Mistfit
Aug 14, 2004, 11:29 PM
I don't know if you guys noticed but we now have a target date. Smackster finished at 1300AD. That's going to be rough, but we have come this far.
Any News Conehead?
Any News Conehead?
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Mistfit Aug 14, 2004, 11:29 PM I don't know if you guys noticed but we now have a target date. Smackster finished at 1300AD. That's going to be rough, but we have come this far. Any News Conehead? conehead234 Aug 15, 2004, 09:27 AM I am playing today. I been busy. I will have it by tonight. Mistfit Aug 15, 2004, 09:29 AM Cool, good luck and have fun. conehead234 Aug 15, 2004, 10:26 PM Sorry guys, I got sidetracked today, I will be able to play tomorrow. conehead234 Aug 16, 2004, 06:26 PM Sorry I do not have time to play this, can I have a swap. Mistfit Aug 16, 2004, 06:28 PM You didn't to to much of this ---> :beer: And end up feeling like ---> :coffee: did you? If you did you should have invited us :D conehead234 Aug 16, 2004, 06:29 PM Well I will not be able to play tonight, and tomorrow is my 16th birthday so partying all day. Mistfit Aug 16, 2004, 06:30 PM marconos - DJMGator13 - Can either of you pick this up? I'm booked thru Thursday. Edit: If forced I might be able to play tomorrow night. I'd prefer one of the others to pick it up but I'll do it to keep the game moving. marconos Aug 16, 2004, 06:51 PM Got it. Will play it tonight. Mistfit Aug 16, 2004, 06:55 PM :thanx: Your response time is well appreciated. marconos Aug 16, 2004, 07:22 PM You say that before you see the results of my turn :eek: marconos Aug 17, 2004, 12:12 AM Start of turn 2 settlers, 13 workers, 1 pikeman, 8 knights 4 catapults, 3 armies 19 legionaires 0) 450AD IBT: fighting, lose a knight they lose a knight 1) 460AD Hispalis worker -> worker Neapolis Knight -> knight Found Necaledonium -> warrior fighting - kills 2 greek spearman ... destroy city 4 bab longbowman 1 american knight 2 eng longbowman 1 russian longbowman Losses 1 legionaire IBT: lose 1 legionaire 2) 470AD Pisae Knight -> Knight Gonzmonium Spearman -> Catapult Viroconium riots -- dang it Fighting - kills 1 american longbowman 1 bab knight 2 bab longbowman 1 bab swordsman 2 grk longbowman 1 frnch spearman losses 1 legionaire IBT: Necaledonium destroyed by babylonians 3) 480 AD Byzantium Catapult -> Catapult Fighting - Kills 1 Bab musketman 2 bab longbowman 1 french musketman 1 grk spearman 2 grk longbowman Losses 2 knights 1 legionaire IBT: Kills 2 bab longbowan 1 russian longbowan Losses 1 Knight army 1 legionaire 4) 490 AD Aesonesium founded -> warrior Hurry Knights in Pompeii and Veii Fighting - Kills 1 bab spearman Losses 1 legionaire IBT: Hispalis destoryed by the russians 5) 500 AD Fighting -- kills 1 russian knight 1 babylonian longbowman 1 babylonian pikeman 1 grk longbowan losses 1 legionaire I don't have enough troops. There are computer units everywhere. That babylonians are sending troops in large waves. 12 bab longbowman in one group. Now they have Knights coming in. Other nations troops as well but the babylonians have musketman and knights coming in now. IBT: kills 1 french musketeer 1 bab knight 1 greek longbowan losses -- none wow 6) 510 AD Cumae - Knight -> Knight Lunactorium - Spearman -> warrior Fighting - kills 1 russian spearman 1 american longbowman losses - none IBT: kills - 1 american knight losses - 2 knights 7) 520 AD Rome settler -> settler Hurry knight in antium kills 1 british longbowman 2 grk longbowman 1 bab musketman and settler IBT: kills 1 grk longbowman 8) 530 AD Antium - knight -> knight Virconium - knight -> knight Hurry knight in neapolis fighting kills 1 american longbowman 1 american Knight ( see 4 knights waiting to come in. ) IBT: many troops incoming 9) 540 AD Neapolis Knight -> knight No fighting ... nothing really left to fight will. Trying to form some type of defense IBT: Pompeii captured by babylon 3 workers lost to babylon 10) 550 AD Caesaraugusta founded Pompeii recaptures Kills 1 bab knight 1 american longbowman 1 grk knight 1 bab knight losses 1 knight Totals for turn: Kill Total : 50 + 1 city Losses Total : 13 + 3 workers and 3 cities + 1 on next players turn and 2 armies Notes to next player: You will lose Neapolis on your next turn. We are getting attacked heavily on all fronts. I just was not able to produce enough troops to keep up. Things are looking VERY bad. It appears that all the computer opponents have ROP with each other as they all seem to have all types of units. Sorry about leaving you in such bad shape. DJMGator13 Aug 17, 2004, 01:35 AM Wow, sounds like we are getting swarmed over. I'll grab the save and try to play tomorrow night or Wednesday AM. I'll try to post some thoughts before playing so if anyone has any comments let me know. Mistfit Aug 17, 2004, 06:53 AM conehead can you get the turns played before Thurs or would you prefer to swap again with Gator? Let us know. I'll be able to look at the save 6:30 tonight EST marconos Aug 17, 2004, 08:22 AM Sorry about such a bad set of turns. I have been watching the save and was really hoping someone else was going to jump in and clean things up so I didn't have such a bad turn. The two armies that were lost were killed in defense of the homeland. One army killed off 8 longbowman before he was finally destoryed. 