View Full Version : SGOTM3 Rome - Team oblivion
mad-bax Jul 12, 2004, 03:30 PM SGOTM3 Rome - Game Thread.
Hi everyone, and welcome to your game thread.
Here is the start position.
http://www.civfanatics.net/uploads7/SGOTM3.jpg
Here are a couple of links you might find useful.
The Original GOTM16 Announcement. (http://gotm.civfanatics.net/games/gotm16_rome.shtml)
The Draft Constitution (http://forums.civfanatics.com/showpost.php?p=1733966&postcount=61)
This Months' sponsored variant is Xenophobic NOW
The rules are as follows.
1. Non-Oscillating War variant. You keep a list of opponents and the order in which you meet them.
2. You must declare war on the first Civ you meet before leaving the diplomacy screen for the first time.
3. You must stay at war with that Civ until one of you have been eliminated.
4. You must declare war on the second Civ you met on the same turn that the first Civ was eliminated or 20 turns has elapsed (whichever happens sooner). This is to prevent sandbagging.
5. After each opponent is eliminated or 20 turns elapse you must declare war on the next civ in the list.
6. If you run out of opponents because you haven't met them yet and 20 turns have elapsed, you must declare war on the next opponent you meet before leaving the diplomacy screen for the first time with them
The Xenophobic part of the variant runs as follows.
7. You may never own a foreign worker. You must never buy or sell one, and if you capture them they must be disbanded on the tile on which they were captured.
8. All deals must be at face value. No haggling.
9. You will not establish embassies.
10. You will never retain a town that contains foreign citizens. Such towns must be razed and any workers spawned disbanded.
Also there is a puzzle involving some non-standard Barbarian Units. The puzzle is framed in the same way as it was for the original GOTM16, but the solution is different.
The save will be available from >>HERE<< (http://gotm.civfanatics.net/submit/sgotm_submission_list.php) when the timelock is released. All of your teams save files will eventually be available from this link.
When you finish your turn, you may upload your save to >>THIS<< (http://gotm.civfanatics.net/submit/sgotm.php) link
Have fun, and good luck everyone!
-0blivion- Jul 12, 2004, 04:06 PM Hello everyone, checking in to the team.
tehfreak Jul 12, 2004, 06:44 PM Hello
Checking in, I'm a monarch / emperor PTW player running on windows XP
From Quebec, canada
I see we have a big team, hope we have fun =)
rrau Jul 12, 2004, 07:06 PM Hello everyone, checking in. Skill level: I win about 50% of regent games
tehfreak Jul 12, 2004, 09:01 PM I suggest we start with sending worker on wine to see if any important bonus lays ahead before we set up the city. If there's nothing, the worker will already be on the ressource for road / mine. If our worker doesn't discover anything, I'd establish the settlement right where the settler is. It's next to a river for an eventual growth over 6, it's on hills for a defensive bonus and it has 2 bonuses so far in it's radius.
Any idea ? Maybe one would prefer sitting next to the game ? I'm probably far from being the best player here so please share your opinions everybody =)
tehfreak Jul 12, 2004, 09:27 PM I forgot, are we going to play the variant ?
I'm voting NO =)
mad-bax Jul 13, 2004, 04:09 AM Guys: I have a concern with the 1.29f saves. On my computer and on Alanhs computer the Roman Leader is named Temujin and not Caesar. :p
The reason I am concerned about this is that in the bic it is correct. I feel I need to investigate this and correct it since it may affect all the leader names, and may conceivably be the cause of game crashes later in the game.
I would ask that you delay starting the game until this evening when I have checked everything out and am satisfied with the result.
I apologise for the inconvenience.
-0blivion- Jul 13, 2004, 10:41 AM Right then, No Problem MB.
So, i have noticed we are playing with Vanilla. Remember, that means no Medieval Infantry, Guerillas and probably a whole host of other things that i can't remember.
At the start, i suggest we don't move the worker onto the wine, it would be much better to move him with all speed towards the forest game. If we can get that chopped, to time perfectly with our granary, then we will have a great boost towards getting a settler factory going.
I suggest we go for the warrior - warrior - granary start, with research to Pottery at 100% of course.
I think we should settle 1 SW. This will let us use the forest game, which is a mined BG, right from the word go, and far better than the hilled wine, which will only provide 2 food. The Game will be provide 4 food once chopped and irrigated.
A little background of myself. I am pretty much a Demigod player now, with a game on that lvl nearing completion, and a couple of emperor wins under my belt.
I notice that rrau is a on-off regent player. I suggest you read through some guides in the war academy, especially Monarch to Emperor: The great leap by Ision, which gives you a lot of background info into what to look out for in Emperor.
I would personally enjoy the variant and would rather do it, but it is a tough challenge, especially since there appear to be some lower lvl players in the team.
How about i take the first turn when we can play?
mad-bax Jul 13, 2004, 10:50 AM The 1.29f saves are fixed and uploaded. The last part of the save name is now _02.SAV
My apologies for any inconvenience caused.
-0blivion- Jul 13, 2004, 11:07 AM Thanks MB.
How about this for a roster.
-Oblivion- (playing now)
kmark (on deck)
Blackbird SR-71
Matternich
rrau
tehfreak
rrau Jul 13, 2004, 12:02 PM Roster's OK with me
Agree with chopping forest first - I don't think you get a worthwhile bonus for mining/roading the hill until out of despotism. Would wait to do that until about to change gov types
would agree with the move if you think it's worth always having units pause coming out of the city after moving over the river.
-0blivion- Jul 13, 2004, 12:05 PM OK, i am going to wait for the others to check in first..
Meh, the unit pausing won't be a problem for half of the game, and the extra commerce is worth it. Also, it is a pretty good defensive barrier in case we get warrior rushed.
Matternich Jul 13, 2004, 12:19 PM Checking in.
I'm roughly at emperor level but have never used Rome. Yet.
Looking to shift my game up to diety soon.
Good luck all.
tehfreak Jul 13, 2004, 01:39 PM Ok hehe, I agree that cutting the forest off is a great idea =)
I have 2 version of Civ3 of my computer, vanilla and ptw. Do I have to play with vanilla?
-0blivion- Jul 13, 2004, 01:40 PM I am assuming we are using Vanilla, because if you check out the tables in the Announcement thread, on the last page, or second to last, 3 of our team can only use Vanilla.
mad-bax Jul 13, 2004, 01:43 PM Yes you are using 1.29f. When you download the save, your team will have the version of the software you must use against it.
tehfreak Jul 13, 2004, 02:14 PM Hehe I love my job where I can post on civfanatics while working :D
I meant, do I have to install vanilla or the game will understand it is a 1.29 ?
-0blivion- Jul 13, 2004, 03:54 PM Right team, after some consultation with Mad-Bax, the decision has been made to remove kmark from the team. After checking his public profile, i found that he had not posted for over a week in the forums. It was a high risk to include him in the team, and have to wait quite a while for him so we could get this thing kicked off. The saves under the team name 'Oblivion' are now up and posted on the SGOTM site. Hey i didn't choose the name :mischief:
This thread will be renamed Team Oblivion sometime. I am going to get down and kick this game off now. Big thankyou to Mad-Bax for helping to sort it out :goodjob: I didn't want to bother you with another PM, so i will say it here :D
Roster:
-0blivion- (playing now)
tehfreak (on deck)
rrau
matternich
Blackbird SR-71
mad-bax Jul 13, 2004, 04:04 PM Hehe I love my job where I can post on civfanatics while working :D
I meant, do I have to install vanilla or the game will understand it is a 1.29 ?
http://www.civfanatics.net/uploads7/sohelpmegod.jpg
Just make sure you use the correct executable. A belt and braces approach would be to take the conquests CD out of the drive and put the Original Civilization disk in instead.
Please don't play in Conquests or PTW. I have enough to do, honest. :p
-0blivion- Jul 13, 2004, 04:55 PM Turn 0: 4000 BC
Move worker and settler SW. Settler will found there, worker will move to chop game.
Turn 1: 3950 BC
Found Rome. WOW, city improvements have different names. Rome has a palatium and i have the option to build an armamentarium (a barracks). I start on warrior due in 4. Worker moves onto BG. Research started at 100% science on Pottery, due in 15 turns.
Turn 2: 3900 BC
My worker has been ordered to Effodio (mine) the BG. I love this latin stuff :D.
I notice that the surrounding terrain has latin names when you click on it too.
Hills are collis, and grasslands are pastoralis.
Turn 3: 3850 BC
Nothing. Hills with wine on, have Vinum on them, and the game is cervus
Turn 4: 3800 BC
Nothing.
Turn 5: 3750 BC
Rome warrior-warrior. Wealth is Opulentia
Warrior will expore North-East, after some minimap consultation.
Turn 6: 3700 BC
Nothing.
Turn 7: 3650 BC
Warrior sees a lot of plains, and mountains to the North-East, along with abundant rivers
Turn 8: 3600 BC
Plains are planitia and mountains are montis
Worker finishes mining BG. Moves onto game. I would road, but i want the forest chop to time with the granary. Looking back, it may have been better
to road up, as the forest chop may have timed better with the granary. But,
Oh well, not too critical.
Turn 9: 3550 BC
Rome warrior-warrior. Exploring warrior North-East spots a forest game on plains. New warrior goes South-East to look for a second city spot. Worker starts to meto silvanus (chop game)
Turn 10: 3500 BC
South-East warrior sees a cow on grassland
Turn 11: 3450 BC
Rome grows to size 2, palace expansion. Lux to 10%.
Some floodplains to the NE.
Turn 12: 3400 BC
Rome warrior-Settler (granary placeholder)
Some Floodplains to the North.
Turn 13: 3350 BC
Warrior going east finds wheat on plains. Lots of food bonuses around here..
Turn 14: 3300 BC
Northern warrior sees pink borders. Western warrior finds spices.
Turn 15: 3250 BC
West warrior sees a green warrior, of Greece. He is up Bronze working, we are up Warrior code, but any sort of deal insults him. I meet the pink civ, France. They are up Masonry and Bronze working. Warrior code for Bronze working is doubtful, and any deal for Masonry is an insult. Pottery comes in next turn.
Turn 16: 3200 BC
Pottery comes in. Trade Pottery to Greece for Bronze working and 6 gold.
Research set to Iron Working at 80% in 40 turns. We better have iron for some legionaries..
Rome switched to granarium in 8 turns, but the forest chop in 3 will cut it down. Greek hoplite appeared on the Interturn.
Turn 17: 3150 BC
Nothing
Turn 18: 3100 BC
Joanie now has Warrior code.
Turn 19: 3050 BC
Forest chop completes. 10 shields added to granary.
Turn 20: 3000 BC
Warrior finds another wheat up north.
Thoughts:
Granary will complete soon. What shall we do. Farm a quick settler off of Rome, or build a little military, then get it into pump mode once it hits size 4?
Hopefully we will have iron, then maybe we can take out France if they are pressuring us. Hoplites are something i don't want to tangle with at this stage. Remember to switch the lux rate when Rome grows soon. Next post has a tentative dotmap, feel free to make suggestions. Remember, this is Vanilla, so if you are a conquest player, RCP still works here.
Save (http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_BC3000_01.SAV)
-0blivion- Jul 13, 2004, 04:57 PM Here is a picture of Rome and a tentative dotmap.
-0blivion- Jul 13, 2004, 04:58 PM Okey Dokey, it is up to you now tehfreak.
According to the SGOTM rules, everyone plays 10 turns from here on in.
rrau Jul 13, 2004, 06:51 PM This thread will be renamed Team Oblivion sometime. I am going to get down and kick this game off now. Big thankyou to Mad-Bax for helping to sort it out :goodjob: I didn't want to bother you with another PM, so i will say it here :D
I had bookmarked the site and saw it was named differently and thought I had accidentally got into another team's thread :eek: - whew I'm glad I didn't :)
what rcp distance are we going to build at? Are we going to have a victory condition to try for or just play until we win?
would it be a spoiler if I remembered where iron was in the gotm and let you guys know? :confused: Or should I just send a settler that way during my turns? (unless MB changed it to avoid spoiler info :mischief: )
tehfreak Jul 13, 2004, 09:03 PM Ok looks like it's my turn, I was wondering why had you put the research rate to 80% ? We are going to get iron in 40 turns anyway so why not putting it to a minimum to earn some gold ?
tehfreak Jul 13, 2004, 09:09 PM I think the east dot should be on wheat so it makes a distance of 4.5
Maybe I'm not saying good at all hehe but all the other dots seemed 4.5 from rome to me :P
I will build 1 quick settler then 1 spear maybe then pump pump pump.
tehfreak Jul 13, 2004, 09:12 PM 2950 : Rome grows 3, granary ready in 10, science rate down to 10%, earning 4gpt. (I hope you had not something in your mind that I don't know ofwhen you set it to 80%)
East warrior going east, West warrior going east in fog, far North warrior coming back for fog south/east of him.
tehfreak Jul 13, 2004, 09:19 PM 2900 : 3gpt, Greeks retreating.
2850 : Granary ready in 1 (I was wrong in the 2950 post), I put 1 civilan on cervus for 4 food, city growth in 5. Worker roading cervus.
2800 : Granary is up. 2gpt now, maybe I shouldn't started road since there are rivers, going to mine the other shield after this anyway. Put one civilan on forest so growth in 5 and settler in 6.
tehfreak Jul 13, 2004, 09:30 PM Somehow my big post is gone and I don't remember turn by turn :'(
Settler is ready, sent to forest at south.
Greek borders found to east across 3-4 square large mountains.
Entertainment back to 1 since city sizes 2.
Iron working in 26.
Worker mining nearest shield.
tehfreak Jul 13, 2004, 09:31 PM http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_BC2550_01.SAV
-0blivion- Jul 14, 2004, 02:09 AM Ok.
If you put the settler on the wheat then we will lose the food bonus the wheat gives us, so it is a big no no to settle there.
About the 80%, 10% issue, no that was my mistake on one of the last turns quite late i seem to remember.
We better get Rome up to pump size, we really need to get it to size 4, so we can operate a 4-6 pump. As you can see on the graph on the SGOTM site, our score took a bit of a beating this turn, probably because of the loss of population by skimming off an early settler.
tehfreak Jul 14, 2004, 04:52 AM I'm sorry for yesterday's game I was in a hurry because I really need some sleep these days and I just wanted to made it quick so you would not have to wait after me :P
Next time you'll have screenshots and everything :)
Edit : I meant yesterday, not tomorrow lol
mad-bax Jul 14, 2004, 04:58 AM would it be a spoiler if I remembered where iron was in the gotm and let you guys know? :confused: Or should I just send a settler that way during my turns? (unless MB changed it to avoid spoiler info :mischief: )
It would not be wise to assume too much about the map. As the game unfolds, those who played the original GOTM16 will be able to see both the similarities and the differences.
-0blivion- Jul 14, 2004, 10:30 AM rrau, you are up now.
rrau Jul 14, 2004, 12:40 PM I have got it
rrau Jul 14, 2004, 05:45 PM Preflight 2550bc - ok
ibt zzz
turn 1 (2510bc)
warrior by silks, east (just found out can't rename units in vanilla so this may be confusing)
warrior on mountains by greece SE
warrior by spices nw
settler was on auto and went se
bought a worker from babylon for 29g and joined to capital for pop 3 with growth in 1
lux slider to 30%
ibt zzz
turn 2 (2470bc)
settler se
warrior by silks, east
warrior by greece, south
warrior by spices, nw
lux slider to 40% spear due in rome in 2
ibt zzz
turn 3 (2430bc)
worker finishes mine, will not road and move NE to begin irrigation of grassland as we are not getting the 5 food per turn we will need for SF
worker by silks, NE
warrior by greece, south
warrior by spices, NW
settler south and will settle next turn
ibt
rome spear => settler in 5
turn 4 (2390bc)
lux slider to 30%
settle veii => warrior in 5
warrior by silks, NE
warrior by greece, se
warrior by spices sees far coast and turns N
worker in rome begins irrigation
ibt zzz
turn 5 (2350bc)
Meet Russia they are up CB, Masonry, Wheel
Babylon knows IW, masonry, wheel, and mysticism
Meet America and they know same techs as the babs
trade France 1g + 2gpt for CB
trade Greece CB for 5g
ibt zzz
turn 6 (2310bc)
lux slider to 40%
warrior on w coast, north
warrior by silks, north
warrior by greece, east and sees coast
turn 7 (2270bc)
warrior by w coast, north - sees orange border
warrior by e coast, se
warrior on ?peninsula near silks, north
ibt
rome Settler=>warrior as SF not up yet
turn 8 (2230bc)
warrior by w coast, north - meets england she's up Iw, Masonry, wheel, mysticism and writing. will only trade contact with germany for our whole treasury and 1gpt (no thanks we don't need friends that bad)
adjust lux slider to 20%
settler NE (heading to tile just east of wines) - will be close to greece town that they settled across the mountains (hm - possible iron there?)
realized irrigating doesn't lead to increased food in depotism on a grassland :blush: :(
saved game as I have to be somewhere in 10 minutes -
ibt
Veii warrior => worker
turn 9 (2230bc)
w coast warrior, north
peninsula warrior, south
e coast warrior, south
settler east
ibt zzz
turn 10 (2190 bc)
lux slider to 30%
warriors continue in current directions
Notes:
this turn we can do some trades with giving gpt, but left them for the next player as is customary.
