View Full Version : AVS3: Nuclear Winter


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andvruss
Jul 23, 2004, 03:04 PM
Specs:
world Size: Large
Land Mass: Archipelago: 70% water
Barbs: sedentary
Climate: Normal
Temperature: temperate
Age: 4 billion
Cultural conversions: on
Edit: I think we should do emperor, but the level is also open to the suggestion of participants.
C3C 1.22 (most recent one)

Variants:
:nuke: :nuke: :nuke:
All about the nukes in this SG. We may not fight an agressive war until we build a tactical nuke. we may only fight back when declared war on, and the only cities we can capture until we have a nuke are our own that have been captured from us. Once we have a tactical nuke, we must assemble as many as we need to nuke the capital of every civ that declared war on us earlier. More or less, Modern Age AW.
The reason for archipelago is to explre nuclear subs, and transporting nukes on them.

Editor Tweaks: Hope I don't mess up anything by doing this :blush:
Nuclear sub: +1 move
ICBM: Available with Smart Weapons (almost end of tech tree)
ICBM: 600 instead of 500 shields
Tactical Nuke: 250 shields instead of 300, Bombard range 5 instead of 6.

Civs:

Our civ must be a declared nuclear state, so United States, Russia, Britain, France, China, India, or Persia (Pakistan). Our rivals will be all these nations but one ( the one we choose), and all other opponents shall be random.

Roster:
andvruss
Ankka
Super Furry
chenglian
Codo Stejans
Detlef Richer

LKendter
Jul 23, 2004, 03:19 PM
Not a signup, but I notice you didn't mention what level the game is.

M60A3TTS
Jul 23, 2004, 03:29 PM
If you're going into the editor, why not bump up the transport capacity to say, 6. Now THAT would be a Boomer! Too bad they don't differentiate between SSNs and SSBNs in the game.

andvruss
Jul 23, 2004, 03:37 PM
6? :eek:
That would be very..interesting, but I want subs to play a more prominent role, thus keeping the transport capacity 1 to encourage the builds of many of them, not just a couple of 'uber-subs' in large stacks.

grs
Jul 24, 2004, 12:03 PM
Not a signup, but Persia = Iran - hopefully not a nuclear power yet ...

Ankka
Jul 24, 2004, 01:37 PM
You forgot Korea from Nuclear countries (North Korea ;))

If this is Emperor or less, I'll join, if over, too high for me.

Ankka
Jul 24, 2004, 01:44 PM
I've never used nukes so this might be fun. :yeah:

andvruss
Jul 24, 2004, 06:45 PM
I found the delcraed nuclear possessing sates here: http://nuclearweaponarchive.org/Nwfaq/Nfaq7.html

Ok Ankka, your in :)

Ankka
Jul 25, 2004, 01:59 AM
I have been playing lately with almost all of the declared Nuclear states...

I'd like to play Korea, I never have, but if you insist on a declared nuclear state, my situation is this:

United States > no really keen on this, played an SG just a while ago
Russia > playing an SG as Russia
Britain > Could be...
France > Not played for some time
China > Played, not realy interested in this
India > Played SG as India
Pakistan = Persia > played the most of all, please not this

The suspected civs:

Israel > no civ ingame for this... unless we go for Sumeria, Abraham did leave from there and the people of Israel were his descendants (sp?)... a bit far- winded though ;)
Iran = Persia > no thanks
North Korea > I'd like to try these out
Libya = the Zulu? > maybe


BTW is this C3C or PTW or vanilla?

grs
Jul 25, 2004, 03:19 AM
Libya = the Zulu? > maybe
:eek: This SG seems to be a complaint about geography classes :crazyeye:

Doc Tsiolkovski
Jul 25, 2004, 03:22 AM
Libya=Zulu?????

Wow, that's way off. Why not Arabs, if you really want Libya?

Ankka
Jul 25, 2004, 05:25 AM
The Zulu were the first African civ I thouhgt about. :p

Arabia sure would be better for that.

andvruss
Jul 25, 2004, 03:05 PM
I don't want to be too speculative, so I think we should go with the declared states, unless all participants want to play as an suspected state.

Ankka
Jul 26, 2004, 03:48 AM
The only suspected one I would like to try is Korea, on the declared ones I think England would be nice, we'd get an extra movement for the subs.

France would be industrious, though... both civs have a UU that really isn't good at the time we start warring, but I doubt that really matters.

andvruss
Jul 26, 2004, 09:00 AM
I could completely edit the UU's for the modern age but I wouldn't know if people would want that or I could do it successfully.

Ankka
Jul 26, 2004, 09:10 AM
I don't think that's needed...

andvruss
Jul 26, 2004, 01:28 PM
Hm, 1 member in 3 days. I thought this would generate more interest........:(

Ankka
Jul 26, 2004, 01:33 PM
Perhaps you could post a start?

Oh, wait, we don't know who we are gonna be...

Too bad if this won't kick off, I've never gotten to use a nuke in Civ 3...:( :nuke:

Did you advertise this in the Succession games Registry? Perhaps you should.

alerum68
Jul 27, 2004, 09:50 AM
Not a sign up, I'm in to many SGs as it is. But I'd suggest Korea as a civ. Played them recently and their stats are great for a space race. SCi and Com allows you to be up on techs fairly quickly with good trading. Is your best choice since you're whole goal is getting to Nukes ASAP.

SuperFurry
Jul 27, 2004, 03:52 PM
Am a demi/sometimes deity player and am comfortable on that, would like to join if you would have me - if not it serves as a bump cos this looks interesting.

other than that you might get more players if you say which game - vanilla/ptw/c3c - this is on, just have vanilla/c3c here.... and would much prefer c3c/emp/demi if I was to be accepted. C3c always seems a more finished game to me - preferred civ2 over civ3 till then tbh.

andvruss
Jul 27, 2004, 04:02 PM
It is C3C emperor (updated first post). I can't really tell, are you wanting to join? :)

SuperFurry
Jul 27, 2004, 04:08 PM
cheeky bugger :lol:

would be my first sg so yes, if you would have me of course

chenglian
Jul 27, 2004, 06:29 PM
Hi, I'm a longtime Civ2/Civ3 player who has read many SG threads, but never has played one yet. I'm used to playing Emperor/Demigod and will move on to Deity soon. I'm on board if that's cool with you.

andvruss
Jul 27, 2004, 06:49 PM
Ok cool. :) 2 more people would be preferable.

Ankka
Jul 28, 2004, 08:04 AM
I will be away from tomorrow, the 29th, to Sunday the 1st of August.

andvruss
Jul 29, 2004, 11:54 AM
Should we start and hope for more people to join as we progress or wait?

chenglian
Jul 29, 2004, 12:20 PM
This game will probably last a while, seeing as how we'll basically play to the end of the tech tree. I think starting will also give people a look at how we're doing, and we might rouse more interest. I vote for an immediate start.

Codo Stejans
Jul 29, 2004, 12:37 PM
I would like to join, if you still have room.

andvruss
Jul 29, 2004, 01:10 PM
Ok, 5 is good, we still have 1 more slot, but we will start. Now we must agree on a declared nuclear civ.

chenglian
Jul 29, 2004, 01:23 PM
My two cents, a seafaring civ is invaluable on an archipelago map, so England is (for once) a top pick civ. Otherwise I think any civ should be fine, although it'd be nice to play a neglected civ like France.

If we want to do suspected nuclear states, Korea would be appropriate, what with their leader being a maniac who threatens and blackmails the entire international community. Kinda fitting for our modern AW game.

andvruss
Jul 29, 2004, 01:32 PM
If the majority of players here want korea we can play as korea.

chenglian
Jul 29, 2004, 01:46 PM
On the difficulty level, I think we can ramp it up to Demigod, if that's fine with everyone else. That might make for a much closer and potentially more exciting game, since I've noticed the AI tech pace is quite a bit faster on Demigod than Emperor, so we'll probably have to trade, steal, and extort for our techs all the way up to the modern age.

Also, are all the victory conditions enabled? If so, then we'll have to secure the UN, prevent cultural wins, and get enough nukes to destroy all enemy capitals before they can launch their spaceships. Could be nerve racking and fun. :)

SuperFurry
Jul 29, 2004, 07:29 PM
agree with both the start now + with the demi difficulty.... will make it interesting

and korea will be interesting, altho we won't be able to take advantage of the UU too much

andvruss
Jul 29, 2004, 09:26 PM
korea demigod fine by the rest then?

Codo Stejans
Jul 30, 2004, 07:29 AM
sounds good to me!

andvruss
Jul 30, 2004, 10:25 PM
Sorry, was having internet troubles today and can't post a save right now. Expect the start by tomorrow.

andvruss
Jul 31, 2004, 07:12 PM
http://www.civfanatics.net/uploads8/AVS3_start.JPG

Our start. Tempted to move worker to mountain SW of settler just to see.

Foresight
Jul 31, 2004, 07:28 PM
I didn't look to see what civ you guys are playing, but if you don't have the expansionist trait, you should move the worker to the goody-hut first. Barbs cannot be popped when the civ has zero cities.

andvruss
Jul 31, 2004, 07:45 PM
Is is no cities or no military? I always thought it was no military but.....

chenglian
Jul 31, 2004, 11:51 PM
My two cents

Is is no cities or no military? I always thought it was no military but.....

Barbs cannot pop if you have no military, I saw some Realms Beyond players discuss this. ;)

But DO NOT move the worker onto the hut, since if you build a city you can pop the hut too. I think the terrain S and SE of the mountain are most likely forests (I can see a little of their edge from the screenshot). The mountain also seems to be the starting point of the river. Even IF we do spot good terrain to the south, it will take at least 2, maybe 3 settler moves to get into position. We SHOULD move the worker onto the northern floodplains tile, just to see if there's any bonus resource up there, like wheat or something, and in any case be prepared to irrigate the floodplains.

Our initial start is fairly good, with four flood plains visible, two capable of being worked after settling, and three capable of being worked after cultural expansion. Plenty of mountains for future shields, and we can use the forests (I hope I'm right!) to the south as immediate shields. I think we can probably micro this city to be a settler factory, hopefully a 4 turn one or maybe a 5 turn one.

What's barbs set to? If it's not highly aggressive, we can simply do a farmer's gambit, otherwise we should send warriors to escort, and then our flood plain food advantage may not be so advantageous.

We should probably do max on pottery, so we have a granary to take advantage of the extra food. Or maybe if we're shield starved and barbs are aggressive, we will need to build warriors then settlers, making the city like a 6-8 turn settle/warrior pair fact, and maybe a granary isn't so useful?

The GL would be highly useful on this difficulty. We have the beginning of the tech tree to literature, so maybe we should do min sci on writing then max on lit? Or if the AI is really slow, we might even be able to grab philo...

One last note, we should found a coastal city asap, build a curragh, and get us some contacts!

Hope I don't sound like I'm rambling and that this post is too long!
What does everyone else think? Thoughts, comments, suggestions?

Ankka
Aug 01, 2004, 09:12 AM
I'm back... can I smell a settler factory here? :)

Maybe not 4-turn, if we haven't got any food bonuses, but 6 turns shuold be doable easily...:)

andvruss
Aug 01, 2004, 08:01 PM
4000: worker moves NW and sopts wheat! Seoul founded on spot. Hut gives us a map...... :twitch: Pottery at max at 100% gets it in 23turns.

3950: Workers moves immendiately to wheat to irrigate

3900:zz

3850:zz

3800:zz

3750:zz

3700:zz

3650:zz

3600:zz

3550: irrigation and roading of wheat completed

IBT: Seoul warrior-barracks (granary prebuild)
Seoul expands

3500: Warrior movesd out to explore, Luxes to 10%

3450:zz

3400:zz

3350:zz

3300: Worker begins to mine hill with gold. Our area is low in immediate shield production. If this isn't a good call on my part, correct me then.

3250: Luxes to 20% as Seoul grows again
Furs spotted in south

3200:zz

3150: Pop a hut, barbs of course

IBT: Warrior is flawlessly killed by the first barb to attack

3100: zz

IBT: We learn Pottery-CB

3050: Seoul switches to granary, due in 7

3000: zz




http://www.civfanatics.net/uploads8/AVS3_Seoul.JPG

Save (http://www.civfanatics.net/uploads8/AVS3_3000BC.SAV)

chenglian
Aug 01, 2004, 08:24 PM
andvruss, Great set of turns! :goodjob:
That wheat on the floodplains is extremely sweet, since it gives five food with irrigation. It'll provide all the food we'll need!

I have a question about sedentary barb AI. Does anyone know if you pop barbs out of a hut, do those barbs just stay put, or do they wander around and attack? I don't think it's a good idea for us to pop huts at all on DG difficulty, since we'll mostly just get barbs out (and this make our farmer's gambit a bit slower, since we'll have to send escorts with our settlers). But if the barbs popped out of huts just sit still, then we're still quite safe.

andvruss
Aug 01, 2004, 09:38 PM
Roster:

andvruss-just played
Ankka-up (back today?)
Super Furry- on deck
chenglian
Codo Stejans
???

After the next player or 2, I shall to attempt to draw my first dot map :D. We must expand aggressively for we cannot lead an aggressive war until nukes. Defensive units and lines will be key to peace and prosperity for most the game until nukes :evil:

Ankka
Aug 02, 2004, 02:58 AM
Ok... I'm up is 2 SG's now, but I'll get this game played today...


I think I'll settle at least on the River that continues North from the capitol and then maybe to the South, near the furs...


And I think the gold hill was a good idea, we need production and that also gives some commerce. :)

Ankka
Aug 02, 2004, 03:41 AM
3000BC [Preturn]: Check to see where we are going... Press enter.

2950AD [1]: :sleep:

2900BC [2]: Have to raise the lux rate to 30% to prevent rioting...

2850BC [3]: :sleep:

IBT: Disease strikes. Gah.

2800BC [4]: Lux back to 20%, sci to 80.

IBT: Seoul is now size 2...

2750BC [5]: :sleep:

2710BC [6]: Mine completed, start roading.

IBT: Granary > warrior. We need at leat one..

2670BC [7] - 2630BC [8]: :sleep:

IBT: Warrior > warrior.

2590BC [9]: Warrior stays as MP.

2550BC [10]: Nothing really.

I built warriors, not settlers because we don't have enough food for a settler factory yet, the roaded floodplain needs to be irrigated ASAP. After that we have enough food for a 4-turn SF.

Ankka
Aug 02, 2004, 03:42 AM
Save to next better player. :)


Why are we not heading for Philosophy? :hmm:

andvruss
Aug 02, 2004, 08:55 AM
My bad, I generally dont like min on writing. Once CB is done (very soon?) I guess we should go up that path

Ankka
Aug 02, 2004, 10:05 AM
I guess it's good to have temples soon anyway. :)

SuperFurry
Aug 02, 2004, 08:23 PM
k got it + will play it today - is 2:15am so should post again within 18 hrs i think, catch a bit of sleep first.

Will try to set the capital as a a settler farm - 4 turn, 2 turns to cb, are we happy with writing ?

I'm guessing this is a large map but think I shall explore with the warrior we have next turn, then plant next city on coast and build a curragh. Probably pump out another 2 warriors 1 each for mp and exploring + then a settler, will work it out when I play but I hope thats possible. Any probs with that feel free to post and give me advice

andvruss
Aug 02, 2004, 08:27 PM
Be sure to pos a pic of our nation and the lands known to us :).

SuperFurry
Aug 02, 2004, 08:30 PM
just checked the save and it is limited atm :/

is going to be difficult resisting the urge to goto war if anyone is on our continent, we should be very aware to blocking I think

andvruss
Aug 02, 2004, 08:35 PM
Agressive expansion will be key. We can develop a very nice infra due to the fact we can't launch an offensive war, and can't take enemy founded cities, which will make the modern age more up for grabs. We might even have to defeat a superpower or 2 then :evil:.

andvruss
Aug 02, 2004, 09:00 PM
I would think as soon as the warrior in Seoul is completed, send it north or west to scout.

http://www.civfanatics.net/uploads8/AVS3_earlydotmap.JPG

I think south would hold better terrain due to it's location on the map (equatorial areas (north) have much desert and jungle).

Ankka
Aug 03, 2004, 04:13 AM
I say we should settle the >Northern tile marked with a 1, then the Southern "3".

Detlef Richter
Aug 03, 2004, 09:01 AM
Hi, if you still have one place free, i wanna sign in. No early war sounds really interesting.
Monarch/Emperor is OK, but not more.

andvruss
Aug 03, 2004, 09:14 AM
The level is demigod. However, SGs tend to play a level or so under because of the many people and varied choices, and advice. I think it will feel easier than DG, if you still want to join.

Detlef Richter
Aug 03, 2004, 09:20 AM
Sounds like a challange for me. But with you guys, it could work. I wanna try it.

SuperFurry
Aug 03, 2004, 10:28 AM
2550 checks and all seems good.

2510 warrior completes -> scouts west.

2470 complete ceremonial burial, start writing at min, could complete in 46 but we need the leeway for lux.

2430 warrior built and scouts south, start settler.

2390 scouting.

2350 and... more scouting.

2310 find wines to west.

2270 zzzzzzzz

2230 meet the Babylonians in the west, who are up masonry/wheel/wc, with 3 cities, can't get any techs for 58gp+8pt - all we have.

2190 settler completes and starts his journey to site 1.

Seoul can build a settler every 6 turns at the moment, but can become a 4 turn factory with more workers, is size 4 in the save but could be left to grow and then deviate between 5-7 quite happily. And so ... onto the next player,

Save (http://www.civfanatics.net/uploads8/AVS3_2190BC.SAV)

andvruss
Aug 03, 2004, 10:31 AM
Ok, your in :).

SuperFurry
Aug 03, 2004, 10:39 AM
The world

http://www.civfanatics.net/uploads8/avs3pic.jpg

Ankka
Aug 03, 2004, 10:40 AM
Detlef, don't be scared on the level, I was playing at Regent when I started playing on an Emperor SG... I was a bit crazy, but it really helped me get over the jump to Emperor. :)

chenglian
Aug 03, 2004, 11:33 AM
Got it, will play soon.

chenglian
Aug 03, 2004, 12:45 PM
I take a look around, things are looking good. After talking with Hammurabi, I know there are other civs on this island or close to this island. He has 0 gold, mostly likely meaning he’s traded his initial pile away.

Inherited turn: 2190BC – Set governor to “emphasize production” in all cities and enabled the default for new cities box. This doesn’t turn on the governor, but rather will make sure at growth that each new citizen will choose a tile with high shields. This can add vital production that could shave off a turn or two worth of production. I do not send warrior escort with settler since barbs are set to sedentary.

MM Seoul, growth in 2. Target is size 6, and I want to time it so that the settler completes just as the city grows to size 7, but never let the city actually grow to size 7.

[1] 2150BC – ZZZ

[2] 2110BC – ZZZ

IBT – Persepolis completes The Colossus.

[3] 2070BC - I decide to send our warrior garrison at Seoul to explore the northern fog. There may be some choice cities in there, and I think this an acceptable tradeoff for a higher luxury slider.

[4] 2030BC – Lux to 40%

IBT – Pink warrior spotted to the south. We meet France!

[5] 1990BC – Talk to Joan, she lacks pottery, up masonry, the wheel, warrior code. Hammurabi now has iron working.

Trade pottery + 87g to Joan for masonry. Bit pricey, but she’ll have pottery soon anyway, so we should get what we can out of it.

P’yongyang founded, citizen set to work a forest near a river, so it is now producing 3spt and will make a curragh every 5 turns. We need the contacts more urgently than growth.

We spot another landmass across from P’yongyang.

[6] 1950BC – Settler à Settler @ Seoul

Spot cows to the north, so I decide to send this settler there. This settler is renamed

[7] 1910BC – Spot Joan and Hammurabi’s homelands.

[8] 1870BC – Joan and Hammurabi now has mysticism.

IBT – An orange warrior pops out from the fog to the north!