6 on our turns and on their turn we were attacked by 3 longbowen in one turn. They took out 7 points of health. The computer doesn't not appear to be afraid of our armies if they have enough troop strength. conehead234 Aug 17, 2004, 09:01 AM Wow, we are in trouble, I may be able to take it later but do not count on it. Mistfit Aug 17, 2004, 11:26 AM Just let us know DJMGator13 Aug 17, 2004, 12:01 PM I've looked at the save, not as bad as it sounds. We are only going to lose Neapolis on the IBT. We have an undefended settler but there does not appear to be anyone around it. Losing Neapolis may not be a bad thing as long as they do not raze it. It houses the Great Library and when we recapture it I think we get its benefit again. SirPleb did this in his “Going for Sid” HOF game. He actually gave away his city with the GL and then recaptured it and gained techs on the recapture even though he already had Education. His game was a C3C game, if this works in PTW we can pick up Banking, Astronomy and Metallurgy. Which means we can start researching for Military Tradition and cavs. I have time to play tonight so if Conehead can't grab it I will, if that's OK. Mistfit Aug 17, 2004, 03:28 PM Good for me, but if conehead stops in and can play well let him get his turns in first conehead234 Aug 17, 2004, 03:29 PM Gator you can go. Mistfit Aug 17, 2004, 05:38 PM Anyone have a copy of the save I cannot get the download page to work for me. I have a bit of time and I was going to look at the save right now. DJMGator13 Aug 17, 2004, 07:51 PM Anyone have a copy of the save I cannot get the download page to work for me. I have a bit of time and I was going to look at the save right now. Here try this one. DJMGator13 Aug 18, 2004, 02:46 AM Today's number is two, can you say two :D I razed 2 town I lost 2 towns - neither were razed I recaptured the 2 towns And I generated 2 Great Leaders, we now have 4 armies ---------------------------------------------------------------------- Preturn - 550AD Slide Sci to 0% and lux to 40% getting us +62gpt with the following changes Rome was at +4 food and will grow in 2 so I hire a Scientist for a turn - without disrupting growth or production Hire a taxman in Neapolis (which we will lose on the IBT) Hire a clown in Viroconium change Antium to a legion and rush for 64 gold IBT - AMR LB attacks our knight which retreats / BAB capture Neapolis & GL as expected and they keep it / GRK LB dies attack us / BAB knight kills a legion Turn 1 - 560AD Rome settler => legion - Rome is off cycle (size 3 will grow in 1) & I should be able to rush the legion next turn Veii knight => legion (can get 2 legion in the same time to produce 1 knight) Antium legion => knight switch Lugdunum from pike to legion (same defense) switch Byzantium from cat to legion and rush it switch Gonzomonium from cat to longbow switch Syracuse from pike to legion our Rome scientist is gone so I set Aesonesium to no growth and put scientist there our 2hp legion takes out a 1hp BAB knight we recapture Neapolis & the GL (lets see what happens next turn tech-wise) - set it to knight Knight army takes out leading AMR knight eKnight takes out hoplite in Rhodes IBT - GRK knight dies / FRA knight rides into our core Turn2 - 570AD Cumae Knight => knight Pisae riots - oops Lugdunum legion => knight Byzantium legion => legion BAD NEWS: apparently the GL trick is only good in C3C - we did not get any techs upon the recapture - that’s why a kept a scientist going just in case we have not lost any progress towards Metal & MT (1 scientist is the same as 10% science and we are actully making more money this way) set Rome back to +5 food (I'm 8 gold short of being able to rush the legion) switch Pompeii from knight to legion almost lose our knight army taking out the FRA knight eLegion takes out AMR LB and we get a Great Leader - convert to army immediately - unfortunately we have no units to put in it knight takes out AMR pike who reached our iron legion takes out AMR LB lose eLegion vrs rHopelite in Rhodes IBT - AMR knight takes out one of our knights Turn3 -580AD rush legion in Rome rush legion in Syracuse switch Neapolis to legion take out the AMR knight heal up some troops IBT - 3 BAB knights & a LB near Neap. & Brund. / GRK hoplite does not reinforce in Rhodes Turn4 - 590AD Rome legion => knight ( we have 2 settlers that currently have nowhere to go safely) Syracuse legion => legion Veii legion => knight Pompeii legion => knight rush knight in Brundisium eKnight razes Rhodes - will move in a settler IBT - RUS knight dies / 1 BAB knight dies & 1 knight wins / 2 ENG LB next to Brund. Turn5 - 600AD Brundisium knight => legion switch Rome to legion and rush it switch Veii to legion take out BAB knight stop forest chop by worker in danger of BAB knight IBT - GER wish to speak - decline / RUS knight takes out a legion / GER advance 4 knights near Gonzo Turn6 - 610AD Rome legion => legion Neapolis legion => knight found Palmyra take out RUS knight & a BAB LB & an ENG LB & a FRA musket & knight IBT - GER knights capture Gonzo losing only 1 knight & killing a spear & eLegion / FRA wish to speak - decline Turn7 - 620AD Veii Legion => knight Viroconium knight => knight rush legion in Rome switch Pompeii to legion take