View Full Version : Term 1 - Nominations for President


Chieftess
Jul 22, 2004, 05:43 PM
These are the powers and traditional duties of the Executive branch:

The Leader of the Executive Branch is the President.
The Deputy of the Presidency is the Vice President.
The Vice President assumes all powers and responsibilities of the Presidency during the absence of the President.
Organizes decisions on what to do with Great Leaders.
Organizes worker activities.
Organizes policy, plans and agendas for departments when these have not been set by a department.
Organizes policy, plans and agendas for items and activities that have not been defined as a task of an individual department or leader.

The President is also at the top of the Chain of Command, and so will be responsible for playing the game whenever available.

Please Accept or Decline any nominations you receive.

Epimethius
Jul 22, 2004, 06:38 PM
I nominate Chieftess for this high position.

Though I'm currently undecided, I might be up for this position at some point, especially during the beginning, when I feel I have the best chance of not horribly screwing up. I'm worried that the only reason why I want to do it is to show off how I've modified my graphics. :p

CivGeneral
Jul 22, 2004, 07:18 PM
I to wish to nominate Chieftess and nominate Daveshack.

Cyc
Jul 22, 2004, 08:30 PM
I will second DaveShack. ;)

Falcon02
Jul 22, 2004, 08:55 PM
I'll second CT (though something tells me her Mod position will prevent her)
and third Daveshack

and I'll nominate Donsig.

Noldodan
Jul 22, 2004, 09:48 PM
I'll second CT (though something tells me her Mod position will prevent her)

Why would it? Shaitan was the first President of DGIII.

DaveShack
Jul 22, 2004, 10:27 PM
I accept. :D

We could have an epic debate depending on who else accepts. :)

Octavian X
Jul 22, 2004, 11:19 PM
I will nominate myself, and in a completely unforeseen move, accept, if only to attempt to forcefully beat a sense of order back into this game.

Cyc
Jul 23, 2004, 12:33 AM
I will second Octavian X.

Sarevok
Jul 23, 2004, 02:01 AM
I second Octavian and Daveshack

Ankka
Jul 23, 2004, 09:59 AM
I second Octavian. :)

BCLG100
Jul 23, 2004, 12:20 PM
again i refuse to _nd someone so i nominate octavian. :)

Chieftess
Jul 23, 2004, 05:14 PM
Why would it? Shaitan was the first President of DGIII.

And I am tempted to have 0'dark 30 chats. ;)

Well, maybe crack-of-dawn chats. I'll accept. The first term is generally short-and-quick (unless you meet a lot of civs or have a barb-problem like in DG2 and 4).

Immortal
Jul 23, 2004, 05:20 PM
(unless you meet a lot of civs or have a barb-problem like in DG2...

/me Salivated at the prospect .

Cyc
Jul 23, 2004, 07:03 PM
Question for the Candidates:

What days, and during what hours on those days, are you planning on holding Turn Chats? What day and time will Creation Day be held?

Chieftess
Jul 23, 2004, 07:22 PM
Sunday, August 1st would be a perfect day for a Creation Day Chat - probably at 2pm EDT.

I would have turnchats at 7:00pm EDT, or 6:00am EDT (most likely the former, since they'll be short), and on a 3-4 day basis. (definately 3 days for the first few TCs)

Octavian X
Jul 23, 2004, 10:44 PM
Preferably, I would also start the first of August, as soon as the election polls end. However, I will not be hestitant to hold off the first chat until the entirety of our ruleset, in the form of the currently-being-voted upon constitution, is complete.

As for chats, I would hold them on a regular weekly basis (Wednesdays and Saturdays) at around 8 PM EDT.

DaveShack
Jul 24, 2004, 02:25 AM
I would expect to hold a Creation Day chat sometime on Sunday 8/1, probably 3pm MST / PDT (gmt - 7) which equates to 2200 GMT. I'm willing to follow citizen wishes for such an important event, though it has to be a time my wife won't kill me for... ;)

A first real TC would probably need to wait until the relevant parts of the ruleset are completed.

