View Full Version : SGOTM3 Rome - Team mauer
zamint3 Aug 05, 2004, 02:28 PM Here's the whole thing :
500 AD Preflight
Make peace with England for Music Theory, a worker, 47 g and 8 gpt. Make peace wiyh Greece.
Hunt down our leader and hurry Bach’s in Gordion.
Micromanage a lot of cities. Sell our world map for a total of 130 g.
Move pikes towards the north or towards our coast.
Elite knight from Nineveh kills Russian spear and The Great Leader Germanicus arises. :)
Germanicus hurry Leo’s in Marseilles.
Science up to 70% : Chemistry in one turn.
IBT :
Make peace with Russia for Novgorod and all their gold.
Liz tells us to get lost, but we’re not amused, and we’re back to war with England.
Bach’s and Leo’s completed. :)
Chemistry completed and we start researching Metallurgy at 70%, 8 turns.
510 AD Turn 1 :
Elite knight kills Bowman outside York and Claudius arises. Man I hope AlanH is not reading this. :D
520 AD Turn 2 :
Claudius builds an army.
Elite knight kills musketman in York without creating a GL.
We take York killing 3 musketmen and loosing one vet knight. We’ve got our 6. lux. :)
We take Ellipi and the Babylonians are destroyed.
Told the Germans to get out so they declared on us. :)
IBT :
The Americans didn’t like our visit, so we’re at war!
530 AD Turn 3 :
We take Newcastle.
We take New York.
We take Munich.
540 AD Turn 4 :
Our army is victorious, next leader should build Heroic Epic.
We take Canterbury, and the English are no more! This also means no war weariness. :)
550 AD Turn 5 :
We take Hamburg.
560 AD Turn 6 :
We take Philadelphia.
570 AD Turn 7 :
We take Washington capturing 10 slaves.
We take Berlin.
580 AD Turn 8 :
Nothing much!
IBT :
Washington flipped, loose two knights.
Metallurgy researched, start on Mil. Trad. At 80% , 7 turns.
590 AD Turn 9 :
We take Boston
We take Washington, but the Americans are still there, they musr have a settler on a galley somewhere. We make peace.
We take Frankfurt, and Heidelburg.
The Greek have build Thessaloniki on easter island, we declare war and our knights destroy it.
IBT :
Sverdlovsk flipped.
600 AD Turn 10 :
Attempt to take Konigsberg failed due to impatience!!
We declare on Russia and take back Sverdlovsk.
Here's a pic of the recent battlezone :
http://www.civfanatics.net/uploads8/Germany_600_AD.jpg
and our military :
http://www.civfanatics.net/uploads8/F3_600_AD.jpg
We also have 16 legionaries.
I joined all our native workers to cities, I can't find the two showing. :confused: :crazyeye:
I lost some of our pikes, don't know how? :mischief:
Taliesin Aug 05, 2004, 03:10 PM Zamint, could you post the save? :) Thanks.
zamint3 Aug 05, 2004, 03:55 PM Zamint, could you post the save? :) Thanks.
Sorry, it's on the submissions page but you can get it here (http://gotm.civfanatics.net/saves/sgotm3/mauer_SG003_AD0600_01.SAV) as well. :)
alamo Aug 05, 2004, 04:16 PM Elite knight kills musketman in York without creating a GL.
That was noteworthy, given your luck! :lol:
5 turns to cav? With Leo's the upgrade should be no problemo!
With 8 galleys it will take about 20 trips to transport all available troops. Maybe we should sign a RoP with Monty - you know, just passing through... :mischief:
Mauer Aug 05, 2004, 06:29 PM Wow! I am afraid that zamint3 just set the standard for how a 10 turn round should go! To add to what everybody else has said, 2 Leaders in 2 turns :eek: !
I am assuming those galleys are rallying down south for an Indian hunt. I think we have a sufficient number of troops to finish things off up north. Actually I just went back and counted. There are ABOUT 14-16 knights in the general vicinity of the red zone, about 4-6 legions, and an army. Others quelling or healing. This sounds like a sufficient number of units IMHO.
I see a Russian spearman, and they have Iron. They have feudalism, so there have to be pikes somewhere in there, still I think this is enough.
I think newly built knights should begin a rallying of their own near Lutetia. Coastal cities should still be building galleys. Somewhere between 15-20 galleys should do. If my estimate is too high, let me know. Remember boat chaining too. I checked with Monty to see what ROP will cost. 325 Gold. Not sure about that. There is a coastal square a few tiles north of Teayo. It would depend on Monty's willingness to let us sit in his territory for a turn though. Once we get there, I think a good chain would be possible. Any suggestions? My guestimate is that either Alamo or myself will begin the initial phases of "Operation Headhunt". So let us know.
If you want to try and build Heroic Epic, in case of an RNG dry spell, Neapolis can be MM'ed to get it in 10. Just a suggestion. And remember Taliesin, no research after MT. Extra cash can be used to culturally fill in the holes, rush settlers, or rush units in a bind. I just checked Mapstat, and out of the 3316 "visible" tiles, we only have 910. Which is 27.4%. Still have a lot of :spank: butt whooping to do.
Also, it looks like once we hit Teayo, or wherever we decide to start in the general location, we could use 3 good size army units. Just like with the Greeks earlier. Army Group A (North), B (South), and C (Center). With A and B being the larger of the 3. EDIT: With obvious reinforcements. I don't mean just 3 groups.
Mauer Aug 05, 2004, 07:46 PM Smackster 1300 AD 7812/Firaxis, 8856/Jason
An extremely good finish for a variant game. We aren't eligable for fastest finish in nonvariant play, but if we keep it up, we can beat this. Just have to keep the curve moving North, and not East :lol: .
BTW, all of my comments, suggestions, and/or complaints are just that. They are not set in stone, considering I am not all that experienced of a player. In actuallity, I just run my yapper to get some brainwaves moving and ideas from teammates.
I have never done a palace jump, so I don't know all the details of pulling it off. I have read a little about it in spoilers and such, and from what I can tell with an empire as large as ours is getting, it couldn't really hurt. Corruption has pretty much set in in most of our cities. I guess what I am trying to say is, that I don't know a whole lot about palace jumps so I will trust and rely on all of you for that one.
zamint3 Aug 06, 2004, 01:23 AM If you want to try and build Heroic Epic, in case of an RNG dry spell, Neapolis can be MM'ed to get it in 10.
Good idea! I forgot all about this after my initial luck. :blush:
I was thinking maybe we should go after Japan first, all our military is up north, and they don't even have invention yet. :confused:
Note : Our army won't fit into a galley and our galleys are safe at sea, after we've got The Great Lighthouse.
Also note that coastal squares count towards domination, so once our coastal cities finish a temple we'll have a lot more territory, and there are 910 visible unclamied tiles. :)
...sorry Mauer, I don't think we've got more than 885 tiles! :lol:
Detlef Richter Aug 06, 2004, 03:03 AM Sorry Mauer but i :worship: now to zamint3.
The enemy citys falling like raindrops, great job :goodjob: .
I agree totally to the japanese act. To the game milker of us: how can we decrease our score?
Mauer Aug 06, 2004, 03:53 AM Why is everybody laughing at me :cry: ? HAHA, sorry I forgot we had the GL, and Japan sounds like a good idea too. Was just thinking that Aztecs were closer, but since we have the Great Mauer.....I mean Lighthouse.......we can take the Japs. 910, 885....whatever :crazyeye: . Looked at the number just above ours.
Sorry Mauer but i now to zamint3.
Detlef will now be skipped untill further notice :p .
Detlef Richter Aug 06, 2004, 05:28 AM Nooo Mauer, let me beg about your Grace. :drool:
zamint3 Aug 06, 2004, 09:03 AM To the game milker of us: how can we decrease our score?
I hope you mean increase our score, unless of course you feel sorry for the other teams. :lol: :lol:
Score=happy faces + territory.
So expand, grow and make them happy. :)
I don't think we'll get more lux connected, so I guess around pop 7 we'll start getting content or unhappy citizens without a marketplace.
(I might be wrong here, since several AI allready got astronomy and might actually be researching Navigation. :crazyeye: :confused: )
Growth : Irrigate every grass and plains tile except in our core cities. :cool:
alamo Aug 06, 2004, 09:57 AM It's Taliesin's turn, isn't it? Hopefully Taliesin is already playing.
Japan would be fine to start with on the other continent. A RoP with Aztecs would be good to get our troops across anyway. 325g sounds cheap enough. We can move most of the expeditionary force across in 20 turns.
A palace jump would be problematic at this point, but we could hurry a palace with another MGL. If we need productive cities on the other continent that would be an option.
Taliesin Aug 06, 2004, 10:04 AM Sorry for the delay. I'm about to start playing. I'll try my best to finish this continent and to settle as much as possible of Easter Island. I think I'll stop and post after five turns to gather some input from the other members.