Plan to settle the settler 1 tile east of where he is now - unfortunately not on river, but only river tile at rcp 4 near there has wheat which we don't want to settle on - please see attached crp map picture
questions
do we want to keep doing the detailed movements of our exploring warriors?
I'm not good at setting up a SF, but can run it once set up - my question is: Does anyone see a way to get 5fpt for a 4 turn factory while in depotism because I can't :( OR do we need to try for a 5 or 6 turn warrior/settler factory?
http://www.civfanatics.net/uploads7/oblivion_2190bcmap.jpg
I also took the liberty of marking some next city settlement sites in the order I would probably do them, if any one wants to suggest a different order, that's fine, but if you would let me know your reasoning so I can learn, I would appreciate it - thanks :D
http://www.civfanatics.net/uploads7/oblivion_2190bccrp.jpg
the save
http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_BC2190_01.SAV
rrau Jul 14, 2004, 07:02 PM I think I may have gotten off on my turns (duplicated documentation on 2230 bc and the graph shows I stopped before turn 40 of the game) when I had to keep an appt. Should I just leave it at 9 turns or go ahead and play the tenth turn?
Matternich Jul 15, 2004, 04:56 AM I would play the tenth to make things balanced.
But then who's turn is it?
tehfreak Jul 15, 2004, 08:18 AM Are nw/se/sw/ne tile moves still worth 1 vs 1.5 for e/w/s/n ?
I'm not sure how does the rcp works but I guess all cities must be equidistant, say 4.5 pts for each city ?
Maybe I'm wrong, but that's how I do it. Your program seems not to have .5 values. Maybe because they have so little influence we shouldn't pay attention ? Or am I wrong all the way ? :p
TELL ME PLZ :)
mad-bax Jul 15, 2004, 08:37 AM Posted in error. Sorry :blush: (been doing that a lot lately).
-0blivion- Jul 15, 2004, 10:24 AM Matternich, you're up.
Just play 11.
We need to get Rome into pump mode, producing nothing but settlers. I see an irrigated grassland. Doh!
kmark Jul 15, 2004, 10:47 AM Hello team, this is my first check-in.
Im not an expert player but I love this game and im a big strategist! ;)
kmark Jul 15, 2004, 10:55 AM Right team, after some consultation with Mad-Bax, the decision has been made to remove kmark from the team. After checking his public profile, i found that he had not posted for over a week in the forums. It was a high risk to include him in the team, and have to wait quite a while for him so we could get this thing kicked off. The saves under the team name 'Oblivion' are now up and posted on the SGOTM site. Hey i didn't choose the name :mischief:
I was on holiday for a week, far away from any computers thats why I couldnt check in.
Does it mean this decision is final? I was preparing to play in this game for weeks beforehand, but forgot to add the information that im leaving for a week of holiday :(
I'm a very active gamer, especially when it is about Civ3!
Any chance to take me back into the team? :confused:
tehfreak Jul 15, 2004, 11:01 AM Would be unfair not to do so IMO since you did absolutely nothing wrong.
We have 72hours to play our turns right ? :)
Matternich Jul 15, 2004, 11:54 AM ok here goes nothing.
rrau Jul 15, 2004, 11:57 AM @tehfreak - rcp distances are rounded down so 4.5 = 4 so there is a little bit of give on city placement. If I do rcp placement I always use the rcprings program to calculate them for me so I get it right.
@matternich go ahead and play the 11 turns
edit - cross posted with matternich's got it
@kmark - I would PM M-B re getting back on the team - ok by me but I think he has the final say.
mad-bax Jul 15, 2004, 12:35 PM I am putting kmark back on the roster with your permission. :)
Someone can always "black ball" him by PM, but I know that won't happen. ;)
-0blivion- Jul 15, 2004, 12:48 PM OK kmark, thanks for checking in. Sorry on the holiday situation, i just didn't know and i wanted to get the game kicked off at the same time as everyone else.
kmark Jul 15, 2004, 01:34 PM Great, thanks a lot!
How are we doing?
tehfreak Jul 15, 2004, 05:13 PM Have any of you got any IM ?
For myself, I use msn messenger.
tehfreak1@hotmail.com
Feel free to add me =)
Matternich Jul 15, 2004, 05:14 PM 2190 B.C I load the game. There's a warrior Queued in Rome and worker queued in Veii.
I don't change it. I move a citizen in Rome to irrigation for one gold. Am I allowed to do this?
I press enter.
2150 B.C I send new warrior north by north west (he'll end up in Mount Rushmore probably) and Queue settler in Rome.
2110 B.C Antium settled- in a bold move I queue- a grannyum. I move citizen in Rome onto forest. Has the music been turned off?
2070 B.C Should I build roads on those mines around Rome? No that wine is more important until Rome has another worker.
I move the new citizen in Rome onto vinum.
2030 B.C I check in on a few nations. I consider it's not worth buying tech yet but the little pipey tune plays so I check them all out anyway.
1990 B.C Veii builds worker. Queue temple or granary? I go for temple- With a citizen down, the expansion will give us that cattle square at the right time I hope. Moving northern most warrior east a little towards Babylonians
1950 B.C 'Imperator, Rome has produced settler'- I send it to the nearest resource- 'He who controls the spice, controls the...'. Tempted to build spearman but queue new settler instead.
1910 B.C It feels like deity- all the other nations are annoyed and have techs up to the hilt.
1870 B.C One of my warriors is in Greek territory but I just have to uncover those squares. They are still annoyed.
1830 I turn the music on. Building mine in Veii. Could be good if Veii is connected to Rome. There's a 3 square diagonal route. Mines along it to speed up that temple? Pushing warrior across Babylonian territory toward Russia- the western tiles it has missed, the new warrior can chart and the other warrior the hidden southern squares and tundra near our territory. Not sure about the warrior around Greece he'll have to back-track north then east I s'pose.
1790 B.C Cumae founded. I've loosely queued worker but if the next player wants to change that to granarium or spearman or whatever I won't mind.
1750 B.C The Greeks want to sell me contact with Germans for 50 gold but we have nothing to trade with them or anyone yet so I decline and save the cash. I could have had a settler this turn but that would have left Rome on only 3 population. I would have sent it north to the game and river.
I have had nothing to do with other nations figuring we don't need techs at the moment but soon, soon. How's that gonna work? After Iron working and we are Legion capable, buy a straight line for monarchy for a military route? Who knows?
That's my 10 or in this case 11.
Hope this helps the next player. Have fun.
http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_BC1750_01.SAV
rrau Jul 15, 2004, 05:31 PM @matternich - i'm liking the upslope on the graph for your turns
tehfreak Jul 15, 2004, 05:44 PM 'He who controls the spice, controls the...'
Wasn't this from 1984 ? :p
tehfreak Jul 15, 2004, 05:46 PM We all did a great job :)
Don't forget that the score you have is directly affected by your previous actions, previous turns.
Matternich Jul 15, 2004, 08:17 PM No the 'spice' is from the book- Dune.
1984 is more like- "If you want a picture of the future, imagine a boot stamping on a human face-for ever." Hmm maybe our Roman victory will be a military shaped boot.
The upslope is simply because we are beginning to settle more cities and that always means more score.
Incidently we are only 1 of 4 not playing the sponsored variant- xenophobia, which sounds extremely difficult. Also we are only 1 of 2 out of these, playing vanilla. Does PTW have any advantages?
rrau Jul 15, 2004, 09:45 PM Does PTW have any advantages?
I'm not sure if they have modded it to have swordsmen upgradable. That's one reason I haven't played vanilla for about a year as I hate the dead end for warriors/swordsmen (mostly play conquests so I can't recall if guerilla is a plain PTW thing or GOTM thing).
They also can have the scientific civs get different techs with age changes, while in vanilla it's usually the same one for everyone.
However, vanilla does have very cheap workers for sale - usually about $30, so buy as many as possible for cheap (free) labor (or rush out of captured cities).
edit: what's the roster now? is blackbird or kmark up? Did blackbird ever check in?
kmark Jul 16, 2004, 05:12 AM edit: what's the roster now? is blackbird or kmark up? Did blackbird ever check in?
I am ready.
On a sidenote, my AIM name is kubatov9, jic.
tehfreak Jul 16, 2004, 07:46 AM 'Who controls the past, controls the present'
Or we could try to make a boot shaped roman powergraph :p
Let kmark play, that would give blackbird some more time to tell us he's alive.
kmark Jul 16, 2004, 11:09 AM Ok. I take over by the end of 1750BC.
1725 BC: Rome produced Settler. Replaced worker on the grassland with shield and road for faster pop grow. New settler in queue.
Settler moves to NE of Rome. Warriors xplore.
1700 BC: Vinum connected. Worker moves to wheat. Warriors xplore.
1675 BC: Rivals has all the techs :mad: Units move. Worker starts to build road.
1650 BC: Worker at Veii finishes mine and moves to build road towards Antium.
Other units move. Settler in position.
1625 BC: Neapolis founded NE of Rome. Warriors explore and return. Worker builds road towards Antium. Neapolis builds spearman because of the incoming confrontation!
1600 BC: Neapolis production switched to temple because iron appeared on the nearby hill! Need to expand the boarder. Settler from Rome moves NW, next settlement planned to be on the seacoast right next to the fish.
Antium worker starts to irrigate wheat. Researching Writing with 70% science in 13 turns.
1575 BC: Rome switched to barracks due in 2 turns. Just noticing that Antium has iron on the nearby hill so Neapolis switched back to spearman ;)
1550 BC: Nothing interesting.
1525 BC: Rome builds barracks, settler queued next. Cumae builds worker, it starts to build road on grassland towards Rome. Worker starts to build road to connect iron near Antium. Contacted Germany with warrior.
1500 BC: Settler in position for the coastal town. Wheat is irrigated at Antium. Rome will grow in next turn and will have to modify the luxury rate, beware!
Russia has no writing so if we get writing we can trade other stuffs with them.
Score at 170.
Save file uploaded.
Blackbird_SR-71 Jul 16, 2004, 11:18 AM hey i'm checking in now sorry i was late
Blackbird_SR-71 Jul 16, 2004, 11:27 AM hey kmark wheres the save i can't find it
kmark Jul 16, 2004, 11:36 AM Check the first post of this thread, there is a link at the bottom of the post.
Blackbird_SR-71 Jul 16, 2004, 11:39 AM thnx kmark i found it and i'm going to start playing now
-0blivion- Jul 16, 2004, 11:48 AM Yes, we have iron.
Great turns all, i see we are doing well :D
tehfreak Jul 16, 2004, 01:10 PM Yes, I'm very happy in how is the game going so far too =)
Everybody's paying attention to details, and that's something I was afraid would not happen :)
Blackbird_SR-71 Jul 16, 2004, 01:43 PM Turn 1: (1475 B.C.)
Worker starts mining wine.
Pompeii founded in 1475 B.C.
Pompeii begins Warrior (10 turns).
After checking everyone i traded 120 gold and World Map to Babylon for The Wheel and Masonary.
Turn 2: (1450 B.C.)
Rome erupts in civil disorder but i put 2 entertainers in their to calm everyone down but with in mind to minimize shields, commerce, and food lost.
Nothing else happens.
Turn 3: (1425 B.C.)
Trade Advisor informed me that horses had been connected to Cumae so we can now build Chariots :D
Turn 4: (1400 B.C.)
Worker is building a road between Cumae and Rome to connect them.
We have finally started earning GPT of +1 :lol:
The spearman will be complete next turn in Neapolis which will also grow to size 2 next turn.
Rome is 1 turn from comleting a settler which is going to settle on a tile with a horse on it to get us a gold resource to improve our economy in the long-term.
Antium is going to complete a granery next run so we can setup a settler factory there.
Our warrior finds a spice next to game not far from Veii.
Turn 5: (1375 B.C.)
Rome completes settler and starts another settler (6 turns).
Antium finishes granary and starts settler (10 turns).
Neapolis finishes spearman which is fortified and begins worker (4 turns).
Worker completes road to Antium and connects iron to the empire, worker is going to connect Veii to Rome directly now.
Settler begins travel to futuer settlement sight north of Antium.
Turn 6: (1350 B.C.)
Writing will be done next turn.
Nothing else happens.
Turn 7: (1325 B.C.)
Prophets inform me that they have learned about writing and after examing the tech tree and looking at what AI have researched i tell them to begin research on literature (17 turns). This way we will be able to build the Great Library which none of the other Civs are building :p
Worker moves to begin building a road to connect spices to the empire.
Turn 8: (1300 B.C.)
Worker begins building road to connect spices.
Turn 9: (1275 B.C.)
Civil Disorder in Antium has resulted in entertainers there. Consideration of increasing the lux slider comes up but for now i choose not especially at the current state of the economy.
Worker is completed in Neapolis and begins building Granary.
Worker moves on to cattle resource near Neapolis.
Rome is 1 turn away from completing a settler.
Turn 10: (1250 B.C.)
We get word of America is starting to build the Pyramids.
Rome finishes settler and start another settler (10 turns)
New settler is going to a spot south of but near Veii that has cattle and water near it which could be used as a settler factory to settle the south.
Older Settler moves to the settleing spot and next turn can build a city ;) .
Veii starts Pyramids (114 turns) to accumulate shields will be neded for the Great Library.
Worker start cutting forest near Neapolis.
Summary Notes:
Resources:
Iron (1)
Horses (1)
Tech:
Literature (15 turns)
GPT:
+1
These Are My Suggestions
The settler in the north should build city where it is currently stationed.
The settler near Rome should go next to the cattle and water to get full potential of city growth.
Also when you research Literature switch Veii to Great Library and then after you switch you should cut the forest near Veii to get 10 shields from it if IIRC but only after you switch.
-0blivion- Jul 16, 2004, 01:49 PM Forest chops don't count towards wonders. On the Rome issue, use the luxury slider, not entertainers. If it is too crippling to the economy, then at least use a taxman. But no biggie. My turn now :D
Glib? Ugh, if we must. I just don't like using it unless the situation is dire. In this case, it is not..
But i will carry on anyway.
Wheres the save?
Blackbird_SR-71 Jul 16, 2004, 01:49 PM guys i can't for some reason upload the sav. to the GOTM server thing so i'm just going to add it as an attachment here:
Blackbird_SR-71 Jul 16, 2004, 01:52 PM sorry Oblivion, i thought that foresting did count toward wonders
2. i couldn't turn them into taxman because the people that were unhappy were the ones that produced the most.
3. GL i thought might be a good idea since if you look we are way behind in techs so i thought maybe that is to be used now
sorry for the complications
-0blivion- Jul 16, 2004, 01:53 PM OK Blackbird, i uploaded it to the SGOTM server.
My turns now :D
No probs on the forest chop, and fine on the entertainer thingy. I don't really know our current tech situation so i can't comment.
mad-bax Jul 16, 2004, 02:03 PM Blackbird. Will you check that your name against team Oblivion in the uploads page is spelled exactly correctly.
Are you Blackbird_SR-71
or Blackbird SR-71
or something else.
Blackbird_SR-71 Jul 16, 2004, 02:04 PM hey could someone tell me the order for who plays. that would help me.
Blackbird_SR-71 Jul 16, 2004, 02:06 PM mad-bax i just found out my name is spelled Blackbird SR-71 but i thought it was spelled Blackbird_SR-71 but that really doesn't matter to me.
kmark Jul 16, 2004, 02:39 PM Great Library is a good idea I think because we can completely cut research and invade the greeks, french or the english with legions :cool:
When do we plan our first invasion?
Since most of our towns are on river, a GA soon can boost up our towns a lot.
Oh btw plz post a screenshot, I forgot that.
Matternich Jul 16, 2004, 02:41 PM First round and it doesn't look too bad at all.
-0blivion- Jul 16, 2004, 02:53 PM Kmark, or we can completely cut off research and trade our way up and get to the Middle Ages realistically soon ;) Observe.
Inherited turn:
Ditch the Glib build. It would take a long time to build any way.
Veii switches to barracks. Start growing Rome up to an acceptable lvl to be a
decent pump. MM antium for growth in 4, settler in 4. Lux to 30%, entertainers removed. Why is there a babylonian citizen in Rome..
Science to 0%, at +12 gpt.
Trade World Map and 6gpt to England for Mathematics
Trade Mathematics to Russia for Horseback Riding and 7 gold
Trade Horseback Riding to Greece for Mysticism
Net result: 3 techs and 7 gold for 6gpt (120 gold)
Turn 1: 1225 BC
Veii Barracks-Legion
Pompeii warrior-worker
Switch Neapolis to Barracks from Granary. We have enough settler producers all ready. We need military. Found Pisae.
Turn 2: 1200 BC
Switch Cumae from Spearman to barracks.
Turn 3: 1175 BC
Nothing
Turn 4: 1150 BC
Spices hooked up. Lower lux tax to 0%.
Turn 5: 1125 BC
Buy a worker from Russia for 30 gold.
Turn 6: 1100 BC
Rome Legionary-Settler
Ravenna founded.
Turn 7: 1075 BC
Trade Mathematics, World Map and 20 gold for Map Making with Greece, he just picked it up. Get the Forbidden Palace message. Build it in Old Greece when we take them out. Rome, growth in 3, settler in 3. Leave Antium alone, it is MMed to get the settler on growth. Lux to 10%.
Buy 3 workers from Babylon, for 75 gp, world map and 1gpt.
Turn 8: 1050 BC
England declare war on us when we refuse to give up our Territory map.
No matter, she is far away..
Greece steal the cow spot. First war target..
Turn 9: 1025 BC
Germany completes Oracle. Cumae Barracks-Legionary
Neapolis will produce warriors until it is hooked up to Iron, then it will upgrade.
Turn 10: 1000 BC
Forest chop at Neapolis. Neapolis warrior-worker.
English warrior appears near unguarded Ravenna. Will have a warrior next turn though.
Thoughts:
Do not change Antium, even though it is settler in 2, growth in 1, it will gain 2 shields on growth and the settler will complete. Try to keep Rome on a cycle. Build a settler when it reaches size 6, then it will be size 4, start another settler, it will build on size 6, back to size 4, etc.
Start preparing for a war with Greece. Look for tech opportunites and watch the lux tax.
Blackbird_SR-71 Jul 16, 2004, 03:09 PM Here's a screenshot of the map but Pompeii is cut out of the picture :eek:
The red cirles are showing the tile the settlers are on and the blue cirle is where i suggest we should settle our cities ;)
Screenshot of Roman Empire (http://www.civfanatics.net/uploads7/Screenshot1.jpg)
mad-bax Jul 16, 2004, 03:51 PM mad-bax i just found out my name is spelled Blackbird SR-71 but i thought it was spelled Blackbird_SR-71 but that really doesn't matter to me.
But it does matter to the submissions page. The underscore does not show on my browser. Should I put the underscore in or not?
Blackbird_SR-71 Jul 16, 2004, 04:08 PM mad-box, don't put the underscore there just keep it as it is.
-0blivion- Jul 16, 2004, 04:18 PM -0blivion- (Just played)
tehfreak (Playing now)
rrau (On deck)
matternich
kmark
Blackbird SR-71
You're up Tehfreak :D
tehfreak Jul 16, 2004, 04:33 PM I was going to ask for a roster ;)
tehfreak Jul 16, 2004, 04:37 PM Hey I'm going to eat with my girl at some restaurant then we go to the movies (because was my birthday wednesday :) :) ).
Since I've got my weekends free I'll be able to play tonight.
I will download the game around 23:00, considering it is now 17:49
(GTM-5)
Hope you guys will be able to handle the waiting (I know this game is exciting) ;)
EDIT : I had written 23pm which is impossible oops :lol:
-0blivion- Jul 16, 2004, 04:55 PM No problem tehfreak, you have 48 hours until you are skipped..
No need to feel any pressure to play, we are 20 turns ahead of the nearest neighbour anyway ;)
Enjoy your evening..
Blackbird_SR-71 Jul 16, 2004, 05:22 PM have fun at the resturant and movies.
rrau Jul 16, 2004, 05:55 PM Why is there a babylonian citizen in Rome..
I bought a babylonian worker and instead of the slow work they could do, I thought that that early in the game adding them to Rome to get the settler factory up faster would be a better use of the worker. I know I traded the free (albeit slow) labor for a quick pop boost. Would higher level players have done what I did or use him as a worker? Can you all share your thoughts - I'm here to learn :D (in addition to having fun ;) )
Matternich Jul 16, 2004, 06:35 PM I'm still losing on diety games but given the chance I always buy or gain workers from trade when possible. I only have vanilla and I'm told the AI under-values workers.
But no, I would have used the worker for improvements slow or not but then again I wouldn't have built the first settler so early so maybe there's a balance there somewhere.
-0blivion- Jul 17, 2004, 03:46 AM Nah, i would have used it for labor. Slow as it is, workers are, in my opinion, the most important unit in the game.
Thats why i bought 4 workers during my turns.
Matternich Jul 17, 2004, 05:05 AM Did someone say Great Library?- Why? To give tech parity, a massive commercial influx to fund, a massive military or solid building infrastructure.
I know the GL is a cop out and as wer'e not playing xenophobic maybe could do with more of a challenge, but it's in the game so worth considering.
Blackbird_SR-71 Jul 17, 2004, 08:43 AM hey guys finally awake, i think its time in our game to attack Greece or England if you want with lets say 10-20 legionaries. we could make all the cities swtich to building legionaries or warrior that we can uprgrade. the only way we will win this is if we conquer nations. i'm thinking of starting the war in my turn but maybe some of you may want to start the war and get the legionaries pumped up more if you want. but i'm going to start a war in my turn if its okay by you guys against greece.
-0blivion- Jul 17, 2004, 09:59 AM Greece don't sound good, they have hoplites, which are basically cheap pikemen. I think we should attack England or someone else.
We are at war with England already remember.
On the Great Library front i don't agree. Think we have a city that can realistically build it soon?
It is much faster to broker. With 0% science, we have good amounts of gpt. With looking out for twofers, we can make our way up to the Middle ages and keep up with the other civs much more easily. Otherwise we will be ridiculously behind when the Great Library finally comes in, and not have the infrastructure and military that the other civs have..
Blackbird_SR-71 Jul 17, 2004, 10:41 AM hey oblivion i agree we should attack England i guess not Greece. but we need to get a map from one of the civs so we can find out where the main empire of england is. also i suggested greece because their much nearer to us and our troops can be deployed faster in greece than england but thats just my idea.
tehfreak Jul 17, 2004, 10:55 AM - - Beginning my turns - -
Blackbird_SR-71 Jul 17, 2004, 10:57 AM great tehfreak
tehfreak Jul 17, 2004, 11:01 AM After looking at the game, I don't think a war with England is realistic.
Our legions aren't going to walk 30-40 squares just to fight english cities that will be over corrupted ?
tehfreak Jul 17, 2004, 11:03 AM Preturn -- Püt luxury up to 20% so Pompeii won't riot next turn.
tehfreak Jul 17, 2004, 11:08 AM I see we aren't following a RCP anymore. I will settle regarding terrain then.
tehfreak Jul 17, 2004, 11:17 AM 975 : Bought Philosphy for 90g, 1gpt and worldmap.
English warrior will attack next turn, let's hope ours will survive.
I see I should've bought construction since it worths much more and could've traded for it then after, but they asked 20gpt and I refused.
Blackbird_SR-71 Jul 17, 2004, 11:23 AM sounds good and good idea about geting a world map we need one to attack successfully.
the construction would be a gamble because you would have to make up for the 20 gpt which other civs are going to have to pay if you want to make a profit.
tehfreak Jul 17, 2004, 11:55 AM 950 : Antium built settler, now barracks.
Microed some citizen in rome so legion is built in 2 instead of 3 while still growing in 1.
Eng warrior did not attack, it fortified on hills.
925 : Nothing
900 : Rome built Legion, now Settler.
Got Construction for WorldMap, 20gpt and 76g.
875 : Neapolis built worker, now warrior
Pompeii roaded, reduced luxury to 0%
Founded Hispalis on the remaining terrain south of rome.
Got Currency and CodeLaws for Construction 9gpt worldmap and 2g.
850 : Babs going for GW.
Legion succesfully killed warrior, but **** we entered a golden age (never thought of this and nobody written anything on it ahah, anyway)
Well I'll try to spend the first half of GA the best I can, let's pump out these legions and then war ASAP.
I guess this had to happen anyway.
Sent 2 legions to take out oxford, but I'll probably wait till I have 3.
825 : Founded Virconium south of Oxford, building warrior with already 1 inside.
Rome built settler, now legion.
Antium barracks, now legion.
Neapolis warrior, building another.
-0blivion- Jul 17, 2004, 11:58 AM I would remove the swear word if i were you, that comes with a three day banning now if you check the announcement.
Golden Age? Bah. Oh well, we will have to make the best of it now.
tehfreak Jul 17, 2004, 12:25 PM OMG I lost all I had written once again.
Well I got Litterature from the french for 9gpt
(Need to be careful with money when we're out of GA)
Some Horseman tried to attack our mighty scouting warrior, but soon retreated with our warrior full health.
Legions near oxford, defended by at least 1 warrior. =)
750 : Founded Lugdunum at north, near greeks (Stole a spice :))
Building warrior
Scouting warrior killed the horseman with 1hp left, now close to newcastle, will probably get killed next turn.
I now save, Legions are near oxford, I suggest you to try next turn.
There is one settler heading for lugundum. Build around there.
-0blivion- Jul 17, 2004, 01:20 PM OK, nice turns :clap:
Our score curve keeps going up nicely.
Roster:
-0blivion-
tehfreak (just played)
rrau (playing now)
matternich (On deck)
kmark
Blackbird SR-71
You're up rrau :D
Blackbird_SR-71 Jul 17, 2004, 01:44 PM wup nice turns everyone :D
were still in the lead of smackster team :lol:
by the way i haven't seen rrau all day on the forums :confused:
-0blivion- Jul 17, 2004, 02:10 PM The score of Team Smackster doesn't matter.
They are playing the variant, which will reduce score significantly.
The scores you have to look out for are Team Ankka, Team Mauer, Team Ivan, and ourselves. On the graph you can check tick boxes to have only our scores on them.
rrau Jul 17, 2004, 02:12 PM by the way i haven't seen rrau all day on the forums :confused:
Unfortunately, I had to work this am and then we were moving our office (today) to a new building and had to unpack my office and get things hung on the walls, etc. because we open for business 9am Monday :eek:
I've got it (or will have it as soon as I finish this post)
rrau Jul 17, 2004, 04:14 PM 750bc (preturn)
ibt
Pompeii: armamentarium > legionary
Pisa: worker > warrior
England built the pyramids for us :)
730bc (turn1)
razed oxford - no loss of HP
retreat damaged (1hp) warrior out of English territory near newcastle to heal, but after moving ended up next to an undamaged English warrior
continued legionary marches towards english territory
ibt
warrior near newcastle dies
Rome: legionary > settler
Viroconium: warrior > warrior
new english workers come into view of our legionaries near former site of oxford - we will move to liberate them from their guard.
710bc (turn2)
upgraded a 4hp warrior
continue moving legionaries towards english territory
leave the 3hp warrior that was just built in Viroconium to join with settler that will be coming out of Rome and found near where Oxford was.
should be able to get some english workers from a settler next turn unless the settler and spear retreat or settle on the spot
ibt
Antium: Legionary > legionary
690bc (turn 3)
captured the english workers, will move to other side of oxford's former site and have them start roading to our empire
continue marching towards english territory
ibt
Veii: legionary > worker (mostly unimproved tiles here)
Cumae: legionary > legionary
Neopolis: legionary > legionary
670bc (turn 4)
continued marching towards england
lux slider to 10% for unhappiness in size 6 Rome - settler due ibt.
ibt
Greece demands lit :mad: - OK since we aren't going to build GL and don't want a 2 front war and don't have a monopoly on it, but they just made themselves the center of a nice big bullseye.
Rome: setter > settler
Hispalis: warrior > warrior
English horse showed up outside of undefended Lugdunum with and undefended settler nearby :mad: :( (Can't pop rush as nearby towns are all pop1 )
650 bc (turn 5)
retreat settler and cover with warrior from Pisae, who has another warrior due on the ibt
remove Antium's garrison and start to send him towards lugdunum as I'm not sure the 2 warriors that will be in the area will stop the English horse
ibt
lugundum destroyed
Veii: worker > legionary
Pisae: Warrior > warrior
Ravenna: legionary > legionary
630bc (turn 6)
retreat our settler and warrior into Pisae - should have a legionary there by time the English horse can get there
ibt
Antium: legionary > settler (at pop 5)
Viroconium: warrior > warrior
610bc (turn 7)
keep settler and warrior in Pisae, expect English horse to show up this ibt
continue marching towards England
ibt
Germany requests an audience (granted) want TM for TM + 10g - nope I don't trade maps on interturns
Rome: Settler > Legionary
No Horse showed up at Pisae
590bc (turn 8)
Legionary kills english archer with loss of 3 hp
ibt
our 1 hp legionary killed by 3 hp English warrior
Cumae: Legionary > Legionary
Neopolis: Legionary > Legionary (and 2 English warriors on a hill next to the city)
570bc (turn 9)
Legionary in Neopolis kills on of the warriors (other unit in town is 3 hp spear - left fortified)
Move setter into Neopolis (after killing the other warrior the settler can continue on with the legionary)
send settler out of Pisae with a warrior and legionary as escort - won't be able to settle in previous spot as there's just one tile free between french and greek cities now, will get to a site in desert to W of silk so if Matternich likes, we can pinch it again, with hopefully less risk of flipping.
Lose a 4 hp legionary attacking a 3 hp archer on a plain
ibt
Russians request an audience (granted) request trade TM for our TM plus CoL - nope
Veii: legionary > legionary
Antium: settler > legionary
Hispalis: warrior > worker
550bc (turn 10)
Lost 4hp legionary to 3 hp warrior on hill in Neopolis :mad: :cry: - Pulled settler out of the town. Town is defended by 3 hp spear, I pop rushed a legionary in Neopolis as there is also an archer closing in on the town
Notes: I always have horrible RNG luck -- sorry
3 settlers -
One with warrior/legionary escort on desert tile W of silks - not great site, but not any good ones close to there - only thing commending it is that if it doesn't flip, we'll get a lux
One with legionary escort heading toward spices where oxford was (2 warriors waiting there for a garrison so legionary can continue to battle)---or can settle on spot and the 3rd settler (Cowering just S of Neopolis without escort at this time) can go claim the former Oxford spice site
I didn't like any of the available trades. The civs we could have sold them to, after buying them, were broke.
sorry about Lugundum :( :blush: :cry:
England seems to be marching her troops through France
the Save:
http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_BC0550_01.SAV (http://http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_BC0550_01.SAV)
Hmmm - why didn't our score take a dip with me losing a city??
-0blivion- Jul 17, 2004, 05:35 PM -0blivion-
tehfreak
rrau (just played)
matternich (Playing now)
kmark (On deck)
Blackbird SR-71
We lost a city. Bah. Oh well, sounds like it couldn't be helped, just try and send an escort next time, OK?
Blackbird_SR-71 Jul 17, 2004, 05:35 PM uh seems like were in a problem against england but will probably hold out against them. we'll get back for Lugundum don't worry.
Blackbird_SR-71 Jul 17, 2004, 05:40 PM okay does anyone know where matternich is haven't seen him around for the whole day?
Matternich Jul 18, 2004, 10:02 PM 55O B.C I Survey our mighty Roman empire. Looking good. I notice we are at war and immediately put my helmet and marching boots on and study the battle plans.
It's always good to have fixed objectives when warring.
Looking at the map and knowing I've only ten turns I make them simple-
1. End the war with England. It was good while it lasted but too far away. Before we'd get anything in the way of benefits everyone would have pikeman and our UU be less useful. (NB. I notice Joan of Arc is in armour which means middle age tech.)
2. Start a war with France and storm and keep Paris for its location and 1 spice.
3. Start a war with Greece and take Corinth and its lovely silks to eventually trade with our friends.
4. Sue for peace, or Joan.
Both of these two cities once captured will unlock a fair bit of land for us to expand into. We have a few settlers ready and waiting.
I hit space and begin my turns.
Note L= Legionary
530 B.C
Veii changes to build templum to expand into that cattle square.
Pisae builds warrior, starts templum or it will NEVER grow beyond two population this side of monarchy/republic. Neapolis on temple, and I put Pompeii on building Harbour- often opens up early sea trade route. Virconium and Hispalis- go onto granary.
Lugdunum re-founded, temple there to expand to claim spice.
510 B.C
Neapolis defends and kills English horseman. L kills archer there- L near Avignon kills English archer. L gains Elite status.
490 B.C The Aztecs have built the Great Lighthouse. L makes Elite by killing English archer in French territory north of Avignon. (money is flooding in. Whatever we bought per turns is paid for and gold reserves increasing to 40+ each turn.
I declare war on Greece by capturing 3 Greek workers around Corinth. I declare war on France and with only 2 L's and no option to install new governor I raze Avignon.
5 L's march on Paris.
If I make a peace treaty with England I can buy Poly for 25 gold. I wait till it’s free.
470. B.C America/ Boston-builds Great Wall. After a few more English deaths they sign a Peace treaty giving us Polytheism and 17 gold.
450 B.C I am shocked at the good fortune- Paris has just completed the Great Library just as our troops arrive at its gates. A couple of our warriors sacrifice themselves by blocking access to Corinth. One L takes out a hoplite there and makes Elite. Another L arrives.
430 B.C Corinth falls and the Elite L incredibly makes a leader- "Trajan" and as all roads lead there I send him to Rome where he can wait to hurry either (Bach's cath, Smith's Trad, or Leon's Workshop). Not worth building an army just especially when compared to these guys we have a strong military.
A red curtain has fallen across Greece cutting it off from the rest of the continent.
Mycenae will probably flip as our culture increases.
5 L's attack Paris. Paris falls as two puny French spearmen are cut down and ironically we end up with the Great Library after all. I rename it Pariseum
410 B.C Golden age ends. The GL gives us Monotheism and Republic. I am tempted to go into revolution and switch because although Monarchy is preferable for reducing war weariness none of the other nations have it yet. I sell Monotheism to America for 73 gold and world and territory map. I notice I'm building allot of temples but I figure its time to start to expand our borders/culture. Our city building count is poor, we need more.
I'm tempted to send some L's to Thermopylae it’s a great target but I notice there are Greek warriors appearing in the hills. Nothing to worry about but I upgrade a warrior in Veii in response and look to defend against meagre retaliation.. L's are great defenders.
390 B.C I Kill few more hapless Greeks and make a few more Elite L's. A hoplite in Mycenae dies leaving 1 remaining. I Kill two French warriors lingering in the hills where Avignon once was.
370 B.C Veii finishes temple. Granary next. I kill a couple of French warriors foolish enough to escort a settler across Pariseum making the 8th Elite L and claiming the two workers for Rome. I sell Currency to Russia for 22 gold and maps.
I sign a peace treaty with Greece in exchange for Argos and Knossos as they have no cash or tech but Argos might flip back. I buy a worker for 24 gold from them.
I sign a peace treaty with France for Chartes, which again will probably flip, and 24 gold. Now we are at peace I hit the revolution button to switch to Republic and so end my 10 turns leaving the Roman Empire in anarchy.
I came- I saw- I actually spent more time writing this damn turn description than playing the game. By the time we reach the modern age it’ll be a small novel and I’ll have to employ a dedicated team of typists.
Hope this is useful and sorry for leaving you in anarchy:( Things just turned out that way.
http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_BC0370_01.SAV
tehfreak Jul 19, 2004, 07:06 AM Flawless, Grrrreat job :D
Blackbird_SR-71 Jul 19, 2004, 07:55 AM that was some geat turns Matternich. awesome i can't believe our luck got us the Great Libraby. Nice job Matternich.
Blackbird_SR-71 Jul 19, 2004, 07:59 AM :D okay its kmark's turn and then its mine
Blackbird_SR-71 Jul 19, 2004, 11:06 AM hey matternich how long are we in anarchy?
-0blivion- Jul 19, 2004, 11:11 AM :clap:
Great job Matternich. We really got the best out of that Golden Age. I am glad we didn't try and build the Glib, as it is clear that Paris would have beaten us too it.
Leader :D
Great Job.
My personal opinion for the way the game is going is this. Feel free to disagree. The best possible score we could get would come from a fast domination.
I think we should wait for chivalry to pop from the Glib. Then we should start building a lot of knights. Take out nearest enemies, populate their land with our cities. That will grab us enough land for a domination win, as soon as possible.
Use the leader for the Forbidden Palace in Paris? That will ensure that our cities around there are productive and can make a lot of knights.
tehfreak Jul 19, 2004, 01:06 PM Let's hope it will not flip back :S
Can horsemen upgrade to knights in vanilla ?
If so we could mass an horsemen army with our 0% science.
I would go for quick domination too.
Blackbird_SR-71 Jul 19, 2004, 01:16 PM tehfreak,
yes horsemen can be upgraded to knights and thats a good idea too to do a Horsemen Rush.
Matternich Jul 19, 2004, 04:51 PM Only just noticed I have made the same mistake as rrau- I only played 9 turns.
kmark you will have to play 11- makes up a little for the anarchy I left you in which shouldn't last more than three or four turns.
Maybe save the leader to rush Leonardo's workshop which will half the cost of upgrades.
Domination sounds a good a way as any to win. Greece will fall in no time once we have knights.
rrau Jul 19, 2004, 06:06 PM I vote using the leader for leonardo's and the second for FP and the third (if we should be so lucky) for Smiths or SunTzu. Domination victory sounds good to me. :)
Will the research be to MT at min with Great Lib providing others, or continue the no research/trade/buy strategy? Or to MT at max to arrive before others - is that even possible at this level? :confused:
@matternich - nice turns :) AND it's nice to know I'm not the only one who can't count to ten :D ;) :joke:
tehfreak Jul 19, 2004, 06:19 PM I'd continue with 0% --> GLib
kmark Jul 19, 2004, 06:19 PM Ok I guess I have some peaceful building coming up in my turns. :)
Grrr submission page is down, I cant download the save!
kmark Jul 20, 2004, 03:34 AM Download finally worked.
370 I see the empire is growing and right now in Anarchy.
350 BC: Since its Anarchy and peace with everyone, I retreat our troops to regenrate and starting to move settlers into locations. Workers build road everywhere.
330 BC: Troops and settlers moving.
310 BC: Americans founded Miami at one of the new settlement target spot, so 2nd settler is moving to Lugdunum and waiting for further command.
290 BC: Nothing interesting.
250 BC. Nothing interesting. Going Republic finally. Found Lutetia near Tbilisi on the coast.
230 BC: Our revenue is +53 gold per turn. Building temples to keep happiness for the upcoming war.
210 BC: Found Byzantium on spice.
190 BC: Nothing interesting.
170 BC: Nothing interesting.
150 BC: Found Brundisium on the east coast near Parisum. I wanted to move one more tile on the road, but russian settler appeared on the spot and Im sure he wanted to make a settlement there so I found the town wherever it is now.
Another decision that I made is maybe was not right: hurried the temple building in Parisum for 220 gold. The reason behind this is Parisum was very unhappy basically and no good shield production sites are there if I have to use 2-3 entertainers all the time. Also it will make some culture now and expand its boarders. Anyway, I think it was worth it :cool:
130 BC: wohoo! my bonus turn :) Rome produced horseman. Getting ready for Knight upgrade soon. Forest harvested near Pompeii, now we can irrigate the nearby territories towards Viroconium. Knossos is finally connected to the road network so it can start growing. Russian settler retreated from Brundisium :-) Workers assigned to build road construction towards Parisum for the upcoming troop movements.
Overall: the infrastructure is ready for the upcoming war in a few years. I think maybe it would be a good idea to increase reasearch and get Chivalry very fast then start the war.
tehfreak Jul 20, 2004, 07:08 AM We have no unit anyway so there's no rush in my opinion. I would just pump cheap horsemen + money, but then again, I didn't spend a year thinking on this hehe.
Blackbird_SR-71 Jul 20, 2004, 09:44 AM nice turns kmark.
now its my turn to play :D
Blackbird_SR-71 Jul 20, 2004, 11:06 AM Turn 1 :Raveena and Neapolis complete Temples and now are bulding Horsemen. We get Feudalism from Great Library.
Turn 2 : Veii completes Granary and starts Sun Tzu's Art of War which i think should be rushed with Great Leader since when we go to war we will need Barracks to heal our units in 1 turn ;) Upgrade both Spearmens to Pikemen.
Turn 3 : Rome completes Horsemen and starts another Horsemen. Civil Disorder in Pariseum and give them entertainers. Raise lux slider to 20%. Nothing else happens except next turn i'm going to rush Sun Tzu's Art of War :eek:
Turn 4:Civil Disorder in Pariseum ends and cultural border expand in Pariseum. :D This is the moment of chance i rush Sun Tzu's Art of War. :eek:
I hope that was a good idea :(
Turn 5 :Raveena finishes Horsemen and starts another and Veii finishes Sun Tzu's Art of War and starts Horsemen. Neapolis and Raveena cultural borders expand.
Turn 6 : Antium finishes Aquaduct and begins temple and Neapolis finishes Horsemen and begins Horsemen. Workers start a Fort near Miami where a Legionary is posted since our first attack will probably take place in that area.
Turn 7 :Nothing happens.
Turn 8 :Civil Disorder again in Pariseum :mad: Give them tax collectors and raise lux slider to 30%. Nothing else happens.
Turn 9 : England offers us Theology for 930 gold but i out right refuse her and then France wants to trade territory maps for what to learn where our cities are and stage a plan to attack them :mad:! We learn Theology from The Great Library. haha england :lol: Veii finishes temple and starts horsemen and Raveena finishes horsemen and starts horsemen. Rome finishes horsemen and starts another horsemen.
Turn 10 : Cumae finishes Temple and starts Horsemen and Pisae finishes temple and starts horsemen. Nothing else happens.
Summary: We currently have 8 horsemen. I hope i made the right desicion about rushing Sun Tzu's Art of War. Apologies if i didn't make right choice. :mischief:
Blackbird_SR-71 Jul 20, 2004, 11:11 AM also forgot oblivion go to Greece and they'll give you a luxury for theology and other stuff. and look around for better deals
Blackbird_SR-71 Jul 20, 2004, 11:14 AM heres the sav. :) darn server doesn't work.
-0blivion- Jul 20, 2004, 11:48 AM OK, i got it.
When it comes round too uploading the old saves to the server, leave that to me.
I would have rushed Leo's myself in preparation for the upgrade from horses to knights and from knights to cavs. But no problems.
Edit: OK, i have uploaded all the old saves. Our score line is getting steeper :D
Matternich Jul 20, 2004, 08:11 PM Don't sweat it about 'The Art of War'. It wasn't a bad choice as at the moment are heading along a military path anyways and the barracks will be handy in future wars from which more leaders are bound to spring.
Though talking of wonders maybe we should set aside a decent city to try for them, prebuilding with palace. Not sure which one though.
-0blivion- Jul 21, 2004, 03:48 PM Inherited turn:
Buy communication with the Iroquois, Japanese and the Indians from the Americans for 130 gold. Trade maps with Japan and India.
Turn 1: 90 AD
Neapolis Horse-Horse
Virconium Granary-worker
Pariseum is building a barracks when it already has one because of Sun Tzu's?
Switch to worker. Rush the temple in Lutetia.
Germany and England have chivalry, so we will get it next turn, and can start
upgrading horses. Start moving troops to French border.
Turn 2: 110 AD
We get chivalry.
Antium Temple-Knight
Hispalis Granary-worker
Lutetia Temple-Harbour
Turn 3: 130 AD
Upgrade 4 horses. Lots more next turn. Troops getting in position.
Turn 4: 150 AD
Argos Spearman-Harbour
Rome Knight-Knight
Pompeii Granary-Knight
Upgrade 4 more horses.
Turn 5: 170 AD
Virconium worker-worker. This is a four turn worker factory when MMed.
Hispalis worker-Harbour.
We learn engineering. Yay, no more problems crossing rivers..
Declare war on france.
Capture 2 workers.
Turn 6: 190 AD
Nice counter attack France! Worker movements.
Pariseum riots, shoulda seen that coming..
2 successful knight attacks, we capture Orleans.
Capture Leons.
Turn 7: 210 AD
Veii Knight-Knight
Ravenna Knight-Knight
Raze Marseilles. Attack French settler pair, gaining 2 workers.
Attack Rheims, kill 4 spearman, gaining 2 elite knights, and capturing city.
Turn 8: 230 AD
Antium Knight-Knight
Neapolis Knight-Knight
Turn 9: 250 AD
Aztecs complete Hanging Gardens.
Virconium worker-worker
Turn 10: 260 AD
Lugdunum Temple-worker
Besancon captured, with settler inside.
Tours captured, and the French are eliminated :D
Notes:
French are gone, i suggest we attack either the Babylonians, Greeks, or English. English have some lovely terrain, will be a tough fight though. Greeks have quite a lot of terrain, pretty nice. Babylonians are an easy target, three cities right north of us.
Matternich Jul 21, 2004, 04:08 PM Nice work. One down. The rest- like dominos.
By way we've some trade routes. Why don't we trade our excess with our friends?
-0blivion- Jul 21, 2004, 04:11 PM Thanks :D
-0blivion- (just played)
tehfreak (playing now)
rrau (On deck)
matternich
kmark
Blackbird SR-71
Blackbird_SR-71 Jul 21, 2004, 08:43 PM awesome turns oblivion. one down 4 to go. oh yeah i advice you to attack Babylons next tehfreak.
-0blivion- Jul 22, 2004, 01:22 PM You there tehfreak?
tehfreak Jul 22, 2004, 04:51 PM Yes, I check posts several times a day, just was too lazy to post ;)
Downloading game file.
I'll probably play around 23 though (it is 18 right now).
tehfreak Jul 22, 2004, 09:40 PM I feel like taking the english out first would be a better idea. Babs will never be a match in anyway, while england is quite respectable and will get tougher and tougher.
In addition, they are closer to our core.
tehfreak Jul 22, 2004, 10:48 PM Preturn -- Decided I would go on war with england
Some cities have 2-3 defenders while some which are borders have none. Will fixed it.
Upgrades in cities that had warriors + barracks, legions will avance toward english.
270 : Knossos temple - harbor
Sending troops around nottingham
280 : Noticed weird production in lyons, put taxman to work, changed from knights (64 turns) to worker.
Nottingham's culture expands to 3, much resistance expected. Need new way point (previous was in city's border and I don't need war yet).
290 : Antium knight-knight
Cumae knight- knight
Corinth temple - knight
Ravenna knight- knight
Virconium worker - knight
4units reached rally point
300 : Traded Condimentum (who knows what it is(I'd say spices maybe)) for 5gtp to america. They had nothing else and we have no use for luxury stocks.
Rome knight - knight
Chartres Pike - worker
9 units on rally point. Will declare war next turn.
310 : Education known to romans -> No more GLib
Veii -> Knight
Neapolis -> Knight
Lugdunum worker - pike
Declared war.
Cumae switched to aqueduct -> 6 citizens
320 : Lyon worker-worker
Pompeii knights
WooT WooT GreaT Leader (Hadriaaaaaaan !)(Doesn't this sound like Rocky?^^)
330 : Nottingham belongs to us sir. 4 workers and 8 resistors.
340 : Iroquois building sistine
350 : Nottingham deposed -_- with our 8 knights trapped inside; at least leader was elsewhere.
Nottingham's back. I'll not put more than 1 unit inside this time.
360 : NewCastle is ours. Settler + worker.
I'm done.
Note that all knights (or so) are goto west of newcastle inside our borders, very close to london. Deactivate em if you like.
tehfreak Jul 22, 2004, 10:51 PM We have best score now =)
Smacksters are close and they must be pretty hardcore as they play variant.
-0blivion- Jul 23, 2004, 05:31 AM Lost 8 knights in Nottingham? Ouch.
England has a far superior culture to us, so we better raze any cities we capture. Make some settlers somewhere, and send them over there.
Just keep pressing, and we should be able to destroy them.
rrau, you're up. We are one turn over the limit so you better only play 9 turns.
tehfreak Jul 23, 2004, 08:14 AM I found out too late =/
Usually when there are 3-4 cities remaining I steal them instead of razing, keep 2-3 units outside the city which is just enough so when the city flips I can kill the 1-2 spearmen defending without much trouble.
I hold it until the civ is eliminated.
In MP units aren't lost when a city flips (if my memory's right) they are returned to capital.
How does it do in conquest ?