For a regular chat schedule, I lean towards late PM MST, for example 10PM - 1AM, but early morning 6AM-8AM is also doable. Weekend afternoons while the kids are taking their naps might work out too. I hope to keep it short the first term, maybe an hour per chat including all the screenshots and uploading saves. I'll target every 3 days to let the schedule ripple through the week, two days if circumstances warrant and I'm not afraid to stretch it out to as much as 5-6 days if we really need time for citizen input.

I would like the schedule to be a bit more flexible than DG4 demanded, allowing chats to be scheduled one at a time instead of a whole week or month in advance.

If we keep deputies as runners up, either of my opponents to date as VP would make a fine DP. Therefore it would be possible or even likely that I might schedule one or two chats at times I cannot play, if the citizens ask for more variety in the chat schedule.

DaveShack
Jul 24, 2004, 03:03 AM
Questions for the candidates:

1. How do you plan to handle areas where there are no instructions?

2. What will you do if an official who had not previously posted instructions shows up late to the TC saying that instructions have just been posted?

Answers:

1. I would follow the will of the people as documented in the forum for those areas, provided there is enough information available to tell what the people want. If there is insufficent input, or if the different sides on an issue are fairly evenly divided, my approach is to stop if the decision has a significant and lasting effect on our position, or if it does not have a significant effect to solicit chat input and then proceed using DP perogative which may follow the chat advice but also may not.

2. If the newly posted instruction contradicts what has already been done in-game, allow the official to make minor modifications to the newly posted instructions to match current game conditions. As in the answer to #1, if the necessary modifications to match game state are excessive, stop play and allow forum discussion on the item. If the newly posted instruction is valid and matches game conditions, then follow it.

Disclaimer: If the rules prohibit any of the actions noted above, then the rules will be followed.

Rik Meleet
Jul 24, 2004, 09:06 AM
Questions for the candidates:
1) Many citizens are not located on the American continent. Timing is important for the dead-lines in instruction-posting, polls and scheduled turnchats. Will you always use the GMT - 24-hour time setup ?

2) Do you MicroManage your cities and check the F4-screen in your single-player games (nearly) every turn ?

Chieftess
Jul 24, 2004, 09:28 AM
Questions for the candidates:
1) Many citizens are not located on the American continent. Timing is important for the dead-lines in instruction-posting, polls and scheduled turnchats. Will you always use the GMT - 24-hour time setup ?

2) Do you MicroManage your cities and check the F4-screen in your single-player games (nearly) every turn ?


1 - Yes, provided that I don't get confused with Daylight Savings Time. :p

2 - Very much so. I check through each screen every turn.


1. How do you plan to handle areas where there are no instructions?

2. What will you do if an official who had not previously posted instructions shows up late to the TC saying that instructions have just been posted?


1 - First, I'd search the forums for discussions and polls to see if there's atleast some will of the people. If it's something major like declaring war, or planting a spy, I would stop the chat just before that time hits.

2 - As long as their instruction is in line with the will of the people, I'm fine with it.

Bootstoots
Jul 24, 2004, 10:38 AM
Three questions I'm going to put in every nomination thread (except FA, as I'm running there):

1. Are you running for multiple positions?

2. If you answered yes to the above question, what positions are you running for, and in what order would you accept them if you win multiple elections?

3. If this position is not your first choice as answered in question 2, why should we vote for you here, knowing that our vote may be wasted if you win another election?

Chieftess
Jul 24, 2004, 11:06 AM
1 - Yes.
2 - Culture and President.
3 - I seem to be a popular choice for term 1 president, but your vote isn't wasted. Even if I win both, I may give a position to someone who hasn't had one yet (or is new to the game). Although, the president requires more knowledge of the game.

