View Full Version : SGOTM3 Rome - Team oblivion


Pages : 1 [2]

Blackbird_SR-71
Aug 07, 2004, 09:31 AM
Good decision Blackbird to make peace with aztecs at a cost -the trade with them is worth it many times over.

It would be nice to have Universal Suffrage but - Germany (Hamburg) will beat us to it by miles. Still we have wonders we didn't actually build.

Just noticed Iron Works is possible Antium- wonder if that is in the map or a random thing.

Did Alanta flip to us?

Atlanta didn't flip to us during peace negotiations they gave us atlanta. also their is no need to worry about cultural flip of Atlanta. i rushed a temple in it and its cultural borders expanded. oh yeah if we attack Germany we're going to have to fight russia along side to. but before ending the war with america i was going to hit their homeland with a stack of calavry and a calavry army but i declared peace first so they are fortified outside of the American border. you can use that stack to quicly invade russia so we can cut them off their saltpeter source so they can't build anymore UU. but beware they'll attack atlanta first so get as many rifleman their as possible. :)

rrau
Aug 07, 2004, 12:48 PM
Has anyone looked at the scores lately - team smackster has finished. I expect they probably had a domination or conquest victory at 1300 (would have expected curve to drop if they got run over by tanks). It doesn't look like they got much of a bonus to their Jason score. If we keep going for a domination victory, I think our Jason score bonus will be less. Do we want to secure our continent and maybe think about a different victory condition - maybe one that would boost our Jason score? (unfortunately, I don't know what that would be) I would think that we would NOT want to go for diplomatic :lol: OR, since we probably won't beat their score, do we want to go for style and try to get a setup where we could win by multiple conditions?

Just some :crazyeye: thoughts

Tarkeel
Aug 07, 2004, 02:40 PM
Rrau, if you look at the jason score you get when handing in a game, you'll see that the base game adaption part of Jason is just about half the firaxis score. The victory conditions that have very late finishes are both cultural variants, and I'd think it's too late to aim for one of those now ;)

Matternich
Aug 07, 2004, 04:24 PM
For the Firaxis score I think (not 100%) there's a bonus for finishing before 2050 A.D. the earlier the better. Once passed 2050 A.D. the score increases with things like population size. I think it would be cheating to work out the domination limit and then increase every city to max pop before settling that winning final city.
However, theoretically, by razing the other continent of nations, then building up every city and adding a city, boosting it to max and then adding another until domination (or launch button hit) is reached should be allowed and would probably see us finished by Christmas ;)

Don't know about Jason score how is that based?

Tarkeel
Aug 07, 2004, 04:33 PM
Jason scoring consists of 2 things. First it normalizes the scoring based on what is max on the map, so that it's meaningful to compare scores between different maps.

Secondly it gives different victory bonuses for the various victory conditions, unlike Firaxis that treats a slow conquest the same as a fast spaceship. To do this, there are set best-dates for each victory condition, and your date relative to this is what determins victory bonus (together with difficulty)

Matternich
Aug 08, 2004, 05:36 AM
Thnx Tarkeel- you would't know where on civfanatics I could find more info on them Jason v-conditions would you?

-0blivion-
Aug 09, 2004, 10:51 AM
Sorry about this guys - my vanilla disk has gone missing, and i can't play Vanilla from a conquests disk. Can the next player take this while i look for it? That would be you tehfreak.

Tarkeel
Aug 09, 2004, 11:51 AM
@Matternich: This (http://forums.civfanatics.com/showthread.php?threadid=44177) thread discusses it, and links to the main article on the gotm page :)

Matternich
Aug 09, 2004, 12:59 PM
thnx again Tarkeel I'll take a look.

mad-bax
Aug 09, 2004, 01:04 PM
tehfreak is up. Will someone give him a poke with a pointy stick please ;)

rrau
Aug 09, 2004, 06:10 PM
tehfreak is up. Will someone give him a poke with a pointy stick please ;)

done - (more letters)

edit - also posted Blackbird 71's save to the uploads page

rrau
Aug 10, 2004, 12:37 PM
@tehfreak: where are you? (hasn't been online since the 6th)

If he hasn't posted an "I got it" by the time I get home from work this evening, I'll take it :D

rrau
Aug 10, 2004, 10:02 PM
The Save (http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1355_01.SAV)

PM'd tehfreak this evening when I noticed he was online when I came to get the save and he asked for a swap due to being busy with RL (in retrospect, maybe not the best thing to do)

preturn 1305ad

What an unhappy group of citizens even with 7 lux's
MM Rome for US in 35 instead of 37
change Ravenna from cav in 1 to forum in 2 - very unhappy core city.
Switch London from FP in 190 to courthouse and rush - will start FP here next turn
Rush Legion in Atlanta
Rush temple in Caesaraugusta

doing well tech wise - only down sanitation - an optional tech

ibt

London courthouse => FP in 100
Thermopylae rifle => worker
Antium cav => forum
Pompeii rifle => forum
Atlanta legion => legion
Ephesus rifle => cannon
Lugundum legion => forum
Caesaraugusta templum => rifle

turn 1 (1310)

not much

ibt

York worker => library
Nottingham riots
Veii police station => forum
Delphi templum => quaestionarium (courthouse)
Neopolis cav => forum
Ravenna forum => factory
Mycenae forum => quaestionarium
Aesonesium portus => templum

turn 2 (1315)

not much

ibt

Japan lands troops (rifle, pike, samurai) by london/hastings :eek:
Ghandi wants to trade maps - no
Learn Electricity start on Scientific method
Thermopylae worker => cav
knossos cannon => cav
Hispalis cav => cav

turn 3 (1320)

With 6 turns left on PT with Japan, Caesar demands either removal of their troops or war. Japan DoW on us (reverse WW does not happen)

Establish embassy with India and sign MA against Japan (cost us industrialization, but other civs know it, too) to keep them from coming here and putting us into war weariness and leading to a revolt of the government

lost an elite cav against a 1hp rifle :mad:
no leaders

ibt

Athens aquaduct => forum
Viroconium cav => forum
Herakleia aquaduct => quaestionarium
we get a second story to our palace :)
Germany declared war on the Indians

turn 4 (1325)

not much

ibt

Russia and Germany signed MA against Iroquois
Babylon templum => forum
Nineveh templum => rifle
Argos templum => courthouse
Detroit riots

turn 5 (1330)

Aztecs have learned electricty, but haven't sold it around.
Trade Germany electricty for sanitation, espionage, 109g, 9gpt, & WM
Sell Iroquois espionage for wm, 61g, & 40gpt
Sell India espionage for 24g + 8gpt
Sell America espionage for 53g + WM
Raise research to 90% for Scientific method in 5
Switch Veii from forum to Intelligence Agency as hopefully a prebuild for ToE or Hoovers

ibt

Japan moves troops into sight of Syracuse
Iroquois don't want to trade gems anymore - renegotiate gems for 16gpt instead of 18gpt
Cumae cav => cav

turn 6 (1335)

rush rifle in Syracuse
move some cavs towards E coast to be loaded onto ships next turn

ibt

America wants to trade maps - no
Syracuse captured by samarai
Corinth Forum => cav
Pisae cav => cav
Miami templum => aquaduct
Gonzomonium cav => aquaduct
Neocalidonium lost access to oversea luxes and rioted
Liverpool rioted also (same reason)

turn 7 (1340)

loaded cavs onto galleons, and set sail for barb strip
Antium Forum => cav
Neopolis forum => cav
Lunacantorium rifle => rifle
Germany dow on us due to MMP with Japan :mad:

turn 8 (1345)

Check with Foreign advisor, and it looks like Germany and Russia's mmp have expired
But - aztecs had mmp with Germany (couldn't see Aztecs on FA screen) and when I moved troops into German territory, Aztecs, dow on us Capture Chartres (german)
had to decrease sci slider due to loss of income from other civs
move troops

ibt

lost our supply of purpura
then trade screen popped up and to keep from having widespread riots, I traded electricity for purpura, wm, 2g
(Iroquois are now polite to us)
Aztecs signed MA with America against us :mad:
Chicago rioted
SanFrancisco rioted
St Louis rioted
We get a third story to our palace :crazyeye:

turn 9 (1350)

recaptured syracuse

failed to capture munich :mad:

ibt

Iroquois request audience - ok but want to trade maps - no (they are gracious)
Orleans quaestionarium => cav
Pompeii cav => cav
Houston templum => legion
Brundisium cav => cav

turn 10 (1355)

switch several improvements to military units
move troops
MM multiple cities as war weariness is setting in - to keep most cities from rioting, they are slowly starving.

Sorry for leaving things in a mess :blush: :(

We're going to have to revolt soon or the government will be overthrown
Currently at 1st stage war weariness in a democracy, so you have some leeway about when to revolt (Brutus is plotting and sharpening his dagger now and just waiting for the word)

Troops are stretched pretty thin.

So, I took a peaceful Roman democracy, plan to do peaceful builder turns, and ended up at war with 3 other civs. I need to make better plans.

Since tehfreak and I swapped, I guess the roster will be:

tehfreak - up
matternich - on deck
kmark
blackbird 71
oblivion - fit in for missed turn whenever disk is found
rrau

tehfreak
Aug 11, 2004, 07:09 AM
I will play my turns tonight, thanks for the swap rrau.
Oblivion, maybe you *should pay again*?

mad-bax
Aug 11, 2004, 07:23 AM
tehfreak: don't even think about it. :nono:
Please edit the illegal content of your post (nr264).
Thanks.

-0blivion-
Aug 11, 2004, 07:25 AM
No thanks tehfreak. Illegal, and the site has a strict no piracy policy, as MB said. My dad has said if i don't find it by Thursday, he will buy me a new one. Dirt cheap these days.

kmark
Aug 11, 2004, 07:40 AM
Try on Ebay, just seen a copy today for 5 dollars...

tehfreak
Aug 11, 2004, 02:58 PM
Well, how could they know anyway :p
And you wouldn't lose your place in paradize anyway since you already paid once ;)

But hehe, if it's the site's policy, well, I understand they want to be politicly correct ;)

rrau
Aug 13, 2004, 07:26 PM
@tehfreak - are you able to do your turns tonight? If not, matternich is up as it's been 72 hrs since you got the game.

edit: sorry, I thought today was the 14th and not the 13th. :blush: You've still got time :)

rrau
Aug 14, 2004, 10:41 PM
Unfortunately, it's time to auto :bump: tehfreak

matternich is up

-0blivion-
Aug 16, 2004, 03:28 AM
I bought a new CD folks.

