Foresight
Jul 15, 2004, 01:48 AM
We will be the mighty Arabs. An expansionist and religious civilization.
The varient are simple:
1)Win by conquest
2)We are not allowed to build anywhere that does not have at least one plains/floodplains/desert tile in the starting 3x3 city area.
3)The only AI Civilization that will not be random will be America. Like the relationship of these two in real life, in-game we are not allowed to start a war with them and must suck up. If they start a war with us, that is fine. The first set of peace terms, even if they ask for all of our workers or a city, must be accepted. If America is the final AI, these rules fall.
4) Monarchy and Facism are the only allowed Governments.
EDIT: We can choose any other Government, but we cannot start a war under them(no cruddy spy missions going wrong). If a Civilization starts a war with us under one of these governments, we are allowed to make peace, and start an aggressive war with only them. If by so many terms, all civs have initiated a war with us, then aggressive war against any of them is allowed. I.E. If we are in Communism and the (random civ) attacks us, we can make peace and start an aggressive war with them after. If we switch to Democracy, we cannot attack them unless otherwise they have attacked us gain. I will be keeping a log (if we choose a different government besides monarchy/facism) of who initiated a war with us under what government.
Map: standard sized, pangaea, 60% water, arid and the rest random.
Difficulty: Deity.
Opponents: 6 random + America. No Barbs. Normal Aggression.
The first desert/floodplain/plain start will be used.
ROSTER
Open
Open
Open
Open
Foresight
Remember, the Ansar Warrior is a faster but less defensive unit than the knight. Feel free to debate some of the rules. I don't think this will be the hardest ever varient, but it could certainly be a challenge is the desert/floodplain/plains are really spread out.
The varient are simple:
1)Win by conquest
2)We are not allowed to build anywhere that does not have at least one plains/floodplains/desert tile in the starting 3x3 city area.
3)The only AI Civilization that will not be random will be America. Like the relationship of these two in real life, in-game we are not allowed to start a war with them and must suck up. If they start a war with us, that is fine. The first set of peace terms, even if they ask for all of our workers or a city, must be accepted. If America is the final AI, these rules fall.
4) Monarchy and Facism are the only allowed Governments.
EDIT: We can choose any other Government, but we cannot start a war under them(no cruddy spy missions going wrong). If a Civilization starts a war with us under one of these governments, we are allowed to make peace, and start an aggressive war with only them. If by so many terms, all civs have initiated a war with us, then aggressive war against any of them is allowed. I.E. If we are in Communism and the (random civ) attacks us, we can make peace and start an aggressive war with them after. If we switch to Democracy, we cannot attack them unless otherwise they have attacked us gain. I will be keeping a log (if we choose a different government besides monarchy/facism) of who initiated a war with us under what government.
Map: standard sized, pangaea, 60% water, arid and the rest random.
Difficulty: Deity.
Opponents: 6 random + America. No Barbs. Normal Aggression.
The first desert/floodplain/plain start will be used.
ROSTER
Open
Open
Open
Open
Foresight
Remember, the Ansar Warrior is a faster but less defensive unit than the knight. Feel free to debate some of the rules. I don't think this will be the hardest ever varient, but it could certainly be a challenge is the desert/floodplain/plains are really spread out.