DaveShack
Jul 24, 2004, 11:39 AM
To Rik's questions:

1. I'm totally comfortable with 24 hour time. It goes both ways, some people don't like 24 hour, so I will accomodate all by including the time both ways, in several popular timezones.

2. I'm learning to be patient about checking every screen every turn. SG's and GOTM have helped me with this and I plan to proceed with extreme care and hopefully give running updates on conditions so that nobody needs to ask.

To Bootstoots's questions:

1. I'm only running for President.

3. If I did run for multiple offices and won more than one of them, I'd probably try to balance helping a newcomer with keeping the experienced involved.

BCLG100
Jul 24, 2004, 12:03 PM
well Dave is making his campaign very appealing, for non US i imagine simply because were holding chat a few hours earlier and i may actually be able to attend.

Cyc
Jul 24, 2004, 12:36 PM
So far, DaveShack has my vote for President, and I live in Southern California. :thumbsup:

BCLG100
Jul 24, 2004, 12:44 PM
So far, DaveShack has my vote for President, and I live in Southern California. :thumbsup:


:lol: well i just occasionally want to attend t/c's as i hardly ever get the chance and having them at midnight cant be much help to my education :)

DaveShack
Jul 24, 2004, 01:20 PM
Rik's question about checking every screen every turn reminds me of a campaign point. Question: what level do you normally play, and how often do you win?

Answer: I usually play Monarch and win 50-70% of the games on that level. I have a few wins on Emporer and anything higher is a total disaster, though I've learned how to survive into the middle ages. :lol:

Translation: This is a level I'm comfortable with, but you can expect me to be attentive to all citizen input because there's no telling what I might learn from the experience.

blackheart
Jul 24, 2004, 06:41 PM
It is late ingame and you are almost done with research in the modern age. A very large and very powerful neighbor launches a surprise attack on you, but he is only in the late industrial with tanks while you have mech infantry. You know even with the technological advantage you won't be able to hold out against his onslaught. None of the other countries want to provoke your neighbor. You have a large stockpile of ICBMs and tactical nukes, do you nuke him? If not, what would you do? No one else has any nukes yet because you and your neighbor country the supply of uranium, so you are safe from nuclear retaliation. Most of your troops were depleted in a previous war with another neighbor.
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DaveShack
Jul 24, 2004, 07:26 PM
It is late ingame and you are almost done with research in the modern age. A very large and very powerful neighbor launches a surprise attack on you, but he is only in the late industrial with tanks while you have mech infantry. You know even with the technological advantage you won't be able to hold out against his onslaught. None of the other countries want to provoke your neighbor. You have a large stockpile of ICBMs and tactical nukes, do you nuke him? If not, what would you do? No one else has any nukes yet because you and your neighbor country the supply of uranium, so you are safe from nuclear retaliation.

This is really a military item, but it seems rather contrived that we would hold a stockpile of nukes but not be able to withstand a conventional assault.

This would be an item to take to the citizens, unless there is already a military instruction posted for this scenario. If no instructions are posted for this scenario, I would stop play so that the entire nation could decide what needs to be done.

Octavian X
Jul 25, 2004, 02:11 AM
DaveShack

1. How do you plan to handle areas where there are no instructions?

2. What will you do if an official who had not previously posted instructions shows up late to the TC saying that instructions have just been posted?

RM

1) Many citizens are not located on the American continent. Timing is important for the dead-lines in instruction-posting, polls and scheduled turnchats. Will you always use the GMT - 24-hour time setup ?

2) Do you MicroManage your cities and check the F4-screen in your single-player games (nearly) every turn ?

boots

1. Are you running for multiple positions?

2. If you answered yes to the above question, what positions are you running for, and in what order would you accept them if you win multiple elections?

3. If this position is not your first choice as answered in question 2, why should we vote for you here, knowing that our vote may be wasted if you win another election?

I can't leave for a day without all this piling up? :lol:

DS' questions...