Taliesin Aug 06, 2004, 02:00 PM Okay, I've played 5 turns, and things are going pretty well. Here's my log-- feel free to make suggestions before my second half.
AD 610
Capture Ephesus. Capture Odessa-- Elite knight produces GL Anthony! Found Lauriacum.
IBT Russia recaptures Odessa.
AD 620
Found Teurnin. Recapture Odessa. Capture Minsk. Found Curia. Found Alamosum (we've run out of names!). Rush Heroic Epic at Trapezus. Attacked by Alamo the Barbarian!! Trade the map around.
AD 630
Complete HE in Trapezus. Capture Konigsberg. Found Detlefia. Found Sarkonium.
IBT Berlin flips to Germany. Grrrr...
AD 640
Found Zamintanium. Found Mauerium. Found Taliesinium. Found Torontonium. Found Dallasium.
IBT Finish MT. Minsk flips to Russia.
AD 650
Switch spending to 10.0.0, +356gpt. Recapture Minsk. Capture Moscow. Capture St. Petersburg. See a barbarian named Capt buttkick. Capture Berlin. Sign peace with Germany for 31g, WM, and 21gpt. It amazes me that with two puny cities, Germany has this kind of cashflow... Trade the map around for gold.
We're starting to build Cavalry; we already have a few of them. There are 3 Russian cities left on the continent, which I will capture in the next few turns. I'm also aggressively settling the Easter Continent, as we now know it to be, and I'm moving some troops northward by land and sea to take care of Dijon, Novgorod, and what's left of Germany. I have a steady stream of knights moving north, but it looks like I'll be able to turn them westward to Coventry (This seems to be the best leapoff point for an invasion of Japan, correct me if I'm wrong). Mauer and Alamo, along with operating the Cavalry invasion of Japan, should carry on an all-out back-end operation to completely cover the Easter Continent with cities-- mostly awful terrain, but oh well. I can't remember the precise score at the moment, but it's about 1750. :)
Taliesin Aug 06, 2004, 02:06 PM We aren't eligable for fastest finish in nonvariant play
Why is that? Nobody else has finished that I can see, :confused:
alamo Aug 06, 2004, 02:12 PM Another MGL - when it rains, it pours! I guess the rest go to armies unless we get another wonder tech somewhere.
How many turns to cross at Coventry? There's a 2-turn crossing close to Rome. We could sign a RoP to make a friendly landing in Aztec territory for a small sum of gold.
Taliesin Aug 06, 2004, 02:31 PM At Coventry, the crossing is 1.5 turns, so 3-turn turnaround for the galley. There's ocean, so we can't galley-hop until we extort Navigation first. I guess the Aztec ROP might be easier, but the Coventry crossing is closer to Japan and India.
EDIT: We can build the Military Academy, but I'm not sure that it's worth it particularly. Armies would just take up space in the galleys; I don't know if there's enough of an advantage gained by using them to bother.
alamo Aug 06, 2004, 03:23 PM I'm having second thoughts about the war plan of weaker Japan first.
We have no intention of resting on our laurels after wrapping up Japan and India, so we will be attacking the Aztecs sooner or later.
Once we take towns on the second continent then we'll have to defend those corrupt and possibly rebellious towns.
Does it make more sense to simply attack the strongest opponent first? That way our forces can concentrate fire and not get tied down playing defence or MP.
The worst that could happen is that the others get stronger in the meantime, but it won't be nearly enough to resist our forces once the Aztecs are gone.
On the other hand, the Aztecs will have time to arm themselves if we pick off the weaker ones first.
Mauer Aug 06, 2004, 04:15 PM @Taliesin-I just looked at the sav and I do believe that ship chaining can be done from coventry, we just have to have enough galleys to do it. That is a good amount of city foundings! Do you have more settlers acoming?
@alamo-I think zamint is right about japan. It's closer to our troops, and weaker. I don't think corruption is something we should worry about in regards to captured japanese towns. If we sent settlers up there for new cities, then they too would be corrupted beyond belief. And culture flips, again not really a concern. Wipe out the civ and that takes care of the problem. With the amount of reinforcements we will be sending, I don't think a city here or there should be that much of a problem.
Also, I think the aztecs would be semi prepared if we came after them first, last or in between. And by this time we should have a few good armies, and alot more elites than we do now. And we do have a healthy amount of them now.
When Taliesin post the sav we can all look at it, and decide when and where we need to consider cultural expansions. And by what means. Rush temples, libraries, and also where do we need markets?
Maueriem? That sounds like a chick name :lol:
Taliesin Aug 06, 2004, 04:50 PM I'm about to start my second half. There are a couple of cities where I think I'll rush a temple. I think the regrouping of forces for the invasion of the other continent will occur on Mauer's watch, so we'll have time to discuss it. For now, I'm sending troops and galleys to Coventry.
Maueriem? That sounds like a chick name
Mauerium, not Mariam!
Mauer Aug 06, 2004, 04:54 PM How many galleys do we have at the moment, and are any more in the works.
Let's see, what would I be.....a Maueriumite?
Mauer Aug 06, 2004, 05:03 PM Why is that? Nobody else has finished that I can see, :confused:
Team Smackster has already finished 1300 AD. We might be able to beat this, but we still can't get the fastest finish award because
The Golden Laurels are awarded to the team with the fastest Sponsored Variant finish.
Mauer Aug 06, 2004, 05:07 PM I hope you mean increase our score, unless of course you feel sorry for the other teams. :lol: :lol:
Score=happy faces + territory.
So expand, grow and make them happy.
Don't forget about our old friend Jason either ;) .
EDIT:Sorry about the triple post
Taliesin Aug 06, 2004, 06:27 PM Team Smackster has already finished 1300 AD. We might be able to beat this, but we still can't get the fastest finish award because
Sorry for the confusion. You said we can't win the fastest finish in the non-variant category, so I just wondered why. Obviously, we can't win it in the Variant category.
Taliesin Aug 06, 2004, 06:34 PM Here are the rest of my turns. We were incredibly close to owning our continent. We will fully own it next turn.
IBT-- Hurry temple in Sarkonium.
AD 660
Found Copenhagentium, Oberfrankium, and Wisconsinium. Hurry temples in Philadelphia and Liverpool. We now own well over half the world's power. Yahoo!
IBT Moscow flips to Russia
AD 670
Hurry temples in Ashur, Boston, Londinium. Micromanage most of empire for more tax collectors and happy people. Trade map around. Japan still does not have Gunpowder!! Only France has Metallurgy.
AD 680
Capture Yakutsk. Our mighty elite knight, Taliesin the Bold, charges forward into Kiev and captures the city, destroying a settler in the process. Capture Moscow, redlining the army against a single pikeman in the process. Hurry temple in Leipzig. Found Germanium (not Geranium). See barb named Regentman.
IBT Oops! Ephesus riots. I fix it by designating an entertainer. Besancon flips to France!! GRRR!
AD 690
Found Americum. Found Canadium. Capture Sevastopol. Hurry temples at Nineveh and Ellipi. Sign for peace with Russia-- we get WM and 18g.
AD 700
Hurry temple at Arretium.
As it stands, our score is 1902. Forces are placed so that Mauer should be able to wipe France off the map next turn-- Cavalry are within range of Besancon, and I landed an elite knight, a legionary, and a pikeman next to Dijon. There are a large number of knights in various degrees of health in our recent northern warzone, and also much land to settle. My apologies to Zamint-- I didn't have the opportunity to found Denmarkis, but if Mauer will do the honours... The barbarians on Easter Continent have expended most of their sound and fury. All is well, I think.
The save:
Here (http://gotm.civfanatics.net/saves/sgotm3/mauer_SG003_AD0700_01.SAV)
EDIT: We have 22 turns before the Jason date of AD 920. My suspicion is that, if we fully settle our continent and the Easter strip-continent, then it will suffice just to conquer Japan. So, given that we already have many, many knights and are already pumping out cavalry, we are almost ready to take out Japan. I think it is of equal importance to mount a major settling campaign to the east, and also to ready a few to send over behind the army in Japan. Hopefully, we'll be able to finish on or close to the date of AD 920.
Mauer Aug 06, 2004, 07:36 PM EDIT: We have 22 turns before the Jason date of AD 920. My suspicion is that, if we fully settle our continent and the Easter strip-continent, then it will suffice just to conquer Japan. So, given that we already have many, many knights and are already pumping out cavalry, we are almost ready to take out Japan. I think it is of equal importance to mount a major settling campaign to the east, and also to ready a few to send over behind the army in Japan. Hopefully, we'll be able to finish on or close to the date of AD 920.
