View Full Version : CVN2 -- The Uncouth


Cuivienen
Jun 30, 2004, 09:11 AM
After completing one "variant" that turned out to be little variant at all -- the lowered corruption of CVN1 -- I;m going to start a game with a HUGE variant: no culture.

This means no Temples, Cathedrals, Libraries, Universities, Colosseums, Research Labs and Small or Great Wonders. (We can keep the Wonders we capture, since they produce no culture). Obviously, this means Cultural and Space Race victories are both impossible (The Apollo Program is a Small Wonder and gives culture.) The only culture in our entire empire will be form our Palace.

As far as a Civ is concerned, I would prefer a civ that, in real life, built no lasting cultural testaments -- the Mongols, Zulu or Iroquois. However, I'd be willing to play as any civilization.

So, now my question is... Is anyone interested?

TedJackson
Jun 30, 2004, 05:41 PM
What level are you thinking of and what map size/configuration?

One side effect of this variant is that research will also be hampered. Not so much of a problem if you're thinking of Emperor (or above).

Not yet a sign up :)


Ted

Sir Bugsy
Jun 30, 2004, 07:12 PM
Not a sign up.

So you're also excluding the FP and SPHQ(if you go commie), you're going to have some serious flip problems. Guess you better plan on a lot of :hammer:

Cuivienen
Jun 30, 2004, 08:51 PM
I was thinking probably Standard Map, Emperor or maybe Demigod. Depends on how good the players are who sign up. If we use the Iroquois, Warm/Arid/60% Ocean/Continents, the others (Mongols or Zulu) would be Temperate/Standard/60% Ocean/Pangaea. It all depends on what civ is chosen.

Just to get a better template:

CVN2 - The Uncouth

Difficulty: Emperor/Demigod
Version: C3C 1.22 (can be 1.15 if necessary)
Civ: Iroquois, Zulu or Mongols (TBD)
Map:
(If Iro) - Standard/Warm/Arid/60% Ocean/Continents
(If Others) - Standard/Temperate/Standard/60% Ocean/Pangaea
Variant: No culture buildings. Period. No Temples and no Wonders. No Libraries, Research labs or Universities. Only the Palace gives culture.

Roster:

Cuivienen
Open
Open
Open
Open

Matt_G
Jul 01, 2004, 08:05 AM
Hmmm, no border expansions....interesting. You'll have to expand your borders by the placement of your cities.

Sigh, I wish I had the time to invest in this, but I don't. :(

Cuivienen
Jul 01, 2004, 11:00 AM
Anyone? (Ten characters)

TedJackson
Jul 01, 2004, 11:22 AM
I'd like to give the Iroquois, Continents version a spin.

Emperor or demi-god would be fine with me.


Ted

Kaiser_Berger
Jul 01, 2004, 01:57 PM
I'll bite, this seems like some interesting fun.

Cuivienen
Jul 01, 2004, 02:01 PM
Okay that's two. Looks like we'll do the Iroquois version. I'll generate a start as soon as we have someone else. Anyone have any preference for Emperor or Demigod?

Cuivienen
TedJackson
Kaiser_Berger
Open
Open

RowAndLive
Jul 01, 2004, 02:44 PM
Cuivienen,

This is a couple of levels over my ability, so I'm not signing up, but I think that the variant sounds very interesting. Good luck! :thumbsup:

conehead234
Jul 01, 2004, 03:36 PM
Sign me up.

Cuivienen
Jul 02, 2004, 07:38 AM
Roster:

Cuivienen
TedJackson
Kaiser_Berger
conehead234
Open

Starting now...

Cuivienen
Jul 02, 2004, 07:48 AM
Just some notes from the start -- a victory conditions are on, but we can only win via Conquest, Domination or Diplomacy (UN built by someone else). Obviously, Domination and Diplomatic victories will both be difficult, so I think we're looking at a Conquest victory.

As far as city placement -- we're going to want to place our cities as if this were AW so that our borders connect and we make full use of all tiles. Since the Palace will give us cultural expansions, though, we'll want to give the Palace itself room to grow and build the inner ring of cities a decent distance away.