[9] 1830BC - We meet England. Elizabeth is up The Wheel, Warrior Code, Iron Working, and Mysticism. Wonsan founded near cows, set to build warrior.

[10] 1790BC – I leave all units with movement for the next leader.

Notes:

IMPORTANT: Let Seoul grow, don’t change anything. It looks like it will grow but won’t complete a settler next turn, but once it grows the citizen will auto-select a plains tile (+1spt) and the city square itself will get +1spt at size 7, making sure it will complete the settler next turn. However, after this, I believe it is impossible for Seoul to become a 4-turn settler factory, at best it will be able to act as a 5-turn settler factory, however, it will require heavy micromanagement for optimal growth and shield production. Micromanagement at Seoul is VITAL.

Send P’yongyang’s new curragh (named The Dauntless) up north to explore. Another one may be necessary to go south around the new landmass to the east.

1790BC (http://www.civfanatics.net/uploads8/AVS3_1790BC.SAV)

chenglian
Aug 03, 2004, 12:46 PM
http://www.civfanatics.net/uploads8/1790BC_survey1.jpg

chenglian
Aug 03, 2004, 12:48 PM
What graphics editing program does everyone use? I see dotmaps with those nice little red dots or blue dots or green dots, and with words in one solid color neatly written on the images. I'm using Paintshop Pro v7, but I don't think it's very good.

Ankka
Aug 03, 2004, 12:56 PM
Paint Shop pro is very good, actually propably only one program beats it... Adobe Photoshop. I have Irfanview, it handles cropping, resizing, but you can't paint with it... If I need to, I use paint to do that and then save it as a .jpg in irfanview.. I don't have the money to get any program that's not free...

And I think it is possible to set PSP to write with only one color... can't remember now how to, though. :hmm:


Nice turns, BTW. :goodjob:

andvruss
Aug 03, 2004, 02:25 PM
Nice turns :). I think our first priority is to get the wines, for the furs are semi-close to Seoul.

andvruss
Aug 03, 2004, 11:12 PM
Roster:

andvruss
Ankka
Super Furry
chenglian-just played
Codo Stejans-up
Detlef Richerv-on deck

Detlef Richter
Aug 04, 2004, 03:00 AM
Nice, joining you.

The starting tiles look a little bit tricky. We should create a new dot-map to talk about our city spots. The two lux down south have to be our hot spots next. We loose too many cash on lux.

SuperFurry
Aug 04, 2004, 06:16 PM
we seem to be progressing well, although it certainly looks interesting as the land all about our core is going to desert and plains, so we're going to be pushed for production.

v nice commentary around the turns chen, and if we can get the curraghs out and get contacts then we can get to the meat of this game - trading intelligently for techs. Thinking this will be interesting as we scrabble for settling space and then nuke everyone in modern ages.... my first time using nukes tbh

Codo Stejans
Aug 05, 2004, 01:33 PM
I've been out of town this week, I'll be back tonight. I'm up in another SG too, but I think I can handle both tonight.. Will post asap.

Codo Stejans
Aug 05, 2004, 08:29 PM
IHT: 1790 BC
Start our worker roading the newly irrigated tile nw of Seoul
warriors explore, and the dauntless heads north

IBT

turn 1: 1750 BC
Seoul: settler->settler
settler heads south. Thinking of placing a city near the furs, and another one up near the fish and game.

Do a diplomatic check. No 2fers available and we have 32 turns on writing at min.

IBT
zzzzz

turn 2: 1725 BC
scouting

IBT

turn 3: 1700 BC
Wonson: warrior->warrior
sending this warrior to seoul for mp and allowing us to lower luxes

IBT
England starts the oracle
Blue warrior appears out of the fog in the north near our curragh. We meet spain. They are on par with everyone else. Everyone is up Wheel, WC, IW and Myst. Except France who is down IW. No one will sell us IW to make the 2fer.

turn 4: 1675 BC
MM Seoul to grow and produce settler in 2.

IBT
zzzzzz

turn 5: 1650 BC
Pyongyang: curragh->Granary (vetoable) the shortest build is 5 turns, so if things change, I can change this in time.

IBT
ouch... disease hits Seoul right as it completes it's settler. Its down to size 3 now.

turn 6: 1625BC
Seoul: settler->settler
mp arrives and luxes reduced to 10%
Pusan founded SE of Seoul next to the game. Gets fish when borders expand. Set to temple.
our second curragh is exploring the island before heading south.

France has IW now, and we can buy it, but for pretty much all our cash, so I hold off.

IBT
zzzzz

turn 7: 1600BC
settler heading for furs

IBT
France starts Oracle

turn 8: 1575BC
zzzz

IBT
zzzzzzz

turn 9: 1550BC

MM Seoul for growth

IBT
zzzzz

turn 10: 1525BC
The settler arrives where I was going to settle with him.

For some reason, my printscreen button isn't capturing the screenshot. Sorry, I can't post one.

we definitely need some workers, and a discussion on future city placement.

Detlef Richter
Aug 06, 2004, 01:56 AM
I got it.
I play today afternoon, so we have enough time to dicuss some city placements.

andvruss
Aug 07, 2004, 06:36 PM
If the game and turn log get posted tonight, I shall play tonight, for I will be gone from the 8th of August to around the 21th of August. Ankka, mind taking control of this SG for that period?

SuperFurry
Aug 07, 2004, 09:18 PM
should we have a time to collect + post? - 48 hrs at least?

andvruss
Aug 07, 2004, 09:55 PM
Yes, 48 is fine. It's just that this is my hosted SG and I didn't want to leave for 2 weeks before playing it again or so.

Ankka
Aug 08, 2004, 01:19 AM
Ok, I'll do my best to keep this going. :)

Detlef Richter
Aug 09, 2004, 02:25 AM
Sorry for the delay, but no i'am finnished and we can go on:

1500BC: Wonsan builds worker -> granary (could used for settlers and
workers)
set lux to 20%
We are totally behind in techs, so i trade math <-> 197g+9gpt
with england

1475: Seoul build settler -> warrior
I contact spain but they have nothing for us.
found Namp'o and start with warrior
I trade mystic <-> math+1gpt with france

1450: nothing

1425: nothing

1400: nothing

1375: nothing

1350: Namp'o build warrior -> temple

1325: nothing

1300: nothing

1275: found Cheju and start with temple
Seoul: settler -> settler (we can build one every six turns)
i trade warrior code <-> 7gpt+35g with Babylon

I hope with the gpt trades we can prevent us on our neighbours attacks.

http://www.civfanatics.net/uploads8/AVS3_pic1275.JPG

Ankka
Aug 09, 2004, 05:39 AM
andvruss - away
Ankka - Playing...
Super Furry - on deck
chenglian
Codo Stejans
Detlef Richter - just played

Ankka
Aug 09, 2004, 07:00 AM
1275BC [Preturn]: Check to see where we are going.

Looks like someone has managed to get the settler factory to not work, Seoul should only switch between sizes 5 and 7, now it's 4..
MM to grow in 2.

1250BC [1]: Explore.

IBT: Lizzy builds an embassy in our capitol.

1225BC [2]: :sleep:

IBT: Hammi demands 19 gold. We must build up military so we can refuse these.
I give it, though.

1200BC [3]: :sleep:

IBT: Pusan temple > warrior.

1175BC [4]: Settle Hyangsan > warrior.

1150BC [5]: :sleep:

IBT: Seoul settler > settler.

1125BC [6]: :sleep:

IBT: Pusan warrior > warrior.

1100BC [7]: :sleep:

IBT: P'yongyang granary > worker.
Wonsan granary > worker.

1075BC [8]: :sleep:

1050BC [9]: :sleep:

IBT: Pusan warrior > worker. We are very low on these.

1025BC [10]: Gah, the English built a city just 2 tiles from where I was gonna, so we would steal too many of their tiles, they would get angry... New settling spot for the settler 2W of Wonsan: N - N - NE - E of Wonsan. would be a good place.

Another one, perhaps for the settler being built in Seoul would be 3N of P'yongyang.

Seoul can build a settler every 5 turns: MM it to grow in 3, at 6 spt when at size 5, grow in 2 at 6 spt on size 6. Works like a dream, but must be managed.

We are very low on military and workers. I would say about 1.5 workers for each city would be good, as we aren't industrious.
Wonsan can build those. Also build military, like spears, in cities with higher shields (not Seoul, though).

Ankka
Aug 09, 2004, 07:02 AM
Sorry, I forgot the screenie. :undecide:

But, here's the save to next better player. :)



andvruss - away
Ankka - just played
Super Furry - UP!
chenglian - on deck
Codo Stejans
Detlef Richter

SuperFurry
Aug 09, 2004, 07:41 AM
That was quick :) .

Got it will play soon

chenglian
Aug 09, 2004, 06:29 PM
My computer went down this weekend, but it's working again now. Things look good, but not great. We need more expansions, since we can only have the land we'll have. Furthermore, do NOT pay through the roof prices on techs, such as warrior code for 7gpt and 85g. We have no use for that tech which I'm sure we can get some other way. Try to get xfers, like the mathematics trade.

Does anyone else have writing? If so, we should obtain that ASAP. If not, we could use that tech to trade for others (although I think we should deny it for as long as possible). When writing comes in, we could go max on Literature, or if the tech pace seems slow, on philosophy and get literature. Cheap libraries are useful for culture, and if we start a prebuild, we could very well get the GL.

Detlef Richter
Aug 10, 2004, 02:34 AM
To prefent such trades, we need to decide on which techs we mainly wanna go.

Ankka
Aug 10, 2004, 03:17 AM
I thikn Literacy would be good for 2 reasons:

-We would have a chance at the Great Library
- The AI doesn't research it so fast, so we could trade.

SuperFurry
Aug 10, 2004, 11:34 AM
am going to have to ask for a skip, major problems with my computer. Will be alright in a couple of days hopefully, sorry guys :(

Ankka
Aug 10, 2004, 12:09 PM
Ok, wish you get it back up again soon.



andvruss - away
Ankka - just played
Super Furry - Computer problems
chenglian - UP!
Codo Stejans - on deck
Detlef Richter

chenglian
Aug 10, 2004, 12:43 PM
Alright, I got it, will probably post later today.

chenglian
Aug 11, 2004, 12:31 AM
1025BC [IHT] – I notice almost everyone has writing, and we have mortgaged a good deal of our economy in payment for relatively useless techs. I doubt we’ll be able to grab philosophy, and we won’t be able to go max on lit. I’ll see what opportunities open up after writing comes in.

We also rank 11th in land area… this is going to be one rough game without some early wars and landgrabs.

Swap Wonsan, Punsan to settlers. There’s still land to be had.

IBT – Babylon and England begins building the Great Wall (clearly they’re way ahead)
England begins the Great Lighthouse in London.
Seoul settler à settler.

1000BC [1] – MMed Seoul to grow in 2.

I bet there’s oil at Nippur, the AI don’t settle cities far away from their core unless it’s for a resource.

We get a good deal of our economy back. AI still won’t trade us writing.

975BC [2] - Ulsan founded.

IBT – Lizzy boots our warrior from her lands. He is teleported to no man’s land between England and Spain.

950BC [3] – Writing comes in. Babylon and England are up Mapmaking (and Construction, even though we can’t see it), and everyone else is up Iron Working and the Wheel.

Writing to France for Iron Working and 37g. Joan becomes cautious.

There are two sources of iron close to us. One is near Ulsan. I originally wanted to build Ulsan right next to the floodplains near that iron, but foolishly I decided against it. I will send the next settler towards the iron near Namp’o. Hopefully we’ll be able to secure both irons and have an important trading commodity. I suggest we REFOUND Ulsan once the majority of the landgrab is complete.

Sci set to Lit (60%) due in 20 @ -3gpt. This time should come down.

IBT – England demands 23g. I cave. At least she becomes polite.
Hyangsan worker -> worker.
We need more workers!

925BC [4] – Everyone except France now has Polytheism and Map Making, and everyone also has The Wheel and Construction.
Increase sci to 70%, lit due in 17 @ -7gpt, but we’ll have those gpt back in 6 turns.

900BC [5] – Namp’o rushes a temple.

IBT – Hammurabi builds an embassy in our capital. Babylon is a healthy size 7 city. It’ll probably get the Great Wall.

875BC [6] – Good news and bad news. The bad news, apparently, England either got contacts (unlikely) or researched philosophy and picked currency as the free tech (likely). Lizzy is now the tech leader. The good news is that with some clever brokering, we’ll come out ahead, since there’s a wide level of tech discrepancies now (and the fact that we didn’t waste our turns researching philo).

850BC [7] – P’yongyang is set to build palace, serving as a prebuild for the GL. I want to let it grow first, then use the forests around it to pump out shields. Floodplains and forests will do a good job, and I estimate that with proper care and management, we should get the GL within 50 turns.

IBT – Bloody old England builds Reading in the ugliest spot in the North, robbing us of two city sites.

825BC [8] – In’chon is founded.
I recall the warrior/settler pair that was beaten to the cities in the north. We are basically out of land to settle.

IBT – Spain boots our warrior from their land.
Babylon, England, and Spain begin building the Mausoleum

800BC [9] – Babylon and England have CoL.

775BC [10] – Troop movements.

NOTES:
The settler in Namp’o should build a city to its east, near the sugar. The settler on the iron mountain should build a city directly SE of the iron. The settler out of Seoul next turn should refound Ulsan (Ulsan is set to be abandoned by building a worker) next to the iron in the hill.

Once we get lit, do not give it out easily (although I have a feeling the AI will demand it.) If the cascade is broken, in other words, someone builds the Temple of Artemis, feel free to trade it. Otherwise, consider very carefully whether to give it in a demand. I think the best course of action is to research lit down to one turn, get the most out of our prebuild (or wait for the cascade to end), then crank up research on lit and switch to the GL.

One other possible choice is to prebuild the GL with the temple in our capital, and try to get the GL there. The two plains will have to be mined ASAP in that case.

At size 6, Wonsan can become a 2-turn worker factory after it builds the settler. We’ll need it to get as much out of our lands as possible.

We’ll need a settler to colonize the island off our east coast. It’s all desert, but it can become a nice fishing town, plus it might have oil or saltpeter.

We’ll have excess settlers, we should merge them into our wonder city (either the capital or P’yongyang.

SAVE (http://www.civfanatics.net/uploads8/AVS3_775BC.SAV)

Ankka
Aug 11, 2004, 02:59 AM
Looks good. I think now military for defence and workers are the order.




andvruss - away
Ankka
Super Furry
chenglian - just played
Codo Stejans - UP!
Detlef Richter - on deck

Detlef Richter
Aug 13, 2004, 02:42 AM
Looks that Codo have no time. Ankka, if you say OK, i say 'got it'.

Ankka
Aug 13, 2004, 04:13 AM
OK. (10 char limit)


;)

Detlef Richter
Aug 13, 2004, 04:47 AM
I play today afternoon.

SuperFurry
Aug 13, 2004, 05:43 PM
just as a notice... comp back up and looking forward to my turn.

Altho we do have our work cut out :)

roll on the nukes

Detlef Richter
Aug 14, 2004, 02:51 AM
Here we go:

750BC: Seoul build settler -> settler

730: Pusan builds warrior -> warrior
Ulsan builds warrior -> warrior
found Pyongsong and start warrior

710: Wonsan builds settler -> worker (it's a nice worker factory)

690: Hyansan builds worker -> worker

670: found Taejon and start warrior

650: Wonsan builds worker -> worker
Pusan builds warrior -> warrior
Namp'o builds worker -> worker

630: Seoul builds settler -> settler

610: Inch'on builds worker -> temple

590: we finished literatur and started phil to went directly to republic
Wonsan builds worker -> worker
France trade map making for lit
Spain trades wheel+11g for lit
Babylon trades phil for lit+15g
England trades horseback riding+1g for lit

570: Pusan builds warrior -> galley (now we can settle the ilands, i hope we
are not too late)

http://www.civfanatics.net/uploads8/AVS3_pic570.JPG

Ankka
Aug 14, 2004, 05:35 AM
At least we got most of the good spots in the first ring.

Do you want to play now, SuperFurry?

SuperFurry
Aug 14, 2004, 06:13 PM
yep will do tomorrow (err today technically) if you like.... is midnight here

as it is on the forum I now realise

SuperFurry
Aug 15, 2004, 07:38 AM
570BC take the helm... looks good.

550BC Persians complete Great wall. merge a settler with Pyongyang, but still at the max we could make shieldwise at a decent size it would still take 50+ turns for glib... leave it for the moment.

530BC Cascades, some onto glib. Pyongsong warrior->temple... not much else

510BC Wonsan is now a 2 turn worker factory - between size 6-7

490BC Moves, our trapped warrior in the north annoys lizzy some more.

470BC Paegam founded by sugar in sw ->warrior.

IT: Great lighthouse completed in Beijing, and Mausollos completed in Lahore :/

450BC Moves, hope col (due in 3) gives us some decent trading potential.

430BC The english cascaded to Hanging gardens, so have monarchy. Found Manp'o by 2nd iron, need culture to prevent a flip so temple.

410BC Galley completes and send it off to the desert paradise in the north.

390BC Code of laws comes in, col/6gpt/28gp to spain for Polytheism. Col/poly/hbr to France for Construction/14gp (all they had).

370BC Settler unloaded on desert isle to the north. We're down monarchy to England and Babylon, and currency to England, researching Republic, due in 32. Pyongyang I would think has little chance of Glib, and might be worth turning it over to normal infra before we waste too many shields. We've no space left on our continent, but there are 2 horses to the larger isle in the north (next to Spain), which could be worth a try. I've set to build a few temples and a couple of barracks but plenty of time to switch these if the next player thinks otherwise.

Save (http://www.civfanatics.net/uploads8/AVS3_370BC.SAV)

Ankka
Aug 15, 2004, 07:42 AM
Sounds like a good set of turns. :goodjob:


andvruss - away
Ankka
Super Furry - just played
chenglian - UP!
Codo Stejans - on deck
Detlef Richter

Detlef Richter
Aug 16, 2004, 02:38 AM
Nice turns, our next goal should be this iland. :goodjob:

chenglian
Aug 16, 2004, 08:59 PM
Got it. I will play as soon as possible.

chenglian
Aug 18, 2004, 01:38 PM
Sorry to everyone for the long wait!

370BC [IHT] – We’ll be locked into a peaceful builder’s game for a good while now, so infrastructure and workers are a must. We should also actively seek out new lands to settle and to gain resources (primary objective).

I am very happy to see Wonsan’s worker factory running.

I swap many builds to library. They are cheaper, they produce research (I notice we’re researching republic at max sustainable, generally I believe that’s a bad idea but with libraries, this time can come down), AND more culture than temples. They are a must build for scientific civs, if only to offset the cultural superiority of the AI on higher difficulties.

350BC [1] – Kaeson is founded on desert island. One more city is planned there, making it a superfishing island but not much else. Harbors should be built ASAP in the desert cities.

We qualify for the FP now. I think the FP should go either in Cheju (great potential for shields in the future) or P’yongyang (we already have some shields in the city).

Since we gave away lit before the Temple of Artemis completed, there is simply no way for us to get the GL. It’d be pointless to continue building that, but perhaps with proper prebuild management, we could snag another wonder in the Middle Ages. That or we could build that FP in P’yongyang (and fitting too, isn’t it, for Korea?)

IBT – Our warrior is booted to a noman’s land between England and Babylon.

330BC [2] - Chonju is founded.
I spot a Babylonian city on the big northern island. It looks like we will probably only be able to grab 1, maybe 2 cities there.

310BC [3] – Zzz.

290BC [4] – Zzz.

270BC [5] – Library rushed in Inchon, Taejon.

250BC [6] – Wines are hooked up! I lower lux by 10% and raise sci by 10%, republic due in 18.
We also have trade routes to everyone except France, and apparently France has no contact with Spain.
We should buy gems from France as soon as we can, and then get rid of lux and put the funds into science.
Library rushed in Ulsan.

230BC [7] – Library rushed in Pyongsong.
First galley sets off with a settler to try to grab something from the northern island.