-0blivion-
tehfreak (skipped)
rrau (just played)
matternich (up now)
kmark
Blackbird SR-71

I will take my turn in the next rotation

kmark
Aug 16, 2004, 06:00 AM
Seems like the activity has decreased a bit.. :cool:

Blackbird_SR-71
Aug 16, 2004, 09:22 AM
yeap kmark I fully agree with you, but really where is everyone?

rrau
Aug 16, 2004, 07:06 PM
I'm here :D

Since matternich has not posted an "I got it" in the past 24 hrs, according to the rules, he should be autoskipped (who knows - maybe he's from Florida and was hit by the hurricane?). (two MIA's in a row :( ) I'm agreeable to blackbird 71 taking the save. It's been almost 1 week since I posted my turns. :sleep:

Blackbird_SR-71
Aug 16, 2004, 10:11 PM
rrau doesn't kmark come before me and kmark if I'm right you should take up the save.

rrau
Aug 16, 2004, 10:30 PM
@blackbird, you're right kmark does come before you :blush:

Matternich
Aug 17, 2004, 11:18 AM
Sorry for going awol on you guys my connection was cut (no fault of my own) took me a few days to get it back.

Who is up now? Shall I jump in or wait till it comes round again?

kmark
Aug 17, 2004, 02:07 PM
Matternich just play your turns, fortunately I did not started yet.
So you are up and I am next after you.

Matternich
Aug 17, 2004, 03:24 PM
okey doke. Will play them tonight.

Matternich
Aug 18, 2004, 06:56 PM
1355 A.D. Preturn.
It’s clear that moral is low. With excellent finishes by Mauer and Smackster and other promising teams rocketing up the graph our wavering black line is falling off into- well into oblivion- excuse the pun. Add this to missing team members (ie me) and gaps between turns it’s all becoming a bit of a slog.

In the game itself War in Democracy is killing productivity. Lost trade isn’t helping. Cavalry is still being built. No need it will soon be obsolete and we desperately need artillery to prevent excessive loss of troops. (See war academy articles for benefits of artillery.)
I rally my flagging spirit...

1360 A.D
Few losses near Munich. American Riflemen enter our territory near Ur and approach Canterbury.
Begin Creating Stack of Canon near Munich and link railroad to northern cities there.(Chartres, Rheims)
Start building forums for banks so we can build Wall Street and gain that 50gpt interest. Also forums/banks reduce all those wartime entertainers our empire is hiring. Nottingham, Canterbury, Pompeii –forum, Mycenae- bank
Hasting- Port. St Louis onto worker- Ceasaraugusta -granary.
Hurry temple in Hastings. Orleans onto Cathedral.
Veii, Antium, Pisae, Knossos- factory.
Hispalis, canon, change cav builds where possible to canon.
Cities at max pop or have food shortage or both, (ie Rome, Veii, Neapolis, Pompeii, Ravena, Pariseum, Nottingham, Lyons, London, and Canterbury) are drafted and conscripts sent north.
We have discovered Scientific Theory. Cannot trade as at war and it could mean ToE built by another civ. Rome goes onto ToE (10 turns.)
Not sure what to research- Iroquois have Corporation and would swap us this any time for any new tech but we could also research it in 8 turns ourselves. I decide to reduce research to 0 however and push the lux slider up 2 to negate effects of WW. Once ToE is ours, Replaceable Parts and A.Theory will also be and we can begin researching Electronics for Hoover Dam,
As ever- we need more workers.
Mil Alliance with Russians against Germany for Coal.
Also with India against Americans and we give them Horses and Bombyx. Do alliances help WW? Not sure but best to have them on our side before the are bought off by the others.

1365 A.D.
Pax with Japan at last. We trade our iron for fur with them.
Aztecs declare war on Russia.
A few WLTED’s spring up.
Athens is now temporary worker/conscript pump.
Veii completes factory and has healthy shield production. Goes onto Hospital.
Our Cav kills Longbowman near Tepetlaoxtoc
Small stack of American troop outside Canterbury.
Hurry templum in Warwick- 40gold. Cumae- onto factory.
A few of our troops camp outside Philly. Will sever road link there.
Disbanding any remaining obsolete non Elite Legionaries for shields.
I send a settler found fortified, in Galleon, to b Strip.

1370 A.D. Ravenna finishes factory- onto worker. Brundinsium worker onto worker.
Building more railroad round Rome to increase shields.
Substantial troop/canon stack outside Munich.
More Americans enter our territory but without cav they are not attacking.
Bombardment of Munich begins- destroys barracks and 1 citizen. This is attrition.
A spare cav dies taking an America rifleman man to 1 point and a grey haired Legionary finishes him off and joy of joys creates our 4th leader- ‘Germanicus.’ ( In Roman history he was named for victories against the German tribes.)
Should I rush Universal Suffrage with this or save it for Hoover Dam?
The Germans are close to building U.suff and it might make more sense to simply wait for them and take Hamburg.
Munich falls, 1 cav is lost. It has some useful buildings including a bank and hospital. Hamburg is tantalizingly close.

1375 AD
Pollution-Veii. Ravenna starts Bank. Taking Munich triggers more WLTED’s.
Aztec ships off west coast- conscripts sent to defend there.
Longbowman in Philly attacks conscript into Regular. Pillages there. America is dancing round our cities with Riflemen men, knights and longbowmen and getting nowhere against our fortified vet riflemen.
Renegotiate Bombyx with Russia from 7 to 11 gpt, suffi 10 to 12gpt, condiment 9 to 11gpt While I’m there I give them a free peace for 20 turns.
For Scientific Method Russia will offer us Corporation, wp, 59 gpt & 46g but they will sell to American who will sell to Germans so its not worth it especially as ToE is only 6 turns away so I don’t trade.
I sell Japan espionage for a mere 250g.

1380 AD
Thermopylae- Forum onto Factory. Byzant- Aqueduct onto courthouse. Single Aztec cav lands and is dispatched by a cav.
A lone elite Cav razes the American city of Buffalo on the strip for 2 workers &3g.
Defeat German knight on strip for 2 workers. Another con make reg killing American knight. Elite cav kills 1 rifle in Teco.
American Ironclad destroys improvements near York.

1385 A.D
India signs peace with Germany.
Hispalis onto factory, Lugdun- forum onto factory.
Germany has Replaceable Parts. :( This mean Infantry. I am tempted to make peace with them. With this in mind I move cav in a ring round the city to block reinforcements and bring army in early even though it hasn’t fully healed.
Renegotiate Peace with India giving them bombyx for very little. Why are they furious with now? What have we done?
Our stack of 10-13 canon approach Hamburg escorted by cav and riflemen.


1390 AD
American Ironclads destroying improvements near York/Warwick again.
Corinth onto Bank, Veii onto Forum.
Reg near philly makes vet defending.
Hamburg falls with 3 losses. At least we now have Smiths TC which has sizeably increased income. I make peace with Germany giving them Scientific Method for Replaceable parts, 11 gold and a nice 78 gpt. We have 6 rubber (hope it won’t hinder pop growth ;)
Swap scientific method with Iroquois for Corporation. Now The Germans are out the race for Un Suff it just leaves Washington.
American settler guarded by Warrior on b.strip- 2 free slave workers for Rome.

1395 AD
WW is heightening esp. in Northern cities. The Americans are becoming irritating in North West region with their ironclads and riflemen. So far both they and the Aztecs have consistently refused my envoy.

1400 AD
Now Aztec Ironclads on mid west coast are destroying improvements.
Suff. To Germans for 4gpt Veleris- 5gpt Bombyx- 5gpt Gems- 7gpt
Condimentum- 7gpt Now get this Iron for 37gpt.
Ravenna- bank onto hospital. With the massive amount of cash we have I upgrade all vet rifs to infantry and all canon to artillery proper. Hurry a few temples also- Munich.
Hurry Snuff in Neapolis. ToE completes next turn.
Our settler lands on barb strip.

1405 AD
ToE-Rome goes onto factory. Neapolis- hospital. Veii- Hoover Dam in 19 turns. Pompeii onto factory. Palmyra is deposed on b. strip – luckily an elite cav is close at hand and it’s Rome’s again.
Philadelphia falls sinking 3 ironclad and a galleon ‘healing’ there. America will give us a peace treaty soon, maybe next turn.
Elite Cav in far north kills warrior in American city- Baltimore leaving a longbowman defending.
We are now researching Radio (20 turns) with lux and tech slider bang in the centre.


http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1405_01.SAV


That’s my 10 . These turns took me a fair while to play. Maybe we should cut it down to 5 turns each player. Trouble is this will lengthen how long the game takes.

Suggestions.
If they let you- make peace with Lincoln and Iroquois. Keep lux slider high until they do to combat WW and flips.
Munich and Hamburg have large garrisons to stop them from flipping. Don’t move these troops just yet.
Barb strip still has places for settlers but watch out for flips to the Aztecs.
Someone has to switch to Communism before the next series of wars.
Remember- DON'T build any power plants- Hoover Dam completes in >20.

kmark
Aug 19, 2004, 08:02 AM
Im going to leave for a long weekend now, so it would be better if we swap our turns with Oblivion.
He plays the next set of turns and I will play after.

Sorry guys, I was ready to play all week ;)

-0blivion-
Aug 19, 2004, 08:12 AM
OK, nice turns Matternich.

I agree, the motivation is a little low with our score compared to team Mauer, but we need to keep on going and finish. An emperor win is still an emperor win, no matter when we win it.

So, Blackbird you're up.

Blackbird_SR-71
Aug 19, 2004, 09:52 AM
got it oblivion

Matternich
Aug 19, 2004, 11:53 AM
True Obliv. , and there's no doubt we have won this game hands down and I reckon with similar start conditions would have handled a deity game with equal aplomb.

rrau
Aug 19, 2004, 11:59 AM
@matternich - nice recovery from the awful mess I left for you :goodjob:

I agree on keeping going. We may not win a laurel, but let's make our new goal be not winning the wooden spoon ;)

Blackbird_SR-71
Aug 19, 2004, 05:17 PM
Preturn:
Our infrastructure looks like its getting along. I see that America has only 5 cities left so I'll try to exterminate them from the game in my turns. Radio is 20 turns and our lux slider is at 50%. Also I see we can destroy Germany but I'll leave that to Oblivion so I'll start my turn now.

Turn 1:
Calvary near New Orleans is killed by another calvary.
Calvary near Baltimore kills Longbowman and captures Baltimore but auto-raze destroys it. We get 10 gold and one worker.
It takes three calvary to kill 1 rifleman that was pillaging our infrastructure

Turn 2:
Iroquois Declare War against India :confused: :p
Antium Finishes Factory->Police Station
Heraklia Courthouse->Forum
I changing plans so instead of getting rid of America I made peace with them and I'm going to change to Communism. The oblivion can get rid of them permenantly.
Are we unlucky or what? The anarchy is going to be for 7 harsh, torturing turns.
Funny thing is though before anarchy we were making 71+ gpt and then once we got into anarchy were now making 297+ gpt
Our cavalry captures Tepetlaoxtoc with no causalties.

Turn 3:
Russia and Iroquois signed a Peace Treaty.
Sign Peace Treaty with Aztecs and get 120 gold.
Trade all 4 luxeries to Aztecs for 62 gpt.
Found Jeruselam near saltpeter in barb strip but the funny thing is that I found it on top of a worker irrigating the tile and he still is irrigating that tile which I've never seen before happen
6 turns of anarchy still left.

Turn 4:
5 turns of anarchy still left.
Chartes flips to Germany. :mad: but won't capture it back since we need not to start another war with anyone.

Turn 5:
4 turns of anarchy left.
Look who we caught trying to sneak up against us. Americans!. Those fools tried to plant a spy in our capital. Okay stay calm I know I have the feeling to destroy the Americans but remember I'm in anarchy. Then you can blow the Americans up :mischief:

Turn 6:
3 turns of anarchy left. (this is getting boring.)
Iroquois end or trade of Gemma to them and we lose 16 gpt.

Turn 7:
2 turns of anarchy left.
Just noticed even though were in anarchy were researching Radio and 36 turns left until research is finished

Turn 8:
1 turn of anarchy left(finally)
We lost our supply of Purpura

Turn 9:
We get out of Anarchy and choose communism.
Dirty Germans @#*% made Hamburg flip not only losing Smith Trading Places but our army, infantry, calavry, and our entire artillary stack. I hate cultural flips. :mad: [pissed] (this is the kind of moment you just want to give up the game but i know i can't)
Many of our cities for some reason riot all at the same time. Don't worry citizens will whip you into shape :mischief:
Worse we were making +231 gpt in anarchy and now were making +167 with the lux slider at zero since were not going to need it now that much.
This has to be the worst turn in the entire game.
Now civ3 has gone beserk. I put the science slider to zero percent and it says radio will be done in 34 turns and were making +292 gpt :confused:

Turn 10:
Order is restored to the entire empire and many cities are celebrating We love the Emperor Day
Still the weird zero percent research thing going on but that doesn't bother me if were making maximum money with maximum research
Bundisium finishes worker and start another.

Summary:
I had very bad luck is all I can tell you. :mad:
Status of Military:
Most important part flipped and was destroyed.

Infrastructure:
Almost complete except northern border.

Diplomacy:
At peace with everyone

Government:
Communism

GPT:
+292

Research:
Radio (33 turns left)

Misallenous:
We're researching when our tech slider is at zero :mischief:

Sorry guys I left the game in kind of a shambal and lost all our military.

rrau
Aug 19, 2004, 05:30 PM
Sorry to hear about the flip and the loss of our army. We'll just have to rebuild it. Since we're in communism, it won't take too long. We'll just have to hope we aren't walking around with a big target on us for too long.

The bad thing will be retaking Hamburg with infantry in it :cry:

LOTS of cavs to throw into infantry. I wouldn't think about war again until we have 60 cavs and some infantry and artillary for support.

Matternich
Aug 19, 2004, 08:55 PM
Clouds appear
and bring to men a chance to rest
from looking at the moon.

Basho, Matsuo. (1644-1694).

No cookie it has gone
We see it crumble happy
all alone!

Matternich philosophical about the Hamburg flip


Been playing too much Shogun TW again. Can you tell?

-0blivion-
Aug 20, 2004, 03:10 AM
OK, i got this. I will see if i can restore order to the apparent madness :p
Unlucky on the flip to Germany, but at least we are in Communism now. No more WW.

rrau
Aug 23, 2004, 09:02 PM
Is anyone alive out there?

Blackbird_SR-71
Aug 24, 2004, 09:27 AM
yeah I'm alive but I think we have to automatically skip Oblivion since he hasn't posted his game for over 72 hours or 3 days. tehfreak is now up.

kmark
Aug 25, 2004, 02:39 AM
I think everyone has lost interest to this game, maybe we should just submit it as we are.

I noticed that ppl are losing interest when they are a big empire and microing takes hella lot of time each turn and noone can really beat you anymore... ;)

mad-bax
Aug 25, 2004, 02:59 AM
It appears that a couple of people have gone AWOL. It is the most annoying and frustrating thing that can happen in an SG. But please don't give up now.

kmark swapped with Oblivion I believe who is skipped. Since it is your turn really anyway kmark, why don't you play the turns? Just autoskip people who don't post a got it in 24 hrs or so and play on.

This team should be able to post a very respectable score. :)

Matternich
Aug 25, 2004, 11:31 AM
I think it just Oblivion missing at the mo. (or maybe tehfreak as well.) He could be having connection problem's. It's frustrating knowing your up and there's no way of getting online.

Typing the list, just to spur things on....

Kmark - err like now I think
Oblivion (if he's back)
Tehfreak (if he's also around)
rrau
Matternich
Blackbird SR-71

and maxbax is right if we can nail this there's no chance of a wooden spoon for us.
That can't be bad for a first SGOTM.

rrau
Aug 25, 2004, 12:18 PM
It's my day off and I was counting on tehfreak not to post a got it so I could play. It's raining here and I'm bored. Oh well.

Blackbird_SR-71
Aug 25, 2004, 01:27 PM
i think the problem is we have a huge empire and we're getting tired of micromanaging so much and spending so much time on just typing 10 turns. Thats why I suggest we do 5 turns that way morale will stay up and we can complete turns faster resulting in faster end to the entire game.

Blackbird_SR-71
Aug 25, 2004, 01:28 PM
Something is wrong with the forums because I just posted and our thread hasn't been bumped up and it says the latest post is by Oblivion which was five days ago? I'll PM a moderater.

smackster
Aug 25, 2004, 01:32 PM
It is an SG rule that you have to MM every tile, and every worker to the bitter end, no matter how miserable it is to do it, makes you appreciate RL :)

But seriously, my belief is that you should think about automating workers and turning on the governor at this stage in the game. It will speed up the end, and at this point wont make that much difference to your score.

smackster

Blackbird_SR-71
Aug 25, 2004, 02:33 PM
yeah smacksters right and congragulations on your win for your team

smackster
Aug 25, 2004, 04:14 PM
yeah smacksters right and congragulations on your win for your team
Thanks, although I think we lost it by a turn, although we haven't heard the judges final word yet (we might ask for a recount :) ). I'll wait until you finish before saying anymore.

rrau
Aug 25, 2004, 04:38 PM
A trick to reduce micromanaging. Move stacks with ctrl J. It works in vanilla civ, too.

Matternich
Aug 25, 2004, 05:05 PM
Noooo!!! don't automate. Automatons always irrigate when building wonders and mines when specialists are needed.
What is making things drag is the time between turns not the turns themselves. Even if you play your 10 over 72 hours as long as you play them as soon as you can when it's your turn there should be no prob. (though how I can say this when I went missing in action I don't know ;) )
It's because of the time taken between turns that would probably make a 5 turn game even longer. Though I have to agree a five turn go would make it easier.
Still at least with ten turns each player has the chance to put abit of themselves into the tunr esp. in wartime when you can have a sort of mini-campaign.

rrau- I only learnt bout moving stacks like about a month ago- it's great. (it's just the j key though on vanilla isnt it?)
Got it from the pdf faq thing linked from the main page.
You can even build a road/Rroad from on city to another Ctrl-R though I don't use this one.

Mauer
Aug 25, 2004, 05:17 PM
I think Staff team went to a 15 turn play set to speed the process up.

Matternich
Aug 26, 2004, 06:23 PM
Has kmark gone missing too?

If you can play your turns tehfreak I'd go for it before anymore more time is wasted waiting.

At this stage have 15, hell 20 turns if you have time.

Also have this terrible feeling communism is not Rome's prefered gov type.
Took a look at the save and the corruption levels are killing production.
First time I've played Rome-typical.

Kmark was right with Democracy to begin with becuase there's no way we can build an army or anything with corruption as it stands.

Might have to have another switch :cry: :cry: :cry:
Someone tell me I'm wrong and that it's just a bug or WW settling down or something.

Blackbird_SR-71
Aug 26, 2004, 09:38 PM
Darn.......................!!!!!!!!!!!!!!!!!!!!!!! !!!!!

Okay so lets see here is some points:

1. We switched to Democracy then to Communism and then now were going back to Democracy! Now thats a waste of turns sorry.

2. Corruption is large. For some reason in vanilla civ3 communism sucks compared to communism in Conquest even with huge empires.?

3. War Wearness is going to stop so I guess its okay to keep the lux slider at zero percent for now.

4. Though its not negative, where still researching when our science slider is at zero percent? Now that is weird but I aint complaining........

kmark
Aug 27, 2004, 07:51 AM
I am here, should I play the turns now?
I can do it.

I know I was right with Democracy, because we needed some time to build.. but thats over now. This is going to be very hard now...

Blackbird_SR-71
Aug 27, 2004, 09:21 AM
kmark,
glad your back from vacation but rrau is currently playing her turns. Then I think its matternich and then its your turn so don't go missing.

Matternich
Aug 27, 2004, 11:34 AM
Blackbird- Are you sure rrau is playing at the moment? I didnt see a got it posted.
kmark- you are before me so if rrau is playing you go next if not you go next anyway.

I did a check on the last save. Rome has about or 2 blue shields and twenty something red lost to corruption- that's alot for a captal with a 12 pop and its the same for all the core cities.
So I did a revolution pressed shift and enter 7 or so times (without actually playing the game) and changed back to democracy and lo
Rome went back to 20 good blue shields and only 2 red on corruption.
Some civs just do better in certain governements and hate others.
Rome must just hate Communism.

Blackbird_SR-71
Aug 27, 2004, 11:42 AM
man that sucks now because we got to revolt again!..........

also rrau said in a top post that she would be playing.

Matternich
Aug 27, 2004, 04:57 PM
No, the last post rrau made was

A trick to reduce micromanaging. Move stacks with ctrl J. It works in vanilla civ, too.

If your ready kmark I'd play the turns.

rrau
Aug 27, 2004, 05:49 PM
I think it just Oblivion missing at the mo. (or maybe tehfreak as well.) He could be having connection problem's. It's frustrating knowing your up and there's no way of getting online.

Typing the list, just to spur things on....

Kmark - err like now I think
Oblivion (if he's back)
Tehfreak (if he's also around)
rrau
Matternich
Blackbird SR-71

and maxbax is right if we can nail this there's no chance of a wooden spoon for us.
That can't be bad for a first SGOTM.

since we had autoskipped kmark, who had swapped with oblivion, I was giving tehfreak 24hrs to pick up the game before I took it. :crazyeye:

I'll just plan on kmark playing then I'll play.