Our start: (Looks like a move SW is in order)

TedJackson
Jul 02, 2004, 08:02 AM
Looks fine,

Worker W as the first move? Sending the Worker South would mean crossing & re-crossing the river too early.

If nothing special is revealed by the Worker then Settler SW.


Ted

Cuivienen
Jul 02, 2004, 08:06 PM
Well, I got back to this a but later than expected, but I'll have the first twenty turns tomorrow. Worker west, then, if nothing interesting, Settler southwest sounds like the best plan.

microbe
Jul 02, 2004, 08:22 PM
You may want to take a look at DI3 (http://forums.civfanatics.com/showthread.php?t=80774), where we didn't build/keep a single wonder (great/small). No culture would be even one step further. Demigod would be really difficult and you'll have a lot of flip problems.

TedJackson
Jul 03, 2004, 02:59 AM
No rush Cuivienen,

I'm fairly busy this weekend :)


Ted

Cuivienen
Jul 04, 2004, 01:08 PM
Err... Something's really wrong with my CD drive, for some reason it refuses to open. It just sounds like a stupid excuse, but it really is just not opening. Weird. Anyway, I have the starting save if TedJackson wants to start this one off. I'm sure I'll have the drive fixed soon, I just want to get this started.

TedJackson
Jul 04, 2004, 03:45 PM
Too late to start tonight, but if nobody grabs it before tomorrow morning then I'll start us off.


Ted

TedJackson
Jul 05, 2004, 03:20 AM
Got it

I'll play today.


Ted

TedJackson
Jul 05, 2004, 05:10 AM
CVN02-4000BC

0 - 4000BC
Worker W - nothing revealed
Settler SW

1 - 3950BC
Salamanca founded on coast, starts Warrior
Worker mine
Research Writing @ 20%

2 - 3900BC
NTR

3 - 3850BC
NTR

4 - 3800BC
NTR

5 - 3750BC
NTR

Salamanca Warrior (Alf) - Curragh

6 - 3700BC
Alf E

7 - 3650BC
Worker mine - road
Alf SE

8 - 3600BC
Alf S
Lux 20% (Salamaca grew)

9 - 3550BC
Alf S

IBT
Salamanca Curragh (Aspen) - Warrior

10 - 3500bc
Aspen 2W
Worker road - E
Alf SW (avoids GH)

IBT
Salamanca's borders expand - Silks just outside

11 - 3450BC
Worker mine
Aspen 2 NW
Alf SW
Research 10%
Lux 10%

12 - 3400BC
Alf S
Aspen S, SW

IBT
Salamanca Warrior (Bert) - Curragh

13 - 3350BC
Aspen SW, W - spots Roman Warrior (across strait?)
Rome (annoyed) - up BW & WC, down Pottery - 2 cities - 10gp
Cannot afford to trade (they must be in contact with another civ as they have Alphabet already)
Alf E

14 - 3300BC
Aspen 2S
Alf E
Bert E

15 - 3250BC
Aspen S, SE
Alf E
Bert N
Lux 30% (salamanca grew)

16 - 3200BC
Aspen 2S
Alf E
Bert NW - spots GH NNE

IBT
Salamanca Curragh (Beech) - Settler

17 - 3150BC
Worker mine - road
Aspen 2SE
Beech SW, S
Alf S
Bert N

18 - 3100BC
Aspen S, SW - spots a Roman stack (3 Warriors, 1 Archer)
Beech SW, S
Alf S
Bert NW

19 - 3050BC
Aspen 2S - spots Dark Blue border further South
Beech 2S
Alf E - spots Incense
Bert W

20 - 3000BC
Worker road - NE
Aspen E, SE
Beech 2SE
Alf SE
Bert NW

The World (as we know it)
http://www.civfanatics.net/uploads7/CV02-3000BC-Overview.jpg

Notes
Not a madly exciting set of turns but we're in a reasonable position and have some explorers out and about.

Salamanca is due to grow & build a Settler in 2 turns. With only +3fpt and our present 6spt there doesn't seem much sense in building a Granary until all 6 BG are fully improved.