Sounds like a really good set of turns. Guess the heat is on me now, cosidering I am the jaw jacking nose..um..nit picker. This sounds like an excellent idea Taliesin. I can't play tonight, and hopefully I can get it in before the Forum down time tomorrow. At least by Sunday though. So there is plenty of time to get a comment in here guys.
22 turns huh. Sounds kind of rough, but we might manage.
Mauer Aug 06, 2004, 08:34 PM Ok all of you late hour euro night owls :sleep: . I'm sure you all will open the save as did I. It looks really good. Before I start sending those horses on OPERATION....let's see....JAP-SLAP :ninja: , I will need to upgrade to cav. There are a few resisting cities that need to be fixed, and some entertainers to switch. I saw that there are actually quite a few cities that we could rush a settler in for 30-100 (about) gold. Same goes for temples in the North and Eastern coast. Is this what we want to do. I think if we get all the tiles possible on our side of the pond, it will make for short on the other side. I hate to push units over to Easter island just for some barbs, but hey, tiles are tiles right?
Does anybody have a problem, with me posting a mid-way turn log and wait for comments. We're pushing the wire here, and want to make sure we get done exactly what we want done. Besides I don't want Mauer berating me like he has at the rest of you :mischief: .
Taliesin Aug 06, 2004, 09:28 PM Do you think we'll be able to finish in time? We've got just about a week left, so we'd really better hurry. That doesn't mean anyone should rush their play at all, just that people are quick to pick up the game and get it posted back up.
By all means, Mauer, post a mid-turn log.
Regarding the resisting cities and entertainers: I was beginning to starve the Russian cities that are resisting. I don't know whether that's the best plan-- you could do something different, it was just my method at the time. Keeping our score maximisation in mind, I was also trying to eliminate or minimise content and unhappy citizens. So, in some cities, I had to set more than one entertainer, rather than setting all tax collectors and having content citizens. It's all set up that way, but again, feel free to change strategy.
Mauer Aug 06, 2004, 09:33 PM A week left :eek: ? Man, I guess I didn't pay attention to the submission date, where is it? I'll definately try and have it up before the downtime tomorrow! And there wasn't a lot of tweaking necessary. Just like one or 2 cities that had an entertainer, that didn't need it to stay happy. Probably did at the time though.
What about the rushing settlers/temples? Let me know what you guys think. 4 players here. 2 cents. 4 X 2= 8 cents :eek:
Taliesin Aug 06, 2004, 09:52 PM I haven't seen it for a while, but I'm pretty sure the submission date is August 15. Somebody please correct me, because I'd rather be wrong on this one...
Rushing settlers sounds really good. I didn't think of that. I wouldn't rush temples unless there is a small gap to fill-- too small to build a city in. We can probably fill the north in much more quickly and to our greater advantage by using settlers. I've already rushed temples in strategically placed coastal cities, as well as in a few inland cities adjacent to a gap. Once you fill in with settlers, then some temple-rushing locations will probably become evident. Plus, settlers are cheaper! :goodjob:
I'm afraid that, due to the exchange rate, my two Canadian cents will only give you one American cent, and I'm not paying extra just because of your strong dollar, so you're only getting 7 cents. ;)
zamint3 Aug 07, 2004, 01:04 AM Besides I don't want Mauer berating me like he has at the rest of you :mischief: .I'm afraid there's no way of stopping him! :lol: :lol: :lol:
@rushing : Taliesin made some good points there. :thumbsup: You could rush a temple for flip-protection if you feel you need to. To expand our territory it can wait until we get closer to domination, just let them build their temple brick by brick.
@submission : I don't think there is a fixed submission date for SGOTM games! :confused:
I do like the look of these kurves : :goodjob:
http://www.civfanatics.net/uploads8/Score_700_AD.jpg
Mauer Aug 07, 2004, 03:19 AM Temples, settlers got it. Good points. I have to work a short day today. I will probably play this in about 8-9 hours or so. I will check back just in case before I start though.
zamint3 Aug 07, 2004, 03:28 AM I looked at the save and it looks good. :D
Here are my 2 cents, we don't have cents in Denmark, they are called "øre" and are worth much less than even the canadian cent. :lol:
It does not matter much who we attack first as long as it's ASAP.
And the way our troops are positioned I'd say Japan or/and India. :)
I suggest :
1) Upgrade our knights except for elites.
2) Buy Astronomy from the Iroquois for Metallurgy, they'll probably have it soon anyway.
3) Rush a harbour in York or Coventry
4) Upgrade our galleys to caravels, they'll carry 3 units.
5) In 1-2 turns sign ROP with India and Japan.
6) Flood their land with cav.
7) In 10 turns (or 15 :crazyeye: ) :bump: :hammer:
...and while we do all this we should of course settle easter island and get rid of our european friends. :)
Get some workers to easter island to connect the cities and irrigate the land, and we should build temples instead of barracks. :cool:
Good luck Mauer and remember : patience, or our team leader will come down on you. :lol:
Detlef Richter Aug 07, 2004, 03:48 AM I shouldn't sleep so long. You guys are really fast.
My euro-cent counts 1.7x the us-cent, so with my 2 i can cover canada and denmark.
I also think of Japan and Denmark at the same time. We have enough power to handle this. Our Maueriumite (I love this word) looks like a hard fighting team leader. Go on Mauer you have 10 turns to raize japan and india. :D
zamint3 Aug 07, 2004, 04:11 AM I also think of Japan and Denmark at the same time. We have enough power to handle this. Ooh no please not Denmark! :D
Taliesin Aug 07, 2004, 08:57 AM 5) In 1-2 turns sign ROP with India and Japan.
6) Flood their land with cav.
7) In 10 turns (or 15 :crazyeye: ) :bump: :hammer:
.
You are a vicious man without any sense of decency or any scruples at all.;) I'm glad you're on our side :lol:
Seriously, though, it's good that someone else is around to think of these things, because it never even crossed my mind to sign an ROP and then :eek: break it! I guess I just never allow my rep to get this soiled in the first place...
alamo Aug 07, 2004, 10:25 AM The downtime is only for 3 hours, supposedly.
Domination w/o Aztec territory? Sounds like a plan!
Game started on the 13th, so we're getting close to 30 days. I can't find a deadline, though.
Mauer Aug 07, 2004, 11:34 AM I asked about the deadline in the maintanence thread. Sesn sai he thinks it is somewhere around 8-10 weeks. Guess that actually makes it a SG of the couple of months!?
zamint3 Aug 07, 2004, 11:36 AM You are a vicious man without any sense of decency or any scruples at all.
Thank you, I take that as a compliment. :lol:
Mauer Aug 07, 2004, 11:39 AM You are a vicious man without any sense of decency or any scruples at all
You know how those Europeans are :rolleyes: :lol:
alamo Aug 07, 2004, 03:05 PM I'll check to see if Mauer has wrapped this thing up tomorrow morning. If he has taken Denmark, then I'll be impressed.
Mapstat says we need to more than double our territory. More temples!
Ladmass: 2011 tiles = 1086 current + 1125 new
BTW, if we do a sneak attack then be sure to pillage the resources and lux that don't get captured!
Mauer Aug 07, 2004, 04:06 PM Ok, I fell a turn short of 10, but my wife is trying to get me to go somewhere. So I'll be brief and fill in the rest later.
Started by changing some builds to temples, and rushing some settlers for the north. Trade met to Iroquois for 5g/WM/astronomy.
710 AD- founded Bethelehem and Gonzomonium, attack Besancon. Lose 1 knight and 1 cav to a lone spear! Sink the final American galley just for giggles.
720AD- notta
730AD- Founded: Lunacantorium, Neocaledonium, Aesonesium.
740AD Founded Ceasaraugusta, Palmyra, and another one (can't read my writing :crazyeye: ) capture Besancon.
750AD-Founded: What do I call it, homemade vanilla, cookiesn' creme, buttered pecan, dutch chocolate, rocky road. @alamo-you can tell them why ;) , Sign ROP with India, and begin troop movement. India actually is closer!
760AD- Founded banana split, choc chip cookie dough, neopolitan. Find Tao the Impi, and denNyd the impi.
770AD- Founded pistachio almond, mint choc chip, french vanilla, and capture cologne
IBT: India doesn't care much for our horse poop, and DoW.
780AD- capture madras and Bengal
IBT: DoW on Russia
790 AD- capture Delhi and bangalore get octavian as GL :goodjob: . capture Karachi and nogorod.
Sorry about the brief summary, I am in a rush. I'll clarify things and give my thoughts in a little while.
http://www.civfanatics.net/uploads8/Mauer.JPG
Taliesin Aug 07, 2004, 04:11 PM Sounds good. I'll look at the save shortly. We have to make sure that India doesn't drag anybody else in against us-- we cannot afford to fight two at once.
