View Full Version : DutchMod v. 2.5 now available


Dimy
Nov 16, 2001, 09:35 AM
Hi all,

I started a new thread on this, because the mod is now about finished now... the only big change in the future will be the graphics for the Unique Unit.
Thunderfall, can you please rate this Mod and put it on civfanatics main page?

The DutchMod Website is now available as well... not all sections are working yet, and the site is still under construction, but you can download the mod from there.

http://www.netrexgp.nl/civ3/

It contains an install.bat and restore.bat, please read the reame1st.txt before you run either of those files!

Make a directory called "unpack" in your civilization III directory and unzip the modpack archive in it.

For questions, suggestions or anything else, feel free to contact me at gerards@netrexgp.nl

If you want to host this mod on your own website, please drop me a note as well and leave the original zipfile intact.

Enjoy the Mod and let me know how you like it...

Dimitry Gerards

http://www.netrexgp.nl/civ3/

Dimy
Nov 16, 2001, 02:07 PM
DutchMod Website launched....
http://www.netrexgp.nl/civ3/

:D

Dimitry

CIV NIELS
Nov 17, 2001, 05:57 AM
Great, I like the website for a start.
Now let William conform some other cloathes for the other eras, he need to stick to the time you know :king:

knoedel
Nov 18, 2001, 07:40 AM
He great work man!!!

Dimy
Nov 18, 2001, 07:51 AM
Thank but I just realised that although I made all the images to replace Hamurabi, I forgot to edit the pediaicons.txt and make sure you'd see them all in the game :). On some screens you'll still see Hamurabi...expect a fix soon :D

Dimy
http://www.netrexgp.nl/civ3/

Beam
Nov 25, 2001, 04:57 PM
Hi Dimy,

Sorry for having been away for such a long time, you can probably guess what I've been involved at. Just became victorious in my 2nd serious game!!!

I picked up the 2.5 modpack and followed the install instructions, this goes very well, great work! :goodjob: :goodjob:

Just started a new game as the Dutch.

As I am thinking along, the modpack follows the default rules and I like that concept. There are however a number of modpacks around that enhance the user interface, such as making happiness more clear etc.

How about going thru these and include them in the modpack, I mean they can make playing more fun and do not spoil the rules.

btw how are you doing in play?

Tot ziens!!

Dimy
Nov 26, 2001, 07:50 AM
you are right about those other modpacks, I myself am using a few. Maybe I should put the best graphical mods updates available on my homepage for download, but as separate upgrade packs, I can make easy install files for them as well if they're not included already. Combining those packs with the dutchmod pack wouldn't be right, what I like might be disliked by someone else :).
Make a few suggestions of what modpacks I should put available on my website and I'll put them there.

I havent been playing civ3 much lately, I decided to wait for the multiplayer patch (if there will be one), because the AI is boring me :). Right now I'm playing Empire Earth quite a lot, it's great fun online, but single player is disappointing.

Btw, please check if you still see images of Humarabi in the game...if you do, report them to me and I'll try to fix them.

-Dimy

KloePoek
Nov 27, 2001, 05:01 PM
he is in the small pics in the wonder screen.. there's a small pic right of each wonder, and willempie should be there (btw, i copied your dutch civ, instead of replace a civ with them, but i did everything correct) (not so hard really, i made a real great mod combining a lot of them (Fascimn, fundementalism, Dutch, Spanish, Changed navy/missile/para's range myself, a few more units, and i am busy with a few other civs now..

candidates are the turks, the mongols, the vikings

if you can give me examples of some other civs i should make :)

also, the unique unit is a bit hard... turks dunno... mongols would get some mounted archer or sth i think.. vikings an upgraded version of the caravel perhaps, or maybe some warrior in place of the archer (3-1-1 or sth), would be pretty kewl for the vikings.. an agressive unit, and they didn't really use archers anyway :P

Dutchyraph
Dec 09, 2001, 03:20 AM
Don't have interesting to say, I just wanted to tell you what a great job you did on that mod! I keep playing the Dutch and they're a great civ to play! Thx man!:goodjob:

Beam
Dec 09, 2001, 04:45 PM
Hi all,

Back on-lime again after a good game with the Dutch modpack and a blown-up motherboard before that. I'll save you the blow-up, apart from an upgrade from a PIII 600 to an Athlon 1.4 with 512 megs of DDR Ram, real cool to play CIV III!!!!

As soon as I had got my desktop back I picked up a game that was started before the crash, a Dutch modpack game at Regent level on a large map, and had all the fun of the world!!! The VOC Galleon is cool and works as intended if I remember the earlier discussions well. The best thing is its range of 5 with 4 units. This allows quick access to uninhabited parts of the world with lets say settler, 2 units and worker. Voila, a new vital colony is born!!

No problems or glitches with the pack at all, and it gave a cultural victory of +5000 points in 2015 or so!! Also had the choice for diplo or spaceship victory but skipped these for score.

I can post a saved game for whomever is interested, yet I just managed to install the long awaited patch and have to get the modpack back in again.

Dimy, many thanx!!

Ikke007
Dec 27, 2001, 11:54 AM
I've downloaded the mod but every time i use it and build a city the game crashes:cry: Does any have the same problem???

I'm useing version 1.07F

Please help!

bennydtown
Jan 03, 2002, 01:01 PM
I haven't downloaded the patch, but I'm curious what traits you gave them? I'd say Commercial/Industrius or Commercial/Scientific, I guess.

Ulx
Jan 04, 2002, 06:17 AM
For a more realistic dutch playing experience, i'd suggest you make the railroads less useful. A one turn delay or something.

Dimy
Apr 13, 2002, 04:23 AM
hehe funny ;-)

-Dimy

Beam
Apr 14, 2002, 04:44 AM
Hi Dimy, back again?

Dimy
Apr 14, 2002, 05:51 AM
yeah...I finally bought the original game now (yes I had the warez version before.. but like with all good games I buy it original eventually :)) and patched it... game is much better now with the patch! Also joined the GOTM competition on this site :).

I don't work on the dutch mod anymore, but if anybody wants to further develop mine go ahead :)

-Dimy77

Nevermind97
Apr 14, 2002, 08:50 PM
Unique unit for the Turks should be the janisary. See Age of Kings to see what they are. Early gunpowder unit. Maybe they could get the unit when invention is acquired.

The Vikings should get the longboat. Basically and early caravel statistically.

Dimy
Apr 15, 2002, 03:23 AM
Vikings? Turks? LOL I think you posted in the wrong thread... this thread is about the Dutch Civilization Mod :). There are no turks or vikings in it... ;-)

-Dimy77

Beam
Apr 15, 2002, 02:16 PM
Dimy, I am sure we can put this in the next version of the Dutch mod! It should be in the polder model government type.....

The government collapses seven years after it failed to deliver under a protection pact.

Cecasander
Apr 19, 2002, 08:39 AM
(If there are turks, their special unit should be the thief, :D)

Also I almost agree with the ineffecient railroads. And the Dutch politics.
Is there a map of the Netherlands already?

I don't know if there are any other new units, and if anybody has the plan to make tem, but i have a few ideas:

Nachtwacht (kind of guard function)
ME (same)
JSF (...) (stealth fighter replacement)
Leopold 2 (modern armor replacement)
Frisian (lol) (replacement of warrior)
Merchant (replacement of Frigate)

Also you can get ideas from the Dutch mod fron civ2

That was it.

From Sander with De Mazzel

:goodjob: