroslav
Troops move to Yaroslav (heal)
Workers work (slowly)

IBT
We get the Heroic Epic message

10 - 50AD
Kill 2 MDI & an Archer threatening Yaroslav
Army kills Spear at Tver
Workers work

Notes
I haven't started a Heroic Epic build - I didn't see much point until Anarchy is over.

We are rated strong vs Russia but we need to consolidate where we stand until we're out of Anarchy. We could take Tver but that would be about the limit.

The save is > here < (http://www.civfanatics.net/uploads8/GRS02-50AD.zip)


Ted

grs
Jul 22, 2004, 12:34 PM
Nice turns Ted. After looking at the save I have to mention that we dont want to violate a MA that early and our alliance with the Mogols vs. Russia will last another 9 turns. So we should at least take the Russian city on our pennisula and wait for the deal to expire.

The roster:

Bede - up
grs - on deck
barbslinger
TedJackson - just played

TedJackson
Jul 22, 2004, 04:09 PM
All I meant was that we hadn't enough troops to take the war any further.


Ted

barbslinger
Jul 22, 2004, 04:44 PM
I don't think war with Russia is over until we capture Moscow and the GL. She declared on us and we should not ever end the war with her. We can utilize the War happy for the entire game. Just leave her with a small town somewhere.

TedJackson
Jul 22, 2004, 04:57 PM
I dion't get that right either... :(

I meant that we don't have enough troops to make further captures until we're out of Anarchy & have produced some more Legions. Not that we should make peace.


Ted

Bede
Jul 22, 2004, 05:00 PM
Got it. Post tomorrow.

Continue on with fresh troops, capture Moscow.

Bede
Jul 23, 2004, 11:32 AM
0-50AD
Upgrade some vet warriors to legions and start some garrison legions east
Pillage roads connecting Yaroslavl to Russia. Moscow is the cultural leader and I don't want a flip.
Russian MDI comes out of the fog to the east and kills a wounded legion.
Egypt starts the KT.

1-70AD
Sink a barb galley and sack a barb camp in the NE
Kill a Russian bowman outside Tver and MDI approaching Yaroslavl. Hadrian's army takes the town.
Begin the March on Novosibirsk with three legions.

I may be over reacting here but move all legions out of Yaroslavl. Russians can't reach the town and I still fear flippage.

Lose two legions to counterattacking MDI but kill a third.

2-90AD
Russians start showing counter attacking forces at Yaroslavl. Lose a legion, kill an MDI
Kill an archer inbound from north of Yaro.

3-110AD
Manuevering between Tver and Yaroslavl. Russain cultual borders expand from the east. There is a single Russian MDI on the border of Yaroslavl. Reinforcements ar eon the way but it is slow going.

Mongolia leaves the alliance against Russia
MDI's show up from south and kill two legions.
Roman monarchy founded nad our income jumps 100gpt.

4-130AD
Kill an MDI outside Yaroslavl and another outside Tver.

Kill an archer outside Novosibirsk but lose a legion.

A Peace Treaty with Spain will net us 94G and a potential ally against Russia. Take the cash and use it to open an embassy. Invite her to the Russian party and serve up some fine Verdicchio to celebrate.

5-150AD
Kill a few more Russians and destroy Novsibirsk. Those Russian MDI's are deadly. Start a march on Khabarovsk.
Yaroslavl flips and we lose a legion.

6-170AD
Take Yaroslavl back and raze it.
Kill another MDI and pillage a road at Khabarovsk

7-190AD
Kill another MDI. Lose a galley to the Russians. Pillage roads.

8-210
Found Landbridge east of Tarentum. Manever to avoid Russian MDI. Kill another archer.
Send ambassadors to Egypt. Thebes looks like Wonderland with SunT due in 5 and most of the AA wonders and a garrison that goes off the page. Size 12, 26spt

9-230AD
Spain and Portugal sign a peace treaty.

10-250AD
Manuervering in the east.

Razing Yarslavl released the cultural pressure on Tver, and slowed the advacne of the Russian counterattacks. They keep sending MDI and we keep fending them off. There are three inbound to Landbridge and some signletons floating around. Walls are due in Landbrigde on the IT and there are a couple of garrison units within reach including Hadrian's slowly healing army.

We have at least three towns capable of three turn legions and Veii will soon be a 2 turn producer. The biggest problem is the disatnce to the front, so reinforcement is agonizingly slow and having to fend off the MDI's means troops don't have time to heal before heading into battle again.

Cleopatra would happily join the battle against Russia for 25gpt. That might use up some of her many troops but I'm not sure we want the culture monster on our doorstep

We still need a bigger horde of workers so I've been building granaries in a couple of towns for worker and settler farming. Entertaniment tax was raised to 20% to free garrisons for frontline duty.
There is a settler in the far north to build International Falls in the tundra. Not much reason for the town but it will fill in the north coast border a little.

http://www.civfanatics.net/uploads8/grs1Fronline250AD.png

grs
Jul 23, 2004, 01:30 PM
Got it and will play over the weekend - this will be a hard peace of work...

grs
Jul 25, 2004, 03:22 AM
I will play my turns tonight- which is a good 12 hours from now. Sorry for the delay.

grs
Jul 25, 2004, 06:37 PM
PreTurn: switch Landbridge to barracks and hurry it, we need it to heal faster
260AD - 280AD: start a suicide run south with a galley; kill 1 MDI defending Tver and 2 defending the hill near Krasnoyarsk; all wounded units are healed in Landbridge, then move to attack Krasnoyarsk
290 we capture Krasnoyarsk killing 2 spears; kill an archer and 4 MDI in the open and lose 1 legion; shortrush a market in Cumae; Mongols offer RoP and MA vs. Spanish, we'd rather have them at war with Egypt; Russians ask for peace - thanks; lose 2 legions and kill an MDI in the interturn
300 defending
310 resistance in Tver ends; we get a leader and form an army
320 we meet Byzantine dromons - lovely Theo is up Feudalism and Republic but misses Literature; we also spot a green border
330 kill 2 spears and capture Khabarovsk; meeting Xerxes - he has the same techs as Theo
340 establish embassies in Constantinople (size 6, republic, horses & iron, spices & silk, temple and 3 garrisons, building a barracks - the town has 3 entertainers???, running 7.2.1) and Persepolis (size 7, republic, no ressources, dyes & silk, market and 4 spears, running 1.7.2 and having 3 entertainers; building immortals); we declare on Xerxes and pay Theo 21gpt to join - happy warring 2 u
350 lose 2 legions to a lone spear; move troops

The curragh could be moved to Tarentum, healed and upgraded so it can help us carry troops. We could use our cash to initiate a war between Mongols and Egypt (maybe we could even get Ghenhis to declare by demanding his warrior to leave). Maybe we could get Arabs in too - we need to slow tech pace. Our galley is still south - hopefully finding all others. Russia is falling back heavily, advancement will be much faster now and we will get the Great Library soon. Use Landbridge to heal the armies.

BTW, Thebes has 5 cows...how long did Cleo reroll to get this start? Does she know MapFinder, too?

http://www.civfanatics.net/uploads8/grs2-350ad.jpg

barbslinger
Jul 25, 2004, 08:07 PM
Got it. Will try to get it out tonight.

barbslinger
Jul 25, 2004, 10:16 PM
GRS02 – 350AD

Preturn- Establis an embassy with Abu. Would really like to declare on Egypt and bring Mongols and Spain in on her butI don’t think we have the cash to pull it off.I see we are building legions with a rax, I fix that. Switch to a couple of markets where they will be needed.
IT – We lose an eLeg to an MI near Russian border. Build 2 legions.
[1] 360 – Kill 2 MI’s and move in on Orenberg.
IT –We defend against 2 Mi’s, nice. A Russian galley shows up in our tundra town seas.
[2] 370 – Move a legion to investigate galley. Have bad RNG and don’t quite take Orenburg. Lose 2 legions to an unfortified spear.
IT – Defend against a MI again. Galley sails by. Complete HE in Rome. Abydos expands.
[3] 380 – We raze Orenburg with 7 pop and collect 4 slaves. Moving legions.
IT – Lose the legion that razed Orenburg.
[4] 390 – Kill an MI and collect a settler. We are 2 from Moscow with our army where I will form up an assault group.
IT – Egypt completes KT. Lose one legion, build 5.
[5] 400 – Forming up and other army is pillaging Novgorod. We have 58 legions with support at 7gpt.
IT – Byz and Zulu sign peace. Russia drops an archer off. :lol: Build 6 legions. 64 now.
[6] 410 – Kill an MI and a spear with settler. Kill archer. Pillage a bit and forming up.
IT – Defend to an MI again!
[7] 420 – Pillage and kill with army around Novrogod. He will pillage the ivory and then head S to join up for Moscow siege. Collect 2 more slaves.
IT – Not much but legion building.
[8] 430 - Forming up
IT – Defend to another MI going elite but 1/5.
[9] 440 – Forming up still. One tile move at a time.
IT – Not much but an archer and an MI coming into view to get killed.
[10] 450 – Forming up and killer the archer and MI.

There are 16 legions and the 2 armies in the vicinity of Moscow. Probably 2-4 turns and you can take it.

TedJackson
Jul 26, 2004, 04:35 AM
Sorry,

I'll have to skip this time :(


Ted

grs
Jul 26, 2004, 05:29 AM
Nice, we can already smell the Great Library!

Would really like to declare on Egypt and bring Mongols and Spain in on her but I don’t think we have the cash to pull it off.

Well we have more than 1.000 in cash and more than 100 gpt so we could do now. I really fear riflemen coming in sometime before this is done.

The roster:

Bede - up
grs - on deck
barbslinger - just played
TedJackson - skipped

This turns around fast - unless I play :)

Bede
Jul 26, 2004, 09:35 AM
Got it.

Play tonight.

Build legions, kill Russians, destroy Moscow.

Hire Gengis and Isabella to stop Egypt.

barbslinger
Jul 26, 2004, 11:44 PM
I'm a little leery of declaring on Egypt until we get our techs out of the GL. Egypt is right on the border. Once we get the upper hand on Russia I've got no problem with it. Let's secure that territory first. Perhaps the other way around. Declare on Spain, Mongol and get Cleo on it.

Bede
Jul 27, 2004, 06:21 AM
I'm a little leery of declaring on Egypt until we get our techs out of the GL. Egypt is right on the border. Once we get the upper hand on Russia I've got no problem with it. Let's secure that territory first. Perhaps the other way around. Declare on Spain, Mongol and get Cleo on it.

Which is exactly how it worked out.