I would send the Settler SE along the river, settling either S (Red) or SSE (Green) from the Sugar. Alternatively we could strike out South for the Floodplains (Blue), remembering that with no culture allowed the city would be isolated for quite some time.
http://www.civfanatics.net/uploads7/CV02-3000BC-Core.jpg

There is another Civ, whose borders we can just see, to be discovered. With the Roman stack so close, it's quite possible that they're at war with each other or about to go to war :)
http://www.civfanatics.net/uploads7/CV02-3000BC-Borders.jpg

There's not much point in trading until we discover some more AI, to lower the costs of the 1st level techs, so I would keep Salamanca producing Curraghs between Settlers.

The save is > here < (http://www.civfanatics.net/uploads7/CVN02-3000BC.zip)


Ted

Kaiser_Berger
Jul 05, 2004, 01:25 PM
Nice set of opening turns. Our start looks promising, as it appears we aren't going to be too cramped and hopefully won't have much in the way of cultural pressure. I'll settle at the red dot and keep up the exploration.

Got it.

Kaiser_Berger
Jul 05, 2004, 02:13 PM
Preturn- We look good.

IT- Roman stack moves south.

T1 2950

Exploration. Looks like we may be on the same landmass as Rome.

IT- Salamanca-settler-curragh

Beech sees a Babylonian spearman come out of the fog. Great, we have no culture, and we're going to be bordered by the kings of culture :lol:

T2 2900

Babylon is up 5 visible tech on us already. No trade oppurtunities yet.

The settler begins it's trek to the red dot.

More exploration. Discover a GH NW of Salamanca.

IT- Roman stack reappears.

T3 2850

Aspen confirms that we are on the same landmass as Rome.

Nothing else of interest.

IT- Babylon starts the Pyramids.

T4 2800

Nothing.

IT- Salamanca-curragh-curragh

T5 2750

Alf spots spices to the SE.

IT- ZZZ

T6 2710

Niagra Falls founded. Set to warrior. Will need it as there's a barb camp right outside it's borders.

Alf discovers a barb camp with 4 warriors in it. I have a feeling the barbarians might be a bit of a nuisance.

IT- Alf surives 3 consecutive barb attacks, promoting to elite and losing only one hp.

T7 2670

Alf fortifies to recover from battle. Not much else.

IT- Salamaca-curragh-warrior

T8 2630

I decide to let Alf have revenge against the barb camp. He loses two hp, but brings home the 25g.

IT- Two barbs move towards Niagra Falls.

T9 2590

I raise lux for Salamanca.

IT- The two barbs sack Niagra Falls for a combined total of 84g

Salamanca-warrior-warrior

T10 2550

Not much to report. Just some more exploration.

Afterthoughts

There wasn't too much of interest in my turns.After the next warrior completes, Salamanca should pump out another settler.

TedJackson
Jul 06, 2004, 06:16 AM
Steady stuff Kaiser-Berger :thumbsup:

Here's an overview of the known world
http://www.civfanatics.net/uploads7/CVN02-2550BC.jpg


Ted

conehead234
Jul 06, 2004, 07:04 AM
Ok. I got it.

Cuivienen
Jul 06, 2004, 11:01 AM
Definetely looks good -- sorry I disappeared for a day or so.

We definetely want to expand southwards with our tight build. The north can be filled in later, but we may lose the south if we don't settle fast enough. Salamanca should probably produce mostly Settlers, as we're on a peninsula and so neither barbs nor other civs will be a huge challenge.

We'll want top use our AA advantages (Agri trait and strong UU) to gain a head start over the AIs before they a) Build a lot of Libraries and b) attain high levels of culture. (Particularily Babylon.) If we can get Horseback Riding ASAP and then bowl over Babylon early, it will make this game a lot easier than it otherwise might be.

Tarkeel
Jul 06, 2004, 02:46 PM
I'm willing to give it a try :)

You should probably allow FP/SPHQ as the only small wonders though

conehead234
Jul 07, 2004, 11:46 AM
First the SAVE (http://www.civfanatics.net/uploads7/CVN02-2150BC.SAV). This was a pretty boring set of turns.