@kmark - please post an I got it or 24hrs from now I'll start playing.

kmark
Aug 28, 2004, 04:07 AM
hehe nice chaos! ;)

rrau go play your turns then I will play the next set of turns and noone will change this ok? :cool:

rrau
Aug 28, 2004, 12:25 PM
got it!!!!

rrau
Aug 28, 2004, 03:06 PM
>>>THE SAVE<<< (http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1530_01.SAV)

After downloading the 1405 save and starting, I noticed we were still in democracy, so I knew I had the wrong save and went and found the 1455 save and uploaded it to the downloads page

Will play 15 turns.



preturn - 1455

Used the whip in about 7 cities to hurry projects. Need to stop building infrastructure and work on our army again

ibt

barbs pillaged liverpool and destroyed our work there :mad:

turn 1 - 1460

moved some workers

ibt

Russia and America signed MA against India
Japan landed troops by an undefended city (Jerusalem)
America and Russia signed MA against Japan

turn 2 - 1465

moved elite cav from St Louis to Jerusalem

ibt

japan landed more troops by Jerusalem

turn 3 - 1470

rushed a warrior in Jerusalem
Gifted a lux to Japan

turn 4 - 1475

I think the japanese troops are going for the nearby russian city
Trade Iroquois replaceable parts for purpura, WM, 29g
buy Steel from Aztecs for 3265g
Trade America steel + 1268g for refining and a worker
we still have monopoly on AT :D

ibt

Russia and Aztecs signed peace treaty

turn 5 1480

not much

ibt

turn 6 1485

not much

ibt

renewed PT with india
Byzantium flipped to Americans - had a garrison :mad: :aargh: [pissed]

turn 7 - 1490

not much

ibt
zzz

turn 8 - 1495

not much

ibt

Aztecs dow on Indians
Iroquois and Indians signed PT

turn 9 - 1500

not much

ibt

turn 10 - 1505

not much

ibt

Philadelphia flipped to America :mad:

turn 11 - 1510

not much

ibt

Japan and Russia signed Peace treaty

turn 12 - 1515

not much

ibt

renew PT with America
Aztecs established embassy in our captial

turn 13 - 1520

not much

ibt

Aztecs dow America
Russia and Aztecs sign MPP (expect America and Russia to start fighting soon)
Aztecs dow Iroquois

turn 14 - 1525

not much

ibt

Germany dow Indians
Russia dow Japanese

turn 15 - 1530

not much


Notes:

settler should build in Caesaraugustus - plan to settle along road between Caesaragustus and Detroit to claim more tiles

Babylon has 2 German cavs north of it - still in russian Territory, tried to shift some troops to cover Babylon. Most troops are fortified, so if you want to move them you can.

we really need another galleon

FP builds in 6 more turns

I really don't know why Communism has so much corruption in this game, but it's more than I'm used to - it might be worth it for another revolt. Something for us to discuss.

Crp mapstat says we have 1152 (34.7%) tiles and we need 1059 more to win. There are 329 unclaimed tiles.

firaxis score 3458.

Blackbird_SR-71
Aug 28, 2004, 04:59 PM
okay so now are cities are flipping.

Good turns though from getting us in war.

We need to really think about our game now and our problems.

1. I say we destroy America before they pose a threat again once we get tanks.
2. Put tanks on highest priority.
3. Rebuild infrastructure and build temples in all cities.
4. Do not switch to Democracy because we're going to have some problems of lose of production in anarchy and WW once we start war again. Besides we should build Police Stations in as many cities as we can to reduce corruption.
5. Barb strip should fall under our control because that will be a blockade point for the us against the enemies across the sea and they will have to control barb strip to attack our homeland so we have a early warning.
6. Heres the order of civs to be destroyed: America, Germany, Russia, Aztecs, Iroqouis, India, and finally Japan. Though domination victory will be assured earlier.

Hope this helps a bit at priorities. kmark your up.

Matternich
Aug 28, 2004, 06:22 PM
rau- good turns in a bad situation.

Blackbird- I hate to be pessimistic :( againt your optimism but,

1. Check the game. We have lost most of our army in the hamburg flip we hardly have any troops left to fight with.

2. How can we build anything when corruption is so high. We need to rebuild our supporting artillery (40-50 should do it.) Infantry too as MT is 30-40 turns away.

3. I agree we need to build infrastructure- this will help score too. Though by now most cities have temples but we could do with the big cities having factories and hospitals so once we can build tanks they will only take a couple of turns. (in democracy that is.)

4. No-one wants another 7 or more turns wasted on a switch back but look at it this way- our empire under communism is running at one third of what it was. That means 3 turns of production in democracy takes 10 in communism. Lookin at this way 7-10 in anarchy isnt so bad.

5. Yes we need barb strip but don't forget we can attack from west to east across the back of the map which is the closest point- for enemies too.

6. In our current situation we could win a diplomatic victory before domination or conquest. War is along way away.

Corruption is also stopping us from researching tech. We will lose out tech lead unless we keep resechin at a faster rate.
Also we need to trade tech for gpt this will maintain a high tech slider and tech lead once out of communism.
Selling tech for high gpt also prevents the civ from gaining tech on their own as the cash they use to buy cannot go into research.
50gpt is good but in some cases 100gpt can be earned for a new tech. Germany will give us 87gpt for Atomic theory and we still have electronics after that.
Lux slider need to be at least at +2 to help prevents flips in this govn.

I checked out the civ tribes faq on the main site and it lists Communism as Rome's Hated govn. and Republic as preferred. There's no way around we have got to switch back to democracy or face a game that could last another two months or more.

There's a lesson to be learnt here- 'know your civs alignment toward govns.'

BTW kmark your up.

Blackbird_SR-71
Aug 28, 2004, 09:40 PM
don't worry matternich I don't care if i get conterdicted;)

yeah agree on all points corruption has gone way up.

kmark
Aug 30, 2004, 03:51 AM
got it

I will play my turn until 31 of august

Blackbird_SR-71
Sep 01, 2004, 04:27 PM
where is everybody i wonder........:mischief:

rrau
Sep 01, 2004, 06:12 PM
I'm going to be on vacation from the 4th - 11th, so skip me if my turn comes up during that time. (unless the hurricane cancels my travel plans) Thanks.

kmark
Sep 02, 2004, 02:52 AM
I finished the turns, now just writing the summary, damn it took a long time!!!

Blackbird_SR-71
Sep 02, 2004, 09:55 AM
I feel your pain kmark. We spend more time writing the summary up then we actually play the game. Darn I hope CIV 4 has a little summary thing of your turns. That would be useful or someone could write a program to do the job for Civ 3 and actually it wouldn't be that hard.

-0blivion-
Sep 02, 2004, 02:45 PM
Ah. Forgot to post a holiday note here as well. I was on holiday from the 26th until the 2nd, for what it is worth now. Before that i had simply forgotten i was up. Annoying. I am happy that we have made some progress during my abscence however. Eagerly awaiting your turn report kmark :D

Matternich
Sep 02, 2004, 05:42 PM
Welcome back Oblivion.
Just in time to play your turn soon as kmark posts.
We've been having some unforseen trouble with Communism.

kmark
Sep 02, 2004, 07:02 PM
Took the game in 1530AD.

Our empire is in really really bad shape. We have 11 Cavalry... our production is down bigtime, Rome is producing 4 shields....

This means I have to make the painful move again and start with a Revolution.

1530AD - The 3rd Revolution of Rome. I check the advisor for some good news and yes! It is only 5 turns revolt! Finally some luck.

1535AD - Russia declares on the Iroquis. massive fighting occurs between Russian and Japan soldiers. Trading Bombyx with Russians for 6gpt

1540AD - Gems for Russians for 11 gpt.

1545AD - Nothing interesting. Bombyx for Iroquis for 7gpt.

1550AD - Im staring for the Select a government type screen for some 20 minutes... after much consideration, I choose Democracy again... we just simply NEED the production in our core...

1555AD - Rome is producing 34 shields now, factory due in 4 turns instead of 32. Hoover dam in Veii due in 8 turns. I hurry various city buildings like courthouses, aqueducts and temples.
Ravenna producing 44 shields now, Wall Street due in 5.
Revised every city's production. Spent 2,500 gold with building, but we are generating almost 600 gold per turn now.

1560AD - Building activities. We really really need the Forbidden Palace, I cant wait till its done. Until then, 24 gpt for Bombyx with the Aztecs.

1565AD - Building and building. Factories are done in several cities. 4 infantries built this round too. Our core cities are producing 2 turn cavalries now :goodjob:

1570AD - Hurrying courthouses again and switching to full military production whenever its possible.

1575AD - Trading Purpura and 14 gold (all of their gold) with India for Atomic Theory. We need the Purpura badly to upkeep the Love the King celebrations.
We have several boarder expansions everywhere because of the newly bought cultural buildings!

1580AD - More cavalries built, hurried 2 more courthouses in the northern region. We are researching radio in 8 turns with only 1 scientist. Massing the new troops in Rome!

1585AD - Atlanta flips to Russia, its ok, was at population 2 anyway. Russia and Aztecs sign alliance vs. America, Russians declare on the Americans.

1590AD - Lot of buildings still. Massing the troops in Rome. We have a large amount of troops in Munich too.

1595AD - Hoover Dam built! Our production is boosted now! I am thinking about turning on research but I leave this decision to the next player.

1600AD - Rome built hospital and producing military units now as well. We are getting into good shape!

Next player plz!

Summary:

I focused excusively on building, reshaping military units and trading with other civs.
Our production is boosted, key buildings are placed. Forbidden Palace is due in 7 turns, I recon we can start a war when it is built. We need more troops but in 7 turns we can get like 15 more cavalries and several more artilleries.
We have a settler in the barbarian island, move it to between Cologne and Chiconautia, there is a nice free spot there with wheat. There is an infantry for its defense in the galleon.

We have 58 infantry now --> from 45
We have 28 cavalries now --> from 11

Oh and think about turning on the research! If we can get tanks + airport fast we still have a chance for domination!

AND CTR + J RULEz!!!! :D

rrau
Sep 03, 2004, 08:57 AM
@kmark - excellent turns. You've got us back on track :goodjob:

Matternich
Sep 03, 2004, 01:50 PM
nice one kmark I can stop biting my nails now.

Tarkeel
Sep 04, 2004, 08:36 AM
Im staring for the Select a government type screen for some 20 minutes... after much consideration, I choose Democracy again... we just simply NEED the production in our core
Democracy won't give you any more city production then Republic, only worker speed is increased, and war weariness is much higher. As long as you don't have a lot of unimproved tiles in the core, and you will be doing some wars, then republic is the better choice. Democracy will help for the rail push though, but you are ill suited to fighting prolonged wars. (Being attacked 45 times is enough to throw you back into Anarchy)

kmark
Sep 05, 2004, 03:04 PM
Rome likes democracy more just like it hates communism more.
But who doesnt.. ;)

Matternich
Sep 05, 2004, 04:37 PM
Democracy's fine- there's a railroad tactic which works well in democracy that quickens wars by immediately laying down railtrack and even planting forward cities inside enemy territory just to have a major stack of artillery (50+) land right outside the enemy's door. It's possible to take 2 cities per turn provided you have a stack of spare workers along with the troops to link in between captures. Accompanying Panzers work excellently with this but for Rome tanks should do the trick.

BTW I think it's your go Oblivion are you there?

Blackbird_SR-71
Sep 06, 2004, 06:01 PM
isn't it actually your turn matternich because kmark was justing playing the turn he had missed. I may be wrong though (mostly likely).

kmark
Sep 07, 2004, 02:04 AM
No, its Oblivion's turn but he just disappeared again without notice, this is pretty annoying, lets submit the game as it is now :sad:

Matternich
Sep 08, 2004, 04:31 PM
Ok he's had 48 hours. Over to Tehfreak

TehFreak - unless he is missing too
Matternich - ready to play now
Blackbird SR-71
err.....then
rrau?
kmark?


and if Oblivion is back he can go anytime in between.