210BC [8] – I buy gems off France for Wines, 1gpt, and 33g. We finally lower lux to 0%!

IBT – Hastings build the Hanging Gardens.

190BC [9] – Zzz.

170BC [10] – England has apparently researched Feudalism on its own. Lizzy is now building Sun Tzu’s.
The Dauntless (eastern curragh) sets off to the east off the coast of the Northern Island, bravely seeking new lands past the ocean!
The Seagod (western curragh) should prepare to do so next turn.
Rushed library in Paegem.

Notes:

Wonsan has been extremely valuable for us, cranking out many, many useful workers. I believe it should build 5-10 more, depending on what everyone else thinks, then begin building infra. Or we could switch it to library quickly, then back to workers.

Seoul is set to build one last settler, due to settle the hills 2E of Seoul to become a fishing village. Since we can’t grab land from other civs for a LONG time, it is imperative we use every last tile we possibly can. This fishing village should provide decent tax revenues.

We should definitely fight the culture war against the AI on all border cities.

P’yongyang is put on a starvation diet, set to complete the FP in 9 (don’t worry, it won’t starve before the FP completes). However, we must decide whether we want it to be our FP city, or to swap it to a wonder (and risk losing production time).

I think P’yongyang is our best bet for the FP, since the location doesn’t matter nearly as much as it used to.

Republic due in 10, @ -3gpt. Pay attention to finances (so we don’t lose units and buildings) and to brokerage opportunities!

On suicide curraghs on large maps, yep, it’s definitely a long shot. But that’s why they’re called gambits.

http://www.civfanatics.net/uploads8/AVS3_170BC.SAV

Ankka
Aug 18, 2004, 01:46 PM
Good job. :goodjob:



andvruss - away
Ankka
Super Furry
chenglian - just played
Codo Stejans - UP!
Detlef Richter - on deck

Ankka
Aug 20, 2004, 11:00 AM
andvruss - away
Ankka - on deck
Super Furry
chenglian - just played
Codo Stejans - skipped; 24h limit exceeded.
Detlef Richter - UP!

Detlef Richter
Aug 21, 2004, 02:44 AM
OK, got it. I try to play over the weekend and post Monday morning.

andvruss
Aug 21, 2004, 05:08 PM
I am back :).

Detlef Richter
Aug 23, 2004, 03:59 AM
Welcome back andvruss.

Here are my turns:

150BC: Wonsan build worker, next worker
London builds the Great Library

130: nothing

110: Babylon builds temple of Arthemis
Japan builds Statue of Zeus
Seoul builds settler, next settler
Wonsan builds worker, next worker

90: Pusan builds harbor, next lib

70: Wonsan builds worker, next worker

50: nothing

30: Wonsan builds worker, next worker

10: Seoul builds settler, next settler

10AD: Pyongyang builds FP, next lib
Wonsan builds worker, next worker
England builds SunTzus

30: reached republic, next currency
I start to revolt to rep
Spain trades currency+10g for rep
France trades monarchy+10g for rep

We lost the race to the N iland, i think we should build some siucide galleys.

http://www.civfanatics.net/uploads8/AVS3_pic30AD.JPG

andvruss
Aug 23, 2004, 09:02 PM
Got it. \\\\\\\

andvruss
Aug 25, 2004, 09:00 PM
I was away in Toronto today, so I will have the turns playe by tommorrow.

andvruss
Aug 26, 2004, 09:54 PM
30: Look around at our cities.
Just a tip; Hyangsan has a pop of 5. We are in aranchy, so a clown has been hired. The city now has 2 happy citizens, 1 content, and 1 sad. However, if we turn that clown into a tax collector, they city now has 2 happy and 2 sad, with us earning 2 gpt extra.
Doing that with all other cities that it applies to, we now earn 11 gpt in anarchy.
MM cities for maximum growth.

IBT: All cities with riots become peaceful :)

50: not much

IBT: Babylon comes asking for 23 gold....Since we havce no military and are in anarchy, i cave.

70: same

90: Found Sariwon in the middle of the northern island

IBT: Change government to republic
Lose galley
MM cities back

110: Not much

130: Disband a couple of extra warriors
Sci to max, 202, engineering in 10 with -42gpt

IBT: Manpo lib-temple

150: Same

IBT: Pusan lib-barracks
English start Sistines
Lose suicide galley

170: blah

IBT: Wonsan worker-worker
Cheju court-barracks

190: zz

IBT: Lose gems
Many cities riot

210: Luxes to 10

No lands found yet, but...


Save (http://www.civfanatics.net/uploads8/AVS3_210AD.SAV)

Ankka
Aug 27, 2004, 02:36 PM
Good job. :)


I will get to this tomorrow, I hope, busy day today, and I'm going to sleep soon..

Ankka
Aug 28, 2004, 08:22 AM
210AD [Preturn]: Check what's going on. Most of our cities are rioting...

Raise luxtax to 20% and boot all entertainers and do some MMing.

IBT: Riots end everywhere.

English start Knights Templar.

230AD [1]: I think we have enough workers for now, we need infrastructure and military.

Switch Wonsan from worker to library. We won't want any flips...
Change Hyangsan from granary to temple.

IBT: Namp'o court > library.

250AD [2]: :sleep:

IBT: Seould temple > library.
Hyangsan temple > library.

260AD [3]: :sleep:

IBT: P'yongyang temple > library.
Inch'on temple > pike.

Babylonia starts Knights templar.

270AD [4]: MMing...

IBT: Wonsan library > temple.
Pusan rax > pike.
Sariwon warrior > library.

280AD [5]: :sleep:

IBT: Seoul library > market.
Cheju rax > library.

Babylonians start Sistine.

290AD [6]: :sleep:

300AD [7]: :sleep:

IBT: Hyangsan lib > market.
Pyongsong temple > rax.
Taejon harbor > temple.
Sariwon flips to England...

310AD [8]: :sleep:

IBT: P'yongyang library > market.
Pusan pike > pike.

320AD [9]: :sleep:

IBT: Lizzy demands iron. I cave, we have no military.

Namp'o library > market.
Paegam temple > rax.

Chonju riots. :blush:
Chonju harbor > library.

330AD [10]: :sleep:


BTW, is this a large map? If so, I might need to drop off because my comp won't run over standard size maps well after mid - middle ages and I noticed a longer waiting than what I'm used to ona standard map...

SuperFurry
Aug 30, 2004, 11:09 AM
got it, will hopefully get to it today... otherwise tomorrow.

andvruss
Sep 02, 2004, 03:46 PM
andvruss -
Ankka - just played
Super Furry-skipped
chenglian - up
Codo Stejans - on deck
Detlef Richter -

andvruss
Sep 06, 2004, 05:54 PM
andvruss -
Ankka - played a while ago
Super Furry-skipped
chenglian - skipped
Codo Stejans - up
Detlef Richter - on deck

hi.....

Ankka
Sep 07, 2004, 09:47 AM
Looks like a bad stall. :(

I hope someone steps in and plays the turns...

Detlef Richter
Sep 07, 2004, 09:53 AM
If no one else say 'got it', i can play it tomorrow.

Detlef Richter
Sep 08, 2004, 09:28 AM
OK, 'got it'. I post tomorrow morning. Three missing members, thats heavy.

Detlef Richter
Sep 09, 2004, 06:28 AM
Here we go:

340AD: we need some suicide galleys
Cheju builds lib, next market
Ulsan builds court, next market
traded with Spain: monotheism <-> wine+800g+22gpt

350: Seoul builds market, next pike
Wonsan builds temple, next court
Pusan builds pike, next galley
Inch'on builds pike, next court

360: Manp'o builds temple, next court
tradeed with France: chivalry <-> 640g+27gpt

370: Seoul builds pike, next pike

380: Pusan builds galley, next galley
Pyongsong builds barracks, next pike
changed Seoul to 'Knights Templar'

390: nothing

400: nothing

410: Pusan builds galley, next galley
Babylon build 'Knights Templar' (we lost the race)
changed Seoul to cathedral
traded with England: engeneering <-> 8gpt+470g

420: Paegam builds barracks, next court

430: Wonsan builds court, next market
Hyangsan builds market, next court
Pyongsong builds pike, next pike
Taejon builds temple, next barracks

Technical, we are ways behind. Let us road all workable tiles and build courts and markets to get cash,cash,cash.

andvruss
Sep 10, 2004, 10:14 PM
Good job. Got it.

andvruss
Sep 12, 2004, 08:23 PM
Sorry, I was going to play today, but I unexpecyedly had to go out. Will play and post tomorrow.

andvruss
Sep 13, 2004, 09:57 PM
Preturn: Everything looks fine. Nothing on diplo.

IBT: Pyonyang market-harbor
Pusan galley-galley
English start Cops :(

440: nothing much

IBT: Seoul Cathedral-colosseum
Cheju market-colosseum
lose a galley :(

450: Time to do some brokering: Trade our only iron and 42gpt to bablyon for invention. Trade invention and 7gpt to Joan for theology and gems.
We are at tech parity with Spain, down Education with france, down at least education and gunpowder with Babylon, and down at least gunpowder, education, and astronomy with england.
Start on PP, duw in 5 at -189 gold, 647 in bank.

IBT: Nampo market-harbor

460: Not much

470: Same

IBT: Spain starts Leos

480: Adjust sci rate

IBT: Chinese complete Leos in Nanking....

490: Sci to 0 for 1 turn

IBT: english start Sistines and Cop's again

500: Not much

IBT: Seoul colosseum-barracks
Pyongyang harbor-colosseum
Ulsan market-temple
Man'po court-market
London completes Cop's

510: Through careful MMing, I get PP in 1 at -79 gpt. we have 80. it is a difference of 1 or 2 science beakers to 1 or 2 turns :lol:

IBT: Looks like my MMing paid off :D. We get PP and a SGL! Start gunpowder at min
Wonsan marlet-colosseum
Inchon court-market
English start Smiths :(

520: Trade PP to france for gunpowder, 39 gold, and 2gpt. We have saltpeter unconnected, and 1 just out of our borders. Trade Bablyong 50gpt and PP for Education. PP to England for 210 gold and 22gpt. PP to Spain for 17gppt and 50 gold.

I shall leave it here, for we have a SGL, but the only available wonder is Sistines. Do we want to nab that or save our SGL?

andvruss
Sep 13, 2004, 10:01 PM
http://www.civfanatics.net/uploads8/AVS3_core.JPG

Save (http://www.civfanatics.net/uploads8/AVS3_520AD.SAV)

Detlef Richter
Sep 14, 2004, 02:32 AM
Thats perfect :goodjob: .

I think Sistines brings us a good cultur boost. And perhaps this decreases the possibility for a too early war.

Ankka
Sep 14, 2004, 09:10 AM
Sistine's... that's a cathedral in every city, right? Or 2 happy... can't remember... not bad in any case, though. :) Propably the first tech we researched first in ages, and we get an SGL. Awesome. :clap:

andvruss
Sep 14, 2004, 10:11 AM
On the cheap PP tech also :lol:

andvruss
Sep 15, 2004, 09:06 PM
andvruss -just played
Ankka - up
Super Furry-on deck
chenglian -
Codo Stejans -
Detlef Richter -

Ankka
Sep 16, 2004, 08:42 AM
Oops, sorry, didn't notice I was up. Playing today...

What should the leader be used to, BTW? Is sistine's ok?

Detlef Richter
Sep 16, 2004, 08:56 AM
I for me say yes. We need culture and happy people. :rockon:

Ankka
Sep 16, 2004, 10:57 AM
520AD [Preturn]: Check to see hwere we are going... propably not much other to use the SGL to than Sistine's, check out which city would be the best to hurry it in... Wonsan or Seoul. Wonsan hasn't built any shields on the Colosseum yet, and could use some culture on the English border, but on the other hand it is vulerable to attacks, and Seoul completes the barracks next turn. Seoul it shall be.

IBT: Seoul rax > Sistine's.
Hyangsan court > uni.
Taejon rax > court.

530AD [1]: Hurry Sistine in Seoul.

This might cause some nice cascading, as everybody we know is building it too.

IBT: Seoul completes Sistine's chapel. :D > university.
What's this? Wonsan riots... ?
Pusan duct > uni.
Namp'o harbor > uni.

540AD [2]: Our production is horrible... luckily we are getting cash quite well. I wonder if we are trying to do something with it... rush a cathedral in Pyongyang.

IBT: Pyongyang cath > uni.

550AD [3]: :sleep:

IBT: Cheju colosseum > uni.
Kaesong harbor > temple.

English start Bach's.
English complete Smith's.

Lose a galley because of a mismove.

560AD [4]: No trades possible.

IBT: Paegam court > market.
Chonju riots. :blush:

570AD [5]: :sleep:

IBT: Pyongsong duct > market.

French start Magellans.

580AD [6]: Hurry cath in Wonsan.

IBT: Seoul uni > pike.
Wonsan cath > uni.
Chonju temple > library.

English start Magellan's.

590AD [7]: :sleep:

IBT: Isabella demands Wines. Ok,. this time. But when we get nukes... Boom.

Ulsan temple > uni.
Man'po market > uni.

600AD [8]: :sleep:

IBT: Seoul pike > pike.

610AD [9]: :sleep:

IBT: Babs start Bach's.

620AD [10]: Nothing really happened during my turns, and trading wasn't affordable.

andvruss
Sep 19, 2004, 09:38 PM
Do I have to post the roster everytime someone finishes?:hmm:
andvruss -
Ankka - just played
Super Furry-up
chenglian -on deck
Codo Stejans -
Detlef Richter -

Ankka
Sep 20, 2004, 06:49 AM
I think it would help. At least I'm kinda used to that.

But SuperFurry has been MIA for weeks now... :undecide:

andvruss
Sep 21, 2004, 04:25 PM
Are chenglian or Codo Stejans here? 1 day to reply, otherwise MIA

andvruss
Sep 24, 2004, 06:28 PM
andvruss -on deck
Ankka - just played
Detlef Richter -up

Sorry, that was a lot more than 1 day.

Detlef Richter
Sep 25, 2004, 06:45 AM
Hmmm, bad news here.
I say 'Got it', but i can't post bevor Monday.

andvruss
Sep 25, 2004, 07:36 AM
Only 2 days. If you need a skip, I'll sub in for your place.

Detlef Richter
Sep 27, 2004, 06:13 AM
The problem is my old PC at home. He sucks one more again and i lost my internet access.
But now i'am at work and i can post:

630: Seoul build pike, next muscet
Trade with Babylon: banking <-> 1280g+44gpt

640: Trade with France: astronomy <-> world+405g+90gpt

650: Pyongyang build uni, next caravel (we need worker on our little nice
iland)
Hyangsan build uni. next bank
Trade with China: nav <-> wine+113g+37gpt and contact with america
russia+india+aztecs+japan <-> 22gpt
Trade with France: map+3gpt <-> contact america+russia+aztecs
Trade with Babylon: music+world+20g <-> nav

660: Japan: world <-> map+babylon
Aztecs: world <-> world
Persia: incense <-> wines+world
India: world <-> map+babylon
France: 1gpt <-> world
Russia: map <-> map
America: map <-> map
Seoul build muscet, next J.S.Bach
Wonsan builds uni, next bank
Namp'o builds uni, next bank
India: horses+world+17g <-> Theology
Japan: ivory+dyes+3g <-> Theology
Russia: spice+world <-> Spain+poly

670: lux to 0%
France: chemistry <-> world+254g+100gpt

680: Inch'on builds market, next uni
Manp'o builds uni, next bank
Babylon: economics+world+1g <-> chemistry

690: Pyongynag builds caravel, next bank
Cheju builds cathedral, next bank

700: Pusan builds cathedral, next market
Pyongsang builds market, next uni

710: Babylon: map+28g (I have to say yes)
Paegan builds market, next uni

720: Ulsan builds uni, next bank

http://www.civfanatics.net/uploads8/AVS3_pic720AD.JPG

Ankka
Sep 27, 2004, 08:43 AM
Nice trading, finally we know the whole world. :clap:


Andvruss, would it be anything to try and recruit some more people to the game for instance by advertising in the SG registry thread? 3 people is a little low amount for an SG... 4 or 5 would be better.

steviejay
Sep 28, 2004, 07:22 AM
what level is this game at? I heard Emperor but I do remember reading somewhere in this that you's went up to DG, but I can't find where it was said?

Detlef Richter
Sep 28, 2004, 07:28 AM
Yep, it's DG. See post 31-34.

andvruss
Sep 28, 2004, 03:15 PM
In SG's the difficulty level is easier than single player. It would prbably feel like emperor or even below...

steviejay
Sep 28, 2004, 06:08 PM
Hmmmm........... hope you don't mind but I've been looking at the save, see if I could cope with this game. I'm an Emperor player (check link in sig) currently trying out DG, I've never played in a SG though, so if you's want me, I'll play, if not, I won't take it personally :lol:

Few lurker comments though-
*If I remember correctly, there are no MP in Republic? if thats the case would it be better to move the pikes you do have to the border cities (especially against England who I've never got on well with in Civ) and leave Warriors in the core cities for defence?
*Why are there two Settlers in P'yongyang. Are they going anywhere??

Looking forward to hear from you's. if you's don't think I'm up to the task then I'll be lurking none the less :)

Steviejay

steviejay
Sep 29, 2004, 07:28 PM
Painfully aware that I still don't know if I'm up to the level of playing in any SG, I couldn't resist it. So.............. I played five turns. If it really is bad then just ignore me and carry on lol. If not I'll play the other five.

===========
720AD(0 Inherited Turn) Have a look at the situation. Infastructure seems to be the priority atm. We’re weak against all nations, even the lowly Aztecs who have two cities. Need Muskets and Pikes. Our Army won’t even stop a troop of girls scouts.We can’t wage an offensive war until nukes but holding off till nukes will be difficult with the troops we have.

Science is at zero. Drawing in 96gpt. lets try and get that up in my turns. Shouldn’t be too hard as we’re giving over close to 300gpt to other civ’s, over half to France.

Rush a bank in Wosan. Once its build I’ll switch to Muskets. Need Muskets and trebs.

Namp’o to Musket, then barracks.
Wosan to barracks
Ulsan to barracks.

Move troops out of core cities towards the borders. Strength in numbers. But I cannot guarantee successfully defending the border should an attack occur. If I’m wrong here then I’m sorry and correct it immediately. I’m nervous to do certain things because I don’t want to be the one to balls this up.

IBT- Very little troop movement in general, few workers. There seems to be something going on on the French/Babalyonian border, there are a few Bab units fortified in French territory. A little skirmish perhaps?
Chinese begin work on Shakes Theatre.

730AD(1)
Courthouse built in Taejon. Set to Musket.

Do I want to connect up the saltpetre on the island? There are two workers posed to do it but won’t someone just demand it off us as soon as I connect it up?

When I’ve got a few more banks, I want to get some Muskets in our cities. From just looking at the Diplo screen, they AI has to at least be on Cavalry. Warriors and Cavalry don’t go well together.

IBT- London completes Magellans

740AD(2)
Upgrade 2 Pikes to Muskets.

IBT- England demand 22gold and TM. Would you say no?

750AD(3)
Rush a Uni in Inch'on for the culture.

IBT- Chinese begin work on Newtons.
760AD(4)
Wosan Barracks -> Musket
Pusan Musket ->Musket
Ulsan Barracks -> Treb
Inch'on Uni -> Musket.

770AD(5)
Notice the English cities change appearance. They’re in the Industrial Age.

IBT- Hastings completes Shakes Theatre.
Notice the Bab cities change as well.
=========

Thats just my thoughts on the game. Anyone want to discuss it? I was worried throughout the turns of an English invasion, I've had it happen too many times before.

Steviejay

Gyathaar
Sep 29, 2004, 08:34 PM
I have never played a succession game, but have considered starting many times. If you want another player I could always give it a try ;)

I usually play DG diff games for solo games, thou I prolly should move up and play deity or sid - but never have. Have beat AWDG on continents thou.

