View Full Version : AVS3: Nuclear Winter


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andvruss
Jul 23, 2004, 03:04 PM
Specs:
world Size: Large
Land Mass: Archipelago: 70% water
Barbs: sedentary
Climate: Normal
Temperature: temperate
Age: 4 billion
Cultural conversions: on
Edit: I think we should do emperor, but the level is also open to the suggestion of participants.
C3C 1.22 (most recent one)

Variants:
:nuke: :nuke: :nuke:
All about the nukes in this SG. We may not fight an agressive war until we build a tactical nuke. we may only fight back when declared war on, and the only cities we can capture until we have a nuke are our own that have been captured from us. Once we have a tactical nuke, we must assemble as many as we need to nuke the capital of every civ that declared war on us earlier. More or less, Modern Age AW.
The reason for archipelago is to explre nuclear subs, and transporting nukes on them.

Editor Tweaks: Hope I don't mess up anything by doing this :blush:
Nuclear sub: +1 move
ICBM: Available with Smart Weapons (almost end of tech tree)
ICBM: 600 instead of 500 shields
Tactical Nuke: 250 shields instead of 300, Bombard range 5 instead of 6.

Civs:

Our civ must be a declared nuclear state, so United States, Russia, Britain, France, China, India, or Persia (Pakistan). Our rivals will be all these nations but one ( the one we choose), and all other opponents shall be random.

Roster:
andvruss
Ankka
Super Furry
chenglian
Codo Stejans
Detlef Richer

LKendter
Jul 23, 2004, 03:19 PM
Not a signup, but I notice you didn't mention what level the game is.

M60A3TTS
Jul 23, 2004, 03:29 PM
If you're going into the editor, why not bump up the transport capacity to say, 6. Now THAT would be a Boomer! Too bad they don't differentiate between SSNs and SSBNs in the game.

andvruss
Jul 23, 2004, 03:37 PM
6? :eek:
That would be very..interesting, but I want subs to play a more prominent role, thus keeping the transport capacity 1 to encourage the builds of many of them, not just a couple of 'uber-subs' in large stacks.

grs
Jul 24, 2004, 12:03 PM
Not a signup, but Persia = Iran - hopefully not a nuclear power yet ...

Ankka
Jul 24, 2004, 01:37 PM
You forgot Korea from Nuclear countries (North Korea ;))

If this is Emperor or less, I'll join, if over, too high for me.

Ankka
Jul 24, 2004, 01:44 PM
I've never used nukes so this might be fun. :yeah:

andvruss
Jul 24, 2004, 06:45 PM
I found the delcraed nuclear possessing sates here: http://nuclearweaponarchive.org/Nwfaq/Nfaq7.html

Ok Ankka, your in :)

Ankka
Jul 25, 2004, 01:59 AM
I have been playing lately with almost all of the declared Nuclear states...

I'd like to play Korea, I never have, but if you insist on a declared nuclear state, my situation is this:

United States > no really keen on this, played an SG just a while ago
Russia > playing an SG as Russia
Britain > Could be...
France > Not played for some time
China > Played, not realy interested in this
India > Played SG as India
Pakistan = Persia > played the most of all, please not this

The suspected civs:

Israel > no civ ingame for this... unless we go for Sumeria, Abraham did leave from there and the people of Israel were his descendants (sp?)... a bit far- winded though ;)
Iran = Persia > no thanks
North Korea > I'd like to try these out
Libya = the Zulu? > maybe


BTW is this C3C or PTW or vanilla?

grs
Jul 25, 2004, 03:19 AM
Libya = the Zulu? > maybe
:eek: This SG seems to be a complaint about geography classes :crazyeye:

Doc Tsiolkovski
Jul 25, 2004, 03:22 AM
Libya=Zulu?????

Wow, that's way off. Why not Arabs, if you really want Libya?

Ankka
Jul 25, 2004, 05:25 AM
The Zulu were the first African civ I thouhgt about. :p

Arabia sure would be better for that.

andvruss
Jul 25, 2004, 03:05 PM
I don't want to be too speculative, so I think we should go with the declared states, unless all participants want to play as an suspected state.

Ankka
Jul 26, 2004, 03:48 AM
The only suspected one I would like to try is Korea, on the declared ones I think England would be nice, we'd get an extra movement for the subs.

France would be industrious, though... both civs have a UU that really isn't good at the time we start warring, but I doubt that really matters.

andvruss
Jul 26, 2004, 09:00 AM
I could completely edit the UU's for the modern age but I wouldn't know if people would want that or I could do it successfully.

Ankka
Jul 26, 2004, 09:10 AM
I don't think that's needed...

andvruss
Jul 26, 2004, 01:28 PM
Hm, 1 member in 3 days. I thought this would generate more interest........:(

Ankka
Jul 26, 2004, 01:33 PM
Perhaps you could post a start?

Oh, wait, we don't know who we are gonna be...

Too bad if this won't kick off, I've never gotten to use a nuke in Civ 3...:( :nuke:

Did you advertise this in the Succession games Registry? Perhaps you should.

alerum68
Jul 27, 2004, 09:50 AM
Not a sign up, I'm in to many SGs as it is. But I'd suggest Korea as a civ. Played them recently and their stats are great for a space race. SCi and Com allows you to be up on techs fairly quickly with good trading. Is your best choice since you're whole goal is getting to Nukes ASAP.

SuperFurry
Jul 27, 2004, 03:52 PM
Am a demi/sometimes deity player and am comfortable on that, would like to join if you would have me - if not it serves as a bump cos this looks interesting.

other than that you might get more players if you say which game - vanilla/ptw/c3c - this is on, just have vanilla/c3c here.... and would much prefer c3c/emp/demi if I was to be accepted. C3c always seems a more finished game to me - preferred civ2 over civ3 till then tbh.

andvruss
Jul 27, 2004, 04:02 PM
It is C3C emperor (updated first post). I can't really tell, are you wanting to join? :)

SuperFurry
Jul 27, 2004, 04:08 PM
cheeky bugger :lol:

would be my first sg so yes, if you would have me of course

chenglian
Jul 27, 2004, 06:29 PM
Hi, I'm a longtime Civ2/Civ3 player who has read many SG threads, but never has played one yet. I'm used to playing Emperor/Demigod and will move on to Deity soon. I'm on board if that's cool with you.

andvruss
Jul 27, 2004, 06:49 PM
Ok cool. :) 2 more people would be preferable.

Ankka
Jul 28, 2004, 08:04 AM
I will be away from tomorrow, the 29th, to Sunday the 1st of August.

andvruss
Jul 29, 2004, 11:54 AM
Should we start and hope for more people to join as we progress or wait?

chenglian
Jul 29, 2004, 12:20 PM
This game will probably last a while, seeing as how we'll basically play to the end of the tech tree. I think starting will also give people a look at how we're doing, and we might rouse more interest. I vote for an immediate start.

Codo Stejans
Jul 29, 2004, 12:37 PM
I would like to join, if you still have room.

andvruss
Jul 29, 2004, 01:10 PM
Ok, 5 is good, we still have 1 more slot, but we will start. Now we must agree on a declared nuclear civ.

chenglian
Jul 29, 2004, 01:23 PM
My two cents, a seafaring civ is invaluable on an archipelago map, so England is (for once) a top pick civ. Otherwise I think any civ should be fine, although it'd be nice to play a neglected civ like France.

If we want to do suspected nuclear states, Korea would be appropriate, what with their leader being a maniac who threatens and blackmails the entire international community. Kinda fitting for our modern AW game.

andvruss
Jul 29, 2004, 01:32 PM
If the majority of players here want korea we can play as korea.

chenglian
Jul 29, 2004, 01:46 PM
On the difficulty level, I think we can ramp it up to Demigod, if that's fine with everyone else. That might make for a much closer and potentially more exciting game, since I've noticed the AI tech pace is quite a bit faster on Demigod than Emperor, so we'll probably have to trade, steal, and extort for our techs all the way up to the modern age.

Also, are all the victory conditions enabled? If so, then we'll have to secure the UN, prevent cultural wins, and get enough nukes to destroy all enemy capitals before they can launch their spaceships. Could be nerve racking and fun. :)

SuperFurry
Jul 29, 2004, 07:29 PM
agree with both the start now + with the demi difficulty.... will make it interesting

and korea will be interesting, altho we won't be able to take advantage of the UU too much

andvruss
Jul 29, 2004, 09:26 PM
korea demigod fine by the rest then?

Codo Stejans
Jul 30, 2004, 07:29 AM
sounds good to me!

andvruss
Jul 30, 2004, 10:25 PM
Sorry, was having internet troubles today and can't post a save right now. Expect the start by tomorrow.

andvruss
Jul 31, 2004, 07:12 PM
http://www.civfanatics.net/uploads8/AVS3_start.JPG

Our start. Tempted to move worker to mountain SW of settler just to see.

Foresight
Jul 31, 2004, 07:28 PM
I didn't look to see what civ you guys are playing, but if you don't have the expansionist trait, you should move the worker to the goody-hut first. Barbs cannot be popped when the civ has zero cities.

andvruss
Jul 31, 2004, 07:45 PM
Is is no cities or no military? I always thought it was no military but.....

chenglian
Jul 31, 2004, 11:51 PM
My two cents

Is is no cities or no military? I always thought it was no military but.....

Barbs cannot pop if you have no military, I saw some Realms Beyond players discuss this. ;)

But DO NOT move the worker onto the hut, since if you build a city you can pop the hut too. I think the terrain S and SE of the mountain are most likely forests (I can see a little of their edge from the screenshot). The mountain also seems to be the starting point of the river. Even IF we do spot good terrain to the south, it will take at least 2, maybe 3 settler moves to get into position. We SHOULD move the worker onto the northern floodplains tile, just to see if there's any bonus resource up there, like wheat or something, and in any case be prepared to irrigate the floodplains.

Our initial start is fairly good, with four flood plains visible, two capable of being worked after settling, and three capable of being worked after cultural expansion. Plenty of mountains for future shields, and we can use the forests (I hope I'm right!) to the south as immediate shields. I think we can probably micro this city to be a settler factory, hopefully a 4 turn one or maybe a 5 turn one.

What's barbs set to? If it's not highly aggressive, we can simply do a farmer's gambit, otherwise we should send warriors to escort, and then our flood plain food advantage may not be so advantageous.

We should probably do max on pottery, so we have a granary to take advantage of the extra food. Or maybe if we're shield starved and barbs are aggressive, we will need to build warriors then settlers, making the city like a 6-8 turn settle/warrior pair fact, and maybe a granary isn't so useful?

The GL would be highly useful on this difficulty. We have the beginning of the tech tree to literature, so maybe we should do min sci on writing then max on lit? Or if the AI is really slow, we might even be able to grab philo...

One last note, we should found a coastal city asap, build a curragh, and get us some contacts!

Hope I don't sound like I'm rambling and that this post is too long!
What does everyone else think? Thoughts, comments, suggestions?

Ankka
Aug 01, 2004, 09:12 AM
I'm back... can I smell a settler factory here? :)

Maybe not 4-turn, if we haven't got any food bonuses, but 6 turns shuold be doable easily...:)

andvruss
Aug 01, 2004, 08:01 PM
4000: worker moves NW and sopts wheat! Seoul founded on spot. Hut gives us a map...... :twitch: Pottery at max at 100% gets it in 23turns.

3950: Workers moves immendiately to wheat to irrigate

3900:zz

3850:zz

3800:zz

3750:zz

3700:zz

3650:zz

3600:zz

3550: irrigation and roading of wheat completed

IBT: Seoul warrior-barracks (granary prebuild)
Seoul expands

3500: Warrior movesd out to explore, Luxes to 10%

3450:zz

3400:zz

3350:zz

3300: Worker begins to mine hill with gold. Our area is low in immediate shield production. If this isn't a good call on my part, correct me then.

3250: Luxes to 20% as Seoul grows again
Furs spotted in south

3200:zz

3150: Pop a hut, barbs of course

IBT: Warrior is flawlessly killed by the first barb to attack

3100: zz

IBT: We learn Pottery-CB

3050: Seoul switches to granary, due in 7

3000: zz




http://www.civfanatics.net/uploads8/AVS3_Seoul.JPG

Save (http://www.civfanatics.net/uploads8/AVS3_3000BC.SAV)

chenglian
Aug 01, 2004, 08:24 PM
andvruss, Great set of turns! :goodjob:
That wheat on the floodplains is extremely sweet, since it gives five food with irrigation. It'll provide all the food we'll need!

I have a question about sedentary barb AI. Does anyone know if you pop barbs out of a hut, do those barbs just stay put, or do they wander around and attack? I don't think it's a good idea for us to pop huts at all on DG difficulty, since we'll mostly just get barbs out (and this make our farmer's gambit a bit slower, since we'll have to send escorts with our settlers). But if the barbs popped out of huts just sit still, then we're still quite safe.

andvruss
Aug 01, 2004, 09:38 PM
Roster:

andvruss-just played
Ankka-up (back today?)
Super Furry- on deck
chenglian
Codo Stejans
???

After the next player or 2, I shall to attempt to draw my first dot map :D. We must expand aggressively for we cannot lead an aggressive war until nukes. Defensive units and lines will be key to peace and prosperity for most the game until nukes :evil:

Ankka
Aug 02, 2004, 02:58 AM
Ok... I'm up is 2 SG's now, but I'll get this game played today...


I think I'll settle at least on the River that continues North from the capitol and then maybe to the South, near the furs...


And I think the gold hill was a good idea, we need production and that also gives some commerce. :)

Ankka
Aug 02, 2004, 03:41 AM
3000BC [Preturn]: Check to see where we are going... Press enter.

2950AD [1]: :sleep:

2900BC [2]: Have to raise the lux rate to 30% to prevent rioting...

2850BC [3]: :sleep:

IBT: Disease strikes. Gah.

2800BC [4]: Lux back to 20%, sci to 80.

IBT: Seoul is now size 2...

2750BC [5]: :sleep:

2710BC [6]: Mine completed, start roading.

IBT: Granary > warrior. We need at leat one..

2670BC [7] - 2630BC [8]: :sleep:

IBT: Warrior > warrior.

2590BC [9]: Warrior stays as MP.

2550BC [10]: Nothing really.

I built warriors, not settlers because we don't have enough food for a settler factory yet, the roaded floodplain needs to be irrigated ASAP. After that we have enough food for a 4-turn SF.

Ankka
Aug 02, 2004, 03:42 AM
Save to next better player. :)


Why are we not heading for Philosophy? :hmm:

andvruss
Aug 02, 2004, 08:55 AM
My bad, I generally dont like min on writing. Once CB is done (very soon?) I guess we should go up that path

Ankka
Aug 02, 2004, 10:05 AM
I guess it's good to have temples soon anyway. :)

SuperFurry
Aug 02, 2004, 08:23 PM
k got it + will play it today - is 2:15am so should post again within 18 hrs i think, catch a bit of sleep first.

Will try to set the capital as a a settler farm - 4 turn, 2 turns to cb, are we happy with writing ?

I'm guessing this is a large map but think I shall explore with the warrior we have next turn, then plant next city on coast and build a curragh. Probably pump out another 2 warriors 1 each for mp and exploring + then a settler, will work it out when I play but I hope thats possible. Any probs with that feel free to post and give me advice

andvruss
Aug 02, 2004, 08:27 PM
Be sure to pos a pic of our nation and the lands known to us :).

SuperFurry
Aug 02, 2004, 08:30 PM
just checked the save and it is limited atm :/

is going to be difficult resisting the urge to goto war if anyone is on our continent, we should be very aware to blocking I think

andvruss
Aug 02, 2004, 08:35 PM
Agressive expansion will be key. We can develop a very nice infra due to the fact we can't launch an offensive war, and can't take enemy founded cities, which will make the modern age more up for grabs. We might even have to defeat a superpower or 2 then :evil:.

andvruss
Aug 02, 2004, 09:00 PM
I would think as soon as the warrior in Seoul is completed, send it north or west to scout.

http://www.civfanatics.net/uploads8/AVS3_earlydotmap.JPG

I think south would hold better terrain due to it's location on the map (equatorial areas (north) have much desert and jungle).

Ankka
Aug 03, 2004, 04:13 AM
I say we should settle the >Northern tile marked with a 1, then the Southern "3".

Detlef Richter
Aug 03, 2004, 09:01 AM
Hi, if you still have one place free, i wanna sign in. No early war sounds really interesting.
Monarch/Emperor is OK, but not more.

andvruss
Aug 03, 2004, 09:14 AM
The level is demigod. However, SGs tend to play a level or so under because of the many people and varied choices, and advice. I think it will feel easier than DG, if you still want to join.

Detlef Richter
Aug 03, 2004, 09:20 AM
Sounds like a challange for me. But with you guys, it could work. I wanna try it.

SuperFurry
Aug 03, 2004, 10:28 AM
2550 checks and all seems good.

2510 warrior completes -> scouts west.

2470 complete ceremonial burial, start writing at min, could complete in 46 but we need the leeway for lux.

2430 warrior built and scouts south, start settler.

2390 scouting.

2350 and... more scouting.

2310 find wines to west.

2270 zzzzzzzz

2230 meet the Babylonians in the west, who are up masonry/wheel/wc, with 3 cities, can't get any techs for 58gp+8pt - all we have.

2190 settler completes and starts his journey to site 1.

Seoul can build a settler every 6 turns at the moment, but can become a 4 turn factory with more workers, is size 4 in the save but could be left to grow and then deviate between 5-7 quite happily. And so ... onto the next player,

Save (http://www.civfanatics.net/uploads8/AVS3_2190BC.SAV)

andvruss
Aug 03, 2004, 10:31 AM
Ok, your in :).

SuperFurry
Aug 03, 2004, 10:39 AM
The world

http://www.civfanatics.net/uploads8/avs3pic.jpg

Ankka
Aug 03, 2004, 10:40 AM
Detlef, don't be scared on the level, I was playing at Regent when I started playing on an Emperor SG... I was a bit crazy, but it really helped me get over the jump to Emperor. :)

chenglian
Aug 03, 2004, 11:33 AM
Got it, will play soon.

chenglian
Aug 03, 2004, 12:45 PM
I take a look around, things are looking good. After talking with Hammurabi, I know there are other civs on this island or close to this island. He has 0 gold, mostly likely meaning he’s traded his initial pile away.

Inherited turn: 2190BC – Set governor to “emphasize production” in all cities and enabled the default for new cities box. This doesn’t turn on the governor, but rather will make sure at growth that each new citizen will choose a tile with high shields. This can add vital production that could shave off a turn or two worth of production. I do not send warrior escort with settler since barbs are set to sedentary.

MM Seoul, growth in 2. Target is size 6, and I want to time it so that the settler completes just as the city grows to size 7, but never let the city actually grow to size 7.

[1] 2150BC – ZZZ

[2] 2110BC – ZZZ

IBT – Persepolis completes The Colossus.

[3] 2070BC - I decide to send our warrior garrison at Seoul to explore the northern fog. There may be some choice cities in there, and I think this an acceptable tradeoff for a higher luxury slider.

[4] 2030BC – Lux to 40%

IBT – Pink warrior spotted to the south. We meet France!

[5] 1990BC – Talk to Joan, she lacks pottery, up masonry, the wheel, warrior code. Hammurabi now has iron working.

Trade pottery + 87g to Joan for masonry. Bit pricey, but she’ll have pottery soon anyway, so we should get what we can out of it.

P’yongyang founded, citizen set to work a forest near a river, so it is now producing 3spt and will make a curragh every 5 turns. We need the contacts more urgently than growth.

We spot another landmass across from P’yongyang.

[6] 1950BC – Settler à Settler @ Seoul

Spot cows to the north, so I decide to send this settler there. This settler is renamed

[7] 1910BC – Spot Joan and Hammurabi’s homelands.

[8] 1870BC – Joan and Hammurabi now has mysticism.

IBT – An orange warrior pops out from the fog to the north!

[9] 1830BC - We meet England. Elizabeth is up The Wheel, Warrior Code, Iron Working, and Mysticism. Wonsan founded near cows, set to build warrior.

[10] 1790BC – I leave all units with movement for the next leader.

Notes:

IMPORTANT: Let Seoul grow, don’t change anything. It looks like it will grow but won’t complete a settler next turn, but once it grows the citizen will auto-select a plains tile (+1spt) and the city square itself will get +1spt at size 7, making sure it will complete the settler next turn. However, after this, I believe it is impossible for Seoul to become a 4-turn settler factory, at best it will be able to act as a 5-turn settler factory, however, it will require heavy micromanagement for optimal growth and shield production. Micromanagement at Seoul is VITAL.

Send P’yongyang’s new curragh (named The Dauntless) up north to explore. Another one may be necessary to go south around the new landmass to the east.

1790BC (http://www.civfanatics.net/uploads8/AVS3_1790BC.SAV)

chenglian
Aug 03, 2004, 12:46 PM
http://www.civfanatics.net/uploads8/1790BC_survey1.jpg

chenglian
Aug 03, 2004, 12:48 PM
What graphics editing program does everyone use? I see dotmaps with those nice little red dots or blue dots or green dots, and with words in one solid color neatly written on the images. I'm using Paintshop Pro v7, but I don't think it's very good.

Ankka
Aug 03, 2004, 12:56 PM
Paint Shop pro is very good, actually propably only one program beats it... Adobe Photoshop. I have Irfanview, it handles cropping, resizing, but you can't paint with it... If I need to, I use paint to do that and then save it as a .jpg in irfanview.. I don't have the money to get any program that's not free...

And I think it is possible to set PSP to write with only one color... can't remember now how to, though. :hmm:


Nice turns, BTW. :goodjob:

andvruss
Aug 03, 2004, 02:25 PM
Nice turns :). I think our first priority is to get the wines, for the furs are semi-close to Seoul.

andvruss
Aug 03, 2004, 11:12 PM
Roster:

andvruss
Ankka
Super Furry
chenglian-just played
Codo Stejans-up
Detlef Richerv-on deck

Detlef Richter
Aug 04, 2004, 03:00 AM
Nice, joining you.

The starting tiles look a little bit tricky. We should create a new dot-map to talk about our city spots. The two lux down south have to be our hot spots next. We loose too many cash on lux.

SuperFurry
Aug 04, 2004, 06:16 PM
we seem to be progressing well, although it certainly looks interesting as the land all about our core is going to desert and plains, so we're going to be pushed for production.

v nice commentary around the turns chen, and if we can get the curraghs out and get contacts then we can get to the meat of this game - trading intelligently for techs. Thinking this will be interesting as we scrabble for settling space and then nuke everyone in modern ages.... my first time using nukes tbh

Codo Stejans
Aug 05, 2004, 01:33 PM
I've been out of town this week, I'll be back tonight. I'm up in another SG too, but I think I can handle both tonight.. Will post asap.

Codo Stejans
Aug 05, 2004, 08:29 PM
IHT: 1790 BC
Start our worker roading the newly irrigated tile nw of Seoul
warriors explore, and the dauntless heads north

IBT

turn 1: 1750 BC
Seoul: settler->settler
settler heads south. Thinking of placing a city near the furs, and another one up near the fish and game.

Do a diplomatic check. No 2fers available and we have 32 turns on writing at min.

IBT
zzzzz

turn 2: 1725 BC
scouting

IBT

turn 3: 1700 BC
Wonson: warrior->warrior
sending this warrior to seoul for mp and allowing us to lower luxes

IBT
England starts the oracle
Blue warrior appears out of the fog in the north near our curragh. We meet spain. They are on par with everyone else. Everyone is up Wheel, WC, IW and Myst. Except France who is down IW. No one will sell us IW to make the 2fer.

turn 4: 1675 BC
MM Seoul to grow and produce settler in 2.

IBT
zzzzzz

turn 5: 1650 BC
Pyongyang: curragh->Granary (vetoable) the shortest build is 5 turns, so if things change, I can change this in time.

IBT
ouch... disease hits Seoul right as it completes it's settler. Its down to size 3 now.

turn 6: 1625BC
Seoul: settler->settler
mp arrives and luxes reduced to 10%
Pusan founded SE of Seoul next to the game. Gets fish when borders expand. Set to temple.
our second curragh is exploring the island before heading south.

France has IW now, and we can buy it, but for pretty much all our cash, so I hold off.

IBT
zzzzz

turn 7: 1600BC
settler heading for furs

IBT
France starts Oracle

turn 8: 1575BC
zzzz

IBT
zzzzzzz

turn 9: 1550BC

MM Seoul for growth

IBT
zzzzz

turn 10: 1525BC
The settler arrives where I was going to settle with him.

For some reason, my printscreen button isn't capturing the screenshot. Sorry, I can't post one.

we definitely need some workers, and a discussion on future city placement.

Detlef Richter
Aug 06, 2004, 01:56 AM
I got it.
I play today afternoon, so we have enough time to dicuss some city placements.

andvruss
Aug 07, 2004, 06:36 PM
If the game and turn log get posted tonight, I shall play tonight, for I will be gone from the 8th of August to around the 21th of August. Ankka, mind taking control of this SG for that period?

SuperFurry
Aug 07, 2004, 09:18 PM
should we have a time to collect + post? - 48 hrs at least?

andvruss
Aug 07, 2004, 09:55 PM
Yes, 48 is fine. It's just that this is my hosted SG and I didn't want to leave for 2 weeks before playing it again or so.

Ankka
Aug 08, 2004, 01:19 AM
Ok, I'll do my best to keep this going. :)

Detlef Richter
Aug 09, 2004, 02:25 AM
Sorry for the delay, but no i'am finnished and we can go on:

1500BC: Wonsan builds worker -> granary (could used for settlers and
workers)
set lux to 20%
We are totally behind in techs, so i trade math <-> 197g+9gpt
with england

1475: Seoul build settler -> warrior
I contact spain but they have nothing for us.
found Namp'o and start with warrior
I trade mystic <-> math+1gpt with france

1450: nothing

1425: nothing

1400: nothing

1375: nothing

1350: Namp'o build warrior -> temple

1325: nothing

1300: nothing

1275: found Cheju and start with temple
Seoul: settler -> settler (we can build one every six turns)
i trade warrior code <-> 7gpt+35g with Babylon

I hope with the gpt trades we can prevent us on our neighbours attacks.

http://www.civfanatics.net/uploads8/AVS3_pic1275.JPG

Ankka
Aug 09, 2004, 05:39 AM
andvruss - away
Ankka - Playing...
Super Furry - on deck
chenglian
Codo Stejans
Detlef Richter - just played

Ankka
Aug 09, 2004, 07:00 AM
1275BC [Preturn]: Check to see where we are going.

Looks like someone has managed to get the settler factory to not work, Seoul should only switch between sizes 5 and 7, now it's 4..
MM to grow in 2.

1250BC [1]: Explore.

IBT: Lizzy builds an embassy in our capitol.

1225BC [2]: :sleep:

IBT: Hammi demands 19 gold. We must build up military so we can refuse these.
I give it, though.

1200BC [3]: :sleep:

IBT: Pusan temple > warrior.

1175BC [4]: Settle Hyangsan > warrior.

1150BC [5]: :sleep:

IBT: Seoul settler > settler.

1125BC [6]: :sleep:

IBT: Pusan warrior > warrior.

1100BC [7]: :sleep:

IBT: P'yongyang granary > worker.
Wonsan granary > worker.

1075BC [8]: :sleep:

1050BC [9]: :sleep:

IBT: Pusan warrior > worker. We are very low on these.

1025BC [10]: Gah, the English built a city just 2 tiles from where I was gonna, so we would steal too many of their tiles, they would get angry... New settling spot for the settler 2W of Wonsan: N - N - NE - E of Wonsan. would be a good place.

Another one, perhaps for the settler being built in Seoul would be 3N of P'yongyang.

Seoul can build a settler every 5 turns: MM it to grow in 3, at 6 spt when at size 5, grow in 2 at 6 spt on size 6. Works like a dream, but must be managed.

We are very low on military and workers. I would say about 1.5 workers for each city would be good, as we aren't industrious.
Wonsan can build those. Also build military, like spears, in cities with higher shields (not Seoul, though).

Ankka
Aug 09, 2004, 07:02 AM
Sorry, I forgot the screenie. :undecide:

But, here's the save to next better player. :)



andvruss - away
Ankka - just played
Super Furry - UP!
chenglian - on deck
Codo Stejans
Detlef Richter

SuperFurry
Aug 09, 2004, 07:41 AM
That was quick :) .

Got it will play soon

chenglian
Aug 09, 2004, 06:29 PM
My computer went down this weekend, but it's working again now. Things look good, but not great. We need more expansions, since we can only have the land we'll have. Furthermore, do NOT pay through the roof prices on techs, such as warrior code for 7gpt and 85g. We have no use for that tech which I'm sure we can get some other way. Try to get xfers, like the mathematics trade.

Does anyone else have writing? If so, we should obtain that ASAP. If not, we could use that tech to trade for others (although I think we should deny it for as long as possible). When writing comes in, we could go max on Literature, or if the tech pace seems slow, on philosophy and get literature. Cheap libraries are useful for culture, and if we start a prebuild, we could very well get the GL.

Detlef Richter
Aug 10, 2004, 02:34 AM
To prefent such trades, we need to decide on which techs we mainly wanna go.

Ankka
Aug 10, 2004, 03:17 AM
I thikn Literacy would be good for 2 reasons:

-We would have a chance at the Great Library
- The AI doesn't research it so fast, so we could trade.

SuperFurry
Aug 10, 2004, 11:34 AM
am going to have to ask for a skip, major problems with my computer. Will be alright in a couple of days hopefully, sorry guys :(

Ankka
Aug 10, 2004, 12:09 PM
Ok, wish you get it back up again soon.



andvruss - away
Ankka - just played
Super Furry - Computer problems
chenglian - UP!
Codo Stejans - on deck
Detlef Richter

chenglian
Aug 10, 2004, 12:43 PM
Alright, I got it, will probably post later today.

chenglian
Aug 11, 2004, 12:31 AM
1025BC [IHT] – I notice almost everyone has writing, and we have mortgaged a good deal of our economy in payment for relatively useless techs. I doubt we’ll be able to grab philosophy, and we won’t be able to go max on lit. I’ll see what opportunities open up after writing comes in.

We also rank 11th in land area… this is going to be one rough game without some early wars and landgrabs.

Swap Wonsan, Punsan to settlers. There’s still land to be had.

IBT – Babylon and England begins building the Great Wall (clearly they’re way ahead)
England begins the Great Lighthouse in London.
Seoul settler à settler.

1000BC [1] – MMed Seoul to grow in 2.

I bet there’s oil at Nippur, the AI don’t settle cities far away from their core unless it’s for a resource.

We get a good deal of our economy back. AI still won’t trade us writing.

975BC [2] - Ulsan founded.

IBT – Lizzy boots our warrior from her lands. He is teleported to no man’s land between England and Spain.

950BC [3] – Writing comes in. Babylon and England are up Mapmaking (and Construction, even though we can’t see it), and everyone else is up Iron Working and the Wheel.

Writing to France for Iron Working and 37g. Joan becomes cautious.

There are two sources of iron close to us. One is near Ulsan. I originally wanted to build Ulsan right next to the floodplains near that iron, but foolishly I decided against it. I will send the next settler towards the iron near Namp’o. Hopefully we’ll be able to secure both irons and have an important trading commodity. I suggest we REFOUND Ulsan once the majority of the landgrab is complete.

Sci set to Lit (60%) due in 20 @ -3gpt. This time should come down.

IBT – England demands 23g. I cave. At least she becomes polite.
Hyangsan worker -> worker.
We need more workers!

925BC [4] – Everyone except France now has Polytheism and Map Making, and everyone also has The Wheel and Construction.
Increase sci to 70%, lit due in 17 @ -7gpt, but we’ll have those gpt back in 6 turns.

900BC [5] – Namp’o rushes a temple.

IBT – Hammurabi builds an embassy in our capital. Babylon is a healthy size 7 city. It’ll probably get the Great Wall.

875BC [6] – Good news and bad news. The bad news, apparently, England either got contacts (unlikely) or researched philosophy and picked currency as the free tech (likely). Lizzy is now the tech leader. The good news is that with some clever brokering, we’ll come out ahead, since there’s a wide level of tech discrepancies now (and the fact that we didn’t waste our turns researching philo).

850BC [7] – P’yongyang is set to build palace, serving as a prebuild for the GL. I want to let it grow first, then use the forests around it to pump out shields. Floodplains and forests will do a good job, and I estimate that with proper care and management, we should get the GL within 50 turns.

IBT – Bloody old England builds Reading in the ugliest spot in the North, robbing us of two city sites.

825BC [8] – In’chon is founded.
I recall the warrior/settler pair that was beaten to the cities in the north. We are basically out of land to settle.

IBT – Spain boots our warrior from their land.
Babylon, England, and Spain begin building the Mausoleum

800BC [9] – Babylon and England have CoL.