Preturn-MM our citys, switch Salamanca to granary.
IT- Niagara falls warrior->warrior.
1- exploration
IT- nada
2- exploration
IT-nada
3- exploration
IT-nada
4-exporation
IT-nada
5- exploration (notice a pattern)
IT- Niagrara falls warrior->warrior.
6- find roman city of Cumae. LUx to 40 to keep salamanca happy.
IT-nada
7-wack a barb camp, Bablyon beats us to writing.
IT-Salamanca granery->warrior.
8-exploration,
IT-nada
9-contact greece.
IT-Salamanca warrior->settler.
10-more of the same

Cuivienen
Jul 07, 2004, 02:02 PM
Welcome, Tarkeel! If you're ready to take this now, you're up.

Roster:

Cuivienen (On Deck)
TedJackson
Kaiser_Berger
conehead234
Tarkeel (Up)

Tarkeel
Jul 07, 2004, 02:45 PM
I see it, won't be able to play it till tomorrow though.

TedJackson
Jul 07, 2004, 05:53 PM
Long time, no see Tarkeel. Welcome aboard.


Ted

Cuivienen
Jul 07, 2004, 10:05 PM
That's fine. I'll hopefully have my disk drive up and running by then.

Tarkeel
Jul 08, 2004, 11:30 AM
(0) 2150 BC
Our cities look good. Babylon has writing, nobody else does, but no trade possible.

(1) 2110 BC
Niagra Falls: Warrior -> Warrior
Send warrior back to Salamanca for MP
We meet Japan: THey have 85g, all base techs + writing, and 4 cities.

(2) 2070 BC
2 barbs approach from north.

(3) 2030 BC
Salamanca grows, Lux to 30%

(4) 1990
Salamanca: Settler -> Curragh
Lux to 20%

IBT:
2 barbs attack our warrior, the second one killing it.

(5) 1950 BC
Not much

(6) 1910 BC
Niagara Falls: Warrior -> Worker

(7) 1870 BC
Salamanca: Curragh -> Settler

IBT:
Warrior kills attacking barb.
Curragh sinks attacking barb
Babylon start Colossus

(8) 1790 BC
2 Barb horsemen from the NW.
Warrior pops hut for maps.

(9) 1750 BC
Not much.

IBT:
Kyoto finishes Oracle, Greeks and Romans cascade to pyramids

(10)
Writing comes in. Start min on lit, our economy is pretty weak still.
Salamanca: Settler -> Warrior
Niagra FAlls: Worker -> Granary

Settler and Warrior are unmoved, need to decide on where to settle next.
http://www.civfanatics.net/uploads7/CVN_DotMap1990BC.jpg
Here is a proposition of a dot map: Purple are filler cities, and blue is where settler is right now.

All but Greece has Writing now. Writing + 79g can get us BW+TW from him, trade not made.

Save (http://www.civfanatics.net/uploads7/CVN2-1725BC.SAV)

Tarkeel
Jul 08, 2004, 11:33 AM
@Ted: I've been sort of burned out from civ over the last year, Conquests with all the initial bugs wasn't much fun playin, so been soaked up in other games mostly. The hunger did return though, and then the SG hunger came as well ;)

TedJackson
Jul 09, 2004, 02:46 AM
Steady stuff Tarkeel :thumbsup:

I say settle where they stand. That would open up the Floodplains :)


Ted

Arathorn
Jul 09, 2004, 11:24 AM
Can I recommend you read

http://forums.civfanatics.com/showthread.php?s=&threadid=17432

as another no-culture (almost) game? Granted, we had an uber-UU to help us out. Some good discussion of city placement is in there. And you can possible foresee some of the difficulties. We did allow ourselves a few GWs and the FP. Not having those will make this a little tougher, but I think you'll be amazed at how easy this variant actually is....

Arathorn

Cuivienen
Jul 10, 2004, 04:00 PM
Sorry I went missing for a day, but I'm back now and have my CD drive working. Got it.

Arathorn -- thanks for the link. I think everyone participating should read up on that game for tips on how to play this one.

Cuivienen
Jul 11, 2004, 06:45 PM
I just thought I'd gotten my CD drive to work, I played some turns of the COTM today... And now it's not working again. I'm really sorry about this -- I started a game and now I can't play! It's really frustrating me... Anyway, if TedJackson can take this, do so. I'll try to jump in at some point.