0-450AD
Look around the amp and decide that war with Egypt can wait till I can free an army to play with. Hieracanoplis just off the border of undefended Khabrovsk. Would the better choice be to embroil Egpyt in a war against against the Mongols? Ask the great Khan to please vacate our territory and he mutters something about compliance.

1-460AD
Assemble at the gates of Moscow.
Portugal declares on the Mongols.

2-470AD
It takes two army attacks and most of the healthy legions in the stack but Moscow is ours.

3-480
Healing armies and troops
Theodora makes peace with Persia
The Egyptians start Coperncius

4-490AD
Take Novgorod, lose a legion against three pikes.
Declare on the Mongols and hire the Egyptians.
Resign the alliance with the Byzantines against the Persians

5-500AD
Take Rostov.
Healing armies.

6-510AD
Raze little Mongol ville on the Russian steppes and sink Mongol Galley in the straits.

7-520
Raze Kazan

8-530
Start march on Russian northern towns.
Novgorod flips back to Russia. Retake the town and Germanicus is born. Form an army and post a guard outside the town. Rome starts the Pentagon.

9-540AD
Misjudge the amount of force needed and fail to take St Petersburg and Yakutsk. Capture Vladivostok, no losses no promotes. Kill an MDI and archer outside Novgorod.Found Nicopolis in the former Russian lands.

10-550AD
Attack Yakutsk and St Petersburg and reduce the garrisons to single wounded defenders. Our exploring galley finds that the Byzantines have been warring with the Celts as well as the Persians as there is a Byz city named Lugdunum. Russia has four towns left, all north of Moscow. There is plenty of force available to deal with them. It needs concentration however.

There are now 89 legions scattered across the eastern landscape, including four in galleys on a cruise down the coast on a "bear went over the mountain" mission. There are now eight towns capable of producing three turn legions, so roughly 25 per set.

There are two settlers on their way eastward to firm up our control of the eastlands.

http://www.civfanatics.net/uploads8/grs2_550AD01.png

http://www.civfanatics.net/uploads8/grs2_550AD02.png

http://www.civfanatics.net/uploads8/grs2_550AD03.png

http://www.civfanatics.net/uploads8/grs2_550AD04.png

http://www.civfanatics.net/uploads8/grs2_550AD05.png

http://www.civfanatics.net/uploads8/grs2_550AD06.png

grs
Jul 27, 2004, 02:07 PM
Erm..that's back to me...I will need till Thursday (about 48 hours+) to play it.

The AI is again reluctant to research engeneering...hope we get some more techs before they do Education.

barbslinger
Jul 27, 2004, 03:40 PM
Well, I just reviewed our prior game and in 550AD we were already researching navigation. We had taken over our continent though. This game is different in that our continent has the large grouping of civs. At this level I think it is paramount to slow the research down as much as possible. Keep all AI at war. Switch up wars on them so that the AI on the opposite border can get at their exposed flank. Use cash for gettting the alliances, no tech.
It would also be good to get some galleys rolling off all our port cities production lines once we get a firmer grip on our continent. DO NOT TRADE CONTACTS. I think we have a fairly good chance of winning this one.
Once Russia rolls over and we begin the Egyptian campaign I would suggest a pillaging run on all her resources with the armies and then razing the towns near those resources first so they can't be easily hooked up again.

TedJackson
Jul 29, 2004, 06:07 AM
Apologies to the team but RL has reared its ugly head and it looks as if the next month, at least, will be too full for me to play any Civ. This leaves me with no option but to retire from all my SGs :(

Hopefully I'll be back in the autumn.


Ted

barbslinger
Jul 29, 2004, 12:57 PM
Really sorry to see you go Ted. Good with that real life thing that everyone is so
dad-gummed determined to let get in the way of this imaginary existence in Civilization. Myself, I prefer it right here in my rubber room. j/k. We'll miss you!

grs
Jul 29, 2004, 02:06 PM
And then there were three:

Good bye Ted, I really hope to play with you on a team again. I advertised this two times again in the announcement thread. As long as you two don't know a better way, we have to finish with 3 players, which will hit my schedule very hard. But I am determined to finish this.

And to continue bad news..I have to delay for another day. Hope you don't leave the game!

barbslinger
Jul 29, 2004, 02:08 PM
Scoutsout might be interested in this one. I could PM him. He is in a lot of others though I would bet.

grs
Jul 29, 2004, 02:23 PM
That sure would be fine with me!

DJMGator13
Jul 30, 2004, 09:23 AM
grs,

I think I can squeeze this into my current rotation. I've read this thread but have not study the save yet.

I haven't had the honor of playing with any of the other team members, but I have enjoyed having your expertise on our SGOTM3 team.

grs
Jul 30, 2004, 05:31 PM
@Gator: welcome aboard

Ok, first turns are taken and Russia is out. Just a quick tactical question: we still have 9 turns of an alliance with Cleo vs the Mongols. Shall I attack her now? This wont break our rep, right? Problem is she is totally in our way to the Mongols. Will this be too much (we are strong to both of them).

Any advice is appreciated.

diplo (spain at peace but near death, only 3 cities left):

http://www.civfanatics.net/uploads8/grs2-diplo_600AD.jpg

deals with Cleo:

http://www.civfanatics.net/uploads8/grs2-diplo2_600AD.jpg

the front:

http://www.civfanatics.net/uploads8/grs2-front_600AD.jpg

EDIT: There are nine legions north of Hiranconpolis and 6 on the 3 galleys west of it. The stack on the mountain n of Almarikh is 3 legions + an army north of it.