1. I will, to the best of my reckoning, follow whatever prior planning or decisions were made. I can usually get a good idea of the intended direction of things from a few minutes of browsing the forums. Granted, should a large decision be needed, things should be postponed.

2. I'm by no means a strict person. People have lives outside of this game, believe it or not, and I'm willing to accomadate them if they have late-arriving instructions, with time given for modification to those instructions if a different course of action was taken without them. No harm, no foul.

Rik's questions...

1. I've done it before, and have no problems continuing to use that setup. A universal time is always good for our current setup.

2. In my higher level games, yes. It is essential to ensure that everything is running smoothly. Admittedly, though, I'm a lazy player, so I when it comes to the lower level mindless distraction kind of stuff, I don't. :p

boots' questions...

1. No.

donsig
Jul 25, 2004, 09:18 AM
Thank you for the nomination General Falcon02. I accept!

Donovan Zoi
Jul 25, 2004, 09:30 AM
1 - Yes.
3 - I seem to be a popular choice for term 1 president, but your vote isn't wasted. Even if I win both, I may give a position to someone who hasn't had one yet (or is new to the game). Although, the president requires more knowledge of the game.

I prefer humility in my candidates, and therefore applaud DaveShack's candidacy. Octavian is a good candidate as well, but Dave has been a non-stop contibutor throughout the last 2 DemoGames. Go Dave!

Oh, and I am from the American Midwest. :D

Black_Hole
Jul 25, 2004, 11:00 AM
I prefer humility in my candidates, and therefore applaud DaveShack's candidacy. Octavian is a good candidate as well, but Dave has been a non-stop contibutor throughout the last 2 DemoGames. Go Dave!

Oh, and I am from the American Midwest. :D
same here and I am in between Daveshack and Donsig as President...

Chieftess
Jul 25, 2004, 11:02 AM
I prefer humility in my candidates, and therefore applaud DaveShack's candidacy. Octavian is a good candidate as well, but Dave has been a non-stop contibutor throughout the last 2 DemoGames. Go Dave!

Oh, and I am from the American Midwest. :D

For #1, I meant that it seemed that way from the point of view that everyone keeps appointing me. Wasn't exactly boasting...

donsig
Jul 25, 2004, 06:02 PM
Question for the Candidates:

What days, and during what hours on those days, are you planning on holding Turn Chats? What day and time will Creation Day be held?

I would be able to have game play sessions at 8:30 pm eastern US time on Mondays through Thursdays. Friday game play sessions would be at 6:30 pm eastern US time. Saturday and Sunday sessions could be anytime. I'd prefer to have the game play sessions every three days rather than two per week on the same day and time every week. Mixing it up would allow more people to participate overall.

Game creation on Sunday, August 1. Time would be determined to maximize citizen participation.

donsig
Jul 25, 2004, 06:11 PM
Questions for the candidates:

1. How do you plan to handle areas where there are no instructions?

Depends on the situation. If I felt it was a minor issue and felt comfortable with the CIV III aspect I'd just make the decision and move on. If it was minor and I was fuzzy on the Civ III details I'd ask those at the game play session for advice. If it was major I'd stop play. And before anyone raises the issue I'll answer it here. I thought the Aztec War in DG3T3 was minor and I was comfortable with the Civ III aspects of that war.

2. What will you do if an official who had not previously posted instructions shows up late to the TC saying that instructions have just been posted?

Given the proposed constitution I would not be bound by instructions posted late unless a law was passed legitimizing late instructions. I would oppose the passage of any such laws.

donsig
Jul 25, 2004, 06:13 PM
Questions for the candidates:
1) Many citizens are not located on the American continent. Timing is important for the dead-lines in instruction-posting, polls and scheduled turnchats. Will you always use the GMT - 24-hour time setup ?

Yes I would but that confuses me sometimes so I would also state all times in eastern US times (my local time zone).

2) Do you MicroManage your cities and check the F4-screen in your single-player games (nearly) every turn ?

No.

Ginger_Ale
Jul 25, 2004, 06:15 PM
Just a little question for the Presidents-to-be; would you have a set schedule for turnchats (maybe the times are a little different, but not much), or just days that work? ie; Monday 4pm gmt, Friday 9am gmt, Monday 6pm gmt, etc; or just any old days? Thanks for answering (this may be an odd question, but it helps me a lot!)

donsig
Jul 25, 2004, 06:18 PM
1. Are you running for multiple positions?

No. I've never liked the idea of allowing citizens to run in more than one election at a time. I have done it occassionally when allowed but not htis time.

donsig
Jul 25, 2004, 06:22 PM
Rik's question about checking every screen every turn reminds me of a campaign point. Question: what level do you normally play, and how often do you win?

I play the GOTM regularly so I play different levels. I win once in a while. :blush:

If I have time for a *just for fun game* I play on emperor - and win sometimes. :D

We do not need a DP who is an expert at Civ III. In fact the better the DP is the less fun the rest of us will have! If the Pres knows every little trick in the Civ III book why would we second guess him or her by having our leaders post instructions?

donsig
Jul 25, 2004, 06:24 PM
It is late ingame and you are almost done with research in the modern age. A very large and very powerful neighbor launches a surprise attack on you, but he is only in the late industrial with tanks while you have mech infantry. You know even with the technological advantage you won't be able to hold out against his onslaught. None of the other countries want to provoke your neighbor. You have a large stockpile of ICBMs and tactical nukes, do you nuke him? If not, what would you do? No one else has any nukes yet because you and your neighbor country the supply of uranium, so you are safe from nuclear retaliation. Most of your troops were depleted in a previous war with another neighbor.
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This is unlikely to happen in term one but I'll answer anyway...

I'd stop play and take this one to the forums. If the people say *fry 'em* then I launch the ICBMs. If the people say *No Nukes* then well, we don't use nukes.

donsig
Jul 25, 2004, 06:26 PM
Just a little question for the Presidents-to-be; would you have a set schedule for turnchats (maybe the times are a little different, but not much), or just days that work? ie; Monday 4pm gmt, Friday 9am gmt, Monday 6pm gmt, etc; or just any old days? Thanks for answering (this may be an odd question, but it helps me a lot!)

I would schedule the game play sessions ahead of time at three day intervals. Times would vary according to the day the session fell on.

I apologize for the multiple posts but it really is easrier to answer the questions this way!

Epimethius
Jul 25, 2004, 06:52 PM
I play the GOTM regularly so I play different levels. I win once in a while. :blush:

If I have time for a *just for fun game* I play on emperor - and win sometimes. :D

We do not need a DP who is an expert at Civ III. In fact the better the DP is the less fun the rest of us will have! If the Pres knows every little trick in the Civ III book why would we second guess him or her by having our leaders post instructions?

Then I'm your man!

Too bad I'm not running. :p

blackheart
Jul 25, 2004, 07:07 PM
A new city has just been founded on another continent. The new continent has countries already well established there, but still has room for expansion. But you need to quickly create a strong infrastructure due to the hostile attitudes of your new neighbors. Do you send workers from your old continent or build new ones there? The "old" cities still need improvement, especially the fringe cities.

Chieftess
Jul 25, 2004, 07:55 PM
A new city has just been founded on another continent. The new continent has countries already well established there, but still has room for expansion. But you need to quickly create a strong infrastructure due to the hostile attitudes of your new neighbors. Do you send workers from your old continent or build new ones there? The "old" cities still need improvement, especially the fringe cities.

This would actually be a forum discussion, but in the sake of answering it for what I'd do in my own game, I would first determine how worthy the city is of improving.

For example:

1 - Where is it in relation to the capital? Is it on grasslands and we're in despotism? If it's far away, then terrain improvements really won't matter (corruption). If it's something like connecting iron that's on a mountain, then I would have a defender fortify on the mountain. Granted, this would be the military department's call.

2 - I would assume that this city would be for a strategic resource. If we were going for such a resource, I'd take along, not only the settler, but also a few defenders, and 3 workers, being that we're non-industrious. I'd ship those workers back when they're done. In my games, I would have plenty of workers to go around.

3 - I would ask FA to seek alliances to keep the other civs busy. Based on the question, I'm not sure in what circumstances the city was built. Is it to gain a resource? Is it a beachhead? If it's a beachhead (i.e., a war), then I would claim a few more cities first, and we had better have an invasion force.

4 - Culture. Being that it's a well established continent, you're gonna have to compete with the culture of the AI, so culture rushes would be in order, too.

5 - Since I have no idea what the AI's strenght is in this proposed scenario, I'd also bring along bombardment units, and attacks (fast attackers) too.


So, for such a city, you would need to be prepared. How prepared? Don't know, since the question was rather vague. Are the continents close? Far apart? How many civs are we at war with? Is it a "mainland continent", or just a "colonized continent"? If it's the latter, then we may have more time to shuttle troops over. What is the tech level like? What is it that we're trying to claim? A resource? (Strategic, luxury, etc.). If it's a luxury, I would probably trade for it instead. Bonus, then I would ignore it.

This question would probably be better asked in the military department due to the troop movement required. Remember that the new city may very well be ultra-corrupt, and may or may not have the resources from the mainland to work with (i.e., no harbor, airport...).


It is late ingame and you are almost done with research in the modern age. A very large and very powerful neighbor launches a surprise attack on you, but he is only in the late industrial with tanks while you have mech infantry. You know even with the technological advantage you won't be able to hold out against his onslaught. None of the other countries want to provoke your neighbor. You have a large stockpile of ICBMs and tactical nukes, do you nuke him? If not, what would you do? No one else has any nukes yet because you and your neighbor country the supply of uranium, so you are safe from nuclear retaliation. Most of your troops were depleted in a previous war with another neighbor.

Like donsig said, it probably won't happen in term 1, but still... If we have a railnet, then that's the perfect time to use artillery, artillery, and artillery. Oh, and did I mention artillery? ;) (Plus, planes help too). Then, mop up the AI stack as they come in. In the modern era, rails are the bane of the AI. Yes, they arrive immediate, but they do so in one massive stack.

Scenario 1: "Troops are depleted" - Not sure what you mean here, if either we lost a lot, or we overextended ourselves. Let's take the first one. Suppose we lost a lot of troops (by late game, there aren't many civs left either). I would pull all of the back city troops to the front (tanks vs. mech inf won't stand a chance), and move all available artillery/radar artillery with my mech infs, and create a "gauntlet", whereby the AI is forced to go through my columns of units inbetween turns. That's round one of artillery. Round 2, I would bombard them again, attacking with newly built units. By this time, units can be built in 1-2 turns.

Scenario 2: "AI's huge SoD". Suppose the AI had 200-250 units. Ok, then that may be the time to use nukes, but only a few to destroy that stack if we don't have enough units to destroy it. Yes, other civs may declare war on us, but by this time, there might not be many civs left.

Again, this is another forum issue, and would be best asked in the military nomination thread.

Question: what level do you normally play, and how often do you win?

Demigod level on C3C, and emperor on vanilla Civ3/PTW. I could probalby play deity, but I don't like spending 400 hours playing a game. But, yes, I do win very consistantly, as the AI has gotten very predictable after 3 years.

Octavian X
Jul 25, 2004, 11:47 PM
I'd also like to clarify something. I will be the first to acknowledge that I am not a great Civ player. Not by any means. I've seen what the greats one can do, and by no means am I one of them.