Oops I thought I had played 10 sorry Rrau :(
tehfreak Jul 23, 2004, 08:17 AM One last thing -> Rally point is very close to London, knights can attack the same turn they leave it.
It should fall within 3-4 turns.
I'd get around 10 knights at least, it took all 8 to take nottingham and it had only 1 pike and 2 spears.
rrau Jul 23, 2004, 11:30 AM got it!!!!!!
rrau Jul 23, 2004, 02:01 PM turn 0 (360ad)
Tried to do gpt turns for techs and can't because of broken deal with France, look around and we're down invention
Lutetia switched portus to galley - need to get some legions to the strip in the middle (if it's still there in this game) to try to solve the barb puzzle - we need to keep a running list of the specially named barbs that we kill/see and unscramble the first letter if the puzzle follows the pattern originally in gotm 18
reset preferences.
UMMM - just noticed we have a leader fortified in Rome in the middle of a war - will buy invention from aztecs for 785g and use him on Leo's (bought from Aztecs hoping with their warrior nature, they will go to war and slow tech pace and hopefully trigger GA's on the other continent before we get there) I didn't want to waste the turns to get him back north for FP (although in retrospect I should have since I didn't get any leaders my turn :cry: )
ibt
babylonians request our WM + 90g for their WM - laugh
complete Leo's in Rome => settler
Veii knight => knight
neopolis knight => knight
Pisa knight => knight
England moved spear next to our stack by London
England sending galley south
turn 1 (370ad)
send elite* 3/5 tehfreak knight against spear - lose
Rush galley in Lutetia for 44g, send elite *matternich and regular knight there to load and go to barb island
wake an elite legionary in Lyons and send towards war - rush a worker here
ibt
England sends knight against newcastle and dies without our knight losing hp
lyons worker => worker
Knossos Portus => pike
Lutetia galley => worker
turn 2 (380bc)
nothing much
ibt
Paresium worker => worker
Rome Settler => knight
Nottingham flipped - lose one legion :mad:
Antium knight => knight
Japanese are building Sistine's
turn 3 (390ad)
Recaptured Nottingham, but didn't raze as our settler's still down in Rome and there's an American settler just outside Nottingham that would have beat us there
Rush worker in Lyons for 39g - that will take us down to 1 cit(FR) and we can start building our population there - (While lurking sgotm2 there were several players that stated that only happy cits of our nationality count towards score - if it's so we need to empty captured cities with workers/settlers before letting them grow)
ibt
Lyons worker => templum
Chartres worker => templum
English are building JS Bach's in London (and Sistine's in Canturbury)
turn 4 (400ad)
start moving legionaries from stack to next to London (2 moves so won't attack over river - knights will move next turn)
Land 2 units on barb island - don't see any unique names yet
ibt
elite Matternich1 fends off several barb horses - most weren't seen before the ibt, so I hope he didn't kill any with unique names
Ravenna knight => knight
turn 5 (410ad)
move knight to Pompeii as english galley is offshore
Move knights to attack London next turn (I know I could have attacked from our territory this turn, but would have been attacking a size 12 city across a river)
ibt
Aquaductus => pike (no defender and that may be where the English Galleys are headed)
turn 6 (420ad)
4hp knight attacks 3hp pike, retreats - pike lost 1hp
4hp knight attacks 3hp pike, retreats - pike lost 1hp
4hp knight attacks 3hp pike, retreats - pike lost 1hp
4hp knight attacks 4hp spear, retreats - spear lost 2 hp
4hp knight attacks 4hp spear, wins, has 1hp left
4hp knight attacks 3hp spear, loses
4hp knight attacks 2hp pike, wins and promotes
4hp knight attacks 2hp pike, wins
4hp legion attacks 2hp pike, loses
5hp knight attacks 2hp pike, wins
5hp legion attacks 2hp spear, wins
5hp legion attacks 4hp longbow, wins
I have no one else to attack with and London's guarded by a single 1hp spear :cry:
ibt
2 longbow attack our stack outside London, but our 5hp legion wins with loss of 2hp - but no leader
veii knight => knight
Neopolis knight => knight
Argos riots
Germans complete Sistine's
turn 7(430ad)
4hp knight attacks london across river and defeats 4hp spear
3/5hp legionary attacks 3hp spear loses, but spear loses 1 hp
3/5hp knight attacks 2hp spear, wins and captures London with the Pyramids, - didn't raze due to pyramids being there
take a chance and send all 1hp units into london as their rax is intact after capture
set london to worker production with single scientist to keep from growing and spitting out a Roman worker instead of free english worker
ibt
multiple riots as war weariness takes ahold :(
turn 8 (440ad)
see barbarian Impi named Haphazard
lux slider 40%
check to see what England would give for Peace - Music theory and no cities - no thanks
ibt
England bowman attacks 4hp fortified knight (across a river) and kills him :(
Both units on barb island killed
Pariseum worker - worker
Orleans riots even after increasing lux slider
Pompeii knight => knight
Knossos Pike => worker
Viroconium knight => knight
Lugdunum Pike => forum
turn 9 (450ad)
elite knight attacks 1hp bowman, wins, no leader
elite knight attacks 3hp bowman, wins, no leader
see Impi warrior named Regent Man
Byzantium flips to American - lose 1 legion and two spices
:mad: :mad:
position knights to attack english city next turn,
also there are 2 knights just south of Byzantium and some going around the American towns, if you want to take those cities in the next couple of turns
Firaxis score 886
Notes:
Have seen to impi barbarians named Regent Man and Haphazard (maybe regent level for sgotm4 - does anyone know what the haphazard clue means? the game/map is put together haphazardly? ;) :joke: just kidding M-B)
5 knights ready to take an English town next turn
PURPOSEFULLY (?sp and is it even a word - didn't want to check the dictionary) only played 9 turns this time (at least I hope it was 9 and not 8 or 10) to get us back on track
Sorry I killed off both *tehfreak:-) and *matternich 1 :(
Blackbird_SR-71 Jul 23, 2004, 02:17 PM rrau, nice turns except that Byzatinum flipped toward America. oh well another target for matternich, kmark and me :lol: also i'm not to mad about losing *matternich 1 and *tehfreak but i can't guarrentee you they will have the same attitude :lol: ;)
but anyways good job getting the pyramids :crazyeye:
-0blivion- Jul 23, 2004, 02:19 PM OK.
We need to start thinking about peace with England to stop the WW.
Thanks for playing 9 turns, we are back on track now.
Barbarian puzzle is interesting.
-0blivion-
tehfreak
rrau (just played)
matternich (playing now)
kmark (On deck)
Blackbird SR-71
Matternich Jul 23, 2004, 02:51 PM Great turns- war is hell- for them.
Matternich 1 no doubt died facing unsurmountable odds and therefore with honour- there's no better way for a warrior to die. Besides Legions can't upgrade so good to make use of them while we can. Knights on the other hand.... ;)
Fixing on breastplate, attaching spurs- see you on the other side.
Hold on, did you say peace?
Blackbird_SR-71 Jul 23, 2004, 05:27 PM oblivion sorry but i have to disagree because first of all i want to get in the fun and haven't had any combat. also all we need to do is target luxury cities of england to reduce WW and have marketplaces in our cities. when i say this i probably include matternich and kmark we should continoue our crusade or conquest against england until we wipe them off the face of the earth.
rrau Jul 23, 2004, 05:48 PM I agree with taking england out also, or all the hard work to capture them will result in flips. Several other civs are furious with us, we should with some provokation :mischief: :satan: , get someone to dow on us to get us some reverse war weariness
kmark Jul 24, 2004, 09:27 AM When will Matternich play?
Im being restless today! :nuke:
Matternich Jul 24, 2004, 10:21 AM Ok all done (could have posted last night but my sedentary habits delayed things;) ) here it is-
450 A.D We are getting there it seems. Each time I look at what's happened since my turn we're that much closer to Domination. Elizabeth and her minions have to be extinguished and fast, what with resistance and flipping we could loose what we have fought to gain. O.K here goes.
460 A.D All the hard work has been done grinding down the English it seems so it's a mopping up job. I gather the knights and begin to position two or more around their remaining cities. I change Pompeii to Temple and Virconium, Besanscon, Pisae and Lugdumnum to aqueduct. Rome goes to Cathedral. The new English cities I also switch to temple- not worth weeding out foreign nationalists for score just yet.
470. A.D Corinth building Library, Knossos- aqueduct.
Allowed a mad wave of blood lust to wash over me so I sent a couple of L's to Greek Thermopylae- with only two regular hoplites there, it fell in one turn without loss.
480. A.D Spotted Impi on the barbarian land mass named 'Furiey' Veii building Library.
Everyone is still annoyed or furious with us. Not that we're heading for a diplomatic victory but it would be nice to be able to trade. Our happy slider is high even for wartime we need more cultural buildings to lower it and raise our score.
490. A.D Canterbury falls. I am taking my time- one defender falls each turn. An L is ambushed.
That irritating green splodge- the Greek city of Mycenae is at last ours, they never bothered to replace the lost hoplite so a lone knight rode in after a cheap battle.
Trade Bombyx with America for 6gpt
500 A.D Hastings, York and Warwick fall with MFMD- (Minimum Force Maximum Damage.) 5 English workers and a catapult are gained. The resistance in Newcastle has ended. With only 1 city left Elizabeth has four tech but wont give us them all for a peace. I pay 392 gold for Astronomy and Banking and a treaty then figuring as everyone's furious with us anyway I storm Coventry and receive 312 Gold.
But hold on? They're not vanquished, all their base belong to us, but Elizabeth's white face is still on the foreign advisors board. There's no respawning.. I am confused, :confused: I had their territory map on the last deal and there is no other city. England must have a settler in a boat somewhere which is REALLY annoying because of that damn resistance and I was expecting it to all suddenly disappear.
510 A.D Arrrgh! A little orangey ship has stopped right outside our city of Argos. The settler goading us from the deck probably. :mad: Our single galley is miles away but I'm sending it to sink it. Have switched Hispalis to build Caravel.
Cumae is loving the Emperor.
Trade Invention to Russia for Music Theory.
Trade Banking and 16 gold to Aztecs for Gunpowder. I trade banking and astronomy to Babylon for suffimentum and gems. There were a few world maps thrown in- seems Russia has tried to colonize the 'Barbarian Strip'. I am massing outside Athens.
520 A.D Great News!- against all odds Tsbili has deposed and joined us. Why? We are an uncultured war machine. English resistance is being quelled little by little.
The little orangey ship is heading for the barbarians; maybe they'll die a horrible death there. A couple of cities are loving the Emperor off and on.
Gunpowder reveals us having 3 sources of Saltpetre and another waiting for us to expand to claim. Germany has none. America only just has some unconnected near Miami.
530 A.D Rome builds Cathedral- onto musketman. Pompeii builds temple- onto settler.
There's another orangey ship near Knossos I give chase with Caravel but always one square behind. Do they both have settlers? New barbarian spotted called 'Bede'. A hoplite drops in Athens. No losses yet.
540 A.D I have counted 3 little orangey ships along the south coast. Hispalis is building another Caravel. Resistance in our new cities has almost ended. I trade condimentum for 4gpt to Aztecs. Thermopylae flips to Greece but the troops are waiting outside the city so I take it back without loss. As soon as the road is connected it's unlikely they'll flip again. Heraklia falls to us without loss and Athens loses a hoplite.
Invention to Japanese for 18 gold, World map. Gunpowder to India for 31 gold and Dyes. Slowly upgrading our Pikemen to musketmen.
I trade our only source of wine to america for 5gpt as we have extra lux from other nations.
550 A.D. Resistance in Hastings has ended. Athens falls giving us 1 worker and the Colossus. I make a hasty Peace for a measly 22 gold. They’re less likely to flip back than the English cities were. Trade bombyx and condimentum to Bab for 3gpt each. Veii builds library.
Sorry no leader this time:(
http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD0550_01.SAV
Suggestions-
Regroup, then finish off Greece before she connects her 2 saltpetre.
Work on culture esp. in new cities. Produce musketmen to defend northern cities.
Wait till cavalry then produce and attack the 3/4 American cities closest to us. Babylon will act as a buffer region slowing retaliation- Sign quick peace then move onto another nation i.e. Russia, Germany, surprise attacks on a few choice cities then signing peace- always at war- as winning reduces WW. Build settlers send some musket men and a few knights from up north with them across to the barbs to colonize; there is some great territory there.
Oh and wipe those little orangey ships off the face of the seas. :mad:
Good luck next players.
BTW thought this from the main thread might help……
Turn 140 => 250 AD then every 100 years until ...
Turn 240 => 1250 AD then every 50 years until ...
Turn 340 => 1750 AD then every 20 years until ...
Turn 440 => 1950 AD then every 10 years until ...
Turn 540 => 2050 AD
rrau Jul 24, 2004, 10:47 AM The first spoiler is open, who wants to write it?
-0blivion- Jul 24, 2004, 12:44 PM I'll write the spoiler...
Furiey and Bede are both members here.
kmark, you're up ;)
rrau Jul 24, 2004, 03:31 PM Furiey and Bede are both members here.
After reading this, I did some searches and Regent Man and Haphazard are also members (both on teams in sgotm1, but not on the same team).
kmark Jul 25, 2004, 06:47 AM Ok I take over at 550 AD.
First thing happens that Nottingham flips to the english...
560 AD: Nottingham flips back to the english and various disorders in english towns. The english has made 2 new settlements on the southern island! Must raze them! Bombyx for Aztecs for 10 gpt.
580 AD: I take back Nottingham. Now Coventry flips to the Americans with 2 elite knights and a catapult inside... pretty lame.
590 AD: English galley sinks my our galley on the east coast. Trrops are moving back to position. America has chemistry but they dont want to trade with us :(
600 AD: Preparing for war vs. Greeks. A few english cities and Athens hurries templum for some gold.
610 AD: York flips to the english but I take it back immediately with a knight from Warwick.
Our knights are running low in english cities now because of all thse stupid flippings.
Greeks are resisting knights with some hoplites. They will fall next turn.
620 AD: What the hell, very lame greek hoplites resisted 6 knights. Every greek town has 1 hoplites at 1-2 hp... goddamnit
630 AD: Greek hoplites resist 3 more knights, I'm going insane.
640 AD: Bought Printing Press from the Iroquis for 280 gold. ONE hoplite in Delphi kills 2 more knights without losing ONE single hp... how the hell is this possible?!
650 AD:Chartres flips to the Germans. Condimentum for Russia for 5gpt.
660 AD: Hoplite in Delphi kills TWO MORE Knights and beats one down to 1 hp with losing 2 hp total. Hoplite in Sparta beats down 3 knights to 1 hp then finally dies to 4th knight.
Ok this was the worst, most unlucky round I ever had in this game.
I give up now, next one...
On a sidenote, I spotted many barbarians marching towards the last english town of Oxford on the southern coast.
-0blivion- Jul 25, 2004, 07:43 AM Instead of spreading the knights across the cities, join them into 1 group. Then we can take the cities easily with less losses as hoplites left at 1 hp will heal between turns.
You're up Blackbird. Play 9 turns because kmark played 11.
And stop leaving knights in captured towns! They aren't gonna be taken back with our military superiority, so don't leave them there to be lost as a city flips. Leave them just outside the city if you are concerned about defence, then we won't lose them if the city flips.
And, er kmark, have you read the announcement at the top of the page. I think you better, then edit your post or we won't see you for three days ;)
Matternich Jul 25, 2004, 08:42 AM Unlucky:(- I think Greece has walls.
It's a strange thing but I've found rather than try to take cities outright, try to destroy just one defender each turn. Once youve done that stop regardless of the rest of their energy levels. At least to begin with. At worst you might lose 2-1 but at best you won't lose any. In that way I disagree with Oblivion about having massive numbers because it just means we lose more per ratio of defenders. Forget their energy bars as knowing you have reduced two defenders to the red but still need to take a full one, encourages throwing troops away simply for a quick win. Losing tons of knights but gaining a city isnt worth it- think of the culture (and score) those shields would have built to stop flipping. So recommend slow down- dont try to take a city at once it might take five turns- they aren't going anywhere and will only produce one extra defender tops if you wait. Ive found you can usually win one battle per round without loss after that the odds decrease against. Also for some reason Legionary's are as good against Hoplites.
As for the English cities its just back luck, without troops they resist and flip quicker but with troops they resist less but still flip anyway. Try starving them off and replacing with settlers later. We can make peace with them now I think. (hurry the temple in london) Can barbarians raze?
Flips to the americans are really annoying as we cannot take them back with force- maybe we should build knights, knights, knights then push for mil trad upgrade them and take out Lincoln completely.
Blackbird_SR-71 Jul 25, 2004, 10:13 AM hey guys i have some bad news for the team :(
i have to quit because i got grounded and part of the punishment is losing my internet so i won't be able to play the SGOTM anymore :( i'm very sorry guys. and i'll be back in 1-2 years. :mad:
sorry guys and don't reply to this message and i guess i'll see when Civ4 comes out ;) good luck winning the game and best of luck to the whole team :D
my last reply in 2 years....... :cry:
-0blivion- Jul 25, 2004, 10:20 AM OK, sorry to hear that Blackbird. It has come round to me again. Got it.
-0blivion- (playing now)
tehfreak (On deck)
rrau
matternich
kmark (Just Played)
Blackbird SR-71 (Skipped Indefinetly - Honourable mention)
kmark Jul 25, 2004, 01:16 PM Hehe edited my post ;)
I massed against Sparta and Delphi with 5-5 knights + some legions each, tought it will be enough.
Dont think more knights are required against a town with 1 hoplite...
England has 1 town left with 1 population on the southern island, just move a knight with the galley I moved there and destroy them once and for all!
Hrmm how did I played 11 turns?? :confused: Sorry for that, I counted 10! :mischief:
Blackbird_SR-71 Jul 26, 2004, 08:23 AM [dance] I'm back 729 1/4 days earlier than expected [dance]
i got my internet back after talking with my dad. i just love my dad :love:
anyways i'm back and ready to play so oblivion you better not have taken my name off the roster :crazyeye: :lol:
tehfreak Jul 26, 2004, 09:11 AM Happy in not having to deal with dad anymore ;)
I remember... parents can react so unpredictably (word?), and in a not justified way. (Like your situation?? Seems confused)
I wonder if themsleves thought about this when they were younger?!
At least I hope that if I'm acting the same, I will because I have found the right reasons... May Gods enlight my questionned soul ;)
Matternich Jul 26, 2004, 11:58 AM Signed a peace treaty eh Blackbird- How chores per turn they charge you? :p
Blackbird_SR-71 Jul 26, 2004, 12:14 PM Matternich,
10 cpt but i ddn't lose my internet city. my civilization lives on :p i was previoulsy paying them 5 cpt but now its 10 oh well they spared my fledging civilization ;)
-0blivion- Jul 26, 2004, 12:16 PM Blackbird, how about i still take my turn now, and you take it after me, then we go back to the original roster. Just a swap. Cos i have already played half of my turns.
Blackbird_SR-71 Jul 26, 2004, 12:40 PM thats fine by me oblivion just leave some people for me, please???
tehfreak Jul 26, 2004, 02:49 PM Whip 'em all and let the victorious turn to me :)
rrau Jul 26, 2004, 07:19 PM Blackbird 71 - glad your back :D . When I checked the post this AM and saw you were on line :eek: , I was sure you'd never see a computer again. Glad I was wrong. :)
rrau Jul 27, 2004, 06:48 PM Has anyone else been watching the score curve for team smackster pass ours? :( Anyone have any thoughts on how to remedy this situation? (OK, I freely admit that I liked being in first place and want to be back there again)
Blackbird_SR-71 Jul 27, 2004, 07:22 PM Holy Cr*p :eek:
team smackster has tooken a huge lead upon us :mad:
darn that sucks but we aren't competing against Smackster because they are playing Variant :lol:
we need to watch out though for 3rd place though :(
anyways man where is oblivion he last posted yesterday saying he was done with half of his turns and he hasn't said anything back again. :p
i hope your still alive oblivion ;) :rolleyes:
-0blivion- Jul 28, 2004, 04:50 AM Sorry people, yesterday morning my computer power supply broke. I got a technician in about an hour ago, and it is fixed. With my pocket £70 lighter though, im afraid. I will try to play these turns ASAP.
tehfreak Jul 28, 2004, 07:14 AM :lol: **** happens :lol:
You know, score = territory (for at least 3/4)
It means they warmonged* more than us, I guess playing the variant gets you aggressive :mad:
We can still achieve domination before them (along with a better bonus) if our infrastructure is better at the time, which we can't know :p
-0blivion- Jul 28, 2004, 10:39 AM Inherited Turn:
We are at war with England and Greece. England only has one city, Greece only has two. Most cities are on knight production. English cities being starved down.
Turn 1: 670 AD
Put some tax collectors in unhappy English cities. Take out 2 greek longbows. Lots of worker tasks in old England.
Turn 2: 680 AD
WW kicks up to 45%. Make peace with England. They don't matter now anyway, and all they are causing is riots. Man, these hoplites are tough!
Turn 3: 690 AD
Order is restored after that WW. Still have some WW in greek cities though. Buy Navigation from Iroquois for 570 gp. Doh. A caravel of ours turns up next to Oxford with a legion on it. Didn't know, otherwise i wouldn't have made peace with them.
Don't matter. One city won't get in the way of our domination.
Turn 4: 700 AD
Not much. Knights building up to destroy Greeks.
Turn 5: 710 AD
Will take Delphi next turn hopefully.
Turn 6: 720 AD
Capture Delphi. Forces in position for Pharsalos, last Greek city next turn.
Turn 7: 730 AD
Three knights fail to beat 2 hoplites in Pharsalos. *Sigh*
Found Syracuse on barb island.
Turn 8: 740 AD
Sparta flips. How annoying. We fail to take Pharsalos again..
Turn 9: 750 AD
Buy Chemistry from Japan for Navigation and 500 gp.
We finally capture Pharsalos. We re-capture Sparta, and the Greeks are no more. Declare on Babylonians. 10 knights move next to Ashur.
Turn 10: 760 AD
Capture Ashur, giving our empire gems. Kill another Bab musket outside Ashur.
You're up tehfreak. BTW, happy citizens = score as well, thats why i am glad we got those gems from Babylon.
Blackbird_SR-71 Jul 28, 2004, 11:17 AM oblvion aint i up now since you said ill do my turn after yours?
rrau Jul 28, 2004, 11:31 AM Blackbird, how about i still take my turn now, and you take it after me, then we go back to the original roster. Just a swap. Cos i have already played half of my turns.
@Blackbird, I think you're up.
@-Oblivion- have you written the first spoiler yet so we can read that thread?
-0blivion- Jul 28, 2004, 01:00 PM Yes, sorry Blackbird, slipped my mind.
No, i haven't written the spoiler yet sorry, i have a lot to do right now. If someone else wants to write it, then go ahead. It doesn't have to be long.
Blackbird_SR-71 Jul 28, 2004, 02:13 PM Preturn: Babylon Horsemen in range to capture worker.
1 warrior and horsemen barbarians outside of Syracuse.
Turn 1:
Babylon Horsemen captures worker and barbarians steal 10 gold.
Knight from Nottingham kills horsemen.
Newcastle production changed from Musketman to Legionary.
Knight attacks Babylon and retreats.
Get 2 reinforcement knights both elite.
Settler founds Gonzomonium, starts production of Legionary.
Settler founds Lunacantorium. Starts warrior.
No one wants to trade techs with us :mad: well were going to have to do it the dirty way
Turn 2:
Rome-Knight->Knight
Neapolis-Knight->Knight
Pisae-Knight->Knight
Lugdunum-Knight->Knight
2 knights attack. 1 dies( :mad: ) other retreats :(
I decrease Luxury Tax to 10% and put Science Tax to 50% because we need to get Military Tradition to upgrade Knights to Calvary.
2 Knights attack stack of Bowmen. Kill 1 and damages other one to 2 hp. No knight casualties
Turn 3: 2 1hp knights get killed by Longbowman outside of Babylon. :(
Turn 4:
Veii-Knight->Knight
Thernopylae-temple->Knight
Pompeii-knight->musketman
Turn 5:
2 workers captured by Babylon.
Antium-knight->musketman
Viroconium-knight->musketman
Besancon-Temple->legionary
2 knights attack Longbowmans. First wins and other dies. Legionary kills remaining one.
Turn 6:
Rome-Knight->musketman
Knossos-legionary->knight
Ashur flips to the darn babylons [pissed]
Bowman attacks knight. Bowman dies.
Longbowman attacks knight. knight retreats.
Legionary attacks and gets killed by Musketman.
Knight attacks Bowmen. Bowman dies and Knight becomes elite.
Legionary attacks Bowman. Bowman dies and legionary becomes an elite
Turn 7:
Montezuma demands tribute. we decline and he declares war on us :mad:
Cumae-Knight->musketman
Neapolis-knight->musketman
Hispalis-knight->aquaduct
Syracuse-Warrior->Spearman
Turn 8:
Longbowman outside of Nottingham along with what we dreaded, the calvary.
Knight attacks Calvary losing 1 hp. another knight attacks Longbowman losing 3 hp. Both longbowman and calvary are killed :D
Turn 9:
We learn Metalurgy and begin Military tradition to get Cavalry.
Veii-Knight->Musketman
Antium-Musketman->Knight
Pisae-Knight->Musketman
Turn 10:
Rome-Musketman-> Knight.
Comments:
You guys are probably thinking that what have i been doing not attacking. well i've be creating a mini, mini stack-of-doom of knights ;) its a stack of 7 knights that are outside of Ashur. Tehfreak you can capture Ashur next turn
Also i have a question? Have you guys noticed theirs a barbarian Impi :confused: i have seen 2 barbarian impis attack Syracuse?
sorry Ashur flipped to the Babylons but thats why i hate going to war with babylon sometimes because all the cities they lose they can get back eventually through their powerful culture. :mad:
Blackbird_SR-71 Jul 28, 2004, 02:17 PM okay i uploaded the sav. to the SGOTM sever now so tehfreak get it from there.
tehfreak Jul 28, 2004, 02:50 PM All we have are 7knights?
Blackbird_SR-71 Jul 28, 2004, 03:10 PM tehfreak,
no i mean in a group. i think we have around 100 knights total in the entire empire. i was thinking of using 20 but our knights have been stretched to the brink to defend the empire. if you can try to muster up a bigger force. i mean use that 7 knights to capture Ashur only. if you don't have any casualties than i guess go capture babylon.
but i advice you to capture Ashur and stay their while getting reinforcements.
rrau Jul 28, 2004, 04:28 PM Also i have a question? Have you guys noticed theirs a barbarian Impi :confused: i have seen 2 barbarian impis attack Syracuse?
Did you get their names? They are part of the barbarian puzzle. We're keeping a list of names. We have 4 names so far: Regent Man, Haphazard, Furiey, and Bede
Matternich Jul 28, 2004, 05:49 PM It's not just smackster we have to worry about- Ivan Ankha and mauer are poised to overtake us.
Next leader we should use for an army.
I think I read the last Sgotm solution was 'Veni Vedi Veci.' Made up from anagram or acrostic or something. Or was that the orignal Gotm16? Not sure.
Blackbird_SR-71 Jul 28, 2004, 06:05 PM rrau,
am i missing out on something or did i just, sh*t i screwed up, man!
rrau Jul 28, 2004, 06:11 PM rrau,
am i missing out on something or did i just, sh*t i screwed up, man!
FYI - I am not a man :) , and with the fast Impi coming in to attack, it's not always possible to get their names and a lot of people couldn't solve the original puzzle in gotm16 because of that.
rrau Jul 28, 2004, 06:17 PM I posted a very dry recitation of our AA to the spoiler, so feel free to read it :)
Blackbird_SR-71 Jul 29, 2004, 08:47 AM hey guys i think we need to discuss a battle strategy because just making one up from the top of our head during our turn isn't working really well. so all of us should post a strategy they think would work and then we choose which one to use.
This is my strategy: We keep on attacking Babylon and capture Ashur with our 7 knights then we go for peace with babylon for Military Tradition. Thats all nothing else. Than we upgrade all our Knights to Cavalry. After doing that since our reputation is already trashed attack Babylon immediatly. Even with Rifleman they won't stand a chance against our Cavalry. We first capture Babylon, then Ur, and then finally the other city they have.
what do you think about this?
tehfreak Jul 29, 2004, 08:49 AM If we have 100 knights why would we just use 7?
We should not continue wasting time like this.
Anyway, it's my turn :D
Blackbird_SR-71 Jul 29, 2004, 10:21 AM tehfreak because those 100 knights are guarding our empire because most of our cities only have 1 defender including our core cities. we are stretched our knights. we can't replace those knights becuase all our conquered cities are slow producers and highly corrupt. do you see my point?
tehfreak Jul 29, 2004, 10:32 AM Nope ;)
Have 6 knights on roads near the borders and that is so enough.
As long as we are in ennemies' territories, they will be much more concerned by killing our knights and re-taking their border cities than trying to get rome.
:scan:
Core cities don't even need 1 defender if you're confident enough :p
rrau Jul 29, 2004, 12:31 PM I think the strategy ideas are good and if you will post and discuss them before my turns, I'll wait on my turns until we come to a consensus.
My Strategy:
I agree with blackbird's ideas on getting cavs asap. Then we need to start building ships in coastal cities while conquering Russia, America, and Germany. I am currently playing a game at monarch level going for a domination victory, with minimal units in core cities and just having 1 or 2 cavs cover several coastal cities and it's working well. That would free up alot of :hammer: power. We want to conquer our continent as fast as possible, then ship most of our army overseas at the same time (leaving minimal units for defense), so need lots of ships. After getting cavs, minimal one scientist research in corrupt city, irrigate corrupt cities for more pop that can be tax guys and buy techs up to steam power - will have to save lots of $$ as our rep is trashed.
A cruical part of the plan is getting good maps with resource locations, and shipping units to cut those off. With our trashed rep, it might even be our opening moves in upcoming wars - if we can get there before being forced to declare
Anyway, I play after tehfreak and will wait to hear from everyone before starting my turns.
Blackbird_SR-71 Jul 29, 2004, 12:48 PM tehfreak,
you make me laugh(thats in a good way) :lol: ;)
then do you want to pull out all our troops from the southern part of the empire to use for assualting. :mischief: :eek: but you have to remember tehfreak were at war with the Aztecs and if they land on our continent with no defenders than say good bye to our cities :p
know what do you think ;)
tehfreak Jul 29, 2004, 01:04 PM AIs don't know how to attack anyway ;)
They'll just move in a row waiting to be fried by our 6 remaining knights :D
No need to be scared IMO :cool:
If you see a ship landing you just move defending units to the city that needs it, no need to have 1 everywhere all the time, just need not to forget empty cities. :goodjob:
tehfreak Jul 29, 2004, 01:05 PM (No wonder why I don't play now, I'm at work, not working very hard, but still at work :lol: )
Matternich Jul 29, 2004, 01:37 PM Ok here's a few of my ideas-
Will Babylon give us Mil-Trad for peace? If so plan sounds good but change science bar to gain cash and take Nineveh and its gems if its capturable. Leave Bab and Ur for later there's too many musketmen in Babylon.
I think war with Lincoln ASAP (Now in fact)- America are doing too well, with cities too close. Let's cut into her before she grows problematic. The Frisco/Byz/Miami triangle is an easy 1st war target as is Houston to the south- They're unconnected to the main hub of the American cities and have inferior defenders (spearmen/pikemen). Once we have at least some of these give peace treaty then onto Germany or Russia.
(Also we really have to start pumping out more workers and settlers. There's tons of work that needs doing on the mainland and the new barb island, ripe for expansion. We don’t need that many ships to transport as the distance between Sparta and Lunacantorium is only a couple of squares and for the same reason naval defence isn't an issue. )
I appreciate the point about eventually shipping troops to the other continent of major powers but as that is a long way off we should wait before building a navy. The German city of Koningsberg is quite close so once we have spread that far and have a railway network our cities will be able produce transports/ships in no time rather than devote resources to it now.
But yes it' true as we are in Republic we gain no benefit from having troops in cities other than reducing the chance of flipping. Except for border cities and those more likley to flip we should move out troops in cities that are not doing anything. Upgrade everything or disband obsolete for shields and move em out.
tehfreak Jul 29, 2004, 02:24 PM Yup don't let troops sleep in mother italy or they'll forget how to fight :lol:
tehfreak Jul 29, 2004, 04:43 PM God there are cities with knights + musket inside. I will fix this on pre-turn, but mobilizing troops will take at least 3 turns.
What happened to our spearmen? Core cities are defended by knights actually.
Removing useless entertainers.
Can buy MT for 400$ + peace.
I will try to get ashur before, 7 knights is a bit short why not 20? :p
tehfreak Jul 29, 2004, 04:51 PM Errrr all knights have already moved? .. Well I'll attack next turn.
!! We have an empty city which borders touch an aztec one !!