There are still other teams playing so I think we should stick it out too.

If you want to play 15 turns as has been suggested I think you should- for speeds sake.

rrau
Sep 09, 2004, 08:02 AM
Ok he's had 48 hours. Over to Tehfreak

TehFreak - unless he is missing too
Matternich - ready to play now
Blackbird SR-71
err.....then
rrau?
kmark?


and if Oblivion is back he can go anytime in between.

There are still other teams playing so I think we should stick it out too.

If you want to play 15 turns as has been suggested I think you should- for speeds sake.

just dropped in to check progress. I'm still on vacation :)
I'll be back and able to play on 9-11
I had waited for tehfreak to take a turn and he didn't so he is autoskipped this round. Matternich you should go ahead and play your turns since you are ready.

Matternich
Sep 10, 2004, 05:16 AM
You're right I am going to play them today.

Blackbird_SR-71
Sep 10, 2004, 05:33 PM
guys okay where is everyone.....

this is getting ridiculos. i say we just play matternich, kmark, me then rrau then the same cycle. once tehfreak or oblivion comes back they can join again. i guess both are on vacation....

Matternich
Sep 11, 2004, 04:52 AM
Nearly finished my turn though not sure whether to play 15 or 20.

Matternich
Sep 11, 2004, 11:12 AM
I decided to play 20 turns. I had the mad idea that this would be my last turn as the game would soon be won. Hope I’m right.

1600 A.D.
Pre-turn- not much to say. Production back up. Building cavalry why? Tanks will be along soon and artillery is priority. Looking at the geography of our empire- there’s room for two or three brand new cities. Not really worth it though as corruption increase negates the pop and culture points.

1605AD
Veii builds bank. Keeping Rheims as a worker pump.
Corinth Pol Stat- onto Hospital. Pompeii hospital. Rome onto Army.
Hurry Harbour in Detroit on strip and in brundisium.- those cities need luxuries badly and they’ll grow fast once they’re happy.
Hurry aqueduct in Tblisi 157 gold and in Tours – 124 g. Hurry courthouse in Nineveh- 108 g and hasting for 200g.. Hurry temple in pharsalos for 156 g and in Jerusalem for 200g.

Time to start irrigating cities like Rome again to build numbers.
Trade, Trade, Trade. To keep our tech lead we need to bleed fat wads of cash from other civs.
Trade Electronics to- America 80 gpt 200 g and a worker (iron to them as a gift)
Germany 95 gpt and g.
Russia 43gpt 270 g
Also trade to Aztecs - suffimentum 26gpt condimentum 14gpt
Radio 3 turns 693 gpt. Strange- tech slider on zero but even at top its still radio in 3 turns.

1610 AD.
America and India sign peace treaty- who cares.
Nineveh onto aqueduct. Thermopylae, Neapolis, Paris. Orleans, Nottingham , Ravenna, Hastings, Mycenae, Antium all onto hospital. Let’s build those metropolis’s Tours, Virconium – marketplace. Pharsalos, Brundisum, Jerusalem- onto courthouse. Pisae- Forum. Hispalis- Tbilisi- harbour, Detroit Aqueduct. Hispalis- factory.
Incredible Ephesus has 2 citizens but it’s a powerhouse.
London has five turns to finish Forbidden Palace. Terrible palace to build it- Chicago, Nottingham, Pariseum- all would have been better.
Not to worry at least there some decent cities nearby which will be boosted.
Now 1 pop ceasaraugusta has luxuries from nearby harbour it’s going to boom.

1615 AD
Cumae onto hospital, Houston Aqueduct, herakliea- factory
Gems to Japan for measly 4gpt. Saltpetre to Aztecs for 19gpt.

1620 AD
Athens onto factory. Veii is now a 2 turn artillery pump
Pollution strikes.
Researched radio at last so now -Combustion and tech slider has moved up to have it in 9 turns which isn’t too bad at all.
The United Nations Wonder is closer now and a diplomatic Victory seriously possible. I am going to be friendly with every civ but begin building army just in case.
Steel to Japan -8gpt 20 g. – saltpetre for free.
Bombyx to India for free.Suffimant to Iroquois, America and Germany for free. Their not buying it- all still furious.
By the time we have United Nations things will be different. Hurry Aqueduct in Delphi.
On a mad whim hurry factory in Babylon for 700 gold.
Germany has an army wandering the hills north of Babylon.

1625 AD
Antium onto Iron Works (this is a big producing city) Delphi – harbour. Neapolis onto bank. Pisae, Knossos onto courthouse.
Ravenna now a 2 turn artillery pump.
Hurry hospital in Paris for 400 g.

1630 AD
Aztec and American sign a peace treaty also Russia and India. Thermopylae onto bank. Rhiems now onto aqueduct. Lugdunnum onto library


1635 AD
A few WLTKD’s
Rome builds army onto university. Cumae onto forum, Ravenna onto University, Mycenae onto factory, virconium onto library, Hurry hospital in UR for 400 g. Hurry aqueduct in Gonmzomonium 140g.
Forbidden palace is complete- question is has it much effect on those ex-English cities? Well yes it has. Many are not big producers but once they have hospitals they’re going to be big cities which can’t be bad points wise.
Settle Ceaserea on b. strip with inf- there are still barbs there.
The German Army made of 3 inf & an el. cav has entered out territory. What are they up to. I am sure if I told them to leave they’d declare war. Not bad because not being the protagonists would reduce WW. Still our War machine is far from ready and though we could probably sustain a four turn war and take a city or two Germany is still paying us 95gpt for electronics.
Workers filling in the gap- improving those mountain squares in the hospital cities.
Hmm Germany will give us 42gpt for Radio. Worth considering. I’ll wait till we have combustion in 4 turns.
Against my better judgement I give Aztecs rubber for a ROP purely to improve relations. Dammit why are they are still furious?
Trade electronics to India for 24gpt & a few rupees. I donate world map. Still furious. Perhaps as we approach the possibility of a diplomatic Victory our tech lead might be exchanged for a few smiles and politeness. Nothing makes a civ like you like a freebie tech.
Sell refining to Japan 12gpt & 30g.

1640 AD
More WLTKD’s
America and Russia are still at war. Ur onto factory. Neapolis onto batt.field medicine. Pompeii onto police station. Pisae onto bank. Knossos onto artillery
Gozomonium onto forum. We still don’t’ have 5 banks.
A good way of creating a bit of comradeship between nations is to pick on a small civ and pay everyone else to engage in a military alliance.
I am thinking of India or the Iroquois. They are over the water so WW would be minimal if anything as no probably shot would be fired by us.
Sell horses to Iroquois 1gpt. Germany’s radio offer has risen to 55gpt & 90g. but I am not selling, yet. Instead I renegotiate bombyx from 5gpt up to 16gpt,
Gems & condimentium from 10 to 16gpt each. And saltpetre from 14 to 20 gpt.
Establish embassy with Germany for 63 g. For The record Berlin has 52 culture per turn, 32 shield prod (no factory)
13 pop- 6 vet, 2 con & 1 reg infantry garrisoned, 4 great wonders –oracle, sis chap, shakes theat & Cop obs. The Germans are in Republic.
Establish embassy with Americans- Washington is a mess- 20 cult per turn, 36 shield prod, 8 pop, pollution-on 3 tiles, some without railroad or any improvements (due to pillaging) 1el, 1 vet, 3 con inf, & 1 vet, 1con rifle garrisoned has GW JS bach cath & SM an intel agency.
Lincoln is Communist.
Russia, America will not ally against India for anything- Germany will for free.
Embassy with Iroquois- Salamanca pop 20 but low production.- will not war against India.
Embassy with Japanese Kyoto- 25 pop 42 shields also not war with India. So my ‘ganging up on one civ’ plan is no good at moment.
Income- 244gpt.

1645 AD
Another WLTKD.
Rome Forum- onto university, Veii onto courthouse, Lugdumnum onto courthouse,
Pisea has reached it’s max pop at 11. Nothing much this turn.

1650 AD
Germany and Japan have signed a peace treaty
Thermop. Onto library. Antium has Iron works and now produces an incredible 100!! Shields per turn-onto courthouse, Cumae onto library.
Ship 4 workers off to strip.
Hurry marketplace in Coventry hurry aqueduct in Nineveh, hurry temple in Caesarea.

1655AD
We have more than 25 WLTKD’s
Iroquois end 6gpt bombyx deal so I give it to them for free but they are still furious. I have come to believe there is a deep seated hatred against us from every other nation. I don’t blame them- we have deceived, cheated, bullied, committed genocide 4 times and have everything everyone else wants except Wonders.
We have discovered Combustion and now begin researching Mass production- in a speedy 6 turns while earning 380 gpt.
Babylon is looking healthy now- onto library. Canterbury, Miami, Corinth, Newcastle, Orleans, Nineveh onto factory. Knossos Veii onto university- the new university’s are speeding research and making cash by allowing the tech slider to drop. Antium now builds most things in 1 turn- onto library. Ravenna onto cathedral. Virconium onto harbour.
Russia has taken Philadelphia from the Americans.

1660AD
Iroquois and Russia signed peace.
Nottingham onto factory. Thermopylae, lugdumnum onto police station, Pisae, Antium onto university, Cumae onto courthouse Aesonesium onto aqueduct
Hurry hospital in Hastings.
Condimentum to Iroquois for 5gpt

1665 AD
Babylon onto university, Rome onto Army, Hastings onto factory, virconium onto police station
Sell electronics to Iroquois for a nice 34gpt & 60g.
Not enough nations will side with us in war on one of the smaller nations on the other continent. I think the hatred for us is so ingrained no matter what we do a diplomatic victory is out the question. Still we should have tanks in around 15 turns and already have an empire that can produce a massive army in very few turns.
Also we have more police stations than before and this means less WW. Why is our palace under built :( ?

1670AD
Histographically our nation is only just starting to make an upturn trend after the dip we had with anarchy and communism. Culture is steadily rising also.
And firaxis score has hit the 4000 mark. India and Germany have signed peace.
Veii back onto artillery pump. Lyon, Chicago onto factory, cumae onto police station. Pompeii builds transports just in case.
Mass production 3 turns 558 gpt. Global warming has begun to take effect.

1675AD
London, pariseum onto factory, Antium onto intelligence Agency. Perhaps if our tech lead stretches further other nations will begin to be less furious with us.
Then again maybe not.

1680 AD
Japan asks to swap territory map with us. I accept.
Thermop onto uni, Delphi onto marketplace. Neapolis has battle field med onto artillery, Knossos onto pol station, Hispalis onto hospital
Hurry aqueduct in rhiems and Argos. Hurry forum in tours luteia and Warwick hurry university in Munich. Hurry factory in heralike hurry harbour in ixtapolacoa tbsils temple in tepetloatxoc
Sell Radio to India for purpura, 59gpt & 148 g. and to Aztecs for 36gpt & 68g.
Give Iroquois free ferrum but no change they’re furious.

1685AD
Mass production researched onto Motorized transport in 4 turns. Which gives us tanks.
Heraklia, tepet onto harbour tiblsi onto marketplace, luteia factory, ixtapaluca onto aqueduct, gonzon onto factory, hurry factory in London- looking good there now,. Switch to hospital in Warwick and hurry it. Hurry aqueduct in Detroit.]
Pollution is becoming worse but luckily we have more spare workers now than before to tackle it.

1690AD
Lose fur from Japan get it back trading AT and a spare Iron. Also trade con for 1gpt while there.
London and Detroit onto marketplace. Coventry, Ashur, Warwick onto factory, virconium onto battleship, frisco onto harbour,

1695AD
Antium finishes inte agency onto artillery. Rome onto another army- that’s 2 we’ve got I haven’t stacked them yet- waiting for tanks. Sparta onto marketplace
Herakilia onto hosp. bescon onto harbour. Germany is becoming stronger they have research combustion on the own
At last the people want to expand the palace.

1700AD
Last turn. Thermop onto artillery, Knossos battleship, Mycenae courthouse, lugdumnum hospital.

This hasn’t been as bad as other turns mainly because it’s the only turn apart from the first in which I haven’t been fighting in the name of Rome.
I guess War weariness catches up with even the most hardened grim faced warriors. :)..

The SAVE- http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1700_01.SAV



Suggestions-
Germany’s 95 gpt runs out next turn so I recommend selling mass production for as much as you can bleed out of them. Same goes for the everyone else (American 80gpt, Russia 46gpt) when the gpt deal for tech finishes make new ones for the next tech they don’t have- keep ‘em down. Remember to do it all on the same turn or the cash will go to another nation who sells to others what you have just sold them. No need to worry about the poorer nations.
Tanks- you can build them now if you want and very quickly too with all the lovely shiny metropolis’s we have but don’t forget artillery a stack of 50-80 is best with the tanks and this is need for quick wars- send stack of workers to build/repair railroad before troops move to next cities.
If and when you go to war don’t forget to raise the lux slider to reduce effects of WW and to prevent flips from captures. Keep wars very short 5 turns maybe. Try not to war with more than 1 at a time though MPP’s might make this difficult. You will find all the military is based in or around Munich including 2 unstacked armies.
My vain hope of a Diplomatic victory might yet be achieved even though unlikely- keep checking attitudes soon as we get a few annoyeds gift them to polite.
If possible try the picking on one nation with a group military alliance strategy -a military solidarity is good for making other nations polite towards you or at least less furious.
Queuing a city with palace to coincide with FISSION should give us United Nations immediately if by a miracle we have a majority of ‘polite’s’ by then.
What about a space race victory? Easy and probably quicker in real time because there be no long wars which really slow down playing.
Really- these 20 turns have felt like 10 because I haven’t been messing around with troops and attacking. If your at war play 10-15 if not 15-20 because they're about the same length.

This document is around 2,248 words long. It’s longer than my some of my college essays were. :)

rrau
Sep 11, 2004, 03:24 PM
I'm back :)

Vacation's over :(

Nice turns. My $0.02 is that unless we can get a dogpile on another civ, diplo victory is out.

Either space or domination is fine with me, but would wait for tanks and take each civ on our continent out one at a time, in hopefully 3-4 turns. And have stacks of workers to lay rails as each city is completed. If the enemy territory is large enough, I like to strike down the middle of their territory with this technique, but I don't think anyone on this continent is large enough for there to be much of a difference with this.

has anyone run mapstat to see how many more tiles we need for domination?

-0blivion-
Sep 12, 2004, 09:49 AM
Sorry about my abscence guys. My hard drive failed and i had to get a new one, reinstall windows, etc. I managed to get on here once but only had about 10 minutes access so i only managed to post in some of my other SGs. I asked someone there to post the same thing here, but that never materialised.

I will slot in now to make up for the turns i missed.

Matternich
Sep 14, 2004, 05:20 AM
Are u playing now Oblivion?

-0blivion-
Sep 14, 2004, 01:32 PM
Yep, quick update, i am 7 turns in. Will polish the rest off tonight.

Blackbird_SR-71
Sep 14, 2004, 02:55 PM
after oblivions done I think its my turn. The will go back to normal schedule:

Oblivion
tehfreak
rrau
matternich
kmark
Blackbird_SR-71

Matternich
Sep 14, 2004, 03:21 PM
Anyone any thought about going for space race?
Because we are abit slow (comparitively) for diplomatic win, the quicker speed which we have researched tech means a Space race would give us more points for a later finish. Means a few more turns though.

BTW shift+P will automate a worker to only clean pollution
shift+A will automate a worker to leave existing improvements.

-0blivion-
Sep 14, 2004, 04:57 PM
Inherited Turn: 1700 AD

I switch a few builds, but nothing major. Pompeii to a bank, a few cities to infantry. We will have tanks next turn.

Turn 1: 1705 AD

MT comes in. Flight in 5 turns.
Move a lot of workers, and set some cities to tanks.

Turn 2: 1710 AD

More worker movement, etc, too tired to list all build orders.

Turn 3: 1715 AD

Lots of tanks built. I am innerly debating whether to attack Germany or not. I think i will soon. It would be nice to get them, Russia and USA and take all out continent.

Turn 4: 1720 AD

Declare on Germans. Move big stacks into Germany.

http://www.civfanatics.net/uploads8/Germanyadvance.JPG

Turn 5: 1725 AD

Thats the kind of counterattack i like - nothing!
Aztecs and Japan sign peace. Munich riots. Oops.

Seattle

We redline all the Infantry and take them out with tanks.
Leader fish with the elite cavalry on a 1 hp conscript infantry and we get Claudius. Seattle captured.

http://www.civfanatics.net/uploads8/Claudius.JPG

I attack Chartres, but it is not gone yet. Riflemen showing now, definetly gone next turn.

Turn 6: 1730 AD

Erk, Munich flips with about a dozen of our infantry.
Flight comes in and we are modern. Fission in 9 turns.

Retake Munich.
Take Chartres.

Turn 7: 1735 AD

Kill 5 infantry invading out territory.
Our tanks capture Heidelburg.
Kill a longbow on middle island.

Turn 8: 1740 AD

An oops by me means Germany capture Syracuse on middle island. I capture it back generating Antony.

Kill 3 cavalry in our lands.

We take Hamburg with Smiths Trading company. Income goes up from 150 gpt to 221 gpt. I dial science up 10%, Fission in 6, not 7.

Turn 9: 1745 AD

Big WW hits us. This war has been good, i will take peace now, for a city on middle isle.

Turn 10: 1750 AD

I think Japan are going to sneak attack us. 6 ironclads off coast and 5 rifleman on border in middle isle?

Blackbird_SR-71
Sep 14, 2004, 07:10 PM
great turns oblivion. I will play my turns next after I come back from school.

rrau
Sep 14, 2004, 07:16 PM
:eek: two leaders during one turn set :eek: :goodjob: [dance]

Matternich
Sep 15, 2004, 02:48 PM
Nice once Oblivion. Two great leaders is a nice gift, shame the random thingy didn't give them to us earlier when we needed them.
They had it coming them Germans though.

why didn't you play more turns hastening victory?

Blackbird_SR-71
Sep 16, 2004, 02:15 PM
okay guys i'm playing the rest of my turns as i just got back from school.

rrau
Sep 17, 2004, 02:51 PM
I think MB is getting ready to set a deadline (see maintenance thread). What do you think of everyone playing minimum 15 turns with an optional 5 more turns for max of 20?

Blackbird_SR-71
Sep 17, 2004, 07:41 PM
guys I have been playing my turns and after eliminating the Americans we have 41% of the tiles under our control and need another 25% to get 66%. For population we control 50% and need 15% still. tiles:

currently controlled tiles: 1360
how many more tiles before domination victory occurs: 851 tiles
population controlled: 795
population more required: 247.

From these stats I guess i'll play 20 turns so that we can destroy Germany and Russia before next person plays so they can pull off the victory.

Matternich
Sep 18, 2004, 03:37 AM
I still think space race is the better option- the speed we are rearching tech we could have it in 60-80 easy turns -thats only 3-4 turns of 20 each. With workers automated to just clear pollution, and just concentrating on trade and building parts it'll take far less time to play 60-80 turns than 30 on a military campaign. It would mostly be just a question of changing queues and hitting enter.

Is any one listening?? Oh well thats my idea- Ive said it.

Blackbird_SR-71
Sep 18, 2004, 09:34 AM
good idea but were very close to domination victory. if we eliminate russia and germany than we will have a domination victory. and even if thats not enough we can go capture some cities on the other continent.

rrau
Sep 18, 2004, 12:15 PM
I took the 1750ad save and ran mapstat with it and between them Russia and Germany only had 350 tiles. We would need to capture a significant portion of the other continent for a domination victory. (ie all of the Aztecs and maybe a little of India). I think if speed is the issue, the space race is the way to go.

Blackbird_SR-71
Sep 18, 2004, 02:24 PM
well looking at your image I'm not sure but if we conquer Russia, Germany, and India we can win easily. India will be easy to conquer as they don't have Motorized Transportation. Their supply of oil is on the coast so we can easily disconnect that. We also are 1 turn away from getting Ecology and then we can go for Sythetic Fibers so we can get Modern Armor. As for Germany and Russia, Germany is almost gone and Russia will be next.

Matternich
Sep 19, 2004, 05:13 AM
Blackbird- taking America as well, going on to take India still wouldnt yield enough tiles it would have to include Japan or just be the Aztecs.
It would take longer than Space race.

rrau
Sep 19, 2004, 12:06 PM
plus you have to remember that the other civs are culturally expanded, so we would need to conquer more cities than we think to reach domination.

I'm voting for clearing our continent of germans and russians then going for space race.

rrau
Sep 20, 2004, 07:36 PM
@Blackbird - can you post what you have done? Unfortunately, you have had the game about 6 days (double the 72hr post rule) and we need to keep going.

Blackbird_SR-71
Sep 21, 2004, 06:35 AM
sorry guys I've been playing the game but haven't been able to finish it as I get less than an hour to play eachday now. I'll post it when I come from school.

Blackbird_SR-71
Sep 21, 2004, 03:01 PM
Sorry guys for taking long but heres the game:

Preturn:
We're in good shape and I decided to declare war against America and get them ought of the way. I'm going to play 20 turns so here we go:

Turn 1:
Declare War on America.
Capture Byzatine again with no losses.
Tried to plant spy but failed.

Turn 2:
Germany and America Sign Peace.
Pentagon in Rome completed.
We capture Washington with one casualties and one army redlined.
Never attack across a river the bonus is very significant.
Also we got JS Bach wonder :)
We capture New York and get Magellen's Voyage.
America has one city left which is Boston :lol:

Turn 3:
Aztecs sign peace treaty with Iroqouis. Was their a world war occuring while you guys were playing? :confused:
Iroqouis end trading with us and we lose 5 gpt.