out BAB pike & RUS knight & ENG LB IBT - BAB knight dies / GRK knight retreats Turn 8 - 630AD Rome legion => settler Cumae knight => knight Pompeii legion => knight rush spear in Palmyra finally have enough men for the army (went with legion army because I do not have enough free knights) take out ENG LB & GRK knight & ENG spear lose a vLegion IBT - BAB knight retreats Turn 9 - 640AD Palmyra spear => LB change Pompeii to legion and rush change Veii to legion change Cumae to legion raze Brighton (ENG) & found Jerusalem on it's site - set to wall recapture Gonzo losing 2 knights lose a eLegion attacking a pair of AMR knights but then generate another Great Leader when a eKnight wins against the same pair IBT - 2 GER knights die attacking Gonzo / BAB knight dies attacking Neap. / BAB knight lands near Veii / ENG complete Sistine Turn 10 - 650AD Veii legion => knight Pompeii legion => knight Pisae knight => legion rush legion in Syracuse knight dies flawlessly against that BAB knight, then a legion takes it out take out an AMR knight & RUS pike raze Mycenae (GRK) killing 2 hops losing 1 legion - disband 2 captured workers Notes to next player 1) I was only able to load 2 legions in the last army there is room for one more (had to divert him to kill the BAB knight) 2) we need to rush a settler from Lunacantorium to build on old Mycenae - to keep pushing out our SE border 3) When pressed I was changing knight builds to legions - half the price and same defense 4) When Rome builds the current settler try to make sure it gets back to +5food and back on settler cycle 5) With 4 armies now hopefully we can start gaining more ground. 6) Make sure we keep a scientist in a town so that the slider can stay at zero 7) We have a RUS knight in out border, but he can't reach anything - let him move off the hill then kill him 8) BAB galley SE of Lugdunum just dropped off the knight on the IBT so hopefully its empty 9) ENG caravel heading towards Pisae just came into view, we have enough shields in Lugdunum to switch to a legion in the preturn and have it complete on your turn 1 http://www.civfanatics.net/uploads8/MistfitSG03_05.jpg grs Aug 18, 2004, 03:21 AM Very good! Just two things: I dont agree with building so many legions and filling the armies with them. It may be good to hold short term, but I'd prefer more faster units. I guess it is hard to do it now, because of the AI pressure, but knights are far stronger, not only due to the 1 additional attack, but also due to the speed and the possibility to upgrade to cavs. apparently the GL trick is only good in C3C - we did not get any techs upon the recapture That trick works different than you expected. You have to lose or give away and get the GL back before you discover education. If you delay that for very long e.g. till the AI has all medieval techs, you get what is called the GL-Slingshot and get all their techs in one turn for free. As we already had learned education, this wont work. conehead234 Aug 18, 2004, 09:05 AM Great Job, I may be able to take it today. DJMGator13 Aug 18, 2004, 10:07 AM Agree on the Knight issue, but I had too many bad guys getting into our core and needed quick way to kill them. I'd start them on knight builds and have to switch them over as needed. I think we have enough front line guys now to start finishing the knight builds. I've never done the GLib thing so I did not know that education cut it off even on recapture. In my GOTM33 I captured the GLib before I had Education and got something like 13 techs and entered the Industrial Age. marconos Aug 18, 2004, 10:15 AM Sounds like it's better to steal the GLib rather then build it. I agree on the knights -vs- legions. Part of my problem was the troops were too spread out and not enought knights to go from side to side in support. Thus the NWestern front was basically devoid of troops when my turn ended. Mistfit Aug 18, 2004, 10:27 AM Good turns Gator. Sometimes it is difficult to make knights when there are lots and lots of enemies around and legions are 1/2 cost. Given a choice I'm sure Gator would prefer to build knights as well. Turn order grs conhead234 -up? marconos - Played DJMGator13 - Played Mistfit - After conehead? Civ 1 - FRA 2630BC - at war Civ 2 - GRK - 1830BC - at war Civ 3 - ENG - 1300BC - at war Civ 4 - RUS - 800BC - at war Germany declares on us 590BC Civ 5 - BAB - 390BC - at war declared 410 BC Civ 6 - USA - 10AD - at war Civ 7 - GER - 330AD -at war can wait until 530 AD to start next if we meet someone Civ 8 - tba - 530AD Remember we need to declare immediately if we meet someone after this date Civ 9 - tba - 730AD Civ 10 - tba - 930AD Civ 11 - tba - 1130AD Mistfit Aug 18, 2004, 05:30 PM Sorry for the double but if you can get the save to me before tomorrow evening I should be able to play tomorrow night. Have fun conehead. Mistfit Aug 19, 2004, 02:55 PM Triple posting now: Conehead, do you have it? conehead234 Aug 19, 2004, 02:57 PM Yes I have it and I am playing it now. Mistfit Aug 19, 2004, 03:11 PM Cool thanks for the response. conehead234 Aug 19, 2004, 05:48 PM The turns will be done tonight. I am still tired from getting my wisdom teeth out, so it is hard to pay attention when I play. Mistfit Aug 19, 2004, 05:50 PM Take yer time I can always play tomorrow. At least