775BC [10] – Troop movements.

NOTES:
The settler in Namp’o should build a city to its east, near the sugar. The settler on the iron mountain should build a city directly SE of the iron. The settler out of Seoul next turn should refound Ulsan (Ulsan is set to be abandoned by building a worker) next to the iron in the hill.

Once we get lit, do not give it out easily (although I have a feeling the AI will demand it.) If the cascade is broken, in other words, someone builds the Temple of Artemis, feel free to trade it. Otherwise, consider very carefully whether to give it in a demand. I think the best course of action is to research lit down to one turn, get the most out of our prebuild (or wait for the cascade to end), then crank up research on lit and switch to the GL.

One other possible choice is to prebuild the GL with the temple in our capital, and try to get the GL there. The two plains will have to be mined ASAP in that case.

At size 6, Wonsan can become a 2-turn worker factory after it builds the settler. We’ll need it to get as much out of our lands as possible.

We’ll need a settler to colonize the island off our east coast. It’s all desert, but it can become a nice fishing town, plus it might have oil or saltpeter.

We’ll have excess settlers, we should merge them into our wonder city (either the capital or P’yongyang.

SAVE (http://www.civfanatics.net/uploads8/AVS3_775BC.SAV)

Ankka
Aug 11, 2004, 02:59 AM
Looks good. I think now military for defence and workers are the order.




andvruss - away
Ankka
Super Furry
chenglian - just played
Codo Stejans - UP!
Detlef Richter - on deck

Detlef Richter
Aug 13, 2004, 02:42 AM
Looks that Codo have no time. Ankka, if you say OK, i say 'got it'.

Ankka
Aug 13, 2004, 04:13 AM
OK. (10 char limit)


;)

Detlef Richter
Aug 13, 2004, 04:47 AM
I play today afternoon.

SuperFurry
Aug 13, 2004, 05:43 PM
just as a notice... comp back up and looking forward to my turn.

Altho we do have our work cut out :)

roll on the nukes

Detlef Richter
Aug 14, 2004, 02:51 AM
Here we go:

750BC: Seoul build settler -> settler

730: Pusan builds warrior -> warrior
Ulsan builds warrior -> warrior
found Pyongsong and start warrior

710: Wonsan builds settler -> worker (it's a nice worker factory)

690: Hyansan builds worker -> worker

670: found Taejon and start warrior

650: Wonsan builds worker -> worker
Pusan builds warrior -> warrior
Namp'o builds worker -> worker

630: Seoul builds settler -> settler

610: Inch'on builds worker -> temple

590: we finished literatur and started phil to went directly to republic
Wonsan builds worker -> worker
France trade map making for lit
Spain trades wheel+11g for lit
Babylon trades phil for lit+15g
England trades horseback riding+1g for lit

570: Pusan builds warrior -> galley (now we can settle the ilands, i hope we
are not too late)

http://www.civfanatics.net/uploads8/AVS3_pic570.JPG

Ankka
Aug 14, 2004, 05:35 AM
At least we got most of the good spots in the first ring.

Do you want to play now, SuperFurry?

SuperFurry
Aug 14, 2004, 06:13 PM
yep will do tomorrow (err today technically) if you like.... is midnight here

as it is on the forum I now realise

SuperFurry
Aug 15, 2004, 07:38 AM
570BC take the helm... looks good.

550BC Persians complete Great wall. merge a settler with Pyongyang, but still at the max we could make shieldwise at a decent size it would still take 50+ turns for glib... leave it for the moment.

530BC Cascades, some onto glib. Pyongsong warrior->temple... not much else

510BC Wonsan is now a 2 turn worker factory - between size 6-7

490BC Moves, our trapped warrior in the north annoys lizzy some more.

470BC Paegam founded by sugar in sw ->warrior.

IT: Great lighthouse completed in Beijing, and Mausollos completed in Lahore :/

450BC Moves, hope col (due in 3) gives us some decent trading potential.

430BC The english cascaded to Hanging gardens, so have monarchy. Found Manp'o by 2nd iron, need culture to prevent a flip so temple.

410BC Galley completes and send it off to the desert paradise in the north.

390BC Code of laws comes in, col/6gpt/28gp to spain for Polytheism. Col/poly/hbr to France for Construction/14gp (all they had).

370BC Settler unloaded on desert isle to the north. We're down monarchy to England and Babylon, and currency to England, researching Republic, due in 32. Pyongyang I would think has little chance of Glib, and might be worth turning it over to normal infra before we waste too many shields. We've no space left on our continent, but there are 2 horses to the larger isle in the north (next to Spain), which could be worth a try. I've set to build a few temples and a couple of barracks but plenty of time to switch these if the next player thinks otherwise.

Save (http://www.civfanatics.net/uploads8/AVS3_370BC.SAV)

Ankka
Aug 15, 2004, 07:42 AM
Sounds like a good set of turns. :goodjob:


andvruss - away
Ankka
Super Furry - just played
chenglian - UP!
Codo Stejans - on deck
Detlef Richter

Detlef Richter
Aug 16, 2004, 02:38 AM
Nice turns, our next goal should be this iland. :goodjob:

chenglian
Aug 16, 2004, 08:59 PM
Got it. I will play as soon as possible.

chenglian
Aug 18, 2004, 01:38 PM
Sorry to everyone for the long wait!

370BC [IHT] – We’ll be locked into a peaceful builder’s game for a good while now, so infrastructure and workers are a must. We should also actively seek out new lands to settle and to gain resources (primary objective).

I am very happy to see Wonsan’s worker factory running.

I swap many builds to library. They are cheaper, they produce research (I notice we’re researching republic at max sustainable, generally I believe that’s a bad idea but with libraries, this time can come down), AND more culture than temples. They are a must build for scientific civs, if only to offset the cultural superiority of the AI on higher difficulties.

350BC [1] – Kaeson is founded on desert island. One more city is planned there, making it a superfishing island but not much else. Harbors should be built ASAP in the desert cities.

We qualify for the FP now. I think the FP should go either in Cheju (great potential for shields in the future) or P’yongyang (we already have some shields in the city).

Since we gave away lit before the Temple of Artemis completed, there is simply no way for us to get the GL. It’d be pointless to continue building that, but perhaps with proper prebuild management, we could snag another wonder in the Middle Ages. That or we could build that FP in P’yongyang (and fitting too, isn’t it, for Korea?)

IBT – Our warrior is booted to a noman’s land between England and Babylon.

330BC [2] - Chonju is founded.
I spot a Babylonian city on the big northern island. It looks like we will probably only be able to grab 1, maybe 2 cities there.

310BC [3] – Zzz.

290BC [4] – Zzz.

270BC [5] – Library rushed in Inchon, Taejon.

250BC [6] – Wines are hooked up! I lower lux by 10% and raise sci by 10%, republic due in 18.
We also have trade routes to everyone except France, and apparently France has no contact with Spain.
We should buy gems from France as soon as we can, and then get rid of lux and put the funds into science.
Library rushed in Ulsan.

230BC [7] – Library rushed in Pyongsong.
First galley sets off with a settler to try to grab something from the northern island.

210BC [8] – I buy gems off France for Wines, 1gpt, and 33g. We finally lower lux to 0%!

IBT – Hastings build the Hanging Gardens.

190BC [9] – Zzz.

170BC [10] – England has apparently researched Feudalism on its own. Lizzy is now building Sun Tzu’s.
The Dauntless (eastern curragh) sets off to the east off the coast of the Northern Island, bravely seeking new lands past the ocean!
The Seagod (western curragh) should prepare to do so next turn.
Rushed library in Paegem.

Notes:

Wonsan has been extremely valuable for us, cranking out many, many useful workers. I believe it should build 5-10 more, depending on what everyone else thinks, then begin building infra. Or we could switch it to library quickly, then back to workers.

Seoul is set to build one last settler, due to settle the hills 2E of Seoul to become a fishing village. Since we can’t grab land from other civs for a LONG time, it is imperative we use every last tile we possibly can. This fishing village should provide decent tax revenues.

We should definitely fight the culture war against the AI on all border cities.

P’yongyang is put on a starvation diet, set to complete the FP in 9 (don’t worry, it won’t starve before the FP completes). However, we must decide whether we want it to be our FP city, or to swap it to a wonder (and risk losing production time).

I think P’yongyang is our best bet for the FP, since the location doesn’t matter nearly as much as it used to.

Republic due in 10, @ -3gpt. Pay attention to finances (so we don’t lose units and buildings) and to brokerage opportunities!

On suicide curraghs on large maps, yep, it’s definitely a long shot. But that’s why they’re called gambits.

http://www.civfanatics.net/uploads8/AVS3_170BC.SAV

Ankka
Aug 18, 2004, 01:46 PM
Good job. :goodjob:



andvruss - away
Ankka
Super Furry
chenglian - just played
Codo Stejans - UP!
Detlef Richter - on deck

Ankka
Aug 20, 2004, 11:00 AM
andvruss - away
Ankka - on deck
Super Furry
chenglian - just played
Codo Stejans - skipped; 24h limit exceeded.
Detlef Richter - UP!

Detlef Richter
Aug 21, 2004, 02:44 AM
OK, got it. I try to play over the weekend and post Monday morning.

andvruss
Aug 21, 2004, 05:08 PM
I am back :).

Detlef Richter
Aug 23, 2004, 03:59 AM
Welcome back andvruss.

Here are my turns:

150BC: Wonsan build worker, next worker
London builds the Great Library

130: nothing

110: Babylon builds temple of Arthemis
Japan builds Statue of Zeus
Seoul builds settler, next settler
Wonsan builds worker, next worker

90: Pusan builds harbor, next lib

70: Wonsan builds worker, next worker

50: nothing

30: Wonsan builds worker, next worker

10: Seoul builds settler, next settler

10AD: Pyongyang builds FP, next lib
Wonsan builds worker, next worker
England builds SunTzus

30: reached republic, next currency
I start to revolt to rep
Spain trades currency+10g for rep
France trades monarchy+10g for rep

We lost the race to the N iland, i think we should build some siucide galleys.

http://www.civfanatics.net/uploads8/AVS3_pic30AD.JPG

andvruss
Aug 23, 2004, 09:02 PM
Got it. \\\\\\\

andvruss
Aug 25, 2004, 09:00 PM
I was away in Toronto today, so I will have the turns playe by tommorrow.

andvruss
Aug 26, 2004, 09:54 PM
30: Look around at our cities.
Just a tip; Hyangsan has a pop of 5. We are in aranchy, so a clown has been hired. The city now has 2 happy citizens, 1 content, and 1 sad. However, if we turn that clown into a tax collector, they city now has 2 happy and 2 sad, with us earning 2 gpt extra.
Doing that with all other cities that it applies to, we now earn 11 gpt in anarchy.
MM cities for maximum growth.

IBT: All cities with riots become peaceful :)

50: not much

IBT: Babylon comes asking for 23 gold....Since we havce no military and are in anarchy, i cave.