Curious about something in the rules thou.. are you allowed to start wars and alliances as long as you dont fight offensively? Or would you have to trick AIs to declare on you if you want a phony war before you get nukes? :D

andvruss
Sep 29, 2004, 09:19 PM
Nice turns, steviejay. We should connect the slatpeter and sell it away.

Gyathaar: if you in, you are in :). We cannot initiate a war until nukes, only defensive wars when declared upon. No MPPs either, but we wouldn't have probably signed any anyways.

Detlef Richter
Sep 30, 2004, 02:15 AM
Looks very good steviejay. Go on with these.

steviejay
Sep 30, 2004, 07:42 AM
780AD(6)
Manp’o bank -> barracks

Rush a Uni in Pyongsong.

No one is willing to pay for our extra Saltpetre and I don’t think giving them muskets is work their WM and 7 gold. Just hope no one demands it.

IBT- York completes Bachs.

790AD(7)
Pyongsong Uni -> Musket.

I need to change Seoul to Bank. There’s nothing else to build. Waste 137 shields. That’s just nasty.

IBT- Nothing, just movement

800AD(8)
Seoul Bank -> Musket.
Wosan Musket -> Musket.
Pusan Market -> Musket.

Rush a Uni in Paegam and a bank in Namp’o.

IBT- Babylon completes Newtons.

810AD(9)
Namp’o bank -> Barracks
Paegam Uni -> Musket.
Manp’o Barracks -> Musket.
Chonju Library -> Market

IBT- Nout

820AD(10)
Cheju Bank -> Musket
Hyangsan Bank -> Barracks
Moved some workers about to finish the turn.

Summary-
Didn’t do much. Freaked when I saw the military situation and lived in fear for ten turns of an English invasion (its my opinion that they’re the biggest threat) Tried my best to build up the military, my personal taste would be to keep going with the military build up until there are at least 4 or 5 muskets in each border city along with a handful of Trebs to be upgraded to our UU once possible. I didn’t touch the science slider, I’ll leave that to the next player. I’d also really feel more comfortable with some Knights in our towns to try to pick off any invaders but that’s not a priority.

Any discussion is welcome.

Didn't post a screen shot bceause there was no change in terms of cultural borders and there was no wars so no cities changed hands. I'd really like to see a battle between England and France, this might allow us to move those two settlers in P'yongyang to try to fill in the gaps.

Final stats are 411 gold with +189gpt

A Nuke, A Nuke, my kingdom for a nuke!! (www.civfanatics.net/uploads8/AVS3_820AD.SAV)
Steviejay

Gyathaar
Sep 30, 2004, 08:03 AM
I think I want to try to play :)

What about alliances if another civ declare on us (may very well happen as weak as we are military atm..).. are those allowed by the rules?

Should try to build up as much cash as possible atm.. korea is scientific, and there are 3 other scientific civs in the game. With England already in IA ages, we have a very good shot at pulling off a scientific double slingshot into the industrial ages, and possibly get a tier 2 IA tech as our free tech. (see http://www.civfanatics.com/civ3acad_free_tech.shtml)

steviejay
Sep 30, 2004, 08:04 AM
Just a final note. on looking at the defensive position (can't help myself, I'm a warmongerer, I'm always looking at the defensive position) the English border can be held easily if defended well enough. The cities of Inch'on, Wosan and Ulsan are all situated behind a river, and 2 of them are size 12. handful of Muskets with artillery support fortified across a river "should" be able to hold out against Cavalry, especially if the units are there to take out any Cavalry which retreats.

steviejay
Sep 30, 2004, 08:07 AM
@Gyathaar: We are weak yes. Dunno about alliances though, best to ask the more experienced players. Babs are now in the IA as well, or so their cities tell me, a spying mission would work that one out.

We're pulling in alot of money, but I was using it to build up the military. I was worried that if I let it build up too much someone would demand it off me (the English)

Gyathaar
Sep 30, 2004, 08:51 AM
Who is up now? I can play today if you want.

Gyathaar
Sep 30, 2004, 12:53 PM
Took some time and looked at the last save and am ready to start 1st turn if you want me to ;)

Would need to know if we are allowed to:
a) start trade embargos
b) alliances with other civs if we are decleared on (if not would need to build up a lot more military than if allowed to bring in allys if declared on)

andvruss
Sep 30, 2004, 02:02 PM
Gyathaar, go ahead and play :).
I don't think we should be allowed an MAs with other civs against another until nukes.
I don't know about trade, however.....

Gyathaar
Sep 30, 2004, 02:10 PM
Ok, will play later today.

No MAs.. just hope noone declare on me the first 5-6 turns or so, after that it wont matter much :)

I may start a trade embargo in a few turns (affter our deals with india ends) to break englands iron trade with india (so I can sell them iron instead :P)

steviejay
Sep 30, 2004, 05:03 PM
The English scare me, alot. THey are the pimp daddy of our continent. I'd love to see them go at it with France, that would rock, might let us relax somewhat but until we can get rifles..... we're very open to attack. I looked at Cavalry and Musket stats and played with them a bit, and even with artillery support the cavalry will eventually get through and, as the majority of our defence is on the borders, if even 1 city falls and we can't plug the hole, we'll be in alot of trouble.

Gyathaar
Sep 30, 2004, 10:53 PM
Goal is to get us nukes before end of turn so I can go to war with our neighbours..
err.. I mean get us into industrial ages and possibly get us a level two tech as our free tech (communism, industrialism,sanitation or electrisity).

820ad (inherited turn):

Trying to catch up on hat is going on...

Going to micromanage for more gold first.

P'yongyang: stuck at size 12.. move citizens from working on floodplains to coast squares.. work 3 less floodplains and mined desert and work 4 coast instead. Bank still in 2 turns. The extra gold is sadly lost to corruption thou.

Inch'on: hmm.. stuck at size 12, 2 clowns.. doesnt need them for happiness.. can put them to work on the tiles freed up from P'yongyang. gold per turn from this city goes up from 46 to 55

micromanage the tiles of all other cities aswell.

end result: up to 221gpt from 189gpt, some cities grow faster now than before.

switch around some town that dont have banks or markets yet to this, rest is kept on military for now.

Kaesong is switched from temple to library. We are scientific so library costs 40 shields vs 60 for temple, and library produce 50% more culture. We need more culture for the moment, not happiness...

Yikes.. according to CprMapStat Inch'on has a clipchance of 0.849% per turn.. and would need 19 units to eliminate the flip risk.. move come troops around to the highest fliprisk cities. Inch'on down to 0.699%, pyongsong down to 0.223%

Tech situation:

Babylon,china,persia,england and france are all up all visible techs (democracy,physics,metallurgy)

Looking at the city graphics, england, babylon and china are all in industrial ages. Babylon can offer MPP, so they got nationalism as free tech.

England has been in IA for atleast 5 turns now.. wonder what they are researching now since babylon prolly interferred with them researching nationalism. Babylon has a huge stack of gold (8615gold) so they prolly sold nationalism to england and/or china. Yup, england offer MPP too, no embassy with china thou so cant check them.

Since france and persia has physics and metallurgy but not in IA yet, it means there is atleast a 2-fer, possibly a 3-fer available. But.. if we buy physics now we must likely cant afford the 2nd tech we would need, and even if we did it would delay a possible slingshot by many turns.. Going to save up cash for a few turns and hope neither civ can afford to buy any techs or research themself.

Checking outstanding deals..:

- We will get back 44gpt from babylon next turn
- we get 90gpt back from france in 2 turns
- we get wines and 59gpt back from china in 3 turns
- we loose 4gpt from france in 3 turns
- we get 100gpt back from france in 5 turns


seems like the best timing for getting into to IA will be in 5-7 turns. Should have enough cash to pull off trades then. May have to delay it a turn or two if both france and persia has made it to IA by then.

Resource situation:
We have 2 iron sources.. france has 1 iron.. no other civs on the home continent has iron... (I bet england and babylon has been eyeing our extra iron for quite some time...)
Russia,china and india has 2 iron.
Japan,persia and america has one iron each
Aztec has no iron but also no gold, same with spain (they dont have saltpeter either).

England seems to be getting iron from india... we are getting horses from india for another 4 turns.. might be worth getting a trade embargo with
england vs india when this runs out so we can sell them out extra iron. India is far away and backwards (and not scientific) so we dont really need to trade with them atm.

Babylon gets iron from china it seems (he is only trading with persia,england and china)

hit enter

BT:

Seoul: musket -> musket

turn 1, 830ad:

England now has 8891gold.. them must have researched something, most likely rails and sold it to babylon who are broke now. Means they managed to research something in 6 turns or so.

Sell around world map and get world or territory map from everyone and 35gold

667gold, making 265gpt now, france and persia still in middle ages.

BT:

P'yongyang: bank -> rax

turn 2, 840ad:

France entered IA.. one less 2-fer possible :(

Sell map around again, make about another 25gold

955gold, making 377gpt

BT:

Wonsan: musket -> musket

turn 3, 850ad:

move musket to Inch'on. 7 units there now and flipchance down to 0.581%

1335gold, 430gpt

BT:

incense for wines deal with persians expire, I have to add 2gpt to keep it going

Seoul: musket -> musket
Hyngsan: rax -> musket
Man'po: musket -> knight

loose spices, ivory, horses, dyes..

turn 4, 860ad:

chemistry to japan for ivory,dyes,WM and 3gold (all they had.. they didnt value education high enough for us to get both dyes and ivory)

gift currency to russia and they go from annoyed to polite (perhaps they will have more gold for trades now, plus I plan to gift them to IA ages soon anyway :P)

theology to russia for spices and WM

We can now keep running at 100% taxes again

Babylon will now buy our iron, so decide to take advantage before they start buying from china again;
buy physics from babylon for iron, WM and 1358gold

persia still need theory of gravity to enter IA

411gold, 425gpt

BT:

Cheju: musket -> university

turn 5, 870ad:

england now has all the gold I gave babylon last round... all other civs are pretty much broke.. persia still in MA. This means england researched some tech in 4 turns and then sold it to babylon I guess.

Our military is now average to aztechs (who has 2 cities :P)

China will take our wines, so:
metallurgy from china for wines, WM, 824gold and 39gpt

12gold, 493gpt


BT:

Namp'o: rax -> musket

Ulsan: bank -> Hwach's (doesnt have rax and build them in 4 turns with no loss, and we have no artillerty units)

turn 6, 880ad:

spain has 14gold, and russia has 10 gold and I want the gold I can get, so;
economics to spain for horses, WM and 14gold (smith's is built already, and if they want more gold from building wealth then I will be glad to take it off their hands ;) )

education to russia for WM and 10gp

529gold, 504gpt


BT:

Seoul: musket-> musket

P'yongyang: rax -> musket

turn 7, 890ad:

persia has entered IA.

I suddenly realize that in order to complete my plan within my turns I am already too late.. also realize that this is the 205th turn in the game, so I am going to play the few extra turns to round them off and end up on ending in 950ad :)

Setting research to magnetism, science to 70% (finish in 5 turns)

1033gold, 6gpt

BT:
nothing


turn 8, 900ad:

England bought a tech from babylon (they both have around 4500gold now)

1039gold, 6gpt

BT:

Wonsan: musket -> wealth (need every gold I can atm)

Hyangsan: musket -> wealth

Manp'o: knight -> wealth

turn 9, 910ad:

england has most of the cash back again from babylon

can lower science to 60% and still get magnetism in 3 turns

1045gold, 89gpt

BT:

Seoul: Musket -> wealth

Ulsan: Hwach'a -> wealth

turn 10, 920ad:

to be sure I have cash to get a good deal in 950ad, I lower sci to 50%, magnetism in 3 turns

metallurgy to spain for WM and 54gold (they dont have saltpeter anyway)

1195gold, 170gpt

BT:
nothing

turn 11, 930ad:

lower sci to 40%, magnetism in 2 turns

spain suddenly have a little bit of cash, so;
wines to spain for WM, 50gold, 5gpt

music theory to america for WM and 10gp

economics to india for WM, 13gold and 15gpt


1438gold, 270gpt

BT:

Cheju: University -> wealth

turn 12, 940ad:

spain has military tradision now (great news, will be able to use this for trading if needed) can lower sci to 30% and still get magnetism in 1 turn.

Just need to aquire theory of gravity now so I enter IA in the next interturn.

France will give us the best deal on ToG, so;
buy Theory of gravity from france for WM, 1705 gold, 27gpt

3gold, 318gpt

BT:

get the big picture..
set sci to 0%

now have 321gold, 530gpt

england,babylon,persia has all the first lvl IA techs
france and china are both missing steam power.

get all the gold the backwards civs has from selling world maps

time to gift the last scientific civ to IA;

Gift all required MA techs to russia
bah.. russia gets medisine

get medisine from russia for navigation,economics,music theory,printing press and chivalry

noone has sanitation

babylon and england will give me the same deal on steam power, but england has more cash in the coffer, so decide to buy from babylon

buy steam from babylon for WM, 246gpt and 309gold

buy nationalism from china for steam power, WM, our only furs, 194gpt and 1 gold

sigh, both england and babylon has both communism and fascism

sell steam power to france for 1425gold, 75gpt and WM

all our 1441gold and 161gpt can only get us to doubtful for both communism and fascism from both england and babylon..

no more useful trading can be done, so make one taxman in Inch'on to prevent it from rioting after trading away the furs.

Cross fingers we dont get communism or fascism and instead get one of the 4 other possible techs (ironclads, industrialization,sanitation or electrisity)

Inch'on: Bank -> Hospital (guess we got sanitation)

The english starts to build universal sufferage (someone got industrialization in interturn)

turn 13, 950ad:

hmm.. interesting.. england has a ton of cash, so guess they researched industrialization.. they however also sold it to babylon and china, and

china is missing communism and fascism.

could do a 3-fer with sanitation, communism and industrialization, but with the size of our civ, we wont need communism or polize stations (yet)

We have no coal :( - but china has 2 extra ;)


time to get some of our cash back..

coal and industrialization from china for sanitation, 10gold and 16gpt

sanitation to babylon for Wm and 104gpt

sanitation to england for WM and 1782gold

trying to suck out as much possible gpt from the civs that will get the techs soon anyway:

sanitation and industrialization to france for military tradition, democracy, 9gpt, 15gold, 2 workers and WM

sanitation to persia for free artistry, WM, 47gold, 19gpt

Switched all cities building wealth to building hospitals if stuck at size 12, or factories elseway unless they are building markets or banks (or the one library in kaesong that will finish next turn)



Sorry for taking the extra turns.. just had to finish the jump to IA and all the deals.. and the turns are on schedule again (on turn 210)

Inch'on still need more units and/or culture to get rid of flip chance.. it need 18 units atm to eliminate it (has 9) and has a flipchance of 0.439%

Paegam need 7 units (has 2).. flipchance 0.231%

Pyonson has 4 units, need 6 - 0.099% flipchance

all other cities have no fliprisk atm

May want to rush many build next turn or use cash to upgrade units.

We currently have all available techs except communism and fascism, and only england has any cash.

We currently have 3275gold and making 251gpt

I ended up getting 12 techs during my turns.

No picture atm, since no changes on map (except that we pretty much have entire world map available)

China has captured a few indian cities the last turns it seems, so they are at war. We might want to use cash to get some embassies.

Here is the save (http://www.civfanatics.net/uploads8/AVS3_950AD.SAV)

steviejay
Oct 01, 2004, 02:40 AM
I feel really humble here, somewhat out of my depth from reading the turns, which were Cracking btw.

How's up now?

Ankka
Oct 01, 2004, 07:51 AM
Now did you say you were an SG newcomer? That was something I'd call awesome! :wow: :goodjob:

We're getting a chance again after the not-so-good start. :D

I think andvruss should be up now, then me, then stevie again.

Gyathaar
Oct 01, 2004, 08:00 AM
I am a newcommer to SG yes, but not a newcommer to civ ;) (been playing since civ1 days :p )

Only recently been starting to play GOTM and now SG thou..

andvruss
Oct 01, 2004, 10:33 AM
Nice turns, you SG newcomer you...;). I see it.

andvruss
Oct 03, 2004, 04:50 PM
Preturn: embassy with France, india (backwards), and China ATM.

IBT: Taejon market-aqueduct
Kaesong lib-temple
French and Babs start Sufferage

960: Will wait a couple turns to rush things. Workers build RRs.

IBT: Babylon and France sign MPP
Pyongsong bank-factory

970: Rush hospital in Seoul for 448.
Change research to Corp, since England has electricity (no research done to electricity, sat at 0.)
Sci to 90, Corp in 7 at -403 gpt

IBT: China and India sign peace
india wants MPP. I say no .
Seoul hospital-factory

980: Not much

IBT: Culture exapands. China starts Sufferage

990: England has Corp now too .

IBT: Perisans start the Sufferage

1000: Same

1010: Blah

IBT: China and Babylon sign MPP
See Babylonian infantry :(

1020: Workers continue to improve land

1030: Continue to adjust the sci slider

IBT: Finally learn The Corp-Refinig to sit on at 0
pyongyang hospital-factory
Pusan factory-bank

1040: All that research into The Corp only gets us a deal with the Chinese
Corp for silks, 1 gold and WM :rolleyes:
I misjudged the AI tech pace here, sorry
Upgrade all muskets in rifles
Pyonyang, our border town, is prtected by 1 warrior. I double the garrison and send another warrior :D.

IBT: Cheju hospital-factory

1050: Not much

We are not in the greatest of cirsumstances any more.....

Save (http://www.civfanatics.net/uploads8/AVS3_1050AD.SAV)

Gyathaar
Oct 03, 2004, 06:07 PM
I misjudged the AI tech pace here, sorry


Yeah, both england and babylon is doing 4 turn research, france and persia a bit slower (6-7 turns I think). Atm researching is a waste (only reason I researched magnetism is you need to research the tech to get you to new age to get the big picture popup)

Much cheaper to buy, and even cheaper to steal techs (but dont steal from the ones on home contient.. risky enough to have china or persia ally them vs us on a failed steal)

steviejay
Oct 04, 2004, 05:03 AM
Pyonyang, our border town, is prtected by 1 warrior. I double the garrison and send another warrior :D.


yeah, I think that was my bad. I moved alot of troops to the English border because I considered them the biggest threat, sorry

I think we need alot of cannons (I know Koreans don't get cannons but instead get their UU but I can't recall the name of it at the moment) with all the cities railroaded we can have a large stack of them and they can move to where ever needed. Might improve our chance of survival till we can get radioactive on our enemies

Ankka
Oct 04, 2004, 09:01 AM
BTW, andvruss, you are up in Ank09. Go play it. ;)

Am I up? If so, I will take it today or I think tomorrow.

andvruss
Oct 04, 2004, 08:20 PM
Updated roster:

andvruss- just played
Ankka- up
Detlef Richter-on deck
steviejay
Gyathaar

Ankka
Oct 05, 2004, 08:06 AM
The turns were fairly boring, nothing happened and we were too poor to buy techs.

I RRed a lot.

Sorry for the extra turn, I pressed enter in mistake before saving.

I thikn we should go to stealing techs. We have the money for one, almost two careful steals now, and with our gpt we should be able to steal a tech every 5 turns at minimum.

Our coal deal ran out in the last IBT, it needs to be refreshed.


EDIT: England demanded 100 gold and territory map once. I caved in.

steviejay
Oct 05, 2004, 08:12 AM
can't look at the save now, I'll do it when I get home. How is the diplomatic situation?? Anyone straining at the leash or anything like that? A few AI wars against each other would be very nice. I'm still holding out for a Bab/French war which would allow us to settle in the spaces created lol

Gyathaar
Oct 05, 2004, 06:37 PM
Had a look at the save.

We have lots of cash, and making 630gpt I think, so that is good..

Babylon seems to have switched to fascism... their research should go way down from when they were democracy.

A careful or safe steal of refining from england should allow us a 3-fer for steel and espionage (or possibly electrisity too.. but getting spys would give us better chance for steals, so should get that first - regular spy has 85% chance of not getting caught on a safe steal vs 65% when using embassy)

Babylon has MPP with france and china, england shuns fascism.. hopefully babylon will do something to tick england off, and we will have a world war in the working...