for me these turns take some pretty serious concentration. I can't imagine doing it doped up on laughing gas. :lol: marconos Aug 19, 2004, 08:26 PM Dude ... take your time ... wisdom teeth pulled was VERY nasty for me. Didn't you just say you were having your 16th birthday?? So for your birthday you got your teeth pulled? What do you do for christmas????? Mistfit Aug 20, 2004, 07:51 AM :rotfl: Apendectimy? Root Canal? conehead234 Aug 20, 2004, 03:10 PM :rotfl: Apendectimy? Root Canal? Well my mom is a dentist, so she would probably do that. I am still doped from the medicane, and I am pretty tired because I have to take like 3 pills. I will try to get the turns done tonight but If I cannot skip me because on Saturday I am going to NYC for the day. Mistfit Aug 21, 2004, 06:48 AM I will pick this up this evening if nothing posted 1st. I will try to have it back by the AM. Mistfit Aug 21, 2004, 09:54 PM Got it - I may play some or all tonight. Worse case senario I'll have it back by noon on Sun EST (GMT -4...I think) Mistfit Aug 22, 2004, 12:24 AM PreTurn: Can't hurry the Settler in Luncantorium (Needed one more gold :( ) I switch Byzantium from Legion to settler and Rush for 24 gold. Switch Lugdunum to Legion to ward off the pending galley. I think Gator said that one had not unloaded yet. Done next turn. IBT: Survive one attack by Knight - One death by knight English wanna talk - nope Rome Settler to Settler Antium Knight to Knight Neapolis Leg to Leg (sorry grs but we need to fill that army) Lugdunum Leg to knight Byzantium Settler to Cat Brundisium Knight to Knight Turn 1 (660AD) Bombard a English Knight with 4 cats -1hp Kill the knight with eKnight -1hp Troop Movement IBT American Knight Impales himself on our pike -2 hp 2 Bab Knights attack Gonzomonium Killing 2 forted Knights and raze the city stealing 2 gold 2 legions overrun by 2 Knights in Syracuse take city with 2 gold 3 Bab Knights redline themselves on our Pike and Legion in Brundsium Turn 2 (670AD) Kill 2 redlined Bab Knights outside of Brundsium no promos Kill a English Longbow with knight Army IBT Zzzz... Thank the Gods Viroconium Knight to Knight Turn 3 (680AD) Our fully healed Legion Army dies to a Reg musket Finish the bastard off with one of our other armies Our Leg Army kills one of the Two Knights in Syracuse IBT Huge quanities of troops arriving from everywhere Cumae Knight to Knight Turn 4 (690AD) Recapture Syracuse with Army redlined no forigners inside so we keep it. Starts on Cat Settle Caesarea on a rubble site to the SE Starts on a legion IBT Second Leg Army dies to one regular Greek Knight and Syracuse is gone again. Turn 5 (700AD) Kill a couple of Bab Knights no promos Move to take a start the Southeastern offensive. Bombard 2 hp off of a mouseketeer IBT Oh Crap the English have Calvary..Two show up from the direction of Kish in the NE Knights to Knights in the cities Turn 6 (710AD) Vet Knight promos killing a Hop in Knossos Vet Knight Kills 2nd Hop in Knossos and razes the city - 0 gold This should deprive the greek Iron IBT One English Cav gets bombarded to 2 hp and attacks once and has to retreat redlined The other one gets beaten by a Legion in Neapolos Metalurgy comes in (great walls are obsolete) Head for MT in 40 (If we last that long) Turn 7 (720AD) Tarentum is founded at the site of Knossos Starts a Legion Two Elite legions attack and win against 2 hops in Ephesus no leader take and raze the city - 0 gold Disband 1 worker IBT One 2 hp legion in the SE dies to a Greek Knight The other is Attacked by a Greek LB -1 HP Bow dies Syracuse overthrows the Greek Opressors and comes back to us and suddenly we have a pike there..Cool finally some good news. Turn 8 (730AD) Healing and Moving IBT Rome Settler to Settler Cumae Knight to Knight Pompeii Knight to Knight Aesonesium Pike to Leg Turn 9 (740AD) Healing and moving A couple of good bombards IBT Caesaraugusta Spear to worker Turn 10 (750AD) Movement and Bombard Hand Down Report: Well for certain not my best turn-set (actually my worst and hardest in playing SG's) Things at the begining looked pretty grim we don't have enough units to make use of our armies they need to stay in the cities to ensure that they don't get overrun. That did not work all of the time either. I have 3 settlers (one NW-NW of Aesonesium, one in Lunacantorium, and one between Ceasarea and Tarentum) I forgot to put the Scientist back into one of our towns as I was MM'ing the last turn. As the little city grows it takes him off and puts him to work. I'll gladly pass this off to the next better player...Good luck Conehead is UP Civ 1 - FRA 2630BC - at war Civ 2 - GRK - 1830BC - at war Civ 3 - ENG - 1300BC - at war Civ 4 - RUS - 800BC - at war Germany declares on us 590BC Civ 5 - BAB - 390BC - at war declared 410 BC Civ 6 - USA - 10AD - at war Civ 7 - GER - 330AD -at war can wait until 530 AD to start next if we meet someone Civ 8 - tba - 530AD Remember we need to declare immediately if we meet someone after this date Civ 9 - tba - 730AD Civ 10 - tba - 930AD Civ 11 - tba - 1130AD DJMGator13 Aug 22, 2004, 12:39 AM @Mistfit, Don't feel bad this is not an easy game. I thought we would start to see cavs, but not that quick. I was hoping we would have a larger force of knights by the time we saw them. @grs & others - Any thoughts on how to turn this around before we get overwhelmed by cavs? The continous wave of troops attacking from the NW is murder. Should we scrap trying to build settlers for awhile, and just concentrate on troops? We need to start getting offensive in this game or we will be buried. Mistfit Aug 22, 2004, 12:44 AM I wonder if we shouldn't build some pikes to act as Defense in the cities wich would free up the knights and Armies to go on the attack. All was not lost in the offensive arena I did manage to take two cities from the Greek. I also took one of our cities twice :rolleyes: once by force and once by flip. DJMGator13 Aug 22, 2004, 12:54 AM I think the cavs would easily overrun the pikes. Somehow we need to start reducing the other civs ability to mass produce troops and the only way to do that is to get in their face. We need to move the war out of our core and into theirs. I haven't looked at the save yet, but during my turnset we were listed as "Strong" compared to everyone I think. So individually we could take on any of the other civs. It's when we are on the bottom of a dogpile like this that the combined strength of them is overwhelming. I'd like to get everyones thoughts and see if we can't break out of this defensive posture. grs Aug 22, 2004, 04:55 AM My advice would be: a) There is salpeter near Caesaraugusta. We need to connect it asap. b) Upgrade catapults to cannons. c) We need to get military tradition - research would take 25 turns at 60% and +5gpt, but we need gold for upgrades, too. The question is: do the rules allow us to build a galley (Lunacantorium would be best), meet another civ, make a gpt deal for military tradition and immediately break it by declaring war? We could do this easily by lowering lux and research to 0% temporarily, contact the new civ, ask what they want for military trad. (hope they will take a huge gpt deal), make the deal and declare. There is nothing I read in the official rules that stops us from doing this, but as they have been "clarified" some 1.000 times, I'd like to ask madbax first and will post his answer if I have it. Either way, we need to get it as soon as possible without getting boke - tricky - at least stop the rushing where possible. d) There are an unmoved elite legion and an elite knight in Tarentum; please use them, we need knight armies. e) For defense: don't build pikes! Pike = 1.3.1 at 30 shields; legion = 3.3.1 at 30 shields. If you cant stop the enemy with only knight (which we should prefer), use legions for defence, not pikes). If we connect salpeter we could build muskets at 2.4.1 and 60 shields - expensive, but better defence. I'd still prefer knight where ever possible. grs Aug 22, 2004, 05:41 AM Ok, we can do the above - seems a bit exploitive, but we are in dire need of a trick. Hi mad-bax, I'd like to ask you, if we are allowed to do the following: Meet a new civ, make a gpt deal for a tech and immediately break it by declaring war. We would do the trade by lowering lux and research to 0% temporarily, contact the new civ, ask what they want for the tech (hope they will take a huge gpt deal), make the deal and declare. I did not find anything that will stop us from doing that in the rules at the start of our thread. Thanks in advance. grs grs, this tactic is fine. DJMGator13 Aug 22, 2004, 10:31 AM Sounds good. Only problem would be if the other civs are not that far on the tech tree. However since our continent has been at war the other civs should be head of us. It's been awhile since we could trade so don't forget we can not haggle. grs Aug 22, 2004, 11:42 AM Sounds good. Only problem would be if the other civs are not that far on the tech tree. However since our continent has been at war the other civs should be head of us. It's been awhile since we could trade so don't forget we can not haggle. You are correct, the execution is not easy and bears risks (also the risk that our ship gets sunk on the way), but we have to risk something to turn it around. Is this roster correct? conhead234 -up grs - on deck marconos DJMGator13 Mistfit DJMGator13 Aug 22, 2004, 01:48 PM I agree with taking the risk. Roster looks correct to me. marconos Aug 22, 2004, 06:04 PM At this point I'm up for any trick. We are getting slammed so hard I'm not sure how much time we really have left. The biggest problem I have seen is the bab's and they are too far away to really "get" to. Let' go for the galley. We should make two as I believe at least on will get sunk. Mistfit Aug 23, 2004, 06:41 AM The landmass to our west looks to be within reach of a galley. I think the portion of it in the south has been settled on by orange borders (England?) So I'm thinking that it's not the other continent. I like the idea of the galley/trade/war. It's not as if we have to worry to much about our rep anyway. Mistfit Aug 23, 2004, 06:43 AM Another thought: With the AI's tendencies to avoid attacking Armies if we could get some defense in our core we could pull one of our legion armies and send him north on a pillaging mission to hurt the other civ's production. @grs Thanks. The roster is correct. DJMGator13 Aug 23, 2004, 09:12 AM A look at the north end of that landmass shows AMR, GER & BAB all have a city on there as well. A quick check of the F4 