EDIT: I just looked at the submissions graph. NICE! :goodjob: We are now in second place for score (and that's five hundred years before team oblivion), and increasing like mad.
What should we do with the great leader? I guess we have two options: make an army for the second continent, or rush Copernicus in a secure Indian city as soon as it stops resisiting. What do people think?
Mauer Aug 07, 2004, 09:03 PM Alamo, you might want to go in and double check all of my last city settings. Things like clowns, scientist and such. I am pretty sure I left no unit awaiting orders though. I was seriously in a big rush just at the end of turn 9, so I just saved it and posted real quick. Sorry :( . Considering Taliesin was the only one online after that, I should have just finished it later, oh well.
Lets see, in the Northern cities I rushed alot of settlers. Really.... alot. Still got a few of them floating around. Just trying to fill in as much as possible. I set most of the coastal cities to temples, they can be rushed when needed, and after that had planned on harbors for the slower growing ones.
Easter Island looks extreeeeemly vicious. Barbs on there like you wouldn't believe. I landed some units near Nogorod, and every visible tile had at least one barb on it. I think India will be easier to take than Easter Island :eek: . Seriously.
INDIA: Should be a decent sized reinforcements march going on towards Coventry. I think there are enough over there for them now, if given a turn or 2 to heal. Resistance has been meager at best. None of the cities had more than 2 units in them. All spears, save one longbowman and a musket. They still have warriors as well.
The Aztecs and Iroquois (I think the Iroquois) have military tradition.
Workers: Chopping forest and irrigating except in core cities.
Future aggression: We need a better resupply route. It takes 3-4 turns for the cavalry from the core cities to get to coventry. Against Iroquois or Aztecs, it will take even longer because of ship movement. need to relocate and find a good crossing point.
EDIT:Man that graph sure does look amazing guys.
Taliesin Aug 07, 2004, 10:29 PM I loaded the save to discover that Japan has neither iron nor saltpetre! :eek: I did not realise they were so poorly equipped! Once we mop India up, Japan will be a pushover-- spearnen don't have much of a chance against cavalry, and the counterattack will be effectively zero. :)
EDIT: I also noticed that we can obtain ivory from Japan. The price is high-- all of our luxuries aren't enough-- but there might be a way of paying for it that's worth it. Since our rep is worse than mud anyway, we might as well get 10 or so turns of more happy-making.
Mauer Aug 07, 2004, 11:09 PM I loaded the save to discover that Japan has neither iron nor saltpetre!
EDIT: I also noticed that we can obtain ivory from Japan.
What shall we ever do :mischief: ?
Detlef Richter Aug 08, 2004, 02:57 AM Trade it and whipe them out.
@Mauer: great job, i only saw red when i open the save. :goodjob:
zamint3 Aug 08, 2004, 04:14 AM IBT: India doesn't care much for our horse poop, and DoW.
You mean they declared on us??? :) I guess Ghandis military adviser will have to look for a new job. :D Anyway he'll be dead soon. :evil:
That would explain why the Iroqouis and the Aztecs still wanna sign a ROP. I guess Japan will do that too then. Let's see if they are as dumb as the Indians. :D
Leader : Make an army.
Ivory : Having the ivory won't mean much, as we don't have a searoute to our motherland.
... and get some settlers to our new world. :cool:
Mauer Aug 08, 2004, 08:44 AM Yes, they declared on us. Attacked with 2 war elephants and that was it. Best I can tell, it really doesn't look like there have been any wars over there. So I think they are probably in there golden age ;) pppffftttt :lol: !
alamo Aug 08, 2004, 10:44 AM Got it.
Wait - those flavor names sound familiar - like ice cream?! :drool:
Let's see - Bismark and Cathy exhiled to Easter Island, Hatma feels the wrath of our cav. Dogpile on us would not be good - and they're all furious with us, image that! :rolleyes:
Gave Toku some spices, but no trade route to others - no harbors??? Hiawa accepts RoP. Monty only wants Wmap+100g. Ok, with active deals maybe they'll stay out of the Indian war.
Reg warrior and spears approach! :lol:
Domination stats looking good: 2211 tiles = 1414 current + 797 needed
MGL will rush Copernicus in Delhi once it's quelled (super growth city). We don't have enough spare troops for army, yet.
Speaking of research, why don't we have a lone scientist? We could have 40 turn research with one measly scientist.
FYI - you can click on the MGL in the F3 screen to locate him.
Mauer Aug 08, 2004, 01:50 PM Gave Toku some spices, but no trade route to others - no harbors??? Hiawa accepts RoP. Monty only wants Wmap+100g. Ok, with active deals maybe they'll stay out of the Indian war.
Can't use them over ocean squares anyways.
Speaking of research, why don't we have a lone scientist? We could have 40 turn research with one measly scientist.
Hopefully we won't be playing 40 more turns ;) .
Oh, yeah, and I renamed the unit that got the MGL "Sark is a Weiner" how about we try and keep that one alive untill he gets back. :)
EDIT:Just a thought here. If nobody has a problem with it we probably need to change to a 5 turn rotation. I know it took me about 3 and a half hours yesterday just to play 9 turns. I think if we do this it will help us slow down a little take our time. We really need to make sure we are MMing as much as possible. Watching every single unit action and such. It doesn't take me 3 hours to play 10 turns in my own games, but I don't do as well as we are here in my own games. If I don't get any votes, then I win by default :lol: .
alamo Aug 08, 2004, 02:12 PM Oops, I already played 11 turns. --Here-- (http://gotm.civfanatics.net/saves/sgotm3/mauer_SG003_AD0900_01.SAV)
Starting my 4th and probably last round.
790AD Prelim - Trade/RoP with non-enemy civs. Reassigned citizens - less WW now? Made one scientist in 04_Cumae wil aquaduct builds. Numbered the cities on the home continent - they'll be at the top of the F1 list now. Still resistance in several towns - sent in some troops. Set money builds to temples. Dropped settler+cav on Easter island. Redirected a couple of pikes and a legion to Easter Island. We need a few cav around home just in case the Aztecs try a sneak attack.
IBT: Warrior takes redline cav. WLTL day. Palace expansion.
800AD(0) - Found Aggripena. Spot Russian galley off the North coast. Found _09_Cyrene. Decide to send Octavian home on the next boat. Take down 2 spears in Bombay. Hurry some temples for more tiles.
IBT: Another war elephant.
810AD(1) - Found Verona, _10_Corfinium. Kill war elepant. We've got way more boats than troops to transport now.
IBT: 97_Konisberg flips - only a pike nearby. Karachi flips. Sevastapol quelled.
820AD(2) - Pike takes reg spear! Clear a barb camp. Found _11_Mediolanum. Retake Karachi. Hurry more temples.
IBT: Hatma wants peace, but won't give up any city. Madras flips. Fat-fingerd a caravel and lost it in treacherous oceans. Kiev quelled.
830AD(3) - Retake Madras. Take Lahore. Spot impi named Handy900.
IBT: Toku wants map.
840AD(4) - Found _12_Treveri. Vet legion kills 7 barbs before falling. Take Nuremberg and finish off Bismark. Take Calcutta. Rush more temples. Hurry Copernicus in London.
IBT: Lahore flips. Several borders expand - another palace expansion. Bangalor quelled.
850AD(5) - Clear camp. Found Sirmium. Spot impis Ankka, Regent man. Retake Lahore. Take Kolhapur. Hurry temples.
IBT: Lost defender in Sirmium - lost 1g. Bengal flips. WLTL days end - WW kicks in.
860AD(6) - Deliver pike to Sirmium. Spot impis I.larkin. Found Augustadorum. Retake Bengal. Take Jaipur. Hurry more temples.
IBT: Konisberg quelled. WLTL day back? Aztecs start Magellan. Impi impales itself on knight - not sure who it was. Minsk quelled.
870AD(7) - Spot impi Tao. Clear camps. Take Hydrabad. Hurried temples.
IBT: Loose knight to barbs.
880AD(8) - Found _13_Trapezus. 2 elite cavs remove pike from Cathy's last town. Spear remains. Hurry temples.
IBT: Lahore flips, again. Novgorod riots, but everyone content - just finished temple. Many WLTLD's end. Russian galley approaches...
890AD(9) - Take Chitagong. Retake Lahore. Found Teurnia, Curia, Paxromana on second continent. Cleared camp. Hurry temple.
IBT: WLTLD back.
900AD(10) - Send 4 reg caravels to greet Russian galley. Next player can exterminate it if desired. 2 elite cavs sould take Russian capital soon, anyway. Cavs holding near Coventry in case Russian archer lands.
Hatma is down to 2 towns. Cathy still has 1.
Mapstat: 2211 tiles = 1709 current + 502 needed
We can probably wrap this up w/o another war. More temples and settlers!
