View Full Version : DGIT # 3 - The Emperor Level Strikes Back


Pages : [1] 2

Sandrock LQ
Jul 01, 2004, 01:45 AM
World Size: Standard
Land Mass/Water Coverage: Random
Barbarians: Roaming
Climate: Random*
Temperature:Random *
Age: 5 billion *
Seed: DGIT3
Tribe: India
Opponents:7
Victory Conditions: All
No Cultural Link
No AI Respawn
Cultural Conversions Allowed
AI Agression: Normal
Difficulty: Emperor

I chose all the opponents, but I'll leave then for you guys to discover. I know I'll forget most of them anyway, but I tried to pick civs we haven't played against yet.

And I'm too lazy to post a pic, but our start point looks like this:

Forest--Grassland--Bonus Grassland
Goody Hut--Settler(Bonus Grassland)--Coast
Grassland--Grassland--Coast

Try to keep the saves in this format:

bc4000dgit3.SAV

[era][year][dgit][game #].SAV

Smellincoffee
Jul 01, 2004, 02:00 AM
Save won't load for me.. :(

Blasphemous
Jul 01, 2004, 02:14 AM
Let's keep one super-strict rule on save fromat:
NEVER UPLOAD A .SAV FILE! ONLY ZIPS!
After what happened in BLA1, I think we should take no chances. ><

Smellincoffee
Jul 01, 2004, 02:38 AM
Well, we have the seed, so no biggie. Site is updated.

SpikeIt
Jul 01, 2004, 09:13 AM
Woohoo!! DGIT 3 has begun. I hope our thread title isn't too prophetic. :lol:

So, Alerum68, you are up!

Here's our roster, which I think we are in agreement with, although Blas would like a switch with Oblivion for at least the first round.

1)alerum68 <-- UP
2)-Oblivion- <-- On Deck (switch with Blas?)
3)Blasphemous
4)SolarKnight
5)SandrockLQ
6)SpikeIt
7)Smellincoffee

If anyone has civ available to them now, can they post the start location? Sandrock's "picture" doesn't seem to indicate any luxuries or bonuses. :(
Let's pop that hut! Maybe we get a third "starting" tech. Will a hut pop a tech you are researching? I forget the answer. If so, switch research to Pottery, and pop that baby. And we're coastal with Alphabet. I'm thinking an early Currugh as well. Hopefully we can pick up some nice contacts right off.

Regarding popped huts and techs, I'm actually thinking its the opposite. I believe you pop the cheapest tech available. If so, pick research toward the cheapest tech so we maybe get some extra value.

-0blivion-
Jul 01, 2004, 09:53 AM
Im fine with switching with Blas. We cannot set a research project before popping the hut, unless we move the settler until the hut is out of our cultural borders when we settle.

If we settle with the hut in our borders it will be:
- 25 gold
- Maps
- Cheapest tech (would normally be CB but we have that already)

SpikeIt
Jul 01, 2004, 10:24 AM
:wow: Wow! I have to say, I like that start... I wonder what the discrepancy is. Maybe one was generated with 1.15 vs 1.22? Of course, if someone else generates the start, the opponents Sandrock chose for us would be gone.

Regarding huts. :cringe: Of course we can't set the research path before settling and popping. Doh! Thanks for clearing that up.

I see you like the watercolor map as well. I think its brilliant. :)

-0blivion-
Jul 01, 2004, 10:29 AM
I know, talk about a start!
Watercolour rocks i know. I changed to it after seeing a couple of your picutres while lurking in 2.0 Gram.

Mine was in 1.22

SpikeIt
Jul 01, 2004, 10:41 AM
I'm using a modified irrigation in that version though as an experiment. You probably see those in my pics. I'll likely, eventually, move back to the default watercolored irrigations, to keep the look more consistant.

Sandrock LQ
Jul 01, 2004, 10:51 AM
I used all caps when I put the seed in. Perhaps this new map is done with dgit3 instead of DGIT3? I'll run a couple of tests and see what happens.

Sandrock LQ
Jul 01, 2004, 11:04 AM
Ok, tested things out, here's what happened.

Using upper and lowercase letters matters in the seed. When I used all caps I reproduced the exact same map I did the first time. Using lower case produced a map with no water in sight, but does not match the pic above(ie no cow and other slight differences). Either we put in different information, or putting in the starting opponents affects the seed(unlikely), or the seed generator works off of each person's computer clock for randomization(very unlikely).

As far as uploading files, I can understand wanting zip files when the file gets pretty big, but there shouldn't be any problem with sav files loading. Wierd crap, and this game is off to an auspicious start.

-0blivion-
Jul 01, 2004, 11:15 AM
I did do all capitals. I just looked through your list again, and i didn't have 'no cultural link'.

That most probably made the difference.

Blasphemous
Jul 01, 2004, 12:03 PM
Sandrock, the reason to use .zips it that they don't let you unzip if the file gets corrupted during upload... Because we used .savs in BLA1 at some point the game got corrupted, making spices give 26 shields. This is what caused the game to die.

SpikeIt
Jul 01, 2004, 12:30 PM
Okay, so there is some weird happenings going on with the seed. But of most importance, can anyone open the sav file? SmellinCoffee had problems. Did anyone else? I can't try it until tonight.

And Oblivion, why don't you remove that picture. Its just a big tease which will likely cause me to cry a bit when I see our real start.

-0blivion-
Jul 01, 2004, 12:38 PM
Earlier picture removed ;)
I can open the save just fine. Maybe you tried it in v1.15 SC?

Here is the start:

SpikeIt
Jul 01, 2004, 12:54 PM
Wait! Spoke too soon. Bring back the old picture. :cry:
Well that's an interesting start. Nice little land bridge? Butt end of an island? No water, but plenty of coast. We might just have an archipelago map afterall.

Looks like we are really going to need those bg's. Move the worker NE and hope something reveals itself up north? A few choices on where to that settler (worker direction really depends on this). All I know, is the current spot is probably not best to settle.

Boy, what's that thread title again? :rolleyes:

alerum68
Jul 01, 2004, 01:35 PM
Huts: If you're researching something you will *NOT* get it. Set research to a cheap tech... the way it works is you get the cheapest tech you're not researching.

Is the save the one in the first post, or is there another one floating around? I hope that's the current save because I'm going to start this off today.... first, off to patch to 1.22, then expect a turn log today. Conquest or Culture are the best 2 options for us on this one... how do y'all feel about that?

Roster:
1)alerum68
2)-Oblivion-
3)Blasphemous
4)SolarKnight
5)SandrockLQ
6)SpikeIt
7)Smellincoffee

-0blivion-
Jul 01, 2004, 01:36 PM
Yes that is the correct save. Good luck. We are going to need it..

Smellincoffee
Jul 01, 2004, 01:37 PM
Ugh. Duh, yeah, that's it. I haven't installed 1.22 yet.

SpikeIt
Jul 01, 2004, 01:52 PM
Conquest or Culture are the best 2 options for us on this one... how do y'all feel about that?

I'm thinking conquests as well. Culture - well, I've never won this way, but it doesn't really intrigue me either. What better way to defeat emperor than to conquer it? :hammer:

Smellincoffee
Jul 01, 2004, 01:56 PM
Hard to imagine Ghandi as a power-mad military dictator... ;)

Just used the method you described to me, SpikeIt; let's hope it works. :)

Blasphemous
Jul 01, 2004, 01:57 PM
Why exactly Conquest and not Domination?
Dom seems to be easier to achieve, since you don't need to go destroying everything you conquer... And with Communism, everything you conquer is useful. ^_^

alerum68
Jul 01, 2004, 01:59 PM
because I hate the obsene amount of cities that are called New Delhi 4.:p I think Conquest is more fun then Domination, and requires more skill. Domination is just who can make the most cities.

alerum68
Jul 01, 2004, 02:04 PM
I just opened up the save and before I continue, I want to make sure you guys realize this start will almost ensure us defeat?:P This doesn't have to be a random start, taking the first thing thrown at us. There's no shame in find a decent start with water somewhere that we'll be able to used before christ is born...

Remember this is Emperor not Warlord.

Smellincoffee
Jul 01, 2004, 02:09 PM
I agree...no fresh water isn't good.

-0blivion-
Jul 01, 2004, 02:14 PM
Bah, my emperor start didn't have fresh water and my current demigod game (tech leader, halfway into middle ages, 200 BC) has half an empire without it.

If you want to change the start, fine, but my vote is to carry on with this one.

alerum68
Jul 01, 2004, 02:19 PM
So we have 2 for rerolling, and 1 for staying... I'm going to wait for the others before I play. Oblivion, I want you to take a look at the save we have... it appears that we're on a NARROW strip of land which is going to increase our corruption as well as allowing the AI to attack us going from one city to the next, just like I took out Mongolia in DGIT2. This is probably the worse start I've even THOUGHT about using.

-0blivion-
Jul 01, 2004, 02:23 PM
Looks to me like the land curves round to the East, so we may just be on a peninsula. I stand by my vote, but i don't mind if more people vote to restart. Its not that bad. Wines are always good. Just wait for everyone to vote i say (unless it is clear that everyone will want to reroll, or 5 people have voted that way).

Smellincoffee
Jul 01, 2004, 02:37 PM
I poked around a bit and there's no good news. ;)

SpikeIt
Jul 01, 2004, 03:34 PM
Bah! Restart. Bleh! Let's play it. We have some wines. Maybe some drunk Indians can overcome. Let's get some boats out and try and find some viable land if ours ends up so bad. I vote play. Maybe DGIT4 will be right around the corner. No harm in that. :p

alerum68
Jul 01, 2004, 04:49 PM
2 and 2... need 3 more votes.

Blasphemous
Jul 02, 2004, 05:36 AM
If this were Regent or lower I would say we weather it...
But it seems to me if we start playing now all we'll get is a swift defeat and then we'll be all bummed out... I rather we generate three new starts, and choose the most normal one (ie, the one that sucks the least but still isn't an ueber-mega-super-awesome-start).
That should give us enough of a challenge, imho.

SpikeIt
Jul 02, 2004, 09:10 AM
Alright. SmellinCoffee, since you're last in the rotation and you've poked around a bit, is it really all that bad? Is it an island that doesn't go much beyond the fog. From the picture Alerum posted, there appears to be coast just a bit to the east. Anther land mass? If we're isolated, at least we won't be conquered immediately. I don't know. DGIT is about learning. And the adventure. Well, if we don't learn from this start, well then we're not going to learn from any start. I still say play it. We may end up bummed out by a loss, but that should just energize us to get right back onto a new game. But let's decide soon. I want to play before July 25th. :D

alerum68
Jul 02, 2004, 09:32 AM
Okay, we're waiting on Sandrock and SolarKnight. I honestly don't know how long it'll be before either one of them are able to post. Let me throw some stats out at you and see what you want to do....

The best we'll ever get our capitol is +2 food. That means it'll take us 30 turns to get to size 4. It will also take 10 turns with, or 20 turns without a granary after we pop a settler. That means we'll have a settler built by turn 50, and be able to put a city up on the board on turn 60, 70, and so on... by turn 50 the AI will have 10 cities, a sizable army, and I'm sure be half way through the Ancient Age. We'll be starting our second city and have about 2 warriors. As long as everyone understands this is best case. Those wines may look tempting, but their on plains... we mine them and it's just going to be 2 food 2 shield... it's the same as a bonus grassland.

SpikeIt
Jul 02, 2004, 10:03 AM
You know Alerum, you're not a very good salesman. :p After your glowing overview, how can anyone not want to move onto our lovely island/peninsula/whatever we have? :crazyeye:

Let's see if I could put the proper spin on this...