screen shows that no one has any contacts available for sale. I can only assume that means it will take a suicide galley to find the others. It also shows ENG has no iron, and although FRA, RUS & BAB show as not having saltpeter all 3 have it within their borders. BAB actually have 3 sources of saltpeter. We have more cities than the others so hopefully we can outproduce them. We have 19 cities and only 27 military units, but we are still listed as strong against everyone. DJMGator13 Aug 24, 2004, 05:05 PM Conehead234 do you have this :confused: Please post a got it or a skip. Roster conehead234 -up??? grs - on deck marconos DJMGator13 Mistfit BTW, Looks like Team Sens ended with a loss in 1365AD F-878 Jason-430. Mistfit Aug 24, 2004, 05:53 PM conehead was online about 3 hours ago. I think that if he has not posted a "I got it" by the time grs gets online he should just pick the game up. I'd hate for this to lag anymore than it already has. grs Aug 25, 2004, 03:43 AM I can pick it up tomorrow and will do so if conehead has not done till then. conehead234 Aug 25, 2004, 09:21 AM I'm sorry but since school is starting I have little time to play. Just skip me, hopefully my schedule will improve and I will have more time to play. grs Aug 25, 2004, 05:51 PM Got it, but cant guarantee I play tomorrow. grs Aug 27, 2004, 06:06 PM PreTurn: Hurry two galleys, kill a redlined musket and a wounded cav. Decide to abandon Jerusalem. Wake some lumberjacks to connect our salpeter. 760AD: Lose 1 knight. Kill 2 muskets IBT: Lose 1 knight, 1 spear, 1 pike. Kill 1 knight. 770AD: Lill 1 knight, 1 longbow, 2 holites and raze Delphi. IBT: Lose 1 legion and Lugdunum (sneaked by boat). Kill 1 knight and get a leader. 780AD: We have a settler in Rome, but will probably lose Rome and more on the next interturn. Resettle Nicomedia where Delhi was, retake Lugdunum (1 roman citizen) and keep it. Form a new army and fill it with our last wounded defenders. We will die now. IBT: Abe wants straight peace - we want that too - but we took a bigger peace of cake than we can swallow and say NO! Greeks want straight peace - NO! We kill a cav and lose Brundisium, Neapolis (The Great Library), 2 legions, 4 cats and a worker. 790AD: Lose 2 knights and a legion, have to disband a worker that cant be saved. Kill 1 spear - yeah (it rhymes at least). IBT: Russia asks for peace - they laugh us in the face it seems - we lose Pompeii, Pisae, 1 knight, 1 spear, 1 legion and kill 1 knight. 800AD: Disband another worker, join to settlers to towns. Artaxata founded far away in the southwest. Kill 1 knight. IBT: Kill 1 cav. We are that small now it is at least a bit easier to defend, but not for long. 810AD: Kill 1 cav, but have to abandon Lugdunum. IBT: We lose 1 knight, 1 spear, get a wltkd and our first palace peace. 820AD: Kill 1 cav, 2 knights. IBT: Kill a cav, a knight. Lose Antium, Syracuse and a knight army. 830AD: Lose 1 knight. Kill 1 cav. IBT: Kill 2 knights. Lose 1 knight and Rome, Caesaraugusta, iron and horses are pillaged. 840AD: Kill 1 knight, 1 musket, 1 pike. Connect Salpeter via a colony. Lose 1 legion. We will lose more towns, abandoning only speeds our demise, so I stop it and let them be captured. IBT: Syracuse flips back to us. 850AD: We spot one of the riddle impies named "adrianE" and kill a musket. The Save (http://gotm.civfanatics.net/saves/sgotm3/Mistfit_SG003_AD0850_01.SAV) Was nice playing with you, but we chose a variant too difficult for us. DJMGator13 Aug 27, 2004, 08:07 PM Definately a hopeless cause. :sad: We can possibly drag it out a few more turns only because of the armies, but we have no chance and we are way below Team Sens score so I think we may have just won the Wooden Spoon (although does a loss qualify for the Spoon). We have a total of 12 military units and 6 of them are in the 2 armies. At this point we should just pull our armies out of the 2 cities and let the AI capture them as well as our other undefended cities. If no one is interested in playing the last few turns I will. marconos Aug 27, 2004, 08:37 PM I got what's left of it. If we want to give up I can take care of that. I will go down fighting though. If we don't want to give up I can see if I can hold out till the next set of turns. I believe I am up. I will play tomorrow night so leave instructions on what we are to do. conehead234 Aug 27, 2004, 10:40 PM Well at least we had fun. I can add the spoon to my collection. Do I get something for getting each of the awards? DJMGator13 Aug 27, 2004, 10:49 PM If we want to give up I can take care of that. I will go down fighting though. Don't think its a matter of giving up, after a few turns we are going to be down to the 2 cities where our armies are located and I'm not sure how aggressive the AI will be in attacking fortied armies within a city. If the AI does not attack the armies we could theoratically play until 2050AD, which I do not think anyone wants to do. grs Aug 28, 2004, 04:33 AM The AI does attack the armies in cities with the cavs. At least if they are wounded. They will go for the easier cities first. I would ask to please finish this game and submit. We got that far and will play to the end now. Go down fighting macronos! mad-bax Aug 28, 2004, 04:47 AM Yes! Please submit. In any case... you