Hatma's Last Stand
Mauer Aug 08, 2004, 04:11 PM We can probably wrap this up w/o another war. More temples and settlers!
YES, YES, YES! More temples and more settlers are a must! Remember we can get 9 tiles per settler, and more if cultural bounderies connect. But also keep in mind we have plenty of units on the other continent, with more coming. Can probably get all of those 502 tiles to win from the AI. Settlers and temples will just speed up the dom date.
I didn't open the save and probably won't this time (yard work :sad: ). So Alamo, you get a reprieve from the lashing :lol: . Just kidding, I'm sure you did a knock out job. Detlef, just remember basics. Take your time with unit movements and city management.
Our #1 goal should be more tiles.
2 more tiles
3 thinking of a new avatar for me, when I hit 300 post in this thread :crazyeye:
Detlef Richter Aug 09, 2004, 03:35 AM Got it.
I think we finish the game bevor you get your avatar. :D
zamint3 Aug 09, 2004, 06:31 AM We can probably wrap this up w/o another war. More temples and settlers!
Yes, but we wanna win fast, so go ROP-rape Japan. :devil2:
Btw : Did anyone keep a record of the funny impi?
Detlef Richter Aug 09, 2004, 07:36 AM OK, i try japan and culture too.
@ impi's: not i, my hope goes to Mauer.
alamo Aug 09, 2004, 10:31 AM Japan has those pesky samuri, so be sure your troops are ready. You might gift whatever techs they have over Aztecs and Iroqouis to keep them out of the war.
Impi names are scattered in the turnlogs, though I might have lost one that came out of the fog and attacked a knight on a mountain.
Alamo
Offa
Akots
denNyd
Ankka
I.Larkin
Tao
Handy900
Regent man
IIRC, the solution is an ancient Greek expression, something like caveat emptor.
Mauer Aug 09, 2004, 02:34 PM Well, didn't MB say to take the capitalized letter from each name. Hope all of those are with the emphasised letter, or else there is no way to figure it out.
Mauer Aug 09, 2004, 02:34 PM Got it.
I think we finish the game bevor you get your avatar. :D
22 to go! ;)
mad-bax Aug 09, 2004, 02:57 PM Alamo
Offa
Akots
denNyd
Ankka
I.Larkin
Tao
Handy900
Regent man
IIRC, the solution is an ancient Greek expression, something like caveat emptor.
There are 18 named units in total. I don't think you have enough here to get the answer, though you did well to get this many. I made it difficult on purpose.
In the original GOTM the answer was "veni vidi vici" (sp?), but I changed it for this game.
The answer this time gives you a "kind of" spoiler for the next game - in that it will pre-warn you as to how my warped mind works :) Maybe you would prefer not to solve it... maybe you would. Dunno really.
Mauer Aug 09, 2004, 03:33 PM The answer this time gives you a "kind of" spoiler for the next game - in that it will pre-warn you as to how my warped mind works :) Maybe you would prefer not to solve it... maybe you would. Dunno really.
Well, we have a hint as to the mind we are working with :dubious: ....ie. barb island!
BTW what does IIRC mean? And Detlef................21 to go :)
EDIT:Before I am scolded by MB for blatant spamming :mischief: , thanks for the definition below Taliesin.
Taliesin Aug 09, 2004, 03:40 PM I've been recording the first initials of all the barbarians. The list we have is missing ones that contain an H, a B and a C (I'm not sure what the names were).
Therefore:
HHABOACRTNIAL is what we have.
IIRC-- If I Recall Correctly
EDIT: One is named Capt.buttkick
Mauer Aug 09, 2004, 03:57 PM If I don't get any votes, then I win by default
Guess default wins. Please try and switch to 5 turn rotation.
Therefore:
HHABOACRTNIAL is what we have.
So do we actually have anything? :confused:
Taliesin Aug 09, 2004, 04:00 PM I figure about 20 letters total, and we have thirteen, so the chances of solving are pretty low.. I've been playing around with the letters-- you can get the word "anchor", but I'm not sure even what language to put it in, so I gave up. If we get even three or four more, we have a much better chance.
alamo Aug 09, 2004, 05:28 PM veni, vidi, vici: I came, I saw, I conquered. The laconic despatch in which Julius Ceasar announced to the Senate his victory over Pharnaces.
Anchor - there was a GOTM that did have a wierd anchor-shaped island.
Mauer Aug 09, 2004, 07:43 PM Detlef, check your pm's.
zamint3 Aug 10, 2004, 01:53 AM Guess default wins. Please try and switch to 5 turn rotation.
I didn't see your edit there, but I second that! You don't get to play again anyway! :lol:
HHABOACRTNIAL is what we have.
So do we actually have anything? :confused:My guess is that MB is trying to tell us about the next variant. :crazyeye:
Detlef Richter Aug 10, 2004, 03:32 AM Guess default wins. Please try and switch to 5 turn rotation.
I realized it too late, so i'am no at turn 9 but i couldn't finish yesterday. After about 3 hours playing, my wife banns me. I finish today and post tomorrow.
Alamo is right with his samurai thought. I waited some turns bevor i attacked Japan because of our very slow reinforcement. The samurai and longbows fighting back really hard. But it works, it's just a thing of time if the rest of japan falls.
alamo Aug 10, 2004, 10:04 AM I like playing Japan because of those samuri :ninja:
They're better than knights, give a GA, and usually give a MGL. Sometimes I don't even upgrade them all because the 4 def makes good cav escorts.
Keep rushing temples! We're pretty close to domination for sure.
The worst that could happen would be a dogpile, so give Monty or Hiawa whatever they want. Giving them a map now would be good.
zamint3 Aug 10, 2004, 10:15 AM The worst that could happen would be a dogpileI don't think this is very likely to happen when we're so powerfull. :)
alamo Aug 10, 2004, 12:49 PM Sometimes they try to gang up when you approach domination, even though they have no chance.
My last game I attacked the 3rd to last civ and the other 2 jumped in, though they were hopelessly outgunned. I reached domination after taking the 6th town.
That happened even though my rep was good and AI attitude was as good as possible with such a large lead.
Mauer Aug 10, 2004, 02:29 PM I didn't see your edit there, but I second that! You don't get to play again anyway! :lol:
I WILL PLAY! :mad: I WILL PLAY! :mad:
We must change this to a 2 turn round, with the last person in the roster to finish the game. I saw this in the..um :confused: .. rule..pagey..thingy. Yeah that's it :mischief:
alamo Aug 10, 2004, 05:35 PM Cool avatar, but not many turns to go.
It wouldn't bother me if you just pulled rank and finished the game.
Mauer Aug 10, 2004, 08:10 PM That's ok, we'll finish with some sort of decency. Hope Detlef finishes up his turns shortly, if not then zamint will probably have the honors.
And thanks about the avatar comment. Mistfit worked on it for me.
EDIT:Actually, Lyonesse came up with this one. The one I changed from wasn't much different. Mistfit did a really good job with that one too.
Taliesin Aug 10, 2004, 10:02 PM Lovely avatar, Prince Mauer.
How many tiles do we have left to absorb? (Someone please answer once the save is posted). :cool:
EDIT: I apologise, Pompous Warlord Mauer. You changed your title while I was writing this. (Not that I blame you in the least, Sire.) :mischief:
Mauer Aug 10, 2004, 10:13 PM Lovely avatar, Prince Mauer.
How many tiles do we have left to absorb? (Someone please answer once the save is posted). :cool:
EDIT: I apologise, Pompous Warlord Mauer. You changed your title while I was writing this. (Not that I blame you in the least, Sire.) :mischief:
Ok, Ok, everybody leave Mauer alone. He can't take the picking on :cry: .
Tiles: At the end of Taliesin's last turn we needed 1125
Mauer's needed 797
Alamo's needed 502
So by these numbers, we can kind of guesstimate (lovely word huh?) that it will almost surely be during zamint3's turn for the end game. Especially considering the amazing things he can do with a cotton ball, cigarette butt, and a goldfish . This guy is better than Macguyver ;) !
EDIT: And unless 75% of our cities culture flip, Aztecs, Japs, and Iroquois all declare war capturing the remaining 25%, then we should have the non-variant competition wrapped up.
Detlef Richter Aug 11, 2004, 02:50 AM Puuh, sorry for the delay, but if you could see my wounds, you could understand me. :D
910AD: pushed some temple buildings at the eastcoast of our main iland
I don't write every little move, it tooks takes much time
We have not enough units at our new front, so i will wait some turns
befor DoW Japan
920: moved all units i can grap to our new battlefield and irrigated like crazy
captured Dacca and start temple
captured Punjab and start temple (India is now a part of history)
930: MM some formaly known indian citys and rushed some temples. I havn't
finished our reinforcement, so i wait again.