Gorgeous ocean views! Flowing grasslands and breathtaking plains! Sparse population so you can get back to nature. Winery tours available. Come one come all to our beautiful Indian island resort! :D
* Deep resort discounts available with a short 90 minute presentation on how you too can own a piece of paradise. Call the resort for details.


Alright, if we get one more vote for restart, change my vote and start over. I'm cool with that.

SolarKnight
Jul 02, 2004, 02:53 PM
just to say that I am not going to be around this weekend, as I will be with my fiancee all weekend.

Could you either put me on hold till after or skip me please.

thanks SK.

SpikeIt
Jul 02, 2004, 02:57 PM
just to say that I am not going to be around this weekend, as I will be with my fiancee all weekend.

Could you either put me on hold till after or skip me please.

thanks SK.

Aaargh! No problem, but you must vote first. Restart or not? :eek:

-0blivion-
Jul 02, 2004, 03:08 PM
Thats fine for the weekend SK. But, as SpikeIt said, you must vote to restart or not.

-0blivion-
Jul 02, 2004, 03:11 PM
Aah. It appears SK has logged off.
Well, i am perfectly happy restarting because that seems to be the way the majority are leaning.

I have starts generated if it is OK with you to post them SpikeIt. Sandrock won't be able to get on for a while due to his shifts, so i suggest we just start now. I am really not bothered.

Smellincoffee
Jul 02, 2004, 03:13 PM
It's not good...a long, narrow stretch of land. No water. Jungle south, and (obviously) trunda to the north.

-0blivion-
Jul 02, 2004, 03:28 PM
Alright then SK, i don't want to completely doom us. I will post 5 starts here and you can choose. I change my vote to change the start.

Start 1 (http://www.civfanatics.net/uploads7/DGIT3,one.SAV)

http://www.civfanatics.net/uploads7/dgit1.JPG

Start 2 (http://www.civfanatics.net/uploads7/DGIT3,two.SAV)

http://www.civfanatics.net/uploads7/dgit2.JPG

Start 3 (http://www.civfanatics.net/uploads7/DGIT3,three.SAV)

http://www.civfanatics.net/uploads7/dgit3.JPG

Start 4 (http://www.civfanatics.net/uploads7/DGIT3,four.SAV)

http://www.civfanatics.net/uploads7/dgit4.JPG

Start 5 (http://www.civfanatics.net/uploads7/DGIT3,five.SAV)

http://www.civfanatics.net/uploads7/dgit5.JPG

-0blivion-
Jul 02, 2004, 03:29 PM
I vote for start 2.

SpikeIt
Jul 02, 2004, 03:30 PM
Go ahead and post the new starts. If I get a chance tonight, I'll vote on them. Otherwise, pick the best one and start playing. I won't be back until Monday night or Tuesday.

SpikeIt
Jul 02, 2004, 03:35 PM
Wow. Read my mind. Okay. 4 for me.

If I don't get a chance, have a good weekend!

-0blivion-
Jul 02, 2004, 03:36 PM
Already posted them SpikeIt :p
God, i hate cross posting..

Smellincoffee
Jul 02, 2004, 04:01 PM
4 looks dandy, but I can't make out what those tiles are NW of the starting location, because they're watercolor.

-0blivion-
Jul 02, 2004, 04:07 PM
Ugh, 4 looks like tundra to the north..

Blasphemous
Jul 02, 2004, 04:10 PM
I'll decide tomorrow morning after I've opened saves 2 and 4 in civ to see if I can recognize the hidden terrain better with a normal graphic set.

alerum68
Jul 02, 2004, 06:39 PM
4 looks like it has Tundra in the north. I kinda like it though... I'm voting for either 4 or 2... isn't India supposed to be grey? Why are you purple?! If it's a tie between 4 or 2, I'm going for 4.

SpikeIt
Jul 02, 2004, 07:36 PM
<sneaking a few minutes while packing>
My guess is coastline to the NW in #4, but its only a guess.

If it wasn't likely that to the West in 3 is coast ending the land mass, it would be an interesting start. Good mix of terrain and a strategic land break to boot.

Blasphemous
Jul 03, 2004, 04:19 AM
I'm too lazy to open it, so I'm gonna just vote for #2 because Coast is better than Tundra and it's looking like #4 got Tundra there (it sure ain't Coast, look closely).
Remember how annoying it was to start near Tundra in DGT2? It's gonna be way worse in Emperor.

-0blivion-
Jul 03, 2004, 04:40 AM
India can be grey or purple. They are purple in the SGOTM Alerum :p

Sandrock LQ
Jul 03, 2004, 12:24 PM
Hmm, no vote for me, tis what I get for not coming on every single day. I guess choosing a good start location is not all that bad since we did skip an entire difficulty level. As for my vote on the above starts, my choice is 3, only because this is DGIT3.

SolarKnight
Jul 04, 2004, 06:47 PM
I'm back guys, looks like 4 is a great start, lets get ready to rumble.

alerum68
Jul 05, 2004, 09:18 AM
Okay, looks like it's start #4. I'll get working on it when I get home from work tonight.

Blasphemous
Jul 05, 2004, 09:22 AM
Oh well, no poitn in moving me to the second slot in the roster after all... At 2:00 tonight I'm heading to the airport... Unless you get the first 20 done within 6 hours or so, I won't get a chance to play till I get back. :'(

alerum68
Jul 05, 2004, 09:40 AM
I'm sorry blas, I have 10 hours of work ahead of me.:(

Blasphemous
Jul 05, 2004, 09:45 AM
I'm sorry blas, I have 10 hours of work ahead of me.:(
Bleh, oh well... Good luck. ;)

SolarKnight
Jul 05, 2004, 01:56 PM
Anyone know if its possible to run a dual install with c3c 1.15 and 1.22?

if so can they please pm me with instructions.

thanks, SK.

alerum68
Jul 05, 2004, 08:52 PM
In 4000BC a band of wandering nomads calling them selfs Indian settled in a land of wheat and cows. A brave young man, whom was called Delhi was in charge of this small band, and the first settlement had his name... long live the memory of Delhi!

Turn 0 (4000BC)
Yes, we have Tundra near our capitol again. I think I can move 1 se to prevent it from being in our starting 21, but we'll lossing a forest in the process. I think moving is the better option.
Move worker 1s on to the cow. Yes, will be a better option to move to the southeast and get the plains instead of the tundra.

IBT
zzz

Turn 1(3950BC)
Delhi founded. Production set to warrior, due in 4.

http://www.civfanatics.net/uploads7/DGIT3_start.JPG

worker starts irigation on the cow.
Set research to writing at min. Will pull it in 50 turns at min or at max research.

IBT
zzz

Turn 2 (3900BC)
zzz

IBT
zzz

Turn 3 (3850BC)
zzz

IBT
zzz

Turn 4 (3800BC)
zzz


IBT
warrior > warrior Will start a granary prebuild next.

worker finishes irigation.

Turn 5 (3750BC)
warrior 1w to mountain. We have Ivory! Our next city could be founded right on top of it... Also have a goody hut... Not brave enough to pop it myself though.:p This is a nice location from what I can see. Also notice 2 sugars to the south of the ivory.

worker starts road.

IBT
zzz
Turn 6 (3700)
warrior moves 1w. Should I shouldn't I pop the hut???

IBT
zzz

Turn 7(3650BC)
Skip the goody hut. I just don't trust them anymore... never anything "good" about them.

IBT
Road finishes. This allows us to turn science down to 10%, still pulling writing in 43 turns.

Turn 8 (3600BC)
Warrior moves 1s. ut oh. We have borders very very close to us. I think it may be China.
worker moves 1n

IBT
Delhi - warrior > barracks

Turn 9 (3550BC)
Move warrior 1sw towards borders.
fort second warrior for MP in the captiol. Remember only 1 citizen before rioting now!
worker builds mine

IBT
zzz
Turn 10 (3500BC)
Nope, it's the vikings. We have to have them gone before they reach the middle ages.
Trade Pottery for Ceremonial Burial and 26 gold. They're now up Warrior Code on us.
Change Delhi from Barracks to Granary. Not sure if I can MM it to get the granary before growth.
But this will for sure be a 4-turn factory.

IBT
We get kicked out of the Viking homeland.
Borders of Delhi expand.

Turn 11(3450BC)
Move warrior w.

IBT
zzz
Turn 12 (3400BC)
Wow! There is this one city spot that will have ivory, and 2 cows. Another city spot will have 3 sugar... BUT, we have to get there before the Viks do.
Viks now have Bronz Working. Won't part with it for anything. Maybe we can pull it with Writing.

IBT
zzz
Turn 13 (3350BC)
Meet the Maya. They are up Masonry and Warrior Code.
Viks still won't part with Bronze Working.

IBT
Ottomans appear into view.

Turn 13 (3300BC)
Trade the Ottomans Alpha for Bronze Working and 10 gold.
Trade the Maya Bronze Worker and 27 gold for Warrior Code. Now we're only behind Masonry.
Trade Ottomans warrior code, 16 gold, and 2 GPT for Masonry. We're not at parity with all the first tier techs. Writting due in 37, pulling 3 GPT. Everyone else but the Maya and us are broke. We have 2 gold.;) THe Maya are the rich guys with 72 gold.
IBT
zzz

Turn 14/15 (3250BC)
move warrior 1n
I think I'm going to have to freeze growth to get the granary build first. 2 turns, 4 food frozen is still better then lossing 10 food.
worker starts road.


IBT
zzz
Turn 16 (3200BC)
warrior moves e

IBT
zzz

Turn 17 (3150BC)
warrior moves n

IBT
Worker finishes road on plains. Moves to north wheat.

Turn 18 (3100BC)
Freeze Growth on Delhi. Wait the 3 turns for the granary to build, because it'll happen on the next leaders turn.

IBT
zzz

Turn 19 (3050BC)
worker starts mine on wheat.
warrior moves n
Notice the Maya have their wines hooked up already.

IBT
zzz

Turn 20 (3000BC)
warrior moves e
no trades, no MM needed now.
Viks have wines hooked up now too.


Notes:
We have a pretty good start. Wait til Delhi reaches size 4 before we make a settler, and should be able to make one every 4 turns.

Worker moves: Finish the mine and then road the wheat. Move southwest and build mine on that wheat, then road. Move 1s and mine the plains, and then build a road. Then move se and build a mine on the second plains and then road. This should give us 5+ food and +7, with growth giving us a settler from the forest.

Keep a close eye on trades. Things can get out of hand very quickly on Emperor. Right now we're at tech parity with only The Wheel needed for first tier techs. We're 31 turns away from Writing, with no idea of the other guys research paths.

The next 20 turns need to be handled with care. We should be able to get a settler out within the next 10 turns, but I'm worried about hwo many neighbors we have so close to us... The good news is that I think we're pretty much alone to the east, just not sure how much land is there. Settler to the southwest first, to prevent the Viks from getting all those cows and sugars.

Here's the save (http://www.civfanatics.net/uploads7/bc3000dgit3.SAV)

Some photos:

http://www.civfanatics.net/uploads7/DGIT3_3000BC.JPG
http://www.civfanatics.net/uploads7/DGIT3_3000BC_info.JPG

alerum68
Jul 05, 2004, 08:53 PM
SK, you get the help on how to set up both 1.15 and 1.22?

alerum68
Jul 06, 2004, 09:22 AM
Post the opening turns, and there is *NO* discussion about it? Wow.

SpikeIt
Jul 06, 2004, 09:25 AM
Nice start. Pop those huts! Maybe we get a surprise settler. We have to take some changes. That's some crazy terrain, but the quarters sure are cozy. We need that settler quick. Let's try and get the choice spots. If we get hemmed in, we'll probably have to build in some filler cities and ready a quick offensive to get some breathing room.