Turn 4:
We research Fission and begin research on Ecology so then we can research Synthetic Fibers for Modern Armor in 7 turns.
Miami flips to America for some weird reason?????
We capture Miami again.
We attack Boston with our new army and kill one Infantry without losing any HP. Our main force will take Boston next turn.
America will be gone by next turn or the next next turn.
Decreased science spending from 70% to 60% because we we're piling up a bigger deficit. We only have to wait one more turn and besides we shout up from -64 gpt to +156 gpt.
Just for fun I checked to see what America would give us for peace but they refuse our envoy. Whatever that's their fault :crazyeye:

Turn 5:
We capture Boston and capture the Great Wall.
The Americans are now history.
Now we have 3 armies and next target will be Germany of course.
I think we should still go for Domination Victory as we are one step closer to it.

Turn 6:
Trade ends between us and Japan.
Aztecs demand tribute and I give in because I don't want to fight two wars at once.
Rush temple in New York so it won't flip to Russia.
Next, Next turn we will attack Germany in a 4 point campaign.

Turn 7:
I look at the Russian territories and it seems they have a border security setup. Its very flawed but it does look like anything with one movement wouldn't be able to get through without some damage.
Nothing else happened.

Turn 8:
Man I just declare war and you won't beleive how many cities went into civil disorder. my god. about 3/4 of the empire is in disorder.
Attack Stuggart and capture it.
Next turn will attack Leipgaz.
Next turn will also attack Berlin.
We attack Bremen killing one infantry and rifleman with one rifleman left in the city thats almost redlined. Both calavry attacked the rifleman but both retreated redlined.
I decreased science spending without increasing the time for Ecology to finish. I decreased spending by 30% and our income shoot up to +442 gpt.

Turn 9:
Attack Berlin only lose one tank but redlined many tanks.
We capture Shakespeare's Theater.
We capture Leipzig with 4 casualties. We capture a settler, 2 workers, and an artillary piece responsible for the high casualties.
We attack Bremen again but this time we kill one rifleman but still one left and both calavry die.
We attack Cologne with no casualties but one rifleman still left.
Next turn we will be able to take Konigsberg.
Switched many artillary building cities to Bombers.

Turn 10:
Man so many cities again fell into Civil Disorder. I hate it.
Heidelburg flipped to Germany. We'll crush the German troops their.
All cities except a handful have fallen into Civil Disorder. Our empire is in mass chaos.
Increased Lux Slider to 40% and dropped science slider to 30%.
Captured Konigsberg. 2 casualties. It was lightly guarded.
Captured Cologne. No casualties.
We have completely eradicated the Germans except for 3 cities. Next turn I will get two of the cities though.

Turn 11:
Most of Empire becomes calm except some regions.
We finally get some Bombers so now we can bomb the new capital.
We regain control of Heidelburg.
Attack Bremen still can't take the city.
Rush two tanks in that region so hopefully we can take the city next turn.
Rush Battleship. We need one to get rid of those Ironclads off the coast and also so we can land some troops on the island that has the German capital.
I just noticed I think Aztecs and Iroqois were at war and I guess the Aztecs won as they have most of Iroqois cities except Salamanca and Tonawanda.

Turn 12:
Battleship begins Campaign against Ironclads with first victory.
We capture Bremen finally.
Germany is on an island which we are going to have to invade.
German presence from Barb. Strip is no longer.
Rome completes Army.
Load the army up with 4 veteran tanks.

Turn 13:
Cologne flipped to Germany but no problem.
Our invasion force has left the docs and is on its way to the island.
There's a transport off the coast of Stuggart and I probably bet it will land next turn.
Army is outside of Cologne.
There's a Japanese ironclad off the coast that keeps attacking the Russian workers. The worker builds a road and then the worker builds the road again and is just like a cycle. Its starting to get annoying.

Turn 14:
Bombed the surrounding area of the German capital. Destroyed a mine and some irragations.
Captured Cologne easily.

Turn 15:
Continued bombing raids.
Nothing else really happened.
Next turn we will be able to land.

Turn 16:
Konigsberg flipped to Germany but I knew it would so I kept a large stack of troops outside of it.
Recapture Konigsberg.
Darn as I was landing an enemy sub killed one of our Transports as it was invisible. It had an army in it darn!
Land the troops on the edge of the island so it will take another two turns before we can attack to avoid our transport being sunk.
Was able to land troops than go to Kongisberg and load up another load and land them on the island.
Rush nuclear submarine so we can find the hidden submarine and destroy it.

Turn 17:
Next turn our invasion force will storm the capital.
Kill a German Infantry in our territory.
Darn German Infantry attacked Lunacantorium and burned it down. The city was empty. Darn I didn't even see their infantry.
Military Advisor tells us their is a massive barbarian uprising in Palmyra. I'll take care of that soon.
Next turn we will be able to attack. I didn't know forest slowed units down? Another mistake.
Ferried another 8 tanks to the landing spot.
Planted a spy in Nuremberg and find they have 3 combatants. We'll easily take the German capital.

Turn 18:
Iroquois declared war on Japan. We could pick up an alliance with Japan so this way we can have some help conquering Iroquois and Russia since they are at war now. We should take all this into consideration.
Rome has produced another army. I have nothing to do with it for my set of turns so Oblivion remember we have an army in Rome.
Half of the empire plunged into Civil Disorder. Man I didn't think just losing one city would reak so much havic.
We capture Nuremberg with no casualties.
Germans are no longer a threat to the world anymore as they are gone.
Restation army at Nineveh for deployment in Russia.

Turn 19:
Most of empire goes into WLTED.
Decrease lux spending and increase science spending so Synthetic Fibers will arive in 4 turns instead of 6 turns.
As bombing campaigns are done with in NorIsland I'm moving all bombers to Seattle where we can use them for bombing campaigns against Russia.
Nothing Else Happens.

Turn 20:
My last turn.
I've stationed two armies at Ninevah. The third one is empty and once you get Synthetic Fiber load that up with Modern Armor.
Their is still an army left in Nuremberg so get it.
Nothing else happened.

Summary:
We currently have 4 armies. Three full of tanks and 1 that is empty in Nineveh.
All bombers are stationed in Seattle.
Germany and America have been destroyed.
Synthetic Fibers will be done in 3 turns.
We should go for computers after this to get Mech Infantry.
Iroquois and Russia are at war with Japan.


and heres the save:

rrau
Sep 21, 2004, 06:52 PM
Nice turns, but I think that since you reached level 2 war weariness in a democracy, we are about to have a forced 8 turn revolt back to republic or monarchy. We can't go to war again for about 25-50 turns without immediately getting our war weariness back and having the revolt. I think we should make peace and focus on research for space race victory.

Also, if not already done, I think the workers should be shiftA managed so they are automated but won't change any terrain improvements.

Oblivion I think you're up.

Blackbird_SR-71
Sep 21, 2004, 08:23 PM
i guess so we can put the lux slider back so we can increase science spending. yeah oblivion is up and heres the list:
Oblivion
tehfreak
rrau
matternich
kmark
Blackbird_SR-71

-0blivion-
Sep 22, 2004, 12:23 PM
Gotcha. Hadn't realised.

Matternich
Sep 22, 2004, 05:38 PM
Oblivion has just had a turn before you Blackbird.
Don't think tehfreak's had a turn for awhile though.

Blackbird_SR-71
Sep 22, 2004, 06:51 PM
oh I thought we were going back to normal schedule. tehfreak hasn't played for many turns.

Blackbird_SR-71
Sep 23, 2004, 06:33 AM
are we still playing the SGOTM as SGOTM04 has begun. just asking?

-0blivion-
Sep 23, 2004, 08:07 AM
Yea, i did think i had played recently. I think tehfreak is up, if he is still with us ;)
And yes, Blackbird, this game is still going on.

Matternich
Sep 23, 2004, 12:48 PM
I missed signing in for SGOTm4 :(
Looks good too - 5 city limit.

I'll just have to wait till SGOTM5

rrau
Sep 23, 2004, 06:42 PM
I missed signing in for SGOTm4 :(
Looks good too - 5 city limit.

I'll just have to wait till SGOTM5

I think MB is still taking names for replacements for dropouts - just post it in the sign up thread :) .

[edit] looks like MB just formed another team of 4 players today. you might see if you can join that team


Since Oblivion just clarified this AM that tehfreak was up, I'll give him to tomorrow night to post a got it or I'll play sometime this weekend.

Blackbird_SR-71
Sep 24, 2004, 05:13 PM
rrau just play as tehfreak hasn't been around since August 22nd 2004. i think he left us so if he does come back we can squeeze in his turns.

rrau
Sep 24, 2004, 07:00 PM
ok - got it

rrau
Sep 25, 2004, 12:53 AM
Oblivion_SG003_AD1836_01.SAV (http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1836_01.SAV)

preturn 1796ad

Switch Rome to UN for denial to AI's
Switch Ravenna to Manhattan
Switch some clowns to scientists as long as it keeps the peeps happy.

ibt Japan has destroyed the Iroquois
liverpool pillaged by barbs, work destroyed

turn 1 (1798ad)

not much

turn 2 (1800ad)

Rushed some airports

turn 3 (1802ad)

1802 ibt Russia and Japan signed Peace Treaty

turn 4 (1804)

airlifted some tanks to the strip

turn 5 (1806)

destroyed some barbs

turn 6 (1808)

Japan moved large force into our territory. Caesar demanded removal. They declared war on us.
Signed MA with Aztecs against Japan. WE gave ecology for Military Alliance, ebur, and Purpura
:hmm: Where's our navy? Guess I'll build one.

turn 7 (1810)

turn 8 ( 1812)

turn 9 (1814)

ibt we get a dome and 2nd floor wing addition for our palace :)

turn 10 (1816)

ibt complete UN and MP - no vote as the world is furious with us and we would lose

and we get another palace addition :D

turn 11 (1818)

turn 12 (1820)

start our navy on it's way

turn 13 (1822)

sailing

turn 14 (1824)

landed troops and bombed Japanese land/cities with bombers
Turned sci slider down to get $ to rush airport once we take a city

ibt Japan and Aztecs signed peace treaty - we will lose our lux's :(

turn 15 (1826)
autorazed 2 japanese cities and captured Lahora. Rushed another transport and queued 3 settlers

turn 16 (1828)
captured Hyderabad with one modern armor that killed 3 infantry :eek: . Positioned to take another city next turn

ibt Aztecs demanded Fission - We said no, they dow on us. We get a lot of WLTK days :)

turn 17 (1830)

Bought alliance with India vs Aztecs for Fission, Spaceflight, Condimentum, Suffimentum
Captured Tokyo and Nara

turn 18 (1832)

Settled Nicomedia, positioned to settle 2 more next turn
Bombed Satsuma from size 14 to size 11, then captured it

turn 19 (1834)

Settle Seleucia and Artaxata. Captured chiconautia (Aztec) on the strip. We are now only ones on barb strip. NOTE: Aztecs had Mech Infantry
ibt Lahore flipped - only lost one MA

turn 20 ( 1836)

Recaptured Lahore, captured Kyoto

ARRGH :aargh: the game crashed when I was just about done with turn 20, just was tidying up. I had forgot that the vanilla civ had a bug where if you scrolled too fast with the mouse the game would freeze/go unresponsive

turn 20 again (1836)

recaptured Lahore, recaptured Kyoto


NOTES:

1. Japan will talk peace and will give 2 cities, but their capital only had 2 art and 4 Inf and 1 Cav in it and other cities only have 2-3 inf. Should be able to conquer before WW sets in as long as only go one city at a time and bomb them with the bombers first so we don't lose troops and have left over troops to pick off troops that stray into our territory so they don't accumulate WW for us.