Cuivienen (Skipped)
TedJackson (Up)
Kaiser_Berger (On Deck)
conehead234
Tarkeel

TedJackson
Jul 12, 2004, 10:54 AM
OK,

Got it but I can't play until tomorrow :(


Ted

TedJackson
Jul 13, 2004, 05:59 AM
CVN02-1725BC

Pre-flight checks... OK :thumbsup:

0 - 1725BC
Settler founds Grand River on river bend
Settler (Salamanca) heads North to join Warrior
Lux 10%
After a bit of deliberation I decide to...
Buy the Wheel & Warrior Code from Greece for Writing + 70gp
... and we have Horses to the Northwest and Northeast of Salamanca. Settler is already on his way to the Northeastern site :)

IBT
Barb Horses advance on Salamanca

1 - 1700BC
Settler (& escort) E (toward Silks & Horses)
Worker road - E
Worker (FP) irrigate
Curraghs explore

IBT
Barb Horses destroy improvements NNE Salamanca
Salamanca Warrior - Archer

2 - 1675BC
Worker road
Warriors explore
Curraghs explore
Lux 20% (NF)

IBT
More barb Horses appear NW of Salamanca

3 - 1650BC
Allegheny founded (Silks & Horses)
Curraghs explore
Warriors explore

IBT
Our Warrior gets kicked out of Japanese territory

4 - 1625BC
NF switches to Warrior
Warriors explore
Curraghs explore

IBT
Salamanca Archer - Settler
NF Warrior - Settler

5 - 1600BC
Archer kills barb Horse (E Salamanca)
Workers work
Warriors explore
Curraghs explore
Lux 10%

IBT
Rome & Japan ask us to leave

6 - 1575BC
Workers work
Warriors explore
Curraghs explore

IBT
NTR

7 - 1550BC
Workers work
Warriors explore
Curraghs explore

IBT
Japan kicks us out again

8 - 1525BC
Workers work
Warriors explore
Curraghs explore
Lux 20% (Salamanca)

IBT
Salamanca Settler - Settler

9 - 1500BC
Settler (& escort) head for NW Silk & Horses site
Workers work
Warriors explore
Curraghs explore
Lux 0%
I'll stop here to even off the years.

Notes
Pretty boring set of turns. We're holding our own but won't really get going until we've a few more Workers improving our tiles.

Babylon now has CoL but we can't afford it :(

This Settler is on his way to the Silks & Horses but will pop the GH in the process.
http://www.civfanatics.net/uploads7/CVN02-1500BC-core.jpg


I think it might be an idea to start some suicide runs with the Curraghs. Here's a few suggestions:
http://www.civfanatics.net/uploads7/CVN02-1500BC-suicide-1.jpg http://www.civfanatics.net/uploads7/CVN02-1500BC-suicide-2.jpg http://www.civfanatics.net/uploads7/CVN02-1500BC-suicide-3.jpg

The save is > here < (http://www.civfanatics.net/uploads7/CVN02-1500BC.zip)


Ted

Kaiser_Berger
Jul 13, 2004, 06:10 AM
Solid turns Ted :goodjob:

I've got it, will play soon.

Kaiser_Berger
Jul 13, 2004, 02:20 PM
Preturn-We're looking good.

IT- Salamanca's borders expand

Grand River-worker-worker

T1 1475

Not much. Move units.

IT- Niagra Falls riots. When i checked it the turn before I somehow thought the content faces were happy ones. Maybe I should wake up a bit more before I play civ.

T2 1450

Raise lux. Move units.

IT- Order restored in NF. Greeks Start Colossus.

T3 1425

Move settler pair into position.

I begin dual suicide runs, one leaving the east coast and another leaving the west coast. So far they both see nothing but dark blue ocean.

IT- Salamanca-settler-warrior
Allegheny-worker-worker
Western Curragh sinks.

T4 1400

Cattaraugus founded. Set to warrior. We get maps from the friendly Olmec tribe.

Eastern Curragh goes further, but has yet to spot anything.

I send our new settler to a spot ESE of Allegheny.

Babylon will finally trade CoL, as Japan now has it. I get it for 192g and 8gpt.

Trade CoL to Rome for CB and Masonry.
Trade CoL to Greece for Math and 3g.

Everyone is now up BW, Mysticism, and MM on us.

IT- Japan is building the Temple of Artemis.