Ankka
Oct 06, 2004, 09:20 AM
I was also thinking on getting espionage... but planting spies will be a big risk.

Gyathaar
Oct 06, 2004, 11:08 AM
I was also thinking on getting espionage... but planting spies will be a big risk.

Still better than using embassies to steal techs.. most civs seem to be polite thou, so might be able to have a failed spy plant without them declaring war.

Also, if we get into a war with one of our neighbours we prolly want to make sure we dont kill any of their units inside their territory unless we want to trigger MPPs.

Once the workers complete all the rails it might be an idea to build forts and barricades along our entire border. Barricades will stop enemy movement; so there would be no way they could attack one of our cities directly before we could reinforce it, since they would be stopped on the first tile no matter what.

Even better leave one hole in the fortress wall towards each civ's border, that way if we place a unit in each fort/barricade .. we would be almost certain they would send the units though the hole instead of attacking units.
Place the holes so the first 3 tiles they can will be in open terrain, and so they cant attack a city in atleast the first 2 moves (a few infantery should hold metropolises across rivers vs cavs, and AI dont have modern armor yet).

I used a similar strat in a DG world map game where I was doing only peaceful buildup as china on a world map untill mid industrial ages. Built a wall of fort/barricades around the entire china while I was waiting for rails.
Wall was built so had to do 4 moves in my territory to attack the closest city.

Eventually placed a fortified conscript rifle in every fort, declared war on my neighbour russia who was the most powerful nation. During the next few turns russia sent most of their army from their railroaded empire thou the hold in the wall. During the next few times I kept bombarding the stacks, making the hurt units retreat, attacking cossacks whevever they where exposed and I had no more artillery left to use. When I had n more cavs to attack with I let them attack fortified cities, most died or retreated.

After about 4-5 turns there was just a trickle of newly built units and healed units comming though the hole. I think the spy showed russia to have around 200 cossacks and I have no idea how many infantery and knights they sent during the attack (they had not reached tanks yet). After it they had no fast units left, while I had lost 5-6 units total. I did have around 75 artillery thou.

Gyathaar
Oct 06, 2004, 02:58 PM
Who is up btw? Detlef Richter?

andvruss
Oct 06, 2004, 04:48 PM
it would be.

steviejay
Oct 06, 2004, 06:29 PM
I was also thinking on getting espionage... but planting spies will be a big risk.

we're always at risk. we have powerful neighbours, best to try to level the playing field. But....... lets not try to get a spy in London just yet :)

Gyathaar
Oct 09, 2004, 02:17 PM
Has been over 4 days since last save now..

andvruss
Oct 09, 2004, 02:20 PM
I mistook this SG for another that I thought was running smoothly. Sorry for not keeping it going.
The roster now is

andvruss-
Ankka- up
Detlef Richter-skipped
steviejay-up
Gyathaar-on deck

steviejay
Oct 09, 2004, 06:29 PM
Have a look at the save to begin with. Kick ass, we’ve got like rifles and railroads and stuff. Party! To make it better our army is still stronger than the Aztecs. Rock on.

Ok, from reading up I’m assuming we want spies and stuff? And then we want to build the Great Wall of Korea round the empire??

Any particular trades needing to be done in my turns? with all the gpt we're pulling in there must be something we can do with it.

Consider this my "got it"

Gyathaar
Oct 10, 2004, 06:58 AM
I would risk a careful steal of refining from england (doubt they declare even if we get caught.. thou good luck on the war if they do :) )

Refining should get us espionage from china, and steel and electrisity from france and persia. May have to throw in some gold in the deals thou.

If we get espionage, build intellengence agency before trying any more steals.

steviejay
Oct 10, 2004, 11:52 AM
1160AD(1)
Ok, first off. Careful steal against England, 2856gold or roughly 4 and a half turns worth of gold. Worth it. My heart skipped a beat when I clicked on ok because my computer froze for a second, I thought I was gonna get attacked but it seems it was just C3:C and SETI@Home fighting for my RAM.

Get Refining and set to Steel. I expect to steal Steel (tongue twister) but I needed to pick something. Science is at 0 anyway. (subnote- we don’t have oil)

Trade Refining to China for Horses, Coal, WM and Espionage, to France for Eletricity, WM and 10g and I get Steel off Persia for Refining, WM and 550gold. China doesn’t have Steel but won’t give me much for it, only SM which would be pointless as everyone is building ToE and we’d never get it.

Build some railroad and end the turn

IBT- Spain wants to trade WM straight up. This usually means its worth something so I milk 80gold out of them as well.

Get the Intelligence Agency message.

1170AD(2)
China still won’t give us anything bar SM and their WM for Steel the tight gits.

Seoul seems to be a 1 turn Hwach’a factory which is groovy by me. We’ll need a lot of them if the English invade and lets face it, that’s become a lot more likely now we’re nicking stuff of them.

More rail roading.

1492gold, +620gpt. Try a steal next turn.

IBT- Not much, a Bab fleet (1 attacker, 1 galley) moves into French waters but that’s about it

1180AD(3)
Pusan Hospital > Cavalry
Hyangsan > Stock Exchange

Do a quick steal on England and SUCCESS Am I pushing my luck here??

http://www.civfanatics.net/uploads8/avs3_rp.jpg

Yeah, I think I do.

I am really confused as to how this works. To trade RP the only people who'll give me something worth having for it are the Persians, the Chinese will only give me their WM for it and get insulted if I asked for SM yet they're more than happy to give me it for Steel

Set science to Combustion.

(subnote- We have a source of rubber :banana: )

More rail roading. I don’t plan on doing any more steals for the remainder of my turns. I’ve pushed my luck enough here and I’ll concentrate on building up the military.

Wait a minute??? Why is Radio there?? I thought we were running 1.22?? wasn’t that removed in the latest patch??

IBT- Nout.

1190AD(4)
Namp’o Factory > Infantry.
Cheju Factory > Infantry

Upgrade 9 Rifles to Infantry for 270gold

IBT- France and Russia sign a MPP.
America wants to trade WM. I get all their gold (3) as well.

1200AD(5)
Seoul Artillery. It asks me if I want to build a Hwach’a next…… is that even possible??? Set build to cavalry.
Wonsan Factory > Coal Plant.
P’yongyang Stock Exchange > Infantry.
Pyongsong Factory > Infantry.
Kaesong Temple > Aqueduct.

Upgrade 3 Pikes to Infantry for 500 odd gold, upgrade 3 Muskets to Inf for 270gold and upgrade a Knight to Cavalry.

We need 3000 odd gold to upgrade our warriors to Guerillas :lol: Might wait for a bit

Clean up some pollution.

IBT- Nineveh completes ToE.

1210(6)
Pusan Cavalry > Infantry
Something completes in Ulsan but I forgot so I build a barracks.
Paegam Bank > Infantry

Upgrade 2 Muskets for 180gold. Upgrade a pike as well.

IBT- Japan and India sign a peace treaty. Didn’t realise they were at war.

1220AD(7)
Didn’t do much, rearranged the forces so there’s an even spread on the English border. More rail roading.

1230AD(8)
Ulsan Barracks > Stock
IBT- Aztecs want WM. Get 3 gold out of it.

Persia declares war on the Chinese. That should be interesting, both are pretty big.

1240AD(9)
zzzzzzzzz

IBT- Nothing much. Our silk deal with China ends.

1250AD(10)
Do nothing bar moving troops about and building rail roads.

All in all quite uneventful. Apart from the butt clenching moments at the start as I was stealing techs I didn't look to be in much danger. Everyone seems to be sleeping or something apart from the Chinese/Persian war. We should be able to do an easy steal next turn which I suggest the next player does, Combustion would allow us to trade with France and a few other nations for things like Communism, SM etc. Good luck!!
Save ("http://www.civfanatics.net/uploads8/AVS3Koreans1250AD.SAV)

Gyathaar
Oct 10, 2004, 12:09 PM
Do a quick steal on England and SUCCESS Am I pushing my luck here??
careful steal is usually the best success chance per gold, but getting replacable parts is great :)

I am really confused as to how this works. To trade RP the only people who'll give me something worth having for it are the Persians, the Chinese will only give me their WM for it and get insulted if I asked for SM yet they're more than happy to give me it for Steel
This probably means the chinese are currently researching replacable parts and is close to finish researching it, so it is much cheaper for them to just finish researching than doing the trade.

Wait a minute??? Why is Radio there?? I thought we were running 1.22?? wasn’t that removed in the latest patch??
I am guessing andvruss edited the wrong .biq file when we modded ICBMs and tactical nukes?

Seoul Artillery. It asks me if I want to build a Hwach’a next…… is that even possible??? Set build to cavalry.
Untill you have had your golden age, you can always build your UU even if you have the upgrades available.

China and persia at war sounds good.. specially if babylon still has a MPP with babylon... hopefully the war will trigger the MPP, and persia ally england vs babylon, and then england trigger babylon's MPP with france and china.. :D

Got it ;)

Edit: your link is a bit messed up, but still got the by removing the extra http://"

Wont be able to play till later tonight, so feel free to give advice or discuss before I start playing ;)

andvruss
Oct 10, 2004, 12:22 PM
Hmm..I edited the .biq under C3C 1.15 I think. Sorry. :blush:

Gyathaar
Oct 10, 2004, 11:51 PM
1250AD, inherited turn:

Start by looking at the current political situation.

Aztecs stil need currency, code of law and polytheism to get out of ancient ages... they have 2 cities, and stuck in a plain and mountain area without any access to water.. really surpriced noone has put them out of their misery yet since they hace ivory, dyes and coal in their area :)

We dont have an embassy with persia, they are annoyed, and it only cost 88gold, so I establish one :)
Persepolis is size 20, has pyramids,colossus,great wall and pretty much every possible building except factory and power plant.. defended by 9 infantery and building destroyers.
Persia is a democracy, running 60% tax (persepolis alone make 140gpt), 30% science and 10% lux..
They are in Golden Age... no, that dont make sense for the gold they are getting per tile.. they must be mobilized.

Take a look at power-graph. We are now ahead of america,russia,india,spain,aztecs and japan. France is only slightly ahead, england and china are about equal in power, and they are both about twice as powerful as us. Persia and babylon are equal size too, both about 50% more than us. Looking good :)

Persia and china is at war. Sadly it seems like most earlier MPPs has ended. Will have to try to find a way to make the war between then develop into a world war...

Theory of evolution has been built already.. but Universal suffage has not been completed even if it was started earlier.. only 200 shields more so I expect it to be finished any turn.

Still.. stealing combustion now would mean we can get atleast a 2-fer for scientific methods, so I try a careful steal from persians even if CIA still has a few turns left on build.. steal succeed, and I grab combustion.
I take a chance on that france is ahead of china in the tech race;
trade combustion to china for silks, scientific methods, WM and 16 gold (all they had)

neither france or china had atomic theory :( Nor has anyone else for that matter..

sell combustion to france for ironclads, 63gold, and 47gtp (all they had, and they would not thow in communism instead of ironclads)

Babylon has monopoly on flight (seems like they picked combustion and flight when getting ToE), england,france,china and persia is all up communism and fascism.

Spain will give us 15gpt for either iron or saltpeter.. they dont have steam yet, and no coal, so not much they can use the iron for.. basically knights.

iron to spain for 15gpt

russia will give us 54gpt, 122gold and Wm for steam.. but we are paying them for spice, and the deal will end next turn, so I am going to get spices out of it aswell next turn.

Time to look at the home front..

We have 9 warriors sitting in the open doing nothing.. 9 units is just what we need to eliminate the fliprisk in Inch'on, so I send them all there.

Move around some units (mainly warriors and artillery units), and get all cities down to zero fliprisk.

Our desert island really need to get some units.. untill marines is around we just need to put a warrior on each tile just in case, but later need infantery.. No units to spare for this right now thou.

Why didnt I see this last time? Around 200BC one of the 2 unused settlers was buildt to make a city 2E of seoul:
Seoul is set to build one last settler, due to settle the hills 2E of Seoul to become a fishing village. Since we can’t grab land from other civs for a LONG time, it is imperative we use every last tile we possibly can. This fishing village should provide decent tax revenues.
This city should be able to get around 100gpt by working tiles no other cities can get to... Decide to send a settler there to try to found the city to see how much impact it will have on corruption in ther other cities.

Switch around citzens to speed up builds or growth.

Switch some cities that dont have stock exchanges yet to build this.


IBT:
Incense for wines deal with persia expire, renew it
get incense for wines and 8gpt

P'yongyang: Arillery -> infantery
Hyangsan: Stock -> infantery
Chonju: Aqueduct(rushed it last round) -> bank

1255ad, turn 1:
sell steam to russia for spices,38gpt, 29gold and WM (we used to pay them 23gpt for the spices and they wanted more now)

physics give us ivory and dyes from japan, and we have all our luxes back again

Write down gold and shields to corruption for all cities.

Found Suwon on hill 2 east of Seoul.

No change in corruption anywhere.. total gpt goes up by 10. Join the 2nd unused settler (I dont see any immediate use for one, and we can always rush one if we need it), and gpt goes up another 7.

Rush some builds, stock and aqueduct.

IBT:
Wonsan: Stock -> infantery
Paegam: Stock -> cathedral (this should give us wltk day and get rid of most of the corruption)
Kaesong: Aqueduct -> marketplace

1260ad, turn 2:

Switch our build on battlefield medisine to wall street, due in 3 turns (we cant fight offensive wars yet. so will build battlefield later)

rush harbor on sunwon for 236gold (I want it up to size 9 asap)

Shortrush some stock exchanges with coal plants or cathedrals (they will finish in 2 turns)

IBT:
Sunwon: Harbor -> market

The french complete Universial Suffage in Paris

1265ad, turn 3:

No pollution this turn! :) So I get a bit more railed this time.

Rush some builds.

Babylon still has monopoly on flight.. what is england doing?!?

IBT:
Pusan: Stock -> courthouse
Cheju: Stock -> infantery
Ulsan: Stock -> cathedral (to get wltk day and lower corruption)
inch'on: factory -> stock
Pyongsong: Stock -> court

1270ad, turn 4:

Sell saltpeter to india for WM, 27gpt and 56gold.

Trade world maps with persia and china to see how the war is going. Still no movement on the front, and both have railnets leading from their core to the front. Wish I could watch those battles :)

IBT:
Seoul: Intelligence agency -> coal plant (should be able to build 1 turn artillery after this)
Wonsan: infantery -> infantery
Hyangsan: infantery -> infantery
Manp'o: Wall street -> stock exchange
Kaesong: market -> bank
Sunwon: market -> bank

1275ad, turn 5:

we are now making 986gpt.. :)

buy 2 workers from england for WM and 192gold

sell ironclads to russia for 12gpt, 23gold and WM

Persia is now in anarchy.. was democracy till now, china still republic

plant spy in england, india, babylon, persia, france, russia (also guild embassy with russia)
got caught by china (not pleased)

Have spies with all industrial civs now minus spain and china (didnt have cash to try put spy in spain)

England has:
141 infantery
60 guerilla,
42 cavalry,
and a handful muskets, pikes, horsemen,spearmen and warriors (plus some navy)

Babylon has:
19 cavs,
108 inf
29 guerilla,
10 crusaders
5 fighters
6 bombers
and some AA units

france has:
10 cavs
72 inf
6 guerilla,
12 mdi
and some minor units
(they have just 1 worker!)

IBT:
nothing (except pollution)


1280ad, turn 6:

babylon now has mass production aswell as flight as monopoly..

IBT:
babylon offers us to buy their work map for wm and 1gold (without the gold they get insulted).. sure
P'yongyang: Infantery -> infantery
Cheju: Infantery -> infantery

1285ad, turn 7:

WOW, england and france finally has flight now.

IBT:
Seoul: coal plant -> worker (has one specialist now, and we need a few more workers)
Wonsan: infantery -> worker
Namp'o: Hospital -> stock
Pyongsong: Count -> worker

1290ad, turn 8:

Next turn I should have enough gold to try a careful steal of mass production without falling below 1000gold (for wall street)

atm most remaining places to rail wont make any difference in build times, so I start building the great korean wall so we can feal more safe from sneak attacks :)


IBT:
renew wines deal with spain (they will now pay 7gpt instead of 5gpt)

Seoul: worker -> infantery (can build them in 1 turn)
Wonsan: worker -> infantery
Punsan: Count -> artillery
Hyangsan: infantery -> infantery
Pyongsong: worker -> cathedral
Paegam: Cathedral -> artillery

1295ad, turn 9:
carefully steal mass production from babylon
(remember to use the spy to steal with.. he has higher chance of success than using the embassy, and failing with embassy can still cause us to loose the spy - higher chance than when using the spy itself)

hmm.. mass production at 2nd is not good enough to get flight at 4th.. have to throw in 79gpt
buy flight from france for mass production and 79gpt

persia pays wm, 96gold and 45gpt for flight
noone else can offer us any cash for mass production or flight.. but I trade china flight for communism since some of our cities could need a police station to reduce corruption a few shields

IBT:
P'yongyang: Commersial dock -> court
Chenju: Infantery -> police station
Suwon: bank -> commercial dock

1300ad, turn 10:

nada


Note: Dont worry about all the english, babylonian and french units along our border. They are there as a result of me having set NoAIPatrol=0 in conquests.ini file. For some reason this setting is default 1 in c3c, and the cause of one part of buggy barbarian pathing. Setting this will however make the AIS move their troops around a lot, and they kept patrolling the border the whole time. As a result of this babylon moved the units that can been fortified inside french borders for a milennia or more on the first turn :lol:

The save (http://www.civfanatics.net/uploads8/AVS3_1300AD.SAV)

Gyathaar
Oct 11, 2004, 12:06 AM
I started working on a defensive wall around the border when workers was not busy clearing pollution, and when railroading no worked tiles would improve build times (note, a few cities are over-irrigated so they can grow to max size faster.. some tiles has to be mined when the city gets bigger)

This is my planned layout for the wall for the tiles still missing.
All the tiles with a red dot should get fort/barricade. Tiles on mountains or hills should only need forts, tiles on flay land should have barricades as well.

The two cities marked by green dots can be attacked by 3 move units, will will have to be attacked across rivers.

If the 2 cities with green circles around them are left undefended, the AIs should take the green arrow paths instead and not attack the fortified cities I believe.

The forts already built are only forts.. they would still need barricades.

We may not need this, but it may be good to have after entering modern ages and and we nuke our neighbours :)

http://www.civfanatics.net/uploads8/wall_v2.JPG

steviejay
Oct 11, 2004, 02:46 AM
oops, sorry the warriors were my bad. I was planning on moving them somewhere but must have got caught up in something else. My bad.

Gyathaar
Oct 11, 2004, 08:35 PM
Btw.. I think you are up Andvruss incase you lost track of the order :)

andvruss
Oct 11, 2004, 08:41 PM
I probably did :). Got it now.
Edit: appears I wont get to it today, unless I played really late. I stayed up until 1 am last night so I plan to goto bed early. Will strech 48 hrs and post tomorrow afternoon.

andvruss
Oct 13, 2004, 04:25 PM
IBT: Seoul inf-airport
We lose our supply of coal and horses :(

1305: Communism to Russia for 59 gpt, 20 gold and WM
Mass production to China for coal, horses 24 gpts, 80 gold and WM
Call me a fool, but I start max reasearch on Amphib. The AI will very likely not get, so we will have a monopoly on it. Also, it will make the atomic theory bargaining prices alot better.

1310: Continue builing frotresses

1315: Dilpo situation same

IBT: France demands 100 and TM. I have to cave....just wait!

1320: Bablyon has almost 20,000K in the bank....:nuke:

1325:....France and Babylon both have Amphib War! Ive never seen the AI research that, and the one time I do, they do as well :mad: Continue research on it...

IBT: Japan and China sign alliance against Persia.