2. Aztecs will not talk peace yet. They are hurting the Indians pretty bad. They have mech inf and have built seti

3. Apollo should complete in Rome on the ibt

4. Antium has Palatium prebuild for the spaceship engines

5. There are a lot of airports on main continent and 2 on the barb strip and 1 in former Japanese territory in town of Nicomedia

6. You have a battleship and 3 transports near Nicomedia. (2 transports of mostly art, and one of MA)

7. There are 2 carriers with a battleship escort near Satsuma with unused bombers this turn. You might consider postioning them in Kyoto for attack on city next turn that I set up
(CTRL-J works for this, too :) )

8. The people are still ridiculously happy for being in a war during democracy for this many turns. We have used up our war weariness bonus from Aztecs declaring, so if you make peace with them before Japan, be prepared for unhappiness as we would the bonus.

-0blivion-
Sep 25, 2004, 04:28 AM
Great turns rrau :D

Matternich you're up. I think we are down to four as i haven't heard from tehfreak or kmark lately.

Matternich
Sep 25, 2004, 08:57 AM
got it- am playing them now.

kmark
Sep 25, 2004, 09:35 AM
Im always here just nothing to say, just play our turns finally...

Blackbird_SR-71
Sep 26, 2004, 11:20 AM
good turns rrau. matternich your up....

Matternich
Sep 26, 2004, 11:53 AM
Yup. I am nearly finished. maybe tonight tomorrowish.

By the looks of things who ever's after me will be the one who launches 'Team Rocket Oblivion.' towards AC. It'd great if there was a AC II it could continue on into.

EDIT:
Just as well because with SGOTM4 now started we dont want this one lingering on any longer- I've been placed in a late team for it. :D

mad-bax
Sep 27, 2004, 09:05 AM
Guys... I need to publish the results for this game. I intend to post the results on Friday. The server will continue to accept saves until the 7th October and will automatically update until then. You may of course continue to play until the end.

If you violiently disagree with this, then PM me and we can discuss.

Matternich
Sep 27, 2004, 09:18 AM
1836 AD Preturn 20 turns or less to space victory

1838 AD
Change most queues from troops to culture/scientific. Dont know the best way to boost score but reducing army will bring in more cash- help push tech slider to limit and disbanding will give shields for building.
Kyoto falls. Osaka fall giving me my 4th leader. Save this leader for the last spaceship parts perhaps.
Rome completes Apollo Prog. First Spaceship parts are now under way.

1840AD
1 spaceship bit built. Building research labs. Edo falls. Approaching Kagoshimi.
No WW yet. The japs may well be wiped out by Rome after all if this continues.
Have disbanded troops to buy temples in our new jap cities.

1842AD
Satsuma flips. Nagoya falls. 2nd space part completes. Buy 2 workers off india- even at this late stage I can't resist buying workers.

The war with the Aztecs is annoying. They are destroying our friends the Indians so they cannot buy our tech for inflated prices. Also the Aztecs by refusing envoys likewise can't buy our tech so we don't have the gpt for maximum research. Shame really because I wanted to be able to hit the launch button on my turn but looks as though the honour will go to whoever is playing next. (Kmark flex your button finger.)
My fault I should have sent some huge troop stacks in the aztec direction to panic them into signing peace instead theyre cockey enough to be sending infantry towards our new japanese cities.

1844 AD
3 parts to spaceship now. Kagoshima & satsuma(again) fall. Japan has 4 cities left. WW still hasn't kicked in even though Aztecs are in our territory.

1846AD
WW has finally kicked in as the Aztecs begin attacking our jap cities. So its peace with japs for 2 cities Nagaski and Manaskua. I can always declared war again and polish off those last 2 in a single turn WW free turn but its the Aztecs with who peace is needed most of all. lux slider +1.
Trade with Japs to mil alliance wit aztecs.
Cleared out the 20 or so aztecs in our territory.

1848AD
Nagoya is deposed making 3 cities the japs now have. Order restored. Nuclear power researched onto superconductor.

1852AD
WW hits again after I thought it had just settled back. Aztec Madras falls.
lux slider up to 2 now. Its incredible the Aztecs just stubbornly refuse envoy.
Another SS part is built- around 10 maybe more turns away from launch.

1854AD
Some buildings are destroyed in yet More WW riots :( but aztecs sign peace :). Managed to sneakily capture aztec bombay just before. Peace gives 15gpt & 71 g. I'll prepare to finish those japs off in a few turns and that should be it for war. Just a question of disbanding to build happy making nd territory expanding buildings. Bad luck though despite aztec size they are poor. Shame as I was hoping they could fund some ultra high tech research by selling them old tech.
Palace expansion.

1856AD
Not surprisingly WLTKD's start appearing now we are in peace. Only 4 spaceship parts left. Victory in 10 (or less) turns :)
The Russian are planning to attack us. Troop stacks of cossacks are outside Washington.
After I disbanded all but defensive units, a war now, just when things are going smoothly, is what we don't need. I have the advantage so I ask them to leave and they delcare war at least giving me the opportunity to remove the stacks in our territory.

1588AD
Settling those gaps from the aztec-indian war. Surpringly close to donination, space race will pip it though and net more points.

1860AD
St Petersburg, Philadelphia and Odessa falls to us but after only 2 turns of war the Russians are still refusing. I can't do anymore than keep taking their cities but with risk of winning by domination before space race win. I may have to start razing.

1862 AD
Some WW is kicking in and Russia tails between her legs and 4-5 cities down accepts peace giving us 9gpt, 95g & 2workers. Just when I was builiding tac nukes too.
Palace expansion- neary complete after 6000 years or so.
At last things are looking better.

1864AD
Lots of WLTKD's.
1866AD

1868AD
Its jsut a question of waiting for the tech to complete and then building the parts. would have been quicker but I over-compensated with the lux slider for WW and lost 3 or 4 tech turns.

1870AD
1872AD Only 2 more parts left to complete.
I have queued Antium with palace for Planetary Lounge once the Laser is researched and maybe the Leader Titus in Rome can hurry the Satellite's Thrusters part.

http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1870_01.SAV

Only played 15 turns this time.

Over to the next player for a very short easy turn and the victory save.

EDIT- changed the goddam awflul speeling

-0blivion-
Sep 27, 2004, 10:31 AM
kmark, it is up to you to finish it off.
Good Job Matternich :D

Matternich
Sep 28, 2004, 01:37 PM
Come on kmark are you out there? We are running out of time on this one- it's only 6 turns or so- no micromanagement, no wars,
Just 2 spaceship parts and were away into outer space.

Blackbird_SR-71
Sep 28, 2004, 02:50 PM
don't worry matternich, kmark is a lurker and doesn't add messages often. he's probably also playing but if you aren't kmark come on were only 6 turns away like matternich said.......

rrau
Sep 28, 2004, 05:44 PM
:( I don't think he's seen it yet. His last log on time, according to his profile, was yesterday at 7AM before matternich posted. Do we want to give him more time, or since we're so close to the deadline, do you want to skip him as it's been over 24 hours since matternich posted?

kmark
Sep 29, 2004, 06:15 AM
got it, no worries
i will finish off in a few hours at home

Matternich
Sep 29, 2004, 12:26 PM
Phew load off mind. :twitch: I think.

Actually pretty interested in final score of this one not so much cos I think were gonna do amazingly but just to see how much extra the Jason score will give us on top of Firaxis's.

kmark
Sep 29, 2004, 01:19 PM
Just had to spend the rest of the turns with cleaning pollution, etc..

The spaceship of Rome has launched in 1882 AD.

Scoring details in the submission list.

We could have finished a lot higher if not this mess with the communists ;)

Blackbird_SR-71
Sep 29, 2004, 02:57 PM
great kmark. we are now done finally. good work team.

rrau
Sep 29, 2004, 06:20 PM
YEAH!!!

btw does anyone know what our jason score was? it wasn't on the page when I looked

kmark
Sep 29, 2004, 06:23 PM
4900 or so

Matternich
Oct 07, 2004, 05:04 PM
4900? thats low did they take marks off us?
Suddenly noticed there was a cut off date for completeing the game. WHy did I only see that after the whole thing was finished and not like i the first week of play I dont know.

rrau
Oct 07, 2004, 06:16 PM
MB only decided to cut off the play during the last week we were playing because we and 2 or 3 other teams were slooooow and everyone else wanted results.

Matternich
Oct 08, 2004, 11:32 AM
Well I'm just pleased I didnt get the wooden spoon.Not so sure that I wont in this 5CC challenge.

Noticed the cut off wasnt actually the cut off like I thought (I should read things more closely) but the ideal Jason finish date. We went a few turns over. Dont know why it was so early because it impossible to achieve space race victory before that date.

In honesty I learnt tons playing SGOTM3. More than any diety struggle on my own, or even long lonely poring over military academy articles. The team game helps you focus more I think.

AlanH
Oct 10, 2004, 06:12 AM
Well done Team Oblivion

As rrau says, mad-bax simply set a RL date for publishing the results so that we could move on.

@Matternich: No, we didn't take marks off. our score is the result of the Jason score calculation, and would apply to anyone playing a space race victory to launch on that date.

@Matternich: There's a new in-game cut-off date that limits visibility of scores, graphs and game status to avoid spoilers in SGOTM 4. That was only introduced last week, and shouldn't affect SGOTM3 now, although it did for a day or so around the time you posted your last save.

Check out the notes at the top of the results page. The cutoff date is nothing to do with Jason best dates, it's related to the least advanced team's game date. And it has no effect on your game play except that you can't see so much of the other teams' progress.

The system will still acccept saves and post updates to SGOTM3 for now, but Bugsy and Ankka look like they've thrown in the towel, so it'll probably close down soon.

mad-bax
Oct 10, 2004, 01:31 PM
Well done guys. :goodjob:

It was a tough game - well played.

Matternich
Oct 10, 2004, 06:34 PM
Thnx MB

@AlanH- so when the table says we went 157 turns over the date, it means over the ideal Jason finishing date for Spaceship on that map. Makes sense.

Also explains the puzzling 1st and 2nd results in the Gold Variant which I couldn't work out. Why would X-Team win, unless conquest victory has a different ideal Jason finish date than domination?

AlanH
Oct 10, 2004, 08:18 PM
You got it!

From the text at the top of the results page:

"The Golden Laurels are awarded to the team with the fastest Sponsored Variant finish relative to the Jason best date for the chosen victory condition". Yes, the Jason best date for Conquest is usually later than the best date for Domination, and the Spaceship best date is usually later again.