I won't buy MT, we will have it in 5turns at -9pt
Blackbird_SR-71 Jul 29, 2004, 05:18 PM so far so good, tehfreak
yeah a lot of our cites are undefended over their.....
tehfreak Jul 29, 2004, 05:21 PM 860 -- preturn
870 -- Ashur falls, Peace + MT for Peace + 250$
Scientist in lucatanrium -- Science rate 0% -- 183$pt
Upgraded 8 knights
Byzantium falls, 3workers
860 -- Aztecs spotted 1 empty city on island
Will retake it with knight doing nothing near it.
Upgrade costs nothing ! Thanks to leo its 10$ piece.
I will re-enable science then, we get a tech each 6turns which is ok.
I'd just take others making peace.
tehfreak Jul 29, 2004, 05:34 PM 890 -- Warwicks Knight falls before the combined efforts of a knight + cavalry... will need to be careful, york just south is empty.
Neocaledonium fell too, but that was expected (aztec)
San Francisco is ours.
Miami as well.
Along with Chicago.
tehfreak Jul 29, 2004, 06:05 PM 900 -- England now at war with us =)
?? American longbowman kills our musket and steal argos
Took argos back with musket woot
Got Houston
Ixtapaluca
Somehow my knight inside can't upgrade.
Blackbird_SR-71 Jul 29, 2004, 06:06 PM tehfreak are you sure the city is connected to saltpeter?
tehfreak Jul 29, 2004, 06:15 PM 910 -- Oh yeah lost London /w pyramids. There are alot of empty cities in that part of our land -- sucks.
Lost a longbowman while attacking another... pathetic.
Bringing 3 cavalries to island to conquer.
Got london back.
tehfreak Jul 29, 2004, 06:22 PM 920 -- Lost London again.
Lost some island city, its ok cavalry coming.
Got london & warwick back.
As well as Neocaledomium
tehfreak Jul 29, 2004, 09:56 PM 930 -- War Weariness is a significant problem
Aonesium back
tehfreak Jul 29, 2004, 10:08 PM 940 -- Chicago flipped back to americans.
Taken it back.
Got Canterbury.
tehfreak Jul 29, 2004, 10:18 PM 950 -- India trades with us, then declares war (So we lost our supply of purpura)
Got Oxford.
War weariness is getting intense.
I'd declare peace to some in 1 turn or 2.
tehfreak Jul 29, 2004, 10:28 PM 960 -- Chicago flips back.
5 Cavalries cant kill 1 single musketman.
Peace with america, gained detroit.
Peace with aztec (we pay 40$)
English wont deal with us.
Luxury is like 60% but I've made peace with most.
All cities are going cavs or musket.
Have fun dealing with it :p
I'm too lazy and I just left it like this :)
rrau Jul 30, 2004, 12:04 AM well I got it and opened the save to have a look and :cry: when I see our military. What happened to our reserve of 100 knights? They apparently all either went awol or died :(
http://www.civfanatics.net/uploads8/sgotm3oblivionmil960ad.jpg
Then I look at builds - is there a reason we're building libraries in corrupt towns instead of marketplaces? I don't think they'll add to our research and will cost us $. Unless someone lets me know a reason, I plan to switch all library builds - currently, with as much WW as we're having, I don't think I can get lux slider below 40%, and it'll go up again as soon as we declare war. I think we'll have to try to save and buy techs, or get them by pointy stick research. I don't think at this stage a library's culture is going to help much.
Unless someone has some ideas for my turns, I'm going to plan on ending the war with England, build up some cash reserves, and cavs (even with our pitiful military, we are strong compared to the others on our continent) and matternich can take out our next target.
Might I suggest large stacks directed at one city to get that city rather than wasting a few cavs at multiple city sites and getting AI promotions that we have to fight against the next turn. Also, as many flips as we're having, I say let the cities riot and don't station forces there until the war is over or the opponent defeated. Also strategic strikes against AI resources is a must.
Well, post your thoughts, I won't play until Fri night or Sat morning until we can come up with a consensus on our next goal and how to get there. Remember, it's a team effort and we must work in cooporation with each other :)
[edit] Also, what do you think about revolting to monarcy since we're going to be at war most of the rest of the game
-0blivion- Jul 30, 2004, 02:26 AM We are having too many wars at once. Why did we declare on the Aztecs? Did i miss something or was it just becuase of their tundra city on our continent. If so, not exactly justifying a war where we had to keep retaking cities due to it.
rrau, i think you're up for 10 peaceful builder turns. Get some cavalry coming out of our cities, ready to take out the civs on our continent one at a time.
The library builds are pretty much a standard build in a new city, to fill up the land around with expanded culture. You can place marketplaces if you want, that will give us a lot of happy faces in those cities. But at 100 shields thats pretty dear.
You are bang on the dot in the third paragraph. Why waste units to flips? In a newly captured citie, i always leave units fortified, with a defensive unit as cover, outside the city.
On the mass cavalry, rather than here or there thing, that is the number 1 rule of warfare. Use a force that should win easily, maybe 10 cavalrys a town in this case, as they don't have too many defenders. You have to prepare for any amount of bad RNG. Here is a hypothetical situation:
One cavalry attacks Chicago, with two muskets inside.
It dies. Regular musket promotes to veteran.
Another cavalry comes, and dies again.
Then you finally pull up 2 of them. Still far too small a force. You get lucky and capture the city.
Your cavalry fortify inside it.
It flips.
This is what seems to be happening.
Nah, stay in republic. If we keep our wars short and too the point, then we will get minimal WW, this is also another reason to use overwhelming force. WW is caused by the death of our units, the entry of foreign units into our land, and the taking of our cities. Thats why it is really high right now, because we have lost a lot of cities.
WW won't go up as soon as we declare war again. It will only go up then if we lose some units.
tehfreak Jul 30, 2004, 07:53 AM I think the problem was that before my turns we were already at war but doing nothing except breeding WW.
And eheh we didn't have 100knights but 27 ;). American cavs are raping ours since we can't retreat, plus ours were retards not retreating against invincible muskets :lol:
As for the aztec war I have no idea, but I've stole 2 cities so it's ok.
Same for england I was able to take 1-2.
We also are at war with India if I'm right, as they made an alliance with aztecs.
Blackbird_SR-71 Jul 30, 2004, 07:55 AM i wonder where all those knights went :mischief: ;)
tehfreak Jul 30, 2004, 08:14 AM I bet you used the 73 to ask a tribute from your father :lol:
''GIVE ME MEY CPU BAKC!!!111'' :mad:
''OUR WORDS ARE BACKED WITH IRON WEAPONS'' :nuke:
:goodjob: It explains his behavior toward you :lol:
Anyway good job :D
Blackbird_SR-71 Jul 30, 2004, 09:08 AM tehfreak,
you weren't suppose to say that, how'd you figure it out :mischief:
EDIT: tehfreak i used it was actually 76 ;)
tehfreak Jul 30, 2004, 09:10 AM I always knew that, even if you try not to show it, you were extremely aggressive deep in your heart. :)
Blackbird_SR-71 Jul 30, 2004, 10:46 AM okay you got me tehfreak....
Blackbird_SR-71 Jul 30, 2004, 10:50 AM oh yeah if were at war with england lets just knock them out of oblivion
tehfreak Jul 30, 2004, 11:10 AM Those damn british... they're just like canadians... I feel so good whenever I RAZE those english cities :mad:
Matternich Jul 30, 2004, 12:25 PM Yeh not worth switching to monarchy- communism isnt that many turns down the road.
But I like the way the carpet of red is spreading like some mad tomatoe sauce across the like irregular pizza shaped base of the continent.
Our cities are the mozzerella jewels atop the crunchy topping surface.
Hmm those blue things to the north ain't appetizing- Let's remove them.
Before long the world will be ours- one gigantic triple order extra olives hold the anchovies.
Hmm think I might be hungry.
or meglomaniacal :spear:
Agreed we are having too many wars or really we are not making peace quick enough. Once war objective achieved make peace as fast as AI alows- check every turn like you (should be) already do for trades.
It might mean some of use dont have the chance to war every turn :cry:
The sacrifice will not go unnoticed. :salute:
rrau Jul 30, 2004, 12:48 PM The cities I'm thinking about switching libraries to markets already have temples for border expansion, and are so corrupt they are only getting 1spt - I might switch to courthouses instead, but until we get an FP, we're going to have lots of corruption. (we don't have an FP yet do we? If so, I overlooked it)
tehfreak Jul 30, 2004, 01:00 PM I was looking for it to and didn't find any. Looks like we don't have it :( With all the wars, only 1 leader is so little.
Matternich Jul 30, 2004, 01:25 PM Weve had 2 leaders- I was reading the spoiler, Smackster it appears has had millions of leaders. Everyone is moaning bout RNG- still we might be lucky soon enough- get a leader- make army- build academy/heroic epic- sort of thing.
rrau Jul 30, 2004, 06:01 PM well, I think I've heard from everyone but kmark. Will go ahead and start my peaceful building turns ( :hmm: feels like home - was a builder for many months)
rrau Jul 30, 2004, 09:54 PM turn 0 (960AD)
do a lot of MM, switch cav in corinth to courthouse and rush as it's a high shield city with lots of corruption
switch libraries in corrupt cities to courthouses
there's barbs outside of detroit and no defender, will get sacked
our palace looks pitiful - our people apparently don't like us much
England refuses to acknowledge our ambassador
Trade Iroquois Suffimentum, condimentum, and Bombyx for Purpura (I hate this name for a lux as it has a different meaning in English medical terminology - I keep thinking we're trading for a disease)
Indians refuse to acknowledge our ambassador
Trade Japan Suffimentum, condimentum, and bombyx for Ebur
can't trade for techs
Rush temple in Orleans
Rush temple in lyons
starve/tax people to death in canturbury
Lower lux slider to 30%, now earning 161gpt & have some taxmen where cities have reached 6 and can't grow anymore or where happiness demands a specialist and can get by with taxman instead of clown, we also have a single scientist working on the laws of physics (34 turns to go, so must still be on the 1st law)
I emptied our treasury for temple and some courthouse rushes and we have 13g
ibt
America demands troop removal, comply
Detroit sacked for 1 gold - more barbs move into sight but no impis - the next 2 turns are going to be brutal on detroit
Orleans temple => quaestionarium
Lyons temple => forum (market) as not a good shield town
Rheims flipped to Babs :mad:
Corinth quaestionarium => cav
Neopolis cav => cav
Pisae musket => cav
Knosssos cav => cav
Hispalis aquaduct => cav
Tblisi templum => quaestionarium
Resistance ends in houston
Ixtapaluca worker => templum
Oxford riots
Lunacantorium warrior => worker
Resistance in Neocaldonium ends
turn 1 (970ad)
England and India refuse our envoys
Rush some warrior and spears and one worker on Barb Strip
ibt
Babs moving muskets to Rheims
Detroit sacked 6 times
Gonzomonium legionary => templum
lunacatorium worker => warrior
Neocaledonium spear => harbor
Syracuse sacked and has stack of 17 barbs outside of it
Turn 2 (980ad)
England and India still refuse envoys
Rush spears in Aesonesium and Oxford to free up cavs if we can't get peace and have to take out dover and liverpool - moved 2 cavs to barb strip this turn
ibt
Syracus sacked 17 times, treasury went from 23g to 7 g
Ravenna cav => cav
Oxford spear => templum
Aesonesium spear => worker
Turn 3 (990ad)
England and India still refuse envoys :mad:
move 2 more cavs to barb strip
Rush spear in Detroit as orange ship sighted off the coast
ibt
Babs and India signed a trade embargo against us
Aztecs and England signed a trade embargo against us
Syracuse sacked by 1 barb
Veii cav => cav
Antium cav => cav
Heraklei templum => cannon
Detroit spear => templum
we get a palace expansion (steps)
Turn 4 (1000ad)
England and India still refuse envoys (is anyone a songwriter as it seems like we have a refrain/chorus going)
4hp cav defeats 3hp spear and Razes Dover
Position 4 cavs next to Liverpool - we're getting peace with England one way or another :hammer:
moved some workers to irrigate desert in a pop 3 town to get growth, and discovered that apparently water doesn't flow through hill towns in vanilla civ :blush:
ibt
Rome cav => cav
Cumae cav => cav
Turn 5 (1010ad)
Peace with England :) - we get Economics and WM (no other techs and broke)
:devil2: Move cavs out of England, then Dow on England, send 4 cavs back and one 4hp cav defeats a single 3hp spear and captures Liverpool => worker (rushed)
England is now but a memory :D
I'm sending a spear to pillage the road if aztecs have one to the nearest gem (economic warfare)
Start other 3 cavs N to take out some barbs and hopefully get promoted and be able to be used in future wars for leaders
Woke a legion to send to Canturbury to quell resistance (would prefer to lose outdated unit than a cav or musket)
Bought physics for WM and 27g. Still had 28 turns of research at single scientist. I've never seen a tech with so much research to go be sold so cheaply (?although every AI city graphic is in IA, so maybe that's why?)
http://www.civfanatics.net/uploads8/bargainoftheage.jpg
Start research on ToG at one scientist
India still refuses our envoy
lux slider to 20%
Treasury 304g + 192gpt
ibt
Neopolis cav => cav
Viroconium questionarium => cav
Liverpool worker => templum
Lunacantorium riots (must have missed on F1 review after adjusting lux slider)
turn 6 (1020ad)
India refused our envoy
Rush temple in Ashur as building stack of cavs near there for push to babylon (weak pitiful stack of 6 at this time)
Rush worker in Aesonesium
ibt
Detroit spearman defeats B-horse
Ashur templum => musket
Aesonesium worker => harbor
Turn 7 (1030ad)
Capture Pune (Indian)
Peace treaty with India. We give 412g for ToG (hm, no improvement in happiness with peace, must not have had WW with war with India)
Start research on Magnetism at minimum
Legion arrives in Canturbury to quell resistors
ibt
India wants to trade TM for TM - no thanks
Nottingham templum => forum (market)
Thermopylae quaestionarium => cav
Ravenna cav => cav
Ephesius cannon => cannon
Germany complete Smiths in Hamburg
Turn 8 (1040)
not much
ibt
one of our cavs on barb strip promoted to elite :)
Veii cav => cav
Antium cav => cav
Pisae cav => cav
Lugdumum cav => aquaduct in 25 (? unsure of this as will need it to grow once we get steam power and would take 20 turns for a cav)
turn 9 (1050)
no tech trades available even with 427 in the treasury
moving cavs towards Ashur
ibt
Germany wants to trade TM's - NO
I saw a rifleman in Babylonian territory
Rome cav => cav
Pompeii quaestionarium => forum (market) as size 12 with unhappy people
Turn 10 (1060ad)
moving cavs
Notes:
Trades available this turn : Babylonian worker for 33g
No techs available but with most it's "doubtful" so should be able to buy magnetism in the next couple of turns
12 cavs in a stack outside of Ashur
3 cavs playing coast guard in former English lands
:blush: I might have left a spear by the gems on barb strip on a goto order :sad:
and I posted an advertisement in all Roman cities:
WANTED: Several multitalented individuals to oversee armies and large construction projects
our military in 1060
http://www.civfanatics.net/uploads8/1060military.jpg
Firaxis score 1876
>>SAVE<< (http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1060_01.SAV)
-0blivion- Jul 31, 2004, 05:26 AM Really great turns rrau. Just what the doctor ordered. I am impressed with your abilities at emperor lvl when you claim to be a regent player ;)
Cavalry stocks are builiding up, got some infrastructure, 2 techs pretty cheap. Only problem is the other civs much higher in the tech race.
Matternich, you're up :D
Matternich Jul 31, 2004, 07:00 AM Good comphrensive turn rrau.
(I do a bit of songwriting how bout this in A minor C F
:band:
India and England deny our envoy
Our ambassodor they don't- enjoy
Our company they don't choose
England and India are garbage- refuse.)
O.k here's givin 'em them anachronistic Roman bullets- and hell.
Blackbird_SR-71 Jul 31, 2004, 09:51 AM hey good turns rrau :D
i was thinking maybe we should switch off builder turns and war turns. example:
Oblivion: war
Tehfreak: build
rrau:war
matternich:build
kmark:war
blackbird:build
then when oblivions turn comes we reverse that order so its like this:
Oblivion:Build
tehfreak:war
rrau:build
matternich:war
kmark:build
blackbird:war
then we switch back to the first example and keep switching each round ;)
this would allow us to build up cavalry up and not lose as much and have a time of peace instead of constant war. not only will this benefit us we will conquer the enemy faster since we aren't losing cavalry everyturn and are having a stockpile to regenerate them :mischief:
what do you guys think about my idea....?
kmark Jul 31, 2004, 12:24 PM All depends on the gameflow.
We need more military and Babylon should fall under Matternich's footsteps!
tehfreak Jul 31, 2004, 03:58 PM I'd go to peace only when WW becomes a threat
rrau Jul 31, 2004, 04:19 PM @matternich - i like it!
@oblivion - since reading Isions article and playing starting to play a couple sg's, I'm now playing monarch on most solo games (and winning), and have even won one emporor. It was hard to break myself of my builder habits and wonder addiction, but once done, the higher levels are going ok so far. (I'm strictly following Isions guidelines on emporor, but not always on monarch) Thanks for pointing out Ision's article (the last time I had checked the war academy was soon after cracker put out his article on the importance of early game moves)
Matternich Aug 01, 2004, 09:06 PM Taking my time on these turns- been a bit busy today so only half way through. Hopefully I'll have finished by tomorrow night.
Matternich Aug 02, 2004, 11:43 PM 1060 A.D (Preturn) Good, we are adding canons at last and culture has increased a bit. Time to decide military objectives. So many choice targets.
A start on the Germans would be good as the longer we leave them the tougher they’ll be. Maybe later. For the time being until we have support fire from canon my minimum aim is the Babylon cities Nineveh, Rheims and Babylon. Once these fall- review situation.
1070 A.D.
I queue workers in cities at max pop.
We need more workers. Come coal one of our main advantages over the AI will be our ability to lay down quick railroad,
I begin sending workers to barb strip.
Switch Neapolis to settler to build a city outside Tepetlaoxotoc on barb strip for that extra silk and some more gems- Cramped but it will bring in cash.
Musketmen in core I send north to defend border cities.
Upgrade last knight to cav.
Russia gives 7gpt- Bombyx
America trades 6gpt- Condimentium
I am surprised we even have this much trade- the rest of the world hates us.
1080 A.D.
At last our palace expands again.
Cav take out barb encamp 25 gold
Seeing as everyone hates us I am going to bully and mercilessly steal tech and cash from them.
Iroquois gives 6 gold and 3gpt to renew peace.
Russia 21 gold and 1gpt + maps- renew peace
Renew peace with Babylon for Democracy, Magnetism, maps, and 467 gold in return we give them peace and 99 gold per turn.
Can only renew peace with Japan for Free Art & Nationalism- so for that & 22 gold we give them 117 gpt and saltpetre. Greed knows no bounds.
Begin upgrading muskets to rifles.
25 gold from other barb camp.
I kill a Babylonian Cav and camp 14 Cav outside Nineveh but before I declare war on Japan to save us that cash they luckily have a mutual protection pact with the Babs anyway. At least that will make everyone furious with them too for breaking our treaty.
Tough decision time- what tech to go for and at what level. We are on par tech wise with every nation but they have a few turns head start. Our economy is now strong enough to win a tech race we just need to catch up those lost turns. India doesn’t even have Nationalism. Most nations will be going for Communism and Steam Power so I risk starting on Medicine.
1090 A.D.
Japan and Germany sign trade embargo against us.
Couple of cavs lost in the hills despatching riflemen but joyously a Legionary hacking away at a gun barrel creates the leader- MAXIMUS.
Nineveh falls- 1 cav casualty. I build an army there.
I missed out Germany last turn so I renegotiate peace for 10 gold & 5gpt.
1100 A.D
The Indians and Babs embargo against has ended. I lose another cavalry in Nineveh’s hills. Army reaches Babylon and nearly dies but has its first victory- Rome goes onto building Military Academy. Neapolis- Heroic Epic.
Babylon falls but 3 cav lost also. Babylon has Bank and courthouse.
I hurry harbour in Lunacantorium for 76 gold and lay down roads with the new workers shipped over there.
Trade Condimentium and Bombyx with India – for 8gpt each and Suffimentum for 10gpt. Gems to Iroquois for 18gpt. Renegotiate Condimentum with Russia from 5 to 9gpt. A nice surprise- trade is picking up at last.
The Aztecs and Germans have communism- they have an embargo against us.
I can’t cheat them out of it- they’re wise to that trick but once the embargo ends we should have enough cash and resources to cut a deal.
1110 A.D. Pretty average year. Trade suffimentum to Russia for 10gpt and WM 17 gold. Nearly finished upgrades to riflemen. Jap galley off east coast. Upgrade Caravel to Galleon.
1120A.D. Babylon is banging on the door for peace. I decline for now. The Aztecs have Steam Power. We need both of these but our reputation is shot. I was hoping it would take them a few turn before they’d have it. We won’t have medicine for 8 turns and we may be beaten to it. Hopefully not.
Hmm after consideration I trade a peace treaty, Communism, 3 workers and maps for 142 gpt with Babylon. Ha ha I am going to break it straight away. Japan however has to see the war out with us for the remainder. Another Jap galley on the lower east and 1 off the upper west coast has appeared.
Trade India Communism for 72 gold and 29 gpt. In luck- America has Steam power but no Communism- for 25 gold we trade. Things are looking up:)
Trading over- I declare war on Babs again, 1 cav lost taking Rheims. We have 1 extra coal. Germany has none.
Our Empire descends into Anarchy.
1130 A.D. Anarchy- riots-low production. Veii is too troubled for a core city. I switch to cathedral- it’s a must.
Medicine is now on hold. We could still reach it first as AI likes espionage.
Take out a rifleman near Ur. Our caravel is sunk fighting a Jap Galley. Our other Caravel sinks it.
1140 A.D. Order is restored. Caravel sinks Jap galley makes elite. Still in Anarchy. Trade Salconflore with India for a healthy 20gpt. They are actually polite towards us. We are milking them dry. Steam Power to Russia for 39 gold before they buy it from someone else.
1150 A.D. Anarchy. The railroads are slowly being laid.
1160 A.D. Still in Anarchy. Trade embargo between Germany, Aztecs against us is over. The first of 3 settlers arrive on the strip.
Americans- Salconflore to for 16gpt, Bombyx- 7gpt, Suffimentum- 7gpt
Aztecs – Salconfloare- 30gpt, Condimentum- 23gpt Bombyx 30 gpt
Trade is booming we are raking in the cash. We are earning an enormous 201+ gpt from other nations.
Well that’s it for now. I found this turn the toughest so far. Anarchy has another one or two turns.
http://gotm.civfanatics.net/saves/sgotm3/Oblivion_SG003_AD1160_01.SAV
Suggestions- Keep tech research slider as high as possible but with lux on 1 or 2+ minimum.
Peace with Bab and Japs as soon as possible. Ur will fall easily once railroads are up and cannons available- no hurry as flipping is not likely with heavy garrisoning. Prepare for war with Germany- they are too strong and have some great wonders in Hamburg and Berlin. Don’t trade coal to Aztecs.. We will win the race to TOE and gain those 2 free tech. We need the barb strip to be settled for a Domination win. Hurry temple in Nineveh for the gems.
-0blivion- Aug 03, 2004, 03:25 AM Good job Matternich. You're good at civ, but not at copying and pasting :salute:
We just have to trigger a domination win as soon as possible i think.
You're up kmark.
rrau Aug 03, 2004, 06:45 AM Excellent pointy stick research (and swindling ;) )
tehfreak Aug 03, 2004, 08:04 AM Good job at diplomacy. I wouldn't have the guts to bring our reputation down like this, even though it'd be the wisest choice from far ;)
Would've been to afraid to mess your game up :crazyeye:
Matternich Aug 03, 2004, 03:31 PM too much glue on the paste button :D - edited
kmark Aug 04, 2004, 05:20 AM Got it, I will play my turns today.
kmark Aug 06, 2004, 04:13 AM I take over in 1160, in Anarchy again just like previously ;)
1170: Still in Anarchy. Building railroad and attacking Ur with cavalries and army. Finally our army is victorious and the Babylonians are history. We have no losses.
1180: Democracy in Rome. Switched various productions and units for a short period of building. Suffimentum for Aztecs for 27 gpt. Barbarian problem near Liverpool and no defenders around... we gonna lose some worker :(
1190: Building railroads all over. Dispersed a barbarian encampment for 25 gold. Barbarian near Liverpool decided to ransack Liverpool instead of capturing workers
1200: Hurrying templum in Lunicantorium, Neocaledonium, Liverpool and Ur. We need the border expansions there asap.
1210: India got Medicine 1 turn before us. We buy it for 10 gold. We sell it for America for 16 gpt, 130 gold and world map. Research on Industralization, due in 9 turns with 90% research. We need factories to the core.
1220: Caeseraugusta founded on Barbarian island.
1230: Palmyra founded on Barbarian island to connect gems.
1240: Hurrying templum in London. San Francisco flips to the Americans :mad:
1250: Lot of border expansions.
Edit: Comments
We are very short on military and culture. I built some cavalries and cannons and they are on the way to the ex-Babylonian towns to our border. Soon we can launch an attack.
For border expansion I hurried some temples in our border cities so we have larger territory now.
I think our next target should be the Americans, we can conquer them fast with that army in Ur and our cavalries, once our cannons arrive to the border.
When we have this landmass, we focus on research and then we take a city on the other continent, rushing an airport and transport all our units there through air then we can achieve a domination victory.
There is a question: where should we build our Forbidden Palace? I suggest London, those cities around London will skyrocket in no time with a FB. We can start to build it by hands or wait for a leader and hurry it there.
Its also important because we need a military production area on the north and London and the surrounding cities are perfect for this.
On the science part, we should focus towards military achevements and get to Motorized before anyone then go Communism and declare war on the world! :king:
tehfreak Aug 06, 2004, 07:59 AM Then it's you blackbird? Then Oblivion, Then Mey ! (This, if we have not win yet, but I doubt we can win without airports :D )
rrau Aug 06, 2004, 09:41 AM nice turns, but I do have a question: with as much war as we're going to be in why did you choose democracy? The people tend to overthrow the overnment after very few turns of war due to WW (especially if we do the declaring and it's usually a long max-turn anarchy due to the unhappiness of our people). I guess I just assumed (and you know what that does :crazyeye: ) that when matternich revolted after he acquired communism that that was going to be our new gov, and we would get some boosted production from all cities without a FP. Oh, well, when they depose Caesar, we can institute communism :whipped:
As far as tech research goes, I like to get industrialization, rush a couple of factories and start a palace prebuild for ToE and start US and go for scientific method - sometimes after learning it, I have time to squeeze in replaceable parts before ToE completes and we get our free techs. If I don't have time to complete a cheap tech, I turn research off and accumulate $
What is everyone else's thoughts?
Blackbird_SR-71 Aug 06, 2004, 10:05 AM okay i'll play right now.
kmark Aug 06, 2004, 10:48 AM I had chosen democracy because the wars are over for now for at least 25 turns and we need a very fast tech jump and production boost.
Democracy is fine because we need to make our core cities more productive for a while, we have very small army and need railroads still.
When we declare war next time we will revolt anyway then we can choose communism when we have the tech lead and the core cities have built everything necessary.
-0blivion- Aug 06, 2004, 11:03 AM Eh? Why democracy.
That was a 5 turn anarchy, and that is small for an empire our size. We can't afford to waste another 5 turns (likely more) in anarchy in only a few turnsets down the line. Communism is THE government for large empires.
rrau Aug 06, 2004, 11:08 AM @ kmark, thanks for the explaination. When I had read your post, it looked like you were gearing us up to go after the Americans in the next 5-10 turns I think our next target should be the Americans, we can conquer them fast with that army in Ur and our cavalries, once our cannons arrive to the border.
[edit] I dislike more than 2 revolts during a game, so that's where my question (and surprise) came from
Matternich Aug 06, 2004, 11:46 AM Thought Communism might be good because of no WW and garrisoning benefits- we are a warring nation. The reasoning behind choosing Democracy is sound though and as long as wars are kept short and sweet should be fine especially with the 50% increase in worker efficiency it gives for the laying down of track. Who knows with a couple more leaders for USuff- might make a later switch unnecessary.
Research maybe should have been Electricity as AI is already going for Industrilization which we can swap and be well ahead for TOE.
If we build TOE first then motorized transport sounds right as long as we have head start on Hoover damn before selling A.Theory.
As to war I think we should leave America and go for Germany, mainly as they're growing faster than America. Don't think it matters too much though but hit the F7 key to see all those lovely shiny German Wonders.
FB – Forgotten Palace :) London might be too westerly as remember we will eventually own all the northern cities- many of them before it would take to build FB without leader.
Et tu graph :cry: - betrayed by a few curves, aint it always the way.
Blackbird_SR-71 Aug 06, 2004, 01:06 PM kmark,
sh*t you should of told me that i've been waging war with America for like what about the whole game. oh well we haven't had that much war weariness and anyways we got San Fransico, Chicago, and St. Louis through war. I got Atlanta through peace though. i'll start writing my turns soon.
Tarkeel Aug 06, 2004, 01:31 PM Unless they changed war-wearines in conquests, Democracy will collapse after 90 war-weariness points. It's 2 points pr unit lost, 1 pr turn you have units in enemy territory, and 16+ for lost cities. Details are here (http://forums.civfanatics.com/showthread.php?t=61628)
Blackbird_SR-71 Aug 06, 2004, 02:17 PM Turn 1: Aztecs declare war on us. raze Caesaraugusta which was undefended. :mad:
Establish embassy with Russia.
Calavry attacks American Spearman and wins capturing 2 worker(origionaly a settler :p ). Cavalry attack Chicago capturing it with no casualties. its a size 10 city anyways.
Cavalry attacks San Fransico and dies :mad:
Turn 2:
Heroic Epic is completed in Neapolis :D
Cavalry attacks San Fransico and dies.
Calavry attacks Chiconoutia and retreats.
Calavry army attacks San Fransico and captures it. We have successfully unified the southern and centeral part of the continent under our roman rule.
Calavry attack St.Louis and captures it.
Turn3:
Calavry attacks and kills Aztec Knight.
Industriazation complete in 1 turn but put slider down to 10% so were earning 241 gpt.
Turn 4:
Renew Peace Treaty with Russia and Iroquois. Ixtapaluca converts to Aztecs :mad: Found Caesaraugusta in Middle Continent.
Put Slider back to 90 % but gpt is -71. we start research electricity and will be done in 8 turns. then we will research Scientific Method.
Turn 5:
Renew Peace with Germany and get 11 gpt for Suffimentum and 50 gold. :p
Barbarian horsemen kills 3 workers in Middle Continent.
Cavalry retakes Ixtapaluca and 9 gold. :D
Sign Peace Treaty with Americans for 6 gpt, 40 gold, and Atlanta.
Rushed Temple in Atlanta so if won't flip to Russia.
Turn 6:
Cavalry attacked Chiconautica and kills one Rifleman.
Rifleman kills Barbarina horseman.
Check foreign advisor and find that war with germany will pull russia in which has a mutual protection pact with Germany.
Turn 7:
Calavry captures Chiconautia but Longbowman outside of city. :D
Calavry attacks Barbarian and we get 25 gold.
Our economy is in bad shape. were making -91 gold per turn. we need a sweet gpt deal.
We give Germany Condimentum for 12 gpt deal.
We give Germany Bombyx for 12 gpt.
We give India Suffimentum for 8 gpt.
We give India Condimentum for 5 gpt.
We give America Suffimentum for 6 gpt
We're still making a deficit though. We really need to switch to communism because our corruption has sky rocketed to 776 glpt(gold lost per turn).
Turn 8:
Longbowman takes back Chiconautia.
We make peace with Aztecs for 140 golds to them. :mischief:
Turn 9:
Nothing Happens
Turn 10:
Trade Bombyx for 23 gpt to Aztecs.
Trade Condimentum for 30 gpt to the Aztecs.
Who said your worst enemies can't be your best customers :goodjob:
Blackbird_SR-71 Aug 06, 2004, 02:27 PM here's the save now:
rrau Aug 06, 2004, 04:21 PM the article tarkeel linked to is interesting. However, I don't think we can afford 43 turns between wars for our people to forget about it. Maybe -Oblivion- or tehfreak can revolt and get us into communism when our people are mostly happy (cross finger smilie for good RNG luck with anarchy).
Matternich Aug 07, 2004, 05:45 AM Good decision Blackbird to make peace with aztecs at a cost -the trade with them is worth it many times over.
It would be nice to have Universal Suffrage but - Germany (Hamburg) will beat us to it by miles. Still we have wonders we didn't actually build.
Just noticed Iron Works is possible Antium- wonder if that is in the map or a random thing.
Did Alanta flip to us?
-0blivion- Aug 07, 2004, 05:51 AM Ok, i got it.
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