940: found Big Apple and build temple
found Windi City and build temple
It sucks, we have really long ways for our unit movements
950: Now it's time, i DoW Japan
captured Tokyo and build temple
960: Bengal flips to Japan but i captured back same turn
captured Nara and build temple
captured Izumo and build temple
captured Krasnojarsk and build temple (the Russian time is over)
970: Japan fights back, they come with hordes of samurai and longbows
i lost many cavs but i can stay against it
found Disney World and build temple
980: the war against Japan is harder as thought. Samurai and longbows are
strong opponents against our cavs. Our main problem is the long way
for the reinforcement.
990: My attack is stopped for the moment, i need more cavs.
Tokyo flips but i captured back
1000: Iroquois want to be a part of this game, They ask about ROP. I say no
but i give them 1gpt to prefent attacks against us
The same for the Aztecs.
found Stars End and build temple
It looks like Japan has also problems with reinforcement, no attacks at
year 1000.
http://www.civfanatics.net/uploads8/mauer_SG003_1000AD_pic2.JPG
We need defnetly more cavs against Japan, maybe we sign a peace treaty and attack later on. There are many cavs on the way.
http://www.civfanatics.net/uploads8/mauer_SG003_1000AD_pic1.JPG
After rushing temples at the far away citys, i go on legionarys. We can change it, if we need something else. It was the cheepest we can build (30 turns). There are also many settlers on the way to Japan borders. Two settlers on the barbarian iland ( i marked it with the red rings) can settle there next turns.
http://www.civfanatics.net/uploads8/mauer_SG003_1000AD_pic3.JPG
Thats the rest of the barbarian staff. No more special impi's
We need at last 277 tiles to win.
http://gotm.civfanatics.net/saves/sgotm3/mauer_SG003_AD1000_01.SAV
Detlef Richter Aug 11, 2004, 02:57 AM Congrats Mauer, nice Avatar.
Mauer Aug 11, 2004, 09:35 AM Good job Detlef :goodjob: . Maybe there is some way we can get navigation, a GL and rush it or something? If there are no objections by Taliesin, then why don't you just finish the game zamint3. If you can do it in a reasonable amount of turns, that is. Too bad we missed our 920 AD goal, but that's ok. 277 shouldn't take that long.
zamint3 Aug 11, 2004, 10:10 AM Nice work Detlef. :goodjob:
If there are no objections by Taliesin, then why don't you just finish the game zamint3. If you can do it in a reasonable amount of turns, that is. No, let's follow the roster and play 5 turns each, who knows you may even get to play after all. :eek: :crazyeye:
I guess Sark won't make it back in time!?
....but I do have a some suggestions: :)
This late we need a lot of cash to rush temples and settlers :
For cash :
1) Sell our luxuries to the Aztecs, they'll pay a lot of gpt.
2) Disband all native workers and all military not in the combat zone. Keep a few cav to guard our coastal cities if the Aztecs or Iroq should try an overseas invasion.
3) Set all cities to wealth, except the ones producing temples or settlers near unclaimed territory. The military produced in our core cities will not reach the frontline before its over anyway.
4) Sell temples in cities that have allready expanded, also sell other improvements not needed anymore, libraries, harbors etc.
For territory :
1) Rush temples first, it'll take 4 turns after they are completed before expansion.
2) Rush settlers, they are cheaper and fill out the land quickly.
3) Make peace with Japan, sign ROP, put all our cavalry close to as many cities as possible, and then, when the tile count is right, take the neccesary number of cities. Japan do not have saltpeter nor iron !!
Sounds easy. :D :lol: :D
I can't say if we're talking 5,10 or even 15 turns?? :cool:
alamo Aug 11, 2004, 10:11 AM I guess I should have rushed a few cavs before the end of my turn. I was definitely pushing the attack against Hatma without regard to reinforcements.
There are still many unclaimed tiles, though. I will be curious to see how we reach the limit.
@Detlef Richter: What is that graphic mod pack?
Edit:
Sell temples in cities that have allready expandedWon't the borders collapse?
Mauer Aug 11, 2004, 10:16 AM Sounds like a good plan zamint. Kind of depending on no failures by the RNG god though :) . I think it will work. Hopefully we can beat smacksters date. Just be sure and plop the settlers down where they will get the full 9 tiles, and not over lap with others.
Detlef Richter Aug 11, 2004, 10:21 AM @Alamo: It's a mix of all i've found (especially Snoopy's but also some others)
If you want it, i can try to zip and post it.
Mauer Aug 11, 2004, 10:23 AM @Alamo: It's a mix of all i've found (especially Snoopy's but also some others)
If you want it, i can try to zip and post it.
A mix huh? It looks nice. I have wanted to download some of the terrain graphics. I am just always afraid I am going to download it in the wrong file though, and start Y2K in my own house.
alamo Aug 11, 2004, 02:26 PM Thanks, but I'm happy enough with the graphics for now. I was just curious.
The big smilies are great for making city micro-managment easier, but I haven't modded my terrain yet.
It's just moving one graphics file asside and using a new one, so it is easy to reverse.
We should definitely finish before 35 more turns! <knocks on wood>
zamint3 Aug 11, 2004, 03:04 PM Won't the borders collapse?No, and we don't need the happiness unless it's a large city, and we don't have many of these. :)
Originally Posted by Mauer
Just be sure and plop the settlers down where they will get the full 9 tiles, and not over lap with others.That will be difficult, but we should try and get as much as possible. :cool:
Mauer Aug 12, 2004, 03:37 PM zamint3 just checking to see if you realise that it is your go.
alamo
detlef
zamint UP
Taliesin waiting patiently on the Danishman? Dane
Mauer scratch 'n sniff
:hmm: How do you write that?
Taliesin Aug 12, 2004, 04:12 PM Taliesin waiting patiently on the Dutchman
I think Zamint is Danish, not Dutch. :)
Mauer Aug 12, 2004, 04:36 PM I think Zamint is Danish, not Dutch. :)
AAH, who asked you :p .
zamint3 Aug 13, 2004, 01:12 AM zamint3 just checking to see if you realise that it is your go. ....Oooops, I thought Taliesin was playing before me! :blush:
OK this Danish Dane from Denmark will get off ( or on ?) his butt and do some civing! :)
I'll see if I can squeeze in 5 turns today, GOTM33 is causing me major problems and I'm running out of time! :(
Detlef Richter Aug 13, 2004, 02:47 AM I'll see if I can squeeze in 5 turns today, GOTM33 is causing me major problems and I'm running out of time!
I've lost my nation to china, this is one of these i want to forget. :mischief:
zamint3 Aug 13, 2004, 09:55 AM I've lost my nation to china, this is one of these i want to forget. :mischief:
China was a major threat for a long time, but they are gone now. :)
I sort of screwed this one up, not being able to determine whether to go for domination or diplo, and now I've ended up somewhere in the middle. :mad:
Detlef Richter Aug 13, 2004, 09:57 AM Better than ending up in the mouth of china. :lol:
Taliesin Aug 13, 2004, 04:36 PM :lol:
So, Mauer, how does it feel to see that, just a few days after you earned your cool avatar, the rules have changed so that sub-100 post fools such as I can do the same? ;)
zamint3 Aug 13, 2004, 05:05 PM 1000 AD Preflight
Sold temples, and set a lot of cities to produce wealth..
Sold 4 luxuries to the Aztecs for 62 gpt, and 1 lux to the Iroqs for 4 gpt. Gpt is up to 635
Made pease with Japan for Sapporo and 11 g.
Establish an embassy with Japan, and sign ROP with them.
1010 AD Turn 1 :
Tiles to go : 227
Move a lot of cav into Japan.
Hurry some temples and settlers, disband more units.
1020 AD Turn 2 :
Tiles to go 220
Net Gain 675 gpt.
1030 AD Turn 3 :
Tiles to go 183, Mapstat tells me that Russia’s got Navigation!!! :crazyeye:
1040 AD Turn 4 :
Tiles to go 148.
1050 AD Turn 5 :
Tiles to go 112.
This is close enough. Declare on Japan and take 6 cities, one hitpoint short of Kyoto and Satsuma.
Still need 33 tiles.
We should be able to take Kyoto and/or Satsumo next turn, and with a few settlers and expansions we should be there. There is a settler in the NE of easter island that should claim 11 tiles.
>>save<< (http://gotm.civfanatics.net/saves/sgotm3/mauer_SG003_AD1050_01.SAV)
Mauer Aug 13, 2004, 05:10 PM :shakehead Thunderfall is dead to me. I mean, I spend all this time in here posting about this game like I really care about it, and this is how I am treated :gripe:.
fools such as I
That's an accurate statement if Ive ever heard one. JK Taliesin. At least you admitted I have a cool avatar. :) I think it should have been like this a long time ago.
Mauer Aug 13, 2004, 05:14 PM Tiles to go 112.
This is close enough. Declare on Japan and take 6 cities, one hitpoint short of Kyoto and Satsuma.
Still need 33 tiles.
We should be able to take Kyoto and/or Satsumo next turn, and with a few settlers and expansions we should be there. There is a settler in the NE of easter island that should claim 11 tiles.
[cheering] Let's go Taliesin, let's go. Hooray for us [dance]
alamo Aug 13, 2004, 05:51 PM Ok, domination before 1100AD works for me!
The curve still looks pretty steep - good job, everyone! :goodjob:
Take as much territory as you can, spend all the gold, and crank up the lux slider.
Mauer Aug 13, 2004, 08:04 PM I can't stands it no mo. 33 tiles, sorry guys hopefully you won't be too mad at me!? :blush:
1060 is the turn before, and 1070 is the game winner.
EDIT: I was really hoping for 10,000+, feel free to browse the other threads now. I would be careful not to post though. Or at least no in game info.
Taliesin Aug 13, 2004, 08:15 PM Very, very nice, guys. We're winning by nearly 1000!
I can't wait to put those green laurels in my sig... :king: :goodjob: :D
:cool:
Mauer-- I don't mind at all. I had some work to do tonight, hence the delay, but I was going to cede it to you anyhow. :)
Have you posted in Spoiler 2 yet?
Mauer Aug 13, 2004, 08:23 PM Have you posted in Spoiler 2 yet?
:rotfl:
I just uploaded it :lol: . I know from my gameplay you all might get the feeling that I'm some sort of Superman groucho , but this just isn't the case. If some one else wants to volunteer for the spoiler, then by all means have at it. If not, I can do it again. Very well played everyone.
dmanakho Aug 13, 2004, 08:28 PM Congratulations team Mauer with winning the game and beating team Smackster!!!! :goodjob:
Although, I hope next time you guys won't chicken out and play sponsored variant ;)
Mauer Aug 13, 2004, 08:34 PM Congratulations team Mauer with winning the game and beating team Smackster!!!! :goodjob:
Although, I hope next time you guys won't chicken out and play sponsored variant ;)
No, No you thread pirate. You stay away. You bad guy. :p
JK, thanks, this was the first SG I had ever played. I learned ALOT from this game. Next time I won't chicken out, but it looks like you guys had your hands full with the legals of the variant. Glad I stayed out of the tabloids this go around. :lol:
Taliesin Aug 13, 2004, 08:47 PM :rotfl:
I just uploaded it :lol:
Oops. Sorry :blush:, I missed the time of posting.
Btw, I loaded the 1070 save, but I couldn't win that turn. I fell about 12 tiles short, and couldn't find any way to increase the territory. What did you do in that last turn? (I took two Japanese cities, I think, and founded wherever I could, but it wasn't enough.) :confused:
Mauer Aug 13, 2004, 08:49 PM 1070.sav is the turn after the win. We had 2 cities flip and 1 captured (I think) IBT.
If you load the 1060.sav you should win it.
alamo Aug 13, 2004, 09:17 PM Domination in 1170AD with an overwhelming lead in score!
Well done, team leader! :salute:
The game was an amazing bit of conquest for sure! :cool:
Sometimes it was difficult to keep up with so many players involved, but overall I think we coordinated pretty well.
I was a bit wary of getting sucha bad rep, but I guess it really doesn't matter if you keep dropping the hammer. :hammer:
Congratulations to everyone and see you in the spoilers.
Taliesin Aug 13, 2004, 09:45 PM Thank you very much, all, and especially Mauer! :D
This was not only my first SGOTM but my first GOTM as well-- what an introduction! [dance] It was a lot of fun, and I learned a lot about strategies that I have never used before.
Congrats to all team members! :goodjob:
Edit: Looking at the graph, it appears that the staff team is the only one with much of a hope of catching us. They're not much below where we were at 50 AD-- a few cities short of our empire at that point, or so I judge from the minimap. If they pick it up or get lucky, they could give us a run for our money... :twitch:
Post #100! Yay! :D
:bounce: I include this smiley for no other reason than that I think it looks funny.
zamint3 Aug 14, 2004, 01:11 AM [party] :band: [party]
Great job everybody. :goodjob: :goodjob:
:banana: :bounce: :banana:
zamint3 Aug 14, 2004, 01:15 AM ......and to mad-bax :hatsoff: :thanx:
:worship: :worship: :worship: :worship: :worship: :worship: :worship: :worship:
Detlef Richter Aug 14, 2004, 01:31 AM :aargh: Yeeahhhhhhhhhhhhhhh
:goodjob: :goodjob: Great job to all team members :goodjob: :goodjob:
It was amazing to play with you guys this SG. Thanks to all.
[dance] [dance] :band: [dance] [dance]
Mauer Aug 14, 2004, 04:19 AM Post #100! Yay! :D
Only 200 more post before an avatar! :goodjob: haha
mad-bax Aug 14, 2004, 10:13 AM Well done guys :goodjob:
Copngratulations to everyone won a beautifully played game.
Mauer Aug 14, 2004, 03:13 PM Well, I have been reading the non-variants game threads, and I just have to say....They got no chance at beating our score! I wonder how SirPleb did in GOTM16. That's what we should compare it to, just to see how we stacked up. Not sure if he played it, but just out of curiosity, I wonder what the high scores were. I think the map and some of the conditions/surroundings were changed, but not sure what :confused: .
Anyways, I think we did pretty well even for a non-variant team. Just be prepared for all the .."Yeah, but you didn't play the variant" type banter to be thrown around. :rolleyes: . I do have to admit though, I am pretty sure we wouldn't have come close to Smacksters score.
EDIT: So who is gonna get the teams' BOTM :mischief: . I have a nomination, but I'm not starting the mud slinging. ;)
Taliesin Aug 14, 2004, 05:28 PM My DoW on Greece was pretty bad. :blush:
I don't know if it's in the spirit of the BOTM to nominate oneself, but there you have it.
Mauer Aug 14, 2004, 05:35 PM I don't know if it's in the spirit of the BOTM to nominate oneself
:mischief: Since you opened the nominations....That wasn't really a blunder I think, just a tactical miscalculation I guess you could say.
zamint3 Aug 15, 2004, 03:46 AM So who is gonna get the teams' BOTM :mischief: . I have a nomination, but I'm not starting the mud slinging. ;)I don't remembers any BOTM's :mischief: , we played a nice game, I enjoyed it, and we have a great score. :)
...well, now I think back......, I did nominate some myself... :mischief: ..... can't remember why? :rolleyes:
.... and we did abandon a misplaced city pretty early. :eek:
Detlef Richter Aug 16, 2004, 02:46 AM @BOTM voting: i also nominate myself.........my sweet and nice rep hit.
...........although i don't see this as blunder :mischief: (it was some sort of variant :lol: ).
Mauer Aug 21, 2004, 02:19 PM Just wondering if you all are keeping up with the other threads?
I have a BOTM nomination: Sark going to Europe :p .
zamint3 Aug 22, 2004, 03:35 AM Just wondering if you all are keeping up with the other threads?
I go lurking now and then, :)
...and I can say two things :
1) We're gonna win The Green Laurels [dance] [party] :band:
2) Some of the variant teams are gonna be playing for a loooong time, I guess SGOTM 4 will start in the beginning of 2005. :lol: :lol: :lol:
alamo Aug 22, 2004, 07:28 PM Is somebody going to do the write-up?
I guess there'e no rush, but it would be better to write it now.
I'll take the rap for a misplaced core city if necessary.
Mauer Aug 22, 2004, 07:37 PM I know, I think somewhere somebody volunteered me again. I will try and work on it soon, unless somebody else wants to. I wasn't really in a rush, since team smackster, and now tao, hadn't done theirs yet.
Sark6354201 Aug 22, 2004, 08:47 PM Finally posting something! I see you guys struggled in my absense, and somehow you managed to pull through. Sure, it isnt a great score, but you gave it your best, which is all that you could of asked of yourselves without me being here.
*bull**** ends here*
Great job guys *claps*, I've looked over the thread. I don't know if I can do a good enuf write up, but if no one else wants to i will.
Mauer Aug 22, 2004, 08:49 PM Well, seeing that it is the final write up, I was going to post it in here first. So if you want to give it a stab, then post it in here, and everyone can't throw in there 2 cents....sorry American money only.
alamo Aug 24, 2004, 10:05 AM Wow - Team Sesn got spanked! :eek:
That variant was harsher than I thought. SesnOfWthr was on my team last time, and he's no slouch.
Mauer Aug 25, 2004, 01:37 AM Team Mauer: Non-variant
Spoiler 1 (http://forums.civfanatics.com/showpost.php?p=2044366&postcount=7)
Started off the MA as a Republic, and at war with the Greeks. Research was set to Fuedalism at 40 to save cash for upgrades to knights, and iron was disconnected. We decided MT would be our stopping point.
Wars: We had off and on wars with all of the civs on our continent throughout the remainder of the game. We would make headway with a war, and sign for peace when it no longer benefitted us. The turning point in our game came about in 50 BC. An extremely successful campaign against the Greeks left much unsettled territory. The fledling northern tribes began running settlers through our country to settle this free land. This was deemed an unacceptable practice and they were told to remove their filthy flesh from the Roman territory. We were told to prepare our forces, which was cause for our militaristic empire to celebrate the beginning of their end.
The second continent was contacted in 70AD by a suicide galley. They are behind on techs, so we sell them republic and contacts. This is also about the time we began colonisation of Barb Isle.
I thought Disney World would be much more fun than this :eek:
http://www.civfanatics.net/uploads8/Disney_World.JPG
520AD Babylon destroyed
540AD England destroyed
610AD last Greek city on barb island gone
710AD Final American galley sunk
770AD France destroyed on Barb Isle
840AD Germany destroyed on the northern island
920AD India is no more
We set out to ROP rape India wit cav. I guess they got wind of our scheme, and decided to attack our cav brigades in their territory. Maybe a turn earlier than we wanted, but they didn't last but a few turns after that. When the Northern Provinces were cleared, we began resettling some of the local population to unsettled territory and increasing our national borders. Temples were also rushed in all coastal cities, and in cities near uninhabitable terrain. Many galleys were mass produced to prepare for upgrading and an ocean crossing.
With temples flying up everywhere, and mass resettlement taking place, tile limit was coming close. Japan was deemed easy prey, since they still were using men with pointy sticks to defend their cities. Our sneaky ROP worked on Japan this time. Tom Cruise and his Samuri buddies didn't stand a chance against our cavalry. A few cities were captured and voila, Domination victory in 1070 AD. Total city count was 192.
MGL's (7) and uses
30BC-Sun Tzu's AoW
130AD-FP in Paris
500AD-Bachs & Leonardos' Workshop
510AD-army
610AD-Heroic epic
790AD-Copernicus Observatory
http://www.civfanatics.net/uploads8/350bc.JPG
Mauer Aug 25, 2004, 01:38 AM Ok guys, tell me what needs to be fixed, added and/or subtracted. Sorry for the crummy pic, but........I ain't no artist!
Detlef Richter Aug 25, 2004, 01:49 AM It looks like, you are doing a night shift. But like every time, your writeup filled my heart with glory :king: .
Really nice one, you've done a very good job as writer and team leader. :goodjob:
Mauer Aug 25, 2004, 02:07 AM It looks like, you are doing a night shift.
Can't sleep, and I am off tomorrow. So I figured, we've been done a for a couple of weeks, I might as well do it.
But like every time, your writeup filled my heart with glory :king:
Really nice one, you've done a very good job as writer and team leader. :goodjob:
Aww shucks :blush: .
mabellino Aug 25, 2004, 08:29 AM Congrats to Team Mauer.... long way from Ainwood's training game eh guys!
Well it looks like we missed out on 3rd place by a lousy 30points.... nevermind... we'll cream you next time!
Variant schmariant I say!
Detlef Richter Aug 25, 2004, 08:40 AM You really do not believe to, or? :lol:
alamo Aug 25, 2004, 11:14 AM Why build Copernicus? Because it was there!
After 5 MGL's you take whatever comes.
My priorities are FP, SunTsu, Army, then MilAcad or whatever wonder comes next.
Mauer Aug 25, 2004, 11:28 AM Why build Copernicus? Because it was there!
After 5 MGL's you take whatever comes.
My priorities are FP, SunTsu, Army, then MilAcad or whatever wonder comes next.
:lol: The game is over, so calm down :p . I won't put that in there. It wasn't even a big deal. I could argue the fact that we really didn't need any science increases because the endgame was so close. But I won't because the endgame was so close. So you could have built Willy Wonka's Chocolate Factory and I wouldn't have cared. So is this good to post or what. Alamo?
zamint3 Aug 25, 2004, 02:41 PM Ok guys, tell me what needs to be fixed, added and/or subtracted. Sorry for the crummy pic, but........I ain't no artist!
It looks good!!!! :)
You could mention our lousy reputation and the ROP-rape that brought the end very close. :evil: :D
Pics are OK, maybe you could add one with some of the funny cities. :D
Mauer Aug 25, 2004, 02:47 PM I'll work that in there just for the Denmarkite. :p Dane, Dutchman, whatever you are.
Taliesin Aug 25, 2004, 03:40 PM Looks good! :thumbsup:
I think we should list all of our novel city names, just to show (off) how many cities we owned! :D
Mauer Aug 25, 2004, 04:04 PM I just went and counted 192 cities :eek: . Don't think I want to list all of those :) . Maybe I'll just see if I can get a screen shot of some of the easter island cities.
Mauer Aug 25, 2004, 04:30 PM Post 375 has been updated.
Taliesin Aug 25, 2004, 04:38 PM Anyone have any ideas about the anagram? I've looked at it some more and the letters could indicate either Arabia or China (if it's in English). Assuming 20 letters from 18 named barbs, a possible phrase would be:
THE BATTLE FOR ALL CHINA
But there are probably a great many similar ones. Mad-bax, if you're still following our thread, could you give us a hint as to what language we should put it in?
Mauer Aug 25, 2004, 04:41 PM I looked at it several different times, and I don't have a clue. Somebody said it was related to past Gotm or something? I think. Makes my head hurt.
Mauer Aug 25, 2004, 04:46 PM I guess I'll go ahead and post it, since everyone but Sark has looked at it.
Taliesin Aug 25, 2004, 05:00 PM I just PMd mad-bax to expedite the hint process, if there is to be one.
zamint3 Aug 26, 2004, 09:51 AM Anyone have any ideas about the anagram? I've looked at it some more and the letters could indicate either Arabia or China (if it's in English). Assuming 20 letters from 18 named barbs, a possible phrase would be:
THE BATTLE FOR ALL CHINA
mad-bax did give us a few hints. It is 18 letters in three words!
Hint1 (http://forums.civfanatics.com/showpost.php?p=2081795&postcount=70)
Hint2 (http://forums.civfanatics.com/showpost.php?p=2080236&postcount=310)
....but I don't see it :crazyeye: , are we sure our 13 letters are correct??
zamint3 Aug 26, 2004, 09:53 AM Post 375 has been updated.
I like the Disney World screenshot, I missed it when we played the game. :lol:
Taliesin Aug 27, 2004, 06:56 PM Thanks for pointing me in the right direction, zamint-- I hadn't seen the first post. I'm 95% sure I've solved it, but I'll wait for mad-bax's confirmation.
Not to worry, I'll be a good boy and not spill the beans, as I fear that would be setting an elephant among the peanuts, as we say in Canada.
mad-bax Aug 28, 2004, 03:35 AM Now you know the answer to the barb riddle, please do not post about it here, or anywhere else.
Thanks.
zamint3 Aug 28, 2004, 12:21 PM Not to worry, I'll be a good boy and not spill the beans
I guess you can tell if our 13 letters are correct!? :mischief:
Taliesin Aug 28, 2004, 05:00 PM Our 13 letters are correct. Mad-bax says I'm free to share the answer with all of you, so I'll do so by PM. If any of you don't want me to spoil it, DON'T READ THE PM! :nuke:
I hope Team Mauer stays together for the next SGOTM, otherwise I'm scattering the precious knowledge to the four corners of the Earth....
Mauer Aug 30, 2004, 05:10 PM Not quite sure what got your little brain all fired up, but good job on figuring out the puzzle! I would have never got that.
I would like to add, that this has been the most interesting and enjoyable game of civ I have ever played. Unfortunately, I will not be returning for SGOTM 4 or any others. Things have happened recently, and civ is just taking too much of my time for me to take care of more important things. It doesn't help that I don't actually have a working copy of Civ3 anymore either, but that's a different story. So good luck on the next one. I will be lurking around, and hope you guys stay together for the next one.
zamint3 Aug 31, 2004, 01:44 AM and civ is just taking too much of my time for me to take care of more important things.
I know what you mean, and the lack of sleep is not making it better.
My addiction is getting out of hand as well, I might go for SGOTM4, but I'll stay off GOTM's and COTM's for a while! (If I can. :confused: :cry: )
Detlef Richter Aug 31, 2004, 02:58 AM I'm sorry for you Mauer. It makes a lot of fun to play with you. So i hope you can find sometimes some time (hehe) to play with us.
alamo Aug 31, 2004, 09:34 AM Well, that was a good game to end on. Hopefully things will get in order and you can get back to the important things, like civ!
:D
Good riddanc.. er, luck.
:mischief:
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