Nice trading by the way.

SolarKnight, yeah, if you need help dual booting still, let us know. A number of us have already set up dual booting.

Oblivion is up!

1)alerum68 <-- Just Played
2)-Oblivion- <-- UP
3)Blasphemous <-- skip until July 20
4)SolarKnight <-- On Deck
5)SandrockLQ
6)SpikeIt
7)Smellincoffee

Aargh. Cross post.

alerum68
Jul 06, 2004, 09:28 AM
no, no, no, no! Don't pop the hut! Anything above emperor, when you have at least 1 military unit present will produce military 90% of the time, unless your expanionist. If you want to go ahead and do a test and pop it in the save. I'd bet quite a bit of money that it would pop into barbs.

SpikeIt
Jul 06, 2004, 09:28 AM
Looking a little more at that picture... The water to the SE of Dehli - fresh or salt? If its salt, we may find the East to be just the edge of our continent. :(

alerum68
Jul 06, 2004, 09:34 AM
I'm pretty sure it's salt... I didn't check during my turns but with a river so close, a large inland like seems unlikely. Hope I'm wrong, but I doubt it.:(

alerum68
Jul 06, 2004, 09:39 AM
Something else I wanted to mention for this game, since we're probably going Conquest with it....

We need to build artiliary with our military this game. The reasons are many, but the main reason is that we need to practice leader fishing. The best way I've seen is to have a elite with 3hps, and going after a stronger unit that's been bombard down to 1hp. Chances are very good that our unit will lose 1hp, but still take out the enemy unit. Doing this will ensure we get leaders at least double that we did during our last game, and with the power of armies in C3C it's not something we can pass up... Don't forget about the IAs bonus on building ... low shield art in massive numbers will ensure we can match it.

SpikeIt
Jul 06, 2004, 10:02 AM
:eek: Yikes! 90%? I never knew that. That seems exceedingly high. So we'll just let the Vikings break it up then? We do want to settler near one. We'll at least need to make sure our settler is guarded. All we need is to shuffle a settler over there and have the Vikings pop the hut. Ouch!

SpikeIt
Jul 06, 2004, 10:10 AM
Yep. I'm all about the artillary. I was calling for more Hwacha's last game. But our lack of fighting and probably some bad attacking orders really limited our chances for leaders in that game. Only use elites to attack weekened units. Build rax for vets. Artillary is incredible effective, but its slow. Last game, I tried building up art, and using it, but we were rolling over cities with fast units so the art wasn't able to catch up.

With our new UU, artillary is again going to have trouble keeping up. At least when lacking art support, use vets for the crash troops and mop up with elites on the damaged AI units. But expecting more evenly fought battles, artillary is going to play a very important role.

-0blivion-
Jul 06, 2004, 11:02 AM
Good start Alerum. Can't play though i am sorry. Personal problems. Don't pop the hut. Artillery are great. Vikings too close. Some nice land. Some bad land.
Be back to you in 3 days.

SpikeIt
Jul 06, 2004, 01:17 PM
Well then. Oblivion - hope you work out your personal matters. We'll catch you on the next turn. But if you don't see a got it here over the next few days and are able to just grab the save, do so and let us know. So... skip Blas, that leaves us with SolarKnight. Can you dual boot or need help? Let us know.

1)alerum68 <-- Just Played
2)-Oblivion- <-- skip
3)Blasphemous <-- skip until July 20
4)SolarKnight <-- Up
5)SandrockLQ <-- On Deck
6)SpikeIt
7)Smellincoffee

SolarKnight
Jul 07, 2004, 11:35 AM
Afraid I didnt get the instructions, could you send them again please?

thanks.

SK

SolarKnight
Jul 07, 2004, 03:07 PM
Thanks for the help SpikeIt, I got it now :D

SolarKnight
Jul 09, 2004, 01:15 PM
Pre - turn thoughts: Tech parity with everyone, thats good, though remember to check diplo every turn guys, and happiness, mistakes are more expensive at this level.

I'm not too keen on the vikings being so close, but they will be dealt with in due course.

IBT:

Well that multiple cow and ivory city spot looked great but it now belongs to the vikings, that was very fast, (remember the AI production bouses).

Ah Well, we can always take it from them.

Turn 1 2950 BC:

Delhi: Granary -> Warrior.

Warrior to NE hill.

Turn 2 2900 BC:

Warrior moves SE.

Turn 3 2850 BC:

Delhi: Warrior -> Barracks.

South Warrior ->South.
North warrior ->South East.

Turn 4 2800 BC:

North Warrior -> East.
South Warrior -> East.

Turn 5 2750 BC:

Delhi Riots, damn.
lux to 10%.

South Warrior -> East.
North Warrior -> East.

Worker -> Road.

Maya have the wheel but will not give it up for anything.

Turn 6 2710 BC:

Both warriors East.


Turn 7 2670 BC:

North Warrior -> South.
South Warrior -> East.

Turn 8 2630 BC:

Worker -> South West.

North Warrior -> East.
South Warrior -> South East.

Turn 9 2590 BC:

Worker -> Road.

North Warrior -> North West
South Warrior -> South

Turn 10:

Delhi: Barracks -> Settler.

(still had 3 turns to go on barracks, but we need to get growing.)

lux to 20% as delhi riots.

Warriors move again.

Summary:

I tried my best, but i forgot about happiness, my bad.

I switched to settler as we need to get at least one out or we will fall behind.

Good luck next player.

SK

Smellincoffee
Jul 09, 2004, 04:52 PM
We'll at least need to make sure our settler is guarded. All we need is to shuffle a settler over there and have the Vikings pop the hut. Ouch!

Actually, the AI always intereacts with barbarians at regent level, at least for fights. I'm pretty sure that also extends to popping goody huts.

-0blivion-
Jul 09, 2004, 06:09 PM
Im back after my problems guys, so could i slot into the rotation now so i am not completely skipped :p

SpikeIt
Jul 09, 2004, 09:34 PM
I say take it Oblivion. Sandrock usually can't play until Thursdays (watch him have time tomorrow morning... :lol: )

1)alerum68 <-- Just Played
2)-Oblivion- <-- Making up for skipped turn - UP
3)Blasphemous <-- skip until July 20
4)SolarKnight <-- Just Played
5)SandrockLQ <-- On Deck
6)SpikeIt
7)Smellincoffee

SpikeIt
Jul 09, 2004, 09:37 PM
Actually, the AI always intereacts with barbarians at barb level, at least for fights. I'm pretty sure that also extends to popping goody huts.

I'm not sure what you mean by this. Interacts at barb level? :confused:

Smellincoffee
Jul 10, 2004, 01:37 AM
That's because it's a typo. They interact with the barbarians the same as you do on Regent level. Let me edit the post. :lol:

alerum68
Jul 10, 2004, 02:02 AM
What size is our capitol? If it's size 4, we should do nothing with it but train settlers. it should have only been about 6 turns from it... where do we stand now? The key is to have 5+food, and 7+shields. That will get us to size 6 with 28 shields.... will train a settler on the next IBT, and will keep our granary bonus as well.

-0blivion-
Jul 10, 2004, 01:07 PM
Inherited turn: My My, those Vikings are close. Delhi is rioting. Lux to 30%.
Ottomans and Vikings are up The Wheel, Mysticism and Iron working. Mayans are up The Wheel. We have writing in 21 at +1 gpt.

Turn 1: 2510 BC

I press enter and a settler pops out of Delhi, putting us to size 2 :hmm:
We need to get a pump going in Delhi, so i set to warrior till we grow a bit.
I gamble and pop the hut, we get a conscript warrior.

Turn 2: 2470 BC

Worker finishes roading wheat. Starts irrigating it. We need Delhi up to +5 fpt.
The Mayans pick up Mysticism.

Turn 3: 2430 BC

Delhi warrior - warrior. I keep this one for MP.

Turn 4: 2390 BC

Bombay founded by Forest Game and furs. Starts on barracks.

Turn 5: 2350 BC

Delhi Warrior-Archer. Be nice to have a little muscle if Ragnar gets nasty.
After founding Bombay, we are up to +9 gpt. 100% science won't reduce the time for writing though.

Turn 6: 2310 BC

Worker finished irrigating wheat. Moves to road up Bombay and chop that Game.

Turn 7: 2270 BC

Ragnar only has a warrior in Bergen :hmm: It is only size one, so he cant whip
a spear. We have 3 warriors on the scene..
Delhi at size 4, lux to 10%.

Turn 8: 2230 BC

Nothing

Turn 9: 2190 BC

A viking archer turns up at Bergen. Still only size 1. Delhi archer-settler.
Delhi at size 5, lux to 20%. I declare war on the Vikings! Warrior kills the archer outside bergen, capturing slave. Another warrior captures another slave.

Turn 10: 2150 BC

Archer comes out of Trondheim and kills one warrior. Our regular warrior attacks Bergen, and beats their warrior. Another warrior inside. Our conscript warrior attacks Bergen, and wins. Bergen is autorazed. A settler inside becomes 2 slaves.

Turn 11: 2110 BC

Viking archer kills our victorious conscript warrior. We kill it with our last warrior in the area, which promotes to vet. Our archer is on the scene now. I am happy with this war now. I will make peace at first oppurtunity.

Turn 12: 2070 BC

Meet the Mongols. They are up IW, Myst and the wheel.

Turn 13: 2030 BC

Delhi settler-settler. We have a pump now :D
I will found near old Bergen.

Turn 14: 1990 BC

Ragnar comes begging for peace. We get Iron Working, Mysticism, The Wheel, and 177 gold :D
We have horses north of Tronheim and south of Bombay! No iron though :(

Turn 15: 1950 BC

Madras founded. Slaves connecting ivory. Madras starts on temple to claim the cows.

Turn 16: 1910 BC

Osman demands 35 gold. We are a bit gassed after the Bergen battle, so i give in - for now.

Turn 17: 1870 BC

Nothing.

Turn 18: 1830 BC

Delhi Settler-Settler. Bombay Barracks-Archer. Ivory hooked up. Lux down to 10%

Turn 19: 1790 BC

Game chopped. Worker starts to road it. Writing in 2 turns, and everyone except Mayans gets it. Bah.

Turn 20: 1750 BC

Delhi grows to size 5. Lux to 20%. We have a settler in place for next city. Delhi's pump works like this:
When it grows to size 5, lux goes to 20% and the forest tile is switched to the unmined plains tile. It is a 5 turn pump, not quite ideal.

Looking back, and future plans

We will get writing next turn. I recommend we put it on philo at 80%. That will get it quite quickly. Philo gambit can be done here.
I suggest we get HBR from one of the other civilizations and horse rush Scandinavia. I don't like Berserks.

I am very happy with the way the war went. We were so cramped by the vikings it was unbelievable. Our warrior rush went well. We took out their first city after the capital. We built a new town nearby. We have a luxury hooked up because of it. We gained three techs, 177 gold and 4 slaves :D

-0blivion-
Jul 10, 2004, 01:18 PM
http://www.civfanatics.net/uploads7/DGIT3fA.JPG

At least Temujin loves us..

http://www.civfanatics.net/uploads7/DGIT3Madras.JPG

Where two warrior battalions fell, and were another fought like a lion..

SpikeIt
Jul 10, 2004, 02:34 PM
Very impressive set of turns! Ragnar will learn to stay clear of our cows. :hammer: Gutsy move, but based on sound reasoning. And great job getting that settler farm working. Lets build some rax in our other cities for some Vets. Ragnar will likely come calling again real soon, and I just plain don't trust the Mayans.