T5 1375

Amazingly, Eastern curragh is still afloat! It moves, and spots coastline. If it survives another turn, it'll be safe. So, that pretty much seals it's fate that its going to sink in the next IT.

I make another small suicide run towards the land SW of Greece.

IT- Two barb horses approach Cattaraugus.

Salamanca-warrior-settler

Boy, I hate being right all the time. Both curraghs hit the bottom of the ocean.

T6 1350

Not much.

IT- Babylon demands 14g. I cave.

The barb horses bypass Catt and head towards Salamanca.

T7 1325

I start two more suicide runs, one east from a small island SE of Japan, and another one across the same path by Greece again.

IT- We have horses connected at Allegheny.
The barb horsemne, now reverse course, and come back at Catt! Sly devils...the first one redlines our warrior, and the second finishes him off, stealing 1g from our treasury.

We get a palace expansion.

The Zulu city of Zimbabwe has complete the Pyramids.
The Incan city of Cuzco has completed the MoM.
Eastern curragh sinks.

T8 1300

Oil Springs founded. Set to worker.

Our SW curragh survives and meets a French warrior. The French lack CoL. They'll give us Mysticism and HBR and 115g for it.
I dial up Greece, as they lack HBR. We send them HBR, 127g, and 5gpt to them for MM.
I go to France again, and sell her MM for BW.

IT- NF-settler-settler
Catt-warrior-worker

Babylon is building the ToA, as are the Romans.

T9 1275

Not much to report.

IT- zzz

T10

Nothing of importance.


Afterthoughts

Well, we gained two cities and seven techs ove the past ten turns. I guess that isn't too bad of progress. The settler pair is heading towards the two Oasises. I suggest moving it SE to conform with the earlier dotmap. I tried to build cities according to what resources they'll have in their starting 9 tiles, as thats pretty much all they're going to get. Hopefully we can find more contacts with our curragh.

Tarkeel
Jul 13, 2004, 05:42 PM
An updated (and improved) map of the northern area:
Blue is fishing villages/Border grabbers, while green is where our productive cities will be. Atleast we're agricultural, so all that desert will be productive.

The northern and western peninsula was tricky to map out, as well as the areas just south of Salamanca, so suggestions here are very welcome :)

Tarkeel
Jul 13, 2004, 05:45 PM
The southern area: This is a bit optimistic/futuristic, but some of these spots we should be able to get without war. I'd put priority on getting the 2 luxes we don't have (spices and incense).

This area is a lot easier to map out. It's based on SW-NE lines, with cities spaced every 4 squares, and each line moved 1 tile NE (going south), to make maximum use of the tiles. (We'd lose out on the W-W, N-N, etc tiles otherwise).

TedJackson
Jul 13, 2004, 11:55 PM
Good progress Kaiser_Berger :thumbsup:

Nice work on the dotmap Tarkeel :goodjob:


Ted

Kaiser_Berger
Jul 14, 2004, 07:44 AM
Indeed, the dotmap is very well thought out. :goodjob:

conehead234
Jul 16, 2004, 06:06 AM
I didn't know I was up. I got it.

conehead234
Jul 18, 2004, 01:35 PM
May I have a swap?

Tarkeel
Jul 18, 2004, 02:14 PM
I can't play before tomorrow anyways.

Tarkeel
Jul 19, 2004, 10:35 AM
Since conehead hasn't retracted the skip, I got it and am playing it now.

Tarkeel
Jul 19, 2004, 11:07 AM
(0) 1250 BC
Cities look good, but why are we researching lit? It has nothing we want.. But we might be able to sell it at monopoly, and we've already invested some time in it so I let it go.

(1) 1225 BC
Salamanca: Settler->Barracks
Grand River: Worker->Granary
Settler at oasis is sent packing to the incense site, we need to claim that before japan.
Contact Inca. They have horses, ivory (!), 430g (!), IW and philosophy
Contact France: they have horses, dyes, ivory (!), 32g, IW and philosophy.


IBT:
Our Curragh is sunk after contacting the Inca

(2) 1200 BC
Japan, Rome and Greece have Poly, greece lacks philo, but we're broke :(

IBT:
France starts Great Wall. Paris completes SoZ

(3) 1175 BC
Not much

IBT:
Romans start Colossus

(4) 1150 BC
Alegheny: Worker->Barracks
Cattaraugus: Worker->Barracks
Lux to 30%, -1gpt

IBT:
Loads of babylonian settlers heading for the desert
Barb camp pops up NE of Cattaraugus

(5) 1125 BC
3/3 Warrior bs 2/2 barb horse -> 3/3 Warrior

IBT:
French start Great Lighthouse

(6) 1100 BC
Not much

IBT:
Inca start Great Library

(7) 1075 BC
Found Tonawanda on western peninsula.

IBT:
Kyoto finishes ToA, no visible cascades

(8) 1050 BC
Salamanca: Barracks->Settler
Oil Springs: Worker->Barracks
Found Mauch Chunk near incense
Lux to 20%

(9) 1025 BC
Set lone scientist in Niagara falls for 1 turn

(10) 1000 BC
Niagara Falls: Settler->Settler

All in all pretty boring turns. We'll have 2 luxuries soon. Make sure to MM Grand River for happines, and Niagra falls could work the sugar for 2 rounds before growing.

Good news that SoZ wasn't built on our continent, and we have contact with 2 civs on another continent. That should open some trade opportunities once our payments expire. Bad news about ToA though, Japan will surely be a culture monster now. It could have been worse though, as atleast they had cheap temples in the first place. Would have been much worse if it was greece... So here we are, with no culture surrounded by 3 culture rich civs. Joy!

Cuivienen
Jul 19, 2004, 01:11 PM
I'm up, and I finally have my computer working! Great! Got it.

Cuivienen
Jul 19, 2004, 02:11 PM
Preturn -- Hire a Scientist in Grand River.
Rome begins the Great Wall.

Turn 1

Settler builds St. Regis on the spot.

IT

Greece and Japan kick us out.
Babylon begins the Great Wall.

Turn 2

Salamanca: Settler --> Settler

We need to do a bit of reaaranging on the dotmap to get Spices early, as we can't settle on Marshes. I'll settle one tile SE of the current Spice city tile.
The Inca have Literature this turn :(

IT

Greece begins the Great Wall.

Turn 3

ZZZ

Turn 4

ZZZ

Turn 5

Silks connected to Cattaraugus (now to connect them to Salamanca!)

IT

Rome begins the Great Lighthouse.
Lyons (France) completes the Colossus.
The Inca cascade to the Great Library.

Turn 6

Mid-Turn Tech Summary:

Japan -- Up IW, Philo, Poly (Constr?)
Greece -- Up IW, Philo, Poly, Constr
Rome -- Up IW, Philo, Poly, Constr, MM
Babylon -- Up IW, Philo, Poly, Constr
Inca -- Up IW, Philo, Lit
France -- Up IW, Philo, Lit

IT

Japan kicks us out.
Babylon, Rome and Greece all begin the Great Wall (again?).

Turn 7

Something interesting -- Of all civs we know aside from ourselves, Babylon has the lowest culture. Weird.

Turn 8

Salamanca: Settler --> Spearman

Hire a Taxman in Tonawanda.

Lost count of turns somewhere, but 800 BC should be Turn 10 so I'm stopping.


Turn 10

ZZZ


All in all relatively uneventful turns. The Babylonians founded two desert towns during my turns, and the Greeks founded one. We want to focus on settling the southern frontier first.

TedJackson
Jul 21, 2004, 05:17 AM
Hi guys,

I think I'm up but as I've still got 2 more SG turns to finish before I can start on this one I either need an extension or a skip :(


Ted

Kaiser_Berger
Jul 21, 2004, 05:39 AM
Ted,

I can take this now if you want to swap with me and take it after my turns.

TedJackson
Jul 21, 2004, 05:49 AM
Cheers Kaiser_Berger :thanx:


Ted

Kaiser_Berger
Jul 21, 2004, 06:53 AM
Got it, will play later today.

Kaiser_Berger
Jul 21, 2004, 06:21 PM
Preturn- Our builds look good. I decide to attempt some tech wheeling and dealing.