Bede
Jul 30, 2004, 06:10 PM
Keep pushing on the Mongols. Looks like you have enough force in position to deal some serious hurt. Take advantage of nine turns at peace with Cleo to build the Egyptain ExFor on her borders at Hiercanpolis and south of Rostov. Just go ahead and march the forces through her borders at Heirconpolis towards the Mongol city south. Taking those cities will provide a nice launch pad for the Egyptian assault.

DJMGator13
Jul 30, 2004, 06:28 PM
I agree with Bede on pushing thru EGY lands. Can you tell if EGY is actively fighting the war against MON? Any troops they lose there will be less we have to deal with later.

I will sometimes use a situation like this to concentrate on the cities and let the EGY units cleanup all the loose/open MON units.

grs
Jul 30, 2004, 06:32 PM
They are fighting, but I cant cross her lands cause we dont have a ROP, she kicks me out first round and I will not sign a new deal with her now. As it is, our forces in and near Khabarovsk will have to be shipped - if she admits that. In fact Khabarovsk already is in danger of flipping to Egypt (2,16% per turn).

When ever starting war with Egypt we will have to raze and resettle, so I will save all settlers we have. She already has 6 times our culture!

DJMGator13
Jul 30, 2004, 06:45 PM
Can we use the automatic "withdrawal" by positioning enough troops to go one or two turn into EGY lands near Heira. and then abandon Khaba, would those troops all jump to Vladistock area?

grs
Jul 30, 2004, 08:10 PM
@gator: No, but Cleo lets us ship.

PreTurn and IBT: Get Abu to MA vs. Mongols for writing + 3gpt; Mongols and Spain sign peace; switch some projects to markets or temples

560AD: St. Petersburg taken; we meet the Celts: Entremont size 10, no resources, 6 spears, barracks, colloseum, MoM, building an archer, missing monotheism, running 1.7.2; republic, 5 entertainer, they are at war with the Byzantines; we land troops near Mongol Tabriz

580AD: Egypt completes Sistine Chapel

600AD: Zulu met: Zimbabwe is size 5, iron, spices, silks, temple, barracks, 2 cats, 1 pike, 2 impi, building a settler, Zulu are in Anarchy and run 0.9.1; they miss Theology and Chivalry and are already at war with Celts and Persia who formed an alliance against them - nice; Yakutsk, Smolensk and Yekatarinburg taken - "Good, they deserved it, carry on"

610AD: Egypt complets Copernicus'

620AD: we raze Almarikh

640AD: Egypt settles where we razed; we learn Engineering from Mongols and Persia - very good - we need bridges

650AD: we raze Tabriz and can resettle next round - we have a settler on the ruins.

I marked the unmoved units on the map below. You want a chance to move them after deciding to go after Egypt now or not. I would do it. They press us hard via culture and are running away in technology (they have Astronomy at least). If you do remember to take the 2 cities they have near our core. I don't think they will peace the Mongols and MA with them, but it is possible. Our MA with Byzantines vs Persia runs out in 4 as does our MA with Egypt vs the Mongols.

Regarding The Pentagon - which will be finished in 15 turns or less - please remember that it is a very long way for us to Magnetism and all 4 unit armies will be stuck on our mainland.

On a sidenote: yes, it is still stupid to attack a city defended by pikes without an army at hands, but I tried once nonetheless ... just dont be as stupid as I am...

Our bigger (10+) core cities all should have 15 spt potential, but we need to rework some tiles and most of our workers have been in Russia - in fact most of them are former Russians :) I started moving some back some of them.

http://www.civfanatics.net/uploads8/grs2-front_650AD.jpg

grs
Jul 30, 2004, 08:12 PM
The roster:

Bede
grs - just "tore down that wall"
barbslinger - up
DJMGator13 - on deck

conehead234
Aug 01, 2004, 10:15 AM
Hey, can I rejoin this.

grs
Aug 01, 2004, 10:44 AM
Welcome back.

The roster:

Bede
grs - just "tore down that wall"
barbslinger - up
DJMGator13 - on deck
conehead234

barbslinger
Aug 01, 2004, 06:10 PM
Just got back in town. Will try to play tonight after SGOTM. Got it and will play in a couple hours.

barbslinger
Aug 02, 2004, 04:00 PM
Grs02 650AD

Preturn – Well this is a little problem. How to fight this without a ROP? On a side note I get 21gpt and 300g from Theodora for Theology. It will expire the GL soon but it is almost time anyway. We can self research now. Invention in 10 at –30gpt. I think I’m going to hole up and prep for the Egyptian war in 4 when the alliance expires or if I can get her to declare, that would be nice.
IT – We get the boot from Cleo again.
[1] 660 – Build a couple legions. Do some mm, position troops.
[2] 670 – Still positioning.
[3] 680 – On the It I see my first action losing a legion in an SOD on a hill to a Mongol MI. 1 turn left on alliance. The SOD killed the MI and we continue towards Mongol Iron.
[4] 690 – The SOD wins all battles from the hill and picks up 2 more elites. I cancelled the alliance and we get back 16gpt. Egypt has a couple galleys in the north tundra area I don’t want to take a chance with so there are a couple of legions heading there. Pentagon in 8.
[5] 700 – Well there is no time like the present. We are at war with Cleo. No Cleo attacks this turn.
[6] 710 – Abydos falls losing two legions. We raze Hieroncropolis picking up some slaves. Avaris falls and we keep it for now at pop 1. Sign peace with Mongols for 22g, 25gpt and alliance against Egypt after pillaging their iron. Attack on Pi-rammasees clears out the pikes and it should fall next turn.
[7] 720 – Pi-Rammasees falls and is razed. Giza is next target. Egypt is down to 5 cities.
[8] 730 – Found Gordium near the Byblos border. No leaders yet.
[9] 740 – Invention comes in. Set for guns. SOD arrives at Giza mountain. Asyut is destroyed in our northern tundra. Need a settler up there.
[10] 750 - Giza falls and Sistenes is ours. It may help a lot down the road with happy spending.