70: same

90: Found Sariwon in the middle of the northern island

IBT: Change government to republic
Lose galley
MM cities back

110: Not much

130: Disband a couple of extra warriors
Sci to max, 202, engineering in 10 with -42gpt

IBT: Manpo lib-temple

150: Same

IBT: Pusan lib-barracks
English start Sistines
Lose suicide galley

170: blah

IBT: Wonsan worker-worker
Cheju court-barracks

190: zz

IBT: Lose gems
Many cities riot

210: Luxes to 10

No lands found yet, but...


Save (http://www.civfanatics.net/uploads8/AVS3_210AD.SAV)

Ankka
Aug 27, 2004, 02:36 PM
Good job. :)


I will get to this tomorrow, I hope, busy day today, and I'm going to sleep soon..

Ankka
Aug 28, 2004, 08:22 AM
210AD [Preturn]: Check what's going on. Most of our cities are rioting...

Raise luxtax to 20% and boot all entertainers and do some MMing.

IBT: Riots end everywhere.

English start Knights Templar.

230AD [1]: I think we have enough workers for now, we need infrastructure and military.

Switch Wonsan from worker to library. We won't want any flips...
Change Hyangsan from granary to temple.

IBT: Namp'o court > library.

250AD [2]: :sleep:

IBT: Seould temple > library.
Hyangsan temple > library.

260AD [3]: :sleep:

IBT: P'yongyang temple > library.
Inch'on temple > pike.

Babylonia starts Knights templar.

270AD [4]: MMing...

IBT: Wonsan library > temple.
Pusan rax > pike.
Sariwon warrior > library.

280AD [5]: :sleep:

IBT: Seoul library > market.
Cheju rax > library.

Babylonians start Sistine.

290AD [6]: :sleep:

300AD [7]: :sleep:

IBT: Hyangsan lib > market.
Pyongsong temple > rax.
Taejon harbor > temple.
Sariwon flips to England...

310AD [8]: :sleep:

IBT: P'yongyang library > market.
Pusan pike > pike.

320AD [9]: :sleep:

IBT: Lizzy demands iron. I cave, we have no military.

Namp'o library > market.
Paegam temple > rax.

Chonju riots. :blush:
Chonju harbor > library.

330AD [10]: :sleep:


BTW, is this a large map? If so, I might need to drop off because my comp won't run over standard size maps well after mid - middle ages and I noticed a longer waiting than what I'm used to ona standard map...

SuperFurry
Aug 30, 2004, 11:09 AM
got it, will hopefully get to it today... otherwise tomorrow.

andvruss
Sep 02, 2004, 03:46 PM
andvruss -
Ankka - just played
Super Furry-skipped
chenglian - up
Codo Stejans - on deck
Detlef Richter -

andvruss
Sep 06, 2004, 05:54 PM
andvruss -
Ankka - played a while ago
Super Furry-skipped
chenglian - skipped
Codo Stejans - up
Detlef Richter - on deck

hi.....

Ankka
Sep 07, 2004, 09:47 AM
Looks like a bad stall. :(

I hope someone steps in and plays the turns...

Detlef Richter
Sep 07, 2004, 09:53 AM
If no one else say 'got it', i can play it tomorrow.

Detlef Richter
Sep 08, 2004, 09:28 AM
OK, 'got it'. I post tomorrow morning. Three missing members, thats heavy.

Detlef Richter
Sep 09, 2004, 06:28 AM
Here we go:

340AD: we need some suicide galleys
Cheju builds lib, next market
Ulsan builds court, next market
traded with Spain: monotheism <-> wine+800g+22gpt

350: Seoul builds market, next pike
Wonsan builds temple, next court
Pusan builds pike, next galley
Inch'on builds pike, next court

360: Manp'o builds temple, next court
tradeed with France: chivalry <-> 640g+27gpt

370: Seoul builds pike, next pike

380: Pusan builds galley, next galley
Pyongsong builds barracks, next pike
changed Seoul to 'Knights Templar'

390: nothing

400: nothing

410: Pusan builds galley, next galley
Babylon build 'Knights Templar' (we lost the race)
changed Seoul to cathedral
traded with England: engeneering <-> 8gpt+470g

420: Paegam builds barracks, next court

430: Wonsan builds court, next market
Hyangsan builds market, next court
Pyongsong builds pike, next pike
Taejon builds temple, next barracks

Technical, we are ways behind. Let us road all workable tiles and build courts and markets to get cash,cash,cash.

andvruss
Sep 10, 2004, 10:14 PM
Good job. Got it.

andvruss
Sep 12, 2004, 08:23 PM
Sorry, I was going to play today, but I unexpecyedly had to go out. Will play and post tomorrow.

andvruss
Sep 13, 2004, 09:57 PM
Preturn: Everything looks fine. Nothing on diplo.

IBT: Pyonyang market-harbor
Pusan galley-galley
English start Cops :(

440: nothing much

IBT: Seoul Cathedral-colosseum
Cheju market-colosseum
lose a galley :(

450: Time to do some brokering: Trade our only iron and 42gpt to bablyon for invention. Trade invention and 7gpt to Joan for theology and gems.
We are at tech parity with Spain, down Education with france, down at least education and gunpowder with Babylon, and down at least gunpowder, education, and astronomy with england.
Start on PP, duw in 5 at -189 gold, 647 in bank.

IBT: Nampo market-harbor

460: Not much

470: Same

IBT: Spain starts Leos

480: Adjust sci rate

IBT: Chinese complete Leos in Nanking....

490: Sci to 0 for 1 turn

IBT: english start Sistines and Cop's again

500: Not much

IBT: Seoul colosseum-barracks
Pyongyang harbor-colosseum
Ulsan market-temple
Man'po court-market
London completes Cop's

510: Through careful MMing, I get PP in 1 at -79 gpt. we have 80. it is a difference of 1 or 2 science beakers to 1 or 2 turns :lol:

IBT: Looks like my MMing paid off :D. We get PP and a SGL! Start gunpowder at min
Wonsan marlet-colosseum
Inchon court-market
English start Smiths :(

520: Trade PP to france for gunpowder, 39 gold, and 2gpt. We have saltpeter unconnected, and 1 just out of our borders. Trade Bablyong 50gpt and PP for Education. PP to England for 210 gold and 22gpt. PP to Spain for 17gppt and 50 gold.

I shall leave it here, for we have a SGL, but the only available wonder is Sistines. Do we want to nab that or save our SGL?

andvruss
Sep 13, 2004, 10:01 PM
http://www.civfanatics.net/uploads8/AVS3_core.JPG

Save (http://www.civfanatics.net/uploads8/AVS3_520AD.SAV)

Detlef Richter
Sep 14, 2004, 02:32 AM
Thats perfect :goodjob: .

I think Sistines brings us a good cultur boost. And perhaps this decreases the possibility for a too early war.

Ankka
Sep 14, 2004, 09:10 AM
Sistine's... that's a cathedral in every city, right? Or 2 happy... can't remember... not bad in any case, though. :) Propably the first tech we researched first in ages, and we get an SGL. Awesome. :clap:

andvruss
Sep 14, 2004, 10:11 AM
On the cheap PP tech also :lol:

andvruss
Sep 15, 2004, 09:06 PM
andvruss -just played
Ankka - up
Super Furry-on deck
chenglian -
Codo Stejans -
Detlef Richter -

Ankka
Sep 16, 2004, 08:42 AM
Oops, sorry, didn't notice I was up. Playing today...

What should the leader be used to, BTW? Is sistine's ok?

Detlef Richter
Sep 16, 2004, 08:56 AM
I for me say yes. We need culture and happy people. :rockon:

Ankka
Sep 16, 2004, 10:57 AM
520AD [Preturn]: Check to see hwere we are going... propably not much other to use the SGL to than Sistine's, check out which city would be the best to hurry it in... Wonsan or Seoul. Wonsan hasn't built any shields on the Colosseum yet, and could use some culture on the English border, but on the other hand it is vulerable to attacks, and Seoul completes the barracks next turn. Seoul it shall be.

IBT: Seoul rax > Sistine's.
Hyangsan court > uni.
Taejon rax > court.

530AD [1]: Hurry Sistine in Seoul.

This might cause some nice cascading, as everybody we know is building it too.

IBT: Seoul completes Sistine's chapel. :D > university.
What's this? Wonsan riots... ?
Pusan duct > uni.
Namp'o harbor > uni.

540AD [2]: Our production is horrible... luckily we are getting cash quite well. I wonder if we are trying to do something with it... rush a cathedral in Pyongyang.

IBT: Pyongyang cath > uni.

550AD [3]: :sleep:

IBT: Cheju colosseum > uni.
Kaesong harbor > temple.

English start Bach's.
English complete Smith's.

Lose a galley because of a mismove.

560AD [4]: No trades possible.

IBT: Paegam court > market.
Chonju riots. :blush:

570AD [5]: :sleep:

IBT: Pyongsong duct > market.

French start Magellans.

580AD [6]: Hurry cath in Wonsan.

IBT: Seoul uni > pike.
Wonsan cath > uni.
Chonju temple > library.

English start Magellan's.

590AD [7]: :sleep:

IBT: Isabella demands Wines. Ok,. this time. But when we get nukes... Boom.

Ulsan temple > uni.
Man'po market > uni.

600AD [8]: :sleep:

IBT: Seoul pike > pike.

610AD [9]: :sleep:

IBT: Babs start Bach's.

620AD [10]: Nothing really happened during my turns, and trading wasn't affordable.

andvruss
Sep 19, 2004, 09:38 PM
Do I have to post the roster everytime someone finishes?:hmm:
andvruss -
Ankka - just played
Super Furry-up
chenglian -on deck
Codo Stejans -
Detlef Richter -

Ankka
Sep 20, 2004, 06:49 AM
I think it would help. At least I'm kinda used to that.

But SuperFurry has been MIA for weeks now... :undecide:

andvruss
Sep 21, 2004, 04:25 PM
Are chenglian or Codo Stejans here? 1 day to reply, otherwise MIA

andvruss
Sep 24, 2004, 06:28 PM
andvruss -on deck
Ankka - just played
Detlef Richter -up

Sorry, that was a lot more than 1 day.

Detlef Richter
Sep 25, 2004, 06:45 AM
Hmmm, bad news here.
I say 'Got it', but i can't post bevor Monday.

andvruss
Sep 25, 2004, 07:36 AM
Only 2 days. If you need a skip, I'll sub in for your place.