We get lit from Franc for 127g and 2gpt.
I trade lit to Greece for Polytheism and 70g
Trade Poly to Inca for IW, Philosophy, and 330g.
I get Construction from France for Polytheism and 90g.

We're pretty much at tech parity now. The Inca have The Republic, and several of our closer neighbors have monarchy, but there is no way to swing any kind of deals right now. I set research to Republic in 50 at 0%.

IT- Greece is building the Greay Library.

T1 775

Silks are now hooked up to our core.
Moving of various units. Not much exciting.

IT- Niagra Falls-settler-settler

T2 750

The Roman bastards have poached a city site north of Allegheny

Not much else. Move settlers towards locations.

IT- Greece demands 37g. He gets it.
Tokugawa must have been jealous of Greece's intimidation tactics and tries some of his own. He walks away with 35g.

Salamanca-spear-settler
Allegheny-barracks-worker
St. Regis-warrior-worker

T3 730

We now have incense hooked up. We still need lux at 20 to keep Grand River happy, but we can fire the specialist there. Change the taxman in Tonawanda to a scientist to maintain min research.

Not much else of interest.

IT- Inca complete the Great Wall

T4 710

Nothing new.

IT- We receive reports of a massive barb uprising near Cattaraugus. We're not for from being medieval now.

T5 690

Found Centralia. Set to worker.

Time for some more crazy dealing. Hopefully I can get something out of this besides bankruptcy. Well, then again, we'll be bankrupt soon enough when the massive barb uprising hits, so might as well spend it all, I guess.

We buy currency from France for 358g and 6gpt. We go medieval.
I buy monarchy from Babylon for Currency.
I sell monarchy to France for Republic and 358g.
Sell monarchy to Inca for 100g and 28gpt :eek:
Sell currency to Japan for 180g.
Currency to Greece for 46g
Babylon and Greece both draw Feudalism. All our gold and the Republic buys it for us.

Not too bad, I guess. I revolt so we can get to Republic ASAP. We get 6 turns of anarchy.

IT- We get the FP message.
Babylon and Greece start Sun Tzu's.

T6 670

Found Akwesasne but spices and iron.

IT- zzz

T7 650

Tyendenaga founded.

IT- GR riots. I fix it.

T8 630

More governmentless bliss :p

IT- zzz

T9 610

Nothing

IT- zzz

T10

Nothing to report.


Afterthoughts

We're looking alright, I'd say. We have some land left to snatch up, btut I assume that pretty soon we're going to want to build up some MWs and lay the smack down and use our GA to build markets and other infrastructure. Next turn we can begin the great Iroquois Republic. I didn't hear a peep from the barb camp up north, which is strange. There should be 20 some horsemen there. Mabe they all just jumped into the ocean and died. One can only hope.

Cuivienen
Jul 21, 2004, 06:29 PM
This is C3C -- Barbs won't move unless there is a unit on their NW-SE axis. Good for us, I guess.

Good job on the tech trading; turns look good. Can you take this now, TedJackson?

Kaiser_Berger
Jul 24, 2004, 08:05 AM
:bump: Ted? Anybody?

Tarkeel
Jul 24, 2004, 04:55 PM
Will let Ted or Conehead have a chance to get it before I take it.

Nice trading there :)

Tarkeel
Jul 26, 2004, 02:31 AM
Ted? Conehead? If neither of you show any interest in taking it before I get home from work, I'll play the next set of turns... Cuivienen is away, per his sig.

TedJackson
Jul 26, 2004, 04:33 AM
Sorry,

I'll have to skip this time :(


Ted

Kaiser_Berger
Jul 28, 2004, 05:18 AM
:bump:

Figured this could use a jolt back to the first page. I read in another thread that conehead isn't able to to do SGs at the moment, so it looks like both him and Cuivienen are out at the moment. I just played, Ted needs a skip, so I guess you have the honor Tarkeel.

TedJackson
Jul 29, 2004, 06:06 AM
Apologies to the team but RL has reared its ugly head and it looks as if the next month, at least, will be too full for me to play any Civ. This leaves me with no option but to retire from all my SGs :(

Hopefully I'll be back in the autumn.


Ted

Kaiser_Berger
Jul 29, 2004, 06:10 AM
Sorry to hear that Ted. Best of luck with RL, and hope to see you back.