1330: Continue fortress plan

IBT: We learn Amphib Warfare

1335: Finially spot my trade for AT. Persia now has it. Mass Production, 1200 gold and 155gpt for atomic Theory. Ampihb War to Persia for our 1200 gold back, 110gpt and WM. Tech parity with leaders except Fascism.
Ironclads to Spain for 50 gold WM and 36gpt
Electricity to Russia for 31gpt, 80 gold and WM
Amphib War to China for 110 gold, 43 gpt and WM.
Max on Eletronics. I know I wont get it first, but I wont be able to pay anything for it.

IBT: England declares war on the Spanish
Russia declares war on England

1340: Not too much happening

IBT: France and India sign a MPP.

1345: Im friendly and open a passage within our frotresses for a wounded russian MDI to escape the English.
Communism and The Corp to Spain for Fascism and WM.

IBT: Friendly Russian MDI dies :(
Lose silks

1350: France and Babylon both have Electronics. France is 8000 gold richer, and Babylon 8000 poorer since last check, so France got it first. China has it as well.
Seoul is builing Battlefield Medicine. Electronics in 5 turns. BM in 6. Seoul is pulling 88spt, so it will be close....
The diplomatic situation is getting hot with many countries declaring war on each other, and some MPPs.

andvruss
Oct 13, 2004, 04:31 PM
Save (http://www.civfanatics.net/uploads8/AVS3_1350AD.SAV)

Not much else has changed for the map, except that almost all of Gyathaar's fortresses are up, and northen barricaeds as well. We should as put barricades on the undefended areas where we are too let the enemy walk in, because it halts there movement.

Gyathaar
Oct 13, 2004, 04:33 PM
1320: Bablyon has almost 20,000K in the bank....

not more? last i checked they had 23k.. what didnt they use cash for in fascism?

I assume BM is prebuild for hoovers?

Lots of wars is good for us as long as we stay out of them :) Sure took a long time for AIs to start fighting each others...

We should as put barricades on the undefended areas where we are too let the enemy walk in, because it halts there movement.
in that case put them 2 deep so infantery dont get the defense bonus :)
(when MI is around we can put barrickades on first tile aswell ofcourse)

andvruss
Oct 13, 2004, 04:35 PM
The prebuild in Seoul is for Hoovers.

Gyathaar
Oct 13, 2004, 04:43 PM
AI having marines means we should get some proper defenses set up on our desert island btw.. unless andvruss did that already.

Ankka up?

andvruss
Oct 13, 2004, 05:05 PM
in that case put them 2 deep so infantery dont get the defense bonus :)
(when MI is around we can put barrickades on first tile aswell ofcourse)

Well, we also want to stop tanks and cavs. Also, I didn't put any defence on our island, compleyely empty. We will need some sort of navy, and many troops there.

steviejay
Oct 14, 2004, 06:37 AM
I love building navies :) reminds me of playing with my boats in the bath

Ankka
Oct 14, 2004, 09:25 AM
Argh. I totally forgot I was up here. :wallbash:

I'll play today.

Ankka
Oct 14, 2004, 11:06 AM
1350AD [Preturn]: Looks like we have anice row of forts around our neat nation... and *almost* everything railroaded, too.

Everything looks good, and nobody is building the Hoover.

IBT: Isabella would offer 15 gpt for iron. No deal.

Retrade Incence for Wines and 8gpt.

Wonsan inf > inf.
Cheju inf > inf.
Pyongsong hospital > inf.

Babylonians start Hoover.
And France.
And China.

It will be a tough race.

1355AD [1]: The save load times for Large maps unfortunately are very long. I will only get to play 5 turns at this pace.

Adjust luxtax to keep people happy, we lost some luxes.

IBT: Looks like there was some glitch in the comp last turn that made me wait. :hmm:

P'yongyang inf > inf.
Pusan uni > inf.
Namp'o inf > inf.
INch'on cath > Col.

1360AD [2]: :sleep:

IBT: Hyangsan hospital > cath.
Ulsan col > hospital.

1365AD [3]: Nothing really.

IBT: Cheju inf > inf.
Pyongsong inf > inf.
Taejon bank > uni.
Paegam ? > hospital.
Manp'o col > inf.

1370AD [4]: The load times are long, as the AI has railroads.

I usually try to avoid dropping off from an SG to the end, but now I must apologise and end this, as I don't have the time for this. It too 50 minutes to play these 4 turns, mostly IBT time.

Sorry. With highschool, I just don't have time for this.

It was great so far with you guys. :)

I'm sorry, andvruss. My comp is just too slow for this size maps. If this were vanilla, I could play it on my mac, which would be able to play it, but the PC is too old.


*sigh*

andvruss
Oct 14, 2004, 03:05 PM
Sorry to see you go :(.

Gyathaar
Oct 14, 2004, 03:51 PM
My guess would be that atleast some of the slow interturns would be because ai cities complete airports.

During my turns the interturns was only about 5-10 secs long (I have an athlon 64 3200+ thou), but when I founted the extra city, and later when it completed harbor.. there was around a 15 sec pause

steviejay
Oct 14, 2004, 04:54 PM
:( sorry to hear you've had to pull out Ankka, was looking forward to playing with you

Ankka
Oct 15, 2004, 06:48 AM
It was a niice game, and I hate to do this.

If I get Civ installed on my dad's laptop I *might* be able to get playing, as it's a lot newer than our family desktop... but the chances are small.

steviejay
Oct 15, 2004, 01:59 PM
who's up? (10)

andvruss
Oct 15, 2004, 02:02 PM
It would be Detlef Richter, but his last turns were skipped....if he doesnt post in 24 hours, he is dropped, and steviejay has it. Down to 3 again :(

Gyathaar
Oct 15, 2004, 02:07 PM
Perhaps post for more players again? pretty close to modern ages now so not long till some Nuke action now..

steviejay
Oct 15, 2004, 02:13 PM
ok, I'm on standby. I'm free pretty much all weekend anyway. And I doubt we'll have much trouble getting players. There ain't a Civ player in the land who doesn't like launching a nuke in anger :)

steviejay
Oct 17, 2004, 08:10 AM
its been two days........... can I assume that Detlaf's been skipped? If so, I've got it

andvruss
Oct 17, 2004, 12:32 PM
Ya, I gave him 24 hours, then to you now.

steviejay
Oct 17, 2004, 06:02 PM
1370AD(0)
Have a look about, nothing really needed to be changed or anything. Electronics due next turn. There’s a marine sitting outside Seoul for some reason so I move it to P'yongyang as that city’s undefended.

Check Diplo. Sell Scientific Method to the Russians for Spice, WM, 60gold and 53gpt. I think that’s not a bad deal for a tech that’s relatively useless because the Babs already have ToE.

Medicine to Japan for Dyes, Ivory and 5 gold. With 3 new luxuries I’m able to lower lux to 0. Netting in 284gpt.

IBT- India come up to us to trade Saltpetre for 27gpt. Say yes.

1375AD(1)
Research Electronics. Choose Motorized Transport.

Wosan Inf > Hydro

Realise we’re on tech parity. This is awesome because if memory servers me correctly. Korea is a SCI civ, which means if we get to the Modern Age at the same time as the rest of the pack, we might have a tech to float about or even better, Fission, so we can get the UN cause loosing to Diplomacy would leave a bitter taste in the mouth of all of us.

Due to the luxuries I was able to get hold of, I can milk more out of the science bar, taking it to 90. Tanks are due in 7 with +11gpt. That’s as high as it’ll go, at 100 its still due in 7 but with a -100odd gpt.

Its making me INCREDIBLY nervous that the English don’t have AT but we do.
IBT- Aztecs and England sign an alliance against Russia. Pft.
HOLY MOTHER!!! BABYLON DECLARE ON ENGLAND !!!! :banana: Who mentioned earlier about Fascist Babylon and Democratic England getting it on? Good call to whoever it was.

1380AD(2)
Seoul completes Battlefield Medicine. Groovy. Set to artillery. At 88spt I can get one a turn. That’s just groovy.
Namp’o Inf > Inf.

IBT- China and America sign an alliance against Persia. Its all flaring up now.
China then ask us for a MPP. Sorry, but no.

In war news the Babs take Norwich, a town on our border (near Ulsan) It’s strange how some things are so obvious that you don’t notice them right away. The English have no rail. None, not one single track. Take the war with Spain into account and the English are not in a very good position. With probably all their offensive units up north, the Babs are hitting the south hard and I wouldn’t be surprised at all if they don’t push right to Reading on the east coast, capturing England’s border with us.

We catch the Babs trying to put a spy in our capital.

1385AD(3)
Seoul Art > Art
P'yongyang Inf > Inf
Pusan Inf > Inf
Cheju Inf > Hydro
Pyongsong Inf > Hydro

In order to keep an eye on how the war’s going. England has 136 Inf to Babs 138.

IBT- China and Persia sign a peace treaty.

Watch first hand as Babylon throw cavalry at Brighton. Kill some units but generally the attack seems to be a failure. That’ll change when the slow moving SoD arrives in a few turn. The cool thing is, if Brighton falls then we should net ourselves another source of saltpetre and I might build another city but I’ll consider that if/when the city falls.

1390AD(4)
Seoul Art > Art
Hyangsan Inf > Hydro
Inch’on Colosseum > Settler.
Manp’o Inf > Hydro

Clean up some pollution. At the moment, its pretty quiet on doing things. Building up the cities for the eventual nuke attack and firming up the defences. The IBT are a lot more fun lol. (subnote- Ankka, if you’re lurking, I think you made a good choice leaving, the turns are even slowing my computer down, and I’m running an AMD 3200+ with 512RAM!!)

IBT- Spain cancels our Wine deal with them. No big loss, it was only for 7gpt.
The Babs bring in Persia against England. 14 Inf and 4 Guerillas advance on Brighton.
America demands Wines off us. Tell Abe where he can shove it, he chickens out.

1395AD(5)
Seoul Art > Art
Ulsan Hospital > Inf

Bab’s have 140 Inf to England’s 133

IBT- Spain and Persia sign an alliance against America and Japan.
China and France sign an MPP.
America and Babylon sign an alliance against England.Its starting to feel like the years coming up to WW1.

Babylon take Brighton, gaining us some land at England’s expense, also netting us another saltpetre. But my eyes are firmly set upon the oil just outside our borders now. If the Babs take Reading I’m going to shove that settler in there, it won’t be productive and it’ll be highly at risk of a flip but we will have an oil supply

1400AD(6)
Seoul art > art
Inch’on settler > Hydro

Railroad the land freed up by the capturing of Brighton. The amount of units the Babs are throwing into this fight is massive and I’ve only ever seen 2 English counter strikes.

IBT- Russia and Persian sign an alliance against Japan. Spain and Russian sign an alliance against the Aztecs.

:eek: Babs begin on UN :cry:

Loose our coal and horses.

1405AD(7)
Learn Motorized Transport :banana:
Seoul art > Hoover (prebuild for UN, I’ll need to steal it)
Taejon uni > inf
Paegam Hospital > Hydro

Drop science to 10 and 90 tax. Pulling in 1002gpt. Need a lot of successful steals here.

IBT- Just troop movement. Get the “Babs start building UN message” again must be in another city.

1410AD(8)
P'yongyang Inf > hydro
Pusan inf > inf
Cheju hydro > inf
Ulsan inf > hydro

Should be able to do a safe steal next turn on the Babs. For Radio, then say another 5 turns to get Fusion….. cutting it close………….. wait a minute……. I’m a scientific civ…. If I get Radio off of the Babs, I can either get Fussion for free, or get a tech for free which I can ultimately trade for Fussion.

For Wines, 3706gold and 215gpt I trade for Radio off the Babs…….. and get ……………FISSION :rockon: :banana: Set Seoul to UN. The race is on. Once I get some funds I’ll check out the Bab city which is building it, see how it’ll end. At present Seoul can get it in 9, I’ll mine some plains round Seoul we might be able to shave another turn or two off it but I dunno if I’ve messed it up, if I have, please change it. Those turns are going to get really stressful

What to research now though, do I start going to nukes……. Or go for Mech Inf……. I’ll go for Computers, when we start nuking we’ll need some defence.

For the record…. We have uranium. Phew, Now if we’ve just got a source of aluminium we’re in business. Subnote- the Babs don’t have uranium.

IBT- France and Babylon sign an alliance against England

1415AD(9)
ARGH!! Accidently press the wrong button and turn a good worker into a poxy outpost. :doh:

IBT-China and Babylon sign an alliance against England. Dogpile.

Babylon completes Hoover Dam.

1420AD(10)
Do a check of the Babylon city of Nippur, the city which is building the UN. Due in 24, we’re sound. Got plenty of time.

Babs have 140 Inf to England's 123

Don’t do much else. Making sure we get the UN so we don’t loose to Diplomacy should be essential. With everyone trying to get a piece of England, we’re in pretty good shape, no threats visible. If the Babylonians ever decide to advance on Reading and take the city then the Settler outside Inch’on and move to capture the oil deposit. We’ve got a source of uranium….. but I don’t know about aluminium yet, just need to pray. There’s a trade possible with the Persians, they don’t have radio and would be willing to give about 80odd gpt for it plus whatever they’ve got. Also, once they have that, they should get a free tech cause they’re also a scientific civ. If they don’t get Fusion then we might be able to trade them for it. France will give us 5000odd gold for Fusion. A good theoretical situation would be selling Radio to Persia for 80gpt and stuff, Persia getting Computers for their free tech. We get it from them for Fusion and whatever gold they want. We’ll have enough since we give France Fusion for their gold. We then sell Computers to Babylon (they’ll be research something like that anyway) for their gold (which is at present, 29,000!!!) So we’re up in techs and we’ve got a monopoly for the worlds gold.

Good luck to the next person and once more, I appologise if I’ve buggered it up or anything

steviejay
Oct 17, 2004, 06:09 PM
You know what would be a really good idea......... the save. my bad :blush:

edit:added a pic of the border with England as well, just for the lurkers.

andvruss
Oct 17, 2004, 06:13 PM
Seoul is builing Battlefield Medicine. Electronics in 5 turns. BM in 6. Seoul is pulling 88spt, so it will be close....



The prebuild in Seoul is for Hoovers.

Besides this, good job. We should really hope we get the UN. Hm, I didnt know we were so closw to the Modern Age! I guess I usually research up to Atomic Theory, and then motorized transport instead of the other way around.


andvruss-on deck
steviejay-just played
Gyathaar-up

Looking for 2 more players! Join if intertested in some modern age madness :evil: :nuke:

Gyathaar
Oct 17, 2004, 06:19 PM
Seoul completes Battlefield Medicine
The battlefield medicine was our prebuild for Hoover :(

Edit: I see Andvruss managed to point this out before me ;)

Got it

steviejay
Oct 17, 2004, 06:21 PM
:( :blush: :wallbash: Oh god, I'm so sorry!! I didn't see that when I was reading through the old reports. I did think it odd when we were building Battlefield Medicine as I think someone said earlier it wasn't needed but I saw that pretty much everyone was building Hoovers so I didn't think twice. I screw up, I'm sorry :sad:

edit: went back and checked. saw where you said that, I don't know how I didn't see it, I'm sorry, I appologised, I just hope you can make up for it. sorry

Gyathaar
Oct 17, 2004, 06:27 PM
A 2nd minor mistake was not spending a couple turns building up cash so you could buy fission before entering modern ages so we could have gotten another tech as free tech :)
But this would have meant having no prebuild for UN since you used up BM

steviejay
Oct 17, 2004, 06:30 PM
:( sorry guys, I didn't think about that one, all I thought about was making sure we could get the UN. we might still be able to get a tech from the Perisans, but thats just hoping. Sorry guys, screwed up quite a bit here

Gyathaar
Oct 17, 2004, 06:32 PM
Just occured to be.. we can prolly win diplomatically after we build UN.. :lol:

I just hope you can make up for it
Np.. just would have meant free powerplants in the cities that cant build nuklear powerplants.

Gyathaar
Oct 18, 2004, 12:05 AM
Have played half my turns.. and as an update.. we got UN..
and we are about to get golden age after babylon decided they wanted to pick a fight with me :)

We finally have a target to nuke first :p

Edit: Had not started the Golden Age yet when I wrote this, and in hindsight didnt start it at all :D

steviejay
Oct 18, 2004, 03:53 AM
Babylon picked a fight?? :shock: they were so puppy-like in my turns. ok fair enough they were ripping the English to bits, but they seemed to like us.

Gyathaar
Oct 18, 2004, 06:02 AM
They demanded 100gold from us (while we were paying them 215gpt :p ).
Since the turns was fairly boring.. I said no :D

Gyathaar
Oct 18, 2004, 02:24 PM
1420AD, inherited turn:
The political powersituation has changed a lot ince I last played. So takes a bit to get caught up.

Babylon/english war has opened up extra land for us to work, and fliprisk in border towns are way down.

Go though all cities and change a lot of taxmen to civil engineers or policemen (policeman will produce more gold than a taxman in cities with markets,bank and stock.. aslong as it can get rid of 1 corrupted gold)

Rush commercial dock in Sunwon.
Switch some builds, rush other builds.

inch'on only need 8 units to prevent flip now, has 21..
Peagam only need 6, has 10

ship 4 infantery out on our island

Every border fort has 1 infantery guarding it now, except the one buidt on rubber.. that one has 3
After the changed borders, only 1 city can be reached by move 3 units..
babylon has just 3 cavalry, 1 tank
england has no units with more than 1 move
france has 12 cavalry.. they are actually biggest threat :lol:

Trying to map all alliances:

Poor england...
babylon and france is allied vs england
babylon and persia is allied vs england
babylon and china is allied vs england
babylon and america is allied vs england
spain is at war with england
russia is at war with england

persia and spain is allied vs america
persia and spain is allied vs japan
persia and russia is allied vs japan

france and india has a MPP
france and china has a MPP

outstanding deals:
china pay us 43gpt for 3 more turns
spain pay us 36gpt for 3 more turns
russia pay us 31gpt for 3 turns
persia pay us 110gpt and we pay them 155gpt (net 45gpt) for 3 turns

persia give is incense for wines and 8gpt for 6 turns

japan give us ivory and dyes for 10 turns
russia give us spices and 53gpt for 10 turns
india pay us 27gpt for saltpeter for 10 turns

we give babylon wines and 215gpt for 18 turns

babylon has almost 30k gold.. I want that stack..
france has 5.5k

india has 1 uranium
england has 2 uranium (one at our border)
babylon has 1 uranium
russia has 1 uranium
china has 1 uranium

plant spy with china

time to get a few techs

sell radio to england for horses, WM, 264gold and 251gpt
sell radio to persia for WM, 320gold and 87gpt (to get them into modern ages)

persia get rocketry

getting russia into moden ages for their free tech would mean gifing them 11 required industrial techs, including letting them infantery and tanks.. not worth it

sell fission to france for WM and 5479gold (babylon would sell it to them soon)

carefully attempt steal of rocketry from persia.. success

Sell rocketry to babylon for oil, Wm and 10664gold
sell rocketry to china for coal, Wm, 479gold and 178gpt

Now, just hope one of the civs with rocketry will research space flight for us

We have aluminium in the mountains inside our wall.
france has 2 aluminium
england has 1 aluminium on their island
india has 3
china has 1
america 1
russia 1


Only us, england,russia, china and india have the resources to build nukes without trading for them.. and only 1 spare uranium exists and its on the tile next to our border! :)

Currently have 14042gold, an making 1451gpt.. so rush some hydro plants so can start building tanks and artillery units next turn.