Looks like a few more settlers will help. Egypt is not doing well. I’m thinking the alliance with Mongols was premature. After guns is done we need to get moving on seafaring techs. I went with guns so that we could ID the salt and land the armies there to cut that supply. Then it is shipping madness.


http://www.civfanatics.net/uploads8/grs2_750AD.jpg

grs
Aug 02, 2004, 04:27 PM
Good progress slinger.

The roster:

Bede
grs
barbslinger - just played
DJMGator13 - up
conehead234 - on deck

barbslinger
Aug 02, 2004, 05:44 PM
Another thing I wanted to mention. It helped a lot spending the first 4 turns building up forces underneath the armies and waiting for other troops to get to the front. The Byblos group is not nearly ready and will take a few turns to get more legions there. I'm using the galleys to ferry across the bay to cut turns to the front. A lot of those legions can cut across and group up with Byblos army. The 2 armies near Giza can gather some troops for a go at the city in the fog. I would send the other army pillaging and uncovering the rest of the Egyptian territory. Towards the end of the next players turns you should be able to take out a lot more of the Egyptian territory.
We need to get some more galleys building too. We are going to need around 40 of them for shuttling to the new continent. Of course much like the last game we need rails. Try to keep the Byzantines busy against all the other civs on that continent. Theodora is growing and will be the primary foe.
I'm thinking some library builds will help our tech times too.

DJMGator13
Aug 02, 2004, 06:00 PM
Preparing for my first turnset.

Of EGY remaining 7 cities 3 of them have Wonders. MapStat shows Giza is a 9% flip chance and more surprising is that Abydos, that far away from Thebes, is still 4%. Should we raze the other 4 cities and just resettle them later?

We are also not currently producing any settlers, should we start some in our main core?

Won't happen in my turnset but do we want to consider moving the Palace later to Thebes? With all those cows it should have a ton of shields.

barbslinger
Aug 02, 2004, 06:07 PM
I definately think we should have some settlers built. I would build them from the Russian territory and just rush them to completion. The core has a few cities doing 2 turn legions now. I think the Thebes palace swap may be in order down the line to provide shipping of troops to the other continent. Have to have a look later.

grs
Aug 02, 2004, 06:12 PM
Won't move the palace:

a) no free palace jump please
b) fp in conquests leaves our core wothless and we need the productive area there, closer to the other isle

DJMGator13
Aug 03, 2004, 04:33 PM
Preturn - 750AD
Hired taxman in Nicopolis which was about to riot
We can exchange maps with EGY - so they have already researched Navigation
PER is up Gunpowder but doesn't have Education yet

IBT - EGY moves settler & escorts NW N of Giza - I think she want to reclaim the wines

Turn 1 - 760AD
troop moves

IBT - EGY settler moves into our terr / EGY caravels drops off a MDI by an undefended Novgorod / MON settler land NW of Londinium

Turn2 - 770AD
Pentagon completes
Can't get any troops to Novgorod in one turn it will fall - have 5 units w/i 2 turns of it
Back Sci down to 50% for Gun in 7 (vrs 5) at +25gpt ( vrs -50) - save some money and 2 turn won't hurt
Position troops around Byblos & Heliopolis

IBT - PER is fighting the ZUL / EGY captures Novgorod as expected / MON moves settler to ruins site

Turn3 - 780AD
capture the EGY settler
capture Byblos & Heliopolis
galleys cutting off corner for troop transport is working well

IBT - spy an EGY cavalry unit escorting a settler - it turns out to be an Ancient Cavalry / MON found city on ruins

Turn 4 - 790AD
recapture Novgorod
advance troops

IBT - not much

Turn5 - 800AD
rush temple in Londinium to get cultural expansion
move troops towards Alexandria & Elephantine (both are Wonder cities)
station troops outside of Heliopolis - it has a 23% chance to flip
down sci to 40% in 5 turns at +81gpt

IBT - PER & BYZ sign a peace treaty / MON have some troops around Alexandria

Turn6 - 810AD
Heliop starves - flip chance down to 11% / Byblos at 10%
capture Elephantine & the Great Wall, with barracks & marketplace in tact
troops advance on Alexandria

IBT - the "empty" EGY caravel unloads an archer near Rostov

Turn7 - 820D
rush temple in Novgorod
took out the EGY archer
capture Alexandria & Knights Templar
sci down to 30% still in 3 at +147gpt
Heliop & Eleph at 10% flip chance

IBT - not much

Turn8 - 830AD
troop moves - waiting for the 3 armies to heal
Alexandria is highest flip chance at 11% - move army out of it

IBT - our troops automatically withdraw from MON terr / Alexandria deposes back to EGY

Turn9 - 840AD
recapture Alexandria
sci to 20% still in 1 at +195gpt
2 armies healed - advance on Thebes

IBT - our galley by SPN survives a Barb galley attack / we learn Gunpowder

Turn10 - 850AD
Wow - I guess the 5 turn cycle for the Knight Templar doesn't reset on ownership change - We produce a Crusader!
Found Agrippina in former EGY terr (3 NW of Eleph. on river plain)
Advance on Thebes with 2 armies & 13 Legions

The 850AD save (http://www.civfanatics.net/uploads8/GRS02_850AD.SAV)

Notes to next player
1) There are a few units that still have some movement in the preturn - (mainly th 5 troops outside of Memphis)
2) I have 2 settlers in position with three different stacks that are waiting to redeclare on Mongols (6 turns left on peace & 25gpt deal)
3) I have a huge stack outside of Thebes which has 4 Wonders (including Sun Tzu)
4) EGY has a small city on a 2 tile island N of ZUL - I have 2 legions in a galley trying to get there but it will take a suicide run to cross until we capture the Lighthouse from MON
5) Have set sci to Education at 10% but we have nothing in the beakers so it can be changed
6) We will get the Great Library when capturing Thebes but it looks like we may not get anything from it
7) Did not know what to do with the Crusader – it is unmoved and can be disbanded in the preturn

Picture of our new cities
http://www.civfanatics.net/uploads8/DJM_grs2_01.jpg

barbslinger
Aug 03, 2004, 05:30 PM
Nice work! Can we disband the crusader for shields? Also I think we have to sell the wonder off or destroy it somehow per variant.

grs
Aug 04, 2004, 04:37 AM
from the first post:
we are not allowed to build The Statue of Zeus or The Knights Templar; if we capture them, we don't take advantage of the units they build, but disband them immediately

We have to disband the crusaders for shields in the town where it is - so we get a mild production boost there. We cant sell the wonder, we just can keep it disbanding the units it produces.

grs
Aug 04, 2004, 05:33 AM
6) We will get the Great Library when capturing Thebes but it looks like we may not get anything from it

I think it is already in Moscow, isn't it?

Some AIs made peace recently - we should get the to war again.

the roster:

Bede - on deck
grs
barbslinger
DJMGator13 - just played
conehead234 - up

DJMGator13
Aug 04, 2004, 09:01 AM
I think it is already in Moscow, isn't it?



Yes the Great Lib :crazyeye: is in Moscow. I have no idea why I thought it was in Thebes :blush:

Thebes has Pyramid, Hanging Gardens, Sun Tzu, SOZ & Copernicus'. They are working on Bach's.

grs
Aug 05, 2004, 12:48 PM
Conehead your up...please pick it.

conehead234
Aug 05, 2004, 01:06 PM
Sorry I was busy, I got it.

conehead234
Aug 07, 2004, 02:01 PM
I will have the turns by tonight.

conehead234
Aug 07, 2004, 10:14 PM
I only had time for 5 turns. SAVE (http://www.civfanatics.net/uploads8/GRS02_900AD.zip)

Preturn-Disband Crusader
IT- St. Petersburg settler->settler. Alexandria flips back to egypt.
1- Take Back Alexandria. Advance troops.
IT- Kill a long bow. 7 legions are built.
2- a Slaughter at the gates of Thebes, lose about 7 legions, kill about 6 pikes and the city still does not fall. Kill 3 pikes in Memphis. Advance Legions.
IT-Celtics come up offering an alliance vs the byzantines and I hit yes by accident.
3- Sign the zulu vs the Byzantines and Persia for Gunpowder. Kill a spear in Memphis. Kill 3 pikes in Thebes, lose 2 legions.
IT-8 legions are built.
4- Kill a pike and spear and finally take Thebes with the 5 wonders and cows. And I raze it to the ground. Just kidding. Advance our armies of doom.
IT- Build 8 legions.
5- Advance troops.

Bede
Aug 07, 2004, 11:52 PM
Got it.

Play today after noon.

Bede
Aug 08, 2004, 02:45 PM
0-900AD
Run through the cities and swap some citizens around to nail down 15spt, 10spt and so on. Change barracks builds to something else as we have SunT in our aresenal now.

Moce troops out of Thebes, If the city flips back to Egypt I don't want to lose a couple of armies and retaking it should be easy.

Spend down some cash rushing population or commerce enhancing builds and some workers out of Russian and Egyptian towns.

Cleopatra has no resources left so the roll up should go smoothly once the armies heal.

1-910AD
Moving and healing. Preparing for the Mongol war massing troops on the borders.

Found Tyrus, finally closing off the coastal borders.

The Great Khan is paying us 25gpt for the alliance against Egypt. Will not disturb that relationship unless he seeks to renegotiate.

Great Khan comes calling to reneogtiate the Peace Treaty. Accept, relunctantly and hope he provides a casus belli in the near future, after the fall of Egypt. Do not renew the alliance against Egypt.

As expected Thebes flips.

2-920
Massing on the Mongols. Found Verona on the Mongol border. It takes three swords and an wrmy to kill two Egyptian spears at Thebes. Lose two vet legions.

Mongols destroy Memphis. Start movig an army and swords agasint El-Amarna, the last Egyptian continental city.

3-930AD
Racing the Mongols to El Amarna.

Lose the race and the Mongols use up four Keshiks and two pikes, finally taking the city with the last pike.


4-940
Repostioning the armies to go after Mongolia and putting together a little navy to go exploring.

Cleopatra has left the continent. Time to make peace and look for a reason to go to war with Mongolia. She only has only maps to give us and one city left on a little tundra isle west of Pisae and north of the other continent. Take the maps and the town then set out on a little coasting voyage.

5-950AD
Mongols have obligingly parked a Keshik by Verona. Order him to leave or declare and he obliges with a declaration.

Wipe out the offending Keshik, promote a legion and start the march on Choybalsan and the MOngol horses and iron.

Theo of Byzantium comes a calling seeking peace. Tell her to wait in the anteroom while I check with the neighbors.

6-960Ad
Choybalsan falls with no losses and one promotion to elite. Raze the town as I want to resettle two towns in that space. Discover no way to get to the other continent short of suicide galleys or a very long coasting viyage from the south of the home continent. Redirect the fleet to Mongol land.

Egypt's culture reaches all the way across the ocean and flips back Byblos.

Mongol Keshik attacking at Alexandria kills an elite legion and produces a MGL.

7-970AD
Setting up for two Mongol towns-ElAmarna in the SE and Ta-tu on the way to the coast and their iron. Sign Cleopatra in against the Mongols. Maybe the Khan will take Byblos for us.

Cleo then betrays us and signs a peace treaty with the Khan.

8-980
Drag Cleo back into the war with Mongolia for 10gpt. Kill two pikes at Ta-tu and take the town.

Take El-Amrana and Ta-Tu.

Keshiks kill a legion at Alexandria but fail to take the city. Then the town flips to the Mongols.

9-990AD
Retake Alex and rush a temple.

10-1000Ad
Take Santiago and Hovd. Move armies and legions south along coast. Reinforce Alexandria. Spend down the treasury rushing culture in towns that are no longer resisting.


Unit count is 211 legions and 103 slaves!!!! Three armies, a long handful of galleys.

We need to separate the Great Khan from his stud farms. He has one way down south on the border of the old Spanish lands, and the other is in our hands. He does keep pushing setttlers in to the old Egypt lands to claim the horses there.

You should be able to cut off his iron suppply next turn. After the fourth round of legions I switched trhe core cities to culture as we need to get that up a little. The flipping is getting annoying. That is one of the reasons we are now borke as I took the cash and rushed temples and libraries in cpatured towns that were no longer resisting.

On tactics: two pikes defending a town will kill four legions. Bring in an army to act as artillery and to at least kill the first pike. The Khan can see saltpeter in our inventory but doesn't have any himself.

grs
Aug 09, 2004, 04:28 AM
Got it and will have a look at it tonight.

grs
Aug 10, 2004, 04:17 PM
Sorry for the delay. Will try to finish tomorrow...this get really time consuming.

grs
Aug 11, 2004, 06:50 PM
I switched many core cities to libraries, we will need them soon!
1010AD: kill a Mongol pike/settler pair
1020AD: nothing special
1030AD: Karakorum taken
1040AD: Ulaanbataar taken; Augustadorum founded
1050AD: Celts and Persia sing MA vs Zulu; we get printing press and education from the Great Library - research set to astronomy in 6; El-Amarna flips to Egypt - we really should have killed them - and if we could not, we had to starve their pop - we even have a alliance vs Mongols, which I dont want to break now :(
1060AD: Celts and Persia ally vs us; Egypt is the tech leader and has astronomy first, but wont deal with us, how come ;)
1070AD: Henry has a stack of 12 units in our way - we ask him to move - he declares (good! he was next on list anyways and we get war happiness now)
1080AD: Shaka ends our alliance and wont renew (?)
1090AD: Murcia, Seville and Toledo taken from the Mongols
1100AD: we learn astronomy

We need more garrisons in former Russian cities; i already moved some, but not enough. Next target should be Portugese, I left one settler, so we could raze and resettle our beachhead. Oh and please take out Cleo.

Mongols have nothing left, you dont need legions for their last 2 reachable cities; they have an island town though. Could it be that our rep is totally trashed? Arabs wont sign an alliance for even 6 techs and Spain needs 3 medieval ones. No point in a new research subject was spent yet. we could trade in our astronomy, but I would not raise tech speed, the game ends with the AI having nationalism. I failed to get you a leader or enough ships, but at least we now have astronomy.

We need a good set of turns to keep the Persians, Byzantines and Zulu at war, and take Henry out fast. We also should end the existence of Cleo and the Khan - if just for flip reasons.

Most of our units to ship over are in Murcia. The whole landmass only hold 3 luxes, that cost us too much gold. Henry has at least diamonds.

(and sorry for any typos...its late around here and I am too lazy to read correction now)

grs
Aug 11, 2004, 06:51 PM
the roster:

Bede
grs - just played
barbslinger - up
DJMGator13 - on deck
conehead234

barbslinger
Aug 11, 2004, 07:28 PM
Will have a look and hopefully play tonight.

barbslinger
Aug 12, 2004, 01:55 AM
Started it but man the turns are long. It will take until tomorrow night. Moving on Portugal now for Gems. Actually just loading boats. Rushing a lot more caravels and I have a prebuild for Magellans going.

barbslinger
Aug 13, 2004, 01:37 AM
Sorry guys. My stepson just arrived home from Marine artillary training in Ft. Sill, Kansas and I am beat. I'll wake up early tomorrow morning and play.

grs
Aug 13, 2004, 02:39 AM
Just need to hurry, turns are time consuming.

barbslinger
Aug 13, 2004, 11:06 PM
GRS – Legions – 1100

Preturn – Change a few builds including Buto to a rax for the upcoming Egypt extinction. Change the current Egyptian filled towns to starving for science and get Navigation to 16 turns at 10% +182gpt. I was going to move it to 8 turns but we don’t have nearly enough caravels. Start moving some of the legions into groups for transport. I think we have enough legions. What we need is steam. Unfortunately, once we get to IA Persia is likely to get nationalism. That means a LOT of cannon/arty. Our alliances to get on the Byz are over and we can get Chemistry for Astronomy and some gold, 2gpt. I’ll wait until I have some hard cash next turn. See that I can drop lux to 10% from 30% gaining a lot of gold. The lux was only to cover some corrupt towns that now have tax/scientists. Nav in 10 at +257gpt.All the galley in the south will soon be heading for Portugal. We’re going to be heading to Spain too. Moving more legions to south and grouping up the home continent legions for going to spain. Also swap core builds to cathedrals to take advantage of Sistenes and to then have the ability to lower the MP’s needed. Swap them back to other builds when I realize that the pop 12’s are 6-6 when empty, so we don’t need the cathedrals. Portugal has some nice gems and Zulu has an incense in Hamadan.

IT – Builds, nothing threatening.

[1] 1110 – Moving legions to the coast. Make the deal with Byz, 70g + astronomy for chemistry and peace.She will go to war with Persia for around 180gpt. 4 turns left on the Egypt treaty. Barcelona and the Glight is ours. Antium, with 20spt, goes to prebuild for Magellans. I’m also folding in some workers to lower unit costs. Icome is up to +270gpt. I think it is time to rush caravels and upgrade galleys. I started with 7 galleys and 1 caravel.
[2] 1120 – Moving legions to two staging harbors, Palmyra and Ullunbataar also moving troops to Egypt to finish her off. Buto will rush a harbor next turn to up grade warriors. Nav in 8 with specialists cutting time 2 turns worth.
IT – Portugal has two ships coming in towards the final Mongol city. Do we have a welcoming party for them. A few AI building JSB.
[3] 1130 – Mongols are gone. Adjusting troops and waiting on Portugese landing.
IT – No landing. They are heading around the horn.
[4] 1140 – We have 14 caravels and 252 legions. We can transport 42 legions. Peace ends with Cleo next turn. I will be taking her out this set.Had to up the sci-slider and nav in 5 now.
[5] 1150 – Portugal continues up our far east coast. Need navigation to declare on Egypt so I can upgrade the Buto warriors to legions. Turn science up again to get it in 2 with scientists.
[6] 1160 – Adjusting troops.
[7] 1170 – Nav >Banking and cleo goes bye bye next turn. We also launch across the seas. War is declared on Egypt. Also drag the vastly larger than the other AI, Byzantines in for furs, wines and navigation against the Persians. 20 legions launch towards the Celtics and incense.
IT – Thebes deposes us!
[8] 1180 – A few riots in ex Egyptian towns. Byblos falls and El- Amarra nearly does. One legion lost. Moving on Thebes and Buto.
IT – Egypt signs the Byzantines against us. I think I need to get peace with X-man since he is fighting the Byz now anyway, or did Theo swapping sides cancel the alliance?
[9] 1190 – El amarra falls, no leaders. I get banking and peace from X for 65gpt and 200g. I then sign X up against Theo for 30gpt. Physics in 19.
IT – Byz sign up Arabia against Zulu and Persia. Byz galleons show up near Buto.
[10] 1200 - Thebes falls again, no leaders. Continent clear. I send a crusader to disband in Ullanbaatar. Lose a battle in buto. Spear underneath. Magellans in 10. Celts are extinguished and I take a slave, disband and rush the harbor. Incense on line next turn. Rush a legion in Lisht, near Buto and Cleo’s last stand. Physics in 14 with the specialists. Hopefully we can take down Cleo. There was a pike on top that is healing and a spear exposed. I would hit the spear and see what else is there.

http://www.civfanatics.net/uploads8/grs2-1200ad.jpg

grs
Aug 14, 2004, 11:24 AM
Excellent!

Just be carefull with the Byzantine dromons near Lisht - I really hope we can finish cleo before the Byzantines take Lisht out and attack our few legions there. It was also an excellent move to get a beachheard from a now dead civ (celts). We should concentrate on Portugal, while keeping Theo and Xerxes at war.

I would also totally stop trading techs to Persians and Byzantines - its just 4 turns for them to industrial and their free tech could be nationalism - and that will lead to what we do not want to see in this game - riflemen.

I think we have enough legions. What we need is steam. Unfortunately, once we get to IA Persia is likely to get nationalism. That means a LOT of cannon/arty.

Uhm, I think we agreed on no artillery? Should we keep or rethink that rule - i.e chicken out ;)

the roster:

Bede
grs
barbslinger - just erased Mongols and Celts
DJMGator13 - will kill Egypt and hammer Portugese now
conehead234

barbslinger
Aug 14, 2004, 01:13 PM
and that will lead to what we do not want