have Sesn's target to shoot for. Go for it :D Mistfit Aug 28, 2004, 08:13 AM Hmm... no one is going to play in a team with me anymore. (unless ofcourse you are looking to finish your collection of awards with the wooden spoon) conehead234 Aug 28, 2004, 08:33 AM I want to finish my collection of rewards with a wooden spoon. DJMGator13 Aug 28, 2004, 10:01 AM Never any doubt on completing the game and submitting. My statement was only if the AI would not attack the armies in the 2 cities. If we want to try to not get the Spoon, then I would suggest putting both armies together in one city with the most growth potential (ie good food and on a fresh water supply). Mistfit Aug 28, 2004, 10:08 AM I think it would end up looking somthing like this http://www.civfanatics.net/uploads8/Gold1-green2-spoon3.gif Edit would canking up the lux slider to make the citizens happy help our score? Any guesses where we went wrong? marconos Aug 28, 2004, 06:38 PM K ... I'll play it tonight. I'm going to try and jump up our scrore. I have a feeling I can take a few more units. I will take the armies and go out a killin. marconos Aug 29, 2004, 09:02 PM I'm an idiot. I didn't save the game before our last move. Here is my turn log so you can see what happened. If you want I can reply. I was thinking you save the turn after it ends. arrgggggggg Let me know if you want me to reply the turns. Score was 900 something. Turn log: IBT: Viconium Falls Cumae produces a Knight --> Spearman Byzantium Knight --> Musketman Aesonium Legionaire --> Legionaire 1) 860 AD -- Take Virconium back kill cavalry Kill musketman in Buffalo Kill Cavalry with Knight Army Kill Cavalry IBT: Kill longbowman Viconium Falls again Byzantium Falls Lose 2 workers Kill French Mouseketeer 2) 870 AD -- BUFFALO FALLS!!! We still got some bite left Sink Greek Caraval Lose Knight attacking Sparta Kill Cavalry in Antium with Knight army. Kill Spearman in Rome Kill Cavalry in Antium and retake city with army IBT: Kill 2 knights Lunacentorium is taken Anitum is destoyed ... lose Knight army Veii is captured Aztec compete Conpericus Observatory 3) 880 AD -- nothing IBT: Cumae -- Spearman --> Spearman 4) 890 AD -- Lose Knight attacking Cavalry Realy bad RNG Legion army almost dies fighting a spearman Lose 2 legions attacking Virconium Kill Bab pikeman and get a GREAT LEADER!!! Kill Bab settler IBT: Cume captured Legion army destoyed by a single knight 5) 900 AD -- Lose legion attacking Sparta IBT: Aesonesium falls Lose Saltpeter colony and legion guarding it. Kill a knight in the process Palymra falls Caesarea Legionary --> Legionary 6) 910 AD -- nothing IBT: Syracuse falls lose spearman 7) 920 AD -- nothing IBT: India contacts us. offers banking for chemistry we take it and Offer Ghandi mettallugry he gives Economics, Astronomy, World Map and contact with Iroquois. we accept the deal Declare war on India Hiwatha wants our world map for his .. we say okay Ask what he want for contat with Japs ... he want contact with America we take it. Declare war on the Iroquois Aztecs offer Navigation for chemistry we accept. Lose 2 more workers Caesarea Legionary --> Legionary Tarentum Legionary --> Legionary 8) 930 AD -- Declare war on Japanese IBT: Caesarea falls Lose legionarie and workers Nicomedia falls 9) 940 AD -- Army makes cavalry retreat. IBT: Artaxata falls Lose last worker. 10) 950 AD -- Will play this out only 1 city left and 7 cavalry on it's doorstep. Make a cavalry retreat IBT: Tarentum falls ... we are defeated :( And the dang thing did not let me continue playing??? Edit: duuu can you tell I'm new at this :mad: leif erikson Aug 29, 2004, 09:08 PM /delurk/ Marconos, you should be able to go to your autosave files and pull out the save you need. Thew game usually saves the last 5 turns in the autosave folder. Unless you changed the defaults, the autosave folder should be within your save folder. This makes it unnecessary to replay your turns. If you need more help, please post and I can try to help further. /relurk/ DJMGator13 Aug 30, 2004, 01:16 AM Thanks Leif Because we lost you do not get the option to save. I think we need to upload the autosave from the last turn you played. Check you Autosve folder and see if you have a 950Ad and/or a 960AD save there. Post the save file(s) here and we will let MB grab it and do the upload. grs Aug 30, 2004, 01:43 AM load the autosave from 950ad and save it as normal, then submit edit: dont upload the autosave marconos Aug 30, 2004, 07:50 AM Great thanks guys ... I belive I found the autosave. At the office now will validate at lunch and then upload the save. (Will load and save correctly.) Thanks for the bailout. marconos Aug 30, 2004, 10:04 AM The last save has been uploaded. Thanks for the helpful info Looks like we got last place guys :( My 1st SGOTM was a failure ... hope I didn't drag you guys down too much. DJMGator13 Aug 30, 2004, 10:44 AM Mistfit are you going to do our spoiler 2 writeup? Looks like you now have 2 Spoons in a row. Our only hope may be Team akots, based on score and date but I haven't checked out their thread yet to see their situation. I may have to start calling you Spoonman. :lol: I think our biggest and most fatal mistake in this game was hand building the Wonder, especially in Civ III & PTW. Otherwise we had a good plan just never had enough troops to go on the offensive. marconos Aug 30, 2004, 11:26 AM I review the akots site after my post earlier today. I believe they will beat us but they are way behind in techs and don't have any wonders. They are at the point with cav and knights all over their borders and not enough troops to defend with. Sound familiar?? I think our biggest mistake was hand building the GL. We should have leader farmed to build it. Course without out we would have been just as dead. I am trying to learn here so please post as many educational things as you can. I would love to see what you guys thought of my turns ... good bad where could I improve. I'm really read to go for another SGame!! ( Just don't want to be last place again) DJMGator13 Aug 30, 2004, 03:00 PM As asked by Mistfit I have submitted our final spoiler report. Mistfit Aug 30, 2004, 04:59 PM Thanks Gator - Good write up Thanks to the team for an enjoyable game. For now I am hanging up my SGOTM games. (lack of time) I hope to run into you all in a game somewhere down the road. I will prolly come back to this this winter. I will however keep lurking all of your games. So try not to say nasty things about me in your new teams threads :lol: grs Aug 30, 2004, 05:09 PM Yes, thanks for the game. Although we performed poorly, I got to play with 3 players I never played with before and I enjoyed that. I will join the next SGOTM for sure and let myself slide in another random team of leftovers like I did the first 3 times. As of now it netted me a lot of new contacts a laurel and a spoon :) Mistfit Aug 30, 2004, 05:15 PM :confused: did he just call us leftovers? :lol: grs Aug 30, 2004, 05:22 PM Yes he did. It is my way of critisising that some teams consist of 4 deity/sid players who sign up as a team and get 1 additional player of - lets say monarch level. We are players of mixed/and partly unknown level who - without wanting to insult anyone - are not composed of many regular deity players. As I said, I signed up as that thrice and will do so again, beacause I like to play on mixed team and I liked to play with our team. That's why I play SGOTM - otherwise I could just join another normal SG. I would find it more competitive, if all teams would be composed by mad-bax or other admins and not hand chosen with one weaker player. marconos Aug 30, 2004, 05:44 PM GRS ... what do you think are the biggest mistakes that we made in this game. The only one that I see is the GLib hand build. Thoughts I thank you guys for the time .. this was my first All war senario, my first SGOTM and my first emporer level game. Thanks for dragging me along conehead234 Aug 30, 2004, 06:01 PM This game was fun. I hope to play with you guys again soon. I think our biggest mistake was hand building a wonder and then losing all those shields because we were beat to it. grs Aug 30, 2004, 06:15 PM Hmm, I had typed about 6 long paragraphs of that but lost them. I wont repost, most has been said already. I just rewrite the last sentence then And no macronos, nobody was dragged along, we played bad as a team. DJMGator13 Aug 30, 2004, 11:04 PM Mis(t)fits & Leftovers descibes us perfectly. This is my 2nd SGOTM and I signed up as grs has done, being placed on a random team. Very good way to meet new players and see other playing styles. marconos Aug 31, 2004, 10:50 AM I'm just hoping there is another SGOTM soon. I need to get a win so I feel better ;) Mistfit Aug 31, 2004, 02:12 PM Trying out the newest addition to my AV what do you think? grs Aug 31, 2004, 02:31 PM nice! 1233232 DJMGator13 Aug 31, 2004, 03:25 PM The evil jester and wooden spoons. How about either a hair net or a chef's hat? Mistfit Aug 31, 2004, 03:35 PM http://www.civfanatics.net/uploads8/chef.JPG I don't know it just dosen't have the look I'm going for... DJMGator13 Aug 31, 2004, 07:18 PM :lol: Yeah makes him look too much like Chef Boyardee http://www.civfanatics.net/uploads8/chef.jpg DJMGator13 Sep 03, 2004, 11:09 PM Still waiting on the storm to hit. It's moving way too slow. Looks like we just secured the Spoon. Team akots went out in 960AD and finished 9 points higher than us. Would have been interesting to see if they had lost 1 turn earlier what the scores would have been. Mistfit Sep 04, 2004, 04:42 PM One thing I can say about our team after lurking a few of the others is that we kept track of the wars and followed the variant very well. I don't think we had to destroy any workers after the fact or undo thing that they had done. dmanakho Sep 04, 2004, 08:37 PM One thing I can say about our team after lurking a few of the others is that we kept track of the wars and followed the variant very well. I don't think we had to destroy any workers after the fact or undo thing that they had done. I believe team Smackster was also pretty good on following the rules, unlike others even when we broke the rules we always broke them the other way around, in other words to hurt ourselves (mostly by declaring wars too early) Mistfit Sep 05, 2004, 09:14 AM To be honest with you I hadn't lurked your thread completely yet. Please keep in mind this is no slight to any other team, I was just looking for a positive spin to put on our loss here. |
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