I am only running because I feel that certain aspects of this game need to change. Our laws don't need to be altered slightly - they need to be reformed completely, and I think I can best lead that charge from the Presidential spot. When I look back in DG history, I can only spot three major ruleset changes (all of which, I will add, I feel were for the better, and the last two of which I fought for originally) - The new constitution of T4 DG1; the Judiciary reform that shifted from CJ/JA/PD to the three justices; and the changes made to executive branch dropping culture, binding Trade and Tech, and introducing Finance and Labor. With this game, we reverted back to that DG1 constitution, which was a bad idea.

I want to lead a united effort to introduce a new ruleset. No one in the same fashion in which we are currently cobbling together, but a brand new carefully discussed and thoughtfully written out to form a cohesive system that makes the game a more enjoyable experience for all. I'd like to do that though an elected volunteer consitutional committee, but that's another thread and another time when the game is rolling.

donsig
Jul 26, 2004, 07:27 AM
A new city has just been founded on another continent. The new continent has countries already well established there, but still has room for expansion. But you need to quickly create a strong infrastructure due to the hostile attitudes of your new neighbors. Do you send workers from your old continent or build new ones there? The "old" cities still need improvement, especially the fringe cities.

If this had to be done quickly then it wuld probably be better to transfer workers than build them in the new city. Many factors would have to be taken into account such as shipping capacity and transit time. This would have to be weighed against the speed workers could be recruited/rushed in the new city. As citizen I would take part in the discussions about this. As President/DP I'd have to decide if continuing play under the given instructions would be harmful or not. If harmful then I'd stop play so that forum discussion could decide our course.

donsig
Jul 26, 2004, 07:39 AM
I want to lead a united effort to introduce a new ruleset. No one in the same fashion in which we are currently cobbling together, but a brand new carefully discussed and thoughtfully written out to form a cohesive system that makes the game a more enjoyable experience for all. I'd like to do that though an elected volunteer consitutional committee, but that's another thread and another time when the game is rolling.

I agree the ruleset is a very important issue. I applaud Octavian X for making it an issue in the upcoming presidential election. :goodjob: The thought of having *a brand new carefully discussed and thoughtfully written out* ruleset is appealing but I do not think it is realistic. We spent alot of time after DGIV ended and couldn't even come up with a carefully discussed and thoughtfully written constitution. And this after having a great constitution in place two games ago! The best comprehensive ruleset we had was in DG2 and it was almost entirely written by Shaitan. Even he admitted that ruleset left much to be desired and we buried it. We dug it up for DGIV and tinkered with it. We got a rotting corpse of a ruleset that no one liked. Octavian is right - let's not cobble together another Frankenstein ruleset. Let's live together under our constitution, concentrate on building our nation and forego the idea of a comprehensive ruleset for now. We can pass individual laws as we deem they are needed. That is the best was to build a ruleset that is carefully discussed and thoughtfully written out.

As your President I would strive to keep the focus on our nation (the Civ III game we are playing) and not on making new laws (demogame rules).

DaveShack
Jul 26, 2004, 10:19 AM
I believe that the rules are important but they shouldn't require a fight to the death. The President's role should be primarily a leader of the in-game activites. Another focus should be to lead the democracy by example by seeking compromise, refraining from making minor disagreements into big issues, encouraging new players to get involved, and being an active participant in discussions and polls without being overbearing.

Provolution
Jul 26, 2004, 10:50 AM
I may like some Presidential Candidate input in the other Ministerial threads, to see what kind of policies and problem solving skills, as well as reporting practices you actually seek in the first term. Since you are intending to lead the ministerial management team, it is critical for the rest of us to know how you perceive various key issues that has been debated in the ministerial nominations, and see how those fit under your respective presidential umbrellas. At least that is what would happen in the real world.

Just a thought...

Immortal
Jul 26, 2004, 12:54 PM
Donsig: Music to my ears about the non-comprehensive ruleset.

We tried that and it was a miserable failure, we need cohesion, not comprehension.

Provolution
Jul 26, 2004, 12:58 PM
I agree, we should do it by Common Law, not the Napoleonic Way.