Detlef Richter
Sep 27, 2004, 06:13 AM
The problem is my old PC at home. He sucks one more again and i lost my internet access.
But now i'am at work and i can post:

630: Seoul build pike, next muscet
Trade with Babylon: banking <-> 1280g+44gpt

640: Trade with France: astronomy <-> world+405g+90gpt

650: Pyongyang build uni, next caravel (we need worker on our little nice
iland)
Hyangsan build uni. next bank
Trade with China: nav <-> wine+113g+37gpt and contact with america
russia+india+aztecs+japan <-> 22gpt
Trade with France: map+3gpt <-> contact america+russia+aztecs
Trade with Babylon: music+world+20g <-> nav

660: Japan: world <-> map+babylon
Aztecs: world <-> world
Persia: incense <-> wines+world
India: world <-> map+babylon
France: 1gpt <-> world
Russia: map <-> map
America: map <-> map
Seoul build muscet, next J.S.Bach
Wonsan builds uni, next bank
Namp'o builds uni, next bank
India: horses+world+17g <-> Theology
Japan: ivory+dyes+3g <-> Theology
Russia: spice+world <-> Spain+poly

670: lux to 0%
France: chemistry <-> world+254g+100gpt

680: Inch'on builds market, next uni
Manp'o builds uni, next bank
Babylon: economics+world+1g <-> chemistry

690: Pyongynag builds caravel, next bank
Cheju builds cathedral, next bank

700: Pusan builds cathedral, next market
Pyongsang builds market, next uni

710: Babylon: map+28g (I have to say yes)
Paegan builds market, next uni

720: Ulsan builds uni, next bank

http://www.civfanatics.net/uploads8/AVS3_pic720AD.JPG

Ankka
Sep 27, 2004, 08:43 AM
Nice trading, finally we know the whole world. :clap:


Andvruss, would it be anything to try and recruit some more people to the game for instance by advertising in the SG registry thread? 3 people is a little low amount for an SG... 4 or 5 would be better.

steviejay
Sep 28, 2004, 07:22 AM
what level is this game at? I heard Emperor but I do remember reading somewhere in this that you's went up to DG, but I can't find where it was said?

Detlef Richter
Sep 28, 2004, 07:28 AM
Yep, it's DG. See post 31-34.

andvruss
Sep 28, 2004, 03:15 PM
In SG's the difficulty level is easier than single player. It would prbably feel like emperor or even below...

steviejay
Sep 28, 2004, 06:08 PM
Hmmmm........... hope you don't mind but I've been looking at the save, see if I could cope with this game. I'm an Emperor player (check link in sig) currently trying out DG, I've never played in a SG though, so if you's want me, I'll play, if not, I won't take it personally :lol:

Few lurker comments though-
*If I remember correctly, there are no MP in Republic? if thats the case would it be better to move the pikes you do have to the border cities (especially against England who I've never got on well with in Civ) and leave Warriors in the core cities for defence?
*Why are there two Settlers in P'yongyang. Are they going anywhere??

Looking forward to hear from you's. if you's don't think I'm up to the task then I'll be lurking none the less :)

Steviejay

steviejay
Sep 29, 2004, 07:28 PM
Painfully aware that I still don't know if I'm up to the level of playing in any SG, I couldn't resist it. So.............. I played five turns. If it really is bad then just ignore me and carry on lol. If not I'll play the other five.

===========
720AD(0 Inherited Turn) Have a look at the situation. Infastructure seems to be the priority atm. We’re weak against all nations, even the lowly Aztecs who have two cities. Need Muskets and Pikes. Our Army won’t even stop a troop of girls scouts.We can’t wage an offensive war until nukes but holding off till nukes will be difficult with the troops we have.

Science is at zero. Drawing in 96gpt. lets try and get that up in my turns. Shouldn’t be too hard as we’re giving over close to 300gpt to other civ’s, over half to France.

Rush a bank in Wosan. Once its build I’ll switch to Muskets. Need Muskets and trebs.

Namp’o to Musket, then barracks.
Wosan to barracks
Ulsan to barracks.

Move troops out of core cities towards the borders. Strength in numbers. But I cannot guarantee successfully defending the border should an attack occur. If I’m wrong here then I’m sorry and correct it immediately. I’m nervous to do certain things because I don’t want to be the one to balls this up.

IBT- Very little troop movement in general, few workers. There seems to be something going on on the French/Babalyonian border, there are a few Bab units fortified in French territory. A little skirmish perhaps?
Chinese begin work on Shakes Theatre.

730AD(1)
Courthouse built in Taejon. Set to Musket.

Do I want to connect up the saltpetre on the island? There are two workers posed to do it but won’t someone just demand it off us as soon as I connect it up?

When I’ve got a few more banks, I want to get some Muskets in our cities. From just looking at the Diplo screen, they AI has to at least be on Cavalry. Warriors and Cavalry don’t go well together.

IBT- London completes Magellans

740AD(2)
Upgrade 2 Pikes to Muskets.

IBT- England demand 22gold and TM. Would you say no?

750AD(3)
Rush a Uni in Inch'on for the culture.

IBT- Chinese begin work on Newtons.
760AD(4)
Wosan Barracks -> Musket
Pusan Musket ->Musket
Ulsan Barracks -> Treb
Inch'on Uni -> Musket.

770AD(5)
Notice the English cities change appearance. They’re in the Industrial Age.

IBT- Hastings completes Shakes Theatre.
Notice the Bab cities change as well.
=========

Thats just my thoughts on the game. Anyone want to discuss it? I was worried throughout the turns of an English invasion, I've had it happen too many times before.

Steviejay

Gyathaar
Sep 29, 2004, 08:34 PM
I have never played a succession game, but have considered starting many times. If you want another player I could always give it a try ;)

I usually play DG diff games for solo games, thou I prolly should move up and play deity or sid - but never have. Have beat AWDG on continents thou.

Curious about something in the rules thou.. are you allowed to start wars and alliances as long as you dont fight offensively? Or would you have to trick AIs to declare on you if you want a phony war before you get nukes? :D

andvruss
Sep 29, 2004, 09:19 PM
Nice turns, steviejay. We should connect the slatpeter and sell it away.

Gyathaar: if you in, you are in :). We cannot initiate a war until nukes, only defensive wars when declared upon. No MPPs either, but we wouldn't have probably signed any anyways.

Detlef Richter
Sep 30, 2004, 02:15 AM
Looks very good steviejay. Go on with these.

steviejay
Sep 30, 2004, 07:42 AM
780AD(6)
Manp’o bank -> barracks

Rush a Uni in Pyongsong.

No one is willing to pay for our extra Saltpetre and I don’t think giving them muskets is work their WM and 7 gold. Just hope no one demands it.

IBT- York completes Bachs.

790AD(7)
Pyongsong Uni -> Musket.

I need to change Seoul to Bank. There’s nothing else to build. Waste 137 shields. That’s just nasty.

IBT- Nothing, just movement

800AD(8)
Seoul Bank -> Musket.
Wosan Musket -> Musket.
Pusan Market -> Musket.

Rush a Uni in Paegam and a bank in Namp’o.

IBT- Babylon completes Newtons.

810AD(9)
Namp’o bank -> Barracks
Paegam Uni -> Musket.
Manp’o Barracks -> Musket.
Chonju Library -> Market

IBT- Nout

820AD(10)
Cheju Bank -> Musket
Hyangsan Bank -> Barracks
Moved some workers about to finish the turn.

Summary-
Didn’t do much. Freaked when I saw the military situation and lived in fear for ten turns of an English invasion (its my opinion that they’re the biggest threat) Tried my best to build up the military, my personal taste would be to keep going with the military build up until there are at least 4 or 5 muskets in each border city along with a handful of Trebs to be upgraded to our UU once possible. I didn’t touch the science slider, I’ll leave that to the next player. I’d also really feel more comfortable with some Knights in our towns to try to pick off any invaders but that’s not a priority.

Any discussion is welcome.

Didn't post a screen shot bceause there was no change in terms of cultural borders and there was no wars so no cities changed hands. I'd really like to see a battle between England and France, this might allow us to move those two settlers in P'yongyang to try to fill in the gaps.

Final stats are 411 gold with +189gpt

A Nuke, A Nuke, my kingdom for a nuke!! (www.civfanatics.net/uploads8/AVS3_820AD.SAV)
Steviejay

Gyathaar
Sep 30, 2004, 08:03 AM
I think I want to try to play :)

What about alliances if another civ declare on us (may very well happen as weak as we are military atm..).. are those allowed by the rules?

Should try to build up as much cash as possible atm.. korea is scientific, and there are 3 other scientific civs in the game. With England already in IA ages, we have a very good shot at pulling off a scientific double slingshot into the industrial ages, and possibly get a tier 2 IA tech as our free tech. (see http://www.civfanatics.com/civ3acad_free_tech.shtml)

steviejay
Sep 30, 2004, 08:04 AM
Just a final note. on looking at the defensive position (can't help myself, I'm a warmongerer, I'm always looking at the defensive position) the English border can be held easily if defended well enough. The cities of Inch'on, Wosan and Ulsan are all situated behind a river, and 2 of them are size 12. handful of Muskets with artillery support fortified across a river "should" be able to hold out against Cavalry, especially if the units are there to take out any Cavalry which retreats.

steviejay
Sep 30, 2004, 08:07 AM
@Gyathaar: We are weak yes. Dunno about alliances though, best to ask the more experienced players. Babs are now in the IA as well, or so their cities tell me, a spying mission would work that one out.

We're pulling in alot of money, but I was using it to build up the military. I was worried that if I let it build up too much someone would demand it off me (the English)

Gyathaar
Sep 30, 2004, 08:51 AM
Who is up now? I can play today if you want.

Gyathaar
Sep 30, 2004, 12:53 PM
Took some time and looked at the last save and am ready to start 1st turn if you want me to ;)

Would need to know if we are allowed to:
a) start trade embargos
b) alliances with other civs if we are decleared on (if not would need to build up a lot more military than if allowed to bring in allys if declared on)

andvruss
Sep 30, 2004, 02:02 PM
Gyathaar, go ahead and play :).
I don't think we should be allowed an MAs with other civs against another until nukes.
I don't know about trade, however.....

Gyathaar
Sep 30, 2004, 02:10 PM
Ok, will play later today.

No MAs.. just hope noone declare on me the first 5-6 turns or so, after that it wont matter much :)

I may start a trade embargo in a few turns (affter our deals with india ends) to break englands iron trade with india (so I can sell them iron instead :P)

steviejay
Sep 30, 2004, 05:03 PM
The English scare me, alot. THey are the pimp daddy of our continent. I'd love to see them go at it with France, that would rock, might let us relax somewhat but until we can get rifles..... we're very open to attack. I looked at Cavalry and Musket stats and played with them a bit, and even with artillery support the cavalry will eventually get through and, as the majority of our defence is on the borders, if even 1 city falls and we can't plug the hole, we'll be in alot of trouble.

Gyathaar
Sep 30, 2004, 10:53 PM
Goal is to get us nukes before end of turn so I can go to war with our neighbours..
err.. I mean get us into industrial ages and possibly get us a level two tech as our free tech (communism, industrialism,sanitation or electrisity).

820ad (inherited turn):

Trying to catch up on hat is going on...

Going to micromanage for more gold first.

P'yongyang: stuck at size 12.. move citizens from working on floodplains to coast squares.. work 3 less floodplains and mined desert and work 4 coast instead. Bank still in 2 turns. The extra gold is sadly lost to corruption thou.

Inch'on: hmm.. stuck at size 12, 2 clowns.. doesnt need them for happiness.. can put them to work on the tiles freed up from P'yongyang. gold per turn from this city goes up from 46 to 55

micromanage the tiles of all other cities aswell.

end result: up to 221gpt from 189gpt, some cities grow faster now than before.

switch around some town that dont have banks or markets yet to this, rest is kept on military for now.

Kaesong is switched from temple to library. We are scientific so library costs 40 shields vs 60 for temple, and library produce 50% more culture. We need more culture for the moment, not happiness...

Yikes.. according to CprMapStat Inch'on has a clipchance of 0.849% per turn.. and would need 19 units to eliminate the flip risk.. move come troops around to the highest fliprisk cities. Inch'on down to 0.699%, pyongsong down to 0.223%

Tech situation:

Babylon,china,persia,england and france are all up all visible techs (democracy,physics,metallurgy)

Looking at the city graphics, england, babylon and china are all in industrial ages. Babylon can offer MPP, so they got nationalism as free tech.

England has been in IA for atleast 5 turns now.. wonder what they are researching now since babylon prolly interferred with them researching nationalism. Babylon has a huge stack of gold (8615gold) so they prolly sold nationalism to england and/or china. Yup, england offer MPP too, no embassy with china thou so cant check them.

Since france and persia has physics and metallurgy but not in IA yet, it means there is atleast a 2-fer, possibly a 3-fer available. But.. if we buy physics now we must likely cant afford the 2nd tech we would need, and even if we did it would delay a possible slingshot by many turns.. Going to save up cash for a few turns and hope neither civ can afford to buy any techs or research themself.

Checking outstanding deals..:

- We will get back 44gpt from babylon next turn
- we get 90gpt back from france in 2 turns
- we get wines and 59gpt back from china in 3 turns
- we loose 4gpt from france in 3 turns
- we get 100gpt back from france in 5 turns


seems like the best timing for getting into to IA will be in 5-7 turns. Should have enough cash to pull off trades then. May have to delay it a turn or two if both france and persia has made it to IA by then.

Resource situation:
We have 2 iron sources.. france has 1 iron.. no other civs on the home continent has iron... (I bet england and babylon has been eyeing our extra iron for quite some time...)
Russia,china and india has 2 iron.
Japan,persia and america has one iron each
Aztec has no iron but also no gold, same with spain (they dont have saltpeter either).

England seems to be getting iron from india... we are getting horses from india for another 4 turns.. might be worth getting a trade embargo with
england vs india when this runs out so we can sell them out extra iron. India is far away and backwards (and not scientific) so we dont really need to trade with them atm.

Babylon gets iron from china it seems (he is only trading with persia,england and china)

hit enter

BT:

Seoul: musket -> musket

turn 1, 830ad:

England now has 8891gold.. them must have researched something, most likely rails and sold it to babylon who are broke now. Means they managed to research something in 6 turns or so.

Sell around world map and get world or territory map from everyone and 35gold

667gold, making 265gpt now, france and persia still in middle ages.

BT:

P'yongyang: bank -> rax

turn 2, 840ad:

France entered IA.. one less 2-fer possible :(

Sell map around again, make about another 25gold

955gold, making 377gpt

BT:

Wonsan: musket -> musket

turn 3, 850ad:

move musket to Inch'on. 7 units there now and flipchance down to 0.581%

1335gold, 430gpt

BT:

incense for wines deal with persians expire, I have to add 2gpt to keep it going

Seoul: musket -> musket
Hyngsan: rax -> musket
Man'po: musket -> knight

loose spices, ivory, horses, dyes..

turn 4, 860ad:

chemistry to japan for ivory,dyes,WM and 3gold (all they had.. they didnt value education high enough for us to get both dyes and ivory)

gift currency to russia and they go from annoyed to polite (perhaps they will have more gold for trades now, plus I plan to gift them to IA ages soon anyway :P)

theology to russia for spices and WM

We can now keep running at 100% taxes again

Babylon will now buy our iron, so decide to take advantage before they start buying from china again;
buy physics from babylon for iron, WM and 1358gold

persia still need theory of gravity to enter IA

411gold, 425gpt

BT:

Cheju: musket -> university

turn 5, 870ad:

england now has all the gold I gave babylon last round... all other civs are pretty much broke.. persia still in MA. This means england researched some tech in 4 turns and then sold it to babylon I guess.

Our military is now average to aztechs (who has 2 cities :P)

China will take our wines, so:
metallurgy from china for wines, WM, 824gold and 39gpt

12gold, 493gpt


BT:

Namp'o: rax -> musket

Ulsan: bank -> Hwach's (doesnt have rax and build them in 4 turns with no loss, and we have no artillerty units)

turn 6, 880ad:

spain has 14gold, and russia has 10 gold and I want the gold I can get, so;
economics to spain for horses, WM and 14gold (smith's is built already, and if they want more gold from building wealth then I will be glad to take it off their hands ;) )

education to russia for WM and 10gp

529gold, 504gpt


BT:

Seoul: musket-> musket

P'yongyang: rax -> musket

turn 7, 890ad:

persia has entered IA.

I suddenly realize that in order to complete my plan within my turns I am already too late.. also realize that this is the 205th turn in the game, so I am going to play the few extra turns to round them off and end up on ending in 950ad :)

Setting research to magnetism, science to 70% (finish in 5 turns)

1033gold, 6gpt

BT:
nothing


turn 8, 900ad:

England bought a tech from babylon (they both have around 4500gold now)

1039gold, 6gpt

BT:

Wonsan: musket -> wealth (need every gold I can atm)

Hyangsan: musket -> wealth

Manp'o: knight -> wealth

turn 9, 910ad:

england has most of the cash back again from babylon

can lower science to 60% and still get magnetism in 3 turns

1045gold, 89gpt

BT:

Seoul: Musket -> wealth

Ulsan: Hwach'a -> wealth

turn 10, 920ad:

to be sure I have cash to get a good deal in 950ad, I lower sci to 50%, magnetism in 3 turns

metallurgy to spain for WM and 54gold (they dont have saltpeter anyway)

1195gold, 170gpt

BT:
nothing

turn 11, 930ad:

lower sci to 40%, magnetism in 2 turns

spain suddenly have a little bit of cash, so;
wines to spain for WM, 50gold, 5gpt

music theory to america for WM and 10gp

economics to india for WM, 13gold and 15gpt


1438gold, 270gpt

BT:

Cheju: University -> wealth

turn 12, 940ad:

spain has military tradision now (great news, will be able to use this for trading if needed) can lower sci to 30% and still get magnetism in 1 turn.

Just need to aquire theory of gravity now so I enter IA in the next interturn.

France will give us the best deal on ToG, so;
buy Theory of gravity from france for WM, 1705 gold, 27gpt

3gold, 318gpt

BT:

get the big picture..
set sci to 0%

now have 321gold, 530gpt

england,babylon,persia has all the first lvl IA techs
france and china are both missing steam power.

get all the gold the backwards civs has from selling world maps

time to gift the last scientific civ to IA;

Gift all required MA techs to russia
bah.. russia gets medisine

get medisine from russia for navigation,economics,music theory,printing press and chivalry

noone has sanitation

babylon and england will give me the same deal on steam power, but england has more cash in the coffer, so decide to buy from babylon

buy steam from babylon for WM, 246gpt and 309gold

buy nationalism from china for steam power, WM, our only furs, 194gpt and 1 gold

sigh, both england and babylon has both communism and fascism

sell steam power to france for 1425gold, 75gpt and WM

all our 1441gold and 161gpt can only get us to doubtful for both communism and fascism from both england and babylon..

no more useful trading can be done, so make one taxman in Inch'on to prevent it from rioting after trading away the furs.

Cross fingers we dont get communism or fascism and instead get one of the 4 other possible techs (ironclads, industrialization,sanitation or electrisity)

Inch'on: Bank -> Hospital (guess we got sanitation)

The english starts to build universal sufferage (someone got industrialization in interturn)

turn 13, 950ad:

hmm.. interesting.. england has a ton of cash, so guess they researched industrialization.. they however also sold it to babylon and china, and

china is missing communism and fascism.

could do a 3-fer with sanitation, communism and industrialization, but with the size of our civ, we wont need communism or polize stations (yet)

We have no coal :( - but china has 2 extra ;)


time to get some of our cash back..

coal and industrialization from china for sanitation, 10gold and 16gpt

sanitation to babylon for Wm and 104gpt

sanitation to england for WM and 1782gold

trying to suck out as much possible gpt from the civs that will get the techs soon anyway:

sanitation and industrialization to france for military tradition, democracy, 9gpt, 15gold, 2 workers and WM

sanitation to persia for free artistry, WM, 47gold, 19gpt

Switched all cities building wealth to building hospitals if stuck at size 12, or factories elseway unless they are building markets or banks (or the one library in kaesong that will finish next turn)



Sorry for taking the extra turns.. just had to finish the jump to IA and all the deals.. and the turns are on schedule again (on turn 210)

Inch'on still need more units and/or culture to get rid of flip chance.. it need 18 units atm to eliminate it (has 9) and has a flipchance of 0.439%

Paegam need 7 units (has 2).. flipchance 0.231%

Pyonson has 4 units, need 6 - 0.099% flipchance

all other cities have no fliprisk atm

May want to rush many build next turn or use cash to upgrade units.

We currently have all available techs except communism and fascism, and only england has any cash.

We currently have 3275gold and making 251gpt

I ended up getting 12 techs during my turns.

No picture atm, since no changes on map (except that we pretty much have entire world map available)

China has captured a few indian cities the last turns it seems, so they are at war. We might want to use cash to get some embassies.

Here is the save (http://www.civfanatics.net/uploads8/AVS3_950AD.SAV)

steviejay
Oct 01, 2004, 02:40 AM
I feel really humble here, somewhat out of my depth from reading the turns, which were Cracking btw.

How's up now?

Ankka
Oct 01, 2004, 07:51 AM
Now did you say you were an SG newcomer? That was something I'd call awesome! :wow: :goodjob:

We're getting a chance again after the not-so-good start. :D

I think andvruss should be up now, then me, then stevie again.

Gyathaar
Oct 01, 2004, 08:00 AM
I am a newcommer to SG yes, but not a newcommer to civ ;) (been playing since civ1 days :p )

Only recently been starting to play GOTM and now SG thou..

andvruss
Oct 01, 2004, 10:33 AM
Nice turns, you SG newcomer you...;). I see it.

andvruss
Oct 03, 2004, 04:50 PM
Preturn: embassy with France, india (backwards), and China ATM.

IBT: Taejon market-aqueduct
Kaesong lib-temple
French and Babs start Sufferage

960: Will wait a couple turns to rush things. Workers build RRs.

IBT: Babylon and France sign MPP
Pyongsong bank-factory

970: Rush hospital in Seoul for 448.
Change research to Corp, since England has electricity (no research done to electricity, sat at 0.)
Sci to 90, Corp in 7 at -403 gpt

IBT: China and India sign peace
india wants MPP. I say no .
Seoul hospital-factory

980: Not much

IBT: Culture exapands. China starts Sufferage

990: England has Corp now too .

IBT: Perisans start the Sufferage

1000: Same

1010: Blah

IBT: China and Babylon sign MPP
See Babylonian infantry :(

1020: Workers continue to improve land

1030: Continue to adjust the sci slider

IBT: Finally learn The Corp-Refinig to sit on at 0
pyongyang hospital-factory
Pusan factory-bank

1040: All that research into The Corp only gets us a deal with the Chinese
Corp for silks, 1 gold and WM :rolleyes:
I misjudged the AI tech pace here, sorry
Upgrade all muskets in rifles
Pyonyang, our border town, is prtected by 1 warrior. I double the garrison and send another warrior :D.