IBT:
P'yongyang: artillery -> Hwach'a (shortrush it with worker and then explorer so it finish in 1 turn)
Wonsan: artillery -> Hwach'a (builds them in 1 turn)
Namp'o: Hydro plant -> cathedral (on brink of rioting)
Hyangsan: Hydro plant -> police station (making 48 shields per turn.. I want 50 or more)
Ulsan: Hydro plant -> manhatten project (due in 16 turns.... countdown to nuclear first strike has started...)
Inch'on: Hydro plant -> ToW (wastes shields for everything else)
Pyongsong: Hydro plant -> Hwach'a
Teajon: Stock exchange -> commercial dock
Paegam: Hydro plant -> police station
Manp'o: Hydro plant -> police station
Kaesong: Bank -> court
Chonju: Bank -> court
Sunwon: commercial dock -> aqueduct

France is building UN
France is building manhatten project

1425ad, turn 1:

Upgrade all our warriors to ToW infantery to 5940gold :p

shortrush all police stations via worker and civil defense, cathedral via worker and nuclear sub..

Sell saltpeter and wines to france for WM,71gold, 56gpt and a worker

sell fascism to japan for WM, 49gold and 37gpt

Allow america to get into industrial ages by selling them magnetism for WM,23gold and 7gpt

Inspect the french city that build manhatten project.. its due in 15 turns.. 1 turn faster than We can build it..
No point in us building it then.. so switch Ulsan to tank

IBT:
P'yongyang: Hwach'a -> nuclear sub
Wonsan: Hwach'a -> Hwach'a
Punsan: artillery -> nuclear sub
Namp'o: Cathedral -> tank
Cheju: tank -> tank
Hyangsan: police station-> tank
pyongsan: Hwach'a -> Hwach'a
Teajon: Commercial dock -> granary
Paegam: police station -> hwach'a
Manp'o: police station -> tank
suwon: aqueduct -> stock exchange

1430ad, turn 2:
fill every square of the desert island with ToW.

buy worker from england for Wm and 107gold

IBT:
Persia and japan sign peace
persia and england sign peace
aztecs and england sign an alliance vs america (are aztecs suicidal? :lol: )
aztecs and angland sign an allianve vs france
aztecs and russia sign peace

wonsan: hwach'a ->hwach'a
ulsan: tank -> tank
pyongsong: hwach'a -> hwach'a
teajon: granary -> cathedral
paegam: hwach'a -> hwach'a
kaesong: courthouse -> stock exchange
chonju: court -> stock


1435ad, turn 3:
aztecs suddenly has a little bit of gold.. prolly from alliances..
sell republic to aztecs for WM and 141 gold

We have now passed persia, and is number 4 on the power graph.. after china, babylon and england

IBT:
America and persia sign peace

Wonsan: hwach'a -> SAM
cheju: tank -> SAM missile battery
hyangsan: tank -> SAM missile battery
inch'on: tank -> SAM
Pyongsong: hwach'a -> SAM
Peagam: Hwach'a -> SAM
Manp'o: tank -> SAM
sunwon: stock -> hwach'a


1440AD, turn 4:

sell corporation to russia for WM, 64gold and 32gpt
sell ironclads to japan for WM, 63gold and 8gpt
sell medicine to america for WM, 21gold and 42gpt

Our army is weak vs babylon, england and china.. strong or average compared to everyone else... :)

IBT:
England and spain sign peace

Namp'o: tank -> SAM
Ulsan: tank -> SAM
Teajon: Cathedral -> hospital

Chinese start building UN

1445AD, turn 5:
nothing.. I wish one of our neighbours would declare war on us.. we are ready for them now.. and getting a golden age would be good :p
They appear more scared of us than usual.. they even take the long route around our lands when it would be shorter for them to go though it :)

IBT:
Wonsan: SAM -> Hwach'a
cheju: tank -> SAM
Hyangsan: SAM -> tank
Inch'on: SAM -> Hwach'a
pyongsong: SAM -> Hwach'a
Paegam -> SAM -> Hwach'a
Manp'o: SAM -> tank

1450AD, turn 6:
nothing

IBT:
we no longer have to pay 8gpt to trade wines for incense from persia.. they will take it straight up now

babylon demands territory map and 100gold from us... :D (we pay them 215gpt... with some luck they will declare on us :p)
I tell him to take his empty threats elsewhere!
And he declare on us! Finally.. our first war :)

Seoul: UN -> SAM (dont hold election)

(continued)

Gyathaar
Oct 18, 2004, 02:25 PM
1455AD, turn 7:
Babylon attacked and killed an infantery in a border fort next to their rails.. seems we need to put ToW in the forts on flat ground that border to them.
had really bad luck with the rng.. our fortified vet infantery in barricades killed first attacking infantery, but redlined. Their 2nd infantery killed our redlined one (but was redlined itself).
In adition to this the entire babylon attack force was 2 infantery that moved into a hole in wall.
babylon use bombers on our border town that isnt building SAM yet, so shortrush nuclear sub there so it can build SAM next (would waste a lot of shields if i switched)

Killed off the redlined infantery with a ToW.

Bombard the invading infantery with artillery, but since pretty much every city will complete their builds next turn, I kill them off with tanks instead of Hwach'a, will start golden age next turn.

At this point I wrote update in thread and went to bed.

Awake and looking at situation again, I decide to mobilize instead of starting golden age.
We have no non-military builds to start, and atm we have no need for extra gold from golden age.
Not starting golden age also allows us to keep building Hwach'a instead of artillery (40 shields instead of 80).. and we make enough gold to upgrade almost 20 of them per turn..

Carefully check if babylon has MPP with anyone.. they dont.. so I start bombarding their roads/rails nar our borders
railroad gone from 5 of their tiles, and another 4 tiles are just craters now.

Decide to sell england tanks so they have something to raze babylonian cities with once babylon gets gassed vs us :p
This war vs babylon has turned england gracious vs us..
Sadly all they have to offer is WM and 145gold for motorized transportation.. but I let them have it..

buy a worker from france for WM and 98gold

IBT:
America and england sign peace
Russia and england sign peace

Babylon bomb some units in border forts, attack some infantery in other forts there with tanks (they seem to stay away from tow). Loose no units, but retreat several babylon tanks

Seoul: SAM -> ToW (can build anything we have available in 1 turn (except manhatten that will take 6 turns), so pick the most expensive troop)
P'yongyang: nuclear sub -> SAM (babylon keeps bombing it every turn)
Pusan: Nuclear sub -> nuclear sub
Namp'o: SAM -> nuclear sub
Cheju: SAM -> TOW
Hyangsan: Tank -> artillery
Manp'o: Tank -> TOW

1460AD, turn 8:
kill a few units, bombard a lot more, but mainly consentrate on bombing out babylonian border territory.

misclick and send a Hwach'a out into enemy territory instead of bombing (cover it with a few units)
use a worker to build a radar tower in one of the places where bablylon attack our units in interturn

sell wines to china for 35gpt (make it pure per turn deal incase we want to declare on china before deal runs out)
buy worker from china
sell fission to persia for WM, 315gold and 131gpt

Loose 3 infantery on defense in the same fort.. kill about 10-15 units in defense before they fall

Seoul: ToW -> ToW
P'yongyang: SAM -> Hwach'a
Wonsan: ToW -> ToW
Ulsan: Tow -> tow
Pyongsong: tow -> tow
Teajon: tow -> tow
Peagam: Tow -> tow
Kaesong: rax -> coastal fort
chonju: rax -> coastal fort

1465AD, turn 9:
bombard and kill a ton of units.. manage to loose 2 tanks :(

IBT:
Aztecs request audience.. they want to trade world maps.. sure
persia and babylon sign alliance vs us..
we loose incense :(

loose a tow from to bombers and tank attacks.

Seoul riots, use scroll-ahead to prevent riots in other towns

Cheju: tow -> tow
Hyangsan: artillery -> artillery
Inch'on: Tow -> tow
Manp'o: Tow -> tow

loose spices,ivory, dyes..

1470AD, turn 10:
electricity to japan for ivory and dyes
steel gets us spices from russia

Notice babylon's only rubber is within range of artillery.. their rubber is now a crater..

Decide to play an extra turn to be able to get game into a better shape for handling over (units all over atm), since no longer at round set of turns anyway

IBT:
gandi wants to renew saltpeter trade, but can only pat 15gpt instead of 27gpt now.. make the trade pure per turn deal.

Persia and france sign alliance vs england
France and babylon signs alliance vs us..
aztecs and babylon sign alliance vs us..
aztecs and babylon sign alliance vs england

loose 3 TOW on defense.. kill a lot of units.

Seoul: Tow -> Tow
P'yongyang: Nuclear sub -> nuclear sub
namp'o: nuclear sub -> nuclear sub
Ulsan: Tow -> tow
pyongsong: tow -> tow
paegam: tow -> tow

capture hammurabi in trying to plant a babylonian spy in seoul

1475AD, turn 11:

totally isolate babylonian town nippur (surrounded by craters now, and has dropped to size 15 from 19)

spot french nuclear sub, and kill it

babylon will talk peace now..
WW has finally started to kick in..
after I kill all babylon units inside our borders, they will pay us for peace
So I sign peace with babylon and they pay us 4gpt

This also gets us out of mobilization, so next player can start golden age now if wanted.. (mobilization and golden age dont stack, and mobilization takes presedence i believe)

Can run 0% lux again

babylon is selling their extra oil to someone.. either france or persia.. no matter what.. its someone at war with us.. and we need oil.

For next player:

we have 2 ways to get oil so we can build tanks..
a) either use our settler and build a town south of the oil in english territory by inch'on. Can send unused workers this turn to the tile, and can connect it next turn.. we are at peace with both england and babylon, so they should not attck is yet.. but need to protect the town and workers well, since france has ROP with babylon.
b) Other option is to sign trade embargos with france and see if that frees up babylons extra oil, if not sign vs persia.. then buy the oil from babylon.

Advantage with b is that our enemy cant build tanks.. advantage with a is we wont have to pay for oil, and wontbe at babylons mercy
another possibility is to first do b, then a.. and we get the best of both :)

France should finish manhatten project soon.. it had 6 turns left when I inspected the town that builds it the turn before they declared on me.

Several civs has been in modern ages for many turns now and havent finished research on anything yet. Hopefully atleast one of them is researching space flight, thou computers would be very good too...
Steal or buy whatever shows up the turn it is available.. if you see that any of the civs we are at war with have MI, steal computers from them.

France and china has a MPP, so dont bombard tiles in french lands, also dont bombard or attach french units when they are on their side of the border.
(China pay us lots of gpt and also supply us with coal.. thou coal isnt needed atm)

The AIs will attack infantery in fort/barricade in flat land with infantery
They will attack TOW in fort/barricde in flat land with tanks
They wont touch units in forts/barrickades in hills or mountains unless they can bombard them first.. may be worth building some mobile SAMs.. pretty much every unit I lost was due to bombers boming the units down before multiple tanks attacked them

Btw.. all AI capitals can be reached with tactical nukes from subs..

The save (http://www.civfanatics.net/uploads8/AVS3_1475AD.SAV)

andvruss
Oct 18, 2004, 03:17 PM
Excellent turns :D. Things heating up now. In my turns, I will prebuild for nukes in a bunch of cities. It's been long since I posted this SG, so I need to look over the rules I posted about nuclear engagment.
To keep i the spirit of this SG, I wll get nukes ASAP, and not stall for more unit buuilding time. BTW, does any civ have computers yet?

Gyathaar
Oct 18, 2004, 03:35 PM
No civ has computers yet, and there is nothing to prebuild for nukes.. most expensive thing to build is ToW for 120 shields.. and almost no town use more than 3 turns to build that :D

That is one reason I wanted a war to start.. because only thing I had to do was build units :p

I would think that both computers and space flight will be available before france finish manhatten.

Gyathaar
Oct 18, 2004, 03:59 PM
Once nukes becomes available, i suggest triggering golden age (untill then, never use hwach'a to bomb redlined units, and you wont trigger it).

In golden age almost all cities will be able to build tactical nukes in 2,3 or 4 turns.

In addition. after nuking the capitals, I also suggest nuking the uranium and aluminium supplies of all modern age civs :)

The following civs has declared war on us so far:
babylon,france,persia,aztecs.. so only 4 nukes required so far after rules

andvruss
Oct 18, 2004, 04:04 PM
But, the rest of the world will declare after we launch. Would it be an exploit or considered out of game context to declare war on these 4, sign alliances around the table and embargos, and then nuke, causing the rest of the world to declare on us?

Gyathaar
Oct 18, 2004, 04:14 PM
I dont know.. its your rules.. :D

I would interpret them as we are allowed to do trade embargos, but no alliances or MPPs untill after we have launched nukes on the capitals of all civs that has declared on us :lol:

(meaning pretty much every civ will declare on us, except perhaps england depending on who decide to fight them before we strike :) )

steviejay
Oct 18, 2004, 04:55 PM
sell radio to england for horses, WM, 264gold and 251gpt

:wow: they would only give me horses, WM and some gold for radio. Maybe the war made them change their tune.


We have aluminium in the mountains inside our wall.

Awesome :rockon:


are aztecs suicidal? )

Aye :lol: they’re just asking for it and I totally respect their ability to last as long, it’ll be fun nuking them.


a) either use our settler and build a town south of the oil in english territory by inch'on.


Yeah, that was the idea I had in mind. I was planning to shove that settler in once the Babs took Reading, guess they never did :(

:goodjob: cracking set of turns to make up for my mistakes. I can’t think of anyone who wouldn’t want a piece of this game now. Just to remind myself…… we can’t attack enemy cities until we nuke them? Or just once we declare on them by nuking their capital?

andvruss
Oct 18, 2004, 05:03 PM
We nuke their capitals. The use of a nuke on cities before capturing isn't a forced rule, but it is the focus of this SG so..

andvruss
Oct 19, 2004, 09:18 PM
Will play/post tomorrow.

andvruss
Oct 20, 2004, 05:59 PM
Preturn: Wake settler and send south of oil. Send a couple of workers there, and use unnecessary troop to garrison. Disband

IBT: Babylon and Aztec sign trade embargo vs us
Disater almost!
French penetrate our lines in 2 places. 1 was west of Ulsan, around 5 French units there and Ulsan undefended. More seriously, the French took out one of barricades SW of Ulsan. If the French had a cav left, Ulsan wouldve been razed.
Wonsan TOW-TOW
Pusan nuke sub-nuke sub
Cheju TOW-TOW
Hysang arty-arty

1480: Kill a french nuke sub
Kill all intruding french units
Rush temple in Henju

IBT: India and Aztecs sign alliance vs England
America and France sign a MA vs us :(
Spot Perisan transports and escorts
China and France sign alliance vs us now ! :( :(
Lose coal
OUr line at Man'po barely holds
Haeju temple-lib

1485: Investigae Rouen. Manhattens in 3.
Emabrgo with Babylon against China
embargo against persia, china, france and babylon with england
Join native workers into lowly populated cities to decrease unit cost

IBT: France attacks up with mayn bombers, tanks and TOW. French nvnal armada (10+ units including transports and carriers), Perisan fleet appears, and mPersians drop off around 8 various units
Spain and Babylon sign alliance vs England
Begin Jet Fighters. Do they onl attempt to shoot down plaes that attack the city, or squares around it as well.
I must go now, unfortuneately, for around 3 hours. Will complete when I come back. Is 5 turns per rortation good for now on?

andvruss
Oct 20, 2004, 09:55 PM
1490 cont: Phew I am lucky! Persia dropped off 6 marines next to Suwon instead of attacking the city from sea with was guarded by 1 TOW.
Annilinhate 2 frigates and a transoprt in Persian fllet #1. 3 destroyers and a transport are 2 turns away from our mainland
I like this picking out targets for nuke subs :D. I attack a stack of 2 clads, 2 destroyers, a cruiser and a transport, and kill the French transport
Kill a transport in a stack of 2 destroyers

Rush lib in haeju

IBT: Japan and China sign MPP
Japan and China sign MPP vs us
Lose ivory and dyes
Japan and China sign alliance vs England

Another stack of 3 destroyers and a Persian tranport appear
Our defensive line barely holds
Cycle trough cities after Seoul riots

1495: Pick off another transport ina stack of 3 destroyers
Lose a sub attacking a carrier
MM cities due to luxury loss

IBT: Spain declares war on France
Babylon and Persia sign embargo vs us
French carrier retreats due to being injured
Persia lands 3 marines

1500: Kill a bunch of destroyers, naval combat here is rather fun! :)
Kill Persian marines
Kill Frnech invading stack of around 6 units, and a french ironclad

Babylon have space Flight. Doubtful for all our gold, 21302 and 1119gpt.
I attempt a careful steal, and no success :(. Agent isnt detected though. No one who is at war with us will talk either. Next player be sure to try another steal later.

andvruss
Oct 20, 2004, 09:58 PM
Save (http://www.civfanatics.net/uploads8/AVS3_1500AD.SAV)

War weariness is at 25%. Since we shall be in war for a while, a revolution think would be necssary (or maybe not). If there would be, would fascism or communism beb better in our situation? Im barely leaning towards communism but...

steviejay
Oct 21, 2004, 07:04 AM
once we start nuking people, we can't afford to be in Republic and I'd really like to be in a warmongering government before the nukes start falling. I don't want to drop a nuke on everyone then have to wait 6 turns whilst we get our stuff together.

I won't say got it until we've got a bit more discussion on the subject, and also what aim's we should be going for

edit:....... that is....... if it is my turn, from my understanding it is, but I'm not sure

Gyathaar
Oct 21, 2004, 04:12 PM
with sixtine there should be no problem in running a war in republic, but would have to put lux way high up...
personally I prefer cash rushing over pop-rushing, so would prefer monarchy over fascism, and our land isnt big enough for communism to be effective.

andvruss
Oct 21, 2004, 04:23 PM
with sixtine there should be no problem in running a war in republic, but would have to put lux way high up...
personally I prefer cash rushing over pop-rushing, so would prefer monarchy over fascism, and our land isnt big enough for communism to be effective.

Not big enough at the moment but... :D.

steviejay
Oct 23, 2004, 05:49 AM
so go for Monarchy? this should hurt our gpt but we already have alot in the bank so it shouldn't be noticable

playing now, please give me any comments you may have, don't want another balls up like Hoovers

edit: one more thing, Andvruss mentioned something earlier about going to 5 turns a go, are we implementing that now?


Is 5 turns per rortation good for now on?

Gyathaar
Oct 23, 2004, 06:25 AM
5 turns is fine with me

andvruss
Oct 25, 2004, 09:16 PM
I wouldn't be too keen on monarchy, but thats just because I use that government all the time...

steviejay
Oct 26, 2004, 04:51 AM
When I started playing at the higher levels I was always a monarchy and stayed there, now I tend to go to Republic then Communism if I need to. If memory serves me correctly WW is at 35%, that'll probably sky rocket when we go AW on the world, so I'd quite fancy changing governments, but if the group wish to simply raise lux then I'll do that

sorry for taking so long to post the turns, I've played them, just not been on my computer long enough to put the save up. I'll do it when I get home

steviejay
Oct 26, 2004, 07:11 PM
Inherited Turn-
Have a look about, nothing to do or anything. We’re at war with pretty much all the major powers.

IBT- Russia and France sign an alliance against Spain.

French bomb two squares in particular, one in the south outside Paegam and one in the north outside Manp’o, I wonder whats so particular about those two squares? They also move 2 Inf and 1 TOW into our territory near Wonsan.

Russians offer me a MPP for the paltry sum of 228gpt :lol: erm…. No.

Namp’o riots, sorry guys, didn’t see it. It looked fine before I pressed enter :hmm:

1505AD(1)
Pusan Nuke sub > Nuke sub
Ulsan tank > tank
Pyongsong Jet Fighter > Jet Fighter
Paegam tank > tank

Move the artillery from Suwon to the front at Paegam, that seems to be the main focal point for French aggression. We need some form of air support, be it from Jet’s or Mobile SAM’s, its all fine and good throwing hundreds of units at the front to defend but the bomber will always get through and we’ll pay for it.

The urge to attack is overpowering :lol: I’m certain I could take France’s border cities with us, the terrains’s perfect for it, plains all the way to Paris.

With some artillery I have left I bombard the mini French stack and attack it with tanks, no leaders unfortunately, that would have been awesome.

Notice the Chinese have a city on our continent, Valencia, how odd.