Hmmm. 90% chance of barbs... Conscript Warrior!! :crazyeye: Pretty amusing.
So, uh, moving on... Sandrock?

1)alerum68
2)-Oblivion- <-- Making up for skipped turn - Just Played
3)Blasphemous <-- skip until July 20
4)SolarKnight <-- Just Played
5)SandrockLQ <-- Up
6)SpikeIt <-- On Deck
7)Smellincoffee

-0blivion-
Jul 10, 2004, 02:39 PM
Yea, Madras should build a barracks once the temple has claimed the cows. Bombay already has one. The next city should build one quickly too, so we will start churning out vet horses. We need to get Horses connected up though first.

Ragnar won't be a big trouble anymore, we have really stunted his growth. With that and LK70, i have just had a lot of turns of gut-wrenching warfare :D

Im afraid im becoming obsessed with war in the game. I used to be a builder. Now look at me. Warrior rushes. Conquest win on emperor. Mounted warrior rush on Demigod. Bah. I am also in the 1500s in a solo emperor game where my original goal was space. Too bad i am destroying the hittites and persians with modern armour. *sigh*

SpikeIt
Jul 10, 2004, 02:48 PM
See that. The game is getting boring for you. You're getting too good! :D Sounds like your many games are paying off. If only I had the time for that. Sigh. That's okay, I'm learning alot just participating in these SG's. I'm especially learning the value of a well timed early strike.

alerum68
Jul 10, 2004, 09:03 PM
Hmmm. 90% chance of barbs... Conscript Warrior!! :crazyeye: Pretty amusing.
So, uh, moving on... Sandrock?



Didn't you know that 73% of all statics are made up on the spot?:p Anyway, It's somewhere in the range of 80-90% on poping barbs on goody huts once you've produced a military unit. I've played around with goody huts alot, and that's my avg success rate on Emperor... also, god I wish I could remember where, I read it somewhere on here or Apolyton.

Anyway, great set of turns Oblivion! Put a hurting on Ragnar quick... I don't think I've ever had a war start this early before!

Sandrock LQ
Jul 11, 2004, 10:34 AM
I recommend skipping me. I have to work 48 hours over the next four days. I didn't think any turns were being made because I usually get updates to the thread in my e-maill. Imagimne my surprise to see three turn sets done. Also I will be out of town, Thursday and Friday, with a slight possibility I can get this done on Saturday. I thnik I'll just wait for my spot to come up again.

By the way, good turns everyone. And go for Philosophy, I don't think we have anything to lose.

-0blivion-
Jul 11, 2004, 10:38 AM
All right then SpikeIt, you're up :D
Good luck ;)

SpikeIt
Jul 11, 2004, 05:09 PM
Oooh. Looky, looky. I get to play some Civ! Alright (wife groaning in the backround). :D Cool. Got it. I'll probably play some tonight, but may not be able to finish up. DGIT tradition says 20 turns first round, but we're kind of mixed. I'll play 10 - 20, pending time. I want to keep this baby spinning.

1)alerum68
2)-Oblivion- <-- Making up for skipped turn - Just Played
3)Blasphemous <-- skip until July 20
4)SolarKnight
5)SandrockLQ <-- Skip
6)SpikeIt <-- Got IT
7)Smellincoffee <-- On Deck

alerum68
Jul 12, 2004, 09:36 AM
SpikeIt, you guys are still playing SuBI1?! That's just.... insane!! How is it coming anyway?

SpikeIt
Jul 12, 2004, 11:14 AM
SuBI1 has been a frustrating game. My last turns were played over 1 1/2 months ago... Most of the players have been MIA. But hope springs again as Balastulin is finally settling into his job in Korea (building ships of all things - too earily similar to SuBI1 itself). And surely I'll be able to coax Oblivion to take the game up again too? ;) At least with three players maybe we can finish the game by, I don't know, December? :crazyeye: But the game itself is/was definitely interesting. Really a weird research variant, if nothing else.

If your interested, stop on over and post. Its my last 1.15 game, and I really would like to wipe it off the books.


BTW, managed to get about 4 turns in of DGIT3 last night. Bangalore is settled, Philo is about 8-9 turns away, depending on lux rate needed. Next city set to settle in a turn or two.

-0blivion-
Jul 12, 2004, 11:15 AM
I have 6 turns of my SuBI turn done, but it is a bit of a slog fest. Im just finding it hard to get much motivation when i know the game is just about won anyway. But i will keep on trucking ;)

alerum68
Jul 12, 2004, 06:05 PM
What victory condition are you going for over there? If it's not an insane war situation going on over there, and is just some nice quiet builder turns that doesn't require much of a turn report, then I'm game.:p

SpikeIt
Jul 12, 2004, 09:25 PM
Wrong game for you then, Alerum. Domination. By the seas, of course. Its down to a grind it out game. But you can abbreviate the turn logs as much as you want. ;)

But without further ado, back to our regularly scheduled programming...

SpikeIt
Jul 12, 2004, 09:30 PM
Oblivion, the musically inclined, decides to finally rest having secured a stable footing for the Indian people. The festive celebrations have died down somewhat and the Despot is finally at peace. But a ruckas is heard coming from the west. What has stirred up the people so? Ghandi learns from his advisor that some loon on an Elephant calling himself SpikeIt approaches. He sings of Korean space launches and wonders how the Indian people have become so backwards. Who is this nut? Suddenly SpikeIt approaches, "It is I, SpikeIt. I have come to lead your people for 10, maybe 20 turns (years sometimes varying) and then I will swiftly depart. I yearn to rid the world of any infidels and help the Indian people domesticate these fine elephants for use as house pets. Doors will need to be widened, of course." Ghandi, aghast at the pure insanity before him, decides to let SpiKeIt do what he will. After all, he does promise to go away...

Looking at our situation. Madras to the west (crazy cow, ivory site). Bombay to the east on the end of our continents peninsula. We need to secure our space, but need to push east to secure land. There are two sources of horses in the area (1 immed. north of Delhi, 1 east on hills near coast. We also have a source of furs just north of Bombay. No iron though.

Writing due in 1.

We need to be exploring. Also, unguarded settler to south of Delhi, for which I presume is a cramped city site. An Ottoman spear is right next to it.

Horseback Riding is available for about half our treasury. I'm expecting demands at some point anyhow... Let's wait to see what we'll need for Philo. first.

[0] 1750BC
Horseback Riding is available for about half our treasury. I'm expecting demands at some point anyhow... Let's wait to see what we'll need for Philo. first.

IBT
The ottoman spear left our settler alone.
Writing comes in, start philosophy.

[1] 210BC
Slaves mine sugar.
Bangalore is found on the coast SSW of Delhi. It starts on a Curragh.
A warrior moves in to defend.
I'm thinking a horse rush to finish the Vikings and to get a third(!) lux.
Philosophy due in 13 at -2gpt.

IBT
Ottoman spear moves on.

[2] 1700BC
Irrigate game at Bombay.
Settler due next turn.
Philosophy now up in 11.
Sending archer west to explore.

IBT
Delhi settler -> settler.

[3] 1675BC
Settler heads west, to west of Madras.
Archer west.
Mayans have learned Math.

IBT
Bombay archer -> temple (in 10 - lux)
Ottomans are building the Oracle.

[4] 1650BC
Influx of gold allow me to run 90% at Philo, due in 8, lux at 0.
Exploring archer, west.
Slaves will road other sugar toward Bangalore.
Mayans picked up horseback now.
Math has been traded around.
Since everyone know horseback right now, I spend the money to buy it.
Send 146 gold to Osman for horseback riding. Now we need to get our horses.

IBT


[5] 1625BC
Increase lux rate to 20% to keep Dehli happy.
Work plains tile.

IBT
Mongol scout in view again in the east.

[6] 1600BC
Bombay worker heads to chop forest for quicker temple.
Extra slave worker roads other sugar.
Settler moves once more.
MM Delhi for extra gold.

IBT
Viking warrior near new city spot.

[7] 1575BC
Calcutta founded SW of Madras on lake. It can share cow with Madras, and will grow to take wheat. Its right against Vikings though.
Calcutta starts spear.
Nothing on the diplo front.

IBT
Viking warrior to our north too.
Dehli settler -> settler
Madra temple -> spear

[8] 1550BC
Archer settles in Calcutta.
Exploring archer to the west spots blue borders.
Can dial back lux to 10%. Philo due in 5 at 80%.
Settler heads to coastal forest spot for sugar/horses/fish spot.

IBT
Bangalore curragh -> rax
Mongols are building Oracle

[9] 1525BC
We're a bit weak on defense. Viking warriors are a minor threat with 4 turns left on peace. No worries yet though.
Archer fortified in Calcutta.
Other archer exploring.
Curragh heads south.

IBT


[10] 1500BC
Lux back up to 20% as Delhi grows.
Vikes have 3rd city as Curragh floats the coast.
Switch madra build from spear to archer. Best d is a good offense.

IBT
Ragnar is displeased with our Curragh. Moving on...
Delhi cultural boundary grows and horses are now in our borders, we could use some workers.
Bombay chop completes temple -> archer.

[11] 1475BC
Bombay worker heads to connect horses.

IBT

[12] 1450BC
Settler is on spot.
Archer runs through Mayan borders.
Curragh south.
Philosophy due next turn...

IBT
Smoke Jaguar asks us to move on. OK.
And then this...

http://www.civfanatics.net/uploads7/DGIT3_1450BC_Philo.jpg

Now what tech to choose... Map Making is most valuable. Lit allows the Great Library, but do we want to invest in that? Poly or Code of Laws opens up a government tech, which we can min research and tech trade. We can still pre-build for Great Library and trade for it. I like the idea of opening up a government early, but we should be able to trade for the needed techs. I go for value and take Map Making.

Hey, what do you know? We learned Map Making too! :D
Start on Code of Laws.

Delhi produces a settler -> settler.

Oh yeah. Vikings don't declare as 20 turn peace is up.

[13] 1425BC
Lahore is settled and starts on a worker, due at growth.
Holy, schomoly! We have an SGL - Brahmagupta!! How cool is that?! :goodjob:
If I had seen that on Philo, I would have taken Lit for the Great Library.
Well, Pyramids, Mom, and Oracle are avail I'll let the team decide as I'm sure we have a turn or two of time.

Curragh spots orange border to south.
I decide to pursue CoL at deficit. We have the gold right now.

The Ottomans have Poly.
Poly could be had for MM and some gold, I'm sure, opening up Temple of Artemis as well.

IBT
Madra archer->rax. Doh! I thought Madras had a rax.

[14] 1400BC
I left some moves for the next player. 1400 is a good stopping point. Not 20 turns, but not 10 either.

Delhi settler pump is going strong. We must decide what to use our SGL for. Pyramids, Mom (nah), Oracle (eh), or Temple of Artemis (w/ trade). Or wait for GL.

We should also finish the Vikings off. We can keep settle west and have another spot or two on the east coast, but none are that great. Trondheim will give us 3 luxuries (we still need to connect the furs near Bombay. But basically, we need to spread out south. Indians should not be stuck in tundra!

One last thing. Just looking at the map, there is a dark purple border to the immediate west of Scandinavia. We haven't met them yet. Our northern exploring archer should pay them a visit.

Ghandi, having returned from a quick holiday in the young town of Bangalore, returns to Delhi to find SpikeIt finally departed. Instead, some dude name Brahmagupta is spouting all sorts of nonsense about science. Well, maybe India will have a use for Mr. Brahmagupta. Meanwhile, SpikeIt left some volumes about settler pumps and connecting horses. Ghandi, already in need of another vacation decides to call upon his friend SmellinCoffee. Maybe he can can find a use for those silly furs up north.

SpikeIt
Jul 12, 2004, 09:31 PM
http://www.civfanatics.net/uploads7/DGIT3_1400BC_India.jpg

alerum68
Jul 12, 2004, 10:12 PM
Nice turns Spikeit! I'm torn between the GL or ToA... i think ToA will be the most benficial, but I'm nervous about the AI science ability on Emperor. I think we can keep up with, or at least trade for techs, and culture in every city will ensure we'll never loose a city to flipping, and will be a great start to a 100k culture win... Hell, I'm going for ToA unless everyone else leans towards GL.

Got a suprise for you over at SubI.;)

SpikeIt
Jul 13, 2004, 09:06 AM
The AI tech pace is sure to speed up, but I think we can trade our way to keep pace. After we learn CoL, maybe we dial back to min research on Republic and start hoarding money. As for the wonder, ToA would be nice for the culture boost, but the temples do go away come Education, so its limited. The temples will be nice to help with happiness too, although once we get our three luxes (yes Ragnar, those wines are ours) they won't be so important. Plus temples are cheap for us. GL is not available yet (we could prebuild or take it if need be). Pyramids - growth is power. I think the Pyramids are the way to go.

My vote - tall weirdly shaped pointy building in Delhi or Madras. Pyramids!

1)alerum68 <-- On Deck
2)-Oblivion-
3)Blasphemous <-- skip until July 20
4)SolarKnight
5)SandrockLQ
6)SpikeIt <-- Just Played
7)Smellincoffee <-- Up

-0blivion-
Jul 13, 2004, 10:50 AM
No, not ToA. Most useless wonder i could think of for a religious civ.
Half Price temples, goes away after education. No thanks, only in a 20k game please.

Great turns SpikeIt :D
GL is a very nice touch of luck for the first emperor game. First time i have got one in a game with a non-scientific civ.

I am sooo glad we clinched the Calcutta spot. Bangalore won't be so cramped if we take Trondheim :mischief:

Lets continue expanding and getting ready for a Horseman rush.

On the wonder front, Pyramids please, gives you such a boost..
I don't want GL, we would have to research an additional tech, we need to practice our brokering anyway - c'mon guys, lets make emperor challenging :p

As for where to place the wonder, Madras would be best. If we put it in Delhi it will mess up our pump..

SolarKnight
Jul 13, 2004, 11:23 AM
I would say the pyramids without a doubt, food is the only resource that cannot be corrupted, and in this game growth is power.

Definately go pyramids.

sk.

SpikeIt
Jul 13, 2004, 01:07 PM
Hmmm. Lookin' like a Pyramids landslide. Nice point on Madra for the wonder. We want to keep that pump going - nice job on the setup btw. I didn't want to spend the time on it, but it kind of frustrates that its not a 4 turn pump. Maybe if we had a bonus grass? 5 turns is keeping us ahead of the pack city wise anyhow.

alerum68
Jul 13, 2004, 02:26 PM
If we grow to size 5 can we have warrior/settler combo?

SpikeIt
Jul 13, 2004, 03:51 PM
Not too sure. My head is swimming with work issues at the moment. I presume you mean to build a worker and a warrior in 5 turns? Maybe, but I doubt it. Maybe SmellinCoffee can play with it.

Smellincoffee
Jul 13, 2004, 10:58 PM
I have successfully downloaded the saved game file. I have also met the ten-character limit for the first time. ;)

Sandrock LQ
Jul 14, 2004, 12:42 AM
Yea, and the non-expiration on the pyramids is a nice touch too.

-0blivion-
Jul 16, 2004, 05:17 PM
You there SmellinCoffee?

Smellincoffee
Jul 16, 2004, 05:49 PM
Busy week. :lol:

Inherited Turn- 1400 BC
Seems as if this was left unplayed; I will assume this is my first turn. Fortify Einstien until Delhi's Settler is done. Everybody and his brother's uncle has math. Ottomans have math and polytheism. We have Philosophy and Map-Making over everyone.

Turn 2- 1375
Nothing.

Turn 3- 1350
The Ottomans are already researching Philosophy (the price keeps going down) so I figure I might as well make the trade for Philo and Mathematics. We trade them and make 40 gold.

Turn 4- 1325
We start a board game of Monoply. Meet Iroquis while passing go. They know nothing; we have Phil and Map-Making over them.

Turn 5- 1300
Buy the B&B Railroad. If we own all four of them, we can make more money.

Turn 6- 1275 BC
Land on chance card; go to jail. We meet Xerxes there. He's just visiting. Same situation as everyone else. Found Park Avenue on the coast.

Turn 7- 1250 BC
Pay $50 to get out of jail; hook up horses. Ottomans learn Map-Making. D'oh.

Turn 8- 1225 BC
Remember I'm supposed to rush Pyramids. Oopsy.

Turn 9- 1200 BC
Complete the Pyramids. The overseer says he did it so fast using what's called an erector set. Look into this. Land on Padma's Waterworks utility. There's two big red hotels there. Ouch. Mayans buy Oracle.

Found Boardwalk.

Turn 10- 1175
Land on another one of Padma's hotel-laden deeds. We can't pay even if we mortage our deeds. Other players refuse to buy some of our stuff to help us out. Cheapskates. We kick over the game board.

Choose the steamship next time!

SpikeIt
Jul 16, 2004, 08:22 PM
Nah, 1400 BC was my turn. I left some moves for you in case you had other ideas to setup . I indicated that in my turn log I thought. Anyhow, good job, although I hope the save doesn't load up a Monopoly save. Time to hit the Garden State Parkway and head toward Atlantic City...

alerum68
Jul 18, 2004, 10:01 AM
Okay, now I can "get it." Will play tonight, post by tommorow. Hope no one minds if I spend my turns working on growth and only cranking out a skelton crew of units... cities baby, cities!

SpikeIt
Jul 18, 2004, 05:38 PM
Build some forces up to clean out Ragnar. The third luxury is rightfully ours! And he has the best land for expanding. Otherwise its just tundra fishing villiages. Expansion is our focus, but to do so we need to take Ragnar out. Good luck!

alerum68
Jul 18, 2004, 10:16 PM
Turn 0 (1175BC)
MM some cities. Able to shave a turn off of settler, at least until I re-mm the Capitol.:p
Change Bagalore from galley to horseman.
From this point on, besides MP warriors, ONLY build Horseman so we can upgrade to our Elephants.
Change Park Avenue and Lahore to Temple to get the Fish. They won't grow until they do. Also queueing Habor.
Boardwalk won't be worth much because of it's location. Change it to a 10-turn worker factory.
Madras doesn't need to be building a settler with Delhi all set up. Change it to Horseman.
Osman is up Poly on us. Everyone else we're up on Philo and Map Making. I think we're going Republic instead of Monarchy... this means limited wars, that are very quick. Our Elephants will help this.
Lux has to go up to 20 to make up for Bombay's size. Horseman will complete next turn. MM it to get us a Horseman every 5 turns.

IBT
Persia tells us to leave.
Bombay Horseman - > Horseman
Turn 1(1150BC)
Move archer s.
Send horseman to Madras.
Curragh keeps exploring.
Turn sci down to get CoL in 1, but pulling another 7gold.

IBT
Some movement by the AI in obscure places.
Iro start Colossues.
What? Somehow CoL didn't come in.

Turn 2 (1125BC)
Iro have Construction. Was going to trade Col for it and Poly, now I'll have to wait a turn. Home Ottomans and Iro don't trade. I don't think they can...
Worker moves to mine grassland near Delhi... this *MIGHT* with proper MMing get us that 4-turn factory.
workers irrigate cow near Calcutta.
fort archer in the City-Formerly-Known-as-Boardwalk.
Move units around to turn lux slider down to 10% again.

IBT
Maya ask us to leave.
CoL comes in.
Madras Horseman -> Horseman
Start research on Currency. This is usually a good trading tech, but I'm afraid the AI is going to go for it...

Turn 3 (1110BC)
Looks like the viks settled a city in the far north tundra.
MM some more.
Tell the viks to leave or declare. They leave.
Build Embasey with the Iro to see who their trading partners are.
Wow. Looks like he knows everyone... which means everyone probably already knows everyone else. Ouch. No brokering at all... that's the main reason i like islands.
We have no good trades on the market, even though the Ottomans and Iro both have 2 techs and we have techs they don't have... it's just the techs they have are worth so much more with the AI bonus. Going to have to wait til we get Currency... I think we should go full speed ahead in techs.

IBT
Lots of AI movement around the contient... nothing important.
Delhi Settler - > Settler

Turn 4 (1075BC)
Good, Iro trade Construction so it should be cheap enough to get. The only problem is they're only behind CoLs now. Ottomans are up Construction now too.
No where for our settler to go until we can declare on the Viks. Need a few more horseman though... only have 2 right now, but more coming. Next will be the one to declare and conquour.
Still can't get Poly. Instead I trade Iro CoL for Construction, then turn around and sell the ottomans CoLs for 111 gold, then the Mayans for 52 gold, and finally Persia for 14. Ottomans won't trade Poly for even 342 gold.:(
We're 2 techs away from the Middle Ages, but Ottomans will probably be us there... no SGL this game.


IBT
Bangalore Horseman -> Horseman
Iro start Statue of Zeus

Turn 5 (
Luxury has to go up to 30% to make up for Lahore being unhappy. Will need to get a road built their fairly quickly.
minor unit movements.

IBT
Bombay Horseman -> Horseman

Turn 6 (1025BC)
workers build mine on an irigate plain... in despotism???
To save some money, and because it's not hooked up I change Lahor to worker, with the loss of no shields. I freeze growth for 1 turn, just to keep it even.


IBT
Mayans kick us out.
Lahor riots, but I have the lux?! It makes it worker because all 10 shields were there, so riot will end next turn. No harm, no foul.
French start Great Wall


Turn 7(1000BC)
DAMN! Mayan took the city spot I wanted.:| Going to have to go for the second hill.
some unit movements, nothing major.

IBT
Madras Horseman -> Horseman
Rush Temple in Park Avenue.

Turn 8 (975BC)
some unit movements, nothing big.

IBT
Iro's kick us out.
Delhi Settler - > Settler
Park Ave Temple - > Worker
Boardwalk Worker -> Worker
Banglore Horseman -> Horseman

Turn 9 (925BC)
Tell Persia to leave. Move some units. Nothing major. Kinda boring.
5 horseman now outside of Trondheim, but their attacking across a river. SHould be enough though. Next Leader, I'd do it on your first turn... destroy the Viks I mean.

IBT
Iros ask us to leave.
Bombay Horseman -> Horseman
Mayans start great wall

Turn 10 (900BC)
Workers worker... move 1 on to the furs that have so far been unroaded... was moving him over there from the closest spot... 9 spaces away!! Anyway, road on your turn, and things will be much easier.

Not much to say on the pass-off. Just declare war... you have an assult force to do it now, and keep cranking out the horseman. Should be able to keep a steady stream going, and finish the viks off.

alerum68
Jul 18, 2004, 10:19 PM
A bit of Eye candy...

http://www.civfanatics.net/uploads8/DGIT3_Iro_em.JPG

http://www.civfanatics.net/uploads8/DGIT3_india_900BC.JPG

SpikeIt
Jul 19, 2004, 10:01 AM
Okay. Brain freeze here. Won't we lose a movement point crossing that river with our horses in the first place, meaning they won't be able to attack? And attack across the river? Trondheim, I imagine, would be pretty well defended. Our losses will be greater than we need them to be. If we have a spear in the area, after declaring, move the stack + spear SW onto plain (Viks probably attack, BUT across the river themselves), then horses can attack Trondheim without crossing river, but on 2nd move.

Nice job popping some more workers. We need them. :goodjob:

SpikeIt
Jul 19, 2004, 10:22 AM
BTW, you want another SGL? We've already had one for Philosophy. ;) We'll catch up in tech. Our elephants will make sure of that!

Roster:
1)alerum68 <-- Just Played
2)-Oblivion- <-- Up
3)Blasphemous <-- skip until July 20 - maybe on deck?
4)SolarKnight
5)SandrockLQ
6)SpikeIt
7)Smellincoffee

-0blivion-
Jul 19, 2004, 10:53 AM
Got it.

I got to kick Ragnar first time and i get to do it again :D

SpikeIt
Jul 19, 2004, 01:19 PM
I got to kick Ragnar first time and i get to do it again :D

Ragnar will rue the day he stumbled upon Oblivion! :hammer:

-0blivion-
Jul 20, 2004, 02:39 PM
Inherited turn:

Looking good, horseman near Ragnar's border. MM Madras so it can kick out horses in
4 turns with minimal waste, instead of 5 turns with lots of waste. Currency in 9
at -6 gpt.

Turn 1: 875 BC

Not much. Waiting one more turn for another horseman from Madras.
Build embassy in Trondheim, only 2 spears :D

Turn 2: 850 BC

Delhi Settler-Settler
Madras Horseman-Horseman
Calcutta Barracks-Horseman
Lahore worker-temple

Declare war on Ragnar. I don't attack this turn. Why across a river?

Turn 3: 825 BC

Battle of Trondheim:

First Horseman wins but is redlined
Second Horsman wins, is yellowlined and takes Trondheim!
No resistors

On the other side of the new Viking capital there is a Mayan iron colony!
When we capture or raze it, we must have it!

Found Jaipur

Turn 4: 800 BC

Get the FP message.
Bangalore Horseman-Horseman
Viking archer kills one horseman

Kill viking settler pair. Dam, there are settler pairs from other nations everywhere.
I cannot take these size 1 cities until i have a settler in position.

Turn 5: 775 BC

Persia declare on Iroquois. A little checking confirms Persia has no iron for immortals
and Iroquois has no horses for MWs :hmm:

I will attack Copenhagen next turn.

Turn 6: 750 BC

Madras Horse-Horse
Boardwalk Worker-Harbour

First Horseman attacks Copenhagen, wins but redlines, Copenhagen razed.
Settler in position for next turn.
Horse kills Viking warrior on hill.

Turn 7: 730 BC

Delhi Settler-Settler
Found Hyderabad. Kill Viking archer on mountain.

Turn 8: 710 BC

Calcutta Horse-Horse
Park Avenue worker-harbour

Turn 9: 690 BC

Currency comes in. Trade it to Osman for poly and 88 gold. We are in the MA!
Set research to Republic in 29 turns.

Very bad RNG luck at Stockholm. First horse retreats, second horse redlines but wins,
third horse dies with no damage, 4 horse dies with no damage and spear is now vet.
Reinforcements there already though.

Ragnar's tundra city is on an ivory :D Need a settler up there though..

Bangalore Horse-Horse

Turn 10: 670 BC

Ottomans in MA. There free tech was Monotheism.
Madras Horse-Horse
Bombay Horse-Horse

Aargh, this spearman in Stockholm is evil. Two more horses retreat, no damage done.
Need to regroup. Found Bengal.

Notes:

We had some terrible RNG luck at Stockholm. 4 horseman failing to take a single hitpoint off a spearman? It is on a hill, but still bad luck. I wouldn't raze Oslo until we have a settler up there to claim the ivory.

There are settler pairs from other civs crawling everywhere, so we need to raze then resettle.

We must destroy/capture Stockholm (It will have culture from Palace soon), then rush a temple or something to steal the Mayan's iron.

Good luck next player. Sorry about no eye candy.

SpikeIt
Jul 20, 2004, 03:03 PM
Trondheim, the Viking capital - 2 spears and no resistors?!! :lol: How truly strange. At least it wasn't armed with uber spears as in Stockholm.

The Mayan iron will be nice to add. Great job. We are expanding out nicely it seems. Plus we have ivory for trading when needed which always helps.

We need to think about starting on our FP. Wouldn't an MGL from our Viking battles be well timed? Then again, a better investment would be in an army to help for the future.

Anyways, on to important matters:
1)alerum68
2)-Oblivion- <-- Just made Ragnar look silly.
3)Blasphemous <-- skip until July 20 or 26th
4)SolarKnight <-- UP
5)SandrockLQ <-- On deck
6)SpikeIt <-- SKIP from now until Aug 5
7)Smellincoffee

Until Blas checks in, he's a skip. If he did come back on the earlier date and can grab it before SolarKnight, then good for him. He could always slot into my spot since I'll be away.

alerum68
Jul 20, 2004, 09:50 PM
Oh well, can't have the RNG favor you every time. Got the capitol which means they're going to fall pretty easily.

Blas, if you did come back today, go ahead and claim it.

alerum68
Jul 22, 2004, 11:09 AM
SK, you around? Blas didn't claim it, so it's all yours if you want it.

SolarKnight
Jul 23, 2004, 05:18 PM
I got it :)

-0blivion-
Jul 25, 2004, 12:38 PM
Hello SK? Wanna get this game moving again.

SolarKnight
Jul 25, 2004, 06:55 PM
Dont worry, I am finishing off the turns as we speak, only a few more to go.

are we not going on a 48/72 rotation?

(will have the turnlog up soon, just putting the finishing touches on)

SolarKnight
Jul 25, 2004, 07:12 PM
Pre - Turn thoughts: -

Tech situation:-

up currency on the french, iroqouis, maya, scandinavians and mongolia.

up currency, construction, philosophy and polytheism on the persians.

down monotheism on the ottomans.

Diplomatic Situation:-

we are at peace with all contacts but the scandinavians, the only other war known to us is between persia and the iroquois.

the war must be hammering the persians as they are the most backward nation we know (at the moment).

we have embassies with the vikings and iroqouis only.

Military Situation:-

we are strong against everyone but the iroqouis and the maya who we are even against.

we have 11 horsemen, the vikings have 3 cities, so if we want 4 per city, then we need only 1 more, but to cover our backs, and in case we end up in some kind of

dogpile, i'm going to take our number up to at least 18, so we have some in reserve, and will continue producing them during the conflict.

Plans:-

To build up our forces to finish scandinavia, and to do as much damage to them as possible during my turns.

I moved an archer out of boardwalk to distract the warrior threatening our worker, and move the worker to town.

here we go:-

Turn 1 650 BC: We have too many ai settler pairs in our territory, anyone would think they were trying to steal our holy lands!! :p

Maya and Iroqouis begin ToA.

Archer returns to boardwalk.

no horses due for at least two turns, time to regroup and prepare to march on the enemy then.

Attack oslo with vet horse for kicks and the city is destroyed, the spear dies redlining our horse, as many horses as possible are rallied on the mountains near the enemy

capital and are ordered to rest as many are injured, the enemy will pay in kind for the blood they spilled.

Turn 2 630 BC:

Ottomans kick our archer out of thier territory, we were just leaving anyway man :p.

Delhi: Settler -> Settler.

Mongols start collossus.

Curragh sinks (damn rng).

kill a viking spear on mountain, redlining 2 horses.

we are within spitting distance of the viking capital.

Turn 3 610 BC:

cue "command and conquer" reinforcements have arrived, as horsemen finish in calcutta.

jaipur: worker -> Temple.

mongols begin ToA.

spear in viking capital refuses to die after 2 vet horses and one injured vet horse are killed attacking, more on the way as we speak though.

Madras: horse -> horse.

Bangalore: horse -> horse.

Lahore: temple -> warrior

think we may lose lahore briefly, the vikings ave dropped a lone archer right next to the city, and there is nothing i can do about it.

Turn 4 590 BC:

lose lahore as expected, but we have troops at the ready to re capture it.

kill one spear guarding viking capital.
lose one vet horse in the process and promote one to elite.

Turn 5 570 BC:

Bombay: horse -> horse.
bengal: warrior -> Barracks.

Stockholm is ours, the spear fell like a house of cards this time :hammer:

lahore is then recaptured with no losses.

Turn 6 550 BC:

Delhi: Settler -> Settler.


Turn 7 530 BC:

Hyderabad: Worker -> Warrior.

move horsemen into position near final viking city.

Turn 8 510 BC:

Madras: horse -> horse.
calcutta: horse -> horse.

troops lined up outside reykjavik

Turn 9 490 BC:

Bangalore: horse -> horse.

french begin the lighthouse.

our horses storm the city and capture it flawlessly, gaining a slave in the process.

http://www.civfanatics.net/uploads8/victory.JPG

Turn 10 470 BC:

Bombay : horse -> horse

euphoria races through the land on hearing the news of our recent conquest, so great are the celebrations that our palace expands for the first time in our history.

ottos start hanging gardens.

iros finish collosus.

french start great wall and toa

mongols start great lighthouse.

Summary:

the vikings are dead, they never really stood a chance against us, who is next?

Good luck to the next player.

SK.

alerum68
Jul 25, 2004, 09:51 PM
Nice turns SK! This is great... destroyed my favorite civ in the game, and Christ hasn't even been born!

Roster:
1)alerum68
2)-Oblivion-
3)Blasphemous
4)SolarKnight
5)SandrockLQ
6)SpikeIt
7)Smellincoffe

Looks like Sandrock is up!

-0blivion-
Jul 26, 2004, 04:48 AM
Nice Job :hammer:
Start building up infrastructure maybe, then next war when we get knights? Maybe against Ottomans, i don't like a neighbour with Sipahi.

Sandrock, build/rush a temple at Stockholm. We need that iron in our territory. Don't have any as of yet.

alerum68
Jul 26, 2004, 11:48 PM
:bump:

Sandrock you around?

Blasphemous
Jul 27, 2004, 04:06 PM
I'm back!
Germany was great.
Good job on eradicating those smelly ol' Vikes. From the moment I saw the turnlog where they were discovered I knew they would have to be eradicated... It seems the group shares my lust for the blood of the first encountered civ. :goodjob:
Skip me again, I'll be too busy in teh coming days to propely play... So much to catch up on. :'(

Sandrock LQ
Jul 28, 2004, 11:00 AM
I got it. Sorry I've been AWOL but work is getting worse before its getting better. I should have this played by the end of day Thursday. If anyone wants to chime in, you have all day Wednesday to post.

Blasphemous
Jul 28, 2004, 02:53 PM
Hmmm... Seeing the speed this is going, no need to skip me after all...
I've already cleared up enough business to start playing on my computer again... :D

-0blivion-
Jul 28, 2004, 03:09 PM
BTW Blas, wie war deutschland? Hast du einen guten zeit gehabt?

Blasphemous
Jul 28, 2004, 03:20 PM
BTW Blas, wie war deutschland? Hast du einen guten zeit gehabt?
Es war sehr gut.
Ich habe mein echt Heim befunden.
(Mein Deutsch ist leider nicht perfekt, aber viel besser jetzt.)

alerum68
Jul 28, 2004, 04:33 PM
Your german is still better then mine Blas.:p Welcome back.

Blasphemous
Jul 28, 2004, 04:58 PM
Your german is still better then mine Blas.:p Welcome back.
Thanks. :D

Sandrock LQ
Jul 29, 2004, 03:10 PM
470 BC

Pre-Turn:
-Set Stockholm to temple
-I set a couple of units over the iron in case anyone gets any ideas.
-Can't rush the temple because of population size

IBT
-Delhi Settler->Settler
-Madras Horseman->Horseman
-Calcutta Horseman->Horseman
-Persians and Maya building temple of Artemis
-Maya establish embassy

450 BC
-No where to go with settlers.
-Move units into our undefended cities.

IBT
-Iroquois demand Currency, I call their bluff

430 BC
-Unit moves

IBT
-Trondheim Barracks->Worker

410 BC
-Unit moves

IBT
Madras Horseman->Horseman
Bangalore Horseman->Horseman

390 BC
-Hire clown in Jaipur
-Unit moves

IBT
Bombay Horseman->Horseman

370 BC
-Unit moves

IBT
-Trondheim Worker->Worker
-Delhi Settler->Settler

350 BC
-Unit moves

IBT
-Hyderbad Warrior->Worker
-Madras Horseman->Horseman
-Calcutta Horseman->Horseman

330 BC
-Unit moves

IBT
-Lahore Temple->Worker

310BC
-Jaipur now connected to luxuries

IBT
-Trondheim Worker->Worker
-Bangalore Horseman->Horseman
-Reykjavik Warrior->Spearman
-Park Avenue Harbor->Spearman

290 BC
-Unit moves

IBT
We get Republic, I switch to Feudalism due in 23
Bombay/Madras Horseman->Horseman
Bengal Barracks->Worker

270 BC
-Unit moves

Summary
Ottomans up Monarchy, Monotheism, Engineering
Persians up Monotheism, Engineering
Maya down the Republic but can only offer 80 gold
Iroquois up Monarchy, they are broke
France down Republic but have a paltry 15 gold
Mongols are even with us.

I basically focused on unti production. I wasn't to sure if we wante to dial down the research to minimum, so we can decide that now. We have a sizeable army of horseman now, but our defenses have me somewhat worried.

We should be ok if we get that iron though.

alerum68
Jul 30, 2004, 10:05 AM
Good choice sticking with unit building for now... horseman = Elephants = Middle Age Fun. Will look at the save to make sure, but I think we should turn research down and start buying our techs. Has someone built the Great Lib. Can we capture it?;)

Sandrock LQ
Jul 30, 2004, 12:13 PM
The Great Library was not built on my turns.

-0blivion-
Jul 30, 2004, 12:16 PM
SpikeIt is on holiday, so the turns are yours now SmellinCoffee. Good luck :D

alerum68
Jul 30, 2004, 04:10 PM
SC has been AWOL for a bit now too. He may not claim it. Still waiting for him to claim in Race Wars.

-0blivion-
Jul 30, 2004, 04:35 PM
Okey, give him 24 hours approximately. Then you can take it Alerum.

I can take SCs place in RW if thats a problem. I was in that at the start, but i appear to have forgotten about it with some RL pressures. I appear to have played the first turn by the looks of things. Thats odd, i don't even remember :lol:

The offer is there, but you may want to wait for SC.

alerum68
Jul 30, 2004, 09:18 PM
Thanks Oblivion. I'm not sure if we'll need it, since we're so close to end game but if you'd like to join up go reply over there.:)

Sandrock LQ
Aug 02, 2004, 01:28 AM
I should be the last person complaining about a game stall, but we seem to have hit a bit of a snag here.

Smellincoffee
Aug 02, 2004, 02:13 PM
Oh, man, I goofed up. I needed some time off (lots of RL stuff to do) until tomorrow, but I looked at the wrong week on my calander. :( According to my sig, I was supposed to be back last week, and I just got done today. I :blush:

My apologies... :sad:

alerum68
Aug 02, 2004, 05:19 PM
When will you be able to play SC?

Smellincoffee
Aug 02, 2004, 07:59 PM
Soon, all I have left to do college-wise is buy my books and such.

alerum68
Aug 03, 2004, 12:56 AM
Awesome... have you played a turn set yet? If not, go ahead and ask the team for direction on how to take your 20... or are we doing 10 now??

-0blivion-
Aug 03, 2004, 03:13 AM
We have been doing 10 for a while now Alerum ;)
In fact, you did 10 on your last turn :p

alerum68
Aug 03, 2004, 09:48 AM
Really? Wow, shows how long it's been since I've played this.:p

Smellincoffee
Aug 03, 2004, 01:01 PM
Yes, I've played a turn or two in this SG. :p

SpikeIt
Aug 06, 2004, 09:39 AM
I'm back in the land of the $1.25 coke. When a beer and a coke cost the same, well frankly a lot more beer is drunk than normal... :D

A little more delay on SCs part, and I may have been able to play my spot. :p Good turns guys. Its seems the AI is starting to pull ahead tech-wise. Should we start shoring up some gold piles to get some trading going? Feudalism will be a strong tech to trade with...

Have we switched governments yet? Any thoughts? Quick wars with Republic or domination with Monarchy?

alerum68
Aug 06, 2004, 09:42 AM
Yeah, SC how's it coming? I think we're in day 4 since you claimed the game.

Smellincoffee
Aug 07, 2004, 12:58 PM
When did I claim the game?

Well, since it seems I HAVE, I might as well go play it. Consider this a got it.

Blasphemous
Aug 07, 2004, 01:28 PM
When did I claim the game?

Well, since it seems I HAVE, I might as well go play it. Consider this a got it.
Bleh.
We gotta start enforcing a stricter pickup and play policy if we don't want this game to crash during the summer.
We can lax up later on, but right now it seems if we don't force the game to move, it simply won't.

SpikeIt
Aug 07, 2004, 09:43 PM
Yes, I've played a turn or two in this SG. :p

Gah! I interpreted this as a got it and playing turns. I could have snuck in my turn! :eek:

Oh well. I'll catch it next time around. Go to it SC!

alerum68
Aug 08, 2004, 09:45 PM
SmellinCoffee came on tonight and said he needs to be skipped. Has College Prep to take care off. Umm... he can come on and refute me if I'm wrong, but I think we should consider him on autoskip until he says otherwise. So the roster is down to 6 right now. I don't think we'll need a replacement player until he says he won't be back for longer then expected. I guess that means I'm up. TO help prevent this game from dragging any longer, I'll play 10 tonight... but Simpsons comes first.

PS - Oblivion, empty some of your private Messages.:p

alerum68
Aug 08, 2004, 11:34 PM
Turn 0 (270BC) - Turn 114. How do we always get so out of balance on the turns?! I'll play til turn 120, and pass it off then.
MM a bit.
Kick France and Mongolia out of our lands.
Switch Calcutta, Bombay, Banglore, and Madras to Marketplaces.
Notice we're still in Despotism, with a religious civ, and we have Republic. Bite the bullet, and revolt. Pull 2 turns... I miss 1 turn anarchy.
Our military is strongest in the world right now. After the anarchy I'm going to build mainly infra with only light unit builds.
We have no more city site. None. After this next settler builds in Delhi, I'm going to switch to marketplace, and let it grow.

IBT

Chichen Izta completes The Great Wall.
French switch to Temple of Art

Turn 1(250BC)
Not much. Just a few worker turns.

IBT
Anarchy ends, and we switch to Republic.
Iro start on The Statue of Zeus

Turn 2 (230BC)
Change Bangel from a 4th worker city to a harbor.
Change Trondheim from 3rd worker city to courthouse.
Leave other 2 cities making workers.
MM to get the most out of our cities. I think it's time for the capitol to be shut off as a factory, or very close. Will pump out another settler or 2 on my watch, then suggest we switch.
Why is Park Avenue building a spearman without a barracks? Tisk, tisk. Switch to Barracks

IBT
Oops. Calcutta riots. Scroll ahead to make sure no one else does. Don't know how I missed that.

Turn 3 (210BC)
MM a bit. No trade, no unit moves, just some worker action.


IBT
forest chop in Bombay helps marketplace along.
Delhi Settler - > Marketplace
Lahore worker - > marketplace
Jaipur Temple - > barracks

Turn 4 (190BC)
worker actions.
No trade, just some more MMing.

IBT
forest chop in jaipur
Ottomans and Iroquois sign a MA against Persia!!! They'll probably be gone soon.

Turn 5 (170BC)
Worker actions and MMing again. Still no trades.

IBT
Hyderabad worker - > worker --- This City should maintain a worker every 5 turns at it's current size, but you have to move a citizen from the lake to a hill on growth.
Engineering comes around, but we can't afford it.. we're lossing gold at a min sci run! Need those marketplaces to build to have any hope. We may want to start a short war with the Iroquois just to eat up some units, and they are our closest neighbors. Should do it soon... after my turns, need to be disccused.

Turn 6 (150BC)
Notice we have 3 other settlers just forted in Delhi, doing nothing. so the one I just built 2 turns ago joins Delhi, and 30 shields are wasted. My fault for not switching over sooner.

End notes:
We should go to war with the Iroquois, and take out their 3 cities that are close to us, maybe going as far west as Grand River. Would expand us nicely, and they're already at war, so those cities are going to be easy pickings. Moved several stacks of horseman towards the Iroquios lands. They should fall pretty quickly with the assult force moving towards them, and the fact they're already going into it with Persia.

We need to build Libraries in Delhi, Madras, and Bombay as soon as they finish their marketplaces. We don't have much of a chance for 50 turn gambits with our current ech situation. Those libs, with our marketplaces being built during the next leaders watch will help greatly.

Lets keep the pace going. I suggest starting to enforce a 24/72 rule. This game will stop if we don't keep it moving quickly.

If you see tundra with a mine on it that means I chopped a forest. Don't try replanting and chopping, it won't do anything.

PLEASE!!!! Check the turn number before you pass it on. Try to keep it on even 10's.

No point in photos, nothing changed.;)

-0blivion-
Aug 09, 2004, 03:12 AM
Am i up?
Sorry about the PMs Alerum, thats what you get for devious alliances in CFC survivor.

-0blivion-
Aug 09, 2004, 05:32 AM
OK, i might have just poadched Blas's turn, but you can take it next if that is the case. I am unsure of the roster.

Inherited Turn: 150 BC

Switch Reykjavik from Barracks to temple.
Everything else looks good.

Turn 1: 130 BC

Stockholm Temple - FP
I know we haven't discussed this yet, so that can be vetoed. Due in 67 turns.
Ottomans get ToA. Ouch, Iroqouis get SoZ. Need to hit them before ACs. They don't have horses, so no MWs. From the map, i only see them having one source of ivory in a town bordering us. We hit that, no more ACs.

Turn 2: 110 BC

See a reg Iro sword. Why doesn't the AI build barracks? Thats why Sun Tzu's is so fearsome in AIs hands..

Turn 3: 90 BC

Boardwalk finishes harbour.
Declare on Iroqouis.

Tonawanda:

First Horseman charges in, loses a hp to a 'pult, takes a hp off a spear, then retreats.
Second Horseman loses one hp, but kills a full health reg spear.
Third Horseman kills 2 hp Spear from earlier, losing 2 hp.
Fourth Horseman kills reg warrior, but is redlined.
Capture Tonawanda, with a catapult, and 3 slaves (worker and settler).
I think that is his only ivory gone, so no ACs *i think*

Use the catapult we just stole on a swordsman, taking off a hp. Kill it with a horse.

Oil Springs:

First Horseman retreats doing no damage.
Second Horseman kills spear no damage.
Third Horseman loses 2 hp, but kills spear and promotes to elite, capturing the city. Sword nearby.

Mauch Chunk:

First Horseman dies doing no damage. Dam its on a hill.
Second Horseman dies doing 2 damage but spear is now vet.
Third Horseman is redlined but kills 2 hp vet spear.
Fourth Horseman loses to vet spear, now elite.
Fifth spear kills elite spear and we capture it.

After losing a couple of horseman and capturing three cities, our income has gone from +1 gpt to +21 gpt.

Turn 4: 70 BC

Kill Iro Sword i saw last turn. Next city up is Grand River, which will give us
a fourth luxury, incense.

Turn 5: 50 BC

Iron is connected. Our Palace gets a bigger roof. Our elite archer up north kills
a Iro archer on defense. No leader.
Park Avenue Barracks-Horseman
The people are happy so the clown in Calcutta is sacked and we hire a taxman.

Turn 6: 30 BC

Madras Market-Horseman. I change it from 11 shields, growth in 9, to 10 shields, growth in 6. We get the horseman in the same time. Keep it on 10 shields and maximise growth when you want horsies from it.

Elite archer kills spear up north, no dice on the leader.
Iros are tearing through Persia.
Maya and Mongols sign a Military alliance against Persia.
Calcutta needs a clown again.

Turn 7: 10 BC

Iro Archer retreats our horsie.
Bombay Market-Horse
Delhi Market-Barracks
Calcutta Market-Horse

Calcutta switches to taxman again.

Attack yellowlined archer with elite horse and lose (?)
Kill it with a another horse.
Lose 2 horses attacking Iro sword (?)
Kill it finally. Thats the Grand River force in disarray.

Turn 8: 10 AD

Tonawanda worker-worker.
French complete Lighthouse.
Persia down to 2 cities.

Turn 9: 30 AD

Income is +61 gpt. I turn Science up from 10% to 40% and Feudalism is in 11 turns at -8 gpt. Much better.
Madras Horse-Horse

Turn 10: 50 AD

Delhi is in WLTK day.

Trondheim Courthouse-Market
Bangalore Market-Horse
Calcutta Horse-Temple
Hyderabad Worker-Worker
Bombay Horse-Horse

Mayans complete Hanging Gardens

Grand River:

First Horseman kills spear but is yellowlined. It is on a hill btw, size 7.
Second Horseman kills spear, no damage. Another spear underneath.
Third Horseman dies, spear no damage.
Fourth Horseman yellowlines spear then dies, spear promotes to vet. Sword next.
Fifth Horseman dies to sword, doing one damage. Back to yellow spear.
Sixth Horseman dies, spear is now elite, 2 hp left.
Seventh Horseman kills elite spear, no damage. Sword now.
Eigth Horseman kills sword, no damage. Still a warrior...
Ninth Horseman kills Warrior and takes city, O dear, stack of Archers next to city.
Kill a sword by Grand River.

We will lose Grand River next turn, so i make peace with Iro. we get Monotheism for 85 gold.

Taking that Incense means lux down to 20% and Calcutta loses the clown.
Science goes up to 50%, Feudalism in 7 at -3 gpt.

Decide to switch FP from Stockholm to Madras, due in 18. Stockholm changes to barracks in 3. Location doesn't matter, the faster we get it the better.

The Spoils:

http://www.civfanatics.net/uploads8/DGIT3Irocities1.JPG

http://www.civfanatics.net/uploads8/DGIT3Grandriver.JPG

2CC Persia needs some friends:

http://www.civfanatics.net/uploads8/DGIT3PopularPersia.JPG

SpikeIt
Aug 09, 2004, 09:44 AM
Why does Xerses always seem to get himself in trouble in this game?

Nice job Alerum and Oblivion. Some nice MM moves by Alerum and fine warring as usual by Oblivion, our resident warmonger :D. A fine time to revolt too.

The roster: Blas is up.
1)alerum68
2)-Oblivion- <-- Just played
3)Blasphemous <-- UP
4)SolarKnight <-- On Deck
5)SandrockLQ
6)SpikeIt
7)Smellincoffee

Blasphemous
Aug 09, 2004, 09:49 AM
My counsins are here from the US, and tomorrow we're leaving for a family vacation up north...
So sorry I ddin't mention it earlier, I'm a complete clutterbrain, skip me till the 20th.
I'll follow the game from the 15th to the 20th when I'll be home but I won't be able to play.

alerum68
Aug 09, 2004, 09:59 AM
Awesome job Oblivion! You played out my vision of the war perfectly! I was hoping you'd be able to declare peace after taking htat last city, just wasn't sure if they'd be talking to you yet. Perfect war, did everythign I was hoping... gave us 3 new cities, 2 luxuries, and took away some of unit cost.

Suggestion for Blas: Build Libs in the 3 cities i mentioned in my turn post... think it's Bombay, Delhi, and Madras. That would give us a *HUGE* boost in our science rate.

-0blivion-
Aug 09, 2004, 10:00 AM
OK, you're up then SK.

Resident warmonger?
Well, thats the second time Alerum has left me with a stack of horseman, what do you expect me to do :hammer:

Edit: Ah yes, libraries. Guess i forgot about them...

alerum68
Aug 09, 2004, 10:02 AM
It's okay Oblivion, I planned on leaving you those stacks of horseman.:p hehehehe

Don't worry about the Libraries... I think they only have a few turn on horseman, so a switch should be pretty much possible.

-0blivion-
Aug 09, 2004, 10:06 AM
Apart from Madras, yeah. Madras is on FP though. I started that in Stockholm, but switched to Madras on my last turn. Our empire is expanding fast, and we need a way to fight corruption in old Viking and Iro lands.

Have a couple of peaceful builder turns, building infrastructure and horsies, and research Chivalry? Then we can upgrade the horsies and let it rip with elephants on the Ottomans. They have gems and i don't want to face Sipahi.
Do horseman upgrade to elephants?

It would be quite a nicely timed GA as well, giving us the income boost to research ahead up to Mil Trad.

SpikeIt
Aug 09, 2004, 10:20 AM
Yup. I believe horseman do upgrade to elephants. Sounds like bio-engineering to me, but we have the power.

Sounds like a plan. I agree, Sipahi would not be fun to play against. We should have a force in place sometime about when, hmmm, Oblivion is ready to play again?! :p

How about we swap out Alerum to play before me? :D I'd like to play with the pointy sticks too. :lol:

Take it away SK:
The roster: Blas is up.
1)alerum68
2)-Oblivion- <-- Just played
3)Blasphemous <-- Skip until Aug. 20
4)SolarKnight <-- Up
5)SandrockLQ <-- On Deck
6)SpikeIt
7)Smellincoffee

SolarKnight
Aug 09, 2004, 02:00 PM
I got it guys.

Blasphemous
Aug 09, 2004, 02:08 PM
The WAR Elephant is obviously a carnivorous subspecies... They grow especially fast when we feed them raw Warhorse, so we can put good use to our obsolete troops in order to get the new army up and running. =P

alerum68
Aug 09, 2004, 08:39 PM
Blas, why are we skipping you til the 20th again?

Sandrock LQ
Aug 10, 2004, 12:57 AM
Blas, why are we skipping you til the 20th again?

I believe he was going out of town. Nice turns everyone. I guess this difficulty level isn't too bad as long as you take it 10 turns at a time. And if you can get your turns done by Thursday of Friday, I'll be set to do mine SolarKnight.

Blasphemous
Aug 10, 2004, 03:25 AM
Blas, why are we skipping you til the 20th again?
(Annual) family vacation.
We're heading out in half an hour.
Play well when I'm gone, show those capitalist (monarchist?) pigs some hell!
(I'm sure you realize having elephants will mean we have to switch to Communism ASAP since well... elephants!)

SpikeIt
Aug 10, 2004, 09:48 AM
Play well when I'm gone, show those capitalist (monarchist?) pigs some hell!
(I'm sure you realize having elephants will mean we have to switch to Communism ASAP since well... elephants!)

Aaah. There's the Blas we know and love. I was waiting for the first communist comment of the game. :D I think those Red Legion boards are affecting his brain.

-0blivion-
Aug 10, 2004, 09:50 AM
Well, we have been screwed out of a central capital location again...May have to go commie just to beat the corrution. You'll like that, won't you Blas :D

alerum68
Aug 10, 2004, 09:56 AM
LMAO! Another mad dash to space for peaceful communisit hum? Actually, I think we should go Demo since we're planning to make this one a war based game... it keep it all convoluted.:p

hehehe.... actually, as much as I hate to admit it, Communisum is so good in C3C that if you can get past the no cash rushing, it's very powerful....

-0blivion-
Aug 10, 2004, 09:58 AM
Nah, im all for a domination win this game :hammer:
I wasn't in the first game, win by conquest.
The second game dragged a bit when we were near the end. I was forced to use ICBMs.

No, i won't have a peaceful victory, we need a violent one :lol:

SpikeIt
Aug 10, 2004, 10:39 AM
Oh yeah, no space this time around. I agree, its hard to really beat Communism. In our last game, the loss of cash rushing wasn't really missed either. I kind of like Alerum's idea... fend off the AI on Emperor while in a Democracy. Now that could be a bit of a challenge. :crazyeye:

alerum68
Aug 10, 2004, 02:50 PM
hehehehe... that's nothing... In Race Wars we're starting off with Byz on a Pangea, (Keep in mind, it's a seafaring civ), and it's AWM.;)

SpikeIt
Aug 10, 2004, 02:57 PM
Yup, I saw that. Going to make the most of your UU I see. And talked into AWM to boot (thought it was MAW though :D). Good luck in that one. Communist is definitely the way to go there! ;)

alerum68
Aug 10, 2004, 03:02 PM
Who needs a UU, when you go the beautiful lady Theo.:p (i'm pretty sure that's the only reason Bede suggested the civ) But the MAW was my idea.;)

Sandrock LQ
Aug 13, 2004, 11:27 AM
Hmmm, if I don't get a save by early afternoon, I won't be able to play my turns until next Thusday. I just got nailed with 8 hours of mandatory OT tomorrow. :mad:

SolarKnight
Aug 13, 2004, 01:50 PM
sorry guys, please skip me, i have to redo some uni coursework.

sorry sk.

SpikeIt
Aug 13, 2004, 03:29 PM
Still have time to play this Sandrock? If not, I'll swap with you and play it later this weekend. That way you can get it for next Thursday.

1)alerum68
2)-Oblivion- <-- Just played
3)Blasphemous <-- Skip until Aug. 20
4)SolarKnight <-- Skip
5)SandrockLQ <-- Up
6)SpikeIt <-- On Deck
7)Smellincoffee

alerum68
Aug 13, 2004, 09:51 PM
Hey Volleyball Boy, you're up.:p hehehe... I'm going to get my arse kicked by some Mafia guy for making that comment aren't I?;) Don't speak so to Jersey folk!

SpikeIt
Aug 13, 2004, 10:43 PM
Its hard for a Jersey guy to talk tough when our governor is making such glorious headlines lately. Maybe we'll elect an actor next as well... Jerseyboy Nicholson would be a fun gov. Oh well, back to the swamp.

Got it.

Sandrock LQ
Aug 14, 2004, 01:13 PM
I won't be ablre to play until Thursday. If someone wants to sneak a set of ten in, that's fine with me, as longa s I get my turns on Thursday.

Blasphemous
Aug 15, 2004, 08:48 AM
I'm back from teh vacation.
I actually may be able to play a set sometime today or tomorrow as my cousins are busy elsewhere, but I have a ton to do, so I'm not too sure about it.

alerum68
Aug 15, 2004, 09:52 AM
Hey Blas, in the true turn order you'd be up next. Solves a problem if you can get the save done before Thursday.:) I don't think SpikeIt has played even though he's claimed it so I don't see a problem there, but if you have SpikeIt, let us know.;)

Blasphemous
Aug 15, 2004, 03:34 PM
Hey Blas, in the true turn order you'd be u