IBT: Cheju hospital-factory

1050: Not much

We are not in the greatest of cirsumstances any more.....

Save (http://www.civfanatics.net/uploads8/AVS3_1050AD.SAV)

Gyathaar
Oct 03, 2004, 06:07 PM
I misjudged the AI tech pace here, sorry


Yeah, both england and babylon is doing 4 turn research, france and persia a bit slower (6-7 turns I think). Atm researching is a waste (only reason I researched magnetism is you need to research the tech to get you to new age to get the big picture popup)

Much cheaper to buy, and even cheaper to steal techs (but dont steal from the ones on home contient.. risky enough to have china or persia ally them vs us on a failed steal)

steviejay
Oct 04, 2004, 05:03 AM
Pyonyang, our border town, is prtected by 1 warrior. I double the garrison and send another warrior :D.


yeah, I think that was my bad. I moved alot of troops to the English border because I considered them the biggest threat, sorry

I think we need alot of cannons (I know Koreans don't get cannons but instead get their UU but I can't recall the name of it at the moment) with all the cities railroaded we can have a large stack of them and they can move to where ever needed. Might improve our chance of survival till we can get radioactive on our enemies

Ankka
Oct 04, 2004, 09:01 AM
BTW, andvruss, you are up in Ank09. Go play it. ;)

Am I up? If so, I will take it today or I think tomorrow.

andvruss
Oct 04, 2004, 08:20 PM
Updated roster:

andvruss- just played
Ankka- up
Detlef Richter-on deck
steviejay
Gyathaar

Ankka
Oct 05, 2004, 08:06 AM
The turns were fairly boring, nothing happened and we were too poor to buy techs.

I RRed a lot.

Sorry for the extra turn, I pressed enter in mistake before saving.

I thikn we should go to stealing techs. We have the money for one, almost two careful steals now, and with our gpt we should be able to steal a tech every 5 turns at minimum.

Our coal deal ran out in the last IBT, it needs to be refreshed.


EDIT: England demanded 100 gold and territory map once. I caved in.

steviejay
Oct 05, 2004, 08:12 AM
can't look at the save now, I'll do it when I get home. How is the diplomatic situation?? Anyone straining at the leash or anything like that? A few AI wars against each other would be very nice. I'm still holding out for a Bab/French war which would allow us to settle in the spaces created lol

Gyathaar
Oct 05, 2004, 06:37 PM
Had a look at the save.

We have lots of cash, and making 630gpt I think, so that is good..

Babylon seems to have switched to fascism... their research should go way down from when they were democracy.

A careful or safe steal of refining from england should allow us a 3-fer for steel and espionage (or possibly electrisity too.. but getting spys would give us better chance for steals, so should get that first - regular spy has 85% chance of not getting caught on a safe steal vs 65% when using embassy)

Babylon has MPP with france and china, england shuns fascism.. hopefully babylon will do something to tick england off, and we will have a world war in the working...

Ankka
Oct 06, 2004, 09:20 AM
I was also thinking on getting espionage... but planting spies will be a big risk.

Gyathaar
Oct 06, 2004, 11:08 AM
I was also thinking on getting espionage... but planting spies will be a big risk.

Still better than using embassies to steal techs.. most civs seem to be polite thou, so might be able to have a failed spy plant without them declaring war.

Also, if we get into a war with one of our neighbours we prolly want to make sure we dont kill any of their units inside their territory unless we want to trigger MPPs.

Once the workers complete all the rails it might be an idea to build forts and barricades along our entire border. Barricades will stop enemy movement; so there would be no way they could attack one of our cities directly before we could reinforce it, since they would be stopped on the first tile no matter what.

Even better leave one hole in the fortress wall towards each civ's border, that way if we place a unit in each fort/barricade .. we would be almost certain they would send the units though the hole instead of attacking units.
Place the holes so the first 3 tiles they can will be in open terrain, and so they cant attack a city in atleast the first 2 moves (a few infantery should hold metropolises across rivers vs cavs, and AI dont have modern armor yet).

I used a similar strat in a DG world map game where I was doing only peaceful buildup as china on a world map untill mid industrial ages. Built a wall of fort/barricades around the entire china while I was waiting for rails.
Wall was built so had to do 4 moves in my territory to attack the closest city.

Eventually placed a fortified conscript rifle in every fort, declared war on my neighbour russia who was the most powerful nation. During the next few turns russia sent most of their army from their railroaded empire thou the hold in the wall. During the next few times I kept bombarding the stacks, making the hurt units retreat, attacking cossacks whevever they where exposed and I had no more artillery left to use. When I had n more cavs to attack with I let them attack fortified cities, most died or retreated.

After about 4-5 turns there was just a trickle of newly built units and healed units comming though the hole. I think the spy showed russia to have around 200 cossacks and I have no idea how many infantery and knights they sent during the attack (they had not reached tanks yet). After it they had no fast units left, while I had lost 5-6 units total. I did have around 75 artillery thou.

Gyathaar
Oct 06, 2004, 02:58 PM
Who is up btw? Detlef Richter?

andvruss
Oct 06, 2004, 04:48 PM
it would be.

steviejay
Oct 06, 2004, 06:29 PM
I was also thinking on getting espionage... but planting spies will be a big risk.

we're always at risk. we have powerful neighbours, best to try to level the playing field. But....... lets not try to get a spy in London just yet :)

Gyathaar
Oct 09, 2004, 02:17 PM
Has been over 4 days since last save now..

andvruss
Oct 09, 2004, 02:20 PM
I mistook this SG for another that I thought was running smoothly. Sorry for not keeping it going.
The roster now is

andvruss-
Ankka- up
Detlef Richter-skipped
steviejay-up
Gyathaar-on deck

steviejay
Oct 09, 2004, 06:29 PM
Have a look at the save to begin with. Kick ass, we’ve got like rifles and railroads and stuff. Party! To make it better our army is still stronger than the Aztecs. Rock on.

Ok, from reading up I’m assuming we want spies and stuff? And then we want to build the Great Wall of Korea round the empire??

Any particular trades needing to be done in my turns? with all the gpt we're pulling in there must be something we can do with it.

Consider this my "got it"

Gyathaar
Oct 10, 2004, 06:58 AM
I would risk a careful steal of refining from england (doubt they declare even if we get caught.. thou good luck on the war if they do :) )

Refining should get us espionage from china, and steel and electrisity from france and persia. May have to throw in some gold in the deals thou.

If we get espionage, build intellengence agency before trying any more steals.

steviejay
Oct 10, 2004, 11:52 AM
1160AD(1)
Ok, first off. Careful steal against England, 2856gold or roughly 4 and a half turns worth of gold. Worth it. My heart skipped a beat when I clicked on ok because my computer froze for a second, I thought I was gonna get attacked but it seems it was just C3:C and SETI@Home fighting for my RAM.

Get Refining and set to Steel. I expect to steal Steel (tongue twister) but I needed to pick something. Science is at 0 anyway. (subnote- we don’t have oil)

Trade Refining to China for Horses, Coal, WM and Espionage, to France for Eletricity, WM and 10g and I get Steel off Persia for Refining, WM and 550gold. China doesn’t have Steel but won’t give me much for it, only SM which would be pointless as everyone is building ToE and we’d never get it.

Build some railroad and end the turn

IBT- Spain wants to trade WM straight up. This usually means its worth something so I milk 80gold out of them as well.

Get the Intelligence Agency message.

1170AD(2)
China still won’t give us anything bar SM and their WM for Steel the tight gits.

Seoul seems to be a 1 turn Hwach’a factory which is groovy by me. We’ll need a lot of them if the English invade and lets face it, that’s become a lot more likely now we’re nicking stuff of them.

More rail roading.

1492gold, +620gpt. Try a steal next turn.

IBT- Not much, a Bab fleet (1 attacker, 1 galley) moves into French waters but that’s about it

1180AD(3)
Pusan Hospital > Cavalry
Hyangsan > Stock Exchange

Do a quick steal on England and SUCCESS Am I pushing my luck here??

http://www.civfanatics.net/uploads8/avs3_rp.jpg

Yeah, I think I do.

I am really confused as to how this works. To trade RP the only people who'll give me something worth having for it are the Persians, the Chinese will only give me their WM for it and get insulted if I asked for SM yet they're more than happy to give me it for Steel

Set science to Combustion.

(subnote- We have a source of rubber :banana: )

More rail roading. I don’t plan on doing any more steals for the remainder of my turns. I’ve pushed my luck enough here and I’ll concentrate on building up the military.

Wait a minute??? Why is Radio there?? I thought we were running 1.22?? wasn’t that removed in the latest patch??

IBT- Nout.

1190AD(4)
Namp’o Factory > Infantry.
Cheju Factory > Infantry

Upgrade 9 Rifles to Infantry for 270gold

IBT- France and Russia sign a MPP.
America wants to trade WM. I get all their gold (3) as well.

1200AD(5)
Seoul Artillery. It asks me if I want to build a Hwach’a next…… is that even possible??? Set build to cavalry.
Wonsan Factory > Coal Plant.
P’yongyang Stock Exchange > Infantry.
Pyongsong Factory > Infantry.
Kaesong Temple > Aqueduct.

Upgrade 3 Pikes to Infantry for 500 odd gold, upgrade 3 Muskets to Inf for 270gold and upgrade a Knight to Cavalry.

We need 3000 odd gold to upgrade our warriors to Guerillas :lol: Might wait for a bit

Clean up some pollution.

IBT- Nineveh completes ToE.

1210(6)
Pusan Cavalry > Infantry
Something completes in Ulsan but I forgot so I build a barracks.
Paegam Bank > Infantry

Upgrade 2 Muskets for 180gold. Upgrade a pike as well.

IBT- Japan and India sign a peace treaty. Didn’t realise they were at war.

1220AD(7)
Didn’t do much, rearranged the forces so there’s an even spread on the English border. More rail roading.

1230AD(8)
Ulsan Barracks > Stock
IBT- Aztecs want WM. Get 3 gold out of it.

Persia declares war on the Chinese. That should be interesting, both are pretty big.

1240AD(9)
zzzzzzzzz

IBT- Nothing much. Our silk deal with China ends.

1250AD(10)
Do nothing bar moving troops about and building rail roads.

All in all quite uneventful. Apart from the butt clenching moments at the start as I was stealing techs I didn't look to be in much danger. Everyone seems to be sleeping or something apart from the Chinese/Persian war. We should be able to do an easy steal next turn which I suggest the next player does, Combustion would allow us to trade with France and a few other nations for things like Communism, SM etc. Good luck!!
Save ("http://www.civfanatics.net/uploads8/AVS3Koreans1250AD.SAV)

Gyathaar
Oct 10, 2004, 12:09 PM
Do a quick steal on England and SUCCESS Am I pushing my luck here??
careful steal is usually the best success chance per gold, but getting replacable parts is great :)

I am really confused as to how this works. To trade RP the only people who'll give me so