Bump up luxuries another 10% to ensure that WW isn’t a problem. We’re still pulling in just under 1k gpt.

Sink a lone Persian transport outside Suwon. Nuke subs rock!!

IBT- China and France sign an alliance against Spain.

Loose two units in the south but the line holds, just.

4 French infantry enter our lands near Ulsan, 2 elites. Wonder where they got them from?

A propaganda campaign in Inch’on has upset its citizens :hmm:

Rouen(France) completes Manhatten Project The games begin


1510AD(2)
Get the UN message, say no, obviously

Seoul tank > mob SAM
P’yongyang Nuke sub > Nuke Sub
Wosan tank > tank
Cheju tank > tank
Hyangsan tank > TOW

Bombard the 5 French units using the Hwach'a (what’s the plural of that??) Kill them with tanks but still no leader :( loose a tank.

Bombard a French Ironclad and sink it with a Nuke Sub.

Take troops from the northern front to the southern, the French almost broke through last time and if I don’t do anything then they will this time round, beside the Babylonians seem to be quite peaceful at the moment.

IBT- Spain asks to trade WM. Get 2 gold for the privilege.

A Persia Destroyer sinks one of our Nuke Subs.

Babylon and India sign a MPP> Don’t think we’re at war with either so that shouldn’t affect us.

French break through at one point in the south. They completely bypass the square they’ve been attacking since my turns started and killed an infantry just north of it. No follow up though, barricades would have stopped them anyway. Take out a French Bomber.

1515AD(3)
Seoul Mobile SAM > Mob SAM
Ulsan Tank > TOW
Inch’on Tank > Tank
Manp’o TOW > TOW

Production in Taejon sabotaged :hmm:

Take out 3 French tanks to reform the line and remove any close threats.

Notice that the English are getting pretty much chewed up by the English. They’ve taken York and are now only a stone throw from London.

Finish the turn by half inching a technology off of the Babylonians. Paniced for a bit as my computer slowed down a bit, but everything worked out. We can now build nukes. Seoul, Cheju, Ulsan, Hyangsan and Paegam to Tactical Nukes.

IBT- Japanese and Spanish declare war on me……. I don’t know how that’ll affect us, don’t think it will.

Aztecs declare on Russia. Will someone just take them out? Please.

America and China declare on England.

Russia and China sign an alliance against us. Only problem is that the war with Russia looses our Spice.

French attack the line and break through again, killing 2 Inf, 1 TOW and a tank, taking 4 artillery, I’ll get them back next turn. The bombers are really starting to hurt

Russia and America sign an alliance against England.

Babylon move 2 TOW’s into our territory next to our oil city :hmm:

1520AD(4)
Seoul and Suwon riots as a result of loss of Spice

Pyongsong Jet > TOW

Raise lux to 30%.

Take out 3 French tanks, recapture the 4 artillery. Still no leaders.

IBT- Notice a Japanese fleet……

Babylon and Spain sign a trade embargo against us, better that than anything else.

England offer a MPP, refused.

Babylon and France sign an embargo against us, hmmmmm

France loose 5 tanks to 1 Infantry in the mountains. Inf obviously promotes. Notice a French fleet outside Pusan and 3 French Infantry threaten Cheju.
Babylon is on the move. I see a huge movement near our oil city. About 5 or 6 artillery pieces guarded in true AI fashion by 2 units. I actually saw a spearman. First time I’ve ever seen the AI use artillery in anything other than a city role. I can only assume they’re heading for Reading.

Babylong declare on China!! That should be an interesting fight.

China begin work on SETI

Aztecs declare on China :rolleye:

1525AD(5)
Wosan Tank > Tank
Manp’o art > TOW

Sink the French transport.

While taking out some units along the French border I (finally) gain a leader!!! Awesome, I’ll leave it to the next player to decide what to do with it. Kill 3 tanks, 4 Inf and 1 TOW

http://www.civfanatics.net/uploads8/AVS3-1525AD.SAV

Sorry really tired so can't comment much. The French line is holding, but the bombers are hurting, I'm worried about our border with Babylon, might be too thinly held. We're building nukes, the subs are standing by. If I've messed up somewhere then please tell me, otherwise, night.

Steviejay

andvruss
Oct 26, 2004, 07:44 PM
Nice turns. Gyathaar will have the honor of building nukes and nuking :nuke: :evil:

Gyathaar
Oct 27, 2004, 05:11 AM
Will get it when I get home tonight :)

Amazing how long the aztecs has lasted when they have been this aggressive.. are they still in ancient ages btw? :lol:

Doc Tsiolkovski
Oct 27, 2004, 05:30 AM
Notice that the English are getting pretty much chewed up by the English

:hmm: (too short,bla bla)

Gyathaar
Oct 27, 2004, 05:37 AM
I am guessing english are getting destroyed by babylon.. they were dieing fast to babylon and france when I started war with babylon, then did ok while I was the main focus of babylon.. after I made peace with babylon they prolly got into trouble again..

steviejay
Oct 27, 2004, 06:02 AM
DOH :wallbash: yeah, sorry I meant Babylon. I only noticed it offhand exactly how far Babylon were progressing. I got quite worried when I saw alot of Bab units head to our border near our oil town, but then I figured that it was probably just forces heading for Reading, but its still something that should be watched out for.

Gyathaar
Oct 27, 2004, 06:08 AM
Babylon wiping out england would be perfect actually.. since they are fascist, they cant expand cultural borders in captured cities untill they have the majority of the population.. which will take awhile in size 20 cities.. so would be much easier for us to take out the towns if babylon own them than having to slug though huge english cultural borders :p

Gyathaar
Oct 27, 2004, 05:24 PM
I have played a turn, but need to get clarification on rules before I go on..:

1) Rules say we cant wage offensive war untill we we have built our first nuke.. does that mean i can take out french cities before I nuke paris?

2) Can I use nukes on stacks of units and other cities before I nuke that civs capital?

3) if not 1 or 2, can I use RoP rape to get nukes into position to nuke capitals on home continent faster? (having trouble sneaking subs past destroyers and bombers) :p

steviejay
Oct 27, 2004, 08:04 PM
from my understanding I thought we had to build up enough nukes (1 for each capital) launch them all then we can start getting offensive and taking cities but I think Andvruss will have the final say on that (did read somewhere of someone mentioning Modern Age AW)

As for the RoP I'm undecided. if we're gonna nuke anyone then we might as well be dirty :) I was scared of Persian Destroyers during my turns, I saw a few roaming about, thats why I kept my nuke subs in port rather than explore.

andvruss
Oct 27, 2004, 09:19 PM
I have played a turn, but need to get clarification on rules before I go on..:

1) Rules say we cant wage offensive war untill we we have built our first nuke.. does that mean i can take out french cities before I nuke paris?

2) Can I use nukes on stacks of units and other cities before I nuke that civs capital?

3) if not 1 or 2, can I use RoP rape to get nukes into position to nuke capitals on home continent faster? (having trouble sneaking subs past destroyers and bombers) :p

no, no and....yes :p

Gyathaar
Oct 28, 2004, 10:04 AM
1425AD, inherited turn:
Babylon and china (and us) has space flight..
Babylon has uranium, but no aluminium.. so they cany build nukes..
China however has both.. but they have the same problem we have.. they have as much problem nuking us as we have them untill ICBMs are available (trouble as in moving nuklear subs with nukes over to us will take quite awile)
France has both aluminium and uranium.. but their 2 uranium sources are in atrillery range from our borders... I will get rid of those before they have the tech to build nukes..
Persia has no uranium..
Except from the uranium sources of china and englands 2nd source (and backwards russia and india).. all the uranium in the world are inside or a few tiles away from out borders.

In short.. china is the only civ that will get any chance to build nukes to launch back at us..

Read back though enture succession game.. england and india are the only nations in the world that has not declared on us at one point..
They will declare on us when we let nukes fly thou..

Hmm.. I really want to trigger our golden age.. searching around I find a few fortified artillery and hwach'a.. (9 art and 14 hwach'a) problem is the only units left in range that stevejay didnt kill off is a small stack of french destroyers.. getting rid of the french uranium tiles has highest priority thou

4 artillery takes out frances 2 uranium and turn them into craters..
the remaining 5 artillery puts all 3 destroyers in the stack to 2 hp each
6 shots with Hwach'a.. and one of the hwach'a promotes to elite (We enter golden age in other words). I then kill off the other 2 destroyers aswell.
Golden age allows 20% lux.. and we make 1052gpt

persia has computers but lacks space flight.. they dont have uranium. They will grab space flight from someone else, so I decide to make peace and make trade.
Peace and space flight to persia for computers, 2205gold, 26gpt and their WM
trade maps with england and india aswell

Use the leader to make an army (nothing else to build so, and this will allow us to build HE,MA and pentagon soon)
Fill the army with tanks

pull in and upgrade non elite infantery that can be spared from defense.. upgrade 32 infantery to MI


checking army strengths...
Your army is average to persia, weak to babylon and china.. strong to everyone else..

Adjust lots of builds acording to new shields in golden age.. seoul builds tactical nukes in 2 turns now..

IBT:
england and china sign peace
india declare on china.. cool.. perhaps they will pillage the uranium tile :)

kill 2 tanks, 1 bomber in defense.. french bombers bomb, and a destroyer bombard and take out some of our rails

persia and russia sign trade embargo vs us
persia and russia ally vs spain

Seoul: nuke -> nuke
p'yongyang: nuclear sub -> nuclear sub
Pusan: nuclear sub->nuclear sub
namp'o: nuclear sub-> nuclear sub
taejon: harbor -> SAM
paegam: nuke -> nuke
kaesong: commersial dock -> catheral
haeju: rax -> cathedral
sunwon: temple -> cathedral

aztecs declare on persia :rolleyes:

1530AD, turn 1:

china and france knows ecology now.. we dont need that yet.. so will wait a bit to see if anyone get or miniaturization for 2-fer

load the 2 nukes into subs and send them towards chinese capical and uranium supply.. since they are furthest away.. this way we can get nukes to them before they can get nukes to us.

kill a galleon in a stack with a nuclear sub.

Hmm.. we dont have coal to rebuild our destroyed rails..

30 babylonian units inside our lands atm on way to Reading..

redline a french infantery inside our lands so I can kill it with army..

switch seoul to MA, due in 3 turns..
Hyangsan will finish nuke, then start HE next turn (would loose shields switching)

Amazing watching the babylonian town nippur.. the one I put craters all the way around.. it was size 19.. has lost one pop every turn since, and is down to size 3 now.. :D

I decide I will rediect one of the subs heading for china towards aztecs instead.. and will load a transport with MI and TOW and send along.. then wipe out the aztecs and get their coal and 2 luxes..

since I have no units to kill I start bombarding french roads/rails

IBT:
Japan declare on india
damn.. french bombers bomb and kill 2 nuclear subs i had moved into position so I could launch nukes on paris in a couple turns.. need to check what units can see subs.. guess it was the destroyer a few tiles away..

russia and babylon sign alliance vs china..

japan declare on babylon

babylon attack reading with several troops, but fail to take it

amarica and russia sign an alliance vs china

india and america sign an alliance vs us (guess india wants to get nuked too :lol: )

wonsan: tank -> tank
punsan: nuclear sub -> nuclear sub
nampo: nuclear sub -> nuclear sub
cheju: nuke -> nuke
nyangsan: nuke -> HE
ulsan: nuke -> nuke
inch'on: nuke -> nuke
pyongsong: nuke -> nuke
taejon: SAM -> nuclear sub
manp'o: tank -> tank
kaesong: cathedral -> bomber
chonju: cathedral -> bomber
haeju: cathedral -> market
sunwon: cathedral -> nuclear sub

1535ad, turn 2:
load up subs with nukes heading for india,persia,russia,america and japan .. nukes are already heading towards aztecs and china
will build nukes for france,babylon and india next turn (england has not declared on us yet)

persian,aztec,babylonian and french capitals will get struck next turn...

Nippur is size 2 now :lol:

use artillery to redline 2 french tanks that entered our lands
elite tanks finish them off, but no leaders :(

bombard stack of russian boats. sink the galleon with sub

plant spies with aztecs and spain, get caught with japan and america

The grand army of aztecs is : 2 archers, 13 spearmen, 1 galley... that is everything :lol:
Spain just has 1 worker, 15 rifles, 1 conquistador and 3 trebuchets.

take out french iron with artillery

rush some builds

IBT: japanese ironclad run into one of the subs loaded with nukes, lucily the sub wins

France move a lot of troops, land a tank behind wall, kill a MI and a TOW.. loose a bomber.. hurt some units

England and babylon sign peace

babylon bomb chinese ships in our waters :)
babylon move tons of units away from reading (they didnt capture it..)

japan and russia ally vs aztecs

Cheju: nuke -> nuke
Ulsan: nuke -> nuke
pyongsong: nuke -> nuke
Paegam: nuke -> nuke

Gyathaar
Oct 28, 2004, 10:05 AM
1540AD, turn 3:
We now have a nuke for every civ in the game, inclding england who havent declared on us (yet)

The nuclear sub that was attacked and redlined by japan was the one heading for aztecs, and will be able to release its load this turn..

redline all french and chinese units/ships inside our borders, kill off 5 redlined french tanks

there is a stack of french ships a bit out from land, with a carrier in it.. will use a nuke on that after taking out Paris...

time for some shady deals...:

france pays us 20gold for peace and RoP..
babylon takes straight up RoP
peace with china costs us 220gold

14993gold and WM from china for 917gpt..

move nukes into position to strike paris,babylon and london (I know england has not declared on us, but they have made demands in the past so taking advantage of the ROP to get to them this turn
nukes are already in position to strike persepolis and tenochotitian

move 4 ToW into position to pillage the 2 babylonian oils after nukes are launched

York should be a high priority city to capture.. it has js bachs and smiths..

paris and orleans are good too.. sadly I cant take advantage of the rob to capture them this turn because I need to hold back lots of troops to deal with the huge stack of babylonin troops by Haeju

launch on paris.. babylon declare on us,persia declare on us
http://www.civfanatics.net/uploads8/paris_1540AD.JPG

launch on babylon... noone declare.. hmm.. I dont understand why china didnt declare on us when we attacked france.. I had kinda hoped they would declare so I could get rid of the per turn payment..
http://www.civfanatics.net/uploads8/babylon_1540AD.JPG

pillage both babylonian oils
because of destroyer that risk to sink the sub, I decide to use the nuke that was heading for china on persia instead
launch on persia.. cool.. china declared,, and we get our 917gpt back :D
http://www.civfanatics.net/uploads8/persepolis_1540AD.JPG

launch on aztec capital:
http://www.civfanatics.net/uploads8/tenochtitlan_1540AD.JPG

england is still gracious.. seems like she wont declare on us afterall.. since they are our only friends in the world, I decide to use the nuke aimed for london on the babylonian town of coventry instead.. taking away the babylonian wines supply.

wont be able to sneak out a sub towards spain this turn, so will use the last nuke to take out a french town (more nukes are built next turn)

nuke marseilles

bombard big babylonian stack
kill 3 infantery in stack with tank army
kill 2 infantery with elite tank
kill tow with elite tank, and gain a leader, leader makes army
kill a ton more units in stackk.. loose 4 tanks.. then another elite tank wins and another leader.. make another army
finally kill last unit in main stack, and capture 7 artillery
load 3 tanks into one of the armies, and attack brighton. kill 2 tow there and still fully healed tow ontop (after I bombarded it with several artillery first).. send army back to heal since it redlined
capture 5 babylonian workers that work around nippur

brace myself for the counterattacks... and press enter

IBT:
thanks to us nuking aztec capital, japan makes short work of aztecs, and aztecs is destroyed..
babylon and persia sign alliance vs spain
argh.. parsia bomb and attack several of our nuclear subs.. they sink 3.. 2 ofthem contained nukes on way to china and india..
england and india sign peace
china land a marine
france bommabrd several units, but does no major damage
persia and babylon signs an alliance vs china (good..china is the dangerous civ here..)
babylon kills a tank and a tow..
damn.. russian ironclad runs into one of our subs with nukes loaded, and sinks it (ironclad redlines)

Wonsan: tank -> tank
cheju: tank -> pentagon
ulsan: nuke -> nuke
inch'on: nuke -> nuke
pyongsong: nuke -> nuke
peagam: nuke -> nuke
manp'o: tank -> tank

1545AD, turn 4:
The way the subs are getting harrassed atm I dont see a way to get nukes on way to india, china and america untill we take out france or babylon and have a city on west coast of our continent.
nukes are still heading towards russia and japan
we may not even have to nuke india at all... china has done massive progress into indian territory the last turns.. india capitalis surounced by chinese towns now.
hmm.. we got more WW, and I have to raise lux to 30% now.. still making 792gpt
there is a massive dogpile on spain.. everyone but india is at war with them

since I cant safely get nukes to china,india,america and spain atm due to persian and french fleets and bombers. I decide to use the nukes on nearby babylonian and french cities..

Eulbar : BOOM
Samarra: BOOM
Avignon: BOOM
Rouen: BOOM

Wtf,, england declared war on us when we nuked Rouen? They like nukes so much they want to get nuked themselves? :p

Kill the landed marine
redline defenders in brighton
fill empty army with elite* tanks
kill 2 defenders in brighton with army, then send it to heal
kill 2 defender in grighton with elite tank
capture and autoraze brighton with next tank
bombard english uranium just in case
turn babylonian rubber to craters
redline all defenders in norwich (babylonian town)

capture and autoraze norwich, loosing 1 tank and a cav in process. Capture an artilery

babylon has 3 tanks and 1 bomber left and cant build any more
france has 4 tanks and 3 bomers left

I am running short on tanks, so switch a lot of builds to this..


IBT:
japan and america fight in former aztec lands
spain and england sigh peace
japan declare war on persia
win and loose some units in defense.. all lost units was exposed units in enemy lands (including the oil pillaging units that finally died)

Seoul: Military academy -> nuke
p'yongyang: transport -> bomber
pusan: tank -> tank
namp'o: tank -> tank
hyangsan: Heroic Epic -> nuke
Ulsan: tank -> tank
taejon: nuke-> nuke
kaeson: bomber -> bomber
chonju: bomber -> bomber
Haeju: market -> nuke
sunwon: nuke -> nuke

1550AD, turn 5:
nuclear sub gets in range of russian capital Rostov...
http://www.civfanatics.net/uploads8/Rostov_1550AD.JPG

Besancon: BOOM
Cherbourg: BOOM

Capture Nippur.. decide to keep it for now to see how bad flip risk is
Nippur is size 1 and comes loaded wuth all the improvmenets it had at size 19 :p
Checking CprMapStat Nippur is hardly any flip-chance.. (0.055%) .. so keep it.. it will be ok once the craters has been cleared.

I left all workers fortified by seoul.. you can prolly start roading to Nippur and clearing the craters furthest away from borders.

So far it seems like no problem running in republic at 30% lux with just 2 luxuries... though lux tax will have to go higher in 15 turns when golden age ends.. (unless we can secure more luxes by then)

http://www.civfanatics.net/uploads8/AVS3_1550AD.jpg
Taking a nuke along the blue path and guarding it properly will allow us to nuke London (will take 2 turns to get in position due to lack of coal for rails)

the save (http://www.civfanatics.net/uploads8/AVS3_1550AD.SAV)

Gyathaar
Oct 28, 2004, 10:22 AM
We need to rush some settlers soon to fill in unclaimed lands. Capturing York and paris would help a lot on WW and lux as well as cash.. (js Bach, smiths, universal suffage). We also need to grab gems from babylon or france.

I left a few units down by former aztec capital.. I shipped them there hoping to grab the luxes and coal, prroblem was that japan declared on aztecs before I got there and there was no way to get the units back (transport got redlines by bombers on the way.. and got sunk turn after units landed).. They can still capture the old aztec capital, and then we can rush reinforcements there... then hopefully grab the coal and luxes. Japan has rifles and cavs.

andvruss
Oct 28, 2004, 10:32 AM
Good turns. Woohoo for nukes :nuke: